Larian Studios
Posted By: kyrthorsen BG3, DOS and the D&D rule-set - 29/02/20 12:00 AM
Original title: This is not BG3 but DOS3

Hi,

I loved DoS1 and DoS2 and BG2 is best game I have ever played.

Simply put, this "BG3" is actually not a BG game, it is a reskin or updated version of DoS, and it should actually be called DoS3.

I know this might sound harsh or cruel to the devs that put so much effort in this game, but this is the sad truth.

If you really wanted to create an entirely new BG game, then using DoS2 as a template that will be tweaked and modified to be similair to BG, was a completely wrong move IMO.

However, probably the funding was low so this is the best we can get. I hope Larian will eventually move on from their DoS template and create a new original game.

All the best.


Edited to change title of merged thread to encompass several different viewpoints without making a statement in itself. -v
Posted By: Thrall Re: This is not BG3 but DOS3 - 29/02/20 12:10 AM
Nah, it's not. You should look at those cloned games produced with infinity engines.
Posted By: Horrorscope Re: This is not BG3 but DOS3 - 29/02/20 12:32 AM
Originally Posted by kyrthorsen
Hi,

I loved DoS1 and DoS2 and BG2 is best game I have ever played.

Simply put, this "BG3" is actually not a BG game, it is a reskin or updated version of DoS, and it should actually be called DoS3.

I know this might sound harsh or cruel to the devs that put so much effort in this game, but this is the sad truth.

If you really wanted to create an entirely new BG game, then using DoS2 as a template that will be tweaked and modified to be similair to BG, was a completely wrong move IMO.

However, probably the funding was low so this is the best we can get. I hope Larian will eventually move on from their DoS template and create a new original game.

All the best.



I get it and maybe not even too late, just call up WotC, talk about it, find something else that's hot in their world and rename it. I don't think dollars are at risk, pride perhaps, but the word is out and will continue to be out there is a new high quality DnD game out true to the core table top game, made by Larain those things alone would have all it needs going for it, for success. They have the best engine for this, but just leave the name and RtwP crowd alone.
Posted By: Jiraeth Re: This is not BG3 but DOS3 - 29/02/20 12:32 AM
I am impressed by what I've seen, but agree that it doesn't feel like BG, so I'd like to ask Larian what, apart from the setting (we've seen dozens of Forgotten Realms games) do they feel makes a BG game and why they think their effort counts as one.

I'd like to stress again, that I'm not hating, I'm just asking how they think this is BG3 rather than a new (and maybe incredible) FR game?
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 29/02/20 12:46 AM
This is like taking a game like Dark Souls 3 by a new dev studio, tweaking the existing game mechanics, and then calling the "new" game Elder Scrolls 6, even thought actually the game should be called DS4.

This is similar to Bethesda taking Fallout franchise and building Fallout 3 and 4 on the existing Elders Scrolls 4 mechanics. The difference is that this BG3 will not work as intended because BG2 fans are very specific about what they like and why they like BG and BG2 so much.

A better fit would be is Wotc hired Obsidian because PoE is much more like BG then DoS.

My gut feeling is that Wotc simply didnt want to spend a lot of money on development of a new BG3, so they just said to Larian hey can you make BG3 from DoS2, and what would be the price.

The game has not really been in development a very long time, which means they are trying to make a some money by not investing a whole lot.

Hope for all the best for Larian, but this was a cheap move in my book.
Posted By: Melkyor95 Re: This is not BG3 but DOS3 - 29/02/20 01:01 AM
The feeling that BG3 looks more like a DOS3 than a real D&D Baldur's Gate game seems to spread a lot on the web.
It is also mine.

I find that the artistic direction is quite good and the game looks really beautiful. From this point of view, this BG3 looks very good. Well done Larian!
Now, the way battles are represented and managed, movement, highlighted objects, interactions with objects and even the interface ... it all looks too much like DOS.
The character creation screen is even almost identical to that of DOS!

DOS made success for Larian. OK, that's very good.
Now, I think players expect something else from BG3. More like Baldur's Gate and less like DOS.
Posted By: Horrorscope Re: This is not BG3 but DOS3 - 29/02/20 01:07 AM
Originally Posted by Melkyor95
The feeling that BG3 looks more like a DOS3 than a real D&D Baldur's Gate game seems to spread a lot on the web.
It is also mine.

I find that the artistic direction is quite good and the game looks really beautiful. From this point of view, this BG3 looks very good. Well done Larian!
Now, the way battles are represented and managed, movement, highlighted objects, interactions with objects and even the interface ... it all looks too much like DOS.
The character creation screen is even almost identical to that of DOS!

DOS made success for Larian. OK, that's very good.
Now, I think players expect something else from BG3. More like Baldur's Gate and less like DOS.


This is the feedback I suspect they are hearing and can rectify in the final product.
Posted By: Delicieuxz Re: This is not BG3 but DOS3 - 29/02/20 01:35 AM
This "BG3" definitely does not resemble a Baldur's Gate game but looks like D:OS 2.5. It doesn't look like they even tried one little bit to be anything other than the next D:OS game.
Posted By: Archaven Re: This is not BG3 but DOS3 - 29/02/20 05:06 AM
Just chiming in. The looks and feel is exact DOS3. it's truly biggest letdown. It's quite obvious Larian doesn't seem to be the right developer to take on this franchise. Don't get me wrong. DOS2 was really great. I enjoyed alot on it. But I'm not expecting to play DOS3 with just a BG me tacked on it. Larian has completely ruined the franchise for me. I have no doubt on Larian capability to make fun and quality games but they failed to capture the feel and settings of baldurs gate. Keep throwing around the word D&D and table top couldn't cover the exact DOS clone. The UI, aesthetics, even the dancing animation were exact clone.

Baldurs Gate 3 no doubt will be a fun quality DOS3 but it's no baldurs gate. Maybe their art team is so accustomed to DOS that they couldnt capture the feel of forgotten realms. Maybe they should just hire a different art team.
Posted By: MadameStrangeluv Re: This is not BG3 but DOS3 - 29/02/20 05:53 AM
I understand the sentiment of its not BG3, but i think there are some important things to note such as what BG1-2 ment to people. For me its the lore and setting and it being D&D. Not RTwP, infinity engine, and a tone/story we havent even gotten to see a ton of in BG3.

as for DOS3, i understand not wanting it to be BG3 but its not in ANY respect DOS3. DOS2 uses way different rule sets, different leveling, classes, combat etc. the main similarity they have is TB (which is the tabletop system) and its the same engine which of course it is. at best its a skin but its not DOS3. If you reskinned MTG to look like hearthstone it doesnt mean that its hearthstone now and if you told MTG fans it was they would be rightfully upset.

As i see it its Forgotten Realms: Baldurs Gate not DOS3
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 29/02/20 08:03 AM
Originally Posted by MadameStrangeluv
I understand the sentiment of its not BG3, but i think there are some important things to note such as what BG1-2 ment to people. For me its the lore and setting and it being D&D. Not RTwP, infinity engine, and a tone/story we havent even gotten to see a ton of in BG3.

as for DOS3, i understand not wanting it to be BG3 but its not in ANY respect DOS3. DOS2 uses way different rule sets, different leveling, classes, combat etc. the main similarity they have is TB (which is the tabletop system) and its the same engine which of course it is. at best its a skin but its not DOS3. If you reskinned MTG to look like hearthstone it doesnt mean that its hearthstone now and if you told MTG fans it was they would be rightfully upset.

As i see it its Forgotten Realms: Baldurs Gate not DOS3


Wow, have you ever even played BG1 and 2?

Have you played DOS 1 and 2?

You are honestly saying that you do not see that BG3 is just a re-skin of DOS2?

It took me about 1 minute into the gameplay demo to see what this is all about. I think even Sven Vincke was kind of nervous because he knew he was actually trying to sell DOS3 as BG3, and thats kind of akward if you are trying to be an honest guy.

If Larian wants to be an honest studio they should just say - "listen guys, yea this is DOS3, but to make more money we are calling it BG3 because we got the franchise". If they did that I would respect them more then now, because currently they are just insulting my intelligence.

All BG and BG2 players are grown up people so you cant sell snake oil to us like we are some 15 year fan boy kids. It kind of rude of Larian and Wotc that they are actually trying to sell snake oil.

Best.

Posted By: korotama Re: This is not BG3 but DOS3 - 29/02/20 08:06 AM
https://twitter.com/LarAtLarian/status/1233431915274870784

Max party size confirmed to be 4. What's wrong with more? Is it an engine limitation?
Posted By: 00zim00 Re: This is not BG3 but DOS3 - 29/02/20 08:18 AM
Originally Posted by korotama
https://twitter.com/LarAtLarian/status/1233431915274870784

Max party size confirmed to be 4. What's wrong with more? Is it an engine limitation?



eek... another disappointing decision.
Posted By: Archaven Re: This is not BG3 but DOS3 - 29/02/20 08:19 AM
Originally Posted by korotama
https://twitter.com/LarAtLarian/status/1233431915274870784

Max party size confirmed to be 4. What's wrong with more? Is it an engine limitation?


At this point I don't really care how many characters anymore. It's really on fact just a DOS reskin with Baldurs Gate theme and D&D ruleset.

Aside from this, 4 characters in turn based is already very slow. Adding more will even make it worst.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 29/02/20 08:19 AM
this is just getting more and more ridiculous.

the game is so obviously DOS3 that I'm embarrased for Larian.
Posted By: korotama Re: This is not BG3 but DOS3 - 29/02/20 08:47 AM
Originally Posted by Archaven
Originally Posted by korotama
https://twitter.com/LarAtLarian/status/1233431915274870784

Max party size confirmed to be 4. What's wrong with more? Is it an engine limitation?


At this point I don't really care how many characters anymore. It's really on fact just a DOS reskin with Baldurs Gate theme and D&D ruleset.

Aside from this, 4 characters in turn based is already very slow. Adding more will even make it worst.


Originally Posted by kyrthorsen
this is just getting more and more ridiculous.

the game is so obviously DOS3 that I'm embarrased for Larian.


I'm starting to think Beamdog are a company with integrity. There were plans for DLC that would have taken place in the second game but got scrapped. Some(!) parts of SoD weren't half-bad.
Posted By: dlux Re: This is not BG3 but DOS3 - 29/02/20 09:08 AM
Originally Posted by korotama
https://twitter.com/LarAtLarian/status/1233431915274870784

Max party size confirmed to be 4. What's wrong with more? Is it an engine limitation?

Hopefully you weren't expecting a party size of six from a D:OS 2 clone. horsey
Posted By: korotama Re: This is not BG3 but DOS3 - 29/02/20 09:20 AM
Originally Posted by dlux
Originally Posted by korotama
https://twitter.com/LarAtLarian/status/1233431915274870784

Max party size confirmed to be 4. What's wrong with more? Is it an engine limitation?

Hopefully you weren't expecting a party size of six from a D:OS 2 clone. horsey


Part of me was expecting something akin to this: https://www.facebook.com/BaldursGateReloaded
I guess IWD-in-EET is the closest thing I'll ever get to a third game.
Posted By: MadameStrangeluv Re: This is not BG3 but DOS3 - 29/02/20 09:32 AM
Originally Posted by kyrthorsen
Originally Posted by MadameStrangeluv
I understand the sentiment of its not BG3, but i think there are some important things to note such as what BG1-2 ment to people. For me its the lore and setting and it being D&D. Not RTwP, infinity engine, and a tone/story we havent even gotten to see a ton of in BG3.

as for DOS3, i understand not wanting it to be BG3 but its not in ANY respect DOS3. DOS2 uses way different rule sets, different leveling, classes, combat etc. the main similarity they have is TB (which is the tabletop system) and its the same engine which of course it is. at best its a skin but its not DOS3. If you reskinned MTG to look like hearthstone it doesnt mean that its hearthstone now and if you told MTG fans it was they would be rightfully upset.

As i see it its Forgotten Realms: Baldurs Gate not DOS3


Wow, have you ever even played BG1 and 2?

Have you played DOS 1 and 2?

You are honestly saying that you do not see that BG3 is just a re-skin of DOS2?

It took me about 1 minute into the gameplay demo to see what this is all about. I think even Sven Vincke was kind of nervous because he knew he was actually trying to sell DOS3 as BG3, and thats kind of akward if you are trying to be an honest guy.

If Larian wants to be an honest studio they should just say - "listen guys, yea this is DOS3, but to make more money we are calling it BG3 because we got the franchise". If they did that I would respect them more then now, because currently they are just insulting my intelligence.

All BG and BG2 players are grown up people so you cant sell snake oil to us like we are some 15 year fan boy kids. It kind of rude of Larian and Wotc that they are actually trying to sell snake oil.

Best.



I grew up with BG1 and 2. they were my way of playing D&D because i didnt have many friends and only sometimes got to play with my brother in little solo games. BG3 is not a reskin of DOS2 its a D&D game wearing the skin of DOS2. This is a super important difference because while i may look like DOS2 its core, the rule set, systems, lore, world, etc are NOT DOS2. Thats what my point is. Just because you recolor a game to look like another game doesnt mean its that other game. A game is a GAME the rule set, systems, and all the things that effect gameplay are part of it. DOS3 would not all of a sudden get rid of AP pool, open class system and its whole lore and setting. Thats why it doesnt make sense to call it just DOS3
Posted By: Melkyor95 Re: This is not BG3 but DOS3 - 29/02/20 11:59 AM
Originally Posted by MadameStrangeluv

BG3 is not a reskin of DOS2 its a D&D game wearing the skin of DOS2.

Do we really know if we can call it a D&D game? Not yet.
There will inevitably be D & D5 rules that will be interpreted, rearranged or even ignored.
I also look forward to being told exactly what it will be to comply with D & D5 rules for class, races, skills, attributes, feats, spells, abilities, fights and many other things. .

On the other hand, the general appearance of this BG3 is undeniably very (too!) close to DOS.
In any case, I think that many players - especially those who knew the first BGs - expect something else from the Baldur's Gate license and from a truly D&D game.

And I also think Larian should take this very seriously.
Posted By: Torque Re: This is not BG3 but DOS3 - 29/02/20 12:08 PM
Originally Posted by korotama
https://twitter.com/LarAtLarian/status/1233431915274870784

Max party size confirmed to be 4. What's wrong with more? Is it an engine limitation?


This seems to be a FAQ so I hope we'll get a official answer on the matter.

My two cents? Its simply easier to balance the game with less variables. But I agree with the sentiment, the larger the party size the better.
Posted By: MadameStrangeluv Re: This is not BG3 but DOS3 - 29/02/20 12:31 PM
Originally Posted by Melkyor95
Originally Posted by MadameStrangeluv

BG3 is not a reskin of DOS2 its a D&D game wearing the skin of DOS2.

Do we really know if we can call it a D&D game? Not yet.
There will inevitably be D & D5 rules that will be interpreted, rearranged or even ignored.
I also look forward to being told exactly what it will be to comply with D & D5 rules for class, races, skills, attributes, feats, spells, abilities, fights and many other things. .

On the other hand, the general appearance of this BG3 is undeniably very (too!) close to DOS.
In any case, I think that many players - especially those who knew the first BGs - expect something else from the Baldur's Gate license and from a truly D&D game.

And I also think Larian should take this very seriously.


Everything we have seen screams D&D, there are been very few things ive seen that are not D&D and that mostly comes down to certain things being Bonus actions over standard actions something not in DOS2

As i said the look of its fairly divinity, im not disputing that. Im disputing that graphics, style and UI are what make a game DOS2. I think there are a lot of players who are fans of BG1/2 who expected something different but D&D fans seem pretty happy about this over all. Maybe not expect it though because they havent gotten a TB D&D game offically supported since TOEE if im correct. I can confidently say every D&D fan i know who plays video games is excited for this
Posted By: Wiborg Sturmfels Re: This is not BG3 but DOS3 - 29/02/20 01:31 PM
Well, not sure but as far as i know WotC is only the licensors and not a sponsor. WotC gave the license to be able to use the Forgotten Realms and make corresponding specifications (e.g. implementation of the 5th edition of D&D).

My 5 cent:
It was a somewhat unfortunate decision to name this game "Baldur´s Gate III". It was totally clear what all the Baldur´s Gate Fans expect when they are reading PART 3. I think the problems are not
-using the Divine-Engine instead a similar Infinity-Engine (like in games: Pillars of Eternity, Black Geyser: Couriers of Darkness or Realms Beyond: Ashes of the Fallen)
-the similar gameplay to Divine Original Sin
-turn based fights with regard to the 5 edition of D&D
BUT the only common ground to the predecessors is the setting in the Forgotten Realms in and around the city of Baldur´s Gate. Unfortunaly nothing from the predecessors will be continued but what the title "III" implies. In reality Baldur´s Gate III is "just" a new campaign. The big outcry of many fans could have been avoided if the game had been called "Baldur´s Gate: NamedItWhateverYouLike" but not Baldur´s Gate III.

It is no accident that WotC released a new campaign for the Dungeons & Dragons tabletop game: Baldur's Gate: Descent in Avernus last year when Baldur´s Gate III was announced. It tells what's happened since Baldur's Gate II and plays 100 years after Baldur´s Gate II. The problem is that the story of the tabletop game must fit into Baldur´s Gate III. It was certainly a mandatory requirement for BG 3 from WotC.


For me personally, my character in BG3 will be the son of my character from BG1, SoD + BG2 and Jaheira.


Originally Posted by kyrthorsen
This is like taking a game like Dark Souls 3 by a new dev studio, tweaking the existing game mechanics, and then calling the "new" game Elder Scrolls 6, even thought actually the game should be called DS4.

This is similar to Bethesda taking Fallout franchise and building Fallout 3 and 4 on the existing Elders Scrolls 4 mechanics. The difference is that this BG3 will not work as intended because BG2 fans are very specific about what they like and why they like BG and BG2 so much.

A better fit would be is Wotc hired Obsidian because PoE is much more like BG then DoS.

My gut feeling is that Wotc simply didnt want to spend a lot of money on development of a new BG3, so they just said to Larian hey can you make BG3 from DoS2, and what would be the price.

The game has not really been in development a very long time, which means they are trying to make a some money by not investing a whole lot.

Hope for all the best for Larian, but this was a cheap move in my book.

Posted By: Trynvae Re: This is not BG3 but DOS3 - 29/02/20 01:57 PM
The UI (Which let’s face it is probably the main reason people’re calling this a OS clone) is borrowing the D:OS2 skin because it’s pre alpha. The environments and lighting are also borrowed because it’s pre alpha. The combat ruleset, setting, lore, characters, story, non-combat scenarios won’t be anything like D:OS2

Pre-alpha means that the majority of assets are placeholder. Some companies even use assets from other games that they don’t even own during the pre alpha phase to serve as placeholders so they know where to put stuff later. The game will look drastically different upon release. A few lighting, UI and model tweaks and it’ll be Baldur’s Gate with combat that’s actually faithful to the source material and doesn’t suck.
Posted By: Erwin Smith Re: This is not BG3 but DOS3 - 29/02/20 03:58 PM
Originally Posted by kyrthorsen
This is like taking a game like Dark Souls 3 by a new dev studio, tweaking the existing game mechanics, and then calling the "new" game Elder Scrolls 6, even thought actually the game should be called DS4.

This is similar to Bethesda taking Fallout franchise and building Fallout 3 and 4 on the existing Elders Scrolls 4 mechanics. The difference is that this BG3 will not work as intended because BG2 fans are very specific about what they like and why they like BG and BG2 so much.

A better fit would be is Wotc hired Obsidian because PoE is much more like BG then DoS.

My gut feeling is that Wotc simply didnt want to spend a lot of money on development of a new BG3, so they just said to Larian hey can you make BG3 from DoS2, and what would be the price.

The game has not really been in development a very long time, which means they are trying to make a some money by not investing a whole lot.

Hope for all the best for Larian, but this was a cheap move in my book.

Perfect comment
I always imagined BG3 similar to Obsidian games frown
Posted By: Sordak Re: This is not BG3 but DOS3 - 29/02/20 04:38 PM
This stuff just boggles my mind.
Why on earth would you want BG3 to be made by obsidian?

If you want RTWP then maybe go with owlcat.
but obsidian has shown qutie well that they are incapeable of making good games and they are out of touch with the CRPG audience.
Laud them as much as you want for beeing conservative in mechanics, their writing isnt winning any awards with the fan base.

and cheap? you realy think this is cheap? Do you even understand how much the larian team has expanded for this?

Why am i even typing this. This is bait.
Posted By: kanisatha Re: This is not BG3 but DOS3 - 29/02/20 04:55 PM
Originally Posted by Delicieuxz
This "BG3" definitely does not resemble a Baldur's Gate game but looks like D:OS 2.5. It doesn't look like they even tried one little bit to be anything other than the next D:OS game.

I agree. For D:OS fans, they consider the D:OS-style graphics and artwork to be beautiful, and as such are happy to see that replicated in this game. For me, one of the main reasons I hated the D:OS games was precisely because I found their style of graphics and artwork to be horribly ugly and even amateurish. So obviously for me, I hate that they have imported that style into this game.
Posted By: kanisatha Re: This is not BG3 but DOS3 - 29/02/20 05:00 PM
Originally Posted by korotama
https://twitter.com/LarAtLarian/status/1233431915274870784

Max party size confirmed to be 4. What's wrong with more? Is it an engine limitation?

No it is because the game is made to be played multiplayer. That's what it has been designed for from the ground up, as a multiplayer tabletop simulator. Of course someone can play it single player if they want, but that's not what the game is designed for. All the game design choices, party size, combat system, dialog system, very little control over what characters you can play and how your companions can develop, are all clearly design choices favoring a multiplayer TT sim model for the game.
Posted By: Sordak Re: This is not BG3 but DOS3 - 29/02/20 05:09 PM
Good.
Multiplayer is a better expirience.
How is this an argument against the game?

>graphics
see, theres the part that reeks of lies.
I admit, the game looks a lot like OS2.
But youre gonna tell me the characters do? The equipment does?
That stuff looks exactly like the art from the Players Handbook and the Monster manual, especialy the goblins

But sure, Photoshop airburshed pictures of stock art models are fine art arent they?
Dont kid yourself, thats what over half of the portraits in BG1 and 2 were
Posted By: kanisatha Re: This is not BG3 but DOS3 - 29/02/20 08:03 PM
I've been browsing the many reviews that have been written by the gaming news media since the reveal and they ALL say the exact same thing, that this game looks and feels like the Divinity games. Of course for these reviewers, given that they are all Larian sycophants, this is a very good thing and is how it should be. I suppose they would probably even go so far as to say every RPG that is ever made in the future should look and feel like the Divinity games. So it's not just us critics on this forum but even the so-called pro reviewers who are saying the game looks and feels exactly like the Divinity games but with a Forgotten Realms 'skin' on it.
Posted By: Sordak Re: This is not BG3 but DOS3 - 29/02/20 08:55 PM
ive been asking this in another thread too.
give me a direct screenshot comparison.

Two simmilar locations from what weve seen in BG3.
Show me the differences, show me a screenshot from BG1 or 2, or hell, dark alliance if youre that bored, and tell me where the "Baldurs gate" essenece is, and then show me where it lacks in BG3.

I genuinly want to know.
Because yeah , it looks and feels like OS2, because its the same engine and the combat certainly looks simmilar.
but from the character models?
The enemies? realy? i certainly didnt see any teleporting crocodiles..
Posted By: Braveheart Re: This is not BG3 but DOS3 - 29/02/20 10:36 PM
Originally Posted by MadameStrangeluv
Originally Posted by Melkyor95
Originally Posted by MadameStrangeluv

BG3 is not a reskin of DOS2 its a D&D game wearing the skin of DOS2.

Do we really know if we can call it a D&D game? Not yet.
There will inevitably be D & D5 rules that will be interpreted, rearranged or even ignored.
I also look forward to being told exactly what it will be to comply with D & D5 rules for class, races, skills, attributes, feats, spells, abilities, fights and many other things. .

On the other hand, the general appearance of this BG3 is undeniably very (too!) close to DOS.
In any case, I think that many players - especially those who knew the first BGs - expect something else from the Baldur's Gate license and from a truly D&D game.

And I also think Larian should take this very seriously.


Everything we have seen screams D&D, there are been very few things ive seen that are not D&D and that mostly comes down to certain things being Bonus actions over standard actions something not in DOS2

As i said the look of its fairly divinity, im not disputing that. Im disputing that graphics, style and UI are what make a game DOS2. I think there are a lot of players who are fans of BG1/2 who expected something different but D&D fans seem pretty happy about this over all. Maybe not expect it though because they havent gotten a TB D&D game offically supported since TOEE if im correct. I can confidently say every D&D fan i know who plays video games is excited for this


Exactly, we all knew it was going to look like DOS but facts dont change their using 5th edition DnD rules and now it's becoming childish that some people dont even want to acknowledge that this is a DnD game because they feel their losing an argument. Also if they omit a rule.or 2 it doesn't mean it's not a DnD game either. I'm sure most of the game will be faithfull to 5th edition rules.
Posted By: Adgaroth BG3 Vs DOS3 ''The Truth'' - 01/03/20 12:15 AM
It's sad to see so much anger and frustration generated by the fans and antifans of the next
installment of one of my favourite games of all time (SoA)

Let me start saying: Take a second to look at this situation and realize that both sides of this coin are right in their own way (The mature people who tries to be civil and talk about things at least)

Fans of Larian and D&D are very happy,and why wouldn't they? This game is perfect for them.

Fans of BG are mad,some because of the combat system,a bit extreme in my book,but hey,they are right,changing the combat system is a big deal on a franchise.

But maybe more moderated people who has been playing all kind of games and systems through the years for hours to no end are just complaining because whenever you look at this new BG game there is NOTHING that vaguely resembles the name it carries. Is that so crazy? No. Is that something to go and insult us for being rational and expecting some BG in a BG game? No

Why don't you try to stop being childish and stop fighting for what is best or what is worst? BG2 sold almost 2 million copies only on PC on a time where players where just ''freaks'' repudiated by society most of the time. You can say whatever you want but BG has been an inspiration for more than 20 years to a lot of developers and a lot of games has been made thanks to BG's influence.

The fact is this: When you look at this game,you recognize it as an impoved version of DOS2 with 5e ruleset or at the very least another Larian game based on DOS2. You would never,in all your life think ''Hey!,is this a new Baldur's Gate?'' AND THIS is where all the problems really come from,and let me tell you one think,they where aware of that and it was a fear inside the studio,I'll look for the interview later and edit this to provide a source.

I know Swen Vincke has a VERY particular vision of how this game should be and I know he wants this game to be the closer you can get on a videogame to the paper D&D and let me tell you,that sounds fantastic but,have you hear me mention BG? No,because their concern is more about D&D than paying homage to the saga and you can argue that BG is a D&D based game so its fine BUT you're using the name of a beloved franchise,a jewel lost in time so you can at least have some amount of respect for that and try to show that this game is indeed Baldur's Gate 3.

Sven Vincke's vision of this game is TOTALLY compatible with making the game more Baldur's Gate,I'm of course not saying change the system,change the game engine,change the graphics etc, but there's A LOT of things they can do to make BG3 appealing to ''almost'' everyone. Colors,effects,assets like cursors for looting,voiced spellcasting,animations,illumination,music,etc. Granted,I know it's apha (a REAL alpha) and a lot of thing are bound to change,a lot of what we've seen could be placeholders,some other things are really easy to tweak and change,but the reality of the situation is that we can only judge what we've seen and that is why so much people is angry (some more than others)

Both sides of this coin,please,I implore you,not for me of for Larian or WotC but for the sake of the BG franchise,see reason, accept that for good or ill,games are bound to change,specially under different developers.

Larian and D&D fans,I ask of you to try to understand the pain and frustracion the original BG fans feel at this moment after 20 years of waiting for the next installment of one of the best crpg's ever made.

And you,Larian and Swen Vincke,if any of you read this someday,I know what you want to do with the game,I know you're hyped and I know you have a very specific vision for this game but please, acknowledge the fact that you can reach that goal without hurting other avid gamers in the process. The game as it is now is going to appeal to D&D and DOS2 fans alike,so please work to appeal to BG fans too and prove that you're not only using Baldur's Gate as a cheap way to get more fans and money.

I understand and respect all parts of this conflict and the only thing I want is to look and this new game while proudly thinking ''This is Baldur's Gate 3''

Thank you all for reading.

English is not my first language so if you have any doubt or something doesn't make sense feel free to let me know.

EDIT: Link to he interview but if you don't want to look for the actual phrase :

"We were afraid that people would say that it was just Divinity: Original Sin 2 with a skin on top of it. We want no one to think that when they see it,"

https://www.usgamer.net/articles/baldurs-gate-3-preview
Posted By: Jiraeth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 12:37 AM
Thanks, great post - I agree...

EDIT: To clarify, I believe this will be an amazing game, I just don't think it will be BG3 except in name alone...
Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 12:45 AM
Originally Posted by Adgaroth
"We were afraid that people would say that it was just Divinity: Original Sin 2 with a skin on top of it. We want no one to think that when they see it,"

https://www.usgamer.net/articles/baldurs-gate-3-preview

Wow. They were conscious of it, and yet that's precisely what happened and everybody is saying it looks like a D:OS2 clone because it really does. Larian's "BG3" even uses the D:OS2 mouse cursors, text font, and goofyish movement animation style, so it looks and feels all the more like playing D:OS2. It really doesn't give an impression that it's a different game.
Posted By: Melkyor95 Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 01:31 AM
"We were afraid that people would say that it was just Divinity: Original Sin 2 with a skin on top of it. We want no one to think that when they see it,"
FAIL!

Look "Solasta: Crown of the magister" and you will see a game which is not called Baldur's Gate but which is much closer to it than Larian's Baldur's Gate 3. I would even add that the D&D spirit seems to me to be much more respected with Solasta than with BG3.

If Larian persists in this path, I fear that the name Baldur's Gate will end up turning against him and his game; when I can be convinced that if Larian had called it: DOS3, it would have been a real success.

Likewise, if players find that the name Baldur's Gate was only used to boost sales, it will clearly tarnish Larian's image.

Larian must be aware of where he is setting foot with the Baldur's Gate license.
Baldur's Gate has become the property of the players; with their nostalgia, their wonder, their epic battles, their discoveries, their stories, their pain and their thousands of hours spent. All of this went far beyond the borders of Bioware, TSR (before WotC) and Black Isles Studios.

And so, it is the players who will now decide what is and what is not Baldur's Gate.
This power has not been in the hands of a video game development studio for a long time. Nor is it in the hands of WotC.

There is a much greater chance that Larian will crash rather than succeed in this crazy bet.
A little selfishly, however, I wish them success. Because that will mean that I will have found the feeling of having returned home and reliving emotions like those that I experienced on the greatest cRPGs of all time, that are Baldur's Gate and Planescape Torment.
Fans of Baldur's Gate expect nothing less than that...
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 01:37 AM
Those could be placeholders but I haven't yet seen any interview addressing this stuff so...that's what worries me,if they knew,and it happened,why didn't they explained they're just placeholders and we'll se much improvment in the future? It's not a hard thing to say to avoid all this ruckus.


Originally Posted by Jiraeth
Thanks, great post - I agree...

EDIT: To clarify, I believe this will be an amazing game, I just don't think it will be BG3 except in name alone...


Like I said,they already sold the game to Larian fans and D&D fans xD

I know Solasta Melkyor95,looks pretty good. I got the same feeling with P:K and the sequel is looking even better.
As of right now,yes I agree that the BG3 name is hurting them more than is helping them. If they would have named it Return from Avernus or whatever fits the story no one would have complained.
When they announced BG3 everyone thought the game would remind them about the other games in the franchise but alas,that's far from happening so people is obviously mad about it. I knew it was going to have a very Larian flavor but this is not flavor,it's a whole cake xD and not even the icing is BG
Posted By: Horrorscope Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 02:25 AM
Simplify it even more... no one is changing anyone's mind. I have no problem as-is other than it looks like DOS, big mistake demoing that, someone out of 250 should have said, wait you can't do that! So they have this predicament, I would seriously consider renaming the game. It isn't DOS3 because it uses DnD rules. It is still DnD, they should sit down with WotC and come up with what is should be called. Perhaps it even gets delayed over this. Perhaps do two games, the second being RtwP BG3.
Posted By: Brent2410 Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 02:31 AM
I think a lot of what people are seeing when they say that it looks like D:OS is precisely that. It LOOKS like D:OS. The UI specifically. This was the first time we saw it though, and I expect it will look much different by release.

I get the feeling that Swen and the team wanted to make a D&D game, and that WOTC wanted to cash in on the BG name. I'm a fan of all D&D, D:OS, and BG series. I feel bad for the die hard BG fans. But personally... I think BG3 will be iconic in it's own right. Change is always bad until you start enjoying it. If you haven't tried D:OS series, I think it is on sale pretty heavily on Steam right now. Get the vitriol out now. Enjoy the game when it comes out.
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 02:34 AM
Originally Posted by Horrorscope
Simplify it even more... no one is changing anyone's mind. I have no problem as-is other than it looks like DOS, big mistake demoing that, someone out of 250 should have said, wait you can't do that! So they have this predicament, I would seriously consider renaming the game. It isn't DOS3 because it uses DnD rules. It is still DnD, they should sit down with WotC and come up with what is should be called. Perhaps it even gets delayed over this. Perhaps do two games, the second being RtwP BG3.


I think changing the name now is basically imposible,I highly doubt Hasbro or WoTC would allow it. And iI don't think Larian would do it either.
I really think the best way to deal with this is to make it more BG like I said at the opening, I don't think it will be too hard considering the state of the game and the time they have until they finish production.

Originally Posted by Brent2410
I think a lot of what people are seeing when they say that it looks like D:OS is precisely that. It LOOKS like D:OS. The UI specifically. This was the first time we saw it though, and I expect it will look much different by release.

I get the feeling that Swen and the team wanted to make a D&D game, and that WOTC wanted to cash in on the BG name. I'm a fan of all D&D, D:OS, and BG series. I feel bad for the die hard BG fans. But personally... I think BG3 will be iconic in it's own right. Change is always bad until you start enjoying it. If you haven't tried D:OS series, I think it is on sale pretty heavily on Steam right now. Get the vitriol out now. Enjoy the game when it comes out.


Swen has purposedly avoided to name Baldur's Gate without the 3 on it like a plague on the interviews xD (or at least is what I feel) He really really wants to make a D&D game,previous installments are kind of inconsequential to him (again,that's what I feel after 10 or so interviews)
It was Swen himsef who aproached WoTC after the first DOS and they rejected his proposal. They called him later when he was making DOS2 and he accepted the deal.

Your first sentence is basically one the points of this post,if they change the UI and a lot of ''litlle'' things into a more BG franchise relatable vibe the only people against it will be the hardcore RTwP supporters.

Yes I've played both,thanks for the suggestion smile
Posted By: 00zim00 Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 03:33 AM
Quote
"We were afraid that people would say that it was just Divinity: Original Sin 2 with a skin on top of it. We want no one to think that when they see it,"


I wonder if that means that they planed to implement changes to make it look more like bg3 but perhaps that didn't have the time, thus the worry. Or if what we saw was mostly the extent of how they envision bg3 to look.
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 03:38 AM
I wonder that too,but the lack of answers on this matter after the demo is what makes me worry about it.
If people is worried about it and you know you're gonna change it you can easily say it without any fears.
Posted By: WizardPus Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 03:51 AM
Quote
Larian's "BG3" even uses the D:OS2 mouse cursors, text font, and goofyish movement animation style, so it looks and feels all the more like playing D:OS2. It really doesn't give an impression that it's a different game.



--- So much this ^^^ (the sound effects?? selecting, aiming, shooting, animation... this is DOS3)...
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 04:06 AM
In my mind is just impossible to keep those for a new game of another IP even for a real DOS3 game would be super cheap really. I hope we hear some news soon about the direccion the game is going with all this stuff.
Posted By: WizardPus Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 04:07 AM
Baldurs gate was NEVER ...

1. Goofy representation of movement
a. Jumping with weird sound effects and animation as though every action is magical
b. Landing with the impact of a meteor strike ??
2. Weird sound effects
a. Select the character and point at an enemy (magical sound)
b. fire a standard arrow (magical sound)
c. over the top sound effects
3. Lack of spell verbal casting
4. BG was never DOS (and DOS is never BG).


I can still go for Turn-based or RTwP and be ok, but the game should be more like the original. Not more as in playing the same or even the mechanics, but the essense. What I mean is paying tribute to the high fantasy and deep-rooted core of its D&D history. Bioware knew they were making a digital representation of a D&D world and worked hard to make the game serious in tone and presentation (even with some humor thrown in).

DOS is not and has never been that type of game. It has always been a little goofy and less serious. The only thing that seemed serious in tone in BG was the cinematics. The actual gameplay, movement, sound effects, and animations not so much. If I were not told this was BG, I would not guess it was BG, I would guess DOS3
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 04:09 AM
Originally Posted by WizardPus
Baldurs gate was NEVER ...

1. Goofy representation of movement
a. Jumping with weird sound effects and animation as though every action is magical
b. Landing with the impact of a meteor strike ??
2. Weird sound effects
a. Select the character and point at an enemy (magical sound)
b. fire a standard arrow (magical sound)
c. over the top sound effects
3. Lack of spell verbal casting
4. BG was never DOS (and DOS is never BG).


I can still go for Turn-based or RTwP and be ok, but the game should be more like the original. Not more as in playing the same or even the mechanics, but the essense. What I mean is paying tribute to the high fantasy and deep-rooted core of its D&D history. Bioware knew they were making a digital representation of a D&D world and worked hard to make the game serious in tone and presentation (even with some humor thrown in).

DOS is not and has never been that type of game. It has always been a little goofy and less serious. The only thing that seemed serious in tone in BG was the cinematics. The actual gameplay, movement, sound effects, and animations not so much. If I were not told this was BG, I would not guess it was BG, I would guess DOS3


The funny think is that if you play D&D wich is what they aim for, the game there has ''real pyshics'' like in the real world so all those stupid jumps and shoves and effects for a dash acction are not just weird for BG they're weird for D&D too in my opinion.

I know it's a fantasy game but it's also pretty realistic with some things,you can't shove a dragon for obvious reasons.
Posted By: Braveheart Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 04:38 AM
To the OP@Algaroth

No matter how hard you try, there not going to budge because those people are stubborn and want to win in their arguments at all costs. They know this is not about DnD, i's about the fact that they were wrong and their expectations betrayed them. If they really followed all the interviews from Sven and Larian studios with by the way Wizards of the Coast before the game play demo, they would not have these ludicrous expectations. How can you somehow think that BG3 was going to look like BG2 and 1? Especially, when DOS was a huge success .

Now they even want to convince us that BG3 is not a DnD game, they actually want to still play BG on their 25 year old computers. Because that is exactly what they thought they were going to get in the year 2021? It' ridiculus.

So again, this is about winning an argument, they don't offer anything constructive.
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 04:50 AM
I could consider myself one of the people you speak about,I don't see any BG franchise vibe on this game and I'm saying why and offering what I think are pretty reasonable solutions keeping in mind the dev's take on the game,I've seen (I think) every interview with Vincke and Mearls and what you say is kind of true,and I expected as much. I knew Larian,I knew what they wanted to do with the game,but sincerily,I expected to see something that reminded me that this game is BG3,the next installment of the bg saga/franchise (that's how they sell it,if you have seen their presentation and interviews you should know)

I've said it already you can use de DOS engine and still make it look more BG

Of course there's pople who is going to complain for ever no matter what you do,but this is not the case and my point stands,it does not matter that BG is based on D&D because the moment they started to add numbers to Baldur's Gate it became a franchise,and every game of a franchise has to be recognizable,that's a fact.
That's the reason they didn't add Dark Alliance to the mix and created it's own franchise. Baldur's Gate descent into Avernus has the name BG because the city is relevant but it does not have a number because is not part of the franchise.

I hope you understand my point here.
Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 05:02 AM
Originally Posted by Braveheart
To the OP@Algaroth

No matter how hard you try, there not going to budge because those people are stubborn and want to win in their arguments at all costs. They know this is not about DnD, i's about the fact that they were wrong and their expectations betrayed them. If they really followed all the interviews from Sven and Larian studios with by the way Wizards of the Coast before the game play demo, they would not have these ludicrous expectations. How can you somehow think that BG3 was going to look like BG2 and 1? Especially, when DOS was a huge success .

Now they even want to convince us that BG3 is not a DnD game, they actually want to still play BG on their 25 year old computers. Because that is exactly what they thought they were going to get in the year 2021? It' ridiculus.

So again, this is about winning an argument, they don't offer anything constructive.


That is one big strawman. And I wouldn't call it constructive.
Posted By: dmsephiroth Re: This is not BG3 but DOS3 - 01/03/20 05:16 AM
This will never be a baldurs gate 3 larian...just look what you've made and how angry a lot of the old baldurs gate players are.
Posted By: Ratherz Re: This is not BG3 but DOS3 - 01/03/20 05:28 AM
Originally Posted by dmsephiroth
This will never be a baldurs gate 3 larian...just look what you've made and how angry a lot of the old baldurs gate players are.

