Except for that this is all completely a straw man because nobody is moaning for a replica of the original BG games or for this game to be the same as games made twenty years ago. Some people here don't want to acknowledge the very real, meaningful, and legitimate criticisms that have been leveled at this game, so they conveniently hide behind the completely false claim that the critics just want a replica of the old games.
Sure let’s have a debate about the pros and contras of the new BG entry…
Though, I admit sometimes it is very hard to distinguish genuine criticism from bad faith trolling.
Like, you mentioned “very real, meaningful, and legitimate criticism” of a game we have only seen around two hours pre-alpha footage of. For me, from these two separate gameplay streams, the only thing I have taken away is Larian’s will and ability to improve their product by listening to their consumers.
I have no actual idea what the final product will look like (as it is not even EA yet), or about the writing and the story (which is the major focus for me). About the Origins PCs revealed, we only have suggestions, sneak peaks of dialogue so again sounding the death squad on their character writing seems a bit hasty for me (something I have seen both here and on reddit).
For full disclosure, I am a younger guy (mid-twenties) who is a huge fan of the original games. I didn’t play much the former Larian games (my issue with them was always that they weren’t DnD-esque enough). I am excited about the title and like almost everything from what we have seen (only I have a bit of a bone to pick with origin character mechanic, something I have raved about on this topic). I plan to join EA in the winter (I need to update some stuff on my pc before jumping in) and this is a first for me (this kinda shows how intrigued I am by this title).
So, I shall just address some of the criticisms of the game I have seen here so far (for fun):
- “Larian’s writing is silly and not serious enough for a Baldurs Gate game”: I mean, really? The original series is filled with silly humour and pop cultural references (In BG1, you can meet an actual gay porn star). From the very first moment, it is clear that this is going to be a darker story where it is hard to be a good guy and much more rewarding to do bad things to get ahead (the whole tadpole temptation). And, even though I really dig the whole eldritch horror vibe of the mindflayer main plot (I think Mindflayers are one of the single most unexploited gold mines of DnD lore story-wise), I hope there will be levity and silly humour also. I mean, in the original series we had Jan Jansen, Korgan, Minsc and Boo, et cetera, none of them series or sombre figures, yet they didn’t break the narrative immersion. They were harbours in the storm. - “You guys cannot like the game, because we know so little so far, but I can already loathe it with every fibre of my being”: this is a return to my original point that we have really limited information about the game, and if these little pieces gave you a bad vibe and you want to rant about that is cool, that is the purpose of the forum. But to say, that “those f-ing Larian fanboys” cannot be excited about the title because you have a bad feeling about it, that is just childish. A lot of critiques came in with a stone-hard negative opinion: for instance, Larian is a bad faith developer (which is laughable, they are really the best when it comes to their corporate attitude) and other malicious non-sense that just doesn’t hold up to empirical reality. - “This is a Divinity Clone”: The game is using the same engine but already developing its own unique visual identity. We have seen it from the second gameplay already. Look at the first showings of Divinity 2, it looks nothing like the finished product. I don’t even want to engage this further. - “This cannot be a good game, it is turn-based”: let’s not even go there.
So yeah, I reckon it is hard sometimes to take these kinds of non-arguments seriously.
And for the counterpoint coming in that our hype is equally unjustified, yes it is, that is the point of hype, to be irrationally excited for something.
But this hype is the exact reason why I spend time reading and posting on this forum, to talk about something I am really excited about with people who might share my interest.
Firstly, let's be clear that whatever criticisms from people you are trying to paraphrase here are not necessarily things I have said. Given that you are directly responding to my post, this incorrectly gives the impression that all those things you've put into your post are things I have literally said.
As for the issues themselves, some of these I agree with and others I don't. And there are several more that you have not touched on. But the bottom line is, if your attitude is to just dismiss all the criticisms as "non-arguments," then what is there to even talk about? Why even bother talking to someone like me? You should just limit yourself to only interacting with those posters who gush about the game and ignore posters like me who are not happy with the game.
Crappy outcomes & party wipes are all part of the fun ! overpowered D&D characters who cant fail at anything without divine intervention also gets un-fun pretty quick too
What is fun for someone at a given moment, it's very subjective. Without a way to adjust randomness from difficulty settings, character stats and even cheats if needed; even the best game can become annoying very quickly.
Not just the randomness detail, but everything is a mixed bag: there are parts one likes, parts that are somehow tolerable, and others which are hated (for a good reason, though of course all is just subjective). Including the various expectations based on what each of us expect from definitions such as a "Baldur's Gate" game and beyond.
Of course will be impossible to please everyone, in a limited time, even if the budget would be unlimited. Having more options to adjust more things, can add a bit of sweetness to those bitter parts. If still isn't tasty enough, then it's a bad roll, try another game, that's how life works -- and when this happens it's rarely fun. That's why I like games more than life: they are about fun. Life could learn from these games
A mystery really motivates me such as what the OP mentioned in their post. Or like in BG2 when you wake up in Irenicus's dungeon and you're trying to work out who this guy is, what's happened, why you're locked up, what all these people in jars are doing etc. Then you finally get out of his hideout and then he disappears!
And then you get so much fun sidequests to do, that you forget about Imoen and Irenicus completely, until you recruit a new companion, and your PC says: "but you should know that my priority is to track down an evil wizard and rescue my friend!"... oh yeah, that was a thing. I supposed I had enough money to pay the thief guy like 10 hours ago. Whatever, what are other quests I can do...
