Larian Studios
Posted By: Wilker The Perfect Party - 26/03/20 10:36 AM
So, I've been wondering if there's a "default perfect party" for this game. I started thinking about this 5 years ago, playing Divinity Original Sin, but I haven't found a conclusion yet. I'm talking about party composition, like, how many rangers should I have, if any, how many spell casters, if any. How many tanks/fighters/knights, and so on.

I finished Divinity Original Sin once. I haven't finished Divinity Original Sin II yet.
I read about 1 Fighter, 1 Ranger(or Rogue), 1 Enchanter and 1 Wizard on gamepressure.com. I watched Fextralife's video "Optimal Party Composition". And I heard some people suggesting an all physical damage party, for maximum damage output. One of these could be the perfect party, but I'm not really convinced of that for now.

What do I mean by "default perfect party? Well, it's not totally clear even for me, but I guess the key word is "Balance". A party that "fills all the boxes". A party that has a good (as high as possible?) amount of all Attributes, all Combat Abilities, all Civil Abilities, all Talents, all Skills (or as many as possible), etc. I would also consider Equipment, given that a party with 4 Rangers would probably struggle to find optimal equipment for all 4 party members.
A party that is as powerful and dynamic as it gets, would be my so called "perfect party".

Why do I use the word default? Because the party would be built around the core mechanics of the game. For example, there's something that I like to call the "3 Pillars" of the two Divinity games. The 3 Pillars are Strength, Finesse and Intelligence. Many things on the game seem to be built around these 3 stats. It's funny that I probably wouldn't be typing this text wall if this game was meant to be played by 3 characters instead of 4. Then each character would invest in it's own Attribute and many things would be more simple. 1 Strength based character, 1 Finesse based character, and 1 Intelligence based character. The first fight on the Arena at Fort Joy seems to reproduce this idea. But here's my eternal dilemma, what is the fourth character supposed to be then?
I was thinking, maybe the fourth character is the "player character", the one that is supposed to represent the player. Therefore the one which we could "mess around", giving him any preferred mix of stats and equipment without worrying about breaking the game balance. Each one of the other 3 companions focusing on it's own "Pillar", and making a solid base for the main player character. Thus the player character would be free to make choices independent of game mechanics, just role playing and having fun.
For this whole train of thought I'm only taking in consideration a single player game. I'm not thinking about multiplayer.

A little thing that bothers me:
The big number of Skills influenced by Intelligence makes me think that I should have at least 2 Intelligence based characters. But at the same time I don't like this idea. I would rather have 1 Intelligence based character so he could have access to all the Skills that come from mixing Skill schools, like Blood Rain. 2 Intelligence based characters wouldn't have access to all the mixed Skills.
On the other side of the coin, having 1 Intelligence based character makes me limited because of Memory. He can learn this huge amount of Skills, but he can't use even half of them in combat because of the Memory limitation. 🤷‍♂️

Just to leave it clear: I love both Divinity games and it's mechanics. I'm not making any criticism here, not asking for any change. Don't intend to insult the developers or anything like that.

I wish I could ask it directly to a dev: What is the default ideal party composition?
But anyone should feel free to post any comments about the topic, even if you don't have any answers to my questions. ✌
Posted By: Stabbey Re: The Perfect Party - 26/03/20 12:16 PM
The fourth character would be intelligence-based because you need 2 physical damage dealers and 2 magic damage dealers to be balanced in terms of actual gameplay - not a theoretical, "on paper only" concept of balance.

The game has about 34 Talents and you can have 5 Talents each, so 20 Talents. There are 7 Civil Abilities and you have points to max one. There are 17 Combat Abilities and you get the points to max out two. But not all Talents and Abilities are balanced with each other or are worth taking. Again - that's actual balance, not theoretical.

Physical damage dealers want maximum Warfare on both - not just one. The probably-ideal Civil Skill balance is Persuasion, Loremaster, Thievery, Lucky Charm.

Posted By: Wilker Re: The Perfect Party - 26/03/20 08:17 PM
Thanks for your answer, Stabbey. You seem to know what you're talking about.
A perspective from more experienced players is exactly what I was hoping to get here.

You mentioned that both physical damage dealers should get Warfare. Now I want to know about all the other Combat Abilities. Is there any place where I could find a list? Maybe another thread on the forum.

Another thing that I wanted to talk with you is that on the trailer for Divinity Original Sin 2 ( https://youtu.be/bTWTFX8qzPI?t=22 ), they show a party made of a Ranger, a Fighter, a Rogue and an Enchanter. And it might sound dumb, but I feel like that is the archetypal party that they are suggesting to the player. 1 Strength based, 2 Finesse based and 1 Intelligence based. Would that be less balanced than 1 Strength, 1 Finesse and 2 Int? They could probably do some elemental damage with grenades and special arrows, I don't know if it would be enough though.
Posted By: Stabbey Re: The Perfect Party - 26/03/20 09:54 PM
For a list of that stuff, a wiki is a good place to look.