Just a bunch of entitled manchildren throwing a fit when things aren't going exactly how they would in their own personal perfect world.
Posted By: Brent2410 Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 05:52 AM
Originally Posted by WizardPus
Quote
Larian's "BG3" even uses the D:OS2 mouse cursors, text font, and goofyish movement animation style, so it looks and feels all the more like playing D:OS2. It really doesn't give an impression that it's a different game.



--- So much this ^^^ (the sound effects?? selecting, aiming, shooting, animation... this is DOS3)...

While I agree... I think people need to remember that they just announced that they were working on it 8 months ago. Most of this stuff is probably just placeholders. It takes a lot of time and work to make a game and all of this is, essentially, just finishing touches. The community was losing their mind over not having any substantial updates - so they put something basic together.
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 06:01 AM
Originally Posted by Brent2410
Originally Posted by WizardPus
Quote
Larian's "BG3" even uses the D:OS2 mouse cursors, text font, and goofyish movement animation style, so it looks and feels all the more like playing D:OS2. It really doesn't give an impression that it's a different game.



--- So much this ^^^ (the sound effects?? selecting, aiming, shooting, animation... this is DOS3)...

While I agree... I think people need to remember that they just announced that they were working on it 8 months ago. Most of this stuff is probably just placeholders. It takes a lot of time and work to make a game and all of this is, essentially, just finishing touches. The community was losing their mind over not having any substantial updates - so they put something basic together.


That may be the case but it may be not too. We can only speak about what we've seen and what we know. We also don't know how they'll look if they change them.
Posted By: BennyM Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 06:12 AM
I personally REALLY hated it the first time I saw it, but as first and foremost a D&D player of 20 years... It has really really grown on me. The ability to turn it to turn based encounters whenever I want but still keep my other party members out of it if they aren't in that same zone. Awesome.

The turn based nature of the combat itself will be more tactical and easier to think about for sure, which I quite like... There is a sense of urgency with the BG1 and 2 real time combat with pause that you won't get here, but overall, I think I'm on board to give it a real shot.

The bottom line is I would hate to have a game that I have been waiting on for so long, be ruined by my pre-determined bias and not having have tried it yet. Larian know more about games than I do, so I'm inclined to trust their decision until I've played it for myself
Posted By: Raze Re: This is not BG3 but DOS3 - 01/03/20 06:19 AM

I think points can be made without personal insults. Even if you think it is accurate, or is actually accurate, the argument will be missed as the insult is responded to.
Posted By: Boeroer Re: This is not BG3 but DOS3 - 01/03/20 06:37 AM
I am an old BG player and I'm not mad. Reading other sources of feedback I come to the conclusion that "old BG players who are mad" is a loud but quite small minority.

Do I like BG3 so far? Yes... probably... not sure yet. But my first perception was positive. I didn't like D:OS I and II too much so there's still a chance BG3 takes a route I might not appreciate too much.
Do I have to behave like a Rumpelstiltskin in order to voice my disapproval? Certainly not.

Not saying that every criticism falls into that category of course, but some of it has hilarious 5-year-old-ranting vibes.

General feedback on Twitter and other more "non-focused" sources as well as press are pretty good by the way.
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 06:38 AM
Originally Posted by BennyM
I personally REALLY hated it the first time I saw it, but as first and foremost a D&D player of 20 years... It has really really grown on me. The ability to turn it to turn based encounters whenever I want but still keep my other party members out of it if they aren't in that same zone. Awesome.

The turn based nature of the combat itself will be more tactical and easier to think about for sure, which I quite like... There is a sense of urgency with the BG1 and 2 real time combat with pause that you won't get here, but overall, I think I'm on board to give it a real shot.

The bottom line is I would hate to have a game that I have been waiting on for so long, be ruined by my pre-determined bias and not having have tried it yet. Larian know more about games than I do, so I'm inclined to trust their decision until I've played it for myself


I perfectly understand what you say,for a D&D aproach on a game there's not much to complain mechanic wise,I would tone down shove and jump and I'm curios about how enemies works since the Intellect devourers didn't use their multiatack and they didn't have any resistances,I hope they dont auto adjust the monster cr to your lvl or something like that. But yes,overall any D&D is bound to be happy with the game and I'm glad for it,that's what Larian is aimin for.

I wouldn't call it a bias,not for me at least,I just cannot see BG when they played it or the 4 or 5 times I've seen it after to dissect it xD.
Posted By: Sordak Re: This is not BG3 but DOS3 - 01/03/20 06:42 AM
as much as this pisses me off.
i certainly dont wanna be on the side that calls peopl eentitled manchildren.

theres a bad precedent to that.
Everyone is entitled to his opinion, even if it happns to be wrong
Posted By: Sordak Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 06:50 AM
the intellectdevourers have obviously been nerfed.

this is not a monster usually fought at level 1, they exist thee because the narrative requires them to be there.
Now this is a point of contention for many DnD players because... eh, i dsay its more of an internal debate.

Some people think that monsters statblocks shouldnt be changed for world consistency. Other people are willing to change monsters statblocks because of narrative reasons.
Having played 4e, im not miffed by this because 4e regulary had multple difficulty levels of the same enemy, ofthen representing yougn / injured versions
Posted By: MrBardoth Re: This is not BG3 but DOS3 - 01/03/20 06:51 AM
I do not understand the sentiment "it doesn't look like a BG game"

BG came out 20+ years ago, graphics has gone so far beyond it we now have almost real-life levels of graphic fidelity. To me the important part of it being a BG game should be on the story, the characters, the world building, everything that makes it a DnD game.

I would imagine the UI elements that we saw in the demos that came from DOS2 will be changed, I mean, it pre-alpha, there is so much to be hopeful for.
Posted By: Boeroer Re: This is not BG3 but DOS3 - 01/03/20 06:54 AM
Originally Posted by MrBardoth
I would imagine the UI elements that we saw in the demos that came from DOS2 will be changed, I mean, it pre-alpha, there is so much to be hopeful for.


Exactly. What do people expect after such a short time. Obviously a lot of resources got poured into the awesome cinematics. smile
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 06:57 AM
Originally Posted by Sordak
the intellectdevourers have obviously been nerfed.

this is not a monster usually fought at level 1, they exist thee because the narrative requires them to be there.
Now this is a point of contention for many DnD players because... eh, i dsay its more of an internal debate.

Some people think that monsters statblocks shouldnt be changed for world consistency. Other people are willing to change monsters statblocks because of narrative reasons.
Having played 4e, im not miffed by this because 4e regulary had multple difficulty levels of the same enemy, ofthen representing yougn / injured versions


I understand where you're coming from but I feel like it takes away the fear or fighting something when you know it's going to be downscaled,you know what I mean?

Well...the ''young'' ''weak'' name makes more sense. BG 1 had the Diseased Gibberling,and maybe Young wyrms iirc?
Posted By: Sordak Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 07:09 AM
my kneejerk reaction in DnD is that the DM does waht the DM does.
Mostly because i see the alternative as rules lawyering by hte players.

but i do agree that such a thing would probably be a good idea for consistencys sake
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 07:14 AM
I agree the DM word is rule,but it's weird to fight a downscaled enemy and then fight the real deal and they have the same name whith the later being stronger,but I guess they'll do something to prevent that,it wouldn't make much sense otherwise.

And feedback is metagame-y in nature I think xD
Posted By: wpmaura Re: This is not BG3 but DOS3 - 01/03/20 07:16 AM
Until we see what rules they actually implemented or not this decision cant be made. And it's not whether this is a bg game. The question is whether it's a dnd game. When baldurs gate came out people were pissed that it was turn based then they go to love the real time pause. Personally I always wanted baldurs gate to use toe system.

Posted By: 00zim00 Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 07:27 AM

Originally Posted by Adgaroth

I understand and respect all parts of this conflict and the only thing I want is to look and this new game while proudly thinking ''This is Baldur's Gate 3''


Swen just Tweeted "Our goal is to capture the spirit of 5e just like BG1/2 tried to capture the spirit of 2e. We're not looking to recreate the previous games. Different times, different methods."

I get the need for change and until is see more of what they have planned I cant make a real judgement.
But if they are going with this design perspective I guess we need to ask, will their vision of 5e even look like BG? Or more so, do they even want it to look/feel like BG?

Tweet Link:
https://twitter.com/LarAtLarian/status/1233988288794550277?s=20
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 07:30 AM
Originally Posted by 00zim00

Originally Posted by Adgaroth

I understand and respect all parts of this conflict and the only thing I want is to look and this new game while proudly thinking ''This is Baldur's Gate 3''


Swen just Tweeted "Our goal is to capture the spirit of 5e just like BG1/2 tried to capture the spirit of 2e. We're not looking to recreate the previous games. Different times, different methods."

I get the need for change and until is see more of what they have planned I cant make a real judgement.
But if they are going with this design perspective I guess we need to ask, will their vision of 5e even look like BG? Or more so, do they even want it to look/feel like BG?

Tweet Link:
https://twitter.com/LarAtLarian/status/1233988288794550277?s=20


That sound to me that he does not give 2 fucks about his game being part of a franchise so...bad news for me I guess...I understand people is asking for a lot of crazy thing but if this is how they're going to manage feedback...aaarg I don't like it one bit xD
Posted By: Redunzgofasta Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 07:39 AM
If it's DnD and the campaign takes place in or around Balder's Gate, and it's called BG3, then it's BG3.
Everything else is totally trivial to the game being BG3 or not.
There's really nothing else to be said about it.
Posted By: 00zim00 Re: This is not BG3 but DOS3 - 01/03/20 07:41 AM
Originally Posted by wpmaura
Until we see what rules they actually implemented or not this decision cant be made. And it's not whether this is a bg game. The question is whether it's a dnd game. When baldurs gate came out people were pissed that it was turn based then they go to love the real time pause. Personally I always wanted baldurs gate to use toe system.



Will it be a DND game, yes it appears they want it to be, is it a BG game in more then name... unclear.

at least, based on this tweet from swen

Quote
"Our goal is to capture the spirit of 5e just like BG1/2 tried to capture the spirit of 2e. We're not looking to recreate the previous games. Different times, different methods."


Tweet Link: https://twitter.com/LarAtLarian/status/1233988288794550277?s=20
Posted By: Waeress Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 07:42 AM
Originally Posted by Redunzgofasta
If it's DnD and the campaign takes place in or around Balder's Gate, and it's called BG3, then it's BG3.
Everything else is totally trivial to the game being BG3 or not.
There's really nothing else to be said about it.


Truth. The Bhaalspawn saga has ended anyway; so there isn't even a story connection. It is simply a new grand crpg featuring BG.
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 07:50 AM
Originally Posted by Redunzgofasta
If it's DnD and the campaign takes place in or around Balder's Gate, and it's called BG3, then it's BG3.
Everything else is totally trivial to the game being BG3 or not.
There's really nothing else to be said about it.


Like I told you on the steam forums,then Baldur's Gate:Dark Alliance 1 should have been BG3 but it's not for a reason,it's a diferent game with a diferent story with a diferent genre as any other game taking place ''in or around'' Baldur's Gate so I don't agree in the slightest.
Posted By: Boeroer Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 08:04 AM
What's most important when it comes to what this game is called is that WotC calls it Baldur's Gate III and specifically advised Larian to make a Baldur's Gate III.
Posted By: Maximuuus Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 08:11 AM
The community is only divided because of the name of this game.

Fan's of BG don't want this awesome game to be Baldur's Gate 3.
Fan's of Larian are so hyped by their new game.
Fan's of D&D are one or the other.

Just forget about the name of the game and everyone would talk about "the new great larian RPG" instead of talking only about "What is/should be Baldur's Gate".

It tend to appears that nearly 35% of players interrested in Baldur's Gate 3 on vcertain community are angry... and it's only about the name.
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 08:13 AM
Originally Posted by Boeroer
What's most important when it comes to what this game is called is that WotC calls it Baldur's Gate III and specifically advised Larian to make a Baldur's Gate III.


Of course,WoTC can make a hello kitty game with a sarevok helmet and call it BG4 but that is a dishonest cashgrab and not a proper ''next installment of the franchise'' (Even if for all term and purposes i canon BG4)
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 08:14 AM
Originally Posted by Maximuuus
The community is only divided because of the name of this game.

Fan's of BG don't want this awesome game to be Baldur's Gate 3.
Fan's of Larian are so hyped by their new game.
Fan's of D&D are one or the other.

Just forget about the name of the game and everyone would talk about "the new great larian RPG" instead of talking only about "What is/should be Baldur's Gate".

I don't want them to change the name,I want the new game of the bg franchise to have some resemblance to their predecesors wich is pretty reasonable in mi opinion.
Posted By: Maximuuus Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 08:20 AM
Originally Posted by Adgaroth
Originally Posted by Maximuuus
The community is only divided because of the name of this game.

Fan's of BG don't want this awesome game to be Baldur's Gate 3.
Fan's of Larian are so hyped by their new game.
Fan's of D&D are one or the other.

Just forget about the name of the game and everyone would talk about "the new great larian RPG" instead of talking only about "What is/should be Baldur's Gate".

I don't want them to change the name,I want the new game of the bg franchise to have some resemblance to their predecesors wich is pretty reasonable in mi opinion.



That's also what I want.
But if you delete the core of a game, you only keep what was not a specific part of the video game.

Lore, universe, rules, you don't have to be BG3 to only keep that. They were lots of "BG-like" before and BG should not become DoS-like
Nearly no one cares about the specific city of Baldur's Gate. SoA wasn't at Baldur's Gate.
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 08:33 AM
Originally Posted by Maximuuus
Originally Posted by Adgaroth
Originally Posted by Maximuuus
The community is only divided because of the name of this game.

Fan's of BG don't want this awesome game to be Baldur's Gate 3.
Fan's of Larian are so hyped by their new game.
Fan's of D&D are one or the other.

Just forget about the name of the game and everyone would talk about "the new great larian RPG" instead of talking only about "What is/should be Baldur's Gate".

I don't want them to change the name,I want the new game of the bg franchise to have some resemblance to their predecesors wich is pretty reasonable in mi opinion.



That's also what I want.
But if you delete the core of a game, you only keep what was not a specific part of the video game.

Lore, universe, rules, you don't have to be BG3 to only keep that. They were lots of "BG-like" before and BG should not become DoS-like
Nearly no one cares about the specific city of Baldur's Gate. SoA wasn't at Baldur's Gate.


Because Baldur's Gate with a number atached to it is the name of the franchise,not the city anymore in terms of games,that's why SoA is not in that city but is still a Baldur's Gate game of the same franchise.
If you don't want a game that takes places on the city of Baldur's Gate be related to the BG franchise you name it with another name (not with the number) like Baldur's Gate:Dark Alliance or Baldur's:Gate Descent to Avernus.
Posted By: kyrt Re: This is not BG3 but DOS3 - 01/03/20 09:16 AM
Do remember that the ship crashed 200 miles East of Baldur's Gate...also I fully expect them to take the first Act/Chapter as an introduction for people new to the Baldur's Gate series and gradually introduce them to things and make them care about the world and then fully expect a mindflayer or possibly even gith invasion come Act 2 or so which will change things more to what BG fans are thinking they want.

Remember the original trailer they revealed for the game Swen confirmed that the city we saw in the opening cinematic was not BG which means the events of the opening cinematic have not yet occurred...if it's representative of what's coming.

Do not forget that one of the only reasons BG1 and BG2 looked like it was darker is because of the black tile which was a result of poor lighting in the Infinity Engine. I imagine if the game were created these days the developers would have done everything they could have to make it feel like the DnD of the time. In the present that's 5th edition not 2nd edition DnD and the turn based style works for it.

Something people have also noted there are some place holders in the demo and there's even a chance aesthetically things haven't changed a whole lot yet. It's in pre-alpha meaning not even functional yet and not with everything in it that will eventually be in the game.

If you honestly expect Larian of all companies to completely show their hand when they had two-three additione Acts and tons of stuff in the first act of DOS2 omitted from the Early Access game all the way til release then I don't know what to say. This is a beginning chapter in a new tale and we have 200 miles to go before reaching Baldur's Gate.

You don't have to like what you've seen so far or even what's eventually in early access but don't be blind to the possibility it could still be an excellent Baldur's Gate game with a little time. If you are only a RtwP fan sorry for your loss perhaps a mod will be made?
Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 09:58 AM
Originally Posted by Adgaroth

Because Baldur's Gate with a number atached to it is the name of the franchise,not the city anymore in terms of games,that's why SoA is not in that city but is still a Baldur's Gate game of the same franchise.
If you don't want a game that takes places on the city of Baldur's Gate be related to the BG franchise you name it with another name (not with the number) like Baldur's Gate:Dark Alliance or Baldur's:Gate Descent to Avernus.


Small correction: You mean that the Baldur's Gate referred to with "Baldur's Gate 3" is the name of the series, not the franchise. The franchise is everything under the parent umbrella that the Baldur's Gate series is a part of, and includes Dark Alliance and Descent Into Avernus.



It's noteworthy that Larian's "Baldur's Gate 3" not only has nothing in common or relation either in narrative, characters, gameplay, or visuals to the Baldur's Gate series, but it literally is officially the sequel to Descent Into Avernus. Larian's "Baldur's Gate 3" is officially not a sequel to Baldur's Gate 2, but to Descent Into Avernus.

And it shows that there is not even the faintest relation or familiarity between Larian's "Baldur's Gate 3" and anything that Baldur's Gate 1 and 2 represent. So, why is Larian calling their game "Baldur's Gate 3"? They are literally lying by doing so. It is false marketing. And since the only purpose for it can be to capitalize on Baldur's Gate series fans' hopes and excitement at getting another Baldur's Gate game (which they are not getting with "Baldur's Gate 3"), the dishonest use of the Baldur's Gate series name by Larian is literally a cash-grab. It is actual fraud because every single sale that occurs directly as a result of the game being called "Baldur's Gate 3" is money that Larian tricked somebody into given them with a lie.

There is no connection to the Baldur's Gate series in "Baldur's Gate 3". That means it isn't a Baldur's Gate series game. Larian's upcoming game is a D&D RPG using the D:OS2 looks and formula which Larian are copy and pasting into a Forgotten Realms setting... but it isn't a Baldur's Gate. Not technically, not narratively, visually, certainly not gameplay-wise... nothing, absolutely nothing about it is associable with the Baldur's Gate series and what the series' name represents.

So, calling it "Baldur's Gate 3" is truly a lie and fraud. The name must be changed. Larian could not change it, just like a person could rob someone and not refuse to acknowledge any wrongdoing on their part. But, where ethics matter, the name of Larian's game must be changed.
Posted By: MadameStrangeluv Re: This is not BG3 but DOS3 - 01/03/20 10:09 AM
Originally Posted by Boeroer
I am an old BG player and I'm not mad. Reading other sources of feedback I come to the conclusion that "old BG players who are mad" is a loud but quite small minority.

Do I like BG3 so far? Yes... probably... not sure yet. But my first perception was positive. I didn't like D:OS I and II too much so there's still a chance BG3 takes a route I might not appreciate too much.
Do I have to behave like a Rumpelstiltskin in order to voice my disapproval? Certainly not.

Not saying that every criticism falls into that category of course, but some of it has hilarious 5-year-old-ranting vibes.

General feedback on Twitter and other more "non-focused" sources as well as press are pretty good by the way.


this is the biggest naritive i have a problem with. There are a lot of people no true scottmaning the fandom. If you like it you are a Larian/DOS2 fan, If not you are a real BG fan. Ive even seen claims on other forums that if you are a real D&D fan you would hate this. i really would enjoy more constructive criticism regarding this not just people trying to foster an us vs them
Posted By: Sordak Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 10:37 AM
Dark Alliance is called dark alliance because its a different genre.
its not a CRPG, its not the same kind of storytelling

its an Action RPG where you play a single character, its a spinoff.
This isnt.
Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 10:46 AM
Originally Posted by Sordak
Dark Alliance is called dark alliance because its a different genre.
its not a CRPG, its not the same kind of storytelling

its an Action RPG where you play a single character, its a spinoff.
This isnt.


Dark Alliance has its own series name because it is a separate series - just like Larian's upcoming game is a separate series from Baldur's Gate. There is not a single shared style between Baldur's Gate and Larian's upcoming game. And Larian's upcoming game is officially the sequel to Descent Into Avernus, which means it is literally a different series than Baldur's Gate.

You may not like to face the fact that your favourite developer is selling-out and doing a cash-grab, but that's exactly what Larian are doing by calling this non Baldur's Gate series game "Baldur's Gate 3". It's being called that exclusively to hype up the fanbase of the Baldur's Gate series and to exploit those fans for sales, while not delivering anything that is known to be Baldur's Gate.

D:OS2 fans are happy because Larian is mostly cut-and-pasting D:OS2 with minor changes into the Forgotten Realms setting, effectively creating D&D D:OS2. But people who actually care about the Baldur's Gate series and want to play a new game from that series are betrayed by Larian's cash-grab sell-out move.
Posted By: Maximuuus Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 10:52 AM
Originally Posted by Adgaroth
Originally Posted by Maximuuus
Originally Posted by Adgaroth
Originally Posted by Maximuuus
The community is only divided because of the name of this game.

Fan's of BG don't want this awesome game to be Baldur's Gate 3.
Fan's of Larian are so hyped by their new game.
Fan's of D&D are one or the other.

Just forget about the name of the game and everyone would talk about "the new great larian RPG" instead of talking only about "What is/should be Baldur's Gate".

I don't want them to change the name,I want the new game of the bg franchise to have some resemblance to their predecesors wich is pretty reasonable in mi opinion.



That's also what I want.
But if you delete the core of a game, you only keep what was not a specific part of the video game.

Lore, universe, rules, you don't have to be BG3 to only keep that. They were lots of "BG-like" before and BG should not become DoS-like
Nearly no one cares about the specific city of Baldur's Gate. SoA wasn't at Baldur's Gate.


Because Baldur's Gate with a number atached to it is the name of the franchise,not the city anymore in terms of games,that's why SoA is not in that city but is still a Baldur's Gate game of the same franchise.
If you don't want a game that takes places on the city of Baldur's Gate be related to the BG franchise you name it with another name (not with the number) like Baldur's Gate:Dark Alliance or Baldur's:Gate Descent to Avernus.


Shadow of Amn in called "Baldur's Gate 2 : Shadow of Amn".
He is the 2 and he take everything of the core of the Baldur's Gate franchise, that's why no one discuss about you're not playing in the city.

Baldur's Gate : Dark Alliance is another type of game using the name of the franchise.
That's also why no one discuss about you're not playing in the city, AND you're not playing a RTwP RPG game.

That's exactly what they should have done to respect fans... Call it whatever they want except using the 3

The 3 is the only reason why many many old fans complain.
No one has to judge our reasons are good or not, this is just what lots of us think.
Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 11:18 AM
Originally Posted by Maximuuus
Originally Posted by Adgaroth

Because Baldur's Gate with a number atached to it is the name of the franchise,not the city anymore in terms of games,that's why SoA is not in that city but is still a Baldur's Gate game of the same franchise.
If you don't want a game that takes places on the city of Baldur's Gate be related to the BG franchise you name it with another name (not with the number) like Baldur's Gate:Dark Alliance or Baldur's:Gate Descent to Avernus.


Shadow of Amn in called "Baldur's Gate 2 : Shadow of Amn".
He is the 2 and he take everything of the core of the Baldur's Gate franchise, that's why no one discuss about you're not playing in the city.

Baldur's Gate : Dark Alliance is another type of game using the name of the franchise.
That's also why no one discuss about you're not playing in the city, AND you're not playing a RTwP RPG game.

That's exactly what they should have done to respect fans... Call it whatever they want except using the 3

The 3 is the only reason why many many old fans complain.
No one has to judge our reasons are good or not, this is just what lots of us think.


Like Adgaroth, you mean to say series, not franchise. The franchise that the Baldur's Gate series is a part of would probably include all the video games under the D&D or Forgotten Realms brands.

Those franchises contain many series, of which Baldur's Gate is one.


In the PC RPG RTwP Baldur's Gate series:

Baldur's Gate
Baldur's Gate: Tales of the Sword
Baldur's Gate 2: Shadows of Amn
Baldur's Gate 2: Throne of Bhaal


In the console ARPG / hack-n-slash Baldur's Gate: Dark Alliance series:

Baldur's Gate: Dark Alliance
Baldur's Gate: Dark Alliance 2


In the Descent Into Avernus series:

Baldur's Gate: Descent Into Avernus
Larian's D&D D:OS2 clone, which is currently inappropriately titled "Baldur's Gate 3"
Posted By: 0Muttley0 Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 11:47 AM
Originally Posted by Waeress
Originally Posted by Redunzgofasta
If it's DnD and the campaign takes place in or around Balder's Gate, and it's called BG3, then it's BG3.
Everything else is totally trivial to the game being BG3 or not.
There's really nothing else to be said about it.


Truth. The Bhaalspawn saga has ended anyway; so there isn't even a story connection. It is simply a new grand crpg featuring BG.


That's the way I see it too. The Final Fantasy franchise changes a lot from game to game. Not just in setting, but in playstyle, mechanics etc.
Posted By: Melkyor95 Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 12:22 PM
Originally Posted by Redunzgofasta
If it's DnD and the campaign takes place in or around Balder's Gate, and it's called BG3, then it's BG3.


Forgive me but it is a simplistic reasoning and certainly not an argument.

For a company, there is nothing innocent in the fact of releasing a cRPG bearing the name Baldur's Gate. Above all, it means wanting to take advantage of the fame of previous games that have had the same name and have become legends in the history of video games.

The name of a game, the rules it uses and where it takes place are far from sufficient to make it seem legitimate in the eyes of many players to associate it with a license.

As I said in a previous comment on this topic, the name Baldur's Gate has, in a way, become the property of the players; and it is the players who will decide if this BG3 really deserves its name.
This name doesn't stop where it happens and the rules. It signifies an atmosphere, a history, strong emotions and an indescribable magic which made games which carried this name of the legends.

The only thing WotC and Larian can do is not just trying to make a good game with beautiful graphics, D&D rules and that it happens around Baldur's Gate. Because clearly, it will not be enough and they will be demolished for daring to call it Baldur's Gate.

And if neither WotC nor Larian really understand what the name Baldur's Gate now means in the minds and hearts of the players, as you yourself seem to be unable to do, then the use of this name will be felt as a betrayal and a vulgar marketing and commercial calculation.
Posted By: korotama Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 12:30 PM
To tell you the truth, it's not even the clean new setting or lack of RTwP that has people worked up but big companies pretending that the fans who have played, reviewed, made mods for and spread the word about this glorious series over the past two decades are wholly irrelevant and should not even be addressed explicitly. Sure, we don't speak for everyone but it doesn't seem like the people in charge of development even want to know who's in favor or opposed to the current vision. Sucks to be us I guess.
Posted By: Hawke Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 12:46 PM
I honestly don't get why you are still complaining the game is going to be out next year and it will more or less be what we have seen. Larian doesn't care what the old-school fans want because they are an insignificant minority DOS2 success showed them that A game which old-school fans hated but everyone else called it the best RPG ever and yet it sold better than all the Pathfinder, POE, Underrails combined.
Posted By: Wiborg Sturmfels Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 12:46 PM
Originally Posted by Delicieuxz
Originally Posted by Adgaroth

Because Baldur's Gate with a number atached to it is the name of the franchise,not the city anymore in terms of games,that's why SoA is not in that city but is still a Baldur's Gate game of the same franchise.
If you don't want a game that takes places on the city of Baldur's Gate be related to the BG franchise you name it with another name (not with the number) like Baldur's Gate:Dark Alliance or Baldur's:Gate Descent to Avernus.


Small correction: You mean that the Baldur's Gate referred to with "Baldur's Gate 3" is the name of the series, not the franchise. The franchise is everything under the parent umbrella that the Baldur's Gate series is a part of, and includes Dark Alliance and Descent Into Avernus.



It's noteworthy that Larian's "Baldur's Gate 3" not only has nothing in common or relation either in narrative, characters, gameplay, or visuals to the Baldur's Gate series, but it literally is officially the sequel to Descent Into Avernus. Larian's "Baldur's Gate 3" is officially not a sequel to Baldur's Gate 2, but to Descent Into Avernus.

And it shows that there is not even the faintest relation or familiarity between Larian's "Baldur's Gate 3" and anything that Baldur's Gate 1 and 2 represent. So, why is Larian calling their game "Baldur's Gate 3"? They are literally lying by doing so. It is false marketing. And since the only purpose for it can be to capitalize on Baldur's Gate series fans' hopes and excitement at getting another Baldur's Gate game (which they are not getting with "Baldur's Gate 3), the dishonest use of the Baldur's Gate series name by Larian is literally a cash-grab. It is actual fraud because every single sale that occurs directly as a result of the game being called "Baldur's Gate 3" is money that Larian tricked somebody into given them with a lie.

There is no connection to the Baldur's Gate series in "Baldur's Gate 3". That means it isn't a Baldur's Gate series game. Larian's upcoming game is a D&D RPG using the D:OS2 looks and formula which Larian are copy and pasting into a Forgotten Realms setting... but it isn't a Baldur's Gate. Not technically, not narratively, visually, certainly not gameplay-wise... nothing, absolutely nothing about it is associable with the Baldur's Gate series and what the series' name represents.

So, calling it "Baldur's Gate 3" is truly a lie and fraud. The name must be changed. Larian could not change it, just like a person could rob someone and not refuse to acknowledge any wrongdoing on their part. But, where ethics matter, the name of Larian's game must be changed.



First thought:
As many have mentioned, it was a somewhat unfortunate decision to call this game "Baldur's Gate III". At the end of BG2, it is mentioned that this adventure is over, but others will follow, so it would have been possible to continue somehow. The Maincharacter is having a romance, a child is born, bla bla bla. The story could have been continued considering Baldur's Gate: Descent in Avernus.
The only common ground to the predecessors is the setting in the Forgotten Realms in and around the city of Baldur´s Gate. Unfortunaly nothing from the predecessors will be continued but what the title "III" implies.
Since the outcry was predictable, I wonder why it was done anyway. Maybe Swen/Larian Studios had no choice. It is no accident that WotC released a new campaign for the Dungeons & Dragons tabletop game: Baldur's Gate: Descent in Avernus last year when Baldur´s Gate III was announced. It tells what's happened since Baldur's Gate II and plays 100 years after Baldur´s Gate II. It could be that the title "Baldurs Gate 3" was certainly a mandatory requirement for the game from WotC. No Baldur´s Gate 3, no licence. In this case Swen had no chance to name the game "Baldur´s Gate: NamedItWhateverYouLike". Maybe it was just a strategic sales decision. We don´t know and maybe will never find out due to contractual regulations.

Second thought:
But to be honest, we know almost nothing about the story except the outer frame. How often history has changed in BG1, SoD or BG2 and pushed us in another direction. How many times have we been surprised? Swen is definitely not going to reveal what the whole story looks like. All information is currently based on a few interviews, a demo and a bit of gameplay. The information available is also interpreted differently.
We know almost nothing at all and therefore nobody can not really judge at this point whether Baldur's Gate 3 deserves the name or not.

I personally believe that Baldur´s Gate III will not be a D:OS clone and that a lot of the presentation was just placeholders, borrwed by D:OS. I think we will see and hear a completely different and independent Baldurs Gate UI, spells and sounds. Larian Studios will definitely create an own Baldur's Gate atmosphere.

I think Swen is well aware that the Damocles sword hovers over him and Larian Stuidos.

Finally, it should also be noted that we can make our own story with our imagination, like in a pen&paper game. My character will be a half elf because it is the son of my main character from BG1 + 2 and Jaheira. For me, the story continues anyway...
Posted By: Ellderon Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 01:06 PM
Originally Posted by Adgaroth

The fact is this: When you look at this game,you recognize it as an impoved version of DOS2 with 5e ruleset or at the very least another Larian game based on DOS2. You would never,in all your life think ''Hey!,is this a new Baldur's Gate?'' AND THIS is where all the problems really come from,and let me tell you one think,they where aware of that and it was a fear inside the studio,I'll look for the interview later and edit this to provide a source.


I don't know how this can be fixed, since BG is deeply associated with the 2D Infinity engine, thus no new game will ever really LOOK like Baldurs Gate.

About the only thing I can think off is using BG2 style UI design and icons.
Posted By: Erwin Smith Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 01:18 PM
Everyone arguing about turn-based mode as if it were the biggest problem in this game.
The biggest problem for me is that this game is a Divinity recycling
Divinity colorful graphics, Divinity combat, Divinity animations, Divinity interactive objects etc...
This game doesn't even have classic elements from the original game (Spellcasting Sounds is an example)
Looks nothing like Baldur's Gate sleep
Posted By: Torque Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 01:30 PM
Originally Posted by Delicieuxz
Originally Posted by Adgaroth
"We were afraid that people would say that it was just Divinity: Original Sin 2 with a skin on top of it. We want no one to think that when they see it,"

https://www.usgamer.net/articles/baldurs-gate-3-preview

Wow. They were conscious of it, and yet that's precisely what happened and everybody is saying it looks like a D:OS2 clone because it really does. Larian's "BG3" even uses the D:OS2 mouse cursors, text font, and goofyish movement animation style, so it looks and feels all the more like playing D:OS2. It really doesn't give an impression that it's a different game.


As an avid D&D player (3.5e though) and a huge fan of the classic BG games (and also think D:OS is one of my GOATs) my impression is this:

Baldurs Gate 3 is Baldurs Gate in name only. People are absolutly correct when they say it looks identical to D:OS2 and if you didnt know there was D&D 5.0e rules behind the scenes you would think this is Divinity: Original Sin 3. And that is my main problem.

1) Overhaul of the UI is essential. You have to make it feel like a Baldurs Gate game. These are simple things to fix if you alot resources to it.
2) Grandious and flashy animations for simple actions like stabbing a guy. (note: hyperbole). Baldurs Gate is high fantasy with plenty of magic, but if something is deemed not a magic effect then why does it display as if it were magic? Counter-arguement to this is that melee combat looks boring without it. We'll have to agree to disagree on that one, I guess it boils to preference. Why am I "casting a spell" when I activate Dash? I thought that was a physical ability.
3) Fog of War. Now this is one of those things that breaks immersion. You learn to live with it but it makes the game incredibly gamey.
4) WIll my full plate 8 DEX dwarf be able to leap like a tiger 2 meters above him, or are there restrictions to the Jump skill? Another thing that breaks immersion. Counter-arguement: "Omg you care about realism in a game about mindflayers!". It depends. If the rules of the world is that anyone can leap like a olympian regardless of encumberance or ability then I guess its fine. Its stupid, but fine. The jumps showcased in the preview is something I assume high dex characters with light armor could pull off. So to be fair, this IS a question because Sven used a rogue to jump with.
Posted By: Torque Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 01:39 PM
Originally Posted by WizardPus
Baldurs gate was NEVER ...

1. Goofy representation of movement
a. Jumping with weird sound effects and animation as though every action is magical
b. Landing with the impact of a meteor strike ??
2. Weird sound effects
a. Select the character and point at an enemy (magical sound)
b. fire a standard arrow (magical sound)
c. over the top sound effects
3. Lack of spell verbal casting
4. BG was never DOS (and DOS is never BG).


Quoted for truth
Posted By: Maximuuus Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 01:43 PM
Originally Posted by Hawke
I honestly don't get why you are still complaining the game is going to be out next year and it will more or less be what we have seen. Larian doesn't care what the old-school fans want because they are an insignificant minority DOS2 success showed them that A game which old-school fans hated but everyone else called it the best RPG ever and yet it sold better than all the Pathfinder, POE, Underrails combined.


This is a so limited way to understand the situation.
Old fans of the Baldur's gate series are fans and customers of video games for about 20 years. Check FB, Youtube, Reddit, Steam forums, this forums and every video game sites where players can talk about the game...
This is NOT a minority, this is about 1 players on 3 interrested in this new game at the time... And in those that are happy, the huge majority just don't care about the name of the game.
I'm pretty sure it could be possible to have hundreds of signature on a petition asking them just to forget the 3...

Some of those complaining loved D:OS, some don't. Personnal preferences.

This is not a reason to be angry with many of them just about a "3" or to divide the new community appearing around the new Larian game.

Of course a game with modern mecanics have today more fans than a gameplay that has (nearly) not evolved since 1998...
This is not an argument, this is obvious.
Posted By: vometia Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 02:05 PM
Originally Posted by Maximuuus
Of course a game with modern mecanics have today more fans than a gameplay that has (nearly) not evolved since 1998...
This is not an argument, this is obvious.

That's an important point for me personally. 20+ years is a long time in gaming and the late '90s was a bit of a personal nadir for me. Conversely, my formative years comprised the 8-bit era of the early '80s which I still remember fondly and tend to be very nostalgic about... but would I want to play them now? I put that to the test and bought a reconditioned but otherwise vintage early '80s home micro with a virtual HDD pre-loaded with lots of stuff, and beyond some initial curiosity I never played anything.

I'm not saying it's quite that extreme but from my point of view I like to see actual innovation that's in keeping with the times. That doesn't mean that I think what made a game great should be torn up and thrown away, just that things evolve. I don't always like the outcome but in general I feel happier with new taken on things than I would be if time somehow stood still.

As for the specific "is this Divinity or BG?" concern, I would like to think that any Divinity-isms are just a case of placeholders being used until everything is done. Though my background is Divinity and I've never played any BG game, what I want to see is BG, not Divinity with a BG flavour.

People can have different takes on stuff though. Several parallels have been drawn with "The New Fallouts". As someone who'd just immersed themselves in Oblivion, FO3 being "Oblivion with guns" was actually quite a positive thing at the time... and as descriptions go it was certainly a contentious one, but it had some merits, which was a positive and a negative. I'm not sure I'd want to repeat the experience again though. But my observation is that it showed just how fickle the fanbase can be when the virtually identical New Vegas was praised to the heavens while FO3 remained the worst indiscretion gaming has ever seen, which just left me thinking, hmm. Whatever point was being made must've gone right over my head. I don't care, I enjoyed Morrowind, Oblivion, FO3 and FNV pretty much equally.

With that in mind, I hope I enjoy BG3 in whatever form it takes. It will be more satisfying for me if it's proper Baldur's Gate, but that's the gnarly question: who will be the arbiter of what counts as "proper BG"?
Posted By: Danielbda Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 02:10 PM
Well, remember this is pre-alpha...
I think there are two ways they'll change their route to be more appealing to BG fans. Three actually:
1. They are aware of the criticism and just wanted to show the combat and some mechanics, but world look is not final and they were going to make it look more like BG from the start.
2. They'll respond to fan feedback, as they did with DOS.
3. WotC, their employers, will demand that they make changes.


This refers to the world ambience, not combat. I imagine them making the option to play RTwP, but their focus will be TB.
Posted By: Maximuuus Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 02:34 PM
Originally Posted by vometia
Originally Posted by Maximuuus
Of course a game with modern mecanics have today more fans than a gameplay that has (nearly) not evolved since 1998...
This is not an argument, this is obvious.

That's an important point for me personally. 20+ years is a long time in gaming and the late '90s was a bit of a personal nadir for me. Conversely, my formative years comprised the 8-bit era of the early '80s which I still remember fondly and tend to be very nostalgic about... but would I want to play them now? I put that to the test and bought a reconditioned but otherwise vintage early '80s home micro with a virtual HDD pre-loaded with lots of stuff, and beyond some initial curiosity I never played anything.

I'm not saying it's quite that extreme but from my point of view I like to see actual innovation that's in keeping with the times. That doesn't mean that I think what made a game great should be torn up and thrown away, just that things evolve. I don't always like the outcome but in general I feel happier with new taken on things than I would be if time somehow stood still.

As for the specific "is this Divinity or BG?" concern, I would like to think that any Divinity-isms are just a case of placeholders being used until everything is done. Though my background is Divinity and I've never played any BG game, what I want to see is BG, not Divinity with a BG flavour.

People can have different takes on stuff though. Several parallels have been drawn with "The New Fallouts". As someone who'd just immersed themselves in Oblivion, FO3 being "Oblivion with guns" was actually quite a positive thing at the time... and as descriptions go it was certainly a contentious one, but it had some merits, which was a positive and a negative. I'm not sure I'd want to repeat the experience again though. But my observation is that it showed just how fickle the fanbase can be when the virtually identical New Vegas was praised to the heavens while FO3 remained the worst indiscretion gaming has ever seen, which just left me thinking, hmm. Whatever point was being made must've gone right over my head. I don't care, I enjoyed Morrowind, Oblivion, FO3 and FNV pretty much equally.

With that in mind, I hope I enjoy BG3 in whatever form it takes. It will be more satisfying for me if it's proper Baldur's Gate, but that's the gnarly question: who will be the arbiter of what counts as "proper BG"?


As you said, you don't want to play an old gameplay in 2020.
This is not the problem. TB game had evolved thanks to Larian, but the core gameplay of Baldur's Gate nearly didn't except a few try.

This said, I also hope I'll enjoy BG3 because I really like Larian, I really like TB games and I really like D&D and The Forgotten Realms... But I'll never forget that the only Baldur's Gate 3 that will exist for all times and we're waiting for about 20 years (with hopes, deceptions,...) has nothing in common with the Baldur's Gate series.

