Larian Studios
Posted By: Sotomonte Can we have an optional, more minimal UI? - 30/09/16 02:49 AM
Having a UI with big fonts and big character/inventory panes it's great for people using controllers and couch coop.

But can we have an option for a more minimal UI?

Right now it's too big for my likes. I can hardly look around the screen to see what's happening when I am browsing the inventory or checking stats.

When my elf is eating body parts, I have missed some of the dialogue because I didn't close fast enough the character pane.

The big UI also mess around your view when using edge panning.

The crafting UI is way too big. I would like to go back to classic D:OS mode, where you just dropped an item upon another. It was easier and faster that way.

I also miss having the Toggle Sneak button on screen, now is very hidden in the Skills Panel.
Originally Posted by Sotomonte

When my elf is eating body parts, I have missed some of the dialogue because I didn't close fast enough the character pane.


I'm sorry. I don't mean to ignore your entirely reasonable post, but I just had to put this in a quote block. I think this is a pretty cool problem for a CRPG to have wink
Posted By: mfr Re: Can we have an optional, more minimal UI? - 01/10/16 07:18 PM
The workround I use is to put the body part onto the hotbar and then close the inventory window. The relevant text is displayed clearly on the screen.
Originally Posted by mfr
The workround I use is to put the body part onto the hotbar and then close the inventory window. The relevant text is displayed clearly on the screen.


Yes, that's a way of handling it.. but I feel that there should be a better way.
An option for a manually scalable UI by a percentage irrespective of the resolution is all we need.

Fully support UI scaling. But I don't have much of a doubt that it will eventually make its way in.
Posted By: Darxim Re: Can we have an optional, more minimal UI? - 04/10/16 09:14 PM
Originally Posted by Sotomonte
When my elf is eating body parts, I have missed some of the dialogue because I didn't close fast enough the character pane.

I've run into this particular issue myself. This really does need some kind of solution.

Originally Posted by Sotomonte
The big UI also mess around your view when using edge panning.

This is more of a problem with the fact that edge scrolling starts before your mouse hits the edge of the screen. My suggestion to Larian is to limit edge scrolling to the actual edge of the screen, not just near it.

Originally Posted by Sotomonte
I also miss having the Toggle Sneak button on screen, now is very hidden in the Skills Panel.

Use the keyboard shortcut.
Originally Posted by Darxim
Originally Posted by Sotomonte
I also miss having the Toggle Sneak button on screen, now is very hidden in the Skills Panel.

Use the keyboard shortcut.

But why I should be using my left hand when I can do the same thing with just one click?

Nevermind, I can live without that button laugh
Posted By: Darxim Re: Can we have an optional, more minimal UI? - 06/10/16 03:57 AM
Drag it to the hotbar.
A scaling UI would be helpful, alternatively you could have the windows able to be manually resized and relocated on the screen by the user.
Can also support this. While I#m not into the minimalistic approach per se, I like atmopheric UIs, and imho, while better than Original Sin 1, Party 2 still lacks a bit regarding that.
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