Since, I am not getting paid by doing this and I am already staring to get enough of this mod so I would be happy to leave the beta testing for you. Everything else should be in a pretty good shape except combat difficulty and a dialog grammar and spelling issues.
I would be extremely happy if someone who is speaking English at his first language would double check the dialogs and string tables.
Also the combat difficulty will require some adjustment. So, a feedback regarding that matter is vital. The world map that you should see by pressing "M" should have a number in each location of a significant battle. That should help to identify different battles.
Known Issues:
Due to lack of information The Quest Journal isn't implemented. Although, the number of quest is low enough that there shouldn't be need for a Journal.
Red-Handed Items are not working in-game. While testing a level in the editor the Red-Handed items are working properly so, something is
wrong in
TriggerSetItemOwner() function.
Here's the complete script that does not make items red-handed in-game:
Version 1
SubGoalCombiner SGC_AND
INITSECTION
DB_HUS_MP_Ex("LTS_Rich_Candleholder_D_14c222be-a500-4162-827f-c49494b39233");
DB_HUS_MP_Ex("LTS_Rich_Candleholder_B_727742e8-dd09-46e6-9a4f-f5b1229bb783");
DB_HUS_MP_Ex("LTS_Rich_Candleholder_A_fc0d87e4-e9f9-4956-88cc-28cf6de5d7af");
DB_HUS_MP_Ex("05m_Citizen_A_Door_A_Item_1334583f-347d-4ac7-8ee5-efbfba5fd999");
DB_HUS_MP_Ex("05m_HouseFarm_A_Hatch_A_Item_f6ad6f51-bf90-4ec4-a42b-6980766646f2");
HUS_MyProperty(TRIGGER_HUS_MP_Tavern, CHARACTER_UnderSiege_Bernard, "HUS_SR_Tavern");
HUS_MyProperty(TRIGGER_HUS_MP_Hunter, CHARACTER_UnderSiege_Hilbert, "HUS_SR_Hunter");
HUS_MyProperty(TRIGGER_HUS_MP_Magic, CHARACTER_UnderSiege_Maribel, "HUS_SR_Magic");
HUS_MyProperty(TRIGGER_HUS_MP_Lisbeth, CHARACTER_UnderSiege_Lisbeth, "");
HUS_MyProperty(TRIGGER_HUS_MP_Katherine, CHARACTER_UnderSiege_Katherine, "");
HUS_MyProperty(TRIGGER_HUS_MP_Captain, CHARACTER_UnderSiege_Captain, "");
HUS_MyProperty(TRIGGER_HUS_MP_Gilbert, CHARACTER_NULL, "HUS_SR_Gilbert");
HUS_MyProperty(TRIGGER_HUS_MP_DigSite, CHARACTER_NULL, "HUS_SR_Maribel");
HUS_MyProperty(TRIGGER_HUS_MP_Tower, CHARACTER_NULL, "HUS_SR_Tower");
HUS_MyProperty(TRIGGER_HUS_MP_Crypt, CHARACTER_NULL, "HUS_SR_Crypt");
KBSECTION
PROC HUS_ClearProperty((TRIGGER)_Trig)
AND DB_HUS_MP_Ex(_List)
THEN
TriggerClearItemTemplateOwners(_Trig, _List);
PROC HUS_MyProperty((TRIGGER)_Trig, (CHARACTER)_Char, (STRING)_Area)
AND _Char != CHARACTER_NULL
THEN
TriggerSetItemOwner(_Trig, _Char);
HUS_ClearProperty(_Trig);
PROC HUS_MyProperty((TRIGGER)_Trig, (CHARACTER)_Char, (STRING)_Area)
AND _Area != ""
AND NOT DB_HUS_Area(_Trig, _)
THEN
DB_HUS_Area(_Trig, _Area);
TriggerRegisterForPlayers(_Trig);
IF CharacterEnteredTrigger(_Char, _Trig)
AND _Char.isPlayer()
AND DB_HUS_Area(_Trig, _Name)
THEN CharacterEnteredSubRegion(_Char, _Name);
EXITSECTION
ENDEXITSECTION
ParentTargetEdge "__Start"
UnderSiegeThe UnderSiege can be played as a part of the Main Campaign or as a Stand-alone Module. There is roughly about 2-5 hours of game play in the mod. Some special skills may be required to fully complete the mod. Enemy levels varies from 4 to 6 in the mod.
When playing as a Stand-alone module:
1. You need to start the Main Campaign
2. Pick up Madora and Jahan from Cyseal
3. Speak to the NPC in a front of the Major's house.
4. Speak to the "Sailor" in the docks to level up and get some starting cash.
DOWNLOAD LINK:
UnderSiege.pakSave the package in: ..\Documents\Larian Studios\Divinity Original Sin\Mods\