Larian Studios
Posted By: Aramintai Item combinations? - 26/12/13 08:47 PM
So what combinations have you guys, who played alpha, figured out already? Which are working right now?
I've figured out some obvious ones, but some of them consistently crashed the game (cause - item stacking). Here's my list from what ingridients I've gathered:
Empty cup + Orange = Orange juice
Cooking pot + campfire = Mobile kitchen (bug - you can't throw it away)
Cooking pot + hammer = Battered cooking pot (can only be worn on head)
Fish or Raw Meat + Mobile kitchen = Dinner
Pumpkin + Mobile kitchen = Pumpkin soup
Potato + knife = Cold fries
Cold fries + Mobile kitchen = Rivellon fries
Mortar and pestle + bones of any kind = Pouch (of crushed bones?)
Mortar and pestle + Grain = Flour
Bucket + well = Bucket with water
Bucket with water + flour = Dough
Dough + Oven = Bread
Dough + Apple = Apple Pie Dough
Dough + Cheese = Cheese Bread Dough
Dough + fish = Fish Pie Dough
Apple Pie Dough + oven = Apple Pie
Cheese Bread Dough + oven = Cheese bread
Fish Pie Dough + oven = Cyseal fish pie
Thread + Needle = Needle and thread
Needle and thread + 2xCloth scraps = Cloth armor
Animal hide + knife = Leather scraps
Branch + knife = Arrow shaft
Tooth + knife = Arrowhead
Arrow shaft + any arrow head = Arrow of any kind
Branch + Nine inch nails = Branch with nails
Branch + Branch = Quarterstaff
Pillow + knife = Feather
Feather + knife = Quill
Quill + Ink pot = Ink pot and quill
Axe + log = wooden chips
Wodden chips + barrel with water = Mush of wood
Mush of wood + furnace = Sheet of paper
Pumpkin + knife = Pumpkin helmet
Log + knife = Wooden stake
Leather scraps + anvil = Cloth armor
Metal scraps + anvil = Metal armor
Ore of any kind + furnace = metal bar of any kind
Metal bar of any kind + anvil = Metal armor\weapon\arrowhead
Weapon after anvil + grindstone = Grindstone dissapears (bug)
Jar + Beehive = Jar with honey
I also managed to use one sword with a furance and it produced a metal (iron) bar as well.

I haven't managed to craft any potion though, I suppose empty potion flasks and different herbs and mushrooms are involved somehow. Also there are some parchments, which apparently can be used to write spell scrolls.
Posted By: Grokalibre Re: Item combinations? - 26/12/13 09:21 PM
Using the grindstone slightly buffs your weapon stats, so I suppose having a limited number of uses for it is intended.
Gratz on the list, I couldn't find any and quickly gave up on that aspect of the game : p
Posted By: Stabbey Re: Item combinations? - 26/12/13 09:30 PM
Thanks for the list. I haven't really tried to craft much at all, and since I can't load saves, I don't think I'll risk it if it can crash the game.

Apparently there's some kind of way to make a cooking pot into a helmet, but I don't know how.

Here's an idea for Larian: If they add a right-click menu to the inventory, it can have a "Combine with..." option, which attaches an inventory item to your pointer. With points into the Crafting skill, items that you can combine that with at the current crafting level are highlighted? Admittedly that could make things too easy.

Later on there will probably be books that have tips on crafting.
Posted By: Aramintai Re: Item combinations? - 26/12/13 10:01 PM
Originally Posted by Stabbey

Apparently there's some kind of way to make a cooking pot into a helmet, but I don't know how.

Just put it on your head, it limits sight though.
Edit: Ok, I've figured it out: Cooking pot + hammer = Battered cooking pot (can only be worn on head). Looks silly smile
[Linked Image]


Quote

Later on there will probably be books that have tips on crafting.

Yea, books or tips from npcs would be great.
Posted By: lokitrixter Re: Item combinations? - 26/12/13 10:53 PM
Cloth armor + leather scraps = leather armor (random)
Leather armor + metal scraps = metal armor (random)
Leather armor + scale scraps = scale armor (random)
Wool + wool = yarn
Yarn + yarn = rope
Sinew + Sinew = bow string
Bow string + branch = bow
Red mushroom with white dots + empty potion flask = poison
Poison + arrow head = poison arrow head
Log + axe = wood chips
Wood chips + water? (I keep a barrel in inventory for sellable items and in description it says there water sloshing inside) = wood mush description says it's used to make paper but can't figure next step
Feather + knife = quill

For things that stack be careful because it will crash game if you make item, i.e. if you have a leather scrap, making a leather scrap will crash game. I keep all my craftable items on a container that I carry around, leaving inventory with free space and craft items then move them to the container.

Warning: if you have an item that uses itself to make a new item (Sinew+Sinew for example) and you only have one and you accidentally move it on top of itself it will crash the game.

I would like a craft list that shows what is possible. Like I find wool for the first time it updates to wool + ??? = ??? And then when you find the combinations it shows that so you don't have to remember. Plus that would help know how many uses an item has and then whether or you should keep it in inventory.

I know more crafty things but I'm not at home and looking at my inventory to know just what is required. Will update later

Update: iron bar + furnace = steel bar
Steel bar + anvil = weapon
Iron bar + iron bar = large iron bar
Large iron bar + anvil = weapon
Large iron bar + furnace = large steel bar
Large steel bar + anvil = weapon
Posted By: Grokalibre Re: Item combinations? - 26/12/13 11:09 PM
My small contribution:
Woodmaul + log = wood chips.
cooking pot + campfire = mobile kitchen.
Posted By: Aramintai Re: Item combinations? - 26/12/13 11:13 PM
I got this to work:
Quill + Ink pot = Ink pot and quill
And it now says "Almost there". It doesn't seems to work with parchment or sheet of paper though.
Also:
Log + knife = Wooden stake
Posted By: Aramintai Re: Item combinations? - 26/12/13 11:35 PM
Originally Posted by lokitrixter

Wood chips + water? (I keep a barrel in inventory for sellable items and in description it says there water sloshing inside) = wood mush description says

Hmm, I've seen in one gameplay dev searched for a barrel in the process of making bread. I suppose it is needed to make yeast. Can't figure out from what though, apples don't seem to work.
Posted By: lokitrixter Re: Item combinations? - 26/12/13 11:40 PM
Quote

Hmm, I've seen in one gameplay dev searched for a barrel in the process of making bread. I suppose it is needed to make yeast. Can't figure out from what though, apples don't seem to work.

