Larian Studios

New interviews

Posted By: Nobody_Special

New interviews - 01/07/19 05:40 PM

Here is a new interview that has some interesting new info.

Baldur's Gate III Interview at E3 2019: We chat with Larian CEO Swen Vincke about Baldur's Gate and partnership with Wizards of the Coast
by Bryan Vitale, 01 July, 2019
RPGsite
Posted By: Archaven

Re: New interviews - 01/07/19 06:03 PM

the only thing new was advantage and inspiration? but good read nonetheless.
Posted By: Sordak

Re: New interviews - 01/07/19 06:29 PM

not a lot of news here.
the bit about advantage basically tells us nothing as long as we dont know how the game is actually going to play.
Inspiraiton i guess you could see a bit like Edge in shadowrun, only you can only have one of them.

basically you can, on any roll, drastically increase your chance for success. In DnD its up for the DM to hand out inspiraiton, i suppose in BG3 youll get it as a reward for.... good question what constitutes "good rolepalying" in a video game
Posted By: _Vic_

Re: New interviews - 01/07/19 06:54 PM

Two statements make me shiver:
"Our idea is that you can change things, even lore, as long as you show and don't tell why it might be changing"

Swen Vincke: Well...we're going to show the combat rather than talk about it. The decision has been made and we're obviously in production, but we want to show the entirety of the game including what it looks like and what it plays like all in one go.

[Linked Image]

But also good things:

"We're evolving from Original Sin II. We're basing ourselves with a bigger focus on the party. You need to gather your party, right? At the relationship level, we probably could have done more in Original Sin II, and relationship between players and the actual party was a very big focus in Baldur's Gate".
Posted By: _Vic_

Re: New interviews - 01/07/19 06:58 PM

Inspiration in D&D 5e could be like the fate points in the old Arcanum game: you win points when you complete some major labours in a particular (usually challenging) way. You can use your inspiration to enhance your checks: Like earn critical advantages in skill checks or hit/critcal chances or luck in gambling, etc

https://dnd5e.info/beyond-1st-level/inspiration/
Posted By: Nobody_Special

Re: New interviews - 01/07/19 07:12 PM

There is also this point.

Originally Posted by RPG Site
Another difference is that the Original Sin games are turn-based, while Baldur's Gate uses a real-time-with-pause combat system. Is that going to be another change in addition to the tone?


Originally Posted by Swen Vincke
Well...we're going to show the combat rather than talk about it. The decision has been made and we're obviously in production, but we want to show the entirety of the game including what it looks like and what it plays like all in one go.



Advantage and Disadvantage, along with Inspiration is central to the rules of D&D 5E. They are integrated into the various class abilities (Barbarian Rage) and (Bard's giving Inspiration to others)

My opinion is that it will be Turn-Based because of the various D&D 5E rules don't translate well to RTwP. You have a Move Action, Regular Action, and a Bonus action on your turn. The reaction only occurs after the action of another. I don't see this working as Realtime with out the computer controlling the choices for you. If you want the computer to control your character why even play? (it would be like watching someone else play on twitch.)
Posted By: _Vic_

Re: New interviews - 01/07/19 07:19 PM

Some games with RTwP applied mechanics similar to reaction, like the rogues´riposte feat in PoE, the blocks in DAI , the counterspell stance in NWN or the "attacks of oportunity"
Posted By: Sordak

Re: New interviews - 01/07/19 07:43 PM

Thats only if the reaction is automatic (such as attack of opportunity even tho in the TT version, you can actually choose to make one or not, as you only get one per turn and maybe dont wanna waste it)

That beeing said, reactions in 5E are vastly toned down from 4e (where they include things like shooting someone on their turn to decrease their chance of hitting an ally or literaly giving an ally an off-turn move to reposition themselves which obviously makes no sense in RTWP)

i personally dont think the action economy of move and standard actions "dont work" in RTWP, but movement works in a very different way.
Inspiration would be an odd thing in RTWP, but it would work since it only affects the next roll you make, rather than beeing a reroll mechanic (Such as edge in shadowrun).
Posted By: Nobody_Special

Re: New interviews - 01/07/19 07:57 PM

Halflings have a racial ability that allow them to reroll or make the DM reroll. Also the Feat Luck has the option to cause rerolls as well as loads of the monster that are in the book (Legendary actions). It will be interesting to see how they do combat.
Posted By: _Vic_

Re: New interviews - 02/07/19 03:58 AM

More interviews:


https://metro.co.uk/...-rpgs-10094263/



GC: Oh okay. Well, I was just going to say I never understood exactly how you adapt the rules of a tabletop game to a video game. I’d imagine that puts an awful lot of emphasis on virtual dice rolls.
SV: So we take the player handbook and we convert it into video game rules. We look at what worked, what didn’t work… and the stuff that didn’t work, we adapt it. One big thing that we had to fill in is the role of the game master of course, cause the computer game itself has to be the game master.



GC: There’s always a sort of rule of thumb for me, for a good RPG, and it’s whether you can resolve a conflict – a major story set piece, not necessarily fighting with grunts – outside of combat. SV: Yes! GC: Again, it’s resolving things in a much more interesting way than just throwing a dice. You can fight someone or you can talk to them, bribe them, use magic or whatever. SV: So you have… there’s a lot of that. I mean, there’s really much more than in DOS2.



GC: But you’re not going to branch out and start making shooters or something?

SV: Like Cyberpunk?

GC: Oh, get you! SV: [laughs] I like RPGs. I like strategy games. Those are the two things that I started making games for and from your questions you must like the same type of games. So I like XCOM. I like anything that makes me feel like I’m in the world and where I can make decisions that can affect it and where I have a lot freedom. So that is the type of game you can see us making in the future. Also, I think all games will converge eventually in that direction.
Posted By: Artagel

Re: New interviews - 02/07/19 04:45 AM

Maybe it's just the snippets I'm reading...

But I get the impression that Swen has absolutely no idea that MANY of the people who love the BG franchise have likely never played tabletop DnD and likely have no interest in doing so, and REALLY have no interest in playing a video game that's 'closer' to the DnD tabletop experience.


The beauty of the cRPG is that you don't have to bog yourself down with most of the things being discussed here. You can, as long as the game is made well and every resource you need is easily accessible in the UI. But it has to be a versatile experience.

@Nobody_Special, you mentioned you think it will be TB because of the difficulties going from 5th ed. to RTwP. I think the bigger point is if it's too difficult because of the complexity of the tabletop rules, then it won't matter which method is used. There will either be substantial changes that have to be made and it turns into something completely different, or it will be a convoluted mess where there's so many technical and insignificant steps involved, there ends up being no actual payoff {i.e. fun) for the player.

Also, you made the statement, "If you want the computer to control your character why even play?" Was BG, BG2, Torment, IWD, IWD2, etc not all about preparing your characters, setting up your spells, kits, and strategies, and then letting the computer "show you the results" of your work, I.E the Payoff? That's what BG3 should be about. Not trying to slow it down and make it like playing a board game with your family.

I'm sorry. This seems like it's not going well based on the statements I'm seeing in these interviews. And it seems like Swen is missing a serious amount of perspective required when making a BG game.

Hope there's more news soon.
Posted By: _Vic_

Re: New interviews - 02/07/19 05:50 AM

I think that Sven Vinkle has the things pretty clear, it is just they do not want to tell anything right now for whatever strategic or marketing reasons they have.


https://arstechnica.com/gaming/2019...-turn-based-rpgs-and-dreams-coming-true/

We asked Vincke about the experience of adapting D&D, to which he replied:

We started by taking the ruleset that's in the Player's Handbook. We ported it as faithfully as we could, then there were some number of things that we saw that doesn't work that well, and so we started looking for solutions to do that. The hardest part—and this is the most interesting part also about it, because there's a lot of stuff from the rules that actually ports quite well, so—but the most interesting part is the role of the Dungeon Master...

Whatever is not in the book he'll say "Well, I'll do this," and the Dungeon Master says "Sure!" And then he'll think about what type of check he's going to make you do, and then that's going to be what you're going to roll with, and the entire party will work with that. In a video game, you don't have that, so in a video game you have to make systems that allow you to do this. And so, coming up with those systems has been a lot of fun, and making them link to the ruleset as it is has been the interesting bit about that.
[...]

Vincke said that's exactly what Larian was trying to do. He was irate when recalling that the genre hit a dead end in the late '90s:

I just never understood the idiocy of not continuing on everything else that was present. We had Fallout; we had Baldur's Gate. I was a big Ultima fan also, so I didn't understand why that just had to end there. Nobody wanted to invest anything more—it was just a dry—it was impossible to find investment for these type of games, right?

I mean, like, Beyond Divinity for instance was a turn-based game back in the day, and I flatly got told here at this show, at E3, "You gotta make it real time!" Right? "You have to make it real time—nothing else sells any more! You're not going to get any single minimum guarantee!" Which is how you fund studios, back in the days at least, if you don't make it real time.
Posted By: Archaven

Re: New interviews - 02/07/19 09:04 AM

Originally Posted by Artagel
Maybe it's just the snippets I'm reading...

But I get the impression that Swen has absolutely no idea that MANY of the people who love the BG franchise have likely never played tabletop DnD and likely have no interest in doing so, and REALLY have no interest in playing a video game that's 'closer' to the DnD tabletop experience.


The beauty of the cRPG is that you don't have to bog yourself down with most of the things being discussed here. You can, as long as the game is made well and every resource you need is easily accessible in the UI. But it has to be a versatile experience.

@Nobody_Special, you mentioned you think it will be TB because of the difficulties going from 5th ed. to RTwP. I think the bigger point is if it's too difficult because of the complexity of the tabletop rules, then it won't matter which method is used. There will either be substantial changes that have to be made and it turns into something completely different, or it will be a convoluted mess where there's so many technical and insignificant steps involved, there ends up being no actual payoff {i.e. fun) for the player.

Also, you made the statement, "If you want the computer to control your character why even play?" Was BG, BG2, Torment, IWD, IWD2, etc not all about preparing your characters, setting up your spells, kits, and strategies, and then letting the computer "show you the results" of your work, I.E the Payoff? That's what BG3 should be about. Not trying to slow it down and make it like playing a board game with your family.

I'm sorry. This seems like it's not going well based on the statements I'm seeing in these interviews. And it seems like Swen is missing a serious amount of perspective required when making a BG game.

Hope there's more news soon.


It's actually quite alarming for me at the moment. What bothers be the most right now is their true intentions was to make this a co-op, multiplayer and DM game. The single player there is just a distraction for it not being baldur's gate online. More and more interviews are just taking about playing with your friends, Google stadia where you can play anywhere by just sending someone a link and they can play it even in a browser. DM mode, crafting your own module, etc.

Perhaps it's not Larian decision, possibly WotC. This basically next gen version of Neverwinter Nights?
In time I believe we will all see their true intentions.
Posted By: Lemernis

Re: New interviews - 02/07/19 10:27 AM

Re: the plan to use streaming to easily invite others to join the game... one of the things WotC can hopefully make peace with is that in real life, for non-D&D tabletop PnP players, setting side the time to regularly join gaming CRPG sessions is... a risky venture at best. People are just too damn busy irl in general, and have too many excellent choices about what to engage with via streaming. The beauty of a single player game is precisely that you can take your own sweet time, proceed at your own pace. Set the game aside for a month if you have to and come back to it later.

The game engine gives you computer generated companions that would be your friends playing characters at a tabletop game. And the game engine acts as the DM. In a way, that's awesome. Maybe not as great as a real life tabletop game. But still amazing when you think about it.

If WotC/Larian believes that they will make a more popular game than BG1 and 2 by trying to funnel consumers into trying multiplayer, I think they are most likely sorely mistaken. As mentioned, it's really hard to keep a multiplayer game going, and there are so many great choices for people to spend their leisure time on. Don't get me wrong: It's great that multiplayer will be an option! But the reason BG1 and 2 were so successful is because it translated D&D into a deeply engaging CRPG experience that could be experienced as a single player.

Ironically, as a SP game the BG series did create a sense of community, and shared experience. Devoted players to this day go to forums and talk strategy, share ideas atfor creative playthroughs, their love of certain NPCs, the lore of the setting, favorite classes/kits, the story, etc. The shared experience that the game brings is through discussion on forums. New players show up all the time at the Beamdog forums and reddit subs. This goes all the way back to the old PlanetBaldursGate and Ironworks forums that sprouted in the late 90s.

Now if that single player experience works best as a turn based game for 5E, that's cool with me. If it allows me to appreciate the mechanics of D&D better that's kind of neat. Myself, I think I'll be okay with a TB game. And if BG3 offers a multiplayer mode via streaming that serves as a gateway with easier access than ever to tabletop D&D then great. That’s all good imo.

But imho the bottom line is that this game better totally F-ing rock as a SP game.
Posted By: Sordak

Re: New interviews - 02/07/19 02:02 PM

Artagel maybe consider that the people who MADE these games in the first place played DnD.
Maybe consider that these are DnD games, in a DnD setting, following the DnD ruleset.
Thats what i keep saying: Make something in the spirit of the original, do what the Original Developers would have done if they had modern technology.

Be a fan of the idea that the original developers had, not the product that was, as all products are, limited.

but on your actual point: You can automate dice rolls, but you cannot automate inspiration, as inspiration is something the player has to willingly acitvate. Thats the point.
You can make ONE diceroll easier. Need a specific spell to end an encounter? Need to convince an NPC to be on your side?
Realy need to make that saving roll to survive a breath attack? Thats when you use that. If the game automatically rolled the next dice roll with advantage, then the entire system would be useless.
Why should the PC play the game itself? and the PC also doesnt play the game in Infinity engine games, the PC does the dicerolls, you still tell your dudes wehre to go and who to attack and what to cast. Any system that is ACTIVE in DnD is also ACTIVE in Infinity engine games.
The Engine only represents dicerolls and the DM.

Its good that Sven seems to share my sentiment: make what you want to make, dont be bound by what your publishers tell you.
Thats how you got good games, trying to constrain Developers will not get you good games, it will get you derivative drivel that tries to chase after the success of another.
Has there ever been a game that aped another and didnt innovate that surpassed the original?
The only one i can think of is League of Legends that surpassed DotA, but tell me, what MMO succeeded WoW while beeing a WoW clone?
What RTS suceeded Starcraft while beeing a starcraft clone? What fighting game outdid Streetfighter in beeing streetfighter?
you can only create good things by innovation.

Archaven its not a conspiracy. They stated their "true" intentions already.
Thats about the only thing we know

Lemernis Baldurs Gate also had MP; its not like having MP limits single player somehow.
Posted By: kanisatha

Re: New interviews - 02/07/19 03:07 PM

Originally Posted by _Vic_
More interviews:


https://metro.co.uk/...-rpgs-10094263/



GC: Oh okay. Well, I was just going to say I never understood exactly how you adapt the rules of a tabletop game to a video game. I’d imagine that puts an awful lot of emphasis on virtual dice rolls.
SV: So we take the player handbook and we convert it into video game rules. We look at what worked, what didn’t work… and the stuff that didn’t work, we adapt it. One big thing that we had to fill in is the role of the game master of course, cause the computer game itself has to be the game master.



GC: There’s always a sort of rule of thumb for me, for a good RPG, and it’s whether you can resolve a conflict – a major story set piece, not necessarily fighting with grunts – outside of combat. SV: Yes! GC: Again, it’s resolving things in a much more interesting way than just throwing a dice. You can fight someone or you can talk to them, bribe them, use magic or whatever. SV: So you have… there’s a lot of that. I mean, there’s really much more than in DOS2.



GC: But you’re not going to branch out and start making shooters or something?

SV: Like Cyberpunk?

GC: Oh, get you! SV: [laughs] I like RPGs. I like strategy games. Those are the two things that I started making games for and from your questions you must like the same type of games. So I like XCOM. I like anything that makes me feel like I’m in the world and where I can make decisions that can affect it and where I have a lot freedom. So that is the type of game you can see us making in the future. Also, I think all games will converge eventually in that direction.

My concern is that one of the things Swen decides "doesn't work in a video game" from D&D rules is its combat system and he then replaces it with the combat system from the D:OS games. The D&D combat system and the D:OS combat system have nothing in common other than the very superficial claim that they're both "turn based."
Posted By: Bukke

Re: New interviews - 02/07/19 03:56 PM

Originally Posted by kanisatha

My concern is that one of the things Swen decides "doesn't work in a video game" from D&D rules is its combat system and he then replaces it with the combat system from the D:OS games. The D&D combat system and the D:OS combat system have nothing in common other than the very superficial claim that they're both "turn based."

I think that's also my primary concern when it comes to their adaptation of the 5e system.
I'm all for giving Larian free reins since it generally has resulted in some great games, but I don't want it to come at the cost of a 'diminished' experience where nearly all layers of depth, character builds and [combat] mechanics are removed or adjusted to make a more streamlined experience.
Posted By: Sordak

Re: New interviews - 02/07/19 04:02 PM

Bukke so you dont want it to be 5E then?
Because exactly what you said is the criticism that most DnD players had towards 5E compared to older editions.
Posted By: Bukke

Re: New interviews - 02/07/19 04:15 PM

I am for the most part indifferent to which iteration of D&D is used for the game as long as it's a proper video game adaptation of the respective system.
I can understand that Larian might feel a need to alter certain elements due to the difference of the platform, but that does not necessarily mean I'd be satisfied with a partial conversion 'inspired' by 5e (or any other version for that matter)
Posted By: kanisatha

Re: New interviews - 02/07/19 04:16 PM

Originally Posted by Bukke
Originally Posted by kanisatha

My concern is that one of the things Swen decides "doesn't work in a video game" from D&D rules is its combat system and he then replaces it with the combat system from the D:OS games. The D&D combat system and the D:OS combat system have nothing in common other than the very superficial claim that they're both "turn based."

I think that's also my primary concern when it comes to their adaptation of the 5e system.
I'm all for giving Larian free reins since it generally has resulted in some great games, but I don't want it to come at the cost of a 'diminished' experience where nearly all layers of depth, character builds and [combat] mechanics are removed or adjusted to make a more streamlined experience.

Yeah, exactly. If they do a reasonably (not necessarily 100%) faithful adaptation of D&D 5e rules for their combat system, I would be ok with that even though I consider RTwP to be far superior than any TB system. This is because TT D&D rules for combat are actually very deep and rich and complex, and in reality are not truly "turn" based so much as they are rounds and initiative based. By contrast, the D:OS combat system is shallow, superficial, dumbed-down garbage.
Posted By: Nobody_Special

Re: New interviews - 02/07/19 04:59 PM

I have been playing D:0S2 and I think their combat system is similar to the D&D combat system without being exactly like it. It will have to be tweak more to be fully in line with the D&D 5E combat.
Posted By: kanisatha

Re: New interviews - 02/07/19 05:07 PM

Originally Posted by Nobody_Special
I have been playing D:0S2 and I think their combat system is similar to the D&D combat system without being exactly like it. It will have to be tweak more to be fully in line with the D&D 5E combat.

How so? D&D combat rules are about initiative and rounds and spellcasting time and weapon speed and the like. Actions are initiated at your initiative but sometimes maybe completed only at a later point in the round or at the end of the round. Characters can even have the same initiative and thus act simultaneously. Actions can be carried over into a future round depending on time needed for that action to complete. And as such, actions are subject to interruption.

The D:OS system has none of these things. In DO:S everything a character does happens within their turn and are fully completed and resolved within their turn. Then that character is completely done, and it is the next character's turn. Things are very strictly compartmentalized and sequential in a 'per turn per character' structure. These are radically different systems loosely lumped in together as "turn based" systems.
Posted By: Nobody_Special

Re: New interviews - 02/07/19 07:10 PM

Originally Posted by kanisatha
Originally Posted by Nobody_Special
I have been playing D:0S2 and I think their combat system is similar to the D&D combat system without being exactly like it. It will have to be tweak more to be fully in line with the D&D 5E combat.

How so? D&D combat rules are about initiative and rounds and spellcasting time and weapon speed and the like. Actions are initiated at your initiative but sometimes maybe completed only at a later point in the round or at the end of the round. Characters can even have the same initiative and thus act simultaneously. Actions can be carried over into a future round depending on time needed for that action to complete. And as such, actions are subject to interruption.

The D:OS system has none of these things. In DO:S everything a character does happens within their turn and are fully completed and resolved within their turn. Then that character is completely done, and it is the next character's turn. Things are very strictly compartmentalized and sequential in a 'per turn per character' structure. These are radically different systems loosely lumped in together as "turn based" systems.



D&D 5E
  • You take turns around the table.
  • Initiative: If same, the one with higher DEX goes first
  • Rounds: A round is after every one has their turn.
  • Spell Casting Time: Spell times are Actions and bonus actions. Times very for not combat spells.
  • Weapon Speed: There is not weapon speed in D&D 5E.

D:OS2
  • You take turns.higher DEX robably goes first
  • Initiative: Since the game handles initiative rolls. Higher dex
  • Round: Everyone has their turn.
  • Spell Casting Times: Are using the actions to cast
  • Weapon Speed: Appears to be no weapon speed
Posted By: Bukke

Re: New interviews - 02/07/19 07:17 PM

The way I remember it, in Original Sin 2 the turns switch between the participating parties regardless of the initiative differences between the various combatants. The individual order is based on initiative which is increased by levelling WITS and a small amount of temporary buffs.

For example if you have a party of
Character_1: 12 initiative
Character_2: 13 initiative
Character_3: 10 initiative
Character_4: 14 initiative

And fight the following enemies
Enemy_1: 15 initiative
Enemy_2: 21 initiative
Enemy_3: 22 initiative
Enemy_4: 10 initiative

The order is
Enemy_3 (22 ini)
Character_4 (14 ini)
Enemy_2 (21 ini)
Character_2 (13 ini)
Enemy_1 (15 ini)
and so on...

It's honestly exceptionally stupid and one of the design decisions that, in my opinion, gets overlooked way too frequently whenever people want to criticise the game.
Posted By: Try2Handing

Re: New interviews - 02/07/19 08:02 PM

If by "similar to D&D combat" you mean it's a TB game, then yeah.

In tabletop D&D you have a real initiative-based combat turn order. In DOS2 it's a mix of 10% initiative and 90% round-robin.

There isn't even a "DEX" stat in DOS2, btw.

Edit: well, there is Finesse, but it has no effect on initiative.
Posted By: Nobody_Special

Re: New interviews - 02/07/19 08:32 PM

There is an initiative factor involved in D:OS2. It will have to be tweaked to follow the rules of D&D 5E. As I said Larian could not copy the D&D 5E combat system in their game, so it had to be a little different. To fix it they would have to take out the round robin aspect and follow initiative order by the number rolled for both allies and enemies.

Initiative in D:OS2 is actually an attribute.

https://divinityoriginalsin2.wiki.fextralife.com/Initiative
Posted By: _Vic_

Re: New interviews - 02/07/19 09:39 PM

The thing that made people disregard initiative in DoS2 is the fact that some bosses and minibosses are scripted to act first in the first round no matter your initiative (The witch, Alexander, some voidwoken) and there is that round robin thing that alternates allies and enemies. Before the latest patches that did not happen: you had the usual "the ones with higher initiative go first, no matter if they are alies or enemies"
Posted By: kanisatha

Re: New interviews - 02/07/19 10:19 PM

Originally Posted by Nobody_Special
There is an initiative factor involved in D:OS2. It will have to be tweaked to follow the rules of D&D 5E. As I said Larian could not copy the D&D 5E combat system in their game, so it had to be a little different. To fix it they would have to take out the round robin aspect and follow initiative order by the number rolled for both allies and enemies.

Initiative in D:OS2 is actually an attribute.

https://divinityoriginalsin2.wiki.fextralife.com/Initiative

Your own source here clearly says initiative in D:OS2 has no impact on combat and is essentially a useless attribute. D:OS2 is strictly round robin, and the character's actions are entirely completed within that character's turn. Characters cannot act simultaneously ever. Actions cannot be held over, and actions do not carry over to subsequent turns to complete.

