Larian Studios
Posted By: Fendall Lockpick totally useless? - 04/05/04 05:55 PM
Has anyone found the lockpick skill to be totally useless? I gave my death night level 10 in lockpick and he has yet been unable to open any door or chest with it very frustrating.
Posted By: kiya Re: Lockpick totally useless? - 04/05/04 06:03 PM
Sorry, useless so far. At least in the German version up to 1.3
Posted By: lord_ebonstone Re: Lockpick totally useless? - 04/05/04 06:25 PM
Pickpocket is a much better skill, I've found...
Posted By: fable Re: Lockpick totally useless? - 04/05/04 07:21 PM
Pickpocket does seem to be broken--but in a way some people will like. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Even with a couple of levels it lets you steal the most amazingly large things in one major try. I see no evidence that you are ever caught. It is patently ridiculous for a party to pickpocket a merchant in such a way that they leave with a suit of body armor and four or five large weapons--yet not get noticed. But it happens. Repeatedly.
Posted By: kiya Re: Lockpick totally useless? - 04/05/04 08:52 PM
Nope, not a bug - a feature. In former versions you could even steal keys and quest items <sniff> was changed with patch 1.2 <doublesniff>.
Kiya
Posted By: everyman420 Re: Lockpick totally useless? - 04/05/04 09:43 PM
thankfully, useless skills can be unlearned. yay.
Posted By: fable Re: Lockpick totally useless? - 04/05/04 10:53 PM
Yes, they can, but at a cost. <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
Posted By: Warhammer Re: Lockpick totally useless? -> Yes - 05/05/04 07:11 AM
Useless in version 1.32 (English) too.

I had some chests I could not open by the end of act one. I saved, unlearned a lot of stuff, and put 10 points in lockpicking, I still could not open the damn chests (Skill too low the game says <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" /> )
Posted By: everyman420 Re: Lockpick totally useless? - 05/05/04 08:34 AM
but at least you can unlearn them. better than being stuck with it the entire game, and aggravating you like a grain of sand under your fingernail. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

hopefully, larian will take the time to correct the skills that seem to be superfluous and/or broken right now, and not worth even bothering with.
Posted By: DiAnna Re: Lockpick totally useless? - 05/05/04 02:09 PM
Slight problem with "unlearning" skills. The skill square that the unlearned skill once occupied apparently cannot be used again. Ever. So there is definitely a limit on how many skills one can unlearn/learn.
Posted By: MonkehmaN Re: Lockpick totally useless? - 05/05/04 02:19 PM
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Slight problem with "unlearning" skills. The skill square that the unlearned skill once occupied apparently cannot be used again. Ever. So there is definitely a limit on how many skills one can unlearn/learn.


It just leaves the old icon there.

Click the old icon (The picture a skill creates in a square), and then learn a skill like normal.

If you want to revert to a blank square (like nothing was ever there) click the icon, then go to the far right of the window and there's a "Change Icon" box.

You can make all your skills look pretty cool with that (i.e. know what they are without hovering).

Edit: (One of the 'new' icons is the original blank space)

Hope that made sense.
Posted By: DiAnna Re: Lockpick totally useless? - 05/05/04 02:35 PM
Yes, what you said makes sense. Only on my game it won't work like that. I changed the icon to a blank square, but when I click on it to "learn a new skill" there, the description of the old skill (one-handed slash etc.) comes up in the text area, sans any points in it. Therefore, I can't use that square to learn anything else.

Perhaps one must pay not just to unlearn a skill in one lump sum, but in several lump sums? I.E., a separate payment to unlearn every skillpoint in the skill AND a separate payment to unlearn the skill itself? If so, that is extraordinary... and negates the much-touted ability to try things out because you can supposedly "unlearn" them later.

I'll have to see if I have to pay a second sum to free up the box itself. If so, it's one more design decision that puts a <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" /> on my face.

<img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Posted By: fable Re: Lockpick totally useless? - 05/05/04 02:51 PM
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I'll have to see if I have to pay a second sum to free up the box itself. If so, it's one more design decision that puts a <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" /> on my face.

