Larian Studios

Editor Guides & Resources

Posted By: dubiouschicken

Editor Guides & Resources - 02/07/14 04:44 PM

This topic is to collect all guides and resources for the D:OS toolkit in one place.

GETTING STARTED



TUTORIALS

First tutorial from Larian: http://www.twitch.tv/larianstudios/c/4542850
Modding the main campaign: http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=504576
Editor footage: www.youtube.com/watch?v=Mb3nBG3O70k
There's not much explanation but you can learn some things by watching how he does things.

RESOURCES
List of script commands: http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=506800

INTERFACE
Click to reveal..

The Toolbar

  • Object buttons are for moving objects on a map
  • Global buttons affect the entire module
  • Local buttons list the instances on the current map
  • The view buttons give an error


Most important dialogs
Root templates: first of the global buttons. This is where all the object templates are.
The sidebar: ctrl+B or view -> sidebar. This is where you set the properties of both templates and instances.
Resource browser: lists all resources like models, sounds, terrains.

Posted By: Norbyte

Re: Editor Guides & Resources - 02/07/14 06:07 PM

A new version of the unpack tool is available at the usual location (https://dl.dropboxusercontent.com/u/32263228/lstools.zip).

The main new feature is an FBX (3ds max file format) to GR2 (Granny / D:OS model format) export option.
Note that this option wasn't extensively tested; it seems to work, but it may fail to export / incorrectly export files & other stuff.
Posted By: Red Avatar

Re: Editor Guides & Resources - 02/07/14 06:58 PM

Originally Posted By: Norbyte
A new version of the unpack tool is available at the usual location (https://dl.dropboxusercontent.com/u/32263228/lstools.zip).

The main new feature is an FBX (3ds max file format) to GR2 (Granny / D:OS model format) export option.
Note that this option wasn't extensively tested; it seems to work, but it may fail to export / incorrectly export files & other stuff.

Thanks for your hard work but the link seems to be dead?
Posted By: Norbyte

Re: Editor Guides & Resources - 02/07/14 07:02 PM

Originally Posted By: Red Avatar

Thanks for your hard work but the link seems to be dead?


Fixed smile
Posted By: Red Avatar

Re: Editor Guides & Resources - 02/07/14 07:02 PM

Originally Posted By: Norbyte
Originally Posted By: Red Avatar

Thanks for your hard work but the link seems to be dead?


Fixed smile


Thanks! Now I can get started smile
Posted By: sage2

Re: Editor Guides & Resources - 02/07/14 07:40 PM

Unpacker / D:OS engine question:

I want to make balance adjustments to the files that unpack from Main into Public\Main\Stats... how do I get the game engine to them consume those changes. Do I need a re-packer? Can I just drop the raw changed file into Mods\%myMod%\Stats? Do I need to ingest the modded file into a mod via the edtiro some how? Thanks to anyone who has experience modding Larian games.
Posted By: Norbyte

Re: Editor Guides & Resources - 02/07/14 08:16 PM

Almost; you should drop them into Data\Public\%yourMod%\Stats, not Data\Mods\%yourMod%\Stats
Posted By: Zep--

Re: Editor Guides & Resources - 02/07/14 10:32 PM

Originally Posted By: Norbyte
A new version of the unpack tool is available at the usual location (https://dl.dropboxusercontent.com/u/32263228/lstools.zip).

The main new feature is an FBX (3ds max file format) to GR2 (Granny / D:OS model format) export option.
Note that this option wasn't extensively tested; it seems to work, but it may fail to export / incorrectly export files & other stuff.


Norbyte,

could you start putting dates or version numbers on those files so we know if we have the latest version or not?

like
/u/32263228/lstoolsV1.0.1.zip
or
/u/32263228/lstools7-1-2014.zip

Thanks,
Zep--
Posted By: Halcyon

Re: Editor Guides & Resources - 03/07/14 01:53 AM

Call me crazy, but do we really need unpackers and similar tools? Shouldn't the engine tools provide everything we need, aside maybe from asset creation like sound, artwork and 3d?