Have you tried flour + water? Not home and can't test it.
Posted By: Aramintai Re: Item combinations? - 26/12/13 11:42 PM
Originally Posted by lokitrixter
Quote

Hmm, I've seen in one gameplay dev searched for a barrel in the process of making bread. I suppose it is needed to make yeast. Can't figure out from what though, apples don't seem to work.

Have you tried flour + water? Not home and can't test it.

Yea, tried to use it with a barrel, tried with bootle with water. Doesn't work.
Posted By: Aramintai Re: Item combinations? - 27/12/13 12:00 AM
Ok, I figured it out:
Bucket + well = Bucket with water
Bucket with water + flour = Dough
Dough + Oven = Bread (and it crashes the game consistently)
Posted By: lokitrixter Re: Item combinations? - 27/12/13 12:01 AM
Originally Posted by Aramintai
Ok, I figured it out:
Bucket + well = Bucket with water
Bucket with water + flour = Dough
Dough + Oven = Bread (and it crashes the game consistently)

Do you already have bread in your inventory? I believe it stacks so that could be the reason.
Posted By: Aramintai Re: Item combinations? - 27/12/13 12:07 AM
Originally Posted by lokitrixter

Do you already have bread in your inventory? I believe it stacks so that could be the reason.

Yea, you're right. It is all stacking fault - had some bread in the inventory already.
Posted By: Aramintai Re: Item combinations? - 27/12/13 12:44 AM
Continuing the bread theme:
Dough + Apple = Apple Pie Dough
Dough + Cheese = Cheese Bread Dough
Dough + fish = Fish Pie Dough
Apple Pie Dough + oven = Apple Pie
Cheese Bread Dough + oven = Cheese bread
Fish Pie Dough + oven = Cyseal fish pie
Posted By: lokitrixter Re: Item combinations? - 27/12/13 01:12 AM
Antlers + knife = knockdown arrow head
Hammer + tomato = tomato paste
Posted By: Kein Re: Item combinations? - 27/12/13 07:49 AM
For me it is:

Anything + anything = crash.

I have a collection of crashes already. Wonder if I can sell it for dosh :p
Posted By: Cromcrom Re: Item combinations? - 27/12/13 08:19 AM
I have a question. Are the results random ? Like a knockdown arrow head with various bonus strength ?
Posted By: Aramintai Re: Item combinations? - 27/12/13 08:55 AM
Originally Posted by Kein
For me it is:

Anything + anything = crash.

I have a collection of crashes already. Wonder if I can sell it for dosh :p

Try as was suggested above - clear your inventory of any items that might stack with crafted item. For example, if you make bread - remove any other bread that you already have in the inventory.
Posted By: Aramintai Re: Item combinations? - 27/12/13 08:56 AM
Originally Posted by Cromcrom
I have a question. Are the results random ? Like a knockdown arrow head with various bonus strength ?

Armor and weapons are quite random, yes.
Posted By: Cromcrom Re: Item combinations? - 27/12/13 10:45 AM
ok thanks, nice.
Posted By: Erdrix Re: Item combinations? - 27/12/13 02:37 PM
I can craft one thing, if I try to craft a second time it crashes.
Posted By: lokitrixter Re: Item combinations? - 27/12/13 03:21 PM
This is a known bug. My workaround is keep all craftable items in a container and carry it around, leaving inventory with free space and craft items then move them to the container.
Posted By: Cromcrom Re: Item combinations? - 27/12/13 03:32 PM
Containers ? You can carry them ? put things in them ? Do they all have the same number of carrying spaces ?
Posted By: lokitrixter Re: Item combinations? - 27/12/13 04:27 PM
Yeah you can carry containers and barrels. I keep 3-4 containers, 2 for craftable items and two for consumable items. I keep 2 barrels, 1 for money (since it doesn't always stack) and sellable items and one for just sellables. You can even place containers and barrels into one another for more inventory space. They have the same number of spaces as they do when you find them. It keeps your inventory looking nice and orderly too. I have such a bad case of OCD that I hate seeing things all over the place in my inventory and no sort button to help out. Keeping things in containers helps reduce clutter.
Posted By: Cromcrom Re: Item combinations? - 27/12/13 05:07 PM
Sounds cool, thanks
Posted By: Erdrix Re: Item combinations? - 27/12/13 07:21 PM
Cool, I'll have to try that.
Posted By: Aramintai Re: Item combinations? - 27/12/13 08:06 PM
Some more combinations:
Mush of wood + furnace = Sheet of paper (weird way of making a paper)
Tooth + knife = Arrowhead
Posted By: Erdrix Re: Item combinations? - 28/12/13 02:13 AM
I was able to craft a few more times out of a barrel before it crashed. It did not like animal skin + pocket knife.
Posted By: lokitrixter Re: Item combinations? - 28/12/13 04:54 AM
Potato + mobile kitchen = boiled potato
Potato + hammer = cold mashed potatoes
Cold mashed potatoes + mobile kitchen = mashed potatoes
Dough + tomato paste = pizza dough
Pizza dough + furnace = pizza
Leather Armor + Mobile kitchen = crushing resistance +5% (first time) slashing resistance +5% (second time) (Could be random)
Scale Armor + Anvil = crushing resistance and slashing resistance +5% (2-3 times to apply both)
Mail Armor + Anvil = crushing resistance, slashing resistance and piercing resistance +5% (4-5 times to apply all)
Posted By: Aramintai Re: Item combinations? - 28/12/13 06:25 AM
Where did you get a tomato? smile Can't find it anywhere.
Posted By: lokitrixter Re: Item combinations? - 28/12/13 08:06 PM
Luck of the random loot.
Posted By: Stabbey Re: Item combinations? - 28/12/13 08:41 PM
Thanks to the Quarterstaff crafting recipe and my whopping 0 skill in Crafting, I took two pieces of driftwood and made a quarterstaff that does 25-75 Crushing Damage, has an 8% Critical Chance, an extra +1 Intelligence, and the only requirement was 8 Intelligence (the default starting mage stat).
Posted By: Cromcrom Re: Item combinations? - 29/12/13 07:39 AM
What crafting skills are there ? What do they improve ?
Posted By: Stabbey Re: Item combinations? - 29/12/13 10:49 AM
There's just Crafting under Survivor skills. It probably does nothing at the moment, because all crafting recipes seem to be enabled with 0 points in Crafting. In theory, a lot of formulas should require more points into crafting just to attempt to create, and give you a message complaining otherwise.

