I'm a conservative gamer - slapping the space bar to manage the combat in the original BG games while keeping an eye on the status box still seems exhilarating to me.
Yeah I feel the same way. That combat is too "chaotic" is the criticism of RTwP that I especially just cannot relate to. For me combat being chaotic is precisely what makes it interesting and entertaining and realistic and yes, exhilarating. A good combat system should be sub-optimal, messy, chaotic, and imperfect in terms of battle results.
Something I'd like to see for BG3 is random stats. I know most games these days go with point buy systems, but to me, a D&D game starts with rolling those dice to see how strong and smart I'm going to be. I'd even like to see Larian go the BG games one step further and let me roll my stats before I choose my class and race.
Actually I wasn't that impressed by the character creator in Oranges. Not least as it was practically impossible to see what your character looked like given the terrible lighting, but even having redone it several times in the editor, they always seemed to look basically the same in game.
I'm not 100% convinced I ever encountered a character creator I was entirely happy with, though. DA2 was just as bad, as were all of the Mass Effects. FO3 and Skyrim were a bit like trying to manipulate moulding clay with chopsticks while wearing boxing gloves. Oblivion and FO4 were a bit better but I suspect only if that's what you were looking for, and still fiddly. Saints Row in its various forms was claimed to be awesome but seemed to suffer the same sort of thing. Same with Sims.
I'm not saying I wouldn't have liked to see more options with the Original Sins but I suppose at least they saved me the bother of spending ages trying to get my character looking just right only to discover I couldn't do it and it didn't make much difference anyway.
Same issue on Arx, last things I remember doing is releasing Karon to meet him with Lucian (out of curiosity) I do not remember if I killed the 3 trolls before then or not to get the painting but I am really annoyed that I cannot do any fight, whether it is the Lizard Revenants + Dream Realm, Kemms battle for Arhu, or the Doctor. It only happens when I have my created character in battle so that must be the issue.
Application: DivinityEngine2.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.AccessViolationException at <Module>.ls.Visual.AddMaterial(ls.Visual*, ls.MaterialResource*) at LSFrameworkPlugin.PreviewPanel..ctor() at LSFrameworkPlugin.PreviewPanelBasic..ctor() at EoCPlugin.EoCPluginClass.Start() at LSToolFramework.PluginService.Start() at LSToolFramework.ServiceManager.StartServices() at Glasses.GlassesApp.InitServices() at Glasses.GlassesApp.Init(Glasses.SplashScreen) at <Module>.main(System.String)
It fails to launch with no crash message, it gets to starting services before the launcher closes.
It was working before on 1809, This has been the only problem I've had after updating to 1903. I've gotten a similar .net error before on 1809, but with a different program and Uninstalling, restarting and re-installing had fixed it for that one but not for the Divinity Engine
Google's Stadia specs said that Windows, OS X, Android, and iOS would be supported--nothing about a Linux Stadia release for a specific distro.
They are talking about their Stadia client. I'm talking about actual games developed for Stadia, which uses Debian Linux to run them. I.e. Stadia games are all Linux games, but they run on the server. Once developer makes a game for Stadia, it basically just needs some trivial modifications to make a normal Linux version. So when they don't plan to do it (while in case of Larian they are in general positive about Linux releases), it does look like some exclusivity ban. I surely hope it's not though.