With most people, there's one password for everything. A password to a forum account could open many, many doors. Besides, people don't necessarily need to break in your email, they can break in any server between the one @Larian and your mail server!
I do agree with that. It's quite scary how someone could potentially lose everything, through just one password being leaked/hacked/broken into. I still think it's not the best idea to send passwords in visible text through emails tho
Some legislation would definitely help. I sat down with an Member of Parliament discussing an issue closely related to this. I was left with the impression that nothing will happen in this area for a decade or more. If lobbying happened, there might be some progress, I felt, but Big Data will continue to do what they want for years to come.
I think you underestimate the potential for harm from data harvesting. Already, by combining data points from several sources, companies are able to make predictions about your behaviour more accurately than somebody that has lived with you 20 years! (If you have even lived 20 years.)
Gaming starts young, and if it hasn't happened already, it soon will be the case that games are deliberately engineered to intelligence and personality test the (unwitting) "players" and use telemetry to send results back to the Harvesters, who would flog it (and you) to the highest bidder.
The choices made in games and regarding games could all be used against us in the technological dystopia into which we are walking.
I hope that Larian are conscious of this issue and do what can be achieved to be a light in this future nightmare world.
What new arcano-technology is this that you speak of?
In 1e the weapon that dominated the d12 was a Long Sword vs Lagre Sized Opponents. And it was nearly exclusive in the d12 club save for the Pike (Awl) vs Large Sized (but this was almost never used due to the lack of support in published modules.)
Back then there was no such thing as a "Great Axe"!
I usually find a little artificial when a character has a birth name that fits his job, career or his personality. Like in Warcraft, where there is a paladin that is called "Lightbringer" or a druid (that changes into a bear) called Bearmantle; Valera Sanguinaar is not an apothecary with that name,of course, but a bloodthirsty bloodelf assassin and gladiator... etc.
I always wondered if in Lordaeron & Azeroth all parents are lvl 18 diviners or something.
I have 500hrs the start of every act is hard, but once you level up its smooth sailing from there Google the level areas for each map so you know where to go. If your having a hard time make 1 of your chars lvl summoner to 10. Max thieving and lucky charm also make the game easier +stacking gear.
If you choose to kill Gareth to stop him from killing Alexander your given a choice to consume his source. He'll stand there say "I do not welcome this fate. But I wont fight it". Then while draining him of his source he cowers in front of you like all the other Npcs. I think he should stand while being drained just like he is during his statement.
FYI you can save and reload, and the pants will reappear. They aren't being unequipped, but bugging out and going invisible. In my experience equipping another pair does weird things, making the pants you had equipped unidentified. But a quick load will fix it all.
Is the console system language set to Italian? The language should indeed be set automatically (the Switch has an option in the main menu to change to languages not supported by the system, and on Xbox the language can be changed in the Game section of the options, but I don't think this was necessary on PS4).
Please email email@example.com with your save there (or a Dropbox or Google drive link, etc). If you are using any non-Larian mods, also include a list of those enabled and/or the modsettings.lsx file from your profile folder. Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\PlayerProfiles\<ProfileName>\Savegames\Story' folder. In Windows Explorer you can zip a file or folder by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder' (and similarly in OSX/Finder).
When is the game crashing, when loading saves? Do they consistently crash, or if you restart the game can they load if you retry?
There are a couple of known issues which can cause a crash during gameplay (selecting the wedding cake, or sometimes an issue with a particular skill used by an opponent in combat in an area after Kemm's garden). A patch has been finalised and I think the Switch version has started the submission process.
Try clearing the system cache, if you have not already done so: in the Home menu open System Settings, then select System, Formatting Options, Clear Cache and then the current user. Note that this will also reset the system language and brightness setting.
It would be very nice if we had the option of obtaining physical damage staffs (or modifying existing staffs of whatever element into physical damage type).
It would very nicely synergize with Necromancy and Warfare on a high Intelligence character that wants to inflict physical damage by use staves and warfare skills and necromancy.
Right now if you max intellect but want to be a physical damage dealing warfare/necro melee character you are forced into using an elemental staff because its the only melee weapon that scales with intellect.
Unfortunately since that staff will switch your Warfare skills and attacks into whatever elemental type it inflicts (fire/air/water...) it will completely waste Warfare damage bonus (physical only) and cause you to attack magical armor which is the opposite of what Necromancy spells inflict (physical damage). This also makes it difficult to inflict debuffs/crowdcontrol because your damage is forced to be split between physical (necro/bleeds) and elemental (warfare/melee).
I know there are mods that do something similar but honestly this feature should be in the game (either through gift bag or just by default). If you can please add physical damage staffs to the game (perhaps even physical damage wands would be nice).
Edit: supposedly Trompdoy and some magisters in the first act actually use staffs (staves) that do physical damage, so it already exists in the game but players do not have access to physical staffs
You don't need to have a Ranger or a Rogue, what is something very basic in this game is to have at least one character focusing on each of the 3 basic stats which are Strength, Finesse and Intelligence. A Ranger/Rogue would be focusing on Finesse. That's what I recommend, have at least someone focusing on Finesse. This goes beyond combat, there will be events where you'll need a high Strength/Finesse/Intelligence. But if we talk exclusively about combat, you can do well with any party combination.