Warfare's gimmick is that it's 5% damage per point is multiplicative, instead of additive. Here's how that works. The Two-Handed weapon skill, that increases your damage by 5% per point. If you have, say, 5 points in it, your damage is 100% + 5% + 5% + 5% + 5% + 5% = 125%. For Warfare, if you have 5 points, that increases your damage like this ((((100% * 1.05) * 1.05) * 1.05) * 1.05) * 1.05 = ... um... 127.63%.

All characters have two armor types, physical and magical, which absorb all damage of those respective types and block all status effects of those types. If you have 3 characters dealing physical damage and one character dealing magical damage, the physical armor of someone targeted by the physical damage dealers will be going down much faster than the magic armor targeted by the magic attacker.

There are some skills which let Rogues do magic damage, and archers can use magic arrows to hit the magic armor, but it will cost a lot of consumables for every fight and it will split the focus of the ranger and/or rogue. You'd need to spend a substantial amount to replace the grenades and arrows spent. I suppose it COULD be done, but that's a lot more effort compared to just having a second caster.
Posted By: Wilker Re: The Perfect Party - 26/03/20 10:24 PM
Oh I didn't know that Warfare scales like that.

About the list, I already know the wikis. I was asking for a list of what Combat Abilities would go for which character. For example, which Skills is each caster going to spec on.
In other words, what is the Skill distribution on this build that you recommend.
Posted By: Stabbey Re: The Perfect Party - 26/03/20 11:28 PM
Originally Posted by Wilker
Oh I didn't know that Warfare scales like that.

About the list, I already know the wikis. I was asking for a list of what Combat Abilities would go for which character. For example, which Skills is each caster going to spec on.
In other words, what is the Skill distribution on this build that you recommend.


That's up to you to decide. Pyro and Geo work well together, as do Aero and Hydro, but since Pyro likes to set everything on fire, and Hydro likes to drench everything in water, some care needs to be taken to make sure they don't interfere with each other.

You get enough skill points to use on two schools of magic, I don't recommend single-element mages because of resistances or immunities.
Posted By: Wilker Re: The Perfect Party - 26/03/20 11:56 PM
ok thanks
Posted By: WINoodles Re: The Perfect Party - 27/03/20 10:39 PM
I prefer versatility. The archer is fantastic for this. First bows are OP in the game. Second, as Stabbey mentions, they can use arrows to do elemental damage. Just get yourself some arrow heads and a water barrel or barrel of ooze and your have water arrow heads or poison arrow heads respectively. Thus it is pretty cheap to keep a plentiful supply of them. A couple points into Aero and you can pick up a couple skills that combo with water to keep opponents stunned.

A summoner is also versatile because depending where you summon the incarnate it can do your choice of damage type. This means you can pick any target and go after their weakness. This does involve a bit of preplanning your battles.

Also keep in mind that each of your 3 pillars has more than one set of weapons. You can have 2 strength characters with one focusing two handed weapons while the other focuses single handed weapons and either shield or second one handed weapon in the off hand. For intelligence, one character can use wands while the other uses staffs. Finesse has a choice of bows, daggers and spears. Despite having the best melee weapon reach in the game, I would avoid the spear as most of melee used strength as an augmenter and not finesse. Scoundrel does melee finesse, but it only works for daggers.
Posted By: Raze Re: The Perfect Party - 28/03/20 06:41 AM

Any weapon based skill will use the stat of the equipped weapon (strength, finesse or intelligence).
Posted By: Wilker Re: The Perfect Party - 28/03/20 10:18 AM
I have to agree with you, archers are OP in this game.

The spear is a mystery for me. I never used it in any rpg. I don't know why it is buffed by Finesse, I feel like it's more of a Strength weapon. I bet the spear has a well built place for her in the game, but I don't know where is this place. And I'm not planning to go there in the near future.
Posted By: Stabbey Re: The Perfect Party - 28/03/20 01:46 PM
Originally Posted by Wilker
I have to agree with you, archers are OP in this game.

The spear is a mystery for me. I never used it in any rpg. I don't know why it is buffed by Finesse, I feel like it's more of a Strength weapon. I bet the spear has a well built place for her in the game, but I don't know where is this place. And I'm not planning to go there in the near future.


The spear is Finesse to add more options to the game, it makes Rogues and Rangers proficient in them, and it allows for the existence of Finesse-based warriors, who have additional range. In fact, there's one class build called "Warden" which switches between spears and bows as their weapons, whichever is good for the right situation.

Technically speaking, bows should be Strength-based since it takes strength to pull back on the bowstring and hold it, but how many people complain about that in a game?
Posted By: vometia Re: The Perfect Party - 28/03/20 01:49 PM
Originally Posted by Stabbey
Technically speaking, bows should be Strength-based since it takes strength to pull back on the bowstring and hold it, but how many people complain about that in a game?

Quite. If anything, it's swords that require more finesse IRL as even large swords are nimble weapons requiring a lot of skill and very far from the 30+ lb iron clubs they're sometimes depicted as.
Posted By: Wilker Re: The Perfect Party - 28/03/20 03:26 PM
Oh, so that's how the spear works. Good to know.

