use object BOOK_Skill_Water_Blank_A on category Dagger with transform code Transform1CreateNew parameters Scroll_Skill_Water_Blank_A,Scroll_Skill_Water_Blank_A,0,0,0,0,1,1 autolevel 0 autoValue 0
use object BOOK_Skill_Air_Blank_A on category Dagger with transform code Transform1CreateNew parameters Scroll_Skill_Air_Blank_A,Scroll_Skill_Air_Blank_A,0,0,0,0,1,1 autolevel 0 autoValue 0
use object BOOK_Skill_Fire_Blank_A on category Dagger with transform code Transform1CreateNew parameters Scroll_Skill_Fire_Blank_A,Scroll_Skill_Fire_Blank_A,0,0,0,0,1,1 autolevel 0 autoValue 0
use object BOOK_Skill_Earth_Blank_A on category Dagger with transform code Transform1CreateNew parameters Scroll_Skill_Earth_Blank_A,Scroll_Skill_Earth_Blank_A,0,0,0,0,1,1 autolevel 0 autoValue 0
use object ITEM_FoldedShirts on category Dagger with transform code Transform1 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object Quest_Stone_Star_Depleted_A on object LAB_MortarPestle_A with transform code Transform1 parameters TOOL_Pouch_Dust_Pixie_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use category Knife on object ARM_Rags with transform code Transform2 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 autolevel 0
use category Dagger on object ARM_Rags with transform code Transform2 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 autolevel 0
use category Knife on object ARM_Shirt with transform code Transform2 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 autolevel 0
use category Dagger on object ARM_Shirt with transform code Transform2 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Cone_DivineLight,0,0,0,0,0,1,1 requires WarriorLore 2 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Rush_RushStart,0,0,0,0,0,1,1 requires WarriorLore 2 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Target_StunStart,0,0,0,0,0,1,1 requires WarriorLore 2 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Shout_InspireStart,0,0,0,0,0,1,1 requires WarriorLore 2 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_HelpingHand,0,0,0,0,0,1,1 requires WarriorLore 2 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Cone_DivineLight,0,0,0,0,0,1,1 requires WarriorLore 3 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Rush_RushStart,0,0,0,0,0,1,1 requires WarriorLore 3 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Target_StunStart,0,0,0,0,0,1,1 requires WarriorLore 3 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Shout_InspireStart,0,0,0,0,0,1,1 requires WarriorLore 3 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_HelpingHand,0,0,0,0,0,1,1 requires WarriorLore 3 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Whirlwind,0,0,0,0,0,1,1 requires WarriorLore 3 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Cone_DivineLight,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Rush_RushStart,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Target_StunStart,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Shout_InspireStart,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_HelpingHand,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Whirlwind,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_CripplingBlow,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Rage,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Flurry,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Inspire,0,0,0,0,0,1,1 requires WarriorLore 4 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Cone_DivineLight,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Rush_RushStart,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Target_StunStart,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Shout_InspireStart,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_HelpingHand,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Whirlwind,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_CripplingBlow,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Rage,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Fire_Blank_A with transform code Transform2 parameters SCROLL_Warrior_Flurry,0,0,0,0,0,1,1 requires WarriorLore 5 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Projectile_Ricochet,0,0,0,0,0,1,1 requires RangerLore 2 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Cleanse_FirstAid,0,0,0,0,0,1,1 requires RangerLore 2 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Cleanse_Doctor,0,0,0,0,0,1,1 requires RangerLore 2 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Cleanse_TreatPoisoning,0,0,0,0,0,1,1 requires RangerLore 2 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Projectile_Ricochet,0,0,0,0,0,1,1 requires RangerLore 3 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Cleanse_FirstAid,0,0,0,0,0,1,1 requires RangerLore 3 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Cleanse_Doctor,0,0,0,0,0,1,1 requires RangerLore 3 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Cleanse_TreatPoisoning,0,0,0,0,0,1,1 requires RangerLore 3 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Multishot,0,0,0,0,0,1,1 requires RangerLore 3 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_SurvivorsKarma,0,0,0,0,0,1,1 requires RangerLore 3 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Projectile_Ricochet,0,0,0,0,0,1,1 requires RangerLore 4 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Cleanse_FirstAid,0,0,0,0,0,1,1 requires RangerLore 4 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Cleanse_Doctor,0,0,0,0,0,1,1 requires RangerLore 4 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Cleanse_TreatPoisoning,0,0,0,0,0,1,1 requires RangerLore 4 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_Ranger_Multishot,0,0,0,0,0,1,1 requires RangerLore 4 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_SurvivorsKarma,0,0,0,0,0,1,1 requires RangerLore 4 autolevel 0
use object LOOT_Ink_Pot_A_Quill_A on object Scroll_Skill_Earth_Blank_A with transform code Transform2 parameters SCROLL_Infect,0,0,0,0,0,1,1 requires RangerLore 4 autolevel 0
use object CON_Herb_Mushroom_A on object ITEM_EmptyBottle with transform code Destroy1Transform2 parameters TOOL_Dye_Red,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0
use object CON_Herb_Mushroom_B on object ITEM_EmptyBottle with transform code Destroy1Transform2 parameters TOOL_Dye_Blue,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0
use object CON_Herb_Mushroom_C on object ITEM_EmptyBottle with transform code Destroy1Transform2 parameters TOOL_Dye_White,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0
use object CON_Herb_Mushroom_D on object ITEM_EmptyBottle with transform code Destroy1Transform2 parameters TOOL_Dye_Green,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0
use object CON_Herb_Mushroom_E on object ITEM_EmptyBottle with transform code Destroy1Transform2 parameters TOOL_Dye_Yellow,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0
use object CON_Herb_Mushroom_Jellyfish_A on object ITEM_EmptyBottle with transform code Destroy1Transform2 parameters TOOL_Dye_Purple,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0
use object LOOT_Essence_Shadow_A on object ITEM_EmptyBottle with transform code Destroy1Transform2 parameters TOOL_Dye_Black,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0
use object LOOT_Essence_Fire_A on object WPN_ArrowShaft_A with transform code Destroy2Transform1 parameters WPN_Arrow_Fire_A,0,0,0,0,0,4,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on object WPN_ArrowShaft_A with transform code Destroy2Transform1 parameters WPN_Arrow_Water_A,0,0,0,0,0,4,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on object WPN_ArrowShaft_A with transform code Destroy2Transform1 parameters WPN_Arrow_Stunning_A,0,0,0,0,0,4,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on object WPN_ArrowShaft_A with transform code Destroy2Transform1 parameters WPN_Arrow_Poison_A,0,0,0,0,0,4,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on object CONT_Backpack_A with transform code Destroy2Transform1 parameters BlueBackpack,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Red on object CONT_Backpack_A with transform code Destroy2Transform1 parameters CONT_Backpack_A_SourceHunter,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on object CONT_Barrel_A with transform code Destroy2Transform1 parameters CONT_Barrel_Ooze_A,0,0,0,0,0,1,1 requires LockPicking 3 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on object CONT_Barrel_A with transform code Destroy2Transform1 parameters CONT_Barrel_Oil_A,0,0,0,0,0,1,1 requires LockPicking 3 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Summon_Fire with transform code Transform2 parameters SCROLL_FireSummon_1,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_DrainWillpower with transform code Destroy1Transform2 parameters SCROLL_DrainWillpower,0,0,0,0,0,2,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_ImmuneToElectrify with transform code Destroy1Transform2 parameters SCROLL_ImmuneToElectrify,0,0,0,0,0,2,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_CleansingWater with transform code Destroy1Transform2 parameters SCROLL_CleansingWater,0,0,0,0,0,2,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_CreateGreaterUndead with transform code Destroy1Transform2 parameters SCROLL_CreateGreaterUndead,0,0,0,0,0,2,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_ExplodeSelf with transform code Destroy1Transform2 parameters SCROLL_ExplodeSelf,0,0,0,0,0,2,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_ImmuneToBurning with transform code Destroy1Transform2 parameters SCROLL_ImmuneToBurning,0,0,0,0,0,2,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_BlessedEarth with transform code Destroy1Transform2 parameters SCROLL_BlessedEarth,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Immolate with transform code Destroy1Transform2 parameters SCROLL_Immolate,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_CauseFear with transform code Destroy1Transform2 parameters SCROLL_CauseFear,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_RemovePetrification with transform code Destroy1Transform2 parameters SCROLL_RemovePetrification,0,0,0,0,0,2,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_MassDisease with transform code Destroy1Transform2 parameters SCROLL_MassDisease,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_SummonSpider with transform code Destroy1Transform2 parameters SCROLL_SummonSpider,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_WinterbreathMedium with transform code Destroy1Transform2 parameters SCROLL_WinterbreathMedium,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Enervation with transform code Destroy1Transform2 parameters SCROLL_Enervation,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_InvisibilityTarget with transform code Destroy1Transform2 parameters SCROLL_InvisibilityTarget,0,0,0,0,0,2,1 requires Crafting 5 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_SlowMass with