One thing Larian did very well. . . . - 06/02/05 09:59 PM
was the difficulty levels. In Divine Divinity, Easy was very easy, medium was still pretty easy, and hard was insane, just to get through aleroth catacomes/dungeon.
I think Larian did a much better job by doing the difficulty levels in Beyond Divinity. very easy was... well, very easy. easy was still pretty easy, and medium was a good level for lots of people who liked playing.
Hardcore... now, that... well, in my experiance in the game, it was insane, but plausible. It was very hard to play without going to the battlefields at all ( though could be done ) and you had to use the pause button a ton, but it was very hard, but better then the hard mode in Divine Divinity.
Very easy: it actually seemed to easy to me, when I tried it. No challenge. And that was the point, it was very easy! A baby on drugs could do it.
Easy: More challenging but still, had hardly a challenge, you didn't even have to press the pause button, no real chance of dying until perhaps the latter levels.
Medium: A good level, in which you had to pause the game occasionally, go to the battlefields everyonce in a while to get a potion, sell some junk, etc. A challenge, sort of, but not challenging.
SPOILERS AHEAD
Hardcore: Now, that was a challenge, for almost every single battle you had to pause the game, or else be slaughted. For instance in Act 3, where you were in the room by Zandalor ( the fake wizard, skeleton ) there was a room full of ghosts, they just slaughted you if you left it on real time. YOu had no time to cast spells, slash them, or drink potions. I think Larian did an excellent job of balencing the game.
I think Larian did a much better job by doing the difficulty levels in Beyond Divinity. very easy was... well, very easy. easy was still pretty easy, and medium was a good level for lots of people who liked playing.
Hardcore... now, that... well, in my experiance in the game, it was insane, but plausible. It was very hard to play without going to the battlefields at all ( though could be done ) and you had to use the pause button a ton, but it was very hard, but better then the hard mode in Divine Divinity.
Very easy: it actually seemed to easy to me, when I tried it. No challenge. And that was the point, it was very easy! A baby on drugs could do it.
Easy: More challenging but still, had hardly a challenge, you didn't even have to press the pause button, no real chance of dying until perhaps the latter levels.
Medium: A good level, in which you had to pause the game occasionally, go to the battlefields everyonce in a while to get a potion, sell some junk, etc. A challenge, sort of, but not challenging.
SPOILERS AHEAD
Hardcore: Now, that was a challenge, for almost every single battle you had to pause the game, or else be slaughted. For instance in Act 3, where you were in the room by Zandalor ( the fake wizard, skeleton ) there was a room full of ghosts, they just slaughted you if you left it on real time. YOu had no time to cast spells, slash them, or drink potions. I think Larian did an excellent job of balencing the game.