About the Attribute-Weapon connections for bow and sword, Stabbey and vometia make good points, but I still agree with the game. The sword looks more like a strength weapon for me than the bow. Because the strength applied on the target comes directly from the arm of the swordsman, they are more physically connected. While the bow has the string as a propulsor, as an intermediary. The bow resembling a fire weapon, where the job of the shooter is more to aim than apply force.
So it actually has always been easy for me to picture the bow as a finesse weapon. Attributing finesse to aim and completely forgetting about the pulling arm part. Now the crossbow, I don't know much about weapons, but I think it doesn't need any pulling right? So... pure finesse right? Pure finesse 😄. Theoretically. Take it from someone that never touched a crossbow.
Posted By: vometia Re: The Perfect Party - 28/03/20 04:32 PM
Originally Posted by Wilker
So it actually has always been easy for me to picture the bow as a finesse weapon. Attributing finesse to aim and completely forgetting about the pulling arm part. Now the crossbow, I don't know much about weapons, but I think it doesn't need any pulling right? So... pure finesse right? Pure finesse 😄. Theoretically. Take it from someone that never touched a crossbow.

One could make an argument that a crossbow is essentially a weapon for the unskilled; obviously it's not quite like that but it doesn't require the stamina and ballistic understanding of a longbowman nor the finesse and endurance of a swordsman. It's more a sort of proto-firearm that lets its user focus more on the target than how to actually deal with it.

In terms of strength, it varies depending on the crossbow. Smaller ones are made ready by holding the front on the ground by means of a "stirrup" and yanking the rope over the pawl; larger ones typically have a (usually detachable) winch of some sort to do the same thing which obviously takes a lot longer to make ready but is a lot more powerful. I dare say that it's possible some very strong people may be able to do so by hand but definitely not routinely.

I hasten to add that I haven't fired a crossbow myself but I have handled one and had it demonstrated to me up close. They are pretty serious business. I do own several swords but have no idea how to use them and thankfully I've never been entrusted with a longbow.
Posted By: Wilker Re: The Perfect Party - 28/03/20 06:37 PM
If you own several swords you're definitely the authority here, vometia. Your word is final.
Posted By: vometia Re: The Perfect Party - 29/03/20 02:37 AM
I'm not sure I'd trust the authority of someone who leaves her swords out of their scabbards and then trips over them!
Posted By: caninelegion Re: The Perfect Party - 29/03/20 02:49 AM
The earliest crossbows, even large ones, didn't have the wench. One had to stick both feet in the stirrup, sit on the ground, and straighten the back to a laying position to cock them. Those guys were quite vulnerable. smile

Pretty much every argument made sense to me - nearly all games use finesse for the bow but, due to the strength issue, it took years to train a bowman. Spears in the game, the reach, as stubby said, is the main advantage - it overcomes the crowding the sometimes prevents a character from getting close enough to swing.
Posted By: vometia Re: The Perfect Party - 29/03/20 02:58 AM
Originally Posted by caninelegion
The earliest crossbows, even large ones, didn't have the wench.

Oh, yeah, I forgot that crossbows were originally popularised by their early advertising campaigns: "buy Olaf's new crosse-bow! Now with complementary ale-serving wench!" biggrin

A similar method had to be employed to cock the WWII-vintage PIAT anti-tank gun, Britain's answer the the Bazooka; and of course being British, a bit of an oddity but effective enough. The idea being that the spigot would be re-cocked automatically every time it was fired but that didn't always happen. It was apparently possible to do it lying down but not very easy. Oo-er missus etc.

And yeah, archers took a lot of training and for a long time it was English law that all men must do longbow practice on Sundays. Someone claimed that technically it's still a legal requirement but there're so many urban legends about weird old laws that were never rescinded.
Posted By: caninelegion Re: The Perfect Party - 29/03/20 05:14 AM
Oops!
Posted By: Wilker Re: The Perfect Party - 29/03/20 11:25 AM
"and trips over them"? 😂 Dangerous swords
Posted By: vometia Re: The Perfect Party - 29/03/20 11:41 AM
Originally Posted by Wilker
"and trips over them"? 😂 Dangerous swords

Er, yeah. They're the sharp type too rather than reenactors' swords.
Posted By: caninelegion Re: The Perfect Party - 29/03/20 09:15 PM
Zombie defense!
Posted By: vometia Re: The Perfect Party - 30/03/20 02:41 AM
I watched Shaun of the Dead too: 12" records are the best defence against zombies.
Posted By: caninelegion Re: The Perfect Party - 30/03/20 06:29 PM
Those worked in "Mars Attacks" too (but in a different way and against, well, Martians). smile
Posted By: Wilker Re: The Perfect Party - 08/04/20 01:32 AM
I'm happy to say that after 5 years of grinding this question in my mind, I think I've finally found my answer.
Kinda ironic that it is the same party composition that I used on my playthrough of the first game, Divinity Original Sin.

Yesterday I started the quest Hero's Rest. And as soon as I saw my enemies I knew I had found my answer. I feel like the 4 "heroes" party is the party composition that I've been searching for. It is the same party composition shown in the trailer of the game. And it's the basic pattern that I have seen throughout the game so far, in the enemy AI parties. (a reminder here that I haven't finished the game, I think I'm not even half way through)

The 4 heroes party also seems to point out the 4 basic races of the game. Not counting with Undead which was added later, from what I've read.

