Questions about a number of statuses - 04/11/18 06:37 PM
Hey guys, I'm slowly getting deeper into modding the game, but I'm having a serious difficulty with making some non-basic statuses. 2 in particular are giving me some trouble right now.
1: Invisible:
What Ive tried doing is recreating the invisible Status, by copying all dependent variables from base game. In my case the Invisibility only lasts one turn and grants a damage boost. I'm pretty sure that invisible characters are supposed to get revealed breaking the status, but in my case the character stays invisible even after using damaging abilities/attacking. I'm guessing that there is a script somewhere that dictates a status to be removed when dealing damage out of cloak, but I was unable to find the script for it. I'm really wanting to get into scripting, but with no programming knowledge or experience on scripting its a tough one to start.
2: Damage on Move:
Similar to invisibility, Ive copied all the relevant variables, including Status, Potion, and Weapons entries. but when testing in game, a character doesnt get damaged while moving. I'm guessing this is once again a scripted event, but I was unable to find the Knee Breaker script in the Divinity Engine's Script tab. If anyone has any insight, I would really appreciate it. This would help me with other planned statuses in the future, like creating surfaces on move, or different elemental damages on move.
Gosh I wish I was able to script, if anyone knows a good resource for beginners I would really appreciate that as well.
1: Invisible:
What Ive tried doing is recreating the invisible Status, by copying all dependent variables from base game. In my case the Invisibility only lasts one turn and grants a damage boost. I'm pretty sure that invisible characters are supposed to get revealed breaking the status, but in my case the character stays invisible even after using damaging abilities/attacking. I'm guessing that there is a script somewhere that dictates a status to be removed when dealing damage out of cloak, but I was unable to find the script for it. I'm really wanting to get into scripting, but with no programming knowledge or experience on scripting its a tough one to start.
2: Damage on Move:
Similar to invisibility, Ive copied all the relevant variables, including Status, Potion, and Weapons entries. but when testing in game, a character doesnt get damaged while moving. I'm guessing this is once again a scripted event, but I was unable to find the Knee Breaker script in the Divinity Engine's Script tab. If anyone has any insight, I would really appreciate it. This would help me with other planned statuses in the future, like creating surfaces on move, or different elemental damages on move.
Gosh I wish I was able to script, if anyone knows a good resource for beginners I would really appreciate that as well.