Larian Studios

D:OS EE - Bugs and issues

Posted By: john carmack

D:OS EE - Bugs and issues - 27/10/15 08:45 PM

Hi all,

has anybody found bugs in Enhanced Edition?
Is anything not working properly?
Posted By: fred718

Re: D:OS EE - Bugs and issues - 27/10/15 08:51 PM

Well, it appears that the Kickstarter (in-game) backer rewards are not included in this version. I'm sure that some will consider that to be an issue (myself included).
Posted By: Krogan Paul

Re: D:OS EE - Bugs and issues - 27/10/15 08:59 PM

Fake fullscreen for me is not working. When switching windows the game minimizes. Same settings used in Divinity Original Sin (Non EE) work fine keeping the game screen in the background when switching windows
Posted By: Wellzy4eva

Re: D:OS EE - Bugs and issues - 27/10/15 09:01 PM

I'm not sure if you would call it a bug, but one thing I noticed by accident on the PC Version was this:

If a controller is disconnected or the battery dies whilst in gameplay, it brings up a prompt that says:
The Active User has disconnected their controller. Please reconnect or go back to the title screen to switch to a new user.
Then it has a prompt for you to press the X button on your gamepad. (This prompt disappears when the pad is reconnected)

But the game does not let you go back to the main menu via the mouse and/or keyboard, and the only option you have is to reconnect the controller, which removes the prompt anyway thus negating the X button prompt.

Posted By: Fatticus Inch

Re: D:OS EE - Bugs and issues - 27/10/15 09:04 PM

On Xbox One I'm having a game breaking issue, my game was stuck in a perpetual state of saving over and over, eventually I accidentally bit off more than I could chew with a battle and got stomped and when that happened my game froze. I waited for a while and eventually decided to just try restarting the game. Doing this loaded up the very first screen then went black and is stuck like that. I tried a couple more times, turned my xbox off entirely, uninstalled and reinstalled and it's still having this issue. I'm stuck now and cannot play.
Posted By: Echo Bravo

Re: D:OS EE - Bugs and issues - 27/10/15 09:13 PM

Acording to the Steam forum, a lot of people ( including me ) have the same bug : During a fight keyboard & mouse controls are disabled. The only thing to do is Alt-F4.
Posted By: Stabbey

Re: D:OS EE - Bugs and issues - 27/10/15 09:34 PM

It seems that you can no longer pan the screen by mouse movement, you have to use WASD or the arrow keys.

EDIT: I know I've edited this too late, but I just didn't see the edge panning option in the options. It's fine now.
Posted By: Wellzy4eva

Re: D:OS EE - Bugs and issues - 27/10/15 09:37 PM

Originally Posted By: Echo Bravo
Acording to the Steam forum, a lot of people ( including me ) have the same bug : During a fight keyboard & mouse controls are disabled. The only thing to do is Alt-F4.


I have the Steam version and I have been able to fight using both the Mouse & Keyboard and Gamepad with no problems. Of course, the gamepad has to be disconnected on the main menu.
Posted By: Zelon

Re: D:OS EE - Bugs and issues - 27/10/15 09:39 PM

I can't even start the game and than the message pops up, that I should check if I have the requirements. Since I could start the old version and played it without problems, I should have the requirements!
Posted By: Krolm

Re: D:OS EE - Bugs and issues - 27/10/15 09:42 PM

My game seems to crash everytime I try to read a book with more than one page? For some reason it doesn't happen when it's a single page book (like the one from the dead guy on the beach at the very start). The Source Hunter history book however instantly causes a "Divinity has stopped responding" message and shuts down. Seems to happen with any book that has the little arrow in the bottom to switch pages. Strange bug..but I can reproduce it every single time.

If it matters, I'm playing on 3840x2160 on Windows 10.
Posted By: Wellzy4eva

Re: D:OS EE - Bugs and issues - 27/10/15 09:47 PM

Originally Posted By: Zelon
I can't even start the game and than the message pops up, that I should check if I have the requirements. Since I could start the old version and played it without problems, I should have the requirements!


Actually, the Enhanced Edition has different requirements.

Divinity: Original Sin Enhanced Edition requires a 64-bit system and a graphics card with DirectX 11 support. (Whereas Divinity: Original Sin only required DirectX 9 support and supported 32-bit Operating systems)
Posted By: Zelon

Re: D:OS EE - Bugs and issues - 27/10/15 09:55 PM

I have looked into it and that was it said:

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
System Manufacturer: Dell Inc.
System Model: Dell System XPS L502X
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz (8 CPUs), ~2.2GHz
Memory: 8192MB RAM
Available OS Memory: 8086MB RAM
Page File: 3513MB used, 12657MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11


If I'm correct, I match the requirements.
Posted By: Wellzy4eva

Re: D:OS EE - Bugs and issues - 27/10/15 10:00 PM

Originally Posted By: Zelon
I have looked into it and that was it said:

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
System Manufacturer: Dell Inc.
System Model: Dell System XPS L502X
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz (8 CPUs), ~2.2GHz
Memory: 8192MB RAM
Available OS Memory: 8086MB RAM
Page File: 3513MB used, 12657MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11


If I'm correct, I match the requirements.


I'm not sure then, check DirectX Diagnostic tool (type dxdiag in the run menu) and see what the DDI version is in the Display setting.

From what I've read (and please anyone correct me if I'm wrong) but DDI version should show as 11 if you have a Directx 11 supported card.

(If it doesn't show DDI Version 11, I want to say in advance I have no idea how to change this)
Posted By: Linio

Re: D:OS EE - Bugs and issues - 27/10/15 10:04 PM

The game crashed for me after character creation.
Did it again, and it was ok.

The game still not as stable as the first edition.
Hope this gets corrected, good luck.
Posted By: Fatticus Inch

Re: D:OS EE - Bugs and issues - 27/10/15 10:05 PM

To add to my post from before, I can't even uninstall it again, my xbox will not allow me. I know this thread is almost all PC gamers but does anyone have any idea?
Posted By: Krogan Paul

Re: D:OS EE - Bugs and issues - 27/10/15 10:06 PM

Originally Posted By: Stabbey
It seems that you can no longer pan the screen by mouse movement, you have to use WASD or the arrow keys.

Camera panning is still possible with the mouse. Need to make sure in the options menu under game submenu that enable edge panning is ticked
Posted By: Raze

Re: D:OS EE - Bugs and issues - 28/10/15 02:59 AM


Originally Posted By: Zelon
Since I could start the old version and played it without problems, I should have the requirements!

Not necessarily. The EE is 64 bit, rather than 32, and the Windows version uses DirectX 11 rather than 9c.


Originally Posted By: Fatticus Inch
To add to my post from before, I can't even uninstall it again, my xbox will not allow me. I know this thread is almost all PC gamers but does anyone have any idea?

Does the Xbox One have a function to verify game files?
Can you change any options for the game (resolution) or delete the saved games, etc?


Originally Posted By: Krolm
My game seems to crash everytime I try to read a book with more than one page?

Please email supportdos@larian.com, with a description of the problem and the report.zip file generated by the D:OS EE Analysis Tool. Extract the zip file somewhere, run the AnalysisTool.exe, browse to the EE install folder if it is not automatically detected, optionally run the tests first, and generate a report (it will be saved in the same location as the Analysis Tool).
Posted By: Sergent Dub

Re: D:OS EE - Bugs and issues - 28/10/15 03:04 AM

Originally Posted By: Echo Bravo
Acording to the Steam forum, a lot of people ( including me ) have the same bug : During a fight keyboard & mouse controls are disabled. The only thing to do is Alt-F4.


Same problem here, radomly lose control in fight. First with Ragequin, and now with the first orcs fight. Unplayable for me. Hope something can be done quickly about this.
Posted By: melias

Re: D:OS EE - Bugs and issues - 28/10/15 04:11 AM

I hit a major bug it seems. In cyseal I talk to Aureus to activate the 3 quests [lost archeologist; scardy pact; legionaires at church]. the line "tell me about the legion" comes up which i click and he gives some speil about "we are the pride of Revellon" but all 3 quests never show up to ask about them. Anyone else have this problem?
Posted By: Nehm89

Re: D:OS EE - Bugs and issues - 28/10/15 05:35 AM

OP: Reddit user /u/tomkatt
Quote:
There seems to be an inventory bug with the Enhanced Edition that didn't exist in the original. Two things cause it to occur so far in my experience:

  • Sorting inventory by type
  • Removing a piece of armor and placing it on a different type of item in the inventory that can't be worn in its place.

The issue is consistent and repeatable. The items seem to be destroyed, but when you go into the sub-inventory categories, the item is still there. It just doesn't show on the main "all" items view anymore. Issue is persistent through save and reload.

I was able to recreate this bug as well. Very odd!
Posted By: teebird

Re: D:OS EE - Bugs and issues - 28/10/15 05:39 AM

Originally Posted By: Stabbey
It seems that you can no longer pan the screen by mouse movement, you have to use WASD or the arrow keys.


There's a setting in the game options for panning the screen by moving your mouse to the edge.

However, the space bar while looting functionality has been broken. Space is grab all. When items are in the container it grabs all and then closes the container (as it should, and as it did). When you his space and there are no items in the container, nothing happens. A bit annoying as D:OS definitely had space closing containers.
Posted By: Ah_Sen

Re: D:OS EE - Bugs and issues - 28/10/15 05:51 AM

Cannot leave the first cave even I've the key. Key shows in inventory though.
Posted By: ExiledTyrant

Re: D:OS EE - Bugs and issues - 28/10/15 06:20 AM

My companion NPC at the End of Time freezes every time I ask him to show me his sell swords. He won't respond to any type of action nor the generated henchman that stands beside him.
Posted By: Cheshire

Re: D:OS EE - Bugs and issues - 28/10/15 06:45 AM

fixed
Posted By: ChavaiotH

Re: D:OS EE - Bugs and issues - 28/10/15 07:14 AM

Bug in the russian version. In the chat on the left are 111111111 instead of letters. Same thing when I click the connect diamond on the map. See only 11111111 instead of letters.
Posted By: StSloth

Re: D:OS EE - Bugs and issues - 28/10/15 08:47 AM

I have the same issue - when I click to read either the starting book or the starting letter, it crashes with the same: "Divinity has stopped responding" message.

Also - Win10 @ 4k
4770k
980Ti

Originally Posted By: Krolm
My game seems to crash everytime I try to read a book with more than one page? For some reason it doesn't happen when it's a single page book (like the one from the dead guy on the beach at the very start). The Source Hunter history book however instantly causes a "Divinity has stopped responding" message and shuts down. Seems to happen with any book that has the little arrow in the bottom to switch pages. Strange bug..but I can reproduce it every single time.

If it matters, I'm playing on 3840x2160 on Windows 10.
Posted By: bocsizoli

Re: D:OS EE - Bugs and issues - 28/10/15 09:57 AM

I found a small bug:
When I switch the pages of a book with the arrow keys on the keyboard, the camera also pans in the background.
Posted By: StingrayNine

Re: D:OS EE - Bugs and issues - 28/10/15 10:49 AM

I found a few issues/quirks from the "first" game.

I have two screens and regardless of video mode the game won't lock my mouse to the game, rendering the Fullscreen option less useful than the Borderless one.
The inventory on one of my characters is sorting empty slots ([url=http://i.imgur.com/lE6Re3U.jpg]Clicky[/url])
Are keys supposed to be visible in the overall inventory apart from the separate one in the regular edition?
As mentioned earlier, the game minimizes if you click outside it even if you're in borderless mode.
Posted By: omerta

Re: D:OS EE - Bugs and issues - 28/10/15 11:29 AM

Originally Posted By: StingrayNine
I found a few issues/quirks from the "first" game.

I have two screens and regardless of video mode the game won't lock my mouse to the game, rendering the Fullscreen option less useful than the Borderless one.


This also bothers me. I have three screens attached and the middle one is my main screen. Pan to either side and I end up either panning too far as mouse wanders away or deactivating the window when I click something.
Posted By: Miah

Re: D:OS EE - Bugs and issues - 28/10/15 01:13 PM

Hello all,

I'm playing on PC, i'm still trying to pass the first cave and I got this annoying bug, forcing me to force quit the game.

I kept the "help" and i think that this may be causing the problem.

first time : first encounter, one of my character dies, and suddenly i cannot access anything, mouse still working, still getting the object info, music still going, but i can't do anything : no access to menu, can't save, can't load, can't move, juste staying here helpless... one solution, force to quit the game...


second time : still in the first donjon, where you use the fire scroll on the deads, i hide i take it, i use it, one of the two is dead, and again, i'm stuck and as to quit.

I was waiting for a long time for this enhanced edition and i'm a bit disappointed....
Posted By: BR34K

Re: D:OS EE - Bugs and issues - 28/10/15 01:25 PM

The game crashes every time I read the skill book next to the two drunk soldiers and the dog in the intro area.
Posted By: Arhu

Re: D:OS EE - Bugs and issues - 28/10/15 01:49 PM

Originally Posted By: Miah
suddenly i cannot access anything, mouse still working, still getting the object info, music still going, but i can't do anything : no access to menu, can't save, can't load, can't move, juste staying here helpless... one solution, force to quit the game...

I read about something like that somewhere with the tutorial boss. To fix the problem the affected people had to disable tutorial messages in the game options. Maybe you could try that.
Posted By: Miah

Re: D:OS EE - Bugs and issues - 28/10/15 01:56 PM

i'm actually trying, as now, seems to work.
Posted By: Kirtanei

Re: D:OS EE - Bugs and issues - 28/10/15 02:18 PM

During Character Creation if you want to customize your character and select your own set of skills, be sure to close the Skill tab using the X in the corner. Don't right-click on your mouse.

Doing this will cause the game to crash if you try to pick another skill.

This is happening with my game from GOG and a friend who has it on Steam confirms the same thing happening to him.
Posted By: 314159

Re: D:OS EE - Bugs and issues - 28/10/15 03:09 PM

For me dissabling my NVIDIA Card in the Control Panel and instead using the integrated INTEL Card did the trick with at least starting the game.

Huge improvement from having the game crash instantly after opening it.
Posted By: Buruan

Re: D:OS EE - Bugs and issues - 28/10/15 03:19 PM

It doesn't start for me at all.
Always crashes out right away.
DOS:EE from Steam.

Setup is Windows 10 on a Surface Pro 3
Posted By: Shadely

Re: D:OS EE - Bugs and issues - 28/10/15 03:36 PM

I've been having a couple problems with Summon Spider.

1 - Spider never showed up during the very first fight in front of the newbie dungeon. Combat log
said it was summoned onto the battlefield yet it never showed up.

2 - After that first fight, the spider has been appearing as it should however, if the spell is not used
in the first turn, often times the spell icon will become unavailable for every turn after that, as if
it had been used.
Posted By: Horrorscope

Re: D:OS EE - Bugs and issues - 28/10/15 04:08 PM

Originally Posted By: Shadely
I've been having a couple problems with Summon Spider.

1 - Spider never showed up during the very first fight in front of the newbie dungeon. Combat log
said it was summoned onto the battlefield yet it never showed up.

2 - After that first fight, the spider has been appearing as it should however, if the spell is not used
in the first turn, often times the spell icon will become unavailable for every turn after that, as if
it had been used.




Yes this is a common one.

Another one that we used yesterday was the Boulder Bash I think it's name is. It has a fairly nice area of damage. And when you put it over a group, it highlights who it will hit etc. However in reality, what I'm seeing the Area Of Damage is very much smaller, to the point now I treat it as a single target and drop in straight center on the main baddy I want to deal damage to. Now the new ground animation with that is great. Perhaps a quick check on that one.
Posted By: Papa DRB

Re: D:OS EE - Bugs and issues - 28/10/15 04:16 PM

Hi, thank you for the directions on obtaining DOS:EE for the PC. I have a copy thru Gog, but am getting an error when I try to start it up. I click on the start icon and get a popup that say:
=======================================================
[title bar]EoCApp.exe - System Error
[red X]The program can't start because MSVCP120.dll is missing from
your computer. Try reinstalling the program to fix this problem
=======================================================

I reinstalled and am still getting the error. I looked up the MSVCP120.dll and it seems to be a Java dll. I have Java 8 installed on my laptop (C:\Program Files (x86)\Java\jre1.8.0_65). How do I fix this so I can run the game, please.

-- david
Posted By: Thiev

Re: D:OS EE - Bugs and issues - 28/10/15 04:43 PM

Originally Posted By: Papa DRB


I reinstalled and am still getting the error. I looked up the MSVCP120.dll and it seems to be a Java dll. I have Java 8 installed on my laptop (C:\Program Files (x86)\Java\jre1.8.0_65). How do I fix this so I can run the game, please.

-- david

It isn't Java, you need VC++ 2013 redist. It should be installed automatically during installation. If you downloaded the game through Galaxy, you should have vcredist.exe installers in [game_dir]\_redist folder. Run it and install manually.

Otherwise, you can always download and install necessary files from Microsoft site directly:
http://www.microsoft.com/en-us/download/details.aspx?id=40784
Posted By: Nii

Re: D:OS EE - Bugs and issues - 28/10/15 04:47 PM

Sometimes when trying to hit mouses with my sword, when I keep control down, game starts to stutter heavily gradually slowing to point when fps drops near zero.
Posted By: BoTToX

Re: D:OS EE - Bugs and issues - 28/10/15 04:47 PM

Game stuck in start of a battle, impossible to do something in pc.
Posted By: Incredipede

Re: D:OS EE - Bugs and issues - 28/10/15 04:48 PM

It seems like it's not possible to use the ingame chat if you play with a gamepad. It would be great if that would be possible in the future, I miss the possibility to use the ingame chat.

In general, it would be cool if you could switch between gamepad and keyboard + mouse while playing. Right now you're forced to use one of both, but you can't use both at the same time. As example I would like to use the gamepad for inventory managing and so on, but would like to use keyboard + mouse for something else.
Posted By: BoTToX

Re: D:OS EE - Bugs and issues - 28/10/15 04:52 PM

Originally Posted By: Miah
Hello all,

I'm playing on PC, i'm still trying to pass the first cave and I got this annoying bug, forcing me to force quit the game.

I kept the "help" and i think that this may be causing the problem.

first time : first encounter, one of my character dies, and suddenly i cannot access anything, mouse still working, still getting the object info, music still going, but i can't do anything : no access to menu, can't save, can't load, can't move, juste staying here helpless... one solution, force to quit the game...


second time : still in the first donjon, where you use the fire scroll on the deads, i hide i take it, i use it, one of the two is dead, and again, i'm stuck and as to quit.

I was waiting for a long time for this enhanced edition and i'm a bit disappointed....


Same problems here !!! Impossible to play, can't do anything after battle start, i can't click any button.
Posted By: Papa DRB

Re: D:OS EE - Bugs and issues - 28/10/15 05:26 PM

[quote=Thiev]
It isn't Java, you need VC++ 2013 redist. It should be installed automatically during installation. If you downloaded the game through Galaxy, you should have vcredist.exe installers in [game_dir]\_redist folder. Run it and install manually.[/quote]

Ran vcredist.exe and now I can play. Thank you !!!

-- david
Posted By: Krolm

Re: D:OS EE - Bugs and issues - 28/10/15 06:32 PM

I sent a bug report to Larian, and Raze replied back to me already that they found the problem and it's going to be in the next patch! cheer

Originally Posted By: StSloth
I have the same issue - when I click to read either the starting book or the starting letter, it crashes with the same: "Divinity has stopped responding" message.

Also - Win10 @ 4k
4770k
980Ti

Originally Posted By: Krolm
My game seems to crash everytime I try to read a book with more than one page? For some reason it doesn't happen when it's a single page book (like the one from the dead guy on the beach at the very start). The Source Hunter history book however instantly causes a "Divinity has stopped responding" message and shuts down. Seems to happen with any book that has the little arrow in the bottom to switch pages. Strange bug..but I can reproduce it every single time.

If it matters, I'm playing on 3840x2160 on Windows 10.
Posted By: D.Black

Re: D:OS EE - Bugs and issues - 28/10/15 08:06 PM

Can't play co-op online on xbox one. Every time my friend and I start a new game and invite each other from the character creation screen, it just sends the invited to the loading screen and then says connection failed.

Stayed up late trying every possible fix no luck.
Posted By: Gyson

Re: D:OS EE - Bugs and issues - 28/10/15 08:20 PM

The Enhanced Edition seems to (oddly) have several old bugs that (I thought) were eliminated through patches in the original release.

For example, people on Steam are stating that health bars aren't syncing properly between multiple clients in co-op, possibly because of stat-modifying equipment. Wasn't this fixed back in the day?

Also, people on Steam are complaining about that old bug where melee characters need 1 extra AP to execute a melee attack than is actually required or used (i.e. the game claims Madora's attack takes 5 AP when it's only supposed to use 4, and it will only use 4 when the attack is executed, but it will not allow you to execute it unless you have 5 AP stored up). Wasn't this also fixed a long time ago?
Posted By: VitaminK

Re: D:OS EE - Bugs and issues - 28/10/15 08:45 PM

Cannot launch game through Steam, game crashes and Steam crashes. Only way to work is launch it directly from .exe

Game crashes when I look through telescope at the 'end of time'.

Also would love for this;
Quote:
In general, it would be cool if you could switch between gamepad and keyboard + mouse while playing. Right now you're forced to use one


Guess I'll be waiting some more.
Posted By: melias

Re: D:OS EE - Bugs and issues - 28/10/15 11:55 PM

This is not a bug at all. This quest line has changed so much, you no longer get quests "Lost Archeologist, Scardy Pact, Legionaires at the Church" from Aureus. You get them from "Lieutenant Selenia" in the military camp by the gate doors. Quest lines have certainly changed, I'll have to be more alert. :P
Posted By: Corakus

Re: D:OS EE - Bugs and issues - 28/10/15 11:56 PM

The Arhu Sparkmaster 5000 controller commands don't work for me at all.Tried each and every command multiple times across several quicksaves.Only thing that happens is that the character that's using it says "This combination doesn't seem to do anything" and the other SH says "Try another one!".Which is weird, because I'm using the commands from the manual.Angry angry angry also causes the the controller to blow up and burn my character when the manual says it's supposed to deactivate the robot but maybe that's supposed to do that?The other commands don't do anything though, which makes this fight almost impossible for my level 5 party.I'm playing on the PS4 if it helps.

Edit:Seems to be working about half the time now.I can't tell if this is another bug or if Ahru just isn't good at designing reliable tech.I get the feeling it might be the latter.
Posted By: BluWafflez

Re: D:OS EE - Bugs and issues - 29/10/15 12:42 AM

I can not hire a new companion in the Hall of Heroes/ John Smythn... every time I try it takes me out of the splash screen, I dont get to create a new companion, I lose my ui and I cant talk to anyone. i have to reload.
Posted By: luzariuslive

Re: D:OS EE - Bugs and issues - 29/10/15 01:05 AM

At the main menu, I can only see the UI, not the actual game.

Screenshot

Can't see main menu, it's all black.

http://oi64.tinypic.com/14jxd8g.jpg


if I click the options menu, I can see the actual game but only on the top right.


http://oi65.tinypic.com/35ml1rc.jpg


Even if I make a new game, it's still black at the character creation screen.

I have a dual monitor setup. I tried windowed, full screen and fake. I tried DX10 and DX11. I have a GTX 780 ti with latest drivers. I'm on windows 7 64bit.
Posted By: LordIeldra

Re: D:OS EE - Bugs and issues - 29/10/15 01:06 AM

Hello!

I'd like to report some odd behavior in game. Having madora with us in party appears to trigger hostile reactions from some npcs. Initially esmeralda's bodyguard (and lover) attacked us on sight. We fled. Then shereths bodyguard attacked us. We killed him. Grethilda or whatever her name is, the weird zombie merchant they added in the EE in southern cyseal (just before the grieving orc), was also hostile and had to be killed.

In the end we dismissed madora, only to go to hall of heroes and find her in the process of murdering john smythn.

Additionally headless nick's body would not give me the quest resolution dialogue, instead giving the option to bribe him to improve his attitude towards me in order to be able to resolve the quest. Had to pay him off, a lot of gold.

Anyone having a similar issue ?

Oh, and I can't backspace in the ingame chat.
Posted By: Mitt Thrawn

Re: D:OS EE - Bugs and issues - 29/10/15 02:32 AM

Hello
Just a small bug. If during the fight an enemy casts Charm on your character, after fight that character can no longer trade with and, sometimes, even talk to NPC. Simple save/load fixes this, but it's kind of annoying.
Posted By: Nedda R

Re: D:OS EE - Bugs and issues - 29/10/15 02:59 AM

for ps4 version there is no hide helmet action.
Posted By: Alanta

Re: D:OS EE - Bugs and issues - 29/10/15 04:34 AM

In Russian localization the last few strings on each page of each book are missing.
Posted By: drbeavi5

Re: D:OS EE - Bugs and issues - 29/10/15 06:46 AM

My computer completely locks up when I start DO:I EE. I had this issue the first day it was released but ran the compatibility troubleshooter and it ran fine. I received an update for the game sometime today and now I've got the problem and can't get rid of it even after running the compatibility trouble shooter.

windows 10 insider preview build 10565 - I think that may be the issue but I'm not sure. Seems like this is the only game I have that issue with.

EDIT - So I uninstalled Cromodo internet security and it appears to have fixed the issue. I was having a bit of a security paranoia issue for a while there (I'm relatively safe with my stuff) but tried it out anyways.
Posted By: Yitzhak

Re: D:OS EE - Bugs and issues - 29/10/15 07:12 AM

It seems I'm the only one complaining, but DOS:EE doesn't work on Windows x86 (32-bit). Am I really the only one running a 32-bit OS?
Posted By: Law742

Re: D:OS EE - Bugs and issues - 29/10/15 07:27 AM

Every time I try to start a new game on the enhanced edition, it goes to a loading screen but doesnt load anything. I've let it load for an hour, but nothings happening. The game's not frozen, it doesn't crash, it's just not actually loading anything and stuck at the loading screen. I haven't been able to find anything online about anyone having the same problem and I've done everything I can think of to fix it. I've restarted steam, reinstalled DOS:EE, ran it as administrator, ran it in other window compatibility modes, disabled steam overlay, verified steam cache, and several other things. Nothing has helped. I'm playing it on 64 bit windows 10. Does anyone have any idea what's going on? I'm incredibly frustrated and have been trying to play for 2 days with no luck.
Posted By: flamewave

Re: D:OS EE - Bugs and issues - 29/10/15 07:31 AM

Originally Posted By: Yitzhak
It seems I'm the only one complaining, but DOS:EE doesn't work on Windows x86 (32-bit). Am I really the only one running a 32-bit OS?


DOSEE does not support 32-bit. They mentioned it long back.
Posted By: Arhu

Re: D:OS EE - Bugs and issues - 29/10/15 07:54 AM

The new talent Hyperopia makes you more accurate with bows/crossbows the further away your target is, and more inaccurate for closer targets.

Increasing Perception with that talent seems to have a detrimental effect on your accuracy. It noticeably reduces your hit chance at range while only giving a mild bonus at close range. Makes sense mechanically, if all the talent does is inverse far and close range. But from a gameplay point of view, with Hyperopia better perception shifts your vision back to a closer range, which kind of defeats the purpose of taking the talent in the first place: to better shoot targets at max sight range. Which in turn makes perception a Bad Attribute for far-sighted rangers.
Posted By: WonderGoth

Re: D:OS EE - Bugs and issues - 29/10/15 08:27 AM

Seems it's counting trait ability points as core ability points at the moment for the purpose of level up costs (well at least it thinks it is).

ie: One of my mains has 0 points in crafting but is 'Pragmatic' so effectively has 1 point, he just leveled up and has a spare ability point which I'm not allowed to put into crafting, thankfully if I actually have 2 points (quickly grabbed 'All Skilled Up' to check) it does let me level up crafting and it only charges me the 1 point it should cost.

*edit* This also only seems to happen from the controller interface so if anyone else runs into it on PC temporarily switch to mouse and keyboard as a work around ^_^
Posted By: Linio

Re: D:OS EE - Bugs and issues - 29/10/15 08:41 AM

There seem to be an issue when the game starts, even with controllers plugged in, the game goes into "controller" mode, but they do not work (add to kill the process and start the game back up again)

Maybe there should be some kind of ticketing system of sorts, because there are some bugs to be sure.
Posted By: El Zoido

Re: D:OS EE - Bugs and issues - 29/10/15 09:10 AM

Occasionally the bar displaying the combat initiative/sequence at the top of the screen is screwed up for me.
Instead of showing the active character and then moving on according to the combat sequence, it seems to lock up at times.
Posted By: The Penguin K1d

Re: D:OS EE - Bugs and issues - 29/10/15 09:22 AM

I had an issue when playing co-op online with a friend. When we recruited 2 companions (Bairdotr & Jahan), only one of us could control them. We weren't able to 'give' the other player control of one of them. Not sure if this is just me being really dumb, or if other people are having this issue too?
Posted By: Yitzhak

Re: D:OS EE - Bugs and issues - 29/10/15 10:55 AM

Originally Posted By: flamewave
DOSEE does not support 32-bit. They mentioned it long back.

Do you have a source for this claim?
Is this temporarily unsupported or permanently?
Posted By: Makadi

Re: D:OS EE - Bugs and issues - 29/10/15 12:30 PM

when I hover with mouse over an item to see its information it is appear under the mouse normally but if I'm carrying similar item it is appear under the mouse for a second then it jump to other location to compare it with my equipped one so if you read some thing you will miss it and re locate your eyes and re read again.
any one find this is annoying and is there is any fix?

sorry for my english
Posted By: Shushu

Re: D:OS EE - Bugs and issues - 29/10/15 01:46 PM

Several hours into the game, LAN co-op.
Suddenly can no longer join to listen to other player's dialogues.
Pressing "ear" icon on either player or the NPC he's talking to does nothing, pressing "Listen" from the menu that can be opened on the target NPC brings no result. I can still hear what's being said and read it in the small window for all in-game messageds. But that is not much fun.
The other player has no such trouble. We tried restarting, checking files integrity in Steam. No luck so far.
Posted By: Alphamonkee

Re: D:OS EE - Bugs and issues - 29/10/15 02:17 PM

The debuff potion + arrowhead combinations don't seem to work. I could be wrong but I'm doing it the same way it was mentioned in a book.


Posted By: Schraut

Re: D:OS EE - Bugs and issues - 29/10/15 02:30 PM

[img:center]http://abload.de/img/373420_screenshots_20c6pb2.jpg[/img]

Wat...

Operating System
Windows 7 Ultimate 64-bit SP1
CPU
Intel Core i5 4670K @ 3.40GHz 43 ーC
Haswell 22nm Technology
RAM
16,0GB Dual-Channel DDR3 @ 801MHz (10-10-10-30)
Motherboard
ASUSTeK COMPUTER INC. Z87-K (SOCKET 1150) 28 ーC
Graphics
VSX-923 (1920x1080@60Hz)
SyncMaster (1920x1080@59Hz)
4095MB NVIDIA GeForce GTX 970 (ASUStek Computer Inc) 45 ーC
Posted By: eRe4s3r

Re: D:OS EE - Bugs and issues - 29/10/15 02:37 PM

Originally Posted By: Cheshire
Items can be looted only by clicking on them. In D:OS there was a possibility to loot by clicking on the name of the item (highlighted with Alt). It's really hard to loot small items, f.e. a potion in the grass!


This bug actually makes the EE unplayable for me....

Noticed it literally as first thing after starting the EE (when picking up shells, obviously ,p) which to put it mildly, gave a really bad first impression of this EE that Larian supposedly poured heart and soul into. Please pour some more and re-add that feature from D:OS that let you pick up stuff by clicking on the label.

By the way, to move camera in game you have to.. can't believe I say this, actually enable camera panning in the options... Also what exactly does one have to do to have the game actually detect a controller? because it doesn't detect mine wink (could use x360ce I guess.. didn't test that yet...)
Posted By: Alphamonkee

Re: D:OS EE - Bugs and issues - 29/10/15 02:56 PM

Originally Posted By: Cheshire
Items can be looted only by clicking on them. In D:OS there was a possibility to loot by clicking on the name of the item (highlighted with Alt). It's really hard to loot small items, f.e. a potion in the grass!

Items can be looted by clicking on the highlighted name, though sometimes you have to double click for some reason. Most of the time it works fine, for me at least.
Video
Posted By: eRe4s3r

Re: D:OS EE - Bugs and issues - 29/10/15 03:07 PM

Originally Posted By: Alphamonkee
Originally Posted By: Cheshire
Items can be looted only by clicking on them. In D:OS there was a possibility to loot by clicking on the name of the item (highlighted with Alt). It's really hard to loot small items, f.e. a potion in the grass!

Items can be looted by clicking on the highlighted name, though sometimes you have to double click for some reason. Most of the time it works fine, for me at least.
Video


For me it requires 6+ clicks on the label.... and literally never works aside from maybe 5% of the time. The other 95% of the time my dood just flat out walks where the label is floating like yours did on click 6 or so (even if that is on fire or poison.. great fun not.. ~.~)

Why don't I have that fancy console pickup circle thing on keyboard by the way? How I get that? Because I would rather want THAT than click every single item)
Posted By: Nedda R

Re: D:OS EE - Bugs and issues - 29/10/15 03:22 PM

Also

Please inform the pc players that THE ENHANCED EDITION DOESN'T SUPPORT 32BIT SYSTEM.

I reviewed the negative comments on steam and found that it is because the 32bit system problem.
Posted By: Windemere

Re: D:OS EE - Bugs and issues - 29/10/15 03:49 PM

Originally Posted By: Nedda R
Also

Please inform the pc players that THE ENHANCED EDITION DOESN'T SUPPORT 32BIT SYSTEM.

I reviewed the negative comments on steam and found that it is because the 32bit system problem.


Larian can help it if players can't read prominently displayed system requirements

Posted By: sanktas

Re: D:OS EE - Bugs and issues - 29/10/15 07:47 PM

Found a Game-Breaking bug. Tried restarting the game, reloading saves and so on but it's still there. And if abused, it'll make the game faceroll, you could probably complete it solo on honor mode all thanks to this bug.

It's an item.. unique so everyone wont get it but if you do, game over.
"Nurrid Ovrur Never-Empty Beer Mug"
It's basically a cup of beer, that doesn't get used up, you can use it endlessly.
Harmless in itself but... it's missing an AP cost.

Which means, you can spam click it IN COMBAT until you're fully healed, then keep fighting as it costed you 0 ap to do that. Friend needs healing? No worries send him your beer!

Obviously i sold it instantly (Fetches a good price!) cause that item alone would make the game very boring if abused.
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 29/10/15 07:52 PM

DO:S EE (German) GOG Version
All files downloaded.
When i try to install DO:S a setup error appears which is saying that i do not have all files downloaded - but i have.
Posted By: Ithilme

Re: D:OS EE - Bugs and issues - 29/10/15 08:05 PM

I can't seem to find anyone else having a problem with this, but I'm at a point where I can't walk around in Cyseal at all. Without having stolen anything or provoked anyone in any way, suddenly my reputation has randomly dropped to -45 with a random person. For instance the painter in the market. I talk to him to sell him things, I pay what it costs, leaves and suddenly he attacks me and his reputation with me has dropped down to -45. This has happened randomly to guards as well so it's gotten to a point where I either have to kill everyone or just stay away from Cyseal and let my coop partner do all the trades and quests. We've gotten far enough to not want to start another game, but at this point it looks like we have to.
In addition, it seems Arhu isn't in his house any more. We can't find any threads about where he's moved to, so we're wondering if that's a bug as well?
If he's supposed to be moved away, then where do you buy fire and earth spells at the start of the game?
Posted By: 4verse

Re: D:OS EE - Bugs and issues - 29/10/15 08:57 PM

when clicking on the well near the healers house (the one with the sheeps) i get into the crafting interface - see the pictures:




Posted By: Alix

Re: D:OS EE - Bugs and issues - 29/10/15 09:35 PM

My first Character (the man) can't own Money (he has trading +1, maybe this is the problem?)

If he sell some things the money is in his pocket, but if I end the trade and look: All gold is gone.

The same thing if the second character (the woman) will give the first one some gold.

He can't have gold in his pocket!
Posted By: EvilTacoMan

Re: D:OS EE - Bugs and issues - 29/10/15 09:47 PM

I just wanted to report a few bugs that me and my friend encountered when playing online co-op.

-Spellcaster enemies will often stop taking their turn, they stand there for about 20-40 seconds and then skip their whole turn. This happens most often to the human spell casters for whatever reason not so much the orc ones.

-When we hit level 6, all my abilities were set to 5 (I was not the host) we went back to the last save and leveled up again and everything was fine.

-I used a fireball on the rooster artist in the market (destroying him, the rooster and all the burnable objects) and guards came to have me "pay for damages" (I was expecting a fight honestly) which turned out to be nothing. I like that it was free but I don't think it was supposed to be that at all.
Posted By: Alphamonkee

Re: D:OS EE - Bugs and issues - 29/10/15 09:52 PM

Originally Posted By: 4verse
when clicking on the well near the healers house (the one with the sheeps) i get into the crafting interface - see the pictures:

You can combine items with the well, that's why.
Posted By: Naniad

Re: D:OS EE - Bugs and issues - 30/10/15 12:02 AM

- If anyone in your party can identify, an item in your inventory can be identified
without having to give it to them
- If anyone in your party can repair, an item in your inventory can be repaired without
having to give it to them

This is true in single player games for me but the moment someone joins my games it doesn't work anymore and have to trade items again.
Posted By: tarasis

Re: D:OS EE - Bugs and issues - 30/10/15 12:03 AM

Wondering if I should be posting my bug reports in here rather than the D:OS Technical forum. Do we know where Larian would prefer us to record them?
Posted By: Speedy Sloth

Re: D:OS EE - Bugs and issues - 30/10/15 12:22 AM

I'm having the same problem with the PS4 version. I've been redoing the fight to try and keep at least 1 of those 3 guys that follow you alive and at first I tried the weapon deactivation code which the sparkmaster rider responded with something about the weapons not working. Come his turn though he'd 1 shot the 3 guys with that lightning attack. I read on some sites that it actually just lowers his resistances which honestly I couldn't tell a difference in the damage I inflicted on him. So I tried the fight using a different code and they just gave me the that combination didn't work, try another crap. Now even the weapon destruction code which "worked" gives me the combination didn't work crap. I saw on a few sites that the remote is bugged and there's a possibility it won't work at all (that remote bug problem I read on different sites and forums had a 2014 posted date so apparently it's been around and never addressed)
Posted By: Askic

Re: D:OS EE - Bugs and issues - 30/10/15 12:33 AM

[quote=Law742]Every time I try to start a new game on the enhanced edition, it goes to a loading screen but doesnt load anything. I've let it load for an hour, but nothings happening. The game's not frozen, it doesn't crash, it's just not actually loading anything and stuck at the loading screen. I haven't been able to find anything online about anyone having the same problem and I've done everything I can think of to fix it. I've restarted steam, reinstalled DOS:EE, ran it as administrator, ran it in other window compatibility modes, disabled steam overlay, verified steam cache, and several other things. Nothing has helped. I'm playing it on 64 bit windows 10. Does anyone have any idea what's going on? I'm incredibly frustrated and have been trying to play for 2 days with no luck.[/quote]

Same for me and some other people on the Steam forum. We didn't have an answer yet.
Posted By: Endel

Re: D:OS EE - Bugs and issues - 30/10/15 02:48 AM

It seems the latest update (Version 2.0.99.113) broke UI scaling when using a controller.

When I started playing I set the UI scaling to the lowest value (0.7 I believe) and it was working fine yesterday with a controller (PS4 dualshock). However, after the update, when starting the game today I noticed the UI was extremely big and when I went to the options menu to change it back, the scaling option under the "Game" settings had disappeared!!

I disabled the controller, went back to keyboard+mouse and sure enough, the UI scaling option is there.

F
Posted By: Sarah 180

Re: D:OS EE - Bugs and issues - 30/10/15 03:22 AM

Pressing space doesn't close an empty container. Having two different buttons you have to use is pretty annoying since you open containers all the time.
Posted By: Pavlissimus

Re: D:OS EE - Bugs and issues - 30/10/15 03:36 AM

Bug in russian version of Enchanced edition. Steam. Honoured mode.
Skillbooks dissapear from Teller of Secrets before i even buy any of two. I speedrun through game and unlocked her place at characters level 3 and in my save with ~5000 gold she have both books. But when i collect gold worth at least one book on the same level 3, She do not have any of them anymore. Fix it please.
P.S. I load old savegame twice(in both cases she was with 2 books on start) and twice i collect different amount of money and twice both books dissapeared from vendor.
P.P.S. I dispose from all money but this is not helping. Maybe it related with something else. Neither money nor XP(not earn even single xpoint since load the saves). And i did not touched her maps.
P.P.P.S. I made a few experiments. After cancelling trade i tried to trade again - books still there. I teleported to Cyseal, take a few coins and go back - books still there. Can't find the moment, when they will dissapear.
P.P.P.P.S. I manage to barter one book from her, but when i collect every item in her library(without exiting location) second book dissapeared from her inventory.
Update: i tried just to wait for a few minutes. Then started conversation and start trade - book is there. Exit trade(still in conversation) enter trade again - book dissapeared!
I repeated it without dialogue. No movements, no save. Critical factor of book dissapearing is time. Why?
Update: books not respawning after levelUp anymore and still dissapearing after some time even if i level 4 instead of 3. I can assume that they were nerfed about respawn, but dissapearing is another deal.
I saw that someone have the same problem in the original 2014 game.
Posted By: Crine

Re: D:OS EE - Bugs and issues - 30/10/15 04:09 AM

People are saying arrows are being shot from a body height of about the knees when they should really be at chest or eye level based on holding bows. Apparently sometimes the arrows (and maybe spell projectiles) aren't able to reach the target because of a small terrain variation which causes an early impact even though it appears to be lower than where the height of the arrow should actually be. (hopefully that is a clear explanation)
Posted By: Luckmann

Re: D:OS EE - Bugs and issues - 30/10/15 06:31 AM

Originally Posted By: Gyson
The Enhanced Edition seems to (oddly) have several old bugs that (I thought) were eliminated through patches in the original release.

For example, people on Steam are stating that health bars aren't syncing properly between multiple clients in co-op, possibly because of stat-modifying equipment. Wasn't this fixed back in the day?

Also, people on Steam are complaining about that old bug where melee characters need 1 extra AP to execute a melee attack than is actually required or used (i.e. the game claims Madora's attack takes 5 AP when it's only supposed to use 4, and it will only use 4 when the attack is executed, but it will not allow you to execute it unless you have 5 AP stored up). Wasn't this also fixed a long time ago?


Yes and no. The former was fixed in D:OS, but the latter was an issue I was having with the last release of D:OS, so that was never adequately fixed, for sure.

Kinda sad that there's so many bugs, though. I think a lot of people (me included) was hoping that D:OS:EE would have less bugs, not more, and have more issues fixed than not.
Posted By: flamewave

Re: D:OS EE - Bugs and issues - 30/10/15 10:37 AM

The Boulder Drop Circle UI seems bugged. Doesn't hit all the people it shows it will hit.

Not thought about it from the game balance front - whether the actual circle should be increased or the UI circle should be decreased.

But one of the two should definitely be done. Quality of life issue.
Posted By: flamewave

Re: D:OS EE - Bugs and issues - 30/10/15 10:41 AM

Originally Posted By: Luckmann
Originally Posted By: Gyson
The Enhanced Edition seems to (oddly) have several old bugs that (I thought) were eliminated through patches in the original release.

For example, people on Steam are stating that health bars aren't syncing properly between multiple clients in co-op, possibly because of stat-modifying equipment. Wasn't this fixed back in the day?

Also, people on Steam are complaining about that old bug where melee characters need 1 extra AP to execute a melee attack than is actually required or used (i.e. the game claims Madora's attack takes 5 AP when it's only supposed to use 4, and it will only use 4 when the attack is executed, but it will not allow you to execute it unless you have 5 AP stored up). Wasn't this also fixed a long time ago?


Yes and no. The former was fixed in D:OS, but the latter was an issue I was having with the last release of D:OS, so that was never adequately fixed, for sure.

Kinda sad that there's so many bugs, though. I think a lot of people (me included) was hoping that D:OS:EE would have less bugs, not more, and have more issues fixed than not.


I have seen lots of major games come out and then go through quick bug-fix versions, including good games. Anyway, these are not mega-budget mindless AAA games made by large studios - they have to decide where to put their gaming dollars - on testing or actual game development.

Looking at the rate with which they are putting out bug-fix versions, I think you will have a much smoother experience a month from now.

(I bought Pillars of Eternity and put it aside after finishing Act I for precisely this reason. Lots of irritating stuff.)
Posted By: reddv

Re: D:OS EE - Bugs and issues - 30/10/15 12:01 PM

Nurrid Ovrur Never-Empty Beer Mug

Not sure if this is intended, but it no longer has an AP cost AND it still heals for 8HP without mentioning it on the tooltip. This means you can do silly things like walk on lava with Madora, survive with Comeback Kid, then heal up to full without using any AP. You can even send it to the next party member in the action queue to ensure everyone has full HP at the end of the turn at the cost of no AP.
Posted By: DoomSooth

Re: D:OS EE - Bugs and issues - 30/10/15 12:45 PM

When I create a profile, it doesn't show in the list. It will only show up if I create a second profile but then the second profile won't show up unless I leave Profiles and then go back to it. The visible profile will alternate between the two created profiles everytime I go back. No matter how many profiles I create, one of them will always be missing in the list. It all depends on which one I had just selected.
Posted By: Dashyu

Re: D:OS EE - Bugs and issues - 30/10/15 05:13 PM

Posted in technical issues but looks like there's a bugs/fixes post here so I'll ask here as well:
This particular problem applies to my nvidia surround setup, I remember having similar problems on vanilla D:OS...when in fullscreen or even fake fullscreen on anything higher than ~3300x1200 resolution, items are not appearing on the main monitor (center), they only appear on the left screen when holding ALT...when approaching the item after clicking on left screen, item disappears while still holding ALT when character gets close. I've tried all sorts of changes in video from low-res models/no fx - varying degrees with no effect...

I normally play on 6032x1200 so this definitely puts a damper on my setup. When playing on 1920x1200, no issues detected...was hoping someone has this similar issue at least or better if someone knows solution, it's driving me CRAZY!!! lol Love the game though, keep up the awesome work Larian!!


TL;DR Can't see items when holding ALT on main screen in multimonitor setup (6032x1200)
Posted By: helaene

Re: D:OS EE - Bugs and issues - 30/10/15 11:33 PM

Seconded - this one is driving me a bit nuts! I love the game, so I'm hoping Larian can quick fix this one. :)
Posted By: HawthorneGhost

Re: D:OS EE - Bugs and issues - 31/10/15 12:08 AM

On PC: When making the initial portal jump from the telescope room to the End of Time Bairdotr is automatically separated from the party and freezes so she cannot be moved. She doesn't appear on the other side of the portal with the group. Can't teleport out with the pyramid, just keep getting the message "cannot teleport frozen character". Re-attaching her to the party doesn't help. Had to re-load a previous save point.
Anyone else have this problem?

I also had the game go unresponsive mid-fight, mouse & keyboard controls did nothing. Had to use task manager to close the game & then re-load.
Posted By: sp33dzer0

Re: D:OS EE - Bugs and issues - 31/10/15 05:49 AM

All of these were found in the co-op version of PC.

When in the pirate cave, talking to the rhyming man in the trap room caused an immediate explosion either during or just after speech 6/7 times, even without movement off the plate.

Bosses are no longer dropping randomized loot. It was before that if you quick saved before you killed a boss, it's drops were always randomized. Now they are at most randomized one time, sometimes, not at all.

The Buff/ Debuff system fails at times and will not show countdowns for turns during combat.

Health bars in the combat portraits showing the order of attack do not update properly with the damage that is being inflicted.

On the subject of stealing items from people who do not have vision of the person stealing: If a player character (A) is stealing an item while another character you control (B) is distracting an NPC (C) that you are stealing from, and A sends a stolen item to the other player character (D) while B is in conversation with C, C will stop conversation with B and yell at D for stealing as D was in C's sight when the item was transferred. This locks C and D in converesation and you cannot move D, without doing another innapropriate act, such as pickpocketing C and failing.

If you invis and sneak as Wolgraff to steal items, after coming out of invis and not being in sneak mode anymore, around 7% of the time people will aggro onto you and it will butcher your reputation.

Casting the firefly spell in Ahru's room in Cyseal will cause him to instantly assault you, even if you do not damage him or any items.

This is what we have found so far with 17 hours into the game. Only had one crash from changing group set up positions in the top left corner during combat.

Left control does not bring up stats with loremaster skills. You have to right click the enemies.

Audio bug with the orcs outside evelyn's door. If you attack them after winning the charm/intimidate/reason, one of them will repeatedly say "Come on then open the gate", even going so far as to have a bad speech loop where he will have say "c-come on" like the word Cacoa.
Posted By: Nii

Re: D:OS EE - Bugs and issues - 31/10/15 07:38 AM

Sam's collar didn't get removed from inventory after completing the quest.
Posted By: xiery

Re: D:OS EE - Bugs and issues - 31/10/15 09:31 AM

Silence scroll (mute) plus Blank witchcraft book gives invalid combination, should result in Mute skill book.
Posted By: bocsizoli

Re: D:OS EE - Bugs and issues - 31/10/15 10:59 AM

Another major inconvenience is that during bartering, no matter whose inventory I view, the items are always compared to the character's items that started the dialog. This should be changed to compare items to whose inventory is currently viewed.
Posted By: Castielle

Re: D:OS EE - Bugs and issues - 31/10/15 11:50 AM

Couple of issues I've seen so far on PS4 (most of this has been co op):

1) Sam's collar didn't get removed from inventory after completing the quest.
2) Encountered an issue where I was in town with my party (co op), saved game, went for lunch so I turned off the console. Came back a few hours later, fired up the game and Jahan was clear across town in the Mayor's room in combat with the guards. I didn't leave him there and I have no idea why that happened.
3) King Crab Trophy (assuming it's not a trick one) doesn't pop when you walk into the The King Crab Inn. I've tried multiplayer, singleplayer and on various difficulties over and over to no avail.
4) Some times in combat the game shows that you can or can't do something (says something costs more AP than it does or says invalid target, especially Teleportation skill)

Cas
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 01/11/15 07:17 AM

Sound stops during fight
Posted By: CeissaDesiste

Re: D:OS EE - Bugs and issues - 01/11/15 08:56 AM

All of these issues/bugs were found in the PS4 version of the game.

1. Sound randomly cuts out during battles. (Have to reload last save for it to work again.)

2. Game randomly crashes when opening boxes, barrels, chests and reading books.

3. Game crashed entering Hiberheim. (Seems that when the game is loading the snow fall it bogs the game down and then crashes.)

4. Sneak skill AP reduction is not working properly. Have my Sneak skill up to 5 and it is still costing me 5AP to use it during battles. (Checked this in both Single Player and Co-op.)

5. Can't find Sinew anywhere in the game! No vendors sell it, I've killed every deer, boar, and pig in the game up to my current area the Phantom Forest and have yet to see a single piece. (This is both in my Single player and my Co-Op games.)

6. Recipes from the original version don't seem to work in the PS4 version or the recipes no longer exist. (Have Crafting and Blacksmithing at 5 and can't make Med (Sm+Sm) or Large Health Potions (Tried Sm+Sm, Med+Med), Pumpkin Helmet (Tried Pumpkin+Knife and Pumpkin+Leather Helmet), Crab Claw Helmet (Crab Claw+Leather Helmet).

7. Teller of Secrets has never had the Ability or Skill Point books. Have checked her when I unlocked her and every time I level up since and all she ever has is Treasure Maps. (Checked both in my Single Player and Co-Op games.)

8. Rangers and Wand users shoot/cast from knee height. Get the message that I can't see the target or target is blocked even though I can see them clearly over that small rock in the area. Also affects shooting/casting from on top of hills/slopes.

9. Game will randomly freeze during battles. ( Some times it will unfreeze after awhile and can keep playing, other times it will crash and will get the "Crash Error Message"

10. Not sure if this is a bug or was meant to be, but NPC voice loops seem to be too fast. (Ramon drives me nuts every time I go to Silverglen! He is spouting his pick-up lines every 5 seconds."Do you believe in the Gods baby? Cuz you are the answer to all my prayers.)
Posted By: Tenzith

Re: D:OS EE - Bugs and issues - 01/11/15 12:56 PM

PC version:
The skill "Taunt" does not effect creatures (even when it says that the creature(s) are taunted)

also, The skill or scroll fireball can reveal hidden traps when you cast the spell (the aiming process) this will make the mines visible.

Good job on a fantastic enhanced edition me and my friends are loving it <3

/Tenzith
Posted By: Nii

Re: D:OS EE - Bugs and issues - 01/11/15 05:29 PM

I dismissed Bairdotr from party in hall of heroes, she had Shambling Oak Death Wand in her inventory, popup box says my main character took it from her, but it's not in inventory. Gone forever.
Posted By: Vardis

Re: D:OS EE - Bugs and issues - 01/11/15 05:48 PM

Originally Posted By: flamewave
The Boulder Drop Circle UI seems bugged. Doesn't hit all the people it shows it will hit.

Not thought about it from the game balance front - whether the actual circle should be increased or the UI circle should be decreased.

But one of the two should definitely be done. Quality of life issue.


The circle shows the area of the oil surface left behind. The damage is only in a small 1m radius.
Posted By: tCobra

Re: D:OS EE - Bugs and issues - 01/11/15 06:50 PM

Not sure if the falls under issues, but I would love to have the option to hide the helm slot as in the PC version. I know this is probably low on the list of issues. I hate covering my characters face in RPGs.
Posted By: Gyson

Re: D:OS EE - Bugs and issues - 01/11/15 07:25 PM

I have a couple co-op complaints that may or may not be intended behavior.

First, when Player-A initiates a conversation with an NPC and Player-B mouses over the conversation, gets the "ear" icon, and chooses to listen in to the conversation (a nice feature, by the way), the initial dialogue box that Player-B receives is not voiced. Subsequent dialogue responses will be voiced, however.

I can read fine, but it's a bit disappointing that I'm missing out on some of the voice acting this way. And some conversations are only one dialogue box in length, meaning I never hear that NPCs voice (e.g. rats).

=======================================

Second, when the two main characters get a yellow "!" over their head indicating there's a discussion opportunity between them, for some reason there seems to be a hidden time limit on how long this opportunity lasts.

For example, when we read the journal from the jumper on the starting beach, an opportunity to have a discussion between the two players presented itself. This discussion also leads to a trait adjustment. However, without moving our characters my friend and I took a minute to discuss something (over voice chat) and in that time the "!" icon vanished before we could initiate a character-to-character dialogue. We ended up having to reload to an earlier save to fix this missed opportunity.

Why is it possible to miss conversation opportunities this way? It seems silly that one character can't go over to the other character at any time and say "Hey, I want to talk about that event that happened a few minutes back..".
Posted By: Nameless

Re: D:OS EE - Bugs and issues - 01/11/15 11:58 PM

Bug that happen in a two-players game.
When we have coming back from the first encounter with Zixzax, we normally meet Ahru who give us the first teleportation stone.
For some reason, at this moment, my screen goes black, but i can choose the answers and talk to ahru normally. My mate say his screen is normal, but he can't see ahru were he normally is.
After that, Ahru literally depop of the game. We can't find him anywhere in town or were he normally have to be.

Really boring for quests, buying pyro spellbooks, we haven't see that bug where it occurs, and play some time without knowing arhu has dissapear. Now, we feel like we have lost our evening because it's really impossible to play without this NPC.

I really try to find a way to make him come back, but it seem's impossible.

Edit: Teleportation stone quest bugged too. We take the second stone, but the quest continue to stay at the point where we have only one stone.
Posted By: Skeptical_Bunny

Re: D:OS EE - Bugs and issues - 02/11/15 03:50 AM

Blind isn't working, player characters get blinded, but NPC mobs hit just fine when being blinded with a spell.

Keys are visible in the "All" tab in the inventory and there are a lot of items that have the same description and names, but are different and doesn't stack with each other, like scrolls, arrow shafts and such. There's also items that stack that shouldn't stack, like magnifying lenses, repair hammers and other tools.

Please take a look at the inventory and how it works, there are issues with it that is actually making things a bit annoying. One is that you can't split stacks up and have one stack in a bag and one in the "All" tab in the inventory, as soon as you close and reopen the inventory, or close the inventory and talk to a merchant the stacks get merged in the bag.
Posted By: sp33dzer0

Re: D:OS EE - Bugs and issues - 02/11/15 04:06 AM

[quote=tCobra]Not sure if the falls under issues, but I would love to have the option to hide the helm slot as in the PC version. I know this is probably low on the list of issues. I hate covering my characters face in RPGs. [/quote]

Click the small box on the helmet slot. There is always visible, visible in combat, and invisible.
Posted By: alfredtohkf

Re: D:OS EE - Bugs and issues - 02/11/15 04:33 AM

Gold goes missing when transferring to companion. Can't sell items either, the gold isn't transferring from vendor to companion.
https://youtu.be/4mS7bGzP85o
Hope they fix this soon, can't play the game with no gold.
Posted By: Nameless One

Re: D:OS EE - Bugs and issues - 02/11/15 06:10 AM

Gave one of my main characters a point each in Man-at-arms and Geomancer, and each only had one slot for learned spells, despite the tool-tip suggesting they should have three. After quick saving I did a test with a couple of spare points bumping one of the skills to level two and it still had only one slot for learned spells.
Posted By: flamewave

Re: D:OS EE - Bugs and issues - 02/11/15 07:58 AM

In the first orc fight at the beach, my characters were on the slope. The opponents were below on the beach. I was able to select the target and click on it..........then the wand attacks crashed into the ground.

Is this a bug? Do you get an indication when this is supposed to happen?

Considering that I was playing on tactician mode, it was basically a Re-load moment for me.
Posted By: flamewave

Re: D:OS EE - Bugs and issues - 02/11/15 07:59 AM

Boulder Bash UI needs to be improved to ensure that the highlights match what actually happens when the boulder is activated.
Currently some enemies shown in red, are not affected.
Posted By: XCaedisX

Re: D:OS EE - Bugs and issues - 02/11/15 08:03 AM

Pretty sure this is a bug--since I've done this 2 or 3 times on the original version and never ran into this issue.

PC Version:

I'm trapped in the tutorial dungeon. I killed the undead guy and his apprentices at the end--twice, because I reloaded once to be sure--and now I can't do anything else but wander around a looted dungeon. Because when I go up the stairs at the end, it tells me the big door is locked. I didn't see any keys dropped from the skeletons or the guy's ghost. And I'm -pretty- sure you can't go back out the entrance door? Either way, I -just- made these characters, and it's gonna be pretty upsetting if I have to go and remake them because I ran into a game-breaking bug in under an hour.

Also, I dunno if this is just me, but the whole moving objects thing seems a little off to me. It doesn't work unless I drag the object toward my character first. If I try and drag it in another direction, it doesn't pick the object up at all.
Posted By: Miah

Re: D:OS EE - Bugs and issues - 02/11/15 09:17 AM

i'm starting to get bored having to start over and over again... please make it work properly fast....

i started a multiplayer game with a friend on PC, later, i wanted to test something else, so created another profile, when my friend ask me to play, i was unable to switch properly from one profile to another... all i had was the second one, and the saves from the second one... desperate to play, i deleted the second one, hopping to get back the first one... then, it said to me that there's no profile at all.
i shut it off, and start again, and get back the first profile name... but... not all the saves, some of them seems to have vanish in the process...

in the same time i noticed that, the first profile save had wrong date and hour, but the second profile the date were good...

in order to restart everything, i created a new profile and start again in multiplayer, but... the date and hour are still from the 19/10, that is all wrong !!!


now i want again to play solo, but i'm afraid of creating a profile and beeing unable to switch back properly....
Posted By: Heavyrain

Re: D:OS EE - Bugs and issues - 02/11/15 10:16 AM

PC:
-When I pickpocketing NPC-s, then cancel the pickpocketing (and steal nothing), I can't click on them again.

-Game runs at 60FPS, (I5-4690 + GTX970), but sometimes it's lagging very badly during combat. Only in combat mode,and only for 5-10sec.
Posted By: Adrian Pedersen

Re: D:OS EE - Bugs and issues - 02/11/15 11:03 AM

Some problems/bugs for single player on PC. I've started again in Explorer mode, and the problems persist:

1. Items spawn duplicates in areas. For instance, I have found three similar "Caps of Perception" in the same room.

2. Unsinkable Sam's collar remains in inventory after completing the quest.

3. Victoria no longer has the "Book of Fairy Language" after her inventory reloads.

4. Merchants Anna, Conrad and Francis no longer have any goods to sell, despite claiming they do.

5. Camera keeps speed-panning/centering on archer after firing on distant targets.

6. A lot of items still doesn't stack, like for instance Nine Inch Nails, Lost Souls or rubies.

7. Keys show up in the main inventory, and contributes to the clutter.

8. Companions keep on walking onto damaging surfaces.

9. No matter how many times you stack your inventory, it will re-open with an unholy mess.

10. Inventory will still display in a jumbled fashion when bartering.

11. When bartering, item comparison wil remain static on the gear equipped by the barterer, no matter which character/inventory is chosen.

12. Line of sight is odd in ranged combat. I noticed this both fighting the Orc boss on the beach, and during the last fight before the church steps: Enemies can fire away at you through smoke as much as they want, but you can't see them. Not even using Farseer or Burn My Eyes.

13. More problems with archery, and the "firing from the knees" issue. In the cave of the White Witch, my archer is unable to fire over a dead cow.

14. According to the Changelog, Bairdotr's arc ending has been moved to a unique location. But you still encounter Jahred in the exact same spot, Bairdotr still doesn't react to meeting Attenberrah, and everything is exactly as before.

15. The problem with Victoria's missing book also applies to the Keeper of Secrets in the Hall of Heroes. The Skill Tomes are missing when her inventory reloads.

I will add more in this post if I discover them, so as to not clutter up the thread.

Posted By: Styno

Re: D:OS EE - Bugs and issues - 02/11/15 12:06 PM

Originally Posted By: Miah
i'm starting to get bored having to start over and over again... please make it work properly fast....

i started a multiplayer game with a friend on PC, later, i wanted to test something else, so created another profile, when my friend ask me to play, i was unable to switch properly from one profile to another... all i had was the second one, and the saves from the second one... desperate to play, i deleted the second one, hopping to get back the first one... then, it said to me that there's no profile at all.
i shut it off, and start again, and get back the first profile name... but... not all the saves, some of them seems to have vanish in the process...

in the same time i noticed that, the first profile save had wrong date and hour, but the second profile the date were good...

in order to restart everything, i created a new profile and start again in multiplayer, but... the date and hour are still from the 19/10, that is all wrong !!!


now i want again to play solo, but i'm afraid of creating a profile and beeing unable to switch back properly....


Do you have cloud save enabled? Could be due to a cloud mismatch
Posted By: vyvexthorne

Re: D:OS EE - Bugs and issues - 02/11/15 12:42 PM

PS4: Sound effects keep disabling and I have to restart the game to get them back. Ambient, voice and music all still play. Seems to especially happen upon entering certain loading areas like the NE abandoned house hatch. But it also just disables randomly after playing for lengthy periods of time.
Posted By: Grinsevent

Re: D:OS EE - Bugs and issues - 02/11/15 01:32 PM

- Ahru dissappeared ...

Ok, to put more stuff in it :

We didn't encounter him after the entry gate + the time where he gave me the pyramid ... He never ever was in his office... (I mean, really, he just isn't there anymore ... at all ... And we have to play without fire or earth magic books and without being able to use the well crafed monster design.

- Some problems in combat, where the chart in the top of the screen doesn't follow (both healthbar and initiative)
Posted By: Miah

Re: D:OS EE - Bugs and issues - 02/11/15 01:46 PM



[quote] Do you have cloud save enabled? Could be due to a cloud mismatch[/quote]

is it a steam option or a game option ? because i thought of this but didn't find the option..
Posted By: Stabbey

Re: D:OS EE - Bugs and issues - 02/11/15 01:51 PM

Originally Posted By: flamewave
Boulder Bash UI needs to be improved to ensure that the highlights match what actually happens when the boulder is activated.
Currently some enemies shown in red, are not affected.


Do you mean that they are being shown in red, but not being hit by the oil?

The description of Boulder Bash says that the boulder has a 1.0 meter radius, which means you need to practically drop it on the enemy's head. The oil puddle radius is a lot larger than the boulder impact radius.
Posted By: Miah

Re: D:OS EE - Bugs and issues - 02/11/15 01:54 PM

okay.... i found that my auto settings for hour et date was not the right one, the computer believed to be on a very long 19 october (because still the 19th and i played last week...) so that's for the date problem, and i found where the option for the cloud is, will try without.
Posted By: Nii

Re: D:OS EE - Bugs and issues - 02/11/15 03:03 PM

Group of Orcs in Luculla Forest around x357, y96. Animation is bugged so they keep drawing their weapons and getting ready to combat in loop, also red exclamation mark is over their head all the time. It sounds like they are sharpening their swords non-stop.

Entering combat with them, fixed it.
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 02/11/15 07:45 PM

1.) Jahan gained a level. I spend all points he has gained. I saved and loaded the game, and when I loaded it he had the up arrow for level up. Clicking on his char sheet solves the problem.

you see: up arrow, but no + sign that some points can be spend.

2.) I was able to talk with the undertaker about the money he got for burying the wrong body and convince him via RPS to give me money. This was before I digged out jacks grave (and find the sheep inside) and before I knew he got any money.
Posted By: Hechicera

Re: D:OS EE - Bugs and issues - 02/11/15 11:43 PM

1. On non-working recipes, I have what Alphamonkee and xiery do, and more:
some arrowhead ones with potions don't work
witchcraft book + silence scroll
fire + avatar of fire
water + avatar of frost

I'll try to add as I find more.