If we are reliant on opening and accessing game data using 3rd party tools, then we don't truly have the tools that Larian promised us, or at most a limited subset of them.
Posted By: Windemere

Re: Editor Guides & Resources - 03/07/14 02:30 AM

Larian have stated multiple times before releasing the toolset that it will be in beta for a while and they still have work to do in order for it to be fully rounded out and user friendly for the community. They were working very hard on the game right until the very end and didn't have time to package up the toolset to do everything they envisioned. They'll get it there. In the meantime, we have some knowledgeable and motivated people giving tools to those of us who are adventurous and eager to get going. It's a healthy sign.
Posted By: Dark_Ansem

Re: Editor Guides & Resources - 03/07/14 05:46 AM

so thanks to them and thanks to larian laugh
Posted By: Halcyon

Re: Editor Guides & Resources - 03/07/14 11:24 AM

Oh I am quite aware and also thankful smile As long as the toolkit within a reasonable time will do everything we need, engine wise, I am perfectly happy. It would just be odd if we had to hack around, when we're supposed to be able to do it all from one place.
Posted By: Dark_Ansem

Re: Editor Guides & Resources - 03/07/14 07:53 PM

excellent resources. many thanks to norbyte laugh
Posted By: ToadStoned

Re: Editor Guides & Resources - 03/07/14 10:04 PM

Originally Posted By: Norbyte
A new version of the unpack tool is available at the usual location (https://dl.dropboxusercontent.com/u/32263228/lstools.zip).

The main new feature is an FBX (3ds max file format) to GR2 (Granny / D:OS model format) export option.
Note that this option wasn't extensively tested; it seems to work, but it may fail to export / incorrectly export files & other stuff.


Interesting, so this tool can also be used for Civ5 then?
Posted By: Norbyte

Re: Editor Guides & Resources - 03/07/14 10:21 PM

Originally Posted By: ToadStoned
Interesting, so this tool can also be used for Civ5 then?


If the GR2 file version is compatible with Civ5 then yes.
Posted By: Zeo

Re: Editor Guides & Resources - 03/07/14 11:37 PM

So when I follow the first two steps, download instructions then unpack .pak files is it expected that I will get an error when starting the game that the 'main' mod is invalid or changed? I'm getting that error now and not sure if I'm doing something wrong or not.
Posted By: Norbyte

Re: Editor Guides & Resources - 04/07/14 03:55 PM

Originally Posted By: Zeo
So when I follow the first two steps, download instructions then unpack .pak files is it expected that I will get an error when starting the game that the 'main' mod is invalid or changed? I'm getting that error now and not sure if I'm doing something wrong or not.


Don't unpack the .pak files to the game Data folder, as it can have interesting side effects and overrides changes that the official patches do.
I suppose I should add a warning about that ...
Posted By: PatrickSJ

Re: Editor Guides & Resources - 04/07/14 08:01 PM

Norbyte, I try to run your LSTools.exe, but I get the message MSVCP110.dll is missing. However, I has the 2012 version 4 distribution installed, MSVCP110.dll is present in C:\Windows\system32

Any ideas?

Edit:
I had the x64, not the x86 version installed.
Posted By: Norbyte

Re: Editor Guides & Resources - 04/07/14 08:21 PM

Do you have the 32-bit (x86) or 64-bit (x64) version of the 2012 runtime installed?
If your windows is 64-bit, then C:\Windows\system32\msvcp110.dll is actually a 64-bit binary (yay for obvious directory naming ^^), and the 32-bit one is at C:\Windows\syswow64\msvcp110.dll, or hidden somewhere in the mess that is the WinSXS folder.
Anyhoo you need the x86 one, not the x64, regardless of Windows version.
Posted By: PatrickSJ

Re: Editor Guides & Resources - 04/07/14 08:23 PM

Yeah, that was the problem.
Posted By: dubiouschicken

Re: Editor Guides & Resources - 04/07/14 08:36 PM

Originally Posted By: Norbyte
Don't unpack the .pak files to the game Data folder, as it can have interesting side effects and overrides changes that the official patches do.
I suppose I should add a warning about that ...

