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Baldur's Gate III - General
33 minutes ago
First of all, DoS systems are out of the table. The game will use official 5e rules and lore for everything that those rules cover, like summoning(They have WoTC collaborators working with them to make sure of it), with some adaptations to a videogame, or at least that´s what they said in all the interviews and gameplays.


Second, BG3 it´s a videogame. I doubt you will have the +100 druid/polymorph shapeshifting forms nor the +100 creatures you can summon with "Conjure animals" and "Summon fey/celestial/fiend, etc", summon spirit spells or create undead spells; but I hope they will allow the players to have some variety.

Right now the summonning spells and polymorph spells were not showed in the gameplay, so we do not know much about how it´s going to be:

Can you summon outside combat? can you polymorph your summons? can you talk to them if they have a language? Do you need actual corpses to create undead like in pnp? Are they going to nerf the duration of some spells like Awaken(It lasts for 30 days)? etc.


Ed: We were discussing some ideas in this thread the other day too that could apply to your thread too Summoning builds

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Baldur's Gate III - General
43 minutes ago
After extensive research, I have found that there is no unifying creation myth for humans. The most I got from the origins of humanity is that we were one of the 5 original creator races that inhabited the ancient world, alongside the Aearee (Bird People), the Batrachi (Amphibian People), the Sarrukh (Lizard People) and the Fey. All the other races who came to Toril/Abeir was the result of gods placing them thereafter they were created.
I also read a legend that apparently when Asmodeus was still an angel he was the angel of a god known as He Who Was, who reportedly created humans, then Asmodeus killed him during the Dawn War and we've been up for grabs ever since. Again hard to tell the truth with Asmodeus.
I wonder if this why only Humans of all the mortal races are the ones who have managed to obtain divinity/godhood in some form or other as a handout to level the playing field. Still interesting topic.
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Baldur's Gate III - General
1 hour ago
Two words: Multiplayer mode.
It´s easier to code for both if you do it that way instead of giving group orders.
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Baldur's Gate III - General
1 hour ago
IIRC
Originally Posted by Omegaphallic


Clerics and the Acolyte background in 5e still need to a God in FR, and Divine Soul Sorcerers need to pick one as an ancestor/cause although no need to worship the same God your related to, and Druids get their magic from the First Circle (Nature Gods), no matter who or what they worship in 5e. Also the Zealot Barbarian doesn't make much sense without a Patron God.

The DMG also has a Piety system Larian could use if they wanted.

All the Gods and Warlock Patrons in-game have voice barks and Dialog (using the tag system), possibly more effects.


there are societies in the Forgotten realms, like Kara-Tur) that have ancestor worship instead of gods, or they worship the God-emperor.
Similarly, societies with totem spirits (Maztica) probably don't have a specific outer plane for their faithful, but you become one with the Bear spirit, or go on to hunt with the Jaguar god for eternity. You have some flexibility in the matter.

Originally Posted by TheAscendent
Does anyone know what/who the patron god of humanity is? Dwarves have Moradin, Elves have Corellon, Gnomes have Garl Glittergold, Halfling have Yondalla, even the Drow are stuck with Lolth. Does any god have a 'claim' on humans or are they up for grabs for anyone?


I think the lore of D&D is obscure(and sometimes it contradicts itself) but unlike other races, the humans do not have a unified myth of creation and they seem to have come from other worlds or they appeared in Abeir-Toril from several places at several times(It´s canon that The Mulan were first brought to Toril through twin gates to another world created by wizard rulers of the Imaskar Empire), and they exist in many worlds at once; so I do not think there´s a god that claimed humanity as his own that I know of; as @kanisatha said.
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General
1 hour ago
I've been having a dig around in the books.000 file to get the raw text of the lore books and came across a couple of Thelyron's diaries and a whole text in German. I don't recall seeing these in the game itself and the length of the German text is really unusual. Does anyone know if these texts made it into the game, or were they cut?
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Baldur's Gate III - General
1 hour ago
Originally Posted by TheAscendent
Does anyone know what/who the patron god of humanity is? Dwarves have Moradin, Elves have Corellon, Gnomes have Garl Glittergold, Halfling have Yondalla, even the Drow are stuck with Lolth. Does any god have a 'claim' on humans or are they up for grabs for anyone?