2. I have the combat sequence UI bug as well, it often bugs the whole combat and the worst cases I restart client. It has been stuck on dead mobs before as one bad offender. I seem to get client lag a bit when it happens, something is just unhappy.

3. Sam's collar, like others.

4. Profile issue, DoomSooth described it.

5. My loot's randomness is ... random. Sometimes the loot and inventory seen static between reloads, as I read it should be, but it is often randomized too. No clue, no pattern even in reloads of the same fight.

6. About when random loot started showing up again the new NPC banter stopped. I saw it briefly.

7. Conrad and Anna had no items for sale. Now Conrad does, but not his usual, just what seems to be random junk sales any "Citizen" would have each time.

8. (Edit 1) Buff/DeBuf icons to the right of the character portraits in UI not always showing what is on the character properly. Sometimes a char has a purple bar and I have to guess the debuff as none is showing, it usually wears off eventually. Also, I can cast a regen, and see the health fill every tick, but the icon is not shown. AoE buffs the same, sometimes only 1/2 of party shows icon, but if effect was visible i saw them all get it. This seems to happen more often after the fight order UI gets stuck, but continues out of combat long after the fights.

With two things CiessaDesiste reported: sinew, I have seen it drop and found strong sinew (using knife gives sinew) on one vendor reliably. Also my crabclaw helmet combines have worked. So unsure if those are going to be intermittent.

On PC, using Kb&M, playing solo classic with two characters and two companions and no mods at all.
Posted By: Skeptical_Bunny

Re: D:OS EE - Bugs and issues - 03/11/15 12:28 AM

Don't know if this is a bug, or a mishap, or an oversight, or even intentional, but... There's way too little healing potions in the loot. I'm hardly getting anything, I went from the starting point to the city and through everything in Cyseal and I didn't find a single healing potion in any of the boxes, crates, barrels and such lootable containers.
Posted By: Horrorscope

Re: D:OS EE - Bugs and issues - 03/11/15 12:54 AM

Two Bugs.

1.
From the tunnel under the graveyard and the back room you can go into. The traps are not visible like they used to be in the highlighted places. Some traps are still showing in nearby areas, these simply aren't. The traps are still there, they will still trigger and you will still die.

I did a quick red highlight where they would typically be:



2.
Also last time I played, the Combat Order bar at the top simply stopped working, it was stuck on something from the past.
Posted By: Sarah 180

Re: D:OS EE - Bugs and issues - 03/11/15 01:16 AM

[quote=flamewave]
(I bought Pillars of Eternity and put it aside after finishing Act I for precisely this reason. Lots of irritating stuff.)[/quote]

If you haven't gone back yet, Pillars of Eternity is ready for play as of the last couple weeks in my opinion. I just played through it and other than a couple of premature-dialog issues with Sagani I didn't run into anything serious. Not flawless, but a great game. (I won't hijack the thread any further, but if anybody's looking for something to do for a couple weeks while D:OS:EE stabilizes?)
Posted By: Sinking Ship

Re: D:OS EE - Bugs and issues - 03/11/15 01:44 AM

So I've run into a weird thing 20~ hours into Divinity Original Sin EE
[img]http://i.imgur.com/hJh0mo0.jpg[/img]
[img]http://i.imgur.com/WWrLf9w.jpg[/img]
and after some experimenting
[img]http://i.imgur.com/NnqoXta.jpg[/img]
[img]http://i.imgur.com/jusFsUJ.jpg[/img]
I found a work around
[img]http://i.imgur.com/mRpbF8K.jpg[/img]
[img]http://i.imgur.com/hdLxY8n.jpg[/img]
Does anyone know what's going on here? Am I just doomed to play on low settings because my rig is a piece of shit?

fake edit I can't figure out how to get imgur to crop those images properly and I don't want to reupload so enjoy my mspaint screenshot skills
Cross posting from another forum because I haven't found a solution and idk if this is a bug or an issue with my computer - but it's annoying.
Posted By: Demonskunk

Re: D:OS EE - Bugs and issues - 03/11/15 01:48 AM

My online Co-op partner can't hear the dialogue that plays when I talk to NPCs or animals, I don't know if that's a bug but it's an issue for me, it means that the "fully voiced dialogue" is completely meaningless because I end up having to read him the dialogue anyway. Which is a shame, because the voice work so far is really nice.

I'd really appreciate if you guys implemented it as a setting or something, because it negatively impacts the fun of the game when you're not playing Couch Co-op.
Posted By: Demonskunk

Re: D:OS EE - Bugs and issues - 03/11/15 02:29 AM

Ishmael the talking clam is considered an object, not an NPC, so I can't jump into the conversation with my partner. He also no longer speaks out loud, like he did in the original.
Posted By: Skeptical_Bunny

Re: D:OS EE - Bugs and issues - 03/11/15 05:56 AM

[quote=Horrorscope]Two Bugs.

1.
From the tunnel under the graveyard and the back room you can go into. The traps are not visible like they used to be in the highlighted places. Some traps are still showing in nearby areas, these simply aren't. The traps are still there, they will still trigger and you will still die.[/quote]

They are visible, you just need the perception needed to spot them.
--------------------------------------------------------------------------------------------------------------------
Oh.. and by the way.. your forum is broken.. quotes doesn't work as it should and I'm having an issue with adding images. The images are like they should be in the preview, but not when I post.
Posted By: Stabbey

Re: D:OS EE - Bugs and issues - 03/11/15 02:50 PM

HUGE bug:

Sometimes the Restoration spell heals you twice, sometimes it heals you three times. This was a bug back in the alpha which got fixed, somehow it got re-introduced.

This is a HUGE bug because Restoration is your only real source of magical healing until whenever you can get Mass Heal. It's a big deal if it's only 2/3 as effective as it's supposed to be.
Posted By: Luckmann

Re: D:OS EE - Bugs and issues - 03/11/15 03:30 PM

Originally Posted By: Stabbey
HUGE bug:

Sometimes the Restoration spell heals you twice, sometimes it heals you three times. This was a bug back in the alpha which got fixed, somehow it got re-introduced.

This is a HUGE bug because Restoration is your only real source of magical healing until whenever you can get Mass Heal. It's a big deal if it's only 2/3 as effective as it's supposed to be.


Give how so many bugs have been "re-introduced" in EE, I'm getting the suspicion that EE is entirely built around a very early D:OS build, before patching.

Hopefully patching D:OS is faster and more consistent than D:OS:EE.
Posted By: Horrorscope

Re: D:OS EE - Bugs and issues - 03/11/15 04:45 PM

Originally Posted By: Skeptical_Bunny
Originally Posted By: Horrorscope
Two Bugs.

1.
From the tunnel under the graveyard and the back room you can go into. The traps are not visible like they used to be in the highlighted places. Some traps are still showing in nearby areas, these simply aren't. The traps are still there, they will still trigger and you will still die.


They are visible, you just need the perception needed to spot them.
--------------------------------------------------------------------------------------------------------------------
Oh.. and by the way.. your forum is broken.. quotes doesn't work as it should and I'm having an issue with adding images. The images are like they should be in the preview, but not when I post.


Thanks for the answer, I believe I have one very high for what one can expect for early game. I'll get back with that score. This then was a change, was it documented if you now? If true, then it's a bit odd, you can't see, you can't do a search in the area to spot it, and well you are simply going to blow up. Then you have the odd situation of needing to heal everyone quick before they burn to death and then you are now using a controller and trying to do this fast, because this damage is now in real-time and with no pause. So for me it was reload, (now I'm needed to save often over this) and then shoot a flare or something at the ground if it is an invisi mine, or if it is an invisi plate trap... I guess just run and close my eyes. Strange change. I can assure you it was sloppy as all can be and wifey not impressed. smile

The Hardcore feature this must be fun, this is something people typically go ape poop over.

EDIT: I have a couple with 7 but I did need a Perception of 8 to see those particular ones. In the area they have some traps that can be seen with 7 and not needing 8. I guess I always had an 8 when I played prior as I always saw all the traps before. Thanks for the tip.
Posted By: Thomas_T

Re: D:OS EE - Bugs and issues - 03/11/15 05:45 PM

@Adrian Pedersen, Your #12 & #13 is spot on, damn i hate that my character can't seem to shoot over an obstacle higher than his knees frown
Posted By: Adrian Pedersen

Re: D:OS EE - Bugs and issues - 03/11/15 07:07 PM

Originally Posted By: Thomas_T
@Adrian Pedersen, Your #12 & #13 is spot on, damn i hate that my character can't seem to shoot over an obstacle higher than his knees frown


It sadly seems like some poor choices were made when it comes to archery. I hope they will fix it, but I'm not getting my hopes up. There's bugs and glitches piling up, and this one is hardly a gamebreaker.
Posted By: CeissaDesiste

Re: D:OS EE - Bugs and issues - 03/11/15 08:00 PM

Here are a few more bugs/issues I have found in the PS4 version of the game:

1. King Crab Inn Trophy still hasn't popped and I've been in and out of the place a few hundred times already. Cleared the basement, every room, every quest and still nothing.

2. Taunt doesn't seem to work properly. It will state if its successful or not, but even when it is they still seem to ignore the character that taunted.

3. Not sure if this is a game issue or PSN issue, but I didn't earn any trophies last night during my playthrough, but then this morning when I logged into the PS4. Two trophies popped up out of the blue and I wasn't even in the game yet.

4. "Distill my Heart" quest in Hunter's Edge. Need the "Sack of Barley" to complete the quest. Checked the inventory on my characters and my friend's characters and neither of us seemed to have received it. Went back to the barley field thinking maybe we forgot to loot it and get the message that we already harvested all the useable barley.


Originally Posted By: Hechicera

With two things CiessaDesiste reported: sinew, I have seen it drop and found strong sinew (using knife gives sinew) on one vendor reliably. Also my crabclaw helmet combines have worked. So unsure if those are going to be intermittent.

On PC, using Kb&M, playing solo classic with two characters and two companions and no mods at all.


Don't know if you just didn't see it or just ignored the fact that my reported issues are on the PS4 version of the game, but if you've read through this thread there are a few issues that are occurring in certain versions of the game and some that occur in all versions. Just because you found Sinew in the PC version doesn't mean there isn't an issue in the PS4 version.
Posted By: Hechicera

Re: D:OS EE - Bugs and issues - 03/11/15 10:56 PM

Originally Posted By: CeissaDesiste

Don't know if you just didn't see it or just ignored the fact that my reported issues are on the PS4 version of the game, but if you've read through this thread there are a few issues that are occurring in certain versions of the game and some that occur in all versions. Just because you found Sinew in the PC version doesn't mean there isn't an issue in the PS4 version.


I saw. And that is precisely why I state in bug threads my platform/environment as well. It can help track them down.
Posted By: Adrian Pedersen

Re: D:OS EE - Bugs and issues - 04/11/15 01:14 PM

Just bumping this, and added a bit to my list. Hoping for a patch soon.
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 04/11/15 01:40 PM

Any news about the next Patch for enhanced edition?
Posted By: Xionanx

Re: D:OS EE - Bugs and issues - 04/11/15 02:07 PM

Not sure if this has been mentioned before:

1. "Sight" Range doesn't appear to increase beyond the initial 18.5. This is especially frustrating for "Bow" users with bows that have a range of 22, but you can only shoot 18.5. This is yet another "Bow" problem.

2. "Hearing" doesn't update it's number to reflect he bonus that it is getting from Perception, you can examine its tool tip and see it is getting a bonus from perception, but its not being displayed without you manually examining it.

3. Bow's cant shoot more then 18.5 meters even though they have a 22 meter range (see issue 1, repeating for emphasis).

4. In the very first fight in the game, its possible to get one of your characters "Stuck" in the cliff wall making them unable to participate in combat. (press against the "right" hand wall as you approach the fight trigger).
Posted By: Adrian Pedersen

Re: D:OS EE - Bugs and issues - 04/11/15 02:37 PM

Originally Posted By: john carmack
Any news about the next Patch for enhanced edition?


Not so far as I can tell. Our friends at Larian are keeping unusually quiet, but I guess they're working shotgun hours to fix stuff.
Posted By: SentientKeyboard

Re: D:OS EE - Bugs and issues - 04/11/15 02:39 PM

I think I may have run into a gamebreaking bug. I am playing D:OS EE build v2.0.99.113 on PC via steam.

I wanted to see what the henchmen are like so I could take them into account when building my party. Therefore, I started a new game and rushed to the hall of heroes. When I talked to the henchman merchant, he told me he would show me the available characters. A single henchman appears... and then nothing. I can't talk to or highlight the merchant or henchman.

This is the first time I got here so I'm not sure how this is supposed to play out, but I assume he lines up all the available henchmen and allows you to inspect and purchase them. Am I doing something wrong or did the game break? Reloading an earlier save doesn't fix it.

Image album: http://imgur.com/a/qTgUQ

EDIT: Started a completely new game but still ran into the same problem.

EDIT2: Deleted all saves, verified game cache with steam, uninstalled, reinstalled, started a new game. Same problem.
Posted By: Horrorscope

Re: D:OS EE - Bugs and issues - 04/11/15 02:59 PM

Originally Posted By: Stabbey
Originally Posted By: flamewave
Boulder Bash UI needs to be improved to ensure that the highlights match what actually happens when the boulder is activated.
Currently some enemies shown in red, are not affected.


Do you mean that they are being shown in red, but not being hit by the oil?

The description of Boulder Bash says that the boulder has a 1.0 meter radius, which means you need to practically drop it on the enemy's head. The oil puddle radius is a lot larger than the boulder impact radius.


I reported this as well, yes it looks like a med-sized AOE spell when target/placing it, you would hit basically the target and any adjacent. But when you fire it, it is a single hitter. The new ground forming animation also is the size of what you expected when targeting, but those around the main target don't take damage even while inside the transformed terrain. It is inconsistent. I didn't read the desc, but that seems to be accurate, targeting and animation is not.
Posted By: TruthBeTold

Re: D:OS EE - Bugs and issues - 04/11/15 06:59 PM

Sorry if I repeat what other have already reported but I didn't read through the whole thread. So here goes for the Ps4 version:

Bugs:

-sound effects dropping out randomly (footsteps, casting effects, ...), music and voice-over still working
-2nd main character's stats, skills and talents always resetted upon entering a friend's server (reloading solves this)
-no trophy support for Player 2!? ( :( )
-reparing an item triggers a message in both your own and your coop buddy's face everytime you repair anything. Why? It's unnecessary!


Wish list:

-being able to zoom out a bit more. Seriously, it's too close to the ground. Finding your way can be really tough even on the furthest zoom factor. Surely that can't be too difficult to patch in?
-being able to move chat boxes or the item list of radial search. The text boxes are too big and block your sight
-screen options (brightness, contrast, ...), where art thou?
-being able to save your connection settings (open to friends, invitation only, ...),right now it needs to be selected each time
-make it so that the characters are always in the same spot when switching between them in the character menu (L2). It's confusing to have them switching position randomly (?)

I'd like to finish with: Great game, easily one of my GotY.
Posted By: SentientKeyboard

Re: D:OS EE - Bugs and issues - 05/11/15 03:51 PM

I downloaded the v2.0.99.676 patch, and it seems to have fixed the problem I was having with the henchman merchant becoming unselectable.

I don't know if this was intentional since it's not mentioned in the patch notes, but thanks anyway Larian!
Posted By: Nameless

Re: D:OS EE - Bugs and issues - 05/11/15 06:14 PM

I download the patch too, but the problem with ahru who dissapear after the portal when he give you the first pyramid i still there.

I see i'm not the only one. I really hope we can fix this problem because we can't play and progress without spellbooks.
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 05/11/15 06:31 PM

Patchnotes for v2.0.99.676 ?
Posted By: Xionanx

Re: D:OS EE - Bugs and issues - 05/11/15 06:38 PM

Think this was a minor patch, as a lot of issues in this thread weren't even touched..

Also, where is the GOG patch :p, should have bought the steam version. :p
Posted By: Tiggerdyret

Re: D:OS EE - Bugs and issues - 05/11/15 06:45 PM

Don't know if it has been said, but when one character steal and send the loot directly to his partner, the partner is classified as stealing, if he is in sight of another npc.
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 05/11/15 06:50 PM

Originally Posted By: Xionanx
Think this was a minor patch, as a lot of issues in this thread weren't even touched..

Also, where is the GOG patch :p, should have bought the steam version. :p


2.0.99.676 now released on GOG

"Patch 2.0.99.676 2.0.98.842+ (gog-3+) -> 2.0.99.676 (gog-6) 70 MB"

it is 70MB - can not be a minor patch?!
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 05/11/15 06:56 PM

Steam Patch Notes:

Patch version 2.0.99.676
5. November - Larian_Octaaf
Hi everyone,

Our latest patch fixes a few more issues we've seen popping up.
Please keep reporting the issues you encounter via community forums or our support page.

Version 2.0.99.676:

on pickup: do not stack items automatically inside a container in your inventory
fixed disarm toolkit being destroyed on cancelling disarm
fixed Victoria's book: Forgotten Language of Faery not always generating correctly
fixed summon spells or other tasks being cancelled during casting due to tutorial pop-up
henchman UI : added class icon
Fixed minor issues with crafting
Fixed problem with holding button to craft on high FPS
Fixed henchman UI disappearing on controller layout
Fixed henchman base stats
Fixed camera issue with play at the fair in Cyseal
Honour mode now correctly deletes savegame on game over
Fixed skills not being reset during character respec
Stat and ability point compendiums no longer disappear from vendor
Fixed not being able to right-click in sneak mode
Fixed some containers not opening
Fixed issue with skillbook requirements when you already have this skill from wand
Fixed button hint position of containers when opening from active search or inventory
Fixed popping left and right for compare tooltips
Fixed zoom being blocked when chatlog is pinned
Fixed pickpocket only working once when stealing nothing
Fixed issues with tutorials in split-screen
While in controller mode and pressing alt-f4, allow keyboard and mouse input
Fixed crash when dragging and picking up items at the same time
Fixed black screen issue when switching active character right before loading other region
Fixed camera focus issue on void dragon
Posted By: Domibd

Re: D:OS EE - Bugs and issues - 05/11/15 08:02 PM

After getting this patch installed, my game crashes to desktop everytime I try to reload. Ie. I want to load a previously saved game (be it quick save or regular save) and the game crashes to windows desktop. However when I restart the game then I can load any save game.
Posted By: Echo

Re: D:OS EE - Bugs and issues - 05/11/15 08:45 PM

I encountered a bug. After completing Brandon's quest for Tenebrium, one of my main characters didn't get the Tenebrium weapon skill. All others did (including henchmen).
Posted By: TruthBeTold

Re: D:OS EE - Bugs and issues - 05/11/15 08:49 PM

Our last recent savegame seems to have been corrupted with the latest patch. When my friend tries to load it he gets an error notification crashing to XMB. He tried to load it a couple of times, rebooted the console, reconstructed datebase - no luck. Older savegames work.

Ps4 version.
Posted By: manonboard

Re: D:OS EE - Bugs and issues - 05/11/15 09:14 PM

There seems to be a issue with the debuff arrow crafting. Its impossible to craft a debuff arrow.
The debuff potion + arrowhead combination doesnt work at all.
If this isnt intentional then all debuff potions are useless unless you want to debuff yourself??
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 05/11/15 09:54 PM

I installed the latest patch on gog.

When I opened any container before, the tooltip said it is empty after I looked inside and took everything. Now this is not the case. This makes it difficult to find out witch crate or barrel did I already loot and so I opened the same container many times because I was used to the old system.

I play in german.

PS: Is there a change log somewhere?
Posted By: Stabby96

Re: D:OS EE - Bugs and issues - 05/11/15 10:56 PM

Originally Posted By: Madscientist
When I opened any container before, the tooltip said it is empty after I looked inside and took everything. Now this is not the case. This makes it difficult to find out witch crate or barrel did I already loot and so I opened the same container many times because I was used to the old system.


Change log for latest patch is here:

http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=574251

Not only is the tooltip gone, the icon does not change colour for containers that have already been searched an opened. It seems every time they patch the game, they introduce an old bug. Not sure what the hell is up with that. It's almost as if someone is working off of an old version of the game. Now we have to wait a least a couple more weeks before this one gets fixed...it's not game breaking or anything, but it is very irritating.
Posted By: Magnets

Re: D:OS EE - Bugs and issues - 05/11/15 10:59 PM

Originally Posted By: manonboard
There seems to be a issue with the debuff arrow crafting. Its impossible to craft a debuff arrow.
The debuff potion + arrowhead combination doesnt work at all.
If this isnt intentional then all debuff potions are useless unless you want to debuff yourself??



Please, this! Debuff potions are useless now
Posted By: Xionanx

Re: D:OS EE - Bugs and issues - 05/11/15 11:47 PM

Yeah, you can use the modding tool to "dump" the files (or just check the wikia), and its clear the recipe just doesn't exist for debuf potions + arrowheads. Maybe they intentionally removed the recipes? But then somehow forgot to remove debuf potions as well.. lol.

Anyway, I looks like this latest patch actually introduces more problems then it fixes so I think I'll pass on it for now..

EDIT: So, just dumped the Object File, searched it.. and low and behold there is NO debuf arrowheads at all, they just dont exist. The "DeBuf All Arrows" exist in the game apparently, but not the heads. (or if they do exist they aren't in the object file, somewhere else maybe)

I could probably make a mod as a work around, but I'm not entirely sure how to create a "New" item.. the recipe shouldn't be too hard.. I can use "Normal Arrows" as the Part 1 and the Debuf All potion as part 2 to make the arrows, basicly just changing the order of the crafting steps..
Posted By: Ensis

Re: D:OS EE - Bugs and issues - 06/11/15 01:47 AM

[quote=Xionanx]Yeah, you can use the modding tool to "dump" the files (or just check the wikia), and its clear the recipe just doesn't exist for debuf potions + arrowheads. Maybe they intentionally removed the recipes? But then somehow forgot to remove debuf potions as well.. lol.

Anyway, I looks like this latest patch actually introduces more problems then it fixes so I think I'll pass on it for now..

EDIT: So, just dumped the Object File, searched it.. and low and behold there is NO debuf arrowheads at all, they just dont exist. The "DeBuf All Arrows" exist in the game apparently, but not the heads. (or if they do exist they aren't in the object file, somewhere else maybe)

I could probably make a mod as a work around, but I'm not entirely sure how to create a "New" item.. the recipe shouldn't be too hard.. I can use "Normal Arrows" as the Part 1 and the Debuf All potion as part 2 to make the arrows, basicly just changing the order of the crafting steps..[/quote]

Hi to everybody (first post)
it IS game breaking, indeed. I've encountered a bug before the last patch where when I'm going to open a chest marked as "unexplored",it was empty, and after I've closed it remain as "unexplored". I feel something was wrong because it was an important quest location.. So I tried a few more chests with same result, all empty. So I saved and reloaded the game and looking again in the chests then I can finally see all the items they contain.
Now with this new BUG I can't say if it's the first bug or the second one. I'm really pissed off.
(ps: someone can tell me if the dead orc body at the entereing of black cove should contain something quest related or similar? For me is empty..)
Posted By: Ratblaster

Re: D:OS EE - Bugs and issues - 06/11/15 03:15 AM

Just loaded the new patch and right away noticed 2 problems that did not exist before the patch:

1. Containers that I have cleaned out no longer have description changed to container_name(empty). Someone else noticed this also. Very annoying when going through large room with logs of boxes, vases, etc...as it makes it harder to tell which ones have already been opened.

2. The mouse now has problems dragging items. When I try to drag an item from main inventory into a bag, or up into the equipment slot for items I want to equip, half the time the item drops before it gets there...it takes 2-3 tries to drag objects... For example, if I have a bag in upper left inventory and click-drag (holding mouse button) from several rows down in inventory, it wont make it all the way to bag...about half way it will drop, as if the game is losing track of the fact that I'm holding down the mouse button while dragging.

The same thing happens with character portaits when I want to drag a player into new position in the chain of 4 (or reconnect them). Is there any config setting that I can make to help fix this? Its not like mouse sensitivity since that can be scaled....a mouse button is either pressed or it is not, so it seems something is bugged in how it remembers if left mouse button is down while dragging something.
Posted By: Liliana M

Re: D:OS EE - Bugs and issues - 06/11/15 04:11 AM

Originally Posted By: Ratblaster

1. Containers [...] no longer have description changed to container_name(empty)

2. The mouse now has problems dragging items. [...] ...it takes 2-3 tries to drag objects[...] The same thing happens with character portaits when I want to drag a player into new position in the chain of 4


I had the same problem with dragging before the patch. At first I thought its just my mouse button or battery died but it works well in other games.

And now after the patch I also have empty container not empty bug and the real "fun" begins.

I have several containers in my inventory to organize stuff, stolen chests, vases and such . Now when the mouse dragging bug happens it drops the item randomly, often into random container in my inventory.
Before the patch at least I could distinguish real empty container from the one which may have the missing - accidentally dropped item inside. Now I have to open every container over and over to see if it has my missing items.
Posted By: Stabby96

Re: D:OS EE - Bugs and issues - 06/11/15 04:42 AM

Originally Posted By: Ratblaster
2. The mouse now has problems dragging items. When I try to drag an item from main inventory into a bag, or up into the equipment slot for items I want to equip, half the time the item drops before it gets there...it takes 2-3 tries to drag objects... For example, if I have a bag in upper left inventory and click-drag (holding mouse button) from several rows down in inventory, it wont make it all the way to bag...about half way it will drop, as if the game is losing track of the fact that I'm holding down the mouse button while dragging.


I didn't experience this. Are you sure it's not just your mouse? Nevetheless, "click and drag" is really passe. Larian should implement "click and drop" instead (like Pillars of Eternity). It's much easier on the mouse hand.
Posted By: Sotanaht

Re: D:OS EE - Bugs and issues - 06/11/15 08:40 AM

Leather mask type headgear cannot be enhanced in any way. I assume this is a bug because all other forms of headgear can be enhanced with elemental essences or rubies. I also wonder if Tenebrium base weapons not being enhancable is intentional or not, but at least it's consistent.
Posted By: Zyniel

Re: D:OS EE - Bugs and issues - 06/11/15 09:53 AM

An annoying issue : Coop Item Stealing.

Let me explain. In Coop when someone steals and item and does not drop it into it's own inventory but directly sends it to the other players inventory, the second player get caught. Not the stealer.

Not a main issue, just that it feels totally wierd ...

I usually go cooking in the guard camp on Act 1 and my pal empties all the crap around. When he gets caught red-handed ... i'm the one getting swarmed by guards T_T
Posted By: Quriel

Re: D:OS EE - Bugs and issues - 06/11/15 10:18 AM

Hello,

The patch is supposed to correct this:

fixed Victoria's book: Forgotten Language of Faery not always generating correctly

But I still cannot buy the book to Victoria. Does anyone have this issue?

Thanks
Posted By: sechelinge

Re: D:OS EE - Bugs and issues - 06/11/15 12:52 PM

Hello,

I found a huge bug in the Playstation 4 version o the game :

To make it short, you can barter nothing for anything (a tomato for 10 skill book).

Here is how it is made :

You open the barter window from a vendor.
In the vendor offer window, you select what you want (ex: 10 skill books).
Now, you wont put anything on your offer window but instead, you just switch on the "give for free" window and there, you select whatever object you want (ex : a tomato).
The merchant will always accept your offer, no matter what.

It is really game breaking as it broke all the economy system. Gold are now useless.
Also, it broke the personal reward mechanic and to an extend the sense of progression of your party since you don't need anymore to save money to buy something interesting. You are no longer forced to make choice since you can have anything you want, equipment-wise.




Posted By: Aenra

Re: D:OS EE - Bugs and issues - 06/11/15 01:42 PM

Am having the same issues smile

After latest patch:
- Books supposedly excluded from the vendor restocking cycle are actually not.
- Containers are no longer flagged as 'emptied' even when they have been.
- There is still no visual indicator for items found inside containers. I know this is supposedly fixed, but it's not. Started a new game session, initiated after the patch that was supposed to fix this, still there.
Posted By: Ratblaster

Re: D:OS EE - Bugs and issues - 06/11/15 02:41 PM

[quote=Ratblaster]Just loaded the new patch and right away noticed 2 problems that did not exist before the patch:

1. Containers that I have cleaned out no longer have description changed to container_name(empty). Someone else noticed this also. Very annoying when going through large room with logs of boxes, vases, etc...as it makes it harder to tell which ones have already been opened.

2. The mouse now has problems dragging items. When I try to drag an item from main inventory into a bag, or up into the equipment slot for items I want to equip, half the time the item drops before it gets there...it takes 2-3 tries to drag objects... For example, if I have a bag in upper left inventory and click-drag (holding mouse button) from several rows down in inventory, it wont make it all the way to bag...about half way it will drop, as if the game is losing track of the fact that I'm holding down the mouse button while dragging.[/quote]

The second issue is not occurring today after a reboot, so it is possible that something else was interfering on my pc yesterday.
Posted By: xo0orpheus

Re: D:OS EE - Bugs and issues - 06/11/15 03:11 PM

In Hiberheim there is a lever that requires a Tiny Golden Key which is buried nearby. I've unearthed the key but the lever doesn't respond. Can't teleport past the barrier as the target is out of sight. The lever cannot be unlocked by a rogue.

Others have seen this glitch as well. Please address this bug soon, as this is game-breaking for us!

Thank you.

(PC Win10)
Posted By: Horrorscope

Re: D:OS EE - Bugs and issues - 06/11/15 04:07 PM

PC Split Screen Issues:

Still get the Fight Order Bar at the top not working quite a bit, at some point it just becomes static and doesn't reflect what is really happening.

When both mains are walking and are not in non-splitscreen mode, the secondary main in the game, when they walk under trees, behind things, their terrain does not go invisible to still see them, like the main players main does. If you go far enough away or force split screen, each main now has terrain go invisible if they are under or behind something.

Do you think it would be best to make movies of the but and provide links?
Posted By: Aenra

Re: D:OS EE - Bugs and issues - 06/11/15 06:15 PM

Apologies, forgot to add one more:

Although also supposedly fixed, there is still an issue when attempting to take/loot multiple items, one after the other. Animation may play, but they are not looted. You still need to 'pause' for a bit in between various pickup actions.
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 06/11/15 07:13 PM


This happens in the pirate cave in the area with tons of switches.
I used this switch (arrow) and a chest appeared.
I opened the chest and found some gold and a pair of non magic shoes inside.
I loaded the game and now I received 10 points of damage when I try to open the chest.
I bashed the chest and got the same items as in the beginning.

I can understand if this chest is a trap (This area is full of traps.) But it should do the same thing every time.
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 06/11/15 08:14 PM

I was fighting Pontius the pirate in the cave.
One of his servants ( a mage) walked on the ship, there was an explosion and he died.
I did not use the cannon (because I was fighting them from the entrance).
I have no idea what caused his death.

If there was a trap, do enemies trigger their own traps?
Posted By: Stabby96

Re: D:OS EE - Bugs and issues - 06/11/15 08:16 PM

Originally Posted By: Quriel
Hello,

The patch is supposed to correct this:

fixed Victoria's book: Forgotten Language of Faery not always generating correctly

But I still cannot buy the book to Victoria. Does anyone have this issue?


Did you check her inventory *after* you leveled again (so her inventory refreshes)? I would imagine the fix is not to just give her a copy of the book every time we load up the game, but to fix the bug where the book would be absent from her inventory after an inventory *refresh*.
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 06/11/15 08:42 PM

Originally Posted By: Stabby96
Originally Posted By: Quriel
Hello,

The patch is supposed to correct this:

fixed Victoria's book: Forgotten Language of Faery not always generating correctly

But I still cannot buy the book to Victoria. Does anyone have this issue?


Did you check her inventory *after* you leveled again (so her inventory refreshes)? I would imagine the fix is not to just give her a copy of the book every time we load up the game, but to fix the bug where the book would be absent from her inventory after an inventory *refresh*.


This has been fixed in the latest patch.
She had the book when I talked to her the first time, but she lost it when I talked to her again.

With the latest patch, the book is in her inventory again.
I just bought it from her. (My chars were not in town when I installed the patch)
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 06/11/15 08:48 PM


The image for the globe ( a ball that looks like earth (or the planet Rivallon is on (unless Rivallon is the name for the planet)) is wrong. It looks like a set of mugs.

This was already like this in the original game. The globe looks correct in the game world, its only the inventory image.
Posted By: Adrian Pedersen

Re: D:OS EE - Bugs and issues - 06/11/15 10:30 PM

Thanks for the PC-patch! You guys rock, and I'm sorry I was so impatient.

An issue that I want to adress, is the similarity of magic items. Is this a respawn-bug? I'm still getting similar items with differ t color code and very little variation.

Also, I don't get the point of debuff-potions. Can they be used for anything?

It is also still strange that you've made item drop based on level. Part of the fun with the original game, was finding an item that you had to work hard to be able to use. The whole point seems a bit lost now.

Finally, I think the ingredient-bug from the original release is back. Example: On my first playthrough, I didn't find a single sinew to make a bowstring. In my next game, I found 9 in a single area. Same with Lost Souls etc. Is this a bug? Maybe you could spread this out a bit more?
Posted By: Grammse

Re: D:OS EE - Bugs and issues - 06/11/15 10:33 PM

I encountered a bug in the pc version in Hiberheim right outside almanias stone gate.
I have dug up and picked up the key for the lever but it doesnt do anything. The lever does its animation and it doesnt say locked above it but the gate doesnt react making it impossible to pass it.
Posted By: TreNich

Re: D:OS EE - Bugs and issues - 06/11/15 11:02 PM

Bugs:

-Some overhead dialogues during combat can glitch out or overlap (Sparkmaster).
-Blind effect does nothing. No sight range reduction, no to-hit penalty, nothing.
-Combat music looping stops after one track.
-Attack of opportunities sometimes are not made. Im getting the text about it but no attack animation or miss/damage text.

Wishlist:

-Longer delay (1 or 2 min) between overhead banters.
-Lowered footstep sounds compared to other fx sounds. Those damn rats can make me crazy with their constant *tap-tap-tap-tap*.
-Faster healing when using a bed -> wasting less time
-More HP from food but higher ap cost to use them in combat -> wasting less time outside of combat, costly inside of combat and more fair to comps without a healer early.
-Weapon sets for dual wielders and shield users -> easier and less costly to change weapons for these characters OR
-New talent that halves the cost of weapon changing from 2 (one weapon) and 4 (two weapon) to 1 and 2 -> more flexibility with weapon combos (2 dagger+bow, shield+crossbow, etc.).
-Fix or a system for 1 melee+1 wand combo.
-Reduced sneaking AP cost to 3 -> not as OP as before and not as useless as now.
-Faster spell animations -> wasting less time. :D
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 06/11/15 11:59 PM

- I think I had 100% hit chance against blind enemies. But the enemy did not change at all (no reduced hit chance or something like this.) In the original game blind enemies did nothing at all and no blind does nothing. ( except maybe giving you 100% hit chance what makes even less sense)

- I have no problems with the sound of rats. My only problem is that I want to talk to them.
Posted By: fourteenfaces

Re: D:OS EE - Bugs and issues - 07/11/15 01:58 AM

The shambling oak death wand disappeared from my inventory after I picked it up and chests no longer become greyed out after I empty them.
Posted By: Ratblaster

Re: D:OS EE - Bugs and issues - 07/11/15 02:41 AM

[quote=Grammse]I encountered a bug in the pc version in Hiberheim right outside almanias stone gate.
I have dug up and picked up the key for the lever but it doesnt do anything. The lever does its animation and it doesnt say locked above it but the gate doesnt react making it impossible to pass it.[/quote]

I hit this issue today but it is easy to bypass. When standing at the gate you cannot teleport because view of ground on other side is blocked from line of site. So just move your party to the right of the gate...it has some elevation and there is a spot you can stand right on edge, put your mage there and then teleport a party member into area below past the gate.
Posted By: Ratblaster

Re: D:OS EE - Bugs and issues - 07/11/15 02:58 AM

Yesterday I posted 2 bugs after recent patch, then commented later the mouse but dissappeared...that was premature...it is back today even after having rebooted, and others have seen the same issue.

I never saw this issue before the patch. It is a drag/drop issue for PC version of game. When dragging an item through inventory screen, the game loses track of fact that I have mouse button held down, and it drops the item.

However, it is more complicated than that...it does not completely lose track of fact I was dragging item and just drop it....sometimes it seems to only lose track for a second and will swap what I'm dragging for whatever mouse was over when it hits this hiccup. For example, if I'm dragging a sword to a bag across my inventory, a few squares before I get there, the the sword will drop. Sometimes it just swaps position between original sword location and the object I was over when item dropped. Other times however, it will swap item on cursor...so instead of dragging the sword, I'm now dragging the other object my mouse was passing over....so instead of sword in bag, I end up with some random inventory item in the bag, and the sword in some other place in inventory.

This is a very annoying bug, and never happened prior to patch...now it is hard to avoid it happening. I have to drag items slowly...that seems to reduce chance of issue occurring.

Also, this evening the last few saved games from this morning session (heiberheim) are all missing...this is probably related more to cloud sync that game does..the saves were there before I exited this morning.

Have also had some audio dropouts with music mixed with action that I did not notice occuring prior to patch.
Posted By: Jojeke

Re: D:OS EE - Bugs and issues - 07/11/15 03:34 AM

Chests/Barrels/etc. do not show empty after being looted anymore and the mouse icon remains 'golden' instead of grey.

I'm on PC
Posted By: Dee

Re: D:OS EE - Bugs and issues - 07/11/15 04:30 AM

I seem to have a near game-breaking bug on PS4. I try to sell things to vendors only to never get the gold from the transaction. No matter who I sell things to or what I try to sell, I never get money for it. I can barter and trade items for items, but I can't get any more money. If I find money, it works just fine. Is that just me or is this known? Is there a way to fix it?
Posted By: Dee

Re: D:OS EE - Bugs and issues - 07/11/15 05:23 AM

Ah, nevermind. It seems if you put your money in your backpack, you can no longer get more from selling things. I took my money out of my pack and everything was fine.
Posted By: Dinho0w

Re: D:OS EE - Bugs and issues - 07/11/15 06:04 AM

- Silence scroll + Blank Witchcraft book gives invalid combination, should result in Silence skill book.

- Boulder Bash scroll + Blank Earth book gives invalid combination, should result in Boulder Bash skill book

- Resurrect scroll + Blank Witchcraft book gives invalid combination, should result in Resurrect skill book


When you click with the right mouse button on these scrolls (Silence, Boulder bash and Ressurect) do not show the alternative "combine with". This happens also with scrolls of Expert Marksman Skill's, such as Doctor, Treat Poisoning and Frist Aid scrolls, but in these cases there is no possibility of crafting for this skill, even for the Scoundrel and Man-at-Arms skills.


* Sorry for my english... I am Brazilian.
Posted By: altijdwat

Re: D:OS EE - Bugs and issues - 07/11/15 07:11 AM

[PS4] can't combine healing pots (small) to medium, or I must be missing something.

I missed something...you need to split 1st.
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 07/11/15 09:53 AM

I talked to the person outside of Evelyns cave. He said he was a sourcerer but I chose not to kill him. I looked into his inventory but I did not buy anything from him.

Then I used the scroll to open the entrance. I talked to him again, asking the same questions. Now it lead to a RPS game wich I won and a second RPS followed immidiatly wich I lost. I had to fight him and he dropped all the things I saw in his inventory bofore. (thanks for the empty skill book)

It felt strange somehow. Is this the intended behaviour? First I say I do not want to kill him and then he wants one RPS after the other until I lose and then he attacs?

PS: Why did you change the name Evelyn into Evamaria in the german version? All other names of people are the same and now it feels even more strange than before because of the full voice acting.
Posted By: Nameless One

Re: D:OS EE - Bugs and issues - 07/11/15 10:52 AM

Originally Posted By: Madscientist

It felt strange somehow. Is this the intended behaviour? First I say I do not want to kill him and then he wants one RPS after the other until I lose and then he attacs?


After losing RPS first try and getting thrown into combat, I tried the entrance while in combat and went through the conversation with him again. I won RPS three times in a row and he then gave in and allowed me in. Going back outside later combat with him starts over again.
Posted By: SmoovMoovz

Re: D:OS EE - Bugs and issues - 07/11/15 11:43 AM

Hi all,

Really enjoying DOS:EE on the PS4 but I've come across some issues which are currently degrading my overall playing experience, though whilst they are sporadic they are hindering the fluidity of the game, game is obviously still playable but not working as intended.

At times during combat, the game will freeze for about 30 secs+ , unfreeze, but FPS drops to a state of which is uncomfortable to play, thus having to restart.

Also the combat audio cuts out at random times, fixed only by restarting too.

Probably the best way to explain it is visually in this video. (Watch from 36:55), which shows the Freeze and the after effect in FPS drop.
http://www.twitch.tv/smoovmoovz/v/24356001

@36:29 on this video, the combat sounds/effects are non existent
http://www.twitch.tv/smoovmoovz/v/24362763
Posted By: Ratblaster

Re: D:OS EE - Bugs and issues - 07/11/15 05:01 PM

Actually i think mouse drag issue i reported yesterday is due to bad mouse -- Divinity sin wore it out
Posted By: evion

Re: D:OS EE - Bugs and issues - 07/11/15 07:09 PM

Hey there,

I bought this game on [PS4] digitally on launch.

Let me start by thanking Larian for bringing this amazing game to consoles.
This game has truly awesome console UI and great framerate- I wish other great games (Wasteland 2 :p) would have this polish!

(I have run into a few bugs. A few ce-34878-0, a few times in combat where the monsters just stand idle waiting. I've encountered a bug which let's me put one or several expensive vendor's item in the barter window, then instead of putting my selected items in the barter window I simply donate a cheap item and boom - suddenly I have the vendor's item's in exchange for my "donated" cheap item. I think someone else explained this better a few pages back.)

The [b]major[/b] thing for me is problem is loot generation, (I googled this and found some people with the similar issue: http://www.gamefaqs.com/boards/170517-divinity-original-sin-enhanced-edition/72753643)

Through 40 hours of gameplay, I am ONLY able to loot/buy Fire Wands and Earth Staffs. I also seem to be getting tons of daggers, but nevermind that. I have checked every shop, and have never got any other elemental forms on wands or staffs. This seems to be set in stone. I have asked in different PS4 communities, and someone told me they had the same problem. Someone else said it resolved itself when they got out of Cyseal. I'm lvl 12 and I've killed the Guardian, thus visited 2 big other areas, and no change for me.

Thankfully I am able to atleast craft wands/staffs of different element. But knowing something is up with the RNG/lootgeneration really hampers my enjoyment of this. (I can also not get the same cool stats and proccs through crafting that I would through looting or through vendors. I am playing very wand heavy.)

Sorry for the long ass post, but Larian, you magificent bastards, is this something you could look into? I can provide screenshots or whatever you want if necessary.

Take care and thanks again for making his fantastic game!

[i]Edit2: Started game unpatched, problems persist in PS4 patch 1.02[/i]

[b]TL;DR: PS4 player. 40+ hours. All the wands in my game, be they looted/dropped or from vendors are all FIRE. Same thing for staffs but EARTH. Any way to fix this? [/b]
Posted By: NecroDog

Re: D:OS EE - Bugs and issues - 07/11/15 07:56 PM

Hello!
I hired mercenary Elessa and there is bag
http://s2.postimg.org/oz1941bbt/image.jpg
Posted By: Joram

Re: D:OS EE - Bugs and issues - 07/11/15 08:20 PM

I started a new game recently. Discovered one bug I've read in this thread about: the annoying bug with containers who doesn't "show" as "empty" after I take all that is in wink !

I play on pc (steam) version 2.099.676 .

Further on all is nice done so far ...
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 07/11/15 11:22 PM


In the battle against undead near the church, Jahans health bar looks strange. I have 534/534 HP, but the bar looks almost empty. When combat ended, the bar became fully red again.
Posted By: Pige0n

Re: D:OS EE - Bugs and issues - 08/11/15 01:31 AM

Hi, I have encountered a bug with the Leadership ability. I have a party member with level 6 Leadership and my 2 henchman are receiving all their buffs properly, but one of my main characters is not. My main characters both have Obedient trait, so perhaps there is an interaction with the trait and ability causing an issue.
Posted By: Namea

Re: D:OS EE - Bugs and issues - 08/11/15 02:48 AM

I'm having a really annoying bug (at least I hope it's a bug!) I returned to the Hall of Heroes while the shelter plane was under attack and found that fireballs had incinerated the companions that had been there, including the one I'd just dismissed! I'm unable to target their little ash piles with a resurrect scroll. It simply continues to say "select target" in the little tooltip box but they don't highlight or select when I click on them.

None of them were in my party at the time but I hope that doesn't keep me from resurrecting them! They're all dead!
Posted By: DOSEEPS4

Re: D:OS EE - Bugs and issues - 08/11/15 03:14 AM

Having a major problem on the PS4. I cant travel by menu or waypoint shrine into Luculla Forest. I get the same problem when walking to the access points from Cyceal or the Phantom Woods. Each time I try to load this area the game closes to the XMB. Im at the 'A Forge of Souls' quest and am newly updated. I have tried returning to the game after waiting some hours and the problem did'nt start immediately after updating.
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 08/11/15 08:45 AM

Originally Posted By: Namea
I'm having a really annoying bug (at least I hope it's a bug!) I returned to the Hall of Heroes while the shelter plane was under attack and found that fireballs had incinerated the companions that had been there, including the one I'd just dismissed! I'm unable to target their little ash piles with a resurrect scroll. It simply continues to say "select target" in the little tooltip box but they don't highlight or select when I click on them.

None of them were in my party at the time but I hope that doesn't keep me from resurrecting them! They're all dead!


The devs said somewhere else, that your party members are normal NPC (like townpeople) when they are not in your party. The spell works only on chars in your party and you cannot hire dead people. Sorry, but your char is gone forever. In the original game (not EE) I did this area as last part of this map and I did not enter my stronghold until the attack was over.
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 08/11/15 08:48 AM

I did the quest for unsinkable sam (the cat in the tavern).I found the item in the cave. According to the text I gave it to him, but after the quest is finished it is still in my inventory.
Posted By: ivra

Re: D:OS EE - Bugs and issues - 08/11/15 09:11 AM

Originally Posted By: Madscientist

In the battle against undead near the church, Jahans health bar looks strange. I have 534/534 HP, but the bar looks almost empty. When combat ended, the bar became fully red again.


Not sure it is a bug. I wonder if it has something to do by you setting up a path directly through a poison cloud and an area on fire. Maybe the light red portion of the health bar is the amount of HP you will lose if you go through all those hazards. This is just a guess, I have not verified it.
Posted By: Sahmael

Re: D:OS EE - Bugs and issues - 08/11/15 11:19 AM

On Xbox One the save system doesn't work correctly for me. I've been playing 15 hours and had several issues with syncing the save file. This results in:
1) not being able to start ('continue') the game (it's greyed out in the startmenu)
2) in game saving (quick or regular) not possible and losing hours of progress.

Currently very annoyed with this. I want to like the game but it's clumsy inventorymanagement and broken savesystem really make it hard to enjoy for me.
Posted By: SeeNoWeevil

Re: D:OS EE - Bugs and issues - 08/11/15 01:06 PM

I've noticed a few minor issues, all in *controller mode*


The Battering Ram skill will often show 'Target is blocked' when I highlight an enemy. The skill will still execute fine.

After I do something like the Battering Ram, the AP required to hit the opponent doesn't update. It's still showing the high value as if I was still at a large distance to the opponent.

The white circle showing a skill's maximum radius doesn't appear instantly, I need to move the cursor back and forth a bit for it to appear.

When looking at a particular page in my inventory, when I switch characters I'm always reset back to the first inventory page. This doesn't happen in mouse mode.

When I kill an enemy, the cursor remains targeting the dead body. This is visually quite confusing.

When you put some sort of cloud in front of SparkMaster 5000, blocking his visibility, he tries to fire his electric blast repeatedly with a looping sound clip E-E-E-E-E-E-E-E-E and eventually fails and gives up. I think the same bug applies to Evelyn. She tries to summon various monsters but the cloud blocking her visibility causes it to fail repeatedly and the sound clip loops.

A fire puddle on the ground does not cause a poison cloud above it to explode. If I walk into the cloud, I'm set burning from the fire puddle and *then* the cloud explodes. Not sure if this would be considered a big but it seems quite illogical!



Thanks for the great game.
Posted By: Namea

Re: D:OS EE - Bugs and issues - 08/11/15 01:43 PM

Well that's a really lame game mechanic! Now Jahan, Wolgraff, and Bairdotr are all dead! I can't experience their stories now. They also died when I wasn't even there! Two of them were dead when I arrived...
Posted By: Danteezy

Re: D:OS EE - Bugs and issues - 08/11/15 02:04 PM

I have a corrupt save file from where I saved after I had done the side quest of rescuing Alfie etc back to Silverglen. I loaded up the next day and the load bar gets about two thirds of the way then crashes the game. Massive annoyance because that was the only save file with those characters. Game breaking bug. There is also another bug where the turn order at the top of the screen will get confused and stops on one character, I noticed this yesterday when I was doing the lighthouse quest and it stopped on Madora for the whole fight. I dont know if its just this fight but its happened before from time to time, just thought id mention that too but the main bug is the crash when loading after the Alfie quest.

I love the game besides some of the bugs :) which will get ironed out over time so keep up the good work guys.
Posted By: PyrosEien

Re: D:OS EE - Bugs and issues - 08/11/15 03:30 PM

In Tactician mode, in the cathedral fight against Mangoth, 2 Sand Huntress spawn on top of the usual stuff, but these are friendly. Not sure if that's supposed to happen because of killing the spider queen, but seems more like a mistake, as it makes the fight really easy(not that it was very hard to begin with).
Posted By: transfat

Re: D:OS EE - Bugs and issues - 08/11/15 04:03 PM

- sound randomly breaks (multiple times at desert and then at niblheim so I guess it might be howling wind)

- vlc media player crashes when starting game mid-play

-ui is unreliable: the following issues are resolved just by trying again
- range indicator circle does not show up, flickers or shows up late
- teleport spell sometimes shows "location unpassable" everywhere, especially with floating targets
- hit chance bonus and damage sometimes reverse when the chance/resistance is near 100%; Power stance once increased hit chance from 91 to 100 (against an enemy 3 lvls above me), think madora was already being blessed
once I used explosion(pyro) and it healed my char and damaged 5 goblins around him then he threw a meteor grenade at himself and it killed him, healing all the goblins

- once was unable to identify items which spawned while my loremaster was dead
-cannot pick up paintings in norok's chamber although they are shown when alt-ing
- some barrels, crates and chests near the statue puzzle at phantom forest fall through the ground (can be found via alt-ing)
- many vendors are affected by tenebrium
- I request for a camera square on the map when you open it

ai on tactician mode:
too often it relies on random choices
- very often enemies hit one of my party members below 10% health then they randomly attack another random person in range, e.g. invulnerable ones. Most often it is they kill my party members because they have no other target easily available
- they often do not do anything, for multiple turns (a feature against troll king, but in the other cases - like watchful eyes - probably not)
- they have no overarching goals, moving around then backwards and then attacking, maybe
- they sometimes shoot against edges like columns or uneven ground

Item generation algorithm undoubtetly reiterates upon older items
This results in clusters of multiple similar items for about 3 lvls: lately, + dex capes popped up and +int capes disappeared, having a good mixture appearing late into the endgame,
there are (too?) many on-hit-inflictions on weapons, mainly 1handed, and, in spite to vanilla, clubbering time was not replaced until phantom forest uniques dropped (if shield spec gets redesigned this special request might vanish)
- once midgame arhu had two truly identical belts and simutaneously another pair differing in one resistance
- some bonuses come into the game very late (like + bow on bracers but I might have not been paying attention)
- some new bonuses come in too early, especially the novice-spells and immunity gear as well (adept and novice should appear simultaneously)
Posted By: Exar

Re: D:OS EE - Bugs and issues - 08/11/15 05:28 PM

I'm in the cave of hiberheim in front of a rock barrier, guided by an elemental spirit (Almina, apprentice of Icara apparently).
Near that rock barrier it is a lever which I cannot move unless I have a "mini golden key" (approximative translation of the french "minuscule cl dore").

But when i have the key on me, and use the lever, the rock barrier doesn't disappear.
So I'm stuck in that quest.
Posted By: fraq

Re: D:OS EE - Bugs and issues - 08/11/15 05:54 PM

Hello, i think i've found a bug in the Lady of the Lake quest: when I reach the stone pillars door just before Almina the unlocking lever won't work even after i dug up the key from the mound close to it. The only difference is that without the key it says "locked" and with the key it says nothing but the door won't open.

EDIT: i didn't notice the post just before me was about the same problem :D sorry. btw yeah, it's probably bugged, hopefully will be solved in the next patch.
Posted By: Synthetica

Re: D:OS EE - Bugs and issues - 08/11/15 07:41 PM

Not sure if these bugs have been posted but they are driving me nuts so I am trying to let the devs know about them.

1. When you go to loot anything there is a gold chest icon with a small star over the object you are looting, once looted you usually get a silver chest denoting that you already looted it ... the bug is that the chest icon stays gold now as if you never looted even though you did.

2. After loading any save whether through quick save or not if you have any gear on that gives HP your health looks like your not full health even though you are. The only way to fix this is to take off the HP piece of gear and then put it back on in which case you must heal yourself to get back to full health.

3. I haven't been able to figure out when this happens but sometimes for no apparent reason if you look at your characters stats it ignores any points you have put in it and looks like you never points in ever and if you have any that you have saved from leveling up they don't even appear. The only way I have found to fix this is if I shut the game down completely and reload.

4. Teller of Secrets doesn't sell the books they said they patched.

5. When making a magical tusk it says it's a magical tooth instead.

6. Not sure if this is a bug or not so wanted to throw this one in too, certain objects do not stack at all. Bonedust is one of them amongst other non-stackable items that take up a ton of room in your inventory.

Some of these bugs are actually game breaking to me and I really hope they get fixed :(

Thanks for reading.
Posted By: Nuinui

Re: D:OS EE - Bugs and issues - 08/11/15 08:08 PM

Hello I have the fire wand bug, like some others in this thread. I play on PS4, the only wands I can loot/buy are fire wands, I also only can loot/buy earth staves, my only way to get another element is crafting. On every playthrough I encounter the same issue. It is really really annoying and takes some fun out of the game. Thanks for taking time to read and sorry for my English.

Edit : I'm from EU too.
Posted By: evion

Re: D:OS EE - Bugs and issues - 08/11/15 08:53 PM

Same problem here, PS4 EU Digital btw.

Most of my PS4 friends have the fire wand bug, but my friend from Australia doesn't have the earth staff bug, just fire wands. Any tips on how to resolve this Larian? I have reinstalled the game and tried a new save but the problem persists.

Take care!
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 08/11/15 09:14 PM

- I combine stardust and bone dust to create fairy dust. But the recipe book says stardust + moon dust, so I cannot use the recipe and must do it manually.
Also, stardust herb and bones and fairy dust stack, while stardust and bone dust do not stack. Stacking is very inconsistant in general. I wish all items of the same type would stack. That will make it much easier to find things in the inventory.

- Research equipment (I play in german, so I do not know how it is called, but you can loot some labs) has the same (wrong) inventory icon as the globe I posted before (a set of mugs).
Posted By: KnightArtorias

Re: D:OS EE - Bugs and issues - 09/11/15 06:18 AM

[quote=fraq]Hello, i think i've found a bug in the Lady of the Lake quest: when I reach the stone pillars door just before Almina the unlocking lever won't work even after i dug up the key from the mound close to it. The only difference is that without the key it says "locked" and with the key it says nothing but the door won't open.

EDIT: i didn't notice the post just before me was about the same problem :D sorry. btw yeah, it's probably bugged, hopefully will be solved in the next patch. [/quote]

Just adding my voice to this issue. I've had the exact same experience as fraq; the "locked" message goes away with the key, but the switch does naught.
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 09/11/15 10:19 AM

I finished a quest with Bairdotr and gained 180XP.
8000 (starting) XP + 180 (Quest) XP = 8180XP

After that, I exchanged Bairdotr with Wolgraff.
Wolgraff gained only 10XP. 8000 (starting) XP + 10 (AutoLevel) XP = 8010XP

Is it a bug?
How do companions auto level?
Posted By: Rafoca

Re: D:OS EE - Bugs and issues - 09/11/15 01:10 PM

I just created a thread about this, regarding the xbox version:

I just found one major thing on xbox. When in battle, especially ranged battles, I cant see the damage done to enemies, nor the attack animations. The top screen icons, which show who will attack next, get in the way and the damage shows right behind those icons. The camera should zoom out more when an ranged attack to a distant enemy is happening. Or maybe the icons should be on the right side of the screen."
Posted By: LordCrash

Re: D:OS EE - Bugs and issues - 09/11/15 05:05 PM

PC version bugs/issues so far :

  • - corrupt save file in Silverglen after rescuing Alfie which renders the game unplayable (crashes to desktop at loading) -> REALLY THIS IS STILL IN? Sorry, Larian, but that's not acceptable, after all these months since the original release!
  • - multiple AI freezes (enemies just don't act at all until their timer runs out, e.g. frost wolves in Hibernheim)
  • - "Blind" effect doesn't work at all (enemies and own chars can still target everyone as they like)
  • - key for lever in Hibernheim dungeon doesn't work to unlock the lever
  • - teleporter pyramids quests stay ative in journal and shows no progress after the initial entry even if you found the second one and picked it up
  • - Sam's collar stay in inventory although the quest is finished and Sam visually wears the collar himself
  • - quest items for finished quests stays generally in the inventory, can't be dropped and litter up the inventory over time (e.g. bloody dagger, smelly boots, etc)
  • - Steam cloud saves take extremely long to upload, prevents game from being restartedagain shortly after closing it (>30 seconds)
  • - some containers still suggest that you haven't looted them yet by not turning the indicator to grey even if they are empty
Posted By: Arctor

Re: D:OS EE - Bugs and issues - 09/11/15 05:47 PM

Hi, playing on PS4.

Found a bug where I ended up stuck in endless combat. It's the Bairdotr fight. She chose to rejoin that jerk, but during the battle, she kept teleporting around. Eventually she teleported off the map into an area of total darkness.

She not only stopped fighting (she just passed on every turn) but now that all her friends are dead, I am stuck in combat with no way to get out. Bairdotr is just stranded out in the darkness. Not sure what all the teleporting was - it was a spell effect with a green glow. Not sure who was doing it - if it was her or her friend. She doesn't have such a skill, as far as I can tell.

Note: I passed on my other party members turns seven or eight times, and she just refuses to re-engage in combat with me.
Posted By: Hugo

Re: D:OS EE - Bugs and issues - 09/11/15 06:22 PM

Please,

provide a hotfix for the "container not visited" -issue!

You know fully well how many bodies/containers/etc... there are in the game.
Unless there is someone with perfect memeroy, it is just impossible to remember what containers have been visited, since the game is very long, and some of us may spend weeks on just one game!!
Posted By: redbaron

Re: D:OS EE - Bugs and issues - 09/11/15 08:01 PM

Playing 2.0.99.676 on PC and see weird bug in the tunnel from graveyard. After the fight with Skeletal Scorcher my character was set on fire with his explosion and that fire didn't go away when I came neck deep into a nearby water stream. He burned to death standing in the water ;(
Posted By: Cybersoulja

Re: D:OS EE - Bugs and issues - 09/11/15 09:55 PM

I am missing the D:OS EE Xbox One dlc I was supposed to receive for preordering. Grumio's trick bag and forgotten bags are in my add-ons, but I've gotten nothing but an empty backpack. Am I the only one missing this?
Posted By: Ghish

Re: D:OS EE - Bugs and issues - 09/11/15 10:32 PM

HI everyone! i noticed that, i'm playing DOS EE in italian so that issue may be only in italian language setting.
Btw when i talked to Selenia,in Cyseal, she gave me quests about legionaries duty but in the quest log look like Aureus was giving you the quests instead of Selenia.
it's just a minor mistake but i appreciate the DOS series and any improvement would be great for this game
Cheers
Posted By: Iced_Eagle

Re: D:OS EE - Bugs and issues - 09/11/15 10:54 PM

On PC, I got in a state where I attempted to talk to an NPC, but their dialog option was completely blank, and I had to go back to a previous save and lost progress because I couldn't get my character to exit the dialog screen.

Repro steps (roughly):
1) Be in Cyseal doing the murder investigation of the councilor
2) Have your main character talk to Captain Aurelus but don't finish dialog
3) Have a secondary character grab the Key or Journal, which should trigger guards to come
4) Have your main character quit the dialog option
5) Have every character flee
6) Go back to Captain Aurelus office, and two guard NPC's which were previously in the fight should still be in his office
7) With your main character, attempt to talk to one of the guard NPC's

Expected: Dialog options from guard and method to quit, or be unable to speak to the NPC's at all
Actual: Able to interact with the guards, but the dialog page is completely blank with no way to back your character out of the dialog menu

If it matters, I had a party of 3. Two main characters and then the character in the cage outside the Captain's office (Bairatodr or something like that).
Posted By: roglog

Re: D:OS EE - Bugs and issues - 10/11/15 03:27 AM

All of the quest npcs are hostile towards 1 of my main characters. Even npcs I run into for the very first time. They attack him on sight. Fleeing from the fight does not fix it. My other character IS able to talk to them and start/complete quests though. Not all npcs are hostile on sight though. I am able to talk to vendor npcs and trade and such. This isn't game breaking for me(yet), but it is a huge annoyance. I can't have the character around any quest npc until the quest is complete and/or the npc leaves. If theres a battle involved with the npc, I have to have my character flee battle before the end. In some instances I can't go in certain areas in towns since it will start a battle and everyone around will join the fight.
Posted By: shakke

Re: D:OS EE - Bugs and issues - 10/11/15 06:14 AM

Find the Witch! quest is giving me some trouble. For some reason the last stone door to Almina refuses to budge. I have dug up the key but nothing happens. At first I thought it had something to do with me going outside of the cave before going to Almina, but i just loaded to a save before going through the lake and i still can't get the lever to work. I read from a walkthrough that a fight is supposed to occur when activating the switch, but they don't spawn for me.
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 10/11/15 08:44 AM

- I cast the regenerate spell on one of my chars, but the effect was not shown as symbol next to her portrait. She was healed as it should be and other effects (such as leadership) were shown next to her portrait. This was only with one char. The other 3 chars had the regenerate icon when I cast the spell on them.

@LordCrash:
I play on PC.
- While quest items and keys stay in my inventory after I need them, I can put them in any container to get rid of them.
- While blind does not hinder the enemy, I have the feeling that it gives you a 100% hit chance against blind enemies (I am not absolutely sure about this.). You are right that blind does not work as intended.
- I think I could finish the quest with the teleporter pyramids normally.
Posted By: Exentenzed

Re: D:OS EE - Bugs and issues - 10/11/15 09:56 AM

The skill "Tectonic Spray" cannot be created into a skill book.

Tried combining a Tectonic Spray scroll with a blank earth skill book and got invalid combination.

I tried grabbing a Ice Wall scroll and a blank water book and combining them, and that worked.
Crafting is at level 5.
Posted By: general_caca

Re: D:OS EE - Bugs and issues - 10/11/15 12:19 PM

Hello, i'm encountering a bug that won't let me load my save. i can't continue playing after 30 hours of gameplay (29:56 to be precise).
I'm on PS4 and everytime i try to load the game crash with this code (CE-34878-0) divinity : original sin enhanced edition.

i made sure to update the console and the game to the lastest versions but i still can't play. Also i just bought the console to play the game i have nothing else on it everything is new.

I found out that i can play a new game from the beginning and from an anterior save(28:28). the problem seems to appear after a certain point which is the quest in luculla when i escort the smith in the forest. I recall having a +120 (or +140) approbation but only showing 100 when doing the trades.
I have exactly three saves after fully succeding this quest and those aren't loadable, a quicksave(29:10) after trading with the smith, an autosave(29:32) and the manual last save (29:59).
I did nothing but this quest between 28:28 and 29:10, using the blood stone i had to heal the beast and winning the ambush in the forest.
I don't know if all those informations can help you.

I'm going to avoid this quest for now and hope for the best, i was lucky because my party died on a trap in the forest so i had to load and see there was a problemee. I'm afraid now to lose hours of gameplay, i probably should create new save everytime now and save often.
Posted By: chrisiav

Re: D:OS EE - Bugs and issues - 10/11/15 12:32 PM

Having problems with save games on Xbox1. Sometimes when I save, it doesnt complete and all I get is the spinning save wheel in the corner of the screen. I can continue to play but most other commands like save, load or exit to main menu are greyed out. The only way to get rid of the wheel is to unplug the console and restart.
Any ideas?
Posted By: Magnets

Re: D:OS EE - Bugs and issues - 10/11/15 12:57 PM

Any news about next patch?
Posted By: gGeo

Re: D:OS EE - Bugs and issues - 10/11/15 01:32 PM

Stuck - cant continue bug - cant close dialog with guard

How to make it.
1. Wolgraf steal in Evelyn's shop. Not chained to rest of party. Multiplayer is not active.
2. Wolgraff spotted so Guards called
3. Wolgraff make Shadow walk and run away
4. Other party members, stay in shop. None attacked them
5. Main character talks to the called Guard in the shop. (I wish I could convince them to let Wolgraff go, pay a fee or something)
6. Dialog window popups, but no text from guard, no option to answer, no way how to end dialog. Just empty window.
7. Also tried to attack talking guard with another char, but it seems the persons in dialog are invulnerable.
8. Cant continue ---> an old save used :-/
Posted By: Adrian Pedersen

Re: D:OS EE - Bugs and issues - 10/11/15 02:29 PM

I would like to add that the Bow Kit does not function. I have gathered parts 1, 2 and 3, and they will not combine. Also, I seem to be missing the point of the weapon kits. They seem pretty useless, so is there a point to them?

