At 80%: disappointed with DOS' lack of DIVERSITY. - 20/07/14 09:52 PM
Maybe there's something amazing coming my way in the last 20% of Original Sin, but so far--even though I've been loving the game--it just doesn't feel like a Divinity game to me.
What made Divine Divinity an appealing setting to me was that it basically took this idea of the "Seven races" and went with it, without shoehorning any one race into a "inherently evil" role. And I just loved the Lizards and Imps--and always wanted to see more of both than the tiny windows we saw in DD.
But then came Divinity II and it was All Humans, And Only Humans.
And now Original Sin looks to be making the same error. There are only two imps in the game so far--what Orcs are in the game are uniformly hostile. There are zero Lizards. There are zero Elves. There are zero Dwarves.
So... what gives? Why the homogeneity? It makes Rivellon a far less interesting world to explore, IMHO.
What made Divine Divinity an appealing setting to me was that it basically took this idea of the "Seven races" and went with it, without shoehorning any one race into a "inherently evil" role. And I just loved the Lizards and Imps--and always wanted to see more of both than the tiny windows we saw in DD.
But then came Divinity II and it was All Humans, And Only Humans.
And now Original Sin looks to be making the same error. There are only two imps in the game so far--what Orcs are in the game are uniformly hostile. There are zero Lizards. There are zero Elves. There are zero Dwarves.
So... what gives? Why the homogeneity? It makes Rivellon a far less interesting world to explore, IMHO.