HH's feedback topic - 22/09/17 09:00 AM
Heya.
I'll use this topic to post feedback, suggestions, quirks etc. throughout my playthrough of D:OS2, as I did with D:OS beta, D:OS, and D:OS2 beta.
Sadly due to a firstborn taking up most of my time I haven't played the beta of D:OS2 nearly as often as D:OS1, but I recall I wasn't that thrilled about the armor system, making fights pretty dull and samey, or the balance, where Magical Fort fights where much tougher than the weak physical enemies once you escaped the Fort. And don't get me started on the boss-battle of the beta. For shame. Hopefully all of that is corrected, though I somewhat doubt the armor system . While it's fine for PvP (as many PvP'ers told me when insults when I first said it was bad, retelling their legendary pvp matches. Good for you, I don't care, I play SP) it's not so much for a lengthy campaign. That opinion got me massively flamed, so I stopped using these forums. Seems hostility is a thing PvP takes along with it, huh? Anyway, enough about the beta, onto release. Due to aforementioned being busy I'll probably wont be able to update this topic regularly, since I can't play much regurlarly. But I'll always return back here after sessions.
Considering I write as I play, the further down you scroll the more you'll get spoilers along the game. Due to the nature of the topic, be advised, there WILL be spoilers, and they wont be marked.
Hopefully this can all be of good use.
If these sound nitpicky at times it's because thawhat it is at times. All to make the game best it can be.
Comments (3.0.143.324):
*There is really no reason why the difficulty descriptions cannot be displayed under "back" when hovering over difficulties, rather than having to click each to reach. Don't get me wrong, love the artwork, but it's not the most intuitive or helpful system.
*I find the "would add" a bit awkward. What's wrong with adds?
*I probably would have prefered 2 screens for abilities than the weird half-way with scrollbars. I didn't even realise it was scrollable till I accidentily used my mousewheel.
*During creation Pyrokinectic missed the "Fire attacks deal" before +5% damage, as all other abilities have..
*All "skills" mention what they boost in the greyish text, but weapon abilities do not. Unifying them would be my preference . Getting rid of the grey repeatal of the white text would be my suggestion (so the above pyrokinectic way would then be right, rather than wrong).
*"Identify more, faster" Whaaaaat? Why not just say higher level items or enemies?
*"next level 1" sounds rather odd, and doesn't update to next level 2 in creation. Perhaps just Level 1:, Level 2:, and have it react during creation?
*Fortify doesn't say what improves it. Does nothing improve it? (It does, but other skills explicitely say so)
*Talents: Guerilla probably needs a sneaking 1 lock? Parry Master a Dual Wield 1 lock. It makes little sense to take those without them.
*Why does All Skilled up has (s) when it's 1 point each time?
*Ping and Chat should probably be disabled in "nobody" mode (pure SP), re-enabled upon allowing other players. I keep confusing chat with the combat log .
*Getting a "press button 2 to skip" on the starting vids... which is that? It's not 2 on keyboard on numpad. Controller key?
*Ingame strenght shows in blue a "currently +5% damage", why doesn't my constitution show "currently +14% vitality"?
*Initiative should say base 10 rather than wits +10. Otherwise I would also need to have critical hit 10% on 10 WIT and *that's* not the case...
*I don't recall seeing that persuasion "increases base attitude" in the character creation. Why not?
*What's with the "we" in the journal? I assume it makes sense for co-op, but in single player there's literally only just little old "me".
*Some rules on trading are probably needed? The kid in the starter boat tried selling me beer!
http://steamcommunity.com/sharedfiles/filedetails/?id=1140868549
*Preferable if the popup "journal updated, press L to read" pressing L would go to that journal entry too, rather than just the topmost quest, unchanged, even if there's a green crystal next to the updated quest.
