Companions lose personality when they join - 18/09/16 10:45 AM
I understand it's alpha and I assume the problem will be solved along with the addition of party dialogs and love and hate system. But just in case it won't I wanted to voice my concerns. And the problem is: for me, after recruiting them companions feel like mindless bots.
First let me draw attention to this topic at steam forums [url=https://steamcommunity.com/app/435150/discussions/0/343786746007215501/]https://steamcommunity.com/app/435150/discussions/0/343786746007215501/[/url] that nicely summarizes my concerns. In short the poster there asks why companions don't object to player's actions and interfere with dialogs even when they logically should.
In addition to examples the poster on steam gives let me add a couple of my own. Let's say I'm playing as Sebille and go for her origin quest. I'm torturing poor Stingtail asking about Master. I got the information I needed and am about to cut his throat. The Red Prince stays right there and does... nothing. The logical thing for him would be to try to stop me from killing a fellow lizard. Or at the very least voice his objections. But while I'm not controlling him, he does absolutely nothing and feels like my puppet.
Now let's take Lothe's story. At one point she is posessed by demon and attacks Sahelia. Ifan, Red Prince and Sebille are staying there. Their companion they just met an hour ago suddenly went insane and now tryes to slaughter a whole cavern of people. What do they do? Readily join the fight on her side. That's some amazing bond of friendship with somebody you only know for a couple of hours.
There are probably more examples but at that point I was so annoyed I immidiately closed the game. And that's my problem with companions so far. They have amazing personalities but as soon as they join they'll only say things I want them to say and do things I want them to do. Sure, I can talk to NPCs with them but that still would be me controling companions actions.
First let me draw attention to this topic at steam forums [url=https://steamcommunity.com/app/435150/discussions/0/343786746007215501/]https://steamcommunity.com/app/435150/discussions/0/343786746007215501/[/url] that nicely summarizes my concerns. In short the poster there asks why companions don't object to player's actions and interfere with dialogs even when they logically should.
In addition to examples the poster on steam gives let me add a couple of my own. Let's say I'm playing as Sebille and go for her origin quest. I'm torturing poor Stingtail asking about Master. I got the information I needed and am about to cut his throat. The Red Prince stays right there and does... nothing. The logical thing for him would be to try to stop me from killing a fellow lizard. Or at the very least voice his objections. But while I'm not controlling him, he does absolutely nothing and feels like my puppet.
Now let's take Lothe's story. At one point she is posessed by demon and attacks Sahelia. Ifan, Red Prince and Sebille are staying there. Their companion they just met an hour ago suddenly went insane and now tryes to slaughter a whole cavern of people. What do they do? Readily join the fight on her side. That's some amazing bond of friendship with somebody you only know for a couple of hours.
There are probably more examples but at that point I was so annoyed I immidiately closed the game. And that's my problem with companions so far. They have amazing personalities but as soon as they join they'll only say things I want them to say and do things I want them to do. Sure, I can talk to NPCs with them but that still would be me controling companions actions.