Kingdoms of Amalur has a wonderful, four-colour feel to it, and the different fighting styles and flowing, fast-paced combat are very well done. I also like the freedom of choice, in that you can change your powers, skills and appearance anytime you like. (Whereas in Skyrim, on the 360, your physical appearance is locked, and can never be altered once chosen at character creation. This is a strange way of thinking for the game creators, in a game that puts such emphasis on roleplaying.)
Salvatore and the other writers have done a great job when gathering inspiration for the Amalur world from Celtic and Nordic mythology. It is interesting to notice the dfference between the immortal Fae - who seem to be based on the 'Sidhe', the Tuatha de Danann of Irish myth - and the mortal Alfar, who are more akin to "normal" fantasy elves. Now, if only I could learn to spot the difference between Ljosalfar and Dokkalfar when I meet them in the game...!
About the only thing that seriously bugs me in Amalur is that you can't jump
. You are firmly locked to the ground, and can't cross even the smallest fence, or jump down even the slightest slope. The only places where you can jump are where there are specially designated "jump points", represented by cute little wooden platforms scattered around the wilderness. This feature, which Amalur has in common whith the extremely annoying Fable 2, is just plain silly. I would assume that the reasons for this is conveniency when programming the game, but it does damage the sense of freedom when exploring the world.
A marked contrast to DKS, where you can jump over buildings and city walls!