Original Sin 2 Skills - 05/10/16 09:51 PM
Thought I would make a post about the Skills that Original Sin 2 has to offer as I haven't really seen too many posts about that topic (either that or I am not looking in the right place) and I wanted to not only throw my personal opinions and a few ideas out there but also see what others think.
---Opinions---
Rage is possibly my favourite spell in the game so far. It synergises fabulously with Warlord and Savage Sortilege and all of them packaged together makes for a very satisfying combat experience... However this combination seems too strong for this early stage in the game (as early as level 2) but I really hope that this combo sticks around.
The two main Hydrosophist damaging spells (Hail Strike and Winter Blast) seem to also be a tad too strong for early game as they have low CD, guaranteed chance to Freeze, are AoE and only cost 1 Ap to cast. Hail Strike should really be the source skill rather than Steam Lance (which sounds like it should be a damaging skill really)
Necromancy seems a bit... dull. I haven't really been testing out Necromancy so that judgement could be deemed unfair but looking through the skills I haven't really seen any appealing spells (apart from Mosquito Swarm I suppose)
Cutting the rest of my opinions a bit short (seeing as I am already writing a novel it seems) so I will be brief. Warfare; it has Rage and ALL the gap closers. Fabulous. Scoundrel; Bit underwhelming and Walk in Shadows being a Source Skill rubs me the wrong way. Aerotheurge; Teleport is a bit too cheap (AP wise), Geomancer; Not found Impalement yet but it looks AMAZING. Pyrokinetic; For the most part, it's pretty satisfying. Huntsman; Tactical Retreat is nice, still I prefer to have Rage and Flesh Sacrifice and just Basic Attack.
---Ideas---
I haven't really thought of AP costs or whether they are Source Skills but got some basic concepts.
*Necromancer: Pain Link
Think Shackles of Pain but instead of the target receiving the damage that you take it will link two enemies together and they will take damage when the other is damaged
*Necromancer: Harvest
Blood Sucker but with dead bodies instead (and a more significant heal) maybe a bit of a damage boost thrown in as well?
*Geomancy: Plant Mine
Place an invisible seed at a location, if an enemy steps on it it explodes into poison dealing poison damage and leaving a poison surface. This could be good for setting up choke points and comboing with Fire Spells/Arrows
I am sure there are some more concepts floating around in my head but this is really long as is so I think i'll stop there for the time being.
You get a muffin and a radiant smile if you read all this
---Opinions---
Rage is possibly my favourite spell in the game so far. It synergises fabulously with Warlord and Savage Sortilege and all of them packaged together makes for a very satisfying combat experience... However this combination seems too strong for this early stage in the game (as early as level 2) but I really hope that this combo sticks around.
The two main Hydrosophist damaging spells (Hail Strike and Winter Blast) seem to also be a tad too strong for early game as they have low CD, guaranteed chance to Freeze, are AoE and only cost 1 Ap to cast. Hail Strike should really be the source skill rather than Steam Lance (which sounds like it should be a damaging skill really)
Necromancy seems a bit... dull. I haven't really been testing out Necromancy so that judgement could be deemed unfair but looking through the skills I haven't really seen any appealing spells (apart from Mosquito Swarm I suppose)
Cutting the rest of my opinions a bit short (seeing as I am already writing a novel it seems) so I will be brief. Warfare; it has Rage and ALL the gap closers. Fabulous. Scoundrel; Bit underwhelming and Walk in Shadows being a Source Skill rubs me the wrong way. Aerotheurge; Teleport is a bit too cheap (AP wise), Geomancer; Not found Impalement yet but it looks AMAZING. Pyrokinetic; For the most part, it's pretty satisfying. Huntsman; Tactical Retreat is nice, still I prefer to have Rage and Flesh Sacrifice and just Basic Attack.
---Ideas---
I haven't really thought of AP costs or whether they are Source Skills but got some basic concepts.
*Necromancer: Pain Link
Think Shackles of Pain but instead of the target receiving the damage that you take it will link two enemies together and they will take damage when the other is damaged
*Necromancer: Harvest
Blood Sucker but with dead bodies instead (and a more significant heal) maybe a bit of a damage boost thrown in as well?
*Geomancy: Plant Mine
Place an invisible seed at a location, if an enemy steps on it it explodes into poison dealing poison damage and leaving a poison surface. This could be good for setting up choke points and comboing with Fire Spells/Arrows
I am sure there are some more concepts floating around in my head but this is really long as is so I think i'll stop there for the time being.
You get a muffin and a radiant smile if you read all this