That's where the editor looks for the resources though. Did you find a way to change that, or do you manually point to the resources when you want to use them?
Posted By: Norbyte

Re: Editor Guides & Resources - 04/07/14 09:03 PM

Originally Posted By: dubiouschicken
Originally Posted By: Norbyte
Don't unpack the .pak files to the game Data folder, as it can have interesting side effects and overrides changes that the official patches do.
I suppose I should add a warning about that ...

That's where the editor looks for the resources though. Did you find a way to change that, or do you manually point to the resources when you want to use them?


The editor can work without unpacked files; it'll only need the unpacked files if it needs to open packed assets for editing - which is currently disallowed by the editor ("need developer rights") unless you patch LSToolFramework.dll.
Posted By: dubiouschicken

Re: Editor Guides & Resources - 05/07/14 12:12 PM

Another tutorial here.

I can't edit the OP anymore to update it. I guess there is a time limit for that. Perhaps there should be a modding wiki to collect info on the toolset instead.
Posted By: rayDawg

Re: Editor Guides & Resources - 05/07/14 04:05 PM

Everytime I download the unpacker, Chrome keeps throwing a malicious file warning. Can you upload this elsewhere?
Posted By: Norbyte

Re: Editor Guides & Resources - 05/07/14 08:32 PM

Originally Posted By: rayDawg
Everytime I download the unpacker, Chrome keeps throwing a malicious file warning. Can you upload this elsewhere?


Try this one: https://mega.co.nz/#!Rwd1zLaJ!29VAX82KYe4ibOIu2aRrxw_ZK4dEEh4YDgeWZCLg6Lo

In other news, the tool was updated to fix data corruption issues during pak compression/decompression, its highly recommended to use the new version.
Posted By: TheMadTemplar

Re: Editor Guides & Resources - 06/07/14 11:59 AM

Originally Posted By: Norbyte
Originally Posted By: Zeo
So when I follow the first two steps, download instructions then unpack .pak files is it expected that I will get an error when starting the game that the 'main' mod is invalid or changed? I'm getting that error now and not sure if I'm doing something wrong or not.


Don't unpack the .pak files to the game Data folder, as it can have interesting side effects and overrides changes that the official patches do.
I suppose I should add a warning about that ...


So where do we unpack everything then?
Posted By: Dark_Ansem

Re: Editor Guides & Resources - 07/07/14 06:41 AM

there is a convenient batch file smile
Posted By: Zep--

Re: Editor Guides & Resources - 07/07/14 10:24 AM

Originally Posted By: Dark_Ansem
there is a convenient batch file smile


No batch file inside the lstools.zip I just downloaded.

Where should they be unpacked?

Zep--
Posted By: Norbyte

Re: Editor Guides & Resources - 07/07/14 12:05 PM

Originally Posted By: Zep--
Originally Posted By: Dark_Ansem
there is a convenient batch file smile


No batch file inside the lstools.zip I just downloaded.

Where should they be unpacked?

Zep--


Ah, it's a separate download.
https://dl.dropboxusercontent.com/u/32263228/dos/sndextr.rar
Posted By: Xalmaren

Re: Editor Guides & Resources - 16/07/14 02:51 AM

I am new to modding so please forgive me for having to ask,

I downloaded the LSTools, fixed my msvcp110.dll error (or so it seemed) but now I get a new error (0xc000007b) which a few different sites are telling me means a 32/64 bit compatibility error.

I tried different version of the msvcp110.dll, but nothing worked. Does anyone have an suggestions, has anyone else run into this?

EDIT:

Found my answer, apparently my computer needed an update to Visual C++ for Visual Studio 2012... not really sure how that relates, but it worked.
Posted By: ajotatxe

Re: Editor Guides & Resources - 23/07/14 09:29 PM

I belong to the Spanish unofficial translation team. I have looked for the file containing the dialogs (to translate them) among the unpacked main.pak files with no result. I think that I have found almost all the game text (interface, subtitltes, things that say the characters out of the dialog window, books, journal entries...) but the dialogs seem to be missing. Anybody knows where they are?
Posted By: Norbyte

Re: Editor Guides & Resources - 23/07/14 09:55 PM

Originally Posted By: ajotatxe
I belong to the Spanish unofficial translation team. I have looked for the file containing the dialogs (to translate them) among the unpacked main.pak files with no result. I think that I have found almost all the game text (interface, subtitltes, things that say the characters out of the dialog window, books, journal entries...) but the dialogs seem to be missing. Anybody knows where they are?