Another indication that I have for this party configuration are the Cranley Huwbert's books. So far I found "Of Rogues" and "Of Warriors". I imagine there are other 2 called something like "Of Wizards" and "Of Rangers". I searched for a collection of all Huwbert's books on the internet but didn't find anywhere. Anyone know where to find the whole encyclopedia? 🙂📚

The party composition from the Hero's Rest quest is:
Garrick, a human mage
Bromley, a dwarf ranger
Vydia, a lizard tank
Halla, an elven rogue
Maybe there's a Class-Race connection here. The Red Lizard being a lizard tank, Sebille being an elven rogue, and Lohse being a human mage. Maybe not.

Seems to me that the archetype intended by the devs is: 2 melee characters (fighter and rogue), and 2 ranged characters (mage and ranger). Maybe not, maybe that's just me.
It's very hard to guess what is the "right" party in a game that is so big and dynamic, like DOS II. Does this archetypal party even exists? Maybe not.

I called Strength, Finesse and Intelligence the "3 Pillars" of the game. So to this party configuration I'm giving the name of "the 4 corners" of the game's class system.

Stabbey gave a very good and succinct answer to my original post. He clearly knows more about the game than I do. His answer also seems to be the consensus among other veteran players that I've read. 2 physical damage dealers, 2 magic damage dealers. That is definitely what the 2 Armour bars lead us to believe.
So maybe Stabbey actually gave the right answer to my question. But I'd say I was making the wrong question then.

As I said in my original post, what I mean by "default perfect party" is not clear even for me. I asked what is the most powerful party in this game and Stabbey might just have answered that question.
But I would say then... that maybe I didn't know what I was searching for, but recognised it when I found it.

What I wanted to know in other words, is what party "fits" not only the combat system, but the whole game, including the story, side mechanics like the Civil Abilities and even the predefined companions. So, a more philosophical approach I guess, to "filling all the gaps".

In my original post I used the word balance to describe the party that I was searching for. But looking back I think I shouldn't have used it. The videogame world already gave it's own baggage of meanings to the word balance. Balance in videogames has much more of a mathematical meaning, which was the meaning intended by Stabbey, than what I had in mind using the word balance.

In conclusion, I would like to repeat that I didn't finish the game, so I'm totally open to change my current idea of what is "The Perfect Party" as I gather more clues to solve this mystery 🕵️‍♂️. But I feel like the current version will be permanent.
Posted By: caninelegion Re: The Perfect Party - 08/04/20 04:11 AM
To complicate things, warriors can be proficient mages and visa-versa by the time one reaches Arx.
Posted By: Wilker Re: The Perfect Party - 08/04/20 11:40 AM
Right. I didn't reach Arx yet, but it's so easy to get magic skill points through equipment, that I think every character should have at least a few magic spells.
It does add to some confusion.
Posted By: Wilker Re: The Perfect Party - 04/06/20 03:27 PM
I'm back with an update on my research 😄. On this post I will talk about 4 topics surrounding my Perfect Party theory:

1- The relation to the Cranley Huwbert books
2- The relation to weapon-dependent skills
3- Damage "balance"? (not really, don't take this one too seriously)
4- Roles that I give to each party member (only talking about roles inside a battle)


---
1- The connection between my vision of the archetypal party composition and the Cranley Huwbert books

In my last post I said I was expecting to find 2 books with the title "Of Rangers" and "Of Wizards" in them, since I had already found Of Rogues and Of Warriors. They would be consolidating my theory that the 4 archetypal classes in this game are Warrior, Ranger, Wizard and Rogue. To my surprise, I actually found one called "Of Rangers". But now I don't think there's one called "Of Wizards". So here's some explanation...

The references that I was getting from Huwbert's books to back my theory, are actually a list of all the Skills from the Combat Abilities. There's one book for each of the 10 Skills. The Skills are Warfare, Huntsman, Scoundrel, etc. you know what I'm talking about.
So there will be no "Of Wizards" book because there's no single Skill for wizard-type characters, instead there are many magic Skills, and a book for each one of them.

This new design also corroborates my theory of Warrior, Ranger, Mage, and Rogue. Or in the old terms, 1 Strength based, 2 Finesse based and 1 Intelligence based. The fourth mysterious character being the Rogue. Personally, I never wanted the 4th character to be the Rogue, I just feel like that is what the game "wants".

So, there are 10 Skills in total. Three of them go to the non-magical classes, and seven! go to the Mage.
Warfare to the Warrior
Huntsman to the Ranger
Scoundrel to the Rogue
7 magical Skills to the Mage

It might seem unfair to give 7 to the Mage, but the thing is that everybody is at least a little bit of a wizard in Rivellon, Harry Potter would be shocked. All the magic Skills can be shared with non-magical characters. It's just not their focus. The Mage will be "specialising" on the 7 magic Skills then.
So 3 exclusive Skills for the Warrior, Ranger and Scoundrel, but no exclusive Skill for the Mage.