<img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


I hope you're wrong, though the last part of this discussion has frankly left me confused.
Posted By: MonkehmaN Re: Lockpick totally useless? - 05/05/04 02:54 PM
Well, i've unlearnt lots of skills myself. I totally buggered up my Death Knight <img src="/ubbthreads/images/graemlins/ohh.gif" alt="" /> It costs depending on level. For example:

I taught a summoned creature (skeleton) a skill. To unlearn it was only 12000 (or close to that).

A Death Knight skill (he is level 27) cost around 26000+ to unlearn.

One payment should unlearn the skill totally. Are you sure there is enough money to cover the cost? If not this sounds very weird.

I've taught my death knight; 1 handed slashing, (unlearnt), 2 handed slashing (unlearnt) and 2 handed crushing (Current). All use the same original square the 1 handed slashing was on.

I'm just as confused as you are, this sounds weird. It's like different copies of the game work differently. <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />

Posted By: DiAnna Re: Lockpick totally useless? - 05/05/04 03:16 PM
I loaded the game to check this out. Yesterday I "unlearned" one-handed slash for about $10,000 bucks. At least I thought I did. Perhaps clicked the X rather than the check mark, because when I tried to reuse the box that one-handed slash had been housed in, the text still popped up. Today I clicked on that text and saw... a skill point still lurking in one-handed slash. I unlearned it again, at a cost of $13,000 now, and it totally disappeared. The box is now free. I tested this by unlearning several other skills, and each of them worked as advertised no matter how many skill points I had in them.

So I did something wrong yesterday. Unlearn skills works fine. Clearly I do not know what I am talking about. <img src="/ubbthreads/images/graemlins/ohh.gif" alt="" /> Ignore me.

(Unless y'all can figure out why my summoning dolls won't stay summoned. Then please, enlighten me. I'm desperate!)

Posted By: fable Re: Lockpick totally useless? - 05/05/04 03:21 PM
$13,000 would seem a bit steep to unlearn a skill, at least in Act I. My party has some money, but with 5 points invested in a useless magic spell, and no merchants who have money, well--it just seems a bit excessive.
Posted By: DiAnna Re: Lockpick totally useless? - 05/05/04 03:31 PM
I'm in Act 2... near the end of Act 2, actually, and my DK is level 20.
Posted By: MonkehmaN Re: Lockpick totally useless? - 05/05/04 03:42 PM
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(Unless y'all can figure out why my summoning dolls won't stay summoned. Then please, enlighten me. I'm desperate!)


The dolls are on a time limit (very short one in some cases). They flash red just before they are going to disappear. They are really only for tough battles as a tank to take the damage or as an extra hitter on the side. I just use my summons as mules, put all heavy items I don't use on them and let them 'unsummon' after the time limit. All stuff on them is there when I summon them back. Like an extra backpack.

The skill menu is just how you said; if you don't click the tick before exiting the menu, it takes it as you cancelled your actions. The tick button is like "accept" I guess, and the cross is "exit". I've done this a couple of times and had to re-level up.

Unlearning skills is a lot easier in act 3+, money is a lot faster to get. I usually have too much and as merchants dont restock, I have nothing to spend it on. At the moment I have over 260,000 gold. So I experiment with different skills etc. Money really isn't as scarce as it was in Divine Divinity. Later anyhow.



Posted By: fable Re: Lockpick totally useless? - 05/05/04 04:03 PM
Money really isn't as scarce as it was in Divine Divinity.

