Texturing/normal map technic - 23/03/15 04:30 PM
Hello all :)
In first, sorry if my english is not good.
Well, i'm an experienced modder, and i have a question about the normal map technic (DXT5) used in Divinity :OS.
So, it is (i'm on gimp2) :
deseturate
motion blur
normal map
add a layer (superimposed mode) 3 to 15 layers
fusion
normal map = normalize only
save at DXT5N
load this DXT5N (at this step the texture is pink)
select the red channel and paint it in pure black
save the texture in DXT5 / mip map "on"
Right ?
Thank you :)
And a simple normal map may work ? (dxt1)
I'm interested to make a realistic pack (terrain/objects, armors, annimal)...
AND i wait for a solution for import the models in 3DS and reimport it (for a remplacement pack).
:)
In first, sorry if my english is not good.
Well, i'm an experienced modder, and i have a question about the normal map technic (DXT5) used in Divinity :OS.
So, it is (i'm on gimp2) :
deseturate
motion blur
normal map
add a layer (superimposed mode) 3 to 15 layers
fusion
normal map = normalize only
save at DXT5N
load this DXT5N (at this step the texture is pink)
select the red channel and paint it in pure black
save the texture in DXT5 / mip map "on"
Right ?
Thank you :)
And a simple normal map may work ? (dxt1)
I'm interested to make a realistic pack (terrain/objects, armors, annimal)...
AND i wait for a solution for import the models in 3DS and reimport it (for a remplacement pack).
:)