So...
There are 10 Skills in total and a Huwbert book for each Skill. Three of them are referring to 3 combat roles. The "of Warriors" book to the Warfare Skill. The "of Rangers" book to the Huntsman Skill. And the "of Rogues" book to the Scoundrel Skill. There can't be a "of Wizards" book because Wizards get multiple Skills. The other 7 Skill schools being "magical", anyone can have a little of these 7, but mages will probably have a bigger focus on them.

The 7 magic Skills being:
4 Elemental: Pyrokinesis, Hydrosophism, Aerotheurgy and Geomancy
3 "extra": Necromancy, Summoning, Polymorphism (or Metamorphosis)

Here's a list of all the Cranley Huwbert's books that are related to Skills.

Huwbert's Encyclopedia Vol. 12: Aerotheurgy
Huwbert's Encyclopedia Vol. 13: Geomancy
Huwbert's Encyclopedia Vol. 14: Hydrosophy
Huwbert's Encyclopedia Vol. 15: Pyrokinesis
Huwbert's Encyclopedia Vol. 16: Necromancy
Huwbert's Encyclopedia Vol. 17: Metamorphosis [this one is equivalent to the Polymorph Skill]
Huwbert's Encyclopedia Vol. 18: Roguery (Of Rogues)
Huwbert's Encyclopedia Vol. 19: Ranging (Of Rangers)
Huwbert's Encyclopedia Vol. 20: Summoning
Huwbert's Encyclopedia Vol. 21: Warfare (Of Warriors)


All that being said, let me leave a personal opinion here. If I was creating a fantasy world, only Wizard/Mages would have access to magic spells/powers. Other classes could have magical items/equipment, but not any kind of magical abilities.
This thing of anyone having magic spells is confusing to me. But I can see why I they went with it, it's for the sake of freedom. It's so the player can have the freedom/versatility to create his own very specific, unique build. So, I get it.

---
2- Weapon-dependent skills

There are some skills that require a specific type of weapon, and will not work if the character is not wielding that weapon. If you look at the design of this weapon-skill dependency system, you will see again, the Warrior-Ranger-Mage-Rogue pattern repeated.

I've found 4 types of skills in the weapon-skill dependency system:
1- Warfare skills- Require a Melee Weapon or a Shield. The Warrior/Tank role.
2- Huntsman skills- Require a Ranged Weapon. The Ranger role.
3- Scoundrel skills- Require a Dagger. The Rogue role.
4- The 7 Magic Skills- Don't require any weapon. The Mage role.

---
3- Damage "balance"

I've seen some people define their most balanced party by observing the damage that the party causes to the enemies, like in:
2 physical damage dealers, 2 magical damage dealers. Theoretically, that would be the best combination of raw power (high damage) and versatility (choosing to hit Physical Armour or Magic Armour depending on which one is lower.).
But the party that I have been formulating, ends up balancing the Armour of the party members themselves, not the damage that they cause. For example:
In my party of 1 Strength based character, 2 Finesse based characters, and 1 Intelligence based character... the Strength character gets high Physical Armour, but low Magic Armour. The Intelligence character does the exact opposite, getting high Magic Armour and low Physical Armour. And the 2 Finesse characters sit right in the middle, both getting equal amounts of Physical and Magic Armours. So the party balances it's own defences, between physical and magical.

This party composition is also balanced in it's range of attack/defence, having 2 melee and 2 ranged characters. And of the 2 Finesse characters, one is melee and the other is ranged, so they are not fighting for the same role but rather complementing each other.

A reminder here, that the goal of this party is not to be the strongest party possible and defeat enemies as fast as possible. My goal is to identify what I call the archetypal party, or the party that fits better all the standard mechanics given to us by the game. It is not necessarily the most powerful party, but still tries to be as powerful as possible after meeting the previous requirements of "being the archetypal one". Pretty abstract, but I feel like I'm getting there. 😄

For the damage this party causes, I made a scheme which is not very accurate, but still interesting to observe. It shows that there's still some balance in the damage that this party causes, even though it is not optimised for balance in damage. Balancing the damage output was never my priority, but it sorta happened.

for Physical Damage:
Primary: Ranger
Secondary: Rogue and Warrior. The Rogue sometimes does a lot of damage, but never as much as the Ranger. The Warrior has the potential to be a main, but I like to have at least 1 character focusing on defence/tanking. As my warrior focus on defence he ends up not dealing as much damage as he could.
Tertiary: Mage. Definitely not the mage's priority, he can still do some physical damage through Necromancy spells. Infect and Raise Bone Widow being my favourite. Incarnates and Totems are also an option.

for Magic Damage:
Primary: Mage
Secondary: Ranger. Sometimes an elemental arrow does more damage than a magic spell, especially with the good critical hits that come from Rangers. The number of arrows have never been a problem to me, I always have plenty of all arrows, by finding them in loot and crafting them. Except for blessed/cursed arrows, those are more rare.
Tertiary: my Rogue and Warrior always carry all kinds of grenades. Grenades do not deal a good amount of damage, but at least they have the versatility there, of having one for all elements. You never know what weakness your enemies will have.

