Suggestion: Change tweak racial passives - 17/09/16 02:24 AM
Hello,
I love the game it's really well built, but I still think it could be better if racial passives weren't as class specific, or at least served other classes too.
For example Elf/Lizard skills are give +2 fineness/intelligence each. Now that says an elf is most likely to be a rogue, and lizard is most likely to be a mage.
What I think is that is should be like humans where it does not serve a specific class in a direct way, or make it so that the stats can serve other classes.
Now intelligence can serve a none mage with using summoning scrolls, though that's my experience with the first divinity, however, I cannot see how other classes would benefit from elf's fineness , for it increases rogue damage and dodge. Dodge will only be useful if you have a lot of it you either dodge or you don't, so in contrast to intelligence having *some* won't do you anything. that's why I think either the elf passive should be tweaked or finesses could be adjusted to serve more classes.
That suggestion is just to ensure people don't feel the need to min max from the start, and see that they aren't punished for roleplaying. I wanted to make a mage and my options were clearly lizard or human I just couldn't see elf as viable.
I know people could choose elf either way but if they choose it for none rogue they might get the feeling of regret through out the game play hence I propose the change.
Thank you for your considerate reply.
I love the game it's really well built, but I still think it could be better if racial passives weren't as class specific, or at least served other classes too.
For example Elf/Lizard skills are give +2 fineness/intelligence each. Now that says an elf is most likely to be a rogue, and lizard is most likely to be a mage.
What I think is that is should be like humans where it does not serve a specific class in a direct way, or make it so that the stats can serve other classes.
Now intelligence can serve a none mage with using summoning scrolls, though that's my experience with the first divinity, however, I cannot see how other classes would benefit from elf's fineness , for it increases rogue damage and dodge. Dodge will only be useful if you have a lot of it you either dodge or you don't, so in contrast to intelligence having *some* won't do you anything. that's why I think either the elf passive should be tweaked or finesses could be adjusted to serve more classes.
That suggestion is just to ensure people don't feel the need to min max from the start, and see that they aren't punished for roleplaying. I wanted to make a mage and my options were clearly lizard or human I just couldn't see elf as viable.
I know people could choose elf either way but if they choose it for none rogue they might get the feeling of regret through out the game play hence I propose the change.
Thank you for your considerate reply.