Help translating a mod (or repacking it) - 21/05/19 12:30 PM
Hello everyone.
I've been trying to translate some mods for a while now (from english to spanish) as a way to do a favor to a friend, without the intention of uploading it to mod pages.
So far I managed to extract the mod files using GR2/LSLib and edit the skill descriptions through Notepad++ (the mod I'm editing is Odinblade's Pyrokinetic rework). The issue comes when it's time to pack it up again. GR2 doesn't seem to be able to make a PAK for DefEd by itself, and while I read that you can edit the meta.lsx to "force" it, I haven't been lucky. I also have the Divine Engine 2, but I can't even open the mod project and even then, it seems the stats folder can't even be accessed? or maybe I'm reading this wrong.
Anyway, all I really wanna know is a way to re-pack everything again so the game can read the mod or an easier way to edit the text. Whatever gets the job done, honestly.
Thanks for the help.
I've been trying to translate some mods for a while now (from english to spanish) as a way to do a favor to a friend, without the intention of uploading it to mod pages.
So far I managed to extract the mod files using GR2/LSLib and edit the skill descriptions through Notepad++ (the mod I'm editing is Odinblade's Pyrokinetic rework). The issue comes when it's time to pack it up again. GR2 doesn't seem to be able to make a PAK for DefEd by itself, and while I read that you can edit the meta.lsx to "force" it, I haven't been lucky. I also have the Divine Engine 2, but I can't even open the mod project and even then, it seems the stats folder can't even be accessed? or maybe I'm reading this wrong.
Anyway, all I really wanna know is a way to re-pack everything again so the game can read the mod or an easier way to edit the text. Whatever gets the job done, honestly.
Thanks for the help.