I am also a bit perplexed by the fact that there doesn't seem to be a resolution to the "acting quest."
Posted By: Ronski

Re: D:OS EE - Bugs and issues - 10/11/15 05:38 PM

[quote=Adrian Pedersen]I would like to add that the Bow Kit does not function. I have gathered parts 1, 2 and 3, and they will not combine. Also, I seem to be missing the point of the weapon kits. They seem pretty useless, so is there a point to them?

I am also a bit perplexed by the fact that there doesn't seem to be a resolution to the "acting quest." [/quote]

Yeah the acting quest seemed completely worthless and without any conclusion since you still get the head through the old way. I tried using the crowd warmer to support my own show and then perfected the both acts but no long term effect, just some praise, no experience or anything. Talking to the old woman you can still only ask how you can start your theatrical career.

Item stacking is still a mess, sometimes the same item stacks with itself and sometimes it doesn't. Examples fire essences, mushrooms, feathers. Tons of others as well, too many to remember and list. Seems like there are multiple versions of the same item in the game which sometimes even don't function in the same way.
You can use some leather helmets in crafting and others don't work. Same item, same name, different level requirement and stats but one could be used in recipes and the other was invalid combination.

Other things with crafting, standing near a water barrel doesn't register when using recipes menu. Water barrel icon in recipes menu is oil barrel. Stardust+Bonedust doesn't record as a recipe.
You can use travelling cooking station or an oven to smelt steel and ore but they also don't register as a furnace when using recipes list.

Weapon stat inconsistencies, crafting a bow at lvl 7 with 4 crafting resulted in a bow with higher dmg and +speed while making a bow at lvl 9 with 5 crafting gives less dmg and no speed bonus. Daggers seem to also have varying stats regardless of level requirement in a similar fashion.
Probably other weapons too which I don't use in my party.

In combat hostile NPCs sometimes miss their spells and arrows at the ground or trees or whatever instead of the party member they were aiming for. You can cast Bitter Cold spell without seeing the enemy seems to be inconsistent with other spells which all seem to require vision.

Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 10/11/15 07:46 PM


When I want to throw the box, I also lift up the barrel. The only way to seperate them was to pull one of them into my inventory, then throw it somewhere.

This seems to be related to the problem that containers can fall into the ground when I move a nearby container. There seems to be a collision problem. I have never seen this in the original game (not EE).

PS: I want to see the mouse cursor on my screenshots. How can this be done?
Posted By: LordCrash

Re: D:OS EE - Bugs and issues - 10/11/15 08:08 PM

Originally Posted By: Madscientist
PS: I want to see the mouse cursor on my screenshots. How can this be done?


Only with 3rd party software. Sadly impossible with Steam overlay iirc.
Posted By: Stabbey

Re: D:OS EE - Bugs and issues - 10/11/15 08:38 PM

Originally Posted By: Adrian Pedersen
I am also a bit perplexed by the fact that there doesn't seem to be a resolution to the "acting quest."


Ask Chaucer or whoever what he thinks of your performance and (if you did a good job), he'll reward you with cold hard cash. (once for a one-man show and once for a two-man show).
Posted By: Dedraiaken

Re: D:OS EE - Bugs and issues - 11/11/15 02:02 AM

I experience a number of issues with the interface not updating correctly.

* Health bars often show I'm at 2/3 HP when initially loading the game but usually updates once I take damage.
* Game occasionally loads with reduced character stats and thus I can't equip anything.
* Debuffs sometimes don't report their duration properly and will show the max numbers of rounds until they where off.
* Character buffs often don't show up next to the character pane in the top left, but will show on the target pane if I select myself.
* The turn indicator at the top often doesn't correctly report who is attacking.

The game mechanics seems to work correctly in all of these cases except the stat reduction. It's just the UI that has issues.

Thanks!
Posted By: ForKevdo

Re: D:OS EE - Bugs and issues - 11/11/15 05:34 AM

I've been playing through co-op on Steam with a friend. Here are the things that we've been encountering:

-Health bars on the left side of the HUD sometimes display as not full health for the non-hosting player, when in actuality they are full
-Status effects, debuffs, and skill cooldowns often do not countdown until complete, i.e. stun will show 2 turns until it's gone, rather than 2->1->gone. Skill cooldowns will show how many turns left if moused over, but the ticking shader will often be incorrect.
-Turn order at the top of the battle HUD will frequently get stuck, and misrepresent actual HP bar values.
-Skill bar at the bottom of the HUD sometimes disappears for the non-hosting player. Reappears after a save/reload.
-This has only happened once so far, but ALL skill AP costs were inexplicable increased for the non-hosting player. Most were increased by 2; Farseer was a particular offender, going from a cost of 2 to a cost of 6. Persisted after battle. Fixed upon save/reload.
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 11/11/15 08:28 AM

Originally Posted By: LordCrash
Originally Posted By: Madscientist
PS: I want to see the mouse cursor on my screenshots. How can this be done?


Only with 3rd party software. Sadly impossible with Steam overlay iirc.


- I will never get a game on steam as long as I can get it from gog. For a screenshot I press the print key and paste it to paint.

- What software would you suggest? It should be for free, it would be nice to make videos and it would be even nicer if you could make a video that shows only a selected part of the screen.
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 11/11/15 11:18 AM

Steam Patch Notes:

Hotfix version 2.0.100.40
10. November - DeathKnight

Hi everyone,

We got some reports about people liking and using the auto-stacking in containers, so we put that back. So if you now pick up arrows or give arrows to your ranger that was keeping them in a backpack, they will automatically end up in that backpack again!

However, items will not, of course, automatically stack in any locked containers that you are carrying. So here's a hotfix for that!

We also fixed a lever in Hiberheim not reacting the way it should, and if you had a savegame made in Luculla Forest that crashed the game, it'll now work again!

Here's a detailed changelist:

Fixed unlocking the lever in Hiberheim with a key
Fixed icon and text for containers that were already opened and empty
Pickpocket crash fix for taking items that had no weight
Fixed a leak in video playback thread
Items automatically stack if character already had item in container (e.g. backpack, chest, crate) unless that container is locked
Lucky find effect fixed
Fixed crash that happened for some savegames that were made in Luculla forest (trying to destroy troll dropping)
Posted By: Scrubwave

Re: D:OS EE - Bugs and issues - 11/11/15 11:28 AM

Here's another bug for you, pretty nasty.
http://imgur.com/a/JaVcn
Creatures refuse to attack even if attacked. It was introduced with the last hotfix.
Posted By: Saga89

Re: D:OS EE - Bugs and issues - 11/11/15 12:15 PM

cannot update the game, steam gives me "Invalid Depot Config" line
Posted By: Stabbey

Re: D:OS EE - Bugs and issues - 11/11/15 02:17 PM

Wolgraff suddenly forgets that he's mute if you are controlling him and have him hit buttons or levers. "I wonder what that just did?"
Posted By: Adrian Pedersen

Re: D:OS EE - Bugs and issues - 11/11/15 05:52 PM

I don't know what happened with the hotfix, but several things has changed. This is in a new game, Explorer mode on PC.

Suddenly, individual items don't stack. You will find 3 arrow shafts that won't stack with other arrow shafts, or a single ruby that won't stack with others, despite having the same values.

Item drops and treasure is still messed up. The problem I described in my list on page 7 of this thread, persists: You can find three identical magic items in the same area. I just found two similar daggers in the same room.

Also, and this is probably related to the problem above, the "item of the week"-bug keeps on going. Example: In my current game, every single merchant stacks a copious supply of yellow dye. So far, no other color has been available. In my first playthrough, I didn't find a single water balloon or oil flask, now they're everywhere, usually in stacks.

I'm no expert, but I think there is something fundamentally wrong in how items are generated, which affects a lot of situations throughout the game.
Posted By: LordCrash

Re: D:OS EE - Bugs and issues - 11/11/15 05:55 PM

Originally Posted By: Madscientist
- What software would you suggest? It should be for free, it would be nice to make videos and it would be even nicer if you could make a video that shows only a selected part of the screen.

I have actually no clue if there is any recording software that is capable of doing so (especially no freeware), sorry.
Posted By: LordCrash

Re: D:OS EE - Bugs and issues - 11/11/15 06:06 PM

Update on my bugs/issues list (Steam, newest version)

1) multiple AI freezes (enemies just don't act at all until their timer runs out, e.g. frost wolves in Hiberheim)
2) "Blind" effect doesn't work at all (enemies and own chars can still target everyone as they like).
3) The teleporter pyramids quest stays active in journal and shows no progress after the initial entry even if you found the second one and picked it up in the mayor's back room in Cyseal.
4) Sam's collar stay in inventory although the quest is finished and Sam visually wears the collar himself during the last dialogue.
5) Quest items for finished quests stay generally in the inventory, can't be dropped and litter up the inventory over time (e.g. bloody dagger, smelly boots, etc).
6) Steam cloud saves take extremely long to upload, prevents game from being restartedagain shortly after closing it (>30 seconds)
7) There is a missing sound file in dialogue with Jareth if you have Bairdotr in your party (line begins with "You selfish, selfish girl...")
8) The whole Immaculates initiation quest is kind of non-sensical if you're already immune against rot (e.g. if you've already done Brandon's quest). That the game forces you to use the blood stone during the initiation quest to cure that alleged rot infection even if you're already immune and don't suffer of rot is even more non-sensical.
9) There is STILL no way to find out in which order you have to press the buttons in the secret library in the Immaculate's cathedral. Hardcore is great, but you should have at least a fair chance to find a solution without pointless trial-and-error.
10) It's not possible to craft the special bow with "Bow part I" and "Bow part II" even if you have crafting on 5.
Posted By: rnarchlord

Re: D:OS EE - Bugs and issues - 11/11/15 06:51 PM

I just put all the finished quest items into a barrel or chest as I go along to keep my inventory clear of them.

Yeah, headvice does damage but the "blind" is broken. They still run up and hit you or the rangers target you.

The pyramid quest did close in my log so it must be an occasional bug that doesn't always happen.

On the initiation quest: maybe it is like the first time you encounter a stone; you don't need healing but it reacts to your presence anyway as it did in Cyseal.

Yes there are clues to solve the order of the buttons in the temple. Without spoiling I'll say read and look carefully while in the library.
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 11/11/15 07:22 PM

- In the brothel room in silverglenn are several weapons. Among those were two daggers and one 2h sword, all with 2/10 durability. Their prize was shown with several hundred gold. I repaired the daggers and they were worth 1g. I could not repair the sword or melt it to an iron bar. All weapon like items in this room are somehow bugged.

- I was fighting the single spider egg in the northern part of the second map (near the imaculate trail). The egg did not give any exp. I reloaded, started combat and waited until the spider is there. I killed the spider and got exp. In the original game the eggs gave exp too. There is no reason to punish the player for killing enemies fast.

- In the questlog I selected the option to show only active quests. When I quit the game and continue later, all quests (including finished ones) are shown again.
Posted By: Dominicus

Re: D:OS EE - Bugs and issues - 11/11/15 08:08 PM

I am currently in a multiplayer playthrough with a friend of mine (Steam - PC) and we seem to have hit a dead end. The issue lies within the Homestead and more precisely it lies with Zixzax. After having opened the portal to The Hall of Dark (Respec Demon's crib) Zixzax won't leave his spot next to the portal and continues to implore us to "Leap through" and "Wonder what awaits us".

No matter how many stones we use (3 more since opening the Hall of Darkness (which makes 10 in total)) none move Zixzax from his spot.

One thing I recall being weird and different compared to the beta version of the non-enhanced version is that very early in the game I (my main character and companion; my friend and his companion did not teleport along) was teleported to the Hall of Darkness where I could talk to Moloch. This was before we even set foot inside the Homestead for the first time (or so I recall). I returned back to where I was and it never happened again.

Now I do wonder how we could get Zixzax to stop being a mong and continue granting us the sweet Homestead areas. Anyone have a fix for this? Thanks in advance.
Posted By: TESI303

Re: D:OS EE - Bugs and issues - 11/11/15 08:09 PM

EMPTY CHESTS!
Potentially a bug.

I think just yesterday I noticed that every chest I open, its empty. I have opened 4 so far and all empty. 4 in a row! Thats very odd for any RPG. Furthermore, I don't recall these chests being empty in the non-enhanced edition.
Posted By: LordCrash

Re: D:OS EE - Bugs and issues - 11/11/15 09:29 PM

Originally Posted By: Dominicus
One thing I recall being weird and different compared to the beta version of the non-enhanced version is that very early in the game I (my main character and companion; my friend and his companion did not teleport along) was teleported to the Hall of Darkness where I could talk to Moloch. This was before we even set foot inside the Homestead for the first time (or so I recall). I returned back to where I was and it never happened again.


That's definitely a bug and probably caused all your issues later on as well. In which specific situation were you teleported to the Hall of Darkness in the first place?

Have the void demons already attacked your Homestead? If not, try to go to the northern part of Luculla Forest with the big lava spots and stuff. Zixzax should appear there to inform you about the event. I can't think of any other work-around, sorry.
Posted By: Dominicus

Re: D:OS EE - Bugs and issues - 11/11/15 09:33 PM

I don't quite recall what teleported me to Moloch but I believe it was the Pyramid. The attack on the homestead hasn't happened yet so that might trigger a reset on Zix. Thanks for the tip. Where exactly in Luculla does this trigger?
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 11/11/15 09:44 PM

- In single player (I never played multiplayer), when you select another char, the camera stays where it is and you have to keep the left mouse clicked or press pos1 to make the camera follow the selected char. I wish the camera would always follow the selected char unless you use the camera manually. I wish you could move the camera further away. Often I have to move the camera with the arrows in combat to attack a distant enemy. Its hard to keep an overview over the entiry ballefield (or see distant enemies before combat starts).

- When I use the pickaxe to get silver ore, I do not get a message that I get silver ore (I do get it for iron). When I got all ore, I get a message that there is no more ore. I mean the floating text over the ore vain. I play in german.


I was fighting the imaculates in the cave under the house of the white witch. It is Scarlets turn, but the display at the top of the screen says its the turn of my summoned skelleton. When my next char had his turn, the skelleton was still shown as the one who acts now. In fact, the upper display was wrong the entire fight. One enemy did not act at all until all other enemies were dead and I came close to him. He was not CC, he just did not do anything. The battle itself was fine. I could use all abilities and combat ended when all enemies were dead.
EDIT: I look at the image again and now I see that both (Scarlet and the skelleton) are highlighted, but the skelletons picture is bigger and has his name shown. But it is Scarlets turn. So now I am even more confused.
Posted By: Zorn

Re: D:OS EE - Bugs and issues - 11/11/15 10:19 PM

I don't know if this is intended. Singleplayer. PC-Version.

It is possible to sell the "Barrier Removal spell". I tried to sell other scrolls before and realized that some won't be displayed in the trading-ui. So I thought I could sell all visible ones without any trouble. But I was wrong...

I invested hours to journey through the lands, because i didn't want to watch a video-guide. But I had to.

Luckily it was sold to a generally visited merchant.

It would be nice if all Quest-Items would get an glowing aura (while looting, or on the ground), got put in a special quest container or bag, wouldn't weigh anything (at least in the container), and couldn't be sold. After finishing the dedicated Quest they should be destroyed or the player could be asked if he wants to.

Keys? Are you serious? Managing keys in the inventory is only fun in the SM-Club, if at all.
Posted By: TruthBeTold

Re: D:OS EE - Bugs and issues - 12/11/15 02:41 AM

Honour mode (Ps4), main characters die, 98% of times Game Over even if the other 2 are still standing and ready to resurrect. I thought this was intended (and hated you for this decision) but just now I "survived" a fight in which both main characters died, got resurrected, died again soon after and bam - Game Over. Something's not right here. And by now I hope it isn't meant to be that it's over if both main characters die because quite frankly it doesn't make sense that Bairdotr (or whoever) is weeping over your dead bodies while holding a rolled up resurrection scroll in her trembling hand. A scroll that she cannot put to use. Anger fills her heart once she realizes this useless piece of parchment, flapping in the wind as she lets go of it, dancing around her. Taunting her. And, as the camera fades away, a powerful outcry breaks from her throat and echoes across the battlefield. "By the Seven ... WHYYYYYYyyyy?"

Ah, sorry - got a little carried away. So, ... bug or not?
Posted By: galneon

Re: D:OS EE - Bugs and issues - 12/11/15 05:09 AM

I haven't played long, but this has happened with three lines of banter from my PCs: One of my characters will say something in a generic voice that sounds like it's trapped in a well (quite tinny with a strong, short reverb). For example, I just stole something in Cyceal and my female PC said something to the effect of, "Oh, I didn't know you were so edgy. The girls in the academy will like that," in the voice of a man trapped in a well.

What the hell?

Honestly, the voiceovers have broken immersion for me so many times in my short time playing that I've now muted them entirely, but I'm curious as to what's happening here regardless.
Posted By: rnarchlord

Re: D:OS EE - Bugs and issues - 12/11/15 05:42 AM

If you are wearing zandolor's trunks it is the voice of the trunks you are hearing. Take them off it they will keep their fly shut.
Posted By: galneon

Re: D:OS EE - Bugs and issues - 12/11/15 05:55 AM

Ok, I feel like a moron now. Thanks! Speech is still staying muted though :P
Posted By: Liliana M

Re: D:OS EE - Bugs and issues - 12/11/15 07:46 AM

Originally Posted By: TESI303
EMPTY CHESTS!
Potentially a bug.

I think just yesterday I noticed that every chest I open, its empty. I have opened 4 so far and all empty. 4 in a row! Thats very odd for any RPG. Furthermore, I don't recall these chests being empty in the non-enhanced edition.


I can confirm this. 35+ hours in game play and 80% of the containers (barrels, crates, vases, remains, bodies, furniture etc.) I open are totally empty. Not even a single potato or carrot. I have +3 luck on my looter ( 1 from starting point, 1 from romantic and 1 from gear) I had like maybe 5 lucky finds in total so far which gave scrolls.
And my character keep saying something like "someone has been here before" even if its my first visit in a given location.


Something is wrong with this.
Posted By: abishaij1

Re: D:OS EE - Bugs and issues - 12/11/15 12:39 PM

Wooden Log + Axe != Branch

Can't make branch now. Annoying as a crafting mage.
Posted By: Dominicus

Re: D:OS EE - Bugs and issues - 12/11/15 02:34 PM

[quote=LordCrash]

That's definitely a bug and probably caused all your issues later on as well. In which specific situation were you teleported to the Hall of Darkness in the first place?

Have the void demons already attacked your Homestead? If not, try to go to the northern part of Luculla Forest with the big lava spots and stuff. Zixzax should appear there to inform you about the event. I can't think of any other work-around, sorry. [/quote]

We continued and did the thing past the invasion. During which Zixzax moved from his spot at the portal. However, when we destroyed the Blood Stone and returned to the Homestead he was once again back in position telling us to leap through.
Posted By: Stabbey

Re: D:OS EE - Bugs and issues - 12/11/15 03:56 PM

At the fight outside the sparkmaster cave, my party approached from the south-eastern direction. We killed all the enemies and left combat. Moving a bit more towards the cave triggered two archers to attack.\

Even though I barely survived the fight with no deaths as it was, and adding in two obnovious archers would have been very troublesome... I have to admit that it's a bug and those archers should probably have been properly grouped with the rest of the encounter.
Posted By: rnarchlord

Re: D:OS EE - Bugs and issues - 12/11/15 07:27 PM

I also approached the sparkmaster cave from the SE. But in my case the archers stayed in place for two turns then joined the fight. Maybe I moved into their aggro radius during the fight.
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 12/11/15 09:01 PM

- There was no ambush when I opened the gate to the icy part of Hilberheim. When I come to the crossroads near the closed gate, one of my chars said that there may be enemies nearby. I went to the closed gate. I opened the barrel and a chest. I threw the chest up the hill. On my way up, I blow up the barrels that block the path with a fireball, because there are traps. I threw the chest on the switch on top of the hill. Now the gate stayed open. I went to the snow area to meet with Arhu, but there was no combat on my way. In the original game I was ambushed by mechanical rats.

-
After fighting some mechanical rats at the entrance of Hilberheim, Scarlets health bar remained colored although she does not suffer under a negative status effect. She was covered with oil during the rat fight. Saving and loading the game solved the problem.
Posted By: CharityDiary

Re: D:OS EE - Bugs and issues - 13/11/15 03:44 AM

My saves have corrupted. I'm an Xbox One user, and was in Cyseal...
Posted By: DarZK

Re: D:OS EE - Bugs and issues - 13/11/15 04:05 AM

Patch on PS4 is 1.02 V. , why not newest like PC ?
Posted By: Killertofu

Re: D:OS EE - Bugs and issues - 13/11/15 05:51 AM

[quote=roglog]All of the quest npcs are hostile towards 1 of my main characters. Even npcs I run into for the very first time. They attack him on sight. Fleeing from the fight does not fix it. My other character IS able to talk to them and start/complete quests though. Not all npcs are hostile on sight though. I am able to talk to vendor npcs and trade and such. This isn't game breaking for me(yet), but it is a huge annoyance. I can't have the character around any quest npc until the quest is complete and/or the npc leaves. If theres a battle involved with the npc, I have to have my character flee battle before the end. In some instances I can't go in certain areas in towns since it will start a battle and everyone around will join the fight. [/quote]

Same problem here. My main Knight character is hostile with some NPCs he has never met or done anything to. I believe it all started after I killed the undead merchant on the beach before the orc graveyard. My Knight initiated that fight.

Can't remember the names but, the NPCs that have been hostile so far are: the body guard of the merchant on the second floor of the Cyseal Inn, headless Nick(just his body), the three sailors that were sent to fight the robot in the cave, the female prostitute(?) in Silverglenn, the people in the church in Silverglenn(too many to figure out who exactly), the pig in the cave under the white witches house, and the girl at the end of the cave that's near death.

There could've been more, but that's all I remember and that's as far as I've gotten.

Edit: Playing PC Version
Posted By: mondarous

Re: D:OS EE - Bugs and issues - 13/11/15 06:12 AM

I've had some nasty issues on the PS4 version. Game crashes often, no sound effects, can only get fire wands and earth staves. I think I'm missing a couple. Anyone else having the same issues on the PS4?
Posted By: Adrian Pedersen

Re: D:OS EE - Bugs and issues - 13/11/15 08:52 AM

1. Character AI is far worse than in the original game. The party keeps walking onto harmful surfaces, and straight into traps they've already found. Seriously?

2. "Item Of The Week Pt. 12" Just finished the Derelict Harbour, and found nothing but nail bombs. Pontius' treasure drop was a single blue item, and my character is level 8 with Lucky Charm 4.

3. Casting Winged Feet cancels Walk In Shadows. This is not an attack or an offensive spell.

4. Blind effect still doesn't work. It's getting a bit tedious, since this was one of the first bugs reported.
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 13/11/15 11:05 AM

Many skill books cannot be crafted. I tried an empty witchcraft book + charm scroll (not sure how it is called, I play in german) and it did not work. I tried the same book + skelleton summon scroll and it worked.
Posted By: Adrian Pedersen

Re: D:OS EE - Bugs and issues - 13/11/15 04:03 PM

One curious thing: The new vocal work is great, but needs an on/off button. Especially when it's still repetitive as never before, and out of synch. Example: My characters are whining the same phrases about overheating, when the nearest campfire is on the other side of the screen.
Posted By: TruthBeTold

Re: D:OS EE - Bugs and issues - 13/11/15 04:45 PM

Enhanced weapons have no indication that they've been enhanced other than their updated attack value. There should be a [Enhanced] tag or something in their description, telling you this particular weapon has already been sharpened (or whatever you did to enhance it), otherwise you lose track.
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 13/11/15 09:55 PM

- When fighting imaculates at the entrance of the elemental forge, a tamed wolf became friendly after all other enemies were dead. I killed him too for the exp. I am not sure if this is intended.

-
This goblin trader in silverglenn is permanently slowed. He was slow when we met him in the windy area near the imaculate trail. There it makes sense. But I do not know why he should be slowed in the village. I guess the bug was already in the original game.
Posted By: Salastar

Re: D:OS EE - Bugs and issues - 13/11/15 10:32 PM

Just encountered the hall of heroes. Whenever I hire a mercenary, if I try to apply any of their level up attributes (skills, stats, traits) nothing happens and they lose all available points. Has anyone else come across this?
Posted By: Tosamu

Re: D:OS EE - Bugs and issues - 14/11/15 06:04 AM

Found a pretty exploitable bug in the Maradino fight - unlike most repeatable boss summons, Maradino's ghosts all give experience. Maradino also prioritizes reviving them over anything else and doesn't seem to have a cooldown, so the end result is an extremely easy source of infinite experience.

Also, I tried charming Maradino once, and at the end of his turn he stood there and cycled through about 100 lines of dialogue over 15 seconds before passing.

[quote=Madscientist]- When fighting imaculates at the entrance of the elemental forge, a tamed wolf became friendly after all other enemies were dead. I killed him too for the exp. I am not sure if this is intended. [/quote]

When you kill the wolfmasters, the wolves they tamed leave combat, since they no longer have any reason to fight. There's a few other places that can happen too, like the zombie troll near Cyseal and his ooze pet.
Posted By: Adrian Pedersen

Re: D:OS EE - Bugs and issues - 14/11/15 11:03 AM

The attack of the Mecharodents at the Hiberheim stairs, just didn't happen. Very strange.
Posted By: PulsatingBrain

Re: D:OS EE - Bugs and issues - 14/11/15 12:05 PM

Wolgraff's venemous strike ability will poison Wolgraff like maybe 30% of the time for me. Is this intentional? It's not mentioned in the spell description.

Also, if I put down a tele pyramid, then use world teleport to go to the End of Time, I always have both pyramids in my inventory when I arrive at the End of Time. Is this meant to be this way?
Posted By: Sylverphyre

Re: D:OS EE - Bugs and issues - 14/11/15 02:46 PM

Bug on Steam version... Screen is near black except for top right for actual game, but menu screens and UI still fullscreen.

[url=http://i260.photobucket.com/albums/ii34/Sylverphyre/bug1_zpswqefkopd.jpg]Screen Bug 1[/url]

[img]http://i260.photobucket.com/albums/ii34/Sylverphyre/bug1_zpswqefkopd.jpg[/img]

[url=http://i260.photobucket.com/albums/ii34/Sylverphyre/bug2_zpsv5ksb2gp.jpg]Screen Bug 2[/url]

[img]http://i260.photobucket.com/albums/ii34/Sylverphyre/bug2_zpsv5ksb2gp.jpg[/img]



Have done the graphics settings fix, reinstalled the game, nothing works. Anyone know of a fix?
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 14/11/15 06:31 PM

Jahan is level 14 and has crafting and blacksmith skill5. He made some 1h axes from steel bars. The prize of the axes did not go up when I sharpened them at a wheatstone but the damage did go up. At lower blacksmith and character level, the prize of a weapon went up when I sharpened it. I mean the prize shown at the item itself. I did not test it at a shop.
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 14/11/15 10:14 PM

When I want to look at the upper part of this bookshelf, my char walks to the sacophargus and openes it from there. For all other shelfs and the lowest part of this shelf the char stand next to the shelf, as it should be. I am in the treasure room of king Boreas.
Posted By: ultravulture

Re: D:OS EE - Bugs and issues - 14/11/15 10:16 PM

I play on the ps4. The game crashes almost everytime I try to save. Especially in the Homestead. It seems I have to do the same things, like crafting or blacksmithing, at least 5 or 6 times before i'm lucky enough for the game to save.
Posted By: Razunter

Re: D:OS EE - Bugs and issues - 14/11/15 11:20 PM

Critical bug at final stage of the game: on entering Eden my char opens dialog window with Zixzax and can't close it. Can't fight, can't do anything with this character.

Profile & Saves
Posted By: TheDauthi

Re: D:OS EE - Bugs and issues - 15/11/15 04:05 AM

PC version, single player, Steam. I have an extraordinarily consistent crash-to-desktop upon trading with Cylia the Enchanter. I can talk to her just fine, but upon trade, the screen locks for a second, then shows the classic "Divinity Original Sin Enhanced Edition has stopped working..." I waited an hour for her inventory to refresh, but the problem still occurs.

Trading with other NPCs works just fine.
Posted By: Tosamu

Re: D:OS EE - Bugs and issues - 15/11/15 04:31 AM

After I killed Troll King Gungnir and went back to Silverglen, Arhu initiated combat as soon as I approached him. I loaded my save just before fighting Gungnir, and sure enough Arhu was friendly, but immediately became hostile as soon as I killed Gungnir again.

Proof: http://imgur.com/d6yEVSi
Hopefully the screenshot makes sense - it shows cat Arhu in the Silverglen church, and the cursor shows he is hostile without being provoked / in combat.

Has anyone else come across this bug? The only other report I found was a steam post, so I'm not sure if it happens for everyone.

EDIT: Actually, he seems to attack me whether I kill the king or not. He just didn't have the sword cursor until I killed Gungnir.

After I killed Troll King Gungnir and went back to Silverglen, Arhu initiated combat as soon as I approached him. I loaded my save just before fighting Gungnir, and sure enough Arhu was friendly, but immediately became hostile as soon as I killed Gungnir again.

Proof: http://imgur.com/d6yEVSi
Hopefully the screenshot makes sense - it shows cat Arhu in the Silverglen church, and the cursor shows he is hostile without being provoked / in combat.

Has anyone else come across this bug? The only other report I found was a steam post, so I'm not sure if it happens for everyone.

EDIT: Actually, he seems to attack me whether I kill the king or not. He just didn't have the sword cursor until I killed Gungnir.

EDIT 2: It might be killing Gungnir's Air Ward that does it - I had initially snuck around back and destroyed the ward without engaging Gungnir. My save before killing the ward has a friendly Arhu, and my save from after has him hostile.

EDIT 3: Ok, I've confirmed it. Killing Gungnir's Air Ward makes Arhu hostile. Killing Gungnir and letting the air ward die on it's own is fine though.
Posted By: yupper

Re: D:OS EE - Bugs and issues - 15/11/15 04:49 AM

[quote=Liliana M][quote=TESI303]EMPTY CHESTS!
Potentially a bug.

I think just yesterday I noticed that every chest I open, its empty. I have opened 4 so far and all empty. 4 in a row! Thats very odd for any RPG. Furthermore, I don't recall these chests being empty in the non-enhanced edition. [/quote]

I can confirm this. 35+ hours in game play and 80% of the containers (barrels, crates, vases, remains, bodies, furniture etc.) I open are totally empty. Not even a single potato or carrot. I have +3 luck on my looter ( 1 from starting point, 1 from romantic and 1 from gear) I had like maybe 5 lucky finds in total so far which gave scrolls.
And my character keep saying something like "someone has been here before" even if its my first visit in a given location.[/quote]

There is definitely an issue with chest spawn loot. I just tracked down and opened the chest for treasure map II and there was nothing in it. Also, the locked chest by the two legionnaires near the light house was empty when I opened it.

Also, and it's probably been mentioned by someone already, but debuff potion + arrow recipes no longer work.
Posted By: Trequs

Re: D:OS EE - Bugs and issues - 15/11/15 05:04 AM

Bartering seems to not work properly. The description still indicates that each level will increase the sale value of my items 10% and decrease vendor prices by 10%, but the effect is much, much smaller.
Posted By: Adrian Pedersen

Re: D:OS EE - Bugs and issues - 15/11/15 08:04 AM

Originally Posted By: Trequs
Bartering seems to not work properly. The description still indicates that each level will increase the sale value of my items 10% and decrease vendor prices by 10%, but the effect is much, much smaller.


I have also noticed this. It's obviously a bug.
Posted By: Lord_MacLeod

Re: D:OS EE - Bugs and issues - 15/11/15 10:54 AM

The Shaman's staff model looks weird and seems not to work as intended:
The staff's position is incorrect (too "high") and the skull appears too big.





Small graphical glitch, I know, but it really bugs me somehow...

Posted By: dos_fun

Re: D:OS EE - Bugs and issues - 15/11/15 01:41 PM

[quote=LordCrash]
Update on my bugs/issues list (Steam, newest version)
1) multiple AI freezes (enemies just don't act at all until their timer runs out, e.g. frost wolves in Hiberheim)
2) "Blind" effect doesn't work at all (enemies and own chars can still target everyone as they like).
ssible to craft the special bow with "Bow part I" and "Bow part II" even if you have crafting on 5.
[/quote]
Double it. And my observations:
3) "Taunt" doesn't work.
4) "Status Effects" icons sometimes don't appear or they do it with delay.
5) [probably] Combat turn order sometimes provides false information. Or I just don't understand that behavior.
MAIN ISSUE, Dear Larians, You are too slow with your patches. Core mechanics dont work/work not properly for about 3 weeks already. Doesnot compute with Enhanted Edition status. Kinda dissapointed and have to pause game until above listed bugs not being fixed.
Thanks.
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 15/11/15 06:34 PM

Not really a bug, but I think it is strange. I got a 2h weapon with extra earth damage from a shop. It has a 25% chance to cause fortified on hit. That means I improve the enemies defense when I attack him. Since it only happens when I use a normal attack and the enemy survives the hit this is not a problem, but so far it is the only weapon I have ever seen that gives the enemy a beneficial effect on hit.

@Lord McLeod: Other games have a big head mode for chars, Larian has a big head mode for weapons. grin
Posted By: LowSlash

Re: D:OS EE - Bugs and issues - 15/11/15 07:14 PM

There seems to be a bug in the Hall of Darkness. When trading ability points for attribute points with Moloch, which should be a 1:1 trade according to his dialogue, I actually lose 3 ability points to gain a single attribute point.

I tried again when I only had one ability point available, and this was Moloch's response:

"I'd like to help you, my friend, but unless you've got a mark of Ability to spare, no deal can be struck."
Posted By: Tomlong75210

Re: D:OS EE - Bugs and issues - 15/11/15 08:40 PM

No idea if these have been reported or if their even bugs, but in combat...

Playing on PS4, by the way.

1) When targeting enemies out a ways, I seem to have to pan back toward my character before I can target them at a distance.

2) The Invalid Target just tooltip/message just appears to be delayed or just glitchy. I basically have to ignore it and click as I intend.

3) And this is really iffy (because I've been tired) but it seems that sometimes when characters attempt to throw barrels out of their inventory the choice to "throw" is forgotten and my character just ends up moving into slaughter range (since the barrel didn't happen >__>).


These things aside, I'm really enjoying playing on my PS4 (as opposed to the PC). The menu interactions are pretty nifty. (I just wish I could click 'O' to cancel instead of navigating to "I'll take my leave.". >.>)
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 15/11/15 09:48 PM

I met Loik in the imaculate trail. When talking to him, I did trading with him and sold him all the items I found in this dungeon. When I killed him a minute later he dropped all the things I sold him plus a few other things. This way I earned several thousend gold.
I think people drop everything you sold them because you could have sold them a quest item. The solution should be that quest items (and keys!) cannot be sold, but they will disappear from your inventory after they have been used.

I did the quest for (Brandon?, the one who wants tenebrium) before the trail, so I did not get the rot and the whole sense of the trail is gone.
In the same dungeon in the room with Loik the chicken was running around so I talked to it and refused to kill it before Loik asked me to sacrifice it. I assume a sect leader would store animals in a cage so they cannot run away. Or maybe the true trail is to catch a chicken.
Posted By: Killertofu

Re: D:OS EE - Bugs and issues - 16/11/15 12:24 AM

Originally Posted By: Killertofu
Same problem here. My main Knight character is hostile with some NPCs he has never met or done anything to. I believe it all started after I killed the undead merchant on the beach before the orc graveyard. My Knight initiated that fight.

Can't remember the names but, the NPCs that have been hostile so far are: the body guard of the merchant on the second floor of the Cyseal Inn, headless Nick(just his body), the three sailors that were sent to fight the robot in the cave, the female prostitute(?) in Silverglenn, the people in the church in Silverglenn(too many to figure out who exactly), the pig in the cave under the white witches house, and the girl at the end of the cave that's near death.

There could've been more, but that's all I remember and that's as far as I've gotten.

Edit: Playing PC Version

So, I've played a little more and found out that the white witch and the henchman recruiter are also hostile towards my Knight. I can't go to the End of Time without starting a fight with everyone.

Still not game breaking yet, but it's really annoying having to sneak or leave the character behind in order to talk to the hostile npcs. With that said, I have decided to stop playing until this issue is fixed.
Posted By: Adrian Pedersen

Re: D:OS EE - Bugs and issues - 16/11/15 08:57 AM

Ok, this incredibly epic design flaw still persists - archers can't fire over railroad tracks.

[img]http://i.imgur.com/01bXLVq.jpg?1[/img]

Also, when I leave the Luculla Mines, I'm told I've blown them up. I did no such thing. What's up with that?

EDIT: Another bug left over from the original: When I rescue the Wishing Well, and ask him to end the snow storm, nothing happens.

Posted By: Berglurch

Re: D:OS EE - Bugs and issues - 16/11/15 04:30 PM

Originally Posted By: Sylverphyre
Bug on Steam version... Screen is near black except for top right for actual game, but menu screens and UI still fullscreen.



Have done the graphics settings fix, reinstalled the game, nothing works. Anyone know of a fix?

I have exactly the same problem. Any idea how to fix it?
Posted By: Thomuel

Re: D:OS EE - Bugs and issues - 16/11/15 06:04 PM

Hello,

I'll admit that there's a chance this is a result of my own stupidity... but after dealing with King Boreas for the first time nothing happened - I picked up the elemental staff and it triggered no dialogue or anything - no indication of what to do next. After wandering around for ages I ended up reading a walkthrough which told me what to do, but it also told me there should have been an exchange (I assume between my two main characters?) after taking the staff.

I just thought I'd mention it, as it's the first bug I've found that's left me hanging without any idea of how to progress.

I'm really, really enjoying your game, thanks!

(This is a GOG galaxy version, by the way)
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 16/11/15 09:02 PM

- There is a problem with a mine in the mine. In the Luculla mines I sneaked my way to the portal behind the bridge. (How is this called in english, waypoint?). From there a char sneaked through a mine field and convinced the first group of imaculates to stay peaceful. The explosive mine that is closest to their camp belongs to them (It is red, when I interact with it they consider this stealing and they attack.) When I disarm or attack this mine they become hostile. But when I attack another mine the whole mine field explodes. The red mine is in this explosion, but it does not explode by the fire. The cultists remain friendly.
Please make this mine as the others or remove it. It feels inconsistent when all mines but one are triggered by the explosion.

- When there are lots of options as answers in a dialogue you have to scroll down to see them all. When I play this is not possible with the mouse wheel or the arrows on the side of the dialogue box. I have to grab the diamond with the mouse cursor and pull it down to see the lower options. This is annoying. Sometimes the text jumps back to the start when I pull the diamond down so I must click through several answers to remove them before I can quit talking when the lowest option becomes visible.
Posted By: Adrian Pedersen

Re: D:OS EE - Bugs and issues - 17/11/15 12:52 PM

Major bug: All three chests in the Armory at The End Of Time contain exactly the same items.
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 17/11/15 06:11 PM

I found the key to Maradinos library and opened the gate. His companions lay on the ground and I could attack them. After defeating them I opened the secret door with the book. When I took the blood stone Maradinos ghost appeared and he revieved one of his allies. I beat them (Maradino could not revieve another because I CC him). After the battle, the library door is closed and I need to travel to another waypoint to leave.

note1: I burned the oil on the ground before walking in. This did not start combat. Not sure if this is important.

note2: In the original game (I did not have the last patch) there was a similar error. But when the last minion died (before I go to the secret room and Maradino shows up) combat did not end and I had to reload.

suggestion: His minions should not be there before Maradinos ghost shows himself. This is supposed to be an ambush after all. It feel strange when enemies lieing on the ground, doing nothing but waiting to be attacked.

EDIT: After I left via rift travel, I looked into my questlog. Now I have the open quest that I found a bloodstone. If anything, finding the stone should have finished the quest.
Posted By: Rizilliant

Re: D:OS EE - Bugs and issues - 17/11/15 09:32 PM

I have reported a few in Technical Issues forum but, here goes..

-Blind status only seems to affact normal melee/bow attacks.. Not abilities, spels, wands, scrolls, grenades, or specialty arrows
-Upgrading multiple swords at once results in only 1 being sharpened, even though the slider allows for choosing of multiples
-Taunt does not do anything, to any enemy.. I used it from lvl 4 or 5, to now almost lvl 9, and none of the enemies from the Lighthouse, Black Cove, Evelyns Secret Lair, and now onto the Fire land in Cyseal have been forced to attack my tank. Melee, archer, spell caster, summon, or ward.. None..
-The camera seems FAR closer at times, than it ever was in the Original version. When moving uphill, its even more clear how small the view is.. I didnt have to pan the camera to see a decent overall view of combat previously, now i do.. Alot..
-Like in the original, rnadom items disappear from inventory.. No, im not misplacing them, or vendoring them.. They are gone.. I notice this the most with crafting mats.. I think arrows is what led to this realization in the original.. But again this morning, i had some of the rarer mats, and i knew i had them, but they were no longer in the satchel when i went to make them..
-Crates/Containers starting scrolled far down, so as to appear empty at 1st glance.. There also no longer seems to be an icon to "Loot All" on the top of the containers.. This used to be the way i knew if something was in it, in a glance.. Its simply no longer there..Now i open everything, and hit spacebar, and try to read the action log to know what i got.. Which adds to more unnecessary inventory management.
-Only a few times, when using the Pyramids to teleport, i would have 3/4 of my team endup at the correct location, and 1 of them would be in another place entirely.. Its almost as though they are traveling in a straight line from the starting point, and 1 of them gets placed in the room just before the end point.. Like the party is being placed right at the edge of where the map allows, and one of them was cut off, and instead is placed in the room next to it.. I dont know how else to explain, but i took a screenshot of it the last time it happened.. Also created a thread fo rthis in Tech issues..

-This one isnt so much a bug, as a QoL issue.. Applying an attack, or spell to an enemy, while they are swaying left to right.. Some, are not an issue, but other, like the legless zombies are damn near impossible to find a spot to click .. Even zoomed in, and from a straight down view(B by default)Cant count how many times ive perfectly lined up the shot, only for the enemy to turn just as i mouse click, causing my charcter to walk right up next to him, instead of chucking a fireball from safe range.. Infuriating!

I got my kids yelling in my ear, so i cant think anymore right now.. Will add, if i think of anything else. Awesome game though.. And thank you for the Enhanced Edition.. I wish more companies were like Larian Studio's, or CD Projekt Red!
Posted By: ultravulture

Re: D:OS EE - Bugs and issues - 18/11/15 09:30 AM

why does this game crash and freeze so much? everytime i try to save the game crashes on ps4. definitely my last game from larian
Posted By: ultravulture

Re: D:OS EE - Bugs and issues - 18/11/15 02:53 PM

I got through the source temple. I went back to homestead to start the final batlle and guess what. The game tries to autosave and it crashes again. I dont play online. Since when do games thats on a disc have this much trouble? I payed my money so i will finish this crap then imma rub it on the sidewalk. I wont even sell it back to gamestop. I'd rather keep this crap out of circulation. The freezing and crashings SUCKS. I'll say again I'll never buy any game that these people are associated with.
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 18/11/15 05:18 PM

The quest with Frederick and the imp seems to be bugged. When I talk to the imp, he says nothing but "I should not have done it". I made the potion of the fearless imp, but I could not give it to him. He always said the same thing.

- I talked to Frederick and healed him. Before healing him I opened the trading windows and saw what he owns. I followed him to the imp and while they were talking I attacked him. He dropped the things I saw in his inventory and they were already identified. I could not interact with the imp anymore. The quest was stil open in the questlog.

- I loaded, talked to Frederic again and healed him without trading with him. I followed him to the imp. He killed him and then he attacked us. When killing him he dropped unidentified items. This was the only way to finish the quest without bugs.

- When Frederick walks to the imp, he is slowed all the time, even after he leaves the windy area.

- In the original game, Frederick attacked me when I heal him with the stone. I convinced the imp to go to his master, and we the im saw that Frederick is dead, he left and the quest was finished.
Posted By: CK1

Re: D:OS EE - Bugs and issues - 18/11/15 09:21 PM

Somehow all of my knockdown, silver, frost arrows are missing from Baidor. I haven't used any knockdown arrows in a while but I noticed they were missing from my hotbar during combat and subsequently from my inventory. Oddly enough the stun arrows are still around.

Sounds like user error. Maybe it is, but the thing is, I don't move my arrows away from Baidor to anyone else. I only craft more knockdown arrows and give them to baidor. I used to have at least 38-40, now I have 0. I also had stock piled ice arrows and silver arrows... only to find out I have none left.

I'd love to give you a saved game to track them down again, but sadly I am playing Honor mode. I am level 16 and notice they were missing by the time I am at hunter's edge. Playing on the PC. Haven't had any weird technical issues either.

I'm wondering if any of the new auto-sort / collecting code has anything to do with this.
Posted By: PiJaei

Re: D:OS EE - Bugs and issues - 18/11/15 09:24 PM

I have graphics issues in Luculla Forrest. Around the cabin of the White Witch the screen is black where the magical barrier is supposed to show. Everything is fine after deactivating the barrier. I did not have this issue in the non-enhanced version of Original Sin.

AMD HD5850 with newest available driver for that card (Catalyst 15.7), Windows 7 64-bit
Posted By: Adrian Pedersen

Re: D:OS EE - Bugs and issues - 19/11/15 09:37 AM

People have repeatedly reported items vanishing from their inventory, and now it's happened to me as well. Five sinew just vaporized, after I bought one from Charla on the Cyseal beach.
Posted By: Keldarak

Re: D:OS EE - Bugs and issues - 19/11/15 12:54 PM

Hi. I try to reset all my ability, talents, etc points with the help of Moloch, but all my skills disapeared once I do so.

I try to put my points back, but I cannot even select find the skills again...

Is that a bug or I'm doing something wrong? (I've already restarted the game and reloaded in case you would ask).

Thanks
Posted By: Scrubwave

Re: D:OS EE - Bugs and issues - 19/11/15 01:38 PM

Is Blind going to get fixed any time soon or at all?
Posted By: CharityDiary

Re: D:OS EE - Bugs and issues - 19/11/15 02:09 PM

[No spoilers]

After deciding whether or not to free the two souls from the Small Bone Totem in that girl's basement, the journal entry claims that you didn't free them no matter which choice you make.
Posted By: galneon

Re: D:OS EE - Bugs and issues - 19/11/15 04:35 PM

I just went through the ruined villa last night. What would have been really entertaining turned out to be the only frustrating case of necessitated constant save-loading I've experienced in the game.

I used two characters, a rogue and mage, unchained to navigate through the rooms. When I stopped one on the edge of dangerous terrain, like poison, and switched to the other, the first character who should now be idle apparently thinks he's standing in dangerous terrain so he moves out of the way immediately--invariably moving THROUGH said dangerous terrain and causing poisoning and usually explosions. The same thing happened in the poison 'garden' prior to the villa. There seems to be fuzziness around AI automatically relocating from dangerous terrain so that if they're even close to it (not necessarily in it) they'll relocate, and when they relocate they don't mind truly endangering themselves. This is making navigating heavily trapped areas which should be a lot of fun anything but.

I'd like the ability to truly stop characters who aren't chained to the currently active character.
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 19/11/15 06:06 PM

I hope that the next patch will be bigger and will fix more issues than the last 2 patches...!!!
Posted By: Horrorscope

Re: D:OS EE - Bugs and issues - 20/11/15 02:39 AM

Playing on Tactician... Still early game, this is going to be an epic long play-through as it is couch coop with the Mrs's. But one thing I noticed is we always have had first dibs in a fight 1-4, that is a huge advantage.

What I'm finding is I need to edit the files to a whopping -8 initiative to get a mix of all characters in a fray to have various combat orders each time. I still get a lot of at least two players first, but I do see mid and late placement of my chars order as well now.

But -8? That is telling me I'm fighting baddies with Zero initiative (lol sometimes they act that way to), as my 4 chars right now are 6-8-8-8 in init. Shouldn't this be tweaked some? It doesn't feel right to me I'm always first.
Posted By: Trequs

Re: D:OS EE - Bugs and issues - 20/11/15 05:02 AM

Also, it's very strange that Hydrosophist doesn't have access to six Novice skills. One of the Adept-tier skills should really be moved down, because currently the class is at a disadvantage. Even if something like Cleansing Water is moved down and given a level requirement (10?) that would help balance it out, but being one skill behind every other discipline makes Hydro an unappealing choice.
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 20/11/15 03:35 PM

I was fighting in the temple of the imaculates (The one where I can find Leandras blood, the entrance room with the altar). When my summoned fire elemental died, it looks like its remains are floating in the air. I thing the reason is that it was standing on the stairs to the altar when it died. Maybe there is a general problem with dead creatures on slopes in cRPGs, because in PoE was a similar problem.
Posted By: Hechicera

Re: D:OS EE - Bugs and issues - 21/11/15 02:15 PM

Unsure if this is on here, as I haven't read all pages since my last post. On Steam/PC major achievement hiccup. Going to describe as low spoiler as I can.

I do not have Jahan in my party, and never ever in EE at all have I so much as recruited him. Never, he is still in his original spot. I do have Madora.

I'm near the end and have finished the part where I should get Madora's achievement. I noticed less dialog, I had to manually converse with her to see her resolution, no ! indicator over her when she had new dialog options during that area.

After the part was finished that should have resulted in her achievement, I got no achievement. I got the achievement FOR JAHAN though when after the fight where he would have dialog if he were in my party.

Steam profile http://steamcommunity.com/id/hechicera_on_steam

You can see my EE cheevo list, and Jahan's is there, no Madora.
Posted By: Jarun

Re: D:OS EE - Bugs and issues - 21/11/15 02:42 PM

I saw this mentioned in another thread, but though I'd add it to the Bugs/Issues list for ease of access by the Devs...
The 'Absorb The Elements' (ATE) skill is currently classified as an Expert Marksman skill, however its description states that it is a Witchcraft skill affected by Int (which makes more sense to me). Can the Devs. please confirm which skill- Expert Marksman or Witchcraft- that ATE belongs to, and then update it accordingly upon a next patch?

Thank you.
Posted By: Hort

Re: D:OS EE - Bugs and issues - 21/11/15 04:35 PM

Hello, I faced with critical crafting issue:
My character with 5 Crafting can't create Skillbook from any Witchcraft scroll ("Mute" scroll on the screenshot) and "Blank Skillbook Witchcraft". Game just says that this is invalid combination. Fire, Air, Earth and Water skillbook crafting works well.
Posted By: Hort

Re: D:OS EE - Bugs and issues - 21/11/15 07:28 PM

Also I have found displaying issue of Lucky Charm modification for Offence Rating. Please, see the attached screenshot.
Posted By: Hort

Re: D:OS EE - Bugs and issues - 21/11/15 07:39 PM

There is inconsistency in tool-tip description of Bully perk in Talents tab and Damage modification:

Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 21/11/15 10:36 PM

The game crashes all the time when I want to trade with Cylia (the merchant in cyceal who sells air and water magic). This is very strange because I traded with her many times before. This is the error message:

Problemsignatur:
Problemereignisname: APPCRASH
Anwendungsname: EoCApp.exe
Anwendungsversion: 2.0.100.40
Anwendungszeitstempel: 5641d9da
Fehlermodulname: EoCApp.exe
Fehlermodulversion: 2.0.100.40
Fehlermodulzeitstempel: 5641d9da
Ausnahmecode: c0000005
Ausnahmeoffset: 0000000000271932
Betriebsystemversion: 6.1.7601.2.1.0.768.3
Gebietsschema-ID: 1031
Zusatzinformation 1: 0a83
Zusatzinformation 2: 0a83ede07fd6a12d75b00b74333a86e4
Zusatzinformation 3: d46f
Zusatzinformation 4: d46f1350e613d18ba08a4dc3730fee46

EDIT: The game also crashes when I try to trade with some other people.
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 21/11/15 11:37 PM

After the shopping crash bug I left Cyseal via rift travel. Now the game stops every time when it tries to load the cyseal map. Fortuanatly I am already in the phantom forest, so I might still finish the game.
Posted By: HIjin25

Re: D:OS EE - Bugs and issues - 22/11/15 01:57 AM

In the Spanish version in the description of the special characteristics of herbs disappears.

STEAM

Put the link, do not know how to upload the image to the forum.
Posted By: rnarchlord

Re: D:OS EE - Bugs and issues - 22/11/15 06:12 AM

For some reason when I try to refill cups with water in the recipe screen I get the icon for an oil barrel instead of water barrel even if i'm standing next to the water barrel. But if I drag the cup to the water barrel then the combine screen shows correctly. This also happens when I am trying to create wood mush.
Posted By: CrunchyCoffee

Re: D:OS EE - Bugs and issues - 22/11/15 06:50 AM

On my second tactician playthrough, instead of getting close enough to interact with Evelyn (who is with the Conduit and Jake), I had a fireball thrown at her. This triggers combat, but she is unable to make her usual summons. The sounds play as if she is summoning but none of the summons appears. Not sure if that's because the ground is burning or something else. It then becomes super easy to kill her.
Posted By: Jenedan

Re: D:OS EE - Bugs and issues - 22/11/15 07:47 PM

Howdy fellas! I haven't seen this mentioned anywhere yet (Somewhat of a interesting occurrence):

Swapping Gear in the main room of End Of Time - In front of Arhu / Weaver / Zixzax. I gave Madora "Sword of Holy Flame" from my main character directly into her weapon slot. Zixzax initiated a conversation with Madora / Swiped my "Sword of Holy Flame" / Claimed I shouldn't steal the item.

I looted "Sword of Holy Flame" from a mob Cyseal, has / had nothing to do with Zixzax
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 22/11/15 10:09 PM

My bug has gotten worse.
The game crashes every time when I want to enter the Cyseal or Luculla map. I can only enter the phantom forest and the end of time. I have no idea what caused this problem because I have finished most quest on these maps without mayor problems. Now I will not get all star stones, because I do not have the one from the goblin village.

Does anybody have a similar bug or an idea whats the reason for this?


something different:
In hunters edge, I found the orc horn in the tomb and gave it to the jarl. A battle between the barbariens and the orcs started. The barbariens were not shown as hostile, but I attacked them too because they are also evil and I get exp. When all orcs were dead some barbariens were still alive. Combat ended and they were slowly walking around. I left to sell the loot. When I came back, all barbariens were gone and the quest is still open.
Posted By: Jenedan

Re: D:OS EE - Bugs and issues - 23/11/15 12:11 AM

In addition to my previous post - I just had Bairdotr and the rest of my idle companions attack me, and lose 100 Attitude (To the point I can no longer recruit them) for swapping out an item in front of her that she had crafted. (Hall of Heroes)

This needs to be fixed ASAP
Posted By: Skeptical_Bunny

Re: D:OS EE - Bugs and issues - 23/11/15 11:18 PM

Scrolling in the "Traits" tab doesn't work on PC unless you point at the name of a trait, if you do not move the pointer over the name of a trait, like "Bold" and scroll, then you will just zoom in or out and as you scroll and the pointer slip off the trait name, then you zoom in or out again.

There's another issue with scrolling in the game.. If you have a bag with a lot of stuff in it and you have scrolled down fully on it and close it when you open a chest, crate, barrel, or whatever container, then the containers are scrolled down as much as the bag was when you closed it.
I miss how the container scroll worked in the previous version of the game. frown
Posted By: Cleminemi

Re: D:OS EE - Bugs and issues - 24/11/15 07:05 AM

I blinded Evelyn, but she targeted someone that was far away. Is it a bug? Sorry if it is already mentioned - didn't read everything...
Posted By: gGeo

Re: D:OS EE - Bugs and issues - 24/11/15 07:10 AM

Originally Posted By: Jenedan
In addition to my previous post - I just had Bairdotr and the rest of my idle companions attack me, and lose 100 Attitude (To the point I can no longer recruit them) for swapping out an item in front of her that she had crafted. (Hall of Heroes)

This needs to be fixed ASAP
mood is inteded. You could buff up mood by anyone when you trade and give items for free.
Posted By: Woolfix

Re: D:OS EE - Bugs and issues - 24/11/15 10:27 PM

I've just came across a funny bug:

1. I went to the cave north of Hunter's Edge
2. I encountered mushrooms which are immune to elemental damage.
3. I casted Soulsap (Witchcraft) on one of the mushrooms.
4. I hit that mushroom with fire damage (fire surface).
5. The game crashed while trying to handle neverending loop of fire damage and poison-healing.

It's probably caused by mushrooms' ability to create a poisonous cloud, which heals it, and then immediately catches on fire dealing further damage. The whole process is caused by Soulsap which lowers elemental resistances of the target.
Posted By: Redon

Re: D:OS EE - Bugs and issues - 24/11/15 11:42 PM

The damage for crafted crossbows seems to be broken for Crafting 5, and possibly for all crafting levels unless the progression is supposed to be this flat (why give them different names?)

Here's the result for all crafting levels that let you make a crossbow, all at Level 13:
CR2: 104-184 piercing, no bonus "Homemade Crossbow"
CR3: 104-184 piercing, no bonus "Hand-crafted Crossbow"
CR4: 104-184 piercing, no bonus "Custom Made Crossbow"
CR5: 39-119 piercing + bonus stat "Superior Arbalest"

Here for Bows:
CR1: 72-143 piercing, no bonus "Homemade Shortbow"
CR2: 72-143 piercing, no bonus "Hand-crafted Bow"
CR3: 72-143 piercing, no bonus "Custom-made Bow"
CR4: 72-143 piercing, no bonus "Polished Longbow"
CR5: 93-165 piercing + bonus stat "Superior Longbow"

I'm playing on honour mode so I don't have a save of another level to compare with. Can anyone test and confirm this?
Posted By: Kodaichi

Re: D:OS EE - Bugs and issues - 25/11/15 08:06 AM

Hi all is there some way to cancel a skill? I tried ESC and, right click but i doesn't work.
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 25/11/15 09:30 AM

any news about a new big patch?
Posted By: Did Kokos

Re: D:OS EE - Bugs and issues - 25/11/15 09:53 AM

I have a few critical remarks:
Profile name in the game menu unreadable!
Click to reveal..

It must somehow identify.


2. Text is not centered relative to each other.
Click to reveal..

This here I am picky))
Posted By: Cleminemi

Re: D:OS EE - Bugs and issues - 25/11/15 10:04 AM

De game keeps saying main1 is identifying stuff, although main2 is the loremaster and identifying.
Posted By: Adrian Pedersen

Re: D:OS EE - Bugs and issues - 25/11/15 01:30 PM

Not bugs, but rather peeves that makes the game seem a bit too linear:

Skill books: Why do merchants only have a set type of skill books in each area? They are linked to player level and price, so why can't players buy for instance Cloak And Dagger or Barrage in Cyseal? That's a bit like a book shop only selling school books for first graders. "You want a thriller? Well, in this shop we only sell Tom Clancy novels."

Items: Same thing as above. You can't use a high-level item effectively, because they're linked to level. Very good idea. So why do you still only find rubbish at the beginning of the game, despite maybe having invested a lot of skill points in Luck? The whole loot system seems to be broken. Also, I'm on my third playthrough of the EE, and the rings, helmets and medallions I find are uniformly crap. If I find any. Max two minor enchantments, and they often make no sense: I found a plate helmet that gave +1 Bow and +1 Shield Specialist. Who's gonna wear that? A Blue arbalest with a whopping 189 base damage, 11-18 Earth damage, and a point in Single Handed. With a level 15 to use. WTF? Meanwhile you find a Legendary bow with 60 max damage and no other enchantments. Why do you find Epic or Legendary items that has the same minor stats as blue/Uncommon ones? What's the point? I have also previously mentioned the cloning issue, where you find similar items in a small area. By the time I finished level 6 in my current playthrough, I was selling off Green sarongs giving +2 Initiative by the truckload, and had close to 50 knockdown arrows. Item generation seems to be completely out of whack.

Adventure Kits: You can only complete the Adventure Kit weapons late in the game, by which time they're pretty much useless compared to what you've already got. Also, there are no in-game clues to where you find the various parts, which could have been nice mini-quests. The whole thing seems redundant and frustrating to me.

Crafting: I think many people here have pointed out that the crafting skill seems to be broken. Even a level 5 craftsman can't create top-notch items with multiple enchantements, like different types of damage. Shouldn't a level 5 crafter be able to give a better output than a level 3? Like additional elemental damage? Debuff potions are pointless, and there only seems to be one of items like Joshua's Spice or Scope in the entire game. Shouldn't we be able to craft those on a high level? Many recipies don't work like they used to, and certain kinds of items can't be enchanted anymore, at all.

Skills: Is level 5 really the maximum skill level? Does this mean that if I want to invest all skill points to make a master Pyromancer, I can't do so? Why impose such a limit on skills? It makes no sense from a roleplaying perspective, as long as you only get a certain amount of skill points throughout the game. You can buff weapon skills or stuff like Telekinesis with items, but so far I haven't found a single item that buffs for instance Scoundrel. That's just weird.

All in all it seems to me that the Enhanced Edition has taken quite a few steps towards being more linear, and away from the freedom that was the selling point of the original. A lot of things have been improved, but imposing nonsensical limitations on character development and basic functions, is a bit of a downer. It may make sense from a balancing perspective, but I would never tell my P&P players that they can't use their Experience Points to create the character they want. If you want to play a blind mage with low movement, but genious level intelligence, then please do so. When you tell me that my mage can't have more that two Master level spells despite putting all points into that skill, that severly limits my experience of the game.

Just my thoughts. This is still my fave CRPG, and I've played through the original over 10 times. I just expected more, not less, of an Enhanced Edition.
Posted By: SupremeDalek

Re: D:OS EE - Bugs and issues - 26/11/15 08:43 PM

When connecting to a friend who is located in Cyseal, the game crashes.

The game loads normally if we try to load in the End of Time.

This didn't happen at the beginning of the game, it has only started happening from level 4 onwards. The issue never occurred in the original divinity original sin, only in enhanced.

Changing zone happens normally. It's only after reloading that this issue happens and only in Cyseal.

Computer has been restarted and the issue persists.

Thank you.
Posted By: Vesperas

Re: D:OS EE - Bugs and issues - 26/11/15 09:54 PM

Hello! First off, I want to thank everyone at Larian for Divinity:OS and for releasing the EE to owners of the original for free. I have a few hundred hours in Divinity:OS and will surely be investing the same into the EE. Thank you.

That said, I do have a small list of issues. A few of these are bugs that existed in the normal version, so it's a little disappointing to see they haven't been fixed for the EE. There are also a few issues (albeit more personal preferences) which I realize may be too late to implement into EE, but hopefully they can be taken into consideration for Divinity:OS 2.

1) BUG - In the Homestead player quarters, unlocked following your third Star Stone, the chests display "His Chest" & "Her Chest" despite what the player preference for the main characters actually is. Attempting to pick the chests up and physically move them causes the game to crash. This has been an issue for as long as I remember, even from the original version and I know many have mentioned it before. I'm not sure why it hasn't been fixed.

2) BUG - You can still learn how to make homemade shields despite barrel lids having long been removed from the game.

3) BUG - On the Tactician difficulty, near the "Twins-By-Fire-Joined" boss, I battled skeletal summoner whom conjured up an arcane elemental. Before I was even able to reasonably react, this summon proceeded to teleport my two main characters in the same turn, back-to-back, into nearby lava, immediately ending the game. While it does feel a little cheap to be dropped into lava and immediately die, I'm not really complaining because it's not a broken system. I feel like it's a valid move and so isn't entirely unreasonable. However, it shouldn't be able to teleport twice in the same turn. It should adhere to the same cooldown (or at least some sort of cooldown) as a player with the teleport ability and for this reason I'm listing it as a bug.

Generally speaking, most of my deaths have resulted from some sort of unexpected instantaneous situation and for this reason, I know better than to even try Honor Mode because it's obviously out of my league and not meant for me, but things like this make me wonder if it's even possible at times. Clearly it must be, as the Steam achievements reflect as much. Truly, I salute such players. They obviously have incredible skill, patience, RNG and some hidden knowledge I do not possess.

4) BUG - While in combat, usually with several characters on the screen at once, enemy turns occasionally take a long time to complete. I'm not sure what causes this. My hardware far exceeds the recommended system requirements and it's not consistent. For example, during one battle with "Diederik, The Baron of Bones" everything was fine, and the next, the issue arises despite no discernible difference between the battles. I'm inclined to think there is some sort of memory leak as quitting the game and restarting (usually) fixes the issue. On a few occasions this has also resulted in a desktop crash (instant crash to the desktop with no error).

5) BUG - Mass production of crafted items (such as swords, axes or silver arrows) via the recipes section does not seem to work. At least, not consistently.

6) REQUEST - While probably too late for EE, the inventory system needs some major work. Maybe I have bad OCD compared to most people but I swear one-fourth of my playtime (maybe more!) is spent dealing with inventory management. Being able to label backpacks or adding them as tabs, sort alphabetically, automatically sort items in tabs instead of selecting "Sort by Type" in each tab (inventory, crafting, etc.) and the ability to sort in backpacks at all would be nice.

At the very least, I'd like to see the key ring come back. I know they're useless once you've used them but I like carrying them around anyway for some reason. I'm not sure why the key ring was removed in the first place. It doesn't seem to affect anything.

7) REQUEST - The overall balancing needs a lot of work, at least with abilities. Point for point, Leadership is arguably the most potent ability but causes the "leader" to be relatively weak unless you make an additional leader. Many stats, such as Telekinesis, are borderline useless. The truth is, I love Telekinesis because it makes looting a much simpler and quicker process, but spending points on it is impossible to justify competing against other options.

Worse yet, many abilities are just point sinks until they're maxed (or nearly maxed) out and it's impossible to appropriately plan your character because the loot is RNG based. To be fair, many of my complaints with the system would be absolved with, most of all, an option to respec much earlier and to a lesser extent, ability costs being done at a point for point ratio, rather than the obtuse +1, +2, +3, system it has now.

Pickpocket has dramatically reduced value later and is further crippled early on by the limitation of only being able to pick someone's pockets once. Lockpicking is entirely useless outside of being a quality of life perk and one basement hatch (at least as far as I know) because there is always either a key, the item can be destroyed either on the spot or carried to lava or you can exploit quick save and quick load for "Magical Unlock Scolls" that unlock anything in the game instantly (even things you can't unlock with five points in lockpicking oddly).

