Larian Studios

Skills in Divine Divinity

Posted By: Lynn

Skills in Divine Divinity - 26/03/03 11:06 PM

In order to help you make a good decision, hereís an overview of the skills in div
With screenshots, a description of each skill, in-game stats and a short story.

Way of the Wizard

Powers of Matter
Powers of Body and Spirit
Elemental Powers
Powers of Summoning


Way of the Warrior

Path of the Specialist
Path of the Ranger
Path of Warrior's Lore
Path of the Warrior Gods


Way of the Survivor

Path of the Thief
Path of Lore
Path of the Talents
Path of the Divine (only available later in the game)


Thx to Bronthion and Arhu!
Posted By: NeroJB

Re: Skills in Divine Divinity - 27/03/03 03:03 AM

v. nice lynn
Posted By: DQueene

Re: Skills in Divine Divinity - 27/03/03 03:38 AM

Beautiful!
Posted By: NeroJB

Re: Skills in Divine Divinity - 27/03/03 07:29 AM

lynn is my herooooooooooooooo
Posted By: Viper

Re: Skills in Divine Divinity - 27/03/03 07:58 AM

rrrrreally nice
Posted By: jvb

Re: Skills in Divine Divinity - 27/03/03 02:38 PM

you shure are helping the ppl here al lot lately lynn
Posted By: Nomad_Wanderer

Re: Skills in Divine Divinity - 27/03/03 07:53 PM

Any Way you could help us noobs with a listing of what skills don't do anything? (So we don't waste skillpoints).
(I.e. I heard there's something wrong with True Sight, and one of the archery skills for example.)
Posted By: kathythekrazykat

Re: Skills in Divine Divinity - 27/03/03 08:09 PM

Thanks lynn
Posted By: jvb

Re: Skills in Divine Divinity - 27/03/03 08:46 PM

i think you should find the useless ones out for yourself.
you dont wanna make the game 2 easy, do you?
Posted By: Biflspud

Re: Skills in Divine Divinity - 27/03/03 10:34 PM

Save before making any big skill point investment, then give it a shot. Probably the safest way to learn.
Posted By: NeroJB

Re: Skills in Divine Divinity - 28/03/03 12:07 AM

My advice: just play youll end up with a level 20ish character that sucks, youll start over and then have an awesome one.
Posted By: BlackHawk

Re: Skills in Divine Divinity - 31/03/03 04:44 PM

lol. nice idea Nero.
Posted By: BlackHawk

Re: Skills in Divine Divinity - 31/03/03 04:45 PM

oh and u can get above level 20. or do u mean they should stop plaving at lev20
Posted By: Raze

Re: Skills in Divine Divinity - 31/03/03 05:12 PM

Most people finish the game around level 50, give or take 5 levels. By level 20 (or even 10) you should have a much better idea of how to build a good character to suit your playing style. I certainly did a better job in the game at the beginning compared to playing the demo.
Posted By: NeroJB

Re: Skills in Divine Divinity - 31/03/03 11:26 PM

just saying that around then you will be comfortable with the game...and as such be able to start over and make a decent character
Posted By: BlackHawk

Re: Skills in Divine Divinity - 01/04/03 07:21 AM

oh right me understand
Posted By: Recnamorcen

Re: Skills in Divine Divinity - 03/04/03 07:00 PM

Shouldn't there be a 4th school in the Survivor Class
I think I noticed it unlocked when I was level 50. Or was it because I have become the Divine One
There's this teleportation skill, and other damage spells. More like spells than skills tho'
Posted By: Raze

Re: Skills in Divine Divinity - 03/04/03 07:14 PM

Yes, the survivor's Path of the Divine is revealed when you become the Divine One.
Posted By: Dragon

Re: Skills in Divine Divinity - 03/04/03 07:17 PM

You're talking about Survivor's skill - Path of Divine.
That path become avilable only when you become Divine one.

Before is just an empty space.
I think most of those skills (Path of Divine) are useless.
Posted By: joliekiller

Re: Skills in Divine Divinity - 03/04/03 07:33 PM

Actually there is only one that you need: become ghost and that you can even get from the dragon.
Posted By: Dragon

Re: Skills in Divine Divinity - 03/04/03 07:40 PM

You need it to finish the game, but spell itself is useless.
Posted By: Recnamorcen

Re: Skills in Divine Divinity - 04/04/03 08:10 AM

I like the translocate spell. Wish it could be activated earlier!
Then I could teleport through to those restricted areas and check it out!
Posted By: Jurak

Re: Skills in Divine Divinity - 20/04/03 07:10 PM

yes good idea it's kinda like pre-game foreplay
Posted By: Kaan

Re: Skills in Divine Divinity - 29/04/03 10:01 AM

I would like to know what "Temporal Storm" really does. If it is something like "Timestop", it would be great.
Posted By: Raze