Oh, and in D&D 5e spells do have casting time. Some spells only take your action or bonus action, but others do take minutes of time to cast.

The D&D 5e and D:OS2 combat systems are completely different systems. Since this is supposed to be a D&D game and NOT a goddamn D:OS game, one would expect it will use the D&D system and not the D:OS system.
Posted By: Nobody_Special

Re: New interviews - 02/07/19 10:34 PM

Originally Posted by kanisatha
Originally Posted by Nobody_Special
There is an initiative factor involved in D:OS2. It will have to be tweaked to follow the rules of D&D 5E. As I said Larian could not copy the D&D 5E combat system in their game, so it had to be a little different. To fix it they would have to take out the round robin aspect and follow initiative order by the number rolled for both allies and enemies.

Initiative in D:OS2 is actually an attribute.

https://divinityoriginalsin2.wiki.fextralife.com/Initiative

Your own source here clearly says initiative in D:OS2 has no impact on combat and is essentially a useless attribute. D:OS2 is strictly round robin, and the character's actions are entirely completed within that character's turn. Characters cannot act simultaneously ever. Actions cannot be held over, and actions do not carry over to subsequent turns to complete.

Oh, and in D&D 5e spells do have casting time. Some spells only take your action or bonus action, but others do take minutes of time to cast.

The D&D 5e and D:OS2 combat systems are completely different systems. Since this is supposed to be a D&D game and NOT a goddamn D:OS game, one would expect it will use the D&D system and not the D:OS system.


I also said they would have to fix some things about it. The point is that is is there. If they didn't use the round robin method and went by the order rolled. Then it would effect the combat especially if all the enemies went first.

The spells that take time are usually spells that are not used in combat. You can do most spells with a ritual. But are you going to try that in combat?

All I said is they were similar and would have to be tweaked. Initiative they have can be tweaked to be 5E rules.
Posted By: Nobody_Special

Re: New interviews - 02/07/19 10:58 PM

Sorry about double posting but I have some breaking news... well sort of cause I don't know what is inside since I live in the US.

Apparently there is an article about BG3 in the PC Gamer UK edition for August. Any one have a copy yet?

[Linked Image]
Posted By: _Vic_

Re: New interviews - 02/07/19 11:09 PM

There are other interesting mechanics in 5e that I found interesting to use in a future BG game: The landscape-related ones. "Difficult terrain" and "Cover"
https://www.dandwiki.com/wiki/5e_SRD:Cover
Since in DoS games you are able to use the terrain and weather as a weapon, it would be cool if they implement those.
Cover was also used in RT strategy games like Warhammer 40K so it would be no problem to use it in RTwP or TB. Larian does not have those features confirmed in any interview I know of. We have to wait until the next interview with Swen "Spoiler-free" Vincke

Edit: @Nobody_Special I will not put too much faith in PC gamer magazine. They have a nasty habit: They do not show full interviews. They add opinion and interpretations instead of the full answer. The reporter writes too much. The interviewed have some statements cut ( i supose that they found it boring)
If someone has it ( the august one¿?) would be nice to read, nonetheless.
Posted By: Raze

Re: New interviews - 03/07/19 04:26 AM

Originally Posted by Bukke
The way I remember it, in Original Sin 2 the turns switch between the participating parties regardless of the initiative differences between the various combatants. ... It's honestly exceptionally stupid and one of the design decisions that, in my opinion, gets overlooked way too frequently whenever people want to criticise the game.

Before this was changed to the current implementation, there were many topics about how it wasn't fun to have the entire party go first and make combat trivial, or to walk into an ambush and be wiped out without a chance to do anything.
Posted By: Try2Handing

Re: New interviews - 03/07/19 08:03 AM

I read that article. Nothing much; I don't think there's anything in it that hasn't been mentioned elsewhere.

- Quick summary of how WotC finally agreed to let them do this
- Summary of what's going on in the trailer
- BG3 will similarly let players have a lot of tools and let them have at it. SV: "We'll give players lots of systems, and lots of agency to use these systems and try to accomplish what you need to [...]"
- The article also says "This interpretation should still be more true to the tabletop RPG than its predecessor [...]". Don't know how they came to that conclusion, but we can certainly hope so.
- The article mentions that Swen is interested in "taking another crack at OS2's origin system", which gives players premade characters with unique backgrounds, talents, quests. Swen also said that their ambitions for this system in OS2 were actually higher than what they managed to do, which implies that we can expect a more polished or advanced version of this system in BG3.

That's about it.
Posted By: _Vic_

Re: New interviews - 03/07/19 09:53 AM

Thx, @Try2Handing

I do not know where they get their information, but in the mid-july Kotaku´s podcast with Swen Vinke and Mike M.(WoTC) they said nothing of the sort o.O

https://kotaku.com/the-ranger-class-is-getting-some-changes-in-d-d-and-ba-1835659585

They also found the spell nomenclature and spell slots mechanic "complicated" and they are using a color coded
spell list. green for "nicked!" (magic missile?) and red for "NoWay!"o.O 34.20

And in some interviews, they stated that the WOTC guys are given them even more freedom to change the rules.

RPG Site (To Mike Mearls): Is there anything that was pitched about Baldur's Gate III where you guys were hesitant or had to push back in any way?

Mike Mearls: No actually, in some cases it's been the opposite. We sometimes get a pitch where [Larian] will suggest avoiding a change and we have to state that we're cool with them changing things. Our idea is that you can change things, even lore, as long as you show and don't tell why it might be changing. Especially if you can tie it back to the agency Swen talked about. We want to think of it as the player having a role in shaping the story and the lore, not that it's been violated or something like that.
Posted By: Artagel

Re: New interviews - 04/07/19 09:42 AM

Originally Posted by Try2Handing
I read that article. Nothing much; I don't think there's anything in it that hasn't been mentioned elsewhere.

- Quick summary of how WotC finally agreed to let them do this
- Summary of what's going on in the trailer
- BG3 will similarly let players have a lot of tools and let them have at it. SV: "We'll give players lots of systems, and lots of agency to use these systems and try to accomplish what you need to [...]"
- The article also says "This interpretation should still be more true to the tabletop RPG than its predecessor [...]". Don't know how they came to that conclusion, but we can certainly hope so.
- The article mentions that Swen is interested in "taking another crack at OS2's origin system", which gives players premade characters with unique backgrounds, talents, quests. Swen also said that their ambitions for this system in OS2 were actually higher than what they managed to do, which implies that we can expect a more polished or advanced version of this system in BG3.

That's about it.

"We'll give players lots of systems, and lots of agency to use these systems and try to accomplish what you need to [...]"


Who the hell knows what he means with this. At this point, all I really care about is:

1. Can I play the game the same way I could the previous BG games (NOT multiplayer only, and NOT TB or any other non-action oriented crap in which there's no real time danger and my party members have to sit there and jiggle while waiting for god knows what once combat begins),

2. And can I create multiple characters for my party based on the updated D&D ruleset.

If they are 2 for 2 in this respect... (and I don't care how many other alternative playstyle options they provide or general gametype choices they give us in order to "accomplish what we need") ... then they have my $59.99.

Otherwise, I'll be just as happy to find something else to spend my time and money on.
Posted By: Lemernis

Re: New interviews - 04/07/19 11:47 AM

Originally Posted by Sordak
Lemernis Baldurs Gate also had MP; its not like having MP limits single player somehow.


Oh, I remember fondly the MP sessions I played in '00 with regulars at the PlanetBaldursGate forum! (Waves to Pedro2112, Olias of Sunhillow, Polgara, and Kormar the Wanderer if they're out there.)
Posted By: _Vic_

Re: New interviews - 05/07/19 01:53 AM

Originally Posted by Artagel
Originally Posted by Try2Handing
I read that article. Nothing much; I don't think there's anything in it that hasn't been mentioned elsewhere.

- Quick summary of how WotC finally agreed to let them do this
- Summary of what's going on in the trailer
- BG3 will similarly let players have a lot of tools and let them have at it. SV: "We'll give players lots of systems, and lots of agency to use these systems and try to accomplish what you need to [...]"
- The article also says "This interpretation should still be more true to the tabletop RPG than its predecessor [...]". Don't know how they came to that conclusion, but we can certainly hope so.
- The article mentions that Swen is interested in "taking another crack at OS2's origin system", which gives players premade characters with unique backgrounds, talents, quests. Swen also said that their ambitions for this system in OS2 were actually higher than what they managed to do, which implies that we can expect a more polished or advanced version of this system in BG3.

That's about it.

"We'll give players lots of systems, and lots of agency to use these systems and try to accomplish what you need to [...]"


Who the hell knows what he means with this. At this point, all I really care about is:

1. Can I play the game the same way I could the previous BG games (NOT multiplayer only, and NOT TB or any other non-action oriented crap in which there's no real time danger and my party members have to sit there and jiggle while waiting for god knows what once combat begins),

2. And can I create multiple characters for my party based on the updated D&D ruleset.

If they are 2 for 2 in this respect... (and I don't care how many other alternative playstyle options they provide or general gametype choices they give us in order to "accomplish what we need") ... then they have my $59.99.

Otherwise, I'll be just as happy to find something else to spend my time and money on.

Swen Vincke said in an interview that they liked the fact that in RPG games you can solve quests with a sneaky approach, with bluffing and diplomacy, brute force, etc. He also stated that BG3 will have that kind of things. Maybe that is what he meant with the "systems"

In DoS games you have plenty of opportunities to mold and use the weather and the environment to solve quests or gain tactical advantage because they have systems that allow you to do so.

D&D5e have a very cool skillset (animal handling, bluff, knowledge, athletics). I hope they will use them.
Posted By: Nobody_Special

Re: New interviews - 05/07/19 05:17 AM

That is what I thought he was talking about in his interviews that I have read. The many systems were the ones to emulate the DM. I hope they allow for swinging from chandeliers in the taverns.
Posted By: _Vic_

Re: New interviews - 06/07/19 02:48 AM

https://www.gamestar.de/artikel/baldurs-gate-3-erstes-gameplay-video-gamescom-kampfsystem,3345782.html

In the interview, Swen combat is not up for debate. Also said BG3 will only have 1 combat system but he didn't say which system. He also stated that it could be neither TB or RTWP.
Gameplay will not be shown at Gamescom either.

BG3 will have Early Access like DOS 1+2!
Posted By: Archaven

Re: New interviews - 06/07/19 03:01 AM

Originally Posted by _Vic_
https://www.gamestar.de/artikel/baldurs-gate-3-erstes-gameplay-video-gamescom-kampfsystem,3345782.html

In the interview, Swen combat is not up for debate. Also said BG3 will only have 1 combat system but he didn't say which system. He also stated that it could be neither TB or RTWP.
Gameplay will not be shown at Gamescom either.

BG3 will have Early Access like DOS 1+2!


If any good folks can help translate it? Only one stem sounds bad
Thought they keep promoting different types of systems?

Early Access? Now that's something I don't really like. I remember DOS2 was it? It was really long in EA.
Posted By: Try2Handing

Re: New interviews - 06/07/19 05:05 AM

Originally Posted by Archaven
If any good folks can help translate it?

You can use Google Chrome to open these pages and use the "Translate Page" utility.
Posted By: _Vic_

Re: New interviews - 06/07/19 03:04 PM

Originally Posted by Archaven
Originally Posted by _Vic_
https://www.gamestar.de/artikel/baldurs-gate-3-erstes-gameplay-video-gamescom-kampfsystem,3345782.html

In the interview, Swen combat is not up for debate. Also said BG3 will only have 1 combat system but he didn't say which system. He also stated that it could be neither TB or RTWP.
Gameplay will not be shown at Gamescom either.

BG3 will have Early Access like DOS 1+2!


If any good folks can help translate it? Only one stem sounds bad
Thought they keep promoting different types of systems?

Early Access? Now that's something I don't really like. I remember DOS2 was it? It was really long in EA.

Not much help from me here, my german is even worse than my english...I took a partial translation from here: https://forums.beamdog.com/discussion/comment/1082019/#Comment_1082019

'll paraphrase the article paragraph for paragraph. I will put my own comments into []
Lets start:

The first paragraph is just about the difficulty to get the pictures for the article.

The Quote talks about showing gameplay footage - at the E3 2020. They want to show something else for the GamesCon [Probably Divinty].

The journalist reacts to the quote by repeating that Larian will not show any "moving gameplay footage" and notes that it was expected to be the place of reveal noting that germany has a large number of fans of classical party rpgs.

The next paragraph mentions the large discussion of TB vs RT.

The last part by the journalist notes that Vincke is unwilling to give the battle system to a vote, even though Baldurs Gate will get some sort of early-access or betaphase before release. He also notes that Divinity got [apparently] a lot of praise for its battle system.

The closing quote:
"We will present it (in a video) and say: We will do it like that. We will not change it. No matter if the battles will be turn based or real time with pause or if we turn Baldurs Gate 3 into a racing game: There will always be people who disagree, for whatever reasons. Because of this it is important be able to show the battles (to say): This is how they look, this is how they feel [can't think of a better translation, sorry]. And then we will do that exactly like this."



So... racing game uh? When I asked for a new thievery system I did not mean Baldur´s thief auto.
Although a racing with Minsc riding boo, Sarevok driving a Iron throne and Charname in a "shiny one" Cespenar-car, all in a Super-Mario-style race would be funny. There was a racing minigame as a map for warcraft 3, funny thing.

Jokes aside, We will have to wait to know: The gamescom in Cologne is in 22-24 August. And hey said that the gameplay will not be show in there. They probably showcase "Divinity Heroes" there.
Larian have a "close doors" policy and they will never give much info before they show the entire gameplay.
Posted By: Nobody_Special

Re: New interviews - 06/07/19 03:46 PM

Maybe they will show some screenshots at GamesCon smile
Posted By: Archaven

Re: New interviews - 06/07/19 04:50 PM

E3 2020? ughh.. that's super long. perhaps they announce the game too early?
Posted By: Try2Handing

Re: New interviews - 06/07/19 06:13 PM

Originally Posted by Archaven
E3 2020? ughh.. that's super long. perhaps they announce the game too early?

That part might have been meant as a joke, because the article says "What a joker!" right after that.
Posted By: Raze

Re: New interviews - 07/07/19 08:25 AM

Cyberpunk 2077 was first announced in January 2013. evil
Posted By: vometia

Re: New interviews - 07/07/19 10:49 AM

Originally Posted by Raze
Cyberpunk 2077 was first announced in January 2013. evil

2077 is its projected release date, I think.
Posted By: _Vic_

Re: New interviews - 07/07/19 11:05 AM

The twitter of the official Cyberpunk 2077 asking Larian for a gameplay a week before the announcement was high comedy.
Posted By: cyseal

Re: New interviews - 07/07/19 11:07 AM

After Gamescom there are DICE Europe and EGX to show the gameplay.
Posted By: Lemernis

Re: New interviews - 07/07/19 11:45 AM

Practically speaking, if the game is based on 5th edition it's going to incorporate rounds and taking turns somehow. I wonder if what Sven means by "neither" TB or RTwP is that it will not appear to be definitively one or the other. Or if he is just being glib in the same way as the reference to a racing game.

He's definitely right that regardless off what combat system they come up with, some players will be unhappy with it. There's no way to make everyone happy here.
Posted By: Archaven

Re: New interviews - 07/07/19 12:17 PM

Originally Posted by Try2Handing
Originally Posted by Archaven
E3 2020? ughh.. that's super long. perhaps they announce the game too early?

That part might have been meant as a joke, because the article says "What a joker!" right after that.


i don't mind if the game coming out at winter 2020 or q1 2021? if not mistaken the game starts during 2017? 2 years already paseed.
but honestly.. i really can't waint to e32 2020 for them to show something.. *sweat*
Posted By: vometia

Re: New interviews - 07/07/19 01:52 PM

Originally Posted by Lemernis
There's no way to make everyone happy here.

There never is: it seems that very many decisions that result in the worst outcome are made when trying to appease everyone.
Posted By: Lemernis

Re: New interviews - 07/07/19 02:15 PM

Originally Posted by vometia
Originally Posted by Lemernis
There's no way to make everyone happy here.

There never is: it seems that very many decisions that result in the worst outcome are made when trying to appease everyone.


Yep. It reminds me of a film director making a superhero (DC) or sci-fi franchise (Star Wars) movie these days. Whatever type of approach is taken to the character or the mythos there's a contingent of very vocal fans that will feel aggrieved by that choice. Efforts by studios to step in and overhaul a film based on their projections about what will be most popular typically don't have good results, with the possible exception of Star Wars: Rogue One. But that's an outlier.
Posted By: _Vic_

Re: New interviews - 07/07/19 05:41 PM

In this interview Swen is still very vague about details, but he also stood by his position about that they are going to do something innovative in combat, that you will have recognizable setting and classes/ races, the multiplayer and that the future is in cloud-only platforms like Google stadia. Just remember that right now there are no planned bg3 for consoles.

https://wccftech.com/larian-studios-interview-innovating-baldurs-gate-3/
Posted By: Omegaphallic

Re: New interviews - 08/07/19 12:18 AM

Originally Posted by Nobody_Special
Originally Posted by kanisatha
Originally Posted by Nobody_Special
I have been playing D:0S2 and I think their combat system is similar to the D&D combat system without being exactly like it. It will have to be tweak more to be fully in line with the D&D 5E combat.

How so? D&D combat rules are about initiative and rounds and spellcasting time and weapon speed and the like. Actions are initiated at your initiative but sometimes maybe completed only at a later point in the round or at the end of the round. Characters can even have the same initiative and thus act simultaneously. Actions can be carried over into a future round depending on time needed for that action to complete. And as such, actions are subject to interruption.

The D:OS system has none of these things. In DO:S everything a character does happens within their turn and are fully completed and resolved within their turn. Then that character is completely done, and it is the next character's turn. Things are very strictly compartmentalized and sequential in a 'per turn per character' structure. These are radically different systems loosely lumped in together as "turn based" systems.



D&D 5E
  • You take turns around the table.
  • Initiative: If same, the one with higher DEX goes first
  • Rounds: A round is after every one has their turn.
  • Spell Casting Time: Spell times are Actions and bonus actions. Times very for not combat spells.
  • Weapon Speed: There is not weapon speed in D&D 5E.

D:OS2
  • You take turns.higher DEX robably goes first
  • Initiative: Since the game handles initiative rolls. Higher dex
  • Round: Everyone has their turn.
  • Spell Casting Times: Are using the actions to cast
  • Weapon Speed: Appears to be no weapon speed



Some 5e spells are reactions
Posted By: Omegaphallic

Re: New interviews - 08/07/19 12:22 AM

Originally Posted by Sordak
Thats only if the reaction is automatic (such as attack of opportunity even tho in the TT version, you can actually choose to make one or not, as you only get one per turn and maybe dont wanna waste it)

That beeing said, reactions in 5E are vastly toned down from 4e (where they include things like shooting someone on their turn to decrease their chance of hitting an ally or literaly giving an ally an off-turn move to reposition themselves which obviously makes no sense in RTWP)

i personally dont think the action economy of move and standard actions "dont work" in RTWP, but movement works in a very different way.
Inspiration would be an odd thing in RTWP, but it would work since it only affects the next roll you make, rather than beeing a reroll mechanic (Such as edge in shadowrun).


You make good.points
Posted By: _Vic_

Re: New interviews - 08/07/19 05:36 PM

The BG3 game will use Larian´s Divinity engine 4.0 (DoS EE was 3.5) and that you will have 5e classes and subclasses. The game will be longer than DoS2, approximately 100 hours.

https://fextralife.com/baldurs-gate-3-interview-with-larian-and-wizards-of-the-coast/
Posted By: Try2Handing

Re: New interviews - 08/07/19 06:10 PM

To think that I actually imagined the game would come out around early next year or something, when it was first announced... Based on what he said, that people will probably "wait a bit longer", and that they only announced it now because they want to talk with the community and understand what people are looking for, it's reasonable to assume that things are still at a fairly early stage.

I'm setting my expectation to "2 years from now". That would make it a 4-year development time, give or take. Which is not even bad, if this game really aims to be "the one RPG to rule them all". From now on I will be thinking of this game as Baldur's Gate 2077.
Posted By: Sordak

Re: New interviews - 08/07/19 08:06 PM

they obviously just wanted to get it out. But Larian takes its time, tbh its a good thing.
Told you the combat system will be something new entierly.
Fingers crossed for western dragons dogma.
Posted By: Omegaphallic

Re: New interviews - 09/07/19 12:01 AM

Originally Posted by _Vic_
The BG3 game will use Larian´s Divinity engine 4.0 (DoS EE was 3.5) and that you will have 5e classes and subclasses. The game will be longer than DoS2, approximately 100 hours.

https://fextralife.com/baldurs-gate-3-interview-with-larian-and-wizards-of-the-coast/


Wasn't Divinty Original Sin 2 over 100 hours?
Posted By: _Vic_

Re: New interviews - 09/07/19 12:52 AM

According to Swen, no, it isn´t

Vincke: I expect players to spends 100 hours, if they go through everything. We’re making it a more a length to what we had in DOS2, its hard to tell until everything is done but I would say approximately 100 hours.


I think i spent 100 hours only in character creation XDD
Posted By: Archaven

Re: New interviews - 09/07/19 05:29 AM

Turn based combat can easily jack up to few hundred hours even without much combat content as the game will be really slow. That's what I really hate about turn based.
Posted By: Nobody_Special

Re: New interviews - 09/07/19 01:45 PM

Den of Geek

How Baldur's Gate 3 Will Usher in a New Era of Dungeons & Dragons
https://www.denofgeek.com/us/games/pc-gaming/282096/baldurs-gate-3-dungeons-and-dragons
Posted By: _Vic_

Re: New interviews - 09/07/19 03:33 PM

It is good to know that they are working side by side with WoTC to make the game. But they also stated that they are going to make a videogame and they will cater to DoS fans too. This is not necessarily bad.
Posted By: kanisatha

Re: New interviews - 10/07/19 06:02 PM

In this article Vincke specifically says they will stay true to 5e rules as closely as possible, and that the gameplay will feel like a D&D 5e game. This is the first real good news I have heard, because if they stay true to D&D 5e rules then by definition the gameplay cannot feel like D:OS2.
Posted By: Omegaphallic

Re: New interviews - 10/07/19 07:27 PM

Originally Posted by kanisatha
In this article Vincke specifically says they will stay true to 5e rules as closely as possible, and that the gameplay will feel like a D&D 5e game. This is the first real good news I have heard, because if they stay true to D&D 5e rules then by definition the gameplay cannot feel like D:OS2.


It also by definition can't be exclusively RtWP.
Posted By: Nobody_Special

Re: New interviews - 11/07/19 01:51 PM

Here is another new interview.
It talks about how closely the game will follow the PHB and D$D 5E rules and why.

Den of Geeks
Baldur's Gate 3 interview: developers tease new era of Dungeons & Dragons
INTERVIEWBernard Boo
Jul 11, 2019

https://www.denofgeek.com/uk/games/...rs-tease-new-era-of-dungeons-and-dragons
Posted By: kanisatha

Re: New interviews - 11/07/19 01:59 PM

Different titles but exactly the same article.
Posted By: Nobody_Special

Re: New interviews - 12/07/19 03:04 PM

Interview with Writer Adam Lee of WotC with DNDBeyond.

Talks about the lore of Mind Flayers.

https://www.belloflostsouls.net/2019/07/dd-flay-some-minds-lore-of-the-illithid.html
Posted By: _Vic_

Re: New interviews - 13/07/19 02:40 AM

In this interview, in 7.40 the interviewer asked Swen Vinke about the origins stories in DoS2 and if they will make a comeback in bg3.

https://www.youtube.com/watch?v=M57vTyM-iE4

Swen answered (loosely translated) " It´s a system that will evolve. One of the things that they focus on is the party and personal stories. It was explored [in DoS2] but it was not really explored as I would have wanted. In this game, Gather your party will be one of the pillars of the game. The party will be important. Party will be important but also the Hero [singular] . Each Hero has the story of their origin if you choose that but you can also obviously make your story anyway".