transform code Destroy1Transform2 parameters SCROLL_SlowMass,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_FingerOfDeath with transform code Destroy1Transform2 parameters SCROLL_FingerOfDeath,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Invulnerability with transform code Destroy1Transform2 parameters SCROLL_Invulnerability,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_FlareStart with transform code Destroy1Transform2 parameters SCROLL_FlareStart,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_BurningTouch with transform code Destroy1Transform2 parameters SCROLL_BurningTouch,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_ImmuneToFreeze with transform code Destroy1Transform2 parameters SCROLL_ImmuneToFreeze,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_ChillyWind with transform code Destroy1Transform2 parameters SCROLL_ChillyWind,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_InstantPressure with transform code Destroy1Transform2 parameters SCROLL_InstantPressure,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Slow with transform code Destroy1Transform2 parameters SCROLL_Slow,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_RegenerateStart with transform code Destroy1Transform2 parameters SCROLL_RegenerateStart,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_WaterOfLife with transform code Destroy1Transform2 parameters SCROLL_WaterOfLife,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_SummonWolf with transform code Destroy1Transform2 parameters SCROLL_SummonWolf,0,0,0,0,0,2,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_TargetedOilSurface with transform code Destroy1Transform2 parameters SCROLL_TargetedOilSurface,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_PoisonDartStart with transform code Destroy1Transform2 parameters SCROLL_PoisonDartStart,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_TargetedDamageBoost with transform code Destroy1Transform2 parameters SCROLL_TargetedDamageBoost,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_TargetedCurse with transform code Destroy1Transform2 parameters SCROLL_TargetedCurse,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_BlitzBoltStart with transform code Destroy1Transform2 parameters SCROLL_BlitzBoltStart,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Haste with transform code Destroy1Transform2 parameters SCROLL_Haste,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Fortify with transform code Destroy1Transform2 parameters SCROLL_Fortify,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_IceShardStart with transform code Destroy1Transform2 parameters SCROLL_IceShardStart,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_TargetedBless with transform code Destroy1Transform2 parameters SCROLL_TargetedBless,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_FarSight with transform code Destroy1Transform2 parameters SCROLL_FarSight,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_ImmuneToPoisoning with transform code Destroy1Transform2 parameters SCROLL_ImmuneToPoisoning,0,0,0,0,0,2,1 requires Crafting 3 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_ShockingHands with transform code Destroy1Transform2 parameters SCROLL_ShockingHands,0,0,0,0,0,2,1 requires Crafting 3 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_TargetedPerceptionBoost with transform code Destroy1Transform2 parameters SCROLL_TargetedPerceptionBoost,0,0,0,0,0,2,1 requires Crafting 3 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_ChillingTouch with transform code Destroy1Transform2 parameters SCROLL_ChillingTouch,0,0,0,0,0,2,1 requires Crafting 3 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_CreateUndead with transform code Destroy1Transform2 parameters SCROLL_CreateUndead,0,0,0,0,0,2,1 requires Crafting 3 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_FireSurfaceSelf with transform code Destroy1Transform2 parameters SCROLL_FireSurfaceSelf,0,0,0,0,0,2,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_InvisibilitySelf with transform code Destroy1Transform2 parameters SCROLL_InvisibilitySelf,0,0,0,0,0,2,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_PetrifyingTouch with transform code Destroy1Transform2 parameters SCROLL_PetrifyingTouch,0,0,0,0,0,2,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_BanishSummon with transform code Destroy1Transform2 parameters SCROLL_BanishSummon,0,0,0,0,0,2,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_CreateSmokescreen with transform code Destroy1Transform2 parameters SCROLL_CreateSmokescreen,0,0,0,0,0,2,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Projectile_Fireball with transform code Destroy1Transform2 parameters SCROLL_Fireball_1,0,0,0,0,0,2,1 requires Crafting 3 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Cleanse_PurifyingFire with transform code Destroy1Transform2 parameters SCROLL_PurifyingFire_1,0,0,0,0,0,2,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Shield_Fire with transform code Destroy1Transform2 parameters SCROLL_FireShield_1,0,0,0,0,0,2,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Path_FireFly with transform code Destroy1Transform2 parameters SCROLL_FireFly_1,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_InfectiousFlame with transform code Destroy1Transform2 parameters SCROLL_InfectiousFlame,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Shield_Earth with transform code Destroy1Transform2 parameters SCROLL_EarthShield_1,0,0,0,0,0,2,1 requires Crafting 3 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_DeadlySpores with transform code Destroy1Transform2 parameters SCROLL_DeadlySpores,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Summon_Earth with transform code Destroy1Transform2 parameters SCROLL_EarthSummon_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Quake_Earthquake with transform code Destroy1Transform2 parameters SCROLL_Earthquake_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_HailAttack with transform code Destroy1Transform2 parameters SCROLL_HailAttack,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_MeteorStrike with transform code Destroy1Transform2 parameters SCROLL_MeteorStrike,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Summon_Ice with transform code Destroy1Transform2 parameters SCROLL_IceSummon_1,0,0,0,0,0,2,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Rain_Water with transform code Destroy1Transform2 parameters SCROLL_Rain_1,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Wall_Ice with transform code Destroy1Transform2 parameters SCROLL_IceWall_1,0,0,0,0,0,2,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Shield_Water with transform code Destroy1Transform2 parameters SCROLL_WaterShield_1,0,0,0,0,0,2,1 requires Crafting 3 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Shield_Air with transform code Destroy1Transform2 parameters SCROLL_AirShield_1,0,0,0,0,0,2,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Teleportation_FreeFall with transform code Destroy1Transform2 parameters SCROLL_TeleportationFreeFall_1,0,0,0,0,0,2,1 requires Crafting 2 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Tornado_Air with transform code Destroy1Transform2 parameters SCROLL_Tornado_1,0,0,0,0,0,2,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_MultiStrike_LightningStrike with transform code Destroy1Transform2 parameters SCROLL_LightningStrike_1,0,0,0,0,0,2,1 requires Crafting 3 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Summon_Air with transform code Destroy1Transform2 parameters SCROLL_AirSummon_1,0,0,0,0,0,2,1 requires Crafting 4 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_Storm_Lightning with transform code Destroy1Transform2 parameters SCROLL_LightningStorm_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Dagger on object SKILLBOOK_ChainLightning with transform code Destroy1Transform2 parameters SCROLL_ChainLightning,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CONT_Barrel_A on category Axe with transform code Transform1CreateNew parameters LOOT_Scraps_Wood_A,CONT_Barrel_A_Lid_A,0,0,0,0,2,1 autolevel 0 autoValue 0
use category PotionHealing on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object POTION_Large_Strength_Potion on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor__Garment_Boost_STR_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object POTION_Large_Constitution_Potion on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor__Helmet_Boost_CON_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category PotionHealing on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object POTION_Large_Perception_Potion on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor__Helmet_Boost_PER_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object POTION_Large_Dexterity_Potion on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor__Garment_Boost_DEX_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object POTION_Large_Speed_Potion on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor__Ring_Boost_SPD_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category PotionHealing on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object POTION_Large_Intelligence_Potion on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor__Garment_Boost_INT_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object POTION_Large_Speed_Potion on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor__Ring_Boost_SPD_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category PotionHealing on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object POTION_Large_Intelligence_Potion on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor__Garment_Boost_INT_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object POTION_Large_Speed_Potion on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor__Ring_Boost_SPD_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category PotionHealing on category ArmorBelt with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object POTION_Large_Strength_Potion on category ArmorBelt with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_STR_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object POTION_Large_Constitution_Potion on category ArmorBelt with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_CON_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category PotionHealing on category ArmorGloves with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object POTION_Large_Dexterity_Potion on category ArmorGloves with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_DEX_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category PotionHealing on category ArmorHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object POTION_Large_Perception_Potion on category ArmorHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_PER_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category PotionHealing on category LeatherHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object POTION_Large_Perception_Potion on category LeatherHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_PER_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category PotionHealing on category ArmorShoes with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object POTION_Large_Speed_Potion on category ArmorShoes with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Speed_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Paw_A_Rabbit_A_Magic on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor__Shoes_Boost_ActionPoints_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Paw_A_Rabbit_A_Magic_Lucky on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor__Shoes_Boost_ActionPoints_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Food_Meat_Raw_A on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor__Garment_Boost_BodyBuilding_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Drink_Bottle_Wine_A on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor__Garment_Boost_Willpower_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category PotionHealing on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Crystal on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor_Heal_RegenerateStart_Garment,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object POTION_Large_Intelligence_Potion on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Intelligence_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Pouch_Dust_Pixie_A on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor_Body_Boost_Wands,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Pouch_Dust_Pixie_A on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor_Body_Boost_Wands,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Pouch_Dust_Pixie_A on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Body_Boost_Wands,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Pouch_Dust_Pixie_A on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Body_Boost_Wands,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_OreBar_A_Iron_A on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor__Gloves_Boost_SingleHanded_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_OreBar_A_Iron_A on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor__Gloves_Boost_SingleHanded_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_OreBar_A_Iron_A on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor__Gloves_Boost_SingleHanded_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_OreBar_A_Iron_A on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor__Gloves_Boost_SingleHanded_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_String_Bow_A on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor__Gloves_Boost_Ranged_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_String_Bow_A on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor__Gloves_Boost_Ranged_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_String_Bow_A on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor__Gloves_Boost_Ranged_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_String_Bow_A on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor__Gloves_Boost_Ranged_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Scope_A on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor__Gloves_Boost_Ranged_Xbow_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Scope_A on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor__Gloves_Boost_Ranged_Xbow_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Scope_A on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor__Gloves_Boost_Ranged_Xbow_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Scope_A on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor__Gloves_Boost_Ranged_Xbow_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CONT_Barrel_A_Lid_A on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor__Belt_Boost_Shield_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CONT_Barrel_A_Lid_A on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor__Belt_Boost_Shield_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CONT_Barrel_A_Lid_A on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor__Belt_Boost_Shield_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CONT_Barrel_A_Lid_A on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor__Belt_Boost_Shield_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor__Belt_Boost_TwoHanded_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor__Belt_Boost_TwoHanded_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor__Belt_Boost_TwoHanded_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor__Belt_Boost_TwoHanded_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Tail_A_Rat_A_Magic_Long on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor_Belt_Boost_DualWield,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Tail_A_Rat_A_Magic_Long on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor_Belt_Boost_DualWield,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Tail_A_Rat_A_Magic_Long on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Belt_Boost_DualWield,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Tail_A_Rat_A_Magic_Long on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Belt_Boost_DualWield,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Tail_A_Rat_A_Magic on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor_Belt_Boost_DualWield,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Tail_A_Rat_A_Magic on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor_Belt_Boost_DualWield,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Tail_A_Rat_A_Magic on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Belt_Boost_DualWield,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Tail_A_Rat_A_Magic on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Belt_Boost_DualWield,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_ArmorMastery_ModPlate,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Oven on object CON_Potion_Empty_A with transform code Transform2 parameters ITEM_EmptyBottle,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object POTION_Medium_Healing_Potion with transform code Transform2 parameters POTION_Minor_Healing_Potion,0,0,0,0,0,2,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object POTION_Medium_Perception_Potion with transform code Transform2 parameters POTION_Minor_Perception_Potion,0,0,0,0,0,2,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object POTION_Medium_Speed_Potion with transform code Transform2 parameters POTION_Minor_Speed_Potion,0,0,0,0,0,2,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object POTION_Medium_Strength_Potion with transform code Transform2 parameters POTION_Minor_Strength_Potion,0,0,0,0,0,2,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object POTION_Medium_Constitution_Potion with transform code Transform2 parameters POTION_Minor_Constitution_Potion,0,0,0,0,0,2,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object POTION_Medium_Dexterity_Potion with transform code Transform2 parameters POTION_Minor_Dexterity_Potion,0,0,0,0,0,2,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object POTION_Medium_Intelligence_Potion with transform code Transform2 parameters POTION_Minor_Intelligence_Potion,0,0,0,0,0,2,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object POTION_Medium_ResistAll_Potion with transform code Transform2 parameters POTION_Minor_ResistAll_Potion,0,0,0,0,0,2,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object CON_Potion_Invisible_Medium_A with transform code Transform2 parameters CON_Potion_Invisible_A,0,0,0,0,0,2,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object CON_Potion_Telekinesis_Medium_A with transform code Transform2 parameters CON_Potion_Telekinesis_A,0,0,0,0,0,2,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object CON_Potion_Armor_Boost_Medium_A with transform code Transform2 parameters CON_Potion_Armor_Boost_A,0,0,0,0,0,2,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object CON_Potion_Poison_Medium_A with transform code Transform2 parameters CON_Potion_Poison_A,0,0,0,0,0,2,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object POTION_Large_Healing_Potion with transform code Transform2 parameters POTION_Minor_Healing_Potion,0,0,0,0,0,4,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object POTION_Large_Perception_Potion with transform code Transform2 parameters POTION_Minor_Perception_Potion,0,0,0,0,0,4,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object POTION_Large_Speed_Potion with transform code Transform2 parameters POTION_Minor_Speed_Potion,0,0,0,0,0,4,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object POTION_Large_Strength_Potion with transform code Transform2 parameters POTION_Minor_Strength_Potion,0,0,0,0,0,4,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object POTION_Large_Constitution_Potion with transform code Transform2 parameters POTION_Minor_Constitution_Potion,0,0,0,0,0,4,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object POTION_Large_Dexterity_Potion with transform code Transform2 parameters POTION_Minor_Dexterity_Potion,0,0,0,0,0,4,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object POTION_Large_Intelligence_Potion with transform code Transform2 parameters POTION_Minor_Intelligence_Potion,0,0,0,0,0,4,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object POTION_Large_ResistAll_Potion with transform code Transform2 parameters POTION_Minor_ResistAll_Potion,0,0,0,0,0,4,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object CON_Potion_Invisible_Large_A with transform code Transform2 parameters CON_Potion_Invisible_A,0,0,0,0,0,4,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object CON_Potion_Telekinesis_Large_A with transform code Transform2 parameters CON_Potion_Telekinesis_A,0,0,0,0,0,4,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object CON_Potion_Armor_Boost_Large_A with transform code Transform2 parameters CON_Potion_Armor_Boost_A,0,0,0,0,0,4,1 autolevel 0 autoValue 0
use object FUR_WashTubBoard_A on object CON_Potion_Poison_Large_A with transform code Transform2 parameters CON_Potion_Poison_A,0,0,0,0,0,4,1 autolevel 0 autoValue 0