Making magical items should require a Talent, and that Talent should require Crafting 7 or more to unlock.

Arrow Head + Arrow Shaft should make an ORDINARY Arrow, not a magical one. That's really weird, and it makes magical arrows too cheap.

Since we don't keep track of bow ammo, this ordinary arrow would be useless on it's own, so it needs to be combined with something else to become useful ammo.

Ordinary Arrow + Earth/Fire/Air/Water Essence = magical arrow of some type.

Elemental Essences should probably have all kinds of uses in crafting, maybe even with each other to make some kind of Essence of Magic.

They should probably be reasonably common in loot, and a store in town should also sell Elemental Essences.
Posted By: Cromcrom Re: Item combinations? - 29/12/13 11:01 AM
Sounds good, thanks for info Stabbey hehe
Posted By: Norbyte Re: Item combinations? - 29/12/13 11:03 AM
The quality and availability of items depends on your Crafting skill obviously, though for simple stuff you don't need the crafting skill at all. There is one type of item that requires Fire/Earth/Water Specialist skill instead of crafting but I won't spoil it for ya :P

Eg. filling a cup with oil doesn't require any skill in crafting
With level 1 crafting, combining two minor healing potions yields a medium healing potion; with level 9 you get a large healing potion.

Oops, ninja'd by Stabbey
Posted By: lokitrixter Re: Item combinations? - 29/12/13 06:06 PM
Stardust Herb + Minor Healing Potion = Reasoning Potion
Augmentor + Any Potion = Raises Potion Level (minor > medium > large)
Fanny Blossom + minor healing potion = charm potion
Farhangite + minor healing potion = intimidation potion
washboard + washing tub = washing tube with a washboard
Butter Knife + anvil = long dagger or rapier (might make more than the two, all I've gotten)
Red Mushroom with white dots + minor healing potion = losing potion? Could be because it is used to make poison
Posted By: Tabletrash Re: Item combinations? - 05/01/14 02:06 AM
Thanks for the list ^^

I have a question : are combinations with knife working with any knife or does it have to be named "knife"?

I have a paper knife but I can't do any combinations with it...
Posted By: lokitrixter Re: Item combinations? - 05/01/14 02:31 AM
Dagger, Butter Knife, and Pocket Knife all function in the realm of "Knife"
EDIT: Found a save with a Paper Knife. It worked fine for crafting.
Posted By: SteamUser Re: Item combinations? - 19/01/14 05:22 AM
Originally Posted by Aramintai
Where did you get a tomato? smile Can't find it anywhere.



You can find x4 tomatoes just before the beach right at the start where the orcs attacked - they're just on the corner of the cobbled area.

On this note: I cannot for the life of me find an anvil / furnace. Am I just missing something really obvious?


Also, metal / scale scraps? Can you make these? (Not found a file)
Posted By: lokitrixter Re: Item combinations? - 19/01/14 05:39 AM
Originally Posted by SteamUser

You can find x4 tomatoes just before the beach right at the start where the orcs attacked - they're just on the corner of the cobbled area.

On this note: I cannot for the life of me find an anvil / furnace. Am I just missing something really obvious?


Also, metal / scale scraps? Can you make these? (Not found a file)


Those tomatoes are new to this build. Behind the locked house there is a furnace and anvil. Go up the stairs after the harbor and veer left past the fountain and behind that house you will find them. It seems that they have also cut back on the amount of loot you get because now most of the barrels/containers/crates are empty now. Or just bad roll on the random loot
Posted By: Stabbey Re: Item combinations? - 20/01/14 01:03 AM
This is neat: a magical "Hurtful Dagger" dropped, so I decided to try making an arrow shaft by combining it with a branch. I did NOT get an arrow shaft. The first time, I got a "Menaulion" spear, the second time I got an "Imp Spear".

EDIT: Wait, it was because it was a Dagger, not a Magical dagger. I found an ordinary dagger and got an Imp Spear as well. Looks like there's a difference when carving between dagger and knife.
Posted By: divsharki Re: Item combinations? - 24/01/14 07:09 PM
I have a question about whetstones. Are they supposed to improve your weapon stats like in Skyrim or what? I tried dragging&dropping weapons on the one you can pickup (Warrior's tool), or the stationary one in Cyseal, nothing happens. Is my crafting skill too low or am I doing it wrong?
Posted By: Kein Re: Item combinations? - 24/01/14 07:19 PM
I think they are supposedto work like in Divine Divinity where you could sharpen/tune blade to increase stats.

Well, I hope so.
Posted By: lokitrixter Re: Item combinations? - 24/01/14 07:26 PM
To use the pocket whetstone I needed to put 3 into craft.

EDIT: Also need 3 to use stationary whetstone.
Posted By: ForkTong Re: Item combinations? - 24/01/14 07:30 PM
Originally Posted by Stabbey
This is neat: a magical "Hurtful Dagger" dropped, so I decided to try making an arrow shaft by combining it with a branch. I did NOT get an arrow shaft. The first time, I got a "Menaulion" spear, the second time I got an "Imp Spear".

EDIT: Wait, it was because it was a Dagger, not a Magical dagger. I found an ordinary dagger and got an Imp Spear as well. Looks like there's a difference when carving between dagger and knife.


Knife + branch = arrow shaft.
Dagger + branch = spear.
There is indeed a difference between daggers and knives when it comes to combinations.

Oh, and yes, most item combos require a certain crafting skill. In a future update, your hero will say either "that will never work" for combos that don't do anything ever, or "I can't do that yet" if his crafting level is not high enough. So that at least that is clear.
Posted By: Stabbey Re: Item combinations? - 24/01/14 07:58 PM
Originally Posted by ForkTong

Knife + branch = arrow shaft.
Dagger + branch = spear.
There is indeed a difference between daggers and knives when it comes to combinations.

Oh, and yes, most item combos require a certain crafting skill. In a future update, your hero will say either "that will never work" for combos that don't do anything ever, or "I can't do that yet" if his crafting level is not high enough. So that at least that is clear.