He also repeats that will be based in D&D 5e, and it would be faithful to the tabletop but since it is a videogame some adaptation would be needed. No further details on combat.
Posted By: Omegaphallic

Re: New interviews - 13/07/19 04:39 PM

Interesting. Is each member of the party a hero or is there 1 hero? Perhaps heroes are what they call any character in the party who is not a companion?
Posted By: _Vic_

Re: New interviews - 13/07/19 04:45 PM

He said "´the hero", not "the heroes" or "one of the heroes" but could be possible it´s lost in translation.
Posted By: Omegaphallic

Re: New interviews - 14/07/19 02:13 AM

"Each Hero has the story of their origin if you choose that but you can also obviously make your story anyway".

Each Hero suggests multiple heroes otherwise it would be The Hero. Perhaps heroes are what they call the starter characters, which can be premade characters like DOS 2 Companions or made by the player.


Or maybe I'm wrong and their is a single main character.
Posted By: Artagel

Re: New interviews - 15/07/19 04:04 AM

I wonder if what he's talking about is anything like Dragon Age: Origins and how the race/class you chose at the beginning dictated the opening areas and which prologue you got until a certain point is reached?

Not familiar with the DOS2 origin stories. Is it the same thing?
Posted By: _Vic_

Re: New interviews - 15/07/19 04:41 AM


In short in DoS2 you can play as one of the companions available to you in the game. You have his/her background and you have a different subplot related to your past that you usually cannot see in full if you have it as a companion. The other ones (and random mercenaries you can hire) are available to recruit to your party. You can talk, hire, have a companion quest, romance... the other companions. Only when you start the game you can shape the story of one of them or make a new character.
It is like the Dao Origin stories, a background subplot you only have if you choose to be this character; only that in the next game this character can be your companion. You can choose your class and attributes but you have a fixed past, race, sex, voice and name. You can choose betwen 6 different origins or create a brand new one from scratch.

In DoS2 for example, if you play as Sebille the god that "helps" you is of the Elven Pantheon, and you can seek revenge on your kidnappers and fulfill (or not) the destiny someone took from you. If you start as Ifan you are a human assassin hired to kill the son of a god while you try to make peace with your past. The human god is the one that gives you powers.
The main plot is almost the same for all of them and your custom character.

Think of it as if you can play as Imoen at the start of the Baldur´s gate game in candlekeep, play as Sarevok , etc... or create a new baalspawn, son of Gorion and raised in Candlekeep.
Posted By: Sordak

Re: New interviews - 15/07/19 07:43 AM

it should be noted that you can still make choices if you play as an origin character, you arent literaly an NPC
Posted By: Nobody_Special

Re: New interviews - 17/07/19 09:17 AM

Not nessessarly a new interview, But an announcement of Google Stadia doing an AMA on Reddit.

https://fextralife.com/google-stadia-will-be-hosting-its-first-ama-on-reddit/

What is interesting is that it is saying that Baldur's Gate 3 is going to be available at launch in November.

Quote
They recently also shared their pricing plan which will go live in November. The platform will have 28 games available at launch which includes some notable titles including Baldur’s Gate 3, Destiny 2 and Final Fantasy XV.


Here is the Stadia announcement at Stadia Connect 6.6.2019 saying that Baldur's Gate 3 is going to be available with their launch.



Does this mean that Stadia is going to get the game first?
Are Stadia users going to be the beta testers of the game?
Is Baldur's Gate 3 going to play differently on the Stadia platorm given that there physics engine is better than the PC?
Posted By: Artagel

Re: New interviews - 17/07/19 11:48 AM

So they are really going to release this in November and we still know virtually nothing about it other than things that clearly point to an OS2 clone ....

Wow.... I hope this site is maxing out on it's advertising because I know plenty will be checking daily, waiting for that combat reveal.
Posted By: _Vic_

Re: New interviews - 17/07/19 03:26 PM

Originally Posted by Nobody_Special
Not nessessarly a new interview, But an announcement of Google Stadia doing an AMA on Reddit.

https://fextralife.com/google-stadia-will-be-hosting-its-first-ama-on-reddit/

What is interesting is that it is saying that Baldur's Gate 3 is going to be available at launch in November.

Quote
They recently also shared their pricing plan which will go live in November. The platform will have 28 games available at launch which includes some notable titles including Baldur’s Gate 3, Destiny 2 and Final Fantasy XV.


Here is the Stadia announcement at Stadia Connect 6.6.2019 saying that Baldur's Gate 3 is going to be available with their launch.



Does this mean that Stadia is going to get the game first?
Are Stadia users going to be the beta testers of the game?
Is Baldur's Gate 3 going to play differently on the Stadia platorm given that there physics engine is better than the PC?


It would be cool to have a bg3 sample so early, but in every newsfeed and interview, they confirmed that the game will not be ready until 2020-2021. This video was released before E3 and all the details and interviews about BGIII, so I think it's a mistake or marketing tactics.
Surely tomorrow they will ask about this.

ED: Potentially the streaming platforms like Stadia or Microsoft Xcloud have much more computing power than consoles or a lone pc, so BG3 can push boundaries in the Stadia, but I hope they will give a lower-requirements version because my 5 yo pc can barely cope with hig-end requirements, and I don't think I am the only one that has a work Pc, not a gaming pc =P

https://www.techradar.com/news/stad...now-about-googles-game-streaming-service
Posted By: LostSoul

Re: New interviews - 17/07/19 08:56 PM

Interesting as other interviews just say dg3 will come to stadia at some point. Larian did say they tripled their staff. Has their been any rumours of beta testing?
I had little interest in stadia but if that allows to even only join beta game testing I'll pay to try.
Posted By: Omegaphallic

Re: New interviews - 18/07/19 02:11 AM

I think it's a mistake, a misunderstanding as they've made it clear it's unlikely to come out this year.
Posted By: Dark_Ansem

Re: New interviews - 19/07/19 08:06 AM

Originally Posted by Omegaphallic
I think it's a mistake, a misunderstanding as they've made it clear it's unlikely to come out this year.


Sad.
Posted By: Nobody_Special

Re: New interviews - 29/07/19 06:03 PM

Not an interview, but a primer on D&D 5E and how it will relate to BG3. Interesting video and article.

https://fextralife.com/baldurs-gate-iii-5th-edition-dd-abilities-the-d20/
Posted By: Artagel

Re: New interviews - 30/07/19 01:54 AM

Yea, I think it's clear there will be at least a section of the game spent in Hell.
Posted By: Nobody_Special

Re: New interviews - 30/07/19 08:06 PM

Here is another article. Interview with Chris Perkins. He talks about Mindflayers. BG3 and Larian Studios are mentioned.
https://venturebeat.com/2019/07/30/...ble-secrets-of-the-mind-flayer/view-all/
Posted By: _Vic_

Re: New interviews - 09/08/19 07:54 PM

About the combat in Bg3, they want to keep it hidden "We want to show the combat, not talk about it"

They stated that they "With respect to the combat system, this is based on D&D, so we’re using their combat system" ( That is not the same as using the combat system of previous games)
https://www.pcgamesn.com/baldurs-gate-3/larian-developer-interview
but they tweak some things to make D&D a videogame experience. What things? We do not know, but they give us some clues:

Swen Vincke how fully his studio is adapting D&D’s character progression, and he said:

“That’s actually been one of the things that we’ve been struggling with, because it’s a very slow leveling process in the books,”

https://www.pcgamesn.com/baldurs-gate-3/leveling-system

Misses from dice rolls. “The very obvious one would be that you tend to miss a lot when you roll the dice, which is fine when you’re playing on the tabletop, but it’s not so cool when you’re playing a video game,” Vincke said. “We had to have solutions for that.”
https://www.pcgamesn.com/baldurs-gate-3/leveling-system

There is also another article that confirms the timeline of the games and the sinergy with WotC PA´s of Bg Murder in baldurs gate and the upcoming Descent into Avernus.
https://venturebeat.com/2019/06/06/...es-place-after-dds-descent-into-avernus/
Posted By: CottonWolf

Re: New interviews - 10/08/19 06:09 PM

I cannot imagine how you can replicate 5e combat without misses. So many things are built around converting misses to hits and vice versa. Maybe they'll do the PoE thing and put grazes in, but how you then handle additional effects on hit is an issue. You can't have a fractional amount of incapacitation after being hit with a poisoned blade, for example. Unless you just make additional effects not proc on grazes, but at that point, why bother including the grazes at all, just make them misses.

Perhaps they'll have come up with something much cleverer than that though. Some sort of resource you can spend to auto-succeed on an attack roll? That would be an interesting way to handle inspiration, at least.
Posted By: _Vic_

Re: New interviews - 10/08/19 07:30 PM

Something like the "edge" points in Torment: Numenera? Maybe.

The old game Arcanum also used something atuned to the "inspiration" mechanics: the fate points. They gave you critical hits, automatic skill checks, etc.

About the "misses" I hope they meant to improve your chances to hit or use the grazes of POE, instead of remove misses entirely. In D&D damage mitigation is rare, so automatic hits seems a weird mechanic to use in that setting.
Posted By: LostSoul

Re: New interviews - 10/08/19 10:13 PM

Larian said missing isn't fun (translating = missing too much increases combat time, often less fun and makes your character feel less able).
If they change hit chance (with other balancing) they could (for E.g.) change a fight that might take 10 rounds only take 5 rounds (without a significant change to win probability).
Or increase hit chance and decrease effect of hit so its the same rounds of combat.
Care needed with Great weapon master/sharpshooter as the increased dmg should be offset by decreased chance to hit.

And 5e is designed with the concept of bounded accuracy. I'm not a 5e expert... What would happen if they just gave all allies and enemies +25% chance to hit?
Posted By: Artagel

Re: New interviews - 10/08/19 10:44 PM

Originally Posted by CottonWolf
I cannot imagine how you can replicate 5e combat without misses. So many things are built around converting misses to hits and vice versa. Maybe they'll do the PoE thing and put grazes in, but how you then handle additional effects on hit is an issue. You can't have a fractional amount of incapacitation after being hit with a poisoned blade, for example. Unless you just make additional effects not proc on grazes, but at that point, why bother including the grazes at all, just make them misses.

Perhaps they'll have come up with something much cleverer than that though. Some sort of resource you can spend to auto-succeed on an attack roll? That would be an interesting way to handle inspiration, at least.


The statement by Vincke about misses is just a perplexing statement about 2 vastly different scenarios. Or he's not really explaining it clearly. 'Fine on tabletop, but not cool in a video game'... Why is it fine on tabletop? Why is it not fine (cool) in a game? What if he's not talking about the 5e rules at all and merely describing challenges they are having with the graphics engine?

I remember playing IWD and there was a mod used to eliminate any 'extra' attack animations unless they were a hit, in order to make the visuals look cleaner. Hits and misses were still processed behind the scenes, if you enabled the to hit info to be displayed in the info bar.
Posted By: Omegaphallic

Re: New interviews - 12/08/19 08:20 PM

I think the more misses comment could be as simple as a slight adjustment to the game math or adding glancing blows.
Posted By: Omegaphallic

Re: New interviews - 12/08/19 08:22 PM

Originally Posted by LostSoul
Larian said missing isn't fun (translating = missing too much increases combat time, often less fun and makes your character feel less able).
If they change hit chance (with other balancing) they could (for E.g.) change a fight that might take 10 rounds only take 5 rounds (without a significant change to win probability).
Or increase hit chance and decrease effect of hit so its the same rounds of combat.
Care needed with Great weapon master/sharpshooter as the increased dmg should be offset by decreased chance to hit.

And 5e is designed with the concept of bounded accuracy. I'm not a 5e expert... What would happen if they just gave all allies and enemies +25% chance to hit?


The character would be over powered. Combats would end quickly.
Posted By: BillyYank

Re: New interviews - 12/08/19 08:28 PM

Originally Posted by Omegaphallic
I think the more misses comment could be as simple as a slight adjustment to the game math or adding glancing blows.


It might even be a purely graphical solution. Since D&D armor blocks hits, the animation could show the weapon impacting the shield or glancing off the armor for a "miss".
Posted By: Sordak

Re: New interviews - 17/08/19 02:18 PM

im with billy yank here.
AC is an abstraciton and can represent anyhting from a blow not penetrating armor, to someone dodging a blow.
Having misses in a more zoomed in combat makes people complain about morrowind style "miss miss miss" combat.
Posted By: Clockwork

Re: New interviews - 19/08/19 10:21 PM

Originally Posted by LostSoul
Larian said missing isn't fun (translating = missing too much increases combat time, often less fun and makes your character feel less able).

I think it depends.
I think you are describing Baldur's Gate where a 'miss' is a simply boring slash into the air. I would agree with you it's boring if a character did this 10 times in a row.

But this can be fixed, add in some spice and flavour.
Like the others said, a 'miss' can also be the enemy armor shrugging off the weapon. Add some cool sound effects of weapons clashing with armor, and swords clashing with axes, and staves clashing with clubs, then it's no longer boring.
People love cool sound effects, and the sound of battle is what makes the atmosphere in a fight.
Posted By: _Vic_

Re: New interviews - 19/08/19 11:53 PM

Missing could be more frustrating in TB, because you lost your action in this turn and you get to see it.

In RT or RTwP? Not so much, because the fight is still on, the other characters are still fighting so you have other things to worry about, and in 6 seconds it is another turn so you are still on.
Posted By: Laith

Re: New interviews - 23/08/19 08:36 PM

You cant have rtwp in a multiplayer co op game which will also be on stadia. Which rules out that old system. It also does not sale well. Though popular with older generations it is also niche and why PoE did not sell well. It will definitely not sell to wotc fans and rtwp is not how dnd is actually played. I think most of the players here are more video game fans rather than dnd tt. Which tt is a different exp altogether. Rtwp will def not be a system brought back not because tb is better or anything, but its just simply not dnd, and bg was video game adaptation with dicerolls NOT dnd truly ported to a game as we see in Tt. Tt is turn based. People are just going to have to deal. Tbh i question how many true dnd fans there are here considering they essentially hate the way dnd is played on the table which is not rtwp. I dont mean any offense but these are the most obvious observations that ppl that are fans of nostalgia are missing quite a bit. As a regular dnd player myself i see many things bg fans are missing when they are requesting using an old bg system that in and of itself was not TT.
Posted By: kanisatha

Re: New interviews - 24/08/19 03:35 PM

Originally Posted by Laith
You cant have rtwp in a multiplayer co op game which will also be on stadia. Which rules out that old system. It also does not sale well. Though popular with older generations it is also niche and why PoE did not sell well. It will definitely not sell to wotc fans and rtwp is not how dnd is actually played. I think most of the players here are more video game fans rather than dnd tt. Which tt is a different exp altogether. Rtwp will def not be a system brought back not because tb is better or anything, but its just simply not dnd, and bg was video game adaptation with dicerolls NOT dnd truly ported to a game as we see in Tt. Tt is turn based. People are just going to have to deal. Tbh i question how many true dnd fans there are here considering they essentially hate the way dnd is played on the table which is not rtwp. I dont mean any offense but these are the most obvious observations that ppl that are fans of nostalgia are missing quite a bit. As a regular dnd player myself i see many things bg fans are missing when they are requesting using an old bg system that in and of itself was not TT.

Sure. 'Cause you get to decide what is D&D and who is a "true" D&D fan? I've been playing D&D for 30 years. RTwP is the logical way to set up combat. TB combat is for slow people who cannot handle RTwP, which in today's society describes most people which is why developers increasingly use it. It is very much a form of simplifying and dumbing-down games to make them easier to play for the masses.
Posted By: vometia

Re: New interviews - 24/08/19 04:03 PM

Originally Posted by kanisatha
Sure. 'Cause you get to decide what is D&D and who is a "true" D&D fan?

Oh, other people always get to decide who is the "true fan". I've been dismissed as a casual on multiple occasions by people who were variously a Johnny-come-lately, or whose approach to any situation wasn't so much role-playing as just "kill everything" and who criticised me for taking the time to explore instead of just rushing through it; but you can't win there either because unless you memorise every last word of every piece of text someone else will condemn you as an intellectual lightweight who has no commitment. Curiously, neither group seems to do much in the way of creative modding which is an area that seems to be a lot more accepting of whoever is trying to do whatever it is that they're doing without judgement nor presumptions.

I'd rather just be able to play the way I like, because the point is that it's a pastime, not some intellectual exercise that has the enjoyment potential of sandpapering my own eyeballs. But such a casual approach to gaming seems to upset some people.
Posted By: _Vic_

Re: New interviews - 24/08/19 09:07 PM

Originally Posted by kanisatha
Originally Posted by Laith
You cant have rtwp in a multiplayer co op game which will also be on stadia. Which rules out that old system. It also does not sale well. Though popular with older generations it is also niche and why PoE did not sell well. It will definitely not sell to wotc fans and rtwp is not how dnd is actually played. I think most of the players here are more video game fans rather than dnd tt. Which tt is a different exp altogether. Rtwp will def not be a system brought back not because tb is better or anything, but its just simply not dnd, and bg was video game adaptation with dicerolls NOT dnd truly ported to a game as we see in Tt. Tt is turn based. People are just going to have to deal. Tbh i question how many true dnd fans there are here considering they essentially hate the way dnd is played on the table which is not rtwp. I dont mean any offense but these are the most obvious observations that ppl that are fans of nostalgia are missing quite a bit. As a regular dnd player myself i see many things bg fans are missing when they are requesting using an old bg system that in and of itself was not TT.

Sure. 'Cause you get to decide what is D&D and who is a "true" D&D fan? I've been playing D&D for 30 years. RTwP is the logical way to set up combat. TB combat is for slow people who cannot handle RTwP, which in today's society describes most people which is why developers increasingly use it. It is very much a form of simplifying and dumbing-down games to make them easier to play for the masses.


Sorry, an urgent message from RPG codex, they are impressed and need you there right now!
Posted By: Laith

Re: New interviews - 25/08/19 09:33 AM

Im not deciding who is a true fan or gatekeeping. Its obvious hearts are worn on sleeves here and people are sensative instead of looking at the corporate design of the studio and companies involved. Im not at all offended by the remarks. My statement of fans extends to the fact that there are many of you claiming that it will be bad if the game is not rtwp, even though larian wotc stated that format is not how dnd is played because the game has never been played like that. So it seems that people are fans of a video game that has gameplay that is not at all the same as tt. Which larian and wotc are trying to do, make a video game like the tt by using what works. And to the johnny come lately comment jist because someone joins a forum stating something you disagree with doesnt mean you can assess whats being said without knowing its meaning or context. I even said i mean no offense because i know ppl on the net are extremely sensative and most ppl cant take difference of information. You guys can keep your stances and attitudes it wont change what larian or wotc is doing.

If you dont like dos gameplay why play it? Why be on the board with harshness if you just do nothing but be mean with ppl?

Im sure you guys are much older than i am but sadly still assume, or let personal views cloud your judgement on corporations, and studios and how they work. Better to be a young person willing to learn than an old person hanging on to things that do not work in a modern corporate format.

I didnt say tb was better no need to get heated. But rtwp statement is actually untrue. Not sure why you play divinity(if you did) and being upset about tb though, if youre so smart play without pausing every 5 sec, stutter stutter lol...i dont reccomend you play mmos. Not to mention you pausing for ages to think...ok but like i said tb and rounds is just the name of the game i never one is better you did.
Posted By: Nobody_Special

Re: New interviews - 25/08/19 11:10 AM

Can you please take the RTwP vs Turn Base debate to the thread it belongs in and not hi-jack my thread about New Interviews.

http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=653989&page=1
Posted By: Nobody_Special

Re: New interviews - 17/09/19 03:40 AM

Ok, not a new interview but this was in the Gazette #2.

A WORD FROM THE LARIAN TEAM
Make sure to follow Larian on social media, and click Youtube’s notification bell, to make sure you never miss exclusive coverage of the excess of shenanigans to come.

For those of you hungry for Baldur’s Gate 3 news, stay tuned - once the floodgates will be opened, there will be no end to it.

If you want to support us, make sure to wishlist the game here
Posted By: Omegaphallic

Re: New interviews - 17/09/19 12:50 PM

Originally Posted by Nobody_Special
Ok, not a new interview but this was in the Gazette #2.

A WORD FROM THE LARIAN TEAM
Make sure to follow Larian on social media, and click Youtube’s notification bell, to make sure you never miss exclusive coverage of the excess of shenanigans to come.

For those of you hungry for Baldur’s Gate 3 news, stay tuned - once the floodgates will be opened, there will be no end to it.

If you want to support us, make sure to wishlist the game here


I had speculated that Larian studios was holding it's powder so as not to spoil or eciplse Baldur's Gate: Descent into Avernus, but once BG: DiA is released that we might get new info being released
Posted By: Try2Handing

Re: New interviews - 17/09/19 01:41 PM

Originally Posted by Omegaphallic

I had speculated that Larian studios was holding it's powder so as not to spoil or eciplse Baldur's Gate: Descent into Avernus, but once BG: DiA is released that we might get new info being released

They can simply reveal some ingame footage or gameplay details without any sort of story-related details, so we get some idea what the game will be like or play like. That wouldn't spoil anything. Unless they have nothing to reveal other than the story. "Alright folks, here's some BG3 news for ya: the story will go like this, you will be this guy, your story starts after events of BG:DiA, you investigate this event that happens during BG:DiA." No one really gives a crap what the story will be like because that's what we're supposed to find out ourselves by playing the game. What we really care about is what the game will *play* like. They can show this without spoiling anything.
Posted By: Hawke

Re: New interviews - 17/09/19 01:54 PM

Is there any big gamer event before the Game awards on December 12 because that would be the most likely event for a BG3 gameplay reveal.
Posted By: Nobody_Special

Re: New interviews - 17/09/19 02:27 PM

Originally Posted by Hawke
Is there any big gamer event before the Game awards on December 12 because that would be the most likely event for a BG3 gameplay reveal.


http://www.eventsforgamers.com/
Posted By: Omegaphallic

Re: New interviews - 18/09/19 11:57 AM

Originally Posted by Hawke
Is there any big gamer event before the Game awards on December 12 because that would be the most likely event for a BG3 gameplay reveal.


It doesn't have to be tied to a convention, they said watch their social media, so that suggests new info will roll out via social media.
Posted By: Omegaphallic

Re: New interviews - 18/09/19 11:58 AM

Originally Posted by Try2Handing
Originally Posted by Omegaphallic

I had speculated that Larian studios was holding it's powder so as not to spoil or eciplse Baldur's Gate: Descent into Avernus, but once BG: DiA is released that we might get new info being released

They can simply reveal some ingame footage or gameplay details without any sort of story-related details, so we get some idea what the game will be like or play like. That wouldn't spoil anything. Unless they have nothing to reveal other than the story. "Alright folks, here's some BG3 news for ya: the story will go like this, you will be this guy, your story starts after events of BG:DiA, you investigate this event that happens during BG:DiA." No one really gives a crap what the story will be like because that's what we're supposed to find out ourselves by playing the game. What we really care about is what the game will *play* like. They can show this without spoiling anything.


I don't think they wanted to risk. Whatever their reasons I do think they were waiting until after BG: DiA was released.
Posted By: Omegaphallic

Re: New interviews - 20/09/19 10:15 PM

https://dnd.dragonmag.com/2019/08/27/in-the-works-aventurers-league/content.html

BG 3 is mentioned in this months Dragon+, but no new info.
Posted By: Nobody_Special

Re: New interviews - 23/09/19 10:40 PM

Not a new interview but a tweet from Larian Studios.

Do you think this is a picture from BG3?

https://twitter.com/larianstudios/status/1176226714596384774

[Linked Image]
Posted By: The Composer

Re: New interviews - 23/09/19 10:49 PM

Looks more like Fallen Heroes material smile
Posted By: Artagel

Re: New interviews - 23/09/19 11:09 PM

Originally Posted by Nobody_Special
Do you think this is a picture from BG3?