use object LOOT_Gems_StarPebble_A on category Sword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_StarPebble_A on category Axe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_StarPebble_A on category Club with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_StarPebble_A on category Dagger with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_StarPebble_A on category TwoHandedAxe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_StarPebble_A on category TwoHandedSword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_StarPebble_A on category Spear with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_StarPebble_A on category Staff with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_StarPebble_A on category Wand with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_StarPebble_A on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_StarPebble_A on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_StarPebble_A on category Shield with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Herb_Stardust_A on object LOOT_Moonstone_A with transform code Destroy1Transform2 parameters LOOT_Gems_StarPebble_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A on object LOOT_Moonstone_A with transform code Transform2 parameters LOOT_Gems_Diamond,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object LOOT_Moonstone_A with transform code Transform2 parameters LOOT_Gems_Diamond,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond on object LOOT_Gems_Diamond with transform code Destroy1Transform2 parameters LOOT_Gems_Diamond_B,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond on category Sword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Crit_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond on category Axe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Crit_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond on category Club with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Crit_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond on category Dagger with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Crit_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond on category TwoHandedAxe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Crit_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond on category TwoHandedSword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Crit_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond on category Spear with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Crit_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond on category Staff with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Crit_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond on category Wand with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Crit_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Crit_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Crit_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond on category Shield with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_Crit_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on category Sword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Crit_Inhuman_WeaponBoost,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on category Axe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Crit_Inhuman_WeaponBoost,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on category Club with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Crit_Inhuman_WeaponBoost,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on category Dagger with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Crit_Inhuman_WeaponBoost,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on category TwoHandedAxe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Crit_Inhuman_WeaponBoost,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on category TwoHandedSword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Crit_Inhuman_WeaponBoost,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on category Spear with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Crit_Inhuman_WeaponBoost,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on category Staff with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Crit_Inhuman_WeaponBoost,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on category Wand with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Crit_Inhuman_WeaponBoost,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Crit_Inhuman_WeaponBoost,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Crit_Inhuman_WeaponBoost,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on category Shield with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Crit_Inhuman_WeaponBoost,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Malachite on category Sword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Giant_Vitality_Mod_Mid,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Malachite on category Axe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Giant_Vitality_Mod_Mid,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Malachite on category Club with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Giant_Vitality_Mod_Mid,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Malachite on category Dagger with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Giant_Vitality_Mod_Mid,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Malachite on category TwoHandedAxe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Giant_Vitality_Mod_Mid,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Malachite on category TwoHandedSword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Giant_Vitality_Mod_Mid,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Malachite on category Spear with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Giant_Vitality_Mod_Mid,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Malachite on category Staff with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Giant_Vitality_Mod_Mid,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Malachite on category Wand with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Giant_Vitality_Mod_Mid,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Malachite on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Giant_Vitality_Mod_Mid,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Malachite on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Giant_Vitality_Mod_Mid,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Malachite on category Shield with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Giant_Vitality_Mod_Mid,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Crystal on category Sword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Crystal on category Axe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Crystal on category Club with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Crystal on category Dagger with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Crystal on category TwoHandedAxe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Crystal on category TwoHandedSword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Crystal on category Spear with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Crystal on category Staff with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Crystal on category Wand with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Crystal on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Crystal on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Crystal on category Shield with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_Consitution_Mod_Late,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Herb_Drudanae on object LOOT_Moonstone_A with transform code Destroy1Transform2 parameters LOOT_Gems_Malachite,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Herb_Farhangite_A on object LOOT_Moonstone_A with transform code Destroy1Transform2 parameters LOOT_Gems_Crystal,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object BOOK_Skill_Witchcraft_Blank_A with transform code Transform2 parameters SCROLL_MagicalUnlock_1,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on object LOOT_Moonstone_A with transform code Destroy1Transform2 parameters LOOT_Ruby_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on object LOOT_Moonstone_A with transform code Destroy1Transform2 parameters LOOT_Ruby_B,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on object LOOT_Moonstone_A with transform code Destroy1Transform2 parameters LOOT_Ruby_C,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on object LOOT_Moonstone_A with transform code Destroy1Transform2 parameters LOOT_Ruby_D,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on object LOOT_Moonstone_A with transform code Destroy1Transform2 parameters LOOT_Ruby_E,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on object LOOT_Moonstone_A with transform code Destroy1Transform2 parameters LOOT_Ruby_F,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on object LOOT_Moonstone_A with transform code Destroy1Transform2 parameters LOOT_Ruby_G,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on object LOOT_Moonstone_A with transform code Destroy1Transform2 parameters LOOT_Ruby_H,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on object LOOT_Moonstone_A with transform code Destroy1Transform2 parameters LOOT_Ruby_I,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on object LOOT_Moonstone_A with transform code Destroy1Transform2 parameters LOOT_Ruby_J,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on object LOOT_Moonstone_A with transform code Destroy1Transform2 parameters LOOT_Ruby_K,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on object LOOT_Moonstone_A with transform code Destroy1Transform2 parameters LOOT_Ruby_L,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on object LOOT_Moonstone_A with transform code Destroy1Transform2 parameters LOOT_Ruby_M,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on object LOOT_Moonstone_A with transform code Destroy1Transform2 parameters LOOT_Ruby_N,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on object LOOT_Moonstone_A with transform code Destroy1Transform2 parameters LOOT_Ruby_O,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Gems_Diamond_B on object LOOT_Moonstone_A with transform code Destroy1Transform2 parameters LOOT_Ruby_P,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Knife on object ITEM_FoldedShirts with transform code Transform2 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 requires Crafting 0 autolevel 0 autoValue 0
use category Dagger on object ITEM_FoldedShirts with transform code Transform2 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 requires Crafting 0 autolevel 0 autoValue 0
use object ITEM_Log on category TwoHandedAxe with transform code Transform1CreateNew parameters LOOT_Scraps_Wood_A,WPN_Branch_A,0,0,0,0,1,2 autolevel 0 autoValue 0
use object CON_Food_Meat_Raw_A on category Knife with transform code Transform1CreateNew parameters LOOT_Sinew_A_Strong,LOOT_Bone_A,0,0,0,0,1,2 autolevel 0 autoValue 0
use object FOOD_Ham on category Knife with transform code Transform1CreateNew parameters LOOT_Sinew_A_Strong,CON_Food_Meat_Raw_A,0,0,0,0,1,2 autolevel 0 autoValue 0
