Larian Studios
Posted By: Stabbey Cover art does not have enough spiky bits - 17/08/15 10:20 PM
http://divinityoriginalsin2.com/images/fulls/DivinityOriginalSin2.jpg

I can still vaguely make out character shapes amid that mass of spikes. This should be remedied. MORE SPIKES!
Hahaha lol.

It's still better than I can do lol.
Yes, it's better than I can do. But I don't think it's better than what the artist can do.

Even if it seems counter-intuitive to say; I think that there's too much detail. It being in greyscale does not help, because all the details just blur together.

The Divinity: Original Sin cover had simpler lines and better balance between light and dark. It used white and red to good effect. It might have overall been less detailed than the D:OS 2 cover, but the details were more effective there.
Yeah, it's fun to look at up close when you blow it up, but when it's small-ish like the banner, it looks overly busy. The little key-chain spikes on the shield-maiden's "dress" are especially hilarious (and still somehow awesome). And I didn't notice before, but she does look rather elvish also, and the two on the right seem like the playable characters. So that seems like a big hint that elves will be a playable race.

Confusing you say? Until you gave the big image link I thought that was a tree with a face...
Posted By: gGeo Re: Cover art does not have enough spiky bits - 20/08/15 12:43 AM
Original Sin 1 has nice boobs on the original cover.
Could we have spiky boobs for the sequel?
Originally Posted by gGeo
Original Sin 1 has nice boobs on the original cover.
Could we have spiky boobs for the sequel?


So, you want a picture of Madonna for the cover?
Originally Posted by Jito463
So, you want a picture of Madonna for the cover?


No, she only has a paltry one spike per boob. We need MOAR SPIKES!
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