I also don't understand the value in a piece of gear granting a skill is. Skills learned in this fashion likely won't work well due to not meeting the ability requirements. Furthermore, you can readily buy or make a scroll that performs the same function, while also working perfectly and costing half of the action points to use.

My point is, a point I know has been echoed by many people, many times before, is that the entire system has many pitfalls and half of the available options end up becoming useless due to gear, thus only serve as traps. Effectively, they're wasted points that cripple character builds and often won't be felt until the player has already fallen into them.

8) REQUEST - Please take a look at the targeting and pathing systems. They seem to have a mind of their own sometimes. ; )

Anyway, hopefully some of this can be fixed for EE or at least be taken into consideration for Divinity: OS 2. Thank you for your time.
Posted By: G3t_R3kt

Re: D:OS EE - Bugs and issues - 27/11/15 04:15 AM

Not really a bug but when you teleport to Cecillias bathroom to get the second pyramid
After the Rock/paper/scissor game its written:
Little mixup indeed! I dont know what you and that little street cat are planning, but......

But the voice actor says:
I dont know what you and that horrible little imp are planning, but .......

not sure if it was mentioned
Posted By: godotnut

Re: D:OS EE - Bugs and issues - 28/11/15 06:35 AM

PC Edition

Co-op LAN play, when I reload a save file while in co-op mode, my partner often has bugs in two areas. The following happen pretty much every session we play, often more than once: sometimes her weapon will not be visible--it will appear as if it is gone from her slot and her inventory, but when I reassign the character to myself, it reappears (then disappears sometimes when I give the character back to her); second, sometimes her characters' health levels will appear to be a little low, but they really aren't and cannot be healed up (and appear at full health on my screen).

If she leaves the game and restarts, then comes back in, it may fix the issue. Sometimes, it takes a few tries. Sometimes, I can fix it by reassigning her characters to myself, then back again (but usually not). After some effort, we have always been able to address these problems after a while, but it's irritating.

Did you really mean to nerf the sneaking talent so that it no longer reduces action points at all? If so, it's pretty useless. The talent that buffs attacks made while in stealth is almost totally useless, and no one will use it. Who would spend 5 actions points for a one-use 50% buff to a single attack?

I can see nerfing the sneaking talent a little from the previous approach, but this is not the answer. Or is it "just" a bug?
Posted By: purplemegalodon

Re: D:OS EE - Bugs and issues - 28/11/15 08:59 AM

When dual wielding two melee weapons I don't get the bonus damage from the Single-handed ability, only the Dual Wield ability. I'm wondering if there is a balancing reason for this or if it is just an oversight, because a character dual wielding two wands gets the bonus damage from the Wand ability, as well as the benefits from the Dual Wield ability.
Naturally the same goes for a character with a shield, they get benefits from both Single-handed and Shield Specialist.
Posted By: Cleminemi

Re: D:OS EE - Bugs and issues - 28/11/15 11:12 AM

When I was fighting Braccus Rex, The-Ghoul-That-Guards-The-Lighthouse was stuck in the ceiling. Never saw him fighting...
Posted By: Cleminemi

Re: D:OS EE - Bugs and issues - 28/11/15 04:17 PM

Avatar of frost skillbook cannot be made with a blank skillbook water, but with a blank skillbook fire... or is this intentional? hehe
Posted By: Cleminemi

Re: D:OS EE - Bugs and issues - 28/11/15 05:57 PM

more about crafting:

-minor constitution + bonedust = large strenght potion (cr5)
-major constition + bonedust = nothing?

-stardust + moondust = pixiedust (recipe shown after first time)
-stardust + bonedust = pixiedust (recipe not shown after first time)

-recipe for branch is not shown (only for wood chips)

-fly agaric mushroom has no description under 'special' (any another too, forgot...)
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 29/11/15 01:08 PM

any news about the next patch?
Posted By: Cleminemi

Re: D:OS EE - Bugs and issues - 29/11/15 01:41 PM

In the fight in Hiberheim with Fabrizio and party I charmed a wolf. After killing the wolf master both wolfs are friendly, but the charmed one is a little ambivalent about it... After the charm went away he turns on as a red circled enemy, but he doesn't attack; the fight doesn't stop though.
Posted By: Eztebes

Re: D:OS EE - Bugs and issues - 29/11/15 03:05 PM

EVERYTIME i try to save the game crashes with ce-34878-0 error. i'm talking about ps4 version

i can't play anymore...
Posted By: LowSlash

Re: D:OS EE - Bugs and issues - 29/11/15 05:28 PM

Originally Posted By: Keldarak
Hi. I try to reset all my ability, talents, etc points with the help of Moloch, but all my skills disapeared once I do so.

I try to put my points back, but I cannot even select find the skills again...

Is that a bug or I'm doing something wrong? (I've already restarted the game and reloaded in case you would ask).

Thanks


This is how respeccing works in the game; in order to relearn skills you must use a skill book, just like if you intentionally forget a skill in order to free up a slot. So you either need to repurchase books or hang on to ones you pick up throughout the game.
Posted By: Saeru

Re: D:OS EE - Bugs and issues - 29/11/15 08:55 PM

Bug / experience exploit during Maradino's Ghost encounter
Confirmed with EE 2.0.100.40
Player can farm Maradino's ghostly minions for infinite experience : Maradino's ghost keeps sumonning them as they are slained, and player keeps getting experience slaying them.

I've noticed this having killed their zombiefied alter-egos (moving furniture around to wake them) before 'summoning' Maradino's Ghost (i.e. getting the bloodstone). This may or may not be a required step for repeatability.

--- Got a full free level grin - I'm so ashamed :'-( ---
Posted By: Saeru

Re: D:OS EE - Bugs and issues - 29/11/15 08:59 PM

(Not a Bug - too bad):
I had found a clever way to get rid of the Death Knights in the goblin mine, hoping to explore freely:
I engaged them in combat (luring them with an archer) and chain-teleported them (with two mages) to the prison.
Done.
Except breaking off combat (by fleeing or moving away) instantly restore them to their normal position.

I was very disappointed with Larian there. 4th wall & world-sim breaking.
:-((
Posted By: DeltaManiac

Re: D:OS EE - Bugs and issues - 30/11/15 02:13 AM

Just Bought the game yesterday on steam.
Installed and it doesnt start. The larian studio logo comes up then i get a not responding error. :sad:
Really wanted to play this game.

System config :
GPU : GTX 980
CPU : i7-4970k
RAM : 16 gigs
OS : Win 8.1 Pro

Stuff ive tried
Run as admin
Reinstall game
Used the default lsx provided
UPdated nVidia Drivers : v359.00


---------------------------------------------------
Logs from event viewer
Faulting application name: EoCApp.exe, version: 2.0.100.40, time stamp: 0x5641d9da
Faulting module name: EoCApp.exe, version: 2.0.100.40, time stamp: 0x5641d9da
Exception code: 0xc0000005
Fault offset: 0x00000000007956dd
Faulting process id: 0xddc
Faulting application start time: 0x01d12b11ebd6af8b
Faulting application path: D:\SteamLibrary\SteamApps\common\Divinity Original Sin Enhanced Edition\Shipping\EoCApp.exe
Faulting module path: D:\SteamLibrary\SteamApps\common\Divinity Original Sin Enhanced Edition\Shipping\EoCApp.exe
Report Id: 2b7fd836-9705-11e5-83ec-382c4ab7ec6d
Faulting package full name:
Faulting package-relative application ID:

Fault bucket 120363739071, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: EoCApp.exe
P2: 2.0.100.40
P3: 5641d9da
P4: EoCApp.exe
P5: 2.0.100.40
P6: 5641d9da
P7: c0000005
P8: 00000000007956dd
P9:
P10:

Attached files:
C:\Users\DeltaManiac\AppData\Local\Temp\WER7D92.tmp.WERInternalMetadata.xml

These files may be available here:
C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_EoCApp.exe_476539eeb563e9b58353f565b8e84686517751d2_1a3a3038_0a052878

Analysis symbol:
Rechecking for solution: 0
Report Id: 2b7fd836-9705-11e5-83ec-382c4ab7ec6d
Report Status: 0
Hashed bucket: 34bae71a039a27e1e003f5226c6fa238
-------------------------------

Logs and Report.zip
https://www.dropbox.com/sh/1rftn9sexvmy5e9/AADo86IkAPvVSUFDvZwzRV3-a?dl=0
Posted By: altijdwat

Re: D:OS EE - Bugs and issues - 30/11/15 06:29 AM

PS4

Elemental ressitance doesn't work as it should be. My gear says +126 but the stats say 100%. If I remove all my cloth is says the correct number but soon its back to 100%.

Posted By: Voxman

Re: D:OS EE - Bugs and issues - 01/12/15 07:53 PM

PS4

Always gets the same recipe book. I start the game again, and different classes. It did not help.

The book is called "The String Enthusiast". The first volume.

Maybe the probability of finding it too high in the console version?

Does anyone have such a problem? How to fix it? Wait for the patch?

Please, help.

I use an online translator.
Posted By: polZerg

Re: D:OS EE - Bugs and issues - 01/12/15 08:08 PM

After enemy uses ram charge and gets stunned while doing so, his body go to his target. When you attack him in melee, he stays near his target, but when you attack him with ranged attacks, all projectiles flyes to the point, where he got stunned, while still standing near me. (PC)
Posted By: junie8

Re: D:OS EE - Bugs and issues - 01/12/15 09:32 PM

Hi, I've been playing the game for a a while since it launched on the ps4, and now I cannot save my game anymore, I get an error code 523, 524, 525. please help =(
Posted By: Cleminemi

Re: D:OS EE - Bugs and issues - 02/12/15 07:09 AM

It seems I cannot make a winterblast skillbook from a winterblast scroll, is this intentional?
Posted By: Noes

Re: D:OS EE - Bugs and issues - 02/12/15 05:34 PM

Found two bugs in game:

1. Got Madora's fire resistance boosted to 140% (items + elemental tortoise skill), but she still blaming me for hitting her with fire spells, while they are actually healing her for small amount.


2. crafted crossbows at 5 crafting skills are weaker than ones crafted at 4 skill.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 03/12/15 08:23 AM

Originally Posted By: Voxman
Maybe the probability of finding it too high in the console version?

There are some items that are preplaced, rather than random, so will always be found in the same spot.


Originally Posted By: junie8
I cannot save my game anymore, I get an error code 523, 524, 525. please help =(

Error codes 523-525 are problems during the save process saving particular files in the save archive.

In the main menu, if you create a new profile and start a new game, can you save?

Are you running out of drive space, or anything like that?
Posted By: Adrian Pedersen

Re: D:OS EE - Bugs and issues - 03/12/15 10:18 AM

And now I suddenly can't craft Tenebrium weapons anymore:

[img]http://imgur.com/jAwGwqk[/img]

I've finished Brandon's quest, which didn't give me any XP, and there is no such thing as a "Tenebrium ability."

This worked fine on my last playthrough, so what on earth is going on with this game?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 03/12/15 10:44 AM


By 'suddenly', do you mean that earlier in this game you could craft with tenebrium, but now the same character(s) can not?
Have you tried using a recipe to craft, rather than 'experiment'? (ie something you know worked before)

What level of the Tenebrium ability do your characters have?

Is Brandon still around? Did you go through all the speech options with him? Had you already learned the ability from the book?
Posted By: Adrian Pedersen

Re: D:OS EE - Bugs and issues - 03/12/15 11:05 AM

Originally Posted By: Raze

By 'suddenly', do you mean that earlier in this game you could craft with tenebrium, but now the same character(s) can not?
Have you tried using a recipe to craft, rather than 'experiment'? (ie something you know worked before)

What level of the Tenebrium ability do your characters have?

Is Brandon still around? Did you go through all the speech options with him? Had you already learned the ability from the book?


Brandon ran off, after I exhausted all the conversation options. When I tried to read the book in Attenberrah's house, I was told that I "already know this."

There is no such thing as Tenebrium ability anywhere. My character has 19% Tenebrium resistance. I have not found any recipes for crafting Tenebrium items.

I restarted my game and my crafter now has 5 in crafting at level 15.

During my previous games, I could craft Tenebrium bars to weapons without any problems at this point.

I'm guessing something has been "fixed" that shouldn't be. The only character who ever got any Tenebrium ability in my previous games have been Bairdotr. There simply isn't any ability called that anymore.

EDIT: I run on PC. Also, like I said, I didn't get any experience from completing Brandon's quest, though the quest is marked as solved.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 03/12/15 11:41 AM

Originally Posted By: Adrian Pedersen
There is no such thing as Tenebrium ability anywhere.

It should be listed in the Abilities tab in the inventory window, under Weapons, between Single-handed and Two-handed, once it is unlocked. It is this ability that is required to add tenebrium damage to a weapon (level 3).


If you check that and still have a problem, please email supportdos@larian.com, with a brief description (or link to your post) and the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool (for Windows).
Extract the zip file somewhere and run the AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete most of the saves from the zip; leave one before completing Brandon's quest, if available, and your latest (if characters don't have the Tenebrium ability listed, or can not craft at level 3).
Posted By: Adrian Pedersen

Re: D:OS EE - Bugs and issues - 03/12/15 12:38 PM

Originally Posted By: Raze
Originally Posted By: Adrian Pedersen
There is no such thing as Tenebrium ability anywhere.

It should be listed in the Abilities tab in the inventory window, under Weapons, between Single-handed and Two-handed, once it is unlocked. It is this ability that is required to add tenebrium damage to a weapon (level 3).


If you check that and still have a problem, please email supportdos@larian.com, with a brief description (or link to your post) and the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool (for Windows).
Extract the zip file somewhere and run the AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete most of the saves from the zip; leave one before completing Brandon's quest, if available, and your latest (if characters don't have the Tenebrium ability listed, or can not craft at level 3).


This is my fourth playthrough of the EE, and there has not been any Tenebrium ability so far. This has been discussed in this forum several times since release, but the ability has worked, without being visible. Now it doesn't. It's not just me.

Look here:

http://larian.com/forums/ubbthreads.php?...true#Post575912

I'll just give this game a rest for a few months, until you guys sort things out. There are just too many issues piling up, and I don't want to spoil the experience and raise my blood pressure. I really hope it's fixable, because I loved the original game, but the EE for PC has been nothing but a long slog through frustration for me. Sorry.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 03/12/15 08:18 PM


If an issue is not reproducible, having a save makes it much easier to find and fix the problem.
Posted By: junie8

Re: D:OS EE - Bugs and issues - 04/12/15 05:30 AM

Originally Posted By: junie8
I cannot save my game anymore, I get an error code 523, 524, 525. please help =(

Error codes 523-525 are problems during the save process saving particular files in the save archive.

In the main menu, if you create a new profile and start a new game, can you save?

Are you running out of drive space, or anything like that?[/quote]

I'm not sure how you create a new profile on the ps4, I dont see an option for it in the main menu of the game, only see new game, continue
I checked my drive space on the ps4, and there is plenty of space left, I started a new game and was able to save, and quick save, then I loaded back my current game, I was able to quick save once, then I get to the part of the quest "infiltrating the immaculates" where you go to the basement and once I take the portal back out to lucella forest, the game auto saves for me and crashes to the ps4 UI and I get this error CE-34878-0 that I screenshotted and sent a video to their troubleshooting thing.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 04/12/15 06:08 AM


On PC with the controller UI (Xbox gamepad), Y is used to change profile in the main menu, so on PS4 I'd guess the triangle button. The profile and button to change it should be shown on the left edge of the screen, near the top, rather than in the list with the other main menu options.

If you load the new game again, can you make manual saves (so you are not overwriting quick or auto saves)? Then load your current save and see if you can make manual saves (so overwriting an existing save isn't an issue).

Can you load a current save, then load it again, or return to the main menu?


Please email supportdos@larian.com, with a brief description (or link to your post) and one of your recent saves (or a Dropbox or Google drive link, etc). You would need to transfer it to a USB flash drive first, to get it onto a computer for that. In the Saved Data in System Storage section of the Settings menu, click Copy to USB Storage Device, select the relevant save and Copy.
Posted By: junie8

Re: D:OS EE - Bugs and issues - 04/12/15 06:50 AM

Thank you, I have sent an email to that address with my quicksave game file, I loaded my game and started making manual saves instead of quick saves, and that allowed me to zone into the forest without a crash, I still couldnt change the profile, at the main menu, pressing Triangle or any other button that wasnt X or O didnt do anything. Gonna play on a bit and see if I encounter any more problems. I havent gotten far before I sent the email and uploaded my quicksave file.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 04/12/15 07:12 AM


If manual saves are fine, then it may be a problem overwriting your oldest auto or quick save.
Posted By: Hucklebarry

Re: D:OS EE - Bugs and issues - 04/12/15 02:53 PM

Arrow Spray appears to not work. Cooldown and animation work, but I've never seen it damage a single mob. I can Fraps this if it can't be confirmed.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 04/12/15 06:12 PM


A save would be better. Please email supportdos@larian.com, with a description of the problem and the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool. Extract the zip file somewhere, run the AnalysisTool.exe, browse to the install folder if it is not automatically detected, optionally run the tests first, and generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete all but one of the saves from the zip.
Posted By: gGeo

Re: D:OS EE - Bugs and issues - 04/12/15 09:44 PM

Issue - Stun status allows bank up AP.
when get stunned AP not used are transferred to next turn. Therefore after the stun ends, the character has a full load of all possible AP.
Solution - when stun is active it deletes/uses all AP on the end of turn
Posted By: PiJaei

Re: D:OS EE - Bugs and issues - 04/12/15 09:58 PM

If Maradino's Ghost gets muted, he may try to call his allies, anyway, leading to a quick succession of his banters (multiple within a second) while failing his spells and finally after several seconds his turn ending without any action.
---
My (PC) co-op partner regularly (but not always) looses his equipped gear on his client when loading a new session or switching areas, quicksave-quickload usually solves this issue as a workaround. Additionally, while all characters have full health on my client, his client sometimes shows them as missing some HP (maybe due to bonus health by gear).
Posted By: Raze

Re: D:OS EE - Bugs and issues - 04/12/15 10:06 PM


Maradino occasionally does that even without being muted.
Stats being dropped to 5 for the client is a known issue; unfortunately, the only workaround is to reload a save. The HP display sometimes getting out of sync is also a known issue.
Posted By: Noes

Re: D:OS EE - Bugs and issues - 05/12/15 08:58 PM

Got a nasty bug here:
When attempting initiate a trade with NPC - always getting CTD.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 05/12/15 11:54 PM


Have you done a lot of looting or crafting, and sold the results to NPCs? If so, that is a known issue, which will be fixed in the next update (no official ETA yet, but I guess about a couple weeks). This issue can also cause crashing when returning to map areas where you did a lot of trading (ie if you move on to Luculla and then try returning to Cyseal).
Posted By: Noes

Re: D:OS EE - Bugs and issues - 06/12/15 08:14 AM

Yes i was abusing craft to get money.
Thanks for response.
Posted By: TheMasterRat

Re: D:OS EE - Bugs and issues - 06/12/15 01:57 PM

Inifinite beer can be used with no AP cost during combat, making Madora a drunken unkillable sweaty warrior!
Posted By: nadalito

Re: D:OS EE - Bugs and issues - 06/12/15 10:43 PM

Hello !

Please, tell me you have an issue for this bug : http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=518132
I play the EE and I can't continue the game...
Posted By: Raze

Re: D:OS EE - Bugs and issues - 06/12/15 11:33 PM


If the homestead is under attack, then it is by design that no portals are opening. You need to stop the fireballs raining down (doing something in the northern part of Luculla). Talk to Zixzax and check your quest log.

If Zixzax is by a portal encouraging you to enter, then did you do so, get a conversation with Astarte or the demon (depending on the room) and then return to the main area by the portal (rather than using Rift Travel to exit the End of Time)? In some cases, you need to return to the main section of the homestead with a main character in the lead; for the Hall of Heroes, for example, that is required to get a dialogue triggered, which is needed to completely open that portal.

Are you sure you checked the last room opened? If Zixzax is by the statue it might not be clear which portal was opened last, if you didn't check it right away, for example.

If Zixzax is standing near a portal or the entrance to the homestead, approaching the next unopened portal may trigger a conversation and get the portal opened. If he isn't near a specific portal, just get close to each of the unopened ones (aside from the Forbidden Zone portal, which doesn't get opened at all).

If Zixzax just isn't registering that a new portal should be opened, then either teleporting him or killing him may reset the problem, and start him running around the portals opening whatever ones you have the inert stones to open. That wouldn't help if you didn't meet anyone in the last opened room, though, or you did but they were unresponsive.
If applicable, the best way to kill Zixzax, if you are a high enough level (with D:OS that was about level 12 or 13, depending on party build) is to first make sure he doesn't have any help nearby; teleport him a couple times if he is close to the weaver. Spread your characters out on all 4 sides of him, so he can not fireball everyone at once, and then have them take turns attacking him, so you get his health down as much as possible before triggering combat. Summons help absorb some damage (he prefers attacking party members, if he has a clear line of sight), but the weaker ones don't do much damage if he isn't stunned or knocked down (which is he is fairly resistant to, though is susceptible to tripping).

If you have not gotten far enough to trigger the attack on the homestead, doing so and then stopping the attack can get Zixzax opening portals, even if he had a problem before then.
Posted By: Onasaki

Re: D:OS EE - Bugs and issues - 07/12/15 01:35 AM

I just realized I had the EE on my Steam library, and when I download it it takes barely a few minutes and doesn't download any files. Then when I try to run it, it says it can't find the Executable.

I thought it was because I didn't have the main game installed, but that wasn't it.

Is there a fix?

I'm running Vista, which might be the reason, but I don't see why it would considering the base game runs just fine.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 07/12/15 03:30 AM


The original game is 32 bits, and uses DirectX 9c. The EE has switched to 64 bits, and used DirectX 11 (which to fully support requires a minimum of Windows 7 with SP1 installed).

Unfortunately the EE does not support Vista, and the fast download (likely 13MB) and no executable probably mean you are using a 32 bit version of Vista.
You will need a 64 bit version of Windows 7 or later to play the game (check your system specs, to see if you have a 64 bit CPU, and a video card with hardware support for DirectX 11).
The Linux version of the EE should be released later this month, so that may be an option if you are willing to dual boot. Your video card would need OpenGL 4.1 support, though.
Posted By: nadalito

Re: D:OS EE - Bugs and issues - 07/12/15 12:35 PM

Thank you to answer me, Raze.

We have already killed Zixzax and teleported him, but it does not work... :-(
After his death, he respawns and our bug is still here.

He can't move and says this all along the time : "I wonder what awaits you in the next chamber. I wonder what they'll say"

We are several players with this bug, why does Larian don't fix it with a patch ?
We can't continue to play and we're very disapointed because we love the game (we've backed DOS2...).

(sorry for my english).
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 07/12/15 12:57 PM

Any news about the next Patch?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 07/12/15 01:55 PM


Nadalito;
Please email supportdos@larian.com, with a description of the problem and the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool (for Windows).
Extract the zip file somewhere and run the AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete all but one of the saves from the zip.


Console saves can be sent, as well, but they would need to be transferred to a USB flash drive first, and a third party tool is required for drives formatted for Xbox One (see here).


john carmack;
Testing has just started on the next patch. If there are no serious issues found, it could be released in a couple weeks, or so.
Posted By: nadalito

Re: D:OS EE - Bugs and issues - 07/12/15 04:15 PM

Where is the report.zip file generated by your Analysis Tool ?
We launch it but we don't found the .zip
Posted By: Raze

Re: D:OS EE - Bugs and issues - 07/12/15 07:51 PM


After you generate the report, it should be in the same folder as the Analysis Tool.
Posted By: pen

Re: D:OS EE - Bugs and issues - 08/12/15 03:21 AM

Just finished the fight against Leandra in co-op, and took the portal from the First Garden back to the End of Time. This must've done something weird with Zixzax because one of the PCs was in a conversation with him asking if we were ready to enter the First Gardens. Only option was to continue and that was greyed out, so we couldn't actually finish the game. Anything doable about this on our end?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 08/12/15 03:53 AM


When you take the teleporter after defeating Leandra, it should lead to the First Garden, which is a new area in the End of Time, not back to where Zixzax is.

There was a similar issue fixed in the PC version, which will be in the next console patch, but the destination was different (start of Whispers of the Void, rather than the previous section of the End of Time). If this has the same cause, it may also be fixed in the next update.

Did you try loading a save before defeating Leandra and choosing different options at the end (not performing the soul forge, leaving the sisters behind, etc).


Please email supportdos@larian.com, with a description of the problem and the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool (for Windows).
Extract the zip file somewhere and run the AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete most of the saves from the zip, just leaving one before using the teleporter, and maybe one with Leandra almost defeated, if available.

Console saves can be sent, as well, but they would need to be transferred to a USB flash drive first, and a third party tool is required for drives formatted for Xbox One (see here).
Posted By: CK1

Re: D:OS EE - Bugs and issues - 08/12/15 02:55 PM

Barbed Wire does not stack with "+X% return [damage type] as [damage type]" items on bracers, amulets, and armor.

e.g. If I used Barbed Wire Stance which should do 50% reflected damage, and I have an amulet with +20% reflect damage and I have bracers with +20% reflect, and armor with +20% reflect, the enemy does NOT take 110% reflected damage, but only 50% (assuming barbed wire overrides the stacking).

I could try to pull up another save for it, but I'm in honor mode right now so it's a bit risky for me to experiment too much.
Posted By: Hucklebarry

Re: D:OS EE - Bugs and issues - 08/12/15 06:36 PM

Noxious bulbs don't seem to work. I found the book. I have tried all elemental arrows on them. The character will often say something like they figured it out, but nothing removes the effect on the ground. I still can't pass. The bulb does not become defeated when I use the elements on them (same, opposite, random, doesn't matter). I can manually attack the bulbs down and destroy them or disarm them like a trap... but nothing removes the effects from the ground (electricity, fire, poison, etc.). So I still can't pass.

Additionally, the bulbs never attack me. I can walk right up to them and nothing happens. This is even before I use any element on them. They do not attack even after I manually attack them.

I finally tried using the pyramids to pass and was able to.
Posted By: Hucklebarry

Re: D:OS EE - Bugs and issues - 08/12/15 06:49 PM

It also appears the pyramids are not working for leaving a zone. (hopefully this was not intentional). When I drop a pyramid on the ground and then use the waypoint, my party enters the portal and auto-picks up the pyramid. I was under the impression these could be used as Mark/Recall spells to prevent massive backtracking? Everytime I have tried to leave the zone, the pyramid (even on the ground) comes with me.

If this is intended, perhaps the pyramid notes should explain they can't be used like that?
Posted By: CK1

Re: D:OS EE - Bugs and issues - 08/12/15 07:49 PM

Originally Posted By: Hucklebarry
It also appears the pyramids are not working for leaving a zone. (hopefully this was not intentional). When I drop a pyramid on the ground and then use the waypoint, my party enters the portal and auto-picks up the pyramid. I was under the impression these could be used as Mark/Recall spells to prevent massive backtracking? Everytime I have tried to leave the zone, the pyramid (even on the ground) comes with me.

If this is intended, perhaps the pyramid notes should explain they can't be used like that?


It is intended so you can never accidentally destroy or lose a pyramid.
Posted By: Parasola

Re: D:OS EE - Bugs and issues - 09/12/15 12:25 AM

Originally Posted By: Raze
When you take the teleporter after defeating Leandra, it should lead to the First Garden, which is a new area in the End of Time, not back to where Zixzax is.

There was a similar issue fixed in the PC version, which will be in the next console patch, but the destination was different (start of Whispers of the Void, rather than the previous section of the End of Time). If this has the same cause, it may also be fixed in the next update.

Did you try loading a save before defeating Leandra and choosing different options at the end (not performing the soul forge, leaving the sisters behind, etc).

Hi, I'm the other player of that co-op game and I'll try and give a better picture of the problem.
-We're playing the PC version of the game
-After going through the teleporter after defeating Leandra, we're sent to the correct area: the area of the first garden with the death knights, but one of the main characters is forced into a conversation with Zixzax despite Zixzax not being in the area. Zixzax asks if they're ready to leave, and the only option is 'continue', and after choosing that they're stuck in an empty dialogue box with a greyed-out 'continue' that isn't choosable, so the conversation can't be exited.
-The other main character can progress on and trigger the death knight fight as normal.
-Attempting to forcibly kill the character trapped in dialogue immediately brings the whole party to the start of the first garden again; the place you end up after agreeing to Zixzax normally the first time, but the giant Leandra events don't replay. Attempting to progress from here leaves us stuck at an unresponsive teleporter gate a few areas later.
-Attempting to kill the character before using the teleporter makes no difference, they're forced into the dialogue even as a corpse.

We've tried choosing not to restore the soul forge, or leaving the fusion behind, to no difference.

I've created a report.zip file and will send it to the support email with a description roughly the same as this one.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 09/12/15 01:31 AM

Originally Posted By: CK1
Barbed Wire does not stack

I'll check if that is intended.


Originally Posted By: Hucklebarry
Noxious bulbs don't seem to work.

Please email supportdos@larian.com, with a brief description and the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool (for Windows).
Extract the zip file somewhere and run the AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete all but one of the saves from the zip, just leaving one before the noxious bulbs in front of the Immaculate Cathedral.



Originally Posted By: Parasola
after choosing that they're stuck in an empty dialogue box with a greyed-out 'continue' that isn't choosable, so the conversation can't be exited.

With your save I tried leading a deathknight back to the start of the area, but that doesn't break the character out of the dialogue, either.
Posted By: Vesperas

Re: D:OS EE - Bugs and issues - 09/12/15 04:59 AM

Perhaps this has already been reported but I'm experiencing a large number of sound issues on the PC... This seems to happen more frequently in towns or indoor areas (Hiberheim especially). The music just quits entirely and the voice and FX audio volume increases significantly. If I attempt to continue playing, it eventually reaches a point where the audio just becomes humming and weird erratic noise.

The only resolution seems to be quitting out of the game and restarting, but this is only a temporary fix as it eventually comes back. I have no idea what is causing this or how to resolve it. Any ideas?
Posted By: ULTIMAX

Re: D:OS EE - Bugs and issues - 09/12/15 05:39 AM

Sorry if this has been posted before.

I'm at the point where I've returned to Brandon in Silverglen to give him the ore, but it's bugged out and he won't give me the Tenebrium skill.

Like many others, I did the mines first and picking up ore there created a quest update.

Brandon gives me the appropriate dialogue, but no Tenebrium skill.


I've had Bairdotr in the party since the start, so I wasn't sure if her Tenebrium skill was causing an issue.

I dropped her, and picked up Madora and at one point he gave only Madora the skill - so for some reason he's reading the rest of my party as having it.

I've tried a combination of things, sending the ore to homestead, getting rid of the ore from the mines (NPC vendor) getting rid of and re-acquiring the ore from the Troll King's cave.


Another odd point is that I is that I have 3 ore that for some reason won't stack with any other ore.


I'm at a loss of what to do at this point, it seems bizarre that such an important skill is buried in a quest with a bug that I can find people complaining about since July 2014 on Steam.

I know there is a skill book in the game, but that's only for one character - brandon should just give out 4 books on quest completion or something.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 09/12/15 05:52 AM

Originally Posted By: Vesperas
The music just quits entirely and the voice and FX audio volume increases significantly. If I attempt to continue playing, it eventually reaches a point where the audio just becomes humming and weird erratic noise.

People have reported audio problems, but not quite like that, that I recall. Commonly it is just FX and/or music cutting out, and possibly resuming after awhile.



Originally Posted By: ULTIMAX
I'm at the point where I've returned to Brandon in Silverglen to give him the ore, but it's bugged out and he won't give me the Tenebrium skill.

Please email supportdos@larian.com, with a brief description (or link to your post) and the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool (for Windows).
Extract the zip file somewhere and run the AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete most of the saves from the zip; leave one before talking to brandon to complete the quest, and (if available) one before you got the ore from the mines.

Console saves can be sent, as well, but they would need to be transferred to a USB flash drive first, and a third party tool is required for drives formatted for Xbox One (see here).


The tenebrium book is not consumed when read; everyone can use it, and you can keep it in case you swap out companions again or hire a henchman.
Posted By: Satyros

Re: D:OS EE - Bugs and issues - 10/12/15 12:56 AM

I am not sure if it is working as intended but i observed that for some spells/skills the trajectory calculation begins from the crotch instead of the head/hands, this is driving spells like fireball, to be a pain to target as usually they can't get to max range no matter what i tend to do or reach their intended destination (in battle situations- and when normal arrows don't have a problem reaching their destination)
Posted By: Hucklebarry

Re: D:OS EE - Bugs and issues - 10/12/15 05:41 PM

Not sure if all NPC's but when talking to Fredar in Hunter's Edge, I bartered with him. I added his Large Health potion and an item of mine that was cheaper, meaning I still owed money.

I clicked the scales button and it removed money from my inventory directly. It did not put it in the barter window and I did not get the money back after canceling the transaction. I tested this and watched over 20,000 gold disappear from my characters while not getting any items in return (because I never finished the transaction, and the the money never went into an item slot in the window).

Item I added to barter was Heroic Jack of Plates worth 320. Large potion was worth 534. When I click the scale, I immediately lose 214 gold and never get an option to get it back... plus I still haven't put any money towards finishing the transaction. (and I lose 214 gold with every single click in one transaction)

Edit: Same thing happened to Arhu (cat form) in the same village. I just added rez scrolls on his end and when I clicked the scales to add my cash, it immediately deducted the money, and I can't get the scrolls because it doesn't put the money in the trade slot. Every single time I click the scrolls it deducts more cash permanently.
Posted By: Captain Fuzzy Pa

Re: D:OS EE - Bugs and issues - 10/12/15 06:59 PM

I'm not sure if this is a bug, or if it was intentional but:

Demon in hall of darkness requires 3 ability points to trade for a primary attribute point, but in the dialog he says he only requires 2? Not sure if this is a bug or the demon being sly in game...
Posted By: Hucklebarry

Re: D:OS EE - Bugs and issues - 10/12/15 08:09 PM

Dialogue mismatch:

Talking to "Mother" in the hidden cellar (hunter's edge), she tells me where to find Zandalor's amulet. The game provides 2 contradictory pieces of information.

The text of the dialogue reads: ..." He's stored it in a small chest on his bedside table."

But, the english audio says: ... "He's stored it in a small chest near his personal waypoint."

I'm sure that is a minor issue, but might want to adjust one to match the other while fixing other things.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 10/12/15 09:18 PM

Originally Posted By: Hucklebarry
I clicked the scales button and it removed money from my inventory directly. It did not put it in the barter window and I did not get the money back after canceling the transaction.

This is a known issue. Check the containers in the characters' inventories (backpacks, etc, and there is a pouch container with the the same icon as a pouch of moondust or bonedust). It is very likely gold added to their inventory is being stacked with gold in a container (possibly a crate picked up without looting first, etc). This also applies to gold transferred from other characters to a trading character when clicking on the balance icon; the gold is added to the container, rather than the trade window.
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 10/12/15 09:50 PM

Steam changelist
http://steamcommunity.com/games/373420/announcements/detail/55531004941872305

Patch Version v2.0.103.346

10 December - Larian_Octaaf

Hi Everyone,

We have been working on a larger patch, of which you can find the changelist below.

If there are still issues preventing you from enjoying your time in Rivellon after this patch, do not hesitate to report them via our forums or our support channels.


On-screen notifications improved
Added range to grenade tool-tips
Added correct feedback to use of certain skills in skills menu and hotbar
Added feature that allows you to equip items from other characters in your party via equipment screen (controller only)
Added henchman class icons to henchmen list
Added several missing sound events
Improved scrolling in several interfaces
Improved default sound levels
Changed collecting behaviour for stacked items inside containers
Fixed input issue with identifying items
Fixed issue that could block connectivity to local host on startup and new game
Fixed UI issues in options menu
Fixed graphical issues in endgame level
Fixed camera issues during combat
Fixed character assignment issues
Fixed item names flickering when a lot of loot is on the screen
Fixed various UI issues related to text not fitting in message-boxes
Fixed blocking issue related to loading while several characters are in dialog/listening mode
Fixed Combat flow issue
Fixed issue with cancelling an action removing sneak mode
Fixed usability issues with picking up items near player characters
Fixed issue with disappearing statuses during combat
Fixed stuck camera input when ending turn
Fixed game freezing when joining lobby twice
Fixed update of tool-tips when identifying
Fixed crafting with ingredients in containers
Fixed destruction of disarm toolkit when cancelling action
Fixed camera focus issue during the play at the fair in Cyseal
Fixed loyalty issue between AI personality and main player
Fixed issue with skill requirement if you already have the skill from a wand
Fixed compare with offhand weapon in inventory and trade
Fixed pick up issue related to weight and stacked items
Fixed general problem with getting stuck in dialog
Fixed issue that combat music would stop when disconnecting a controller
Fixed shambling mound wand recipe
Fixed several localization issues
Fixed Multiplayer crash related to host having player profile window open
Fixed wands sometimes not adding skill to hotbar
Fixed issues with text not fitting on several screens
Fixed henchman filters
Fixed crash related to having too many items in player inventories and trader inventories (savegames should load now)
Fixed Hortun and Charla quest not ending correctly (Phantom Forest)
Fixed crash when closing the game
Fixed getting stuck when dying with a shovel in hand
Fixed wrong alignments with certain NPC's (usually in the End of Time)
Fixed several issues related to magic mirror in End of Time region
Fixed issues with exploding corpses
Fixed Mouse leaving screen in full screen mode
Fixed possible crash while using pickpocket
Posted By: gGeo

Re: D:OS EE - Bugs and issues - 10/12/15 11:42 PM

Thank you for fixing gamebraking crashes. Anyway there was reported a heap of issues with skills/statuses not working correctly : Taunt, Blind , bankink AP when cc'ed, not showing certain skill range before activation, ...
Will there be another patch this year?

Also there are complains on useless/overnerfed skills/traits like : Glasscanon,Guerilla,PackMule,...
Also there are compains on OP dual wands.
Also dual wield weapons are OP to Sword&Board. (simple compare dual wield to level 5=15 skill points, Sword&Board = 30 points and worst output)

Are you going to balance those someday?

A little quality of life improvement for craft UI:
- In the craft UI inventory allow the old behavior drag and drop to act. Items which are drag and drop appear in the right side of UI so the user fallows by Combine button
- In the craft UI inventory add "Sort by:" combo box
Thx

******************************
** VENDOR UI BUGS **
******************************
Also please, fix the shopping issue!
The prices MUST be fixed to the level of whom initiate the dialog.
So the player can start dialog with talkative mage (barter, charisma) then switch to strong fighter inventory who cary all the junk then sell.

Currently I have to move all the items, manually ,drag and drop, one by one to the talkative mage to make it totally encumbered then click on the vendor then sell. Stupidity at his best.

Also, compare shop items to the currently selected party member, so I can really compare stuff. Currently its compared always to the one who initiated dialog.

It looks like prices and compare to target works exactly switched behavior. Shopping will be the same in DOS2, I guess, so please fix it now and keep using.
*********************************
Cant understand why item-centric game do not pay attention to vendor interface?!
This only bug, broken UI vendor, made me stop play.
Posted By: Noes

Re: D:OS EE - Bugs and issues - 11/12/15 07:02 AM

Teller of the secrets didnt have any books in her stock when i unlocked her at lvl 10.
PC version
Posted By: HIjin25

Re: D:OS EE - Bugs and issues - 11/12/15 07:44 AM

After the last update the game starts to jam during the fighting, when each shift ends, the game freezes one or two seconds.
That did not happen before the upgrade and go for the 30 hours of gameplay.
Posted By: Ironstormx

Re: D:OS EE - Bugs and issues - 11/12/15 02:16 PM

GAME BREAKING BUG ON PlayStation 4. I'm currently in the Source Temple trial of ascension door maze, past the earth door with sentinels, I'm at the door to the air key but the floor switch doesn't open the door at all. Also deathknight spell doesn't remove sentinels Invulnerable. Please assist!
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 11/12/15 04:34 PM

Hi all,

Sound STILL randomly cuts out and stops during battles after patch 2.0.103.346!

Is that a bug?
Posted By: dos_fun

Re: D:OS EE - Bugs and issues - 11/12/15 04:35 PM

Patch Version v2.0.103.346

Good news, but Taunt and Blind are still broken?
Posted By: Hort

Re: D:OS EE - Bugs and issues - 11/12/15 08:35 PM

Originally Posted By: Hort
Hello, I faced with critical crafting issue:
My character with 5 Crafting can't create Skillbook from any Witchcraft scroll ("Mute" scroll on the screenshot) and "Blank Skillbook Witchcraft". Game just says that this is invalid combination. Fire, Air, Earth and Water skillbook crafting works well.

Still doesn't work with the latest patch.
Posted By: Skeptical_Bunny

Re: D:OS EE - Bugs and issues - 13/12/15 04:20 AM

There's a couple of bugs with the game on multiplayer.

One is for the other player when logging in. Strength, dexterity and all those stats are set to 5, but it is fixed when loading the save game over again. http://s1266.photobucket.com/user/kimhj1/media/Capture_zps2bxr2lcp.png.html

The other is for the host.. Every single time the game load a new map or a save game is loaded the host character doesn't respond to moving commands. The only way to fix it is to activate/deactivate chat, meaning hitting enter a few times.
This one is actually something that has occurred after the latest patch.

Sorry.. Always forgetting to say that it's the PC version of the game.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 13/12/15 06:47 AM

Originally Posted By: Ironstormx
Also deathknight spell doesn't remove sentinels Invulnerable. Please assist!

It is by design that the Death Knight Bane spell does not work on the sentinels.
I don't have a save near there to check the door to the air key.



Originally Posted By: Hort
Still doesn't work with the latest patch.

Crafting Witchcraft spell books doesn't work for Mute or Vampiric Touch (or Resurrect / Magical Unlock), but does with other Witchcraft scrolls (at least Death Punch, Drain Willpower, Horrific Scream, Invulnerability, Malediction, Oath of Desecration, Soulsap and Summon Undead Warrior)



Originally Posted By: Skeptical_Bunny
There's a couple of bugs with the game on multiplayer.

The first is a known issue.

Please email supportdos@larian.com, with a brief description (or link to you post) and the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool (for Windows).
Extract the zip file somewhere and run the AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete all but one of the saves from the zip (for the host).

Include a report from the client player, as well, with all saves deleted (if they have any from a different playthrough, or if you tried swapping who was host, etc).
Posted By: Trequs

Re: D:OS EE - Bugs and issues - 13/12/15 03:12 PM

Thanks for the patch! I find that Bartering is still not working as described in-game.
Posted By: Daegon

Re: D:OS EE - Bugs and issues - 13/12/15 06:05 PM

Hi, would just like to report with the latest patch that the Teller of Secrets no longer sells even 1 set of the stat and skill books - even on first visit. I just want to know if this is an intended nerf or is it a bug?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 14/12/15 12:08 AM


She should have the books.

Please email supportdos@larian.com, with a brief description and the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool (for Windows).
Extract the zip file somewhere and run the AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete most of the saves from the zip; leave one just before opening/entering the hall of secrets.
Posted By: Squiggs

Re: D:OS EE - Bugs and issues - 14/12/15 03:25 AM

Three of us are using the 4-player mod. We can't travel to the First Garden because we cannot speak to Icara or Zixzax. The dialogue cursor appears, but clicking on the NPC does nothing. As a result, the portal is not open and we're stuck.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 14/12/15 04:01 AM


Can you click on the tree (gear cursor)? That should also trigger the dialogue with Zixzax.

Did you try in single player? Or after leaving the homestead and returning?

If you (save first) click on the NPCs with weapons drawn, can you trigger a dialogue that way, say you'll sheath the weapon and continue? What about a spell with area effect damage to provoke a reaction?

You could try teleporting Zixzax a couple times away from the other NPCs, and see if killing him would help (might reset his status when he respawns).


Please email supportdos@larian.com, with a brief description and the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool (for Windows).
Extract the zip file somewhere and run the AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete all but your latest save from the zip.
Posted By: Squiggs

Re: D:OS EE - Bugs and issues - 14/12/15 04:26 AM

We tried those things you suggested (single player, couldn't click on the tree, leave/return to homestead). Triggering combat is no good, although the weapons drawn triggers the warning conversation, but nothing more. We'll generate a report and e-mail it to you.

We actually got past by loading a previous save before we went to Homestead after the events prior. Hopefully the save info will tell you guys what went wrong in case someone else has the problem.

EDIT: Killing Zigzax is genius. My brother is now withering under Arhu's onslaught. Apparently he didn't move Zigzax far enough away. I found it quite hilarious. Thanks.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 14/12/15 05:17 AM


If you teleported Zixzax far enough away from the other characters first, they shouldn't have been drawn into the fight.
Posted By: Squiggs

Re: D:OS EE - Bugs and issues - 14/12/15 05:29 AM

To be clear, I edited the above post. I think my brother sent you a bug report. Apparently he stabbed (and missed) Zigzax quite a bit without comment, but when Zigzax dropped (and immediately stood back up), everyone became angry and murdered the party. All of this was, of course, hilarious.

I appreciate your help.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 14/12/15 05:53 AM


I have the report and checked out the save. Zandalor and Icara are suppose to make a couple comments on the stairs and move up to where everyone else is, but didn't in the broken save. Unfortunately with trying to kill Zixzax, without Feather Fall you can only teleport him a couple times before he turns hostile, depending on reputation, and since Zandalor and Icara are close to the bottom of the stairs, it is much harder to get Zixzax out of their sight range.
Posted By: Hucklebarry

Re: D:OS EE - Bugs and issues - 14/12/15 06:42 PM

"Stray Cat Strut" not awarded after making Arhu a cat permanently.

I believe I gave him the fern AFTER killing Cassandra. If that is the issue, I'm still hopeful for a fix. If anything, this was more complicated, as he didn't assist with the fight in his cage wink

-------

Also, I'm going to log this in as a suggestion for DOS2... but it feels like it shouldn't work this way in EE. Are we supposed to lose all skills when respeccing? That just feels... WRONG. To buy all those skills for all that cash, scattered across the entirety of the game and then to lose them permanently, have to travel, manually to hunt them down all over again if you are only wanting to redistribute points... You probably aren't wanting to make this kind of change to EE... but if you are, the skills should be refunded as books at least. Greatly increase the cost of the skills and respeccing if that helps balance it, but I couldn't believe, when I wanted to adjust some points after learning how the game works, that my character was effectively combat naked and had to spend a couple of hours hunting down and re-buying old skills before I could continue playing.

Super quick fix... have the demon that lets you respec, also sell all the skills for all the classes.
Posted By: Liktoe

Re: D:OS EE - Bugs and issues - 14/12/15 06:45 PM

I don't know if this has been reported before, but I am having trouble getting the keys on the shelf in the Withered Gardens. They sparkle and show themselves for a mere second and then disappear if my character walks closer. If I press alt, the key texts appear but they do not respond when I click on them.
Posted By: Tehbo

Re: D:OS EE - Bugs and issues - 14/12/15 11:30 PM

Hey Guys,

first of all let me tell you that I love the Game!

So here are the Bugs me and my Friend encountered so far while playing the Game in coop via Steam!

1. When joining the coop game sometimes the Stats are reduced to 5, after reloading the Game everything is fine again!

2. Currently I'm using my Xbox360 Wireless Gamepad. It is an amazing way to play it! sadly nearly everytime when I join the coop game the Gamepad gets disabled and I need to quit the game and re-enable it and rejoin the game, after that it works fine!

3. I kept on getting crash to desktop while in a loadingscreen, the crashes began to appear after getting the tenebrium bag quest & looting the tenebrium in the Lucella Forest Mines! After we've turned in the quest I never crashed again, I think its because of beeing over encumbered with the Bag & Stats reduced by the game join bug ( e.g. #1)

I can send you the crashdump files & the log of the analysing tool, if needed!

I've tried to send this "bugreport" via Email but sadly I got a "Delivery to the following recipient failed permanently:" error message back!

best regards

edit #1: We have had the same issue with the keys in the garden like "liktoe" said!
Posted By: Raze

Re: D:OS EE - Bugs and issues - 15/12/15 12:17 AM


What email address were you using, supportdos@larian.com? The report may have been too big to email, if you have a lot of saves; most or all of them can be deleted from the zip file. Additionally, you can upload the file to Dropbox or Google drive, etc, and include a link in the email.
Posted By: TheBear

Re: D:OS EE - Bugs and issues - 15/12/15 12:20 AM

Not sure what happened in the last 24 hrs.

Yesterday game was running quick and speedy. Today? Snails could outrun this.

I had my guy shoot the Ice for the ice shower from above. He did the motions(very slowly) and then while I got knocked around for the cool down? The ice shower never came.

Same thing when my guys "Run". One runs at normal speed, the other 3? Slow motion and choppy. Fighting the voice steal guy...and even went to other areas. It's horrible this lag. Nothing wants to work from a magic point of view.

Any ideas, or am I hosed.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 15/12/15 01:40 AM


If you load an older save, or create a new profile and start a new game (so you don't overwrite existing quick or auto saves in your current profile), do you have poor performance, as well?

Have you tried other, similarly demanding games?

Were there any system changes since yesterday? An automatic anti-virus program update, for example, could start causing a problem on PC, even if it was working fine with the game before.
Posted By: TheBear

Re: D:OS EE - Bugs and issues - 15/12/15 12:34 PM

I'll give it another shot today. Last night windows 10 did some massive updates and it took the computer about 15 minutes to "update" all the stuff. Might try an early save as well. (I save often, as I die just as often in the game....)

Far as I know the antivirus and firewall programs are unchanged. The updates to avast and comodo where a few days prior.

I'll play around with it and see if I can nail this.
Posted By: TheBear

Re: D:OS EE - Bugs and issues - 15/12/15 02:30 PM

Interesting. I go back a save game and everything works 100% normal. No issues at all!

I load the one save game and it's glitch city. So I think just redo the last few steps of clicking the elemental switch things to open the big door to whatshisface.. I do the first two, and then return back to the 'end of time' to fast heal without spending spells, plus I like to stock up on spells....

I return back to the thorny spot in the phantom forest..and blamo...lag city.

So I load it back again---normal--- Go to the end of time.... lag upon my return.

reloaded back to the 'working' area and went from the thorny spot to silverglen...normal. teleported to cyseal and normal--and then the game suddenly quit back to desktop.

Very odd... Just did the same thing again after restarting. This time all normal with the older load games. Until I fast travel to the end of time, or anywhere else it seems...then it's like my crew is running in place. Seems I'm rather stuck as it's not possible to continue on this way. It's worse when I have my crew all in 'line' and then run into a bad guy...Everyone goes into their 'line spots' and it takes forever for them to line up--not to mention can't cast spells like this. Even when the bad guy hits me with anything, I see the impact--and a few seconds later then I see the blood and the effect of that impact.

At this point it's not my computer, as the early loads run fantastic--until I teleport anywhere......I haven't tried to physically 'walk' out of the areas, as that causes the same effect where it cleans up the level and such, so I would expect the same behavior.

**shrug**
Posted By: TheBear

Re: D:OS EE - Bugs and issues - 15/12/15 06:43 PM

Well that's it then. I went to the "end of time" and worked on my spells with the element sellers and had things where I felt they needed to be in order to progress.

Sure enough, I teleport back to any part of the real world, and it's like my guys are standing still running for several moments before they play 'catch up' with me.

This is one hell of a bug and a game breaker. I can reload anything prior to that and it will work fine; until I teleport out and back in.

S-
Posted By: TheBear

Re: D:OS EE - Bugs and issues - 15/12/15 09:56 PM

This will be started as it's own thread at this point. Please respond with any aid there as this one seems to be lost with the 23 pages already in progress....
Posted By: Raze

Re: D:OS EE - Bugs and issues - 15/12/15 10:05 PM


Please email supportdos@larian.com, with a description (or link to your post here and the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool (for Windows).
Extract the zip file somewhere and run the AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete most of the saves from the zip; leave one before triggering this problem, and one after, and your most recent save that is fine when you switch regions.
Posted By: Seedorf

Re: D:OS EE - Bugs and issues - 16/12/15 03:22 AM

hi there,

I just don't know what to do to solve the 'always crashing' problem..
I tried everything, i have all the requirements and compatibility, so everything to run DOS EE normally.. and it starts normally, but! .. after a while, about 10-25 minutes after playing, it randomly crashes, black screen, sometimes the sound stays for a while..
I started new games, saved a lot, but it crashes, earlier it happened mostly when i was underground.. today in the tutorial section, or during the first fight.. so randomly!

Steam automatically updated the game to the newest version, i hoped it will fix the crashes, but it crashes more and more.. when i start new games.. i cannot even reach the town gate!
is there anything that i can do?

thanks in advance!
Posted By: Raze

Re: D:OS EE - Bugs and issues - 16/12/15 05:17 AM


If you check the Event Viewer, does that give an error code or 'Faulting Module' file name that might help identify the cause of the crash?
- click Start (or WinKey-R or WinKey-W in Win 8), then type "event viewer" into the search box. in Windows 10, 'event' should bring up 'View event logs'.
- after starting the Event Viewer, expand 'Windows Logs' in the left column and select 'Application'
- in the center column, look for a recent error (maybe sort by Date and Time) for the game
- check the information under the 'General' tab below the list of events, starting with "Faulting application name..."

Are you shutting down all non-essential programs (especially anti-virus) before starting the game? Firewalls have caused conflicts (generally on loading screens) and overlays from graphics tweaking/monitoring programs or chat programs have also caused issues.

Check for updated graphics drivers and Windows updates in general.

Try exiting out of the Steam client completely, and starting the game directly from the '..\SteamApps\common\Divinity Original Sin Enhanced Edition\Shipping\EoCApp.exe' program file, by right clicking and running as administrator.

Try verifying local files: in the Steam library, right click on Divinity Original Sin Enhanced Edition and select Properties, switch to the Local Files tab and then click on the 'Verify Integrity of Game Cache...' button.

Try resetting your graphics driver's 3D settings to default (right click an open area of the desktop to start the nvidia Control Panel or ATI Catalyst Control Center).

Have you tried lowering the graphics settings and resolution, etc, to see if that would make a difference?
One person reported stability problems in D:OS if they had Ambient Occlusion enabled, for example, but the game was fine if they disabled it and enabled it in their graphics drivers. You could try disabling all the post processing in the graphics options, etc.
Another was getting random reboots, which they tracked down to the graphics options in any game being different than was set as default in their video drivers (for anti-aliasing, ambient occlusion, etc).

Do you have Vsync enabled, or the frame rate cap set in the options? Try enabling, lowering or disabling those options.


If that doesn't help, please email supportdos@larian.com, with a description of the problem (or link to your post) and the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool (for Windows).
Extract the zip file somewhere and run the AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete all but one of the saves from the zip; just keep your latest save, since it doesn't seem like there is an area or event more likely to trigger a crash.

Also check the '..\Divinity Original Sin Enhanced Edition\Shipping' folder for any CrashDump files, and either add a couple to the report.zip file, or zip them separately.
Posted By: Seedorf

Re: D:OS EE - Bugs and issues - 16/12/15 07:50 AM

hi Raze, thanks for all the rows you've written and reacted very fast!
I've tried all of the things you mentioned except for shutting down my Anti-virus program.. I thought the silence mode should be enough.. I played for 1 hour and everything went fine..
if there will be any more trouble, I will email the support team..
ThankS!
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 16/12/15 09:58 PM

Sound randomly cuts out and stops during battles!

Divinity: Original Sin (EE) has Sound issues since Patch v1.0.169
Starting with missing Power Stance Sounds:
http://larian.com/forums/ubbthreads.php?ubb=showflat&Main=62368&Number=561316#Post561316

I really hope that Larian will fix that NEVER ENDING SOUND BUG
PLEASE - FIX SOUND BUGS PERMANENTLY!
Posted By: Hort

Re: D:OS EE - Bugs and issues - 18/12/15 07:00 AM

Incorrect reflection in examine dialogue

My character has 2 items with damage reflection. One reflects any damage as fire damage, another reflects melee damage as piercing damage. In the examine dialogue second one is displayed as active, but in fact first one has been reflecting.

Posted By: Raze

Re: D:OS EE - Bugs and issues - 18/12/15 08:25 AM


The proper damage is listed here is a save I have with equipment having 25% fire and 20% piercing reflection, and the 50% piercing barbed Wire skill.
Maybe having the same percentages can leave one listed in the Examine window, and another taking priority in combat? In your screenshot the reflected fire damage is 9 and 20% so maybe the resistances of the opponents are a factor, or something.

Email a save to support and it should be much easier to figure out why there is that difference.
Posted By: endae

Re: D:OS EE - Bugs and issues - 20/12/15 07:37 AM

Hi there,
a problem with the end game, after the fight vs Leandra and her friends, I cannot activate the Eden portal:

. According to forum/spoilers I'm supposed to cast deathknight spell on the portal (slot6 from shortcuts bar, see screenshot below), but I get a message: invalid target
. Zalandor has a yellow exclamation mark on his head, but he's not reacting if I try to init a dialogue
. If I focus on Icara: I see a balloon with ... but there is no dialogue interface only a "string" on her head
. Leandra: nothing at all, no interaction, the NPC is inactive



Any idea ?

Maybe it's related to past actions, I had problem with Cassandra:

. I gave the quest item to the cat instead Cassandra
. The fight was initialized before burning her bones
. I've teleported Arhu outside the cage so he was active during the fight (I was hoping he had a spell to cancel Cassandra invulnerability)
. I had to flee, Arhu was staying there and had to play with Cassandra...during days and nights wink
. I've completed the Cassandra bones quest, so I went back to the fight area (I was expecting to find Arhu dead)
. No one there, nothing on the ground...finally I've found Cassandra and Arhu fighting near the portal
. I've killed Cassandra, she does not drop what she was supposed to (Soulforge Repair Ritual)
. I spoke to Arhu, he doesn't want to answer before getting out of the cage (there is a bug there, not major one, just a stupid conversation)
. I went back to Cassandra zone to unlock the empty cage, then Arhu was ok to speak to me, but it not helps
. I was not able to complete the forge of souls quest, that's why I had to fight Leandra
Posted By: Raze

Re: D:OS EE - Bugs and issues - 20/12/15 08:29 AM


You need to fight Leandra either way (the option to do the soul forge would have come up at the very end). Check the loot around her body, or check the inventory of whoever picked up that stuff.

It isn't the Death Knight Bane spell you need for the Portal to Eden. Leandra drops (or gives you, if you perform the sould forge) a 'Death Knight Control Wand', which you need a character to equip, so you can use the spell 'Death Knight Removal'.

Leandra is better off dead, considering what she did... also
Click to reveal..
if you perform the soul forge and bring the sisters with you to Eden, Leandra takes control and switches sides in the final fight. You can choose not to take them with you, but either way you are down one party member. You are better off with Leandra dead, so Icara will be in the final fight, along with Zandalor.
Posted By: endae

Re: D:OS EE - Bugs and issues - 20/12/15 11:16 AM

Thank you Raze I will try that.
I didn't fight Leandra as the NPC is not agressive, she is green for me
Posted By: Raze

Re: D:OS EE - Bugs and issues - 20/12/15 11:28 AM


When you approached Leandra, there should have been a dialogue started, and combat starts as soon as that is over. As long as Leandra is friendly, you are not going to be able to get the wand you need to continue.

Do you have a recent save you can reload, and go through the section just before then again?

You can try attacking her, or casting an area effect spell nearby, but if she is waiting to start a dialogue, she may be invulnerable.


If reloading doesn't help, please email supportdos@larian.com, with a brief description and the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool (for Windows).
Extract the zip file somewhere and run the AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete most of the saves from the zip; leave your latest, and, if available, one after or near the end of the fight with the Trife.
Posted By: HelHel

Re: D:OS EE - Bugs and issues - 20/12/15 02:41 PM

Hi. In total i was play in D:OS EE near 60 hours without bugs, freezes, crashes and other problems.
But today i caught 1 bug and 1 crash. After few teleports between towns or locations my party (singlplayer) start moving with delay. Magic skills, switching heroes, switching weapons or armors - all have huge delay. If i try continue teleporting = crash.
FPS and perfomance without changes and still great.
Old saves (35-40 hours) work normal. But saves from 60-63 hours start normal, later after teleports again delays ((
Clean windows 10 x64
i7 2600k
16gb Ram
gtx 970 video
Report.zip, and crash dump i already send on supportdos@larian.com.
Hope for fix. Thx
Sorry for bad engl (
Posted By: endae

Re: D:OS EE - Bugs and issues - 20/12/15 06:08 PM

[Edit] I've loaded a previous save game, this time the script work as intended. Leandra is dead

Thanks for the support
Posted By: Raze

Re: D:OS EE - Bugs and issues - 20/12/15 07:52 PM


HelHel
You English is fine; sorry for the bug.


endae;
Glad you got it working.
Posted By: bulwaii

Re: D:OS EE - Bugs and issues - 21/12/15 04:49 PM

Hello all,
i have a bug in the Elemental forge and i cant destroy the Elemental staff. I did everything i could, also watched many youtube vids and read many guides.
I saw that i need to combine the staff and the forge, but i get the message "Wrong combination". In some youtube vids, they also get this message but the Elementals appear but i dont have this luck, it looks like.
Any further tips i would really appreciate.

(Sorry for the english, hope you all understand)
Posted By: Vesperas

Re: D:OS EE - Bugs and issues - 22/12/15 05:31 AM

Oddly, I'm having the same issue as HelHel and TheBear described. I went to Cyseal to sell items and shop the vendors when all of a sudden my party was moving in a delayed, jagged fashion (eventually falling quite a bit behind my lead character). Even more, every interaction, whether with items or NPC's had some considerable lag associated with it (between two and five seconds). This issue is persistent once it starts, following me no matter where I visit.

However, loading any save file immediately prior to the issue showing itself resolves it instantly. In my own case, I can now consistently reproduce the issue 100% of the time by loading a save and traveling to Cyseal - North Gate.

I never experienced this issue in the original Divinity: Original Sin (not to this extent anyway) but I do have a theory as to what is behind it. In the original, I would farm chests constantly for items (which my sanity thanks Larian for changing) but now in the Enhanced Edition, I find myself farming the vendors a lot, which also involves buying up all raw materials I can find (cloth and leather scraps, ore, bars, etc.) and crafting them into usable items for profit. Furthermore, I usually always "improve" them as well via blacksmithing or the golden grail. I also have a borderline OCD tendency to loot everything (bottles, cups and wash basins included) but there too, in the vanilla version, the available gold on vendors seemed more limited, so it could not as readily be abused.

Over time, I have noticed a small degradation in the responsiveness of NPC's and other things but it was easily ignored until now. I'm not sure if this may be what is behind the issue but would it be beneficial perhaps to have NPC's remove "junk" items from their inventory every hour or upon level up? By "junk" items I mean stuff like paintings, lab junk, wash basins and even sold crafted (white) gear?

---

Unrelated bug / issue: The frost elemental (Stardet) in the Homestead has a large volume increase during one part of her dialog. She will be speaking fine, then loud, then back to fine for the rest. The Weaver also still refers to the frost elemental (Stardet) as a male (or "he") though "he" very much now sounds like a "she."

Finally, I also noticed that the Keeper of Secrets no longer stocks ability / attribute books (or perhaps, restocks them?) and also, if you completely respec with the demon on a character that used an ability or attribute book, they retain the extra attribute points from using a book but not extra ability points.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 22/12/15 06:47 AM


The recent lag issue (triggered by any region swap, though some may cause more problems than others) has been fixed, and just needs to be tested.
Posted By: Vesperas

Re: D:OS EE - Bugs and issues - 22/12/15 07:54 AM

Awesome! Thank you very much. I'm looking forward to the fix whenever it becomes available.
Posted By: Marquis

Re: D:OS EE - Bugs and issues - 23/12/15 02:30 AM

Me and my freind have been playing splitscreen on Ps4, and often when we quick-save the game crashes. This has been annoying, but usually solved by doing a regular save before entering an area that forces a quick-save.
A new problem has appeared; new saves both quick and regular don't load, returning the screen to whatever we were viewing a moment ago.
These both make the game unfinishable...
I have submitted several bug reports already through the Console Bug Report, but I now need some solution. The game progress is at the Phantom Forest, after deciding Arhu's fate without entering the Temple of the Dead. I can provide as many details as necessary to get this resolved.

I really like how this models the playstyle of D&D, and I and my roomie want to finish it.

Also, End of Time rooms don't open; I thought the statue was supposed to open new rooms. Amusingly, we haven't used more than 3 bloodstones, but we tried using the other 6 we collected to no avail.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 23/12/15 06:48 AM


Is Zixzax standing by the statue, or one of the portals, encouraging you to enter?
Did you do so, get a conversation with Astarte or the demon (depending on the room) and then return to the main area by the portal (rather than using Rift Travel to exit the End of Time)? In some cases, you need to return to the main section of the homestead with a main character in the lead; for the Hall of Heroes, for example, that is required to get a dialogue triggered, which is needed to completely open that portal.

Check the last portal opened. When a portal is completely open it will be marked on the map, so if there is a portal active without a marker, it means you didn't enter and get the encounter, or there was an issue with the encounter.

If the homestead is under attack, then it is by design that no portals are opening. You need to stop the fireballs raining down (doing something in the northern part of Luculla). Talk to Zixzax and check your quest log.


If old saves, or new ones made in a new game, will load properly, but recent saves will not, then the problem is likely something in the save itself.
Are the saves that crash associated with particular map areas? Did you start to have any crashes when trading with particular NPCs or in particular maps? If so, there will be a fix for that (and another crash issue that can occur after reaching Luculla, but you are past that point) in a patch to be released early next year.