use object WPN_ArrowShaft_A on object CON_Drink_Bottle_Water_A with transform code TransformBoth parameters WPN_Arrow_Water_A,ITEM_EmptyBottle,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category ArmorHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category LeatherHelmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object CONT_Barrel_Oil_A on object WPN_ArrowHead_SlowDown_A with transform code Transform2 parameters WPN_ArrowHead_Fire_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CONT_Barrel_A_Water on object WPN_Arrow_Water_A with transform code Transform2 parameters WPN_ArrowHead_Freezing_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CONT_Barrel_A_Water on object WPN_ArrowHead_A with transform code Transform2 parameters WPN_Arrow_Water_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CONT_Barrel_A_Water on object WPN_ArrowHead_SlowDown_A with transform code Transform2 parameters WPN_Arrow_Water_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CON_Drink_Cup_A_Oil on object WPN_ArrowHead_SlowDown_A with transform code TransformBoth parameters CON_Drink_Cup_A_Empty,WPN_ArrowHead_Fire_A,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object ITEM_BottleWithOil on object WPN_ArrowHead_SlowDown_A with transform code TransformBoth parameters ITEM_EmptyBottle,WPN_ArrowHead_Fire_A,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CONT_Barrel_Oil_A on object WPN_ArrowHead_SlowDown_A with transform code Transform2 parameters WPN_ArrowHead_Fire_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object CONT_Barrel_A_Water on object WPN_ArrowHead_Stunning_A with transform code Transform2 parameters WPN_ArrowHead_Static_Could_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CONT_Barrel_Oil_A on object WPN_ArrowHead_Steam_A with transform code Transform2 parameters WPN_ArrowHead_Smokescreen_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Antler_A_Adult on object GRN_Ingredient_Cylinder_Empty_A with transform code Destroy1Transform2 parameters GRN_Grenade_Tremor_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Antler_A on object GRN_Ingredient_Cylinder_Empty_A with transform code Destroy1Transform2 parameters GRN_Grenade_Tremor_A,0,0,0,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object LOOT_Feather_A_Fancy on object GRN_Ingredient_Cylinder_Empty_A with transform code Destroy1Transform2 parameters GRN_Grenade_Taser_A,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Feather_A on object GRN_Ingredient_Cylinder_Empty_A with transform code Destroy1Transform2 parameters GRN_Grenade_Taser_A,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Tusk_A_Large on object GRN_Ingredient_Cylinder_Empty_A with transform code Destroy1Transform2 parameters GRN_Grenade_Terror_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Tusk_A on object GRN_Ingredient_Cylinder_Empty_A with transform code Destroy1Transform2 parameters GRN_Grenade_Terror_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object CONT_Barrel_A_Water on object GRN_Ingredient_Round_Empty_A with transform code Transform2 parameters GRN_Grenade_Ice_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Claw_A_Sharp on object GRN_Ingredient_Round_Empty_A with transform code Destroy1Transform2 parameters GRN_Grenade_ClusterBomb_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Claw_A on object GRN_Ingredient_Round_Empty_A with transform code Destroy1Transform2 parameters GRN_Grenade_ClusterBomb_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object TOOL_Lockpick on object LOOT_Rope_A with transform code Destroy1Transform2 parameters TOOL_Trap_DisarmToolkit,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Ink_Pot_A_Quill_A_Magic on object LOOT_Skull_Human_A_Magic_Ancient with transform code Transform2 parameters LOOT_Skull_Human_A_Magic_Tattooed,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor_Unbreakable_Mod_Plate,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category ArmorHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Unbreakable_Mod_Helmet,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor_Unbreakable_Mod_Plate,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Unbreakable_Mod_Plate,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Unbreakable_Mod_Plate,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor_Unbreakable_Mod_Plate,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category ArmorBelt with transform code Destroy1Boost2 parameters 0,0,0,Armor_Unbreakable_Mod_Plate,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category ArmorGloves with transform code Destroy1Boost2 parameters 0,0,0,Armor_Unbreakable_Mod_Plate,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category LeatherHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Unbreakable_Mod_Helmet,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category ArmorShoes with transform code Destroy1Boost2 parameters 0,0,0,Armor_Unbreakable_Mod_Plate,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Cloth_A on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModLeather,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Scraps_Cloth_A on category ArmorHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModLeather,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Scraps_Cloth_A on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModLeather,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Scraps_Cloth_A on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModLeather,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Scraps_Cloth_A on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModLeather,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Scraps_Cloth_A on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModLeather,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Scraps_Cloth_A on category ArmorBelt with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModLeather,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Scraps_Cloth_A on category ArmorGloves with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModLeather,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Scraps_Cloth_A on category LeatherHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModLeather,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Scraps_Cloth_A on category ArmorShoes with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModLeather,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Scraps_Leather_A on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Leather_A on category ArmorHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Leather_A on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Leather_A on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Leather_A on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Leather_A on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Leather_A on category ArmorBelt with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Leather_A on category ArmorGloves with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Leather_A on category LeatherHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Leather_A on category ArmorShoes with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ArmorHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ArmorBelt with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ArmorGloves with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category LeatherHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category ArmorShoes with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate_Late,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category ArmorHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate_Late,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate_Late,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate_Late,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate_Late,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate_Late,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category ArmorBelt with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate_Late,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category ArmorGloves with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate_Late,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category LeatherHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate_Late,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category ArmorShoes with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate_Late,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod_LatePlate,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod_LatePlate,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod_LatePlate,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod_LatePlate,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod_LatePlate,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod_LatePlate,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorBelt with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod_LatePlate,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorGloves with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod_LatePlate,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category LeatherHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod_LatePlate,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorShoes with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod_LatePlate,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorScale with transform code Destroy1Boost2 parameters 0,0,0,Armor_Legendary_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Legendary_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorLeather with transform code Destroy1Boost2 parameters 0,0,0,Armor_Legendary_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ClothArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Legendary_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category RobeArmor with transform code Destroy1Boost2 parameters 0,0,0,Armor_Legendary_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category Garment with transform code Destroy1Boost2 parameters 0,0,0,Armor_Legendary_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorBelt with transform code Destroy1Boost2 parameters 0,0,0,Armor_Legendary_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorGloves with transform code Destroy1Boost2 parameters 0,0,0,Armor_Legendary_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category LeatherHelmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Legendary_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category ArmorShoes with transform code Destroy1Boost2 parameters 0,0,0,Armor_Legendary_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use category Anvil on object WPN_Branch_A with transform code Transform2 parameters WPN_Human_Normal_Mace_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 1 autoValue 0
use category Anvil on object WPN_Branch_A with transform code Transform2 parameters WPN_Human_Normal_Mace_B,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 1 autoValue 0