Check the .lsx files in Data\Mods\Main\Story\Keywords\
Posted By: ajotatxe

Re: Editor Guides & Resources - 23/07/14 10:07 PM

Originally Posted By: Norbyte
Originally Posted By: ajotatxe
... I have looked for the file containing the dialogs (to translate them) among the unpacked main.pak files with no result....


Check the .lsx files in Data\Mods\Main\Story\Keywords\


Thank you very much!! up
Posted By: ajotatxe

Re: Editor Guides & Resources - 23/07/14 10:53 PM

When I try to pack with lstools, it seems to work, but after a short while (before it ends) the compression stops and I get this error:
"Internal error while creating package: bad allocation".

What can be the reason?

EDIT: I have found this problem answered in this forum ( here). It seems that the paks can contain only a folder, or something like that (you call it 'part', but I don't know what exactly a 'part' is). Well, I have modified a single file and packed only the folder that contains it (the current version of lstools allows to pack only folders, not files). Where have I to put the pak file now?

You said that in mods folder, but I have put the file there and the game looks the same.
Posted By: Norbyte

Re: Editor Guides & Resources - 24/07/14 01:09 AM

Originally Posted By: ajotatxe
When I try to pack with lstools, it seems to work, but after a short while (before it ends) the compression stops and I get this error:
"Internal error while creating package: bad allocation".

What can be the reason?


The exact reason is that archives are currently built in-memory, so that the packager runs out of mem before building the .pak.

Originally Posted By: ajotatxe
You said that in mods folder, but I have put the file there and the game looks the same.


What path did you specify for "Package root path" and "Source paths"?
Also, if you're trying to translate, you should be updating the language .xml file for your language in Localization\, instead of messing around in the .pak files, no?
Posted By: GammaPaladin

Re: Editor Guides & Resources - 25/07/14 01:59 AM

In this post someone describes how to use the lstools to edit a saved game. However, when I attempt to load Globals.lsb it just brings up an error:

Failed to load file

Assertion Failed!
Expression length <= 0x10000 && length >= paddingChars
Location: ..\DivinityEd\variant.cpp (413)

[EDIT: Urgh, nevermind. I thought I'd downloaded the new version but apparently I was using an outdated version of LS Tools. Sorry.]
Posted By: zerebrush

Re: Editor Guides & Resources - 25/07/14 06:56 AM

@ dubiouschicken
@ Norbyte

To both of you: thanks a ton for posting all these info's!!

Some of the things said put up another question -
there seems to be a tool that converts the fbx file format to something the eddie can read?

If that is the fact, then using the Autodesk fbx converter to change the file format of the assets (static meshes) you might build into fbx, and then - using the other converter - to make the assets ready for the eddie >>> well: we can already build our own assets?

Getting better and better smile!
Posted By: thid

Re: Editor Guides & Resources - 06/08/14 08:24 PM

when I try to unpack textures.pak I get Unknow PAK file version; expect 7 got 9
any1 ideas whats wrong?
Posted By: Norbyte

Re: Editor Guides & Resources - 06/08/14 08:51 PM

Originally Posted By: thid
when I try to unpack textures.pak I get Unknow PAK file version; expect 7 got 9
any1 ideas whats wrong?


Too old version of LSTools; upgrade to a new one
Posted By: iru

Re: Editor Guides & Resources - 09/08/14 10:19 AM

Cheers for the great tool!

I've unpacked both main.pak and textures.pak but the editor throws out Unknown PAK file version for me when I try the Main_1, Main_2, Textures_1 and Textures_2 PAKs. I tried both the dropbox and the mega version of the tool.

