Suggestion: Auto-Heal After Combat - 14/09/15 10:12 PM
Hi Everyone!
First off - Thank you Larian for bringing us the greatness that is Divinity: Original Sin. Thank you also for aiming so high with DOS 2.
My suggestion is a time-saver since I've heard you are trying to make combat more fast-paced. One of the biggest time sinks in DOS for me was healing after combat (number 2 after searching for those damnable hard to find switches).
I'd love to see everyone just auto-heal after combat without using any skills/potions, but that may make the game too easy. How about, instead, your characters automatically use whatever healing spells they have to heal up after combat. That way, I don't have to keep an eye on cooldowns just to make sure I don't get stomped in the next battle.
Make it work! You guys are great, thank you again.
First off - Thank you Larian for bringing us the greatness that is Divinity: Original Sin. Thank you also for aiming so high with DOS 2.
My suggestion is a time-saver since I've heard you are trying to make combat more fast-paced. One of the biggest time sinks in DOS for me was healing after combat (number 2 after searching for those damnable hard to find switches).
I'd love to see everyone just auto-heal after combat without using any skills/potions, but that may make the game too easy. How about, instead, your characters automatically use whatever healing spells they have to heal up after combat. That way, I don't have to keep an eye on cooldowns just to make sure I don't get stomped in the next battle.
Make it work! You guys are great, thank you again.