That's good to hear. Clear messages are helpful messages.
Posted By: Gyson Re: Item combinations? - 24/01/14 08:47 PM
I'm confused about the whole process of improving leather armor by combining it with a mobile kitchen (and mail armor by combining it with an anvil). When you do it, the stats improve. Do it a few more times and the stats improve again. You can keep repeating this process and eventually it stops improving.

I find it odd that there appears to be no drawback to doing this. Thus, why wouldn't anyone just do it a few dozen times with the same piece of armor until they're sure they've maxed out the item's stats?

Also, why make players jump through those hoops to begin with? Without introducing a drawback or cost to this process it seems pointless not to give the player the best possible "buff" to the armor the first time they use an anvil or mobile kitchen to upgrade it.

I actually like the idea of having stages to these upgrades, and so my preference is that there be some kind of cost associated with each upgrade attempt.
Posted By: lokitrixter Re: Item combinations? - 24/01/14 08:49 PM
I would hope that it would only go up if you had a higher craft level. So if you upgraded it at level 2 you can't upgrade again until 3.
Posted By: Gyson Re: Item combinations? - 25/01/14 12:09 AM
The way it works right now is like this (using the warrior's starting tunic as an example)..

Starting stats: 4 armor, 5% crush, slash, and pierce resistance

If you combine it with the anvil enough times (even without leveling or changing your crafting skill level), eventually it becomes 5 armor, 10% crush, slash, and pierce resistance.

But you have to do it many times. Do it once and you'll get +5% to crush resistance. Do it a couple more times and you'll get +5% slash resistance. A few more times and you'll get +5% pierce resistance. A few more times and you'll get +1 to the armor.

Whether it improves beyond that with additional points in the crafting skill, I don't know. I just feel that whole setup is extremely odd; it keeps the player throwing the same tunic on the same anvil 20+ times trying to max it out.
Posted By: Kein Re: Item combinations? - 25/01/14 12:54 AM
IIRC in Divine Divinity every such improvement of the weapon/armor reduced durability.
Posted By: DosBoot Re: Item combinations? - 25/01/14 01:25 PM
Few very simple ones, but I didn't see them listed:

tomato + hammer= tomato sauce
tomato sauce + dough= pizza dough
pizza dough + oven= pizza (recipe in book next to drunk guards)

pillow + pocket knife= feathers

Lots of recipes found in a variety of books scattered around early in the game, too.
Posted By: lokitrixter Re: Item combinations? - 25/01/14 03:03 PM
Thanks for the contribution although they were all listed on page one or two. This post was originated before the crafting books appeared in the game and we had to guess what worked. Still somethings that I'd like to know the uses of.
Posted By: NomekSan Re: Item combinations? - 25/01/14 08:01 PM
Appearently I'm too blind to see it but how does crafting work?

I read somewhere that it ist just to drag one item onto another but the only thing that happens is that these items change their inventory place. Is it just that I tried to combine the wrong items or am I missing sth.?

Thanks.
Posted By: lokitrixter Re: Item combinations? - 25/01/14 08:03 PM
Some things require levels in crafting while others don't. If you have 0 in crafting then try pillow to knife.
Posted By: nyulzsiraf Re: Item combinations? - 28/01/14 08:22 PM
mushroom + empty potion flask = minor healing potion
Posted By: lokitrixter Re: Item combinations? - 28/01/14 08:25 PM
Yes the brown "friendly" one makes healing pot. The red and white one "unfriendly" is poison. The others I'm not sure about.

The friendly/unfriendly moniker comes from the book in game.
Posted By: Benwa69 Re: Item combinations? - 29/01/14 03:09 AM
A list I have cobbled together and found - some of the potion recipes don't seem to be working and I still can't repair.
Armor:
improving leather armor by combining it with a mobile kitchen (and mail armor by combining it with an anvil). When you do it, the stats improve. Do it a few more times and the stats improve again. You can keep repeating this process and eventually it stops improving.
Cloth armor + leather scraps = leather armor (random)
Leather armor + metal scraps = metal armor (random)
Leather armor + scale scraps = scale armor (random)
Cooking pot + hammer = Battered cooking pot (can only be worn on head)
Needle and thread + 2xCloth scraps = Cloth armor
Pumpkin + knife = Pumpkin helmet
Log + knife = Wooden stake
Leather scraps + anvil = Cloth armor
Metal scraps + anvil = Metal armor
Leather Armor + Mobile kitchen = crushing resistance +5% (first time) slashing resistance +5% (second time) (Could be random)
Scale Armor + Anvil = crushing resistance and slashing resistance +5% (2-3 times to apply both)
Mail Armor + Anvil = crushing resistance, slashing resistance and piercing resistance +5% (4-5 times to apply all)


MISC:
Wool + wool = yarn
Yarn + yarn = rope
Log + axe = wood chips
Wood chips + water= wood mush
Mush of wood + furnace = Sheet of paper
Feather + knife = quill
Mortar and pestle + bones of any kind = Pouch (of crushed bones?)
Animal hide + knife = Leather scraps
Pillow + knife = Feather
Feather + knife = Quill
Quill + Ink pot = Ink pot and quill
Ore of any kind + furnace = metal bar of any kind
Jar + Beehive = Jar with honey
washboard + washing tub = washing tube with a washboard (can sell - haven't figured anything else to do with it - can't clean)

Weapons:
To use the pocket whetstone/stationary whetstone need 3 in craft (repair?).
knife + wood branch = arrow shaft
Sinew + Sinew = bow string
Bow string + branch = bow
Poison + arrow head = poison arrow head
Branch + knife = Arrow shaft
Tooth + knife = Arrowhead
Antlers + knife = knockdown arrow head
Arrow shaft + any arrow head = Arrow of any kind
Branch + Nine inch nails = Branch with nails
Branch + Branch = Quarterstaff (varies)
Update: iron bar + furnace = steel bar
Steel bar + anvil = weapon
Iron bar + iron bar = large iron bar
Large iron bar + anvil = 2 handed axe weapon
Large iron bar + furnace = large steel bar
Large steel bar + anvil = weapon
Butter Knife + anvil = long dagger or rapier (gets better with lvl increase)
Dagger + branch = spear.