Re: Skills in Divine Divinity - 29/04/03 02:48 PM

From what I have read, it is like Limbs of Lead but effects everything in a certain range. It shakes the screen, so I never tried it.
Posted By: PoisonedAcid

Re: Skills in Divine Divinity - 11/05/03 08:16 PM

where can i see a list of the divine skills and what they do? much like these descriptions of the ordinary skills
Posted By: kiya

Re: Skills in Divine Divinity - 11/05/03 08:21 PM

Divine skills, click here

Kiya
Posted By: PoisonedAcid

Re: Skills in Divine Divinity - 11/05/03 09:15 PM



1337 cows say m00t!!!
Posted By: Krezack

Re: Skills in Divine Divinity - 15/06/03 06:51 AM

Oi, Poison, what's your account over at the IPLY forums?
Posted By: LewsTherinKinslayer13

Re: Skills in Divine Divinity - 15/06/03 07:29 PM

awesome Lynn!
Posted By: Ardeth

Re: Skills in Divine Divinity - 06/07/03 07:49 PM

Quote:

Most people finish the game around level 50, give or take 5 levels. By level 20 (or even 10) you should have a much better idea of how to build a good character to suit your playing style. I certainly did a better job in the game at the beginning compared to playing the demo.




My first time in this game and I expect to finish it around 42th level (I am 39 and have killed two mages of inner ring) and with soem luck I made an excellent character (warrior in normal level). I keot my skills till 12th level(and for that it was very hard at the begining) but then I invested them all in defense and offense kind of skills and strength (I got the mana and life from charms) and it worked out all right The advices given on load and save screens are quite good heed them


By the way I don't know if anyone noted this but the mana and the required levels are not noted on magery skills.
Posted By: JohnB

Re: Skills in Divine Divinity - 09/07/03 01:28 AM

None of the links work right now o.O.
Posted By: Raze

Re: Skills in Divine Divinity - 09/07/03 02:07 AM

When the page at RPGVault comes up, you may need to click in a link saying 'continue to page name', but the links work.
Posted By: Sykiron

Re: Skills in Divine Divinity - 28/07/03 01:22 AM

Quote:

i think you should find the useless ones out for yourself.
you dont wanna make the game 2 easy, do you?




I thought I posted a reply to this yesterday, but now I can't find it.

Anyway, you are joking when you say this right? I don't wish to whine, but I didn't buy the game so that I could troubleshoot the skills to figure out which ones don't work. (in fact, with the limited documentation on how bonuses are applied I'm not sure I could ever figure out for certain if some of them work or not) I can understand leaving it up to the player to figure out that the survivor vision bonus is defunct because of the warrior path one, (I would like to complain about including skills that are basically useless even when functioning as planned, but that's another story). But, I've heard rumor that the "True Shot" skill doesn't work properly, and perhaps many others. It would be nice I think if someone could do the Noobs the service of plainly stating which skills are broken, and in what way. If nobody knows that's one thing, but it sounds like many people here have ideas about alot of the skills, and are obviously interested enough in the community to post here, so why not share this knowledge?

(So far the only info I've been able to thread is contained the suggestion's forum about skills people want "fixed", but it isn't really clear if people just don't like some of the skills/how they work, or if they're utterly broken).

Thanks to anybody who read this, and I thank you doubly if you try to help me out.
Posted By: kiya

Re: Skills in Divine Divinity - 28/07/03 01:28 AM

Broken and working skills, please click here

Welcome to the forum welcome
Hope, this link helps. Please scroll down until you see the test part,
Kiya
Posted By: Sykiron

Re: Skills in Divine Divinity - 28/07/03 01:34 AM

Thanks for the ultra speedy reply.
Posted By: Misterbill

Re: Skills in Divine Divinity - 17/06/04 05:52 AM

I am playing for the 3rd time. I played as a melee fighter and then a mage when first came out, so I decided to try a survivor this time around.

Two skills that I am finding useful that I did NOT develop in my previous games are Know Creature and Wisdom. I have Know creature at level 5 and my char is only level 25 at this point. Knowing resistances of mobs is a huge advantage in fighting them--you know their strengths and weaknesses rather than guessing at them. For example, I was using poison on mobs that are 100% poison resistant before I got the 5th level of the skill...heh...

Wisdom gives you nice little XP bonuses, but I now have it at level 4 which is an 8% bonus. I have mixed feelings about spending points on this, but it does make you level a bit faster. If you do decide to use it, my advice is to invest the skill points immediately at each level where you can raise the skill to get maximum advantage from it. When I hit level 30 (I think it is 30), I will be getting 10% bonuses on all my XP--a nice boost.