Please email supportdos@larian.com, with a description of the problem (or link to your post) and a couple saves (or a Dropbox or Google drive link, etc).
You would first need to transfer them to a USB flash drive to get them onto a computer: in the Saved Data in System Storage section of the Settings menu, click Copy to USB Storage Device, select the relevant save and Copy.
Include your latest save, and maybe the oldest that won't load and most recent that does.
Posted By: Muscleshades

Re: D:OS EE - Bugs and issues - 23/12/15 10:21 AM

When I do auto detect for graphics it puts me on ultra but runs so slow everything lags just to play the game I have to set to very low I updated drivers etc ran a test to see if my pc could run the game got all green lights so not really to sure what to do thank you.
Posted By: Underdog

Re: D:OS EE - Bugs and issues - 23/12/15 01:09 PM

I'm on PS4 and have noticed the trait bonuses count as an actual stat increase.

So say you pick up the Pragmatic trait and want to level crafting to lvl 2 you need to spend 2 ability points instead of 1. It will never save you the ability points it should do unless you level the ability to the point you want first then pick up the trait (probably impossible).

Obedient is the only one I've seen that works like it should (probably because it's tied to the leadership buff), Independent has the same issues as above though.

It's extremely annoying and makes dual lone wolf runs a chore when it comes to ability point allocation.

Oh a hide helmet option would be great too :-D
Posted By: ed155

Re: D:OS EE - Bugs and issues - 23/12/15 01:51 PM

İ get lags help pls
im playing with pc i set to lowest settings but its no use fps looks normal and i start new game but it happen again especially after enter hiberheim lags 3-15 sec its very annoying
Posted By: Raze

Re: D:OS EE - Bugs and issues - 23/12/15 05:04 PM

Originally Posted By: Muscleshades
When I do auto detect for graphics it puts me on ultra but runs so slow

Did you try lowering your game resolution?

Are you shutting down all non-essential programs (especially anti-virus) before starting the game? Firewalls have caused conflicts (generally on loading screens) and overlays from graphics tweaking/monitoring programs or chat programs have also caused issues.

What are your specs?



Originally Posted By: Underdog
I'm on PS4 and have noticed the trait bonuses count as an actual stat increase.

I'll check on that.



Originally Posted By: ed155
İ get lags help pls

So a new game is fine, and you eventually start having performance problems? Or does a new game lag, and it gets worse after reaching Hinerheim?

What are your system specs? As above, are you shutting down all non-essential programs, etc?
Posted By: Underdog

Re: D:OS EE - Bugs and issues - 23/12/15 05:24 PM

Originally Posted By: Raze
I'll check on that.


Thanks.

I think someone mentioned it happens on PC too using the controller UI, but it's fine when switching the m+k.
Posted By: Muscleshades

Re: D:OS EE - Bugs and issues - 23/12/15 05:46 PM

Thank you a few of these I haven't tried will test them and let you know if nothing changes along with pc specs
Posted By: Muscleshades

Re: D:OS EE - Bugs and issues - 23/12/15 05:54 PM

Running Windows 8.1 64 bit
AMD FX 4300 quad core processor 3.80 ghz
8gb ram are specs also made sure nothing was running in the background shut my anti-virus down and only time I see a difference is if I switch to very low graphics and that barely makes a difference
Posted By: himynameisadam23

Re: D:OS EE - Bugs and issues - 24/12/15 04:25 AM

I downloaded Original Sin EE, and I haven't been able to launch it due to the crash that according to these forums seems to have been extremely common. It is the one that states that "the application failed to create the rendering device." I have tried pretty much every fix on these forums, and altogether i have:

-Verified that my computer has the right specs and my video card supports direct x 11 (Nvidia gt550m)
-Updated both my video and sound drivers
-Turned off antivirus software while launching
-uninstalling/reinstalling/verifying integrity of game cache on steam
-Downloaded a hotfix which is supposed to fix DDI version from showing up as 10.1 instead of 11 in dxdiag (even though that is supposed to be just a dxdiag visual bug and shouldn't actually affect the game)
-tried running on compatibility mode
-lowered my desktop resolution before launching

Not sure what else to try, and I don't like throwing 40 bucks down the drain, any help or pointing out anything I've missed is appreciated!


------------------
System Information
------------------
Time of this report: 12/23/2015, 22:06:09
Machine name: ADAM-LAPTOP0612
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.151019-1254)
Language: English (Regional Setting: English)
System Manufacturer: LENOVO
System Model: 0862
BIOS: InsydeH2O Version 03.60.4147CN32WW(V2.10)
Processor: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz (8 CPUs), ~2.2GHz
Memory: 8192MB RAM
Available OS Memory: 8136MB RAM
Page File: 4242MB used, 12027MB available
Windows Dir: C:\windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: Intel(R) HD Graphics 3000
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_0116&SUBSYS_398117AA&REV_09
Display Memory: 1696 MB
Dedicated Memory: 64 MB
Shared Memory: 1632 MB
Current Mode: 1366 x 768 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: LGD02DC
Native Mode: 1366 x 768(p) (59.996Hz)
Output Type: Internal
Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
Driver File Version: 9.17.0010.3517 (English)
Driver Version: 9.17.10.3517
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 3/20/2014 08:40:48, 12617728 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B78E66-4256-11CF-E860-8C19B4C2C735}
Vendor ID: 0x8086
Device ID: 0x0116
SubSys ID: 0x398117AA
Revision ID: 0x0009
Driver Strong Name: oem43.inf:Intel.Mfg.NTamd64:iSNBM0:9.17.10.3517:pci\ven_8086&dev_0116
Rank Of Driver: 00E02001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

-------------
Sound Devices
-------------
Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0272&SUBSYS_17AAC018&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.7541 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 6/18/2015 18:45:16, 4496600 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

Description: Realtek Digital Output (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0272&SUBSYS_17AAC018&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.7541 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 6/18/2015 18:45:16, 4496600 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
Description: Microphone (Realtek High Definition Audio)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.7541 (English)
Driver Attributes: Final Retail
Date and Size: 6/18/2015 18:45:16, 4496600 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF

-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Razer Naga
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1532, 0x0040
FF Driver: n/a

Device Name: Razer Naga
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1532, 0x0040
FF Driver: n/a

Device Name: Razer Naga
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1532, 0x0040
FF Driver: n/a

Device Name: Razer Naga
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1532, 0x0040
FF Driver: n/a

Poll w/ Interrupt: No

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x1C2D
| Matching Device ID: usb\root_hub20
| Service: usbhub
|
+-+ Generic USB Hub
| | Vendor/Product ID: 0x8087, 0x0024
| | Location: Port_#0001.Hub_#0001
| | Matching Device ID: usb\class_09
| | Service: usbhub

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ Standard PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
|
+ HID Keyboard Device
| Vendor/Product ID: 0x1532, 0x0040
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ Razer Naga
| Vendor/Product ID: 0x1532, 0x0040
| Matching Device ID: hid\vid_1532&pid_0040&mi_02
| Upper Filters: rzudd
| Service: kbdhid
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
|
+ Synaptics PS/2 Port TouchPad
| Matching Device ID: *syn0733
| Upper Filters: SynTP
| Service: i8042prt
|
+ Razer Naga
| Vendor/Product ID: 0x1532, 0x0040
| Matching Device ID: hid\vid_1532&pid_0040&mi_00
| Upper Filters: rzudd
| Service: mouhid
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 35.4 GB
Total Space: 670.4 GB
File System: NTFS
Model: WDC WD7500BPVT-24HXZT3

Drive: D:
Free Space: 26.2 GB
Total Space: 29.7 GB
File System: NTFS
Model: WDC WD7500BPVT-24HXZT3

Drive: F:
Model: PLDS DVD-RW DS8A8SH
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes

--------------
System Devices
--------------
Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 2 - 1C12
Device ID: PCI\VEN_8086&DEV_1C12&SUBSYS_397517AA&REV_B5\3&11583659&1&E1
Driver: n/a

Name: JMicron PCIe MS Host Controller
Device ID: PCI\VEN_197B&DEV_2393&SUBSYS_397617AA&REV_30\4&CF4966F&0&03E4
Driver: n/a

Name: Intel(R) Management Engine Interface
Device ID: PCI\VEN_8086&DEV_1C3A&SUBSYS_397517AA&REV_04\3&11583659&1&B0
Driver: n/a

Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 1 - 1C10
Device ID: PCI\VEN_8086&DEV_1C10&SUBSYS_397517AA&REV_B5\3&11583659&1&E0
Driver: n/a

Name: JMicron PCIe SD/MMC Host Controller
Device ID: PCI\VEN_197B&DEV_2392&SUBSYS_397617AA&REV_30\4&CF4966F&0&00E4
Driver: n/a

Name: Intel(R) 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C2D
Device ID: PCI\VEN_8086&DEV_1C2D&SUBSYS_397517AA&REV_05\3&11583659&1&D0
Driver: n/a

Name: Intel(R) Mobile Express Chipset SATA AHCI Controller
Device ID: PCI\VEN_8086&DEV_1C03&SUBSYS_397517AA&REV_05\3&11583659&1&FA
Driver: n/a

Name: JMicron PCIe SD Host Controller
Device ID: PCI\VEN_197B&DEV_2391&SUBSYS_397617AA&REV_30\4&CF4966F&0&02E4
Driver: n/a

Name: Intel(R) 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C26
Device ID: PCI\VEN_8086&DEV_1C26&SUBSYS_397517AA&REV_05\3&11583659&1&E8
Driver: n/a

Name: Intel(R) HD Graphics 3000
Device ID: PCI\VEN_8086&DEV_0116&SUBSYS_398117AA&REV_09\3&11583659&1&10
Driver: n/a

Name: Broadcom NetLink (TM) Gigabit Ethernet
Device ID: PCI\VEN_14E4&DEV_16B1&SUBSYS_397517AA&REV_10\4&39BD400B&0&00E0
Driver: n/a

Name: Intel(R) 6 Series/C200 Series Chipset Family SMBus Controller - 1C22
Device ID: PCI\VEN_8086&DEV_1C22&SUBSYS_397517AA&REV_05\3&11583659&1&FB
Driver: n/a

Name: 2nd generation Intel(R) Core(TM) processor family DRAM Controller - 0104
Device ID: PCI\VEN_8086&DEV_0104&SUBSYS_397517AA&REV_09\3&11583659&1&00
Driver: n/a

Name: NVIDIA GeForce GT 555M
Device ID: PCI\VEN_10DE&DEV_0DEB&SUBSYS_398117AA&REV_A1\4&BA4A03F&0&0008
Driver: n/a

Name: High Definition Audio Controller
Device ID: PCI\VEN_8086&DEV_1C20&SUBSYS_397517AA&REV_05\3&11583659&1&D8
Driver: n/a

Name: 2nd generation Intel(R) Core(TM) processor family PCI Express Controller - 0101
Device ID: PCI\VEN_8086&DEV_0101&SUBSYS_397517AA&REV_09\3&11583659&1&08
Driver: n/a

Name: Renesas Electronics USB 3.0 Host Controller
Device ID: PCI\VEN_1033&DEV_0194&SUBSYS_397517AA&REV_04\4&1C8BF6CF&0&00E3
Driver: n/a

Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 5 - 1C18
Device ID: PCI\VEN_8086&DEV_1C18&SUBSYS_397517AA&REV_B5\3&11583659&1&E4
Driver: n/a

Name: Intel(R) Centrino(R) Wireless-N 1000
Device ID: PCI\VEN_8086&DEV_0084&SUBSYS_13158086&REV_00\4&1174EA5C&0&00E1
Driver: n/a

Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 4 - 1C16
Device ID: PCI\VEN_8086&DEV_1C16&SUBSYS_397517AA&REV_B5\3&11583659&1&E3
Driver: n/a

Name: JMicron PCIe xD Host Controller
Device ID: PCI\VEN_197B&DEV_2394&SUBSYS_397617AA&REV_30\4&CF4966F&0&04E4
Driver: n/a

Name: Intel(R) HM65 Express Chipset Family LPC Interface Controller - 1C49
Device ID: PCI\VEN_8086&DEV_1C49&SUBSYS_397517AA&REV_05\3&11583659&1&F8
Driver: n/a

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.18221
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
ffdshow Video Decoder,0xff800001,2,1,ffdshow.ax,1.00.0006.2524
WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
Record Queue,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll,15.04.3508.1109
WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll,15.04.3508.1109
WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
CyberLink MPEG Video Encoder,0x00200000,1,1,P2GVidEnc.ax,6.00.0001.2226
Matroska Source,0x00600000,0,0,MatroskaSplitter.ax,1.00.0003.0001
ffdshow raw video filter,0x00200000,2,1,ffdshow.ax,1.00.0006.2524
ffdshow Audio Decoder,0x3fffffff,1,1,ffdshow.ax,1.00.0006.2524
CyberLink MP3/WAV Wrapper,0x00200000,1,1,P2GMP3Wrap.ax,3.07.0000.1314
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
Mpeg Source,0x00200000,0,0,MpegSplitter.ax,1.00.0000.0005
Matroska Splitter,0x00600000,1,1,MatroskaSplitter.ax,1.00.0003.0001
CyberLink AudioCD Filter,0x00200000,0,1,P2GAudioCD.ax,5.00.0000.2103
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.18741
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.18741
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.18741
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
CyberLink Editing Service 3.0 (Source),0x00200000,0,2,P2GEdtKrn.dll,3.00.0000.2911
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.17037
DS Video Buffer Filter,0x00200000,1,1,DSBuffer_Video.ax,2.00.0027.0000
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.18741
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.18741
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
P2G Video Decoder,0x00200000,2,3,P2GVSD.ax,6.00.0000.2310
MainConcept AAC Encoder,0x00100000,1,1,mc_enc_aac_ds.ax,8.00.0000.43595
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
MP4 Source,0x00600000,0,0,MP4Splitter.ax,1.00.0000.0005
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
FLV Splitter,0x00800001,1,1,FLVSplitter.ax,1.00.0000.0005
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.18741
CyberLink Video Regulator,0x00200000,1,1,P2GRGL.ax,2.00.0000.4305
P2G Audio Decoder,0x00200000,1,1,P2GAud.ax,6.01.0000.3601
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.18741
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.18741
CyberLink Video Effect,0x00200000,1,1,P2GVidFx.ax,1.00.0000.3207
CyberLink Audio Noise Reduction,0x00200000,1,1,P2GAuNRWrapper.ax,2.00.0000.1805
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
CyberLink Load Image Filter,0x00200000,0,1,CLImage.ax,3.00.0000.2307
MP4 Splitter,0x00600001,1,1,MP4Splitter.ax,1.00.0000.0005
CyberLink MPEG-2 Splitter,0x00200000,1,2,P2Gm2spliter.ax,2.04.0000.2301
CyberLink Audio VolumeBooster,0x00200000,1,1,P2GVB.ax,1.00.0000.1008
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.18741
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.18741
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
Ogg Source,0x00600001,0,0,OggSplitter.ax,1.00.0000.0002
Cyberlink Dump Dispatch Filter,0x00200000,1,0,P2GDumpDispatch.ax,1.02.0001.2412
MainConcept Network Renderer,0x00200000,1,0,mc_net_renderer_ds.ax,8.00.0000.43134
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.18741
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.18741
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.18741
CyberLink Audio Resampler,0x00200000,1,1,P2GAuRsmpl.ax,2.00.0000.1318
File Writer,0x00200000,1,0,WLXVAFilt.dll,15.04.3508.1109
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
FLV4 Video Decoder,0x00400000,1,1,FLVSplitter.ax,1.00.0000.0005
CyberLink MPEG-1 Splitter,0x00200000,1,2,P2Gm1spliter.ax,2.04.0000.2301
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
Cyberlink File Reader (Async.),0x00200000,0,1,P2GReader.ax,3.00.0000.3016
CyberLink M2V Writer,0x00200000,1,0,P2GM2VWriter.ax,1.03.0000.2017
Intel® Mux Renderer,0x00200000,2,0,IntelMux.dll,2.00.0027.0000
Cyberlink Dump Filter,0x00200000,1,0,P2GDump.ax,3.00.0000.7122
CyberLink Video Stabilizer,0x00200000,1,1,P2GVideoStabilizer.ax,1.00.0000.1521
CyberLink PCM Wrapper,0x00200000,1,1,P2GPCMEnc.ax,1.01.0000.0321
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.18741
Ogg Splitter,0x00600001,1,1,OggSplitter.ax,1.00.0000.0002
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.18741
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.18741
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
Intel® Media SDK MPEG-2 Muxer,0x00200000,1,1,imc_mp2_mux_ds.dll,1.10.0012.0001
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
ffdshow Audio Processor,0x00200000,1,1,ffdshow.ax,1.00.0006.2524
Intel® Media SDK AAC Encoder,0x00200000,1,1,imc_aac_enc_ds.dll,1.10.0012.0001
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.18501
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.18501
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
FLV Source,0x00600001,0,0,FLVSplitter.ax,1.00.0000.0005
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
CyberLink TimeStretch Filter (CES),0x00200000,1,1,P2Gauts.ax,1.00.0000.4024
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.18741
CyberLink TL MPEG Splitter,0x00200000,1,2,P2GTLMSplter.ax,3.02.0000.2219
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.18741
CyberLink MPEG Muxer,0x00200000,2,1,P2GMpgMux.ax,5.00.0000.2221
MainConcept MPEG Multiplexer-Plus,0x00200000,1,1,mcmpeg2mux.ax,7.06.0000.35746
WD Audio Filter,0x00200000,0,1,WDAudioFilter.dll,2.00.0027.0000
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.18741
MPEG4 Video Splitter,0x00600000,1,1,MP4Splitter.ax,1.00.0000.0005
Intel® Network Renderer,0x00200000,1,0,IntelNet.dll,
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.18741
ffdshow subtitles filter,0x00200000,2,1,ffdshow.ax,1.00.0006.2524
Mpeg Splitter,0x00400001,1,1,MpegSplitter.ax,1.00.0000.0005
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
MPEG4 Video Source,0x00600000,0,0,MP4Splitter.ax,1.00.0000.0005
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.18741
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.18741
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.18741
P2G Video Regulator,0x00200000,1,1,P2GResample.ax,2.05.0000.1818
WDSource Filter,0x00200000,0,1,WDSourceFilter.dll,2.00.0027.0000
P2G Audio Encoder,0x00200000,2,0,P2GAudEnc.ax,2.00.0000.4815
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.18741
Intel®WiDi H264 encoder,0x00200000,1,1,h264_enc_filter.dll,
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.18741
CyberLink MPEG Decoder,0x00200000,2,3,P2GMVD.ax,5.00.0000.0929

WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Video Compressors:
Ligos MPEG-2 Encoder (Intel) v1.9-MT,0x00000000,1,1,LigosDMOVid.dll,2.00.0027.0000
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.00.0006.2524
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.18741
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
ffdshow Video Codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
MainConcept AAC Encoder,0x00100000,1,1,mc_enc_aac_ds.ax,8.00.0000.43595
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
PCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.18741
Messenger Audio Codec,0x00200000,1,1,quartz.dll,6.06.7601.18741
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.18741
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.18741
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.18741

Audio Capture Sources:
Microphone (Realtek High Defini,0x00200000,0,0,qcap.dll,6.06.7601.17514

PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.18741
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.18741

WDM Streaming Capture Devices:
Realtek HD Audio Mic input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HD Audio Stereo input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
CyberLink Webcam Splitter,0x00200000,0,1,ksproxy.ax,6.01.7601.17514
Lenovo EasyCamera,0x00200000,0,1,ksproxy.ax,6.01.7601.17514

WDM Streaming Rendering Devices:
Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HDA SPDIF Out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514

Video Capture Sources:
CyberLink Webcam Splitter,0x00200000,0,1,ksproxy.ax,6.01.7601.17514
Lenovo EasyCamera,0x00200000,0,1,ksproxy.ax,6.01.7601.17514

Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708

WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Audio Renderers:
Speakers (Realtek High Definiti,0x00200000,1,0,quartz.dll,6.06.7601.18741
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.18741
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.18741
DirectSound: Realtek Digital Output (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.18741
DirectSound: Speakers (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.18741
Realtek Digital Output (Realtek,0x00200000,1,0,quartz.dll,6.06.7601.18741

---------------
EVR Power Information
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Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0
Posted By: Nikow

Re: D:OS EE - Bugs and issues - 24/12/15 10:51 AM

HI, i play in ps4 and i have a bug . i'm in the second zone, the forest and when i arrive in the village my second character has been attacked by the pnj. i don't know what i've done to stop this and can talk to the pnj normaly.the solution i have is to go to pnj whitout her.can someone resolve this problem ? sorry for my english i'm french and thanks you
Posted By: dos_fun

Re: D:OS EE - Bugs and issues - 24/12/15 11:41 AM

Can some1 give a link for new little patch changelog? Thanks.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 24/12/15 11:57 AM


Nikow;
There is a known alignment issue which may have effected that character (if they don't just have a low reputation with being caught stealing / trespassing / etc, and/or the Stench or Know It All talents). This was fixed on PC and will be fixed in an update on consoles to be released early in the new year. There is no ETA yet, a fix from the PC update yesterday has to be integrated into the comsole patch, and then it will be resubmitted to Sony and Microsoft.


dos_fun;
It at least fixed a performance problem that could develop mid to late game (stutter or lag with non-lead character running animations being the first symptom), which could become more pronounced when switching map areas, and eventually lead to crashing on those loading screens.
Posted By: Nameless One

Re: D:OS EE - Bugs and issues - 24/12/15 12:21 PM

I've reached the first of the Rock spike barriers in Hiberheim that the disembodied voice can control, but it goes down and then back up before I can click the ground on the other side never mind actually move across. If I hit F8 to do a quick reload and then repeat the process the spikes don't even move after the voice has said its piece. Windows version of the game.
Posted By: Nikow

Re: D:OS EE - Bugs and issues - 24/12/15 12:27 PM

thanks for your response
Posted By: Grenor

Re: D:OS EE - Bugs and issues - 24/12/15 02:57 PM

Hi!
Sorry for my English, but I've got a little problem with the game:
My friend got the Collector's edition of the game in Steam and gave a copy to me.
We tried to play online, but the game didn't start on his computer. (My version works fine)
After some strange actions he manage to run the game (he get the link on the desktop and launch the game from it) the game runs, but in mane menu there is only "v" without any numbers of version.
When he tried to connect to anybody the "invalid server version" error appears.
Please, help us.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 24/12/15 08:34 PM


Nameless One;
The voice doesn't control the barriers. Check out where your characters were walking the first time...


Grenor;
A handful of people reported that problem with D:OS. A couple people didn't report back, but in the other cases it could be fixed by re-installing the game, preferably to a different location (if re-installing to the same location, make sure everything EE related is removed from the install, My Documents and Steam folders before re-installing). In one case, someone who had both versions of the game from the D:OS Kickstarter just installed the GOG version after encountering this problem with the Steam version. With the GOG version one person reported that re-installing it into the Program Files folder helped, though I don't know if the folder itself made a difference or just the re-install.
Posted By: Muscleshades

Re: D:OS EE - Bugs and issues - 24/12/15 10:32 PM

Any clue what might be causing my problems Raze I posted my specs above thanks for the help.
Posted By: Muscleshades

Re: D:OS EE - Bugs and issues - 25/12/15 02:15 AM

Well fixed it had to reinstall 2 times nothing else changed but runs good now no more running slow or bad graphics when casting spells must of been the pc gods
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 25/12/15 10:05 AM

Patch v2.0.104.737 is out now (on GOG) but i cannot find any Patch notes...

...Still Sound issues - Sound still cuts during battle frown
Posted By: Raze

Re: D:OS EE - Bugs and issues - 25/12/15 11:26 AM


Muscleshades;
I'm glad you got it working; hopefully you'll find it was worth the trouble.


john carmack;
The latest patch fixed a performance issue that could develop mid to late game, possibly causing a crash when switching map areas.
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 25/12/15 12:35 PM

thank you wink
Posted By: gGeo

Re: D:OS EE - Bugs and issues - 25/12/15 12:47 PM

A little quality of life improvement :
There is a symbol of lock when mouse over chest. (If the chest is locked.) The symbol/icon has always gray color. Could you make it yellow, as it is an un-opened container?
It nice to have the same color coding.

Thank you
Posted By: nm79

Re: D:OS EE - Bugs and issues - 25/12/15 02:13 PM

After reaching the tenebrium mine in a CO-OP game, I've been unable to rejoin the my friend's game. After copying the save game to my computer and loading, my friend was likewise unable to join me.

It seems to be a problem with the savegame, as there's no problem with connecting to a new game. Did the most recent patch bring new incompatibilities to the savegames?

The latest crashdump:
http://www.mediafire.com/download/3duned8fh8t0vmd/CrashDump+-+12-25-2015+14h+09m+37s.dmp
Posted By: eleve

Re: D:OS EE - Bugs and issues - 25/12/15 06:20 PM

Mac, El Capitan (10.11.2), Steam version
Getting the following msg in the log:
25.12.2015 19:03:08.000 kernel[0]: process Divinity - Origi[5378] thread 90393 caught burning CPU! It used more than 50% CPU (Actual recent usage: 57%) over 180 seconds. thread lifetime cpu usage 90.759781 seconds, (71.387448 user, 19.372333 system) ledger info: balance: 90006893918 credit: 90011732861 debit: 4838943 limit: 90000000000 (50%) period: 180000000000 time since last refill (ns): 157578372370

Dump is here
Posted By: Muscleshades

Re: D:OS EE - Bugs and issues - 25/12/15 06:39 PM

It is Raze =) great game so far looking forward to putting more hours in it definitely the rpg I've been missing in my life
Posted By: infamoussixnl

Re: D:OS EE - Bugs and issues - 25/12/15 11:08 PM

Im having a issue on ps4 And need Desperate help when i play during gameplay at random times my sound will stutter for like a second then its fine then after a bot another second or half second stutter enough to notice it, ive tried reinstalling And updating the game ive tried on my TV .on speakers,2 different headsets, changed audio settings from PCM to dolby nothing works And it only does it in divinity not in other games so its the game????
Posted By: Raze

Re: D:OS EE - Bugs and issues - 25/12/15 11:58 PM

Originally Posted By: nm79
After reaching the tenebrium mine in a CO-OP game, I've been unable to rejoin the my friend's game. After copying the save game to my computer and loading, my friend was likewise unable to join me.

Please email supportdos@larian.com, with a description of the problem (or link to your post) and the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool (for Windows).
Extract the zip file somewhere and run the AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete most of the saves from the zip. Leave the save in the mines that you can not join, as well as the most recent save before that point, where you can (if available).



Originally Posted By: eleve
Mac, El Capitan (10.11.2), Steam version
Getting the following msg in the log:

I'll forward that to the person who usually handles Mac support.



Originally Posted By: infamoussixnl
Im having a issue on ps4 And need Desperate help when i play during gameplay at random times my sound will stutter for like a second then its fine

Did you try changing the sound quality, if that's an option in the console audio options? Does it make a difference if you lower the graphics settings?
I'm not sure what else to suggest that you didn't already try. There is a patch which should be released for consoles early in the new year, but there is no ETA yet, and I don't know if there are any fixes or changes included which would help.
Posted By: Barmo

Re: D:OS EE - Bugs and issues - 27/12/15 02:07 PM

Hi Larian,

Here's a belgian player, loving your work ;-)
I've noticed a minor bug with crossbow and the planified orders (maj+clic)
In fight, when I order to my marksman (with a crossbow) to shoot 2 times in a row a target, the second shoot doesn't works.

The first shoot's animation works, and the target receive damages, but the second's animation is half-ended and the shoot isn't fired.
I don't know if I'm clear, just let me know :P

You're still doing amazing job !
Posted By: Grenor

Re: D:OS EE - Bugs and issues - 27/12/15 03:00 PM

Raze;
Thanks, the re-install in another directory helps.
We figure out that there must be only english symbols in path to the game executable.
Posted By: Morbo

Re: D:OS EE - Bugs and issues - 27/12/15 04:04 PM

Bugged quest: distil my heart.

Zixzax is in front of the garden portal (endgame) and I no longer have the option to age the spirit whiskey. He is stuck in the dialog 'are you sure you want to go trough the portal'
Posted By: LowSlash

Re: D:OS EE - Bugs and issues - 29/12/15 12:19 AM

Combat bug:

The portraits showing combat order don't always accurately reflect current health status. One of my main characters was at half health, as per their health bar and the portrait on the left side of the screen, but the combat order portrait still showed them at full health.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 30/12/15 08:15 AM

Originally Posted By: Barmo
In fight, when I order to my marksman (with a crossbow) to shoot 2 times in a row a target, the second shoot doesn't works.

The same problem occurs with wands, as well.


Originally Posted By: LowSlash
The portraits showing combat order don't always accurately reflect current health status.

No, by design (or at least the way they were implemented) they just show the health at the start of the turn.
Posted By: Hort

Re: D:OS EE - Bugs and issues - 30/12/15 07:19 PM

There is a displaying issue. Some item characteristics do not use word wrap and a text may be truncated (text ids of these characteristics are h0b55e55fg0b1dg4c92g899egca5204be3932 and h45484416gd69bg4d03g80fdga518ae3b0bd5).

Posted By: Hort

Re: D:OS EE - Bugs and issues - 30/12/15 07:27 PM

From load screen game tips:
"To examine a character, hover over them and hit [Left Ctrl]. The higher your Loremaster skill, the more detailed the info you get."
Seems that this does not work. I have tried that but nothing happened.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 30/12/15 08:42 PM


You can right click a character and select Examine. Using Ctrl was changed in the EE, but apparently the tooltip was not.
Posted By: Hort

Re: D:OS EE - Bugs and issues - 31/12/15 10:51 AM

Originally Posted By: Raze

You can right click a character and select Examine. Using Ctrl was changed in the EE, but apparently the tooltip was not.

Yes, it's quite confusing. Also there is a hotkey option for that in Controls menu.
Posted By: gGeo

Re: D:OS EE - Bugs and issues - 31/12/15 09:05 PM

Originally Posted By: Raze

You can right click a character and select Examine. Using Ctrl was changed in the EE, but apparently the tooltip was not.
The original idea allowed to get details by:
- one simple Ctrl click !
Now, enhanced edition player has to do:
- move mouse (to the oponent)
- press right button
- move mouse (for selection in the menu)
- press left button (confirm menu)
- move mouse (to get focus of the inspection window)
- scroll list (to be able to see resistances)
- move mouse (for the cross icon to close window)
- press left mouse button to close window

That is not very funny.

Would you be so kind to allow the old simple method?

Thank you so much
Posted By: Eternis

Re: D:OS EE - Bugs and issues - 01/01/16 12:46 PM

to the quest "Blood Stone Frederick". impossible to take the book that opens the secret passage in the office's Maradino. I'm stuck even with an old backup
Posted By: Raze

Re: D:OS EE - Bugs and issues - 01/01/16 02:16 PM


You can not take the book; it can be used though (interact with it, like a button or lever).
Posted By: Robin75

Re: D:OS EE - Bugs and issues - 01/01/16 06:25 PM

An in game option to turn off screen shaking when some traps etc are casted.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 01/01/16 10:25 PM


There is an option to turn off the 'Camera shake', at the bottom of the Game section of the options.
Posted By: LowSlash

Re: D:OS EE - Bugs and issues - 01/01/16 10:45 PM

Originally Posted By: Raze
No, by design (or at least the way they were implemented) they just show the health at the start of the turn.


Thanks! I didn't know that (..obviously).
Posted By: gamebuoy

Re: D:OS EE - Bugs and issues - 02/01/16 01:22 PM

noob player, solo EE on a linux Mint 17.x box. having a problem with ALT, it doesn't do anything: no text ever appears, even if i can see the item(s) in question.

is this a known problem? (looked around, didn't find anything on this). am i missing something obvious?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 02/01/16 09:56 PM


On Linux that function defaults to the X key, since Alt+mouse moves the window around.
Posted By: gamebuoy

Re: D:OS EE - Bugs and issues - 03/01/16 05:39 AM

excellent! thank you. smile
Posted By: Eoman

Re: D:OS EE - Bugs and issues - 03/01/16 07:15 PM

Haven't seen this one posted yet... Playing on PS4 and every crafting recipe book I find that's a random find (not one out in the open) is the same book... Have found 15 copies of the same recipe book and no other books at all. Anyone else seeing this? Started our adventure after Christmas.

Ron
Posted By: ancelor

Re: D:OS EE - Bugs and issues - 04/01/16 08:44 AM

I bet I'm too late for the party but isn't Blind status bugged?
It seems I can target without issues when blinded and my opponents target me all the same.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 04/01/16 08:53 AM


Eoman;
I have not seen that reported before.


ancelor;
I think there are still issues with the Blind status. You should be able to target opponents quite close to you, as well as use area effect spells, or have an archer force attack a point on the ground past an opponent to hit it.
Posted By: ancelor

Re: D:OS EE - Bugs and issues - 04/01/16 09:34 AM

I think it's not working at all.
While blinded my marksman can target opponents everywhere on the board and my aerotheurge can blitzbolt without issues
Posted By: hexxorlord

Re: D:OS EE - Bugs and issues - 04/01/16 10:13 AM

Hello, I hope this is no duplicate but well.

When I first encountered the Undead Merchant (adventurer weapons), I obviously pickpocketed her. After doing so I usually reorder my inventory by the "Latest added" option. Later I noticed that all my gold was gone (around 8k at this time). First I thought I accidently lost it, but then I lost it again and after some more trying and investigating it was clearly reproducable. If interested, I might provide a savegame or something.

Greets
Posted By: Raze

Re: D:OS EE - Bugs and issues - 04/01/16 10:21 AM


Check the containers in your characters' inventories (there are pouch containers that have the same icon as a pouch of bone dust, etc). If you have gold in a container (possibly a crate picked up without looting first, for example) and a character's inventory, if they open the trade window, it will all be moved to the container. Gold and other stackable items can also be put into containers when transferring items between characters (handy if you always want your archer to put arrows in a backpack, but somewhat less useful with gold).
Posted By: hexxorlord

Re: D:OS EE - Bugs and issues - 04/01/16 11:51 AM

Edit: Okay, that was the case appearently there was a wooden crate I picked up instead of opening it without me noticing. As you suggested there was money in it and my goldstack merged with the one in the crate when the inventory was reordered.
Posted By: camel

Re: D:OS EE - Bugs and issues - 04/01/16 03:11 PM

Hi all,

I want to report a bug. When you take place in the first boss fight against Braccus Rex, you can talk to him while the fight begin. (I opened the fight with a fireball to Braccus, same time I backstapped him with my Rogue, at this moment the fight starts, but he also start to talk to my Rogue) Its possible to not skip this dialog and fight with your 3 other members against the 3 Adds.

I hope it will help you!!

PS Your game is awesome! Every hour you played the game, you can feel how many work and love and passion they put to this project!!! KEEP IT UP
Posted By: DoomSooth

Re: D:OS EE - Bugs and issues - 05/01/16 07:57 AM

Is the profile issue ever going to be fixed? I posted about it back in October. I shouldn't have to create extra profiles and then juggle them just to make the one I want to show up.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 05/01/16 08:11 AM


camel;
That is more of a design issue.


DoomSooth;
The current profile is not listed in the Profiles window because you don't need to switch to the current profile, and if you want to delete it you have to switch to another one anyway.

The current profile is shown in the main menu, at the top of the column of buttons in the KB/mouse UI or on the left edge of the screen near the top in the controller UI.
Posted By: IDru

Re: D:OS EE - Bugs and issues - 05/01/16 09:09 AM

Originally Posted By: gGeo

The original idea allowed to get details by:
- one simple Ctrl click !
Now, enhanced edition player has to do:
- move mouse (to the oponent)
- press right button
- move mouse (for selection in the menu)
- press left button (confirm menu)
- move mouse (to get focus of the inspection window)
- scroll list (to be able to see resistances)
- move mouse (for the cross icon to close window)
- press left mouse button to close window
That is not very funny.
Would you be so kind to allow the old simple method?

Thank you so much

Yes, but window with information about NPС is very good, but please fix it hotkey or improve ease of display.

-----------------
And big thx for game!
And http://www.divinityoriginalsin-enhanced.com/ not work (or only me?)

sorry for my English...
Posted By: Raze

Re: D:OS EE - Bugs and issues - 05/01/16 10:01 AM


It may have been down earlier, but that site is working for me now.
Posted By: Cadjule

Re: D:OS EE - Bugs and issues - 05/01/16 06:23 PM

I'm having an issue trying to connect to multiplayer games, I'm on PC, enhanced edition, latest patch, and I have in the past played with other people, but in the last few days when I try to connect it just sits at the screen saying "connecting..." and it causes me to have to log out of windows just to exit the game, it wont let me close it, even if I open task manager my mouse is stuck in the game.
Posted By: JPaul76

Re: D:OS EE - Bugs and issues - 05/01/16 09:17 PM

I have noticed this as well. On PS4 all crafting random drops are Sting Enthusiast 1 and all wand drops are fire wands (this includes all wands purchased from merchants.) ALL of them.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 05/01/16 10:25 PM


JPaul76;
The issue with the wands will be fixed in the next update, at least. I'll check if the random recipe book drop is a known issue.



Cadjule;

Have you tried hosting?

Are you shutting down all non-essential programs (especially anti-virus) before starting the game? Firewalls have also caused conflicts (an automatic update to either program could have reset something or started causing an issue even if they were fine with the game before). If you are using a third party firewall program, try connecting with it shut down.

Have you tried different ways to connect? For the Steam version there is the online lobby in addition to the friends invite function. Steam and GOG can use Direct Connection (using either an IP address or Server ID, which the host can get in the connectivity menu after starting or loading a game, by hitting Esc to bring up the menu to click that button, or clicking on the diamond icon at the top of the mini-map).
LAN may also be an option, but if you can't at least test with another computer on the same local network, you would need to use VPN software like Hamachi or Tunngle.

Try verifying local files: in the Steam library, right click on Divinity Original Sin Enhanced Edition and select Properties, switch to the Local Files tab and then click on the 'Verify Integrity of Game Cache...' button.
With the GOG version, in the (optional) Galaxy client, select Divinity: Original Sin Enhanced Edition in the left column, then click on the More button, and in the Manage menu select 'Verify / Repair'.

If you lower the resolution and switch to Windowed display mode, that may trying to force the game to close if it locks up while troubleshooting. That could ley you see any error messages or popup windows from an anti-virus or firewall program may could be hidden if the game is in fullscreen mode.
Posted By: Eoman

Re: D:OS EE - Bugs and issues - 06/01/16 06:00 AM

Originally Posted By: JPaul76
I have noticed this as well. On PS4 all crafting random drops are Sting Enthusiast 1 and all wand drops are fire wands (this includes all wands purchased from merchants.) ALL of them.


Yep, that's the book we get too... And I didn't notice the wand thing till you mentioned it... Yep all fire wands for us too... Glad someone else is seeing it.

Eoman
Posted By: Magus

Re: D:OS EE - Bugs and issues - 08/01/16 06:16 AM

I would like you to fix the combat log to not reappear when minimized. It happens after every level change or savegame load. I have to click the X button all the time.


Some other thoughts:

On latest patch in my current playthrough the Teller of Secrets doesn't have her books ever.

Mush of wood has an oil barrel icon in the crafting window instead of water barrel and doesn't work.

I would like to be able to delete any of my known crafting recipes with an added button.

Thanks for fixing the inventory overload problem.
Posted By: ancelor

Re: D:OS EE - Bugs and issues - 08/01/16 09:45 AM

Any ideas on when the next patch is expected?
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 08/01/16 11:59 AM

Originally Posted By: ancelor
Any ideas on when the next patch is expected?


@ Larian Developers:
do not forget to fix Sound issues wink

Thank you
Posted By: Tachi

Re: D:OS EE - Bugs and issues - 08/01/16 10:58 PM

50 hours in on PS4 version and I have just left the desert into the immaculate trial cave and discovered Jahan is in a permanent state of Slow. I have 6 saves from the last 2 hours and they all have the same issue and it only goes if I load the only other save I have which is 7 hours back.
Tried killing him, booting him out and collecting again from the Hall of Heroes but there's no change nor can it be dispelled or counteracted or nullified.
Kinda doomed it seems :(
Posted By: Raze

Re: D:OS EE - Bugs and issues - 09/01/16 01:15 AM


This is a known issue (environmental status effects becoming persistent) which should be fixed in the upcoming patch, currently going through the submission process with Sony.
Posted By: Chirpes

Re: D:OS EE - Bugs and issues - 09/01/16 04:15 AM

I'm doing a first time run on PC and just encountered a crashing bug. (I had saves though.)

The first fight in a tunnel that had Night Cap mushrooms caused it. (The tunnel is by a flooded area.)
I set the Night Caps on fire and later realized they were resistant to it, so I used a scroll of lower resistance.
On their first next turn: Gas exploded, causing more gas to come out, causing the new gas to explode, repeat infinity until screen turns red due to all the explosions followed by a hard crash.
It was the far-back left one, if that matters.


After Googling, I found I wasn't the only one who had this bug. ( https://steamcommunity.com/app/230230/discussions/2/606068060833281782/ )

Edit: Thinking back, I might have threw a bleeding nail bomb too.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 09/01/16 04:38 AM


Do you still have a save just before then?

Please email supportdos@larian.com, with a brief description and the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool (for Windows).
Extract the zip file somewhere and run AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete most of the saves from the zip.
Posted By: AyeBraine

Re: D:OS EE - Bugs and issues - 09/01/16 04:45 AM

I would like to report a problem. It is a minor one, but I encountered at least one report on Steam Discussions describing it ( https://steamcommunity.com/app/373420/discussions/0/451848854997216189/ ).

When my two characters engage in conversation (exclamation marks), they are fully voiced. BUT when my controlled, active character has "NO AI" setting and the other has some AI selected, the active character's lines are NOT voiced.

I've tested a little (only with the first conversation about fallen body ATM), and it seems to go like this:

- BOTH characters with NO AI = both characters voice their lines
- ACTIVE character has AI Personality, counterpart has NO AI = both characters voice their lines (and of course I choose the lines for active char, i.e. override the AI Personality)
- ACTIVE character has NO AI, counterpart has AI Personality = active character's lines are not voiced, counterpart's are voiced.

Since it's the same conversation, I'm sure the lines are there, I've heard them. Besides, during testing different voice packs were tried (simply because I restarted with randomly rolled chars).

To sum up, when char has NO AI and is controlled by player (initiates the convo) and his/her counterpart HAS AI, player controlled char's lines are mute.

(I'm sorry I haven't tested with further conversations, haven't managed yet.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 09/01/16 05:17 AM


I'll check if that is a known issue.
Posted By: dwelfusius

Re: D:OS EE - Bugs and issues - 09/01/16 10:40 AM

Fairly certain this is already known but I think my search won't let me see it.

Character assignation bugs.Please! Larian fix it. It's driving me insane and I have a very high fault tolerance for games I love,esp Larian games, but this one is really starting to bug me enormously.

Luckily it's not game breaking but it's very annoying though.
Examples:
-reload no longer correct chars assigned to me or my co-op partner
(this one is so persistent that if if reload,assign properly and reload again they're assigned wrong again)
-midst battle! chars get assigned to different people (confusing AF smile certainly with the bugging of the combat bar(which is less frequent but still buggy)

Ah and then there is the loading and not having any skillbar or to-be-assigned attr/talent points . This seems to happen more frequently with my co-op partner but I've had it happen myself
Posted By: pterbull

Re: D:OS EE - Bugs and issues - 09/01/16 02:08 PM

Cloud saves unavailable

I just installed the game (the Steam version) on my other computer, it automatically loaded my profile, but there's no saves available. The Steam app shows 95 Mb cloud storage space used though.

Edit:

Kind of solved it. Checked the folders inside Documents\Larian Studios\Divinity Original Sin Enhanced Edition. Turns out the saves were in 'iles' folder instead of my profiles. Moved them manually and it worked. Still, kind of a bug for wrong folder initially.
Posted By: AyeBraine

Re: D:OS EE - Bugs and issues - 09/01/16 05:33 PM

Regarding "silent" protagonists in player-to-player dialogs (single-player). I've checked a couple of other dialogues (just got into Tutorial Dungeon).

So I rolled two characters BOTH with AI Personalities. Now the effect is two-sided. No matter which of main characters starts the conversation, his/her lines are mute, and only the other one's are voiced.

I will revert to complete No AI option for the moment, because I want to hear all the new voiceover.

Thanks for your swift replies Raze!
Posted By: Bedwyr

Re: D:OS EE - Bugs and issues - 09/01/16 06:06 PM

I've run into a bug when equipping Bairdotre I select the item and the equipment palette that pops up is mangled. It displays parts of Bairdotr's inventory randomly but the names and stats are mismatched with the image being displayed. For instance clicking on her helmet causes the backpack, scrolls, and other items to be displayed. Some items displayed may or may not be in her inventory.

Mousing over them also shows the wrong text, including item text over blank spaces. I think the text may be showing what she is already equipped with.

I can still work around this by equipping from the inventory screen; the game will properly swap out the right items. So far it only affects Bairdotr. This happened after I recruited her back into the party when visiting the Hall of Heroes. I haven't yet tried recruiting Wolgraff back in nor a generic NPC.

So:

- Latest Steam version on PC.
- Improper display of equipment icons.
- Improper display of equipment text for those icons.
- Equipment text may be limited to items already equipped; can't say conclusively.
- Equipping by inventory menu still works.
- Affects no other character so far.
- Could affect Wolgraff or generic NPCs but haven't checked yet.

Is this a known behavior?


Edit: the behavior disappeared rebooting the game.
Posted By: Madscientist

Re: D:OS EE - Bugs and issues - 09/01/16 09:15 PM

After the final battle, Astarte is not voiced. You can hear all other people talking.

You should not be able to freeze bosses. The battle against the void dragon was as simple as possible because of it. The battle against Leandra was just right (meaning it was difficult) until the moment her void aura was gone. Then I kept her frozen until she died. I needed several tries to kill the mad robot in the cave. When I managed to freeze him he was dead.
There are some enemies who are immune against petrified or stunned, but I never saw an enemy that could not be frozen.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 09/01/16 11:24 PM

Originally Posted By: pterbull
Turns out the saves were in 'iles' folder instead of my profiles. Moved them manually and it worked. Still, kind of a bug for wrong folder initially.

If Steam starts taking longer to sync files on game startup, check the folder again. A few people with D:OS had Steam start making nested folders (with some part of the word Profiles), each with a copy of all the saves. A couple were able to fix that by moving the My Documents D:OS folder, deleting the copy in the Steam install path as well as the cloud version (see here), and finally starting the game, creating a new profile, exiting and moving the saves over from the original.
A couple people also just disabled cloud saving. That can be done either globally (in the client click on the Steam menu and select Settings, and then Cloud) or just for this game (in the library right click Divinity: Original Sin Enhanced Edition and select Properties, then switch to the Updates tab and check the Steam Cloud section).
Posted By: Bedwyr

Re: D:OS EE - Bugs and issues - 10/01/16 04:02 AM

Originally Posted By: Bedwyr
I've run into a bug when equipping Bairdotre I select the item and the equipment palette that pops up is mangled. It displays parts of Bairdotr's inventory randomly but the names and stats are mismatched with the image being displayed. For instance clicking on her helmet causes the backpack, scrolls, and other items to be displayed. Some items displayed may or may not be in her inventory.

Mousing over them also shows the wrong text, including item text over blank spaces. I think the text may be showing what she is already equipped with.

I can still work around this by equipping from the inventory screen; the game will properly swap out the right items. So far it only affects Bairdotr. This happened after I recruited her back into the party when visiting the Hall of Heroes. I haven't yet tried recruiting Wolgraff back in nor a generic NPC.

So:

- Latest Steam version on PC.
- Improper display of equipment icons.
- Improper display of equipment text for those icons.
- Equipment text may be limited to items already equipped; can't say conclusively.
- Equipping by inventory menu still works.
- Affects no other character so far.
- Could affect Wolgraff or generic NPCs but haven't checked yet.

Is this a known behavior?


Edit: the behavior disappeared rebooting the game.



I have confirmed now that the behavior is reproducible. It only happens when you have switched a party member at the Hall of Heroes. The behavior clears up once you restart the game. I have have not checked whether saving and loading also solves the problem.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 10/01/16 07:54 AM


Saving and reloading does fix the problem with the equipment filters.
Posted By: Manrico

Re: D:OS EE - Bugs and issues - 10/01/16 02:03 PM

The first portal on the starter beach can't be reached. It shows on the map, but not as yopu walk the beach.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 10/01/16 05:24 PM


There is a waypoint portal west and a little south of the first fight on the starting beach, outside the tutorial dungeon. There is a waypoint north of the beach, but it is at the top of that cliff, and it will be some time before you can get to it.
Posted By: Whitty87

Re: D:OS EE - Bugs and issues - 11/01/16 01:52 AM

Hello I'm pretty new to this game, about 20 hours played. Maybe these are not bugs and just lack of knowldge on my part.
*edit* I am playing on PS4

1. My knight (pc) has 8 str and 170 carry weight (110 unused) but when I try to pick up a barrel it says "not enough strenght". However Jahan with only 5 str 110 carry weight (48 unused) can pick it up no problem and then give it to my knight. Not game breaking by any means but annoying.

2. I have searched out updated crafting list for the enhanced edition as I know some things have changed. They still show poison cloud arrowhead as combining 2 poison arrowheads. However the PS4 will not allow me to put a second poison arrowhead into the crafting screen. After selecting a poison arrowhead as the first ingredient I try to select it for the second ingredient but it just removes the first one. Is there misinformation out there about crafting this?
*Edit* Problem solved, have to split stack first.

3. Johan just hit level 5 and has 2 ability points to spend. I am trying to add 1 to blacksmith and 1 to crafting. If I add 1 to blacksmith it takes one ability point away leaving one remaining. The problem comes when trying to add the other point to crafting, it just won't let me. The + goes away and I simply can't add to crafting. If I add crafting first (taking one point and leaving one to spend) then I can no longer add to blacksmithing. So I have 2 points to spend and each skill cost 1 point but I can't select both.
*Edit* I took crafting at 5 and after leveling to 6 it would let me take blacksmithing for 1 point.

Sorry for any poor grammar or format, they are difinitily not my strong points. Haha. Also sorry if these have already been adressed 28 pages is alot to search through. Thanks for any help/response. Awesome game.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 11/01/16 04:38 AM


Does Jahan have Telekinesis? That can let a character pick up barrels that are too heavy to pick up directly.

Learning level 1 of an ability takes 1 point, level 2 takes 2 points, etc. If you know a level of an ability from an equipment bonus or talent, that does not increase the ability point requirement. Jahan started with a level of Blacksmithing and Crafting from the Scientist talent. Learning level 2 of either will cost 1 ability point, and level 3 will cost 2 points.
Posted By: Whitty87

Re: D:OS EE - Bugs and issues - 11/01/16 05:38 AM

Yes, he does have telekinesis, thanks for clearing that up. However as I said; I can take blacksmithing for the cost of 1 ability point or I can take crafting at the cost of 1 ability point, I cannot add 1 to each (I have/had 2 points to spend). I needed to add a point to crafting to make the poison cloud arrowheads (the other points coming from gear/science trait) and now I am stuck not being able to take blacksmithing. Again I could use 1 point to level blacksmith befor adding to crafting but can no longer level blacksmith after. I guess it is a weird effect from the science trait. They both start at 1 from science and you get to level one of your choice for a single point but the other will cost 2 points. I will edit after I level if that is the case. Thanks for the help.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 11/01/16 07:32 AM


If Blacksmithing and Crafting are both still at level 1, you should be able to learn level 2 of both. Someone else on PS4 reported the ability bonuses from traits were counted as base abilities, rather than bonuses, so would increase the cost of learning the next level. Maybe that is happening with some abilities from talents.
Presumably that will be fixed in the upcoming patch, since it works properly on PC.
Posted By: mscman

Re: D:OS EE - Bugs and issues - 11/01/16 05:03 PM

Did a quick search but couldn't find this in this thread (sorry if it's already been brought up).

Using a controller on the PC version at least, there's no way to change the party's formation. It's stuck in a straight line formation. This leads to weird pathing when you move the selected character, as the party tries to re-establish the formation.

Seems like it's just an oversight in functionality for the new controller support.
Posted By: Whitty87

Re: D:OS EE - Bugs and issues - 11/01/16 05:52 PM

I have looked this up as well playing on the PS4 (no way to change formation at all). It seems that it was just not added to support controllers. I did read that for PC you can restart in keyboard mode and change the formation then swith back to controller mode. That would get old fast though.
Posted By: Whitty87

Re: D:OS EE - Bugs and issues - 11/01/16 09:06 PM

Oddly enough after I leveled to 6 it allowed me to level blacksmithing with 1 point as it should be. I guess the bug is just when trying to level both crafting and blacksmith in the same level (level 5 for me). I will add it would allow me to level loremaster and telekinesis at any point so it is directly related to science. Anywho a minor bug, by no means gamebreaking.
Posted By: Kiril9

Re: D:OS EE - Bugs and issues - 12/01/16 08:13 PM

Arhu’s universal controller does not seem to have the desired effect.
I enter combat and then use the controller to send the WEAPONS DEACTIVATE CODE.
The pilot of the machine responds by shouting "I'm useless! re-spark! re-spark"
Next thing the machine does at its turn is to fry one of my people.

Note that I am playing on tactician mode. Is this intentional?
Posted By: Casyle

Re: D:OS EE - Bugs and issues - 14/01/16 09:28 AM

I guess I'll try posting it here...oh, and I'm on the Xbox One version.

Has anyone else had an issue with the achievement The Wizard not unlocking? What information I was able to find made it sound like this achievement is one of those can't miss quest achievements, and should unlock after you find Zandalor in the Source Temple, yet I just beat the game and it's still locked for me. I still have a save just before finding him and I've tried re-loading and getting to him again, to no avail.

Is this bugged or am I missing something in the enhanced edition? I talked with him every chance I got, but nothing caused the achievement to unlock. And it's not doing that delayed unlocking thing either, it's still flat out locked.
Posted By: balth

Re: D:OS EE - Bugs and issues - 14/01/16 07:06 PM

Hello,

I am having a game-breaking issue on the PS4 where my friend and I were playing coop and got to the final conduit fight in the garden with Zandalor and the White Witch as accompanying NPCs. Upon winning the fight, three characters are instantly killed no matter their location or health, forcing a restart. I have the same problem if I try to play in single player.

I am NOT in Honor mode, but I have another save that is very close that is.
We did a 65+ hour let's play to get this far and cannot finish. Is there any update on this problem? (I've found a few people reporting it, but always on Honor mode).
Posted By: Raze

Re: D:OS EE - Bugs and issues - 14/01/16 09:41 PM


That should be fixed in the upcoming patch, currently going through the submission process with Sony (there is no ETA). The game is killing off any remaining opponents that Leandra summoned, but 3 of your characters previously had an alignment not reset properly, causing them to be included.
Posted By: balth

Re: D:OS EE - Bugs and issues - 14/01/16 11:31 PM

Awesome, thanks for the quick response! Looking forward to finishing out the game on both difficulty modes!
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 15/01/16 08:53 AM

Originally Posted By: Raze

That should be fixed in the upcoming patch, currently going through the submission process with Sony (there is no ETA). The game is killing off any remaining opponents that Leandra summoned, but 3 of your characters previously had an alignment not reset properly, causing them to be included.


Any news? And what does ETA mean?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 15/01/16 10:38 AM


That is the news. Estimated Time of Arrival.
Posted By: MindWideShut

Re: D:OS EE - Bugs and issues - 15/01/16 03:54 PM

Hi,
I'm getting a bug at some one point of the game. At Hunter's Ledge, around the fight between orcs and humans, all the money of the main character disappeared. If I send money from another character to the main one, if I sell things or even if I pick money on the ground with that main character... money's gone, as if the character had a Void's purse.
The game is on coop, hosted by me, and the bug doesn't occur with the other source-hunter. I have found an old save, still at Hunter's Ledge, whitout the money-going-to-void bug and will try to see if the bug comes back.

MacBook Pro (mid-2012)
10.10.5
2,9 GHz Intel Core i7
8 Go 1600 MHz DDR3
Intel HD Graphics 4000 1024 Mo
Posted By: Aenra

Re: D:OS EE - Bugs and issues - 15/01/16 08:43 PM

John? What are these sound issues you keep making mention of? :S
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 15/01/16 09:35 PM

Originally Posted By: Aenra
John? What are these sound issues you keep making mention of? :S


http://larian.com/forums/ubbthreads.php?ubb=showflat&Main=67846&Number=577089#Post577089
Posted By: Raze

Re: D:OS EE - Bugs and issues - 15/01/16 10:48 PM


MindWideShut;
Check the containers in the character's inventory (backpacks, etc, and there is a pouch container with the the same icon as a pouch of moondust or bonedust). It is very likely gold added to their inventory is being stacked with gold in a container (possibly a crate picked up without looting first, etc). This also applies to gold transferred from other characters to a trading character when clicking on the balance icon to try to buy items; the gold is added to the container, rather than the trade window.
Posted By: MindWideShut

Re: D:OS EE - Bugs and issues - 15/01/16 11:34 PM

Thank you Raze, if the problem occurs again I'll check on that ; I already went further in the game from the previous save.
Posted By: Brutal-Murder

Re: D:OS EE - Bugs and issues - 16/01/16 03:36 AM

Playing honor mode lev 21, killed cassandra and i know i looted the soul forge repair scroll but cannot find it in inventory, ive checked all merchants and it is nowhere. Thats one issue.

I continued on without the scroll and fought leandra. She was at a slicer of health, madora, my only melee party member was rihht next to her my 2 mages and ranger were all well away from her. On her turn, (leandras) she attempts to move and madora kills her with attack of opportunity. The rest of my party instantly dies! My save file is wiped and i cant look at logs to find out what happened is this a bug?70 hours down the drain.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 16/01/16 04:12 AM


Yes, that is a bug.
When Leandra is defeated the game kills off all of her summons to end the fight. Unfortunately, there is a rare alignments problem which can result in one or more party members being killed then, as well.

That should be fixed in the latest version on PC, though, and I thought the console versions didn't delete the honour mode saves.
Posted By: Brutal-Murder

Re: D:OS EE - Bugs and issues - 16/01/16 04:55 AM

Thanks for the fast reply but that is one helluva bug for honor mode. The save doesnt delete but the game saves with your dead characters and no way to do anything else but go to main menu and restart, so its essentially deleted from a players perspective. I really love this game but that really floored me. Two fights away from a flawless honor mode run.its devastating. How soon till a patch comes out?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 16/01/16 05:33 AM


There is no ETA, but the patch is currently going through the submission process with Sony and Microsoft.

On PS4 you can back up saves to a USB flash drive.
On Xbox One you only have the option to copy saves to MS' cloud servers, and would need to play while not being logged in to Xbox Live in order to control when and if the Xbox would sync saves (you might be able to disconnect if you die in the game, quit, delete the save on the colsole and then reconnect and log back in to Xbox Live to sync the honour mode save version from the previous session).
Posted By: gGeo

Re: D:OS EE - Bugs and issues - 16/01/16 06:00 PM

Holy hand grenade heals zombie. It should harm.
Posted By: dty12

Re: D:OS EE - Bugs and issues - 18/01/16 06:25 AM

After defeating Leandra I enter the portal to the other side. One of my characters is then stuck in a conversation with Zixzax from before we entered the final area and I cannot end the conversation.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 18/01/16 08:27 AM


A couple of people have run into this problem.
If you are playing in Windows, please email supportdos@larian.com, with a description of the problem and the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool.
Extract the zip file somewhere and run AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete most of the saves from the zip, just leaving one before entering the Portal to Eden.

PS4 saves can be sent, as well, but they would need to be transferred to a USB flash drive first. In the Saved Data in System Storage section of the Settings menu, click Copy to USB Storage Device, select the relevant save and Copy. From there you can optionally zip it/them, and copy to email or upload to Dropbox or Google drive, etc, and provide a link.
Posted By: Ramza

Re: D:OS EE - Bugs and issues - 21/01/16 01:04 AM

Hi,first of all thanks for this great game and sorry for my bad English, im from Chile.

This is my problem:

When i try to revive Baitodr with a scroll of resurrection, she is not reviving.

The wings and the amount of hp when resurrected appears but she still lies in the floor and in the same spot.

I restarted the game...try to revive her in other place like the End of Time and nothing seems to work.

Please some help is welcome!.
Thanks.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 21/01/16 02:14 AM


I replied in the topic you started.
Posted By: atterat

Re: D:OS EE - Bugs and issues - 21/01/16 10:12 AM

Hi all,

I am playing D:OS EE on PS4. Leandra's blood has disappeared from my inventory. I do not remember when this happened but I am 100% sure that I never sold it or sent to the homestead storage.

Thanks
Posted By: Raze

Re: D:OS EE - Bugs and issues - 21/01/16 10:31 AM


Did you check all characters' inventories, storage chasts / areas, hit Alt anywhere you may have been sorting your inventory, etc?

Do you have older saves you can reload to check for the blood? If you can narrow down when it disappeared, it might help narrow down where it may have gone.
Posted By: atterat

Re: D:OS EE - Bugs and issues - 21/01/16 11:04 AM

Originally Posted By: Raze

Did you check all characters' inventories, storage chasts / areas, hit Alt anywhere you may have been sorting your inventory, etc?

Do you have older saves you can reload to check for the blood? If you can narrow down when it disappeared, it might help narrow down where it may have gone.


Dear Raze,

Thanks for the prompt reply. Unfortunally, I do not have older saves. I have double checked all chrts' inventory but is not there. I will see if I dropped it in some area while sorting my inventory.

Also, is there any way to add the missing item on my inventory if I send you the PS4 save file?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 21/01/16 11:12 AM


I don't know if there is a way to replace or locate the blood. Email support if you can not find it, and I'll see if someone can take a look at the save.
Posted By: Beardedboxer

Re: D:OS EE - Bugs and issues - 22/01/16 03:56 AM

Having a persistent issue co-op gaming over steam invite with a friend, we have tried direct connection with server id as well and it has also failed. He either gets stuck on the loading screen after initially joining the game (hangs at 90%) and then once in the game he can only remain for a couple of minutes before being kicked (server has timed out) this occured once last week and now it is constant this week. We have verified the local files but haven't taken any other troubleshooting measures - we are both running the game above specs on Windows 10 Home - Thanks for any help with this matter
Posted By: Raze

Re: D:OS EE - Bugs and issues - 22/01/16 04:09 AM


If you load an older save (ideally one that you know worked before), or start a new game, can your friend join?

Are you both shutting down all non-essential programs (especially anti-virus) before starting the game? Firewalls have caused conflicts, and an update to either program could cause issues, or reset options, even if they were fine before. For a third party firewall, try exiting out of the program and see if that makes a difference.

Did your friend try hosting? He can start a new game, or use a save that you send him (email, Dropbox, etc). Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\PlayerProfiles\<ProfileName>\Savegames' folder.
Posted By: Beardedboxer

Re: D:OS EE - Bugs and issues - 22/01/16 04:34 AM

Thanks for the reply Raze, yes we tried old saves that work. We were playing earlier in the week without issues for 6-8 hour blocks at a time. He hosted and older save and current and the issue was the same. I disabled my antivirus and firewalls too before hosting but before the recent problem they never interfered.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 22/01/16 05:07 AM


If old saves are ok, and the behaviour is the same when you swap who is hosting, it probably isn't a conflict with a background program, etc.

If one of you joins in an old save, does loading a recent save after that cause a disconnection (immediately, or after a few minutes)?


Please email supportdos@larian.com, with a description of the problem and the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool (for Windows), for each of you.
Extract the zip file somewhere and run AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, one person can delete all their saves, while the other deletes most, just leaving the latest save, the most recent save where you can still connect fine and the oldest where you can not.
Posted By: gGeo

Re: D:OS EE - Bugs and issues - 22/01/16 11:19 AM

Teller of Secrets has no Attribute/Skill books. Even one. Even for first time. Even after level up. No books at all :-/
Posted By: Aenra

Re: D:OS EE - Bugs and issues - 22/01/16 03:23 PM

This has been fixed for the PC version. Are you running a different D:OS port?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 22/01/16 05:41 PM

Originally Posted By: gGeo
Teller of Secrets has no Attribute/Skill books. Even one. Even for first time. Even after level up. No books at all :-/

Please email supportdos@larian.com, with a description of the problem and the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool (for Windows).
Extract the zip file somewhere and run AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete most of the saves from the zip; just leave one before activating / entering the Hall of Secrets for the first time, if available.
Posted By: HerculesWu

Re: D:OS EE - Bugs and issues - 22/01/16 07:34 PM

I play D:OS on PS4. I got 1.04 update yesterday. Today, when I try to do The Twin Dungeons Quest, I cannot process the quest. Because both Square Pendant or Round Pendant do not light up when I put it on the Pedestal!!

I am pretty sure that I follow the right step to do this quest. However the Pendant never light up!

Please help me solve this poblem! Thank you.
Posted By: VassagoPT

Re: D:OS EE - Bugs and issues - 22/01/16 08:09 PM

Just registred to request assistance for the exact same issue as the user above.
I'm also on PS4 and currently stuck waiting for the light barrier to be disabled after correctly placing both pendents in their respective pedestals.
Please help as I prefer not to proceed to prevent leveling up and rendering this quest's loot useless.
Thank you.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 22/01/16 11:51 PM


So you placed both pendants on the pedestals, by interacting with them?
They register properly and light up on PC, so there must be an issue specific to PS4.

I'll create a bug report for this. It may help to have a save at this point, and maybe one before doing the twin dungeons, if available.
You would need to be transfer save(s) to a USB flash drive first.
In the Saved Data in System Storage section of the Settings menu, click Copy to USB Storage Device, select the relevant save(s) and Copy. From there you can optionally zip the saves first, then copy to email (supportdos@larian.com) or upload to Dropbox or Google drive, etc, and provide a link.
Posted By: Amaldo

Re: D:OS EE - Bugs and issues - 23/01/16 12:01 AM

Hello, i ran into a small issue today, i was fighting some goblins on the way to the mines in luculla forest. A Goblin Ranger used a Charming Arrow on Wolgraff but missed him and instead hit Nick and Nick failed to resist the Charming Arrow. And here's the problem: The game got locked up on Nick's turn, as the charmed Nick did not proceed his turn. I waited for half an hour for Nick to do something but he did nothing, really frustrating. The only way out was to reload.