use category Anvil on object WPN_Branch_A with transform code Transform2 parameters WPN_Human_Normal_Mace_C,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use category Anvil on object WPN_Branch_A with transform code Transform2 parameters WPN_Human_Normal_WarHammer_B_A,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use category Anvil on object WPN_Branch_A with transform code Transform2Boost2 parameters WPN_Human_Normal_WarHammer_B_A,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use category Anvil on object WPN_Branch_A with transform code Transform2Boost2 parameters WPN_Human_Normal_WarHammer_B_A,0,0,Weapon_Large_Crit_Mod_Late,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use category Anvil on object WPN_Branch_A with transform code Transform2Boost2 parameters WPN_Human_Normal_WarHammer_B_A,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Rope_A with transform code Destroy1Transform2 parameters WPN_Metal_Shield_B,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Rope_A with transform code Destroy1Transform2 parameters WPN_Metal_Shield_C,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Rope_A with transform code Destroy1Transform2 parameters WPN_Metal_Shield_D,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Rope_A with transform code Destroy1Transform2 parameters WPN_Metal_Shield_E,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Rope_A with transform code Destroy1Transform2 parameters WPN_Metal_Shield_F,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Rope_A with transform code Destroy1Transform2Boost2 parameters WPN_Metal_Shield_G,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Rope_A with transform code Destroy1Transform2Boost2 parameters WPN_Metal_Shield_G,0,0,Shield_Medium_Blocking_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Rope_A with transform code Destroy1Transform2Boost2 parameters WPN_Metal_Shield_G,0,0,Shield_Small_Blocking_Mod_Mid,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Rope_A with transform code Destroy1Transform2Boost2 parameters WPN_Metal_Shield_G,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Rope_A with transform code Destroy1Transform2Boost2 parameters WPN_Metal_Shield_G,0,0,Shield_Medium_Blocking_Mod_Late,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_OreBar_A_Iron_A_Large on object LOOT_Rope_A with transform code Destroy1Transform2Boost2 parameters WPN_Metal_Shield_G,0,0,Weapon_Small_ActionPoint_Mod,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_B_Bracers,0,0,Armor__Gloves_Boost_Crafting_Mod,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_C_Bracers,0,0,Armor__Gloves_Boost_Initiative_Mod,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_C_Bracers,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Normal,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_C_Bracers,0,0,Armor__Gloves_Boost_Initiative_Mod_Mid,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_C_Bracers,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Large,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_C_Bracers,0,0,Armor__Gloves_Boost_Initiative_Mod_Late,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_C_Bracers,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Normal_Late,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category Sinew with transform code Destroy1Transform2 parameters ARM_Leather_Gloves_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category Sinew with transform code Destroy1Transform2 parameters ARM_Leather_A_Bracers,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category Sinew with transform code Destroy1Transform2 parameters ARM_Leather_B_Bracers,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category Sinew with transform code Destroy1Transform2 parameters ARM_Leather_C_Bracers,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Leather_D_Bracers,0,0,Armor__Gloves_Boost_Initiative_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Leather_E_Bracers,0,0,Armor__Gloves_Boost_Initiative_Mod_Mid,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Leather_F_Bracers,0,0,Armor__Gloves_Boost_Initiative_Mod_Late,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Leather_D_Bracers,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Normal,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Leather_E_Bracers,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Large,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Leather_F_Bracers,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Normal_Late,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Scale_A on category Sinew with transform code Destroy1Transform2 parameters ARM_Chain_Gloves_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 1 autoValue 0
use object LOOT_Scraps_Scale_A on category Sinew with transform code Destroy1Transform2 parameters ARM_Chain_Gloves_B,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 1 autoValue 0
use object LOOT_Scraps_Scale_A on category Sinew with transform code Destroy1Transform2 parameters ARM_Chain_Gloves_C,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use object LOOT_Scraps_Scale_A on category Sinew with transform code Destroy1Transform2 parameters ARM_Chain_Gloves_D,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use object LOOT_Scraps_Scale_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Gloves_D,0,0,Armor__Gloves_Boost_Initiative_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Scale_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Gloves_D,0,0,Armor__Gloves_Boost_Initiative_Mod_Mid,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Scale_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Gloves_D,0,0,Armor__Gloves_Boost_Initiative_Mod_Late,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Scale_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Gloves_D,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Large,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Scale_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Gloves_D,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Normal_Late,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Scale_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Gloves_D,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Large_Late,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category Sinew with transform code Destroy1Transform2 parameters ARM_Metal_A_Bracers,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category Sinew with transform code Destroy1Transform2 parameters ARM_Metal_B_Bracers,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category Sinew with transform code Destroy1Transform2 parameters ARM_Metal_C_Bracers,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category Sinew with transform code Destroy1Transform2 parameters ARM_Metal_D_Bracers,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Metal_E_Bracers,0,0,Armor__Gloves_Boost_Initiative_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Metal_E_Bracers,0,0,Armor__Gloves_Boost_Initiative_Mod_Mid,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Metal_E_Bracers,0,0,Armor__Gloves_Boost_Initiative_Mod_Late,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Metal_F_Bracers,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Large,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Metal_F_Bracers,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Normal_Late,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Metal_F_Bracers,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Large_Late,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Plate_A on category Sinew with transform code Destroy1Transform2 parameters ARM_Plate_Gloves_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 1 autoValue 0
use object LOOT_Scraps_Plate_A on category Sinew with transform code Destroy1Transform2 parameters ARM_Plate_Gloves_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 1 autoValue 0
use object LOOT_Scraps_Plate_A on category Sinew with transform code Destroy1Transform2 parameters ARM_Plate_Gloves_B,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use object LOOT_Scraps_Plate_A on category Sinew with transform code Destroy1Transform2 parameters ARM_Plate_Gloves_B,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use object LOOT_Scraps_Plate_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Gloves_C,0,0,Armor__Gloves_Boost_Initiative_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Plate_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Gloves_C,0,0,Armor__Gloves_Boost_Initiative_Mod_Mid,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Plate_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Gloves_C,0,0,Armor__Gloves_Boost_Initiative_Mod_Late,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Plate_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Gloves_C,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Large,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Plate_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Gloves_C,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Normal_Late,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Plate_A on category Sinew with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Gloves_C,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Large_Late,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object CON_Potion_Armor_Boost_A on object CON_Potion_Fire_Res_A with transform code Destroy1Transform2 parameters POTION_Minor_Speed_Potion,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Potion_Armor_Boost_A on object CON_Potion_Water_Res_A with transform code Destroy1Transform2 parameters POTION_Minor_Perception_Potion,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Potion_Armor_Boost_A on object CON_Potion_Earth_Res_A with transform code Destroy1Transform2 parameters POTION_Minor_Constitution_Potion,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Potion_Armor_Boost_A on object POTION_Minor_ResistAll_Potion with transform code Destroy1Transform2 parameters POTION_Large_ResistAll_Potion,0,0,0,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on category TOOL_Pouch_Dust_Bone_A with transform code Destroy1Transform2 parameters POTION_Small_Strength_Potion,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on object LOOT_Feather_A_Fancy with transform code Destroy1Transform2 parameters POTION_Medium_Intelligence_Potion,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on object LOOT_Feather_A with transform code Destroy1Transform2 parameters POTION_Small_Intelligence_Potion,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on object LOOT_Tail_A_Rat_A_Long with transform code Destroy1Transform2 parameters POTION_Large_Dexterity_Potion,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Potion_Empty_A on object LOOT_Tail_A_Rat_A with transform code Destroy1Transform2 parameters POTION_Medium_Dexterity_Potion,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Oven on category Staff with transform code Transform2 parameters LOOT_Essence_Earth_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Oven on category Staff with transform code Transform2 parameters