Scarce? I ended the main game (before traveling onwards into that dull desert) with nearly 100,000 gold: the trading skill and lots of selling to a few specific merchants worked.
Posted By: Raze Re: Lockpick totally useless? - 05/05/04 04:05 PM
The limit for summoning dolls should be distance based, though, not time based. I can leave a summoning doll standing in place indefinitely as long as I do not enter houses or use stairs, etc. DiAnna has a problem where the doll will not stick around even if it doesn't move.
Posted By: DiAnna Re: Lockpick totally useless? - 05/05/04 04:08 PM
@MonkehmaN: Thank you for the info on summoning dolls. I've been bleating about my poor, useless dolls on every forum trying to figure out what I was doing wrong. Both of my dolls unsummon in less than 30 seconds. That means they are useless for any kind of battle, tough or otherwise. Not even enough time to summon them and run them across a room, let alone get in a whack. Other people do not seem to have this problem, though... so I'm confused.

Yes, I'll continue to use them as weight-free suitcase... although I'm disappointed. I'd hoped to use them as additional party members. Thank you for the info. It's appreciated.
Posted By: MonkehmaN Re: Lockpick totally useless? - 05/05/04 04:09 PM
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Money really isn't as scarce as it was in Divine Divinity.

Scarce? I ended the main game (before traveling onwards into that dull desert) with nearly 100,000 gold: the trading skill and lots of selling to a few specific merchants worked. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />



I think I was too busy buying potions to make sure I didn't die to be honest. When I finished Divine Divinity, I was very scared of Josephine et al... I really didn't like what i'd seen others post about her. (i.e. her being extremely tough). I honestly can't remember what I spent money on, but I was broke by the end of DD <img src="/ubbthreads/images/graemlins/ohh.gif" alt="" /> probably me over-spending.

Raze = Didn't know that because whenever I summon the Act 4 monster and stand in the same room (currently on Summoning Test 1), it flashes and disappears. Which is why I thought it was time based.

Quote
Other people do not seem to have this problem, though... so I'm confused.


Exactly the same for me, mine disappear after time, reguardless of where I am. I am always in the same room because I use them as mules (load them with stuff, then wait for them to vanish). I don't move. Which is why Raze confused me a little, perhaps I have a bug? As DiAnna said, after 30secs mine are gone reguardless of orientation.
Posted By: fable Re: Lockpick totally useless? - 05/05/04 04:11 PM
The skill menu is just how you said; if you don't click the tick before exiting the menu, it takes it as you cancelled your actions. The tick button is like "accept" I guess, and the cross is "exit". I've done this a couple of times and had to re-level up.

I just noticed this: you have to confirm the change. I was relieved, too, to discover that removing all 5 points spent on fire missiles only cost 3333 coins (Act I).
Posted By: Lipslide Re: Lockpick totally useless? - 06/05/04 12:06 AM
10.000 gold to unlearn the 1-handed melee skill?? Very odd, i had invested 5 skill points in 1-handed slashing for my DK (damage, accuracy, etc), until i found a two handed sword. I could unlearn the entire 1-handed skill for about 1600 gold and invest the 5 skillpoints in 2-handed slashing <img src="/ubbthreads/images/graemlins/alien.gif" alt="" />.
Posted By: fable Re: Lockpick totally useless? - 06/05/04 12:15 AM
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10.000 gold to unlearn the 1-handed melee skill?? Very odd, i had invested 5 skill points in 1-handed slashing for my DK (damage, accuracy, etc), until i found a two handed sword. I could unlearn the entire 1-handed skill for about 1600 gold and invest the 5 skillpoints in 2-handed slashing <img src="/ubbthreads/images/graemlins/alien.gif" alt="" />.


My impression is that the unlearning cost increases as you move from act to act.
Posted By: HypnotizinChickens Re: Lockpick totally useless? - 06/05/04 03:37 AM
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My impression is that the unlearning cost increases as you move from act to act.


I ran through my recent savegame history... it appears that it is based solely on character level. I checked Act #, # of skill points used, # of skills, # of prior skills unlearned. I'm not sure if difficulty level has any effect. At level 1 it costs 33 to unlearn. At 14 it has moved to about 6533. These were the samples I took:

Act 1
1(lvl) - 33(cost to unlearn)
9 - 2700
10 - 3333
Act 2
11 - 4033
12 - 4800
13 - 5633
14 - 6533

Obviously I'm not very far into game so for all I know future acts my make a difference.
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