Rogue / assassin builds - 27/09/16 01:15 AM
Anyone have builds or experience to share with their rogue characters? I'm looking to make a high damage and very mobile rogue. Anyone willing to critique my initial thoughts?
Race:
Elf - Finesse and Flesh Sacrifice for more DMG and AP
Attributes:
Most in Finesse, maybe a couple in Con.
Talents: (I ordered them in what I think may be most important)
Backstab - necessary
Warlord - It seems good for rogues who have high DPS
Pawn - seems more useful than speedcreeper.
Glasscanon - Extra AP! but is it worth the vulnerability?
Speedcreep (is that the name?) - is the speed difference noticeable and are you sneaking often?
Guerilla - worth spending the extra 1AP sneak for +%50dmg?
Bigger&Better / Skilled up - so many talents these seem to get overshadowed.
Forgetting any important talents?
Skills:
Mostly scoundrel, 1h, and sneak, but maybe a point in Aero and Pyro for teleport and haste. 1h seems better than dual wield. Split points in scoundrel and 1h or is one more valuable than the other?
Adrenaline- burst DMG
Haste - movement + more AP
Teleport - get enemies close or out of range
Sawtooth - no idea other than pierce DMG and bleed Chloroform - one ability that targets magic armor
Critique, share thoughts, or let me know your build!
Race:
Elf - Finesse and Flesh Sacrifice for more DMG and AP
Attributes:
Most in Finesse, maybe a couple in Con.
Talents: (I ordered them in what I think may be most important)
Backstab - necessary
Warlord - It seems good for rogues who have high DPS
Pawn - seems more useful than speedcreeper.
Glasscanon - Extra AP! but is it worth the vulnerability?
Speedcreep (is that the name?) - is the speed difference noticeable and are you sneaking often?
Guerilla - worth spending the extra 1AP sneak for +%50dmg?
Bigger&Better / Skilled up - so many talents these seem to get overshadowed.
Forgetting any important talents?
Skills:
Mostly scoundrel, 1h, and sneak, but maybe a point in Aero and Pyro for teleport and haste. 1h seems better than dual wield. Split points in scoundrel and 1h or is one more valuable than the other?
Adrenaline- burst DMG
Haste - movement + more AP
Teleport - get enemies close or out of range
Sawtooth - no idea other than pierce DMG and bleed Chloroform - one ability that targets magic armor
Critique, share thoughts, or let me know your build!