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Posted By: Egin Death animations and crit strikes - 02/05/03 07:59 AM
I thought to write it in the post on voting, but I think this idea deserves it's own post.

Death animations and critical strikes.

Those of you who played Fallout 2, will understand me and will need no further explanation.
When just kill the mob it dies. There is animation of his death and this was well implemented in DD.
What I am thinking is to start using critical dmg skill.
Lets say at lvl 1, there will be 5% chance that each hit will do additional 30% dmg.
If the mob is low in hp and you make crit dmg, there will be something like finishing move, with it's own animations.
And this finishing move animation will vary if you use different spells of applied your sword/bow modifiers. I mean if you used freeze spell (or you had +freeze in your sword and it applied) then there is death animation of mob freezes and falls apart.

How do you like the idea ? pls. Share your thoughts.
Posted By: Viper Re: Death animations and crit strikes - 02/05/03 10:12 AM
sounds good, maybe sth for <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> II or RRR <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />
Posted By: jvb Re: Death animations and crit strikes - 02/05/03 12:50 PM
good idea, i loved it in fallout 2 <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
Posted By: Egin Re: Death animations and crit strikes - 02/05/03 01:27 PM
I remember this was also implemented in Planescape.
When hitting sometimes you heard, bang ! you applied successful crit strike doing x3 damage, and finishing move also ripping mobs to nice little pieces <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Posted By: taffy Re: Death animations and crit strikes - 02/05/03 02:05 PM
top idea maybe apply it to bosses only as would get boring if occured too often during normal game maybe when a boss gets to 0 hit points a critical move/special skill/death move of some sort with its own animation could be used as a finishing move a la Mortal Combat
Posted By: Azraell Re: Death animations and crit strikes - 02/05/03 07:42 PM
The critical death animations of Fallout were brilliant and WAY over the top sometimes. And I will have to admit it still is one of my guilty pleasures. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

Quite honestly I dont see the need for more gore in games.

Just my opinion. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Posted By: Rainmaster Re: Death animations and crit strikes - 02/05/03 07:54 PM
i thought that in Fallout they died a "special" way, when the damage you have done made their health go below -10 (or some other -number)... so in the begining you only saw it when you used burst fire against a creature with only a few hp, but in the end everyone died that way, because you had sniper skill and every hit was a critical and every hit made monsters go below -10 (hp, not %)...
Posted By: Azraell Re: Death animations and crit strikes - 02/05/03 08:50 PM
Quote
i thought that in Fallout they died a "special" way, when the damage you have done made their health go below -10 (or some other -number)... so in the begining you only saw it when you used burst fire against a creature with only a few hp, but in the end everyone died that way, because you had sniper skill and every hit was a critical and every hit made monsters go below -10 (hp, not %)...


There is a perk you can pick that shows the "gory" critical shot animations. For the life of me I cannot recall what it is called. <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
Posted By: Egin Re: Death animations and crit strikes - 02/05/03 11:06 PM
Reinmaster. I donno the formula for finishing moves in Fallout2. Was that based on hps, -hps, strength or crit chance or all together, but it was very cool to see. If there is game about war, there should be other aspects of war rather then shooting. Bullet is looking for it's goal too <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Posted By: Egin Re: Death animations and crit strikes - 02/05/03 11:08 PM
Don't forget Fallout 2 had traits and perks.
Look at PsT it has not traits but excellent system of crit strikes. Finishing moves rocked in f2.
Posted By: PoisonedAcid Re: Death animations and crit strikes - 03/05/03 06:34 AM
Quote
top idea maybe apply it to bosses only as would get boring if occured too often during normal game maybe when a boss gets to 0 hit points a critical move/special skill/death move of some sort with its own animation could be used as a finishing move a la Mortal Combat


its spelled Kombat goddamnit!!! <img src="/ubbthreads/images/graemlins/devil.gif" alt="" />
Posted By: jvb Re: Death animations and crit strikes - 03/05/03 11:10 AM
i loved the traits and perks system <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Posted By: Egin Re: Death animations and crit strikes - 03/05/03 01:53 PM
To implement crit strykes, developers have to bring just two new skills in the game. More criticals (more often) and better criticals (more damage with each crit. strike) That's all <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
And, of course - death animations for finishing moves.
Posted By: jvb Re: Death animations and crit strikes - 03/05/03 07:37 PM
totally ripped from fallout <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
but still cool <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
Posted By: PoisonedAcid Re: Death animations and crit strikes - 03/05/03 07:45 PM
Quote
To implement crit strykes, developers have to bring just two new skills in the game. More criticals (more often) and better criticals (more damage with each crit. strike) That's all <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
And, of course - death animations for finishing moves.


and slayer if you are melee, and sniper if you are a bowwielding kinda guy
Posted By: jvb Re: Death animations and crit strikes - 03/05/03 07:48 PM
and another fallout2 player <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Posted By: Egin Re: Death animations and crit strikes - 03/05/03 08:28 PM
ha-ha, very funny.
I shouldn't have sayd theese more crit and better crit. as theese were used in f2. Now you have sticked to those F2 traits and ruined this discussion. <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />


But, the idea of crit dmg is used in many games. I am writing about concept, giving theese examples just for easier understanding.
Posted By: jvb Re: Death animations and crit strikes - 03/05/03 08:37 PM
i agree with you <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
but you say I ruined this discussion??? <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
Posted By: PoisonedAcid Re: Death animations and crit strikes - 03/05/03 10:12 PM
Quote
ha-ha, very funny.
I shouldn't have sayd theese more crit and better crit. as theese were used in f2. Now you have sticked to those F2 traits and ruined this discussion. <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />


But, the idea of crit dmg is used in many games. I am writing about concept, giving theese examples just for easier understanding.


well id like the kama sutra perk <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Posted By: jvb Re: Death animations and crit strikes - 03/05/03 10:14 PM
lol, never tried that one, did it work?
i liked 300% unarmed skill <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
Posted By: Egin Re: Death animations and crit strikes - 04/05/03 11:56 AM
Sorry, Jvb if I made you feel unhappy.

Just wanted to see what people think on this idea and maybe Larian guys expressing their opinion also and not to make this fallout2 perks and traits discussion.

Posted By: Drunkmonkey Re: Death animations and crit strikes - 05/05/03 02:54 AM
is fallout very that good of RPG? and fallout2? Is it still fun to play now?...I try to buy it but the only one i found was fallout tactic only...plz post here to let me is it worth the time and money. If it's a good i will buy it. <img src="/ubbthreads/images/graemlins/stupid.gif" alt="" />
Posted By: joliekiller Re: Death animations and crit strikes - 05/05/03 08:56 AM
It is worth it. I've only bought them a few weeks ago. It took me a wile to figure out the best choise of weapons and perks depending on the char and for the game. It always has some new supprises IMO.
Posted By: jvb Re: Death animations and crit strikes - 05/05/03 09:32 AM
it hase, there are also secret locations, so the game always stays fujn, even if you replay it 10 times you can still find new things <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Posted By: Egin Re: Death animations and crit strikes - 05/05/03 10:19 AM
yes, random encounters idea was awesome <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Posted By: Rainmaster Re: Death animations and crit strikes - 06/05/03 06:16 PM
i heard you can force special (unique) random encounters, but never tried it, because had the game uninstalled and didn't want to play it once more at that time (had finished it 2nd or 3rd time <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Well, talking about if Fallouts are worth money... Tactics aren't as good as "Original" two, and original two are so cheap today, that they are DEFINATELY worth money, if you a an RPGer... because graphics are a bit "old", if you know, what i mean... some FPSer would thrown it away 5 seconds after instalation.
Posted By: PoisonedAcid Re: Death animations and crit strikes - 06/05/03 06:58 PM
Fallout 1 and 2 are THE best games EVER!... Fallout Stackshit on the other hand aint worth wearing the fallout name... and soon the glory of fallout will be torn to shreds even more with Brothelwhore of [nocando] <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
Posted By: jvb Re: Death animations and crit strikes - 06/05/03 08:22 PM
fallout stackshit??
Posted By: Marmaduke Re: Death animations and crit strikes - 06/05/03 09:56 PM
Heh, think he's referring to Brotherhood of Steel <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Critical Strikes would be nice. Amongst Baldur's Gate, Fallout, and Planescape methods for criticals, I think I would enjoy BG's method best in a game such as Divine Divinity; ie, a mob going below -10hp reduces it to chunks of meat splayed across your screen <img src="/ubbthreads/images/graemlins/devil.gif" alt="" />

I think the game is too fast-paced when it comes to combat to best make use of criticals as were done in Fallout and Planescape.
Posted By: PoisonedAcid Re: Death animations and crit strikes - 07/05/03 05:52 AM
Quote
fallout stackshit??


stackshit = Tactics...

the other one is Brotherhood of steel, the new fallout action game for console
Posted By: Marian Re: Death animations and crit strikes - 07/05/03 01:21 PM
Oh, i loved Fallout Tactics. Unfortunately it wasn´t as deep as the first two but still a lot of fun to play. I liked the realtime/roundbased customizability.

And... just keep discussing the fallout perc/skill/fight issue. You can never know who is listening... <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Posted By: Egin Re: Death animations and crit strikes - 07/05/03 01:40 PM
To raise replayability, developers should think about making mobs respawn.

Random locations will be tough to implement, as there is no travelling on map feature in DD. But, it is possible to bring random encounters - you can never know where in the dark forest will you meet walking lost hobbit who has that unique mithril dwarven chain-mail and that elven sword <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> And to be fair, it also will not be *random* as you can search through 100 % of dark forest in half an hour. There should be random map generation to bring random encounters <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
Posted By: aDre Re: Death animations and crit strikes - 09/05/03 10:40 AM
Egin has a good idea! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
U would vote for that, but what kind of critical hits could weapon make?

But still thats a GOOD idea! <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/stupid.gif" alt="" />
Posted By: Egin Re: Death animations and crit strikes - 09/05/03 11:14 AM
U would vote for that, but what kind of critical hits could weapon make?

Depending of the lvl of that skill, it could make some bonus to dmg. Even 2x, 4x provided it is ballanced with other skills.
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