Food
Mortar and pestle + Grain = Flour
Empty cup + Orange = Orange juice
Empty cup + apple = apple juice
Empty cup + water = cup of water
cup of water + flour = Dough
Bucket + well = Bucket with water
Bucket with water + flour = Dough
Cooking pot + campfire = Mobile kitchen (bug - shows as a ? sometimes in inventory sometimes outside inventory you can't throw it away or set it up)
Fish or Raw Meat + Mobile kitchen = Dinner
Pumpkin + Mobile kitchen = Pumpkin soup
Posted By: SteamUser Re: Item combinations? - 29/01/14 11:10 PM
**BUMP**

People spamming stuff, this thread is useful.
Posted By: AirMAn Re: Item combinations? - 30/01/14 12:04 PM
I'm really shamed to ask this but how do you combine stuff :)) .. for example how do you combine an empty cup with an orange or how do you combine an empty potion with a mushroom with an empty potion flask to make a minor healing potion.
Posted By: Stabbey Re: Item combinations? - 30/01/14 12:47 PM
Drag the item over the other item. Eventually there will be more feedback on if a crafting is impossible or if you're too low a level for it, possibly even an entire new interface for crafting.
Posted By: AirMAn Re: Item combinations? - 30/01/14 01:38 PM
OK, I will try this ... I tried with an ordinary Mushroom and an empty healing potion and it did not work.
Thank you
Posted By: Stabbey Re: Item combinations? - 30/01/14 02:00 PM
I think you need Crafting 1 to make a small healing potion, and even then you need the right kind of mushroom.
Posted By: lokitrixter Re: Item combinations? - 31/01/14 06:54 PM
Update 1.0.114:
Branch + Branch = Staff (random) Can still be made with only 1 branch.
Posted By: Rainer Re: Item combinations? - 01/02/14 09:38 PM
it's the same with wool, sinew, all kind of bar's (iron, steel, not silver, there is no large bar
Posted By: Aramintai Re: Item combinations? - 02/02/14 12:19 AM
Does making a spear with dagger and branch require some skill in crafting now? I couldn't make it, the result was the same as with knife - arrow shaft.
Posted By: lokitrixter Re: Item combinations? - 02/02/14 05:06 AM
Originally Posted by Rainer
it's the same with wool, sinew, all kind of bar's (iron, steel, not silver, there is no large bar


Yeah anything that requires two of the same item works this way. It originally caused the game to crash and since they fixed that bug this issue has arisen.

Rope + Lid of Barrel = Shield
Hair + Hair = Thread

I had to start a new game to test this Spear thing out. At 0 level in crafting using a dagger on a branch had a "Not enough crafting" appear over character. Upon giving the items to a person with 1 in crafting I received a spear. Test with 0-3 in crafting. 1-3 created a spear of increasing power as craft level increased. Tested using the bloody dagger from Esmeralda as it was the first dagger I could find for a quick test.
Posted By: DrNoesis Re: Item combinations? - 02/02/14 06:07 AM
Some I found by accident earlier:

Mortar & Pestle + Starfire Herb = Pouch of Pixie Dust

Pouch of Pixie Dust + Pouch of Bone Dust = Pouch of Pixie Dust (but this one will make magic stuff as per the recipes in the ingame books)

Magic Rabbits Foot + Gold Ring = Rabbits foot ring (speed +1)
Posted By: Aramintai Re: Item combinations? - 02/02/14 10:32 AM
Originally Posted by DrNoesis

Pouch of Pixie Dust + Pouch of Bone Dust = Pouch of Pixie Dust (but this one will make magic stuff as per the recipes in the ingame books)

It can also be used on ink pot and quill to create magic ink pot and quill to create magic scrolls. Can't figure out how though. It's not working with sheet of paper.
Posted By: Stabbey Re: Item combinations? - 02/02/14 12:32 PM
Mortar/Pestle + Moonstone = Pouch of Moonstone Dust


Originally Posted by Aramintai
Does making a spear with dagger and branch require some skill in crafting now? I couldn't make it, the result was the same as with knife - arrow shaft.


There's a difference.

Branch + Knife = Arrow Shaft.
Branch + Dagger = Spear.
Posted By: Aramintai Re: Item combinations? - 02/02/14 12:40 PM
Originally Posted by Stabbey
Mortar/Pestle + Moonstone = Pouch of Moonstone Dust

Combining it with Pixie Dust also creates Pixie Dust pouch that allows magical imbuing.
Posted By: lokitrixter Re: Item combinations? - 02/02/14 02:33 PM
The stardust herb making pixie dust is a bug. It should make stardust which is then combined with bone dust to make pixie dust. Pixie dust can be combined with eye, chicken foot, rabbit foot, starfish, as well as previously mentioned items. I know rabbit foot can also be combined with thread for necklace. I believe the others can be as well. Thanks DrNoesis for the ring info. Might check to see if the other items work that way as well.

EDIT: The Magic Chicken Foot (Although only called chicken foot even after using with pixie dust) adds +1 Reflexes
The Magic Eye adds +1 Perception
The Rabbit Foot adds +1 Speed (as stated earlier)
Still need the stat increase for Starfish.

EDIT 2: Pixie Dust + Antlers = Magic Antlers (Next step???)
Pixie Dust + Starfish = Magic Star Fish (name is set in placeholder text)
Starfish + Thread = Starfish Amulet (no perks)
Pixie Dust + Claw = Magic Claw
Magic Claw + Thread = Claw Amulet (+1 Single Handed)
Pixie Dust + Rat's Tail = Magic Rat's Tail
Magic Rat's Tail + Thread = Rat's Tail Amulet (no perks)
Pixie Dust + Paper = ??? Shows animation but nothing happens
Pixie Dust + Tusk = Magic Tusk
Magic Tusk + Thread = Tusk Amulet (no perks)
Pixie Dust + Skull = Magic Skull
Magic Skull + Thread = Skull Amulet (+1 Constitution)
Pixie Dust + Needle and Thread = Magic Needle and Thread
Magic Needle and Thread + Leather Scraps = ??? Shows animation but nothing happens (assuming it makes magic based Leather Armor)
Posted By: Rainer Re: Item combinations? - 12/02/14 10:42 PM
Has anybody looked into prices of crafted items??

minor healing potion costs the same as huge or large healing potionsbad mushroom cost 21 + empty potion flask cost 11 makes poison flask for 31 ?!

making dough is getting more gold
but cooking it making bread that is cheaper than dough??
and doing pizza or pies or other dinner costs all the same amount
Posted By: NeutroniumDragon Re: Item combinations? - 12/02/14 11:22 PM
"Mortar and pestle + bones of any kind = Pouch (of crushed bones?)"