Here's a screenshot: http://i.imgur.com/v7cmd1Y.jpg
Posted By: Raze

Re: D:OS EE - Bugs and issues - 23/01/16 12:16 AM


Do you have a save at that point, or just before?

Please email supportdos@larian.com, with a description of the problem and the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool (for Windows).
Extract the zip file somewhere and run AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete most of the saves from the zip, just leaving one or two before/during that fight and one with Nick stuck (if you tried saving and reloading to see if that would help, etc).
Posted By: Amaldo

Re: D:OS EE - Bugs and issues - 23/01/16 12:32 AM

Yes , i do have both. I tried to save in the fightt and reload but to no success and a save 10 minutes earlier, i will upload both and send them to the support.

This was first time Nick got charmed and i hope the last time wink.
Posted By: Hort

Re: D:OS EE - Bugs and issues - 23/01/16 07:46 PM

There are mistakes in skill descriptions: the same parameters in one description have different values.
See screenshots as example:



Probably there may be other skills with the similar issue.
Posted By: Masti

Re: D:OS EE - Bugs and issues - 23/01/16 08:12 PM

So there's a few things wrong in my current save, first of all Zixzax seems to be bugged, he doesn't open nor introduce any new portals at homestead even after finding more star stones and popping some bloodstones and thus the gate at the Source Temple also refuses to open.
I've counted now 12 inert stones, stacked in the middle of the first town, in addition I have the 5 bloodstones in my inventory (reloaded after trying to pop them to avail), yet the imp refuses to do anything.
He was stuck saying "Well, aren't you going to jump through?" with the skillpoint-reset-demon, we went through the portal many times but he still kept repeating that same line... Until we *tried* to kill him.
This let us speak to him and open his dialoque options again but he doesn't leave that one spot anymore, seemingly doesn't open new conversation options nor anything else.
I guess this is due to us accidentally glitching into the same demon room earlier (player sits/sleeps while teleporting to homestead) which triggered a flag with him causing him to be stuck and not able to open new portals anymore, or something.
This is literally gamebreaking and blocks advancement.

The second one is the same one someone here already mentioned, the secrets vendor not selling the abilitypoint books after purchasing them only once. No resets on level-up, time-based nor game reset.

Then there's the "same stuff not stacking for some reason", i.e. I have two small stacks of arrow shafts that just won't combine. Nothing big but just throwing that out there.

I'll post the save and analysis results if requested but if you've got some insight on a similar issue in the past that might help, I'd like to hear of a possible workaround or fix to get Zixzax to open up the portals he's supposed to so we can advance as per usual.
Posted By: Heckmanimation

Re: D:OS EE - Bugs and issues - 23/01/16 09:42 PM

Originally Posted By: HerculesWu
I play D:OS on PS4. I got 1.04 update yesterday. Today, when I try to do The Twin Dungeons Quest, I cannot process the quest. Because both Square Pendant or Round Pendant do not light up when I put it on the Pedestal!!

I am pretty sure that I follow the right step to do this quest. However the Pendant never light up!

Please help me solve this poblem! Thank you.

I have the exact same issue - been trying to google it for over an hour, finally gave up and made an accounthere to post about it. Glad to see others have the issue. Im on ps4 too - don't know how to do any of that exporting a save stuff though...

Also, ive run into another bug... Actually now that im back to playing after a day i cant seem to replicate the issue and it seems tk have fixed itself. Its worth noting though i guess : my characters equipment bags were messed up. When i would go to equip a new item the bag would open up to the max boxes allowed, and all the icons wouldnt match their boxes or names listed... Essentially it was a random jumble of invisible items. Im guessing powering the game on off corrected that(only happened after 1.4 patch), was hoping it would correct the pedestal and pendant issue but to no avail. Fingers crossed no more bugs and the quest bug can be sorted out asap! Thanks for all hard work



Posted By: Raze

Re: D:OS EE - Bugs and issues - 23/01/16 10:05 PM


Hort;
The lower number of turns are for specific effects of those spells.


Masti;
Yes, the problem with Zixzax not opening the portal was due to the glitch where you entered early. That cleared a flag which prevented a cutscene conversation from happening, which in turn is preventing the portal from being completely opened.
The next update should fix this problem. I don't know of any workarounds.

The Teller of Secrets is not suppose to restock the compendium books.


Heckmanimation;
I have one pre-patch save a programmer can check this out with, and QA may have some.
Posted By: Masti

Re: D:OS EE - Bugs and issues - 23/01/16 10:53 PM

Originally Posted By: Raze

Masti;
The next update should fix this problem.


Will this fix the existing issue and suddenly have the imp give you all the new portals one after another or just prevent it from happening on a new save?
Just concerned about whether or not we'll have to start anew when the patch kicks in.
While we're here, any ETA on the next patch?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 24/01/16 12:13 AM


It should be fixed for existing saves, and prevented in new ones.

There is no ETA on the next patch. There are still a couple things that need to be fixed or changed.
Posted By: ShinyHuntress

Re: D:OS EE - Bugs and issues - 24/01/16 06:21 AM

Playing divinity OS EE on PS4 - Hi, we are having a major issue while trying to get the Royal guard Amulet in Hiberheim. We reached the chest behind the lava. We can see the hexagonal Royal guard amulet with all of its statistics but as soon as we pick it it is morphed into a regular and quite lame amulet. We tried to reload the game several times, tried to play with switches and plates in every way possible for hours but the bug remain.

If not fixed we are losing the reward within the room this amulet opens... Please help!

We can provide a video capture with the PS4 share feature if needed.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 24/01/16 07:30 AM


If you wouldn't mind, a save would be more useful. It would need to be transferred to a USB flash drive first, to get it to a computer.
In the Saved Data in System Storage section of the Settings menu, click Copy to USB Storage Device, select the relevant save(s) and Copy. From there you can optionally zip the saves first, then copy to email or upload to Dropbox or Google drive, etc, and provide a link (supportdos@larian.com).
Posted By: PiJaei

Re: D:OS EE - Bugs and issues - 24/01/16 11:49 AM

Originally Posted By: Raze

Hort;
The lower number of turns are for specific effects of those spells.


That does not fit. Bless boosts the chance to hit for 5 rounds (I checked it in-game).
Posted By: TexhnolyzedLain

Re: D:OS EE - Bugs and issues - 24/01/16 04:54 PM

I've experienced plenty of new issues as of the 1.04 Update.

-When viewing items inside of backpacks, the background behind it (inventory) seems to magnify and replace what I'm looking at. [Cursor over grenade replaces 1/2 of the grenade icon with 1/2 of an apple from the inventory behind it]

- When viewing backpack items on the toolbar, item numbers flash from black to white.

-Equipping Items on a character like armour screws up the armour inventory to where your normal inventory blends into the character equipment inventory. [Selecting which boots to replace gives me a backpack, apple, and an arrow while my boots are invisible].

-Items just don't appear in your inventory at all! Bought 12 round grenades and checked "most recent" in my inventory and nothing is there. Not even a blankspace even with all my characters. Items just aren't appearing and I can't even tell which ones.

- Lucky Charm isn't triggering. (I got it to 8 at level 5 and I've only seen it trigger twice, I'm level 12 now.)

All of the bugs I've seen are almost all loot/inventory related. You guys fixed ALOT of issues and I appreciate it a ton, but I can't even play anymore due to not being able to equip armors on my characters. I reinstalled the patch and I'm still experiencing these on PS4

Posted By: Raze

Re: D:OS EE - Bugs and issues - 24/01/16 06:01 PM


PiJaei;
In that case, it is an issue.


TexhnolyzedLain;
Try powering down your PS4, waiting 30 seconds and turning it on again.

For the Equipment window issue, is this for any character? There is a known issue like this when first asking a companion to re-join the party, which is fixed if you save and reload (or save and reload in the homestead, before asking them to rejoin).
Equipping from the inventory should work, though isn't filtered and doesn't give access to other characters' inventories.

For the grenades, check the containers in the character's inventory (backpacks, etc, and there is a pouch container with the the same icon as a pouch of moondust or bonedust). It is likely the missing items added to their inventory are being stacked in a container (possibly a crate picked up without looting first, etc).
Posted By: TexhnolyzedLain

Re: D:OS EE - Bugs and issues - 24/01/16 06:33 PM

It seems the Grumio's Trick Bag bug was fixed for me and I hadn't realized it. The grenade shells were stacking in the bag. The bags and containers are still flipping out for me on both the toolbar and the inventory.

EDIT : I'll post a screenshot to see if I can help you guys identify the problem.

https://pbs.twimg.com/media/CZgmnQ_UsAIPW-P.jpg:large

Here's a video of selecting the items in the bag aswell.

https://twitter.com/TexhnolyzedLain/status/691344985392701445

(Couldn't figure out how to post just like the video. Sorry!)

Posted By: Hojoyoblz

Re: D:OS EE - Bugs and issues - 24/01/16 08:05 PM

When going to fighting Braccus Rex there should have been 3 other bosses, but Diederik, the Baron of Bones was stuck in outside of map near the lighthouse. I tried to take picture of it, but apparently in big picture mode you can't take print screen. Diederik had his turns in which he did nothing and I was able to target him. The good thing was that I didn't need to kill him to end combat.
Posted By: Akrion

Re: D:OS EE - Bugs and issues - 25/01/16 01:37 PM

Originally Posted By: Raze

So you placed both pendants on the pedestals, by interacting with them?
They register properly and light up on PC, so there must be an issue specific to PS4.

I'll create a bug report for this. It may help to have a save at this point, and maybe one before doing the twin dungeons, if available.
You would need to be transfer save(s) to a USB flash drive first.
In the Saved Data in System Storage section of the Settings menu, click Copy to USB Storage Device, select the relevant save(s) and Copy. From there you can optionally zip the saves first, then copy to email (supportdos@larian.com) or upload to Dropbox or Google drive, etc, and provide a link.

Hi Raze, do you need a PS4 save for this bug ? I do reproduce on mine, if needed I can provide.

(I have a save trying to put the amulet on the pedestral, the one where I was loosing my mind, or one before the twin dungeon, as you prefer)
Posted By: Valyrus

Re: D:OS EE - Bugs and issues - 25/01/16 05:36 PM

Probally already known but using AoE abillities allows you to see hidden mines.
not gamebreaking just a little find, it doesn't seem to happen with every AoE (only the AoE's that would damage the mine directly (burning ground from flare does not reveal for example))

Meteor Shower
http://steamcommunity.com/sharedfiles/filedetails/?id=608462452
Boulder Bash
http://steamcommunity.com/sharedfiles/filedetails/?id=608472636
Lower Resistances
http://steamcommunity.com/id/gtadekok/screenshot/352772708661381869
Rain
http://steamcommunity.com/sharedfiles/filedetails/?id=608473386
Posted By: Raze

Re: D:OS EE - Bugs and issues - 26/01/16 12:38 AM


Akrion;
I have one save, but it wouldn't hurt to have another.


Valyrus;
That should be a known issue; I'll check.
Posted By: Akrion

Re: D:OS EE - Bugs and issues - 26/01/16 03:52 PM

I just did ! thanks for your support.
Posted By: akc12

Re: D:OS EE - Bugs and issues - 26/01/16 06:36 PM

Not too sure if this bug has been reported yet. PS4 version with the latest patch.

Madora was carrying an oil barrel, and I decided to drop it at the blacksmithing station in Cyseal right next to the water barrel. At first everything was fine. I believe I crafted with it once before I noticed the red text indicating that someone owns it when it was originally not owned by anyone. I'm certain I picked it up from the Black Cove cave. I used Bairdotr as my main crafter, and the next time I tried to craft something with it, Pablo of all people started yelling saying I shouldn't touch "his" oil barrel.

I haven't restarted the game to see if this issue persists.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 27/01/16 01:13 AM


Paplo must have wandered quite a bit to even be able to see behind the blacksmith's house.
Posted By: Siderealisme

Re: D:OS EE - Bugs and issues - 27/01/16 03:00 AM

Hi guys, great game!

I'm on the PS4 version.

Just have a couple bugs:

1. The Twin Dungeons podium is bugged for me too. Amulets won't go on pillars, and even throwing them on does not activate them.

2. Permanent Status Effect: This is the biggie. One of my characters is permanently wet. I thought this was great, because she was resistant to fire and I can crack endless off-color jokes, but once I got to the ice kingdom it really painful. She can't walk two steps without freezing. (I've removed all equips and the status still says permanent).

It's gonna be tough but until another patch comes out I'm going to have to either role out the firefly carpet or Aspect of Ice every three seconds and hope I don't freeze before I can refresh it.

3. Keeper of Secrets sells no books at all, but I'm not sure if she's meant to or not now? I understand she was supposed to sell attribute and skill books?

PS: Sent Larian a tweet saying thanks for making a great game, but the controller support on this is wonderful. Honestly so good. Puts wasteland 2 to shame that's for sure, and warms this former pc gamer's heart that this feels robust enough that the PS4 version could qualify as a definitive experience for me. Kudos again.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 27/01/16 04:04 AM


The main cause of environmental status effects becoming persistent was fixed in the patch, but a couple people on PC had this still happen, as well.
Please email supportdos@larian.com, with a description and your latest save.

The Teller of Secrets is suppose to have a couple of unique (non-restocking) compendium books for sale.
If you happen to have a save from before you first opened/entered the Hall of Secrets, please include that, as well.

You would need to transfer the save(s) to a USB flash drive first.
In the Saved Data in System Storage section of the Settings menu, click Copy to USB Storage Device, select the relevant save(s) and Copy. From there you can optionally zip the save(s), then copy to email or upload to Dropbox or Google drive, etc, and provide a link.
Posted By: Jujucutter

Re: D:OS EE - Bugs and issues - 28/01/16 12:27 AM

Hi ,

can t seem to launch the game . Crashes and tell me to check the requirements. I took the Game Analysis Tool and it told me odd things .
Detects a i7 Core , 2.4 GHz (8 cores) => Failed because I need 2.4 GHz (2 cores) ....

Windows 7 is SP1.
My GPU supports Directx 11 and it's installed on my computer . But DDI version in Dxdiag says "10.1" instead of "11" and the game (that check this false DDI version information) won't launch while it could ...
Do you plan to fix / patch any of these problems ? :)
Bothers me not to play the version of the game I bought while I met the requirements specified ! :(

And to finish helping me with all this the analysis tool crashes while generating the report file ...
I sent the screenshot of the report to supportdos@larian.com , with the Object saying "Jujucutter analysis report - Issue launching DOS EE" and the date .

Thanks for your work and your answers .

Best Regards.

Jujucutter.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 28/01/16 02:35 AM


The CPU 'fail' doesn't matter (don't know if that's a round off issue, or something unexpected with how the CPU information is returned, but it happens sometimes with 2.4GHz i7 CPUs).

Are you starting the game on the Radeon chip? The HD 7970M does have DirectX 11 support, but the Intel HD 3000 does not.

The DDI version is what your video card drivers are reporting for hardware DirectX support. There are driver issue which can cause that to be wrong (in which case an update or clean reinstall of the drivers may help), as well as some hardware monitoring or overclocking/tweaking programs.
Also, for Windows 7 this can commonly be caused by not having Service Pack 1 installed.

Check the DDI Version specifically for the Radeon card. Click Start (or WinKey-R), type in dxdiag and hit Enter, then in the window that opens, switch to the Display tab (you can double check that SP1 is listed in the System tab, as well).
The DDI Version will be listed in the Drivers section on the right; it should be 11.1 for the 7970M.

Try manually installing the support packages (from the folder ..\SteamApps\common\Divinity Original Sin Enhanced Edition\_CommonRedist) and reboot. There is a similar folder in the GOG install folder, as well.
Posted By: akc12

Re: D:OS EE - Bugs and issues - 28/01/16 05:20 PM

So restarting the game does fix the issue with the oil barrel becoming someone else's property. I should also mention the equipment menu for the companions was buggy at the same time.

But now I came across possibly another issue. Didn't the latest PS4 patch add the feature where you can equip any armor/item no matter who is currently carrying the equipment? That was working okay a couple days ago. But not during the last time I played the game. Haven't confirmed if restarting fixes it yet.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 29/01/16 01:12 AM


With the latest update on PS4, or the controller UI on PC, in the Equipment screen, selecting an equipment slot should show you all the equipment of that type that the group has in their inventory. In co-op, you would only see equipment from the characters that you control.
There is a known issue where after asking a companion to re-join the party, the equipment filters will not work properly, until the game is saved and reloaded (actually loading a save in the homestead before asking someone to rejoin will also avoid the problem).
Posted By: Jonerx

Re: D:OS EE - Bugs and issues - 29/01/16 06:06 AM

I cannot get the square ring to light up. 4 hours now. Google all but can't get an answer. Not even here. What am I missing here it states the problem but no fixes that work. Can someone help me? Using ps4. Guess there is no fix. Had to ask. Super frustrating.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 29/01/16 06:10 AM


Is this for the pendants in the twin dungeons, in the PS4 version? Unfortunately, I don't know of any workarounds to lower the barrier in saves made before the update.
This is being looked into, so hopefully will be fixed in the next update.
Posted By: Jonerx

Re: D:OS EE - Bugs and issues - 29/01/16 06:14 AM

Say thanks for that answer. At least I can quit trying and move on. Thank you.
Posted By: Cutback

Re: D:OS EE - Bugs and issues - 29/01/16 06:50 AM

Hi All,

This bug is super frustrating (playing on PS4)!!! Any idea when a patch to resolve it will be released??? Loving the game and this is my first hassle I've experienced...

I hope it can be resolved ASAP.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 29/01/16 07:12 AM


There is no ETA for the next update yet; there are still some things to be added and changed.
Posted By: Cutback

Re: D:OS EE - Bugs and issues - 29/01/16 07:59 AM

Thanks.

Please keep us posted.

smile
Posted By: Rainex

Re: D:OS EE - Bugs and issues - 01/02/16 10:12 AM

Hello. Prompt, in the Enhanced Edition in the hall of secrets from the traders still have books on the skills and abilities? The two were on sale, there were new when picked level. Yesterday reached there, in general they are not for sale.
They canceled the patch?
I would be grateful for your help.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 01/02/16 10:27 AM


The patch for PS4 has been released, but not for Xbox One yet.
The Teller of Secrets should still have the books for sale (once; they do not restock if you buy them).
The patch will prevent the problem of the books possibly disappearing if you do not buy them when you first trade with the Teller of Secrets, and then level up. Unfortunately, it can not fix this in saves where it has already occurred.
Posted By: ilmarullo

Re: D:OS EE - Bugs and issues - 03/02/16 12:56 PM

Hi Raze
I bought the PS4 version of Divinity
Since the release of patch 1.04 I came across the problem of "twin dungeons". Reading issues with this and other quests, especially on previous savings, I decided to suspend my gaming experience waiting for the release of the new patch.

Tips to wait for the new patch (if you how much) or restart the game from the beginning?
Posted By: ancelor

Re: D:OS EE - Bugs and issues - 03/02/16 12:59 PM

any dates for the new patch guys?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 03/02/16 09:43 PM


There is no ETA for the next update; there are still things being added and changed.
Posted By: sierrabyte

Re: D:OS EE - Bugs and issues - 03/02/16 10:12 PM

Since defeating Braccus Rex and hitting the 93hr mark on PS4 yesterday, I've been experiencing several crashes while saving the game (both quicksaves and manual saves). Usually I get dumped back to the PS4 OS with a generic error message. I did get a 'Failed to Save Game Error Codes 524, 525' message in the game twice when trying to quicksave and a 'Save Failed!' message when trying a manual save that did not result in a crash, though the game failed to respond both times when I tried going back to the Main Menu and I had to close the application down manually.

Most of them (5) have happened in the area around the Smithy in Silverglen (either just outside the building or in Nadia's Room or Cellar, though I did experience 2 in Cyseal (1 in Braccus' Crypt just after the event with Arhu and another near the Desolated Farms Waypoint after rearranging stuff in one of my character's inventory).

I've done everything I can think of to resolve it, from restarting the PS4 completely after each crash, to using new save slots (before this, I usually just kept around 10 or so manual saves and overwrote older saves as I went along). I had no issues saving the game on a previous run through of the game up to the same point (after defeating Braccus but before going to Luculla Forest) before starting over and running into the issues on my current playthrough.
Posted By: JPaul76

Re: D:OS EE - Bugs and issues - 03/02/16 11:02 PM

Originally Posted By: sierrabyte
Since defeating Braccus Rex and hitting the 93hr mark on PS4 yesterday, I've been experiencing several crashes while saving the game (both quicksaves and manual saves). Usually I get dumped back to the PS4 OS with a generic error message. I did get a 'Failed to Save Game Error Codes 524, 525' message in the game twice when trying to quicksave and a 'Save Failed!' message when trying a manual save that did not result in a crash, though the game failed to respond both times when I tried going back to the Main Menu and I had to close the application down manually.

Most of them (5) have happened in the area around the Smithy in Silverglen (either just outside the building or in Nadia's Room or Cellar, though I did experience 2 in Cyseal (1 in Braccus' Crypt just after the event with Arhu and another near the Desolated Farms Waypoint after rearranging stuff in one of my character's inventory).

I've done everything I can think of to resolve it, from restarting the PS4 completely after each crash, to using new save slots (before this, I usually just kept around 10 or so manual saves and overwrote older saves as I went along). I had no issues saving the game on a previous run through of the game up to the same point (after defeating Braccus but before going to Luculla Forest) before starting over and running into the issues on my current playthrough.


This is the same problem I've had for months. It has become painfully obvious that the developers do not know how to fix this and that this game was not fully tested for the PS4 before release. It is a shame really because the game was fantastic when I could actually play it. It took 3 months after release for them to release a patch to correct these issues but unfortunately it seems the patch was also not tested and the problems are still there and are game ending.

Personally, I've given up on this game and do not plan to ever look at a Larian game again. For all you other PS4 owners experiencing these issues I would suggest this game that was just released for 1/3 the price and contains no game ending bugs.

The Banner Saga
Posted By: davidozzo

Re: D:OS EE - Bugs and issues - 04/02/16 08:02 AM

PS4 VERSION: There are some bugs when I use the inventory menu.
1. When I try to move some stolen items, from a character to another, the other character or npc notice that I stole these items, even if I stole them in the past.
2. When I exchange two companions (leave one, get another), the last one, that I take in the party, has the equip menu with a bug: if I choose for example the armor, to change his armor, I see all wrong icons and the selection is bugged. I need to save and reload the game to solve this issue.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 04/02/16 08:39 AM


Were these stolen items use by a dismissed companion/henchmen? There is a known issue, recently fixed, with equipping armour owned by a previous party member. I don't know if that can be triggered with stolen items, but if you recruit Bairdotr, for example, remove her armour, dismiss her, transfer the armour to another companion/henchman and then back to a main character, that can trigger a reaction to stealing.

The issue in the Equipment window after asking a companion/henchmen to rejoin will be fixed in the next update (no ETA yet). Loading a save in the homestead before asking a character to rejoin will avoids this problem.
Posted By: Caabal

Re: D:OS EE - Bugs and issues - 07/02/16 10:55 AM

Hello,
I can't proceed in the game because the box in the Wizard's House doesn't contain the Phantom Protection Amulet.
Playing on PC with vanilla version of the DOSEE (no patches installed).
I don't have any savegame to go back to the first time I entered the Wizard's House, so my question is: how can I load an item ingame from scratch and make it appear in my inventory? I don't want to replay the game from the beginning atm.
Thank you for help.

PS: I just managed to pass through the poisonous cloud using the Teleport Pyramids, but the Phantom Amulet is still missing ingame.
Posted By: mcpoopy1

Re: D:OS EE - Bugs and issues - 07/02/16 02:57 PM

"Fixed trait bonuses added to base stats" Is this referring to the bug with leadership and obedient, or addressing the issue of adding ability points to abilities already boosted by a trait, or something else entirely?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 07/02/16 09:12 PM


Caabal;
Were you checking the box on the nightstand in the SE corner of the room, to the right of the bed after you go upstairs?


mcpoopy1;
I believe it is adding points to an ability boosted by a trait.
Posted By: Caabal

Re: D:OS EE - Bugs and issues - 07/02/16 10:15 PM

Originally Posted By: Raze

Caabal;
Were you checking the box on the nightstand in the SE corner of the room, to the right of the bed after you go upstairs?


Exactly, but the Amulet is not there. I noticed in some videos that in the original DOS the box appears to be in the room to the right of the stairs when you go up, while in the EE is in the left room near the bed. Am I right?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 07/02/16 10:33 PM


That is correct; the amulet was moved in the EE.
I'm not sure if this may be related to something fixed in one of the patches; there isn't a bug report specifically for this amulet being missing.
Posted By: gramsci

Re: D:OS EE - Bugs and issues - 08/02/16 08:36 PM

Not sure, if this has been reported before. But I encountered a graphic bug in the character creation. The character model does not seem to display correct but on the right side of the screen.

Screenshot: http://s11.postimg.org/a314cl8j6/12312432152.jpg

System: Windows 10 Pro, i76700k, GeForce GTX 980Ti
Posted By: Raze

Re: D:OS EE - Bugs and issues - 08/02/16 10:23 PM


A couple of people have run into this before. Disabling the 3D Stereoscopic option in your nvidia Control Panel (right click an open area of the desktop to start it) should fix the problem.
Posted By: ilmarullo

Re: D:OS EE - Bugs and issues - 11/02/16 07:59 AM

I'm waiting for new Ps4 patch to restart game. Any news or prevision?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 11/02/16 08:15 AM


No.
Posted By: Akrion

Re: D:OS EE - Bugs and issues - 12/02/16 02:20 PM

I put aside the game for 3 weeks ... so let's change the question.
is there any slight probability of a patch for PS4 within this or next month. After that, Dark Souls III is there ...
Posted By: Aenra

Re: D:OS EE - Bugs and issues - 12/02/16 02:40 PM

I have an idea!

Let's ask Raze --again--- about the EXACT date the next patch is coming out. Down to the hour.
Who knows, if we keep asking the same thing over and over, the answer might change....
Posted By: Akrion

Re: D:OS EE - Bugs and issues - 12/02/16 03:57 PM

I understand the question is boring. But not as much boring as my wait for a patch of a buggy game I bought.
Posted By: JPaul76

Re: D:OS EE - Bugs and issues - 12/02/16 09:13 PM

I have a better idea! DON'T RELEASE GAMES FILLED WITH BUGS!

We paid $60 for a game we can't play so yeah... get used to this question smart guy.

Raze, when is this patch going to be here? The game was released almost 4 months ago.
Posted By: ancelor

Re: D:OS EE - Bugs and issues - 13/02/16 06:25 PM

does anyone else seem to get a net-like texture when running the game in "ultra" settings for shadows?
the effect appears only in certain areas (heiberheim, some forest areas etc) and dissapears if I switch to "high" from "ultra".
I can provide a screenshot if it helps
Posted By: Trauer

Re: D:OS EE - Bugs and issues - 14/02/16 07:39 PM

After the fight with Bracus my friend's client crashed.
Whenever I invited him to the game, he crashed.
We verified game the game cache and nothing.

We had to try all kinds of weird and nonsensical stuff people suggested in the steam forums.
Changing the session to invite only (isntead of friends only), sending items to the homestead, loading previous saves... Jesus what a pain it was... I don't even know what we did, but something fixed and he was able to join me without crashing.
Posted By: ancelor

Re: D:OS EE - Bugs and issues - 15/02/16 08:13 PM

so I beat Boreas and found well Teleportation spell. Afterwards I forgot to go to the well and moved on to Silverglen. Right now I don't seem to have the spell in my possession. No inventory no anything. Is there anyway I can get it back via console commands or something?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 15/02/16 10:14 PM


There are no console commands, and I don't know of any way to replace the spell.
Posted By: RedAlert

Re: D:OS EE - Bugs and issues - 15/02/16 11:41 PM

Wand crafting is bugged. According to the crafting game files, crafting a wand with level 5 crafting should result in one of the following:

  • Chance to mute
  • Chance to blind
  • Chance to curse
  • Chance to petrify
  • Intelligence bonus
  • Damage bonus
  • Constitution bonus.


However, it seems that if you roll one of the first 4 effects, the wand gets no bonus at all.

Tormented soul is bugged as well. It's supposed to confer -2 constitution in addition to the +2 str/dex when crafted with a weapon, but the -2 constitution does not actually take effect.
Posted By: gGeo

Re: D:OS EE - Bugs and issues - 16/02/16 05:24 PM

Originally Posted By: RedAlert

Tormented soul is bugged as well. It's supposed to confer -2 constitution in addition to the +2 str/dex when crafted with a weapon, but the -2 constitution does not actually take effect.
that makes sense. Maby that bug is reason why STR based melee dual wield with double torm. soul is OP like hell.
Posted By: Tps222

Re: D:OS EE - Bugs and issues - 19/02/16 05:38 AM

Inside the source temple where you meet Zandalor to talk to him in front of the broken portal, he's not standing up but instead knocked down and unable to interact with. Literally a game breaking bug.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 19/02/16 08:47 AM


There should be a cutscene there where Icara shows up and heals Zandalor.


Please email supportdos@larian.com, with a description of the problem and a save before approaching Zandalor (if available; your latest if not).

For Windows you can use the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool.
Extract the zip file somewhere and run AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete all but one of the saves from the zip.


For OSX, saves can be zipped by right clicking the folder(s) and selecting Compress, in the folder:
~/Documents/Larian Studios/Divinity Original Sin Enhanced Edition/PlayerProfiles/<ProfileName>/Savegames

Linux is similar, with the saves in the home directory.
Posted By: Tps222

Re: D:OS EE - Bugs and issues - 19/02/16 03:24 PM

Originally Posted By: Raze

There should be a cutscene there where Icara shows up and heals Zandalor.


Please email supportdos@larian.com, with a description of the problem and a save before approaching Zandalor (if available; your latest if not).

For Windows you can use the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool.
Extract the zip file somewhere and run AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete all but one of the saves from the zip.


For OSX, saves can be zipped by right clicking the folder(s) and selecting Compress, in the folder:
~/Documents/Larian Studios/Divinity Original Sin Enhanced Edition/PlayerProfiles/<ProfileName>/Savegames

Linux is similar, with the saves in the home directory.


Oh, Icara is supposed to heal him? My party killed Icara a couple hours before that at the End of Time. Didn't realize it would essentially end the game because there wasn't any warning or indication that it would. If there isn't a workaround for this then I suppose I'll have to find a save before Icara was killed and play through from there. Thank you for the information.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 19/02/16 07:47 PM


It shouldn't cause a problem if Icara is dead (or was never rescued), but I'm not sure how that encounter is suppose to proceed in that case.
Posted By: Tps222

Re: D:OS EE - Bugs and issues - 19/02/16 08:04 PM

Originally Posted By: Raze

It shouldn't cause a problem if Icara is dead (or was never rescued), but I'm not sure how that encounter is suppose to proceed in that case.


I don't see a way to repair the broken portal to the first garden while Zandalor remains knocked down. Not sure how else I would proceed. I have no issues reloading an earlier save pre-Icara's death, but I'm curious if that's actually a game-breaking bug. Should I still run and upload the Analyzer Tool results from that particular save file? I appreciate any help given.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 19/02/16 09:20 PM


Yes, please do still use the Analysis Tool to create a report.zip file (or zip the individual save folder).

There should be a quest design document somewhere that I can look up what is suppose to happen if Icara is dead, or ask on Monday, but Zandalor remaining lying down and inactive is definitely not it.
Posted By: Tps222

Re: D:OS EE - Bugs and issues - 20/02/16 01:39 AM

Report sent.

Thanks for the help so far, appreciate it.
Posted By: sevenkit

PS4: Missing Protection Amulet - 21/02/16 11:12 AM

Hi, I have the PS4 EE. I'm trying to find the protection amulet in Zandalor's House. I've gone over the entire house, but cannot find the amulet. I know it's no longer in a jewelry chest next to the warp portal, but I'm not finding it anywhere.

Can you specify in the PS4 where it is? First floor or upstairs? I've seen others complain about the same thing.
Posted By: LudicSavant

Re: PS4: Missing Protection Amulet - 22/02/16 11:57 AM

Damage tooltips seem to be incorrect on the PS4 version of Divinity, particularly regarding buffs such as Oath of Desecration or Melee Power Stance. Just did a bunch of testing, and I was getting damage values in the combat log (including absorbtion/armor/resistances/etc) that were well below the minimum damage values in the tooltip, and I never hit anything near the max damage values advertised. I even tried testing with all armor removed, same thing. Oath of Desecration, Melee Power Stance, etc were indeed multiplying damage on the tooltip, yet when I tried actually hitting things there seemed to be no difference in damage between using buffs and not using buffs, which seems like a pretty significant bug.

I've tested on enemies as well as on other party members with all armor removed on Tactician mode, and the issue was persistent. For example, I would try Melee Power Stance / Oath of Desecration Crippling Blow, the tooltip would advertise around 350-650 damage, and I'd deal 200... on a character without any armor.

Any word on this?
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 22/02/16 10:31 PM

any news about the patch?
I hope the next patch will fix all sound issues!!!! wink
Posted By: Raze

Re: D:OS EE - Bugs and issues - 22/02/16 10:57 PM


No, there is still no ETA; check back in a month.
Posted By: LudicSavant

Re: D:OS EE - Bugs and issues - 23/02/16 07:05 AM

Raze, can you offer any insight on the buff damage issue?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 23/02/16 08:08 AM


Damage buffs work fine here, on PC. What level are your characters, their attributes and weapon you are testing with?
Posted By: LudicSavant

Re: D:OS EE - Bugs and issues - 23/02/16 08:50 AM

Originally Posted By: Raze

Damage buffs work fine here, on PC. What level are your characters, their attributes and weapon you are testing with?


I've tested at level 1 (with multiple fresh characters) and at level 10. The issue is on the PS4, not the PC. Testing was done with a variety of two-handed and dual-wielding weapons. I can upload a video clip demonstrating the issue if necessary.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 23/02/16 09:40 AM


That may help. It was just checked on PS4, as well, and the display and damage reflected the buffs.
Posted By: LudicSavant

Re: D:OS EE - Bugs and issues - 23/02/16 11:20 AM

Originally Posted By: Raze

That may help. It was just checked on PS4, as well, and the display and damage reflected the buffs.


Here's a video demonstrating what happens for me:

https://www.youtube.com/watch?v=ZsHzsIN0ubo

Tooltip says 306-546 crushing damage. Damage dealt in video is well under 250 against a target with zero armor.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 23/02/16 11:31 AM


Equipment is not the only factor in determining damage reduction due to resistances.
When you tested with level 1 characters you should have been doing within the listed weapon damage range, with bonuses for a power stance or Oath of Desecration.
Posted By: LudicSavant

Re: D:OS EE - Bugs and issues - 23/02/16 12:16 PM

Originally Posted By: Raze

Equipment is not the only factor in determining damage reduction due to resistances.


What factor is causing the huge damage reduction in the video, then? The video showed the target character's build. Moreover, damage was identical with or without the stance/oath, suggesting that this is not due to some hidden reduction.

Quote:

When you tested with level 1 characters you should have been doing within the listed weapon damage range, with bonuses for a power stance or Oath of Desecration.

This is not the case.

Here's another video, which demonstrates that I am getting damage well below the minimum damage in the tooltip against a zero armor target using both power stance and oath of desecration at level 1:

https://www.youtube.com/watch?v=xlt959YxnU8

Edit: Here's a third video demonstrating that the lowered damage is *not* the result of some reduction factor that I have not considered. As shown in this video, the damage with melee power stance / oath of desecration is exactly the same as the damage without. The buffs are doing nothing.

https://www.youtube.com/watch?v=UFauq7Qn7io

This appears to apply for one-handed weapons, dual-wielding, two-handed weapons, and a wide variety of skills.
Posted By: RedAlert

Re: D:OS EE - Bugs and issues - 23/02/16 08:49 PM

more proof of bugged tooltips w.r.t damage:

https://www.reddit.com/r/DivinityOrigina...arksman/cy4f8s2

it seems all ranger skills use ONLY weapon damage in determining the actual damage of the attack, but the tooltip damage includes things like +bow damage, power stance damage, and oath damage.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 24/02/16 10:34 AM


I thought you were referring to weapon damage initially, rather than skill damage. Skills which use weapon damage take the base damage, while the tooptip shows the boosted damage if there are any buffs in effect; I've created a bug report for that.
Posted By: LudicSavant

Re: D:OS EE - Bugs and issues - 24/02/16 12:47 PM

Which part is unintended... the tooltips (for both the buffs and the damaging abilities) claiming that all damage is boosted, or the damage not being applied?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 24/02/16 01:01 PM


The tooltips are wrong; the skills are using the base damage as intended.
Posted By: LudicSavant

Re: D:OS EE - Bugs and issues - 24/02/16 02:06 PM

Originally Posted By: Raze

The tooltips are wrong; the skills are using the base damage as intended.


Thanks for the clarification.

In that case, I would say the problem isn't just the damage numbers from the skills, it's also the misleading tooltips from the buffs themselves. Bow, Oath of Desecration, Melee Power Stance, and the like should probably clarify that they only augment certain kinds of attacks so that players can make informed build decisions.

As is, it's extremely unintuitive that skills like Precise Incision are not affected while skills like Burning Touch are.
Posted By: LudicSavant

Re: D:OS EE - Bugs and issues - 25/02/16 04:12 PM

Update regarding inaccurate tooltips / buff damage.

Here is video proof that spells such as Freezing Touch and Fireball, completely unlike many other skills, work with Melee Power Stance and Oath on PS4.

https://www.youtube.com/watch?v=8UPAdI6sMrE

Stuff that works with damage buffs (such as Power Stance or Oath or the Bow ability):
- Grenades (tested with Nail Bombs and Armor Piercing Grenades)
- Elemental spells (tested with Burning Touch, Freezing Touch)
- Scrolls of such spells (tested with Fireball)
- Normal attacks (tested with a bow)

Stuff that does not work with damage buffs (such as Power Stance or Oath or the Bow ability):
- Man at Arms, Scoundrel, and Expert Marksman skills (Tested with Ricochet, Crippling Blow, Precise Incision)
- Special arrows (tested with Water Arrows, Steamcloud Arrows, Explosive Arrows, Freezing Arrows). That's right, special arrow damage is not increased by ranks in Bow.

Also, there are tons of other tooltip bugs. For example, while all other special arrows list *incorrect* damage, Charming Arrows say they don't do any damage at all (even though they actually do quite a lot), and Water Arrows say that they put out fires *OR* deal (wildly incorrectly listed) water damage, though it does both simultaneously (e.g. it should be a conjunction, not a dysjunction).
Posted By: RedAlert

Re: D:OS EE - Bugs and issues - 26/02/16 07:19 AM

Wow, spells work with melee power stance? So, taking 1 point in man-at-arms with mages is super useful.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 26/02/16 08:26 AM


Charming arrows don't say they don't do any damage (smokescreen arrows do), they just don't mention damage.

In general, special arrow damage should be based on the buffed weapon damage (so the tooltips are correct in that case), and will be fixed in the next update.
Posted By: LudicSavant

Re: D:OS EE - Bugs and issues - 26/02/16 03:59 PM

Originally Posted By: RedAlert
Wow, spells work with melee power stance?


Yep!

Originally Posted By: Raze

Charming arrows don't say they don't do any damage (smokescreen arrows do), they just don't mention damage.


Yes, though I think that's essentially the same thing in context (a context where everything else that deals damage mentions that it deals damage). Either way, it ought to mention how much damage it does just like every other special arrow tooltip (or at least, just as every other special arrow tooltip is intended to).

Speaking of clarifying tooltips, Divine Light could probably stand to mention that it clears surfaces and fog.

Another common bug:
Almost every time I tell a companion to go home, and then invite another companion to the party, and then try to change their equipment in the equipment screen, the equipment list is bugged (showing items of the wrong type, wrong icons and mismatched names, etc) and I have to reload the game to fix it.

Originally Posted By: Raze

In general, special arrow damage should be based on the buffed weapon damage (so the tooltips are correct in that case), and will be fixed in the next update.


Interesting. Seems like Rangers are getting a buff, then.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 26/02/16 10:15 PM


That is a known issue the the Equipment window, which will be fixed in the next update. Reloading a save in the homestead before recruiting a companion back will also prevent the problem.
Posted By: powerpsy

Re: D:OS EE - Bugs and issues - 28/02/16 09:53 AM

Hi,
In the old church basements the King of the Source chest has a lock on it.

If you move the chest away, the lock is still at its place... It won't move with the chest.

Cheers,
Sam
Posted By: Chrest

Re: D:OS EE - Bugs and issues - 02/03/16 09:01 PM

I recall somebody mentionning that a beautiful melody is not heard anymore in the End of Time.

I think it was that one: https://www.youtube.com/watch?v=StLLp4Jgw2o

Is this going to be fixed in the next update?
Posted By: Nightlistic

Re: D:OS EE - Bugs and issues - 04/03/16 03:26 AM

I am having an unbelievable amount of issues with the Digital PS4 Enhanced edition of the game from just from trying to save the game. I've lost well over 2 days worth of progress because of trying to manual save the game (since quick saves instantly crashes), and its caused me to have to replay fights, loose out on legendary drops, and crafting gear with great stats. This is more the ridiculous, and needs to be addressed ASAP! What are Gamer's supposed to do when doing the one thing meant to prevent lost game play has become the main cause of all the lost game play? I've seriously had more crashes in this game alone, trying to save than all the games I've played in 35 years. How is that even possible? I seriously can not go a day without a minimal of 5 crashes trying to save. If anything saving a game should be the holy grail of the game but in this case it's the rot bringing it down. I'm Seriously starting to regret purchasing this product digital as I'm stuck with the game now, and there's no way of getting any type of return on my purchase. I have 148 hours on this play through yet I've lost enough time because of crashes to have already finished the game. It wouldn't be so bad but getting a response on this issue for us folks who refuse to subject ourselves to the cesspool that is social media seems impossible. I really want to love this game as its probably one if not the best turn based RPG I've ever played, but this saving game causing it to crash issue makes me loath it. ouch
Posted By: Raze

Re: D:OS EE - Bugs and issues - 04/03/16 04:07 AM


There has been an issue fixed that could cause a crash when saving and another issue still being looked into.

If you email supportdos@larian.com, with a brief description (especially if there is something specific you can to that will usually cause a crash, in addition to quicksaves consistently crashing), I will create a support issue to get a programmer to take a look at it, and see if it is a known issue.

You would need to transfer the save(s) to a USB flash drive first.
In the Saved Data in System Storage section of the Settings menu, click Copy to USB Storage Device, select the save(s) and Copy. From there you can zip the files, then copy to email or upload to Dropbox or Google drive, etc, and provide a link.
Posted By: DiSiEi

Re: D:OS EE - Bugs and issues - 04/03/16 09:56 PM

Hi, im missing arhu, he is not in his lab. I had conversation with him right after coming out of End of Time ( he seemed to be bugged, i saw him in the cave ~ normally he should run up to you...) Can i fix this somehow? I googled some, but they say i have to wait and run into him further into the story.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 04/03/16 11:47 PM


Do you have a recent save before you left the homestead, that you can reload?

When you enter the next main map area, Arhu will approach you again, and should them move to the homestead. It is possible to reach Luculla Forest early in the game, with a bit of sneaking.
Click to reveal..
North east of town, out the gate by the legion headquarters, stop at the bridge before the fire area (just north of the mill where there are a couple NPCs), and select a single character to start sneaking (cast rain there, if you have it; Jahan does, if he is in your party). Keep along the ridge that is running to the north east until you pass a couple of opponents; there is a larger opponent next that is easier to sneak past if you wait until it turns around and starts heading north, then move east and north around it, go past a waypoint portal and keep going a bit before un-sneaking. Try not to take any fire damage along the way, or you'll drop out of sneak mode.
The other characters can teleport to the waypoint, but should either sneak first or wait until the opponent moves south again (depending on character level, party build and fire resistance).
Periodic saves during this process wouldn't be a bad idea.
Posted By: MeatBag

Re: D:OS EE - Bugs and issues - 05/03/16 09:34 AM

Hi all.
Should decaying touch damage ANY heal? I had two fights where enemy healed while under that skill. The first one was Loic. It was regeneration skill or scroll. The second - cultist in Evelyn's hideout was healed by unholy altar.

Steam version, linux, coop, tactician mode.
Posted By: DiSiEi

Re: D:OS EE - Bugs and issues - 05/03/16 12:20 PM

Thank you! I was strong enough to kill those first few opponents with water spells but i sneaked that huge mob as u said and managed to find Arhu! Thank you!
Posted By: Raze

Re: D:OS EE - Bugs and issues - 05/03/16 11:01 PM

Originally Posted By: MeatBag
Should decaying touch damage ANY heal?

Yes, AFAIK. Did they actually recover hit points? The heal spell effect would still play if Loic healed another NPC.

Do you happen to still have saves during or before these fights, where this is reproducible? The unholy alter may be an exception, but skills and scrolls should cause damage if the character is still under the effect of Decaying Touch. Maybe there is an issue with the skill, or status icon was still shown after the effect wore off, or something.
Posted By: CCoulon

Re: D:OS EE - Bugs and issues - 06/03/16 09:08 AM

Hi, Is there still any news about the next patch on PC ? It's been a very long time since the last one been released. I'd really like to have a clue here... Will the new one be out somewhere in march ? Thank you for any info, and keep up the good work !
Posted By: Raze

Re: D:OS EE - Bugs and issues - 06/03/16 10:16 AM


There is still no ETA.
Posted By: MeatBag

Re: D:OS EE - Bugs and issues - 06/03/16 12:05 PM

Yes, he was healed. It was something like 300+ hp restored and heal was applied on the same or next turn. Loic was heavily debuffed. After first heal I recast DT but it didnt help.
That heal was powerfull enough to kill him. I'm not so good in english, what did you meant
Quote:
The heal spell effect would still play if Loic healed another NPC

Any other NPC's heal should damage him too? Because I often kill enemies with DC+regeneration.

Can find saves just before fight but I'll try to reproduce bug.

By the way: should 100%+ resist heal enemy while decaying touch?
Posted By: MeatBag

Re: D:OS EE - Bugs and issues - 06/03/16 01:24 PM

I reproduced situation with decaying touch. Here is the dropbox save . Or where should I send it?

On next turn Loic will run and heal 300+. DT was casted on current turn. You can rebuff DT on next turn, then skip and he will be healed again.
Mute doesnt help. Regeneration skill still damage Loic. It looks like script or secret heal item (he has no healing items). But it's not fair.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 06/03/16 08:01 PM


Thank you. The link is fine.


Originally Posted By: MeatBag
what did you meant

I meant if Loic healed a different character, the spell effect would still play around Loic when he cast it. Since he was healed, though, that is not the case.
Posted By: Chrest

Re: D:OS EE - Bugs and issues - 06/03/16 09:06 PM

Originally Posted By: Chrest
I recall somebody mentionning that a beautiful melody is not heard anymore in the End of Time.

I think it was that one: https://www.youtube.com/watch?v=StLLp4Jgw2o

Is this going to be fixed in the next update?


I saw the mention here: https://steamcommunity.com/app/373420/discussions/0/490124466460612904/
Posted By: Raze

Re: D:OS EE - Bugs and issues - 07/03/16 09:34 PM

Originally Posted By: MeatBag
By the way: should 100%+ resist heal enemy while decaying touch?

Yes, that will still heal. If the base effect is to heal (ie from food / potions / spells), then Decaying Touch will cause damage, if the base effect is damage, then it will not do anything.

Loic and the unholy alter shouldn't be healing.
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 10/03/16 12:03 PM

STEAM PATCH:

Hi everyone,

We just released a new patch for Divinity: Original Sin - Enhanced Edition. Most fixes related to the storyline will work straight away when you load your savegame, though there are a few exceptions that will only be visible when you create a new game.

You can find the full list of changes below.

v2.0.133.775:

Made certain ingredients for recipes drop more often
Updated weapon stats for Bairdotr's bow
Added Tectonic Spray skillbook recipe
Added notification when failing to identify an item
Rebalanced combat at the end of the game
Tweaked mushroom combats in Dark Forest (related to poison clouds)
Protection crystals are not destructible by default
Tweaked headless zombie behavior
Tweaked Icara and Icandra script to not use healing spells on characters that have Zombie
Talent
Removed 10 page limit for books
Fixed select button in character creation for classes that only take skills from one skill school
Fixed icon for Burn My Eyes scroll
Fixed issues with bottom bar not refreshing correctly
Fixed issue with active search while character is being teleported
Fixed getting stuck in dialog with Zixzax near endgame (and possibly other scenarios)
Fixed NPC behavior issues regarding exchanging items between party members and
involuntarily triggering guard response
Fixed slider for splitting items
Fixed position issues for Turn Order interface, specifically in splitscreen mode
Fixed issue with dialogs that had several possible answers
Fixed crash regarding surfaces
Fixed dialog issue regarding Bjorn and Mara escort quest
Fixed Warden chasing Hopper in Hiberheim
Fixed having dead party members that could not be resurrected
Fixed bartering issue when bartering and donating same items
Fixed several effects that were looping after combat ended
Fixed certain types of enemy wards being incorrectly aligned with players
Fixed Zixzax not opening certain rooms in Homestead
Fixed amulet being automatically equipped (Hiberheim)
Fixed certain status descriptions
Fixed henchmen changing stats on reload
Fixed crash during unloading of level
Fixed possible rare crash when using doors to load a different region
Fixed projectile orientation in certain circumstances
Fixed ‘close’ button on book interface
Fixed map markers being shown in different regions
Fixed Headless Nick giving two skillbooks
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 10/03/16 12:07 PM

! ! ! W T F ! ! !

Cannot see any Sound Fixes in ChangeList opa sad shame
Posted By: MeatBag

Re: D:OS EE - Bugs and issues - 10/03/16 03:08 PM

Originally Posted By: Raze
Loic and the unholy alter shouldn't be healing.

So it's a bug, right?

Here is another one: second player will be dropped if character that will be automatically assigned to him on connect is overweighted. Maybe not every time, but often.
Posted By: Reinkaos

DS:OS EE Zixzax has dissappeared - 11/03/16 05:15 AM

Hey!

I have 11 blood stones and am have gotten up to the door inside of the Source Temple that requires more blood stones. I went back to the end of time and I still have the imps, and I cannot find zixzax. I also haven't unlocked any more rooms after I got the second elemental room.

Has something gone wrong with my game?

Please advise.

Richard
Posted By: Raze

Re: DS:OS EE Zixzax has dissappeared - 11/03/16 05:22 AM


After the second elemental room is the Hall of Darkness, up the stairs to the right from the start of the homestead and straight to the end. Check the mini-map for green dots, Zixzax is probably standing there waiting for you (may be hard to see if you are too far away, depending on camera angle).

Does the second elemental room have a marker on the map? If not, Zixzax should be beside the statue, waiting for you to enter, get a cutscene conversation with Astarte or the demon, and return to the main section of the homestead through the portal. Most likely he is by the Hall of Darkness portal, though.
Posted By: Reinkaos

Re: DS:OS EE Zixzax has dissappeared - 11/03/16 06:53 AM

Hey I found him, thanks for your quick reply. He was up by the hall of darkness. I didnt even know I had unlocked that room.
Posted By: TuxBuster

Re: D:OS EE - Bugs and issues - 11/03/16 02:43 PM

Hi all,
first off - this may be specific to Linux(gog) version...

Creating multiple profiles: when my neighbour asked to try the game, I created a new profile for him and let him have a go for half an hour or so. When I went to go back to my profile it wasn't there on the selection UI. Checked with file manager, and found entire directory GONE (weeks of game play zapped!!). Being a programmer of many decades, I'm used to losing work - but it still hurts! Obviously I can't replicate the problem, because the files are gone, but when I created another new profile, played and saved - I found the save files in my neighbours sub-directory not the newly created profile.
Having checked most every forum possible, I've not come across this being reported, so this is it.

Sys Inf: AMD64 6000 - 4G ram - GTX580 - Mint 17
Posted By: Raze

Re: D:OS EE - Bugs and issues - 11/03/16 10:50 PM


Can you try a file recovery program, to see if it can restore a save file? Deleted files are less likely to be recoverable the more a computer is used after that, though.
Posted By: TuxBuster

Re: D:OS EE - Bugs and issues - 12/03/16 12:15 PM

Recovery is not an option, unless a low orbit suit and directions to what ever cloud my stuff is on can be provided; all my data storage is symlinked to a VM running a cloud portal (if that makes sense).
I just wanted this post to advise of potential problem.
Posted By: Namea

Re: D:OS EE - Bugs and issues - 13/03/16 02:51 AM

Still no way to resurrect party members that died outside of the party? Mine were killed while I was gone by the stupid fireballs in the hall of heroes. I got back and found three piles of ash that couldn't be targeted! Now I'm missing out on a huge chunk of story because of an event I can't control! At least give them smart enough AI to get away from the fireballs or something.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 13/03/16 03:43 AM


No, there is no way to resurrect normal NPCs, which is what companions become when they are dismissed from the party. I reported this for D:OS, but that is the intended behaviour.
In the EE, quest items directly in a companion or henchman's inventory will be removed then they leave the party, at least.

I reported an issue where companions that leave with a DOT effect can die in the Hall of Heroes. Admittedly this is a pretty rare occurrence, so was give a low priority, but depending on how this may be addressed, it could also help with companions in the homestead while it is under attack.
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 13/03/16 02:51 PM

Hey Raze smile

could you please tell me why those f****** Sound Issues are still not fixed in v2.0.133.775?
I cannot believe that it we are still waiting for a simple Sound-Patch!!!
Sound still randomly cuts out during battles! shame sad

My patience has run out!!!!

WHAT THE HELL IS GOING ON?
Posted By: Excalibur123

Re: D:OS EE - Bugs and issues - 13/03/16 05:32 PM

Hi,

I have the elemental staff and am at the elemental forge and I try to pick up my staff and put it in the elemental forge but I either receive "Not enough space", "Path blocked", "Too high" or the staff just sits in the forge and doesn't do anything. I remember from the original that you got the two turning wheels and it would look like it was being crafted and then the three elementals would appear. I cannot get the forge to accept my staff. What am I doing wrong or is it bugged?

sfb123
Posted By: Raze

Re: D:OS EE - Bugs and issues - 13/03/16 06:26 PM


john carmack;
Because it is apparently neither as simple nor as high priority as you assume.


Excalibur123;
Standing near the Elemental Forge, you should be able to have a character interact with it in order to bring up the crafting window (with the forge filled in as one component), then add the Elemental Staff and combine. It will show a red X briefly, since there is no physical result of the crafting, but trigger the appearance of some elementals, one of whom starts a conversation immediately.
Posted By: Excalibur123

Re: D:OS EE - Bugs and issues - 14/03/16 12:46 PM

I have tried that as well with no luck. Absolutely nothing happens.
Posted By: Eedin

Re: D:OS EE - Bugs and issues - 14/03/16 04:28 PM

I have a pretty serious issue that has rendered my game "unplayable" and want to know if it's a "known issue" or not. It seems to be stemmed from the PS4 port as it's the only port I currently play on.

I can no longer save the game through any means. I am up to the point where the door at the end of time has opened for the respec demon and the imps running around rampant. I can't seem to sustain my saves anymore after about 30 minutes of gameplay. I load an old save file and can save again, but when I load my latest file with the furthest progress in the game I can play for maybe 10-15 minutes and the errors return, and once the error and saves start failing they continue to do so, regardless of zone. I get an error 523,524, and 525, quicksave failed. Same happens with autosaves, and hard saves.

I have uninstalled and reinstalled the game and the issue continues to persist, I don't know what to do :(. I love this game so much, I play it co-op with my brother and we have an absolute blast. Just told him that the save function no longer works in game and we have to halt our progress until it's fixed by devs. What can be done and how quickly can this be fixed so that we can resume our game play?

-Eedin

Posted By: Raze

Re: D:OS EE - Bugs and issues - 14/03/16 08:40 PM

Originally Posted By: Excalibur123
I have tried that as well with no luck. Absolutely nothing happens.

Please email supportdos@larian.com, with your save at the elemental forge (or a Dropbox or Google drive link, etc).

For Windows you can use the report.zip file generated by the D:OS EE Analysis Tool.
Extract the zip file somewhere and run AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete most of the saves from the zip (double click the zip file to open it in Windows Explorer, then browse down to the savegames folder).


For OSX, saves can be zipped by right clicking the folder(s) and selecting Compress, in the folder:
~/Documents/Larian Studios/Divinity Original Sin Enhanced Edition/PlayerProfiles/<ProfileName>/Savegames

Linux is similar, with the saves in the home directory.

PS4 saves can be sent, as well, but would need to be transferred to a USB flash drive first.
In the Saved Data in System Storage section of the Settings menu, click Copy to USB Storage Device, select the relevant save(s) and Copy. From there you can optionally zip the files, then copy to email or upload to Dropbox or Google drive, etc, and provide a link.



Originally Posted By: Eedin
I have a pretty serious issue that has rendered my game "unplayable" and want to know if it's a "known issue" or not.

That is a known issue, that should be fixed in today's update.
Posted By: Namea

Re: D:OS EE - Bugs and issues - 14/03/16 08:52 PM

Originally Posted By: Raze

No, there is no way to resurrect normal NPCs, which is what companions become when they are dismissed from the party. I reported this for D:OS, but that is the intended behaviour.
In the EE, quest items directly in a companion or henchman's inventory will be removed then they leave the party, at least.

I reported an issue where companions that leave with a DOT effect can die in the Hall of Heroes. Admittedly this is a pretty rare occurrence, so was give a low priority, but depending on how this may be addressed, it could also help with companions in the homestead while it is under attack.


Ah, I had hoped they would rethink that mechanic. It seems silly to cut out full parts of the story and have companions die because they just stand in one spot in the hall. Oh well, I've not played in a very long time so I'll just go back to a save before they died. The idea of doing that before when all that progress was still fresh in my mind was daunting to say the least. Now it's no biggie.

This game makes me so happy. Maybe it's because I'm not a super good gamer but I would like a little more hand-holding in terms of quests and such, maybe markers on the map? I know a lot of people don't want that though...maybe a toggle? I've just gotten so confused that I am doing side quests completely out of order! Oops. Maybe I should go finish up all my side quests and start again with a guide or something.
Posted By: KarlBlau

Re: D:OS EE - Bugs and issues - 17/03/16 08:11 PM

Two peculiar observations, however, I did not read the whole thread to check, whether this was reported earlier:

1. The innocent "angry chest"
When my party entered Black Cove in Cyseal, 2nd floor downstairs, they met their first "angry chest" (a chest which attacks unexpectedly by spitting gold). Because this happened amidst several crabs, the whole party fled and approached again, killing one crab after another after luring it to the other side of the bridge; finally, only the angry chest was left.
My pyromancer approached and started to hit it with "flare" from some distance. To my greatest delight, the angry chest spoke up and complained about being attacked - did it realize it's hopeless situation and tried to trick us?

Nevertheless, it died in an animation no less impressive than it's spitting gold attack animation. Very nice. But then, my main characters started a (trait changing) conversation about killing or protecting the citizens of Cyseal. Quite odd here.

Note: I did not use any metagaming knowledge or attack the chest unprovoked; the party had already been attacked by that angry chest. DOS EE Tactician under Windows, Version 2.0.104.737

2. Immaculates standing on lava after resurrection
In Luculla forest, on the way to the giant bloodstone to "close the rift", my party fought groups of immaculates beside large patches of lava. Some immaculates died a quick and hot death after Jahan teleported them into the lava. An immaculate priest resurrected some of the dead on the same (!) spot amidst the lava - but they did not die immediately again, they just stood there unharmed and my party killed them with remote attacks.
Neither AI nor surface physics look really good here. DOS EE Tactician under Windows, Version 2.0.113.775
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 19/03/16 11:58 AM

https://www.youtube.com/watch?v=yGk0ZBsLd1c&feature=youtu.be

Music cuts at "20 second" and does not come back!

(Voice, FX and Ambient Sounds are still on - but the Music stops and does not come back!)
Posted By: Aenra

Re: D:OS EE - Bugs and issues - 19/03/16 02:00 PM

John the video is set to private.... smile
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 20/03/16 08:30 AM

Originally Posted By: Aenra
John the video is set to private.... smile


sorry...
Public now!

https://www.youtube.com/watch?v=yGk0ZBsLd1c&feature=youtu.be
Posted By: El Zoido

Re: D:OS EE - Bugs and issues - 20/03/16 11:33 AM

Just had a strange occurrence related to "Crawling Infestation":

I went to Phantom Forest and battled one of the infested knights, who managed to apply CI to Wulgraf.
According to the status effect, I have 3 turns to kill the enemy before CI kills my guy.
However, after just one turn, Wulgraf got killed.
According to some other thread I found, CI seems to be useless for your own party, but what I had here paints it pretty OP for the enemy.

Edit: Probably found the reason for what happened.
It might be that with the very last AP of his turn, Wulgraf walked into the insta-kill area surrounding the entrance to Phantom Forest, which then killed him and triggered the death-effect of CI.
The area is a little bit larger than the fog-effect, so I didn't notice it until it happened again later.
Posted By: TuxBuster

Re: D:OS EE - Bugs and issues - 21/03/16 02:25 AM

I'm presuming that I'm just being a dumb-ass, but I just cannot seem to craft the arrowheads with any of the debuff potions.
My crafter is crafting level 6(base 4 plus equipment), but even if this is too low I should just get a "possible combination" which ain't happening.
Any clues?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 21/03/16 04:43 AM


The debuff potion arrow recipes were removed from the EE.
Posted By: TuxBuster

Re: D:OS EE - Bugs and issues - 21/03/16 11:51 AM

Is that not a contradiction in terms, in my book - when you remove you streamline, when you add you enhance. I, obviously, bought the wrong version.
What am I to do with all these lovely potions? Perhaps I should quaff them and allow my enemies to thrash me. O woe is me, I have the blood of needlessly hacked herbs, severed spices, maligned mushrooms, and lost lotions on my hands...

Thanks for the info Raze.
Posted By: NefariousScholar

Re: D:OS EE - Bugs and issues - 25/03/16 09:46 PM

Hi, all!

Now, I'm gonna cut to the chase. When I press "continue" or "new game" on the main menu my game simply won't load. The loading bar doesn't move at all. I've looked on the internet for a solution and after about an hour of searching for an fix, I gave up.
I'm around the point of going into Luc forest (don't know if this has anything to do with it). I have never had problems with the game before so I'm sorta not fond of this change of events... I would really like to play some DOS:EE right now...
:(
Posted By: Elwyn

Re: D:OS EE - Bugs and issues - 25/03/16 09:56 PM

Originally Posted By: NefariousScholar
Hi, all!

Now, I'm gonna cut to the chase. When I press "continue" or "new game" on the main menu my game simply won't load. The loading bar doesn't move at all. I've looked on the internet for a solution and after about an hour of searching for an fix, I gave up.
I'm around the point of going into Luc forest (don't know if this has anything to do with it). I have never had problems with the game before so I'm sorta not fond of this change of events... I would really like to play some DOS:EE right now...
frown


Are you playing the Steam version? If so, try to verify the local game files - sometimes they can get corrupted.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 25/03/16 10:43 PM


Are you shutting down all non-essential programs (especially anti-virus) before starting the game? Firewalls have also caused conflicts, including this issue after the last update, with some wanting to re-verify permissions for the game.

Try switching to windowed mode, or Alt-Tab out of the game to see if there are any popup conformation windows from your anti-virus or firewall program.

Problems with network drivers or a network card can also cause these symptoms, and when clicking on Join from the main menu, an error about network initialization.
In this case, it should help to reset your network adapter (instructions below, if required), but since the game was working fine, an issue with a firewall program seems more likely.

- click Start (or Search in Win 10), type cmd into the search box, right click Command Prompt and select run as administrator.
- type the following command and hit Enter
netsh winsock reset
- when that is done, there should be a message 'Winsock reset completed successfully'
- type exit and hit Enter, then reboot your computer.
For more details, see:
https://iihelp.iinet.net.au/Resetting_Network_Adapter_(Winsock_Reset)


To verify local files: in the Steam library, right click on Divinity Original Sin Enhanced Edition and select Properties, switch to the Local Files tab and then click on the 'Verify Integrity of Game Cache...' button.
With the GOG version, in the (optional) Galaxy client, select Divinity: Original Sin Enhanced Edition in the left column, then click on the More button, and in the Manage menu select 'Verify / Repair'.
Posted By: NefariousScholar

Re: D:OS EE - Bugs and issues - 26/03/16 12:47 PM

Originally Posted By: Raze

Problems with network drivers or a network card can also cause these symptoms, and when clicking on Join from the main menu, an error about network initialization.
In this case, it should help to reset your network adapter (instructions below, if required), but since the game was working fine, an issue with a firewall program seems more likely.

- click Start (or Search in Win 10), type cmd into the search box, right click Command Prompt and select run as administrator.
- type the following command and hit Enter
netsh winsock reset
- when that is done, there should be a message 'Winsock reset completed successfully'
- type exit and hit Enter, then reboot your computer.
For more details, see:
https://iihelp.iinet.net.au/Resetting_Network_Adapter_(Winsock_Reset)



Hi Raze

Just tried the command promp thingy and it worked. I'm ecstatic! thank you for helping me with my problem. I can now peacefully, and hopefully bug free ;); continue my game!
Posted By: Eedin

Re: D:OS EE - Bugs and issues - 29/03/16 07:42 PM

I have an issue with Co-oP on PS4 port.