I also think at least two skill points should go into Enchant Weapon so you can add charms to your weapons and armor. I have several items that have five charm slots, so I may go even higher. You should only use the major charms on items you expect to use for a long time...this can be tricky since you are never sure what you will find....

I have Lockpicking at max (you can pick up a couple of thief skills at the Thieves Guild in Verdistis, so that saves using a couple of your hard-earned skill points). It is nice not to have to bother looking for keys a lot of the time, and what kind of Thief character would not be skilled at lockpicking?!

Although backstab is nice, my char is using a bow primarily. With a long sight range, he hardly ever takes any damage unless it is a mob scene...heh...and the freeze spell plus a poison arrow makes most mobs nothing more than archery range targets...hehe....
Posted By: Raze

Re: Skills in Divine Divinity - 17/06/04 06:16 AM


I maxed Wisdom as well. Even though it only gives you 1 extra level, I had spare skill points pretty much the entire game anyway (playing a warrior), so I was not giving anything up to learn it.

Wisdom - is it worth the skill points?
Posted By: tragic

Re: Skills in Divine Divinity - 18/06/04 12:09 AM

You know now that i think about it,mages only need "know creature" to the max.

The others maybe only need it uptil it shows hitpoints of the monster.

The reason being that a mage needs to know the resistances of a monster to fight it easily,while a warroir/rogue in most cases will use their weapon to do so.

Lockpick and Enchant weapon are for me the only 2 that you need to the max for any class.
Posted By: Jurak

Re: Skills in Divine Divinity - 25/06/04 01:48 AM

pickpocket is very helpful too!
Posted By: PoisonedAcid

Re: Skills in Divine Divinity - 07/08/04 10:35 PM

Quote:

Oi, Poison, what's your account over at the IPLY forums?




aah yes, a VERY long time ago, during the time the place actually existed, and before the time I was wrongfully punished as a political prisoner, I was PoisonedAcid at the black isles...
Posted By: holy_savior

Re: Skills in Divine Divinity - 11/08/04 09:52 AM

damm nice made lynn
Posted By: Kyra_Ny

Re: Skills in Divine Divinity - 11/10/04 05:41 PM

Quote:

I would like to know what "Temporal Storm" really does. If it is something like "Timestop", it would be great.




Quote:

From what I have read, it is like Limbs of Lead but effects everything in a certain range. It shakes the screen, so I never tried it.




My Mage found 'Temporal Storm' to be a very nice spell to have.

Granted it isn't the best Feat selection to choose, but for role playing purposes I found it to be quite useful when surrounded by massís of baddies.
Posted By: Bubbleguts

Re: Skills in Divine Divinity - 05/05/08 04:51 AM

how do u put an enchantment on wepons and things?
Posted By: Raze

Re: Skills in Divine Divinity - 05/05/08 06:59 AM

To add charms to equipment that has a charm quality, you need to invest in the Enchant Weapon skill.

Enchanting weapons/armour/items


There are also a couple quest related equipment upgrades.

The dragon breastplate can be upgraded by the dwarven smith...
Click to reveal..
once you have the dragonheart gem.

Silver Armour and Treasure Maps

Gathering the Holy Items and the Sacrifice
Posted By: Bubbleguts

Re: Skills in Divine Divinity - 05/05/08 10:47 PM

yeh ive got the 1st enchant wepon skill but i dunno how 2
Posted By: Raze

Re: Skills in Divine Divinity - 06/05/08 02:33 AM

Check out the first link in my post above.
If you have an item with a charm quality equipped and click on it in the equipment window, another window should pop up with charm slots, that you can drag and drop charms into (move the charm window over so it is not in front of your inventory window, then click and drag a charm from your inventory onto the charm window and release it). The number of open slots in the charm window is determined by your skill level of Enchant Weapon and the charm quality of the item.

Once placed, a charm can not be changed or removed.
Posted By: Bubbleguts

Re: Skills in Divine Divinity - 06/05/08 10:47 PM

kk thx

Posted By: slickkidd

Re: Skills in Divine Divinity - 22/09/08 03:48 AM

hello,
keep dieing when I battle the red slasher , I have full life , but seem to lose the fight quick
am I not strong enough to fight him ? the other is I am not sure about the use of the tel-porter
so I skipped the slasher and went the next site River town I think ...level 4 my strenth is loabout 18 to 20 while my vitality is about 66 ... magic is 33 ect.ect. sorta jumping around.. just got the game from my kids about 3 weeks ago.. so far lotta fun..
Slick Kidd
Posted By: Raze

Re: Skills in Divine Divinity - 22/09/08 04:59 AM


If you keep dying, then you are either too weak or need better equipment / skills / spells (or more potions). If you keep exploring around the farmlands and to the east you should level a bit and find better merchants. You can also clear the orcs around Aleroth (wait until you have the associated quest before entering the troll cave west of the bridge). Don't forget about the catacombs, though.
There are also quests to do in Aleroth, and you may be able to avoid strong opponents in the catacombs and clear some of the weaker ones.

