Don't accelerate time after combat in fire - 31/10/16 02:14 PM
If you leave combat by killing the last enemy while you are standing in a fire(or other effects) the turns get "accelerated" a a rate of several turns per second. The result of this is that even though you are happily healing through during combat and are about to cast rain to put the fire out, you die before you can even click by taking multiple turns of damage very quickly.
I suggest either maintaining combat while effects are damaging players, or not accelerating the "turn rate" to real time until damage stops being taken
(edited for clarity)
I suggest either maintaining combat while effects are damaging players, or not accelerating the "turn rate" to real time until damage stops being taken
(edited for clarity)