Bioware created the original games but if this name is still alive in video games after 20 years, it's only because of us (players, modders, public of the EE, dreamers,...).
We pay tribute to this name for about 20 years. I really think Larian and WoTC should have done the same or at least consider us in return wathever the direction they took for this new game.

You should definitely forget the 3.

Posted By: Boeroer Re: This is not BG3 but DOS3 - 01/03/20 03:06 PM
Right!
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 03:21 PM
Claims that somehow TB represents "evolution" and RTwP is something 20 years old is nonsense. TB existed 20 years ago too. In fact, it predates RTwP combat. Those of us who want RTwP are not saying we want RTwP exactly like it was in the original games. So the "it's been 20 years" line is a total strawman.

As for the point that this is just D:OS made to look like D&D, yes that is ultimately the main strike against this game. Even the professional reviewers, virtually every single one of them, are saying the same thing, that the game looks and feels and plays like D:OS2. But of course for them, because they are very pro D:OS, this is a good thing and they think they are complimenting the game by saying that it looks and feels and plays like D:OS2. Many fans however disagree that this is a good thing. And saying that the game uses D&D rules so this cannot be true is (maybe deliberately) missing the point. The underlying rules maybe D&D, but how a game looks on your screen and how it feels to play it are what really matter. Nobody is questioning that the rules are D&D, so that's yet another strawman.
Posted By: kanisatha Re: This is not BG3 but DOS3 - 01/03/20 03:35 PM
Again more strawmen. How does "not looking like a game from 20 years ago" equal "must look like D:OS2"? Nobody is saying the game should look like what the original games looked like. The question is why does it look like D:OS?

As for the critics being "silly" or "children," well, lots of Larian sycophants and fanboys here. See how easy it is? Insults can go both ways.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 03:49 PM
It was good to see a measured, calm opinion in a thread that I thought it was going to be just (another) interminable battle royale between TB and RTwP. Congrats to the OP, @Adgaroth. I mean, methinks that there is a thread labelled "RTwP vs TB" already, how is that you find the same debate in all the other threads?

Thanks for the effort and I have to say I agree with most of your opinions and maybe disagree with some, but at least I definitely respect your opinion for the measured tone of your posts.

A pity the thread derailed into the "Same as always" in the middle, but at least that restored my faith in humanity for a while.
Posted By: Braveheart Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 04:00 PM
For those people who want to convince you that this isn't BG3, they are literally trying to convince you that 1 + 1 = 3. They want to change the facts because there losing an argument.
That's not constructive, it's Baldur's gate 3 because Wizards of the Coast and Larian studios came to an agreement that they will continue the DnD franchise in the Sword Coast and Baldur's gate. Also, the fact that the game will actually visit Baldur's gate at some point and continues a story line set by WOTC.

Now, if you don't like the current story line and live in the past and want to play BG1-2 all over again because of your nostalgia, go ahead. But just because story lines evolved and computer hardware has evolved and we can play games that are better designed then the baldur's gate 20-25 years ago on a computer that is out of date and visuals that doesn't even compare to BG3, that doesn't mean your right to say this isn't BG3.

Larian studios has acquired the right to call it BG3 with a combination of marketing and staying true to the franchise by it's game play. I personally love the visuals of this game because it has evolved in my opinion to a better representation of DnD races, fantasy setting etc... Oh, and nostalgia shoudn't be your only parameter to judge a game, although it is important and there still room for improvement but many of you just seem to be coming off as oh well I want to go back and playing this ..

https://www.google.com/search?q=baldur%27s+gate+2&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjptdG80vnnAhVPm-AKHW7jCHsQ_AUoAXoECCAQAw&biw=1076&bih=568#imgrc=1Sb0TyYNc2R1AM&imgdii=YhxvbXppFv1g5M
Posted By: Boeroer Re: This is not BG3 but DOS3 - 01/03/20 04:01 PM
As I said I didn't like D:OS I and II much. The only game from Larian I truly enjoyed was the original Divine Divinity - and that was nearly 18 years ago.

As I didn't call every ciritc silly or childish you shouldn't call all people who don't agree with you "fanboys". Just be reasonable. I recall we already had such a discussion in the Deadfire forums.

As to why it looks a bit like D:OS2: that's fairly obvious, isn't it? What did people expect? A whole new engine after 8 months that somehow captures the nostalgic vibes of the old BGI & II but is very modern and great-looking at the same time? How?

Larian uses its own engine which they also used for D:OS2. It would be an ecnomomically stupid decision to not use the well functioning foundation they have. This saves time and resources which can be put into other stuff like story, nice quests, good characters, companion interaction and whatnot. They don't reinvent the wheel which is a smart decision - also given the success of D:OS I and II.

Besides that I don't think BG3 looks as jolly and goofy like D:OS2 does. Actually BG3 looks very nice for a 8 month old pre alpha. Also I never saw a D&D game with such good cinematic sequences. I think those helped a lot to create some Baldur's-Gate- or at least D&D-vibes.

I'm sure there will be a lot of tweaking and effect juggling until it's ready.

I like that it will go into Early Access. That way there's still plenty of time to give constructive feedback - e.g. if you still think it still looks too much like D:OS.



Posted By: Braveheart Re: This is not BG3 but DOS3 - 01/03/20 04:09 PM
Originally Posted by kanisatha
Again more strawmen. How does "not looking like a game from 20 years ago" equal "must look like D:OS2"? Nobody is saying the game should look like what the original games looked like. The question is why does it look like D:OS?

As for the critics being "silly" or "children," well, lots of Larian sycophants and fanboys here. See how easy it is? Insults can go both ways.


Because DOS was a success and their building off of that success. But don't insult my intelligence by saying this isn't the DnD 5th edition rules.
Posted By: Sordak Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 04:21 PM
Hawke has laid it down pretty much as it is.

You cannot change anything now. The games coming out in early access this year.
No amount of complaining will make them change the name.

note, it was WOTC who specificalyl asked them to do Baldurs Gate 3.
They didnt ask em to make Waterdeep: the game, they asked them to do Baldurs Gate 3.



On the "pay respects to us"
Which implies that "You" are a Homogenous group.
A lot of you people like to act as if there is a Homogenous group of "Baldurs Gate fans", while you can bareley agree on anything.
Half of you thinks it shouldnt be 5e but 2e instead, a quarter somehow thinks baldurs gate was 3.5, and another thinks 5e is hunky dory but should be RTWP.
Then theres a large part thats fine with TB even if they are hardcore fans (which get excluded from the conversaiton real fast)

A lot of you go on about Baldurs Gate specifically beeing about the Bhaalspawn, while others argue that picking up an old plot would do a diservice to it.
tons of people say illithids have nothing to do with Baldurs Gate, then some people remember that oh yeah there was this thing with the Illithids in baldurs gate 2.



As Sven said, you cannot placate everyone. There is no homogenous block of "baldurs gate fans" versus the evil divinity fans.
the only thing you are actually united in is your dislike of this game.
And that dislike mostly comes from the fact that nothing could ever live up to your expectations.
Posted By: DaKatarn Re: This is not BG3 but DOS3 - 01/03/20 04:58 PM
Originally Posted by Braveheart
Originally Posted by kanisatha
Again more strawmen. How does "not looking like a game from 20 years ago" equal "must look like D:OS2"? Nobody is saying the game should look like what the original games looked like. The question is why does it look like D:OS?

As for the critics being "silly" or "children," well, lots of Larian sycophants and fanboys here. See how easy it is? Insults can go both ways.


Because DOS was a success and their building off of that success. But don't insult my intelligence by saying this isn't the DnD 5th edition rules.


Larian is capable of making a game that is not a Divinity clone, right?

So, we must hope because we want a Baldur's Gate game.
Posted By: Braveheart Re: This is not BG3 but DOS3 - 01/03/20 05:11 PM
It's not a clone, it's DnD 5th edition rule set. And it is Baldur's gate 3 in many aspects lore wise except visually it looks like DOS. But visual and nostalgia alone is not game breaking to me, because most people when they talk about nostalgia their refering to the old baldur's gate (1-2) graphic style (out of date). Also, I love the character portraits I saw at the demo and the whole cinematic game play looks immersive to me. I don't understand how anyone can criticize the visuals of this game it looks phenomenal.
Posted By: Ugmaro Re: This is not BG3 but DOS3 - 01/03/20 05:12 PM
Originally Posted by Braveheart
Originally Posted by kanisatha
Again more strawmen. How does "not looking like a game from 20 years ago" equal "must look like D:OS2"? Nobody is saying the game should look like what the original games looked like. The question is why does it look like D:OS?

As for the critics being "silly" or "children," well, lots of Larian sycophants and fanboys here. See how easy it is? Insults can go both ways.


Because DOS was a success and their building off of that success. But don't insult my intelligence by saying this isn't the DnD 5th edition rules.


I would actually be very happy if this was the D&D 5e rules - instead, there are no real reactions apart from an automatic AoO and almost all of the bonus actions present are actually disguised actions. I was expecting some deviation from the ruleset to make it better for the videogame format but with this they better come out with an entire ruleset/handbook to the game so you at least know what you can and can't do - even if 3/4 of it is copied from the PHB, that last 1/4 being different is quite a lot.
Posted By: Dark_Ansem Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 05:14 PM
Originally Posted by Sordak
Hawke has laid it down pretty much as it is.

You cannot change anything now. The games coming out in early access this year.
No amount of complaining will make them change the name.

note, it was WOTC who specificalyl asked them to do Baldurs Gate 3.
They didnt ask em to make Waterdeep: the game, they asked them to do Baldurs Gate 3.



On the "pay respects to us"
Which implies that "You" are a Homogenous group.
A lot of you people like to act as if there is a Homogenous group of "Baldurs Gate fans", while you can bareley agree on anything.
Half of you thinks it shouldnt be 5e but 2e instead, a quarter somehow thinks baldurs gate was 3.5, and another thinks 5e is hunky dory but should be RTWP.
Then theres a large part thats fine with TB even if they are hardcore fans (which get excluded from the conversaiton real fast)

A lot of you go on about Baldurs Gate specifically beeing about the Bhaalspawn, while others argue that picking up an old plot would do a diservice to it.
tons of people say illithids have nothing to do with Baldurs Gate, then some people remember that oh yeah there was this thing with the Illithids in baldurs gate 2.



As Sven said, you cannot placate everyone. There is no homogenous block of "baldurs gate fans" versus the evil divinity fans.
the only thing you are actually united in is your dislike of this game.
And that dislike mostly comes from the fact that nothing could ever live up to your expectations.



Actually, the game is in pre-alpha and supposed to come INTO Early access this year.
Posted By: DaKatarn Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 05:17 PM
Originally Posted by Braveheart
For those people who want to convince you that this isn't BG3, they are literally trying to convince you that 1 + 1 = 3. They want to change the facts because there losing an argument.
That's not constructive, it's Baldur's gate 3 because Wizards of the Coast and Larian studios came to an agreement that they will continue the DnD franchise in the Sword Coast and Baldur's gate. Also, the fact that the game will actually visit Baldur's gate at some point and continues a story line set by WOTC.

Now, if you don't like the current story line and live in the past and want to play BG1-2 all over again because of your nostalgia, go ahead. But just because story lines evolved and computer hardware has evolved and we can play games that are better designed then the baldur's gate 20-25 years ago on a computer that is out of date and visuals that doesn't even compare to BG3, that doesn't mean your right to say this isn't BG3.

Larian studios has acquired the right to call it BG3 with a combination of marketing and staying true to the franchise by it's game play. I personally love the visuals of this game because it has evolved in my opinion to a better representation of DnD races, fantasy setting etc... Oh, and nostalgia shoudn't be your only parameter to judge a game, although it is important and there still room for improvement but many of you just seem to be coming off as oh well I want to go back and playing this ..

https://www.google.com/search?q=baldur%27s+gate+2&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjptdG80vnnAhVPm-AKHW7jCHsQ_AUoAXoECCAQAw&biw=1076&bih=568#imgrc=1Sb0TyYNc2R1AM&imgdii=YhxvbXppFv1g5M


It's too easy to evacuate any critic as old nostalgic sour.

Many choice of gameplay, ambience and story is a Divinity Style and not a Baldur Style:

- One map for one location to visit with a big world map and the possibility of returning from former areas. The system of ONE BIG Map for one Act in Divinity isn't BG friendly and it's an immersion breacker.

- Incantations for wizard spell!!!!!! Not just click and KABOOM FIRE EFFECT!

- Of course the UI is too close of Divinity. We want an UI with wood and stone, a little more gloomy and traditional.

- "Ahh, the Child of Bhaal has awoken."

A VERY VERY BADASS MAIN VILAIN! Sarevok and Irenicus was deep and very iconic, like Hitchcock said "A good story is a story with a good vilain". I hope Illithid Master isn't the real final boss. I have big hope with Cult of the Dead Three (a very good connexion with the Bhaal Legacy and the new context of DD5).

- A LOT of charismatic NPC Companions and not just 5 or 6 Origin Divinity' style NPC.... And please true ROMANCES and a lot of PARTY BANTERS.

- A very good and long adventure with local issues and not just ultra epic and cosmic issue, it's an other immersion breacker imo. Less epic for epicness and more coherent and realistic background. Less High Fantasy for Millenials and more MEDIEVAL fantasy with historic soul and deep conflicts.

In summary, a good glass of old-fashioned wiskhy in front of a crackling fireplace, an old library and a hunting trophy. Not a smooth and clean atmosphere like the design of the latest iphone.

- Custom portrait and real character sheet.

- A little less colorfull ambience, BG universe is more realistic and less shiny and high fantasy than Divinity.

- Less WTF moments and jokes than Divinity, BG universe is serious and deep with subtle touches of humor like Jan Jansen and Minsc quotes.

An attack of shoes is fun but it's also useless and not the spirit of the licence.

- Please, a true group of 6 adventurers ( During the demo I have seen only 4 slots of characters...).

- Of course, a lot of easter eggs with the BG series (Viconia, Sarevok, events, locations, ...).

- BG Music' style or remix! Even today the first notes of the main theme of BG1 or BG2 still very iconic.
Posted By: Ugmaro Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 05:54 PM
Originally Posted by DaKatarn
Originally Posted by Braveheart
For those people who want to convince you that this isn't BG3, they are literally trying to convince you that 1 + 1 = 3. They want to change the facts because there losing an argument.
That's not constructive, it's Baldur's gate 3 because Wizards of the Coast and Larian studios came to an agreement that they will continue the DnD franchise in the Sword Coast and Baldur's gate. Also, the fact that the game will actually visit Baldur's gate at some point and continues a story line set by WOTC.

Now, if you don't like the current story line and live in the past and want to play BG1-2 all over again because of your nostalgia, go ahead. But just because story lines evolved and computer hardware has evolved and we can play games that are better designed then the baldur's gate 20-25 years ago on a computer that is out of date and visuals that doesn't even compare to BG3, that doesn't mean your right to say this isn't BG3.

Larian studios has acquired the right to call it BG3 with a combination of marketing and staying true to the franchise by it's game play. I personally love the visuals of this game because it has evolved in my opinion to a better representation of DnD races, fantasy setting etc... Oh, and nostalgia shoudn't be your only parameter to judge a game, although it is important and there still room for improvement but many of you just seem to be coming off as oh well I want to go back and playing this ..

https://www.google.com/search?q=baldur%27s+gate+2&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjptdG80vnnAhVPm-AKHW7jCHsQ_AUoAXoECCAQAw&biw=1076&bih=568#imgrc=1Sb0TyYNc2R1AM&imgdii=YhxvbXppFv1g5M


It's too easy to evacuate any critic as old nostalgic sour.

Many choice of gameplay, ambience and story is a Divinity Style and not a Baldur Style:

- One map for one location to visit with a big world map and the possibility of returning from former areas. The system of ONE BIG Map for one Act in Divinity isn't BG friendly and it's an immersion breacker.

- Incantations for wizard spell!!!!!! Not just click and KABOOM FIRE EFFECT!

- Of course the UI is too close of Divinity. We want an UI with wood and stone, a little more gloomy and traditional.

- "Ahh, the Child of Bhaal has awoken."

A VERY VERY BADASS MAIN VILAIN! Sarevok and Irenicus was deep and very iconic, like Hitchcock said "A good story is a story with a good vilain". I hope Illithid Master isn't the real final boss. I have big hope with Cult of the Dead Three (a very good connexion with the Bhaal Legacy and the new context of DD5).

- A LOT of charismatic NPC Companions and not just 5 or 6 Origin Divinity' style NPC.... And please true ROMANCES and a lot of PARTY BANTERS.

- A very good and long adventure with local issues and not just ultra epic and cosmic issue, it's an other immersion breacker imo. Less epic for epicness and more coherent and realistic background. Less High Fantasy for Millenials and more MEDIEVAL fantasy with historic soul and deep conflicts.

In summary, a good glass of old-fashioned wiskhy in front of a crackling fireplace, an old library and a hunting trophy. Not a smooth and clean atmosphere like the design of the latest iphone.

- Custom portrait and real character sheet.

- A little less colorfull ambience, BG universe is more realistic and less shiny and high fantasy than Divinity.

- Less WTF moments and jokes than Divinity, BG universe is serious and deep with subtle touches of humor like Jan Jansen and Minsc quotes.

An attack of shoes is fun but it's also useless and not the spirit of the licence.

- Please, a true group of 6 adventurers ( During the demo I have seen only 4 slots of characters...).

- Of course, a lot of easter eggs with the BG series (Viconia, Sarevok, events, locations, ...).

- BG Music' style or remix! Even today the first notes of the main theme of BG1 or BG2 still very iconic.


While I may agree with about half of your points, there are certain points I FULLY disagree with:

Minsc for example was the party idiot that had so many stupid lines you can hardly consider his quotes "subtle touches of humor" but are instead full on american TV show comedy acts - something I'm not a big fan of personally but don't mind that much either... someone needs to be the clown I guess (I'm talking about Minsc, please don't see this as an attack on you). On that note, I'd actually say Divinity 2 had far less "silly and wtf moments" compared to BG 1/2

D&D (including AD&D which BG 1 & 2 is based off of) is high fantasy - saying "millenial" here is like you're looking for a fight with "dem kids". No need to antagonize anyone. I'd personally like a "serious" game more as well but I'm one of the minority so I don't really expect it.

I'd be up for wizard(sorcerer/cleric/whatever) incantations if they're willing to make a specific incantation for every single spell - I really didn't like the fact that every spell used the same incantation in BG 1/2. If they won't go the extra mile with that and instead add 3 incantitions in total like there was in the previous BG games it's better if they leave it out in my opinion.

I have a question for you though: why do you specifically want a party size of 6? why not 4 or 5 or 8? Just asking

Final thought: Try not to say "we" and say "I" instead - you're representing yourself, not everyone smile
Posted By: Sordak Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 06:11 PM
Well i definitly want a party of 8
Gimme that

Huge parties are great

Let me do a buddy coop gameplay and still have each of us play 4 characters, now thatd be truly amazing


also yes.
Divinity beeing ridiculou sor a parody is basically a lie that gets repeated so ofthen people state it as fact.
the same with Baldurs Gate beeing "mature" or "Dark".

A lot of things seem mature to you when youre 12
Posted By: Sordak Re: This is not BG3 but DOS3 - 01/03/20 06:17 PM
oh man, you pick the tiniest htings and act like its this huge problem.

Oh no, minor actions, stuff that normally flat out dosnt happen!
the game balance is ruined because you can throw a bottle at someone AND stab him
Posted By: Ugmaro Re: This is not BG3 but DOS3 - 01/03/20 06:20 PM
Or throw a dagger at them and stab them... you know, 2 attack actions? as in standard actions? meh, lets just disagree with this and go on
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 01/03/20 08:08 PM
Originally Posted by Sordak
This stuff just boggles my mind.
Why on earth would you want BG3 to be made by obsidian?

If you want RTWP then maybe go with owlcat.
but obsidian has shown qutie well that they are incapeable of making good games and they are out of touch with the CRPG audience.
Laud them as much as you want for beeing conservative in mechanics, their writing isnt winning any awards with the fan base.

and cheap? you realy think this is cheap? Do you even understand how much the larian team has expanded for this?

Why am i even typing this. This is bait.


Hi friend,

There is a saying that goes like this: "DON'T FIX WHAT ISN'T BROKEN"

BG1 and BG2 were not broken games.

What every fan of BG was expecting from BG3 was to take the very successful BG formula and IMPROVE on that to make BG3.

NOBODY was expecting that Larian would make a CHEAP move and just use its DOS template and call it BG.

Do you remember what happened with the Diablo franchise maybe? After legendary D1 and D2 games, a new dev team comes to "reinvent" things, and then makes D3, a complete cartoony-looking disaster. Now they are making D4 according to the "original" D1 and D2 recipe. Why, because it worked.

The same thing will happen with this "BG3" i.e. "DOS3" - they also made BG3 look like a cartoon.

What Larian has done (marketing DOS3 named as BG3) - in my book, resembles FALSE ADVERTISING.

They just hyped a lot of old BG fans up with false advertising. Larian, do you really think people are that stupid?

So what if they expanded their team and have a bigger budget? It is still a cheap move.

Larian, be honest and stop calling this game BG3!!!

Posted By: Ignatius Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 08:21 PM
I'm sorry, but this doesn't make a great deal of sense. Power says what 'Truth' is, and the power here is WOTC, who own the IP 'Baldur's Gate'.










Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 08:55 PM
Originally Posted by Ignatius
I'm sorry, but this doesn't make a great deal of sense. Power says what 'Truth' is, and the power here is WOTC, who own the IP 'Baldur's Gate'.



I don't think anyone can argue that WoTC is the one that says what is what, same as if they decide to make a hello kitty game with sarevok's helmet and call it BG4 but that's not the point here.
Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 09:07 PM
Originally Posted by Ignatius
I'm sorry, but this doesn't make a great deal of sense. Power says what 'Truth' is, and the power here is WOTC, who own the IP 'Baldur's Gate'.


Larian have stated that they have control to choose what their D&D RPG game is, and that they chose the TB combat system because they were afraid of taking risks after the success of D:OS2 (hence why they've basically just copy-and-pasted D:OS2 into D&D and made minor changes, while greatly over-exaggerating the significance of the minor changes and additions):

https://www.eurogamer.net/articles/2020-02-27-baldurs-gate-3-interview
Quote
The choices that we made are ours. Why did we go for turn-based instead of real-time with pause? Because D&D to us is a turn-based game and we're really good - or we have become really good - with turn-based combat. So that, I think, is one of our strengths, and trying out real-time with pause for now, just because the originals were that? It's a big risk. Because the team would have to think completely differently, our combat would be completely different. And we didn't really feel good about that. Normally we do try out a lot. Normally we try out a lot before we make a decision, but with real-time with pause and turn-based we didn't, we just said "Okay it's just gonna be turn-based."


So, Larian is really just using the "Baldur's Gate" name as a husk to fill with a D&D D:OS2 clone, exclusively for the purpose of sales (that's what the "it's a big risk" remark refers to). It's a cash-grab.

BTW, TB games have on average been performing worse than RTwP games. And Larian's D:OS2 didn't come close to the amount of sales RTwP legend Dragon Age: Origins did. So, really, there is only a single big hit TB game while RTwP games are on average performing better.

Wasteland Remastered and Torment: Numenera tanked in sales and are unpopular. More people own Pillars of Eternity on Steam than own Wasteland 2 on Steam. When PoE 2 had TB added to it, its sales didn't improve at all and its Steam user rating didn't increase by even a single percentage-point. Pathfinder: Kingmaker is currently more popular than any TB game outside of Divinity: Original Sin 2. And Dragon Age: Origins (3.2 million copies sold in 3 months) greatly outsold Divinity: Original Sin 2 (1 million copies sold in 2.5 months).

So, TB games are not particularly popular and they have a higher failure-rate than RTwP games. It is only D:OS2 which has been a big hit in the TB genre.

Larian have become superstitious slaves in the wake of the success of D:OS2 and traded their integrity for the comfort and sales of an echo chamber of D:OS2 fans. So, there is literally no justification to using the "Baldur's Gate" name, when Larian's upcoming D&D RPG has as much in common with the Baldur's Gate series as


The definition of a Hack:

Quote
1. a person, as an artist or writer, who exploits, for money, his or her creative ability or training in the production of dull, unimaginative, and trite work; one who produces banal and mediocre work in the hope of gaining commercial success in the arts:
As a painter, he was little more than a hack.

2. a professional who renounces or surrenders individual independence, integrity, belief, etc., in return for money or other reward in the performance of a task normally thought of as involving a strong personal commitment:


Larian's "Baldur's Gate 3" has not even the faintest tiniest shred of relation to the Baldur's Gate series in character, experience, or gameplay and yet they're exploiting the name with a D:OS2 clone set in D&D for the purpose of the money doing so can make them. Larian have sold-out and literally become a hack developer for the sake of monetary gain.
Posted By: Ugmaro Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 09:16 PM
So, Larian is really just using the "Baldur's Gate" name as a husk to fill with a D&D D:OS2 clone, exclusively for the purpose of sales (that's what the "it's a big risk" remark refers to). It's a cash-grab. [/quote]

Your leap of logic astounds me... because they know they're good at TB and will do that and not RTwP they're cash-grabbing and somehow betraying Baldur's Gate brand? What?!
Posted By: WizardPus Re: This is not BG3 but DOS3 - 01/03/20 09:18 PM
Quote


Larian, be honest and stop calling this game BG3!!!



I think there is time to make some minor tweaks that will make the game stand alone. Perhaps the early release is going to be used to help make it the direction where most fans provide constructive feedback. With that said, I have rarely seen an alpha game implement major changes from what is in play by the time they release the alpha.
Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 09:29 PM
Originally Posted by Ugmaro
Quote
So, Larian is really just using the "Baldur's Gate" name as a husk to fill with a D&D D:OS2 clone, exclusively for the purpose of sales (that's what the "it's a big risk" remark refers to). It's a cash-grab.


Your leap of logic astounds me... because they know they're good at TB and will do that and not RTwP they're cash-grabbing and somehow betraying Baldur's Gate brand? What?!


Not sure you understand what a leap of logic is... because you didn't quote one.

Yes, sacrificing integrity and honesty for the purpose of making money is a cash-grab. Yes, making a game that has not even a 1% association in any of its components or designs to the series it is labelled under, but labelling it as a part of that series exclusively for the purpose of exploiting the series' fans and making money from the marketing hype of that series name is literally betraying the series and is literally a cash-grab.

Is there any other very basic understanding that you wish to have confirmed?
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 09:31 PM
Originally Posted by Ugmaro
So, Larian is really just using the "Baldur's Gate" name as a husk to fill with a D&D D:OS2 clone, exclusively for the purpose of sales (that's what the "it's a big risk" remark refers to). It's a cash-grab.


Your leap of logic astounds me... because they know they're good at TB and will do that and not RTwP they're cash-grabbing and somehow betraying Baldur's Gate brand? What?![/quote]

Even if you put aside the TB vs RTwP thing the point still stands.
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 09:36 PM
Originally Posted by Delicieuxz
Originally Posted by Adgaroth
Originally Posted by Ugmaro
So, Larian is really just using the "Baldur's Gate" name as a husk to fill with a D&D D:OS2 clone, exclusively for the purpose of sales (that's what the "it's a big risk" remark refers to). It's a cash-grab.


Your leap of logic astounds me... because they know they're good at TB and will do that and not RTwP they're cash-grabbing and somehow betraying Baldur's Gate brand? What?!


Even if you put aside the TB vs RTwP thing the point still stands.


Which point?
[/quote]

That the game does not look at all like a game of the series and they're just using the name to make more money.
Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 09:37 PM
Originally Posted by Adgaroth
Originally Posted by Delicieuxz


Which point?


That the game does not look at all like a game of the series and they're just using the name to make more money.


Ah, yes. I got what you were saying after I made that post, so I deleted it before this next post of yours showed up. My bad.
Posted By: Ugmaro Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 09:39 PM
Originally Posted by Delicieuxz
Originally Posted by Ugmaro
Quote
So, Larian is really just using the "Baldur's Gate" name as a husk to fill with a D&D D:OS2 clone, exclusively for the purpose of sales (that's what the "it's a big risk" remark refers to). It's a cash-grab.


Your leap of logic astounds me... because they know they're good at TB and will do that and not RTwP they're cash-grabbing and somehow betraying Baldur's Gate brand? What?!


Not sure you understand what a leap of logic is... because you didn't quote one.

Yes, sacrificing integrity and honesty for the purpose of making money is a cash-grab. Yes, making a game that has not even a 1% association in any of its components or designs to the series it is labelled under, but labelling it as a part of that series exclusively for the purpose of exploiting the series' fans and making money from the marketing hype of that series name is literally betraying the series and is literally a cash-grab.

Is there any other very basic understanding that you wish to have confirmed?


Yes please, explain to me how RTwP is such a big part of the story and lore that it is the sole quality by which you claim something is or is not a BG game. They have experience with TB combat and would like to do that instead, to make sure fans are not disappointed by a half-assed combat system - I think that's a good thing

Would you like Larian to straight up show the entire story of BG 3 (as in, spoilers for the entire game, making it totally pointless to play through) to ease your mind it is somehow linked into the story of Bhaal? Maybe it should say at the start of BG 1 that you are one of the sons of Bhaal and that you will be fighting Sarevok at the end of the game, that is also a son of Bhaal and therefore making it pointless to call the game "Baldur's Gate" but should be called "The Bhaalspawn" instead?

Oh, of course, how could I forget, RTwP is the only way this can be a BG game. Yes please, do give more "very basic understanding" that is obviously missed by a whole truckload of people. I'm looking forward to hearing this.
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 09:52 PM
Originally Posted by Ugmaro
Originally Posted by Delicieuxz
Originally Posted by Ugmaro
Quote
So, Larian is really just using the "Baldur's Gate" name as a husk to fill with a D&D D:OS2 clone, exclusively for the purpose of sales (that's what the "it's a big risk" remark refers to). It's a cash-grab.


Your leap of logic astounds me... because they know they're good at TB and will do that and not RTwP they're cash-grabbing and somehow betraying Baldur's Gate brand? What?!


Not sure you understand what a leap of logic is... because you didn't quote one.

Yes, sacrificing integrity and honesty for the purpose of making money is a cash-grab. Yes, making a game that has not even a 1% association in any of its components or designs to the series it is labelled under, but labelling it as a part of that series exclusively for the purpose of exploiting the series' fans and making money from the marketing hype of that series name is literally betraying the series and is literally a cash-grab.

Is there any other very basic understanding that you wish to have confirmed?


Yes please, explain to me how RTwP is such a big part of the story and lore that it is the sole quality by which you claim something is or is not a BG game. They have experience with TB combat and would like to do that instead, to make sure fans are not disappointed by a half-assed combat system - I think that's a good thing

Would you like Larian to straight up show the entire story of BG 3 (as in, spoilers for the entire game, making it totally pointless to play through) to ease your mind it is somehow linked into the story of Bhaal? Maybe it should say at the start of BG 1 that you are one of the sons of Bhaal and that you will be fighting Sarevok at the end of the game, that is also a son of Bhaal and therefore making it pointless to call the game "Baldur's Gate" but should be called "The Bhaalspawn" instead?

Oh, of course, how could I forget, RTwP is the only way this can be a BG game. Yes please, do give more "very basic understanding" that is obviously missed by a whole truckload of people. I'm looking forward to hearing this.


If you ignore the RTwP thing the point still stands

''Yes, sacrificing integrity and honesty for the purpose of making money is a cash-grab. Yes, making a game that has not even a 1% association in any of its components or designs to the series it is labelled''

I think he's being pretty clear.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 01/03/20 09:54 PM
Originally Posted by WizardPus
Quote


Larian, be honest and stop calling this game BG3!!!



I think there is time to make some minor tweaks that will make the game stand alone. Perhaps the early release is going to be used to help make it the direction where most fans provide constructive feedback. With that said, I have rarely seen an alpha game implement major changes from what is in play by the time they release the alpha.


Yeah really hope so but actually doubt it.
Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 09:56 PM
Originally Posted by Ugmaro
Originally Posted by Delicieuxz
Originally Posted by Ugmaro
Quote
So, Larian is really just using the "Baldur's Gate" name as a husk to fill with a D&D D:OS2 clone, exclusively for the purpose of sales (that's what the "it's a big risk" remark refers to). It's a cash-grab.


Your leap of logic astounds me... because they know they're good at TB and will do that and not RTwP they're cash-grabbing and somehow betraying Baldur's Gate brand? What?!


Not sure you understand what a leap of logic is... because you didn't quote one.

Yes, sacrificing integrity and honesty for the purpose of making money is a cash-grab. Yes, making a game that has not even a 1% association in any of its components or designs to the series it is labelled under, but labelling it as a part of that series exclusively for the purpose of exploiting the series' fans and making money from the marketing hype of that series name is literally betraying the series and is literally a cash-grab.

Is there any other very basic understanding that you wish to have confirmed?


Yes please, explain to me how RTwP is such a big part of the story and lore

You're following-up one completely-failed non-argument with another.

Would you also like me to explain to you how RTwP is a big part of the artwork, or how the game options menu is a big part of the narrative, or how which shoes Swen is wearing today is a big part of the fact that Larian's upcoming D&D RPG isn't in any way a Baldur's Gate series game?


Quote
that it is the sole quality by which you claim something is or is not a BG game. They have experience with TB combat and would like to do that instead, to make sure fans are not disappointed by a half-assed combat system - I think that's a good thing

You say that because you don't care about the Baldur's Gate series and you just want more D:OS2. So, you're being selfish and not considerate of what Baldur's Gate is and what those who love the series expect from a game with that title. Whether or not Larian have experience with TB doesn't explain why they would call a non Baldur's Gate series game "Baldur's Gate 3". They could make their D&D D:OS2 clone under any name they wish.

And further, I didn't say that RTwP is the defining trait of Baldur's Gate - I specifically stated that Larian's D&D RPG has literally no association with the Baldur's Gate series in any of its components - not its story, not its gameplay, not its narrative, not its characters, not its style and tone, and not is visual look. It is not even a sequel to anything in the Baldur's Gate series but is a sequel to Descent Into Avernus. There is not even a slight semblance of the Baldur's Gate series in Larian's demoed game.

So, why in the world are you pigeonholing a false argument of 'making a TB games doesn't make a studio a sell-out and the game a cash-grab'? What makes a studio a sell-out is taking on a project but abandoning creative integrity and just rehashing their previous work because they're afraid to take a risk and they want more money - if they weren't willing to do the project justice they shouldn't have asked to do it. And what makes a move a cash-grab is doing it exclusively for money while being entirely disregarding of what responsibilities come with the action.

To be clear, Larian has sold-out and is doing a cash-grab move by calling their non Baldur's Gate game part of the Baldur's Gate series. And Larian's selling-out and betrayal of the Baldur's Gate series and its fans is in no way limited to the type of combat system the game has, but extends to every other presented aspect of Larian's D&D D:OS2-clone RPG.

Quote
Oh, of course, how could I forget, RTwP is the only way this can be a BG game. Yes please, do give more "very basic understanding" that is obviously missed by a whole truckload of people. I'm looking forward to hearing this.

No, it's missed primarily by just you. You have constructed an absurd strawman argument that obviously was made either having not read what I wrote, or out of a raging fanboyism that utterly blocked everything I wrote out from your mind so that you could only react to a figment of your imagination.

My entire post has gone over your head. And this shows that there is no objectivity and integrity behind Larian's sell-out and cash-grab move and that it is only defended by fanboys of D:OS2 who don't even care about Baldur's Gate and don't even know what the series is. Larian also clearly don't care about Baldur's Gate beyond the ability for its name to boost sales of their non Baldur's Gate D&D D:OS2 clone.
Posted By: Ugmaro Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 10:09 PM
Originally Posted by Delicieuxz
Originally Posted by Ugmaro
Originally Posted by Delicieuxz
Originally Posted by Ugmaro
Quote
So, Larian is really just using the "Baldur's Gate" name as a husk to fill with a D&D D:OS2 clone, exclusively for the purpose of sales (that's what the "it's a big risk" remark refers to). It's a cash-grab.


Your leap of logic astounds me... because they know they're good at TB and will do that and not RTwP they're cash-grabbing and somehow betraying Baldur's Gate brand? What?!


Not sure you understand what a leap of logic is... because you didn't quote one.

Yes, sacrificing integrity and honesty for the purpose of making money is a cash-grab. Yes, making a game that has not even a 1% association in any of its components or designs to the series it is labelled under, but labelling it as a part of that series exclusively for the purpose of exploiting the series' fans and making money from the marketing hype of that series name is literally betraying the series and is literally a cash-grab.

Is there any other very basic understanding that you wish to have confirmed?


Yes please, explain to me how RTwP is such a big part of the story and lore

You're following-up one completely-failed non-argument with another.

Would you also like me to explain to you how RTwP is a big part of the artwork, or how the game options menu is a big part of the narrative, or how which shoes Swen is wearing today is a big part of the fact that Larian's upcoming D&D RPG isn't in any way a Baldur's Gate series game?


Quote
that it is the sole quality by which you claim something is or is not a BG game. They have experience with TB combat and would like to do that instead, to make sure fans are not disappointed by a half-assed combat system - I think that's a good thing

You say that because you don't care about the Baldur's Gate series and you just want more D:OS2. So, you're being selfish and not considerate of what Baldur's Gate is and what those who love the series expect from a game with that title. Whether or not Larian have experience with TB doesn't explain why they would call a non Baldur's Gate series game "Baldur's Gate 3". They could make their D&D RPG under any name they wish.

And further, I didn't say that RTwP is the defining trait of Baldur's Gate - I specifically stated that Larian's D&D RPG has literally no association with the Baldur's Gate series in any of its components - not its story, not its gameplay, not its narrative, not its characters, not its style and tone, and not is visual look. It is not even a sequel to anything in the Baldur's Gate series but is a sequel to Descent Into Avernus.

So, why in the world are you pigeonholing a false argument of 'making a TB games doesn't make a studio a sell-out and the game a cash-grab'? What makes a studio a sell-out is calling their game something that it isn't for the sake of exploiting fans of the series name while only cloning past works out of fear of trying to do anything different. And what makes a move a cash-grab is doing it exclusively for money while being entirely disregarding of what responsibilities come with the action.

To be clear, Larian has sold-out and is doing a cash-grab move by calling their non Baldur's Gate game part of the Baldur's Gate series. And Larian's selling-out and betrayal of the Baldur's Gate series and its fans is in no way limited to the type of combat system the game has, but extends to every other presented aspect of Larian's D&D RPG.

Quote
Oh, of course, how could I forget, RTwP is the only way this can be a BG game. Yes please, do give more "very basic understanding" that is obviously missed by a whole truckload of people. I'm looking forward to hearing this.

No, it's missed primarily by just you. You have constructed an absurd strawman argument that obviously was made either having not read what I wrote, or out of a raging fanboyism that utterly blocked everything I wrote out from your mind so that you could only react to a figment of your imagination.

My entire post has gone over your head. And this shows that there is no objectivity and integrity behind Larian's sell-out and cash-grab move and that it is only defended by fanboys of D:OS2 who don't even care about Baldur's Gate and don't even know what the series is. Larian also clearly don't care about Baldur's Gate beyond the ability for its name to boost sales of their non Baldur's Gate D&D D:OS2 clone.


Interesting. Apart from ignoring the fact that I did in fact play both BG 1&2, you've went on to claim I'm a fanboy that wants nothing more than a D:OS 2 copy. Ignoring these interesting "facts", please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games. Oh you don't? OK.

Style and tone wise, BG 1 and 2 were very diverse games (not in between each other but in between each area you were in), meaning you made that entire claim based on approximately 1 hours worth of gameplay in the prologue where your main objective is to get the tadpole out of your head before you die (yes, very light-hearted that).

The ONLY 2 things that are true from your entire rant you've just thrown at me is that the gameplay is different (TB vs RTwP) and it's visual look (thank god for that, I for one don't like counting pixels). If you didn't believe so much in the RTwP style you wouldn't have gone through the trouble of providing irrelevant sales statistics of RTwP vs TB games (in which you're basically showing RTwP is better for sales, which undermines your point of them being cash-grabbers even more)

But please, feel free to cut up my entire super long three-paragraph post some more and counter any points you think you should by personally attacking me and/or anyone else that disagrees with your logic, I'm sure that'll do wonders to vindicate your point of view.
Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 10:24 PM
Originally Posted by Ugmaro
Interesting. Apart from ignoring the fact that I did in fact play both BG 1&2, you've went on to claim I'm a fanboy that wants nothing more than a D:OS 2 copy. Ignoring these interesting "facts", please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games. Oh you don't? OK.

Style and tone wise, BG 1 and 2 were very diverse games (not in between each other but in between each area you were in), meaning you made that entire claim based on approximately 1 hours worth of gameplay in the prologue where your main objective is to get the tadpole out of your head before you die (yes, very light-hearted that).