---
4- Roles that I give to each party member:

Warrior: Survivability, Defence. The Tank, after all someone has to take that first blow. Always have a shield, high Vitality and high Physical Armour. Also does a bit of healing and support. High Strength Attribute to carry STUFF, and to help with the physical damage. Always have all kinds of grenades.

Ranger: Highest damage in the party, and from a safe place. The sniper type. Low Constitution though, so kind of a glass cannon.
The one that gets all those sweet kills.

Mage: Versatility. Highest Memory Attribute in the party, so the highest number of Skills in battle. High elemental damage, always able to exploit any enemy weakness. Support and healing skills. Summons. Also low Constitution, so I leave a shield in his Inventory for when the enemy rogue decides to say hi.

Rogue: Mobility and "Situationism". The fastest character in the party, the Rogue uses his high movement and teleportation skills to attack, and to avoid being attacked. The Rogue is very situational, what should he do? It always depends, it's never a fixed role like the other characters. It's always about improvising. Maybe I just don't know how to play it? For me it's the hardest character to play. He causes good damage but not the highest, he causes negative statuses, and he runs, he runs away when he needs to, or else he dies.
Of course, always goes for the Backstab.
One thing that I like to do with Rogues is to use Ruptured Tendons and Chicken Claw in the same turn. Then the opponent kills itself just by walking around in chicken form.

---
When I use the words "mage" and "wizard" I mean the same thing.
By Wizard I don't mean the standard Wizard class that the game offers, with Pyrokinesis and Geomancy. I just mean any character that uses mainly magic.

By Rogue, I mean Shadowblade, Rogue, or anything similar.

---
So in conclusion, I still have 2 theories for what is this ideal party composition in this game.
1- The first theory is about the party composition that I have talked about on this entire post:
1 Strength based character (Warrior), 2 Finesse based characters (Ranger and Rogue), and 1 Intelligence based character (Mage).

2- The second theory is that the 4th character is not predefined like the other 3 are. On this theory the player can go crazy with his main character, not worrying about balance, because the other 3 characters already secured the balance of the game mechanics. The 3 predefined characters being:
1 Strength based character, 1 Finesse based character, and 1 Intelligence based character.
Posted By: caninelegion Re: The Perfect Party - 06/06/20 02:45 AM
It seems this should be put somewhere for easy reference rather then ultimately getting buried in an archived thread.
Posted By: Stabbey Re: The Perfect Party - 06/06/20 12:16 PM
Originally Posted by caninelegion
It seems this should be put somewhere for easy reference rather then ultimately getting buried in an archived thread.


That would be ascribing far more importance to this thread than it deserves. This thread is a bizarre example of excessively pointless navel-gazing and obsessive over-analyzing of a subject which does not deserve anywhere close to this much analysis.

I'm not trying to say that to be rude, just that it's utterly bewildering to be putting this much thought into the topic.
Posted By: Wilker Re: The Perfect Party - 06/06/20 04:48 PM
Well, well, seems like I managed to annoy someone with my big posts. To be honest, I had a feeling this was going to happen sooner or later, just by the size of my posts. 😄
So, in the first place, I'm sorry if I ever sounded offensive towards you, Stabbey. In all my... "many words", I never intended to insult you, or even to disprove you. You were the first to answer my original post and the greatest contributor to this thread so far. As I mentioned before, you didn't give me a wrong answer, but I was kind of making the wrong question, in my original post.
I do not want a fight with you or anyone else in the forum.

In defence of my "research", I think it actually is a pretty relevant topic on the C-RPG world. In every game that I've played with parties, it always comes to my mind: what is the ideal party for this specific game? and I bet everyone made themselves this question at least once. It might look like I went a little bit too deep on my search for this answer. But the thing is that many of the ideas that I shared in my last post, were already brewing in my head for some months already. My big posts might give the impression that I sat on the computer for 24 hours straight writing a forum post 😄. What I do is, I write just a bit each day, on the Notepad. I start with just a few words, and tomorrow a bit more, and a bit more and so on. Only when it's finished I paste it on the internet browser. I do this because I have lost big texts before by typing it straight to the browser, it's dangerous. You accidentally close/refresh the window and it's all gone.

So, please do not take my posts as me versus you, Stabbey. It's not my intention at least.

Back to my "defence", when I was still creating my character, I was actually going to play solo. Only me, no companions, is the way I wanted to go. But as I researched a bit on the internet, I realised that it is not the ideal way to play this game, mainly because I wouldn't have enough points to spend on all the Civil Abilities. So I wouldn't be fully enjoying the game in a Solo run. To be honest I felt a little bit forced to play as a party back then. So I thought, well, if I'm already doing this, let's go to the end. If going solo doesn't allow me the whole experience of the game, I want a party that does offer this whole experience, or at least as much as possible. There is where my research for this "complete" party started.