Bonemeal, presumably. It's usually used in farms and gardens, but in a fantasy context it's often an alchemy ingredient.

Improving your leather armor with a mobile kitchen is probably a placeholder since there aren't any leatherworks (as far as I can tell) in the game that would otherwise give you the chance to cure (harden) it, which normally involves treating it in vats of various unpleasant substances.
Posted By: rattle Re: Item combinations? - 16/02/14 07:43 PM
\Divinity - Original Sin\Data\Public\Main\Stats\ItemCombos.txt
wink
Posted By: Stabbey Re: Item combinations? - 17/02/14 11:18 PM
Great find, rattle. Now I just have to transform that from that language into an easier-to-read Excel spreadsheet.

EDIT: On second thought, I don't have that kind of time, I'll just search for what I want.
Posted By: Alynora Re: Item combinations? - 18/02/14 07:56 AM
I did turn it into an excel sheet yesterday since I also thought it was a great find. And I happened to have some time on my hands (amazing huh?)

My husband (Garod Weresheep) said I should post it here, but, Um, but I don't know how to post it here, or how to share it if folks want it...

I guess for now, maybe PM me and I can send it via email or some such thing unless I can figure out how to host the thing.

Posted By: krist2 Re: Item combinations? - 18/02/14 09:26 AM
Originally Posted by Alynora
I did turn it into an excel sheet yesterday since I also thought it was a great find. And I happened to have some time on my hands (amazing huh?)

My husband (Garod Weresheep) said I should post it here, but, Um, but I don't know how to post it here, or how to share it if folks want it...

I guess for now, maybe PM me and I can send it via email or some such thing unless I can figure out how to host the thing.



It's quite easy to share a file.
Just go to this web page: http://sharesend.com/

drag and drop your file. You will then get a link you can post
here smile
Posted By: Alynora Re: Item combinations? - 18/02/14 11:22 AM
ohhh thank you! saves a bit.

Ok, so here's the thing about the file:

It is, of course, a super big spoiler!


The file isn't pretty, complete, and I made some arbitrary categories, so feel free to change names, groups etc. It is at least something to start with and a bit easier to read than the code in the other file. I didn't take the full item ID because it was easier for me to read it that way. I had started to sort them out via their "ABC" designations, but gave up halfway through. I did put a column for commentary about bugs etc (for example, if it was given in this thread..) Just use the tab called "compilation from itemcombo". The other tabs were me first starting with the info from this thread and hadn't decided what to do with it yet. And I'm guessing that this won't be the final version for crafting anyways.


So here it is: (and have fun crafting!)



PS, if anyone wants a bug listed in there, let me know and I'll update the file. Oh yeah, and if the link doesn't work also let me know and I'll try something else.
Posted By: Otaku Hanzo Re: Item combinations? - 18/02/14 02:59 PM
Worked just fine. And I thank you for this very much. I have not messed with crafting yet but was considering trying it out. Guess I will now.
Posted By: Stabbey Re: Item combinations? - 18/02/14 03:13 PM
Thanks a lot for that! It's so much easier reading in that format.
Posted By: Alynora Re: Item combinations? - 18/02/14 04:00 PM
You're welcome smile

As I said, it's not 'perfect' and probably has a ton of errors in it, but it's functional for now until we see what the final crafting system looks like smile

And as far as I could tell before, not all of these combinations seemed to work, but then I noticed after looking at the file that especially for the blank scrolls & books you need to have specialty in that wizard skill! Not Crafting at all! So, I'm off to check those out and see how it works.

oh, and it seems odd that once you have, say, crafting of level 5, that you can never make some of the lower tier items anymore. It's not handy especially if you are crafting for another party member. Especially if they don't have the requirements (yet) for the higher tier item, but could have used the one that is a level below. (ie, maybe they didn't put all their attribute points into strength, so can't use that spiffy new 2 handed sword...)
Posted By: krist2 Re: Item combinations? - 18/02/14 09:38 PM
Nice work Alynora, thank you smile
Posted By: Slothful Re: Item combinations? - 08/04/14 08:39 PM
Hello guys ! First post here !

I wondered : Where do i get a Campfire ? thanks !

(sorry for my english level)


EDIT : So i found a campfire in town, and built a mobile kitchen. but still, it wasnt in my inventory, and i wasnt able to put my leather armor into the mobile kitchen to craft something with. So, what did i miss.?
Posted By: Rainer Re: Item combinations? - 20/04/14 04:53 PM
Originally Posted by Slothful
Hello guys ! First post here !

I wondered : Where do i get a Campfire ? thanks !

(sorry for my english level)


EDIT : So i found a campfire in town, and built a mobile kitchen. but still, it wasnt in my inventory, and i wasnt able to put my leather armor into the mobile kitchen to craft something with. So, what did i miss.?


Hi Slothful
in Beta 1.0.239 the mobile kitchen is somewhat broken
you can't put it in your inventory and if it is in your inventory (finding or random item from vendor) only a ? is shown and you can't place it outside but you can use it :
cooking is possible
and doing leather armor gives an armor boost
Posted By: Rainer Re: Item combinations? - 20/04/14 06:16 PM
Originally Posted by rattle
\Divinity - Original Sin\Data\Public\Main\Stats\ItemCombos.txt
wink


in beta this file is gone, now we have to search for new combinations ourself's

PS that excel-sheet does a good basic
Posted By: Rustypipe Re: Item combinations? - 21/04/14 03:39 PM
I did some extensive testing with crafting and here is some things I found that will hopefully help others that want to test the crafting system out:

1.) All item combinations are either done by dragging the items on top of each other in the inventory screen or with interacting with static items like the forge. There is now messages if your crafting isn't high enough to perform the combination you are trying. Also sometimes things will stack like Iron Bars, which you will have to separate if you want to make a large iron bar.

