bad and imbalanced + buggy rant - 08/07/14 11:27 PM
so i started this game recently and i actually enjoy it because i like the ap system /2 characters etc the setting everything but the game is just so buggy right now (atleast the build i have) and i can't help but QQ. For example skeletal archers can shoot you through walls regardless of high/low/medium ground while you (as the same archer) get a message " target invisible " and thats not even the worst part, the worst part is when you miss with 100% to hit on a knocked down target as a melee (char swings you lose ap but it doesnt hit) and when you have 3 points (requires 3 to hit) then you hit but it actually eats a point cause the game lied you that you need 3 but you needed 4 cause you had to move with 1 ap
those are just minor things there are so many more annoying things especially how hard it is to spot where poison/fire fields start and where they end and how your char just walks over them all the time as it pleases, its hard to target enemies that are too close (yeah i know i can press B but its still an annoyance) and so on
and lastly about the game balance, fighters are just useless and horrible early game (atleast up to lvl 12 i dont know how its like later) and i dont see whats the point of them? They're boring and underpowered and should get a buff and better/more skills.. i dislike how half of the skills are some magical skills (crushing fist for example shouldve been a melee skill but it could be better to compensate and maybe an actual fist). The elements in this game are way too strong which renders fighters useless because a mage does a lot more damage from a lot safer place and has a lot more defense and healing and absolutely everything and you can just play with the enivorument and everything while as fighter you cant do anything. I started the game with 2x fighters then i decided to reroll to sorc/archer to try how its like then i stopped because of how easy it was even on hard mode (altho there were encounters where i did die a lot but that was because of other stuff).
I hate how if you fight in fire or poison field as a fighter then every step you take is shitload of damage and overall their dmg is crappy (sure bully + knockdown is good and can 100-0% mobs but thats not what i mean) and they take so much damage its just ridiculous.
I decided to be stubborn and play a fighter with a mage support just so i can have access to enivorument spells and in the end i end up killing more with my cleric who only has Flare as offensive skill simply because i always carry Oil barrels and also use the ones that are on the field and they end up killing more than my actual fighter does cause hes usually just meat shield + grabbing attention but thats not even what i made him for (and hes horrible at it since hes so squishy atleast currently).
I feel like the game is undertested or the testers are horrible or i dont even know what to say? It could be a lot more enjoyable than it is with some more look/work, look at how my last fight went with my fighter+cleric - fight starts and mobs are on approximately 18 meters (when the fight starts), im first on both chars cause leadership 5 on cleric and 1/2 on fighter so initiative+. I delay my turn to see what happens and so enemy moves -
enemy mage casts ice needle and freezes my fighter for 2 turns
enemy archer freezes my healer for 2 turns
2 turns later (im still alive, lone wolf etc) enemy mage stuns my fighter for 3 turns and enemy archer knock downs my cleric (and both of them have bodybuilding/willpower leveled + items)
i load game cause i died at that point since i was getting hit the entire time
next fight , delay with fighter i do fortify on him and wait so enemy comes in and freezes me the usuals hit but my cleric is hidden this time so i cast warm up on fighter (to break freeze) at which point he gets stun by the enemy mage twice in a row for 3 and 2 turns , at some point my cleric also got frozen by the archers
next load game is literally the same and in this particular encounter the mobs have 6 or so 90% land rate CC skills and its like 2vs8 or so already so its pretty unwinnable, however ive had experience with badly designed games like this and the best way to win is just to leave the slowest char like 40 meters away from the battle around bunch of walls and draw the mobs with the faster char and run towards ur fighter whos hiding inside close quarter space and you end up fighting instead 2v8 as intended in smt like 2v4 or so and they are also forced to go melee range so thats how i can proceed but i still find it stupid and i dont believe those fights have been played or tested enough because 3x archers with special arrows and 2x mages and like 3 zombies or boars or whatever with 6 CC spells are supposed to be killable normally (arent they?) and not by cheesing hard