Good lord, I hope not.
Posted By: Try2Handing

Re: New interviews - 23/09/19 11:25 PM

The post says "The only ship greater than the Lady Vengeance is friendship"... You're telling me after reading this you *still* think it's something related to BG3?
Posted By: Hawke

Re: New interviews - 24/09/19 08:14 AM

Originally Posted by Nobody_Special
Not a new interview but a tweet from Larian Studios.

Do you think this is a picture from BG3?

https://twitter.com/larianstudios/status/1176226714596384774

[Linked Image]


The Elf is clearly from Rivellon with her long neck and bark textures. Fallen heroes wad only in development for 2 years with a small team so it makes sense that the game looks like Original Sin 2. BG3 will definitely look very different.
Posted By: Omegaphallic

Re: New interviews - 27/09/19 09:28 PM

Originally Posted by Hawke
Originally Posted by Nobody_Special
Not a new interview but a tweet from Larian Studios.

Do you think this is a picture from BG3?

https://twitter.com/larianstudios/status/1176226714596384774

[Linked Image]


The Elf is clearly from Rivellon with her long neck and bark textures. Fallen heroes wad only in development for 2 years with a small team so it makes sense that the game looks like Original Sin 2. BG3 will definitely look very different.


Yeah that is NOT an Forgotten Realms elf for sure.
Posted By: Omegaphallic

Re: New interviews - 30/09/19 10:42 AM

https://www.erudipedia.co.uk/2019/09/baldurs-gate-3-nintendo-switch-port.html?m=1

Some info on a possible Notendo Switch Port.
Posted By: Omegaphallic

Re: New interviews - 01/10/19 03:00 PM

"There are quite a lot of upgrades that have been done on BG3" this is why they are uncertain they will be able to port it to the current generation of the Switch. It makes me curious as to what kinds of upgrades have they made to BG3.
Posted By: Blade238

Re: New interviews - 01/10/19 04:35 PM

Wasn't it Larian who said they'd be supplying community updates as though this were still a crowdfunded game, despite not being one? I mean, I would imagine crowdfunded games would have frequent updates on development progress.

Can't help but feel it was a mistake to announce BG3 when they did instead of next year. With the lack of information and updates this game seems [to me] a ways off. I didn't follow DOS2 development, but we're getting the amount of information that Bethesda, who has poor communication, is giving on TESVI, which is like 6+ years out.
Posted By: Nobody_Special

Re: New interviews - 01/10/19 07:34 PM

It could be even though they don't have an exclusive agreement to have BG3 on one platform. They might have exclusive first Announcement and first show of the game with Stadia. (Just a theory, meaning we might not see anything until November).

I agree about the communication with the community. If the game were going to be released next year they would be telling us something about the game. They are failing on that point. They haven't even chimed in on the forums saying "Hey we are still working on the game". They don't even have a forum or announcements for the game that is supposed to be coming out this year. What was it called again? "DOS 2.5: What is this Ship?"

I would settle for some concept art of some of the common races at this point. I am hungry for information........ starving even. grin
Posted By: Artagel

Re: New interviews - 02/10/19 01:08 AM

Originally Posted by Nobody_Special
It could be even though they don't have an exclusive agreement to have BG3 on one platform. They might have exclusive first Announcement and first show of the game with Stadia. (Just a theory, meaning we might not see anything until November).

I agree about the communication with the community. If the game were going to be released next year they would be telling us something about the game. They are failing on that point. They haven't even chimed in on the forums saying "Hey we are still working on the game". They don't even have a forum or announcements for the game that is supposed to be coming out this year. What was it called again? "DOS 2.5: What is this Ship?"

I would settle for some concept art of some of the common races at this point. I am hungry for information........ starving even. grin


Usually means they had a major change of design direction... Announcing at E3, but without any dates, even ballpark ones, usually means you had to go to plan B and all new timelines were created.

I'm sure it wasn't because of backlash on forums....

I'm sure of it.
Posted By: Sordak

Re: New interviews - 02/10/19 08:33 AM

cope.
Sven said the combat is decided on and it wont be changed.
Posted By: Hawke

Re: New interviews - 02/10/19 10:29 AM

Why should Larian care about the opinion of people who barely know anything about the game? The main reason for the early announcement was Google because they needed Baldurs Gate 3 as proof that they care about the hardcore gaming community. At least wait for them to drop the gameplay they promised and then we can complain to Swen in the insane hope that he will change his game because random people on the internet tell him to do so.
Posted By: Omegaphallic

Re: New interviews - 15/10/19 12:48 PM

https://twinfinite.net/2019/10/divi...ice-as-larian-focuses-on-baldurs-gate-3/

Bad news for Divinity Fallen Heroes fans, but good news for expedition fans and of course BG3 fans, although I'm not sure how many resources from Larian Studios were going to DFH in the first place. I hope we get some in-depth news on BG 3 soon.
Posted By: Omegaphallic

Re: New interviews - 15/10/19 02:08 PM

https://www.gamewatcher.com/news/divinity-fallen-heroes-on-hold-baldurs-gate-3-coming#

"The announcement was also careful to mention that the development of Baldur's Gate 3 is progressing at a normal and expected pace, with news apparently on the way." Stop being a tease and give us the news already. What are they waitibf for, Stadia to be released before we get this BG 3 news?
Posted By: Hawke

Re: New interviews - 15/10/19 02:17 PM

Wait for the Game awards in December, we will most likely get a gameplay revel there.
Posted By: Omegaphallic

Re: New interviews - 15/10/19 02:27 PM

Originally Posted by Hawke
Wait for the Game awards in December, we will most likely get a gameplay revel there.



"It's official! Stadia launches November 19, and we can't wait to play. Learn more about Baldur's Gate 3, Stadia, and everything else, soon!" this was a tweet from Larian Studios in response to a tweet about Stadia, so it's likely sooner then November 9th. I think Larian has been holding their powder on BG 3 news because they are waiting to a particular feature or features in reguards to Stadia to be announced first or at the same time, something about BG3 that ties into it.
Posted By: Nobody_Special

Re: New interviews - 15/10/19 03:49 PM

I am thinking that Stadia while not exclusive to their platform has an exclusive reveal of BG3.


EDIT: Found this article and is my guess as to when we will get information on BG3.

Google’s Stadia Game Streaming Service Will Launch Nov. 19

https://variety.com/2019/digital/news/google-stadia-november-19-1203371067/

And here is the tweet from Larian that confirms it.

https://twitter.com/larianstudios/status/1184110673204318208
Posted By: _Vic_

Re: New interviews - 15/10/19 07:24 PM

Cool, let us wait until then.

About D:FH, it was strange indeed that they do not show anything in all the Game-cons. They even changed the flyer of the forum to one of BG3. That explains a lot. It is a pity. The game sounds fun.
Posted By: Hawke

Re: New interviews - 15/10/19 10:11 PM

Stadia will launch on Nov 12 so the info should drop before that.
Posted By: Omegaphallic

Re: New interviews - 15/10/19 11:07 PM

Originally Posted by Hawke
Stadia will launch on Nov 12 so the info should drop before that.


https://www.google.com/amp/s/www.th...ease-date-founders-edition-pixel-4-event

Novmember 19th 2019 actually.
Posted By: Omegaphallic

Re: New interviews - 15/10/19 11:09 PM

Originally Posted by Nobody_Special
I am thinking that Stadia while not exclusive to their platform has an exclusive reveal of BG3.


EDIT: Found this article and is my guess as to when we will get information on BG3.

Google’s Stadia Game Streaming Service Will Launch Nov. 19

https://variety.com/2019/digital/news/google-stadia-november-19-1203371067/

And here is the tweet from Larian that confirms it.

https://twitter.com/larianstudios/status/1184110673204318208


The news coming soon and the Stadia Launch are seperate things. I otherwise agree with you, I just think this Stadia/BG3 reveal will come before stadia's launch.
Posted By: Omegaphallic

Re: New interviews - 16/10/19 02:50 AM

https://www.google.com/amp/s/www.po...ity-fallen-heroes-on-hold-baldurs-gate-3

Polygon is speculating that Larian Studios buckling down on BG 3 is related to the Stadia release of November 19th. Could Google push Larian to release, BG3 sooner then expected?
Posted By: Stabbey

Re: New interviews - 16/10/19 08:55 AM

Originally Posted by Omegaphallic
https://www.google.com/amp/s/www.po...ity-fallen-heroes-on-hold-baldurs-gate-3

Polygon is speculating that Larian Studios buckling down on BG 3 is related to the Stadia release of November 19th. Could Google push Larian to release, BG3 sooner then expected?


Absolutely not.

It'll be another year at least before BG3 is released - and I say that with absolute confidence based entirely on the fact that all we have on BG 3 is a cinematic trailer. Stadia will have no effect on BG3's timeline. Larian has learned that quality can't be rushed, and now that they self-publish, they can afford to take their time and do it right.
Posted By: Hawke

Re: New interviews - 16/10/19 12:26 PM

Originally Posted by Omegaphallic
https://www.google.com/amp/s/www.po...ity-fallen-heroes-on-hold-baldurs-gate-3

Polygon is speculating that Larian Studios buckling down on BG 3 is related to the Stadia release of November 19th. Could Google push Larian to release, BG3 sooner then expected?


Larian hired an external dev because they wanted another Divinity game but knew they didn't have the manpower to make 2 games at the same time. A dev from Logic Artist said in last march that this is their game and Larian only helps with the story,
Polygon didn't understand that Larian never worked on this, the game was cancelled because Logic Artists couldn't work on Fallen Heroes any longer without upsetting their publisher for the new Expedition game. So Fallen Heroes cancellation only means that Larian loses some money though I doubt that this will affect the project that much.
Posted By: Arokh

Re: New interviews - 16/10/19 05:26 PM

I don't understand that Larian never worked on Fallen Heroes too. Sounds very unlikely that they only just helped with the story. It's more like they want to put all available resources into BG3 rather than divert them to Fallen Heroes to get it done in time. Logic Artists will have it as secondary game too as they have their own primary projects to work on so in the best interests for both developers it was decided to put it on the back burner for a while. My guess is that depending on the success of BG3 which I imagine will be huge Larian won't return to the Divinity universe for a while and will make more BG related games. Fallen Heroes will probably continue as a secondary project for Larian at some point in the future depending on what Logic Artists are working on.

As for other future Divinity games I'd like Larian to finish off the story arc between the Dragon Knight and Damian in a 3rd person RPG. That will be a long while off though.

BG3 - nah. Don't think it will be releasing next month as it hasn't been in development long enough but as mentioned above it seems there's pressure to get it done asap so we may see it sooner than we think.
Posted By: Sordak

Re: New interviews - 17/10/19 08:11 AM

disagreed.
I dont think larian worked on it. The developer was known for making exactly this kind of game before, look at the expeditions games.
Also Larian has been working on BG3 for about as long as theyve worked on OS2, i dont think theyd have misjudged the budget that much
Posted By: Artagel

Re: New interviews - 17/10/19 08:25 AM

Originally Posted by Stabbey
It'll be another year at least before BG3 is released - and I say that with absolute confidence based entirely on the fact that all we have on BG 3 is a cinematic trailer.

Is that the only thing you're basing it on?
Posted By: The Composer

Re: New interviews - 17/10/19 09:17 AM

Originally Posted by Artagel
Originally Posted by Stabbey
It'll be another year at least before BG3 is released - and I say that with absolute confidence based entirely on the fact that all we have on BG 3 is a cinematic trailer.

Is that the only thing you're basing it on?


To frame it from a different angle; We're better off hoping it's at least another year before we get to play anything.

Swen also said on multiple occasions that fans are going to have to wait patiently, and everything that has been implied, suggests it's still way off. That, backed up with lack of advertisement (which one of the last things you actively do), it's just anything but weird to even expect anything any earlier.
Posted By: Hawke

Re: New interviews - 17/10/19 09:52 AM

Of course, the release is at least a year away, development couldn't have started before DOS 2 launch in Sep17 so the game at this point is only in development for 2 years which is basically nothing today where games are often in development for 3-4 years. That being said Larian mentioned Early Access in the Gamestar interview so I am pretty sure we will get to play the game in 2020.
Posted By: Nobody_Special

Re: New interviews - 17/10/19 10:26 AM

Also why I believe the release is at least a year off. They haven't even been talking to us about the game development which Swen eluded to in the interview quoted in an earlier post of mine.

http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=653160#Post653160
Posted By: Stabbey

Re: New interviews - 17/10/19 02:45 PM

Originally Posted by Artagel

Is that the only thing you're basing it on?


That is more than sufficient evidence, based on Larian's history.

The evidence that it won't be released for the Stadia launch is also based on the common sense that you don't just drop a huge blockbuster game in two weeks from now completely without marketing. Since the game won't be ready for Stadia no matter what, that makes them immune from pressure to have something for Stadia's release.
Posted By: Artagel

Re: New interviews - 18/10/19 08:28 AM

Was just curious if there was any more info that had been released.

So game is at least a year away.... and yet some still claiming the combat system has already been decided and is locked in no matter what.... Riiiiight.

Got it. Hope to see some concept art soon! (for a second I thought that image from the Fallen Heroes delay article was early BG3 stuff)
Posted By: Sordak

Re: New interviews - 18/10/19 08:41 AM

for someone claiming to not care about combat you sure make every single thing about the combat system.

to clarify, the game is a year away, and its been in development for what? how long has it been since OS2?
over a year right? And then it was in development before that.
Chances are, most of the features are down. And stuff like combat system and generaly game systems get decided early on, because the rest of the game must be made to fit that.
Chances are, they are producing content right now and introducing art assets.
Posted By: Omegaphallic

Re: New interviews - 19/10/19 12:57 AM

I hope we get some news before October 23.
Posted By: Nobody_Special

Re: New interviews - 19/10/19 01:04 AM

Originally Posted by Omegaphallic
I hope we get some news before October 23.


What is October 23?
Posted By: Artagel

Re: New interviews - 19/10/19 09:03 AM

Originally Posted by Sordak
for someone claiming to not care about combat you sure make every single thing about the combat system.

to clarify, the game is a year away, and its been in development for what? how long has it been since OS2?
over a year right? And then it was in development before that.
Chances are, most of the features are down. And stuff like combat system and generaly game systems get decided early on, because the rest of the game must be made to fit that.
Chances are, they are producing content right now and introducing art assets.


Wasn't me who claimed to not care about combat, that was another poster.

Lot of assuming here. There are major milestones once something this big is announced and we've only heard about 1 so far.

Kinda don't think you know much more than anyone else.
Posted By: Sordak

Re: New interviews - 19/10/19 09:44 AM

not a lot of assuming, we know when development started because sven told us when WOTC approached them after they were turned down the first time.
And id say after that ammount of time that theyve had, they probably got things like the combat system down at least in planning.

Mostly because , in an RPG, the combat system dictates a lot of the games content. If you got a real time combat system, chacnes are youll wanna throw in a lot more fights than in a game like OS because they wont last as long.
Combat, character creation and progression are the hallmarks of an RPG, logic dictates that you probably should nail those down before you start creating the worldspace.

and they did have plenty of time.
its assumptions but its assumptions based on evidence
Posted By: Raze

Re: New interviews - 19/10/19 10:15 AM


It was stated in interviews after the game announcement that the combat system had already been determined.
Posted By: Omegaphallic

Re: New interviews - 30/10/19 06:29 PM

Originally Posted by Nobody_Special
Originally Posted by Omegaphallic
I hope we get some news before October 23.


What is October 23?


My Birthday is on October 23.


Anyways a tiny bit of fresh news on BG 3. Hopefully this is a sign of more to come soon.

https://ca.ign.com/articles/2019/10/30/baldurs-gate-3-dev-reveals-monstrous-new-image-a-ign-first
Posted By: Hawke

Re: New interviews - 08/11/19 09:04 PM

https://www.gameinformer.com/interv...ke-talks-the-long-road-of-larian-studios
Posted By: Archaven

Re: New interviews - 09/11/19 08:19 AM



thanks! a good read. so it seems pretty much larian hated real-time games now. they are making it back then because publishers asked them to. and now with the ever popular DOS2, BG3 fate possibly going to end up in turn-based.

i'm enjoying pretty much alot on DOS2. currently playing archer/summoner.. but it seems suxs.. so gonna make it a full fledge ranger. although i really enjoying DOS2, i really like to see how creative Larian in innovating the gameplay in BG3. i really HATE to see it to be a DOS2 clone.

one of my biggest problem with DOS2? i'm not sure if there's a pause and assign button at all. NPCs are running around and you actually have to chase them with your mouse to be able to talk to them. that's a great tedium IMHO.
Posted By: vometia

Re: New interviews - 09/11/19 08:56 AM

Please keep any commentary about RT vs. TB vs. whatevs in the relevant topic, thanks. I pinned it to stop it spilling over into other discussions, as tends to happen with contentious subjects.
Posted By: Sordak

Re: New interviews - 09/11/19 10:12 AM

actually ranger / summoner can work.
Summoner doenst realy need a big stat investment and ranger, in many ways, lives off special arrows. Ranger has always felt lackluster to me because essentialy you shoot an arrow every turn.
Now, you might run into trouble trying to do a normal summoner build because youll waste a lot of your AP trying to buff your incarnate or make totmens.
I guess if you wanna go with that combination, you should stay out of combat for the first turn, summon your pet in, buff it on the first turn and then let the incarnate support melee while your character is focused on Special arrows and highground archery.

note that you can do some realy good mobility with tac retreat and the nether swap infusion for your incarnate
Posted By: Archaven

Re: New interviews - 09/11/19 06:36 PM

Originally Posted by Sordak
actually ranger / summoner can work.
Summoner doenst realy need a big stat investment and ranger, in many ways, lives off special arrows. Ranger has always felt lackluster to me because essentialy you shoot an arrow every turn.
Now, you might run into trouble trying to do a normal summoner build because youll waste a lot of your AP trying to buff your incarnate or make totmens.
I guess if you wanna go with that combination, you should stay out of combat for the first turn, summon your pet in, buff it on the first turn and then let the incarnate support melee while your character is focused on Special arrows and highground archery.

note that you can do some realy good mobility with tac retreat and the nether swap infusion for your incarnate


archer/summoner was a big mistake. i went pure ranger now and my DPS skyrocketed. it way more fun now. DOS2 lacks in hybrid builds. i always wanted a Thor build but it seems you either go Strength or Intelligence. You don't go both. Or you be gimped. It's similar like Archer/Summoner. back on to BG3, i'm not sure how D&D is going to implement builds/gearing. it be really interesting to see.

Also the issue with DOS2 is that i hate merchant farming and i have to do it or else i'll get subpar gear and couldn't even proceed with any quest. i like to see them improve or innovate in this regard.
Posted By: Omegaphallic

Re: New interviews - 09/11/19 07:23 PM

https://www.gameinformer.com/interv...ke-talks-the-long-road-of-larian-studios

There is a bit on BG3.
Posted By: Sordak

Re: New interviews - 10/11/19 07:29 AM

only if you work on the assumption that damage trumps utility, it might be if you go high optimizaiton lone wolf.
but in my playthoruhgs , utility is almost always what wins me enconters.
DPS is largley irrelevant.
OS2 is pretty good for hybrid builds, the quesiton however is WHAT hybrids.
Summoning IIRC doesnt scale with any attribute, making it pretty good to combine with something else.
INT only scales the damage of spells, so if you only use buff and movement spells, your lack of int is literaly irrelevant.
Your damage comes from your weapona fterall
Posted By: Brent2410

Re: New interviews - 12/11/19 03:34 PM

Originally Posted by Nobody_Special
I am thinking that Stadia while not exclusive to their platform has an exclusive reveal of BG3.

Can you imagine the backlash if BG3 had a timed Stadia exclusivity deal. I can't imagine Google would pay them much for an exclusive reveal, and without a good bit of funding Larian wouldn't have any incentive to do that deal. Even if it would be a 1 month Stadia exclusivity deal, a part of me would die inside as I watched one of the two game studios I still trust move in an anti-consumer direction.
Posted By: Sordak

Re: New interviews - 12/11/19 03:50 PM

i think what hes saying is that stadia gets to show gameplay first.
as in, BG3 can only be revealed once we know more about stadia, which isnt impossible
Posted By: Omegaphallic

Re: New interviews - 12/11/19 03:58 PM

https://www.google.com/amp/s/sea.ign.com/baldurs-gate-iii/155251/interview/larian-studios-new-studio-in-malaysia-and-the-complexity-of-baldurs-gate-3%3famp=1

IGN interviews CEO of Larian Svend. Choice quotes below.

What's the main focus of Larian Studios in Malaysia?

Swen: It's to help with the development cycle. We've organised in a way that when we start working in one studio and then we can pass it to another studio so we don't have to work like madmen 20 hours a day.

We did this for Divinity: Original Sin 2, which we made in two years. For such a large RPG, it's unheard of. This had to do with the fact that we can send the work to Canada. So, I can go to sleep while the team in Canada is working further on the game but when I woke up in the morning, a lot of work is already done.

The game we're making, Baldur's Gate 3, is an insanely big game. It's super complex for us to develop for the players and it's a really complex game to make. Given the size of it, we all need the help we can get to make it"

"The thing I love the most about the Divinity series is its versatility. You can play with other friends and you can play as a single-player or multiplayer. There's a lot to take in from the story, combat, characters and multiple RPG and strategy gameplay to tailor for each player. I'm curious about the period of perfecting the Divinity: Original Sin development.

Swen: We started out with the idea of how large we're going to be but we're always wrong. I mean with Baldur's Gate 3, we've made a lot of iterations but it's always the same mistake and it’s bigger than we expected. It's because we take things to the next level and decide many options like, "Wouldn't that be cool, wouldn't those be cool, yeah?" (laughs).

We try to reward exploration and experimentation for the players. That means we probably put an irrational amount of effort that only a few people will see but we think that would be really cool to see in the game. But the thing is that when the players discover that, it becomes a very big advocate for the game because I never expected that possibility. There's a lot of passion that goes into making this game obviously."

"
Larian is making Baldur's Gate 3 now and Baldur's Gate is such a beloved franchise. How are you going to live up with the fans' expectations?

Swen: I don't think we can live up to the expectations. I think that's impossible. Those expectations are soaring through to the roof. What we're doing is we're making our type of Dungeons & Dragons with a lot of love for what came before and with also putting our own stamp on it.

That's literally the only way we could approach it. We don't want to make a clone of Baldur's Gate 2. We want to make Baldur's Gate 3. It's based on the 5th edition of Dungeons & Dragons so there's a lot of stuff that I think that we're going to add into it. There are also innovations and things you haven't seen before but we'll never know which one the fans are going to like it or not. I hope the fans like it because we put a lot of effort into it."

"
Have you asked the previous developers BioWare and Interplay about making Baldur's Gate 3?

Swen: Well, the team who made previous Baldur's Gate games have spread around but we talked to a whole lot of them. We chatted with them about how to do it. We also talked to the people of Wizards of the Coast obviously since they're the owner of Dungeons & Dragons. So we came up with something that I think it's good. We'll see."


"I'm fascinated by how you're able to translate tabletop gameplay to video games. Tabletop games are quite complex already. Will Baldur's Gate 3 has the gameplay mechanics similar to Divinity: Original Sin?

Swen: No, it's not the same as Divinity: Original Sin. It's very different at its core. For me, the biggest difference is probably the class-based gameplay. The similarity, however, is that both Divinity: Original Sin and Baldur's Gate 3 will try to give you a lot of player agency. You decide to do something. The Dungeon Master thinks and says, "Sure, roll D20". They just check and we'll see if it goes or not. That's the fun of it.