2.) The Cooking Pot:
This can be placed in most campfires but works best in open campfires like the one near the north west gate between the abandon house / morticians house. Now there is two ways to do this:
a.) Drag the cooking pot on top of the fire until the fire turns yellow, this allows you to drop the cooking pot in the fire and the crafting screen comes up. When it finishes it creates a mobile kitchen, however it doesn't appear in your inventory the game puts a static mobile chicken on the ground that you can use to cook food. This looks like a fire with a pot hanging over it held up by a stick. To cook food in it just drag the food from your inventory onto the mobile kitchen and it will cook the food
b.) Drop the cooking pot close to the forge or campfire and the crafting screen will come up, however this time it will re-appear in your inventory as a ? labeled as mobile kitchen. I believe this is a glitch and will eventually be patched out, however as it currently stands it gives you the ability to have a mobile kitchen in your inventory instead of on the ground as a static item.

3.) The Forge:
First off this can be found behind the abandon house and is quiet large. The forge can be used by dragging items into the forge. This works the same was as the mobile kitchen as the forge will turn yellow when the item is in the right place. An example of this would be dropping an Iron Bar into the forge to create a weapon. The forge can be used to make weapons / armor out of iron/steel, or you can melt down weapons/armor you don't want and get a Iron bar, Large Iron Bar, Steel Bar, or Large Steel Bar from the item you just melted down. Also sometimes when you create an item from the forge it will not go into your inventory but plop down on the floor. So if you don't see it in your inventory press ALT and you should see it on the ground.

4.) The Wetstone
This is another item that I have found as a static item by the forge and as an item I could pickup in my inventory. From what I can tell this is still currently bugged as I can't use either on a weapon.


Crafting in a whole:
If you keep on top of crafting as your characters level up and proceed through the game you will be able to create items slightly better, sometimes marginally better then what you can find unless its a really good Green/Blue item. Also I'm not sure if its just a roll % or something but I wasn't able to craft any magical weapons(Green/Blue)

What I found the bigger advantage was creating magical rings / amulets for your characters to get + to str, spd, refelex's, ect as I never really found many of these items in the world. The other really big advantage I found for it was making healing positions / food which heals for a decent amount as well. This saved some money on healing until you healer can step in and do the job, or you get in a pinch where your heals are on cool down.

Over all I like the idea of the exploratory crafting system and reading the books for clues / recipes on how to make things, however once you make an item it would be nice if there was a master crafting list of items you have "figured" out that you could click craft on and it would use the items from your inventory to create another.

Also I was unable to use the mobile kitchen to improve my leather armor so I don't know if I'm doing this wrong or if its been patched out?

Anyhow hope this helps some people. If anyone could get the wetstone working I would be interested to know how.


Posted By: Stabbey Re: Item combinations? - 21/04/14 07:43 PM
Yeah, the "Mobile Kitchen" doesn't live up to its name because you can't move it or take it with you.


Crafting as a whole feels unpolished. The game really needs a dedicated crafting interface, dragging and dropping is on the whole more inconvenient than it could be. Weapons, armour, clothing, potions, and scrolls are all possible ingredients for in-inventory crafting, which means you have to use the "All" Tab in your inventory for quite a bit of crafting, and even an inventory sort button isn't going to fix that.

Ingredients are almost entirely found at random, either in containers or in NPC inventories. You find one at a time, you can't buy a bunch at once.

Branches are a super-popular ingredient used in loads of things, but the game is super-stingy at handing them out.

Some recipes also are poor investments. One branch gives only one arrowshaft, when it should be at least three. One entire silver bar of ore gives one arrowhead, should be more than that. One Empty Flask plus One Barrel of Ooze gives you one poison potion! One flask should not take an entire barrel's worth of poison.

Sometimes things are inconsistent. You can't make a flask of water, not from a bucket, not from a barrel. You can't make a flask of oil from an oil barrel.

It's also odd that drinking a potion doesn't give you an empty flask.
Posted By: Rustypipe Re: Item combinations? - 21/04/14 07:46 PM
Originally Posted by Stabbey
Yeah, the "Mobile Kitchen" doesn't live up to its name because you can't move it or take it with you.


Crafting as a whole feels unpolished. The game really needs a dedicated crafting interface, dragging and dropping is on the whole more inconvenient than it could be. Weapons, armour, clothing, potions, and scrolls are all possible ingredients for in-inventory crafting, which means you have to use the "All" Tab in your inventory for quite a bit of crafting, and even an inventory sort button isn't going to fix that.

Ingredients are almost entirely found at random, either in containers or in NPC inventories. You find one at a time, you can't buy a bunch at once.

Branches are a super-popular ingredient used in loads of things, but the game is super-stingy at handing them out.

Some recipes also are poor investments. One branch gives only one arrowshaft, when it should be at least three. One entire silver bar of ore gives one arrowhead, should be more than that. One Empty Flask plus One Barrel of Ooze gives you one poison potion! One flask should not take an entire barrel's worth of poison.

Sometimes things are inconsistent. You can't make a flask of water, not from a bucket, not from a barrel. You can't make a flask of oil from an oil barrel.

It's also odd that drinking a potion doesn't give you an empty flask.



Is the wetstone bugged? I haven't found a way to do this yet?

Can you also still improve leather/cloth armor states as this isn't working for me either?
Posted By: bigironvault Re: Item combinations? - 21/04/14 08:27 PM
On a side note, I haven't really bothered to figure this out but can someone help me understand the use of

Blank [element] scrolls
[element] essences

Like how do you make scrolls anyhow. Confused. Never had to do it to "beat" the game but now that I got time, really want to try and understand these things.
Posted By: Rainer Re: Item combinations? - 21/04/14 09:10 PM
Originally Posted by Rustypipe

Is the wetstone bugged? I haven't found a way to do this yet?

