Divinity DOS2: Ich liebe die Dialoge, die vielen Freiheiten, die verschiedenen Enden,... Was fehlt ist nur autobattle Divinity DOS1: Fast genauso gut, Man hat Grund es immer wieder zu spielen DivineDivinity: Leider hab ich es noch nicht zum laufen bekommen auf meinem neuen PC, würde ich gerne noch mal spielen Planescape Gothic 1,2,3.... Risen ... könnte ich wiedermal spielen... Might&Magic (vor allem die 6) Divinity 2: Mal was anderes durch 3D, für mich nur im Developer cut Cheat spielbar an manchen stellen. Etwas viel action und kein Easy modus, Natürlich die Ultima Serie, Ultima Underworld war mein erste RPG überhaupt... allerdings waren mir die späteren etwas zu melancholisch Hab bestimmt ein paar vergessen.. Wizardy Serie, witcher, stonekeep, darksun, ... und keinen Überblick über die letzten paar Jahre. Da war ich dem Online Spiel ForgeOf Empires verfallen (hab lange gebraucht mich von der Sucht zu befreien. Die alten RPG waren eine gute hilfe... )
Just look at the BG 3 opening cinematic and the current gameplay and you can see the discrepancy.
No game has ever looked like a cinematic trailer.
You seriously cannot compare BG1 and 2 to BG3 in terms of aesthetic. The resolution alone kills any comparison that you might try to make. I bet if they had today's tech 20+ years ago, BG1 and 2 would have been A LOT different, probably unrecognizable from what they are. They didn't have access to what Larian has access to.
Reply on Edit: I may have gotten confused. What I read about may have been a canned follow on. All I remember is that Malady is now the enemy.
EDIT: Raze answered this on GoG. It now believe that I was reading about "Fallen Heroes" so I will be hitting my game back log after completing my latest playthrough. I'll still be here on the forum, though, waiting for whatever non-Baldur's Gate game comes up.
A few game updates ago, one person reported getting a 'device removed' error on a monitor with a 144Hz refresh rate, but could avoid it limiting the game to 60FPS. That issue should be fixed, but you could try setting an FPS cap or lowering the game resolution or settings, to see if that makes a difference (in early development builds, some people in QA occasionally got this error when running multiple instances of the game, or running the editor and game at the same time).
Are you shutting down all non-essential programs before starting the game, especially anti-virus, graphics utilities, or DirectX injectors, etc? Another person reported getting this error in combat when playing the Steam version in Big Picture Mode, it was fine just starting it in the standard mode.
Try doing a clean boot and then test the game, possibly starting it directly from the '..\SteamApps\common\Divinity Original Sin 2\DefEd\bin\EoCApp.exe' executable. Click Start, or hit WinKey-R, type in msconfig and hit enter; in the General tab, click Selective Startup, uncheck Load startup items (if required) and leave Load system services and Use original boot configuration options checked. Next, click on the Services tab, check the box to Hide all Microsoft services, then click the Disable All button (maybe make a note of which are currently enabled/disabled), then click OK and reboot the computer. Run msconfig again to switch back to the normal boot configuration.
Several people have reported fixing these DirectX errors by using MSI Afterburner to slightly underclock their graphics card (topic). The person who original reported this said 'lower both the "Core Clock" and "Memory Clock" options by around 100 (so they say -100). Apply and close.'; generally that is enough, though one person reported that the initial test didn't help, but a slightly more aggressive underclock did (IIRC it was something like -200 or -250).
G-Sync / FreeSync: One person with an nvidia card reported that disabling G-Sync in their drivers reduced the frequency of DXGI_ERROR_DEVICE_REMOVED crashes. Unfortunately, in that case the problem was hardware related, and other games started crashing before the card died completely.
There are a couple D:OS EE topics on this error (it seems to be rarer in D:OS 2):
As mentioned in the second topic, there is a program called TDR Manipulator that can change a Windows setting to control if and how Windows restarts the video drivers. Telling Windows to stop the resets may eliminate the crashes with the game, though if there is an actual problem causing the resets it will not be fixed, and could potentially lead to the computer freezing.
In the most technical sense, all Baldur's Gate 3 needs to do and have to be Baldur's Gate 3 is be set in the same plane as Baldur's Gate 1 and 2, have the same characters, and take place after the events of the 2nd game.
For me, the D&D aspects were always a key part of the Baldur's Gate franchise. Take away everything D&D and there wouldn't be a Baldur's Gate. Heck, the city of Baldur's Gate is in the PnP tabletop game.
So, here are the things I feel BG3 should have now that the technical stuff is out of the way.
1. A character we can create and role play as.
2. The D&D classes and subclasses.
3. Struggle with an inner power that may or may not be worth tapping into.
4. Great character interaction with our party members.
5. An engaging story.
6. A healthy respect for the lore of the Forgotten Realms.
(optional) 7. A giant space hamster that goes for the eyes.