If you play Solo you can beat the game. If you play with a party of 4 members of the same class, like 4 mages, you can beat the game. And it is great that this game offers us such an enormous range of options, but in both of those 2 cases, the player would be missing the experience of many scenarios in the game. So I decided to give up on my solo run and play the game as the game wanted me to play it. With a party that would allow me to experience the maximum range of scenarios offered my the game. It took a lot more effort than I expected, but you know what? it has always, always been fun to ponder about this subject to me. Doing a little bit at a time, for the months! that I have been on my first playthrough, it was not wasted at all. In fact, I'm not done with it and will keep observing if the game has more clues for me about this subject.
I bet someone out there would say that all the more advanced knowledge that you gathered about the mechanics of the combat of the game (like what you explained to me about the Warfare points), were also completely pointless, since you can just play on Explorer mode and forget about the numbers. But each person enjoys the game in it's own way. Some think that the lore is pointless and what matters is only the combat. Others are the opposite.
I'd say that we should all respect the way that other people enjoy the game. Whatever you like about the game, will always be pointless to someone else, but they should still respect you, right?. Well I think it's impossible to call something a:
"bizarre example of excessively pointless navel-gazing and obsessive over-analyzing of a subject which does not deserve anywhere close to this much analysis." without sounding provocative.

My posts and words have not been pointless, at all, if me and others have enjoyed it. And with the more than 1,000 views on this thread, I suspect I'm not the only one interested.

You've made good contributions to this thread Stabbey, please feel free to make more. ✌
Posted By: Wilker Re: The Perfect Party - 06/06/20 05:09 PM
Haha, I will take that as a compliment caninelegion. But I have to agree with Stabbey here, "That would be ascribing far more importance to this thread than it deserves."
This thread shouldn't receive any special treatment, mainly for being all speculation. Even if I was right about all my assumptions so far, it is still just a theory made by a fan. And there are still many more experienced fans out there that would disagree with my theory.

I think the developers don't even want this archetypal party to stand out too much for the player. If there is a "Perfect Party" in the game, then why would anyone play the others, right? They want the player to feel like any party will be perfect.
"Just pick your favorite classes and stereotypes and you can enjoy the full game". Sadly the game is not exactly like that, but they tried really hard to make it happen. I like the conclusion that they arrived at in the development of the game. 👌
Posted By: caninelegion Re: The Perfect Party - 06/06/20 08:12 PM
IMO, the best games will always have one "best way" - only it differs for each person. smile I'm not a power player myself, but there are many who want to find that one best way to get the most "points" even if it means killing every NPC (and I'm not saying that is what you do) met in the game and I can't help feel that to do this, they'd like to read as many opinions of "perfect" as they can to come up with their own idea of perfect. I read it but, I didn't take it to heart (I only have a general idea of how I will handle each playthrough - my games are rather unorganized smile ). I did feel that, with all the time and effort put into it, it shouldn't be wasted. It was an interesting read. I didn't suggest how to preserve it because, well, I couldn't think of a suitable way.
Posted By: Wilker Re: The Perfect Party - 06/06/20 08:51 PM
Yeah, I also wouldn't call myself a power player as you say. I usually try to kill as few people as I can. I spare even some evil ones.

I think each person has it's own version of "perfect". The perfect party for me will definitely not be a universal perfect.
Posted By: Wilker Re: The Perfect Party - 12/06/20 09:54 PM
Yesterday I finished the game. I don't know if I will continue playing, so my conclusion remains the same as my post made in 06/04/20.
Took me almost exactly 400 hours to finish the game.

I do not conclude in this thread that I have found the Perfect Party for this game. The title of this thread, "The Perfect Party", works just as a "target". A "goal", that I intended for me and other players to reach together. I didn't receive many different opinions on what would be the Perfect Party, so I just pursued my own vision of it. And I really found a satisfactory conclusion in my search, but this conclusion is certainly not for everyone. Depending on the difficult that you're playing, or simply on your personal taste, the ideal party can differ greatly from my conclusion.

More or less the conclusion that I reached is a party that "fills many gaps", but not all. It tries to cover as many Combat Abilities and Civil Abilities as possible for example. I was always trying to identify the party that the game was built for, instead of building it according to my personal preferences.

In such extensive games like Divinity Original Sin and Pillars of Eternity, I believe that no party is perfect. The perfect party is that one that you love the most.
But this search for perfection (be it attainable or not), makes the game a lot more fun. At least for me.
I hope everyone enjoys their own Perfect Party 😅👌
Posted By: caninelegion Re: The Perfect Party - 13/06/20 03:58 AM
I liked the one in "Animal House". smile
Posted By: Wilker Re: The Perfect Party - 13/06/20 06:30 PM
🎉🤵👯‍♂️👯‍♀️🥳🎆🎆🎈🎊
Posted By: Wilker Re: The Perfect Party - 22/06/20 09:55 PM
Spoilers here for all the stats of all the new armour sets from the recently released GIft Bag, The Four Relics of Rivellon. No spoilers for the new quests/enemies though, I haven't played or seen them.


I really thought that I was done with this thread. But with the recently released Gift Bag, The Four Relics of Rivellon, I just received, unexpectedly, the biggest confirmation so far, that my theory, is right after all.

The Four Relics are the answer. They are what I've been searching for for all these months (years?) of DOS gameplay, scientific research, philosophical thinking, daily prayer to the 7 fake gods, forum posting, watching youtube videos, reading game guides... I exhausted all my tools! And now they all become unnecessary, because all that I needed was a simple observation of the Four Relics stats.