my point here is that if anyone actually played the game he'd see that this is just not right and that certain classes (even enemies) are way more OP than other classes and btw im a hardcore rpg player and also mmorpg pvp player so i can think outside of the box and yes i can stack shields and pots and everything i can also use summons to draw attacks and attention but i don't wanna play with summons simply because i dont like them so im forced to just because theyre OP? I Also dont wanna play w/o lone wolf because i dont like that warrior and mage companions who are utterly horrible and obnoxious
the end
those are just minor things there are so many more annoying things especially how hard it is to spot where poison/fire fields start and where they end and how your char just walks over them all the time as it pleases, its hard to target enemies that are too close (yeah i know i can press B but its still an annoyance) and so on
and lastly about the game balance, fighters are just useless and horrible early game (atleast up to lvl 12 i dont know how its like later) and i dont see whats the point of them? They're boring and underpowered and should get a buff and better/more skills.. i dislike how half of the skills are some magical skills (crushing fist for example shouldve been a melee skill but it could be better to compensate and maybe an actual fist). The elements in this game are way too strong which renders fighters useless because a mage does a lot more damage from a lot safer place and has a lot more defense and healing and absolutely everything and you can just play with the enivorument and everything while as fighter you cant do anything. I started the game with 2x fighters then i decided to reroll to sorc/archer to try how its like then i stopped because of how easy it was even on hard mode (altho there were encounters where i did die a lot but that was because of other stuff).
I hate how if you fight in fire or poison field as a fighter then every step you take is shitload of damage and overall their dmg is crappy (sure bully + knockdown is good and can 100-0% mobs but thats not what i mean) and they take so much damage its just ridiculous.
I decided to be stubborn and play a fighter with a mage support just so i can have access to enivorument spells and in the end i end up killing more with my cleric who only has Flare as offensive skill simply because i always carry Oil barrels and also use the ones that are on the field and they end up killing more than my actual fighter does cause hes usually just meat shield + grabbing attention but thats not even what i made him for (and hes horrible at it since hes so squishy atleast currently).
I feel like the game is undertested or the testers are horrible or i dont even know what to say? It could be a lot more enjoyable than it is with some more look/work, look at how my last fight went with my fighter+cleric - fight starts and mobs are on approximately 18 meters (when the fight starts), im first on both chars cause leadership 5 on cleric and 1/2 on fighter so initiative+. I delay my turn to see what happens and so enemy moves -
enemy mage casts ice needle and freezes my fighter for 2 turns
enemy archer freezes my healer for 2 turns
2 turns later (im still alive, lone wolf etc) enemy mage stuns my fighter for 3 turns and enemy archer knock downs my cleric (and both of them have bodybuilding/willpower leveled + items)
i load game cause i died at that point since i was getting hit the entire time
next fight , delay with fighter i do fortify on him and wait so enemy comes in and freezes me the usuals hit but my cleric is hidden this time so i cast warm up on fighter (to break freeze) at which point he gets stun by the enemy mage twice in a row for 3 and 2 turns , at some point my cleric also got frozen by the archers
next load game is literally the same and in this particular encounter the mobs have 6 or so 90% land rate CC skills and its like 2vs8 or so already so its pretty unwinnable, however ive had experience with badly designed games like this and the best way to win is just to leave the slowest char like 40 meters away from the battle around bunch of walls and draw the mobs with the faster char and run towards ur fighter whos hiding inside close quarter space and you end up fighting instead 2v8 as intended in smt like 2v4 or so and they are also forced to go melee range so thats how i can proceed but i still find it stupid and i dont believe those fights have been played or tested enough because 3x archers with special arrows and 2x mages and like 3 zombies or boars or whatever with 6 CC spells are supposed to be killable normally (arent they?) and not by cheesing hard
my point here is that if anyone actually played the game he'd see that this is just not right and that certain classes (even enemies) are way more OP than other classes and btw im a hardcore rpg player and also mmorpg pvp player so i can think outside of the box and yes i can stack shields and pots and everything i can also use summons to draw attacks and attention but i don't wanna play with summons simply because i dont like them so im forced to just because theyre OP? I Also dont wanna play w/o lone wolf because i dont like that warrior and mage companions who are utterly horrible and obnoxious
the end