*Why do most letters weigh the same as books? Quest-related letters (like Beasts stolen one) or the sheet of paper is correctly 0.01, but most letters are 0.5, like books. Seems odd weights return from D:OS1
*So you're telling me Dual Wielding and Warfare don't help my offhand?
http://steamcommunity.com/sharedfiles/filedetails/?id=1140926141
I'll use this topic to post feedback, suggestions, quirks etc. throughout my playthrough of D:OS2, as I did with D:OS beta, D:OS, and D:OS2 beta.
Sadly due to a firstborn taking up most of my time I haven't played the beta of D:OS2 nearly as often as D:OS1, but I recall I wasn't that thrilled about the armor system, making fights pretty dull and samey, or the balance, where Magical Fort fights where much tougher than the weak physical enemies once you escaped the Fort. And don't get me started on the boss-battle of the beta. For shame. Hopefully all of that is corrected, though I somewhat doubt the armor system . While it's fine for PvP (as many PvP'ers told me when insults when I first said it was bad, retelling their legendary pvp matches. Good for you, I don't care, I play SP) it's not so much for a lengthy campaign. That opinion got me massively flamed, so I stopped using these forums. Seems hostility is a thing PvP takes along with it, huh? Anyway, enough about the beta, onto release. Due to aforementioned being busy I'll probably wont be able to update this topic regularly, since I can't play much regurlarly. But I'll always return back here after sessions.
Considering I write as I play, the further down you scroll the more you'll get spoilers along the game. Due to the nature of the topic, be advised, there WILL be spoilers, and they wont be marked.
Hopefully this can all be of good use.
If these sound nitpicky at times it's because thawhat it is at times. All to make the game best it can be.
Comments (3.0.143.324):
*There is really no reason why the difficulty descriptions cannot be displayed under "back" when hovering over difficulties, rather than having to click each to reach. Don't get me wrong, love the artwork, but it's not the most intuitive or helpful system.
*I find the "would add" a bit awkward. What's wrong with adds?
*I probably would have prefered 2 screens for abilities than the weird half-way with scrollbars. I didn't even realise it was scrollable till I accidentily used my mousewheel.
*During creation Pyrokinectic missed the "Fire attacks deal" before +5% damage, as all other abilities have..
*All "skills" mention what they boost in the greyish text, but weapon abilities do not. Unifying them would be my preference . Getting rid of the grey repeatal of the white text would be my suggestion (so the above pyrokinectic way would then be right, rather than wrong).
*"Identify more, faster" Whaaaaat? Why not just say higher level items or enemies?
*"next level 1" sounds rather odd, and doesn't update to next level 2 in creation. Perhaps just Level 1:, Level 2:, and have it react during creation?
*Fortify doesn't say what improves it. Does nothing improve it? (It does, but other skills explicitely say so)
*Talents: Guerilla probably needs a sneaking 1 lock? Parry Master a Dual Wield 1 lock. It makes little sense to take those without them.
*Why does All Skilled up has (s) when it's 1 point each time?
*Ping and Chat should probably be disabled in "nobody" mode (pure SP), re-enabled upon allowing other players. I keep confusing chat with the combat log .
*Getting a "press button 2 to skip" on the starting vids... which is that? It's not 2 on keyboard on numpad. Controller key?
*Ingame strenght shows in blue a "currently +5% damage", why doesn't my constitution show "currently +14% vitality"?
*Initiative should say base 10 rather than wits +10. Otherwise I would also need to have critical hit 10% on 10 WIT and *that's* not the case...
*I don't recall seeing that persuasion "increases base attitude" in the character creation. Why not?
*What's with the "we" in the journal? I assume it makes sense for co-op, but in single player there's literally only just little old "me".
*Some rules on trading are probably needed? The kid in the starter boat tried selling me beer!
http:/
*Preferable if the popup "journal updated, press L to read" pressing L would go to that journal entry too, rather than just the topmost quest, unchanged, even if there's a green crystal next to the updated quest.
*Why do most letters weigh the same as books? Quest-related letters (like Beasts stolen one) or the sheet of paper is correctly 0.01, but most letters are 0.5, like books. Seems odd weights return from D:OS1
*So you're telling me Dual Wielding and Warfare don't help my offhand?
http:/