Linux - 13/11/16 12:28 PM
Hello Larian!
I discovered Divinity only two weeks ago (Enhanced Edition). I hope that the second part also appears for Linux in the future. The game is awesome. I have encountered so far only some small issues, which occurred mainly in the coop mode. However, the game is absolutely playable and clearly belongs to the better ports for Linux.
I've read that there was a lot of trouble, because you had difficulties with middle-ware under Linux. I hope you will not be discouraged, because you have finally delivered a great game for Linux.
It would be interesting to know if the work has paid off for you financially. Of course, I do not expect you to reveal numbers here. But certainly the experience with D:OS will influence the decision whether there will be a Linux port for D:OS2 or not.
If you decide to make a port, do you tend to have a native port again or will you use wine as a wrapper? Do you use OpenGL or DirectX for D:OS2 on Windows?
Some developers now use Vulkan to support all platforms. But I do not know if this is an alternative for you. You even support consoles and you certainly have your own procedures.
Nevertheless, my recommendation: Please continue to support Linux if you can. :)
Regards
PixelPi
I discovered Divinity only two weeks ago (Enhanced Edition). I hope that the second part also appears for Linux in the future. The game is awesome. I have encountered so far only some small issues, which occurred mainly in the coop mode. However, the game is absolutely playable and clearly belongs to the better ports for Linux.
I've read that there was a lot of trouble, because you had difficulties with middle-ware under Linux. I hope you will not be discouraged, because you have finally delivered a great game for Linux.
It would be interesting to know if the work has paid off for you financially. Of course, I do not expect you to reveal numbers here. But certainly the experience with D:OS will influence the decision whether there will be a Linux port for D:OS2 or not.
If you decide to make a port, do you tend to have a native port again or will you use wine as a wrapper? Do you use OpenGL or DirectX for D:OS2 on Windows?
Some developers now use Vulkan to support all platforms. But I do not know if this is an alternative for you. You even support consoles and you certainly have your own procedures.
Nevertheless, my recommendation: Please continue to support Linux if you can. :)
Regards
PixelPi