We're trying to do the same but in a video game, the game itself becomes the Dungeon Master. So we have to figure out upfront on what you're going to be doing, for example, in terms of stupidity and have the game world reacts to you. That's what we want to try. I think we have cool stuff in there."
Posted By: Omegaphallic

Re: New interviews - 12/11/19 05:02 PM

Originally Posted by Sordak
i think what hes saying is that stadia gets to show gameplay first.
as in, BG3 can only be revealed once we know more about stadia, which isnt impossible


Exactly, like the BG3 gameplay trailer might have unrevealed details about Stadia features, so Larian is holding off on showing it until the 19th, hypothetically.
Posted By: Hawke

Re: New interviews - 12/11/19 10:08 PM

Originally Posted by Omegaphallic
Originally Posted by Sordak
i think what hes saying is that stadia gets to show gameplay first.
as in, BG3 can only be revealed once we know more about stadia, which isnt impossible


Exactly, like the BG3 gameplay trailer might have unrevealed details about Stadia features, so Larian is holding off on showing it until the 19th, hypothetically.


That makes no sense people have already preordered Stadia why would they hide features? There is a very simple reason they haven't shown any gameplay and that's because the game isn't ready to be presented to the public. Sure they most likely got a lot of money from Google so they will tell anyone how great it is and will probably reveal the gameplay at a Stadia event but they certainly would have shown gameplay already if they could.
Posted By: Doomlord

Re: New interviews - 13/11/19 07:04 AM

https://wccftech.com/larian-ceo-wev...ldurs-gate-3-more-than-you-would-expect/

Not sure if this has been posted, found it in google news a couple days ago. Was released 5 days ago.
Posted By: Omegaphallic

Re: New interviews - 15/11/19 04:55 PM

https://kakuchopurei.com/2019/11/15...-baldurs-gate-3-chasing-your-dreams/amp/

This has an interview with Larian Studio CEO. Interesting points are that Larian Studio share credits for the BG: Descent into Avernus and that certain things like what rival studios were competing for BG3 is under NDA.
Posted By: kanisatha

Re: New interviews - 16/11/19 04:41 PM

This interview reinforces for me a fear I've had from the beginning that BG3 will end up essentially being a tabletop simulator more than anything else. I have no interest in a game that seeks to recreate a tabletop game feel. For me, videogames are about escape from tabletop gaming and escape from playing with other people.
Posted By: korotama

Re: New interviews - 16/11/19 04:49 PM

Originally Posted by kanisatha
This interview reinforces for me a fear I've had from the beginning that BG3 will end up essentially being a tabletop simulator more than anything else. I have no interest in a game that seeks to recreate a tabletop game feel. For me, videogames are about escape from tabletop gaming and escape from playing with other people.

Can't tell for sure until more footage of the game is available. I think it's easier to get clearance for White House intel briefings than find out what BG3 will actually be like at this point.
Posted By: Hawke

Re: New interviews - 16/11/19 04:56 PM

Originally Posted by korotama
Originally Posted by kanisatha
This interview reinforces for me a fear I've had from the beginning that BG3 will end up essentially being a tabletop simulator more than anything else. I have no interest in a game that seeks to recreate a tabletop game feel. For me, videogames are about escape from tabletop gaming and escape from playing with other people.

Can't tell for sure until more footage of the game is available. I think it's easier to get clearance for White House intel briefings than find out what BG3 will actually be like at this point.


You cannot even pre-order the game anywhere so there is no need to give any information.
Posted By: Sordak

Re: New interviews - 16/11/19 05:01 PM

Good.
Id personally love a tabletop simulator.

its obviously not gonna be that, since that already exists, but hell, ToEE was pretty good and it got very close to the TT
Posted By: Omegaphallic

Re: New interviews - 16/11/19 05:16 PM

Originally Posted by kanisatha
This interview reinforces for me a fear I've had from the beginning that BG3 will end up essentially being a tabletop simulator more than anything else. I have no interest in a game that seeks to recreate a tabletop game feel. For me, videogames are about escape from tabletop gaming and escape from playing with other people.


For me that is exactly what I am looking for, I want BG3 to be as close as possible to the TTRPG experience as they can get.
Posted By: Omegaphallic

Re: New interviews - 16/11/19 05:18 PM

Originally Posted by korotama
Originally Posted by kanisatha
This interview reinforces for me a fear I've had from the beginning that BG3 will end up essentially being a tabletop simulator more than anything else. I have no interest in a game that seeks to recreate a tabletop game feel. For me, videogames are about escape from tabletop gaming and escape from playing with other people.

Can't tell for sure until more footage of the game is available. I think it's easier to get clearance for White House intel briefings than find out what BG3 will actually be like at this point.


Bawhahaha, too true.
Posted By: kanisatha

Re: New interviews - 18/11/19 07:06 PM

This news interests me way more than BG3 at this point:

https://venturebeat.com/2019/10/29/...uque-which-is-making-a-dd-triple-a-game/
Posted By: korotama

Re: New interviews - 18/11/19 08:16 PM

Originally Posted by kanisatha
This news interests me way more than BG3 at this point:

https://venturebeat.com/2019/10/29/...uque-which-is-making-a-dd-triple-a-game/


They get to make a triple A game after releasing just one title? Whoever these guys are, WoTC must consider them to be prodigies. Color me intrigued.
Posted By: kanisatha

Re: New interviews - 18/11/19 08:52 PM

My guess is that WotC is going to just use the existing studio as a starting point on which to build up a new studio including with some well-known people. The studio currently only has 55 employees, nowhere near enough to make a true AAA game. I expect it will be expanding immensely over the next few months. WotC has long wanted an in-house videogame studio to make D&D games so that it could avoid the ugly and unhappy situation they had with Atari for many years. I guess they finally have that with this acquisition.
Posted By: Hawke

Re: New interviews - 18/11/19 09:57 PM

Originally Posted by kanisatha
This news interests me way more than BG3 at this point:

https://venturebeat.com/2019/10/29/...uque-which-is-making-a-dd-triple-a-game/


The game will be most likely an action RPG with the forgotten realms as a setting I doubt it will be very complex.
As I have already said Hasbro is makeing a lot of DND games at the moment BG3 will just be thae start.
Posted By: Omegaphallic

Re: New interviews - 23/11/19 02:47 AM

Originally Posted by Hawke
Originally Posted by kanisatha
This news interests me way more than BG3 at this point:

https://venturebeat.com/2019/10/29/...uque-which-is-making-a-dd-triple-a-game/


The game will be most likely an action RPG with the forgotten realms as a setting I doubt it will be very complex.
As I have already said Hasbro is makeing a lot of DND games at the moment BG3 will just be thae start.


Nathan Stewart has said that he started demanding the use of 5e rules for those that want a D&D video game licience.

Secondly they not only licienced a game studio with only one game released to do a D&D game, but then later straight up bought the company months later. That tells me that whatever prototype Tuque Studios came up with it got WotC so excited that they bought the company itself. They wouldn't do that for some crap action game. And I don't know if it's for the Forgotten Realms or not. It could be for Eberron or even a Ravnica RPG. Or an sequel to NWN2, or Pool of Radiance 2.
Posted By: Omegaphallic

Re: New interviews - 23/11/19 02:55 AM

Originally Posted by kanisatha
My guess is that WotC is going to just use the existing studio as a starting point on which to build up a new studio including with some well-known people. The studio currently only has 55 employees, nowhere near enough to make a true AAA game. I expect it will be expanding immensely over the next few months. WotC has long wanted an in-house videogame studio to make D&D games so that it could avoid the ugly and unhappy situation they had with Atari for many years. I guess they finally have that with this acquisition.


Tuque Studios released 1 game previous to this, which got good reviews and was a moderately successful game, which got published by perfect world.

It's surprising enough that a company with so little name recognition and only one game under it's belt, was able to land a D&D licence, but to do so well, that WotC was excited enough to buy the company says something about the product. If WotC had bought them from the beginning, that would be different, although I doubt Canada would have been their first choice of location to buy a video game company. No I suspect this was motivated by a prototype of the D&D game that Tuque Studios is doing. Which tells me it's going to be good.
Posted By: Hawke

Re: New interviews - 23/11/19 11:05 AM

Originally Posted by Omegaphallic
Originally Posted by Hawke
Originally Posted by kanisatha
This news interests me way more than BG3 at this point:

https://venturebeat.com/2019/10/29/...uque-which-is-making-a-dd-triple-a-game/


The game will be most likely an action RPG with the forgotten realms as a setting I doubt it will be very complex.
As I have already said Hasbro is makeing a lot of DND games at the moment BG3 will just be thae start.


Nathan Stewart has said that he started demanding the use of 5e rules for those that want a D&D video game licience.

Secondly they not only licienced a game studio with only one game released to do a D&D game, but then later straight up bought the company months later. That tells me that whatever prototype Tuque Studios came up with it got WotC so excited that they bought the company itself. They wouldn't do that for some crap action game. And I don't know if it's for the Forgotten Realms or not. It could be for Eberron or even a Ravnica RPG. Or an sequel to NWN2, or Pool of Radiance 2.


Yeah, I believe that when I see proof. Pro tip don't believe anything corporate lackeys tell you lying is their their job.
Posted By: Sordak

Re: New interviews - 23/11/19 11:33 AM

not to burst anyones bubble, but ever since NWN 2 there were a lot of liscenced DND games but none of em were any good.

the people of that studio so far only did movie tie in games and the one game they released was a forgettable top down lootershooter published by a publisher known for terrible korean grind MMOs.
tl;dr chances are this isnt gonna be any good
Posted By: kanisatha

Re: New interviews - 23/11/19 05:18 PM

Originally Posted by Omegaphallic
Originally Posted by Hawke
Originally Posted by kanisatha
This news interests me way more than BG3 at this point:

https://venturebeat.com/2019/10/29/...uque-which-is-making-a-dd-triple-a-game/


The game will be most likely an action RPG with the forgotten realms as a setting I doubt it will be very complex.
As I have already said Hasbro is makeing a lot of DND games at the moment BG3 will just be thae start.


Nathan Stewart has said that he started demanding the use of 5e rules for those that want a D&D video game licience.

Secondly they not only licienced a game studio with only one game released to do a D&D game, but then later straight up bought the company months later. That tells me that whatever prototype Tuque Studios came up with it got WotC so excited that they bought the company itself. They wouldn't do that for some crap action game. And I don't know if it's for the Forgotten Realms or not. It could be for Eberron or even a Ravnica RPG. Or an sequel to NWN2, or Pool of Radiance 2.

Yes it's for sure going to be 5e because WotC won't allow the use of any older edition for new games. Also, I believe there was a news story a while back when Tuque Games announced they were working on this game, that the game is set in the Realms. And it is also a new IP, so not a game in an existing franchise.

But I agree with some of the other posters here that I am very reserved in my judgement of the quality of this game. If it is a big-budget AAA game, it is extremely likely it will be an ARPG. Being an action game does not automatically make it a bad game. The Witcher 3 and DA:I are action games and I love them. Skyrim remains extremely popular, even if I personally did not like that game. But like others have said, I am skeptical that a studio with no significant record of making stellar RPGs is going to come up with a huge hit right out of the gate.
Posted By: Omegaphallic

Re: New interviews - 23/11/19 06:18 PM

Originally Posted by kanisatha
Originally Posted by Omegaphallic
Originally Posted by Hawke
Originally Posted by kanisatha
This news interests me way more than BG3 at this point:

https://venturebeat.com/2019/10/29/...uque-which-is-making-a-dd-triple-a-game/


The game will be most likely an action RPG with the forgotten realms as a setting I doubt it will be very complex.
As I have already said Hasbro is makeing a lot of DND games at the moment BG3 will just be thae start.


Nathan Stewart has said that he started demanding the use of 5e rules for those that want a D&D video game licience.

Secondly they not only licienced a game studio with only one game released to do a D&D game, but then later straight up bought the company months later. That tells me that whatever prototype Tuque Studios came up with it got WotC so excited that they bought the company itself. They wouldn't do that for some crap action game. And I don't know if it's for the Forgotten Realms or not. It could be for Eberron or even a Ravnica RPG. Or an sequel to NWN2, or Pool of Radiance 2.

Yes it's for sure going to be 5e because WotC won't allow the use of any older edition for new games. Also, I believe there was a news story a while back when Tuque Games announced they were working on this game, that the game is set in the Realms. And it is also a new IP, so not a game in an existing franchise.

But I agree with some of the other posters here that I am very reserved in my judgement of the quality of this game. If it is a big-budget AAA game, it is extremely likely it will be an ARPG. Being an action game does not automatically make it a bad game. The Witcher 3 and DA:I are action games and I love them. Skyrim remains extremely popular, even if I personally did not like that game. But like others have said, I am skeptical that a studio with no significant record of making stellar RPGs is going to come up with a huge hit right out of the gate.


Action is very less compatible with 5e rules then RTwP.
Posted By: Omegaphallic

Re: New interviews - 23/11/19 06:20 PM

Originally Posted by Sordak
not to burst anyones bubble, but ever since NWN 2 there were a lot of liscenced DND games but none of em were any good.

the people of that studio so far only did movie tie in games and the one game they released was a forgettable top down lootershooter published by a publisher known for terrible korean grind MMOs.
tl;dr chances are this isnt gonna be any good


Those bad deals where done under the previous CEO Leeds, who I believe also canceled the novel line. The current CEO Chris Cocks (snickers), is the one who are the deal with Larian Studios and who bought Tuque Studios.
Posted By: kanisatha

Re: New interviews - 23/11/19 09:22 PM

Originally Posted by Omegaphallic
Action is very less compatible with 5e rules then RTwP.

I'm not sure what you mean. What do you mean by "action" in this context? Do you mean RT (without pause) combat?
Posted By: Hawke

Re: New interviews - 23/11/19 10:26 PM

Originally Posted by kanisatha
Originally Posted by Omegaphallic
Action is very less compatible with 5e rules then RTwP.

I'm not sure what you mean. What do you mean by "action" in this context? Do you mean RT (without pause) combat?

Some people believe BG3 will be an action RPG like The Witcher which wouldn't work with the D20 system.
Posted By: Omegaphallic

Re: New interviews - 24/11/19 02:11 AM

Originally Posted by kanisatha
Originally Posted by Omegaphallic
Action is very less compatible with 5e rules then RTwP.

I'm not sure what you mean. What do you mean by "action" in this context? Do you mean RT (without pause) combat?


Think the Witcher, think Skyrim, ect.... those are action RPGs. So Real time without pause, although folks usually just say action or action roleplaykmg games, ARPGs.
Posted By: kanisatha

Re: New interviews - 24/11/19 04:56 PM

Ok, fair enough. I have a slightly different take on what an "action" game is, but if you guys say it is a game with RT/no pause combat then fine. I can see that.

But I don't thing D&D having the D20 system automatically excludes RT combat. It just would depend on the style of the game. Firstly, RTwP is very much compatible with the D20 system, as the IE games and the NwN games have ably demonstrated. But even if we say RT without pause, what if you want to make an MMO, like Neverwinter for example? I think being very faithful to the D20 D&D system is expected only by classic RPG gamers. But if the game is going to be some game that is NOT a classic RPG, such as an ARPG or MMO or RTS or FPS game, then I think the fans of those kinds of games would not care if the D&D mechanics got modified, even significantly modified, to fit their style of game.

To note, though, I am not saying any of this relative to BG3, because with BG3 the expectation is that it will be a classic RPG in the spirit of the first two games in the series. I am speaking here generally about making games using D&D.
Posted By: Hawke

Re: New interviews - 24/11/19 05:13 PM

I see zero reasons to use DND in an action game. The world of Faerun a collection of bad fantasy tropes with a few good ideas. The only thing that makes it interesting are the mechanics. Maybe Eberon but no one really likes Steampunk...
I highly doubt that there is demand for such a game when there are better fantasy IPs with more unique ideas.
Posted By: kanisatha

Re: New interviews - 24/11/19 05:44 PM

Originally Posted by Hawke
I see zero reasons to use DND in an action game. The world of Faerun a collection of bad fantasy tropes with a few good ideas. The only thing that makes it interesting are the mechanics. Maybe Eberon but no one really likes Steampunk...
I highly doubt that there is demand for such a game when there are better fantasy IPs with more unique ideas.

Well sure. That is certainly a point open for debate. I strongly disagree, but that's just one person's personal view versus another's. But what matters here is what WotC sees. Are they going to agree with your view of D&D and the Forgotten Realms? Hardly. And keep in mind that a major part of the changes of D&D 5e was to change the default setting for D&D from Grayhawk to FR, so for WotC part of the success story of D&D 5e is FR's popularity. So why wouldn't WotC want to make a D&D ARPG? They have been licensing D&D for a very wide range of different types of games in recent years, and most of those games have sold at least ok.

On a more personal level, I do find it interesting that we are diametrically different in our preferences. For me, it is precisely the Forgotten Realms setting that I love and which I find very interesting (and as such obviously also don't agree it's a "collection of bad fantasy tropes"), whereas I significantly dislike D&D rules and mechanics.
Posted By: Omegaphallic

Re: New interviews - 24/11/19 08:49 PM

Originally Posted by Hawke
I see zero reasons to use DND in an action game. The world of Faerun a collection of bad fantasy tropes with a few good ideas. The only thing that makes it interesting are the mechanics. Maybe Eberon but no one really likes Steampunk...
I highly doubt that there is demand for such a game when there are better fantasy IPs with more unique ideas.


The Forgotten Realms has been a very successful setting for decades now, many fantasy settings would be lucky to have its success and depth. The Forgotten Realms is a great setting. Damn heretics 😋
Posted By: Hawke

Re: New interviews - 24/11/19 09:28 PM

I fully understand why the forgotten realms are so popular there is something for everyone in that world. But that means it lacks something that makes it distinguishable from other settings. For my taste, it's too "tame" it never feels like a place that actually exists.
Posted By: Kaspar

Re: New interviews - 24/11/19 10:30 PM

I used to really like Forgotten Realms - some of the old source books are great, and I used to love reading through them. I've sort of lost the fuzzy feeling since the Charlie Foxtrot that was the 4th Edition lore. The 5th Edition seems quite keen to put that mess behind us, but it still lurks in my memory.

With regard to the rules, I tend to think that it makes sense for CRPGs not to stick to PnP too slavishly. The sort of concerns that tend to affect the playability of tabletop games often don't apply in the context of a computer. Often there is a good case for making some changes.
Posted By: Omegaphallic

Re: New interviews - 24/11/19 11:54 PM

Originally Posted by Hawke
I fully understand why the forgotten realms are so popular there is something for everyone in that world. But that means it lacks something that makes it distinguishable from other settings. For my taste, it's too "tame" it never feels like a place that actually exists.


It's the least "tame" setting, I mean it coined it's own terminology for sex work in the realms, like coin lass and coin lad. There is a lot to distingush it from other settings. Depth for one thing.
Posted By: Sordak

Re: New interviews - 24/11/19 11:58 PM

yes ok, the writer is a fetishist
Does htis come up in the mainstream material?

no.
the closest beeing the gender switching elves, which is more virtue signal than "untame".
Forgotten Realms realy isn tan awfully interresting setting.
What it is is a settig with a lot of numbers attached to it, you got encyclopedic detail about most things near the sword coast.
its still a kitchen sink fantasy.
Dark Sun and Eberron are far more interresting settings if you ask me.
Posted By: Hawke

Re: New interviews - 25/11/19 12:08 AM

Why are you talking about sex? Seems we meant something different with the term tame I meant that the world feels like a children's fantasy. There are some parts that are interesting but mostly its just boring bad monsters vs good guys.

Anyway just be clear I don't think the forgotten realms are bad instead I think it's one of the better fantasy universes since there is cools stuff there and it's much more consistent than other fantasy universes,
Posted By: Omegaphallic

Re: New interviews - 25/11/19 12:47 AM

Originally Posted by Sordak
yes ok, the writer is a fetishist
Does htis come up in the mainstream material?

no.
the closest beeing the gender switching elves, which is more virtue signal than "untame".
Forgotten Realms realy isn tan awfully interresting setting.
What it is is a settig with a lot of numbers attached to it, you got encyclopedic detail about most things near the sword coast.
its still a kitchen sink fantasy.
Dark Sun and Eberron are far more interresting settings if you ask me.


It comes up in various novels, and even BG: DiA mentions brothels. You have a lot of sex themed deities in FR. Lovitar, Sharess, Sune, Llirra, ect...

Anyways it's not kitchen sink fantasy, calling it that shows you don't get the setting at all.
Posted By: Kaspar

Re: New interviews - 25/11/19 01:03 AM

My main concern with the Forgotten Realms setting is the some of the cheese that's crept into the later editions. Demons driving around in "diabolic hotrods", and that sort of drivel. Really hope it doesn't turn into a festival of lame wacky humour.
Posted By: Omegaphallic

Re: New interviews - 25/11/19 01:37 AM

Originally Posted by Kaspar
My main concern with the Forgotten Realms setting is the some of the cheese that's crept into the later editions. Demons driving around in "diabolic hotrods", and that sort of drivel. Really hope it doesn't turn into a festival of lame wacky humour.


Well actually the Infernal Warmachines are in hell, not Faerun, and they're not hot rods, their infernal machines powered by damned souls, and is that any weirder then Spelljammers?
Posted By: Kaspar

Re: New interviews - 25/11/19 01:59 AM

Originally Posted by Omegaphallic

Well actually the Infernal Warmachines are in hell, not Faerun, and they're not hot rods, their infernal machines powered by damned souls, and is that any weirder then Spelljammers?


Well, I'm taking the phrase "diabolic hotrods" directly from WotC themselves, as they described it in this interview about 'Descent Into Avernus'. I understand that this part is in hell, but it is directly linked to this new campaign which begins in Baldur's Gate, bringing it into a FR campaign, and hence my concern. There's been some awkward fails in D&D's past, of course, but there's been more of it in later editions IMO, and this silliness would seem to be a greater risk of turning up in BG3.
Posted By: Sordak

Re: New interviews - 25/11/19 08:02 AM

oh ithas BROTHELS , clearly not generic european fantasy.
Yes its a kitchen sink, minor side details dont change that.

Also FR has always been silly, it used to be more sillly.
Originally it had portals to real world earth.
Also everyhing about the drow is completley fucking wacky dark comedy.
Posted By: kanisatha

Re: New interviews - 25/11/19 03:21 PM

Originally Posted by Kaspar
Originally Posted by Omegaphallic

Well actually the Infernal Warmachines are in hell, not Faerun, and they're not hot rods, their infernal machines powered by damned souls, and is that any weirder then Spelljammers?


Well, I'm taking the phrase "diabolic hotrods" directly from WotC themselves, as they described it in this interview about 'Descent Into Avernus'. I understand that this part is in hell, but it is directly linked to this new campaign which begins in Baldur's Gate, bringing it into a FR campaign, and hence my concern. There's been some awkward fails in D&D's past, of course, but there's been more of it in later editions IMO, and this silliness would seem to be a greater risk of turning up in BG3.

Yeah this is very much my concern as well. It's this kind of silliness that I found too prevalent in the D:OS setting and as such a huge part of why I hated those games. I just utterly hated the setting. So my greatest fear with BG3 is that WotC is going to allow Larian to turn the Forgotten Realms into a setting full of cartoonish silliness.
Posted By: Sordak

Re: New interviews - 25/11/19 04:54 PM

Congratulatin to having bad taste.

I dont care.
Id take Divinity over Forgotten Realms any day.
And you know what? I dont understand you, or nostalgia goggled people in general, attributing adjectives like "maturity" or "somberness" to things like Baludrs Gate or Forogtten Realms.

Holy moly my dude, FR is one of the silliest settings out there.
I dont know how many times i need to quote GO FOR THE EYES BOO before you start remembering the things that actually happened in baldurs gate.