Can you also still improve leather/cloth armor states as this isn't working for me either?


the whetstone can be used to make weapons deal slightly more damage and around 90 gold more (all sorts of swords, axes, spears, but no dagger or knife or staff or mace)

you have to drag it over the whetstone till it gets yellow

the found item whetstone (I really found one in more than 60hours play with opening all barrels chests...) does the same for only one time and is gone!!!
Posted By: Rainer Re: Item combinations? - 21/04/14 09:19 PM
Originally Posted by Rustypipe

3.) The Forge:
First off this can be found behind the abandon house and is quiet large. The forge can be used by dragging items into the forge. This works the same was as the mobile kitchen as the forge will turn yellow when the item is in the right place. An example of this would be dropping an Iron Bar into the forge to create a weapon. The forge can be used to make weapons / armor out of iron/steel, or you can melt down weapons/armor you don't want and get a Iron bar, Large Iron Bar, Steel Bar, or Large Steel Bar from the item you just melted down. Also sometimes when you create an item from the forge it will not go into your inventory but plop down on the floor. So if you don't see it in your inventory press ALT and you should see it on the ground.



the forge can only do make bars out of weapons (axes for iron, swords for steel, 2H gives the large bar) - I didn't try mail or plate armor but leather and cloth does nothing

the bars have to be dragged over the ANVIL to get the weapon

you also can drag metal shields or plate/mail armor over the anvil to get some boost (either durability/more blocking and armor lower movementrestriction/more bonus/more armorrating depending on crafting skill and?! player level)

Posted By: Rainer Re: Item combinations? - 21/04/14 09:25 PM
Originally Posted by bigironvault
On a side note, I haven't really bothered to figure this out but can someone help me understand the use of

Blank [element] scrolls
[element] essences

Like how do you make scrolls anyhow. Confused. Never had to do it to "beat" the game but now that I got time, really want to try and understand these things.


you need the magic ink pot&quill to use the empty scrolls and you have to be elementalist of the corresponding skill to get a random spellscroll (crafting 3 to 5 required)

with elemetal blank books: you have the same constraints but need crafting 5! and drag a spellscroll over the book (never tried this because my crafting is only 4)

I didn't find out how to get elemental scrolls because pixie dust and paer does animaton but nothing happens and elemental essence is rare (only statues give one of each)
Posted By: Stabbey Re: Item combinations? - 22/04/14 12:43 PM
Some more idea which probably don't work, but would be nice:

Normal Arrowheads do NOT combine with arrow shafts (because of free infinite normal arrows)

Normal Arrowhead + Fire Scroll = Fire Arrowhead
Normal Arrowhead + Air Scroll = Stunning Arrowhead
Normal Arrowhead + Water Scroll = Chilling Arrowhead (inflicts Chilled status)
Normal Arrowhead + Earth Scroll = Poison Arrowhead
Normal Arrowhead + Witchcraft Scroll = Debuff Arrowhead

Normal Arrowhead + Water Flask = Water Arrowhead
Normal Arrowhead + Oil Flask = Slowdown Arrowhead?
Normal Arrowhead + Poison Flask = Poison Arrowhead

Chilling Arrowhead + Chilling Arrowhead = Freezing Arrowhead

Fire Arrowhead + Flask of Poison = Explosive Arrowhead.
Fire Arrowhead + Flask of Oil = Smokecloud Arrowhead.
Fire Arrowhead + Flask of Water = Steamcloud arrowhead.

Stunning Arrowhead + Flask of Water = Static Cloud arrowhead
Stunning Arrowhead + Flask of Poison = Poison Cloud arrowhead
Stunning Arrowhead + Flask of Oil = Smokecloud Arrowhead?

Of course, you would need to be able to make flasks of oil and water, which you can't right now.
Posted By: Stabbey Re: Item combinations? - 22/04/14 12:54 PM
Some more idea which probably don't work, but would be nice:

Normal Arrowheads do NOT combine with arrow shafts (because of free infinite normal arrows)

Normal Arrowhead + Fire Scroll = Fire Arrowhead
Normal Arrowhead + Air Scroll = Stunning Arrowhead
Normal Arrowhead + Water Scroll = Chilling Arrowhead (inflicts Chilled status)
Normal Arrowhead + Earth Scroll = Poison Arrowhead
Normal Arrowhead + Witchcraft Scroll = Debuff Arrowhead

Normal Arrowhead + Water Flask = Water Arrowhead
Normal Arrowhead + Oil Flask = Slowdown Arrowhead?
Normal Arrowhead + Poison Flask = Poison Arrowhead

Chilling Arrowhead + Chilling Arrowhead = Freezing Arrowhead

Fire Arrowhead + Flask of Poison = Explosive Arrowhead.
Fire Arrowhead + Flask of Oil = Smokecloud Arrowhead.
Fire Arrowhead + Flask of Water = Steamcloud arrowhead.

Stunning Arrowhead + Flask of Water = Static Cloud arrowhead
Stunning Arrowhead + Flask of Poison = Poison Cloud arrowhead
Stunning Arrowhead + Flask of Oil = Smokecloud Arrowhead?

Of course, you would need to be able to make flasks of oil and water, which you can't right now.
Posted By: mystang89 Re: Item combinations? - 01/07/14 08:23 PM
The magic ink pot and quill works on the blank (insert spell school) scroll. I.E Blank earth scroll blank fire scroll etc. I haven't figured out how to get the regular scrolls to turn into black spell scrolls though.

EDIT: Lol - nevermind. Just figured out how to make those scrolls. Take pixie dust and combine it with the normal blank scrolls and it will make a random magic scroll. Fortunately the magic ink pot and quill don't go away.

EDIT: Also, normal arrow heads do combine with arrow shafts. They make normal arrows .
Posted By: Aramintai Re: Item combinations? - 02/07/14 05:38 AM
Originally Posted by bigironvault
On a side note, I haven't really bothered to figure this out but can someone help me understand the use of

Blank [element] scrolls
[element] essences

Like how do you make scrolls anyhow. Confused. Never had to do it to "beat" the game but now that I got time, really want to try and understand these things.

You need Crafting of 5 to craft cool stuff.
Blank scroll + Pixie Dust=Blank Magic Scroll
Blank Magic Scroll + Magic Ink & Quill=Spell Scroll
Blank Skill Book + Spell Scroll=Skill Book

Element essences you can just drag into weapons and armor to get additional effects, or to enhance existing ones. Same goes for ingridient gem stones, Tormented Souls etc.

At level 5 you can also start crafting good mage armor. You need to apply Pixie dust on Needle and Thread and combine it with cloth scraps to make mage robes.
Posted By: Aramintai Re: Item combinations? - 02/07/14 06:20 AM
Originally Posted by Stabbey

Of course, you would need to be able to make flasks of oil and water, which you can't right now.

You can make many elemental arrows by combining elemental resistance potions with arrowheads. Poison arrowheads are created by combining poison potion with attowheads. Poison arrowheads can be combined to make poison cloud arrowheads. Charm arrowheads are created by combining drudenae or charm potions with arrowheads.
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