The ONLY 2 things that are true from your entire rant you've just thrown at me is that the gameplay is different (TB vs RTwP) and it's visual look (thank god for that, I for one don't like counting pixels). If you didn't believe so much in the RTwP style you wouldn't have gone through the trouble of providing irrelevant sales statistics of RTwP vs TB games (in which you're basically showing RTwP is better for sales, which undermines your point of them being cash-grabbers even more)

But please, feel free to cut up my entire super long three-paragraph post some more and counter any points you think you should by personally attacking me and/or anyone else that disagrees with your logic, I'm sure that'll do wonders to vindicate your point of view.


You stuck your foot in your mouth by coming at me with a strawman argument. Now you're trying to obfuscate your mistake by ranting about other things - things which are just as absurd as your previous arguments.

Quote
Ignoring these interesting "facts", please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games. Oh you don't? OK.

Wrong. We know that Larian's game's story has nothing to do with the story and characters of BG1 and BG2 because Larian have stated so. And because what's known of the story for Larian's "BG3" game is completely unrelated to the Baldur's Gate series. Because WotC marketed Descent Into Avernus (which has nothing to do with the Baldur's Gate series) as the prequel to Larian's "BG3". You speak out of sheer ignorance at every turn.


Instead of heaping on layer upon layer of efforts to hide your multiplying mistakes and fanboy hubris, you should do what you obviously didn't do from the beginning and actually read the post that I made and which you responded to with nothing that is relevant to it:

Quote

Originally Posted by Ignatius
I'm sorry, but this doesn't make a great deal of sense. Power says what 'Truth' is, and the power here is WOTC, who own the IP 'Baldur's Gate'.


Larian have stated that they have control to choose what their D&D RPG game is, and that they chose the TB combat system because they were afraid of taking risks after the success of D:OS2 (hence why they've basically just copy-and-pasted D:OS2 into D&D and made minor changes, while greatly over-exaggerating the significance of the minor changes and additions):

https://www.eurogamer.net/articles/2020-02-27-baldurs-gate-3-interview
Quote
The choices that we made are ours. Why did we go for turn-based instead of real-time with pause? Because D&D to us is a turn-based game and we're really good - or we have become really good - with turn-based combat. So that, I think, is one of our strengths, and trying out real-time with pause for now, just because the originals were that? It's a big risk. Because the team would have to think completely differently, our combat would be completely different. And we didn't really feel good about that. Normally we do try out a lot. Normally we try out a lot before we make a decision, but with real-time with pause and turn-based we didn't, we just said "Okay it's just gonna be turn-based."


So, Larian is really just using the "Baldur's Gate" name as a husk to fill with a D&D D:OS2 clone, exclusively for the purpose of sales (that's what the "it's a big risk" remark refers to). It's a cash-grab.

BTW, TB games have on average been performing worse than RTwP games. And Larian's D:OS2 didn't come close to the amount of sales RTwP legend Dragon Age: Origins did. So, really, there is only a single big hit TB game while RTwP games are on average performing better.

Wasteland Remastered and Torment: Numenera tanked in sales and are unpopular. More people own Pillars of Eternity on Steam than own Wasteland 2 on Steam. When PoE 2 had TB added to it, its sales didn't improve at all and its Steam user rating didn't increase by even a single percentage-point. Pathfinder: Kingmaker is currently more popular than any TB game outside of Divinity: Original Sin 2. And Dragon Age: Origins (3.2 million copies sold in 3 months) greatly outsold Divinity: Original Sin 2 (1 million copies sold in 2.5 months).

So, TB games are not particularly popular and they have a higher failure-rate than RTwP games. It is only D:OS2 which has been a big hit in the TB genre.

Larian have become superstitious slaves in the wake of the success of D:OS2 and traded their integrity for the comfort and sales of an echo chamber of D:OS2 fans. So, there is literally no justification to using the "Baldur's Gate" name, when Larian's upcoming D&D RPG has as much in common with the Baldur's Gate series as


The definition of a Hack:

Quote
1. a person, as an artist or writer, who exploits, for money, his or her creative ability or training in the production of dull, unimaginative, and trite work; one who produces banal and mediocre work in the hope of gaining commercial success in the arts:
As a painter, he was little more than a hack.

2. a professional who renounces or surrenders individual independence, integrity, belief, etc., in return for money or other reward in the performance of a task normally thought of as involving a strong personal commitment:


Larian's "Baldur's Gate 3" has not even the faintest tiniest shred of relation to the Baldur's Gate series in character, experience, or gameplay and yet they're exploiting the name with a D:OS2 clone set in D&D for the purpose of the money doing so can make them. Larian have sold-out and literally become a hack developer for the sake of monetary gain.

Posted By: ZeshinX Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 10:24 PM
For me, it's enough for them to remove the '3' from the title and add a subtitle.

If the only connection(s) this game will have to BG1/2 are whatever lingering effects of the time of Bhaalspawn saga (100 years prior to this), or a few non-human NPCs, a name drop or two or what have you....then the game doesn't need (or deserve) the '3'. It only really needs it if it is in some fashion carrying on the narrative of the Bhaalspawn saga (which, far as I understand, it is not). Thematic similarities do not justify it being claimed as a sequel.

The Baldur's Gate: Dark Alliance games existed and the world didn't fall down. This is certainly more akin to BG1/2 than those games were, but it's still not part of that story. Using the name works for me, but that '3' is the stone around its neck for many.

Will it stop me from buying it upon final release? No. It's still a D&D 5e based single-player game. Something I'd like to play (since Sword Coast Legends spectacularly failed to deliver that and I've been waiting since Neverwinter Nights 2 for another D&D rules based single player game).

To me, this is not Baldur's Gate 3. This is Baldur's Gate: Something Else.
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 10:25 PM
Not going to quote,text is way to big.

''tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games.'' Game director Swen Vincke has said it multiple times.
''your main objective is to get the tadpole out of your head before you die (yes, very light-hearted that).'' Fort Joy was suposed to be a crude place but it felt like a shiny and colorfull summer camp (only the dungeons felt more obscure but still too colorfull and cartoony for a bg series setting)
You can tell a story of murder and anihilation but the art style has to reflect it to really show it,no matter the engine or the graphics.
Posted By: Ugmaro Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 10:28 PM
Originally Posted by Delicieuxz

Quote
Ignoring these interesting "facts", please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games. Oh you don't? OK.

Wrong. We know that Larian's game's story has nothing to do with the story and characters of BG1 and BG2 because Larian have stated so.


Just like you decided to ignore everything out of your favor so shall I. Can I get a source on that please?
Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 10:31 PM
Originally Posted by Adgaroth
Not going to quote,text is way to big.

Nor is there anything of issue with it.

Quote
''tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games.'' Game director Swen Vincke has said it multiple times.

Literally 0 search engine results for that phrase or anything resembling it.

Quote
''your main objective is to get the tadpole out of your head before you die (yes, very light-hearted that).'' Fort Joy was suposed to be a crude place but it felt like a shiny and colorfull summer camp (only the dungeons felt more obscure but still too colorfull and cartoony for a bg series setting)
You can tell a story of murder and anihilation but the art style has to reflect it to really show it,no matter the engine or the graphics.

And yet, Larian's D&D DOS2 clone has all the visual style including light-hearted histrionical animations of DOS2. So...
Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 10:33 PM
Originally Posted by Ugmaro
Originally Posted by Delicieuxz

Quote
Ignoring these interesting "facts", please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games. Oh you don't? OK.

Wrong. We know that Larian's game's story has nothing to do with the story and characters of BG1 and BG2 because Larian have stated so.


Just like you decided to ignore everything out of your favor so shall I. Can I get a source on that please?

Don't lie to me and to everybody else here. I have answered and refuted everything you claimed. And you have only heaped absurdity upon absurdity. If I come across that comment being made by Larian again, I will post it. But Larian have confirmed that their D&D DOS2 clone doesn't involve BG1 and 2's story or characters.
Posted By: Ugmaro Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 10:34 PM
Originally Posted by Adgaroth
Not going to quote,text is way to big.

''tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games.'' Game director Swen Vincke has said it multiple times.
''your main objective is to get the tadpole out of your head before you die (yes, very light-hearted that).'' Fort Joy was suposed to be a crude place but it felt like a shiny and colorfull summer camp (only the dungeons felt more obscure but still too colorfull and cartoony for a bg series setting)
You can tell a story of murder and anihilation but the art style has to reflect it to really show it,no matter the engine or the graphics.


It's supposed to be a crude place, yes. I missed some "clutter" and murder in the fort joy camp (there was only 1 straight up murder for no reason, count me disappointed) but apart from the dungeons and the internment camp itself it's not really supposed to be crude and dark. If you don't like the art-style that's one thing, but claiming the game has the incorrect tone based on a sunny beach is like claiming there are no sunny beaches in the world. Besides, if you've ever actually seen a horrible scene IRL, you can appreciate how odd it is to see a pristine forest or a sunny beach after that. The mental shock that disconnect brings is... something special.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 01/03/20 10:41 PM
Originally Posted by Ratherz
Originally Posted by dmsephiroth
This will never be a baldurs gate 3 larian...just look what you've made and how angry a lot of the old baldurs gate players are.

Just a bunch of entitled manchildren throwing a fit when things aren't going exactly how they would in their own personal perfect world.


Sorry dude but you are just being mean and insulting people.

It is an objective fact that Larian has been marketing DOS3 under the name of BG3.

People have the right to complain, not everybody is a fanboy, some of us have critical minds.
Posted By: Ugmaro Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 10:41 PM
Originally Posted by Delicieuxz
Originally Posted by Ugmaro
Originally Posted by Delicieuxz

Quote
Ignoring these interesting "facts", please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games. Oh you don't? OK.

Wrong. We know that Larian's game's story has nothing to do with the story and characters of BG1 and BG2 because Larian have stated so.


Just like you decided to ignore everything out of your favor so shall I. Can I get a source on that please?

Don't lie to me and to everybody else here. I have answered and refuted everything you claimed. And you have only heaped absurdity upon absurdity. If I come across that comment being made by Larian again, I will post it. But Larian have confirmed that their D&D DOS2 clone doesn't involve BG1 and 2's story or characters.


I see, now I'm a liar as well and you're incapable of providing a shred of proof to the last argument you're clinging to. Claiming something is absurd does not make it absurd.
You, sir, have the vocabulary that allows you to make any point you wish in a sentence so short you'd make pretty much anyone impressed - instead you're using it to obfuscate any meaningful points with long words and even longer sentences.
I think I'm done with this debate with you since your modus operandi is personal attacks without actually backing up a single statement.
Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 10:47 PM
Originally Posted by Ugmaro

I see, now I'm a liar as well and you're incapable of providing a shred of proof to the last argument you're clinging to. Claiming something is absurd does not make it absurd.
You, sir, have the vocabulary that allows you to make any point you wish in a sentence so short you'd make pretty much anyone impressed - instead you're using it to obfuscate any meaningful points with long words and even longer sentences.
I think I'm done with this debate with you since your modus operandi is personal attacks without actually backing up a single statement.

You are a liar because you lie. That's how words work - for someone who uses them truthfully, anyway, which you don't.

Larian have said that their D&D DOS2 clone doesn't carry on the story of BG2 and doesn't include its characters. And I have pointed out that Larian's D&D DOS2 clone is a sequel to Descent Into Avernus which doesn't relate to the story of BG1 and BG2 and takes place hundreds of years after BG2. And I have said that if I come across Larian mentioning it again, I will post it here.

Your every attempt to cover your ongoing mistakes is to further peddle absurdity, strawman arguments, and disinformation. From the beginning you stuck your foot into your mouth and proceeded to do the same thing over and over, being refuted at every turn. You were done here before you started.

And you still show no signs of having actually read my post that you tripped and fell over:

Originally Posted by Delicieuxz
Originally Posted by Ignatius
I'm sorry, but this doesn't make a great deal of sense. Power says what 'Truth' is, and the power here is WOTC, who own the IP 'Baldur's Gate'.


Larian have stated that they have control to choose what their D&D RPG game is, and that they chose the TB combat system because they were afraid of taking risks after the success of D:OS2 (hence why they've basically just copy-and-pasted D:OS2 into D&D and made minor changes, while greatly over-exaggerating the significance of the minor changes and additions):

https://www.eurogamer.net/articles/2020-02-27-baldurs-gate-3-interview
Quote
The choices that we made are ours. Why did we go for turn-based instead of real-time with pause? Because D&D to us is a turn-based game and we're really good - or we have become really good - with turn-based combat. So that, I think, is one of our strengths, and trying out real-time with pause for now, just because the originals were that? It's a big risk. Because the team would have to think completely differently, our combat would be completely different. And we didn't really feel good about that. Normally we do try out a lot. Normally we try out a lot before we make a decision, but with real-time with pause and turn-based we didn't, we just said "Okay it's just gonna be turn-based."


So, Larian is really just using the "Baldur's Gate" name as a husk to fill with a D&D D:OS2 clone, exclusively for the purpose of sales (that's what the "it's a big risk" remark refers to). It's a cash-grab.

BTW, TB games have on average been performing worse than RTwP games. And Larian's D:OS2 didn't come close to the amount of sales RTwP legend Dragon Age: Origins did. So, really, there is only a single big hit TB game while RTwP games are on average performing better.

Wasteland Remastered and Torment: Numenera tanked in sales and are unpopular. More people own Pillars of Eternity on Steam than own Wasteland 2 on Steam. When PoE 2 had TB added to it, its sales didn't improve at all and its Steam user rating didn't increase by even a single percentage-point. Pathfinder: Kingmaker is currently more popular than any TB game outside of Divinity: Original Sin 2. And Dragon Age: Origins (3.2 million copies sold in 3 months) greatly outsold Divinity: Original Sin 2 (1 million copies sold in 2.5 months).

So, TB games are not particularly popular and they have a higher failure-rate than RTwP games. It is only D:OS2 which has been a big hit in the TB genre.

Larian have become superstitious slaves in the wake of the success of D:OS2 and traded their integrity for the comfort and sales of an echo chamber of D:OS2 fans. So, there is literally no justification to using the "Baldur's Gate" name, when Larian's upcoming D&D RPG has as much in common with the Baldur's Gate series as


The definition of a Hack:

Quote
1. a person, as an artist or writer, who exploits, for money, his or her creative ability or training in the production of dull, unimaginative, and trite work; one who produces banal and mediocre work in the hope of gaining commercial success in the arts:
As a painter, he was little more than a hack.

2. a professional who renounces or surrenders individual independence, integrity, belief, etc., in return for money or other reward in the performance of a task normally thought of as involving a strong personal commitment:


Larian's "Baldur's Gate 3" has not even the faintest tiniest shred of relation to the Baldur's Gate series in character, experience, or gameplay and yet they're exploiting the name with a D:OS2 clone set in D&D for the purpose of the money doing so can make them. Larian have sold-out and literally become a hack developer for the sake of monetary gain.




Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 10:54 PM
Originally Posted by Ugmaro
Originally Posted by Delicieuxz

Quote
Ignoring these interesting "facts", please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games. Oh you don't? OK.

Wrong. We know that Larian's game's story has nothing to do with the story and characters of BG1 and BG2 because Larian have stated so.


Just like you decided to ignore everything out of your favor so shall I. Can I get a source on that please?


https://www.youtube.com/watch?v=wjnv1nxA-rA
1:30 (Not the one I'm looking for but for now that's it)
Posted By: Ugmaro Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 11:07 PM
"You are a liar because you lie. That's how words work - for someone who uses them truthfully, anyway, which you don't." - strawman argument

"Larian have said that their D&D DOS2 clone doesn't carry on the story of BG2 and doesn't include its characters." - no source

"And I have pointed out that Larian's D&D DOS2 clone is a sequel to Descent Into Avernus which doesn't relate to the story of BG1 and BG2 and takes place hundreds of years after BG2. And I have said that if I come across Larian mentioning it again, I will post it here." - true and does not relate at all to any of my points

"Your every attempt to cover your ongoing mistakes is to further peddle absurdity, strawman arguments, and disinformation. From the beginning you stuck your foot into your mouth and proceeded to do the same thing over and over, being refuted at every turn. You were done here before you started." - strawman argument right there if I ever saw one

"And you still show no signs of having actually read my post that you tripped and fell over:" fell over what, the lack of conciseness or your ever growing failure to actually make a point? Also, I read it, so you know... STRAWMAN ARGUEMENT

"Larian have stated that they have control to choose what their D&D RPG game is, and that they chose the TB combat system because they were afraid of taking risks after the success of D:OS2" - pretty much true, followed by "(hence why they've basically just copy-and-pasted D:OS2 into D&D...)" - either a very malicious "interpretation" or a straight up lie. The following is by definition a strawman arguement

"So, Larian is really just using the "Baldur's Gate" name as a husk to fill with a D&D D:OS2 clone, exclusively for the purpose of sales (that's what the "it's a big risk" remark refers to). It's a cash-grab." - Another strawman where you claim what they're claiming. The "big-risk" is in making a type of game they're not good at making. It is not a cash grab, it is making sure they make as good a game as they can for the fans (both fans of BG games as well as their own fans).

"BTW, TB games have on average been performing worse than RTwP games. And Larian's D:OS2 didn't come close to the amount of sales RTwP legend Dragon Age: Origins did. So, really, there is only a single big hit TB game while RTwP games are on average performing better." - And so you're burying your own point by saying RTwP games sell better... good job?

"Wasteland Remastered and Torment: Numenera tanked in sales and are unpopular. More people own Pillars of Eternity on Steam than own Wasteland 2 on Steam. When PoE 2 had TB added to it, its sales didn't improve at all and its Steam user rating didn't increase by even a single percentage-point. Pathfinder: Kingmaker is currently more popular than any TB game outside of Divinity: Original Sin 2. And Dragon Age: Origins (3.2 million copies sold in 3 months) greatly outsold Divinity: Original Sin 2 (1 million copies sold in 2.5 months)." - More about RTwP games selling better - good job?

"Larian have become superstitious slaves in the wake of the success of D:OS2 and traded their integrity for the comfort and sales of an echo chamber of D:OS2 fans. So, there is literally no justification to using the "Baldur's Gate" name, when Larian's upcoming D&D RPG has as much in common with the Baldur's Gate series as ..." - Some more strawman...

*Insert quote to look smart to myself*

"Larian's "Baldur's Gate 3" has not even the faintest tiniest shred of relation to the Baldur's Gate series in character, experience, or gameplay and yet they're exploiting the name with a D:OS2 clone set in D&D for the purpose of the money doing so can make them. Larian have sold-out and literally become a hack developer for the sake of monetary gain." - It's true because I say so. STRAW FUCKING MAN ARGUMENT AGAIN

And on a final, personal note:

Fuck you

Posted By: kanisatha Re: This is not BG3 but DOS3 - 01/03/20 11:15 PM
The problem the Larian/D:OS fans are having is that they have drunk the gaming media Kool-Aid that D:OS2 was the greatest RPG ever and EVERYONE loved that game. Therefore, a game that looks and feels and plays like D:OS2 should equally be loved by EVERYONE and it makes sense for Larian to make this game just like D:OS2. Well, here's how things are for me:
I am a diehard fan of D&D, including very much liking 5e
I am a diehard fan of the Forgotten Realms setting
I am a diehard fan of tabletop roleplay gaming
I am a diehard fan of the original BG games and all the IE games
I am a diehard fan of the RPG genre in videogames and almost exclusively play only RPGs
BUT
I hate the D:OS games

Yeah. I know. Shocking, right? Not everybody who is a D&D/RPG fan is a D:OS fan. As much as there are quite a number of D:OS fans, there are also a lot of us gamers who love RPGs but hate D:OS. So when we criticize this game for looking and feeling and playing like D:OS, it is not a nostalgia trip for an old game. It is simply saying "I didn't like the D:OS games, and so I don't want this game that supposedly has nothing to do with the D:OS games to be anything like the D:OS games." Why is this in any way controversial?

NOT making the game anything like the D:OS games won't alienate the D:OS fanbase because this game is supposed to be NOT D:OS.
Making the game like the D:OS games WILL alienate the fanbase that did not like the D:OS games.

One last point. If it is just the case that every person who bought D:OS2 also buys this game, then as a AAA production this game will be a failure. Yes, there will be some people who are not D:OS2 fans who will buy the game because it is D&D, while there will also be some D:OS2 fans who will not buy the game because it is D&D and not D:OS. But ultimately, Larian needs to be able to appeal to those RPG fans who for one reason or another did NOT buy D:OS2 if they are to expand on D:OS2 sales. That's people like me. So why go out of your way to stick a finger in my eye?
Posted By: Ugmaro Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 11:16 PM
Originally Posted by Adgaroth
Originally Posted by Ugmaro
Originally Posted by Delicieuxz

Quote
Ignoring these interesting "facts", please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games. Oh you don't? OK.

Wrong. We know that Larian's game's story has nothing to do with the story and characters of BG1 and BG2 because Larian have stated so.


Just like you decided to ignore everything out of your favor so shall I. Can I get a source on that please?


https://www.youtube.com/watch?v=wjnv1nxA-rA
1:30 (Not the one I'm looking for but for now that's it)


Thanks for that - I understand it's not the link you were looking for, so I don't mind waiting for a better one (though I really expected the loud, rude one to put it up).
While I never claimed the game wasn't set 100 years after BG 2 there are strong hints about something to do with the Dead Three, where Bhaal in particular has a strong link with the story of the original BG games - which gives me hope they might tie the game into that story line quite a bit (that story is over but it's aftermath should be felt). I don't know if they will or not (nor do I want to find out through a spoiler) but I'm not going to say it's not just anger myself. That's why I asked for the source in the first place.
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 11:16 PM
Originally Posted by Adgaroth
Originally Posted by Ugmaro
Originally Posted by Delicieuxz

Quote
Ignoring these interesting "facts", please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games. Oh you don't? OK.

Wrong. We know that Larian's game's story has nothing to do with the story and characters of BG1 and BG2 because Larian have stated so.


Just like you decided to ignore everything out of your favor so shall I. Can I get a source on that please?


https://www.youtube.com/watch?v=wjnv1nxA-rA
1:30 (Not the one I'm looking for but for now that's it)


https://www.youtube.com/watch?v=Ju12JNh8gJs&list=PLoqfr492gtDx61FSXHnIElcC3Y_UmTc-o&index=7
2:15-3:20 (more or less,also not the one I'm looking for) Also around 6:40 he answer to other question saying BG1 and 2 are closed chapters.

"Larian have said that their D&D DOS2 clone doesn't carry on the story of BG2 and doesn't include its characters." - no source @Ugmaro
Posted By: Ugmaro Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 11:21 PM
Wait, did anyone actually hope for the actual story of the Bhaalspawn to continue after the way BG2 ended?
Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 11:28 PM
Originally Posted by Ugmaro
"You are a liar because you lie. That's how words work - for someone who uses them truthfully, anyway, which you don't." - strawman argument

That's not a strawman. So, have you been screwing up your every response because you aren't reading what you're responding to, or because you don't understand what you're reading? Either way, you have lied multiple times, and had hissy fits when it was pointed out.

Just to cover a lot of the following copy-and-pasting in one go: Ugmaro doesn't understand what a strawman argument is and made about a dozen individual claims of strawman arguments from my post, but in not a single one of their accusations was there actually any strawman argument from me. Ugmaro was probably worked into a fit over me saying this, and just wanted to throw the charge of using a strawman argument back at me, despite not understanding what it means:

Originally Posted by Delicieuxz
You stuck your foot in your mouth by coming at me with a strawman argument. Now you're trying to obfuscate your mistake by ranting about other things - things which are just as absurd as your previous arguments.




On to addressing each individual nonsensical accusation Ugmaro made:

Quote

"Larian have said that their D&D DOS2 clone doesn't carry on the story of BG2 and doesn't include its characters." - no source

"And I have pointed out that Larian's D&D DOS2 clone is a sequel to Descent Into Avernus which doesn't relate to the story of BG1 and BG2 and takes place hundreds of years after BG2. And I have said that if I come across Larian mentioning it again, I will post it here." - true and does not relate at all to any of my points

Actually, that information is the appropriate response to an extremely ignorant and arrogant comment of:

"please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games. Oh you don't? OK."

Quote
"Your every attempt to cover your ongoing mistakes is to further peddle absurdity, strawman arguments, and disinformation. From the beginning you stuck your foot into your mouth and proceeded to do the same thing over and over, being refuted at every turn. You were done here before you started." - strawman argument right there if I ever saw one

That's not a strawman. You need to look up what the term means so that you don't keep embarrassing yourself by using it incorrectly.

Quote
"And you still show no signs of having actually read my post that you tripped and fell over:" fell over what, the lack of conciseness or your ever growing failure to actually make a point? Also, I read it, so you know... STRAWMAN ARGUEMENT

Not a strawman. Look the phrase up.

Quote

"Larian have stated that they have control to choose what their D&D RPG game is, and that they chose the TB combat system because they were afraid of taking risks after the success of D:OS2" - pretty much true, followed by "(hence why they've basically just copy-and-pasted D:OS2 into D&D...)" - either a very malicious "interpretation" or a straight up lie. The following is by definition a strawman arguement

Not a strawman or a lie, and also literally what Larian said in an interview 3 days ago.

Quote

"So, Larian is really just using the "Baldur's Gate" name as a husk to fill with a D&D D:OS2 clone, exclusively for the purpose of sales (that's what the "it's a big risk" remark refers to). It's a cash-grab." - Another strawman where you claim what they're claiming. The "big-risk" is in making a type of game they're not good at making. It is not a cash grab, it is making sure they make as good a game as they can for the fans (both fans of BG games as well as their own fans).

Not a strawman. Look the phrase up.

Quote

"BTW, TB games have on average been performing worse than RTwP games. And Larian's D:OS2 didn't come close to the amount of sales RTwP legend Dragon Age: Origins did. So, really, there is only a single big hit TB game while RTwP games are on average performing better." - And so you're burying your own point by saying RTwP games sell better... good job?

I haven't said that RTwP games sell better nor does pointing out the fact that RTwP games have, on average, performed better than TB ones contradict any point I've made. What is your level of English comprehension? It obviously is not very high.

Quote

"Wasteland Remastered and Torment: Numenera tanked in sales and are unpopular. More people own Pillars of Eternity on Steam than own Wasteland 2 on Steam. When PoE 2 had TB added to it, its sales didn't improve at all and its Steam user rating didn't increase by even a single percentage-point. Pathfinder: Kingmaker is currently more popular than any TB game outside of Divinity: Original Sin 2. And Dragon Age: Origins (3.2 million copies sold in 3 months) greatly outsold Divinity: Original Sin 2 (1 million copies sold in 2.5 months)." - More about RTwP games selling better - good job?

And? Your point... doesn't appear to exist.

Quote

"Larian have become superstitious slaves in the wake of the success of D:OS2 and traded their integrity for the comfort and sales of an echo chamber of D:OS2 fans. So, there is literally no justification to using the "Baldur's Gate" name, when Larian's upcoming D&D RPG has as much in common with the Baldur's Gate series as ..." - Some more strawman...

That's not a strawman. Do yourself a favour and learn what a strawman argument is.

Quote

*Insert quote to look smart to myself*

You've failed and done the opposite.

Quote

"Larian's "Baldur's Gate 3" has not even the faintest tiniest shred of relation to the Baldur's Gate series in character, experience, or gameplay and yet they're exploiting the name with a D:OS2 clone set in D&D for the purpose of the money doing so can make them. Larian have sold-out and literally become a hack developer for the sake of monetary gain." - It's true because I say so. STRAW FUCKING MAN ARGUMENT AGAIN

That's literally not a strawman. Do you enjoy humiliating yourself?

Quote

And on a final, personal note:

Fuck you

Yes, I think that everybody who's bothered to read your absurdities is already well aware by this point that you haven't much intellectual resources to draw upon and are an emotional knee-jerk reactionary. Your forceful confirmation of that was not needed.
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 11:31 PM
Originally Posted by Ugmaro
Wait, did anyone actually hope for the actual story of the Bhaalspawn to continue after the way BG2 ended?


Now that I give you the source you wanted you throw another question?
I'm just answering what you wanted. Does this game's story has anything to do with BG1 and 2? Answer: No
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 01/03/20 11:32 PM
Originally Posted by kanisatha
The problem the Larian/D:OS fans are having is that they have drunk the gaming media Kool-Aid that D:OS2 was the greatest RPG ever and EVERYONE loved that game. Therefore, a game that looks and feels and plays like D:OS2 should equally be loved by EVERYONE and it makes sense for Larian to make this game just like D:OS2. Well, here's how things are for me:
I am a diehard fan of D&D, including very much liking 5e
I am a diehard fan of the Forgotten Realms setting
I am a diehard fan of tabletop roleplay gaming
I am a diehard fan of the original BG games and all the IE games
I am a diehard fan of the RPG genre in videogames and almost exclusively play only RPGs
BUT
I hate the D:OS games

Yeah. I know. Shocking, right? Not everybody who is a D&D/RPG fan is a D:OS fan. As much as there are quite a number of D:OS fans, there are also a lot of us gamers who love RPGs but hate D:OS. So when we criticize this game for looking and feeling and playing like D:OS, it is not a nostalgia trip for an old game. It is simply saying "I didn't like the D:OS games, and so I don't want this game that supposedly has nothing to do with the D:OS games to be anything like the D:OS games." Why is this in any way controversial?

NOT making the game anything like the D:OS games won't alienate the D:OS fanbase because this game is supposed to be NOT D:OS.
Making the game like the D:OS games WILL alienate the fanbase that did not like the D:OS games.

One last point. If it is just the case that every person who bought D:OS2 also buys this game, then as a AAA production this game will be a failure. Yes, there will be some people who are not D:OS2 fans who will buy the game because it is D&D, while there will also be some D:OS2 fans who will not buy the game because it is D&D and not D:OS. But ultimately, Larian needs to be able to appeal to those RPG fans who for one reason or another did NOT buy D:OS2 if they are to expand on D:OS2 sales. That's people like me. So why go out of your way to stick a finger in my eye?


Yes, it really doesnt make sense to market a game like BG3 when they are actually selling DOS3. People that play these kind of games are really specific about what they like, so its sad that Larian blew this big oportunity.
Posted By: Ugmaro Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 11:34 PM
Originally Posted by Delicieuxz
Originally Posted by Ugmaro
"You are a liar because you lie. That's how words work - for someone who uses them truthfully, anyway, which you don't." - strawman argument

That's not a strawman. So, have you been screwing up your every response because you aren't reading what you're responding to, or because you don't understand what you're reading? Either way, you have lied multiple times, and had hissy fits when it was pointed out.

Just to cover a lot of the following copy-and-pasting in one go: Ugmaro doesn't understand what a strawman argument is and made about a dozen individual claims of strawman arguments from my post, but in not a single one of their accusations was there actually any strawman argument from me. Ugmaro was probably worked into a fit over me saying this, and just wanted to throw the charge of using a strawman argument back at me, despite not understanding what it means:

Originally Posted by Delicieuxz
You stuck your foot in your mouth by coming at me with a strawman argument. Now you're trying to obfuscate your mistake by ranting about other things - things which are just as absurd as your previous arguments.






Quote

"Larian have said that their D&D DOS2 clone doesn't carry on the story of BG2 and doesn't include its characters." - no source

"And I have pointed out that Larian's D&D DOS2 clone is a sequel to Descent Into Avernus which doesn't relate to the story of BG1 and BG2 and takes place hundreds of years after BG2. And I have said that if I come across Larian mentioning it again, I will post it here." - true and does not relate at all to any of my points

Actually, that information is the appropriate response to an extremely ignorant and arrogant comment of:

"please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games. Oh you don't? OK."

Quote
"Your every attempt to cover your ongoing mistakes is to further peddle absurdity, strawman arguments, and disinformation. From the beginning you stuck your foot into your mouth and proceeded to do the same thing over and over, being refuted at every turn. You were done here before you started." - strawman argument right there if I ever saw one

That's not a strawman. You need to look up what the term means so that you don't keep embarrassing yourself by using it incorrectly.

Quote
"And you still show no signs of having actually read my post that you tripped and fell over:" fell over what, the lack of conciseness or your ever growing failure to actually make a point? Also, I read it, so you know... STRAWMAN ARGUEMENT

Not a strawman. Look the phrase up.

Quote

"Larian have stated that they have control to choose what their D&D RPG game is, and that they chose the TB combat system because they were afraid of taking risks after the success of D:OS2" - pretty much true, followed by "(hence why they've basically just copy-and-pasted D:OS2 into D&D...)" - either a very malicious "interpretation" or a straight up lie. The following is by definition a strawman arguement

Not a strawman or a lie, and also literally what Larian said in an interview 3 days ago.

Quote

"So, Larian is really just using the "Baldur's Gate" name as a husk to fill with a D&D D:OS2 clone, exclusively for the purpose of sales (that's what the "it's a big risk" remark refers to). It's a cash-grab." - Another strawman where you claim what they're claiming. The "big-risk" is in making a type of game they're not good at making. It is not a cash grab, it is making sure they make as good a game as they can for the fans (both fans of BG games as well as their own fans).

Not a strawman. Look the phrase up.

Quote

"BTW, TB games have on average been performing worse than RTwP games. And Larian's D:OS2 didn't come close to the amount of sales RTwP legend Dragon Age: Origins did. So, really, there is only a single big hit TB game while RTwP games are on average performing better." - And so you're burying your own point by saying RTwP games sell better... good job?

I haven't said that RTwP games sell better nor does pointing out the fact that RTwP games have, on average, performed better than TB ones contradict any point I've made. What is your level of English comprehension? It obviously is not very high.

Quote

"Wasteland Remastered and Torment: Numenera tanked in sales and are unpopular. More people own Pillars of Eternity on Steam than own Wasteland 2 on Steam. When PoE 2 had TB added to it, its sales didn't improve at all and its Steam user rating didn't increase by even a single percentage-point. Pathfinder: Kingmaker is currently more popular than any TB game outside of Divinity: Original Sin 2. And Dragon Age: Origins (3.2 million copies sold in 3 months) greatly outsold Divinity: Original Sin 2 (1 million copies sold in 2.5 months)." - More about RTwP games selling better - good job?

And? Your point... doesn't appear to exist.

Quote

"Larian have become superstitious slaves in the wake of the success of D:OS2 and traded their integrity for the comfort and sales of an echo chamber of D:OS2 fans. So, there is literally no justification to using the "Baldur's Gate" name, when Larian's upcoming D&D RPG has as much in common with the Baldur's Gate series as ..." - Some more strawman...

That's not a strawman. Do yourself a favour and learn what a strawman argument is.

Quote

*Insert quote to look smart to myself*

You've failed and done the opposite.

Quote

"Larian's "Baldur's Gate 3" has not even the faintest tiniest shred of relation to the Baldur's Gate series in character, experience, or gameplay and yet they're exploiting the name with a D:OS2 clone set in D&D for the purpose of the money doing so can make them. Larian have sold-out and literally become a hack developer for the sake of monetary gain." - It's true because I say so. STRAW FUCKING MAN ARGUMENT AGAIN

That's literally not a strawman. Do you enjoy humiliating yourself?

Quote

And on a final, personal note:

Fuck you

Yes, I think that everybody who's bothered to read your absurdities is already well aware by this point that you haven't much intellectual resources to draw upon and are an emotional knee-jerk reactionary. Your forceful confirmation of that was not needed.


"A straw man (or strawman) is a form of argument and an informal fallacy based on giving the impression of refuting an opponent's argument, while actually refuting an argument that was not presented by that opponent." which is the only thing you've been doing this entire time. Claiming others have said something they haven't (lying) or "misinterpreted" with malicious intent - a very clear straw man in each and every case.

The ONLY case where you stood a chance of refuting it you've decided to cut my comment short. How fitting.

Talk about "much intellectual resources".
Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 11:34 PM
Originally Posted by Ugmaro
Wait, did anyone actually hope for the actual story of the Bhaalspawn to continue after the way BG2 ended?


You are dishonest and disgraceful to the core. What I and Adgaroth have told you directly refuted your accusation of:

Originally Posted by Ugmaro
Interesting. Apart from ignoring the fact that I did in fact play both BG 1&2, you've went on to claim I'm a fanboy that wants nothing more than a D:OS 2 copy. Ignoring these interesting "facts", please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games. Oh you don't? OK.


Instead of acknowledging that you stuck your foot in your mouth yet again, for the umpteenth time, you're trying to bluff your way out of it and pretend that the idiocy here wasn't your own.
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 11:36 PM
Also an interesting phrase on taking the name of BG3,enjoy it

https://www.youtube.com/watch?v=kGnGOnzlC4s

3:45
Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 11:37 PM
Originally Posted by Ugmaro

"A straw man (or strawman) is a form of argument and an informal fallacy based on giving the impression of refuting an opponent's argument, while actually refuting an argument that was not presented by that opponent." which is the only thing you've been doing this entire time. Claiming others have said something they haven't (lying) or "misinterpreted" with malicious intent - a very clear straw man in each and every case.

The ONLY case where you stood a chance of refuting it you've decided to cut my comment short. How fitting.

Talk about "much intellectual resources".


So... in other words, none of your accusations of strawman arguments of mine are actually strawman arguments - just like I said. So, you used a phrase you didn't grasp the meaning of and proceeded to repeatedly make absurd non-arguments, due to not having any ground to stand on. And now you're trying to run from that fact by posting the proof that you were wrong all along - which everybody can see, BTW. Will you ever cease acting dishonestly?
Posted By: Ugmaro Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 11:44 PM
Originally Posted by Adgaroth
Originally Posted by Ugmaro
Wait, did anyone actually hope for the actual story of the Bhaalspawn to continue after the way BG2 ended?


Now that I give you the source you wanted you throw another question?
I'm just answering what you wanted. Does this game's story has anything to do with BG1 and 2? Answer: No


Errr... just because it's not a direct continuation of that story does not mean it has nothing to do with that story. I fully expect certain characters from the original BG games to be there (one of the things that were claimed to not be there by mr "much intellectual resources") and I expect the current story to be heavily influenced by events from those games. If you had different expectations then I'm afraid we've had a miscommunication...
Posted By: Blade238 Re: This is not BG3 but DOS3 - 01/03/20 11:55 PM
Originally Posted by kyrthorsen


It is an objective fact that Larian has been marketing DOS3 under the name of BG3.

People have the right to complain, not everybody is a fanboy, some of us have critical minds.

I think you have a very different usage of the statement "objective fact" than the vast majority of people would. They're utilizing another game's engine and some of the assets, however, this hardly qualifies the entry as a "DOS" game rather than a "BG" game.

If this game utilizes the Baldur's Gate lore, setting, races, etc., then it's a Baldur's Gate game. The game could quite literally be an FPP entry, but if it's confined within the BG universe, then it's a BG game and if this game builds upon the story and lore of the prior entries in a meaningful way to be considered a sequel, then it's even something that could reasonably be called "BG3".

The "fact" of the matter is that a lot of people are upset that this game is saving time and resources by using the assets of another game, or that this game plays more to the strengths of the developers making the entry, but that has absolutely no baring on whether or not this game would be considered "Baldur's Gate".

I'll say these things:
1.) It makes sense for the developers to use turn-based as a mode for combat because it's both easier to balance for, fits perfectly with the ruleset and it's something they're experienced with and accustomed to. For some that's a turn off and for others it's an improvement, but that's neither here nor there. This situation is a lesser example of Fallout NV which was developed by the original developers.

2.) The game is very early in production. They hinted towards bugs needing fixing, problems with the UI and adjustments that can be made. Ambience from color schemes, saturation, etc., is very easily adjustable as evidenced by user modding of other major games. These adjustments can likely be made to the game still.

3.) I agree that there are some things that share too much of a similarity due to asset sharing. This is both to the benefit and detriment of the game, but with so little of the game shown and with so much left to do in terms of developing the game, it's a bit too early to start pulling out the torches and pitchforks.
Posted By: Ugmaro Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 11:55 PM
Originally Posted by Delicieuxz
Originally Posted by Ugmaro

"A straw man (or strawman) is a form of argument and an informal fallacy based on giving the impression of refuting an opponent's argument, while actually refuting an argument that was not presented by that opponent." which is the only thing you've been doing this entire time. Claiming others have said something they haven't (lying) or "misinterpreted" with malicious intent - a very clear straw man in each and every case.

The ONLY case where you stood a chance of refuting it you've decided to cut my comment short. How fitting.

Talk about "much intellectual resources".


So... in other words, none of your accusations of strawman arguments of mine are actually strawman arguments - just like I said. So, you used a phrase you didn't grasp the meaning of and proceeded to repeatedly make absurd non-arguments, due to not having any ground to stand on. And now you're trying to run from that fact by posting the proof that you were wrong all along - which everybody can see, BTW. Will you ever cease acting dishonestly?


Hmm, so basically you're saying that for example, in this very specific case, me not understanding what a strawman is due to not "much intellectual resources" and thus making myself a fool, is being dishonest?

That, by very definition, is the structure of a strawman argument - while I hate taking wikipedia as a quote (as I've done in my previous post since I'm lazy) I feel like I must:

Structure

The straw man fallacy occurs in the following pattern of argument:

Person 1 asserts proposition X.
Person 2 argues against a superficially similar proposition Y, falsely, as if an argument against Y were an argument against X.