And Forgotten Realms, come on, its the setting home to a race so evil, their society would immediatly collapse if it wasnt for their god literaly playing Sims with them.
We talk about a setting where a group of elven women have orgasms from their babies murdering each other in their wombs.
We talk about a setting in which the medieval stasis is explained by literal wizard terrorists murdering inventors, and beeing portrayed as good guys.
We talk about a settig in which a wizard is canonically fucking the goddess of magic for reasons.
Where theres a gorillion retcons only to explain the inane shenanigans of the writers

Im too lazy to list all the silly things in Forgotten Realms, but theres a lot of it, and its not a very mature setting, its a fantasy kitchen sink written by a fetishistic hippie.
Not saying thats a bad thing.
but your criticism of divinity is a major case of OLD THING GOOD, NEW THING BAD
To which i canonly reply: Ok Boomer.
Posted By: Omegaphallic

Re: New interviews - 25/11/19 05:00 PM

Originally Posted by Sordak
oh ithas BROTHELS , clearly not generic european fantasy.
Yes its a kitchen sink, minor side details dont change that.

Also FR has always been silly, it used to be more sillly.
Originally it had portals to real world earth.
Also everyhing about the drow is completley fucking wacky dark comedy.


Kitchen Sink setting is a simplistic insult towards settings by those who have a hard time grasping diverse settings the defy easy single sentence descriptions.
Posted By: Sordak

Re: New interviews - 25/11/19 05:10 PM

Ok.
Its still correct. Forgotten Realms is "diverse" in the same way every kitchen sink fantasy is.
Want generic central european fantasy? Swordcoast
Want Beduins and Arabian nights? Anauroch is right next to it.
Oh yes, remember when Anauroch was a cold desert? Remember wheN Anauroch was actually interresting? Yeah they retconned that. like with most good things in that setting.

Want Skyrim? Go north to targos and play icewind dale. Want Dinosaurs? Go to Chult. Wnat Egypt? Theres Unther, never mind the nonsensical name, its literaly just egypt. Want Oriental adventures? Well we got an entire continent consisting entierly of this premise. Ditto for Mesoamerica.

Ironically the most interresting places in Forgotten Realms of those that are single sentance descriptions. Thay beeing a main example. "Evil wizard ruled country" is abotu as complex as it gets. But its a good plot hook for a good DM.

Forgotten Realms is to DnD settings what 3.5 is to DnD mechanics.
its not deep, its bloated.
Yes you can find the exact statistics of the racial makeup of every given district of waterdeep (with 90% beeing human in almost very one) if you want to.
You can track the exact geneaology of the Zentharim, if you want.
you probably wont tho because those elements arent actually picked up upon.

Thats the strenght of Forgotten realms, its pre chewed and its got a little bit of everything.
its the quintessentialy Kitchen sink.
I cant think of another setting that fits the description of kitchen sink fantasy better than Forgotten realms, maybe Warhammer fantasy or Everquest.

Note, this isnt even a bad thing. I like kitchen sink fantasy, but dont pretne that FR is a great setting just because 3.5 treated it as the poster child and its gotten a lot of Books as a result, also due to WoTC literaly beeing contractually oblidged to release material for it.

if the same was true for Eberron, Dark sun or even Nentir Vale which is actually a realy cool overlooked DnD setting, then they would be just as fleshed out.
Posted By: vometia

Re: New interviews - 25/11/19 06:30 PM

wrt the silliness thing, I was a bit disappointed that D:OS2 was actually toned down because some people complained so noisily about random stuff like sneaking barrels and shrubs, and the handstand after climbing a ladder, which was taken straight out of Ego Draconis. Fortunately the sneaking barrels survived but the handstands were (unnecessarily IMHO) culled. Although I don't necessarily want a constant laughter track going on (and would probably dislike it) I'm also wary of the stereotype of po-faced roleplaying, an assumption that discouraged me from the genre for too long: because the assumption was wrong. And long may it continue to be.
Posted By: Sordak

Re: New interviews - 25/11/19 07:22 PM

whats po-faced roleplaying?
but generaly i agree, i like humor in my fantasy. And a bit of whimsy
Posted By: vometia

Re: New interviews - 25/11/19 08:06 PM

Talking it too seriously: it is an unfortunately persistent stereotype, or at least that's my impression, anyway. I mean speaking as someone who's usually whimsical and silly.
Posted By: Sordak

Re: New interviews - 25/11/19 08:28 PM

well i think it comes from an odd worship of planescape torment
Which is funny since planescape had tons of silly stuff in it, i mean one of your companion is a talking skull.

But i think thats hwere it comes from, the idea that writing most be seirous and thought provoking, it reminds me of sci fi writers trying to get out of "the ghetto" by writing different things or going back to mythology like marion zimmer bradly writing mists of avalon (which was shit, i dont care what isaac asimov says, its shit)
Posted By: Kaspar

Re: New interviews - 25/11/19 09:50 PM

Originally Posted by Sordak
Congratulatin to having bad taste.

<some more typing>

Ok Boomer.


The first and last statements of your post might as well be spoiler tags marked [/not-worth-reading]. So, I'm not going to bother trying to have a conversation with you.

@vometia

It's not that I want RPGs to be "po-faced", and devoid of humour. I like a bit of silly humour injected now and again, like Minsc and Boo, and I think it's generally a good practice to vary the tone, and not stay on one note. When I talk about silliness here, I'm talking about when they look at a Baldur's Gate adventure and decide:

"You know what this needs - hot rods!"

"I like it, Tim! Mad Max in hell! Awesome!"

I'm just saying that, for me, this is not awesome. A bit of well-placed levity is very welcome, but I find that a certain kind of anything-goes wackyness starts to undermine the immersion, at least for me. That's the kind of silliness I'm talking about.
Posted By: Omegaphallic

Re: New interviews - 25/11/19 09:56 PM

Originally Posted by vometia
Talking it too seriously: it is an unfortunately persistent stereotype, or at least that's my impression, anyway. I mean speaking as someone who's usually whimsical and silly.


I kind of agree, but there is a time and place for it, and it should fit comfortablely into the setting.
Posted By: Omegaphallic

Re: New interviews - 25/11/19 10:01 PM

Originally Posted by Sordak
Ok.
Its still correct. Forgotten Realms is "diverse" in the same way every kitchen sink fantasy is.
Want generic central european fantasy? Swordcoast
Want Beduins and Arabian nights? Anauroch is right next to it.
Oh yes, remember when Anauroch was a cold desert? Remember wheN Anauroch was actually interresting? Yeah they retconned that. like with most good things in that setting.

Want Skyrim? Go north to targos and play icewind dale. Want Dinosaurs? Go to Chult. Wnat Egypt? Theres Unther, never mind the nonsensical name, its literaly just egypt. Want Oriental adventures? Well we got an entire continent consisting entierly of this premise. Ditto for Mesoamerica.

Ironically the most interresting places in Forgotten Realms of those that are single sentance descriptions. Thay beeing a main example. "Evil wizard ruled country" is abotu as complex as it gets. But its a good plot hook for a good DM.

Forgotten Realms is to DnD settings what 3.5 is to DnD mechanics.
its not deep, its bloated.
Yes you can find the exact statistics of the racial makeup of every given district of waterdeep (with 90% beeing human in almost very one) if you want to.
You can track the exact geneaology of the Zentharim, if you want.
you probably wont tho because those elements arent actually picked up upon.

Thats the strenght of Forgotten realms, its pre chewed and its got a little bit of everything.
its the quintessentialy Kitchen sink.
I cant think of another setting that fits the description of kitchen sink fantasy better than Forgotten realms, maybe Warhammer fantasy or Everquest.

Note, this isnt even a bad thing. I like kitchen sink fantasy, but dont pretne that FR is a great setting just because 3.5 treated it as the poster child and its gotten a lot of Books as a result, also due to WoTC literaly beeing contractually oblidged to release material for it.

if the same was true for Eberron, Dark sun or even Nentir Vale which is actually a realy cool overlooked DnD setting, then they would be just as fleshed out.


Thay isn't just a setting ruled by evil wizards, I mean that is a feature, but their is so much more to Thay then just evil wizards rule hear, such as an interesting history, ruins of ancient Mulhorand, beauty and horror. Your sentance drains it of it's vitality and depth, it's a superficial accessment. It's like saying Canada is a Parliamentary Democracy, which is true, that tells only a tiny bit about Canada, it really doesn't sum it up, it only gives you a single factiod.
Posted By: Sordak

Re: New interviews - 25/11/19 11:54 PM

Kaspar maybe you should have read it to gain some insight then.
The "Hot rods" as you refer to it were made up by WOTC not Larian, and they realy arent in any way contradictory to anyhting in the lore or the tone of it.
The entire point of the Blood War is to be over the top and at the end of the day pointless.
The more you go into the outer planes, the sillier things tend to get. Go look up Modrons.

I personally consider Minsc to be a very specific kind of silly, the kind of silly that doenst take whats going on seriously, and that kind of silly can be poison for the tone.
Which is entierly my point, anyone complaining about the tone of Divinity, in comparison to baldurs gate is either blinded by nostalgia or simply lying.

Omegaphallic:
Yeah i made that comment deliberatley because of your snie comment regarding "single sentance settigns".
Dark sun also isnt just "DnD but mad max"
Dark Sun actually goes into a lot of Detail about the different city states of the sorceror kings, about how society iis shaped, about how surivval works and about why the world became the way it is. its not a gimmick, ts a well fleshed out setting.
The same can be said about Eberron. Its not jus "DnD noir", you can run an entire game in Sharn.
You can run an entire game in an expedition to Xen drik.
You can make an entire campaign just out of the Ring of Storms.
If you sum up Thay, you can say its a country ruled by evil Wizards, its not wrong, its just disingenuous.
Posted By: Kaspar

Re: New interviews - 26/11/19 12:06 AM

Originally Posted by Sordak
Kaspar maybe you should have read it to gain some insight then.


Lol. The opinions of older people are dismissed with "OK Boomer", and we should read your posts to gain "insight"? The condescension is strong with this one. Which is often a crutch, of course, for people that don't know what they're talking about.
Posted By: Sordak

Re: New interviews - 26/11/19 12:19 AM

You sure showed me by not engaging with the content of my post.
Sure proving that i dont know what im talking about.
Posted By: Kaspar

Re: New interviews - 26/11/19 12:28 AM

I don't need to prove what is obvious to anyone with half a clue. That would be redundant, and clearly extremely tiresome.

Anyhow, don't let me stop you. As you were.
Posted By: The Composer

Re: New interviews - 26/11/19 12:46 AM

Originally Posted by Kaspar
I don't need to prove what is obvious to anyone with half a clue. That would be redundant, and clearly extremely tiresome.

Anyhow, don't let me stop you. As you were.


It wasn't obvious to me. How ever it is quite obvious, and a common curtesy to provide proof or hard material to demonstrate or counter something else. Throwing empty blank statements out there and presenting it as fact is generally not a very effective debating tactic.

Let's keep it cool, guys. If you can't provide something positive, or different perspective/opinion that you can back up in a presentable manner for others to understand, then don't post at all.
Posted By: Kaspar

Re: New interviews - 26/11/19 12:55 AM

Originally Posted by The Composer
It wasn't obvious to me. How ever it is quite obvious, and a common curtesy to provide proof or hard material to demonstrate or counter something else. Throwing empty blank statements out there and presenting it as fact is generally not a very effective debating tactic.

Let's keep it cool, guys. If you can't provide something positive, or different perspective/opinion that you can back up in a presentable manner for others to understand, then don't post at all.


My point, which you seem to have missed, is that if someone is dismissing others with comments like, "Congratulations on having bad taste. I don't care" and "OK Boomer", and claiming that their own comments ought to be read for "insight", then we are already some way beyond the realms of common courtesy, and constructive conversation. I choose simply to point this out, rather than enter an interminable debate with such an attitude.
Posted By: Omegaphallic

Re: New interviews - 26/11/19 01:02 AM

Originally Posted by Sordak
Congratulatin to having bad taste.

I dont care.
Id take Divinity over Forgotten Realms any day.
And you know what? I dont understand you, or nostalgia goggled people in general, attributing adjectives like "maturity" or "somberness" to things like Baludrs Gate or Forogtten Realms.

Holy moly my dude, FR is one of the silliest settings out there.
I dont know how many times i need to quote GO FOR THE EYES BOO before you start remembering the things that actually happened in baldurs gate.

And Forgotten Realms, come on, its the setting home to a race so evil, their society would immediatly collapse if it wasnt for their god literaly playing Sims with them.
We talk about a setting where a group of elven women have orgasms from their babies murdering each other in their wombs.
We talk about a setting in which the medieval stasis is explained by literal wizard terrorists murdering inventors, and beeing portrayed as good guys.
We talk about a settig in which a wizard is canonically fucking the goddess of magic for reasons.
Where theres a gorillion retcons only to explain the inane shenanigans of the writers

Im too lazy to list all the silly things in Forgotten Realms, but theres a lot of it, and its not a very mature setting, its a fantasy kitchen sink written by a fetishistic hippie.
Not saying thats a bad thing.
but your criticism of divinity is a major case of OLD THING GOOD, NEW THING BAD
To which i canonly reply: Ok Boomer.


I remember the humour BG1&2, never said the Forgotten Realms didn't have humour so I don't know where you got that. As for my taste, I've already proven its better then yours, because at least I get the nuances of the Forgotten Realms, which clearly escapes you.
Posted By: The Composer

Re: New interviews - 26/11/19 01:55 AM

Originally Posted by Kaspar
Originally Posted by The Composer
It wasn't obvious to me. How ever it is quite obvious, and a common curtesy to provide proof or hard material to demonstrate or counter something else. Throwing empty blank statements out there and presenting it as fact is generally not a very effective debating tactic.

Let's keep it cool, guys. If you can't provide something positive, or different perspective/opinion that you can back up in a presentable manner for others to understand, then don't post at all.


My point, which you seem to have missed, is that if someone is dismissing others with comments like, "Congratulations on having bad taste. I don't care" and "OK Boomer", and claiming that their own comments ought to be read for "insight", then we are already some way beyond the realms of common courtesy, and constructive conversation. I choose simply to point this out, rather than enter an interminable debate with such an attitude.


Yeah, I can see and get alongside with that. It also coincides with what I meant to edit in with a couple of thoughts that struck me during my shower as well.

I wanted to add with that, I often find it's easy to forget that having opinions is fine. It usually derails when someone either forgets or misunderstands and is led into a position where suddenly, having a different opinion is suddenly a problem. It's like somehow, the idea that we don't all need to have identical opinions or preferences is forgotten. What I usually mean is that in discussions about opinions and what something is, just saying "Something was ridiculous, so your opinion is invalid" doesn't go far, because 'ridiculous' is relative. The threshold of 'ridiculous' for me and for you are certainly different. Therefore, adding some tangible, hard examples to refer to specifics help carry an argument, so that you have something to work with.

I could for example claim that threads about ideas/opinions about something is ridiculous by nature. However, that's not a fact just because that's my opinion, and nor is it ridiculous. I just happen to view them that way. However, say that I want to present that opinion in a more productive way, I could contribute some reasons why, specific references to why I feel that way. I could argue that we're not the developers, so our ideas and preferences doesn't matter in regards to the outcome. I could argue that blind speculation is a waste of time, so for example debating whether or not RTWP or TB is best is moot, because we both don't know what it'll be yet, and people have different opinions on that as well. Then, someone else could argue back with our speculations could help the developers know what we want, or give them some ideas. Or, someone could argue that speculation and sharing opinions is simply fun and it's interesting to hear what other people think. I'd say all four points are perfectly valid, but it's highly unlikely everyone is gonna agree with all four of them. My point is that... That's fine.

So the TL;DR is that I don't understand why people have a need to win other people over to their opinion or preference. A discussion becomes so much more productive, and less toxic when everyone recognizes this. That doesn't mean you can't disagree with them. They could sometimes be factually dead wrong. Or perhaps you recognize that someone has misunderstood something, which has misled their preference/opinion towards something that does themselves a disservice. At this point, some people decide to present their thoughts in a constructive manner, and back up their view with examples and references to accurate sources, whilst others resort to lashing out in various less productive ways, because they've basically 'been beat' and doesn't recognize any other way to respond.

In the end of the day, let's try to be constructive smile
Posted By: Kaspar

Re: New interviews - 26/11/19 02:31 AM

Yes, I wouldn't disagree with any of that. That's what I was getting at, really - if one is going to take a high-handed, dismissive, and disrespectful attitude, and to imagine that one's own subjective opinions represent "insight", while others' opinions are "bad taste", well, then we're going to have problems. And if I turn it around, perhaps I can draw attention to the problem.

My criticism about what I consider "silly" is of course my own opinion, and I don't expect to convert the disbelievers. I do think it's fine to discuss these things in the context of a game one is interested in, and the studio might be interested to know which way their audience leans on these things.

My view about D&D, is that the lore technically connects all the campaign settings, and the real world itself. So, in a sense, it's impossible for anything to be considered lore-unfriendly. But, I think that misses the point. We're talking here about the Baldur's Gate games, which were very much set in the fairly grounded version of Forgotten Realms - a pseudo medieval Europe with, well, dungeons and dragons. I'd say that was also fairly representative of the Forgotten Realms campaigns of that era, and it's the style that I find very immersive. The possibilities for all sorts of wackiness were there, but the point is they weren't indulged too much in those games. I find, that in the current era, there is more of tendency to embrace all the outlandish possibilities more enthusiastically.

In theory, we could have a lore-compliant Baldur's Gate game that pops over to another dimension for some phaser gun battles, then moves to contemporary America for a spot of NASCAR racing and Monster Energy drinks. Some might find that that highly imaginative and fun, but I would not enjoy that at all. So the question isn't about what *could* be possible in the DnD universe, but which version of all the possibilities we will actually get.
Posted By: vometia

Re: New interviews - 26/11/19 03:08 AM

Originally Posted by Kaspar
It's not that I want RPGs to be "po-faced", and devoid of humour. I like a bit of silly humour injected now and again, like Minsc and Boo, and I think it's generally a good practice to vary the tone, and not stay on one note. When I talk about silliness here, I'm talking about when they look at a Baldur's Gate adventure and decide:

"You know what this needs - hot rods!"

"I like it, Tim! Mad Max in hell! Awesome!"

I'm just saying that, for me, this is not awesome. A bit of well-placed levity is very welcome, but I find that a certain kind of anything-goes wackyness starts to undermine the immersion, at least for me. That's the kind of silliness I'm talking about.

Hmm, the idea of a visit by the Saints Row posse certainly has potential! But yeah; or rather no., to that idea I mean.

Also "no" to "okay Boomer". Let's not encourage that debating style.
Posted By: Raze

Re: New interviews - 26/11/19 05:36 AM

Originally Posted by Kaspar
if one is going to take a high-handed, dismissive, and disrespectful attitude, and to imagine that one's own subjective opinions represent "insight", while others' opinions are "bad taste", well, then we're going to have problems.

I don't think that is how it was intended.
I once told someone in a store he had excellent taste in pens; he correctly interpreted that to mean I had the same brand/style pen, rather than I was actually passing judgement on his taste. I've also seen and used 'good taste' when referring to someone happening to wear the same type of shirt/hat/whatever as someone else.
It is no more dismissive or disrespectful than than calling someone a heathen if they cook steak well done. Everyone is entitled to their opinion, but sometimes those opinions are just 'wrong'.
For some reason there are also people have very strong opinions about pineapple on pizza. It is fine either way, and you're silly to make judgements about someone just because they like / don't like the opposite. Unless you like steak well done; then you're definitely a heathen.
Posted By: The Composer

Re: New interviews - 26/11/19 05:38 AM

I was prepared to reign hell if you'd dizz pineapple on pizza. It is clearly the only truth in life.
Posted By: Raze

Re: New interviews - 26/11/19 05:53 AM


In Canada ham and pineapple pizza's are called Hawaiian; in Hawaii they are called Canadian (here 'Canadian' pizza generally involves back bacon).
Posted By: Kaspar

Re: New interviews - 26/11/19 06:29 AM

Originally Posted by Raze
Originally Posted by Kaspar
if one is going to take a high-handed, dismissive, and disrespectful attitude, and to imagine that one's own subjective opinions represent "insight", while others' opinions are "bad taste", well, then we're going to have problems.

I don't think that is how it was intended.
I once told someone in a store he had excellent taste in pens; he correctly interpreted that to mean I had the same brand/style pen, rather than I was actually passing judgement on his taste. I've also seen and used 'good taste' when referring to someone happening to wear the same type of shirt/hat/whatever as someone else.
It is no more dismissive or disrespectful than than calling someone a heathen if they cook steak well done. Everyone is entitled to their opinion, but sometimes those opinions are just 'wrong'.
For some reason there are also people have very strong opinions about pineapple on pizza. It is fine either way, and you're silly to make judgements about someone just because they like / don't like the opposite. Unless you like steak well done; then you're definitely a heathen.


I lack the power to divine intentions, but I think the attitude comes across pretty clearly, when you look at it all together. "OK Boomer" I think is pretty clear cut. It's essentially saying to an older person, "OK, Dear. Yes, whatever." Pretty obnoxious, and well deserving of being told where to stick it, IMO. I think saying "you have no taste/have excellent taste" can be said in a tongue-in-cheek and friendly way, but I really think this is not that.

And not really the sort of talk conducive to courteous and constructive discussion, which is the point I was responding to.
Posted By: Sordak

Re: New interviews - 26/11/19 08:12 AM

Ok Boomer has a very specific meaning.
Its a response to someone who sticks to an outdated view of things and doenst engage with change. Aka a boomer.

My post was a response to a specific post.
What do you reply to someone who goes on about "Hating" Divinitys setting? Theres no nuanced answer to that, thus why i dismissed it. his dislike of somehting is inconsequential to this discussion, thats why i didnt just say "Contratulations on hving bad taste" but also "I dont care".
because having bad taste, by which i mean liking or disliking things without explaining why, is not an argument.

Its funny that you like to paint me as some complete dick here without considering the context of the post i was replying to.
Somehow i imagine if i were to say "Well i totaly hated the setting of Baldurs gate it was silly and i couldnt take it seriously" youd be at my throat immediatly.

and quite frankly, im getting sick of some posters hiding behind "Forum rules" and "decency" while making claims and not backing them up, baiting people into loaded questions and the like.
Posted By: Kaspar

Re: New interviews - 26/11/19 08:41 AM

A Boomer is a person of a specific generation. To state that this is AKA "someone who sticks to an outdated view of things and doenst engage with change" is so obviously prejudicial I'm not quite sure what your defence is supposed to be.

With regard to people needing to make an argument to justify expressing their preferences or dislikes, I think that speaks to your evident confusion of the subjective with the objective.

I'll give you another example of something that is not an argument, though, and why I thought you not worth engaging with:

Originally Posted by Sordak

but your criticism of divinity is a major case of OLD THING GOOD, NEW THING BAD
To which i canonly reply: Ok Boomer.


What that is, is a blatant straw man (in caps lock, naturally) followed by an ad hominem based on a person's age. The rest of it just a list of things you happen to find implausible about Forgotten Realms, with an extra ad hominem about the creator being a "fetishistic hippie". So, I'm afraid I just find it all rather snide, smug, and not very credible.
Posted By: Sordak

Re: New interviews - 26/11/19 08:55 AM

Well theres no helping you then.
Have fun on your moral high horse because thats all youre getting out of this.

Welcome to reality, "Ok Boomer" is a quote, so yes it has more significance, nobdoy cares about personal taste thats grounded in nothing on a discussion board, so i dont know how that was to be a rebuttal.

And oh no! the strawman, the most fallicious of the logical fallacies! You pointed it out! And my caps lock too! How could this happen to me NOOOOOOOO

Real talk. Nostalgia goggles are a real thing, and hyperbolicaly discribing what someone else is doing isn t a strawman.
A strawman is attacking an argument nobody has made.
Pointing out that someone holds a certain position out of nostalgia, proven by the fact that he will criticise one thing in a new game, but praise the exact same thing in an old one, is not a straw man.
And i personally dont think its an ad hominem to call someone a fetishisitc hippie that specifically includes his sexual fetishes in his fanasy writing. Not that this wouldnt be a staple of this genre by now...