I'm trying to track down the male_CharIcon and female_CharIcon dds files.
Posted By: Norbyte

Re: Editor Guides & Resources - 09/08/14 11:06 AM

Originally Posted By: iru
I've unpacked both main.pak and textures.pak but the editor throws out Unknown PAK file version for me when I try the Main_1, Main_2, Textures_1 and Textures_2 PAKs. I tried both the dropbox and the mega version of the tool.


Which version are you trying to extract with (check the version number at the bottom left corner)?
Posted By: Fend

Re: Editor Guides & Resources - 17/08/14 04:06 PM

Originally Posted By: dubiouschicken

Unpack resources with Norbyte's unpacking tool.



I only want unpack for now, in fact a simple user mod. Looks like this tool is standalone but when I launch it XP is saying me it's not a valid 32bit application.

I don't play DOS on XP but on Mac, I'm installing the whole stuff on XP just to try unpak, ie game+editor and see if then the tool works.

Is it the right way? Or it won't work in XP?
Posted By: Fend

Re: Editor Guides & Resources - 17/08/14 04:29 PM

So installed and launch once the game, installed and launch once the engine editor, downloaded both versions of lstools quoted in the thread and none work for XP.

Looks like it's not xp compatible despite the game and editor are, weird.
Posted By: JecklynHyde

Re: Editor Guides & Resources - 30/10/14 09:31 PM

Could someone upload a video on YouTube showing how to unpack these files using Norbytes directions? I'm trying to follow the original post but some steps are unclear and I'm worried about messing up my files.
Posted By: Fluzz

Re: Editor Guides & Resources - 24/11/14 02:33 AM

I have D:OS patch 1.0.219.0

When I try to open my save game file (Globals.lsb), it loads almost completely and then I get the following error message:

Failed to initialize savegame editors:

Assertion Failed!
Expression: abilities.size() == eAbility_MAX
Location: ..\DivinityEd\character.cpp (127)

Can anyone help me with this error?
Posted By: dreamstation

Re: Editor Guides & Resources - 03/02/15 08:45 AM

Originally Posted By: Norbyte
Originally Posted By: thid
when I try to unpack textures.pak I get Unknow PAK file version; expect 7 got 9
any1 ideas whats wrong?


Too old version of LSTools; upgrade to a new one


Where can we get a newer version? I'm getting the same error.
Posted By: Everfades

Re: Editor Guides & Resources - 04/02/15 11:36 AM

The latest update is only a few days old. Give it some time. smile
Posted By: omur

Re: Editor Guides & Resources - 06/02/15 09:09 AM

LSTools does not work, require an update. Norbyte where are you?
Posted By: Norbyte

Re: Editor Guides & Resources - 07/02/15 11:03 AM

Support for the new package format was added in LSTools 0.1.20.
The URL is different a bit since it's considered WIP for now: https://dl.dropboxusercontent.com/u/32263228/lstools_beta.zip

Edit: Added V10 package compression support in 0.1.21.
Posted By: valky

Re: Editor Guides & Resources - 07/02/15 03:36 PM

thanks for the update smile
Posted By: Luckmann

Re: Editor Guides & Resources - 07/03/15 12:03 PM

Where do you get the editor if you don't use Steam?

I want to look into making some custom recipes, such as Fire Arrowheads, Water Arrows, etc. I started editing pre-existing mods by hand, but it turned out to be more than a handful.

Edit: Nevermind, I managed to find it somewhere. Just to make sure, what's the latest version of the Editor?
Posted By: Raze

Re: Editor Guides & Resources - 07/03/15 11:36 PM


With the Steam version of the game, 'The Divinity Engine' is listed in the Library in the Tools section (one of only 4 that have the cloud support symbol). With the GOG version, the 'Divinity Engine (level editor)' is listed with the bonus content. Both are currently up to date.
Posted By: FantasyWarrior

Re: Editor Guides & Resources - 26/03/15 01:40 AM

Hello smile

Thanks for the tools !

Just one question please, i'm going to buy the game and i prefere to play with the gog version, but i want to change myself somethings like armors, textures...