Also, very lovely way of taking the whole *Insert quote to make myself look smart* comment about you completely out of context, thus completely destroying any signs of sarcasm whatsoever (which you've also done with the two cases of sarcasm in my first post).

You've accused me of several things and disregarded all of my arguments as strawman arguments and knee-jerk reactions, while all you've done is decided to interpret everything as whatever you want, claiming what everyone else is actually claiming in every single sentence and presenting THAT as the truth. You're actually right, this isn't a strawman policy in most cases, it's blatant lying and malicious misinterpretation.

Good job, you were right about something! Go you!
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 01/03/20 11:56 PM
Originally Posted by Ugmaro
Originally Posted by Adgaroth
Originally Posted by Ugmaro
Wait, did anyone actually hope for the actual story of the Bhaalspawn to continue after the way BG2 ended?


Now that I give you the source you wanted you throw another question?
I'm just answering what you wanted. Does this game's story has anything to do with BG1 and 2? Answer: No


Errr... just because it's not a direct continuation of that story does not mean it has nothing to do with that story. I fully expect certain characters from the original BG games to be there (one of the things that were claimed to not be there by mr "much intellectual resources") and I expect the current story to be heavily influenced by events from those games. If you had different expectations then I'm afraid we've had a miscommunication...


Well,the fact is that he said the BG1 AND BG2 story is closed,the game happens 100 years after that,and Descent into Avernus is it's precuel. I said nothing but there'll be characters of the previous installments on the new one. I don't see how that adds so much weight to what you're trying to prove.
Posted By: Ugmaro Re: BG3 Vs DOS3 ''The Truth'' - 02/03/20 12:01 AM
Originally Posted by Delicieuxz
Originally Posted by Ugmaro
Wait, did anyone actually hope for the actual story of the Bhaalspawn to continue after the way BG2 ended?


You are dishonest and disgraceful to the core. What I and Adgaroth have told you directly refuted your accusation of:

Originally Posted by Ugmaro
Interesting. Apart from ignoring the fact that I did in fact play both BG 1&2, you've went on to claim I'm a fanboy that wants nothing more than a D:OS 2 copy. Ignoring these interesting "facts", please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games. Oh you don't? OK.


Instead of acknowledging that you stuck your foot in your mouth yet again, for the umpteenth time, you're trying to bluff your way out of it and pretend that the idiocy here wasn't your own.


Again, claiming I'm saying something I'm not. I very clearly said (and thankfully you didn't edit my post by cutting out half the the sentence this time) that they didn't say it has nothing to do with the narrative and/or characters (i.e., the story), and I never said it is a direct continuation of BG2's story.

YET AGAIN you're lying and saying others are lying. Please stop this madness
Posted By: Ugmaro Re: BG3 Vs DOS3 ''The Truth'' - 02/03/20 12:05 AM
Originally Posted by Adgaroth

Well,the fact is that he said the BG1 AND BG2 story is closed,the game happens 100 years after that,and Descent into Avernus is it's precuel. I said nothing but there'll be characters of the previous installments on the new one. I don't see how that adds so much weight to what you're trying to prove.


I never said that they said the story would be a direct continuation, I said that "please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games." - which are two VERY separate things, which Delicieuxz is trying to equate in order to look smarter than he is and create anger.

I suppose he succeeded. smirk
Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 02/03/20 12:07 AM
Originally Posted by Ugmaro
Originally Posted by Delicieuxz
Originally Posted by Ugmaro

"A straw man (or strawman) is a form of argument and an informal fallacy based on giving the impression of refuting an opponent's argument, while actually refuting an argument that was not presented by that opponent." which is the only thing you've been doing this entire time. Claiming others have said something they haven't (lying) or "misinterpreted" with malicious intent - a very clear straw man in each and every case.

The ONLY case where you stood a chance of refuting it you've decided to cut my comment short. How fitting.

Talk about "much intellectual resources".


So... in other words, none of your accusations of strawman arguments of mine are actually strawman arguments - just like I said. So, you used a phrase you didn't grasp the meaning of and proceeded to repeatedly make absurd non-arguments, due to not having any ground to stand on. And now you're trying to run from that fact by posting the proof that you were wrong all along - which everybody can see, BTW. Will you ever cease acting dishonestly?


Hmm, so basically you're saying that for example, in this very specific case, me not understanding what a strawman is due to not "much intellectual resources" and thus making myself a fool, is being dishonest?

Yes. You clearly do not grasp what a strawman is and what it isn't. Also, if you think you've found fault with "much intellectual resources", then you're demonstrating that you haven't much intellectual resources.

https://www.dictionary.com/browse/much
https://en.wiktionary.org/wiki/much
"Much is now generally used with uncountable nouns. The equivalent used with countable nouns is many."

Generally - not exclusively. My usage of it is an older one, but still a usable one.

Quote

That, by very definition, is the structure of a strawman argument - while I hate taking wikipedia as a quote (as I've done in my previous post since I'm lazy) I feel like I must:

Structure

The straw man fallacy occurs in the following pattern of argument:

Person 1 asserts proposition X.
Person 2 argues against a superficially similar proposition Y, falsely, as if an argument against Y were an argument against X.

But... I didn't do that. I pointed out that you don't know what a strawman is - I didn't assert it. And I didn't then argue against it, but I pointed out that your recurring misuse of the term without learning from your mistake is making you look foolish.


Quote
Also, very lovely way of taking the whole *Insert quote to make myself look smart* comment about you completely out of context, thus completely destroying any signs of sarcasm whatsoever (which you've also done with the two cases of sarcasm in my first post).

You've accused me of several things and disregarded all of my arguments as strawman arguments and knee-jerk reactions, while all you've done is decided to interpret everything as whatever you want, claiming what everyone else is actually claiming in every single sentence and presenting THAT as the truth. You're actually right, this isn't a strawman policy in most cases, it's blatant lying and malicious misinterpretation.

Good job, you were right about something! Go you!

You have yet to demonstrate that you understand what a strawman argument is. None of your alleged examples of strawman arguments in that long post you made which I went over here are strawman arguments.

When somebody shows that you are wrong, you can't just say they're making a strawman by saying that you said what you said and pointing out that it's wrong. That's foolish.
Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 02/03/20 12:11 AM
Originally Posted by Ugmaro
Originally Posted by Delicieuxz
Originally Posted by Ugmaro
Wait, did anyone actually hope for the actual story of the Bhaalspawn to continue after the way BG2 ended?


You are dishonest and disgraceful to the core. What I and Adgaroth have told you directly refuted your accusation of:

Originally Posted by Ugmaro
Interesting. Apart from ignoring the fact that I did in fact play both BG 1&2, you've went on to claim I'm a fanboy that wants nothing more than a D:OS 2 copy. Ignoring these interesting "facts", please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games. Oh you don't? OK.


Instead of acknowledging that you stuck your foot in your mouth yet again, for the umpteenth time, you're trying to bluff your way out of it and pretend that the idiocy here wasn't your own.


Again, claiming I'm saying something I'm not. I very clearly said (and thankfully you didn't edit my post by cutting out half the the sentence this time) that they didn't say it has nothing to do with the narrative and/or characters (i.e., the story), and I never said it is a direct continuation of BG2's story.

YET AGAIN you're lying and saying others are lying. Please stop this madness

I never changed the meaning of what you said with any edits.

Why are you pretending that I've lied? I haven't. I also didn't say that others (plural) are lying - only that you have repeatedly lied, which you have.
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 02/03/20 12:16 AM
Originally Posted by Ugmaro
Originally Posted by Adgaroth

Well,the fact is that he said the BG1 AND BG2 story is closed,the game happens 100 years after that,and Descent into Avernus is it's precuel. I said nothing but there'll be characters of the previous installments on the new one. I don't see how that adds so much weight to what you're trying to prove.


I never said that they said the story would be a direct continuation, I said that "please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games." - which are two VERY separate things, which Delicieuxz is trying to equate in order to look smarter than he is and create anger.

I suppose he succeeded. smirk


"please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games." That was your question and I already answered,sorry but I don't understand what you want xD. In any case I'm not answering more about this,I don't want to turn this into another warzone so please both of you drop it. We're going nowhere with this. Thank you.
Posted By: Ugmaro Re: BG3 Vs DOS3 ''The Truth'' - 02/03/20 12:18 AM
"Yes. You clearly do not grasp what a strawman is and what it isn't. Also, if you think you've found fault with "much intellectual resources", then you're demonstrating that you haven't much intellectual resources.

https://www.dictionary.com/browse/much
https://en.wiktionary.org/wiki/much
"Much is now generally used with uncountable nouns. The equivalent used with countable nouns is many."

Generally - not exclusively. My usage of it is an older one, but still a usable one."

I don't think it's incorrect, I've just decided to use that with you since you seem to think you're smart.

"But... I didn't do that. I pointed out that you don't know what a strawman is - I didn't assert it. And I didn't then argue against it, but I pointed out that your recurring misuse of the term without learning from your mistake is making you look foolish." - You claimed my misuse of it is dishonesty which is clearly not true. It's either a misunderstanding from my part (stupidity), which automatically absolves any potential dishonesty, or actual intentional dishonesty, which would mean I fully understand that I'm bullshitting and am therefore not stupid. Unfortunately, I've made a mistake but still you can't have it both ways - which is precisely why I'm saying that particular one is a strawman argument - you're claiming both is possible, which is untrue. If you claimed that I was infactual however (instead of lying or dishonest), you would be correct. Which I would expect from someone with your grasp of language and grammar and the importance you put on in.

Unfortunately, as I've said, I've made a mistake and took most of your claims as "straw men" while they were in fact malicious misinterpretations or straight up lies.

Posted By: Ugmaro Re: BG3 Vs DOS3 ''The Truth'' - 02/03/20 12:28 AM
Originally Posted by Delicieuxz
Originally Posted by Ugmaro
Originally Posted by Delicieuxz
Originally Posted by Ugmaro
Wait, did anyone actually hope for the actual story of the Bhaalspawn to continue after the way BG2 ended?


You are dishonest and disgraceful to the core. What I and Adgaroth have told you directly refuted your accusation of:

Originally Posted by Ugmaro
Interesting. Apart from ignoring the fact that I did in fact play both BG 1&2, you've went on to claim I'm a fanboy that wants nothing more than a D:OS 2 copy. Ignoring these interesting "facts", please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games. Oh you don't? OK.


Instead of acknowledging that you stuck your foot in your mouth yet again, for the umpteenth time, you're trying to bluff your way out of it and pretend that the idiocy here wasn't your own.


Again, claiming I'm saying something I'm not. I very clearly said (and thankfully you didn't edit my post by cutting out half the the sentence this time) that they didn't say it has nothing to do with the narrative and/or characters (i.e., the story), and I never said it is a direct continuation of BG2's story.

YET AGAIN you're lying and saying others are lying. Please stop this madness

I never changed the meaning of what you said with any edits.

Why are you pretending that I've lied? I haven't. I also didn't say that others (plural) are lying - only that you have repeatedly lied, which you have.


Pretending? You're claiming I "accused" you that "please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games. Oh you don't? OK." which you apparently "refuted" by saying that BG3 takes place after descent into avernus and is not a direct continuation of that game (and not even you but Adgaroth did that), which refutes it about as much as me saying that that you're not a human being because you like The Beatles or some other, fully random, incoherent things...

"only that you have repeatedly lied, which you have." - yes, another accusation without any proof. Please, stop the lies

Edit: additional lies:

"You haven't read my post"
later:
"You haven't read my post"
later:
"You've been dishonest"


Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 02/03/20 12:36 AM
Originally Posted by Ugmaro
Unfortunately, as I've said, I've made a mistake and took most of your claims as "straw men" while they were in fact malicious misinterpretations or straight up lies.


Well, I was going to leave this alone, as Adgaroth requested, but it seems you can't help yourself from digging your hole deeper because you made multiple additional false accusations.

When you have your mistake pointed out to you, and you deny that it is a mistake and continue to do it over and over again, then what would you call that? I can't know if you're lying or just lacking understanding. But I did say multiple times that you've failed to grasp what a strawman argument is. So, I didn't accuse you of lying over that. I accused you of lying over other things in the previous discussion, going back a few pages.
Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 02/03/20 12:42 AM
Originally Posted by Ugmaro
"only that you have repeatedly lied, which you have." - yes, another accusation without any proof. Please, stop the lies

That was not a lie.

Quote

Edit: additional lies:

"You haven't read my post"
later:
"You haven't read my post"

Those aren't quotes of mine, so you're being dishonest.

Actually, the quotes of what I said are:

Quote
No, it's missed primarily by just you. You have constructed an absurd strawman argument that obviously was made either having not read what I wrote, or out of a raging fanboyism that utterly blocked everything I wrote out from your mind so that you could only react to a figment of your imagination.

Quote
Instead of heaping on layer upon layer of efforts to hide your multiplying mistakes and fanboy hubris, you should do what you obviously didn't do from the beginning and actually read the post that I made and which you responded to with nothing that is relevant to it

Quote
And you still show no signs of having actually read my post that you tripped and fell over

Considering that your initial and subsequent responses to my post were oblivious of what it said and instead attacked a strawman argument that I hadn't said in my post, it's clear that you had not read it. That is a deductive conclusion, and what you've shown me.

Quote
later:
"You've been dishonest"

You've been dishonest constantly in this discussion. See above in this very post for the latest example of you being dishonest.
Posted By: vometia Re: BG3 Vs DOS3 ''The Truth'' - 02/03/20 03:18 AM
Guys, quit snarking at each other. It's disruptive and nobody else wants to see it.
Posted By: Ugmaro Re: BG3 Vs DOS3 ''The Truth'' - 02/03/20 03:23 AM
So after my initial sarcasm, where I stated RTwP is the only thing that makes a BG game actually part of the series in your mind, you said, and I quote:

"And further, I didn't say that RTwP is the defining trait of Baldur's Gate - I specifically stated that Larian's D&D RPG has literally no association with the Baldur's Gate series in any of its components - not its story, not its gameplay, not its narrative, not its characters, not its style and tone, and not is visual look. It is not even a sequel to anything in the Baldur's Gate series but is a sequel to Descent Into Avernus."

Which is in fact the only thing you said apart from spewing more obscenities about fanboys and such. When I decided to actually take my time and respond to these, as I previously thought it's apparent, you decided to claim this is absurd, just as you've done in your most recent post and haven't actually replied to any of them:

Originally Posted by Delicieuxz
Originally Posted by Ugmaro
Interesting. Apart from ignoring the fact that I did in fact play both BG 1&2, you've went on to claim I'm a fanboy that wants nothing more than a D:OS 2 copy. Ignoring these interesting "facts", please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games. Oh you don't? OK.

Style and tone wise, BG 1 and 2 were very diverse games (not in between each other but in between each area you were in), meaning you made that entire claim based on approximately 1 hours worth of gameplay in the prologue where your main objective is to get the tadpole out of your head before you die (yes, very light-hearted that).

The ONLY 2 things that are true from your entire rant you've just thrown at me is that the gameplay is different (TB vs RTwP) and it's visual look (thank god for that, I for one don't like counting pixels). If you didn't believe so much in the RTwP style you wouldn't have gone through the trouble of providing irrelevant sales statistics of RTwP vs TB games (in which you're basically showing RTwP is better for sales, which undermines your point of them being cash-grabbers even more)

But please, feel free to cut up my entire super long three-paragraph post some more and counter any points you think you should by personally attacking me and/or anyone else that disagrees with your logic, I'm sure that'll do wonders to vindicate your point of view.


You stuck your foot in your mouth by coming at me with a strawman argument. Now you're trying to obfuscate your mistake by ranting about other things - things which are just as absurd as your previous arguments.

Quote
Ignoring these interesting "facts", please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games. Oh you don't? OK.

Wrong. We know that Larian's game's story has nothing to do with the story and characters of BG1 and BG2 because Larian have stated so. And because what's known of the story for Larian's "BG3" game is completely unrelated to the Baldur's Gate series. Because WotC marketed Descent Into Avernus (which has nothing to do with the Baldur's Gate series) as the prequel to Larian's "BG3". You speak out of sheer ignorance at every turn.


Instead of heaping on layer upon layer of efforts to hide your multiplying mistakes and fanboy hubris, you should do what you obviously didn't do from the beginning and actually read the post that I made and which you responded to with nothing that is relevant to it:

Quote

Originally Posted by Ignatius
I'm sorry, but this doesn't make a great deal of sense. Power says what 'Truth' is, and the power here is WOTC, who own the IP 'Baldur's Gate'.


Larian have stated that they have control to choose what their D&D RPG game is, and that they chose the TB combat system because they were afraid of taking risks after the success of D:OS2 (hence why they've basically just copy-and-pasted D:OS2 into D&D and made minor changes, while greatly over-exaggerating the significance of the minor changes and additions):

https://www.eurogamer.net/articles/2020-02-27-baldurs-gate-3-interview
Quote
The choices that we made are ours. Why did we go for turn-based instead of real-time with pause? Because D&D to us is a turn-based game and we're really good - or we have become really good - with turn-based combat. So that, I think, is one of our strengths, and trying out real-time with pause for now, just because the originals were that? It's a big risk. Because the team would have to think completely differently, our combat would be completely different. And we didn't really feel good about that. Normally we do try out a lot. Normally we try out a lot before we make a decision, but with real-time with pause and turn-based we didn't, we just said "Okay it's just gonna be turn-based."


So, Larian is really just using the "Baldur's Gate" name as a husk to fill with a D&D D:OS2 clone, exclusively for the purpose of sales (that's what the "it's a big risk" remark refers to). It's a cash-grab.

BTW, TB games have on average been performing worse than RTwP games. And Larian's D:OS2 didn't come close to the amount of sales RTwP legend Dragon Age: Origins did. So, really, there is only a single big hit TB game while RTwP games are on average performing better.

Wasteland Remastered and Torment: Numenera tanked in sales and are unpopular. More people own Pillars of Eternity on Steam than own Wasteland 2 on Steam. When PoE 2 had TB added to it, its sales didn't improve at all and its Steam user rating didn't increase by even a single percentage-point. Pathfinder: Kingmaker is currently more popular than any TB game outside of Divinity: Original Sin 2. And Dragon Age: Origins (3.2 million copies sold in 3 months) greatly outsold Divinity: Original Sin 2 (1 million copies sold in 2.5 months).

So, TB games are not particularly popular and they have a higher failure-rate than RTwP games. It is only D:OS2 which has been a big hit in the TB genre.

Larian have become superstitious slaves in the wake of the success of D:OS2 and traded their integrity for the comfort and sales of an echo chamber of D:OS2 fans. So, there is literally no justification to using the "Baldur's Gate" name, when Larian's upcoming D&D RPG has as much in common with the Baldur's Gate series as


The definition of a Hack:

Quote
1. a person, as an artist or writer, who exploits, for money, his or her creative ability or training in the production of dull, unimaginative, and trite work; one who produces banal and mediocre work in the hope of gaining commercial success in the arts:
As a painter, he was little more than a hack.

2. a professional who renounces or surrenders individual independence, integrity, belief, etc., in return for money or other reward in the performance of a task normally thought of as involving a strong personal commitment:


Larian's "Baldur's Gate 3" has not even the faintest tiniest shred of relation to the Baldur's Gate series in character, experience, or gameplay and yet they're exploiting the name with a D:OS2 clone set in D&D for the purpose of the money doing so can make them. Larian have sold-out and literally become a hack developer for the sake of monetary gain.



Then, at the end, you've quoted someone else and yourself, making your post twice the size to obscure what you're saying - which is in fact, nothing apart from saying I was obscuring something. At this point I thought you were perhaps just not too bright, as y'know, I've clearly responded to what you said. After that, you've become even more malicious, calling me a liar:


Originally Posted by Delicieuxz
Originally Posted by Ugmaro
Originally Posted by Delicieuxz

Quote
Ignoring these interesting "facts", please tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games. Oh you don't? OK.

Wrong. We know that Larian's game's story has nothing to do with the story and characters of BG1 and BG2 because Larian have stated so.


Just like you decided to ignore everything out of your favor so shall I. Can I get a source on that please?

Don't lie to me and to everybody else here. I have answered and refuted everything you claimed. And you have only heaped absurdity upon absurdity. If I come across that comment being made by Larian again, I will post it. But Larian have confirmed that their D&D DOS2 clone doesn't involve BG1 and 2's story or characters.


You have answered nothing this whole time, instead hiding behind your rhetoric. Unfortunately for you, "We know that Larian's game's story has nothing to do with the story and characters of BG1 and BG2 because Larian have stated so." doesn't mean that "We know the story of BG 3 has nothing to do with the main protagonist and the continuation of his story because Larian have stated so" but it means "We know the story of BG 3 has nothing to do with any of the characters that have had a significant impact on the events that took place in BG 1 and BG 2 and the events in BG 3 are not at all shaped by the events that took place in BG 1 and BG 2 because Larian have stated so", which is as far away from the truth as anything.

Just stop with the deception and misdirection. Yes, you got me on the "strawman" - good for you, with the entire frustration I was feeling I'm surprised that's the only stupidity I said.
Oh, and the misquotation at the end, where I tried to add a modicum of decency to your lines by only pointing out the obviously false parts and not the entire shitstorm you threw at me. Well done! Have a cookie.

Now stop lying
Posted By: Ugmaro Re: BG3 Vs DOS3 ''The Truth'' - 02/03/20 03:24 AM
Originally Posted by vometia
Guys, quit snarking at each other. It's disruptive and nobody else wants to see it.


Sorry, I was writing that out as your message came in so I didn't see it. Promise I'll stop
Posted By: Nobody_Special Re: BG3 Vs DOS3 ''The Truth'' - 02/03/20 03:29 AM
The Truth... You can't handle the TRUTH!!!!

At least not when you all going around calling each other liars.

The truth is the game is in pre-alpha and those that opt into the early access are the ones that will help shape the game with their feedback.

@1:30:00

Posted By: dmsephiroth Re: This is not BG3 but DOS3 - 02/03/20 06:10 AM
Originally Posted by Ratherz
Originally Posted by dmsephiroth
This will never be a baldurs gate 3 larian...just look what you've made and how angry a lot of the old baldurs gate players are.

Just a bunch of entitled manchildren throwing a fit when things aren't going exactly how they would in their own personal perfect world.


How adult and accurate, insulting other people only bec. they do not share your opinion. Please grow up.
Posted By: vometia Re: This is not BG3 but DOS3 - 02/03/20 06:26 AM
Originally Posted by dmsephiroth
How adult and accurate, insulting other people only bec. they do not share your opinion. Please grow up.

Raze has already made the point:

Originally Posted by Raze
I think points can be made without personal insults. Even if you think it is accurate, or is actually accurate, the argument will be missed as the insult is responded to.

I would like to move on from this rather than further fan the flames. Thanks.
Posted By: Ratherz Re: This is not BG3 but DOS3 - 02/03/20 06:46 AM
Originally Posted by dmsephiroth
Originally Posted by Ratherz
Originally Posted by dmsephiroth
This will never be a baldurs gate 3 larian...just look what you've made and how angry a lot of the old baldurs gate players are.

Just a bunch of entitled manchildren throwing a fit when things aren't going exactly how they would in their own personal perfect world.


How adult and accurate, insulting other people only bec. they do not share your opinion. Please grow up.


I don't have a problem with different opinions. I do have a problem with the sense of ownership and entitlement the BG fans have toward the game. If Larian made a game I didn't like, I would express my opinion and move on. I like how the game is shaping up, so I'm here. A lot of the whiner crowd seems bent on trying to force Larian to change the game to their vision, when what's important here is Larian's vision.
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 02/03/20 07:38 AM
No one want them to change their game.
Fans don't want this game to be "the BG3".

The name of Baldur's Gate 1 and Baldur's Gate 2 is still alive after 20 years because of fans.
Changing so many things and doing a "DoS-like" with the legendary game we honnor for so many years is a shame (maybe you are only Larian fans, or not whatever, but yeah, the Baldur's Gate games from 1998 still has community, new mode,...).

But yea stop the obvious comments.
Of course they CAN call it BG3, they have the rights, WoTC """is the creator of D&D"""" and blablabla...
It's just a perfect f*** to all fans that created the legends.

Posted By: Delicieuxz Re: BG3 Vs DOS3 ''The Truth'' - 02/03/20 08:27 AM
Originally Posted by Ugmaro
Just stop with the deception and misdirection. Yes, you got me on the "strawman" - good for you, with the entire frustration I was feeling I'm surprised that's the only stupidity I said.
Oh, and the misquotation at the end, where I tried to add a modicum of decency to your lines by only pointing out the obviously false parts and not the entire shitstorm you threw at me. Well done! Have a cookie.

Now stop lying

That's an amazing shitpost you made, perhaps even more so than the many others you made before it.

As you are aware despite your public denial of it, I addressed your comments and refuted them, and I have not lied - but you have been outed for lying multiple times. It is the peak of immaturity to try to cover your own butt by lobbing that which you've done at somebody else, hoping that it confuses people and does something to hide your guilt.

Um, throwing out a bunch of nonsense that has no relation to the reality of what has transpired here does nothing to defend your position and doesn't make a point for you. You replied to my responses with comments which were completely irrelevant to what I said, and you became increasingly immature as you proceeded to do the same thing ad nauseum throughout many more posts. You are simply embarrassed at the mistakes you made and are trying to blame others for what you did - namely lying, but also much else. I assure you that you have fooled nobody here.
Posted By: vometia Re: BG3 Vs DOS3 ''The Truth'' - 02/03/20 08:32 AM
Originally Posted by vometia
Guys, quit snarking at each other. It's disruptive and nobody else wants to see it.

I'm not going to keep repeating myself. Stop it, guys, unless you want an enforced break.
Posted By: ChavaiotH Re: BG3 Vs DOS3 ''The Truth'' - 02/03/20 08:48 AM
how is it possible?
bg3 vs dos3? there is no dos3.
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 02/03/20 09:38 AM
Originally Posted by ChavaiotH
how is it possible?
bg3 vs dos3? there is no dos3.


and no bg3,magic my friend.
Posted By: ChavaiotH Re: BG3 Vs DOS3 ''The Truth'' - 02/03/20 09:53 AM
Originally Posted by Adgaroth
Originally Posted by ChavaiotH
how is it possible?
bg3 vs dos3? there is no dos3.


and no bg3,magic my friend.



https://baldursgate3.game/
Posted By: Adgaroth Re: BG3 Vs DOS3 ''The Truth'' - 02/03/20 10:03 AM
Originally Posted by ChavaiotH
Originally Posted by Adgaroth
Originally Posted by ChavaiotH
how is it possible?
bg3 vs dos3? there is no dos3.


and no bg3,magic my friend.



https://baldursgate3.game/


Illusionism spells from the wizards of the coast. Beware.
Posted By: ZeshinX Re: This is not BG3 but DOS3 - 02/03/20 01:38 PM
I have no wish for Larian to change their game, but certainly the title by dropping the '3'. It doesn't warrant it. Baldur's Gate: Inspired Title absolutely, but that '3' just does not belong. This game seems (thus far) to be taking a very similar overall approach in terms of its technical design; it's a CRPG, it's party-based single-player, it's D&D and I've no doubt Larian carries the spirit of it with them through the design of this....but it is not a sequel and does not deserve the '3' in its title.

They've stated as much themselves, this game's story stands very much on its own. There may be in-game talk of what happened the 100 years prior during the Bhaalspawn saga, maybe a few NPCs that were present and/or involved in it will be party members or NPCs here (though Larian has been understandably cagey about that so far)...but it is not a sequel. Nothing, thus far, suggests it even remotely is. In fact I've found it to be quite the opposite, much of the interviews have been very, very careful to avoid inferring a sequel but are quite clear about it being its own thing.

I have no doubt I will play this game. How I feel about its gameplay and such I won't know until I'm playing it...but I do know I deplore the obvious and vulgar marketing of using the '3' in the title when it really doesn't need it.

Use the Baldur's Gate name to carry on the spirit, but that '3' needs to go. To do anything less is to spit on the legacy upon which you're trying to profit from.
Posted By: Sordak Re: This is not BG3 but DOS3 - 02/03/20 01:57 PM
But you dont get to make that call so it doesnt matter.
Posted By: Soccer Re: This is not BG3 but DOS3 - 02/03/20 02:24 PM
There was the same fan-concerns about Gothic IV, when Piranha Bytes lost their rights for the series, and they went to JoWooD. But in the end, Arcania: Gothic 4 turn out to be great, maybe even the best game in the whole Gothic series. Or, for example, similar situation with Vampire: The Masquerade series, when Paradox Interactive bought iintellectual rights for the game after they purchased White Wolf company. Although Paradox hired for Vampire: The Masquerade – Bloodlines 2 many people from the Troika Games, creators of original game, in any way fans looking forward for the game release.

Maybe Larian and Swen Vincke will hire producer of original Baldur's Gate game - Ray Muzyka, at least in the role of consultant. Which would make most of the game series fans happy.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 02/03/20 04:09 PM
Originally Posted by Soccer
There was the same fan-concerns about Gothic IV, when Piranha Bytes lost their rights for the series, and they went to JoWooD. But in the end, Arcania: Gothic 4 turn out to be great, maybe even the best game in the whole Gothic series. Or, for example, similar situation with Vampire: The Masquerade series, when Paradox Interactive bought iintellectual rights for the game after they purchased White Wolf company. Although Paradox hired for Vampire: The Masquerade – Bloodlines 2 many people from the Troika Games, creators of original game, in any way fans looking forward for the game release.

Maybe Larian and Swen Vincke will hire producer of original Baldur's Gate game - Ray Muzyka, at least in the role of consultant. Which would make most of the game series fans happy.


Larian still has a chance to turn things around - just changing certain visuals, setting a darker tone, darker colors, and making the game look a bit more serious/gothic/medieval/dirty...it could be improved a lot.

All the sunny beaches/cute rabbits and crazy jumping/gimmick stuff needs to be replaced with something more adult, realistic - then this game might have a chance.

I'm also quite worried that Larian will not be able to execute the story in focused way.
Posted By: Dark_Ansem Re: This is not BG3 but DOS3 - 02/03/20 04:10 PM
Originally Posted by kyrthorsen
Originally Posted by Soccer
There was the same fan-concerns about Gothic IV, when Piranha Bytes lost their rights for the series, and they went to JoWooD. But in the end, Arcania: Gothic 4 turn out to be great, maybe even the best game in the whole Gothic series. Or, for example, similar situation with Vampire: The Masquerade series, when Paradox Interactive bought iintellectual rights for the game after they purchased White Wolf company. Although Paradox hired for Vampire: The Masquerade – Bloodlines 2 many people from the Troika Games, creators of original game, in any way fans looking forward for the game release.

Maybe Larian and Swen Vincke will hire producer of original Baldur's Gate game - Ray Muzyka, at least in the role of consultant. Which would make most of the game series fans happy.


Larian still has a chance to turn things around - just changing certain visuals, setting a darker tone, darker colors, and making the game look a bit more serious/gothic/medieval/dirty...it could be improved a lot.

All the sunny beaches/cute rabbits and crazy jumping/gimmick stuff needs to be replaced with something more adult, realistic - then this game might have a chance.

I'm also quite worried that Larian will not be able to execute the story in focused way.



What's unrealistic about rabbits FFS
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 02/03/20 04:11 PM
Originally Posted by Dark_Ansem
Originally Posted by kyrthorsen
Originally Posted by Soccer
There was the same fan-concerns about Gothic IV, when Piranha Bytes lost their rights for the series, and they went to JoWooD. But in the end, Arcania: Gothic 4 turn out to be great, maybe even the best game in the whole Gothic series. Or, for example, similar situation with Vampire: The Masquerade series, when Paradox Interactive bought iintellectual rights for the game after they purchased White Wolf company. Although Paradox hired for Vampire: The Masquerade – Bloodlines 2 many people from the Troika Games, creators of original game, in any way fans looking forward for the game release.

Maybe Larian and Swen Vincke will hire producer of original Baldur's Gate game - Ray Muzyka, at least in the role of consultant. Which would make most of the game series fans happy.


Larian still has a chance to turn things around - just changing certain visuals, setting a darker tone, darker colors, and making the game look a bit more serious/gothic/medieval/dirty...it could be improved a lot.

All the sunny beaches/cute rabbits and crazy jumping/gimmick stuff needs to be replaced with something more adult, realistic - then this game might have a chance.

I'm also quite worried that Larian will not be able to execute the story in focused way.



What's unrealistic about rabbits FFS


Nothing wrong with rabbits, just saying BG is not a game that you play to enjoy cute rabbits.
Posted By: Dark_Ansem Re: This is not BG3 but DOS3 - 02/03/20 08:40 PM
Originally Posted by kyrthorsen
Originally Posted by Dark_Ansem
Originally Posted by kyrthorsen
Originally Posted by Soccer
There was the same fan-concerns about Gothic IV, when Piranha Bytes lost their rights for the series, and they went to JoWooD. But in the end, Arcania: Gothic 4 turn out to be great, maybe even the best game in the whole Gothic series. Or, for example, similar situation with Vampire: The Masquerade series, when Paradox Interactive bought iintellectual rights for the game after they purchased White Wolf company. Although Paradox hired for Vampire: The Masquerade – Bloodlines 2 many people from the Troika Games, creators of original game, in any way fans looking forward for the game release.

Maybe Larian and Swen Vincke will hire producer of original Baldur's Gate game - Ray Muzyka, at least in the role of consultant. Which would make most of the game series fans happy.


Larian still has a chance to turn things around - just changing certain visuals, setting a darker tone, darker colors, and making the game look a bit more serious/gothic/medieval/dirty...it could be improved a lot.

All the sunny beaches/cute rabbits and crazy jumping/gimmick stuff needs to be replaced with something more adult, realistic - then this game might have a chance.

I'm also quite worried that Larian will not be able to execute the story in focused way.



What's unrealistic about rabbits FFS


Nothing wrong with rabbits, just saying BG is not a game that you play to enjoy cute rabbits.


Are there no cute moments at all in BG FFS
Posted By: Gmazca Re: This is not BG3 but DOS3 - 02/03/20 10:07 PM
Miniature giant space hamsters? Yes. Cute rabbits? No.

I find it odd that people are disregarding a lot of the funny moments in the original BG games. Remember when you got the Nether Scroll for Edwin, and he accidentally changed his gender? The party took to calling him Edwina...yeah, everything in BG is super serious...

Not only that, we have only seen 1-2 hours of gameplay and haven't even been to a major city yet. I'm sure we will be exploring the seedy underbelly of Baldur's Gate itself (not to mention graveyards, crypts, etc.).

And just because Baldur's Gate 3 can stand on its own doesn't mean it won't have the story elements to tie in this game with the previous two. The Cult of the Dead Three is an easy way to connect the events of the Bhaal Spawn to the current game. BG2 had Mind Flayers beneath Athkatla trying to organize, and you find a letter stating:

"The base is established, and the infiltration continues. The Hidden gathers followers, and soon we shall dominate the minds of the entire..."

It is quite possible Larian is using The Hidden as a jumping off point. We won't know until more of the story is released.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 02/03/20 10:10 PM

No, I honestly do not remember many cute moments in BG.

It was a dark, gritty, at times even surreal game setting and experience.

Just remember going to the Underdark in BG2 SoA, fighting Drow and Mind Flayers, fighting vampires etc.

Those settings and art style was brutally dark and horroresque.

So its not all about Larian now using the DOS template for BG3, it is CHANGING THE ENTIRE FEEL AND TONE OF THE ORIGINAL GAMES.

That is what bothers me most is that Larian is still using their goofy cartoony looking style of creating the setting.

Probably the dialouge will be goofy as well. THERE WAS NOTHING CUTE ABOUT BG1 AND BG2, why are you people insisting that BG was cute and funny?

Posted By: Gmazca Re: This is not BG3 but DOS3 - 02/03/20 10:19 PM
Originally Posted by kyrthorsen

No, I honestly do not remember many cute moments in BG.

It was a dark, gritty, at times even surreal game setting and experience.

Just remember going to the Underdark in BG2 SoA, fighting Drow and Mind Flayers, fighting vampires etc.

Those settings and art style was brutally dark and horroresque.

So its not all about Larian now using the DOS template for BG3, it is CHANGING THE ENTIRE FEEL AND TONE OF THE ORIGINAL GAMES.

That is what bothers me most is that Larian is still using their goofy cartoony looking style of creating the setting.

Probably the dialouge will be goofy as well. THERE WAS NOTHING CUTE ABOUT BG1 AND BG2, why are you people insisting that BG was cute and funny?



We are not saying BG1/2 were cute and funny. We are saying there were cute/funny moments. You know, moments of levity. The original games, overall, had a serious tone, but that is not to say they didn't have their own sense of humor now and again.

And it's baffling to me that you've seen an hour and a half of level 1 gameplay and automatically write of the story and setting as goofy/cartoony. The opening cinematic alone is gruesome. Not to mention we know Demons and Vampires are in this game along with the Mind Flayers.

I'm fairly certain that Faerun is home to dark castles, dingy cities, and hellish crypts while at the same time having glorious cities, enchanting ruins, and sunny beaches. Here's hoping we see a vast variety of environments with their own tones and personality (the whimsical Fey Wild, the dark Shadowfell, or the hellish Avernus).
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 02/03/20 10:24 PM
Originally Posted by Gmazca
Originally Posted by kyrthorsen

No, I honestly do not remember many cute moments in BG.

It was a dark, gritty, at times even surreal game setting and experience.

Just remember going to the Underdark in BG2 SoA, fighting Drow and Mind Flayers, fighting vampires etc.

Those settings and art style was brutally dark and horroresque.

So its not all about Larian now using the DOS template for BG3, it is CHANGING THE ENTIRE FEEL AND TONE OF THE ORIGINAL GAMES.

That is what bothers me most is that Larian is still using their goofy cartoony looking style of creating the setting.

Probably the dialouge will be goofy as well. THERE WAS NOTHING CUTE ABOUT BG1 AND BG2, why are you people insisting that BG was cute and funny?



We are not saying BG1/2 were cute and funny. We are saying there were cute/funny moments. You know, moments of levity. The original games, overall, had a serious tone, but that is not to say they didn't have their own sense of humor now and again.

And it's baffling to me that you've seen an hour and a half of level 1 gameplay and automatically write of the story and setting as goofy/cartoony. The opening cinematic alone is gruesome. Not to mention we know Demons and Vampires are in this game along with the Mind Flayers.

I'm fairly certain that Faerun is home to dark castles, dingy cities, and hellish crypts while at the same time having glorious cities, enchanting ruins, and sunny beaches. Here's hoping we see a vast variety of environments with their own tones and personality (the whimsical Fey Wild, the dark Shadowfell, or the hellish Avernus).


Sorry to dissapoint you or burst your bubble right now.

Did you watch the demo?

Did you by any chance see PINK BRAINS WITH FEET that were supposed to be enemies?

Did you by any chance see how other monsters look - like kids cartoon stuff.

So yea, seeing that demo was more then enough for me to understand what is happening.

Seen it happen before with Diablo 3 - huge failure, now they are going back to the "original" Diablo "dark" tones. LOL
Posted By: Gmazca Re: This is not BG3 but DOS3 - 02/03/20 10:32 PM
Pink Brains with feet? You mean Intellect Devourers? The Mind Flayer pets that are a staple of D&D? I don't know any campaigns that feature Mind Flayers without Intellect Devourers at their sides. And yes, their design in BG3 is accurate.

[img]https://media.wizards.com/2014/downloads/dnd/MM_IntellectDevourer.pdf[/img]

The original games had plenty of sunny areas and weren't doom and gloom environments all the time. All I'm saying is, the demo for BG3 showed variety (sunny beach, dark dungeon, scary crypt). If that's not enough for you, I don't know what to say.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 02/03/20 10:42 PM
Originally Posted by Gmazca
Pink Brains with feet? You mean Intellect Devourers? The Mind Flayer pets that are a staple of D&D? I don't know any campaigns that feature Mind Flayers without Intellect Devourers at their sides. And yes, their design in BG3 is accurate.

[img]https://media.wizards.com/2014/downloads/dnd/MM_IntellectDevourer.pdf[/img]

The original games had plenty of sunny areas and weren't doom and gloom environments all the time. All I'm saying is, the demo for BG3 showed variety (sunny beach, dark dungeon, scary crypt). If that's not enough for you, I don't know what to say.


Please just check how the int. devourer looks in the pdf that you posted and then go and watch the BG3 gameplay again.

In the demo they look like PINK BRAINS WITH SMALL FEET, they look like a joke, they dont look scary nor weird, they even look cute.

That is the whole problem I'm trying to stress out here.
Posted By: Firesong Re: This is not BG3 but DOS3 - 02/03/20 10:48 PM
My opinion:

I LOVE that this game is more like D:OS 2 than BG 2. Because I only had a short affair with BG 2 but I'm in love forever with D:OS 2.