You clearly think you have some moral high ground here, youre just beeing pedantic and trying to one up me.
I explained myself. My post wasnt even adressed at you,
As far as im concerned ive dismissed your accusations.
Posted By: Kaspar

Re: New interviews - 26/11/19 09:02 AM

Well, I think you've underlined my point very nicely. Let's leave it at that, and the spare the moderators a chore.
Posted By: Raze

Re: New interviews - 26/11/19 11:02 AM

Originally Posted by Kaspar
A Boomer is a person of a specific generation. To state that this is AKA "someone who sticks to an outdated view of things and doenst engage with change" is so obviously prejudicial I'm not quite sure what your defence is supposed to be.

The term boomer is quite commonly used to refer to people of any age that conform to 'boomer' stereotypes, such as not being being very technologically literate (do a live stream with your microphone muted the first 2 minutes, and don't be surprised if you're called a boomer even if you're 30).
Posted By: vometia

Re: New interviews - 26/11/19 12:32 PM

Originally Posted by Raze
The term boomer is quite commonly used to refer to people of any age that conform to 'boomer' stereotypes, such as not being being very technologically literate (do a live stream with your microphone muted the first 2 minutes, and don't be surprised if you're called a boomer even if you're 30).

I think it doesn't even need to conform to a stereotype but is often used as a simple ad hominem aimed at anyone assumed to be older. It's not really new, in the same way that the amusingly-quaint sounding "get back to Squaresville, daddio" wasn't new either, but it's much the same sort of thing.

As for steak, I do have a rather narrow view that anything more or less than rare is Just Wrong™ and I like pineapple on pizza... inasmuch as I love pizza until I have a carb overdose about 15 minutes later!
Posted By: Kaspar

Re: New interviews - 26/11/19 12:36 PM

What you might get called on an internet live stream is the benchmark of what's acceptable?

Originally Posted by Raze
The term boomer is quite commonly used to refer to people of any age that conform to 'boomer' stereotypes, such as not being being very technologically literate (do a live stream with your microphone muted the first 2 minutes, and don't be surprised if you're called a boomer even if you're 30).


By that logic, the term "faggot" is fine, because it's commonly used to refer people of any sexuality who conform to gay stereotypes...
Posted By: Sordak

Re: New interviews - 26/11/19 01:25 PM

Well yes, if youre on 4chan, you should expect to be calld a faggot, everyone is.
Its a matter of context.

And if you realy think Boomer is on the level of Faggot on this forum, then idk, i made it clear what it was about and you want to blow it up into somehting big.
Ok, i called someone who is, hopefully, not you, a Boomer.

But i can congratulate you for obfuscating the actual point that was beeing made by beeing outraged about my choice of words.
Posted By: vometia

Re: New interviews - 26/11/19 01:34 PM

Guys. etc.

Er anyway, other than randomly pointing out that faggots are also meatballs and still the first thing I generally think of. I'm sure it's not entirely because I'm food-obsessed.
Posted By: Kaspar

Re: New interviews - 26/11/19 01:41 PM

Originally Posted by Sordak
And if you realy think Boomer is on the level of Faggot on this forum, then idk, i made it clear what it was about and you want to blow it up into somehting big.


Except that's not what I said. I'm saying that if the logic someone is using to defend the term could equally well apply to something more egregious, then it might be a bad argument.

I'm not outraged, and of course you try to play the "moral high horse" card, which is unfailingly produced when someone is pulled up on the way they're treating others. I'm not trying to obfuscate your point (your own posts do a decent job of that), I'm just explaining why I don't respect that sort of behaviour. I'm not making complaints to the moderators or demanding action - I'm explaining my position, just as you are attempting to do.
Posted By: The Composer

Re: New interviews - 26/11/19 01:52 PM

Quick question, play this whole ordeal out in your heads. Imagine it comes to a conclusion (*insert laugh track here*); What comes out of it? Then take your answer and consider if it's worth all that energy. If you're actually the more mature person or simply just know better than them, prove it by leaving pointless internet debacles to whither off on its own.

Now let's move on to more fun things; Nerdgasming over new tiny details we may sniff out in new interviews about Divinity's Gate 3... Wait, what?
Posted By: Kaspar

Re: New interviews - 26/11/19 02:09 PM

Originally Posted by The Composer
Quick question, play this whole ordeal out in your heads. Imagine it comes to a conclusion (*insert laugh track here*); What comes out of it? Then take your answer and consider if it's worth all that energy. If you're actually the more mature person or simply just know better than them, prove it by leaving pointless internet debacles to whither off on its own.

Now let's move on to more fun things; Nerdgasming over new tiny details we may sniff out in new interviews about Divinity's Gate 3... Wait, what?


Well, to my mind, the question of how people behave in debates on the forum directly affects the ability to have enjoyable conversations about the game itself, so I don't see it as entirely separate or trivial (except insofar as any debate on a CRPG forum is pretty trivial.) I did suggest earlier that we just drop it, but the other guys seem to want to revisit the points, and I don't mind responding to those arguments (particularly when some of them come from a Larian representative.)
Posted By: Sordak

Re: New interviews - 26/11/19 02:45 PM

i dont realy think there have been any in the recent ones. Could be that weve been missing a few tho.
If you want to find out something about a game, learn to speak french since the french outlets have a tendency of printing stuff they shouldnt print because they know nobody will ever find ot.

as someone pointed out in the other thread, there recently was an unearthed arcana about psionics which coincides nicely with illithids.
To which one has to add that unearthed arcana is not actually official rules (but tends to get adapted into official rules in later book releases)

Which then leads to the question: will BG3s release be followed by another 5E book release, mostly rethorical question, the announcement was paired with a book release so i can only imagine that the game release will be too.
The same has been done with Neverwitner, which is a far less high profile endeavor than BG3
Posted By: The Composer

Re: New interviews - 26/11/19 03:04 PM

Originally Posted by Sordak
i dont realy think there have been any in the recent ones. Could be that weve been missing a few tho.
If you want to find out something about a game, learn to speak french since the french outlets have a tendency of printing stuff they shouldnt print because they know nobody will ever find ot.


Suddenly I want to learn French for the first time in my life >.<
Posted By: kanisatha

Re: New interviews - 26/11/19 03:28 PM

Originally Posted by Kaspar
Originally Posted by The Composer
Quick question, play this whole ordeal out in your heads. Imagine it comes to a conclusion (*insert laugh track here*); What comes out of it? Then take your answer and consider if it's worth all that energy. If you're actually the more mature person or simply just know better than them, prove it by leaving pointless internet debacles to whither off on its own.

Now let's move on to more fun things; Nerdgasming over new tiny details we may sniff out in new interviews about Divinity's Gate 3... Wait, what?


Well, to my mind, the question of how people behave in debates on the forum directly affects the ability to have enjoyable conversations about the game itself, so I don't see it as entirely separate or trivial (except insofar as any debate on a CRPG forum is pretty trivial.) I did suggest earlier that we just drop it, but the other guys seem to want to revisit the points, and I don't mind responding to those arguments (particularly when some of them come from a Larian representative.)

Some people are just innately that way, and the best approach for me has always been to just ignore them and to not even bother to read their post anymore.
Posted By: Kaspar

Re: New interviews - 26/11/19 09:14 PM

Originally Posted by kanisatha

Some people are just innately that way, and the best approach for me has always been to just ignore them and to not even bother to read their post anymore.


I'm sure you're right. Some of the other guys posed some perspectives that I wanted to respond to, and I got a bit more drawn into it than I'd intended.
Posted By: Omegaphallic

Re: New interviews - 26/11/19 10:21 PM

Originally Posted by Raze

In Canada ham and pineapple pizza's are called Hawaiian; in Hawaii they are called Canadian (here 'Canadian' pizza generally involves back bacon).


You win the thread. I had no idea they called Hawaiian pizza Canadian in Hawaii, that is hilarious.

I love Hawaiian, it's one of my favourites, along with meat lovers and few others.
Posted By: korotama

Re: New interviews - 27/11/19 05:47 PM

Originally Posted by Sordak
i dont realy think there have been any in the recent ones. Could be that weve been missing a few tho.
If you want to find out something about a game, learn to speak french since the french outlets have a tendency of printing stuff they shouldnt print because they know nobody will ever find ot.

as someone pointed out in the other thread, there recently was an unearthed arcana about psionics which coincides nicely with illithids.
To which one has to add that unearthed arcana is not actually official rules (but tends to get adapted into official rules in later book releases)

Which then leads to the question: will BG3s release be followed by another 5E book release, mostly rethorical question, the announcement was paired with a book release so i can only imagine that the game release will be too.
The same has been done with Neverwitner, which is a far less high profile endeavor than BG3


You mean outlets like Jeuxvidéo? The latest article on BG3 is dated July 8th though. Did you mean that as a joke?
Posted By: Sordak

Re: New interviews - 27/11/19 07:18 PM

im not saying that they revealed something for baldurs gate 3, im saying that french outlets tend to print stuff early
Also french translations of video games tend t o leave in cut things.
For example Morrowind and Oblivion both have uncesored versions of lorebooks (specifically the mysterium xarxes IIRC and definitly the sermons of vivec) in it.

If you get into that sorta stuff, beeing a frog is certainly a blessing
Posted By: korotama

Re: New interviews - 27/11/19 07:21 PM

No worries. What outlets in particular can you point to?
Posted By: Sordak

Re: New interviews - 27/11/19 07:39 PM

im not french so i cant, i get that information from some canadians that frequent the same communities i do
Posted By: Raze

Re: New interviews - 28/11/19 12:00 PM

Originally Posted by Kaspar
What you might get called on an internet live stream is the benchmark of what's acceptable?

The context was the point. The meaning of the word is not restricted to just a specific generation, and calling someone a boomer is not always an attack that requires a fainting couch. People can call themselves boomers if they are having trouble setting up something on a computer, etc.

Originally Posted by Kaspar
By that logic, the term "faggot" is fine

Depending on the context, yes.

Originally Posted by Kaspar
Well, to my mind, the question of how people behave in debates on the forum directly affects the ability to have enjoyable conversations about the game itself, so I don't see it as entirely separate or trivial (except insofar as any debate on a CRPG forum is pretty trivial.) I did suggest earlier that we just drop it, but the other guys seem to want to revisit the points, and I don't mind responding to those arguments (particularly when some of them come from a Larian representative.)

I was trying to point out that it is possible, and even desirable, to avoid interpreting everything in the least charitable way, in an effort to encourage actual debate / discussion.
Posted By: Kaspar

Re: New interviews - 29/11/19 07:57 PM

Originally Posted by Raze
The meaning of the word is not restricted to just a specific generation, and calling someone a boomer is not always an attack that requires a fainting couch. People can call themselves boomers if they are having trouble setting up something on a computer, etc.

Lol. I can assure you that my response to someone telling me “OK Boomer” would not involve an attack of the vapours and fanning myself with a handkerchief. But, the response it warrants wouldn’t really fly by forum rules, so I can only attempt to explain the case for objection. With regard to what people call themselves, I'd say there is a pretty major difference between someone saying, "Oh, I'm a silly old fool," and someone else dismissing them on the same basis.

Originally Posted by Raze
"By that logic, the term "faggot" is fine." Depending on the context, yes.

Well, the context in question is this forum. I’m assuming that’s not acceptable here? But I think you’ve again missed the point. I make the comparison, because you suggested that the term “OK Boomer” is often not directed at someone actually of that generation. But, if you think about it for two seconds, even if you address the term to someone who is not a Boomer, or not gay, it only makes sense because of the negative stereotype implied, which remains pretty obnoxious.

I don't mind letting this strand of the thread go, but I will answer you if you carry on rationalising and attempting to dismiss the argument by portraying those irritated by such an attitude as less than charitable and in need of a “fainting couch”. I see why you might sympathise with the poster, coming from a similar school of argumentation.
Posted By: Sordak

Re: New interviews - 30/11/19 11:27 AM

yeah the negative stereotype of someone who is set in his ways and refuses to to acknowledge the benefits of anyhting new.
Thats exactly the intention.

Just becuase its "negative" doesnt mean its insulting, like how "faggot" would be.
Posted By: Raze

Re: New interviews - 30/11/19 01:01 PM

Originally Posted by Kaspar
But, the response it warrants wouldn’t really fly by forum rules, so I can only attempt to explain the case for objection.

I fail see how it warrants much of a response at all.

Originally Posted by Kaspar
Well, the context in question is this forum. I’m assuming that’s not acceptable here?

You used the word, so... I guess it is acceptable.
If it was used in reference to a specific person, what exactly would that do, except show the maturity (and possibly intelligence) level of the person using it? (rhetorical question)


Originally Posted by Kaspar
I make the comparison, because you suggested that the term “OK Boomer” is often not directed at someone actually of that generation.

Which is an entirely accurate statement, used to argue that assuming the worst possible intent may not be accurate.
My first reply to this branch of the discussion was "I don't think that is how it was intended."


Originally Posted by Kaspar
because of the negative stereotype implied, which remains pretty obnoxious.

Sticks and stones...
The term faggot is practically a term of endearment in Australia. You've completely ignored examples of 'boomer' being used in a friendly manner, dismissing those examples as just being about not applying to the actual boomer generation.


Originally Posted by Kaspar
I will answer you if you carry on rationalising and attempting to dismiss the argument by portraying those irritated by such an attitude as less than charitable and in need of a “fainting couch”.

I am not rationalising, I am arguing a point. Disagreeing is not dismissing.

You are literally being less than charitable. That doesn't necessarily mean wrong, but there is no way you can claim you are being charitable and giving Sordak the benefit of the doubt about intent. There is also no way you took a reference to a fainting couch seriously.

You reacted to Sordak's post, and the discussion turned to the style and not the content (not a big deal 8 or 9 pages into a topic, but not exactly constructive).
IMO you overreacted, though who is more accurate in their interpretation of the post in question is ultimately irrelevant.
What is relevant is that you keyed in on certain phrases, which though they can be used with the intent you assumed, there are other, more common usages of those words and phrases with much less negative connotations.
I thought (in an apparently unreasonable bout of optimism) by pointing out these other usages, a reasonable person capable of self reflection could concede the possibility that maybe Sordak was not necessarily intending the worst possible meaning, even if that remained more likely than not, and discussion could return to anything else.


Originally Posted by Kaspar
I see why you might sympathise with the poster, coming from a similar school of argumentation.

You know that third section of my post that you ignored? There was a reason I quoted both sentences, rather than just the second.
When you said "how people behave", were you only referring to how other people behave?
Posted By: Nobody_Special

Re: New interviews - 17/01/20 12:29 AM

This was just tweeted.
https://twitter.com/baldursgate3/status/1217964674156810240
Posted By: Hawke

Re: New interviews - 17/01/20 01:29 AM

Doubt that they show gameplay but hopefully we get at least some Infos.
Posted By: Doomlord

Re: New interviews - 17/01/20 05:35 AM

Nice find, thanks for sharing.
Posted By: Brent2410

Re: New interviews - 17/01/20 08:30 AM

Hope to see gameplay. There aren't any industry events on the 27th AFAIK, and I think they'd drop gameplay at an event. Wouldn't we all shit if they just released the game lol
Posted By: Sordak

Re: New interviews - 17/01/20 10:12 AM

could be that they do some sort of dev diary, weve seen moton capture and music so maybe they talk about one aspect at a time like updating the negine or doing mocap or whatever
Posted By: Lying Dandy

Re: New interviews - 17/01/20 11:05 AM

Originally Posted by Brent2410
Hope to see gameplay. There aren't any industry events on the 27th AFAIK, and I think they'd drop gameplay at an event. Wouldn't we all shit if they just released the game lol

PAX East starts on February 27th.
Posted By: korotama

Re: New interviews - 17/01/20 11:52 AM

Well, there's a brilliant opportunity for Larian to prove me wrong as far as staying true to the core formula. Looking forward to the event!
Posted By: Doomlord

Re: New interviews - 18/01/20 02:03 AM

https://www.destructoid.com/we-ll-know-more-about-baldur-s-gate-iii-in-february-578250.phtml
Posted By: Brent2410

Re: New interviews - 18/01/20 12:48 PM

Originally Posted by Lying Dandy
PAX East starts on February 27th.

Good looks, my bad.
Posted By: Omegaphallic

Re: New interviews - 31/01/20 12:43 AM

I just searched Pax's Website now that their schedule is out and the only mention of Larian Studios is the Larian Product Manager at a panel on NPC relationships.

i'm starting to think this new info on Feb 27th has nothing to do with Pax East.
Posted By: Omegaphallic

Re: New interviews - 04/02/20 04:08 AM

Altered Carbon Season 2 hits Feb 27th as well so a very interesting day
Posted By: Nobody_Special

Re: New interviews - 05/02/20 02:56 AM

Greg Tito confirmed that there was going to be new information, about BG3 around the Time of Pax East, on the D&D news today. As mentioned before Pax East starts on February 27th.

https://clips.twitch.tv/HedonisticAbnegateBibimbapM4xHeh
Posted By: Blade238

Re: New interviews - 12/02/20 08:33 PM

Originally Posted by Nobody_Special
Greg Tito confirmed that there was going to be new information, about BG3 around the Time of Pax East, on the D&D news today. As mentioned before Pax East starts on February 27th.

https://clips.twitch.tv/HedonisticAbnegateBibimbapM4xHeh

Just hoping they don't go on to talk about how excellent their communication will be or how they'll be doing frequent updates to just hop off the map again. This is my first time following their games pre-release, but it hasn't inspired any confidence in me so far.

Same with inXile after the Microsoft acquisition.
Posted By: Nobody_Special

Re: New interviews - 13/02/20 04:49 PM

Not necessarily a new interview, it does mention Baldur's Gate 3 and WotC's plan about Digital Designs which include games.
https://www.belloflostsouls.net/2020/02/dds-digital-designs-to-be-revealed-by-wotc.html
Posted By: Omegaphallic

Re: New interviews - 13/02/20 06:23 PM

https://www.google.com/amp/s/wccfte...ding-to-google-stadia-press-release/amp/

Google confirmed that Baldur's Gate 3 is coming out this year some time.
Posted By: Sordak

Re: New interviews - 13/02/20 08:20 PM

this is realy weird, cool i guess?
Lets hope ts not beeing rushed to save Stadia
Posted By: Hawke

Re: New interviews - 13/02/20 11:32 PM

This is almost certainly early access(maybe even a Stadia exclusive one) like they did for Original Sin 1+2, there is no way the game is finished this year.
Or this is just Google making up shit to sell their system.
Posted By: Nobody_Special

Re: New interviews - 14/02/20 12:14 PM

Found this tweet from Swen Vincke. Could it be a screen pic from BG3?
https://twitter.com/LarAtLarian/status/1226846051400847361
Posted By: Nobody_Special

Re: New interviews - 14/02/20 12:36 PM

Swen tweeted me back when I asked him about the rumored release.

I tweeted him this and you can find his reply below mine.

https://twitter.com/Raz651_EggHead/status/1228292511615127552
Posted By: korotama

Re: New interviews - 14/02/20 12:47 PM

Originally Posted by Nobody_Special
Swen tweeted me back when I asked him about the rumored release.

I tweeted him this and you can find his reply below mine.

https://twitter.com/Raz651_EggHead/status/1228292511615127552

Larian denied developing BG3 way back when rumors to that effect were being floated so that guy has very little credibility with me.
Posted By: Brent2410

Re: New interviews - 16/02/20 05:52 AM

Originally Posted by korotama
Larian denied developing BG3 way back when rumors to that effect were being floated so that guy has very little credibility with me.

You can hardly expect the man to break an NDA with the company that is letting him produce the game of his dreams...
Posted By: Raze

Re: New interviews - 16/02/20 06:59 AM


It is also entirely possible to honestly say you are not working on something that you have gotten the right to do so. Other than the initial discussions, D:OS 2 was the focus of development for some time, and there were a few updates out for the DE before the bulk of people started moving over to BG3. Fallen Heroes was also worked on for some time internally before we partnered with Logic Artists to continue development.
Posted By: korotama

Re: New interviews - 16/02/20 08:43 AM

I distinctly remember the denial being issued sometime after this tweet went live:
https://twitter.com/BrianFargo/status/1047967566168174592
You'll note that he is explicitly referring to development as opposed to holding the rights to a particular game.
I understand more rumors had been circulating prior to Brian's bombshell. I'm not going to call anyone a liar for lack of immediate insight but I find the discrepancy in accounts of that time frame interesting.
Posted By: korotama

Re: New interviews - 16/02/20 08:54 AM

Originally Posted by Raze

It is also entirely possible to honestly say you are not working on something that you have gotten the right to do so. Other than the initial discussions, D:OS 2 was the focus of development for some time, and there were a few updates out for the DE before the bulk of people started moving over to BG3. Fallen Heroes was also worked on for some time internally before we partnered with Logic Artists to continue development.

Excerpt from GameRant's article on the denial (Source: https://gamerant.com/baldurs-gate-3-development-rumor/):
Quote
Following the online hearsay about Baldur's Gate 3 being developed by the Divinity: Original Sin team, Larian Studios went on to deny the rumor, and then added that it hasn't even bought any IP. As stated by the Belgian developer, it is going to continue to work on Divinity, as well as its recently announced project code named "Gustav", which the studio will officially reveal once it's good and ready to do so.

I'm not sure your denial actually implied that but I'm having a hard time digging it up. I might try again later.
Posted By: Omegaphallic

Re: New interviews - 17/02/20 09:47 PM

https://www.reddit.com/r/baldursgat...to_be_interviewing_larian_about_baldurs/

This person will be interviewing Larian about Baldur's Gate 3 and is asking the community what sort of questions they want asked.
Posted By: _Vic_

Re: New interviews - 19/02/20 12:59 AM

A short Q&A of the CM of Larian in Reddit.

https://www.reddit.com/user/Raze_Larian/

It will not be necessary to have played BG 1&2. Like the Divinity series, any story or lore necessary for the game will be included; hypothetically there could be some minor references or easter eggs that people who have played the earlier games could notice, which a new player would miss.

We are aiming for a similar amount of content as D:OS 2, so presumably 50 to 100+ hours, depending on playstyle and difficulty level.
Posted By: Nobody_Special

Re: New interviews - 22/02/20 01:51 AM


it was revealed that Baldur’s Gate 3 is scheduled for Early Access later this year, so players will be stepping into the world of mind flayers and Minsc a lot sooner than you might have thought

Source: https://www.belloflostsouls.net/202...ls-the-next-five-years-of-dd-gaming.html
Posted By: Hawke

Re: New interviews - 22/02/20 02:33 AM

So exactly as I said months ago early access this year and full release in 21
Posted By: Waeress

Re: New interviews - 22/02/20 04:40 AM

And Early Access only on Stadia...
Posted By: Nobody_Special

Re: New interviews - 22/02/20 08:35 AM


Originally Posted by Waeress
And Early Access only on Stadia...



that would tick me off
Posted By: Archaven

Re: New interviews - 23/02/20 02:44 PM

thought gaming journalist has mentioned early access on steam? if only on stadia exclusively that's a really bummer. also.. going for early access really kills the hype for me.
Posted By: Waeress

Re: New interviews - 23/02/20 05:54 PM

Some journalists made a mistake or thought that early access automatically means Steam.
The audio from the meeting where early access was mentioned is online and they don't talk about Steam at all.
Posted By: Hawke

Re: New interviews - 24/02/20 02:55 AM

Originally Posted by Waeress
Some journalists made a mistake or thought that early access automatically means Steam.
The audio from the meeting where early access was mentioned is online and they don't talk about Steam at all.

source?
Posted By: Nobody_Special

Re: New interviews - 24/02/20 02:40 PM

Originally Posted by Hawke
Originally Posted by Waeress
Some journalists made a mistake or thought that early access automatically means Steam.
The audio from the meeting where early access was mentioned is online and they don't talk about Steam at all.

source?


https://investor.hasbro.com/events/event-details/investor-event-2020-toy-fair

Audio around 1:04:00
Posted By: Waeress

Re: New interviews - 25/02/20 06:00 AM

"🦑THREE🦑MORE🦑DAYS

Tune in to the Stadia YouTube channel this Thursday where we'll be hosting the Baldur's Gate livestream for the worldwide gameplay reveal of #BaldursGate3"

https://twitter.com/googlestadia/status/1232063910385090560


So, exclusive is still the question; but Stadia seems very likely to have BG3 early access.
Posted By: Omegaphallic

Re: New interviews - 25/02/20 05:28 PM

Originally Posted by Waeress
"🦑THREE🦑MORE🦑DAYS

Tune in to the Stadia YouTube channel this Thursday where we'll be hosting the Baldur's Gate livestream for the worldwide gameplay reveal of #BaldursGate3"

https://twitter.com/googlestadia/status/1232063910385090560


So, exclusive is still the question; but Stadia seems very likely to have BG3 early access.