No problems with the gog version and :

the extraction tool
and
the editor
?

Or i do buy the steam version ?

Thank you, and excuse me for my english smile
Posted By: Burgee

Re: Editor Guides & Resources - 26/03/15 01:42 AM

GoG editor is pretty much broken and never updated / mostly unusable. If you're looking to mod, go steam.
Posted By: FantasyWarrior

Re: Editor Guides & Resources - 26/03/15 01:46 AM

Ho....

Thank you! and about the extraction tool ? frown

I do make an important fix (hmm for me smile ) remove the colored parts on the armors and a realistic armors textures pak.

Or...can i download the resourses somewhere ?
Posted By: Burgee

Re: Editor Guides & Resources - 26/03/15 01:49 AM

LSTools is the only extraction tool that I know about. It unpacks the .pak files that the game is shipped in.

Past that point, I don't know much.
Posted By: FantasyWarrior

Re: Editor Guides & Resources - 26/03/15 01:54 AM

Ok thanks wink

I'm going to buy the game on steam for modding, and on gog for play...:(

Or if someone can help me with the ressources, please just take a look here
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=564641#Post564641

Sorry

Edit! sorry, but the mods (from nexus) can work in a gog version ??? 0_0
Posted By: Raze

Re: Editor Guides & Resources - 26/03/15 02:27 AM


Mods from Nexus will work with the GOG version.

You can play the Steam version without the client running, and make backups of the install folder, if that is why you wanted the GOG version.
Posted By: FantasyWarrior

Re: Editor Guides & Resources - 26/03/15 04:57 AM

Perfect ! :p

I'm sorry for my posts Raze, but i like the old rpg pc a lot, and i need to remove the latest lack of taste (for me).
Colors, armors design...(by my think) but i love modding, no problem ! smile

Thank you so much, I am reassured :S

And thank you for this game !

edit: of course you can remove my posts in this thread if it is a problem.
Posted By: mg4d

Re: Editor Guides & Resources - 02/06/15 09:57 PM

Originally Posted By: Norbyte
Do you have the 32-bit (x86) or 64-bit (x64) version of the 2012 runtime installed?
If your windows is 64-bit, then C:\Windows\system32\msvcp110.dll is actually a 64-bit binary (yay for obvious directory naming ^^), and the 32-bit one is at C:\Windows\syswow64\msvcp110.dll, or hidden somewhere in the mess that is the WinSXS folder.
Anyhoo you need the x86 one, not the x64, regardless of Windows version.


Then What i have to do? I have 32-bit operating system, with x64-based processor. C:\Windows\system32\msvcp110.dll.
And I can't run LsTools, cuz of this error with msvcp110.dll missing file.
I need to download different lstools? And from where? smile
Please help smile (Yes Iam Ultra noob :))
Thank you smile

Or someone could Share Dialog files, from Larian's dialogs.doc:
CYS_AD_FishVendor, CYS_PD_AfterSam,CYS_DD_Shell,HIB_ImmaculateCharmer2.lsx,Namely CharmIntimidate.template. PartyDialog.template
It will be easier - i think,
greetings and thank you
Posted By: Raze

Re: Editor Guides & Resources - 03/06/15 05:08 AM


Did you try (re)installing the 32 bit MS VC++ 2012 redistributable?

Try copying the msvcp110.dll file into the LSTools install folder.
Posted By: mg4d

Re: Editor Guides & Resources - 03/06/15 07:03 PM

Yes... I re/installed the 32 bit MS VC++ 2012 redistributable
and now I have: "it could not find or load the Qt platform plugin "windows". even I copy .dll file to a ls tool folder.


okey is working!!!! yeee just my sweet app: "7Zip Opener" created additional folder lstools - and there i could find platforms folder smile

thank you for help and do not use a sweet good-looking greenish app: 7Zip opener smile
Posted By: Aenra

Re: Editor Guides & Resources - 28/10/15 05:35 AM

/necro

Any kind soul to to update the unpacker for the EE?
Posted By: omur

Re: Editor Guides & Resources - 28/10/15 07:17 AM

LSTools not working, .Pak files not editable for now. We need to new tool...
Posted By: Evelilyt