Unless this was specifically changed in a 5e book, no, there is no one god who is the patron of all humans. Tempus may come the closest as a "patron" of all (human) barbarian tribes.
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Baldur's Gate III - General
2 hours ago
Does anyone know what/who the patron god of humanity is? Dwarves have Moradin, Elves have Corellon, Gnomes have Garl Glittergold, Halfling have Yondalla, even the Drow are stuck with Lolth. Does any god have a 'claim' on humans or are they up for grabs for anyone?
44 1,429 Read More
Baldur's Gate III - General
2 hours ago
Originally Posted by atlimar
Originally Posted by Wormerine
[...] constantly leaving someone behind or having someone rush to me when not asked for.

Yeah, and this happens constantly to Swen in the gameplay demos. The characters are spread out across the map, and he has to wait for them to catch up, scroll around individually control each of them. It looks quite nightmarish compared to a mode that would allow fairly easy control of both individuals and the full group.

Yes this is one I don't understand given that Larian is supposedly all about improving on things. Seamless control of the whole party has been around for a very long time, including in the original BG games. This whole linking up characters bit is very much a huge step backwards. Why not just do what most other party-based RPGs do? That works pretty darn well, right?
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Baldur's Gate III - General
3 hours ago
Originally Posted by _Vic_
Originally Posted by etonbears
Originally Posted by Sordak
agreed with Vic here.
it isnt depth, it constantly changes stuff around for nonsensical "a wizard did it" or "a god did it" reasons and invalidate the actual depth thats there.


I didn't really follow anything in FR past 3rd edition, but it sounds like a mess initially designed to push people to Eberron/4e which didn't work and had to be reversed with another mess for 5e ?

I wonder if any of this will actually be explained in BG3, or will it be assumed that everyone is a DnD super-nerd smile

IMHO that was more or less what it was with all of the sucession of cataclismic events, yes.

Like in any adventure or videogame based in a franchise, you only need to know about what you need for the adventure, and they usually explain it ingame. The lore easter eggs for fans of the PNP usually are there just for flavor.

I mean, you do not need to know the story of Volo,Drizzt or Elminster to figure out them when they appear in the game; but for people that know the characters beforehand it´s a nice surprise.

Originally Posted by DarkSeldarine
Originally Posted by Omegaphallic
Originally Posted by Sordak
the more gods you have the less impact they have on the game.
just saying.


Not every god has to have an equal presence. It's mostly important so that religious characters like clerics, Acolytes, some Paladins and Druids, and others can choose their favourite God as Patron. This is FR, people will be mad if their favourite God is missing for at least being a Patron choice. That doesn't mean every God has to be fleshed out as a NPC.


Agreed with this. If my chosen deity doesn't have the largest impact that's fine by me, but having the choice as a Cleric of who I want to worship would add a lot to immersion and RP for me. I wouldn't be mad if all deities aren't represented, but it would probably limit the characters I created if I couldn't find a deity that it seemed like they would actually follow.

Personally I'm hoping for Eilistraee, which is probably obvious. I want as many Gods/Goddesses as we can get though, even if it's just in name, as they are a large part of the Realms, and always factor in to my decision for a character regardless of class. I love thinking of who they would follow, and what makes sense for their background and beliefs.


As I said before, Larian has the habit of include conversations with your God´s avatar ingame, It would be nice if you can have it here too, but I understand there are too many gods in this pantheon.

Another thing I have to point out is that (sadly) in 5e you do not need to have a God to cast divine spells. You can worship all of them or none, and you still receive spells. You can even be a paladin that broke his vows (and oathbreaker) and still have your usual paladin features and many more.
I hope that Larian will include god-related content , even it´s not that important in the PNP anymore.



Clerics and the Acolyte background in 5e still need to a God in FR, and Divine Soul Sorcerers need to pick one as an ancestor/cause although no need to worship the same God your related to, and Druids get their magic from the First Circle (Nature Gods), no matter who or what they worship in 5e. Also the Zealot Barbarian doesn't make much sense without a Patron God.

The DMG also has a Piety system Larian could use if they wanted.

All the Gods and Warlock Patrons in game have voice barks and Dialog (using the tag system), possibly more effects.
44 1,429 Read More
Baldur's Gate III - General
3 hours ago
Originally Posted by Wormerine
[...] constantly leaving someone behind or having someone rush to me when not asked for.