LOOT_Essence_Air_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Oven on category Staff with transform code Transform2 parameters LOOT_Essence_Water_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Oven on category Staff with transform code Transform2 parameters LOOT_Essence_Fire_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object CON_Potion_Invisible_A on object LOOT_Soul_Tormented_A with transform code Destroy1Transform2 parameters LOOT_Essence_Shadow_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Stone_A_Whet_A on category Pearl with transform code Destroy1Transform2 parameters LOOT_Soul_Tormented_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Oven on category Wand with transform code Transform2 parameters LOOT_Essence_Earth_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Oven on category Wand with transform code Transform2 parameters LOOT_Essence_Air_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Oven on category Wand with transform code Transform2 parameters LOOT_Essence_Water_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Oven on category Wand with transform code Transform2 parameters LOOT_Essence_Fire_A,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Needle_A on object LOOT_Needle_A with transform code Destroy1Transform2 parameters ITEM_Nails,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on object LOOT_Essence_Fire_A with transform code Destroy2Transform1 parameters LOOT_Kickstarter_Pouch_JoshuaSpice,0,0,0,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Cloth_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_A_Helmet,0,0,Armor__Gloves_Boost_Crafting_Mod,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_A_Helmet,0,0,Armor__Gloves_Boost_Crafting_Mod,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_A_Helmet,0,0,Armor__Gloves_Boost_Initiative_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_C_Helmet,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Normal,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_D_Helmet,0,0,Armor__Gloves_Boost_Initiative_Mod_Mid,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_D_Helmet,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Large,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_E_Helmet,0,0,Armor__Gloves_Boost_Initiative_Mod_Late,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Cloth_F_Helmet,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Normal_Late,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category LOOT_Thread_A with transform code Destroy1Transform2 parameters ARM_Leather_Mask_Helmet_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category LOOT_Thread_A with transform code Destroy1Transform2 parameters ARM_Leather_Mask_Helmet_B,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category LOOT_Thread_A with transform code Destroy1Transform2 parameters ARM_Leather_Mask_Helmet_C,0,0,0,0,0,1,1 requires Crafting 3 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category LOOT_Thread_A with transform code Destroy1Transform2 parameters ARM_Leather_Mask_Helmet_D,0,0,0,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Leather_Mask_Helmet_E,0,0,Armor__Gloves_Boost_Initiative_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Leather_Mask_Helmet_E,0,0,Armor__Gloves_Boost_Initiative_Mod_Mid,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Leather_Mask_Helmet_E,0,0,Armor__Gloves_Boost_Initiative_Mod_Late,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Leather_Mask_Helmet_E,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Normal,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Leather_Mask_Helmet_E,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Large,0,0,1,1 requires Crafting 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Leather_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Leather_Mask_Helmet_E,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Normal_Late,0,0,1,1 requires Crafting 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Scale_A on category LOOT_Thread_A with transform code Destroy1Transform2 parameters ARM_Chain_Helmet_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 1 autoValue 0
use object LOOT_Scraps_Scale_A on category LOOT_Thread_A with transform code Destroy1Transform2 parameters ARM_Chain_Helmet_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 1 autoValue 0
use object LOOT_Scraps_Scale_A on category LOOT_Thread_A with transform code Destroy1Transform2 parameters ARM_Chain_Helmet_A,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use object LOOT_Scraps_Scale_A on category LOOT_Thread_A with transform code Destroy1Transform2 parameters ARM_Chain_Helmet_A,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use object LOOT_Scraps_Scale_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Helmet_A,0,0,Armor__Gloves_Boost_Initiative_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Scale_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Helmet_A,0,0,Armor__Gloves_Boost_Initiative_Mod_Mid,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Scale_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Helmet_A,0,0,Armor__Gloves_Boost_Initiative_Mod_Late,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Scale_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Helmet_A,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Large,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Scale_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Helmet_A,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Normal_Late,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Scale_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Chain_Helmet_A,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Large_Late,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category LOOT_Thread_A with transform code Destroy1Transform2 parameters ARM_Metal_A_Helmet,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category LOOT_Thread_A with transform code Destroy1Transform2 parameters ARM_Metal_B_Helmet,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category LOOT_Thread_A with transform code Destroy1Transform2 parameters ARM_Metal_C_Helmet,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category LOOT_Thread_A with transform code Destroy1Transform2 parameters ARM_Metal_D_Helmet,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Metal_E_Helmet,0,0,Armor__Gloves_Boost_Initiative_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Metal_F_Helmet,0,0,Armor__Gloves_Boost_Initiative_Mod_Mid,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Metal_G_Helmet,0,0,Armor__Gloves_Boost_Initiative_Mod_Late,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Metal_H_Helmet,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Large,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Metal_I_Helmet,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Normal_Late,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Metal_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Metal_K_Helmet,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Large_Late,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Plate_A on category LOOT_Thread_A with transform code Destroy1Transform2 parameters ARM_Plate_Helmet_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 1 autoValue 0
use object LOOT_Scraps_Plate_A on category LOOT_Thread_A with transform code Destroy1Transform2 parameters ARM_Plate_Helmet_A,0,0,0,0,0,1,1 requires Blacksmithing 2 autolevel 1 autoValue 0
use object LOOT_Scraps_Plate_A on category LOOT_Thread_A with transform code Destroy1Transform2 parameters ARM_Plate_Helmet_A,0,0,0,0,0,1,1 requires Blacksmithing 3 autolevel 1 autoValue 0
use object LOOT_Scraps_Plate_A on category LOOT_Thread_A with transform code Destroy1Transform2 parameters ARM_Plate_Helmet_A,0,0,0,0,0,1,1 requires Blacksmithing 4 autolevel 1 autoValue 0
use object LOOT_Scraps_Plate_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Helmet_A,0,0,Armor__Gloves_Boost_Initiative_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Plate_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Helmet_A,0,0,Armor__Gloves_Boost_Initiative_Mod_Mid,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Plate_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Helmet_A,0,0,Armor__Gloves_Boost_Initiative_Mod_Late,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Plate_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Helmet_A,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Large,0,0,1,1 requires Blacksmithing 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Plate_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Helmet_A,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Normal_Late,0,0,1,1 requires Blacksmithing 6 autolevel 1 autoValue 0
use object LOOT_Scraps_Plate_A on category LOOT_Thread_A with transform code Destroy1Transform2Boost2 parameters ARM_Plate_Helmet_A,0,0,Armor_Gloves_DefenseValue_ArmorBoost_Large_Late,0,0,1,1 requires Blacksmithing 7 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category LOOT_Rope_A with transform code Destroy1Transform2Boost2 parameters ARM_Sash_B,0,0,Armor__Belt_Boost_Crafting_Mod,0,0,1,1 requires Crafting 1 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category LOOT_Rope_A with transform code Destroy1Transform2Boost2 parameters ARM_Sash_C,0,0,Armor__Belt_Boost_Crafting_Mod,0,0,1,1 requires Crafting 4 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category LOOT_Rope_A with transform code Destroy1Transform2Boost2 parameters ARM_Sash_C,0,0,Armor__Belt_Boost_Initiative_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category LOOT_Rope_A with transform code Destroy1Transform2Boost2 parameters ARM_Sash_C,0,0,Armor_Belt_Boost_VitalityBoost_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category LOOT_Rope_A with transform code Destroy1Transform2Boost2 parameters ARM_Sash_C,0,0,Armor_Belt_Boost_PoisonRes_ModSmall,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category LOOT_Rope_A with transform code Destroy1Transform2Boost2 parameters ARM_Sash_C,0,0,Armor__Belt_Boost_BodyBuilding_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object LOOT_Scraps_Cloth_A on category LOOT_Rope_A with transform code Destroy1Transform2Boost2 parameters ARM_Sash_C,0,0,Armor__Belt_Boost_STR_Mod,0,0,1,1 requires Crafting 5 autolevel 1 autoValue 0
use object FOOD_Cheese on object ITEM_EmptyBottle with transform code Destroy2Transform1 parameters CON_Drink_Bottle_Wine_A,0,0,0,0,0,1,1 autolevel 0 autoValue 0
