The game looks even more cartoony than Fable/World of Warcraft and has twitchy God of War combat. Setting is generic fantasy with Salvatore behind it.
There's no jump button. Towns are lifeless. Not my cup of tea, really. All in all, it feels like a MMO.
I'll just keep playing
Yes, it's got a cartoony look, which I love since more realistic graphics in RPGs usually turn out pretty bad, i.e. faces in Elder Scrolls games. I'm all for the more whimsical and charming aesthetic, which is why I fell in love with Divinity II.
You call the combat "God of War," yet I've played God of War and I can't really compare it to this. While it's more action oriented, it keeps the RPG mechanics intact while offering a fluid and seamless combat system that doesn't feel stilted and robotic like most RPGs.
Setting is generic fantasy? Yeah, just like Divinity, Torchlight, Diablo, Elder Scrolls, etc. They're all very derivative fantasy experiences in terms of how they look and feel.
"There's no jump button." There goes that "God of War" comparison out the window, eh?
And on the subject of towns, most RPGs may have towns with life, but they're still very lifeless. Hell, the greatest example of living and breathing worlds aren't even RPGs, but they're Rockstar games.