(Actually I'd have preferred D:OS 3, because I'm way more into Rivellon than Baldurs Gate, but ok... as long as I get a similar humor, the canonical context of the story doesn't matter that much to me... I just think that "classless" is MUCH better than "classful", but ok, ok...)
Posted By: Gmazca Re: This is not BG3 but DOS3 - 02/03/20 10:49 PM
@ kyrthorsen: We will have to agree to disagree on what hue an Intellect Devourer should be. I can respect your position that they could have a more muted color pallet, however, I don't think that is the direction they should go personally.

It has been 20 years since BG2, and I think Larian has an opportunity to have a wide variety of color pallets across the entire game. I would really like to see how the Mind Flayers look in action. That might make or break my position. Everything else from Intellect Devourers to Goblins looked good to me.
Posted By: dmsephiroth Re: This is not BG3 but DOS3 - 02/03/20 11:31 PM
Originally Posted by Ratherz
Originally Posted by dmsephiroth
Originally Posted by Ratherz
Originally Posted by dmsephiroth
This will never be a baldurs gate 3 larian...just look what you've made and how angry a lot of the old baldurs gate players are.

Just a bunch of entitled manchildren throwing a fit when things aren't going exactly how they would in their own personal perfect world.


How adult and accurate, insulting other people only bec. they do not share your opinion. Please grow up.


I don't have a problem with different opinions. I do have a problem with the sense of ownership and entitlement the BG fans have toward the game. If Larian made a game I didn't like, I would express my opinion and move on. I like how the game is shaping up, so I'm here. A lot of the whiner crowd seems bent on trying to force Larian to change the game to their vision, when what's important here is Larian's vision.


They will made it anyway. I have just a problem with the name BG 3 infront of it. Just name it DOS 3 or dunno Sword Coast xyz .

With the name baldurs gate the fans think bout something else than this product.
Posted By: Blade238 Re: This is not BG3 but DOS3 - 02/03/20 11:41 PM
Originally Posted by dmsephiroth


They will made it anyway. I have just a problem with the name BG 3 infront of it. Just name it DOS 3 or dunno Sword Coast xyz .

With the name baldurs gate the fans think bout something else than this product.

This post literally makes no sense. Why would they name a Baldur's Gate game, one that resides within the Baldur's Gate universe, with the same lore, anything but Baldur's Gate? How would naming it DOS make any sense?

Should Fallout New Vegas have been titled TES because it used the same engine and assets? Should Mass Effect or Dragon Age be titled the other for using the same engine and assets?

An IP is defined by its lore first and foremost. Gameplay and art is subject to change. Thus far we've seen a Baldur's Gate game with D&D gameplay and content.

People are acting like this is Bethesda bastardizing the Fallout IP based on a small showcase in a very early build with placeholder content. I'm honestly baffled.
Posted By: Sordak Re: This is not BG3 but DOS3 - 03/03/20 10:35 AM
If they were to rename the game (which they wont, and cannot), would you shut up?
no.

You wouldnt. youd mvoe the goalpost yet again.

At firs tit was "it was gonna have the divinity ruleset" no it doesnt.
then it was "it will have too much humor and wont be grimdark" cue the trailer
now its "we dont like the name"

youll never be satisfied. so no cocnessions should be made to you.

And if you people KEEP bringing up this nonsense about "Muh dark atmosphere" ill make a collage of all those brightl ylit BG2 images from the other thread and i will post it EVERY.SINGLE.TIME you bring this up.
Posted By: Delicieuxz Re: This is not BG3 but DOS3 - 03/03/20 01:51 PM
Originally Posted by Sordak
If they were to rename the game (which they wont, and cannot), would you shut up?
no.


Of course people would no longer complain. Do you think anybody cares if Larian makes a game? Of course they don't. What they care about is that Larian is co-opting another game series to make a clone of their DOS series, and are marketing their D&D DOS formula game as something that it isn't - which is a Baldur's Gate series game.

If Larian called their game anything that wasn't pretending to be Baldur's Gate 3, nobody would complain.

Quote

You wouldnt. youd mvoe the goalpost yet again.

At firs tit was "it was gonna have the divinity ruleset" no it doesnt.
then it was "it will have too much humor and wont be grimdark" cue the trailer
now its "we dont like the name"


You should put at least some thought into your post. The former two criticisms, about the ruleset (I haven't seen that criticism and I'm guessing that you haven't, either and are just BSing) and the type of humour, only apply because Larian are claiming it to be Baldur's Gate 3. If Larian weren't claiming it to be a part of the original Baldur's Gate PC series then there'd be no measurement by which to say it should or shouldn't have a particular ruleset or a certain style of humour.

Quit making nonsense up out of thin air to pretend that you have an argument when you have none.
Posted By: Boeroer Re: This is not BG3 but DOS3 - 03/03/20 02:56 PM
Originally Posted by Sordak

ill make a collage of all those brightl ylit BG2 images from the other thread and i will post it EVERY.SINGLE.TIME you bring this up.

Please do so. smile
Posted By: Archaven Re: This is not BG3 but DOS3 - 03/03/20 03:44 PM
hi i just want to chime in regarding my opinion. what i've seen this is basically just exactly DOS2 clone but with Baldur's Gate name. the UI, aesthetics, the graphics even 4 party character limit (not to mention turn-based) is exact DOS2 clone. i have DOS2 and i've played it. it's a great game. but Larian please don't be lazy by just copy paste and clone everything like DOS2. i'm looking forward to play baldur's gate 3 not DOS3.

one of the party character looks like Ifan from DOS2 and the vampire guy.. is he an iconic baldur's gate character? i don't particularly like his desgin. the hair, the face, the clothings doesn't seems to click well with high fantasy but looks modern. same with some demon where it's appearance doesn't seems to click at all.

what is that shove and jump? it looks really silly. why not just teleport or blink? it's really very silly and out of proportion in baldur's gate settings. i know this is just my opinion but the art design especially character design except the githyanki.. they all doesn't look right or suitable or reminds me about baldur's gate at all. i don't know? maybe the color pallette? the modern vampire look?

larian.. don't try to be naive and ignore negative feedback. right now i see the community has split like 50/50. you are going to be on a very bad reputation for ruining the franchise.

honestly if you call this DOS3 i will be more than happy.
Posted By: Braveheart Re: This is not BG3 but DOS3 - 03/03/20 09:19 PM
Originally Posted by Archaven
hi i just want to chime in regarding my opinion. what i've seen this is basically just exactly DOS2 clone but with Baldur's Gate name. the UI, aesthetics, the graphics even 4 party character limit (not to mention turn-based) is exact DOS2 clone. i have DOS2 and i've played it. it's a great game. but Larian please don't be lazy by just copy paste and clone everything like DOS2. i'm looking forward to play baldur's gate 3 not DOS3.

one of the party character looks like Ifan from DOS2 and the vampire guy.. is he an iconic baldur's gate character? i don't particularly like his desgin. the hair, the face, the clothings doesn't seems to click well with high fantasy but looks modern. same with some demon where it's appearance doesn't seems to click at all.

what is that shove and jump? it looks really silly. why not just teleport or blink? it's really very silly and out of proportion in baldur's gate settings. i know this is just my opinion but the art design especially character design except the githyanki.. they all doesn't look right or suitable or reminds me about baldur's gate at all. i don't know? maybe the color pallette? the modern vampire look?

larian.. don't try to be naive and ignore negative feedback. right now i see the community has split like 50/50. you are going to be on a very bad reputation for ruining the franchise.

honestly if you call this DOS3 i will be more than happy.


I dont know what you mean by a DOS clone but BG3 is hardly a clone except maybe visually which is an improvement from BG1-2.
Also, BG3 is using the 5th edition DND rule with the collaboration from wizards of the coast dnd headquarters . DOS 2 has different combat rules and doesn't follow the DND LORE. So your way off base by calling it clone.
Posted By: Saxon1974 Re: This is not BG3 but DOS3 - 03/03/20 09:36 PM
I think my biggest hope is that the game plays more "open world" then the way the DOS games are separated into "Acts" where you can only traverse the lands for the specific act you are in. Anyone have any idea?

The lack of open world feel is my biggest problem with DOS 1 & 2. I hope when exploring the forgotten realms in BG3 you can freely explore all the lands from the beginning. I know it's easier to balance encounters with it separated into "Acts" but I hope they go a different route here.

I LOVE Divine Divinity (Even though I hate the real time clicky combat) and I didn't love DOS 1 or 2 (I thought they were ok).
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 03/03/20 09:39 PM
Explosing barrels in every room, UI, graphics, gameplay, color, start on a beach, target line, fire trap, assets, game cover, grease everywhere, the way you move objects, ...... Do you need more exemple ?

Stop saying this is not a clone... 3/4 of what we see came from Dos (and have sometimes evolved I agree)
Your only argument are that it's not the same rules + not exactly the same using of their engine...
Posted By: Braveheart Re: This is not BG3 but DOS3 - 03/03/20 09:44 PM
It's not a clone cause it's a fact and facts dont change, it only looks like DOS visually. Your the one that keeps changing the goal post. It will always stay BG3 lore wise and 5th edition rules . Live with it. -)
Posted By: Emrikol Re: This is not BG3 but DOS3 - 03/03/20 09:53 PM
It isn't a clone. Is it going to be similar? Of course; it's Larian. Should it be similar? Of course. They produced the massively successful and highly lauded game. Turn based and the ability the interact with your environment are crucial elements that resonate with D&D. In that way DOS was more D&D than BG ever was.
Posted By: Ardeis Re: This is not BG3 but DOS3 - 03/03/20 10:02 PM
Yea, visually and from the gameplay we've seen so far (movement, skill activation etc.) it's a total clone of DOS, a skin for different background mechanics. I think that is a problem, so much of gaming experience is interaction with the world visually and mechanically through 'jumping', exploring, pressing skills buttons, if that's exactly the same as DOS, it means BG3 loses it's identity behind something different.
Posted By: Braveheart Re: This is not BG3 but DOS3 - 03/03/20 10:03 PM
Originally Posted by Emrikol
It isn't a clone. Is it going to be similar? Of course; it's Larian. Should it be similar? Of course. They produced the massively successful and highly lauded game. Turn based and the ability the interact with your environment are crucial elements that resonate with D&D. In that way DOS was more D&D than BG ever was.


Not only that but the combat mechanics is not the same as DOS, BG3 uses a completely different mechanic,it used 5th edition rules which DOS2 didn't use .
And story/lore wise it's different and the monsters too. So it's far from a clone.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 03/03/20 10:27 PM
Originally Posted by Firesong
My opinion:

I LOVE that this game is more like D:OS 2 than BG 2. Because I only had a short affair with BG 2 but I'm in love forever with D:OS 2.

(Actually I'd have preferred D:OS 3, because I'm way more into Rivellon than Baldurs Gate, but ok... as long as I get a similar humor, the canonical context of the story doesn't matter that much to me... I just think that "classless" is MUCH better than "classful", but ok, ok...)


Yeah, its great that you love DOS, totally fine, its a great game.

But this is BG in the making, and saying that you would like BG3 to be like DOS is like saying you would like Quake to be like Doom.

It does not make much sense to me.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 03/03/20 10:31 PM
Originally Posted by Gmazca
@ kyrthorsen: We will have to agree to disagree on what hue an Intellect Devourer should be. I can respect your position that they could have a more muted color pallet, however, I don't think that is the direction they should go personally.

It has been 20 years since BG2, and I think Larian has an opportunity to have a wide variety of color pallets across the entire game. I would really like to see how the Mind Flayers look in action. That might make or break my position. Everything else from Intellect Devourers to Goblins looked good to me.


Yeah well IMO that is exactly what is the problem with games today in general.

All games are trying hard to appeal to everybody.

Who do you like better, rock bands like the Doors, Beatles and Roling Stones, or you prefer Britnery Spears, Ariana Grande and Backstreet boys?

Today, all gaming studios are trying to be like Britney Spears, and its ruining so many games it unbelivable.

Devs should be looking to studios like From Software - they are not afraid to make a dark game, and they are a huge success, people love those games.

Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 03/03/20 10:45 PM
Originally Posted by Sordak
If they were to rename the game (which they wont, and cannot), would you shut up?
no.

You wouldnt. youd mvoe the goalpost yet again.

At firs tit was "it was gonna have the divinity ruleset" no it doesnt.
then it was "it will have too much humor and wont be grimdark" cue the trailer
now its "we dont like the name"

youll never be satisfied. so no cocnessions should be made to you.

And if you people KEEP bringing up this nonsense about "Muh dark atmosphere" ill make a collage of all those brightl ylit BG2 images from the other thread and i will post it EVERY.SINGLE.TIME you bring this up.


Hey sorry for bothering you with my thread.

As I said i really loved DOS1 and wish all the best for that game series.

However, I liked BG1 and BG2 better - better story, better setting, better combat, better spells. BG spell system was so advanced still to this day no game has came close to it.

So YEAH I would love if somebody made a GREAT BG3, but all I saw in the demo was a new DOS game called BG3.

Larian knows this is the truth.

Look what happened to Fallout 4 - the game looks like a circus for kids. Unfortunately it seems that Larian is making the same mistake as Bethesda with Fallout.

Since BG3 is still in development, I'm just making a suggestion - even though the probability that the devs will listen is close to zero.

Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 03/03/20 10:50 PM
Larian, if you are making BG3 then make BG3!

If you are making DOS3 then make DOS3.

You can't make BG3 as if you are making DOS3.

There are two entirely different games.

Remove the spider man jumping and remove all silly/cute things from the game, make it darker, brutal and horror-like.

You can easily replace jumping with a climbing animation.

Also, tone down the colors - no need to make the game look like a fun park.

Look at what was great about BG2 - DONT FIX WHAT ISNT BROKEN.

SOMETIMES LESS IS MORE.

Thank you.
Posted By: Braveheart Re: This is not BG3 but DOS3 - 03/03/20 11:01 PM
How about instead of judging the game by its cover or in this case by the demo. Try it and and then make a judgment.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 03/03/20 11:09 PM
Originally Posted by Braveheart
How about instead of judging the game by its cover or in this case by the demo. Try it and and then make a judgment.


Judging the game by its gameplay demo is not like judging a book by its cover.

I've been playing RPGs all the way back to mid 90's, and been a gamer for more than 30 years.

I know what I'm talking about so just looking at this demo tells me even more than I needed to know. Sad.
Posted By: Blade238 Re: This is not BG3 but DOS3 - 03/03/20 11:10 PM
Originally Posted by kyrthorsen

However, I liked BG1 and BG2 better - better story, better setting, better combat, better spells. BG spell system was so advanced still to this day no game has came close to it.

Look what happened to Fallout 4 - the game looks like a circus for kids. Unfortunately it seems that Larian is making the same mistake as Bethesda with Fallout.

Since BG3 is still in development, I'm just making a suggestion - even though the probability that the devs will listen is close to zero.


These are all your opinion. Not to mention, it's an opinion on which you're judging this game with little to no evidence beyond it being turn-based combat to support your opinion. The game will be using the Baldur Gate setting and story to continue with series. It's just placed far enough ahead in the timeline to make it capable of being standalone, however, they've stated there will be bits for those who know the other games.

For all you know the spell and system in this game will be more robust than anything in BG 1 or 2, but no one (including you) has seen enough to know that. All we know is that there will be more environmental interaction (which is a positive). As to it being some advanced system that no game has come close to? It was great, but it's also unbalanced and overpowered.

Comparing a game's combat type changing from RTwP to TB (which is arguably more accessible and better illustrates the D&D formula) to Bethesda reducing a beloved RPG franchise to a mindless shooter without any passible writing is absolutely ridiculous and completely disingenuous. Fallout 2 to Fallout Tactics or Fallout 2 to Fallout New Vegas would have been a better comparison.

Until more information or the early access is readily available, such claims are completely unfounded.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 03/03/20 11:18 PM
Originally Posted by Blade238
Originally Posted by kyrthorsen

However, I liked BG1 and BG2 better - better story, better setting, better combat, better spells. BG spell system was so advanced still to this day no game has came close to it.

Look what happened to Fallout 4 - the game looks like a circus for kids. Unfortunately it seems that Larian is making the same mistake as Bethesda with Fallout.

Since BG3 is still in development, I'm just making a suggestion - even though the probability that the devs will listen is close to zero.


These are all your opinion. Not to mention, it's an opinion on which you're judging this game with little to no evidence beyond it being turn-based combat to support your opinion. The game will be using the Baldur Gate setting and story to continue with series. It's just placed far enough ahead in the timeline to make it capable of being standalone, however, they've stated there will be bits for those who know the other games.

For all you know the spell and system in this game will be more robust than anything in BG 1 or 2, but no one (including you) has seen enough to know that. All we know is that there will be more environmental interaction (which is a positive). As to it being some advanced system that no game has come close to? It was great, but it's also unbalanced and overpowered.

Comparing a game's combat type changing from RTwP to TB (which is arguably more accessible and better illustrates the D&D formula) to Bethesda reducing a beloved RPG franchise to a mindless shooter without any passible writing is absolutely ridiculous and completely disingenuous. Fallout 2 to Fallout Tactics or Fallout 2 to Fallout New Vegas would have been a better comparison.

Until more information or the early access is readily available, such claims are completely unfounded.


I actually don't have a big problem with the combat being TB.

I actually do have a big problem with the game looking and playing - in every possible way - like DOS3.

This "BG3" has nothing in common with BG1 and BG2.

This is the SAME THING Bethesda did with Fallout - they just copy/pasted Elder Scrolls - Oblivion engine and game mechanics and called it Fallout.

Open your eyes.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 03/03/20 11:23 PM
I have asked this question so many times and have not gotten an answer. What would make this game more "BG" aside from RTwP? Darker colors? Really?
Posted By: Blade238 Re: This is not BG3 but DOS3 - 03/03/20 11:42 PM
Originally Posted by kyrthorsen


I actually don't have a big problem with the combat being TB.

I actually do have a big problem with the game looking and playing - in every possible way - like DOS3.

This "BG3" has nothing in common with BG1 and BG2.

This is the SAME THING Bethesda did with Fallout - they just copy/pasted Elder Scrolls - Oblivion engine and game mechanics and called it Fallout.

Open your eyes.

I'm sorry, but I just can't take you serious with all these doomsday posts based on the next to zero information you have. You're literally saying you don't have a problem with it being turn-based in one sentence, while saying that's part of your problem in the next.

Then you're saying this game has nothing in common with BG1 and BG2, when it's literally the same universe and lore. Neither of us have seen enough to know, but this game could have multiple ties to the previous two games while still being a hundred years later.

As mentioned in my previous post: It would be asinine for them to not use their engine and assets when it saves a ton of time and resources.

Guess who also used Oblivions and Fallout 3's assets? Obsidian with the developers of the original Fallout 1 and Fallout 2 to create a world that many original fans accepted to be a true sequel to the series.

There are some similarities that I'm not too fond of myself, but to say the game is a clone and is not worthy of being a Baldur's Gate game is ridiculous. The easily abusable and quite irritating jumping/teleporting gimmick shouldn't have been carried over, though I can live with it. I'm also not a fan of the Origin characters, though I'll concede it's interesting to be able to play through the companions' perspectives.

Ultimately, until we've seen the early access it's simply absurd to jump to such conclusions.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 03/03/20 11:54 PM
Originally Posted by Emrikol
I have asked this question so many times and have not gotten an answer. What would make this game more "BG" aside from RTwP? Darker colors? Really?


Yeah definitely a tweak in the art style towards a more menacing dark look would be a step in the right direction.

Im not sure what else the devs could change at this point since the game is copy/paste DOS2.

You can find other suggesions here:

http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=660349&nt=4&page=1
Posted By: kungfukappa Re: This is not BG3 but DOS3 - 03/03/20 11:57 PM
Originally Posted by kyrthorsen
Originally Posted by Emrikol
I have asked this question so many times and have not gotten an answer. What would make this game more "BG" aside from RTwP? Darker colors? Really?


Yeah definitely a tweak in the art style towards a more menacing dark look would be a step in the right direction.

Im not sure what else the devs could change at this point since the game is copy/paste DOS2.

You can find other suggesions here:

http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=660349&nt=4&page=1

I actually try to answer this in my opinion thread. I realise i should probably merge it maybe, but i thought it was different enough to stand alone
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 03/03/20 11:58 PM
Originally Posted by Blade238
Originally Posted by kyrthorsen


I actually don't have a big problem with the combat being TB.

I actually do have a big problem with the game looking and playing - in every possible way - like DOS3.

This "BG3" has nothing in common with BG1 and BG2.

This is the SAME THING Bethesda did with Fallout - they just copy/pasted Elder Scrolls - Oblivion engine and game mechanics and called it Fallout.

Open your eyes.

I'm sorry, but I just can't take you serious with all these doomsday posts based on the next to zero information you have. You're literally saying you don't have a problem with it being turn-based in one sentence, while saying that's part of your problem in the next.

Then you're saying this game has nothing in common with BG1 and BG2, when it's literally the same universe and lore. Neither of us have seen enough to know, but this game could have multiple ties to the previous two games while still being a hundred years later.

As mentioned in my previous post: It would be asinine for them to not use their engine and assets when it saves a ton of time and resources.

Guess who also used Oblivions and Fallout 3's assets? Obsidian with the developers of the original Fallout 1 and Fallout 2 to create a world that many original fans accepted to be a true sequel to the series.

There are some similarities that I'm not too fond of myself, but to say the game is a clone and is not worthy of being a Baldur's Gate game is ridiculous. The easily abusable and quite irritating jumping/teleporting gimmick shouldn't have been carried over, though I can live with it. I'm also not a fan of the Origin characters, though I'll concede it's interesting to be able to play through the companions' perspectives.

Ultimately, until we've seen the early access it's simply absurd to jump to such conclusions.


Look the problem is that they marketed a new BG game and they come up with an upgraded DOS game.

Thats the crux of the problem here - its false advertising imo.

If they were serious about making a new BG game, they could have at least try to change the visuals so that it does not look exactly the same as DOS.

All im saying is that its a cheap move, and it just not right to use the BG franchise as a cash cow like that, and get the old fans hyped.

I can live with TB - but copy pasting the entire game is just a bit too much.

For the lore - we will see about that - but im not very optimistic at this point.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 04/03/20 12:02 AM
Well, thank for providing an answer that makes sense to you. But, looking over what you wrote in the other thread you linked to, I will just say that I really don't think there is anything more I can say to you on the subject except ... and I am not trying to be harsh ... don't ever expect anything to bring back the "feel" of that game (as you perceive it).
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 04/03/20 12:11 AM
Originally Posted by Emrikol
Well, thank for providing an answer that makes sense to you. But, looking over what you wrote in the other thread you linked to, I will just say that I really don't think there is anything more I can say to you on the subject except ... and I am not trying to be harsh ... don't ever expect anything to bring back the "feel" of that game (as you perceive it).


Yeah you are probably right about that - BG3 just wont be as good.

On the other hand, every year or two I do find a great game that captures that old magical feeling, so all is not lost.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 04/03/20 12:20 AM
Cheers
Posted By: Braveheart Re: This is not BG3 but DOS3 - 04/03/20 02:22 AM
Again unless you have been living under a rock, it was written in the stars that BG3 was going to look alot like DOS visually, but not lore and rules. Based on the many interviews with larian studios and wizards of the coast. They came to an agreement that they will improve on the DOS style and at the same time keep the integrity of the lore and 5th edition rules. I wasn't surprised because I actually followed the game from the beginning. And honestly they improved the BG series greatly by doing so. So market wise and reputation their infact. They know this will sell, and they also know there will always be a minority who will disagree. Sorry you have to live with it. There are options like pathfinder wrath of the righteous that will bring your nostalgia. Go play that
Posted By: Maxxgold Re: This is not BG3 but DOS3 - 04/03/20 04:35 AM
Definitely going to be Baldur’s Gate 3. The game is using a lot of assets from DOS in the demo we saw, but that will change with time. It’s already been addressed in these forums.
Posted By: Sordak Re: This is not BG3 but DOS3 - 04/03/20 07:19 AM
people thinking its an upgrade to OS2 are unhinged.
and if it was marketed as this people would be pisses off just as much as i tis nothing like it in terms of the character classes and combat skills
Posted By: Dark_Ansem Re: This is not BG3 but DOS3 - 04/03/20 09:44 AM
Originally Posted by Sordak
people thinking its an upgrade to OS2 are unhinged.
and if it was marketed as this people would be pisses off just as much as i tis nothing like it in terms of the character classes and combat skills


I mean, technically it is, if you think of the engine.
Posted By: Raze Re: This is not BG3 but DOS3 - 04/03/20 10:32 AM
Originally Posted by Maximuuus
Explosing barrels in every room, UI, graphics, gameplay, color, start on a beach, target line, fire trap, assets, game cover, grease everywhere, the way you move objects, ...... Do you need more exemple ?

The UI is a work in progress, as is the game itself. The build in the presentation didn't have the save system implemented yet. When Early Access started for D:OS and D:OS 2 there was stub text, a few pieces of equipment with incomplete descriptions and a few missing inventory icons, etc.
In BG3 that is a riverbank, actually. There are lots of games that start with characters being in prison, amnesia, a peaceful village being attacked, etc, but that's not much of an argument that the games are the same.
Are you suggesting that BG3 should not indicate if and where an attack is blocked because D:OS 2 did so?
I'm pretty sure traps are part of DnD, as well.
Other games were you can move objects in almost the exact same way (no rotation) include Divine Divinity and Beyond Divinity. D:OS 2 did not let you climb onto objects (you could sit on a chair stacked on top of other items if it wasn't too high, but you couldn't use this for exploring, etc).
Posted By: Sordak Re: This is not BG3 but DOS3 - 04/03/20 10:41 AM
then Technically in Baldurs Gate you can turn into a Dragon and fly around with a Jetpack...
Posted By: Ellderon Re: This is not BG3 but DOS3 - 04/03/20 11:38 AM
Originally Posted by kyrthorsen
Originally Posted by Emrikol
I have asked this question so many times and have not gotten an answer. What would make this game more "BG" aside from RTwP? Darker colors? Really?


Yeah definitely a tweak in the art style towards a more menacing dark look would be a step in the right direction.

Im not sure what else the devs could change at this point since the game is copy/paste DOS2.



The interface change would go a long way.
Back to the more simpler and less colorful icons. The oak/stone UI look.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 04/03/20 02:04 PM
Yeah definitely.
Posted By: Riandor Re: This is not BG3 but DOS3 - 04/03/20 03:01 PM
Raze already stated in at least on other thread that the UI will be changed/tweaked once the underlying mechanics have been "finalised".

A lot of what you see is placeholder, it's just relatively polished placeholder and as such it's easy to assume that that is final.

It has also been stated that there will be graphical enhancements before release as well.

As for what makes BG BG stylistically, well the Infinity Engine approach has a lot to do with it. Painted assets giving a false painted reality look. Muted colours, though not necessarily dark or without colour just more of a matte filter.

3D modelled games have always been shinier. Even Witcher 3 is vibrant and full of colour for such a dour story.

That said ignoring placeholder assets in UI and world, the main characters showcased so far look a little too "new". Like thy stepped out of a comic con. Witcher the Netflix TV series was given the same criticism, costumes and style looked too much like a tv set and less like a lived in world.

Spiderman on the PS4 - Vibrant (it's super heroes!), but you start off in this worn out suit and you work at getting it patched up or replaced. It's a nice touch but it meade me feel like I was playing a Spiderman that had already been around all the blocks multiple times.

Here, in the Demo and I stress DEMO, the main character (Astarion) comes out of a crash looking pristine and Shadowheart already has back what looks like all her gear. Now we didn't see the tutorial, so we comment on this DEMO scene as being the "opening". But if we have just been through (proverbial) Hell, like Shadowheart puts it, make it look that way, because BG never felt clean, even though it is still High Fantasy.

It feels old, from the stone UI to dirty boots and rusty swords and whilst colour is good, sun is good ( I don't need constant grimdark), different settings are good, lived in is better. Does that make sense?

Posted By: Emrikol Re: This is not BG3 but DOS3 - 04/03/20 03:12 PM
Originally Posted by Riandor
Here, in the Demo and I stress DEMO, the main character (Astarion) comes out of a crash looking pristine and Shadowheart already has back what looks like all her gear. Now we didn't see the tutorial, so we comment on this DEMO scene as being the "opening". But if we have just been through (proverbial) Hell, like Shadowheart puts it, make it look that way, because BG never felt clean, even though it is still High Fantasy.


Fair criticism. Some ripped up clothes for the start would be more appropriate and a dirty or grimy facade such as in God of War would be nice.

BG2 wasn't capable of showing the level cleanliness or dirtiness that BG3 can, so not that fair to compare the two.
Posted By: Riandor Re: This is not BG3 but DOS3 - 04/03/20 03:29 PM
Originally Posted by Emrikol
Originally Posted by Riandor
Here, in the Demo and I stress DEMO, the main character (Astarion) comes out of a crash looking pristine and Shadowheart already has back what looks like all her gear. Now we didn't see the tutorial, so we comment on this DEMO scene as being the "opening". But if we have just been through (proverbial) Hell, like Shadowheart puts it, make it look that way, because BG never felt clean, even though it is still High Fantasy.


Fair criticism. Some ripped up clothes for the start would be more appropriate and a dirty or grimy facade such as in God of War would be nice.

BG2 wasn't capable of showing the level cleanliness or dirtiness that BG3 can, so not that fair to compare the two.

BG2 wasn't able to graphically show it, but it felt textually real thanks to the painted look of the artwork and you imagined the rest when it came to inventory screens.
Again Witcher 3 does a good job of making the characters clothes feel textually grounded, but again we are comparing finished product vs demo and D&D, even Baldur's Gate, has always had flamboyancy in clothing, style over function, but "personally" it could do with feeling/looking a little more worn ;-)
Posted By: Sordak Re: This is not BG3 but DOS3 - 04/03/20 05:07 PM
>NOBLE
>Elf
>Dressed in rags
Bruh, hes been captured by mindflayers, he wasnt thrown in the dungeon by the local lord

the absolute seethe over minor details is realy amusing
Posted By: Dark_Ansem Re: This is not BG3 but DOS3 - 04/03/20 05:21 PM
Originally Posted by Raze
Originally Posted by Maximuuus
Explosing barrels in every room, UI, graphics, gameplay, color, start on a beach, target line, fire trap, assets, game cover, grease everywhere, the way you move objects, ...... Do you need more exemple ?

The UI is a work in progress, as is the game itself. The build in the presentation didn't have the save system implemented yet. When Early Access started for D:OS and D:OS 2 there was stub text, a few pieces of equipment with incomplete descriptions and a few missing inventory icons, etc.
In BG3 that is a riverbank, actually. There are lots of games that start with characters being in prison, amnesia, a peaceful village being attacked, etc, but that's not much of an argument that the games are the same.
Are you suggesting that BG3 should not indicate if and where an attack is blocked because D:OS 2 did so?
I'm pretty sure traps are part of DnD, as well.
Other games were you can move objects in almost the exact same way (no rotation) include Divine Divinity and Beyond Divinity. D:OS 2 did not let you climb onto objects (you could sit on a chair stacked on top of other items if it wasn't too high, but you couldn't use this for exploring, etc).


Ah, the start in prison, a staple of Bethesda
Posted By: dmsephiroth Re: This is not BG3 but DOS3 - 04/03/20 08:54 PM
Oh Helloo Larian, watch this:

https://www.youtube.com/watch?v=qORVHGkEn58

There you can see a real good RPG which looks kinda familiar with baldurs gate, good music, effects and fun gameplay.
Posted By: kungfukappa Re: This is not BG3 but DOS3 - 04/03/20 08:56 PM
Originally Posted by dmsephiroth
Oh Helloo Larian, watch this:

https://www.youtube.com/watch?v=qORVHGkEn58

There you can see a real good RPG which looks kinda familiar with baldurs gate, good music, effects and fun gameplay.

Y-YYES!!!

Lead evil by example and one day we need no longer take the boots to those who stray off the path of goodness in to the muck and bile of villainy, and track great bloody footprints across our lily white tiles! Boo will have clean woodshavings you evil bastards! YEARGH!
Posted By: Emrikol Re: This is not BG3 but DOS3 - 04/03/20 09:08 PM
Yeah, that looks more of the old BG games. Larian doesn't make those kind of games, though. And apparently, WotC doesn't want it either.
Posted By: Bercon Re: This is not BG3 but DOS3 - 04/03/20 09:19 PM
Pathfinder: Kingmaker was great (at least after a year of bugfixing) and sequel looks great too. You still have couple days chance to back it in Kickstartter, I got myself a collectors edition. However, it's very iterative in it's approach. It doesn't do much beyond what Baldur's Gate did 20 years ago. Sure it does graphics and game mechanics better, but there is very little new in there. Will it be the title all other cRPGs are compared to for the next 20 years? I doubt it. Baldur's Gate III on the other hand is stretching the limits what can be done in cRPG. The interactivity with environment, different approaches you can take to each situation etc. That's something new. It's more riskier take, but it has a chance to be that title that will be talked for 20 years. I'm glad we are getting both, rather than two similar games.
Posted By: ThreeL Re: This is not BG3 but DOS3 - 04/03/20 09:29 PM
Feels like people forgot temple of elemental evil... This was turn based and D&D and so much worse than BG especially because of the fighting system
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 04/03/20 10:10 PM
Originally Posted by Dark_Ansem
Originally Posted by Sordak
people thinking its an upgrade to OS2 are unhinged.
and if it was marketed as this people would be pisses off just as much as i tis nothing like it in terms of the character classes and combat skills


I mean, technically it is, if you think of the engine.


haha, bullseye!
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 04/03/20 10:17 PM
Originally Posted by dmsephiroth
Oh Helloo Larian, watch this:

https://www.youtube.com/watch?v=qORVHGkEn58

There you can see a real good RPG which looks kinda familiar with baldurs gate, good music, effects and fun gameplay.


Hah, this game looks exactly how BG3 should have looked. LOL
Posted By: Ratherz Re: This is not BG3 but DOS3 - 04/03/20 10:35 PM
Originally Posted by kyrthorsen
Originally Posted by dmsephiroth
Oh Helloo Larian, watch this:

https://www.youtube.com/watch?v=qORVHGkEn58

There you can see a real good RPG which looks kinda familiar with baldurs gate, good music, effects and fun gameplay.


Hah, this game looks exactly how BG3 should have looked. LOL


That actually looks horrible. Everything is so brown it's hard to even make out the player models.
Posted By: kungfukappa Re: This is not BG3 but DOS3 - 04/03/20 10:39 PM
Originally Posted by Ratherz
Originally Posted by kyrthorsen
Originally Posted by dmsephiroth
Oh Helloo Larian, watch this:

https://www.youtube.com/watch?v=qORVHGkEn58

There you can see a real good RPG which looks kinda familiar with baldurs gate, good music, effects and fun gameplay.


Hah, this game looks exactly how BG3 should have looked. LOL


That actually looks horrible. Everything is so brown it's hard to even make out the player models.

"but it's pre-alpha!"
Posted By: dmsephiroth Re: This is not BG3 but DOS3 - 05/03/20 02:31 AM
https://www.youtube.com/watch?v=5a1rPHaQ5fQ

And the music <33

I love it.
Posted By: Eguzky Re: This is not BG3 but DOS3 - 05/03/20 02:49 AM
It's BG3 because they were given the BG IP to use.
And it takes place in the BG universe.
And it takes place in the BG timeline.
And the events of BG 1 & 2 are canon to the events in BG3.

Huh. Seems like BG3 to me. You know, because the game-engine & mechanics have little..actually, have NOTHING to do with game sequels and in-universe lore.

Fallout 3 was not the same as 1 & 2.
World of Warcraft was not an RTS.
Kid Icarus was a side scroller. KI: Uprising was an amazing on-rails shooter plus 3D shooter for the ground battles.
Castle Wolfenstein was, again, a side-scroller before becoming a 3D FPS.
Duke Nukem, AGAIN, was a side scroller, then an FPS.

This is the same thread as the Steam forums; people angry that BG3 is not real-time w/ pause, because they can't take off their nostalgia goggles and accept something new.

We get it; you're angry that BG3 is not going to be a carbon copy of a 20 year old game who's combat was the worst part of it.
You're angry that Larian did not know to psychically contact you to let YOU decide how they should spend their millions of dollars to create the game.
And you're angry that other people are going to like something you hate.

As I've said on the Steam forums; no one cares. Go back to Pathfinder: Kingmaker and let the fans enjoy a perfectly good, perfectly enjoyable turn-based D&D game.
Kingmaker, for me not liking RTwP, is a perfectly fine D&D game.

Go away and let us fans enjoy what will be another perfectly fine D&D game with a combat system we can enjoy.
Posted By: dmsephiroth Re: This is not BG3 but DOS3 - 05/03/20 03:21 AM
And on the steam forum:

WE DO CARE !

So pls let others do not like something, you like.

You hatespeech us bec. we do not like something you do, but critisize us for the same? Funny guy/girl.

Everyone has the right to critisize something. If you cannot stand that, do not come to a forum and read.

And it has nothing to do with nostalgia goggles.

The fighting-system in bg was far superior than most of modern RPG's, even if YOU did not like it. Just accept it, thank you.

And if i make a game named baldurs gate 3....OFC the old fans will have some hopes and thoughts bout the product of that.
They should haved named it DOS 3 or something like that. Then the rumours and heavy feelings would not have happend here at all. But i guess you cannot understand that.
Posted By: kungfukappa Re: This is not BG3 but DOS3 - 05/03/20 03:55 AM
Originally Posted by dmsephiroth
And on the steam forum:

WE DO CARE !

So pls let others do not like something, you like.

You hatespeech us bec. we do not like something you do, but critisize us for the same? Funny guy/girl.

Everyone has the right to critisize something. If you cannot stand that, do not come to a forum and read.

And it has nothing to do with nostalgia goggles.

The fighting-system in bg was far superior than most of modern RPG's, even if YOU did not like it. Just accept it, thank you.

And if i make a game named baldurs gate 3....OFC the old fans will have some hopes and thoughts bout the product of that.
They should haved named it DOS 3 or something like that. Then the rumours and heavy feelings would not have happend here at all. But i guess you cannot understand that.

I agree, there is no need to behave like the toxic steam forums where everyone is just angry sperges. We are above that. I read those forums and weep for what people must think gamers are
Posted By: Eguzky Re: This is not BG3 but DOS3 - 05/03/20 04:18 AM
Originally Posted by dmsephiroth
And on the steam forum:

WE DO CARE !

So pls let others do not like something, you like.

You hatespeech us bec. we do not like something you do, but critisize us for the same? Funny guy/girl.

Everyone has the right to critisize something. If you cannot stand that, do not come to a forum and read.

And it has nothing to do with nostalgia goggles.

The fighting-system in bg was far superior than most of modern RPG's, even if YOU did not like it. Just accept it, thank you.

And if i make a game named baldurs gate 3....OFC the old fans will have some hopes and thoughts bout the product of that.
They should haved named it DOS 3 or something like that. Then the rumours and heavy feelings would not have happend here at all. But i guess you cannot understand that.


You're really going to say I don't understand, when I just told you literally every reason why it's a legitimate sequel? You're argument for why it's NOT a Baldur's gate sequel is basically 'The mechanics changed'.
And argument I already shot down. But I don't understand?

Uh-huh. Sure, buddy. It's pretty clear YOU don't understand, and ignored half of my post that took apart your complaints, just so you could continue complaining.

And you're allowed to not like something..somewhere else.
The forums should be for the fans to have a place to enjoy something without harassment and negative posts.

You don't see me going onto Pathfinder: Kingmaker's forums and complaining that it should have been turn-based from the start. Why? Because they have a right to enjoy their game and community without negativity.
Plus, it would be stupid for me to demand a developer change their game to appease me, who would be in the minority at that point.

So once again:
t's BG3 because they were given the BG IP to use.
And it takes place in the BG universe.
And it takes place in the BG timeline.
And the events of BG 1 & 2 are canon to the events in BG3.

Game mechanics are the WORST way to ask for a sequel. Game mechanics change was technology grows and improves. I also already listed a number of games that changed full GENRES, not just MECHANICS, and succeeded.

So stop and let us enjoy the hyper for a good game.
A good game, regardless of how RTwP people feel.
A good game that will be turn-based no matter how hard people complain otherwise.
A good game that is, regardless of inane complaints, a Baldur's Gate sequel.
Posted By: kungfukappa Re: This is not BG3 but DOS3 - 05/03/20 04:58 AM
sorry, Eguzky, but people with opinions different from yours is not "harassment", but telling people they are not allowed to express opinions is.
Posted By: vometia Re: This is not BG3 but DOS3 - 05/03/20 05:38 AM
Originally Posted by kungfukappa
I agree, there is no need to behave like the toxic steam forums where everyone is just angry sperges. We are above that. I read those forums and weep for what people must think gamers are

Originally Posted by Eguzky
The forums should be for the fans to have a place to enjoy something without harassment

Both of these things. Everyone be nice. Or else. biggrin
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 05/03/20 08:28 AM
Originally Posted by Eguzky
It's BG3 because they were given the BG IP to use.
And it takes place in the BG universe.
And it takes place in the BG timeline.
And the events of BG 1 & 2 are canon to the events in BG3.

Huh. Seems like BG3 to me. You know, because the game-engine & mechanics have little..actually, have NOTHING to do with game sequels and in-universe lore.