Whenever I bring in my friend to play co-op with me the moment they take control of one the characters, their stats drop to level 1 stats, 5 str, 5 int, etc etc. On both the main they are controlling and its minion. The level seem to just default and reset. They have their hotkey bar filled but it'll cost crazy amounts of AP to use a skill since they have not leveled any of their skills, they have no points to spend, even though right now our characters are level 17, it costs like 15 AP for flurry lol. The huge issue this creates is the domino effect, that now they don't have enough str. to hold their weapons or armor, so under their control the character is naked pretty much lol, even visually, not wearing any gear on their screen. In their inventory they are wearing gear, but all of it says they don't have enough of a certain stat to hold it. The moment I assign the character back into my control, I have no issues at all as player #1 and can never recreate the effects he describes, it's only isolated to the additional player and never seems to affect the main player.

Usually we have been able to resolve this by my friend logging out, closing the app, reopening and joining again. However, lately the problem has been far more rampant and common. It now happens EVERY TIME he joins (seems to be timed with the latest update that fixed the Luculla forest save crash), last night was the last straw since even closing the app didn't fix it after rebooting it back up 3x in a row. Not sure if zone has anything to do with it but we're in Dark Forest area, just started. But now the game is benched until we can play together again. The only reason we played it was for co-op frown. Please let me know if this is a known issue, if it's not I have pictures to share, just need to know where to send them. Thank you for your help!

On a simple side note you guys should really let the coop'd player get access to the trophy list while playing smile. My friend was super bummed out that he gets 0 trophy progress for playing the entire game with me from start to finish. That's a minor inconvenience compared to above though.

-Eedin
Posted By: Raze

Re: D:OS EE - Bugs and issues - 29/03/16 07:56 PM


This is a known issue. It should help if you reload the save, possibly multiple times; your friend shouldn't have to quite the game and restart. It may be more reliable to join in an older save, or new game, and then load the latest save.

A temporary attribute boost, such as from the Man At Arms skill Encourage, may also reset the character stats properly on the client system.

This has rarely happened during testing internally, but it isn't reproducible, so a fix remains elusive.
Posted By: Excalibur123

Re: D:OS EE - Bugs and issues - 30/03/16 06:11 PM

Once again, I am having problems crafting key items. I cannot combine Leandra's spell and Leandra's blood. All I get is an X when I try to combine them and I receive nothing after I do that and both items stay in my inventory. Do you have any ideas or should I email you at supportdos@larian.com with my save? Thank you so much for your help.

Excalibur 123
Posted By: Raze

Re: D:OS EE - Bugs and issues - 30/03/16 11:27 PM


You could try combining them in the opposite order, or have a different character try...

Try verifying local files: in the Steam library, right click on Divinity Original Sin Enhanced Edition and select Properties, switch to the Local Files tab and then click on the 'Verify Integrity of Game Cache...' button.
With the GOG version, in the (optional) Galaxy client, select Divinity: Original Sin Enhanced Edition in the left column, then click on the More button, and in the Manage menu select 'Verify / Repair'.

Other than that, though, please do email support.
Posted By: Excalibur123

Re: D:OS EE - Bugs and issues - 31/03/16 12:33 AM

It says all files successfully validated. I tried having each character craft it and it didn't work for any of them. I also reversed the order. I also had the problem combining the items at the Hiberheim Forge and you helped me out there. All other crafting seems to work fine. It only seems the specially crafted items don't combine correctly for me.

Excalibur123
Posted By: Raze

Re: D:OS EE - Bugs and issues - 31/03/16 01:15 AM


Yes, it was the same here, as well, with it working fine for me, so isn't a problem with the save itself. I think with the staff you tried renaming the My Documents D:OS EE folder, creating a new profile and copying one save over, so that eliminates the cache folder as the problem. If the game files are fine, there may be an extra file somewhere causing a problem, or some kind of weird system related conflict.

You could try a clean reinstall. With Steam you can backup the game files using the Steam client, delete local content, check that the save folder removed, or at least empty, and then restore the backup.
With GOG if you downloaded the full installer, you can use that to re-install. Galaxy can download the installer as a backup, but doesn't have the option to backup from the install files.
Posted By: Ludovic

Re: D:OS EE - Bugs and issues - 01/04/16 04:02 PM

Hi,
i don't know what to do...
i have noticed that the last patch fixed the luculla forest crash on ps4, but i have the same problem...
I have already restart the game but it's always the same. My save is at the end of luculla mines and when i use the mirror : ps4 crashes.
Now, when i launch the game, it crashes.
I don't dare launch the the game for not breaking my ps4.
Please help me ... and sorry for my english :p

Thanks

Sephir33
Posted By: Raze

Re: D:OS EE - Bugs and issues - 01/04/16 09:55 PM


Please email supportdos@larian.com, with your save. It would need to be transferred to a USB flash drive first.
In the Saved Data in System Storage section of the Settings menu, click Copy to USB Storage Device, select the relevant save(s) and Copy. From there you can zip the files, then copy to email or upload to Dropbox or Google drive, etc, and provide a link.


For the game, try starting it from a different account, if available.

Try rebuilding the database, or uninstalling and re-installing the game.
Posted By: Ludovic

Re: D:OS EE - Bugs and issues - 02/04/16 11:43 AM

Thanks, i have sent a mail with my save with Google drive
Sephir33
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 03/04/16 09:22 AM

Patch 2.0.119.430 is live on GOG

What was fixed or changed?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 03/04/16 09:37 AM


There is no change list, AFAIK. The update was to bring the Steam and GOG versions in line with the just-released App Store version (so multiplayer would work between them), which had a couple addition/fixes since the last update (plus the 'VR' mode addition, of course).
Posted By: Baron Grimes

Re: D:OS EE - Bugs and issues - 03/04/16 09:02 PM

Im using the ps4 version and portals are not opening. I found out this is a glitch after putting 50 hours in(tactician and first play through). I am level 17, have 12 stones, and only 5 portals. How can i resolve this. I really need the hall where i can respec. This is aggravating me and i feel like smashing my ps4. Every rpg i play glitches out. Between 3 games i have over 250 hours and none are complete. I refuse to be locked out from top tier gear, not letting me finish a dlc, or not being able to respec. I am sure it must be easy to fix on pc (probably) but not ps4.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 04/04/16 12:25 AM


If the homestead is under attack, that needs to be ended before any more portal will open.

Where is Zixzax? If he is beside a portal or the statue, then you need to enter the portal, get a cutscene conversation with Astarte or the demon, then return to the main section of the homestead through the portal in order to finish opening it, and have Zixzax continue.
A marker is placed on the map when a portal has been completely opened, so check for an activated portal with no map marker.

If you don't see Zixzax, check the paths left and right from the entrance, keeping any eye on the mini-map for green dots. After the first elemental portal is the Hall of Secrets (left), another elemental portal and then the Hall of Darkness (right).

Check if you can speak to the statue, to select an elemental portal.
Posted By: Daltair

Re: D:OS EE - Bugs and issues - 09/04/16 04:49 AM

There is a bug when u kill the cheese vendor and the NPC next to him, nobody in the market notices. I tried multiple times in different ways (magic, arrows, swords) and nothing worked.
Posted By: mr_raider

Re: D:OS EE - Bugs and issues - 13/04/16 09:14 PM

Originally Posted By: Raze

There is no change list, AFAIK. The update was to bring the Steam and GOG versions in line with the just-released App Store version (so multiplayer would work between them), which had a couple addition/fixes since the last update (plus the 'VR' mode addition, of course).


I just noticed a red backpack in the starting area with a pair of crazy glasses.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 13/04/16 10:48 PM


Yes, that is the 'VR' mode (wireframe) addition.
Posted By: Boulingrin

Re: D:OS EE - Bugs and issues - 15/04/16 08:22 AM

Hi everyone, I recently ended both original and enhanced edition and I noticed a big quest bug, which could be game breaking, which I suppose has already been submitted. It actually happened to me in the Enhanced Edition, it starts with a bug in Frederick Blood Stone quest and ends with potentially not know at all how to close the Rift. This actually happened to me twice, in my Classic run and in my EE run, and I had to use a walkthrough to get it right.

In Frederick's Blood Stone quest, when you first encounter Frederick in the canyon near the goblin village, you can give him a Blood Stone to cure him, that is already in your inventory, so you don't have to look for Maradino's. This situation actually is very likely because your level at this point supposes you've recently ended Loic's questline and picked up 2 blood stones in the immaculate chapel basement. This could lead to 3 problems:

1) When you give one of your own blood stones, Frederick thanks you, attacks you and, of course, dies. But then when you enter Maradino's lair to find Frederick's minion, the dialogue options you have with him do not take in consideration the fact that you've just killed Frederick. Basically you can ask the minion to go face Frederick or stay hidden, without any option suggesting him his master's already dead.

2) That being said, this bug can be avoided by not entering at all Maradino's lair. But then the real problem starts. I had to figure it out using a walkthrough. As you've already given the blood stone to Frederick, you don't need anymore to find Maradino's lair (I know it looks stupid but one might not want to look for the hidden lair if the side quest is already done, kinda looks like an "extra reward"). But : you don't find Maradino's lair -> you don't find the scroll to open the Troll King's lair -> you don't pick up the tenebrium in the Troll King's lair -> you don't give anything to Brandon -> you don't complete Brandon's side quest -> you don't complete Nadia's sidequest -> eventually you don't get the tenebrium ability -> you can't break the stone that threatens your lair -> possibly game broken and hell of a lot experience points wasted without knowing!

3) Eventually, there is a risk that while you're looking for tenebrium weapons to destroy the red stone, you never get them: it looks like the ironsmith selling tenebrium weapons in the Classic edition now doesn't sell tenebrium weapons anymore, the only place I could find them is in a shop in the End of Time... that you can't unlock if the "Close Rift" quest has been activated.

To sum it up, all this begun for me with a bad understanding of Frederick and Maradino's sidequests, which I believe could get a rewriting to be more explicit. The fact that a lot of quests are tied together and all start from this cryptic and buggy basis was a bit disappointing, especially meeting them again in EE. Thanks anyway wink
Posted By: Raze

Re: D:OS EE - Bugs and issues - 15/04/16 08:53 AM


There is a book that can be found in Sacred Stone to learn the Tenebrium ability, and Brandon will accept any tenebrium ore, not just that mined in the troll cave. Assuming a party isn't dual Lone Wolf characters, Bairdotr starts off with a level of Tenebrium, and if you use a henchman temporarily, it wouldn't matter too much if they got rot (their HP would eventually drop to 1 if not cured by a star/blood stone, but they'd be fine hanging out in the homestead like that).
Posted By: Boulingrin

Re: D:OS EE - Bugs and issues - 15/04/16 11:08 AM

That was a quick answer, thank you. There are indeed other ways to complete those quests, my bad. I'm sorry I might go a bit off topic because it's hard for me to say whether it's a bug or a feature, but what I mean is, the point of this quest seems to have you sneak in Maradino's secret office, then find in the same time Frederick's stone AND Maradino's book leading to complete the quests the way you would expect to complete them (considering what NPCs tell you and what is written in your quest log) that would eventually lead you to understand better the whole Tenebrium thing. The fact that somewhat the game kind of "prevents" you doing things the way it asks you to do, makes the progress in this part of the game a bit strange imho. Got lost in this part of the game in my both runs. Then again, I might have had trouble because I had in mind my first run with the classic version, but alternative ways of completing this whole Tenebrium chain quest are not that obvious. Might not be the proper place to say it but I'd suggest you'd revamp the very start of Frederick's Blood Quest in a future update, with proper dialog options and maybe more accurate information - looks silly but this is the only part that I keep having trouble with, and somehow find it closely related to progress in the main quest.

Anyway cheers and congratulations for your work, I'm thorougly enjoying the game. I had to tell about this, now I feel better laugh
Posted By: Raze

Re: D:OS EE - Bugs and issues - 15/04/16 11:20 AM


That quest could have used some tweaks to dialogue to handle the case where you had a blood stone immediately, etc, but at this point there I don't think there is going to be any dialogue rewritten or rerecorded.
Posted By: Boulingrin

Re: D:OS EE - Bugs and issues - 15/04/16 11:26 AM

Maybe keep that in mind for an Enhanced EE;)
Posted By: Raze

Re: D:OS EE - Bugs and issues - 15/04/16 11:39 AM


D:OS 2, anyway (as far as design issues to look out for).
Posted By: TuxBuster

Re: D:OS EE - Bugs and issues - 18/04/16 01:24 AM

Apologies if this belongs in the 'mods' thread, I wasn't too sure.
After a million zillion hours of happy play I thought I'd try adding one of the mods that are out there. I selected what appeared to be a simple one that required only one text file (ItemCombos.txt) be placed in ~/GOG Games/Divinity_Original_Sin/game/Data/Public/Shared/Stats/. Not too much of a stretch, I thought.
Anyway, simple question; do I have to start a new game for this to work? because the new recipes don't work on an existing saved game.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 18/04/16 07:42 AM


Is this mod for D:OS Classic, or the Enhanced Edition?

Does the mod page or a readme file mention needing to start a new game?

Are there any new recipes that can you can test in a new game? (using stuff you can get from character creation, like a knife with certain starting classes, or early in the game, like branches, flour and water, etc)
Posted By: Abraxas*

Re: D:OS EE - Bugs and issues - 18/04/16 08:38 AM

The path looks quite strange. Neither Classic Version nor Enhanced Edition have this 'game' folder above 'Data'. If you use the mod for EE the file goes to: Divinity Original Sin Enhanced Edition\Data\Public\Shared\Stats\ .
For Classic Version as far as I see (I have not modded Classic Version) it goes to Divinity Original Sin\Data\Public\Main\Stats.

These are the structures of the Steam versions. But I think GOG and Steam versions are identical here.
Posted By: TuxBuster

Re: D:OS EE - Bugs and issues - 18/04/16 12:53 PM

This is 'optional' part of the "scales" EE mod from Nexus by Baardvaark, Just trying this option, not full mod (I tend to be cautious). There's no mention of a restart, but that's why I posted in the first place, I thought that maybe some sort of crafting table was generated during character creation.
So I spent some time looking through the text and found a Crafting 1 knife with cloth armor combo, created myself a rogue and wizard with scientist trait. I found that not only could I not do a 'woman scorned' on my cloths but also I found an animal hide during looting and couldn't slash that up either!
Guess I am trying to use a mod that just doesn't work?
Is there a difference between classic and EE mods that can be engineered to work correctly?
Posted By: TuxBuster

Re: D:OS EE - Bugs and issues - 18/04/16 01:04 PM

Well, I used the GoG install. It created a docs, game and support folder above Data. So I guess it must be different to Steam?
It did try to create "Divinity Original Sin - Enhanced Edition", but I cut the EE bit out during install.
Posted By: Abraxas*

Re: D:OS EE - Bugs and issues - 18/04/16 01:25 PM

Quote:
There's no mention of a restart

Crafting changes apply on existing games. There's no need to restart.

Quote:
Well, I used the GoG install. It created a docs, game and support folder above Data.

I'm not sure what you mean by that. But to install the mod you have to copy the 'Data' folder of the mod (after unpacking the file) into the main directory of your game. The result should be: Divinity Original Sin Enhanced Edition\Data\Public\Shared\Stats\ItemCombos for EE and Divinity Original Sin\Data\Public\Main\Stats\ItemCombos for Classic version (I doubt Baardvark's crafting file would work for Classic version due to different data; the result could be the game crashing or just some recipes not working).

Please don't install this mod different from Baardvark's description.
Posted By: TuxBuster

Re: D:OS EE - Bugs and issues - 18/04/16 05:14 PM

Thanks Abraxas, that first bit was all I really wanted to know - no restart necessary, I can now look at why it doesn't work using a character that has the higher skill levels.
Posted By: ignite

Re: D:OS EE - Bugs and issues - 18/04/16 08:16 PM

Here are some bugs:

Arhu in cat form whispers to me whenever I am in Silverglen, "Psst, over here Hunter, it's me." However, I can't click on him. Here's why: I've already done this. When I first arrived in Silverglen, he did this same thing. I talked to him, etc. Then I went back, albeit much later, and killed Braccus Rex to finally progress the story. At that point on, Arhu started showing up again in Silverglen trying to whisper to me.

Another bug: you can kill the bodyguard in Nadia's shop and neither Nadia nor her son will do anything. You have to kill him though in order to be able to pickpocket or steal anything in the store, because he doesn't rotate to talk to your characters so you can't distract him.

Another bug: mass improving items doesn't work. If you make a whole bunch of axes, for instance, using Iron Bar or what have you, you can make them all using the Recipe list in one go. Then the "Improved Axe" will light up, to improve them via Whetstone (if you're standing between the Anvil and the Whetstone, otherwise just move to the Whetstone). And it will show the same number as you made or however many Axes or weapons you have in your inventory. When you click Combine, it says it does it, but it actually doesn't do anything to the items. You have to individually drag/click every weapon to combine it one at a time with the whetstone to improve it.

Another bug: Magic Needle and Thread doesn't disappear when you use it with Cloth Scraps. The problem though is this affects the mass crafting. If you have one Magic Needle and Thread and 30 Cloth Scraps, it will say you can make 30 Magic Robes. When you click Combine though, it only makes one at a time.

Another bug: several items can't be sold, for instance, all of the "Smelly" quest items. You can keep collecting them after you've finished the quest, but you can't sell them, only drop them. There are other similar items with this problem.

Is there any plan to make use of the many objects that currently have no purpose? Like Globes, Tubes, Lab Junk, Vial, Vial Racks, Folded Shirts... I can think of lots of crafting things that these could be used for, like getting cloth scraps from folded shirts, or making sextants out of globes. And what about Disarm Traps? We can make Lockpicks, but we can't make Disarm Traps?

One other bug: I had one of those exclamation marks appear on my character head -- I think it was to talk to Jahan, after some random battle in the forest. However, it disappeared because he died immediately after from Burning or Poison or something (combat ended so it started ticking faster). When I ressed him it was gone, so I missed that conversation.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 18/04/16 11:38 PM


It is a known issue that using a whetstone on a stack of items only improves one at a time.

It is by design that quest items can not be sold.

There aren't any official plans to add more crafting recopies, that I know of. The Scales mod page has a standalone crafting mod available.
Posted By: ignite

Re: D:OS EE - Bugs and issues - 18/04/16 11:49 PM

To clarify, I mean using a Whetstone Wheel. If you have multiple items to improve on a whetstone wheel, or on an anvil, you have to improve each one individually, even though it gives you the option of improving all of them at once. Clicking on Combine will show it going through the motion, but it doesn't actually improve any of them, not even the first one.

I primarily craft large amounts of armor/weapons simply to sell them, and improving them first makes sense since you get more gold. But while I can craft the armor in one batch, I can't improve them ;-/

Thanks for the quick reply!
Posted By: TuxBuster

Re: D:OS EE - Bugs and issues - 19/04/16 01:13 AM

So, further to my previous posts....

I decided to take a step back and take a more basic approach. What I did was to take the ItemCombos.txt out of the Main.pak archive and put it at the appropriate place for where a modded one might go. The result was that I no longer received the warning message about "corrupted/damaged blah-blah not being able to play online" (cut down, but I'm sure you know the one I mean), so obviously the game saw the file as being the original, official one, but as far as crafting was concerned - nothing I tried worked.
Deduction: it's my game that failing somewhere.
Question: Anybody out there had success (or similar failure) with any modding the Linux version of this game?
Posted By: ignite

Re: D:OS EE - Bugs and issues - 19/04/16 02:31 PM

There's also the bug with the Hyperopia talent where increasing Perception decreases your accuracy (even though you're supposed to be accurate). From what I've read elsewhere, this is because Hyperopia causes you to be 100% accurate at a fixed Perception amount. As you increase Perception, your range increases, and your accuracy decreases from 100% the further range you go out. So if you take Hyperopia and gradually increase your Perception, you will soon find your shots missing again.
Posted By: Abraxas*

Re: D:OS EE - Bugs and issues - 19/04/16 02:51 PM

@TuxBuster: It's better to use the mod section on this forum for your topic.
Have you tried to rename the MainLSF.pak file (to 'MainLSFsomething')? I don't know in detail what this file does with files outside the pak files but it's not needed by the game and can cause issues at modding as others pointed out.
Posted By: ignite

Re: D:OS EE - Bugs and issues - 21/04/16 01:04 AM

None of the Debuff Potions + Arrowheads work anymore. I have all of the crafting recipes discovered and am at Crafting 5 level, but I can't use debuff intelligence, debuff poison, slow, etc. with arrowheads.
Posted By: EinTroll

Re: D:OS EE - Bugs and issues - 21/04/16 03:52 AM

I remember that Raze said that debuff potion arrows can no longer be crafted in the EE. By design, not a bug.
Posted By: DivinitySqured

Re: D:OS EE - Bugs and issues - 24/04/16 01:08 AM

A friend and I are trying to play online co-op and every time that we move to a new area my character model stops moving for him, (He owns the game on GoG, whereas I'm playing on Steam.) But his doesn't for me, I see him moving and I can still interact with the environment, but he can't see me move and we have to reload the game or I have to disconnect/reconnect for me to look like I'm moving again, and it still happens again in the next move to an area. So any help with this issue/bug would be great.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 24/04/16 06:42 AM


Does it make a difference if you switch who is hosting?
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\PlayerProfiles\<ProfileName>\Savegames_patch' folder.

Are you using the online lobby to connect or Direct Connection?


Please email supportdos@larian.com, with a description, your latest save and the specs for both systems (or a Dropbox or Google drive link, etc).

For Windows you can use the report.zip file generated by the D:OS EE Analysis Tool.
Extract the zip file somewhere and run AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, the host can delete all but one of the saves from the zip (double click the zip file to open it in Windows Explorer, then browse down to the savegames and savegames_patch folders).
The client can delete all saves, if they try hosting, or have any from a different playthrough, etc.


For OSX, to get system specs you can use the 'System Report' button from the 'About This Mac' Apple menu item or the 'System Information' app (in the utilities folder).
Saves can be zipped by right clicking the folder(s) and selecting Compress, in the folder:
~/Documents/Larian Studios/Divinity Original Sin Enhanced Edition/PlayerProfiles/<ProfileName>/Savegames_patch

Linux is similar, with the saves in the home directory.
Posted By: norlin

Re: D:OS EE - Bugs and issues - 27/04/16 05:28 AM

Sorry if there was already a post about it – it's not possible to read through all 38 pages from the scratch smile

There is one small thing that is very annoying in the EE: blocking skills animations.
For example, when I want to heal all party after a battle, I'm expecting to execute healing from the first person, quickly switch to second mage, cast second heal and so on. But the game blocks EVERYTHING while skill animation working, even characters switching.
Posted By: EinTroll

Re: D:OS EE - Bugs and issues - 27/04/16 05:47 AM

That is, I assume, by design. On PC, it's made clear by how your cursor changes to a more stylized version while interactions are disabled after using a skill/spell, for instance.
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 02/05/16 08:31 AM

Hi,

just a little question....
Is Larian working on a new Patch?

Thank you
Posted By: Matija

Re: D:OS EE - Bugs and issues - 02/05/16 11:34 AM

Hi,
I've tried to find an answer but I couldn't, so if anyone has an idea - it would rock. I play on PC, Steam version of EE. I've completed regular version a number of times.

1. I have a bug with achievements, some of them are simply not unlocking. For example, I've finished 'Charmed, I'm sure quest' and the female orc killed two guards. Fields of Regret didn't unlock after I came later and found the body. After informing Selenia about Legionaries, I got neither Brutal Truth/Zero the Hero. And last, even though I've changed the will for Blossius, I never got - No More Mister Nice Guy. Are they removed from EE?

2. Is there a bug with cloth armor upgrade? My Craft is 6 (5+1) and my Blacksmith is 6 (5+1), yet I'm unable to upgrade cloth armor. Cloth scraps, leather, metal, scale, nothing works. Am I missing something?

thank you!
Posted By: Ygglens

Re: D:OS EE - Bugs and issues - 04/05/16 05:44 PM

Did Larian remove the option to not show head gear, in the console version of the games? There is nothing in the options menu, and no box to tick on the head item slot, like there used to be on the PC version.

I'd really like the option back, as I've used it in every RPG I have played the last few years. Any word on any new patches, or are they only focusing on the sequel?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 04/05/16 09:49 PM


The hide helmet option was never in the console UI.
There is no ETA for the next update.
Posted By: Krazymagic

Re: D:OS EE - Bugs and issues - 12/05/16 01:15 PM

Brand new player who just purchased the game yesterday on ps4. Wanted to add a few issues. These may have been covered already I dont know, Im brand new here.

1. Sound FX seem to go out everytime I load into a new area. Im barely in the game, but so far this bug is big and seems to show up often. When it happens, the only way ive found to fix it is to completely close the game and relaunch it. Playing without sound FX really kills the immersion and enjoyment of the game as every action you take is muted. Really disappointed to see such a big bug in a game so early, and hoping this isnt a sign of what is to come. I really want to enjoy this one.

2. Mouse cursor sits in top left corner of the screen. I see no way to control it, and it just sits there. I do not have a mouse hooked up to my ps4. Nothing in the options I find to disable or turn it off. Its not anything game breaking but its annoying seeing it just sitting up there all the time.


I'm literally just off the beach in the game so I'm brand new, but these 2 items hit me almost immediately.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 13/05/16 12:32 AM


The sound effects possibly cutting out (they should return eventually) is a known issue, which should be fixed in the next update, whenever that is.

There shouldn't be a mouse cursor on screen, and I've never seen that reported before.
Do you have a keyboard connected to the PS4?
Posted By: Linio

Re: D:OS EE - Bugs and issues - 28/05/16 09:58 AM

We've been playing yesterday against Sparkmaster 5000, and i was wondering if the remote is buggy...?

Each turn we deactivated both weapons, but ended up getting rekt anyway, mostly with the "fire" weapon, or a simple hit.

Searched on the internet and saw mostly "yeah the fight is buggy", so... Is it? How should we get through?
Posted By: EinTroll

Re: D:OS EE - Bugs and issues - 28/05/16 10:20 AM

From what I know:
The remote works only once every two turns or so.
Using deactivate weapons is mostly pointless while the grease monkeys still live, depending on turn order.

Summons to tank, one at a time (don't be afraid to use summon scrolls here if you found some), ranged attacks to keep out of the chain lightning range, using the switches in case one is more melee based, lone wolf with resurrect scrolls.
Just a few ideas that can work, though I never played with melee characters.


As an aside: Lots of people will jump and say it's bugged just because they don't understand how it works, narrow a path as it may be. And that's a sweeping statement.
Posted By: Linio

Re: D:OS EE - Bugs and issues - 28/05/16 10:31 AM

That's why i was asking if it actually was.
Although to be fair, the "UI" is unclear on it all. Sometimes it will say the weapons are deactivated, sometimes not. Anyway, i guess we're not good enough to handle this fight, it didn't felt that complicated in the base version.
Thanks for the info!
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 31/05/16 10:49 AM

Originally Posted By: Raze

The sound effects possibly cutting out (they should return eventually) is a known issue, which should be fixed in the next update, whenever that is.

There shouldn't be a mouse cursor on screen, and I've never seen that reported before.
Do you have a keyboard connected to the PS4?



Will a new patch be released? (whenever that is.)

Is something in development? wink
Posted By: Raze

Re: D:OS EE - Bugs and issues - 31/05/16 10:33 PM


Yes. There is no ETA.
Posted By: jaydloe

Re: D:OS EE - Bugs and issues - 01/06/16 09:06 PM

Been playing co-op with a friend online, and just reached the forest 2nd area. Been fine up until this point but now after conversation (with anyone) the second main character gets stuck in combat mode without being able to do anything.

It also happed in the same game with just me (the host) present.

So character 1 will have a conversation with someone then after pressing .(end) a new dialogue box will pop up with a '?' as a portrait saying something about 'you cant just do what you want' (the same sort you get if you get caught stealing) and then only character 2 will be stuck in combat by themselves. All other characters are un-affected.

A reload of the game hasn't worked so far. Anyone else come across this?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 01/06/16 09:57 PM


Apparently there is a cached conversation that didn't start properly in Cyseal getting triggered in Luculla.

Did you try killing the character in combat, maybe teleporting to the homestead, and resurrecting them?

If you load earlier saves and sneak through the fire area to get to Luculla Forest, is there a working save not too far back to revert to?


Please email supportdos@larian.com, with your latest save, and (if applicable) the most recent working save and the oldest where visiting Luculla triggers this problem (or a Dropbox or Google drive link, etc).

For Windows you can use the report.zip file generated by the D:OS EE Analysis Tool.
Extract the zip file somewhere and run AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete most of the saves from the zip (double click the zip file to open it in Windows Explorer, then browse down to the savegames and savegames_patch folders).


For OSX, saves can be zipped by right clicking the folder(s) and selecting Compress, in the folder:
~/Documents/Larian Studios/Divinity Original Sin Enhanced Edition/PlayerProfiles/<ProfileName>/Savegames_patch

Linux is similar, with the saves in the home directory.

PS4 saves can be sent, as well, but would need to be transferred to a USB flash drive first.
In the Saved Data in System Storage section of the Settings menu, click Copy to USB Storage Device, select the relevant save(s) and Copy. From there you can optionally zip the files, then copy to email or upload to Dropbox or Google drive, etc, and provide a link.
Posted By: jaydloe

Re: D:OS EE - Bugs and issues - 02/06/16 07:06 PM

Thanks for reply. Yes we tried killing the character in combat but when reserected the character is still in combat. Wasn't able to teleport to homestead whilst character was in combat but will try again today to make sure.

Thanks for the email and suggestion. Will try that if the above still doesn't work.
Posted By: jaydloe

Re: D:OS EE - Bugs and issues - 02/06/16 07:18 PM

Ok. So doing what you suggested seems to have worked. Kill, homestead, resurect. Obviously didnt do all at once before in that order. Hopefully it wont crop up again but it does I shall try sending the report.

Thank you muchly!
Posted By: ghira

to equip some items need to quit and restart - 07/06/16 06:30 PM

I've seen this only twice so not sure of the exact conditions that trigger it.

However, both times Madora has been equipping an item she was too low level for, but it was so awesome I wanted to use it anyway. Both times they were two-handed weapons.

I couldn't equip it. Or anything else. If I unequipped the current item, I still couldn't equip anything else. Save and reload didn't help, but save, quit, restart, load did.

Is this a bug? Am I somehow doing something wrong?
Posted By: Raze

Re: to equip some items need to quit and restart - 08/06/16 05:38 PM


Sounds more like a glitch than doing something wrong. Did you try teleporting to the homestead, to see if a map transition would help? Or dismiss and rehire Madora (though that would a longer workaround than quitting and restarting).
Posted By: ghira

Re: to equip some items need to quit and restart - 09/06/16 06:50 PM

map transition is a good idea. since it's only happened twice and the second time I knew about quitting and restarting it's not been a big deal. but if it happens again I'll try the transition idea.

(in case it matters, I have the linux version)
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 10/06/16 09:51 AM

Originally Posted By: Raze

Yes. There is no ETA.


COOL!!! thankyou
Posted By: DayVlad73

Re: D:OS EE - Bugs and issues - 10/06/16 08:48 PM

Hey Raze , Is there any way to contact Your superiors???
Posted By: Raze

Re: D:OS EE - Bugs and issues - 10/06/16 09:39 PM


No. There is a PS4 patch being tested now.
Posted By: DayVlad73

Re: D:OS EE - Bugs and issues - 11/06/16 05:54 AM

Do you know what exactly is being fixed???Will the waypoints be fixed so it doesn't cause you to error to load screen???
Posted By: Raze

Re: D:OS EE - Bugs and issues - 11/06/16 06:41 AM


It is fixing a relatively rare issue that can cause crashes opening the trade window or teleporting between regions.
Posted By: Fonzosh

Re: D:OS EE - Bugs and issues - 11/06/16 07:54 AM

Panic!!!

Ive now open the "End of Time Armory" and have another blood stone in my inventory. I used it to open the last elemental door but it doesnt work. Shoulndt every use of blood stone/star stone open a door or is there some sort of progression you need to make? Does anyone else have this problem? Please help.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 11/06/16 08:14 AM


After the armoury is the Trader's Emporium, straight across from there. Zixzax should have moved there after you entered the armoury far enough to get the cutscene with the Trife, and then returned through the portal to the main section of the homestead. If you don't see him, check around the homestead, keeping an eye out for green dots on the mini-map.

After that is the last elemental portal, and then the chapel portal. Any remaining blood stones after that can be used for the experience points, or kept for the resurrection and healing effects, when needed.
Posted By: Fonzosh

Re: D:OS EE - Bugs and issues - 11/06/16 08:50 AM

Originally Posted By: Raze

After the armoury is the Trader's Emporium, straight across from there. Zixzax should have moved there after you entered the armoury far enough to get the cutscene with the Trife, and then returned through the portal to the main section of the homestead. If you don't see him, check around the homestead, keeping an eye out for green dots on the mini-map.

After that is the last elemental portal, and then the chapel portal. Any remaining blood stones after that can be used for the experience points, or kept for the resurrection and healing effects, when needed.


Ohh thanks, I thought it was the elemental gate. Didnt even think about looking for another gate. Thanks a lot.
Posted By: DayVlad73

Re: D:OS EE - Bugs and issues - 11/06/16 09:51 PM

So Do we know if there is an ETA yet ,and if there is...Approximately when ???
Posted By: Raze

Re: D:OS EE - Bugs and issues - 11/06/16 10:23 PM


There is no ETA, but it shouldn't be too long. The testing needs to be completed, and there is the usual release procedure to go through with Focus and Sony.
Posted By: DayVlad73

Re: D:OS EE - Bugs and issues - 11/06/16 10:30 PM

So probably about another month???
Posted By: Raze

Re: D:OS EE - Bugs and issues - 11/06/16 11:38 PM


I was just told 'soon'. Testing will need to be thorough (since the issue is random and relatively rare), but hopefully the release process will be a little faster than it would be for a more extensive patch.
Posted By: DayVlad73

Re: D:OS EE - Bugs and issues - 12/06/16 08:29 PM

Well at least that's Something!!!!! So how long does it usually take for the extensive version??? I mean seriously it's been 6 months already, and I understand It's a rare issue and I am grateful;however,this doesn't take away that it has been 6 months!!!Agonizing not being able to play my favorite game albeit I have taken a liking to several other games not of this genre, Battleborn,Doom, SoM,Smite ,etc. etc. ,but they're NOT Divinity!!! You know Raze, I understand that It's not your fault, but you do receive the short end of the stick from people because of your status in this community. I personally would like to offer you my sincerest apologies and personal thanks for being as understanding, helpful, and informative as you choose to be no matter how demanding,puerile,and unappreciative a commenter may be towards you,yet you still manage to maintain your cool and ALWAYS provide us with an answer whether It's the one we want to hear,or the actual true information that could be something WE actually don't want to know!!! Ha!!! Thanks again sincerely,
-D-

Ps I believe that either Sony or Larian should have kept us informed somehow when the game is down,and out of commission !!!
like a update announcement or something???
Posted By: gGeo

Re: D:OS EE - Bugs and issues - 13/06/16 03:24 PM

Originally Posted By: DayVlad73
Ps I believe that either Sony or Larian should have kept us informed somehow when the game is down,and out of commission !!!
like a update announcement or something???
Have you ever tried milk out a bull?
I guess you would be first one who succeed.
woehoe
Posted By: DayVlad73

Re: D:OS EE - Bugs and issues - 13/06/16 06:13 PM

Huh I don't understand??? This was for Raze???
Posted By: DayVlad73

Re: D:OS EE - Bugs and issues - 13/06/16 06:26 PM

So seriously they don't really tell you that much..Huh ???...Would you anticipate it within the next month though??? If you HAD to guess???
We're DYING to play !!!
Posted By: Raze

Re: D:OS EE - Bugs and issues - 13/06/16 10:17 PM


I didn't ask for specifics, since if there was relatively set timeframe for release they would have mentioned that. I would guess it would be within a month.
Posted By: DayVlad73

Re: D:OS EE - Bugs and issues - 14/06/16 04:43 AM

And that's because they did indeed say soon...Correct???
Posted By: Raze

Re: D:OS EE - Bugs and issues - 14/06/16 05:47 AM


Yes, and the general patch release time, though that can be variable (as an example, which may not correspond with the current patch at all, with patch 1.04, testing was halted [though at that point it was also going through Focus' test procedure] when a critical issue was found in the PC version that also affected the patch; on PC that was fixed just before Christmas, and the console patch updated after and released Jan 21st) and the fact that you are apparently not going to stop asking unless I say something.
Posted By: DayVlad73

Re: D:OS EE - Bugs and issues - 14/06/16 03:24 PM

So basically testing was halted because of a New problem in PC ...I sure hope that won't be the case with this patch. And YES I do continue asking about this because my wife and I are anxious to play!!! Can you imagine having to wait for as long as WE have to just to play, even though you own the game and were NOT waiting for it to come to you, but just Couldnt play !!!!!
Posted By: DayVlad73

Re: D:OS EE - Bugs and issues - 14/06/16 03:41 PM

Ps
Raze, you are a swell guy in my opinion !!! It don't matter what everyone else says about You!!!
Posted By: ghira

Re: D:OS EE - Bugs and issues - 16/06/16 07:07 PM

I'm not sure if this is a bug even if what I think is happening really is (happening).

I went to the mines, got some tenebrium ore, left the mines, handed it over and got
tenebrium skill. Then I went to Loic and got permission to do the initiation.

When I got to the end of the black corridor my characters acted as though they were
getting Rot but I see no actual sign of it. Am I in fact immune to it because
I have tenebrium skill (I would expect so)? In this case, should the characters say "Well I wonder what
that mist was supposed to do?" or something?

Or do I in fact have the rot as some special override of tenebrium skill? There's no icon next to my characters' pictures
and they don't seem to be losing HP.
Posted By: DayVlad73

Re: D:OS EE - Bugs and issues - 16/06/16 07:35 PM

Hey man, I forgot to ask you,will the patch,New patch be for computer users or PS4 first???
Posted By: ghira

Re: D:OS EE - Bugs and issues - 16/06/16 07:53 PM

And a bit later my characters say things like "I am restored!" even though there didn't seem to be anything wrong with them.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 16/06/16 10:57 PM


ghira;
It's not really a bug, but could have been scripted differently to account for that situation.
For the healing comment, do you have Leech or Zombie on that character, which could have healed a few hit points?


DayVlad73;
The issue is specific to the PS4 version, so it is a PS4-only patch.
Posted By: DayVlad73

Re: D:OS EE - Bugs and issues - 17/06/16 02:06 AM

Ok thanks hopefully within the month then right ???
Posted By: ghira

Re: D:OS EE - Bugs and issues - 17/06/16 03:33 AM

I don't think I have leech or zombie but it's possible not all characters were on 100% hit points to start with. I had assumed "I am restored" was to do with rot removal but maybe it was just healing, in which case ok. (I am talking about when I go to the area with a star or blood stone later in the challenge.)

Yes, at worst I thought scripting shouldn't have characters commenting on something that's not actually happening to them.
Posted By: ghira

Re: D:OS EE - Bugs and issues - 17/06/16 03:34 AM

minor cosmetic issue: in Boreas' treasure room, if I ask characters to look in northwest bookshelves, they
walk somewhere else to do so, then bookshelf is displayed. This looks a bit odd.
Posted By: DayVlad73

Re: D:OS EE - Bugs and issues - 17/06/16 09:58 PM

Hey raze any official word yet as far as there being a date??? All I want is to hear "yeah"....at the end of this month, or yes in 3 months... Just something that states with certainty, rather than vagueness.
Thanx
-D-
Posted By: DayVlad73

Re: D:OS EE - Bugs and issues - 18/06/16 01:11 AM

Yo just a simple yeah will suffice man we're going nuts watching for an update
Posted By: Raze

Re: D:OS EE - Bugs and issues - 18/06/16 01:33 AM


No, there is no date.
Posted By: Senisha

Re: D:OS EE - Bugs and issues - 18/06/16 11:12 AM

Hi everyone :)
First of all I'm sorry if I asked a question already made, but there're too many answers and I can't find the solutions for my problem.

We bought Divinity Original Sin Enhanced Edition for PS4 directly from the PS STORE.
It's everything ok until we discover the "refuge" with ZixZax, the Weaver and the portals.
We spoke with both of them, but when we finished to talk with ZixZax we can't returne to Cyseal because there's no portal or anything to return.

Can anybody help su please?
Thank you in advance!
Posted By: Raze

Re: D:OS EE - Bugs and issues - 18/06/16 03:41 PM


After you speak to Zixzax, the Weaver and Zixzax again, you can hit the Options button to bring up the in-game menu, and select the Waypoints entry to get a list of all the waypoint portals you have activated, allowing you to teleport back to Cyseal (the North Gate teleporter will be active, even if you avoided the waypoints on the starting beach and at the harbour).
Posted By: Paul MacGilli

Re: D:OS EE - Bugs and issues - 18/06/16 04:08 PM

Hi

First off, the game is amazing. Best of its kind since Planescape:Torment (and I've played them all) and given how complicated it is I'm stunned by how smooth it plays out.

I have run into a bit of a snag though. Respeccing in the Hall of Darkness appears to leave my character with a permanent "Boost: -2" to Dexterity. I have a saved game just before the respec and the bug happens every time. I have found the bug mentioned twice but have not been able to find a fix.

Thanks for all the hard work.
Posted By: Senisha

Re: D:OS EE - Bugs and issues - 18/06/16 04:55 PM

Raze, perfect! Thank you very very much for your help wink
Posted By: Raze

Re: D:OS EE - Bugs and issues - 18/06/16 05:10 PM


Paul MacGilli;
Did you make any deals previously with demons that involved trading attribute points for anything (escape from jail, or reputation from Moloch)?
The +1 Intelligence and -1 Perception from the Codex of Pestilential Thought book will persist after respecing, but I don't recall a similar Dexterity penalty.
Posted By: Paul MacGilli

Re: D:OS EE - Bugs and issues - 18/06/16 10:17 PM

Hi Raze

No, nothing. Before the respec there is no indication of lost attribute points. After the respec the character's attributes are all set to 5 except dexterity which is strangely set to 3 and the negative boost appears in the dexterity tooltip.
Posted By: Paul MacGilli

Re: D:OS EE - Bugs and issues - 18/06/16 11:02 PM

Before respec, with all gear removed and no visible status effects, the character's attributes at level 14 are:

Str 5
Dex 11
I 4
C 5
S 8
P 8

The lost point in intelligence is due to politician and the trait is visible in the intelligence tooltip. The 6 additional points in dex, 3 in spd and 3 in per add up to 12 additional points.

Now, the first thing I notice is that respeccing increases the character's reputation by 2. "Reputation +2" appears in floating text over the character's head and also appears in the log. The character's base reputation increases from 7 to 9. I can't determine why this happens.

The next thing I notice is that the character's abilities are all 5 except dexterity which is strangely 3 and has the red message "Boost: -2" in its tooltip. Dexterity can only be increased to a maximum of 13 after respec.

Otherwise everything appears to be normal. The character has been refunded 12 ability points as expected and their intelligence is reset to 5 after losing the politician trait. No items are missing.

I should also point out that respeccing the other main character does not produce any strange effects.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 19/06/16 01:06 AM


For some reason the respec is also adding the deal to trade 2 attribute points for 2 reputation.

Please email supportdos@larian.com, with a save before respecing (or a Dropbox or Google drive link, etc), preferably the one with all equipment removed, if you saved then.
There is no timeline for another game update, though, so as a workaround you may be able to use CheatEngine to boost dexterity a couple points. You would need to be careful with the program install to avoid the extra 'offers', though (see here). I don't know of any other trainers.

For Windows you can use the report.zip file generated by the D:OS EE Analysis Tool.
Extract the zip file somewhere and run AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete all but one of the saves from the zip (double click the zip file to open it in Windows Explorer, then browse down to the savegames and savegames_patch folders).


For OSX, saves can be zipped by right clicking the folder(s) and selecting Compress, in the folder:
~/Documents/Larian Studios/Divinity Original Sin Enhanced Edition/PlayerProfiles/<ProfileName>/Savegames_patch

Linux is similar, with the saves in the home directory.
Posted By: Paul MacGilli

Re: D:OS EE - Bugs and issues - 20/06/16 01:45 PM

Ok, thanks, Raze. I'll get those to you as soon as I get back from work this evening.
Posted By: Paul MacGilli

Re: D:OS EE - Bugs and issues - 22/06/16 05:43 PM

Files sent. Let me know if there is anything else I can do.
Posted By: Mastiphal

Re: D:OS EE - Bugs and issues - 22/06/16 11:26 PM

I recently bought D:OS EE from GOG galaxy summer sale. After installing, I am unable to launch the game from Gog. When I go and manually launch the file from the file directory I get the following errors:

The program can't start because MSVCP110.dll is missing from your computer. Try reinstalling the program to fix this problem.

The program can't start because MSVCR110.dll is missing from your computer. Try reinstalling the program to fix this problem.

I've manually tried reinstalling the windows C++ redistrib 2013 file. Rebooted. The missing .dll error still comes up. I'm running windows 10.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 23/06/16 12:36 AM


If you search your drive for those dlls (msvc*110.dll), do they exist in the c:\Windows\System32 and c:\Windows\SysWOW64 folders? In Win 7, at least, they are 535,008 bytes (p) and 875,472 bytes (r).

Did you try uninstalling the 2013 redistributables, reboot and then reinstall? Or check for Windows updates?

Try checking your system files:
- click Start, type cmd into the search box, right click Command Prompt and select run as administrator.
- type the following command and hit Enter
sfc /scannow
When that is done, type exit and hit Enter, then reboot your computer.
For more details, see: https://support.microsoft.com/en-ca/kb/929833
Posted By: Mastiphal

Re: D:OS EE - Bugs and issues - 23/06/16 02:27 AM

Quote:
If you search your drive for those dlls (msvc*110.dll), do they exist in the c:\Windows\System32 and c:\Windows\SysWOW64 folders? In Win 7, at least, they are 535,008 bytes (p) and 875,472 bytes (r).


If I go into c:\Windows\System32 AND c:\Windows\SysWOW64 folders, there is a MSVCP110_win.dll but there is no MSVCP110.dll. I tried renaming the file by taking out the _win and it wouldn't let me (even as admin).


Quote:
Did you try uninstalling the 2013 redistributables, reboot and then reinstall? Or check for Windows updates?


I did this and it did not work. Still says there are missing .DLL files.


Quote:
Try checking your system files:
- click Start, type cmd into the search box, right click Command Prompt and select run as administrator.
- type the following command and hit Enter
sfc /scannow
When that is done, type exit and hit Enter, then reboot your computer.
For more details, see: https://support.microsoft.com/en-ca/kb/929833


I am currently doing this and will post the results.
Posted By: Mastiphal

Re: D:OS EE - Bugs and issues - 23/06/16 02:41 AM

The system scan says:

Windows Resource Protection did not find any integrity violations.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 23/06/16 03:45 AM


In the Control Panel, Apps & Featues, did you try clicking the repair button for the 2013 C++ redistributable?

Did you reinstall both the 32 bit and 64 bit versions? Try right clicking the setup programs and run as administrator.

Try searching for the dll files. If you upgraded to Win 10, there may be copies in the c:\Windows.old\... folder path, that you could copy to the Windows folders.
Posted By: Mastiphal

Re: D:OS EE - Bugs and issues - 23/06/16 05:10 AM

Quote:
In the Control Panel, Apps & Featues, did you try clicking the repair button for the 2013 C++ redistributable?


I've repaired the 2013 C++ redistributable, and it still fails to find the .dll file. I also have a 2015 C++ redistributable installed. Could this be interfering?

Quote:
Did you reinstall both the 32 bit and 64 bit versions? Try right clicking the setup programs and run as administrator.

I've tried reinstalling all the versions that came with the GOG download. None of them work.


Quote:
Try searching for the dll files. If you upgraded to Win 10, there may be copies in the c:\Windows.old\... folder path, that you could copy to the Windows folders.

I did upgrade to windows, but then I wiped the computer and it still had windows 10 on it. There is no Windows.old folder. Is there any way I can get these files? If so, where would I copy them? do you know the exact directory?


On a side note, I'm going to try to reinstall again tonight. I paused the download at one point, so maybe that did something?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 23/06/16 05:25 AM


You should be able to have multiple versions of the MSVC redistributible files installed (including different versions of the same year).

Pausing the download should not affect the MCVC install (or repair / reinstall).

Here is a link to a copy of the dll files; extract them into the c:\Windows\System32 and c:\Windows\SysWOW64 folders, or if that doesn't help, try the Shipping folder in the game's install folder.
Posted By: Mastiphal

Re: D:OS EE - Bugs and issues - 23/06/16 11:32 AM

Quote:
Here is a link to a copy of the dll files; extract them into the c:\Windows\System32 and c:\Windows\SysWOW64 folders, or if that doesn't help, try the Shipping folder in the game's install folder.


I copied the .dll files to the shipping folder. IT WORKS! THANK YOU SO MUCH!!!! CHEERS! laugh
Posted By: Spaza

Re: D:OS EE - Bugs and issues - 23/06/16 04:11 PM

I am running into a bug where it will not let me destroy the Elemental Staff at the Elemental Forge in Hiberheim.

When I drag it on the Forge I get "Not Enough Space"
http://i.imgur.com/6lnRNAE.jpg

When I try to combine both like you would to create items I get "Invalid Combination"
http://i.imgur.com/cenyY9R.jpg

Am I missing a trigger or something to let me destroy the staff?

I've also reloaded to before the King Boreas fight to see if it worked on a second attempt but it still didn't.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 23/06/16 06:10 PM


It should work when crafting, showing the red X in the result box briefly (since there is no physical object being produced), and the resulting event being triggered. A couple people have reported getting an invalid combination error there, though.

Please email supportdos@larian.com, with your save there (or a Dropbox or Google drive link, etc).

For Windows you can use the report.zip file generated by the D:OS EE Analysis Tool.
Extract the zip file somewhere and run AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete all but one of the saves from the zip (double click the zip file to open it in Windows Explorer, then browse down to the savegames and savegames_patch folders).


For OSX, saves can be zipped by right clicking the folder(s) and selecting Compress, in the folder:
~/Documents/Larian Studios/Divinity Original Sin Enhanced Edition/PlayerProfiles/<ProfileName>/Savegames_patch

Linux is similar, with the saves in the home directory.
Posted By: Spaza

Re: D:OS EE - Bugs and issues - 23/06/16 07:26 PM

Alright, thanks. Sent my report that was generated with the tool given(after reducing the size).

What is the difference between the folders savegames and savegames_patch?
Posted By: DayVlad73

Re: D:OS EE - Bugs and issues - 23/06/16 09:37 PM

Say are you just ignoring MY post now ??? I've been trying to get you for days???
Posted By: Raze

Re: D:OS EE - Bugs and issues - 23/06/16 11:33 PM


Spaza;
A couple of updates ago the save folder was changed, so saves made before that update will be in the savegames folder, while saves made after in savegames_patch.



DayVlad73;
When the answer hasn't changed since the last couple of time I answered the same questions, I'm not sure what point there is in answering again.

A week and a half ago when I said there was a PS4 patch being made, your guess for when it would be released was a month. After several requests for an ETA, a couple days later I agreed a month was a reasonable guess. A week later and apparently that is no longer acceptable.
I've already tried explaining the patch process. Someone else isn't going to give you a different answer, and the testing can not be sped up or skipped; even if Larian wanted to, Focus isn't going to alter their release procedure.

Focus has the patch and is also testing, and there is still no ETA.
Posted By: DayVlad73

Re: D:OS EE - Bugs and issues - 24/06/16 03:57 PM

Look...I know the answer isn't going to change,for once have some empathy dude put yourself in my shoes...Both my wife and I haven't played divinity since January!!! I know that doesn't matter to you;however,We only purchased this so we could could play co-op together, and the game STOPPED working for US!!! Now wouldn't you be inquisitive,wary,and intolerant at this point ??? in December I contacted you,and was told to send in my save files which we did... And to be perfectly Honest with you I thought it would be identified and solved within a week and we would be back to playing my now new Favorite Rpg ever in no time!!!!! As you are already aware,this in fact was NOT the case!!! To be fair We have been extremely tolerant up until now since it has almost been 6 months that we have actually played divinity at all!!! The reason I want to speak with your superiors is because I figured perhaps we ccan get some special in game exclusiveness for our lengthy wait. As I stated before, you Raze aren't at fault,you have exemplified helpfulness,and done as much as you can do. The bottom line is we just want to play Divinity again and soon. I keep pestering because to know a date is better than mysteriously anticipating something that seems quite eternal and in the realm of impossibility.
-D-
Posted By: Spaza

Re: D:OS EE - Bugs and issues - 24/06/16 07:51 PM

Thanks, got my problem fixed quick!
Posted By: soldatovaua

Re: D:OS EE - Bugs and issues - 28/06/16 07:23 AM

Hello!
Talent "Light Stepper". In his description of the Specified: "Grants players +2 Perception bonus for detecting traps and secrets".
If the character creation window select this talent, and then move the cursor to Perception, there will be a hint that the +2 Perception only for detecting traps.
Russian version of the game.
How to: "Light Stepper" just for detecting traps or for detecting traps and secrets?

Updated: "Light Stepper" for detecting traps and secrets.
Posted By: Spaza

Re: D:OS EE - Bugs and issues - 29/06/16 07:07 AM

I now have a new problem. I cannot combine Leandra's blood and her spell together for the spell to make the Death Knights vulnerable.

http://i.imgur.com/BncPYFB.jpg
http://i.imgur.com/1hwOWN2.jpg

Also, when I drag either on to the other they just switch places in my inventory instead of combining.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 29/06/16 07:47 AM


Did you try the suggestions in my previous email?
Posted By: Spaza

Re: D:OS EE - Bugs and issues - 29/06/16 09:05 AM

Yes, just spent the last bit doing them. I've emailed you the save.

EDIT: Thanks again, super quick!
Posted By: Banestrom

Re: D:OS EE - Bugs and issues - 30/06/16 12:45 AM

Was the issue with the elemental staff not combining with the elemental forge ever resolved? I am experienced this issue in my play through as well.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 30/06/16 01:07 AM


It worked fine after transferring the save to a different system, so the problem is something game or system related.

As above, email support with your latest save at the forge, or a link to it somewhere.
Posted By: Argermax

Re: D:OS EE - Bugs and issues - 02/07/16 04:15 AM

I don't know if the following are bugs so I'll explain as best I can. In my very first play through of this game I was a Ranger and Scarlet was a Water/Air Mage. It was set for Classic and the 2 NPCs I chose were Madora and Bardotyr (sp?). It went very well and so I decided to play through again only this time playing as a Fighter (Knight)/Geomancer with concentration in One-handed + Shield and Scarlett as a Fire/Witchcraft spell caster. We picked up Jahan and Bardotyr for the ranged need. This too was set on the Classic setting.

I have noticed that in this second go around that I am getting a ton of standard items and very few magical armors, weapons, belts, rings, etc. I am NOT looking for a monty haul but the difference in loot between this game and the previous one is extremely noticeable. I lost count of the fights where I get little piles of gold of small amounts, again standard items, a whole lot of crafting items (why? I have no idea), but so little in the way of the +1 or +2 items.

Also: 1) The only thing that is consistent by way of magic items are arrows. I am finding arrows of every kind everywhere. When I played a Ranger the first time I never came across arrows so freely. It's like the game is rewarding my Ranger well above the rest of my team. In this game one-handed weapons for melee characters are very uncommon and I have yet to come across a magical one and I have entered Silverglen. The first time I played it Madora was 2-Handed but the party still came across a ton of one-handed weapons. 2) I have had at least three fights where though the game goes through the character turns in combat the Pictures at the top don't rotate. They get stuck.

Thoughts?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 02/07/16 04:57 AM


The difference between games may just be random, or depending on how long ago you started the first game, possibly due in part to changes in one of the updates.

I think the combat turn order list getting stuck (rarely) is a known issue.
Posted By: Argermax

Re: D:OS EE - Bugs and issues - 02/07/16 07:16 PM

I think you are on to something Raze. I started playing two days after I finished. I also noticed the game recognized me as Rills (the name I gave my character in the first game) in my profile even though I didn't set up a profile the first time.

So I deleted all my saved games and decided to come back in a month or two. I don't think I could restart again any time sooner because I spent so much time on it already and it was becoming frustrating to say the least.

Thanks for your response.
Posted By: Garland

Re: D:OS EE - Bugs and issues - 06/07/16 04:03 AM

Hello!

I started playing this game and I'm loving it a lot!

I found a bug:

There is a quest called "The Teleporter Pyramids", I used the pyramid that I have in my inventory and then
I was teleported to the other pyramid (there is a woman in a bath), after finishing arguing with her, I
didn't pick up the blue pyramid (because I didn't know how to do it).
After playing some more hours I decided to comeback and pick up the blue pyramid; the quest log
didn't change and my quest can't be completed.
I have tried droping and picking up the blue pyramid many times and the quest can't get completed,
I spoke with Arhu and Zixzax but nothing happens.

Please can somebody tell me how to fix this issue? I know that it is not very important but it
would be very nice to me having that quest as completed in my quest log.

Thanks in advance!!
Posted By: Raze

Re: D:OS EE - Bugs and issues - 06/07/16 04:34 AM


Unfortunately, I don't think there is any way to get the quest log to update, if it doesn't when you first pick up the blue pyramid. A couple of people have also run into this problem, after waiting too long to do so.
Posted By: Velvet Vendetta

Re: D:OS EE - Bugs and issues - 11/07/16 11:35 AM

WARNING SPOILER. (idk if needed but anyways)

I don't know if this is already reported but sometimes (happened to me) the boreas treasure room force field will not disable no matter what, I had the talisman from boreas trusted guy (or something like that, the one you use to get the winter ring) and the scroll to disable the portal that drops from boreas itself.

Fortunately (or not) there's another bug that I used to solve this one.

I researched and discovered that if I stand VERY CLOSE to the portal I can throw the pyramid across the portal, it's quite easy to reproduce.
---------------------------------
Other things that I noticed but I'm not sure if they are bugs (but they sure are annoying)... When you kill a NPC you are supposed to get the quest stuck forever or should the quest vanish? Because my first playthrough I killed a lot of important rude people and this made my quest log a mess (although didn't halt progression on main story)

Posted By: Raze

Re: D:OS EE - Bugs and issues - 11/07/16 12:03 PM


For the force field after Boreas, there is a statue near there that you need to talk to.

Killing NPCs will leave the related quest unfinished in the log.
Posted By: miaumiau

Re: D:OS EE - Bugs and issues - 16/07/16 02:14 AM

Hiii there,

I've encountered a bug on the PS4 Enhanced Edition where one of my characters is permanently chilled. I've tried killing/reviving and taking off all the armour and all that, nothing will fix it. It happened sometime after Hiberheim but unfortunately I have no saves to revert to before the bug happened.
It's livable right up into areas where it's raining as the character just continuously freezes/unfreezes ):

Please help!
Thanku
Posted By: Raze

Re: D:OS EE - Bugs and issues - 16/07/16 02:34 AM


Unfortunately, this is a known (relatively rare) issue; the cause of environmental status effects possibly becoming permanent has been determined, but it would need another game update to be able to fix.
The only consistent workaround that I know of would be to look for equipment with an immunity to freezing (not sure if you can get immunity to chilled). If the character is a companion, you could swap them out for one of the other companions, or a hired henchman.

Someone with a permanently wet character reported that if Haste was cast on the character in chilled weather (Hiberheim), she would rarely get frozen after that (as long as she didn't get too close to a camp fire).
Posted By: Xidus

Re: D:OS EE - Bugs and issues - 30/07/16 11:54 PM

I was playing xbox one version when the fps suddenly dropped to less than 1fps. It was in combat with Shereth in the starting town, whenever my spider summon targeted her the fps would plummet, and return to normal right after not targeting her. I found a youtube video showing this in a different battle
https://www.youtube.com/watch?v=iakIzYSe5kQ
Posted By: Raze

Re: D:OS EE - Bugs and issues - 31/07/16 03:03 AM


This is a known issue.
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 01/08/16 07:03 AM

Hey Raze,

will the next Patch be released for all Systems or is it a "PS4 only" Patch?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 01/08/16 07:14 AM


The patch for the PS4 specific issue is already out. There is no ETA on when another update may be released.
Posted By: Vector

Re: D:OS EE - Bugs and issues - 02/08/16 02:43 AM

Pretty sure that you are already aware of the issue since it has been reported several times by others, but Taunt doesn't do anything. Status is applied, but rarely will the enemy attack the caster. Mac version btw, although I don't think OS is relevant since several people have already reported the issue.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 02/08/16 03:23 AM


It works when I have tried it, including having affected opponents run past other party members to get to the one who cast Taunt, focusing on melee attacks rather than their preferred opening debuffs, etc.

If there is no path to the character that cast Taunt, etc, anothe target can be selected, but there should be a significant bias towards the caster if the status is applied and in effect on the opponent's next turn.
Posted By: Vector

Re: D:OS EE - Bugs and issues - 02/08/16 04:53 PM

I started a gameplay about 1-2 weeks ago, finished yesterday. Taunt only "worked" once, and I use it loosely, because once in an entire gameplay, is probably just an exception/fluke. It was the most idiotic of the situations, because the enemies were actually farther away from the taunt caster than from other party characters. Some times, I'm standing right next to them, which will obviously have a path to target (doesnt require them to move at all), I taunt, the status is applied and they still run around like idiots, sometimes to other characters that are far away.

I'm not the only one that claims that is "not working", or that have bad experiences with it, if you google, you'll see several people "complaining" about this skill and how it is supposed to work, on the forums alone:
https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=divinity+taunt+site:larian.com

On this reddit post, you can see that pretty much the majority has the same personal opinion and its a pointless/useless ability:
https://www.reddit.com/r/DivinityOriginalSin/comments/3rr3ry/taunt_does_nothing/

I'm ok without having taunt really, I've done pretty good without it, its far from being a required thing to be able to play the game, but, its either a bugged spell or a badly designed one, since from my personal experience, rarely seems to be worth using it, which makes the desire of having a character with single/shield skills much less attractive, as its pointless to have a character so defensive, with the offense gimped, when I just rather go dual or 2H and deal more dmg while playing at the same time the Crowd Control game. Maybe its not the spell per se ofc, but something on the AI that needs to be looked on.

I'm not expecting for it to be "fixed" at this point in time, as I'm sure all efforts are being directed to D:OS2, as it should, but maybe its a good idea to look up on the taunt spell if there is one, its mechanics and design, and how it plays along with the AI.
Posted By: FrauBlake

Re: D:OS EE - Bugs and issues - 02/08/16 06:16 PM

Originally Posted By: Vector
I started a gameplay about 1-2 weeks ago, finished yesterday. Taunt only "worked" once, and I use it loosely, because once in an entire gameplay, is probably just an exception/fluke. It was the most idiotic of the situations, because the enemies were actually farther away from the taunt caster than from other party characters. Some times, I'm standing right next to them, which will obviously have a path to target (doesnt require them to move at all), I taunt, the status is applied and they still run around like idiots, sometimes to other characters that are far away.

I'm not the only one that claims that is "not working", or that have bad experiences with it, if you google, you'll see several people "complaining" about this skill and how it is supposed to work, on the forums alone:
https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=divinity+taunt+site:larian.com

On this reddit post, you can see that pretty much the majority has the same personal opinion and its a pointless/useless ability:
https://www.reddit.com/r/DivinityOriginalSin/comments/3rr3ry/taunt_does_nothing/

I'm ok without having taunt really, I've done pretty good without it, its far from being a required thing to be able to play the game, but, its either a bugged spell or a badly designed one, since from my personal experience, rarely seems to be worth using it, which makes the desire of having a character with single/shield skills much less attractive, as its pointless to have a character so defensive, with the offense gimped, when I just rather go dual or 2H and deal more dmg while playing at the same time the Crowd Control game. Maybe its not the spell per se ofc, but something on the AI that needs to be looked on.

I'm not expecting for it to be "fixed" at this point in time, as I'm sure all efforts are being directed to D:OS2, as it should, but maybe its a good idea to look up on the taunt spell if there is one, its mechanics and design, and how it plays along with the AI.

I think that I never even bothered to learn taunt in my playthroughs after reading some forum poster's 'not working' message.
I've seen a couple of Let's Plays though and the situation there was as you described, NPCs even ignored the taunter when right next to him/her sometimes. One could never see that Taunt did anything at all.

I have looked into the game's script and with my little understanding of character scripts I'd say that at best so-called 'auto-attacks' should work, but when NPCs use skills, magic arrows or grenades, they completely ignore being taunted. (I might be wrong though because I'm by no means an expert in the game's script languages ... and they are complex.)


Now, I've been wondering if taunt is even a mechanic that makes sense in a game like D:OS at all. If you had a real 'tank' that could reliable taunt enemies and if you had a lot of them, you would probably have that tank for one turn only after being the target of focused fire.
For me - and for you as well from what you write - it's not the worst thing if it does not work, it's only a waste of a spell slot.
(And according to my understanding of the scripts, simple weapon attacks should work in most cases.)


If I knew how to change the status texts I'd even be tempted to totally remove the skill and 'abuse' the TAUNTED status for something completely different in a mod ;-)
Posted By: Raze

Re: D:OS EE - Bugs and issues - 02/08/16 10:08 PM

Originally Posted By: Vector
It was the most idiotic of the situations, because the enemies were actually farther away from the taunt caster than from other party characters.

That is the point of Taunt. Affected opponents are suppose to ignore closer and more attractive targets in favour of the one who caused the status.

If you email supportdos@larian.com, with a save where this can be reproduced (or a Dropbox or Google drive link, etc), I'll take a look at it. Despite several earlier requests, only one person emailed support about this, and it worked fine here in their save, as it did in a couple other saves when I tested it before that.
Posted By: VagrantGunn

Re: D:OS EE - Bugs and issues - 16/08/16 05:05 AM

Hello,

Been playing for a few days and I am having a lot of fun, but the game has become bugged. During some dialogues and combats the game seems to freeze after I input a command. Sometimes if I wait everything will proceed as normal. However, when it takes too long I can sometimes advance the next dialogue/combat turn by opening and closing the Tutorial log. It happened less at the beginning of the game and has progressed to a point where it can take 5-10 minutes for a round of combat. At first I thought it was just lagging because all of the menus still worked while the game was stuck.