Yeah, and this happens constantly to Swen in the gameplay demos. The characters are spread out across the map, and he has to wait for them to catch up, scroll around individually control each of them. It looks quite nightmarish compared to a mode that would allow fairly easy control of both individuals and the full group.
19 267 Read More
Baldur's Gate III - General
3 hours ago
I loved summoning in DOS2. The summons themselves were fairly varied, had their unique feel, gameplay usages and not least - SYNERGY. This last part was my favorite. There were so much you could do like create a bloating corpse, use the fire self explosion debuff and send it in for double explosions. Buff your summons to become power houses etc. Overall as a summoning fanatic in all RPG's since the beginning of time - I found it immensly fun.

The problem is... I can't recall the BG system having the same depth from playing old school RPGs. IIRC they were more... boring and straight forward.
Nothing beat the epic cool feeling of summoning a Balor in NWN though. First time I did that I got chills.

Basically my concern for discussion is this. Is it likely that summoning will be watered down in BG3 due to the inherent rules of the BG DnD systems being more restrictive and dull there?
Super hyped for BG3. Just wondering if I should keep my expectations in check for what to expect with summoned creatures in BG3. I want variety, specialist roles for summons, and synergy of spells and buffs for summoned creatures.

Anyone with intimate knowledge of the DnD systems the last decade that can give some info on the potential and pros/cons of DnD over DOS2's systems when it comes to summons?
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Baldur's Gate III - General
3 hours ago
Originally Posted by atlimar

I find the gameplay demos so far very disorienting, and by far the largest amount of gameplay time goes to controlling the camera rather than, what I would call, playing the actual game.

Something I wasn't a fan of in D:OS1&2 was linking the characters - esencially we couldn't control a group, we could control only one character at the time, and link others to follow him like cattle. I never quite got used to it, constantly leaving someone behind or having someone rush to me when not asked for. I think Swen said in on the the showcases they are examening it, but don't quote me on that.
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Baldur's Gate III - General
4 hours ago
Originally Posted by Sordak
this reminds me of the debate with HoMM 5.
clarity vs aesthetics.

Oh, HoMM is a seperate topic altogether - and aesthetics of 2d art vs 3d (though I don’t think this is what you meant). I much prefer handrawn animation films over CGI films, and I also have a special fondness for good 2d artwork in games - I loved Rayman Origins/Legends, klei work, and super art of Jen Zee elevated Supergiant into the best looking games in the industry while being overall quite modest in production values. With that said: I would love for proper 2d HoM&M. I “grew” up on HoM&M5, rather then 3, but there is something to story book aesthetic of the 3rd game, that holds up so so well to this day. IE games convey what they intended to this day. Dragon Age Origins on the other hand - yikes. And I won’t mention older 3D RPG which were always hideous.
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Baldur's Gate III - General
4 hours ago
LOL
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Baldur's Gate III - General
4 hours ago
Lots of good conversation in this thread, I just want to clarify that all I'm hoping for is more footage of a mode of playing the game that has been talked about by Larian, but not really shown so far. This is not a "it should be more like the originals"-thread.

I fully realize that, as an old Infinity Engine fan, this game may not be for me, someone who likes tactical top-down party based games, and that's fine. BG is allowed to evolve beyond what it was, so don't let that derail the conversation. The original saga has existed for 20 years, and is not diminished by this new entry. However, since Larian has mentioned that they will be actively working on making the game "feel" more like BG, I'm curious about seeing if it will be possible to play the game this way or not. For those who want it.

The free roaming, pseudo third-person, mode seems to be working fantastically so far, but it isn't really a mini game I'm interesten in playing. The old saying goes "show, not tell", but I find that Dungeons and Dragons is a lot more about the telling than the showing. Your own imagination can be as powerful as the actual visualisation. I find the gameplay demos so far very disorienting, and by far the largest amount of gameplay time goes to controlling the camera rather than, what I would call, playing the actual game.
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Baldur's Gate III - General
5 hours ago
I think you need 3D camera control with complex environments. I didn’t have much trouble with camera control on DOS games, but with all the vertical stuff going on in BG3, they’ll probably need some extra options to the camera to make it easier to navigate.

Maybe that could include things like zoom out to top down or zoom out to isometric, but so doubt there will be a single view that always works the best.