Fallout 3 was not the same as 1 & 2.
World of Warcraft was not an RTS.
Kid Icarus was a side scroller. KI: Uprising was an amazing on-rails shooter plus 3D shooter for the ground battles.
Castle Wolfenstein was, again, a side-scroller before becoming a 3D FPS.
Duke Nukem, AGAIN, was a side scroller, then an FPS.

This is the same thread as the Steam forums; people angry that BG3 is not real-time w/ pause, because they can't take off their nostalgia goggles and accept something new.

We get it; you're angry that BG3 is not going to be a carbon copy of a 20 year old game who's combat was the worst part of it.
You're angry that Larian did not know to psychically contact you to let YOU decide how they should spend their millions of dollars to create the game.
And you're angry that other people are going to like something you hate.

As I've said on the Steam forums; no one cares. Go back to Pathfinder: Kingmaker and let the fans enjoy a perfectly good, perfectly enjoyable turn-based D&D game.
Kingmaker, for me not liking RTwP, is a perfectly fine D&D game.

Go away and let us fans enjoy what will be another perfectly fine D&D game with a combat system we can enjoy.



Oh yeah, Forgotten Realms + ""timeline""/event + D&D rules... Okay I now understand...

Baldur's Gate (and video games) is a set of many elements. Universe and rules are just a part of it.
That's not only what define the experience.

Diablo 3 would never be named Diablo 3 if it wasn't H&S.
World of Warcraft is not named Warcraft 4...
DoS3 is not gonna be a RTS game.
TES6 won't be on a other world as Nirn/Tamriel.

This is just part of the experiences but this is important these things are presents for players to find the spirit of previous games.
No one said BG3 should run on IE. Part of an experience doesn't mean take the exact same things.
Posted By: Sordak Re: This is not BG3 but DOS3 - 05/03/20 09:44 AM
Originally Posted by kyrthorsen
Originally Posted by Dark_Ansem
Originally Posted by Sordak
people thinking its an upgrade to OS2 are unhinged.
and if it was marketed as this people would be pisses off just as much as i tis nothing like it in terms of the character classes and combat skills


I mean, technically it is, if you think of the engine.


haha, bullseye!

arent you very smart.

Then technically Baldurs Gate 3 is literaly a game in which you turn into a dragon and jetpack around the place.
Also Dragon Ball FighterZ is a first person shooter.

You absolute Genius
Posted By: Delicieuxz Re: This is not BG3 but DOS3 - 05/03/20 11:00 AM
Originally Posted by ThreeL
Feels like people forgot temple of elemental evil... This was turn based and D&D and so much worse than BG especially because of the fighting system


Yeah. There is no trend in gaming indicating that TB is preferred to RTwP. There has only been big TB hit, and that's DOS2. 1 game isn't a trend.

There are been more recent TB games that tanked than there are ones that did great. Torment: Numenera and Wasteland Remastered were both flops and both had TB. And the TB combat was one of the things that were criticized about Torment: Numenera - because Planescape: Torment had RTwP and people didn't like the title switching to TB.

There are more owners of Pillars of Eternity, which is RTwP, on Steam than Wasteland 2, which is TB.

Pillars of Eternity 2 had TB added to it, but it didn't improve its sales or raise its Steam user score by even a single percentage point in the months that followed the TB patch.

And Pathfinder: Kingmaker is more popular right now than any TB game other than DOS2.

And while DOS2's sales have been great, they still haven't topped Dragon Age: Origins': DA:O sold 3.2 million copies in just over 3 months. DOS2 sold 1 million copies in 2.5 months.


So, there is no trend anywhere that TB is more favoured than RTwP. But some fans of DOS2 have let their appreciation of the game blind them to the point they've crafted a mythology about TB games and their popularity.


Here's Larian's "BG3" senior designer and main combat designer, Edouard Imbert on RTwP vs TB:

https://jv.jeuxonline.info/actualit...rt-senior-designer-combats-baldur-gate-3
Quote
Q: How do you reconcile the nostalgia of Baldur's Gate fans with the need to modernise the formula?

A: First of all, you have the basic question: do we do real time with a pause or do we go round by round? I'm a critic of real time with pause because I remember my Baldur's Gate games and I look at what they did recently with Pillars of Eternity: it's a mess, pause, you give three orders, you stop the pause, it's a mess. I don't like that at all. I'm convinced it's something that's playing against us, that's preventing us from attracting new players. What I like about the turn-by-turn is that the "it's yours, it's mine, it's yours" side of it, everyone understands that.

What I want to do, apart from the mechanics, is to have references to the old Baldur's Gate, so that "it rhymes" as Georges Lucas said. Nevertheless, you still have to realize that it has aged. The tone has aged, the mechanics have aged. We have to modernize, we have to simplify. Anyway, we follow the rules of the 5th edition of Dungeons and Dragons, which is still much more accessible I think. So, how do you modernize with that in mind? I think we can make references to the scenario, we can go through known places, maybe find characters, but I think that this will happen mostly at the level of the universe and the scenario as well as at the level of the tone more than in the mechanics, which, for their part, need to be modernized.

That is somebody who should not ever be allowed to develop a Baldur's Gate game. They are prejudiced against Baldur's Gate from the outset and have no interest in making a Baldur's Gate game. There isn't a problem with RTwP, there's a problem with their perception of and skill with RTwP. They require a very dumbed-down experience that is ultra-simple and clarified in order to be able to follow what is happening. They aren't the average gamer, though.

This further underscores that Larian are not even thinking about making a Baldur's Gate game and couldn't care less about the Baldur's Gate series other than the potential for its name to boost their own Divinity brand's popularity, as Swen said is what he hopes to do:

https://youtu.be/kGnGOnzlC4s?t=214
Quote
... so, the chance to do that, and to bring what basically is our RPG identity to Baldur's Gate as a franchise was an opportunity too good to resist. And so, what it will do for us... uh, what we think it will do for us is it's going to show a larger segment of people, because I think Baldur's Gate 3 will reach more people than Divinity will have done... it will show a larger segment of the population what our RPGs feel like and hopefully bring them to play our other games also.

And as Walgrave revealed when he said Larian are sticking to the DOS formula (which disingenuously saying that D&D is a turn-based game while omitting to acknowledge that Baldur's Gate isn't just D&D and is a RTwP series):

https://www.eurogamer.net/articles/2020-02-27-baldurs-gate-3-interview
Quote
The choices that we made are ours. Why did we go for turn-based instead of real-time with pause? Because D&D to us is a turn-based game and we're really good - or we have become really good - with turn-based combat. So that, I think, is one of our strengths, and trying out real-time with pause for now, just because the originals were that? It's a big risk. Because the team would have to think completely differently, our combat would be completely different. And we didn't really feel good about that. Normally we do try out a lot. Normally we try out a lot before we make a decision, but with real-time with pause and turn-based we didn't, we just said "Okay it's just gonna be turn-based."

It's no wonder Walgrave couldn't think of a single aspect of their D&D RPG that justifies calling their "BG3" a successor to the Baldur's Gate series:

https://www.eurogamer.net/articles/2020-02-27-baldurs-gate-3-interview
Quote
So, I think that in spirit it's still the successor of Baldur's Gate 1 and 2. Because there are so many things that people who did play and like Baldur's Gate 1 and 2 will still recognise in the new one. It's still about your party. It's still about big personalities clashing with each other and relationships. It's still a party-based game, you still need to do combat, you will recognise a lot of D&D rules - even if you haven't played D&D in 20 years. You will still recognise all the spells, et cetera. So, to me it's a true sequel, but we are bringing it into the 21st century by saying, "Look, it's glorious 3D."

So, Larian's "BG3" is a sequel because it's a party-based RPG with colourful character and with combat in it - and the combat uses a D&D ruleset. He didn't even dare add that Baldur's Gate has specifically RTwP combat - because, of course, Larian's "BG3" doesn't. Walgrave's claim is the equivalent of saying that any first-person game where you play as a single character and use a variety of weapons to shoot at lots of things is a DOOM series game or a Half-Life series game.

There are loads of games that fit Walgrave's description that aren't called Baldur's Gate series games, and there are thousands that fit the description if not counting the D&D ruleset qualifier. What Walgrave is saying is that there is no similarity between Larian's D&D game and the Baldur's Gate series and so he couldn't think of something that actually justifies calling Larian's "BG3" a Baldur's Gate series game.

Black Isle themselves, the creators of the Baldur's Gate series, wasn't willing to call their game "BG3" despite that their cancelled game had a lot more in common with the BG series: https://twitter.com/jesawyer/status/1234228179906134016

So, if they judged it not right that their own follow-up game not be titled Baldur's Gate 3, then it's clear that they would not approve of Larian's game bearing the Baldur's Gate name.


Larian talk like snakes in interviews when trying to rationalize why they're calling their game "BG3". But it's abundantly clear that the only actual reason why they are calling it "BG3" is for a cash-grab, to promote their own DOS formula and brand. And co-opting another series and disregarding its important legacy and its fans for such a self-serving goal is selling-out. If they weren't interesting in making an actual Baldur's Gate game, and it's clear they have never been, then they should have left the title alone.

BTW, in a recent interview Swen said that their studio all loved the BG series (except for everything about it, it seems). But in an older interview from when the license was being announced, I'm pretty sure he said that the people in their studio didn't even know what the Baldur's Gate series was when the idea was raised.
Posted By: vometia Re: This is not BG3 but DOS3 - 05/03/20 01:10 PM
TB/RTwP discussion here please. Thank you.
Posted By: Eguzky Re: This is not BG3 but DOS3 - 05/03/20 02:29 PM
Originally Posted by Maximuuus
Originally Posted by Eguzky
It's BG3 because they were given the BG IP to use.
And it takes place in the BG universe.
And it takes place in the BG timeline.
And the events of BG 1 & 2 are canon to the events in BG3.

Huh. Seems like BG3 to me. You know, because the game-engine & mechanics have little..actually, have NOTHING to do with game sequels and in-universe lore.

Fallout 3 was not the same as 1 & 2.
World of Warcraft was not an RTS.
Kid Icarus was a side scroller. KI: Uprising was an amazing on-rails shooter plus 3D shooter for the ground battles.
Castle Wolfenstein was, again, a side-scroller before becoming a 3D FPS.
Duke Nukem, AGAIN, was a side scroller, then an FPS.

This is the same thread as the Steam forums; people angry that BG3 is not real-time w/ pause, because they can't take off their nostalgia goggles and accept something new.

We get it; you're angry that BG3 is not going to be a carbon copy of a 20 year old game who's combat was the worst part of it.
You're angry that Larian did not know to psychically contact you to let YOU decide how they should spend their millions of dollars to create the game.
And you're angry that other people are going to like something you hate.

As I've said on the Steam forums; no one cares. Go back to Pathfinder: Kingmaker and let the fans enjoy a perfectly good, perfectly enjoyable turn-based D&D game.
Kingmaker, for me not liking RTwP, is a perfectly fine D&D game.

Go away and let us fans enjoy what will be another perfectly fine D&D game with a combat system we can enjoy.



Oh yeah, Forgotten Realms + ""timeline""/event + D&D rules... Okay I now understand...

Baldur's Gate (and video games) is a set of many elements. Universe and rules are just a part of it.
That's not only what define the experience.

Diablo 3 would never be named Diablo 3 if it wasn't H&S.
World of Warcraft is not named Warcraft 4...
DoS3 is not gonna be a RTS game.
TES6 won't be on a other world as Nirn/Tamriel.

This is just part of the experiences but this is important these things are presents for players to find the spirit of previous games.
No one said BG3 should run on IE. Part of an experience doesn't mean take the exact same things.


World of Warcraft WAS Warcraft 4. They changed the name when they switched genres, but it was a continuation of the same story in the same world (IE: The events of Warcraft 1-3 are canon to WoW) with the same people.
Baldur's Gate 3 is not even switching genres; it's still an isometric RPG based on D&D. It's also using the same world, and the events of BG 1 & 2 are canon to BG3.

DoS3 could be an RTS, and as long as it takes place in the same world as DoS2, it's a sequel. I would not buy it, because I don't like RTSs, but it would still be a sequel.

Mechaniics change as technology changes. And developers make what they are comfortable making. I'd rather have a TB game from Larian, who have shown they are very good hands at making TB games, then an RTS.

If you don't like turn-based games; fine. I don't like RTwP. It would be silly of me or you or anyone to buy a game they are going to hate.
But if you don't mind turn-based games, then don't let something as silly as a mechanics shift chase you away from what looks like a very good game so far.

And no matter how much you, me, or anyone tries to claim otherwise, a sequel is determined by a games STORY, not it's mechanics.

Sequel:
a published, broadcast, or recorded work that continues the story or develops the theme of an earlier one.


You will note in that definition, it covers the story. Not the mechanics.
Posted By: kanisatha Re: This is not BG3 but DOS3 - 05/03/20 02:44 PM
Originally Posted by kungfukappa
sorry, Eguzky, but people with opinions different from yours is not "harassment", but telling people they are not allowed to express opinions is.

Right on. I have every right to be angry, to complain, and to describe this game as a bad game. And I will continue to do so.
Posted By: anjovis bonus Re: This is not BG3 but DOS3 - 05/03/20 02:46 PM
Originally Posted by kanisatha
Originally Posted by kungfukappa
sorry, Eguzky, but people with opinions different from yours is not "harassment", but telling people they are not allowed to express opinions is.

Right on. I have every right to be angry, to complain, and to describe this game as a bad game. And I will continue to do so.


Based on a single tech demo. It's what, pre-alpha? Hilarious.
Posted By: Riandor Re: This is not BG3 but DOS3 - 05/03/20 02:48 PM
Originally Posted by Eguzky
[quote=Maximuuus][quote=Eguzky]...


One could argue that the upcoming Diablo 4 is moving to a more open world hub style game more,with MMORPG elements. They will still call it Diablo 4 and not World of Diablo.

I really do think though that too much is being made of the BG3 title. WoTC wanted a BG3 game, they specifically chose Larian due to how D:OS was as a game and all that that entails. Life is too bloody short to care about this to this extent and I say that as someone for whom BG2 defined everything when it came to RPG games going forward. I took ages to warm to NWN purely for this very reason, because although it wasn't called BG(x) it was the next BioWare RPG game that I played (I missed Icewind Dale, though I did play a fair amount of Planescape Torment) and it didn't have a PARTY.

We all have things that are personal to us when it comes to beloved franchises or music or whatever. For me like I said, it's 6 people party composition in a D&D setting with epic story and awesome interactions. Anyting else is just a game mechanic.

For others its the painted landscapes, for others the combat system, or a combination. Either way, I feel we need to move away from "this isn't BG3!!" Because it is, because WoTC have said it is and because Larian are making it as such.

Is it my BG3? Your BG3? Yes, no, perhaps or variants of. It's healthy to state what we like or dislike, but arguing over the title should really stop and instead we should focus on providing constructive feedback as to what we would like to see from Larian going forward.

I think they've seen what a passionate corwd we can be, but let's be passionate and support and where appropriate critique, not act like spoilt brats who didn't get a red BMX but a black mountain bike for their birthday.
Posted By: Eguzky Re: This is not BG3 but DOS3 - 05/03/20 02:49 PM
Originally Posted by anjovis bonus
Originally Posted by kanisatha
Originally Posted by kungfukappa
sorry, Eguzky, but people with opinions different from yours is not "harassment", but telling people they are not allowed to express opinions is.

Right on. I have every right to be angry, to complain, and to describe this game as a bad game. And I will continue to do so.


Based on a single tech demo. It's what, pre-alpha? Hilarious.


To be fair; the mechanic many people dislike will not change, most likely.

But complaining about graphics, animation, voice acting, or UI at this stage is like complaining that cake batter does not look as good as a finished cake.
Posted By: Riandor Re: This is not BG3 but DOS3 - 05/03/20 03:16 PM
Originally Posted by Eguzky
Originally Posted by anjovis bonus
Originally Posted by kanisatha
Originally Posted by kungfukappa
sorry, Eguzky, but people with opinions different from yours is not "harassment", but telling people they are not allowed to express opinions is.

Right on. I have every right to be angry, to complain, and to describe this game as a bad game. And I will continue to do so.


Based on a single tech demo. It's what, pre-alpha? Hilarious.


To be fair; the mechanic many people dislike will not change, most likely.

But complaining about graphics, animation, voice acting, or UI at this stage is like complaining that cake batter does not look as good as a finished cake.

That's the nature of the internet and the early reveal we all crave. But I utterly agree with you.

We take what we see at face value and discuss it as if it was the "near" final product. I said it in another thread, due to the borrowing of assets from D:OS2, the BG3 Demo looks quite far advanced, more than Larian perhaps intended. I feel Larian could have been more vocal about the graphical look and feel side to the general public, but, but maybe they were and I missed it. After all until I joined this forum, I went mostly by the presentation by Swen at PAX, whereas most of the Media videos that came out shortly after were more enlightening.

I think that the Early Access news also makes people sit up more and go, "argh it's nearly playable and it's not BG3 looking at all". Rightly or wrongly. Yet it is still very much a wait and see approach that is needed, though I wholeheartedly believe we should be providing constructive criticism for all things, even if we believe they are final, becaue a) they're probably not and b) I beleive Larian would at least take note, even if they ultimately stuck to their idea over our collective one.

Posted By: Cirolle Re: This is not BG3 but DOS3 - 05/03/20 05:06 PM
Originally Posted by kyrthorsen
Originally Posted by Sordak
This stuff just boggles my mind.
Why on earth would you want BG3 to be made by obsidian?

If you want RTWP then maybe go with owlcat.
but obsidian has shown qutie well that they are incapeable of making good games and they are out of touch with the CRPG audience.
Laud them as much as you want for beeing conservative in mechanics, their writing isnt winning any awards with the fan base.

and cheap? you realy think this is cheap? Do you even understand how much the larian team has expanded for this?

Why am i even typing this. This is bait.


Hi friend,

There is a saying that goes like this: "DON'T FIX WHAT ISN'T BROKEN"

BG1 and BG2 were not broken games.

What every fan of BG was expecting from BG3 was to take the very successful BG formula and IMPROVE on that to make BG3.

NOBODY was expecting that Larian would make a CHEAP move and just use its DOS template and call it BG.

Do you remember what happened with the Diablo franchise maybe? After legendary D1 and D2 games, a new dev team comes to "reinvent" things, and then makes D3, a complete cartoony-looking disaster. Now they are making D4 according to the "original" D1 and D2 recipe. Why, because it worked.

The same thing will happen with this "BG3" i.e. "DOS3" - they also made BG3 look like a cartoon.

What Larian has done (marketing DOS3 named as BG3) - in my book, resembles FALSE ADVERTISING.

They just hyped a lot of old BG fans up with false advertising. Larian, do you really think people are that stupid?

So what if they expanded their team and have a bigger budget? It is still a cheap move.

Larian, be honest and stop calling this game BG3!!!



Alright, I seen this argument before.

Diablo 3 was a huge success and sold over 20 million copies over all platforms, making it one of the most sold games of all times (MC and PUBG is ahead).
To compare, Diablo 1 and 2 sold around 6 million copies (2 for D1 and 4 for D2)

The only ones that thought it was a HUGE FAILURE was a smaller group of Diablo 2 fans.
Something is not a failure because YOU don't like it.

You simply cannot just make up your own definition of "Failure".

And if you want to bring up the point of Diablo 2 coming out in 2000, fair enough. It sold well for that year, but it is still 7 million copies behind The Sims.
Posted By: Cirolle Re: This is not BG3 but DOS3 - 05/03/20 06:03 PM
Originally Posted by dmsephiroth
Oh Helloo Larian, watch this:

https://www.youtube.com/watch?v=qORVHGkEn58

There you can see a real good RPG which looks kinda familiar with baldurs gate, good music, effects and fun gameplay.


This looks like a total clone of Pathfinder: Kingmaker and nothing like Baldur's Gate II
Posted By: Riandor Re: This is not BG3 but DOS3 - 05/03/20 06:41 PM
Originally Posted by Cirolle
[quote=kyrthorsen][quote=Sordak]...


Oh come on, D3 was not a commercial success because of its new art style and corny dialogue.
It was successful in spite of this because old fans were desperate for a new Diablo and there was precious little else out there in the genre, plus the later ability to play on console with 4 -layer couch co-op, the much better expansion and continued updates make it still one of the better games in a niche genre.

I love Diablo, but stylistically and tone wise, d3 is a poor Diablo game, so says pretty much everyone, including blizzard. Plus you can not compare it to the sims?!! That’s like me comparing big sales to bloody fifa

So these things are important and I look forward to seeing how Larian handles BG3.
Posted By: Cirolle Re: This is not BG3 but DOS3 - 05/03/20 06:57 PM
Originally Posted by Riandor
Originally Posted by Eguzky
[quote=Maximuuus][quote=Eguzky]...


...For others its the painted landscapes...


I feel dumb for asking this, but what does this mean? The "painted" landscapes part.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 05/03/20 07:04 PM
I think they are referring to textures that look or almost look hand-drawn. For me, what they call "painted landscapes" is just better graphics for 1998, but poor quality ones by today's standards. Then again, maybe look to Pillars of Eternity for more current examples ... even though they don't seem as "painted" as BG3. But it's all so vague and subjective, I don't think anyone really knows.
Posted By: Cirolle Re: This is not BG3 but DOS3 - 05/03/20 07:09 PM
Originally Posted by Riandor
Originally Posted by Cirolle
[quote=kyrthorsen][quote=Sordak]...


Oh come on, D3 was not a commercial success because of its new art style and corny dialogue.
It was successful in spite of this because old fans were desperate for a new Diablo and there was precious little else out there in the genre, plus the later ability to play on console with 4 -layer couch co-op, the much better expansion and continued updates make it still one of the better games in a niche genre.

I love Diablo, but stylistically and tone wise, d3 is a poor Diablo game, so says pretty much everyone, including blizzard. Plus you can not compare it to the sims?!! That’s like me comparing big sales to bloody fifa

So these things are important and I look forward to seeing how Larian handles BG3.


The 4 million Diablo fans hardly made up for the 20 million plus sold.
I am not a fan of Diablo 3. I did buy it and then hardly played it.

I am having problems with people going overboard and saying things like "Complete failure" or "Disaster"
The game did fine and sold enough copies to be on the top 3 of all times.

However, the "failure" of Diablo 3 was that Blizzard aimed for it to be a cash cow to be milked for many years. The intent was not for it to "just" be a single player game, but to be a "Game as a service". This part never took off and they had invested years into the whole concept.
As a friend pointed out, if they had focused on churning out a Diablo series of games instead, they would have made a lot more money.

I feel that Diablo 4 will be more in style with Diablo 2, but they will most likely push the side cash cow even more this time around.
Posted By: Cirolle Re: This is not BG3 but DOS3 - 05/03/20 07:11 PM
Originally Posted by Emrikol
I think they are referring to textures that look or almost look hand-drawn. For me, what they call "painted landscapes" is just better graphics for 1998, but poor quality ones by today's standards. Then again, maybe look to Pillars of Eternity for more current examples ... even though they don't seem as "painted" as BG3. But it's all so vague and subjective, I don't think anyone really knows.


Huh

I thought they meant that all the backgrounds assets where places by hand or something.
I mean, it is obviously assets that are used many many times in different places.

I don't think it refers to the style really. Would be the first time I see that.
Posted By: Riandor Re: This is not BG3 but DOS3 - 05/03/20 07:14 PM
Originally Posted by Cirolle
Originally Posted by Riandor
Originally Posted by Cirolle
[quote=kyrthorsen][quote=Sordak]...


Oh come on, D3 was not a commercial success because of its new art style and corny dialogue.
It was successful in spite of this because old fans were desperate for a new Diablo and there was precious little else out there in the genre, plus the later ability to play on console with 4 -layer couch co-op, the much better expansion and continued updates make it still one of the better games in a niche genre.

I love Diablo, but stylistically and tone wise, d3 is a poor Diablo game, so says pretty much everyone, including blizzard. Plus you can not compare it to the sims?!! That’s like me comparing big sales to bloody fifa

So these things are important and I look forward to seeing how Larian handles BG3.


The 4 million Diablo fans hardly made up for the 20 million plus sold.
I am not a fan of Diablo 3. I did buy it and then hardly played it.

I am having problems with people going overboard and saying things like "Complete failure" or "Disaster"
The game did fine and sold enough copies to be on the top 3 of all times.

However, the "failure" of Diablo 3 was that Blizzard aimed for it to be a cash cow to be milked for many years. The intent was not for it to "just" be a single player game, but to be a "Game as a service". This part never took off and they had invested years into the whole concept.
As a friend pointed out, if they had focused on churning out a Diablo series of games instead, they would have made a lot more money.

I feel that Diablo 4 will be more in style with Diablo 2, but they will most likely push the side cash cow even more this time around.


Here I agree
Posted By: Emrikol Re: This is not BG3 but DOS3 - 05/03/20 07:15 PM
Originally Posted by Cirolle
Originally Posted by Emrikol
I think they are referring to textures that look or almost look hand-drawn. For me, what they call "painted landscapes" is just better graphics for 1998, but poor quality ones by today's standards. Then again, maybe look to Pillars of Eternity for more current examples ... even though they don't seem as "painted" as BG3. But it's all so vague and subjective, I don't think anyone really knows.


Huh

I thought they meant that all the backgrounds assets where places by hand or something.
I mean, it is obviously assets that are used many many times in different places.

I don't think it refers to the style really. Would be the first time I see that.


Quote
I will try to find information. But the Infinity Engine of BG1/2 uses pre-rendered 2D backgrounds, which are painted with hand-drawn textures. For example, you can see repeating textures in grass, but those textures are hand-painted. You can see that the trees are hand painted 2d artwork that is then painted into the environment with a brush. Then, after the 2D environments are painted, another coder goes around and draws the collision maps which block out the base of trees (you can see this collision map in the "map overlay" think in the EE), or the depths of walls. Then, the "z axis" stuff is layered and opaqued above so that it fades out when you walk "beneath it".

Each "tile" of the map is about one screen size at medium zoom, they painted the maps one "tile" at a time, and every map is a large 2D planar environment with what is called "trompe l'oiel" or trick of the eye to make it seem 3d.

I've studied BG in art history class in university. I am from Edmonton, so I kind of had more direct access to old Bioware before they dissolved and became an E.A. cancer mill.



From this thread, a few posts down on the first page.
Posted By: kungfukappa Re: This is not BG3 but DOS3 - 05/03/20 07:33 PM
Originally Posted by Delicieuxz
post


#standingovation

Exactly.
Posted By: dirdil Re: This is not BG3 but DOS3 - 05/03/20 07:35 PM
Originally Posted by Delicieuxz
Originally Posted by ThreeL
Feels like people forgot temple of elemental evil... This was turn based and D&D and so much worse than BG especially because of the fighting system


Yeah. There is no trend in gaming indicating that TB is preferred to RTwP. There has only been big TB hit, and that's DOS2. 1 game isn't a trend.

There are been more recent TB games that tanked than there are ones that did great. Torment: Numenera and Wasteland Remastered were both flops and both had TB. And the TB combat was one of the things that were criticized about Torment: Numenera - because Planescape: Torment had RTwP and people didn't like the title switching to TB.

There are more owners of Pillars of Eternity, which is RTwP, on Steam than Wasteland 2, which is TB.

Pillars of Eternity 2 had TB added to it, but it didn't improve its sales or raise its Steam user score by even a single percentage point in the months that followed the TB patch.

And Pathfinder: Kingmaker is more popular right now than any TB game other than DOS2.

And while DOS2's sales have been great, they still haven't topped Dragon Age: Origins': DA:O sold 3.2 million copies in just over 3 months. DOS2 sold 1 million copies in 2.5 months.


So, there is no trend anywhere that TB is more favoured than RTwP. But some fans of DOS2 have let their appreciation of the game blind them to the point they've crafted a mythology about TB games and their popularity.


Here's Larian's "BG3" senior designer and main combat designer, Edouard Imbert on RTwP vs TB:

https://jv.jeuxonline.info/actualit...rt-senior-designer-combats-baldur-gate-3
Quote
Q: How do you reconcile the nostalgia of Baldur's Gate fans with the need to modernise the formula?

A: First of all, you have the basic question: do we do real time with a pause or do we go round by round? I'm a critic of real time with pause because I remember my Baldur's Gate games and I look at what they did recently with Pillars of Eternity: it's a mess, pause, you give three orders, you stop the pause, it's a mess. I don't like that at all. I'm convinced it's something that's playing against us, that's preventing us from attracting new players. What I like about the turn-by-turn is that the "it's yours, it's mine, it's yours" side of it, everyone understands that.

What I want to do, apart from the mechanics, is to have references to the old Baldur's Gate, so that "it rhymes" as Georges Lucas said. Nevertheless, you still have to realize that it has aged. The tone has aged, the mechanics have aged. We have to modernize, we have to simplify. Anyway, we follow the rules of the 5th edition of Dungeons and Dragons, which is still much more accessible I think. So, how do you modernize with that in mind? I think we can make references to the scenario, we can go through known places, maybe find characters, but I think that this will happen mostly at the level of the universe and the scenario as well as at the level of the tone more than in the mechanics, which, for their part, need to be modernized.


That is somebody who should not ever be allowed to develop a Baldur's Gate game. They are prejudiced against Baldur's Gate from the outset and have no interest in making a Baldur's Gate game. There isn't a problem with RTwP, there's a problem with their perception of and skill with RTwP. They require a very dumbed-down experience that is ultra-simple and clarified in order to be able to follow what is happening. They aren't the average gamer, though.

This further underscores that Larian are not even thinking about making a Baldur's Gate game and couldn't care less about the Baldur's Gate series other than the potential for its name to boost their own Divinity brand's popularity, as Swen said is what he hopes to do:

https://youtu.be/kGnGOnzlC4s?t=214
Quote
... so, the chance to do that, and to bring what basically is our RPG identity to Baldur's Gate as a franchise was an opportunity too good to resist. And so, what it will do for us... uh, what we think it will do for us is it's going to show a larger segment of people, because I think Baldur's Gate 3 will reach more people than Divinity will have done... it will show a larger segment of the population what our RPGs feel like and hopefully bring them to play our other games also.

And as Walgrave revealed when he said Larian are sticking to the DOS formula (which disingenuously saying that D&D is a turn-based game while omitting to acknowledge that Baldur's Gate isn't just D&D and is a RTwP series):

https://www.eurogamer.net/articles/2020-02-27-baldurs-gate-3-interview
Quote
The choices that we made are ours. Why did we go for turn-based instead of real-time with pause? Because D&D to us is a turn-based game and we're really good - or we have become really good - with turn-based combat. So that, I think, is one of our strengths, and trying out real-time with pause for now, just because the originals were that? It's a big risk. Because the team would have to think completely differently, our combat would be completely different. And we didn't really feel good about that. Normally we do try out a lot. Normally we try out a lot before we make a decision, but with real-time with pause and turn-based we didn't, we just said "Okay it's just gonna be turn-based."

It's no wonder Walgrave couldn't think of a single aspect of their D&D RPG that justifies calling their "BG3" a successor to the Baldur's Gate series:

https://www.eurogamer.net/articles/2020-02-27-baldurs-gate-3-interview
Quote
So, I think that in spirit it's still the successor of Baldur's Gate 1 and 2. Because there are so many things that people who did play and like Baldur's Gate 1 and 2 will still recognise in the new one. It's still about your party. It's still about big personalities clashing with each other and relationships. It's still a party-based game, you still need to do combat, you will recognise a lot of D&D rules - even if you haven't played D&D in 20 years. You will still recognise all the spells, et cetera. So, to me it's a true sequel, but we are bringing it into the 21st century by saying, "Look, it's glorious 3D."

So, Larian's "BG3" is a sequel because it's a party-based RPG with colourful character and with combat in it - and the combat uses a D&D ruleset. He didn't even dare add that Baldur's Gate has specifically RTwP combat - because, of course, Larian's "BG3" doesn't. Walgrave's claim is the equivalent of saying that any first-person game where you play as a single character and use a variety of weapons to shoot at lots of things is a DOOM series game or a Half-Life series game.

There are loads of games that fit Walgrave's description that aren't called Baldur's Gate series games, and there are thousands that fit the description if not counting the D&D ruleset qualifier. What Walgrave is saying is that there is no similarity between Larian's D&D game and the Baldur's Gate series and so he couldn't think of something that actually justifies calling Larian's "BG3" a Baldur's Gate series game.

Black Isle themselves, the creators of the Baldur's Gate series, wasn't willing to call their game "BG3" despite that their cancelled game had a lot more in common with the BG series: https://twitter.com/jesawyer/status/1234228179906134016

So, if they judged it not right that their own follow-up game not be titled Baldur's Gate 3, then it's clear that they would not approve of Larian's game bearing the Baldur's Gate name.


Larian talk like snakes in interviews when trying to rationalize why they're calling their game "BG3". But it's abundantly clear that the only actual reason why they are calling it "BG3" is for a cash-grab, to promote their own DOS formula and brand. And co-opting another series and disregarding its important legacy and its fans for such a self-serving goal is selling-out. If they weren't interesting in making an actual Baldur's Gate game, and it's clear they have never been, then they should have left the title alone.

BTW, in a recent interview Swen said that their studio all loved the BG series (except for everything about it, it seems). But in an older interview from when the license was being announced, I'm pretty sure he said that the people in their studio didn't even know what the Baldur's Gate series was when the idea was raised.


There's not a single thing above I disagree with. There are only 2 games in this world i'd consider myself a fan of; Baldur's Gate and PS:T.
Planescape 2 was a disappointment for me because what I missed mostly was the atmosphere. Bought the game nevertheless because I knew from the start what I was getting and wanted to support the genre.

But this time i'm not "sad" disappointed, I'm furious! I was expecting a game that would feel familiar to its' predecessors. All i see is DOS.

Primary reasons are the artwork and the combat system which kinda effects a fair portion of game time..
And now thanks to Delicieuxz I'm learning that combat system apparently changed so they could attract new players(guess what's happening to some old ones?), can't risk changing what they've already done, and they believe "D&D is turn-based so Baldur's Gate should be turn-based too" is a logical argument.
What were Baldur's Gate 1 & 2 then? Have you ever tried playing D&D RTwP? No, because you can't. Well, in the actual Baldur's Gate you can.
Posted By: Cirolle Re: This is not BG3 but DOS3 - 05/03/20 07:42 PM
Originally Posted by Emrikol
Originally Posted by Cirolle
Originally Posted by Emrikol
I think they are referring to textures that look or almost look hand-drawn. For me, what they call "painted landscapes" is just better graphics for 1998, but poor quality ones by today's standards. Then again, maybe look to Pillars of Eternity for more current examples ... even though they don't seem as "painted" as BG3. But it's all so vague and subjective, I don't think anyone really knows.


Huh

I thought they meant that all the backgrounds assets where places by hand or something.
I mean, it is obviously assets that are used many many times in different places.

I don't think it refers to the style really. Would be the first time I see that.


Quote
I will try to find information. But the Infinity Engine of BG1/2 uses pre-rendered 2D backgrounds, which are painted with hand-drawn textures. For example, you can see repeating textures in grass, but those textures are hand-painted. You can see that the trees are hand painted 2d artwork that is then painted into the environment with a brush. Then, after the 2D environments are painted, another coder goes around and draws the collision maps which block out the base of trees (you can see this collision map in the "map overlay" think in the EE), or the depths of walls. Then, the "z axis" stuff is layered and opaqued above so that it fades out when you walk "beneath it".

Each "tile" of the map is about one screen size at medium zoom, they painted the maps one "tile" at a time, and every map is a large 2D planar environment with what is called "trompe l'oiel" or trick of the eye to make it seem 3d.

I've studied BG in art history class in university. I am from Edmonton, so I kind of had more direct access to old Bioware before they dissolved and became an E.A. cancer mill.



From this thread, a few posts down on the first page.


Thank you, this was most helpful
Posted By: kungfukappa Re: This is not BG3 but DOS3 - 05/03/20 07:48 PM
Originally Posted by Cirolle
Thank you, this was most helpful


It is really neat stuff how they did it. Obviously, digital painting back in 1998 was pixel dependent and not vectored like we can do today, but there is no reason why something as artful could not be accomplished today.

Pillars of Eternity actually does an incredible job of this in the Unity engine. They used the same technique by making expansive 2D backgrounds (just not as big as the maps in BG, sadly) and then populated them with 3d rendered objects. Pay very close attention to the Odema's Camp right at the beginning, you can see that it is a "showpiece" that received a lot of love and attention, not just because it is the first thing players see.

The environment is a flat, 2d planar map, but they have 3d rendered adra rocks and walls and characters. They use lighting to blend it all together. You can tell very well that the trees are painted then rendered. It is gorgeous.
Posted By: Raze Re: This is not BG3 but DOS3 - 06/03/20 02:49 PM
Originally Posted by Delicieuxz
BTW, in a recent interview Swen said that their studio all loved the BG series

He was speaking in general terms. As is almost always the case when describing the opinion of a group of hundreds of people.

Originally Posted by Delicieuxz
in an older interview from when the license was being announced, I'm pretty sure he said that the people in their studio didn't even know what the Baldur's Gate series was when the idea was raised.

He said there were people who didn't know Baldur's Gate, not 'the' people.
In any case, these statements do not conflict; it is entirely possible to love something now that you did not know about more than a year ago.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 06/03/20 10:17 PM
Originally Posted by Cirolle
Originally Posted by kyrthorsen
Originally Posted by Sordak
This stuff just boggles my mind.
Why on earth would you want BG3 to be made by obsidian?

If you want RTWP then maybe go with owlcat.
but obsidian has shown qutie well that they are incapeable of making good games and they are out of touch with the CRPG audience.
Laud them as much as you want for beeing conservative in mechanics, their writing isnt winning any awards with the fan base.

and cheap? you realy think this is cheap? Do you even understand how much the larian team has expanded for this?

Why am i even typing this. This is bait.


Hi friend,

There is a saying that goes like this: "DON'T FIX WHAT ISN'T BROKEN"

BG1 and BG2 were not broken games.

What every fan of BG was expecting from BG3 was to take the very successful BG formula and IMPROVE on that to make BG3.

NOBODY was expecting that Larian would make a CHEAP move and just use its DOS template and call it BG.

Do you remember what happened with the Diablo franchise maybe? After legendary D1 and D2 games, a new dev team comes to "reinvent" things, and then makes D3, a complete cartoony-looking disaster. Now they are making D4 according to the "original" D1 and D2 recipe. Why, because it worked.

The same thing will happen with this "BG3" i.e. "DOS3" - they also made BG3 look like a cartoon.

What Larian has done (marketing DOS3 named as BG3) - in my book, resembles FALSE ADVERTISING.

They just hyped a lot of old BG fans up with false advertising. Larian, do you really think people are that stupid?

So what if they expanded their team and have a bigger budget? It is still a cheap move.

Larian, be honest and stop calling this game BG3!!!



Alright, I seen this argument before.

Diablo 3 was a huge success and sold over 20 million copies over all platforms, making it one of the most sold games of all times (MC and PUBG is ahead).
To compare, Diablo 1 and 2 sold around 6 million copies (2 for D1 and 4 for D2)

The only ones that thought it was a HUGE FAILURE was a smaller group of Diablo 2 fans.
Something is not a failure because YOU don't like it.

You simply cannot just make up your own definition of "Failure".

And if you want to bring up the point of Diablo 2 coming out in 2000, fair enough. It sold well for that year, but it is still 7 million copies behind The Sims.


If you think a game is a huge success just because a lot people that loved the series bought the next installment...big sales dont make a good game

Same with BG3, jeah sure the game could make lots of money because of its IP - but that doesnt mean it will be a great game

The ONLY POINT Im trying to make with this thread is that BG3 needs to be DIFFERENT than DOS and SIMILAR to BG 1 and 2.

The PROBLEM is that the gameplay LOOKS as a DOS game not a BG game.

PERIOD.
Posted By: kungfukappa Re: This is not BG3 but DOS3 - 06/03/20 10:22 PM
Originally Posted by Raze
Originally Posted by Delicieuxz
BTW, in a recent interview Swen said that their studio all loved the BG series

He was speaking in general terms. As is almost always the case when describing the opinion of a group of hundreds of people.

Originally Posted by Delicieuxz
in an older interview from when the license was being announced, I'm pretty sure he said that the people in their studio didn't even know what the Baldur's Gate series was when the idea was raised.

He said there were people who didn't know Baldur's Gate, not 'the' people.
In any case, these statements do not conflict; it is entirely possible to love something now that you did not know about more than a year ago.

How is it possible to pay tribute to that thing when you know little about it, and choose to eschew the things that made it what it was?
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 06/03/20 10:34 PM
LOL, now even Larian in their new community update is giving excuses about the similiarity between DOS saying that the engine is only 30% DOS2, and that this engine 4.0 is being dubbed BG3 engine, when actually they are updating the DOS2 engine.