If so I bet Google payed a fortune to Larian Studios for that honour, personally it's still coming out on PC so I don't care.
Posted By: Nobody_Special

Re: New interviews - 28/02/20 04:58 AM

Here are a couple of new video interviews.



and



Interesting commentary of BG3 gameplay from a game reporter who had a demo.

Posted By: Nobody_Special

Re: New interviews - 02/03/20 09:49 PM

Here is a new interview discussing the story of BG3, you might find interesting.

https://www.geek.com/games/return-o...ate-iii-producer-david-walgrave-1819466/
Posted By: Omegaphallic

Re: New interviews - 03/03/20 02:25 AM

Originally Posted by Nobody_Special
Here are a couple of new video interviews.



and



Interesting commentary of BG3 gameplay from a game reporter who had a demo.



Its sounds like they have 5 more Companions in the works so far. I think that at minium we will have a companion for every PHB class. I have a feeling one will be a Halfling, One will be a Tiefling, one will be an Aasimar and one will be a Dwarf, one will be Drow and one with be a Githzerai Monk to act as a foil to the Githyanki companion.
Posted By: Omegaphallic

Re: New interviews - 03/03/20 02:32 AM

https://www.pcgamer.com/baldurs-gat...ed-combat-is-a-blessing-for-multiplayer/

Interesting possiblities for both multiplayer and single player with the way they handled simultaneous turned (combos).
Posted By: Doomlord

Re: New interviews - 03/03/20 03:56 AM

Originally Posted by Omegaphallic
Originally Posted by Nobody_Special
Here are a couple of new video interviews.



and



Interesting commentary of BG3 gameplay from a game reporter who had a demo.



Its sounds like they have 5 more Companions in the works so far. I think that at minium we will have a companion for every PHB class. I have a feeling one will be a Halfling, One will be a Tiefling, one will be an Aasimar and one will be a Dwarf, one will be Drow and one with be a Githzerai Monk to act as a foil to the Githyanki companion.



Good find Nobody - special, Thanks !

-Doom
Posted By: Nobody_Special

Re: New interviews - 03/03/20 04:04 AM

Originally Posted by Doomlord
Originally Posted by Omegaphallic
Originally Posted by Nobody_Special
Here are a couple of new video interviews.



and



Interesting commentary of BG3 gameplay from a game reporter who had a demo.



Its sounds like they have 5 more Companions in the works so far. I think that at minium we will have a companion for every PHB class. I have a feeling one will be a Halfling, One will be a Tiefling, one will be an Aasimar and one will be a Dwarf, one will be Drow and one with be a Githzerai Monk to act as a foil to the Githyanki companion.



Good find Omegaphallic, Thanks !

-Doom


You're Welcome.
Posted By: _Vic_

Re: New interviews - 03/03/20 08:56 AM

New story details are in the article from the latest Dragon+ magazine:

https://dnd.dragonmag.com/2020/03/02/in-the-works-baldurs-gate-iii/content.html


“The more you use your tadpole by selecting it from the options within dialogue, the stronger the influence of your tadpole becomes. But the more you use it, the quicker you unlock your powers,” says Larian Senior Designer Edouard Imbert.

“It’s that duality we’re introducing. It’s comparable to Bhaalspawn, which is a nice link to Baldur’s Gate and Baldur’s Gate II. We want players to be wary this thing is still inside them, and the fact that they can turn into a mind flayer is still there,” warns Smith.

To add to the chaos, a new cult known as the Absolute is on the rise. It quickly becomes clear that certain enemies you encounter within this faction also have tadpole powers, making them more interesting (and more dangerous!) opponents. Don’t be surprised when that priestess you’re facing off against suddenly uses telekinesis to drop one of the temple’s statues on you.


The question every fan of the Baldur’s Gate series will be asking themselves is: will we see a few familiar faces from past games? “Fans of Baldur’s Gate and Baldur’s Gate II are going to look at our game and have certain expectations. Some of those expectations we’re going to completely shatter. We’re set 100 years after Baldur’s Gate II and we are taking everything in the Forgotten Realms D&D books as canon,” Smith says, the earlier playtest confirming that Volo is in the game. “We don’t want to take away the expectation that they might meet this or that character again. But we’re not going to change timelines or do anything crazy to introduce anyone, we’re using the lore very respectfully.”
Posted By: Sordak

Re: New interviews - 03/03/20 09:08 AM

>Tadpole powers
well, Larian certainly isnt making it easy for them not to look silly are they

i guess itll end up beeing a plot by the mindflayers to create chaos and then turn people at the right moment, but still, "random people get mindflayer powers" just seems like rehashing baldurs gate a bit too much...
Posted By: CyberianK

Re: New interviews - 03/03/20 09:31 AM

I think the tadpole serves as a "Chosen One" vehicle as a common but effective fantasy trope. Plus it gives them an explanation for the deviations from D&D 5e ruleset for for pronounced environment interaction = stronger jump, push/shove, throw etc. Still I hope they tone that down requiring some Greatsword Fighter to also throw stuff at peoples just to use that action feels very strange.

As for many familiar things from the old games and them saying they want to be authentic to 5e:
WOTC is mainly to blame for destroying the old Forgotten Realms and the big time shift basically to start with a clean slate. Also many of the 5e changes that peoples unfamiliar will criticize like strict Alignment not really being a thing anymore and removal of many OP/exploity combinations with insane spells and multi-classing.
I would not expect familiar characters everywhere because of the above changes even though they will wake sure to add a few well known ones and other "easter eggs".
Posted By: morez

Re: New interviews - 03/03/20 01:41 PM

[video:youtube]https://youtu.be/yZPj83H38bs?t=395[/video]
Quote
... for the first time you can actually go over the bridge and also under the bridge ...


This is actually huge. One of my stressing questions so far. A really big step forward in engine progression. Cheers up.

Question to the devs: Wonder how many layers in the walkmesh there can be? More than one! Means 2 or even more?
Posted By: ZeshinX

Re: New interviews - 03/03/20 02:03 PM

Originally Posted by _Vic_
New story details are in the article from the latest Dragon+ magazine:

https://dnd.dragonmag.com/2020/03/02/in-the-works-baldurs-gate-iii/content.html


“The more you use your tadpole by selecting it from the options within dialogue, the stronger the influence of your tadpole becomes. But the more you use it, the quicker you unlock your powers,” says Larian Senior Designer Edouard Imbert.

“It’s that duality we’re introducing. It’s comparable to Bhaalspawn, which is a nice link to Baldur’s Gate and Baldur’s Gate II. We want players to be wary this thing is still inside them, and the fact that they can turn into a mind flayer is still there,” warns Smith.


Sounds more like the Spirit-Eater from NWN2: Mask of the Betrayer than the Bhaalspawn to be honest. Certainly similarities among them all, but yeah...that conjures up more images of the Spirit-Eater for me than the Bhaalspawn.

Likely just me though. wink
Posted By: Torque

Re: New interviews - 03/03/20 02:57 PM

The 'Tadpole Power' (TP) mechanic sounds interesting. Will it be once per fight? How degrading is it longterm to use your TP? I hope the abilities will be powerful but used sparingly, and not like with the Source that you just recharged after each battle. You want to hold on to you TP, or you could use it how much you want but basically "debuff" yourself so much you become a cripple.
Posted By: kanisatha

Re: New interviews - 03/03/20 04:19 PM

Originally Posted by Omegaphallic
https://www.pcgamer.com/baldurs-gat...ed-combat-is-a-blessing-for-multiplayer/

Interesting possiblities for both multiplayer and single player with the way they handled simultaneous turned (combos).

This idea of simultaneous turns is exactly what I proposed way back on this forum as something that can possibly make TB combat palatable for me. The whole point of RTwP for me, as the player, is to be able to do movements and actions for all my party members in a simultaneous way (even if the underlying mechanic is still turns). So I applaud Swen for taking this very huge step towards making TB combat fun for people like me.
Posted By: kanisatha

Re: New interviews - 03/03/20 04:23 PM

Originally Posted by _Vic_
New story details are in the article from the latest Dragon+ magazine:

https://dnd.dragonmag.com/2020/03/02/in-the-works-baldurs-gate-iii/content.html


“The more you use your tadpole by selecting it from the options within dialogue, the stronger the influence of your tadpole becomes. But the more you use it, the quicker you unlock your powers,” says Larian Senior Designer Edouard Imbert.

“It’s that duality we’re introducing. It’s comparable to Bhaalspawn, which is a nice link to Baldur’s Gate and Baldur’s Gate II. We want players to be wary this thing is still inside them, and the fact that they can turn into a mind flayer is still there,” warns Smith.

To add to the chaos, a new cult known as the Absolute is on the rise. It quickly becomes clear that certain enemies you encounter within this faction also have tadpole powers, making them more interesting (and more dangerous!) opponents. Don’t be surprised when that priestess you’re facing off against suddenly uses telekinesis to drop one of the temple’s statues on you.


The question every fan of the Baldur’s Gate series will be asking themselves is: will we see a few familiar faces from past games? “Fans of Baldur’s Gate and Baldur’s Gate II are going to look at our game and have certain expectations. Some of those expectations we’re going to completely shatter. We’re set 100 years after Baldur’s Gate II and we are taking everything in the Forgotten Realms D&D books as canon,” Smith says, the earlier playtest confirming that Volo is in the game. “We don’t want to take away the expectation that they might meet this or that character again. But we’re not going to change timelines or do anything crazy to introduce anyone, we’re using the lore very respectfully.”

The problem here though is that this strongly incetivizes everyone to play evil and never good. If you play good, which means NOT using your tadpole at all because using your tadpole means moving closer to becoming a mindflayer, you get screwed out of awesome powers and even some beneficial dialogue options but with no alternative benefits whatsoever. And since I will NEVER ever play evil in any game, I am permanently screwed.
Posted By: Sordak

Re: New interviews - 03/03/20 05:10 PM

Yes?
Thats what good is?

beeing good should always be the hard option.

Beein good is hard, doing the right thign should be hard. It certainly is in the real world.
The good ending should be earned.

Also its a matter of freedom or not, you want to be a mindflayer? i dont
Posted By: _Vic_

Re: New interviews - 03/03/20 06:26 PM

Personally I find the plot refreshing, I mean, your are not a chosen one that has to save the world against an evil that was sealed a thousand years ago, you are just an average joe that got infected with a parasite and wants to survive.

https://techraptor.net/gaming/news/two-thirds-of-baldurs-gate-3-engine-is-brand-new


It seems they felt the need to address the "BG3 is DOS3" in this interview.
Posted By: kanisatha

Re: New interviews - 03/03/20 06:33 PM

Originally Posted by _Vic_
Personally I find the plot refreshing, I mean, your are not a chosen one that has to save the world against an evil that was sealed a thousand years ago, you are just an average joe that got infected with a parasite and wants to survive.

It's pretty much souleater from MotB. The "average Joe" part I do like.
Posted By: Sordak

Re: New interviews - 03/03/20 06:35 PM

admitedly the souleater bit was pretty cool in MOTB
Posted By: ZeshinX

Re: New interviews - 03/03/20 07:11 PM

Originally Posted by kanisatha

It's pretty much souleater from MotB..


Ah, so it wasn't just me then. smile
Posted By: Omegaphallic

Re: New interviews - 03/03/20 08:02 PM

Originally Posted by kanisatha
Originally Posted by _Vic_
New story details are in the article from the latest Dragon+ magazine:

https://dnd.dragonmag.com/2020/03/02/in-the-works-baldurs-gate-iii/content.html


“The more you use your tadpole by selecting it from the options within dialogue, the stronger the influence of your tadpole becomes. But the more you use it, the quicker you unlock your powers,” says Larian Senior Designer Edouard Imbert.

“It’s that duality we’re introducing. It’s comparable to Bhaalspawn, which is a nice link to Baldur’s Gate and Baldur’s Gate II. We want players to be wary this thing is still inside them, and the fact that they can turn into a mind flayer is still there,” warns Smith.

To add to the chaos, a new cult known as the Absolute is on the rise. It quickly becomes clear that certain enemies you encounter within this faction also have tadpole powers, making them more interesting (and more dangerous!) opponents. Don’t be surprised when that priestess you’re facing off against suddenly uses telekinesis to drop one of the temple’s statues on you.


The question every fan of the Baldur’s Gate series will be asking themselves is: will we see a few familiar faces from past games? “Fans of Baldur’s Gate and Baldur’s Gate II are going to look at our game and have certain expectations. Some of those expectations we’re going to completely shatter. We’re set 100 years after Baldur’s Gate II and we are taking everything in the Forgotten Realms D&D books as canon,” Smith says, the earlier playtest confirming that Volo is in the game. “We don’t want to take away the expectation that they might meet this or that character again. But we’re not going to change timelines or do anything crazy to introduce anyone, we’re using the lore very respectfully.”

The problem here though is that this strongly incetivizes everyone to play evil and never good. If you play good, which means NOT using your tadpole at all because using your tadpole means moving closer to becoming a mindflayer, you get screwed out of awesome powers and even some beneficial dialogue options but with no alternative benefits whatsoever. And since I will NEVER ever play evil in any game, I am permanently screwed.


Over using the Tadpole has a major price, like it makes you more vulnerible to Mindflayers. Plus using the Tadpole is not in of itself an evil act, only a dangerous one.
Posted By: kanisatha

Re: New interviews - 03/03/20 11:13 PM

Originally Posted by Omegaphallic
Originally Posted by kanisatha
Originally Posted by _Vic_
New story details are in the article from the latest Dragon+ magazine:

https://dnd.dragonmag.com/2020/03/02/in-the-works-baldurs-gate-iii/content.html


“The more you use your tadpole by selecting it from the options within dialogue, the stronger the influence of your tadpole becomes. But the more you use it, the quicker you unlock your powers,” says Larian Senior Designer Edouard Imbert.

“It’s that duality we’re introducing. It’s comparable to Bhaalspawn, which is a nice link to Baldur’s Gate and Baldur’s Gate II. We want players to be wary this thing is still inside them, and the fact that they can turn into a mind flayer is still there,” warns Smith.

To add to the chaos, a new cult known as the Absolute is on the rise. It quickly becomes clear that certain enemies you encounter within this faction also have tadpole powers, making them more interesting (and more dangerous!) opponents. Don’t be surprised when that priestess you’re facing off against suddenly uses telekinesis to drop one of the temple’s statues on you.


The question every fan of the Baldur’s Gate series will be asking themselves is: will we see a few familiar faces from past games? “Fans of Baldur’s Gate and Baldur’s Gate II are going to look at our game and have certain expectations. Some of those expectations we’re going to completely shatter. We’re set 100 years after Baldur’s Gate II and we are taking everything in the Forgotten Realms D&D books as canon,” Smith says, the earlier playtest confirming that Volo is in the game. “We don’t want to take away the expectation that they might meet this or that character again. But we’re not going to change timelines or do anything crazy to introduce anyone, we’re using the lore very respectfully.”

The problem here though is that this strongly incetivizes everyone to play evil and never good. If you play good, which means NOT using your tadpole at all because using your tadpole means moving closer to becoming a mindflayer, you get screwed out of awesome powers and even some beneficial dialogue options but with no alternative benefits whatsoever. And since I will NEVER ever play evil in any game, I am permanently screwed.


Over using the Tadpole has a major price, like it makes you more vulnerible to Mindflayers. Plus using the Tadpole is not in of itself an evil act, only a dangerous one.

You're still missing my point. Any use of the tadpole moves you closer to changing into a mindflayer. I don't want to become a mindflayer. So I won't ever use the tadpole. But I don't receive any reward for having not used the tadpole. This is the issue. The rewards are one-sided. If you are fine being evil (i.e. becoming a mindflayer) you are heavily rewarded. If you are good (and avoid becoming a mindflayer), no reward of any kind for you.
Posted By: Nobody_Special

Re: New interviews - 03/03/20 11:18 PM

It could be that your reward comes at the end of the game when you have defeated the mind flayer tadpole in your head.
Posted By: kanisatha

Re: New interviews - 04/03/20 03:26 AM

Originally Posted by Nobody_Special
It could be that your reward comes at the end of the game when you have defeated the mind flayer tadpole in your head.

Maybe.
But in that interview the dev was going on and on about all the cool rewards you got from using your tadpole. You would think he'd also mention what you got from not using the tadpole ... unless there are no such rewards. That's why it stuck out in my mind when I read that interview.
Posted By: Nobody_Special

Re: New interviews - 04/03/20 03:32 AM

If my scenario is valid, it most likely is that he could not do so because it would ruin the story if it is tied to the end of the story.
Posted By: kanisatha

Re: New interviews - 04/03/20 03:38 AM

Originally Posted by Nobody_Special
If my scenario is valid, it most likely is that he could not do so because it would ruin the story if it is tied to the end of the story.

He could've just simply said: "And by the way, you also get some nice rewards for not using your tadpole." That's all I would've wanted to hear.
Posted By: Dark_Ansem

Re: New interviews - 04/03/20 09:39 AM

Originally Posted by Nobody_Special
It could be that your reward comes at the end of the game when you have defeated the mind flayer tadpole in your head.


Yay a reward when the game is over.
Posted By: Adgaroth

Re: New interviews - 04/03/20 06:51 PM


Originally Posted by Nobody_Special
It could be that your reward comes at the end of the game when you have defeated the mind flayer tadpole in your head.


I think not being destroid by the ceremorphosis process is kind of a reward xD (There will probably a sweet spot where you can get stronger via tadpole but not get turned,what I wonder is if you're going to end the game with the tadpole inside you or you'll removet it at some point,and if you do,why do you retain the tadpole powers?)

And yeah usually on bad playthroughs you get more money and stuff,that's the way it goes. And then you have some exclusive harder quests for the good ones with strong gear or something so you get good things no matter your alignment.
Posted By: kanisatha

Re: New interviews - 04/03/20 09:29 PM

Originally Posted by Adgaroth

Originally Posted by Nobody_Special
It could be that your reward comes at the end of the game when you have defeated the mind flayer tadpole in your head.


And yeah usually on bad playthroughs you get more money and stuff,that's the way it goes. And then you have some exclusive harder quests for the good ones with strong gear or something so you get good things no matter your alignment.

And my point is that a well-made RPG should not have it be this way.
Posted By: Nobody_Special

Re: New interviews - 05/03/20 03:50 PM

PCGamesN
Baldur’s Gate 3 races: all playable races in BG3

https://www.pcgamesn.com/baldurs-gate-3/races
Posted By: Adgaroth

Re: New interviews - 05/03/20 04:33 PM

You have many questions, and we have answers. We’ll be hosting a Reddit AMA where you can ask Swen (Creative Director), David (Producer), Adam (Senior Writer), Nick (Lead Systems Designer), and Jiji (Writing Director) your questions. 11:00 PT on March 12, over on Reddit!

Source: Larian Gazette ''Gathering the Party - Community Update #2''
Posted By: Gmazca

Re: New interviews - 05/03/20 04:53 PM

Originally Posted by kanisatha
Originally Posted by Nobody_Special
It could be that your reward comes at the end of the game when you have defeated the mind flayer tadpole in your head.

Maybe.
But in that interview the dev was going on and on about all the cool rewards you got from using your tadpole. You would think he'd also mention what you got from not using the tadpole ... unless there are no such rewards. That's why it stuck out in my mind when I read that interview.


It's the classic question of, do you bend your morality (use the tadpole) in order for quick/easy power? Or do you uphold your morality (not use the tadpole) and deal with the consequence of not having the quick/easy power?

Without the tadpole you will have to find another path to power, and I think that's fine. I can be a Fiend Pact Warlock and have access to quick/easy power by throwing my lot in with a Devil. Or I can put in the hard work and study it takes to be a Wizard. One path gets you to power faster, but the other lets you retain your morality and sense of self.
Posted By: Dark_Ansem

Re: New interviews - 05/03/20 06:07 PM

Originally Posted by Adgaroth
You have many questions, and we have answers. We’ll be hosting a Reddit AMA where you can ask Swen (Creative Director), David (Producer), Adam (Senior Writer), Nick (Lead Systems Designer), and Jiji (Writing Director) your questions. 11:00 PT on March 12, over on Reddit!

Source: Larian Gazette ''Gathering the Party - Community Update #2''


They didn't say where tho.
Posted By: TheInfinitySock

Re: New interviews - 05/03/20 07:34 PM

Here is another interview https://uk.ign.com/articles/baldurs-gate-3-aims-to-capture-the-dungeons-dragons-spirit
Posted By: Dark_Ansem

Re: New interviews - 05/03/20 07:38 PM

Just to clarify, the Larian Mind Flayers didn't speed up ceremorphosis, according to this source: https://venturebeat.com/2019/07/30/...ark-horrible-secrets-of-the-mind-flayer/
Posted By: azarhal

Re: New interviews - 06/03/20 12:26 AM

Interview with senior writer Adam Smith: https://www.mirror.co.uk/tech/baldurs-gate-3-writer-take-21600314
Posted By: kanisatha

Re: New interviews - 06/03/20 03:33 AM

Originally Posted by Gmazca
Originally Posted by kanisatha
Originally Posted by Nobody_Special
It could be that your reward comes at the end of the game when you have defeated the mind flayer tadpole in your head.

Maybe.
But in that interview the dev was going on and on about all the cool rewards you got from using your tadpole. You would think he'd also mention what you got from not using the tadpole ... unless there are no such rewards. That's why it stuck out in my mind when I read that interview.


It's the classic question of, do you bend your morality (use the tadpole) in order for quick/easy power? Or do you uphold your morality (not use the tadpole) and deal with the consequence of not having the quick/easy power?

Without the tadpole you will have to find another path to power, and I think that's fine. I can be a Fiend Pact Warlock and have access to quick/easy power by throwing my lot in with a Devil. Or I can put in the hard work and study it takes to be a Wizard. One path gets you to power faster, but the other lets you retain your morality and sense of self.

Where's the "other path"? I see only one path, and that's my problem. And don't tell me not using the tadpole is the other path. It's not, because using the tadpole and not using the tadpole are not equivalent options.
Posted By: Nobody_Special

Re: New interviews - 06/03/20 06:11 PM

Here is another interview

Baldur’s Gate 3 PAX East Interview – Listening to Fan Feedback, Adding Raytracing

https://wccftech.com/baldurs-gate-3-pax-east-interview-listening-to-fan-feedback-adding-raytracing/
Posted By: Emrikol

Re: New interviews - 06/03/20 06:29 PM

Originally Posted by Nobody_Special
Here is another interview

Baldur’s Gate 3 PAX East Interview – Listening to Fan Feedback, Adding Raytracing

https://wccftech.com/baldurs-gate-3-pax-east-interview-listening-to-fan-feedback-adding-raytracing/


From that article it seems:

No day/night cyle
No GM mode at launch
No random encounters
Possibly more types of environmental interactions

Psyched at the fourth one, disappointed at the second (though hopefully still a toolset), and can live without the first and third.
Posted By: _Vic_

Re: New interviews - 06/03/20 06:45 PM

Neh, It was better when you had to crowdfund this games. You have the risk of never have the game made, but at least they will let you add this kind of features as bonus tiers to attract more funding in Kickstarters and pages like that...
Posted By: TheInfinitySock

Re: New interviews - 07/03/20 09:36 PM

Here is another interview from gamebanshee http://www.gamebanshee.com/news/123487-baldur-s-gate-iii-community-update-and-interview.html
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