So, as I said in another post, I recently finished my first run of DOS II and I'm still not sure about making a second run. As I'm not sure, I decided today to have just a little peak at the stats of the new sets of armour that come with the newest DLC, to see if it would encourage me to go for a second run of the game. And voilà! This is what I found, here are all the stats of the new armour sets, from the Divinity: Original Sin reddit:

https://www.reddit.com/r/DivinityOriginalSin/comments/h9rb6z/the_four_relics_of_rivellon_stats/ and
https://www.reddit.com/r/DivinityOr..._of_rivellon_stats_of_all_4_armour_sets/

The stats and skills of the new armour sets (The Four Relics) match perfectly with the party composition that I have deduced to be the, "archetypal party". What I have also called: "the 4 corners" of the game's class system. I used many clues to deduce it, but nothing has felt so much like a "confirmation from the devs" like the Four Relics.

The archetypal party is:

1 Strength based character. The Warrior/Tank/Knight/Fighter.
2 Finesse based characters. The Ranger/Hunter/Wayfarer and the Rogue/Shadowblade/Thief.
1 Intelligence based character. The Wizard/Mage/Spellcaster.

The correspondence between the 4 Classes and the Four Relics is:

The Devourer set - The Warrior Class
The Vulture set - The Ranger Class
The Captain set - The Rogue Class
The Contamination set - The Mage Class


Here's a more in-depth analysis of the connections between the Four Relics and the 4 Classes;

1. The Devourer set - The Warrior Class.
This set requires Strength (the Warrior Attribute)
This set gives Strength and Constitution points (mainly Warrior Attributes).
It gives Warfare (the Warrior Skill) points and skills. Also gives Two-Handed points.

2. The Vulture set - The Ranger Class
This set requires Finesse (the Ranger Attribute)
This set gives Finesse and Initiative points (mainly Ranger Attributes, Initiative coming from Wits for Rangers).
It gives Ranged and Huntsman (the Ranger Skill). It gives Accuracy and Critical Chance, great stats for a Ranger.
It gives the Wings skill which is great for Rangers, that should always be on high grounds.

3. The Captain set - The Rogue Class
This set requires Finesse (the Rogue Attribute)
This set gives Finesse (the Rogue Attribute).
It gives Scoundrel (the Rogue Skill), Movement, Dodging, and Thievery all Rogue-related stats.

4. The Contamination set - The Mage Class
This set should require Intelligence, but doesn't 😄 *
This is the only set that gives Intelligence (the Mage Attribute) points.
It is the only set that gives magical Skill points, to Geomancer and Hydrosophist. It also gives magical/elemental skills and resistance to poison, Mages usually have higher elemental resistances on their armour.
It unlocks Mnemonic which gives more Memory points, most of the skills on the game are magical, so Mages usually benefit more from Memory points.

* On the Attribute requirement of the Contamination set:
The Contamination set requires Constitution of all things, this Attribute is not a standard requirement for armour in the game, it's a requirement for shields, so this is a big exception here. The requirements for armour are always the "3 Pillars" of the game's mechanics, The 3 are Strength, Finesse and Intelligence.
We have 4 types of armour in this game, armour that require Strength, armour that require Finesse, armour that require Intelligence, and armour that don't require any Attribute points. But for some mysterious reason the devs decided to put a Constitution requirement on this set?! 🤷‍♂️ If you know why they did it, please tell me.
Here are my guesses of why they did it: In the Divinity games there's a trend of making magic available to anyone, any class, so I assume it requires Constitution in order to make this set more universal than the others. Then you can put this set on any character even if it has low Intelligence. In Rivellon's world Hagrid would say: "Everyone is a wizard, Harry, not just you!"😅
Would make more sense for it to require Intelligence and give Memory instead of Constitution. That would fit better the standards of the game, but a little variation doesn't hurt. And I'm guessing this variation somehow fits the quests related to the Contamination set.
But anyways, ignoring it's requirement exception, this set is obviously the one for the Magus, or at least the most "magical" one out of the Four Relics. Observing the stats and skills it gives leaves no doubt about that.


Now I can finally rest my head about this topic. I found what I was searching for. Now may the next come, BG III, and hopefully, DOS III, one day.
On D&D they already have it established and widely known that their archetypal party is:
1 Fighter
1 Wizard
1 Rogue
1 Cleric
So, yay, no work for me there. That if BG III really sticks to the D&D format. It probably will, so the archetypal party for BG III is already established. Though they could also use the same format used in DOS II, I wouldn't mind. I'm fine with anything they come up with really.
The D&D format is pretty similar to the DOS II format isn't it? But Rangers are just so good in DOS II, you can not go without one.

If DOS III ever comes out, I have a feeling that it will keep the DOS II formula for party composition. Because from the little that I can remember from DOS 1, it's ideal party composition was the same as DOS II.
So maybe I really finished my homework here😄. Well, far from me to assume that I learned everything. There's always a lot to learn in these games. The hard part will be to wait for them.
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