Additionally, when the combat started to become really slow I noticed my characters started running off of the map or through terrain and I would have to wait while they blinked back to me and started running again. This was happening in and out of combat.

If anyone knows of a fix or went through the same thing and can help please let me know!

Thank you!
Posted By: Raze

Re: D:OS EE - Bugs and issues - 16/08/16 06:00 AM


If you create a new profile and start a new game, do you have any problem with these delays in combat or dialogue? What about reloading an older save that was working before (or if you load a save that had minor problems, is it still minor or comparable to your recent saves)?

If a new game, or older saves, display the same issues as your recent saves, the problem may be with the game itself, or be system related.

Are you shutting down all non-essential programs (especially anti-virus) before starting the game? Firewalls have caused conflicts (generally on loading screens, though) and overlays from graphics tweaking/monitoring programs or chat programs have also caused issues.

Try verifying local files: in the Steam library, right click on Divinity Original Sin Enhanced Edition and select Properties, switch to the Local Files tab and then click on the 'Verify Integrity of Game Cache...' button.
With the GOG version, in the (optional) Galaxy client, select Divinity: Original Sin Enhanced Edition in the left column, then click on the More button, and in the Manage menu select 'Verify / Repair'.


If applicable, disable Steam cloud support either globally (in the client click on the Steam menu and select Settings, and then Cloud) or just for this game (in the library right click Divinity: Original Sin Enhanced Edition and select Properties, then switch to the Updates tab and check the Steam Cloud section).

Next, try browsing to the '..\Documents\Larian Studios' folder and rename the 'Divinity Original Sin Enhanced Edition' subfolder.
This folder contains the saved games, configuration files and a level cache folder. Deleting or renaming it will get the game to recreate it on startup; playing the game from a different Windows user account would effectively do the same thing. With Steam cloud support enabled, Steam would just download the cloud copy of your existing profile.
After that, start D:OS, create a new profile and maybe check a new game. Exit and copy a couple saves from the renamed folder into the newly created profile's savegames_patch folder. If that lets you load the saves and play without issues, move the rest of the saves over.
If that doesn't help, delete the new My Documents D:OS EE folder and rename the original back again.


If a new game is fine and the issues are consistent in your existing saves, the problem is more likely something corrupt in the save itself.

Please email supportdos@larian.com, with a description of the problem (or link to your post) and the report.zip file (or a Dropbox or Google drive link, etc) generated by the D:OS EE Analysis Tool (for Windows).
Extract the zip file somewhere and run AnalysisTool.exe. When that loads, browse to the install folder (if it is not automatically detected), optionally run the tests first, and then generate a report (it will be saved in the same location as the Analysis Tool).

The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete most of the saves from the zip (double click the zip file to open it in Windows Explorer, then browse down to the savegames and savegames_patch folders); keep your latest save, and maybe the most recent working save and oldest that started having issues.


For OSX, saves can be zipped by right clicking the folder(s) and selecting Compress, in the folder:
~/Documents/Larian Studios/Divinity Original Sin Enhanced Edition/PlayerProfiles/<ProfileName>/Savegames_patch

Linux is similar, with the saves in the home directory.
Posted By: AhmadTareque

Re: D:OS EE - Bugs and issues - 17/08/16 09:05 AM

Hi there,
I made two chars a witch with cleric and witchcraf
and a wizard with atherouage, it worked just fine till i got to lvl 3 and then in combat or non-combat healing this wizard would be -ve healing just kills him literally, what to do? is this a bug or just incompatible?
Posted By: AhmadTareque

Re: D:OS EE - Bugs and issues - 17/08/16 09:16 AM

It's the zombie talent, srry, boiz
Posted By: Raze

Re: D:OS EE - Bugs and issues - 17/08/16 09:28 AM


For zombie characters, you can heal using poison spells / arrows, craft poison potions or food (which looses any other bonuses the original food may have had), use a bed / sleeping mat, or blood if they also have the Leech talent.
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 20/08/16 07:28 AM

Originally Posted By: Raze

The patch for the PS4 specific issue is already out. There is no ETA on when another update may be released.


Hi Raze,

does that mean that another patch is in preparation for PC Systems?

Thank you!

You´re doing a good job hehe
Posted By: Raze

Re: D:OS EE - Bugs and issues - 20/08/16 08:15 AM


Not currently, no.
Posted By: APXEOLOG

Re: D:OS EE - Bugs and issues - 28/08/16 09:59 AM

Hi. I have a problem with this game. When i try to launch it i got the following error: http://i.imgur.com/cuoZ2rc.png (The application failed to create rendering device).

The problem starts after i installed Windows 10 on my laptop. The game worked perfectly on Windows 7 before.
I've installed the latest NVIDIA drivers, DxDiag shows DirectX12, other games works fine with NVIDIA card too.

I tried to launch your tool and generate report, but it crashes every time (It creates tmp file like "DotNetZip-uoruzuec.tmp" with 15Kb size and then crashes)
I have a screenshot of the tests: http://i.imgur.com/vLoCAOD.png

I see there some problems with display, but i don't know what are they, maybe i should install smth to let this tool save the report file?

=========
Ok, some information from the files inside of the temp folder:
result.xml ->
<display>-Display: - Failed - No adapters found! No outputs found! No display modes found! </display>
DisplayAnalysis.txt ->
D3D11CreateDevice Failed!
Error: DXGI_ERROR_UNSUPPORTED
Description: Unsupported.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 28/08/16 10:26 AM


Make sure the game is set to run on the Geforce graphics, rather than integrated.
You can check that by right clicking an open area of the desktop to start the nvidia Control Panel, or the default GPU can be set globally in the Windows power saving options.

Check if there are any display drivers or inf files from Windows update or your laptop manufacturer's web site. Usually for laptops they just show up in Windows as a generic PNP display, though.

Try manually installing the support packages (from the folder ..\SteamApps\common\Divinity Original Sin Enhanced Edition\_CommonRedist) and reboot.

Try a clean re-install of the nvidia graphics drivers. See here or here, for example.
Posted By: APXEOLOG

Re: D:OS EE - Bugs and issues - 28/08/16 11:30 AM

I've made clean reinstall, even tried with manufacturer's drivers (they are older then default windows, but anyway), still no result frown
Tbh i'm not sure that the game use my nvidia card, even if it is set as preffered and even when i force-launch it with nvidia card... The nvidia gpu activity tray icon doesn't show any activity during the launch, but maybe it's because the game crashes too early.
This is strange, looks like windows 10 problem frown
Posted By: Asfalot

Re: D:OS EE - Bugs and issues - 31/08/16 09:37 AM

Portal is not working to the last boss, even though it is active.
Here to save game portal. Can anyone go to him and be saved?
https://yadi.sk/d/vXT3mAmpudBZ6
Posted By: Raze

Re: D:OS EE - Bugs and issues - 31/08/16 11:18 AM


Somehow the cutscene conversation between Zandalor and Icara didn't trigger properly going up the stairs. The easiest solution would be to reload a save before entering the homestead, follow Zixzax up the stairs again and most likely it would work properly.
Posted By: Ziberg

Re: D:OS EE - Bugs and issues - 02/09/16 07:19 AM

My achievements are not unlocking. I've advanced about 15-20 hours since my last one unlocked. I tried creating a new charecter and they won't unlock on that save either. Also, I think this issue may have started with the pirate pontius achievement. I couldn't kill him so I left and came back after leveling and when I killed him the Quest "Into the Dark" (or Darkness, cant remember) Is stuck on the part about seeing what is behind the door even thought I already killed him.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 03/09/16 08:27 AM


Is Steam still online?

Have you changed any settings if you are using a third party firewall, or has it updated recently (so may be partially blocking ports Steam is using)?

Try logging out of Steam, exit the client, reboot, start Steam again, log in, and see if that helps.
Posted By: draw95

Re: D:OS EE - Bugs and issues - 16/09/16 09:50 PM

I don't know if many people had this problem but my game zoomed in at upper left corner of the game. http://imgur.com/a/bjEOV
Posted By: mohr023

Re: D:OS EE - Bugs and issues - 18/09/16 09:45 PM

I've spent my sunday trying to get divinity EE to work, no success so far... I've tried basically every tip I've found, reinstalled everything except windows (I'm seriously not gong to format my laptop to play a game).

Clean drivers, downloaded zipped Documents folder and replaced them, run as admin, deactivated every tweak option at NVIDIA Panel (like VSync, which caused one of the many issues for other players), reinstalled the game, verified the files (GOG version), unplugged my headset (which actually caused 2 games to crash due to driver conflict), and basically every other ctrl+c ctrl+v answers Raze used to solve other people's issues.

The issue I'm having:
The game crashes at startup.

Unusual things I've discovered so far:
Trying to run the game after it's installed leads to a black screen, no sound playing at the background, nothing, simply stops responding. However, downloading the Divinity EE folder that Raze linked somewhere the game worked for about 30 secs, which means I've got to watch the Larion Studios splash screen and even create a profile. Once I clicked to start a new game and read the "Explorer Mode" description, it stopped responding again. That "almost working" situation happened once, if I try it now it starts the splash screen animation and crashed in the middle of it. Note: the animation stops but the sounds keeps playing a little bit longer and then nothing happens, while the video is stuck at Larion's logo.

Ocasionally the game starts loading, and at the first loading bar it crashes.

Tech info:
Laptop, win7 x64 (with SP1), gtx 675MX, i7 3630QM, 8gb ram.

I reaaaaally hope I can get it to work, I was basically saving divinity for a moment I've got more time to play, and now that I've got that time the game just crashes...

Not sure if this helps at all, but using this same config and windows installation I've already played divinity original sin, not the enhanced edition tho.
Posted By: mohr023

Re: D:OS EE - Bugs and issues - 18/09/16 10:09 PM

And I've just discovered something funny and ridiculous... If I start the game in window mode, 1280x720, and leave my mouse OUT of the game window, it starts, it loads, goes to the game screen normally, plays the little violin sound, it simply works. But, whenever my mouse cursos reaches the game window, it crashes. Yay
Posted By: FrauBlake

Re: D:OS EE - Bugs and issues - 19/09/16 06:49 AM

One difference between classic and enhanced edition is the DirectX version used, classic used DirectX 9 while EE uses DirectX 11.

I suppose you are using NVidia drivers so that should be okay.

Years ago when Windows 7 was released, I had many crashes in another game. The crashes stopped when I installed an additional sound card in my computer and turned off the onboard sound chip.
Since then I consider sound drivers some of the worst pieces of windows software, especially 64 bit drivers.

Maybe you can find a newer driver for your soundcard and that might fix your crashes. For some sound chips there are even freeware drivers, I myself am using one of those freeware drivers instead of the manufacturer ones.

I know that your problem seems to have nothing to do with sound drivers but neither did the crashes I had years ago with that other game. But it was the sound drivers in the end.

Just an idea though.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 19/09/16 08:38 AM


Do you have a gamepad you can try, to see if that avoids the crash?

Do you have any accessibility options enabled in the Windows mouse settings? I don't know of any issues where that could cause crashing, but the cursor does change crossing into the game window, and accessibility options (such as pointer trails) caused the game cursor to be invisible in fullscreen mode (though not windowed / fake fullscreen).

Someone else in the EE had a similar problem with the game crashing moving the cursor into the game window. Now, if I can remember enough unique key words to be able to find that...
Posted By: Arumakan

Re: D:OS EE - Bugs and issues - 19/09/16 08:57 AM

Bug: Tom, The Wannabe Adventurer

Hi, my friend and i made the quest with tom. we found the corpse, loot the letter and read it. now after some hours when we came back to the city we werent able to finish the quest. we looked in our questlog and the quest is still in its initial state also the letter is no longer in our inventory.
is there a way to solve this problem? maybe a cheat for the letter and read it egain.

to load an older save is not an option. we will lose hours of playtime and cause he moved away and we have time difference of 8 hours we only can play on weekends...
Posted By: Raze

Re: D:OS EE - Bugs and issues - 19/09/16 09:03 AM


Did you check the cave again, to see if Tom's body had the note? Maybe you reloaded around then a little further back that you thought?
Posted By: Arumakan

Re: D:OS EE - Bugs and issues - 19/09/16 09:11 AM

Originally Posted By: Raze

Did you check the cave again, to see if Tom's body had the note? Maybe you reloaded around then a little further back that you thought?



We both went back and checked the corpse. Nothing. We also load some older saves, no progress in the questlog and also no letter. Its confusing...
Posted By: Arumakan

Re: D:OS EE - Bugs and issues - 20/09/16 03:30 PM

Now i like to add, that i checked every NPC we met, if we accidently sold the letter and like i thought theres nothing.
Posted By: FrauBlake

Re: D:OS EE - Bugs and issues - 20/09/16 07:49 PM

I'm not sure if the letter can be sold, but ...

Do you remember if you ever created an empty spell scroll ?

It is possible to destroy important quest scrolls this way, because for the crafting system, they are just a normal piece of paper.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 20/09/16 09:19 PM


Specifically, using the recipes section for crafting scrolls doesn't prioritize blank parchment, etc, and can include some quest related letters/scrolls.

Some people have also 'lost' scrolls by sending them to the homestead, or dropping them on the ground while sorting their inventory.
Posted By: RossGarner

Re: D:OS EE - Bugs and issues - 22/09/16 01:50 AM

Hi,

I originally started playing the game right when the Enhanced Edition was released, but then spent quite some time away. I returned recently to finish up before Original Sin 2 was released, but I keep getting this same error every time I try to load the game: Loading mod "Main" failed. Legacy Mods are not supported. I've uninstalled and reinstalled the entire game, verified my cache, etc. I don't have any ideas on what else to do here. I can't start a new game, much less pick up where I left off. Any advice for me?

Thanks,
Ross
Posted By: Raze

Re: D:OS EE - Bugs and issues - 22/09/16 02:09 AM


After uninstalling the game, did you make sure the install folder was either removed or deleted?
If not, check the '..\SteamApps\common\Divinity Original Sin Enhanced Edition\Data\Public' folder anything mod related (or similarly with the GOG install path).

Did you check for (and delete or move) any files in the '..\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\Mods' folder?
Posted By: RossGarner

Re: D:OS EE - Bugs and issues - 22/09/16 03:01 AM

I just deleted the entire install directory and deleted the mod folder in my documents section. Hopefully that resolves it. I assumed when I uninstalled the game the local files were deleted, but I guess not.

Thanks for the quick reply!
Posted By: Raze

Re: D:OS EE - Bugs and issues - 22/09/16 03:39 AM


Extra files (not part of the original install) can be skipped by uninstall processes, and it is possible there could be errors trying to remove files (corrupt, etc).
Posted By: RossGarner

Re: D:OS EE - Bugs and issues - 22/09/16 12:17 PM

That did it. Thank you!
Posted By: santaclauseking

Re: D:OS EE - Bugs and issues - 23/09/16 08:26 PM

Yes hello I am new and finally decided to post my bug on the forum besides just sending my error reports through Playstation. I bought the enhanced edition and after I put some hours into the game I installed the latest patch and then the game crashes when I trade with any NPC. Every. Single. Time. and it is really frustrating. Any help is appreciated thanks
Posted By: Superslayer7

Re: D:OS EE - Bugs and issues - 25/09/16 03:35 PM

Hi I'm new here but have been having some issues with the Ps4 version of divinity original sin enhanced edition. I bought the game awhile back and had no issues with it, than took a break and when I came back I installed patch 1.06 and now I can't open my inventory or trade menus without the game crashing. I've tried Uninstaller and reinstalling the game but that has had no effect. Please help. I love this game and just want to be able to finish it be before 2 comes out
Posted By: Arumakan

Re: D:OS EE - Bugs and issues - 25/09/16 08:53 PM

Originally Posted By: FrauBlake
I'm not sure if the letter can be sold, but ...

Do you remember if you ever created an empty spell scroll ?

It is possible to destroy important quest scrolls this way, because for the crafting system, they are just a normal piece of paper.


I'am playing mage and i created some scrolls....
Is there a way to solve this problem?
Posted By: arhustuck

Re: D:OS EE - Bugs and issues - 25/09/16 08:55 PM

Hello,

I've been playing through this game, and just got to Silverglen. However, in that town, something is wrong with Arhu - he's in his cat form walking around saying to talk to him, but I can't interact with him.

I'm guessing this isn't gamebreaking, but I have very limited playtime, and I'd really hate to miss out on normal quests my first time playing. Is there any way to fix this?
Posted By: FrauBlake

Re: D:OS EE - Bugs and issues - 26/09/16 05:44 AM

Originally Posted By: Arumakan
Originally Posted By: FrauBlake
I'm not sure if the letter can be sold, but ...

Do you remember if you ever created an empty spell scroll ?

It is possible to destroy important quest scrolls this way, because for the crafting system, they are just a normal piece of paper.


I'am playing mage and i created some scrolls....
Is there a way to solve this problem?

Not really, the only thing you can do is to be careful and craft empty scrolls only from the experiment page of the crafting window where you have complete control over the ingredient input. Crafting from the recipes page is dangerous in this case because the crafting engine cannot distinguish between a normal sheet of paper and a quest relevant sheet of paper. For the crafting engine, both are the same.

Unfortunately, there is no way to get the letter back if it was destroyed this way. Loading a save before that point would help of course but if it was really destroyed through crafting, one cannot expect you to remember when the scroll was crafted.

I'm not sure how big of a problem this is considered at Larian and I have some doubts that there will ever be another patch which could fix this. (Currently they are way too busy with D:OS2 and there have been rumors a long time ago about yet another secret project. There seem to be enough changes in D:OS2 that they might even get problems understanding their own game at some point because they are not used to the 'old way of doing things' anymore, but we'll see ;-)

I hope to get a mod out soon where I have changed this - among other things. But that does not help you in an already running game of course.
Posted By: FrauBlake

Re: D:OS EE - Bugs and issues - 26/09/16 05:57 AM

Originally Posted By: arhustuck
Hello,

I've been playing through this game, and just got to Silverglen. However, in that town, something is wrong with Arhu - he's in his cat form walking around saying to talk to him, but I can't interact with him.

I'm guessing this isn't gamebreaking, but I have very limited playtime, and I'd really hate to miss out on normal quests my first time playing. Is there any way to fix this?

Did you speak with Arhu - in man form - when you entered Luculla Forest?

I haven't looked into the game scripts but there is a chance that Cat Arhu remains silent until the talk with Man Arhu is over.

It's not really game breaking though because Arhu only gives you some additinal story background - which you will learn other ways too - and some directions. There is a good chance that talking to Cat Arhu in Silverglen diverts you from what you should do and that is search for the White Witch. You should not loose anything if Cat Arhu does not activate.
(You get the same hints and directions later in the game from someone else, talking to Cat Arhu may divert you ...)

Minor SPOILER: pick up Brandon's quest in Silverglen before you continue the search for the White Witch even if you will not be able to do that quest for a long time ...

Posted By: Raze

Re: D:OS EE - Bugs and issues - 26/09/16 06:33 AM

Originally Posted By: Superslayer7
I installed patch 1.06 and now I can't open my inventory or trade menus without the game crashing.

If you start a new game can you open the inventory? Don't move up the beach, if you want to avoid triggering any auto saves which could overwrite existing saves (though you can back them up to a flash drive).

Can you try starting the game from a different PS4 account? That will give a separate set of saves.



Originally Posted By: arhustuck
something is wrong with Arhu - he's in his cat form walking around saying to talk to him, but I can't interact with him.


As stated, it's probably not a big deal (as long as he shows up normally in the homestead, etc), but do you have a save from before entering Luculla Forest, and you can reload and try entering again (heading straight to the chapel where Arhu is wander around in front of)?

A couple people reported that they could talk to Arhu when they first got to Silverglen, but a some point they were no longer able to interact with him (though he still had the voiced lines calling the Source hunters over). In that case, at least, I don't recall any problems due to that.
Posted By: SkuggaaN

Re: D:OS EE - Bugs and issues - 04/10/16 07:53 PM

Hello everyone, I'm a new player to this game and just started playing it yesterday with a friend.
We played well over 8h straight and had no issues what so ever everything was going great.

But now today when i'm trying to play, I suddenly get crashes saying "Divinity Original Sin Enhanced Edition has stopped working" and this error comes a little now and then at random. But it ALWAYS comes when trying to load a save.

I've tried searching now for I believe a little over 6hours for an answer, re-installing the game maybe 6 times. Tried removing saves and if that would work, done complete uninstallations deleting the folder after the steam uninstallation. And updated vcredist, i've pretty much tried everything I have been able to find.

It is so weird to me that yesterday it was running fine for 8hours straigth and now I cannot find a solution to an issue I never had yesterday.

Me and my friend got so anxious to play that we even remade our starting classes and tried starting all over again but I crashed again with a random crash and not a load or save.

So now I'm really hoping there is someone who can help me with this issue so I can play this game that I really enjoyed for the first 8hours.

Thanks in advance.
Posted By: FrauBlake

Re: D:OS EE - Bugs and issues - 04/10/16 08:13 PM

Hm, I'm sure Raze will come in soon to help as he always does. He knows ALL the possible problems ;-)

Until then, I don't know if it can have or has something to do do with it, but just to be sure, check your hardware, most of all, make sure the GPU temperature is not too high.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 05/10/16 04:59 AM


Are you shutting down all non-essential programs (especially anti-virus) before starting the game? Firewalls have caused conflicts (generally on loading screens) and overlays from graphics tweaking/monitoring programs or chat programs have also caused issues.

If you check the Event Viewer, does that give an error code or 'Faulting Module' file name that might help identify the cause of the crash?
- click Start (or WinKey-R or WinKey-W in Win 8), then type "event viewer" into the search box. in Windows 10, 'event' should bring up 'View event logs'.
- after starting the Event Viewer, expand 'Windows Logs' in the left column and select 'Application'
- in the center column, look for a recent error (maybe sort by Date and Time) for the game
- check the information under the 'General' tab below the list of events, starting with "Faulting application name..."


If applicable, disable Steam cloud support either globally (in the client click on the Steam menu and select Settings, and then Cloud) or just for this game (in the library right click Divinity: Original Sin Enhanced Edition and select Properties, then switch to the Updates tab and check the Steam Cloud section).

Next, try browsing to the '..\Documents\Larian Studios' folder and rename the 'Divinity Original Sin Enhanced Edition' subfolder.
This folder contains the saved games, configuration files and a level cache folder. Deleting or renaming it will get the game to recreate it on startup; playing the game from a different Windows user account would effectively do the same thing. With Steam cloud support enabled, Steam would just download the cloud copy of your existing profile.
After that, start D:OS, create a new profile and see if you can start a new game and save/load. If that works, exit and then copy a couple saves from the renamed folder into the newly created profile's savegames_patch folder. If that lets you load the saves, move the rest of the saves over.
If a new profile doesn't help, delete the new My Documents D:OS EE folder and rename the original back again.


Did your friend try hosting? You can email one or more saves (or a Dropbox or Google drive link, etc) to continue from any of the saves that you made, and still have.
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\PlayerProfiles\<ProfileName>\Savegames_patch' folder.
Posted By: SkuggaaN

Re: D:OS EE - Bugs and issues - 05/10/16 10:34 AM

I have tried disabling steam cloud, and changing saves, I even tried from scratch without steam cloud. I've done most of everything, I don't use a Firewall or Antivirus software. I have not tried having my friend use the saves though, but not sure how that would help since these crashes can occur for me even in the Main Menu when clicking around sometimes.

Thinking about it some more I realised that I did make one change to my monitor but not sure how that would be of any kind of difference. I put Digital Vibrance to 100% as I usally have it at 100% instead of 50% as it was my first night.

The event viewer info I get is as follows (If you can understand more then me of the info)

Faulting application name: EoCApp.exe, version: 2.0.119.430, time stamp: 0x56fd2c80
Faulting module name: KERNELBASE.dll, version: 10.0.14393.206, time stamp: 0x57dac9f3
Exception code: 0xe06d7363
Fault offset: 0x0000000000017788
Faulting process id: 0x160c
Faulting application start time: 0x01d21e76954fd3d9
Faulting application path: G:\Games\Steam\steamapps\common\Divinity Original Sin Enhanced Edition\Shipping\EoCApp.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: a5cba8f4-713c-4e31-b2a9-66f9cbe25d61
Faulting package full name:
Faulting package-relative application ID:

Thanks in advance.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 06/10/16 04:58 AM


If your friend was hosting the game, you shouldn't loose any progress if you crash (on his end you'd just disconnect, and then re-join a few minutes later).


Crashes with a faulting module name KERNELBASE.dll can be caused by many things, and are generally system related.

Try creating a new Windows user account, reboot, select the new account and try running the game from the executable again, by right clicking and running as administrator.

Try checking your system files:
- click Start, type cmd into the search box, right click Command Prompt and select run as administrator.
- type the following command and hit Enter
sfc /scannow
When that is done, type exit and hit Enter, then reboot your computer.
For more details, see: https://support.microsoft.com/en-ca/kb/929833

Try updating or reinstalling the MS VS redistributable (update 3) and .Net.

[support] Failing to launch the game: KERNELBASE.dll error

Programs Crash, error: Fault module kernelbase.dll . Application crash

KERNELBASE.dll Application crash
Posted By: Lolliep0p

Re: D:OS EE - Bugs and issues - 15/10/16 09:57 AM

Ps4 quest war of the stone for some reason i cant pull the 3rd lever it keep saying "cant reach" is it a glitch?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 15/10/16 09:36 PM


Did you try using the area search function to select the lever? Or try with different characters, etc?
Posted By: Lolliep0p

Re: D:OS EE - Bugs and issues - 15/10/16 10:31 PM

Tried that already and still says cant reach
Posted By: Raze

Re: D:OS EE - Bugs and issues - 17/10/16 01:16 AM


Did you quit and reload, or teleport to another map area (such as the homestead) and back?

Did you try standing farther away from the lever, and using the left stick button 'selector mode' to interact with it?
Posted By: Lolliep0p

Re: D:OS EE - Bugs and issues - 18/10/16 10:34 PM

Still the same its driving me insane
Posted By: VitaminK

Re: D:OS EE - Bugs and issues - 20/10/16 04:52 AM

Never got the device/controller for Arhu's robot. I've talked to Arhu, talked to the Fab Five, searched Arhu's lab and still cannot find the controller. I have the book for the controller but never got the device and cannot find it anywhere! I cannot get past this point in the game because the robot just kills everyone in my party in 1 hit... I have vastly enjoyed the game so far but this is rather annoying. Even doing every other quest I am able to do getting insta-killed by the robot really is killing the game for me as I cannot progress...

Having spent 10 hours in the game I really do not want to start over just to see if I can get the stupid robot controller. Are there any fixes or workarounds for this from what I've read it's a known issue/bug?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 20/10/16 07:22 AM


Arhu should have the controller, and should give it to you if you ask him about the robot. You may be able to pickpocket it, if he still has it, but I'm not sure what skill/character level and dexterity are required.

There are 3 levers in the cave which (when all pulled) can discharge the robot's main attack, or there are other approaches to handle the fight (a recent Steam discussion: Sparkmaster quest ), or you can use invisibility to bypass the fight, and come back to it later. There may be other areas you can explore, as well, before heading through that cave.
Posted By: VitaminK

Re: D:OS EE - Bugs and issues - 20/10/16 12:33 PM

Originally Posted By: Raze

Arhu should have the controller, and should give it to you if you ask him about the robot. You may be able to pickpocket it, if he still has it, but I'm not sure what skill/character level and dexterity are required.

There are 3 levers in the cave which (when all pulled) can discharge the robot's main attack, or there are other approaches to handle the fight (a recent Steam discussion: Sparkmaster quest ), or you can use invisibility to bypass the fight, and come back to it later. There may be other areas you can explore, as well, before heading through that cave.


Thank you I will try these!

-Update-
There is no option to talk to Arhu about a robot? Also unable to even attempt pick pocketing with level 6 characters. Gonna try using the 3 levers but read that only disables main attack for 1 turn which won't really help very much if I have to keep 3 of 4 characters at the levers..
Posted By: Shadovvolfe

Re: D:OS EE - Bugs and issues - 20/10/16 10:13 PM

Well when I booted up the game today all the voices were gone. I had just faced Boreas in Hiberheim before getting off last night. I get back on just a bit ago and all the VO is gone; the subtitles still appear, but no one says anything in combat or in normal dialogue. Worse, trying older saved or even starting a new game doesn't fix the issue frown
Posted By: VitaminK

Re: D:OS EE - Bugs and issues - 21/10/16 02:17 AM

Originally Posted By: Shadovvolfe
Well when I booted up the game today all the voices were gone. I had just faced Boreas in Hiberheim before getting off last night. I get back on just a bit ago and all the VO is gone; the subtitles still appear, but no one says anything in combat or in normal dialogue. Worse, trying older saved or even starting a new game doesn't fix the issue frown


Try the file check through Steam options if not do a clean install. All saves will be fine as long as you have cloud enabled.
Posted By: FrauBlake

Re: D:OS EE - Bugs and issues - 21/10/16 01:11 PM

All local saves are in Documents\Larian Studios\Divinity Original Sin Enhanced Edition\PlayerProfiles\<name-of-your-profile>\Savegames_patch so a backup can be made even if no cloud is enabled.
Posted By: GirlwithSword

Re: D:OS EE - Bugs and issues - 21/10/16 01:54 PM

I have more or less the same problem and also already tried both.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 21/10/16 07:53 PM


Are you also on PS4? Which lever, specifically?
Posted By: Nealend

Re: D:OS EE - Bugs and issues - 24/10/16 08:24 PM

I'm not sure if this has been addressed already, but whenever I try to go down to a cellar or up stairs with a split party, the game crashes to a black screen with a howling wind. I can still see and move my mouse, but that's the only thing that's still there.

I just downloaded it a few days ago so everything should be up to date. The game runs fine otherwise.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 25/10/16 04:50 AM


Try hitting Home to recentre the camera focus on the lead character, or double click a character portrait.
Posted By: Nealend

Re: D:OS EE - Bugs and issues - 25/10/16 01:23 PM

I'll try hitting home next time, but there are no character portraits. It's just a empty black screen except for the mouse cursor and howling wind noises.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 26/10/16 02:51 AM


In that case, maybe it isn't simply the camera focus not following the character properly...
If 'Home' doesn't help (or the F1-F4, [ or ] hotkeys), try Alt-Tabbing out of the game and back, or (if possible) bring up the in-game menu, make a named save and see if reloading fixes the problem.
Posted By: Yhamm

Re: D:OS EE - Bugs and issues - 04/11/16 04:30 AM

it might be the wrong thread:
is the achievement "You've Got That Something Special" not working correctly?
The description says "Learn all the skills of one skill tree." which I have done, the limit is 12 skills right? (6 novices, 4 adepts and 2 masters) I even tried to forget some skills and learn the other skills I didn't but I still don't have this achievement.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 04/11/16 05:05 AM


It should be working. Others have unlocked this achievement, in any case. Yes, AFAIK getting a skill ability up to level 5 and filling all 12 skill slots should unlock the achievement.
Posted By: Yhamm

Re: D:OS EE - Bugs and issues - 04/11/16 12:21 PM

Originally Posted By: Raze

It should be working. Others have unlocked this achievement, in any case. Yes, AFAIK getting a skill ability up to level 5 and filling all 12 skill slots should unlock the achievement.

is it buggy in a coop game then? 'cause neither me or my friend got the achievement with 12 skills on my Scoundrel, and him 12 skills in 3 magic schools
Posted By: Raze

Re: D:OS EE - Bugs and issues - 04/11/16 09:03 PM


People have reported only the host getting the achievement (in general and for this one specifically).
If you have access to the Hall of Darkness, maybe the host can try the game in single player, respec, boost something to 5 (whatever you have the most spare skill books for), visit the appropriate elemental in the homestead to buy more skill books, or Arhu or the traders in Silverglan or Cyseal. After I posted last night, I did that with Geomancer, since I had a late game save with a few earth spell books, and could visit Peat and Arhu to get to 12, and unlocked the (GOG version) achievement.
Posted By: AWD2

Re: D:OS EE - Bugs and issues - 19/12/16 10:50 PM

Not sure if this is the right thread but the editor crashes at start up after I enter the path for the game and editor in the dialogue box. After that, the editor will crash every time on start up. I verified my game files through Steam (obviously the steam version) and reinstalled the editor.

Using Windows 10
Geforce GTX 1070 driver 376.33
Asus Xonar sound card
Avira Antivirus software
Windows Firewall

Not sure what extra info would prove useful. Thanks.
Posted By: Aencrist

Re: D:OS EE - Bugs and issues - 29/12/16 11:15 PM

Hi Guys, bugs and issues topic so here it is:

I have some problems with switching language in Original sin EE when I have english version and I would prefer to with it to PL my mac is activated by sudo on pl version, when I turn on in original sin settings and there is "language: verified in steam" and I can't swith it. when I go to language files and with from "english" = 20 to PL nothing changes.

Some1 had problems with it on macintosh?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 30/12/16 12:00 PM


With the Steam version, you should be able to change it in the Languages tab, after right clicking the game in the Steam library and selecting Properties.
Posted By: totesmagotes

Re: D:OS EE - Bugs and issues - 15/01/17 02:51 AM

Blind doesn't do anything to PCs (literally)

Using an ability outside of combat locks out the controls for a few seconds:

Repro steps:

1. Use an ability
2. Immediately switch to another character, and try to have them do something (like move, or use an ability)

Result: You can't do anything, you have to wait for a few seconds before you can do anything. This is really annoying, if you're trying to buff up outside of combat, or heal your party.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 16/01/17 07:29 AM


The casting animation delay is deliberate; there was an issue where casting a spell on another character, switching to them and moving before the casting animation was complete would result in the cooldown being triggered, but the spell effect not applying.
Posted By: Crimson Spade

Re: D:OS EE - Bugs and issues - 23/02/17 01:01 AM

Can not get this game to work with friends on Xbox one. Constantly just fails to connect. Everyone has open NAT types. Tried each other as hosts. Tried creating characters then joining a up and running game. Nothing works. Ready to rip my hair out. How do you get a refund??

Really want to play with friends but this is beyond frustrating!!!!1!1!1!!!1!
Posted By: Raze

Re: D:OS EE - Bugs and issues - 23/02/17 06:27 AM


Have you, or your friends played co-op with anyone else, or have your friends have any problem playing together?

Is there an error code given when the connection fails?
Posted By: Crimson Spade

Re: D:OS EE - Bugs and issues - 23/02/17 11:50 AM

No sir. Between me and 2 other friends none of us can connect together. No error codes given just says connection failed.

We have tried multiple days/nights at different times. We will be trying again today at some point.
Posted By: hml1014

Re: D:OS EE - Bugs and issues - 05/03/17 04:33 AM

Ok since this is a bugs and issues forum I thought I'd post this here. I've been googling around and I can't find anyone else with this issue.

I'm doing my second play through of DOS EE and something really bizarre happened. I went to Hiberheim and ran into Hilda and her crew, then went and did some other stuff in and out of Hiberheim. When I started getting really active Hiberheim again, I noticed that Hilda and her crew are gone. I didn't kill them. They just completely disappeared from the map. I went to the other two immaculate camps and they're empty too. They all just have corpses and the one just has tamed wolves. So basically all three immaculate camps are completely empty of immaculates.

How did this happen? I didn't kill any of them. I wanted to do the RPS games with them for XP and now I can't. Has anyone else had this problem before? Can I fix this without going back to an earlier load and losing all my progress?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 05/03/17 09:18 AM


Did you get the wishing well to stop the blizzard? The three groups of immaculates leave Hiberheim after that.
Posted By: hml1014

Re: D:OS EE - Bugs and issues - 05/03/17 04:13 PM

Aw crap really? I didn't realize stopping the blizzard would make them all leave.

Is it still possible to find them somewhere in Rivellon, or are they just completely gone from the game now?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 05/03/17 07:53 PM


They were stuck there because of the blizzard. A couple made comments about leaving as soon as they were able, and the group hunting imps said it was too cold to leave the fire and they should just wait out the storm and then go collect the frozen imp bodies.

I'm pretty sure they are just gone.
Posted By: Urgrim

Re: D:OS EE - Bugs and issues - 08/03/17 07:08 PM

I have a problem too : I tried recently to use the Divinity Engine, but after some walls and a door placed, the game crashed, and when I launch it again, it say "failed to parse dockpanel.config", and then I cannot move nor place anything.
I tried to uninstall both game and editor and install them again, but it doesn't work.
Has anyone a solution ? I didn't found a file called dockpanel.config neither.
Posted By: FrauBlake

Re: D:OS EE - Bugs and issues - 08/03/17 08:37 PM

If you uninstall the editor, maybe not everything gehts deinstalled.

I have a file 'DockPanel.config' (letter case does not matter in a Windows file system) in the directory 'Steam\SteamApps\common\The Divinity Engine Enhanced Edition'. Maybe it does not get uninstalled when you uninstall the editor and when you reinstall it, it's still there. If this file got corrupted somehow and why ever, there's a good chance the editor will no longer start, even after a reinstall.

A lot of programs leave changed files or files that don't exist in the original installation untouched if you deinstall the program, and this might have been the case for the Divinity Engine too.

Maybe this helps, other than this, I have no advice.
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 21/03/17 03:14 PM

hi all,

any news about a new patch in the next months?
Posted By: ShatteredSelf

Re: D:OS EE - Bugs and issues - 23/03/17 04:08 PM

Hello~
I've encountered a bug that currently has my game stuck, and I'm playing honour mode, so I really don't want to lose all of this.

So, all characters are in stealth mode. There's an ooze barrel between the enemies. I blew it up with a fire arrow. My 'tank' got hit by the subsequent explosions and combat started and my game 'froze'. It's still running, but I can't do anything more than panning my camera. I can't even rightclick to examine enemies.

I'm stuck in combat, on the first characters turn, no ap, not even the bubbles, all skills grey. Can't retreat, can't use waypoints, inventory greyed out as well.
There is a chat bubble above my 'tank' as if she started talking to me as combat started.
Anyone know a way to fix this?
I've tried reloading several times and it was no good, still stuck there. I don't have a backup because... well, honor mode.
I've tried using skills from the skill menu. I've tried dialogue hotkeys(spammed '1' key for a while)
The 'escape' key only brings up the standard menu. Can't waypoint because I'm in combat.

I was looking into editing the save file so I can either remove a tag for in_combat or in_conversation or both to kind of refresh it. However... I can't find any info about a working editor for the EE, and this isn't an issue I can resolve with simple editors.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 23/03/17 04:14 PM


Please email supportdos@larian.com, with a brief description and your save (or a Dropbox or Google drive link, etc).

Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\PlayerProfiles\<ProfileName>\Savegames_patch' folder.
In Windows Explorer you can zip a file or folder by right clicking on it/them and selecting 'Send To | Compressed (zipper) Folder'.

For OSX, saves can be zipped by right clicking the folder(s) and selecting Compress, in the folder:
~/Documents/Larian Studios/Divinity Original Sin Enhanced Edition/PlayerProfiles/<ProfileName>/Savegames_patch

Linux is similar, with the saves in the home directory.
Posted By: Silas_Revan

Re: D:OS EE - Bugs and issues - 23/03/17 07:46 PM

Hi, Nathan here, I'm really desperate for your help in regards to Divinity: Original Sin Enhanced Edition. For the past couple of months, I've desperately been trying to get this game to work. Specifically, after 5 minutes of play each time or so, rarely does it last longer than that, my entire PC locks up and screeches a loud buzzing noise like a banshee through sound bar. I have to flip the power switch every single time. This happens with no other game I have. I've only had CTDs a few times while configuring mods on other games, but that's about it. No complete and total lockups. I've tried every fix that I've managed to look up and come across for the few others who have the same problem as I do. In which case, I haven't been lucky enough to fix this issue. I've also purchased Divinity: Original Sin 2, which is a major improvement in every way from D:OS. So please, if someone could help me get my adventure finally started in your first title, I'd be one happy camper.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 23/03/17 10:55 PM


Did the other games you tried include similarly demanding, DirectX 11 games?

Does this happen if you just leave the game sitting at the main menu, or in the options? What if you Alt-Tab out of the game, or otherwise minimize it?

Have you tried lowering the graphics settings and resolution, or switching to Windowed or Fake Fullscreen display mode, to see if that would make a difference?

Do you have Vsync enabled, or the frame rate cap set in the options? Try enabling, lowering or disabling those options.

Try verifying local files: in the Steam library, right click on Divinity Original Sin Enhanced Edition and select Properties, switch to the Local Files tab and then click on the 'Verify Integrity of Game Cache...' button.
With the GOG version, in the (optional) Galaxy client, select Divinity: Original Sin Enhanced Edition in the left column, then click on the More button, and in the Manage menu select 'Verify / Repair'.

Did you try setting the in-game volume to zero, or muting it in the Task Manager Volume control, to see if that would at least take care of the buzzing noise?
You could also try browsing to the '..\SteamApps\common\Divinity Original Sin Enhanced Edition\Data' folder (or similarly for the GOG version) and rename three 'sound' pak files. There are also 5 'voice' pak files in the '..\Data\Localization' folder.
If that doesn't help, rename the files back, so they don't get redownloaded if you verify files again.

Are you shutting down all non-essential programs (especially anti-virus) before starting the game?

Check for updated graphics drivers and Windows updates in general.
Posted By: An Cosm

Re: D:OS EE - Bugs and issues - 22/04/17 11:17 PM

Hi,
Im 175 hours in on DOS EE PS4 with all 16 stones. No Chapel in Homestead. Can't get thru Gate in Source Temple. Icara is still telling me I need to find more Star Stones.
Suggestions to my dilemma are greatly welcome. XD
Posted By: Raze

Re: D:OS EE - Bugs and issues - 23/04/17 01:36 AM


If you have blood stones in a character's inventory, they need to be used to open a portal.

Where is Zixzax? Beside a portal, or the statue, or sitting near the weaver of time?
If Zixzax is siting beside the weaver of time, you need to use another blood stone to open the next portal (or if you didn't already have all 16 star/blood stones, find another star stone).
All of the portals need to be opened in the homestead before the door in the Source temple will open (except for the Forbidden Zone).

If you don't know, run around the homestead to see if he is standing beside a portal waiting for your characters (keep an eye on the mini-map for green dots). In particular, if you have not already opened the Hall of Darkness, check up the stairs to the right from the entrance of the homestead; he can be hard to see (with the default camera angle) if he is beside the portal at the end.

If he is beside the statue, you need to talk to the statue or enter the last opened elemental portal. The final elemental portal is the one opened just before the chapel portal, so likely the issue if you have most of the portals open.

Does the last opened portal have a marker on the map? If not, it wasn't completely opened. You need to enter, proceed far enough to get a cutscene conversation with Astarte or the demon, then return to the main section of the homestead through the portal.

You may be past this point, but if the homestead is still under attack, then it is by design that no portals are opening. You need to stop the fireballs raining down (doing something in the northern part of Luculla).
Posted By: An Cosm

Re: D:OS EE - Bugs and issues - 23/04/17 01:53 AM

Hi,

Zizzax is standing on the steps next to the statue that opens the 4 elemental portals. They are all open but perhaps I didn't go into the last one I opened. I don't remember. I will try going into all 4 and see what happens.
Every other special room is there besides the Chapel and I have been in them all.
I have triggered all the Stones. There are only inert stones left in my inventory which is how I know for sure I have 16 of them.
Thanks for the advice. I'll let you know.
Hagn
Posted By: Raze

Re: D:OS EE - Bugs and issues - 23/04/17 02:02 AM


You don't need to check all 4 elemental portals, just the one that does not have a map flag (shown on the main map or the mini-map).
Posted By: An Cosm

Re: D:OS EE - Bugs and issues - 23/04/17 03:33 PM

Hello again.
I had not gone thru the earth elemental portal. I did and triggered a conversation with the Trife. After that The Chapel opened up and I talked to Astarte.
But when i went back to Icara she still tells me i need more Star Stone !
I went back to ALL the rooms in HomeStead. No luck.
Teleported to Phantom Forest. Fought some leftover monsters. Saved. Went back to HomeStead.
Icara still tells me I need more Star Stones.
What would you suggest I try now?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 23/04/17 05:41 PM


Ignore Icara and head to the Source Temple; with the chapel portal completely open (cutscene with Astarte, marker on the map), the door will open for you.
Posted By: An Cosm

Re: D:OS EE - Bugs and issues - 23/04/17 11:45 PM

Thanks Raze!! That worked a treat.
Busy kicking the Trife's a$$ right now.
Not too impressed with the Source Temple puzzles tho.
Would rather have fought more baddies.
I hear the NON EE of D:OS had more fights at the end and less B$?
Or maybe I'll just do Tactician Mode when I'm done with this playthrough....
Posted By: Raze

Re: D:OS EE - Bugs and issues - 24/04/17 03:19 AM


There were some changes to the area outside the Source Temple in the EE. The ending was rewritten and expanded (in Classic, entering the First Garden had a brief encounter with Leandra, and then the final boss fight and that was it), and a small epilogue area was added.
Posted By: An Cosm

Re: D:OS EE - Bugs and issues - 24/04/17 01:45 PM

Well thanks again Raze.
I had the battle with Leandra last night and kicked her butt! XD
Saved right before so I can do that one again. smile
Did you do a replay in Tactician Mode?
The fights have gotten a bit easy here towards the end and I'm wondering if that will provide me with much more of a challenge...
Posted By: Raze

Re: D:OS EE - Bugs and issues - 25/04/17 07:58 AM


Tactician mode will increase the difficulty overall, but still has the same issue of tending to get easier later in the game.
Posted By: MasterHooDie

Re: D:OS EE - Bugs and issues - 18/05/17 07:39 PM

Crashing on DOS:EE so much that I can't actually start the game. Sometimes it's before it loads the main menu, other times it's during the load screen after creation. I have only got past character creation screen once so far, only to crash a minute later.

Windows event viewer says iggy_w64.dll is the faulting module.

Have used the clean DOS:EE my documents folder.
Have disabled windows defender, firewall, windows uac. Tried steam verify files.
Have run the analysis tool and everything passed.
Posted By: Knusum

Re: D:OS EE - Bugs and issues - 16/06/17 07:29 PM

Hi and thank you for a great game - really a pleasure to play until we ran into a problem 72 hours into the game.
We have gathered all blood stones and star stones and used every single one, but Zixzas standing outside the fire element portal and wont move to open chapel. We have been through the portal several times, and explored everything in the fire elemental room, but nothing happens ( Fire elemental room is not marked on the map btw).

At a very early point in the game we experienced a bug where I was teleported to te fire elemental room when returning to the end of time (before fire elemental room was unlocked)
I explored it, bought a couple of tomes, and used the pyramid to return to my friend - but i believe Zixzas is now stuck waiting for a trigger that already happened.

We have tried killing him as well as teleporting him around, but he is still stuck on the same dialog and not opening the last portal.

Anything we can do to make the next portal (Chapel) trigger?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 16/06/17 07:57 PM


Killing (or possibly just teleporting) Zixzax could reset an issue in D:OS Classic, but will not help in the EE.

Do you have the latest update for the game (2.0.119.430 on PC)? A handful of people ran into this issue (usually with the Hall of Darkness or Trader's Emporium) and there was a fix in one of the updates.

Please email supportdos@larian.com, with your latest save (or a Dropbox or Google drive link, etc).
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\PlayerProfiles\<ProfileName>\Savegames_patch' folder in Windows and OSX, and the corresponding folder in the home directory for Linux.
Posted By: Knusum

Re: D:OS EE - Bugs and issues - 17/06/17 06:02 AM

Thankyou for your advice. I have sent an email to your support mail address containing a description of the issue as well as my latest save.
Posted By: Raze

Re: D:OS EE - Bugs and issues - 17/06/17 07:10 AM


I emailed back as a save with the characters teleported, and a procedure to get the Hall of Flames cutscene conversation to trigger and get the last 2 portals open.
Posted By: Gredd18

Re: D:OS EE - Bugs and issues - 22/06/17 06:03 PM

Recently bought the game off GoG, installed via GoG Galaxy.
I'm having an issue with the quest "Elf-Orc Blood Feud". I've managed to pickpocket the bloody amulet from Eglandaer, and I'd ask Aureus to arrest Eglandaer, who's apparently send a Legionnaire. The first time, the Legionnaire appeared and "arrested" Eglandaer, and walked off, but Eglandaer didn't follow. Since then, after reloading a previous save, the Legionnaire doesn't appear at all.
Posted By: canvelius

Re: D:OS EE - Bugs and issues - 13/07/17 02:17 AM

Hello,

I've been playing the game with a friend for a while now. We've put more than 80 hours into it and everything has been working perfect until recently. The game started randomly crashing after anywhere between 5 to 60 minutes. I am playing on Steam and on a pretty decent computer using 2 x369 controllers.

I get a black screen and the game crashes to the desktop. I also receive an error that says the my GPU was disconnected. I don't remember the exact error message but will post when I get it again. I have zero problems playing any other game, including new, demanding titles.

I searched for this issue online and saw Raze's reply on several forums. I tried everything outlined in those posts. Namely,

I shut down all non-essential programs. I don't use an antivirus.

I changed the graphics settings to low, even though the recommended settings for my system is high.

Vysnc is off. I tried doing 60 fps frame cap and no frame cap.

All graphics drivers and windows is up to date.

I restarted the Steam client several times, checked the integrity of the local files several times.

I'm launching the game from the exe file and running as admin.

Event viewer does show errors related to EoC exe. Details,
Faulting application name: EoCApp.exe, version: 2.0.119.430, time stamp: 0x56fd2c80
Faulting module name: EoCApp.exe, version: 2.0.119.430, time stamp: 0x56fd2c80
Exception code: 0xc0000005
Fault offset: 0x0000000000f880b5
Faulting process id: 0x2fc0
Faulting application start time: 0x01d2fab20bce7c59
Faulting application path: D:\SteamLibrary\steamapps\common\Divinity Original Sin Enhanced Edition\Shipping\EoCApp.exe
Faulting module path: D:\SteamLibrary\steamapps\common\Divinity Original Sin Enhanced Edition\Shipping\EoCApp.exe
Report Id: a8e8958f-1759-4064-b01c-f532a5cf5734
Faulting package full name:
Faulting package-relative application ID:

I'm at a loss here. It makes zero sense that the game has been running perfectly until now, but just started crashing randomly every time I run the game.

If it's going to help with anything, we finished sacred stone, are around level 16 and just finished hiberheim. I can provide system details if necessary.

Thanks
Posted By: Raze

Re: D:OS EE - Bugs and issues - 13/07/17 04:46 AM


Is this the error?
ID3D11Device: CreateTexture2D Failed!
Error: DXGI_Error_Device_Removed
Desc. Hardware Device Removed

That may be caused by hardware problems, since it was working fine for so long. See the topics:

DXGI ERROR Crash - turned WIN 10 conflict (reverting back to Win 8 avoided the problem)

DXGI device removed error/CreateTexture2D failed (fixed by a clean reinstall of the video drivers)
Posted By: canvelius

Re: D:OS EE - Bugs and issues - 13/07/17 05:04 AM

Thank you for your reply! Yes it is that error. I just removed MSI afterburner I installed but then stopped using a while ago. It seems to be working better now. If it happens again I will try those methods and report back. Cheers!
Posted By: canvelius

Re: D:OS EE - Bugs and issues - 17/07/17 03:03 PM

After 4-5 hours of playing it didn't crash a single time! It was the MSI afterburner! It was deactivated and wasn't even running in the background, or so I thought. Removing it completely solved the problem!
Posted By: BlueBeast

Re: D:OS EE - Bugs and issues - 30/07/17 08:07 PM

Hello I am new here and New to modding. I have hit a bad bug with my modding. If I posted this in the wrong place then I am sorry just please direct me to the right place and I will repost.
I murged the extracted files from XC_encounters with the extracted files of main.pak to have the ease of life inprovements associated with the XC mod (auto healing, bag stuff, fater run/walk speed, abuilty to compleatly (well almost) custom configure all of my hinchmen ext ext).
I also am using a new Requirments.txt file to make skills compatible such as Lone Wolf + Glass Cannon. At frist i though it was working fine but after making a new game I realized that everytime break any box, crate, vase, ECT. the game crashes. I think I need to replace some of the original files or remove some of the new files associated with the way breakables drop loot or at least the way they react when broken.
Maybe there's a better way to do what I am trying to do IDK. If there is could someone Get me a Youtube video, or step by step instructions?
If annyone knows how to just simply Repack the mod after i edit the requirment.txt let me know. was actually my second plan if the frist failed witch they both did. The original plan was to just extract the mod and rename the original and modd the extracted files and load them in the same fasion as the Main.pak file substitution does, but do it from the mod folder in documents.Then use the mod menu from the Main game menu to load the modded mod.
Also I just started modding this game last night.
I made kept my original Main.pak and MainLSF.pak (just remaned them), and the original mod. I just murged copys of each together and am running the game off of those files. I did that so that i could easly revert back if needed.
For now i am going to revert back to the XC mod Verison and play like that however i still want to relace my requirment.txt of that mod. Any help is always appreciated and thank you ahead of time because i may get distracted later and not post it for a few days Ha Ha ;)
Posted By: BlueBeast

Re: D:OS EE - Bugs and issues - 30/07/17 09:38 PM

ok so i May have figured it out. needs more testing. heres what i did.
remurged the two files making the original main.pak file over write the XC mod files ( the ones by the same name).
then I reset the requirments.txt to what I wanted.
Lastly i used the mod's scripts File (only) to overwrite the one that the main.pak had rewriten previously.
then tested it and it seams to have worked but needs more thoughro testing.
Posted By: Aenra

Re: D:OS EE - Bugs and issues - 05/09/17 03:26 AM

Originally Posted By: john carmack
hi all,

any news about a new patch in the next months?


bump....?
Posted By: Delicieuxz

Re: D:OS EE - Bugs and issues - 13/09/17 06:24 AM

I've mentioned a few D:OS EE bugs I'm encountering in this thread in the Technical Issues forum:

http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=609640
Posted By: MarcWithaC

Re: D:OS EE - Bugs and issues - 17/09/17 05:25 PM

I'm running into an issue where the screen for enhanced edition when launched constantly goes back to desktop but keeps running in background. Launched via steam. Classic edition works fine.
Windows 10 16288
Posted By: thexder1

Re: D:OS EE - Bugs and issues - 10/10/17 05:39 AM

[quote=MarcWithaC]I'm running into an issue where the screen for enhanced edition when launched constantly goes back to desktop but keeps running in background. Launched via steam. Classic edition works fine.
Windows 10 16288

[/quote]

I have the same issue. Would appreciate some help here.
Posted By: thexder1

Re: D:OS EE - Bugs and issues - 10/10/17 05:45 AM

[quote=MarcWithaC]I'm running into an issue where the screen for enhanced edition when launched constantly goes back to desktop but keeps running in background. Launched via steam. Classic edition works fine.
Windows 10 16288

[/quote]

I just realized that if I disabled steam overlay it works.
Posted By: Smolenec

Re: D:OS EE - Bugs and issues - 27/10/17 05:58 AM

Hello. I've bought the PS4 version of the Divinity Original Sin. I have one problem. If I try to enhance weapon, armor etc, it doesn't work. I see the message "You have created" but in inventory nothing changes. It happens with Golden grail, anvil, whetstone wheel etc. This is the link to the video where i'm trying to enhance the Antique Robe + Golden grail (https://www.youtube.com/watch?v=paDs_An-w8w). Please help! What do I do wrong?
Posted By: Fork

My game is stuck right at the end - 10/11/17 06:15 PM

I am currently playing honor mode and I just defeated leandra. I got the death Knight kill wand. I was playing cautiously and that landed me in hot water. Two party members died. But a main character and jahan were able to flee. Well when I went back toward the zivaxx (spelling? ) he teleported me and my group (two dead bodies) to the very start of the first garden. And that was fine until I found out I cannot go through the last portal. I've spent a great deal of time on this. Anyone know of a fix?
Posted By: Dreepa

Re: My game is stuck right at the end - 06/12/17 04:51 PM

Controls:

Current:
-You click left on the ground to move somewhere.
-You click left on an item to steal it.

Problem:
-Obviously, it is super easy to steal accidentally when wanting to move somwhere.

Change:
-Add pop up "Do you really wish to steal this?" as a 2nd layer of confirmation.
Posted By: Raban

Re: My game is stuck right at the end - 06/12/17 05:38 PM

Originally Posted By: Dreepa

-Add pop up "Do you really wish to steal this?" as a 2nd layer of confirmation.

Indeed, that's a much needed addition. And more dialogue options after being caught in the not intended act than being attacked by anyone in sight.
Posted By: TylerTheGamer44

Re: D:OS EE - Bugs and issues - 11/12/17 03:37 AM

I am on the Xbox one version of this game, and today I discovered a bug that stops my saves from staying saves after I close the game. I stared my campaign online, but today I was not able to play online, so I loaded it up offline. After playing for 3 to 4 hours, I saved, quit, and closed the game. I came back later today to find that my saves had reverted to where they were before I played for 3 to 4 hours. I then decided to try again and loaded my save then played from there for a few more hours. I then saved, quit, and closed my game again. I came back to find that my saves had reverted back again for a second time. I don't know what caused it. But the saves stayed while I was in the game, and I was able to load them in the same session, they only disappeared after closing and reopening the game.
Posted By: Alnilarm

Re: D:OS EE - Bugs and issues - 27/12/17 04:44 PM

Hello there, i bought your game for christmas and tried it. I tried to launch the game the first time but it was all blurred and zoomed. I tried to reach to graphics options to fix this but it crashed when i clicked on it. I tried to download the minimum graphics settings and the game worked for 3 hours. I saved and came back to play later but all of the saves were corrupted. I tried the execute as administrator and compatibility to windows 7 but still can't reach the graphics options. I saw on the forums thats graphics problems and some graphics options causes corruption for the saves. So i would like to fix both at the same time before retrying to play the game. I tried to download a profile Raze put on steam technical issue before to see if this fixed my graphic problem but it doesn't.

I put a link for the report of the analysis tool here :
https://www.dropbox.com/s/x5l9zsa2ce3pt54/report.zip?dl=0

Thanks you for the help.
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 30/12/17 07:15 PM

Hi all,

I cannot complete the "Teleporter Pyramide" Quest!

I already picked up both pyramids, teleported to both of them and talked to Arhu...
But the Quest is still marked as "incomplete" ??
Is that a Bug??

Hopefully it will be fixed hehe
Posted By: TallJP

Re: D:OS EE - Bugs and issues - 03/01/18 11:27 AM

I'm basically having the same problem as Alnilarm.
the game is in a very low resolution and when trying to open the video settings it crashes (whether I try to open them from the main menu or while ingame)
when running the analytics tool it told me "Display:problems were detected!" and that there's a problem with my directx even though it is the newest version of directx12 and I tried reinstalling both the game, my graphics driver and directx multiple times

same as alnilarm I'll just drop a link to the report here and hope that someone can help me with this
thanks in advance

Link:https://drive.google.com/open?id=1JXMb8bYl75EnXcv7lE0w2WOnS4xzMAqT
Posted By: Raze

Re: D:OS EE - Bugs and issues - 04/01/18 04:10 PM


TylerTheGamer44;
If the saves are being reverted to an earlier version, MS must be syncing in the wrong direction when you are back online. Can you disable cloud support for the game, to test?


john carmack;
That is a bug if the quest doesn't complete when you pick up the second pyramid. That can be caused by not getting it before leaving Cyseal for the first time, and a couple people have had an issue even getting it before then.


TallJP;
In the report, the Display Devices section of the dxdiag file is blank, and the DisplayAnalysis.txt file doesn't list any supported resolutions.

Check for updated graphics drivers, and Windows updates in general.

Try a clean re-install of the nvidia drivers. See here and here, for example.

Try checking your system files:
- click Start, type cmd into the search box, right click Command Prompt and select run as administrator.
- type the following command and hit Enter
sfc /scannow
When that is done, type exit and hit Enter, then reboot your computer.
For more details, see: https://support.microsoft.com/en-ca/kb/929833
Posted By: john carmack

Re: D:OS EE - Bugs and issues - 11/01/18 09:26 PM

Hi Raze,

will it be fixed?
Posted By: Cherrytussin

Re: D:OS EE - Bugs and issues - 12/01/18 07:23 AM

Hello im new to the forums but iv run into a few problems in the new update .160 where when i open a chest the graphic does not show/ is glitched and cannot show whole image. can take all items with (Y) and cna hear cursor moving but cannot see. both in controller mode and mouse/key. Another problem in an earlier update (would like to go back) crash when trying to load a save. only started a couple hours in. idk what caused it


Thanks :)
Posted By: ArhusApprentice

Re: D:OS EE - Bugs and issues - 23/01/18 09:35 AM

Hi, I play the game on PS4. My last playthrough lies back to the time after the release of the enhanced edition and I had to quit it before the fight with the void dragon since the game crashed when ever I fought him. Back then I was told to wait for the next update and after that I got told that I would have to start a new game for the update to take effect on the playthrough. By that time I got tired of it and quit playing for quite a while. Well a few weeks ago I started a new game after updating the game. Now I am preparing for the source temple and the game starts crashng again and again. First the vendor in Cyseal selling air and water spells made my game crush when ever I talked to her. Now the game also crashes when I just try travelling to Cyseal! Also I had to notice that most arrows from The String Enthusiast II are not craftable anymore.
I really like this game but it frustrates me since I seem to never be able to finish it. If I would only be bad at gaming and couldn't finish the game based on that it would be okay to me. But being unable to finish it because bugs make it crush again and again is sad. :(
I still hope there will be an update for PS4 that fixes at least the crashes but my hopes aren't to high.

My hopes are higher for Divinity 2, if it's true that it also comes to PS4. And with higher I mean that this new game will be as great as this, but playable. Or should I say finishable?

Well, thanks for reading.
Posted By: coastie65

Re: D:OS EE - Bugs and issues - 29/01/18 09:09 PM

Yeah. I have a Bug where the game loads and is not centered on the screen and the left 1/3 side is black. Most of the time if you just start again it will be centered and you can play.
Posted By: Wolfie

Re: D:OS EE - Bugs and issues - 07/02/18 06:17 PM

Hello, I've run into two issues recently in which something I've done has prevented main quests from advancing.

1. In the Old Church, I originally had Wolgraff use walk in shadows to press the buttons behind the paintings and open the stairway down. He was carrying a teleportation pyramid, and the rest of the party teleported past the enemies in the church. I spoke with Thelyron but decided I wasn't at a high enough level to fight Braccus yet. I went back upstairs, and when the encounter triggered the casket covering the stairs closed. I didn't think anything of it at the time, but I've come back after advancing pretty far on other fronts, and the buttons no longer open the stairway - I can't get back down to fight Braccus. It's quite a bummer as I'm unable to complete some main quests as a result.

2. I ran into something similar with an encounter in Hiberheim, but it was more obvious something had gone wrong and I was able to reload right away. In the encounter with the Conduit I had a character with a few items that boosted his already-high telekenesis score grab the blood stone off the table while the Conduit was talking. When the conversation ended she and her followers all just stood there. They were invincible when attacked and took no actions. I also couldn't use the blood stone to regain any parts of the tapestry, and when I dropped it from my inventory there was no way to pick it back up. (Again though, I just reloaded when I realized I'd broken things.)
Posted By: Scarlett Wolf

Re: D:OS EE - Bugs and issues - 05/04/18 01:10 PM

Help, all imps in Homestead attacked me when i moved the crate near them o_O
I don't wanna fight them but the last save was long time ado
Posted By: Raze

Re: D:OS EE - Bugs and issues - 08/04/18 06:27 AM


You can try avoiding the homestead for a while, to see if progressing through the main plot increases your base reputation enough the imps stop being hostile.

Try separating your party, and seeing if one of more characters can pass by the imps peacefully as long as the one that moved the crate (presumably clipping one of them and doing damage) is not with them (leave them in the observatory portal, since that is handy when teleporting into the homestead).
Posted By: OfficiallyBrown

Re: D:OS EE - Bugs and issues - 28/04/18 02:56 AM

I seem to have been revoked of my Hall of Heroes privileges.

I had the stone from the murder scene and the one from Evelyn for healing one of the guys. I explored the hall of heroes, talked to the ghost lady and the guy who would let you hire companions and decided to keep the party the way it was. A bit later I went back to try one of the other companions but the portal was closed and I had no access.

Is this supposed to happen? How am I supposed to get back in?
Posted By: Raze

Re: D:OS EE - Bugs and issues - 28/04/18 07:57 AM


That is not suppose to happen. Is there a map marker for the Hall of Heroes on your map?

Could you have reloaded a save before making a choice in the clinic, or visiting the crime scene, and then not redone that part?
If you picked up both inert stones, do you still have them? They are not needed, but are handy to keep track of how many star stones you have found, or blood stones used.
Posted By: OfficiallyBrown

Re: D:OS EE - Bugs and issues - 28/04/18 06:31 PM

I don't believe that I loaded an earlier save while doing those. I had the stones, but after walking around with them for a while I started getting a few pillars of light hitting the character holding them and now they are no longer in my inventory. There's nothing at the crime scene and Evelyn is at the secluded beach.

Maybe I'll have to wait till I can get to her there and see if I can get back in.

The only waypoint I have in The End of Time is for the Weaver
Posted By: Raze

Re: D:OS EE - Bugs and issues - 29/04/18 12:14 PM


If you don't have a recent save before loosing access to the Hall of Heroes, you can email your latest save (or a Dropbox or Google drive link, etc) to supportdos@larian.com, with a description, or link to your post here.

Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\PlayerProfiles\<ProfileName>\Savegames_patch' folder.
In Windows Explorer you can zip a file or folder by right clicking on it/them and selecting 'Send To | Compressed (zipper) Folder'.
Posted By: OfficiallyBrown

Re: D:OS EE - Bugs and issues - 02/05/18 07:10 PM

I've probably saved countless times since then, so I cant really say when it happened, but heres a link to my most recent one


https://drive.google.com/open?id=1CVncknj90br8BwBKo072X66cbfgqjv-S