I am coming at this game from various angles, considering that I have played BG1/BG2 to death since they were first released (as well as both Pillars of Eternity games), play D&D 5e with friends on a weekly basis but have never played any of the Divinity games. Whilst BG3 hasn't yet hit me as a 'Baldurs Gate' game – I am thoroughly enjoying the experience (playing on Stadia).
Below are some of my observations/comments/suggestions/questions (in no particular order), which I am sure have been raised already by other players:
1) Highlight items – Using the highlight items button (default – L-Alt) should highlight ALL items that the characters can interact with. Currently it only seems to highlight certain things (bodies etc.). It should also show whether the container is empty or not, once a character has checked it once.
2) The 'keybind' settings don't currently save between game sessions. I change it to be how I like (i.e. 'Q' for quicksave) but the next time I load up the game, it has reverted to defaults.
3) Jump & Disengage should be a separate option.
4) The jump action should require an 'acrobatics' or 'athletics' check, failing which means you fall on your arse.
5) Items have an 'add to wares' option when you right-click on them. What does this do/mean?
6) If a party is grouped, and at least one of the party members has dark-vision, than it should be shared by the party (I figure the person who can see most in the party is relaying what they can to see to the others). However, if one/two/three party members wonder off into the dark on their own without someone who has dark-vision, than that's their problem... (or you should at least have an option to turn this on/off)
7) Versatile weapons – I couldn't seem to wield a versatile battle-axe in just one hand without also equipping a shield. I may want to wield the axe in one hand without a shield, rather than use it 2-handed.
8) I don't particularly like the 'dip' option, but if it stays in the game, it should have various changes. i.e. only certain weapons/items can be dipped in certain things (mainly arrows into fire – not metal swords). I would prefer the character have to gather the element (acid, poison) and then apply it to the weapon/item within the inventory. Also, the animation needs changing so that it doesn't look like your whole wooden bow is on fire.
9) You shouldn't be able to pick up large objects, such as crates, and put them in your inventory. If we are meant to use them to avoid traps or move to higher elevations etc., than the character should push/pull them around, rather than put them in their pocket!
10) When not directly controlling characters, they should have enough initiative not to walk straight through dangerous terrain that they are aware of (i.e. acid pools). If you manually direct someone into these, than that's your choice.
11) Things such as the vine traps should have an awareness check to see if the character spots them before walking straight into them.
12) The beard animations need work. My dwarf character's beard is always halfway through his armour, when it should sit outside of it.
13) You should be able to click on the mini-map/main map to jump the screen view to that position.
14) When I quicksave, it stops my party moving. It shouldn't do this when continuing the game, but when loading a quicksave, the characters should begin stationary.
15) Why do some ability checks get the option for a re-roll?
16) The interaction with Nadira, after saving her from the bugbear assassin always seems to happen twice (although I only ever receive 1 soulstone)
17) What is the difference between 'apply' and 'accept' in the options menu?
18) You should receive some XP, however small, for discovering a new area.
19) You should have the option to re-order your inventory (i.e. by value etc.) and to tidy it up with 1 click (i.e. move items that are dotted about within your inventory and stack them all neatly together).
20) If a party member in a grouped party goes into stealth, the rest of the group should do the same (or you should at least have an option to turn this on/off)
21) Character creation. It would be awesome if, instead of (or as well as) the 'face' choices, there were sliding scales for all features (face and body) so that we could TRULY customize our characters (like in Fallout 4)
22) If the party is following your lead and you jump to somewhere otherwise unaccessible, they should follow you without you having to individually make them jump the same gap too.
That's it for now. I haven't actually come across any major bugs or glitches - especially nothing game-breaking, but will continue taking notes and see where we get to. I have to say I am VERY excited for what this game is already shaping up to be