use object LOOT_Essence_Shadow_A on category Helmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Sneaking_Mod,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Essence_Fire_A on category Helmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_FireResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category Helmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_WaterResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category Helmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AirResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category Helmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_EarthResistance_Mod,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use category Pearl on category Helmet with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_Value_Mod,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Ruby on category Helmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_AllResist_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category PotionHealing on category Helmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_Vitality_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object POTION_Minor_Perception_Potion on category Helmet with transform code Destroy1Boost2 parameters 0,0,0,Armor__Body_Boost_PER_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object UNI_HolyGrail_DLC_A on category Helmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Gold,0,0,1,1 autolevel 0 autoValue 0
use object TOOL_Dye_Black on category Helmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Black,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object TOOL_Dye_Blue on category Helmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Blue,0,0,1,1 requires Crafting 3 autolevel 0 autoValue 0
use object TOOL_Dye_Green on category Helmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Green,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Purple on category Helmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Purple,0,0,1,1 requires Crafting 2 autolevel 0 autoValue 0
use object TOOL_Dye_Red on category Helmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Red,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_White on category Helmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_White,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object TOOL_Dye_Yellow on category Helmet with transform code Boost2 parameters 0,0,0,Armor_Boost_Dye_TOOL_Dye_Yellow,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category Helmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Unbreakable_Mod_Helmet,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Cloth_A on category Helmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModLeather,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use object LOOT_Scraps_Leather_A on category Helmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Small_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Metal_A on category Helmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Scale_A on category Helmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Medium_ArmorDefense_ModPlate_Late,0,0,1,1 requires Crafting 4 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category Helmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Large_ArmorDefense_Mod_LatePlate,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Scraps_Plate_A on category Helmet with transform code Destroy1Boost2 parameters 0,0,0,Armor_Legendary_ArmorDefense_ModPlate,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_OreBar_A_Iron_A on object LOOT_Essence_Shadow_A with transform code Transform1 parameters LOOT_OreBar_A_BlackRock_A,0,0,0,0,0,1,1 requires Crafting 6 autolevel 0 autoValue 0
use object LOOT_Wand_A on object LOOT_Essence_Shadow_A with transform code Destroy2Transform1Boost1 parameters WPN_Wand_Shadow,0,0,Weapon_Petrify_Large_WeaponBoost_Wand,0,0,1,1 requires Blackrock 5 autolevel 1 autoValue 0
use object LOOT_Wand_B on object LOOT_Essence_Shadow_A with transform code Destroy2Transform1Boost1 parameters WPN_Wand_Shadow_B,0,0,Weapon_Petrify_Large_WeaponBoost_Wand,0,0,1,1 requires Blackrock 5 autolevel 1 autoValue 0
use object LOOT_Wand_C on object LOOT_Essence_Shadow_A with transform code Destroy2Transform1Boost1 parameters WPN_Wand_Shadow_C,0,0,Weapon_Petrify_Large_WeaponBoost_Wand,0,0,1,1 requires Blackrock 5 autolevel 1 autoValue 0
use object LOOT_Wand_A on object LOOT_OreBar_A_BlackRock_A with transform code Destroy2Transform1Boost1 parameters WPN_Wand_Shadow_D,0,0,Weapon_Petrify_Large_WeaponBoost_Wand,0,0,1,1 requires Blackrock 5 autolevel 1 autoValue 0
use object LOOT_Wand_B on object LOOT_OreBar_A_BlackRock_A with transform code Destroy2Transform1Boost1 parameters WPN_Wand_Shadow_E,0,0,Weapon_Petrify_Large_WeaponBoost_Wand,0,0,1,1 requires Blackrock 5 autolevel 1 autoValue 0
use object LOOT_Wand_C on object LOOT_OreBar_A_BlackRock_A with transform code Destroy2Transform1Boost1 parameters WPN_Wand_Shadow_F,0,0,Weapon_Petrify_Large_WeaponBoost_Wand,0,0,1,1 requires Blackrock 5 autolevel 1 autoValue 0
use object LOOT_Wand_D on object LOOT_OreBar_A_BlackRock_A with transform code Destroy2Transform1Boost1 parameters WPN_Wand_Shadow_G,0,0,Weapon_Petrify_Large_WeaponBoost_Wand,0,0,1,1 requires Blackrock 5 autolevel 1 autoValue 0
use category Anvil on category Wand with transform code Boost2 parameters 0,0,0,Weapon_Large_Damage_Mod_Wand,0,0,1,1 requires Blacksmithing 1 autolevel 1 autoValue 0
use object LOOT_Essence_Fire_A on category Wand with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_FireDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Air_A on category Wand with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_AirDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Water_A on category Wand with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_WaterDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_Essence_Earth_A on category Wand with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_EarthDamage_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use object LOOT_OreBar_A_BlackRock_A on category Wand with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Blackrock_Boost_Combo,0,0,1,1 requires Blackrock 3 autolevel 0 autoValue 0
use object LOOT_Soul_Tormented_A on category Wand with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Small_TormentedSoul_Mod,0,0,1,1 requires Crafting 5 autolevel 0 autoValue 0
use category Oven on category ArmorScale with transform code Transform2 parameters LOOT_Scraps_Metal_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category Oven on category ArmorScale with transform code Transform2 parameters LOOT_Scraps_Scale_A,0,0,0,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use category Oven on category ArmorScale with transform code Transform2 parameters LOOT_Scraps_Plate_A,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use category Oven on category ArmorHelmet with transform code Transform2 parameters LOOT_Scraps_Metal_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category Oven on category ArmorHelmet with transform code Transform2 parameters LOOT_Scraps_Scale_A,0,0,0,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use category Oven on category ArmorHelmet with transform code Transform2 parameters LOOT_Scraps_Plate_A,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use category Knife on category ArmorLeather with transform code Transform2 parameters 0,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Knife on category ClothArmor with transform code Transform2 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Knife on category RobeArmor with transform code Transform2 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Knife on category Garment with transform code Transform2 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Knife on category ArmorBelt with transform code Transform2 parameters LOOT_Scraps_Leather_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Knife on category ArmorGloves with transform code Transform2 parameters LOOT_Scraps_Leather_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Knife on category ArmorShoes with transform code Transform2 parameters LOOT_Scraps_Leather_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Knife on category LeatherHelmet with transform code Transform2 parameters LOOT_Scraps_Leather_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Knife on category Helmet with transform code Transform2 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Dagger on category ArmorLeather with transform code Transform2 parameters 0,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Dagger on category ClothArmor with transform code Transform2 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Dagger on category RobeArmor with transform code Transform2 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Dagger on category Garment with transform code Transform2 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Dagger on category ArmorBelt with transform code Transform2 parameters LOOT_Scraps_Leather_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Dagger on category ArmorGloves with transform code Transform2 parameters LOOT_Scraps_Leather_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Dagger on category ArmorShoes with transform code Transform2 parameters LOOT_Scraps_Leather_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Dagger on category LeatherHelmet with transform code Transform2 parameters LOOT_Scraps_Leather_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Dagger on category Helmet with transform code Transform2 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 requires Crafting 1 autolevel 0 autoValue 0
use category Oven on category Axe with transform code Transform2 parameters LOOT_OreBar_A_Steel_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category Oven on category Club with transform code Transform2 parameters WPN_Branch_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category Oven on category Dagger with transform code Transform2 parameters LOOT_OreBar_A_Iron_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category Oven on category TwoHandedAxe with transform code Transform2 parameters LOOT_OreBar_A_Steel_A_Large,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category Oven on category Spear with transform code Transform2 parameters LOOT_OreBar_A_Iron_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category Oven on category Bow with transform code Transform2 parameters WPN_Branch_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category Oven on category Crossbow with transform code Transform2 parameters LOOT_OreBar_A_Iron_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category Oven on category ShieldMetal with transform code Transform2 parameters LOOT_Scraps_Metal_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0
use category Oven on category ShieldMetal with transform code Transform2 parameters LOOT_Scraps_Scale_A,0,0,0,0,0,1,1 requires Blacksmithing 5 autolevel 0 autoValue 0
use category Oven on category ShieldMetal with transform code Transform2 parameters LOOT_Scraps_Plate_A,0,0,0,0,0,1,1 requires Blacksmithing 6 autolevel 0 autoValue 0
use category Oven on category ShieldWood with transform code Transform2 parameters LOOT_Scraps_Wood_A,0,0,0,0,0,1,1 requires Blacksmithing 1 autolevel 0 autoValue 0