Larian Studios

Fun with NPC schedules, day/night cycles, weather

Posted By: bagelobo

Fun with NPC schedules, day/night cycles, weather - 27/04/13 08:50 PM

Not a lot of games implement these features, especially NPC schedules, and I think there is a lot of untapped potential for fun gameplay here. What are some of your ideas for fun mechanics using NPC schedules, day/night cycles, weather? I'll throw out a few to start.

- Thievery. While NPCs work during the day, their homes vulnerable. Shops close at night. Time to break in and steal that triple crossbow you were eyeing. Maybe you're feeling bold and want to pickpocket the bank vault key from the banker while they sleep. Less chance of being caught sneaking around/breaking into places at night.

- Creature behavior. Werewolves.. weresheep? only come out during full moons. Vampires sleep in their coffins during the day. Monsters emboldened by the dark and more likely to attack a village or travelers. Zombies/skeletons rise from their graves at night.

- Time-based quests. There has been a string of burglaries/thefts at night and you are tasked with apprehending the culprit. A serial killer is on the loose who leaves clues or riddles about the time/place of their next victims. You've been paid to assassinate someone and the mark is only vulnerable during a certain time of the day.
Posted By: Sawovsky

Re: Fun with NPC schedules, day/night cycles, weather - 27/04/13 09:07 PM

TIDE and EBB

Some cool secret caves that can be entered only when the sea level is low.

Full moon

Some spells work better, some books or other secrets that you can read only when it is full moon, otherwise they appear blank...


Posted By: Jaesun

Re: Fun with NPC schedules, day/night cycles, weather - 27/04/13 09:07 PM

Originally Posted By: bagelobo
Not a lot of games implement these features, especially NPC schedules, and I think there is a lot of untapped potential for fun gameplay here. What are some of your ideas for fun mechanics using NPC schedules, day/night cycles, weather? I'll throw out a few to start.

- Thievery. While NPCs work during the day, their homes vulnerable. Shops close at night. Time to break in and steal that triple crossbow you were eyeing. Maybe you're feeling bold and want to pickpocket the bank vault key from the banker while they sleep. Less chance of being caught sneaking around/breaking into places at night.

- Creature behavior. Werewolves.. weresheep? only come out during full moons. Vampires sleep in their coffins during the day. Monsters emboldened by the dark and more likely to attack a village or travelers. Zombies/skeletons rise from their graves at night.

- Time-based quests. There has been a string of burglaries/thefts at night and you are tasked with apprehending the culprit. A serial killer is on the loose who leaves clues or riddles about the time/place of their next victims. You've been paid to assassinate someone and the mark is only vulnerable during a certain time of the day.


THAT would be sweet!
Posted By: DoomGaze

Re: Fun with NPC schedules, day/night cycles, weather - 27/04/13 09:15 PM

I'll be disappointed if there isn't a quest involving a sleepwalker smile
Posted By: Horrorscope

Re: Fun with NPC schedules, day/night cycles, weather - 27/04/13 09:30 PM

"The weather and moons change, and influence the different schools of magic"

That is totally old-school and love it. Anything to add strategy depth to your turn-based decision.
Posted By: Timeraider

Re: Fun with NPC schedules, day/night cycles, weather - 27/04/13 10:04 PM

If full moon would change all sheep into weresheep.. That would be amazing smile
Posted By: Blackfalcon

Re: Fun with NPC schedules, day/night cycles, weather - 27/04/13 10:10 PM

And I personally will go to Gent and whine till they fix it.
Posted By: Arhu

Re: Fun with NPC schedules, day/night cycles, weather - 27/04/13 10:10 PM

Calendar

I'd love to see a full-fledged calendar system. Months, weekdays, special holidays. The best shops would only show up on market day, some events only during the weekend etc.

Players should have the option to wait a couple hours or stay at an inn for a couple of days if they need to be somewhere at a specific date or time.


Birds at Dawn

Chirp, chirp. Crickets on a hot summer night. Wolves howling in forests with full moon, hearing tavern sounds from outside in the evening, cock-a-doodle-do in the morning.
Posted By: henryv

Re: Fun with NPC schedules, day/night cycles, weather - 28/04/13 12:20 AM

How about an ideal world. Every NPC buys and sell growing the economy. NPC quests themselves to get loots. Do day job, get salary, buy some stuff with salary. Interact with people.
© 2020 Larian Studios forums