Over the course of the game, most warriors tend to average 2 stat points per level to strength, 2 to agility and 1 to constitution. This will vary a bit depending on the bonuses and requirements you find on equipment, especially near the beginning of the game.


Do you mean the teleporter stones or pads? The teleporter stones/pyramids can be used to teleport back and forth between them. Lanilor gives you one the first time you enter the catacombs after freeing him, and the other you can either teleport to or find near the bottom of the catacombs.

Usually you leave one wherever you set up a base (ie a bed and chests to stash excess loot, possibly close to merchants) and keep one with you. When you want to get back to base to sleep, pick up potions, drop off loot, etc, you can drop and use the teleporter stone you have, then use the teleporter stone at the base to get back to where you left off, pick up the teleporter stone (drag and drop it into an open inventory window, or onto the menu bar interface along the bottom of the screen) and continue exploring.
If you have both teleporter stones with you, you can toss one through some locked grates or into otherwise inaccessible places, and teleport to it (drop the other stone first so you can get back, or keep it in your inventory and toss the first one again).

You need to find teleporter scrolls in order to activate the teleporter pads. This will happen automatically when you click on a teleporter pad if you have the associated scroll in your inventory. A teleporter pad must be active to teleport to it (there will be a blue flame on the map beside the teleporter pad if it is active). Zandalor gives you the scroll to activate the Aleroth teleporter pad (west of the town gates). Once you activate the next teleporter pad, you will be able to click on the flame to teleport between active teleporter pads.


If you don't have the manual you can download it as a pdf file.

Early Starter Tips (NON-Spoiler Version)
Posted By: slickkidd

Re: Skills in Divine Divinity - 23/09/08 01:51 AM

Hi,
A big thanks for the info.. if I get stuck again can I ask for some more help?
Slick kidd \:-D
Posted By: Raze

Re: Skills in Divine Divinity - 23/09/08 04:08 AM


No, absolutely not. Well, maybe... sort of. If you want to get technical, you can ask for help again, since there is no way to prevent you from viewing the forum or posting a relpy or new topic. So... I guess that would make the answer... yes.




Posted By: allthumbs

Re: Skills in Divine Divinity - 18/12/08 07:15 PM

So do all the skills work properly in the game now? I read the post regarding someone elses same question, but could not determine the answer?
Posted By: Raze

Re: Skills in Divine Divinity - 18/12/08 08:42 PM


As of the last patch / game version, True Shot does not work, nor does the damage bonus from Crossbow Expertise. If required, iZakaroN's SaveEditor (or from Kiya's site, with description) can be used to remove skill points from these skills.
Posted By: Joram

Re: Skills in Divine Divinity - 02/04/10 03:08 PM

I have some question \:\/

In earlier times I used the skill "Poison Weapon" and I found it a great skill, but now I can't find out HOW I must use this skill! \:\/
I have some poisonflasks in my inventory, the "Poison Weapon" skill is "active", but what now?

Must I rightclic on a weapon or leftclic? Must I clic on the skill-icon when draw a weapon I wish to poison? ... ?

I try different things out, but nothing happens and I did it earlier with the same game-install, so I know it isn't a bug ...

Thanks in advance ;\)
Posted By: Raze

Re: Skills in Divine Divinity - 02/04/10 05:37 PM


Don't you just right click on the ground to poison your current weapon, after you set the skill to be active (and choose a poison to use if you have more than one type in your inventory)?
Posted By: Herbertofury

Re: Skills in Divine Divinity - 29/03/13 10:32 PM

think It might only be me, but the links are not working, did IGN remove this information from their site? I Cant seem to get to the site as raze states by clicking continue on the site. Its been 2 years since the last post sooooo, im might just be a dumbass.
Posted By: Raze

Re: Skills in Divine Divinity - 29/03/13 11:12 PM


The Vault, Locus Inn and Xanlosch's site have been reorganized, and other links may be permanently broken. I'll go through and check / fix links...

It appears IGN's site dropped the DD info, so I change the links to the Locus Inn skill guide. All the other links have also been fixed.
Posted By: Stabbey

Re: Skills in Divine Divinity - 31/03/13 01:07 PM

If it helps, I've got some information on the skills on the LP Archive:

Mage Skills
Survivor Skills
Warrior Skills
Posted By: Herbertofury

Re: Skills in Divine Divinity - 01/04/13 11:50 PM

Thanks Raze and Stabbey, YOUR AWSOME!!! LOVE DIVINITY!!!
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