My love and frustration! - 09/03/16 09:32 PM
I thought long and hard before posting because the bottom line is that D:OS is an awesome game. Period. I hesitate to post criticisms because us gamers are a whiny lot and are seemingly never ever satisfied and I don't want to discourage the development of more games like this one.
My main complaint is couched inside of features I very much enjoy and in D:OS, quite fleshed out and interesting. Further, the PC UI is a dream come true in some respects, while contributing to some of my criticisms. I'm so humbled by the fact that a developer actually took the time to create a proper PC UI part of me screams don't ruin it, don't criticize...
Ok, so I'll get down to it. I love the crafting in this game. It's a lot of fun. BUT... it is also very cumbersome. Getting the right 'thing' in the right place at the right time is a bit of a chore and takes more time than I want to put into it, and though the PC UI is otherwise praiseworthy, doesn't help much in the way of keeping it all organized.
I'm the sort of player that wants to put maybe 20% of my time into ancillary activities such as crafting, and the other 80% into combat and adventuring. But crafting in D:OS requires more of that time than I'd like... with most of that 20% of time not really crafting, but getting the right thing at the right place at the right time.
For example, I want to make the Legendry Gatchet of time (made this up). I need 'Thingy A,' an anvil, and 5 points in Crafting. Now where is Thingy A? I look through my inventories, nope not there. Go to my guy in the Hero Hall who crafts and holds stuff for me, hmmm not on him. Oh yeah, it's in one of my bedroom chests... oh darn not that bedroom, the other bedroom. Now I need an anvil. Go to the anvil and ready to craft. Oops, crafting with the wrong person, move the stuff over to the right guy. Ooops he can't craft, I gotta switch his gear up to get his crafting to 5. Ok, so now I finally have all the right things at the right place at the right time and I can craft. It's all a bit cumbersome and delays to a great extent what I really want to do... which is combat and adventure.
I won't pretend to have an answer because the answer is going to take a team of programmers to really sit down and think about this creatively. But I can suggest an end goal. That goal should be the player's ability to have the right thing at the right place at the right time rather conveniently. Part of the answer lies in the UI's ability to help organize better... but really, I don't want to say much more for fear of becoming uselessly prescriptive.
Thank you for the great game, really enjoying it. If it had a fully simulated world that met or exceeded U7 it might have replaced U7 as my all time favorite. But it's been decades since anything has offered up the kind of gameplay D:OS does and I'm humbled and thrilled to be here to play it!
My main complaint is couched inside of features I very much enjoy and in D:OS, quite fleshed out and interesting. Further, the PC UI is a dream come true in some respects, while contributing to some of my criticisms. I'm so humbled by the fact that a developer actually took the time to create a proper PC UI part of me screams don't ruin it, don't criticize...
Ok, so I'll get down to it. I love the crafting in this game. It's a lot of fun. BUT... it is also very cumbersome. Getting the right 'thing' in the right place at the right time is a bit of a chore and takes more time than I want to put into it, and though the PC UI is otherwise praiseworthy, doesn't help much in the way of keeping it all organized.
I'm the sort of player that wants to put maybe 20% of my time into ancillary activities such as crafting, and the other 80% into combat and adventuring. But crafting in D:OS requires more of that time than I'd like... with most of that 20% of time not really crafting, but getting the right thing at the right place at the right time.
For example, I want to make the Legendry Gatchet of time (made this up). I need 'Thingy A,' an anvil, and 5 points in Crafting. Now where is Thingy A? I look through my inventories, nope not there. Go to my guy in the Hero Hall who crafts and holds stuff for me, hmmm not on him. Oh yeah, it's in one of my bedroom chests... oh darn not that bedroom, the other bedroom. Now I need an anvil. Go to the anvil and ready to craft. Oops, crafting with the wrong person, move the stuff over to the right guy. Ooops he can't craft, I gotta switch his gear up to get his crafting to 5. Ok, so now I finally have all the right things at the right place at the right time and I can craft. It's all a bit cumbersome and delays to a great extent what I really want to do... which is combat and adventure.
I won't pretend to have an answer because the answer is going to take a team of programmers to really sit down and think about this creatively. But I can suggest an end goal. That goal should be the player's ability to have the right thing at the right place at the right time rather conveniently. Part of the answer lies in the UI's ability to help organize better... but really, I don't want to say much more for fear of becoming uselessly prescriptive.
Thank you for the great game, really enjoying it. If it had a fully simulated world that met or exceeded U7 it might have replaced U7 as my all time favorite. But it's been decades since anything has offered up the kind of gameplay D:OS does and I'm humbled and thrilled to be here to play it!