Space mouse support would be nice. I guess that’s a bit too niche a product though.
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Baldur's Gate III - General
5 hours ago
Creativity and imagination are the greatest weapons that any RPG can utilise to make a great game. Especially if they are adapting a tabletop RPG like DnD. High-level spells like Wish can be game-breaking if implemented poorly it is true, but I have rarely played many adventures where the characters reach that level of power, most games I have played have ended with the party at level 10 or 15 at most and rarely reach the 20 level margin where you suffer the Superman effect, of where your characters are so ridiculously powerful what could conceivably and realistically challenge them.
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Baldur's Gate III - General
6 hours ago
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Divinity - Original Sin - Enhanced Edition
6 hours ago

Several people have reported this problem, at least in a couple cases with his former master showing up dead in the cave after being healed.
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Divinity - Original Sin 2 - Bugs & Technical Problems
6 hours ago

This is a known issue, which will be fixed in the next game update (no ETA yet). The 'MISSING DATA' entries should have been blank lines.
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Baldur's Gate III - General
6 hours ago
Originally Posted by Seraphael

I must laugh about your predictable outrage and hyperbole. Nothing I stated was wrong, let alone "completely wrong"


Yep; you are the absolute God of reason and never commit any mistake.

Originally Posted by Seraphael

and there were many other astoundingly powerful items that "made your character".


You are completely wrong.
1 - Those items depends on weapon proficiency to be effective.
2 - They also have stat requirement. You need 18 STR to use the best longbows in the game. At the same way that you need 18 INT to be able to learn tier 9 magic.

The weapons that you can find and spells that you can learn enhance what your character is, doesn't determine your character. Games where gear made your characters are more akin to Diablo 3. And guess what. 5e magical items are far less strong than on 2e AND BG3 will be lower level. A weapon which deals additional +d4 elemental damage would probably be a rare mid to late game weapon.

Originally Posted by Seraphael

best suited sandbox type of open world like MMORPGs. Your proposed idea of money hoarding as an alternative to selling one's soul to solve the tadpole problem, would almost inevitably lead to that focus becoming excessive. Inversely, the suspense; the drama and desperation of the situation would be diminished by any relative ease of raising the required funds.


Not truth. Raising money being a lv 8+ adventurer on BG2 is far easier than raising money being a lv 1 adventurer. if you had like one week to raise 20k gold and if the "cure" can't save all party members and you have a lot of hard choices about "who save", it can be very tense.

People criticized that the chapter 2 of Bg2 is dissociated from the sense of "haste" but chapter 2 is not bad. Is not just "hur dur farming gear", all side story on chapter 2 has a lot of cool stuff and interesting things that happens.

The unique problem of Chapter 2 of BG2 is the sense of urgency. A Time Limit can make raising money interesting but people hate it on most games. See FL 1/2...

Originally Posted by Warlocke
This happens in a lot of RPGs, and it always kind of bothers me. With Pillars of Eternity 2, I am supposed to be chasing a rampaging god that has my soul, but instead I meander about visiting every island first. This ostensibly dire circumstance becomes almost comically incidental. I could go straight to the objective, role playing that there is an actual urgent sense of imperative that I do so, but then I’d be missing out on a (literal) boat load of content that I want to play.

The thing that bothers me so much about this is that there is a really obvious solution to it: design your story to match the world you are building.(...)


I agree, but Pathfinder Kingmaker received a lot of criticism because "i can't be in other side of the world doing nothing while trolls attack my Barony and expect no consequences"

The chapter 2 of BG2 would be better if din't had the sense of urgency.
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Divinity - Original Sin 2 - Bugs & Technical Problems
6 hours ago
Compare Korean and English.

Missing data is actually not missed, just something wrong.

[Linked Image]

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Baldur's Gate III - General
7 hours ago
this reminds me of the debate with HoMM 5.
clarity vs aesthetics.
I personally think clarity isnt that important.
19 267 Read More
Baldur's Gate III - General
7 hours ago
Originally Posted by Warlocke


The thing that bothers me so much about this is that there is a really obvious solution to it: design your story to match the world you are building. Have a big open world with side quests and optional content all over the map? Design a story where you need to travel all over the map and aren’t in any particular rush about it.


We already know that in BG3 you have a week until the tadpole in your head turns you into a tentacled abomination and a slave to an elder brain; so I think that train is already left...
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Baldur's Gate III - General
7 hours ago
Sadly in BG3 you cannot talk to your DM about it. Mainly because your DM only speaks binary code.
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