I'mma correct you on #7: A miniature giant space hamster that goes for the eyes.
It's a bit of a surprise, I wouldn't have expected them to change the trademark Infinity Engine formula. It was pretty bold of Bioware to take the D&D rules and squash them into a sort of 'simulation' of sorts.
I can’t of course speak for Larian, but from the interviews I gathered that they believe that real-time combat in BGs was a necessity due to popularity of Diablo rather then bold creative choice. They might even be right, one would need to ask Bioware folks about it. Larian doesn’t do real-time, because they don’t believe it is a good fit for the system. And they are not wrong, even If audience found things in it to love.
In addition, their Divinities sold really well and serving their existing audience is financially smarter then old Baldur’s Gate fans,who might/might not like this game no matter what approach Larian takes, also Larian is very coopfocused, and making game turn-based just makes things easier and that’s design Larian already worked with.
If you are playing on PC, please email firstname.lastname@example.org with your save before that fight (or a Dropbox or Google drive link, etc), and if the Deflecting status disappeared before then, the most recent one where your character had the status and the oldest where it was gone. If you are using any non-Larian mods, also include a list of those enabled and/or the modsettings.lsx file from your profile folder. Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\PlayerProfiles\<ProfileName>\Savegames\Story' folder. In Windows Explorer you can zip a file or folder by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder' (and similarly in OSX/Finder).
It would be nice if they build an entire city to explore
I'm optimistic about getting a large open city area to explore. I'm sure they will be lively and vibrant like Cyseal, Driftwood, and Fort Joy. That's in contrast to how NWN 2's Neverwinter had only a few great spots like Moire's warehouse and Merchant Quarter, but otherwise was so cookie-cutter, unfocused, and unimportant.
We certainly got a few rooftops in the new teaser! A fight plays out on what looks like a town square, and there are characters on rooftops. This is more roofs than I could ask for and it looks fantastic from top-down. But why use the same tile for every single roof and the same plank for every single wall in town?
I will never understand why some people fantasize about sticking their pecker in anything that moves in video games, specifically creatures.
Tits and ass are great, but a horned demon or blue skinned alien? The last thing I think when I see some beast or creature is "I WANT TO F IT NAO!!!"
The lizardman brothel in D:OS 2 was already weird enough. "Furries" and "scalies" sure are a strange bunch.
You do not really get to see the characters seal the deal in videogames, and there are more in intimate relationships than the superficial "under-the-sheets" action. The interesting thing is the character developments and interactions that come with the intimate relationships between the characters of different races and cultures.
Of course, I heard there is a lot of Alien and monster porn with characters of Mass Effect and Dragon Age in Pornhub and stuff, even pokemon porn, so I suppose you can search there if you are curious enough.
This is pretty much what I am wanting when it comes down to romances with others races it adds in a new level of depth to the romance
We solved it. We installed Hamachi and created the lobby as LAN and he opened the game as administrator. It worked, but we dont know which one of did it so we are using both everyitme now lol Thanks anyway for the help.
Thanks again. We did some experimentation last night. We learned that loading from a known-good save *first*, then loading a save that had previously failed, makes that second bugged save work again. That means we can always resume right where we left off, since if that most recent save is bugged we can always load an older one. That's great!
We copied a few bugged and working saves to a thumb drive as you described. I'll send them by email.
whow! Was Corona alles möglich macht... alte Bekannte sind zurück! Endlich wieder Tee mit Keksen. Ich hab einen neuen PC und einen neuen 32'' 4K monitor und Coronazeit und so DOS2 gespielt. Jetzt wollte ich Divinity mal wieder spielen, also das erste Spiel überhaupt und das ist an meiner high-end Grafik und dem Monitor gescheitert! Und so dachte ich schaust mal ins Forum ob noch jemand so eine Idee hat und ne Lösung kennt.
Und was finde ich, lang verschollene Leute! COOL.
Wir haben auch keine Corona in der Nähe, ich hab nur Homeoffice, also gemütlich. Ich warte auch auf baldurs gate und dachte mir spielst mal die alten Larins inzwischen, aber 600*800 auf einem Monitor mit 3840*2160 ist eher unspielbar.
I tried number one; that didn't work as no dialogue came up other then Stingtail saying I didn't have what he needed (the reason I suspect it's a bug). Eventually, number two is what happened. One level up can make a big difference!
Also, I did some research prior to my post - apparently this has happened before (Steam forums and others I can't remember).
I have not seen a release date confirmed, but that isn't an unreasonable timeframe. I think it depends partly on how long the submission process takes for the Switch version (after the initial approval process on Xbox and PS4, that isn't required for subsequent updates), assuming there are no major issues found by QA.