Reactions are part of5E so i guess it will be in the game. And work like this: on the enemies turn it uses fireball. Your character has the option of using a reaction or similar like luck. You get a message that you can choose to use your reaction/skill/feat. You choose. Computer calculates outcome then it goes back to the normal turn order.
Other example: on your turn you miss.but you are a battlemaster and can choose to use superiority dice to turn a miss into a hit. So before your turn is over you get the option.
In hard mode you could give players say 5 seconds to choose to use their optional reactions/feats etc.
I did a search but couldn't find anything. The Allspark editor isn't compiling my effects. I even took an existing effect, saved it with a different name but did absolutely nothing too it, and couldn't compile that either. I'm sure it's something stupid but I'm hoping someone can help me out.
Those random encounters you also usually win using auto-attack without doing anything, not issuing a single order. I understand that is the core of adventure, you get xp an loot. Most devs use this to increase game time. But It would be nice to have less inconsequential and repetitive encounters and more difficult fights. One thing I like of DOS games is that you do not have 2 equal fights in the entire game: every skirmish is unique because you have different enemies or different terrain. I hope they repeat the formula.
It sounds like you hope they remake DOS.
Also sounds like you don't remember playing Infinity games with low level parties. No fights are inconsequential and any enemy can kill you if you make a mistake.
Also remember fighting the same 5 slavers in Athkathla, unarmored and with a mage more than a dozen times. And an insanely amount of goblins, kobolds and skeletons every time I enter a map in bg. Or whenever I go buy things at Thatlantyr shop the same 5 skeletons. Also remember when I reach level 3-5 and get some armor I won all these fights with the ia and auto-attack, not casting a single spell or moving a muscle for the rest of the game. At least in strategy games, you had the option to auto-fight...
In IWD games that does not happen, you had a set amount of enemies in the map, so you can do more complex encounters. You can ambush them, or the enemy is positioned to ambush you or has some traps laying ahead ( Like the unforgettable exploding barrels of IWD2). You feel that you are not living in a deja vu, repeating the same battle against the same 6 enemies every half hour of gameplay. Even in Diablo games, the enemies reset and vary whenever you load the game, so It does not feel the same even if you had to fight your way again.
Not a remake of DoS but, fighting the same enemies, again and again, every time I need to buy something? An encounter with the same enemies in different colors for a gazillion time like in Japanese games? eternal grinding? unlimited spawning of the same enemies? No, thanks.
All Icons of my items are blanks. Weapons and stuffs are Blank Icons. The description, the effect and the rest are still working but not the Icons. Only the items, spells ans scrolls are fine. I saw a topic on this kind of bug on the forum but not really effectiv for me
I'm using DE2DefEd In my resource manager, i found (Texture Resource) Icons_DOS2_Items : Active: False, all the preview is Blank. Anyway i can't Edit it I think it's the problem or maybe a path problem but i tried everything When i Create New From Selected (Icons_DOS2_Items), then all the Icons appear on my copy. And in all the kind of directory from Divinity Original Sin 2 i can't find any .dds with icons I'm lost ! :P
If someone can save me :P Maybe Windmere if you see my new Thread ^^
Unfortunately, if you have done a lot of crafting and the behaviour matches, this is indeed likely the problem. With a new game, just being more selective with looting and crafting should help. There are local items (specific to that level) that are not assigned a handle until a character picks them up (which makes them a global item), and just focusing on the more effective crafting will limit handle usage. Being more familiar with the game mechanics would let you be more effective and play more efficiently, as well, until you caught back up to where you are now.
In the nvidia Control Panel (right click an open area of the desktop to start), check the Antialiasing - Transparency setting and if it is set to 8x (supersample), reset it to default (that can cause this issue), or reset the 3D settings in general to default.
Finally working! I needed to fiddle with x360ce_x64 somewhat more and then copied the created settings to every exe containing folder (not if really needed). If someone encounters same problem I can post screenshots that worked for me. Thanks for the assist Raze!