Re: Editor Guides & Resources - 29/10/15 12:29 PM

waiting for a new lstools too smile
Posted By: Norbyte

Re: Editor Guides & Resources - 29/10/15 05:46 PM

LSTools should be considered obsolete (it won't be updated anymore); the new WIP tool is here:
https://dl.dropboxusercontent.com/u/32263228/dos/gr2/ExportTool.zip
Posted By: Did Kokos

Re: Editor Guides & Resources - 02/11/15 03:09 PM

How to pack a .pak files after editing them?
I, after I unpack them and I packed again without any changes, they stop working.
Can I do something wrong?
Posted By: Norbyte

Re: Editor Guides & Resources - 02/11/15 04:31 PM

The tool I linked previously should be able to do the job
(Note: it currently only works for the EE; for vanilla D:OS you should use LSTools)
Posted By: mrjane

Re: Editor Guides & Resources - 06/11/15 06:26 PM

So, I opened up the new ExportTools... but I'm not sure what I'm doing. I located my save file and converted it to a global.lsf file... but what do I do from there? How do I edit the save file?

Is there a guide somewhere or can someone spell out some instructions for a newbie? I'm looking to edit the companions to make new builds... but it's proving to be quite difficult for me.
Posted By: Ikul

Re: Editor Guides & Resources - 21/11/15 01:57 AM

If this thread is to be the repository of all knowledge Editor-related...
Where does D:OS store the contents of its books and other legible items?
Posted By: SniperHF

Re: Editor Guides & Resources - 21/11/15 02:56 AM

Data\Mods\Main\Localization

You will need to extract them via lstools from the main.pak file. Then you can copy/paste them into your mods Localization folder.
Posted By: Ikul

Re: Editor Guides & Resources - 21/11/15 03:25 AM

Thanks an oodle!
Posted By: Xen

Re: Editor Guides & Resources - 18/01/16 05:01 AM

I'm a Linux man and bought the game on steam; DOS EE runs great on linux and is fantastic smile

I've also read under the FAQs on steam there is currently no editor for DOS EE, but:
"if you own Divinity:Original Sin, you can make and play mods with the original version of Divinity:Original Sin. We are looking into releasing a new version of the editor that will allow you to make mods for Divinity:Original Sin - Enhanced Edition. Mods from Divinity:Original Sin will not be compatible because too many changes were made to the game."

Will this new editor work on linux? If it does I eagerly look forward to the release of the DOS EE editor smile

However, in the meantime I note while DOS classic works ok under wine (i.e. provided its not full screen - I played to level 10 on it to see the differences), my wine steam does not give me the option to access "the divinity engine" under the Library>tools steam section, despite obviously successfully downloading and playing DOS classic via wine on linux. Is the DOS classic editor no longer available?

Also, I'm an avid Desktop RPG fan who enjoys DM/GMing ganmes. If I could run a campaign on divinity that would be awesome and require less scripting effort/knowledge. Again, please make it all linux compatible, and yes I've read the current GM mode thread (http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=570053), but the two are intimately linked smile
Posted By: Raze

Re: Editor Guides & Resources - 18/01/16 06:03 AM


The D:OS editor is being updated to work with the EE, but still uses Windows only components.
Posted By: Rekkhan

Re: Editor Guides & Resources - 02/06/16 11:21 AM

Originally Posted By: Norbyte
LSTools should be considered obsolete (it won't be updated anymore); the new WIP tool is here:
https://dl.dropboxusercontent.com/u/32263228/dos/gr2/ExportTool.zip

Hi Norbyte, it seems that the link is dead or disabled. When I click it, dropbox says:
Quote:
This account's links are generating too much traffic and have been temporarily disabled!
Posted By: Abraxas*

Re: Editor Guides & Resources - 02/06/16 01:29 PM

You can find a temporary link here:

http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=572322&page=4
Posted By: Rekkhan

Re: Editor Guides & Resources - 03/06/16 09:16 AM

thank you, the link works well.
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