There is NOTHING wrong with that, but Larian really needs to stop, think and execute a game that is not DOS anymore...they have to say bye bye DOS and hello BG3, change their art style, visuals, set a darker tone, and look to things that BG1 and 2 did good and IMPROVE ON THAT --- not improve on the things DOS2 did good because then it would be a DOS3 game.
Posted By: Cirolle Re: This is not BG3 but DOS3 - 06/03/20 11:34 PM
Originally Posted by kyrthorsen
Originally Posted by Cirolle
Originally Posted by kyrthorsen
Originally Posted by Sordak
This stuff just boggles my mind.
Why on earth would you want BG3 to be made by obsidian?

If you want RTWP then maybe go with owlcat.
but obsidian has shown qutie well that they are incapeable of making good games and they are out of touch with the CRPG audience.
Laud them as much as you want for beeing conservative in mechanics, their writing isnt winning any awards with the fan base.

and cheap? you realy think this is cheap? Do you even understand how much the larian team has expanded for this?

Why am i even typing this. This is bait.


Hi friend,

There is a saying that goes like this: "DON'T FIX WHAT ISN'T BROKEN"

BG1 and BG2 were not broken games.

What every fan of BG was expecting from BG3 was to take the very successful BG formula and IMPROVE on that to make BG3.

NOBODY was expecting that Larian would make a CHEAP move and just use its DOS template and call it BG.

Do you remember what happened with the Diablo franchise maybe? After legendary D1 and D2 games, a new dev team comes to "reinvent" things, and then makes D3, a complete cartoony-looking disaster. Now they are making D4 according to the "original" D1 and D2 recipe. Why, because it worked.

The same thing will happen with this "BG3" i.e. "DOS3" - they also made BG3 look like a cartoon.

What Larian has done (marketing DOS3 named as BG3) - in my book, resembles FALSE ADVERTISING.

They just hyped a lot of old BG fans up with false advertising. Larian, do you really think people are that stupid?

So what if they expanded their team and have a bigger budget? It is still a cheap move.

Larian, be honest and stop calling this game BG3!!!



Alright, I seen this argument before.

Diablo 3 was a huge success and sold over 20 million copies over all platforms, making it one of the most sold games of all times (MC and PUBG is ahead).
To compare, Diablo 1 and 2 sold around 6 million copies (2 for D1 and 4 for D2)

The only ones that thought it was a HUGE FAILURE was a smaller group of Diablo 2 fans.
Something is not a failure because YOU don't like it.

You simply cannot just make up your own definition of "Failure".

And if you want to bring up the point of Diablo 2 coming out in 2000, fair enough. It sold well for that year, but it is still 7 million copies behind The Sims.


If you think a game is a huge success just because a lot people that loved the series bought the next installment...big sales dont make a good game

Same with BG3, jeah sure the game could make lots of money because of its IP - but that doesnt mean it will be a great game

The ONLY POINT Im trying to make with this thread is that BG3 needs to be DIFFERENT than DOS and SIMILAR to BG 1 and 2.

The PROBLEM is that the gameplay LOOKS as a DOS game not a BG game.

PERIOD.


I am going to ignore your last part about DOS vs BG since that had nothing to do with my post.

And I feel like I already explained what actually made Diablo 3 a success and what made it a "failure". Neither had anything to do with the original fans.

I know what your point is about DOS and BG, and I think it isn't really worth exploring.
Posted By: Nyanko Re: This is not BG3 but DOS3 - 07/03/20 12:12 AM
Personally, whether it's a real BG3 or a DoS3, I just don't care. Either way, it's gonna be a good game. And that's all that matters to me.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 07/03/20 08:23 AM
Originally Posted by Nyanko
Personally, whether it's a real BG3 or a DoS3, I just don't care. Either way, it's gonna be a good game. And that's all that matters to me.


Wel thats sad. You young gamers today, you would play anything served on your plate.
Posted By: Sordak Re: This is not BG3 but DOS3 - 07/03/20 08:31 AM
ITT: disingenuous nonsense
Posted By: Nyanko Re: This is not BG3 but DOS3 - 07/03/20 08:39 AM
Originally Posted by kyrthorsen
Originally Posted by Nyanko
Personally, whether it's a real BG3 or a DoS3, I just don't care. Either way, it's gonna be a good game. And that's all that matters to me.


Wel thats sad. You young gamers today, you would play anything served on your plate.


You made a wrong assumption here. Too bad for you.

As a matter of fact, I played the first BG when it came out and all its sequels afterwards. But maybe you have to understand some players are not bond to nostalgia and prefer to enjoy a good game rather than crying on the fact its mechanics are not the same anymore. And as a long time backer for Larian Studios, I know I will be playing a very good game when BG3 is out.
Posted By: vometia Re: This is not BG3 but DOS3 - 07/03/20 09:13 AM
Originally Posted by Nyanko
...some players are not bond to nostalgia

Well quite. I played Pong back in the 1970s; I thought it was pants then and I have the same opinion now! I do have nostalgia-goggles for some games but I've revisited enough of them to accept that, for me at least, times move on.
Posted By: ThreeL Re: This is not BG3 but DOS3 - 07/03/20 09:32 AM
Originally Posted by vometia
Originally Posted by Nyanko
...some players are not bond to nostalgia

Well quite. I played Pong back in the 1970s; I thought it was pants then and I have the same opinion now! I do have nostalgia-goggles for some games but I've revisited enough of them to accept that, for me at least, times move on.


But BG2 is still an awesome game, in some points unreached until now. That's not just nostalgia.
Posted By: vometia Re: This is not BG3 but DOS3 - 07/03/20 10:24 AM
Originally Posted by ThreeL
But BG2 is still an awesome game, in some points unreached until now. That's not just nostalgia.

So are a number of titles I played, particularly in my Third Gaming Phase; but that was then and while they have a lot of strengths, they were of their time. While there are elements I'd love to see again, I dunno if I'd really be that entertained with a more modern clone: once the novelty wore off I think there'd be a risk of feeling all btdt.
Posted By: anjovis bonus Re: This is not BG3 but DOS3 - 07/03/20 10:50 AM
There's a whole bunch of IE rip off games, from PoE to Pathfinder to Tyranny to that new Torment game. The market is saturated, there's really no sense in making one more modernized IE rip off.
Posted By: Madscientist Re: This is not BG3 but DOS3 - 07/03/20 11:18 AM
To those who think this game should not be called Baldurs Gate 3:

I have some alternatives wink
- Baldurs Gate: The DIVINITYve Edition
- Divinity Original Sin: The Gate of Baldur
- Day of the Tentacle 2: Invasion of the Brain Eaters

I am really looking forward to this game.
I have played and enjoyed old games like BG1+2 and I have played and enjoyed new games like Disco Elysium.
And I do NOT care how the game is called (hint: Baldurs Gate 3) or if it looks like a 20 year old game (hint: it does not) as long as I enjoy playing it.
Posted By: Dark_Ansem Re: This is not BG3 but DOS3 - 07/03/20 11:23 AM
Originally Posted by vometia
Originally Posted by ThreeL
But BG2 is still an awesome game, in some points unreached until now. That's not just nostalgia.

So are a number of titles I played, particularly in my Third Gaming Phase; but that was then and while they have a lot of strengths, they were of their time. While there are elements I'd love to see again, I dunno if I'd really be that entertained with a more modern clone: once the novelty wore off I think there'd be a risk of feeling all btdt.


I feel like games quality has largely dropped since 2010, in favour of technology.
Posted By: anjovis bonus Re: This is not BG3 but DOS3 - 07/03/20 11:39 AM
Originally Posted by Dark_Ansem
Originally Posted by vometia
Originally Posted by ThreeL
But BG2 is still an awesome game, in some points unreached until now. That's not just nostalgia.

So are a number of titles I played, particularly in my Third Gaming Phase; but that was then and while they have a lot of strengths, they were of their time. While there are elements I'd love to see again, I dunno if I'd really be that entertained with a more modern clone: once the novelty wore off I think there'd be a risk of feeling all btdt.


I feel like games quality has largely dropped since 2010, in favour of technology.


Well what kind of games do you like from back then? Because to me, the rise of indie gaming means we have bot hold school titles and big budget titles, as opposed to 10-20 years back when AAA games were on the level of indie games now.

As far as RPG's go, I think we're in a new golden age, first one being the early 90s with gold box, second being Black Isle / Interplay period and now third with a myriad of indie developers as well as AAA studios making great RPG's.

Not to mention the huge amount of awesome strategy games (Rimworld, Banished etc.), survival games or even roguelikes. If you can't find anything to play in the year 2020, maybe you're just not that interested in playing anymore?
Posted By: Raze Re: This is not BG3 but DOS3 - 07/03/20 12:45 PM
Originally Posted by kungfukappa
How is it possible to pay tribute to that thing when you know little about it, and choose to eschew the things that made it what it was?

Did you change topics from what you quoted? I fail to see how individual people not liking particular elements of the original games (which I assume this is a reference to) means the entire team can not make a suitable game. Especially since, as I stated, some BG1&2 fans share the same opinions.
For what you quoted, with a junior environmental artist asked to make a tree, with or without knowing about a game released before they were born (when the internal announcement was made), it makes no difference to the tree.
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 07/03/20 01:04 PM
I really don't agree with a third "golden age" because I think there are not many games we'll still play/talk/remember as a legendary experience in 20 years.
That's not equal as saying there are no good game at the moment of course.

I think the main problem is the way video game industry has evolved.
Now, games to be "succesfull" has to sell millions of copy. I think It's usualy less about passion and amazing/unique video games experience (many "... -like" , same receipe and mecanics that comes again and again),...but more about money.
Just look to the amount of money they spend in marketing, this is just amazing. Video games is now one of the biggest industry in the world.

I'm really convince if Larian's was so sucessfull with DoS 1 and DoS 2, it's bacause they were a "little" studio, that had to use crowdfunding to create 2 games with so much passion. They took their time to create their own receipe and this receipe clearly works.
They showed passion can still match with the industry.

II really think they're slowly moving from passion to money now they are more confident, such many others before them.

That's a reason why I'm not confident anymore with BG3 in their hands, but this is opinion and personnal analyses, certainly not a way to open another useless discussion.

Posted By: anjovis bonus Re: This is not BG3 but DOS3 - 07/03/20 01:14 PM
Originally Posted by Maximuuus
I really don't agree with a third "golden age" because there are not many games we'll still play/talk/remember as a legendary experience in 20 years.


Hah, you know what they say about predicting the future. There are two types of predictions, lucky or wrong.

Originally Posted by Maximuuus

I think the main problem is the way video game industry has evolved.
Now, games to be "succesfull" has to sell millions of copy. I think It's usualy less about passion and amazing/unique video games experience (many "... -like" , same receipe and mecanics that comes again and again),...but more about money.
Just look to the amount of money they spend in marketing, this is just amazing. Video games is now one of the biggest industry in the world


I take it that you don't play indie games? I suggest looking into games by Obsidian as well as Atom RPG, Pathfinder and other indie RPG's.
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 07/03/20 01:16 PM
As many here, you're really boring playing on every words.
I add a "I think", so you can just stop answering to say nothing...

And guess what ? Owlcat HAS to convince fans (passion needed) BEFORE creating ther games, such Obsidian before Microsoft enter the game...
Don't create me a life because you know nothing about me and games I'm playing...
Posted By: anjovis bonus Re: This is not BG3 but DOS3 - 07/03/20 01:18 PM
Originally Posted by Maximuuus
As many here, you're really boring playing on every words.
I add a "I think", so you can just stop answering to say nothing...


To be fair, people weren't really playing Baldur's Gate before they got re-released. Well I was, but modding the games to run like EE's was a pain in the ass. BGTUTU for example, it took so much tinkering that your average gamer had no interest in. So I guess whether current RPG's will be played in 20 years or not depends on if they'll be kept alive by updating and possibly re-releasing them.
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 07/03/20 01:21 PM
Originally Posted by anjovis bonus
Originally Posted by Maximuuus
As many here, you're really boring playing on every words.
I add a "I think", so you can just stop answering to say nothing...


To be fair, people weren't really playing Baldur's Gate before they got re-released. Well I was, but modding the games to run like EE's was a pain in the ass. BGTUTU for example, it took so much tinkering that your average gamer had no interest in. So I guess whether current RPG's will be played in 20 years or not depends on if they'll be kept alive by updating and possibly re-releasing them.


And you're again talking about you as "poeple".
Lot's of people still played BG before EE exists... And lots of people still plays the original games even if the EE exists...
Maybe you don't, but that's not why it isn't true.

On the other hand I can absolutely agree than some players re-discover (or discover) the game with EE.
Posted By: anjovis bonus Re: This is not BG3 but DOS3 - 07/03/20 01:22 PM
Originally Posted by Maximuuus
Originally Posted by anjovis bonus
Originally Posted by Maximuuus
As many here, you're really boring playing on every words.
I add a "I think", so you can just stop answering to say nothing...


To be fair, people weren't really playing Baldur's Gate before they got re-released. Well I was, but modding the games to run like EE's was a pain in the ass. BGTUTU for example, it took so much tinkering that your average gamer had no interest in. So I guess whether current RPG's will be played in 20 years or not depends on if they'll be kept alive by updating and possibly re-releasing them.


And you're again talking about you as "poeple".
Lot's of people still played BG before EE exists... And lots of people still plays the original games even if the EE exists...


Not that many as it was out of print. You could only get it illegally from torrent sites for a long time, and BG1 especially wasn't a good experience due to its outdated engine. Sure now it's easy, just buy it from GOG for ten bucks and you can choose which version you want.
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 07/03/20 01:24 PM
Originally Posted by anjovis bonus
Originally Posted by Maximuuus
Originally Posted by anjovis bonus
Originally Posted by Maximuuus
As many here, you're really boring playing on every words.
I add a "I think", so you can just stop answering to say nothing...


To be fair, people weren't really playing Baldur's Gate before they got re-released. Well I was, but modding the games to run like EE's was a pain in the ass. BGTUTU for example, it took so much tinkering that your average gamer had no interest in. So I guess whether current RPG's will be played in 20 years or not depends on if they'll be kept alive by updating and possibly re-releasing them.


And you're again talking about you as "poeple".
Lot's of people still played BG before EE exists... And lots of people still plays the original games even if the EE exists...


Not that many as it was out of print. You could only get it illegally from torrent sites for a long time, and BG1 especially wasn't a good experience due to its outdated engine.


Ok you're right again if it pleasures you.
It's just impossible to speak with someone like you...
Posted By: anjovis bonus Re: This is not BG3 but DOS3 - 07/03/20 01:25 PM
Originally Posted by Maximuuus

Ok you're right again if it pleasures you.
It's just impossible to speak with someone like you...


I'm just stating simple facts my friend. Re-releasing a game naturally gets new players playing it. Did you actually play the games on a modern computer pre-EE's? Modding BG1 to play on the BG2 engine + wide screen support was a pain in the ass.
Posted By: Tuco Re: This is not BG3 but DOS3 - 07/03/20 01:29 PM
Originally Posted by Raze
Did you change topics from what you quoted? I fail to see how individual people not liking particular elements of the original games (which I assume this is a reference to) means the entire team can not make a suitable game. Especially since, as I stated, some BG1&2 fans share the same opinions.
For what you quoted, with a junior environmental artist asked to make a tree, with or without knowing about a game released before they were born (when the internal announcement was made), it makes no difference to the tree.

Look, I'm on board with most of what you guys are doing. Hell, I even PREFER some of the changes you guys are introducing to the series (like the added verticality and the turn based combat). So far my only genuine bummer is the recently confirmed lack of day/night cycle (that's a massive low blow on your par, let me tell you).

THAT SAID, let's be honest here: you guys aren't even TRYING to throw a bone to the old fans, are you?

The cartoonish animations, the controls with that awkward "chain/follow" mechanic, the (allegedly placeholder) UI, the core gameplay changes, the four men party, the indirect dialogues, the lack of a day/night cycle...
It's almost starting to feel like Larian is deliberately trying to ANTAGONIZE the old fanbase.

Even ignoring the fringe group of rabid grognards that will be unhappy no matter what... My worthless advice would be: maybe you guys should start considering that there could be some merit in some of the mixed feedback you are getting.
Don't turn this is another scenario like the armor system of DOS 2 or the shitty progression system/itemization of both the previous games, where people pointed out the flaws from the beginning but the studio ignored them entirely and chose to stick to their guns at all costs.
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 07/03/20 01:31 PM
Originally Posted by anjovis bonus
Originally Posted by Maximuuus

Ok you're right again if it pleasures you.
It's just impossible to speak with someone like you...


I'm just stating simple facts my friend. Re-releasing a game naturally gets new players playing it. Did you actually play the games on a modern computer pre-EE's? Modding BG1 to play on the BG2 engine + wide screen support was a pain in the ass.


This isn not what you said... "people weren't really playing Baldur's Gate before they got re-released".

I play the games every years (or two years) for about 20 years and I can tell you I'm far to be the only one...
Now I'm trying the EE for the first time on my nintendo switch because I like playing in the train (I bought it last month, not interrested playing it on a computer).

Why are we talking about that ? Is that really interresting or is there a link with the previous messages ?
Posted By: anjovis bonus Re: This is not BG3 but DOS3 - 07/03/20 01:34 PM
Originally Posted by Maximuuus
Originally Posted by anjovis bonus
Originally Posted by Maximuuus

Ok you're right again if it pleasures you.
It's just impossible to speak with someone like you...


I'm just stating simple facts my friend. Re-releasing a game naturally gets new players playing it. Did you actually play the games on a modern computer pre-EE's? Modding BG1 to play on the BG2 engine + wide screen support was a pain in the ass.


This isn not what you said... "people weren't really playing Baldur's Gate before they got re-released".

I play the games every years (or two years) for about 20 years and now I'm trying the EE for the first time on my nintendo switch (I bought it last month).
Why are we talking about that ? Is that really interresting or is there a link with the previous messages ?


Yeah, people weren't really playing it much compared to say, now or especially when the EE's were just released. It had a good cult following for sure, and there was a small but loyal modding community. Still, it was the EE's that really reinvigorated the player base. The games were out of print and technically badly dated.
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 07/03/20 01:37 PM
Originally Posted by anjovis bonus
Originally Posted by Maximuuus
Originally Posted by anjovis bonus
Originally Posted by Maximuuus

Ok you're right again if it pleasures you.
It's just impossible to speak with someone like you...


I'm just stating simple facts my friend. Re-releasing a game naturally gets new players playing it. Did you actually play the games on a modern computer pre-EE's? Modding BG1 to play on the BG2 engine + wide screen support was a pain in the ass.


This isn not what you said... "people weren't really playing Baldur's Gate before they got re-released".

I play the games every years (or two years) for about 20 years and now I'm trying the EE for the first time on my nintendo switch (I bought it last month).
Why are we talking about that ? Is that really interresting or is there a link with the previous messages ?


Yeah, people weren't really playing it much compared to say, now or especially when the EE's were just released. It had a good cult following for sure, and there was a small but loyal modding community. Still, it was the EE's that really reinvigorated the player base. The games were out of print and technically badly dated.


sources ? crystal ball ?
anyway that was not the discussion.
Posted By: anjovis bonus Re: This is not BG3 but DOS3 - 07/03/20 01:37 PM
Originally Posted by Maximuuus

sources ? cristal ball ?


You don't need a crystal ball to know the past, buddy.
Posted By: Ratherz Re: This is not BG3 but DOS3 - 07/03/20 01:51 PM
Originally Posted by Tuco
Originally Posted by Raze
Did you change topics from what you quoted? I fail to see how individual people not liking particular elements of the original games (which I assume this is a reference to) means the entire team can not make a suitable game. Especially since, as I stated, some BG1&2 fans share the same opinions.
For what you quoted, with a junior environmental artist asked to make a tree, with or without knowing about a game released before they were born (when the internal announcement was made), it makes no difference to the tree.

Look, I'm on board with most of what you guys are doing. Hell, I even PREFER some of the changes you guys are introducing to the series (like the added verticality and the turn based combat). So far my only genuine bummer is the recently confirmed lack of day/night cycle (that's a massive low blow on your par, let me tell you).

THAT SAID, let's be honest here: you guys aren't even TRYING to throw a bone to the old fans, are you?

The cartoonish animations, the controls with that awkward "chain/follow" mechanic, the (allegedly placeholder) UI, the core gameplay changes, the four men party, the indirect dialogues, the lack of a day/night cycle...
It's almost starting to feel like Larian is deliberately trying to ANTAGONIZE the old fanbase.

Even ignoring the fringe group of rabid grognards that will be unhappy no matter what... My worthless advice would be: maybe you guys should start considering that there could be some merit in some of the mixed feedback you are getting.
Don't turn this is another scenario like the armor system of DOS 2 or the shitty progression system/itemization of both the previous games, where people pointed out the flaws from the beginning but the studio ignored them entirely and chose to stick to their guns at all costs.

Cartoonish animations are a matter of taste, and I don't think they're that cartoony. Chain/follow mechanic is a lot better than BG2 style. UI is already better than BG2. Core gameplay is way better even at this stage. Four man party I agree with but I understand why they want to do it. Dialogues could be better. Lack of day/night cycle doesn't matter.

I also enjoyed the abundance of loot in DOS2. Even with that much, I often had some really old and bad equipment for a long time.

There are a lot of opinions and trying to pander to them all just changes which people are unhappy. Better stick to their vision and iterate on it, rather than trying to pander.
Posted By: Tuco Re: This is not BG3 but DOS3 - 07/03/20 01:59 PM
Originally Posted by Ratherz

Cartoonish animations are a matter of taste, and I don't think they're that cartoony. Chain/follow mechanic is a lot better than BG2 style. UI is already better than BG2. Core gameplay is way better even at this stage. Four man party I agree with but I understand why they want to do it. Dialogues could be better. Lack of day/night cycle doesn't matter.

I too can be superficially dismissive of anything doesn't fit my narrative, without having to prove any of my claims!

Also, the chain thing is genuinely terrible no matter how I look at it.
To position my entire party in BG all it took was few clicks.
In OS2 I hade to fight the fucking interface to unchain characters one by one, THEN click to position them. THEN fight the UI again for several seconds to relink them.
If at very least they included an hotkey to instantly chain/unchain the entire party it could somewhat be more bearable.
Posted By: Ratherz Re: This is not BG3 but DOS3 - 07/03/20 02:01 PM
Originally Posted by Tuco
Originally Posted by Ratherz

Cartoonish animations are a matter of taste, and I don't think they're that cartoony. Chain/follow mechanic is a lot better than BG2 style. UI is already better than BG2. Core gameplay is way better even at this stage. Four man party I agree with but I understand why they want to do it. Dialogues could be better. Lack of day/night cycle doesn't matter.

I too can be superficially dismissive of anything doesn't fit my narrative, without having to prove any of my claims!

What do you mean prove? Those are my opinions. My opinions aren't any better than your opinions, and your opinions aren't better than mine.
Posted By: vometia Re: This is not BG3 but DOS3 - 07/03/20 02:29 PM
Originally Posted by Maximuuus
I really don't agree with a third "golden age" because I think there are not many games we'll still play/talk/remember as a legendary experience in 20 years.

I'm assuming that's (perhaps indirectly) with reference to my comment as I seem to be the one who brought up the subject of a "Third Gaming Phase", as I put it, which is entirely personal to me. I mean most "golden ages" are, if we want to view it in those terms. In my case, the first one was a few years post-Pong when the 8-bit games were incredibly popular thanks to the Atari 2600 being well-established and the UK's home computer scene taking off with the likes of the VIC-20 and Spectrum at its vanguard; second phase was the 3D games of the early-mid '90s like Wolfenstein, Doom and a billion other 3D first-person games; third was the early 21st century with HL2, TES and so on.

Equally personally were my gaming low points: late '80s due to being broke, going to college and discovering the internet, which almost got me expelled (ahem); late '90s due to being Serious Homeowner and career girl and the then 3D games triggered my migraines; and I'm worried that the third is upon us as there seems to be a dearth of things I'm interested in thanks to the online fixation and move away from interesting, absorbing SP games. Which is where BG3 (hopefully) comes in.
Posted By: Wiborg Sturmfels Re: This is not BG3 but DOS3 - 07/03/20 04:08 PM
As you can see from the many threads it is a very emotional issue.

Larian Studios anounnced "Baldur´s Gate III". Of course there is a lot of hype in two different camps:

1. D:OS fans who are simply looking forward to a new Larian game

2. Baldur´s Gate veterans who expect a real Baldur´s Gate game. I would even split the BG camp again into the hardcore fans (who hope for a game in the style of the original game) and the moderate fans, who also accept changes / innovations.

In each of the two BG veteran camps, everyone has their own ideas about a Baldur's Gate game.

There are different questions here:
1. What makes a Baldur's Gate III to a Baldurs Gate game and what is a Baldur's Gate game in general?
2. Why Larian Studios called it Baldur´s Gate III?
3. Is BG3 a successor or a sequel or nothing of it and just a D:OS clone?

Some BG-fans expected a game in the spirit of Baldur´s Gate like Pillars of Eternity, Reals Beyond: Ashes of the Fallen, Black Geyser: Couriers of Darkness or Pathfinder: Kingmaker etc. Others are hoping for changes and innovations. When you see the improvement from Elder Scrolls: Arena to Elder Scrolls Skyrim you can see a lot of improvement and changes to to gameplay. Changes are generally not a bad thing.

Unlike the original games BG3 going to be TB and not RTwP. I don´t want to discuss this pro/contra because there is a own big Thread for it. Of course you have to note that the RTwP has already decisively determined the gameplay in the original Baldur´s Gate games.

Well, the decision was made that Baldur's Gate III is a TB game now. Honestly I personally could live with it. Maybe i will LOVE it because it reminds me of the old "Das Schwarze Auge" games by Attic. They were released outside of Germany as Realms of Arkania / Northlands Trilogy. The Lady, the Mage and the Knight should be a successor. Of course, I could just as easily have lived with RTwP. But the question is now is Baldur´s Gate III still a Baldur´s Gate game because it has another combat system or is it now a D:OS clone because of TB?

It is clear that with the decision TB some fans are offended but the decision was just made. However, it is not understandable for me to tell such a "very questionable" story as a reason for the decision. Larian's "BG3" senior designer and main combat designer, Edouard Imbert said this in an interview:

“I’m critical of real-time-with-pause because I think that it looks messy. It’s like a miss, pause, give three orders, a miss, pause. Also, I don’t believe that sticking to the old system can expand to a greater audience. The thing with turn-based logic is that everybody understands it. It’s my turn, it’s your turn."

In the original french interview he mentioned:

"I played BG2 at the time, but it goes back a long way. I went back to the main fights but it´s very very vague...Me, at the time, i was rather on Final Fantasy *laugh*."

So, the senior designer and main combat designer who hasn't played BG1, who barely remembers BG 2, and who prefers Final Fantasy is saying that RTwP is

a mess

hard to understand (for the D:OS Players?)

he think Larian Studios can´t reach a greater audience with it.

Ok, i just replayed Baldur´s Gate EE, SoD and Baldur´s Gate II EE. In over 350 hours I never thought it was a mess. The combat system was also very easy to understand and I don't have a high school diploma. Yes, i read the manual, maybe that was my advantage. Again, i don´t want to discuss TB vs. RTwP, i accept the decision but I am bothered by the way that is used as a reason. I don't really see any constructive basics here, but rather arguments that are pulled by the hair.

But what worries me most: If you don´t have a clue what the game, not just the name, "Baldur´s Gate" mean then you are the blind man who speaks of the color. Then you can’t understand what the others are talking about and you don´t have any passion of making a Baldur´s Gate III! If you are going for a "Dungeons&Dragons: New Adventure in Baldur´s Gate" game be my guest but not a "Baldur´s Gate III". Don´t get me wrong. Of course, many things have to be redone. For example, a bear looks different in Baldur's Gate 1 than it will be look in Baldur's Gate 3. For the graphic designer it is therefore irrelevant what the bear looked like in the original games. But if you make a decision without being able to identify yourself with the game whose sequel you should make then I think it’s wrong.

So if the combat system has been changed, how does Larian Studios think that old Baldur's Gate veterans recognize Baldur's Gate in a third part?
Larian's David Walgrave, executive producer said in this interview:

"So, I think that in spirit it's still the successor of Baldur's Gate 1 and 2. Because there are so many things that people who did play and like Baldur's Gate 1 and 2 will still recognise in the new one. It's still about your party. It's still about big personalities clashing with each other and relationships. It's still a party-based game, you still need to do combat, you will recognise a lot of D&D rules - even if you haven't played D&D in 20 years. You will still recognise all the spells, et cetera. So, to me it's a true sequel*, but we are bringing it into the 21st century by saying, "Look, it's glorious 3D."


Can we define a Baldur´s Gate game by these above key-features or are these also D:OS features? Will we have with the TB system but the above features still a Baldur´s Gate game?

Baldur's Gate III, a spiritual successor (not a real successor, so I would call it a sequel), can and must then be differentiated through the story! In the same interview David Walgrave mentioned that Larian Studios don´t have any Baldur´s Gate writers like Chris Avellones on board. I was expecting some help from driving D&D experts but Larian Studios also got good writers, so i guess we can looking forward to the story, the lore, the books etc. I´m sure that Adam Smith and his team will dive deep into the D&D Lore an will surprise us.

In this interview also David Walgrave said:

"We wanted to make Baldur’s Gate 3D and we wanted to make sure it was not just a nostalgia trip...There’s a whole new audience out there and they don’t want to play stuff made in the 80s and 90s. They want to play modern stuff that appeals to them... I don’t know how we keep old-school fans happy [laughs]. They’re hard to please. We noticed a lot of our player-base is people in their teens and 20s..."

Ok, Larian Studios player base are people in their teens and 20s and spent their pocket money on their games and Baldur´s Gate III will not just be a nostalgia trip because of a new audience (teens and 20s). This new audience wasn´t even born when Baldur´s Gate 1 or 2 were released. They don´t care about the "Baldur´s Gate" because they don´t know it. Are many decisions just made to make this new audience so enjoyable? So can Larian Studios make a Baldur's Gate III that satisfies all sides? You will not be able to satisfy all camps. You will have to compromise like in a marriage. But you also have to be ready for that - from all sites.

So, Larian Studios call Baldur´s Gate III a spirital successor and sequel. Is that justified?

Let´s have a closer look at these Baldur´s Gate:

Baldur´s Gate is a city at the Sword Coast in Faerûn in the Forgotten Realms. It´s been revisited in other medias too.

Let´s have a closer look to the games because we are talking about a video game here called Baldur´s Gate III and not a novel, a comic, a pen&paper game or any other media:

Baldur´s Gate is playing in and around the city of Baldur´s Gate.

Baldur´s Gate: Tales of the Sword Coast like the name said it´s playing around the city of Baldur´s Gate.

Baldur´s Gate: Siege of Dragonspear is also playing in and around Baldur´s Gate.

Baldur´s Gate II: Shadow of Amn is playing in the city of Athkatla in the country of Amn and it´s playing in the country of Tethyr.

Baldur´s Gate II: Throne of Bhaal is playing also in Tethyr aswell the planar.

As we see the games Baldur´s Gate II: Shadow of Amn and Baldur´s Gate II: Throne of Bhaal are not playing in or around Baldur´s Gate, so why are they used the name Baldur´s Gate II? Well, i can import my savegame from BG to BG:TotSC to BG:SoD to BGII:SoA to BG:ToB and continue the story about the Maincharacter. It has a reference, something continues. So we can call the respective parts - i guess - as real successors and aswell sequels. At the cover of "Baldur´s Gate II: Throne of Bhaal" you can read "The final chapter" because it´s ending the Bhaalspawn-Story. In the outro of BG II:ToB, however, it is said that THIS adventure is over, but more will follow. That´s interesting.

If we take a quick look at other D&D games, e.g. Eye of the Beholder, we will see something similar:

Eye of the Beholder I

Eye of the Beholder II: The Legend of Darkmoon

Eye of the Beholder III: Assault on Myth Drannor

In each part I can transfer my character / group into the next adventure which always connects to the previous adventure. So we can call the respective parts also as successors and the numbering I, II, III make sense.

But there other D&D game series like

Pool of Radiance Vol. 1

Curse of the Azure Bonds Vol. 2

Secret of the Silver Blades Vol. III

Pools of Darkness Vol. IV

The story always continued of the events from the respective predecessor. You could always import your characters from the predecessor. As you can see the names were always different but the numbering was continuous and make sense.

But if we look at

Icewind Dale

Icewind Dale II

we only have a sequel and not a successor. We can´t transfer any characters or continue a story. Part II it´s just a game in the same setting. The same is at Neverwinter Nights after the first expansion.

Just a nice sidenote:
Black Isle themselves, the creators of the Baldur's Gate series, wasn't willing to call their game "Baldur´s Gate 3: The Black Hound" (which should play in the Dalelands like Curse of the Azure Bonds)

I personally would have liked a real successor for Baldur's Gate III. But you can´t transfer your save game from Baldur´s Gate II: Throne of Bhaal to Baldur´s Gate 3. Because you can’t directly import your old save file you could do it like in the Witcher games and choose your decisions before starting the game or something similar like Dragon Age, to transfer it to the DA Keep or just get forced for a decision by the game. Of course the chapter of the Bhaalspawn is closed but i personally hoped for some connection, like e.g. the Maincharacter is having a romance (or did it like Bhaal did back then), a child is born, as an adult he is kidnapped, INTRO BG3. The story could have been continued considering Baldur's Gate: Descent in Avernus. To the different endings in BG2 it make sense to go further with the hero's descendant and so you having the directly connection to BG 2. Unfortunaly none of this will happen but the good at a RPG is, you could write your own background story wink

After these personal wishes, we come back to the question "Why call it a sequel"?

In this interview Adam Smith said:

"One of the questions that comes up again and again is, 'why is it called Baldur's Gate 3?' and it's because it is a true sequel. All the events of the past games, we studied thoroughly and what their impact in the world was...We're on the Sword Coast. So we start 200 miles east of Baldur's Gate. You're not gonna travel the whole 200 miles, but you're going to see a lot of stuff on the way there. Then when you get there, there's going to be things that are recognized within the city, there'll be specific places, and taverns. You'll see things and say "I recognize that. Oh, that's changed a little bit", or "what's happened here", and you can dig into that. Some of it will just be visual, some of it will be in dialogue.We're on the Sword Coast. So we start 200 miles east of Baldur's Gate. You're not gonna travel the whole 200 miles, but you're going to see a lot of stuff on the way there."

Have we now found the Baldur's Gate ingredients through the lore and story?

But Adam also said in the interview:
"I think the Origin characters are something that Divinity did incredibly well, we took that further...So there's a lot of things where there are elements of Divinity that you will see. But a lot of that is in terms of how we treat the environment. And a lot of the reasons that stuff works in Divinity is because that's how the world works...We want to make our own story...That's important to us, that we say we know the core values of what the name Baldur's Gate means: to do something innovative and to do something that feels fresh"

Everyone has to decide for himself how he feels about the game. BUT it should be borne in mind that we are still at the very beginning.

Even though I may be a bit critical of some things i´m still looking forward to the development this game (like the last 20 years). I´m looking forward to a new adventure. I hope that Larian Studios will continue the old traditions of D&D games and then make a whole series. A series of games in which I can import my character / group into the following game for a new adventure. I hope Larian Studios succeeds in creating an independent game, Baldur's Gate III and not just a D:OS III in D&D guise.
I hope that Larian´s employees will play the complete Baldur´s Gate series themselves, so that they know what they are working on. It's different whether I see a Star Wars movie in the cinema or just someone telling me the story about it.

There are people who are not interested in the whole Baldur's Gate thing and are only looking forward to a new Larian game. There are the hardcore Baldur´s Gate fans who prefer an infinity game and who like me, who are also looking forward to innovations but who want to connect to Baldur´s Gate 1+2 or want to see the III deserved.
Posted By: kungfukappa Re: This is not BG3 but DOS3 - 07/03/20 05:16 PM
This wholesale rejection of anything to do with BG1&2 except setting because "times change" is absolutely ludicrous.

Should we turn all RT games into TB games?
Posted By: Tuco Re: This is not BG3 but DOS3 - 07/03/20 05:23 PM
Originally Posted by kungfukappa

Should we turn all RT games into TB games?

In a better world.
But once again that's not the topic here, is it?
Posted By: Boeroer Re: This is not BG3 but DOS3 - 07/03/20 05:26 PM
Great idea, let's roll with it. Who's "we" though?
Posted By: kungfukappa Re: This is not BG3 but DOS3 - 07/03/20 05:40 PM
Right, more evidence that this game is actually being made for people who never liked BG to begin with.
Posted By: KillerRabbit Re: This is not BG3 but DOS3 - 07/03/20 07:01 PM
Originally Posted by kungfukappa
Right, more evidence that this game is actually being made for people who never liked BG to begin with.


Hey now smile I agree with many of the things you've said but I don't think you can boil down BG2 to RTwP. I always played BG as if it were a turn based game. I literally have a place on my space bar that is worn away from all the times I hit pause. RTwP was always a way of splitting the difference between fans. Real time fans could play fastest reflex, turn based fans could agonize over strategy.

One of the reasons I didn't like the *first* version of the PoE engine was that it leaned so heavily towards the "real time" -- it was really an engine for real time fans who liked to pause from time to time.

Now Obsidian got it's act together and gave turn based fans a great engine. I really hope it's used to make a new BG game in the future. (bring back painted backgrounds!)

For me, to be BG it needs good character development, epic story, to be loaded down with side quests and to be "kitchen sink" like. Bioware threw *everything*, *everything* it could find in the rulebooks at BG2 and I think Larian needs to do the same.

BG3 needs to have high replay value, multiple ways to complete tasks . . . so many things other than combat
Posted By: Eguzky Re: This is not BG3 but DOS3 - 07/03/20 07:08 PM
Originally Posted by kungfukappa
Right, more evidence that this game is actually being made for people who never liked BG to begin with.


Here we go with the 'you're not a real fan unless you agree with me' mentality so many RTwP defenders have.

People can like the old BG and still be happy with the changes to the new one, you know.

People need to bloody wait until the game comes out and is playable. THAT is the point in which Larian has said 'This is what we feel is a good enough BG3 to show the world'.

Anything right now is complaining about 'might be' and 'probably will be'. Both of which are as solid as smoke.
Posted By: TheInfinitySock Re: This is not BG3 but DOS3 - 07/03/20 07:17 PM
Funny thing is that a lot of people are complaining about how BG3 looking like DOS2 but this does not bother me why it does not bother is that it means there can forces on the story more than making a new engine for BG3 do you lot have any idea how long it takes to make a new engine and story Dragon Age Origins take six years to come out why make a new engine when you already have a good engine to bring with?
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 07/03/20 07:36 PM
engine is just "the core" of the game... At least they said they only took 20 to 30% of the DoS2 engine... so....
Posted By: Eguzky Re: This is not BG3 but DOS3 - 07/03/20 07:40 PM
Originally Posted by Maximuuus
engine is just a part of the game... At least they said they only took 20 to 30% of the DoS2 engine... so....

Yes and no. the Unity 'engine' and Unreal Engine have made everything from FPS's to RPGs.

The engine has nothing to do with the assets, story, voice acting, or such. It's just a framework for what can be done to make a game.
So people should not get so angry over 'the DoS Engine' because it has nothing to do with DoS except having been made FOR DoS, and thus the name.

The Unreal Engine was first made for Unreal, then Unreal Tournament, and now has games like Ace Combat and Adventure Pinball: Forgotten Island. Which is as far from Unreal as you can get.

So the name of the engine means little other than the games potential, in a VERY loose sense.
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 07/03/20 07:43 PM
Originally Posted by Eguzky
Originally Posted by Maximuuus
engine is just a part of the game... At least they said they only took 20 to 30% of the DoS2 engine... so....

Yes and no. the Unity 'engine' and Unreal Engine have made everything from FPS's to RPGs.

The engine has nothing to do with the assets, story, voice acting, or such. It's just a framework for what can be done to make a game.
So people should not get so angry over 'the DoS Engine' because it has nothing to do with DoS except having been made FOR DoS, and thus the name.

The Unreal Engine was first made for Unreal, then Unreal Tournament, and now has games like Ace Combat and Adventure Pinball: Forgotten Island. Which is as far from Unreal as you can get.

So the name of the engine means little other than the games potential, in a VERY loose sense.


Wow, first time I agree with you.
This was the meanings of my message : engine is not enough to define what a game is.
Posted By: Eguzky Re: This is not BG3 but DOS3 - 07/03/20 07:46 PM
Originally Posted by Maximuuus
Originally Posted by Eguzky
Originally Posted by Maximuuus
engine is just a part of the game... At least they said they only took 20 to 30% of the DoS2 engine... so....

Yes and no. the Unity 'engine' and Unreal Engine have made everything from FPS's to RPGs.

The engine has nothing to do with the assets, story, voice acting, or such. It's just a framework for what can be done to make a game.
So people should not get so angry over 'the DoS Engine' because it has nothing to do with DoS except having been made FOR DoS, and thus the name.

The Unreal Engine was first made for Unreal, then Unreal Tournament, and now has games like Ace Combat and Adventure Pinball: Forgotten Island. Which is as far from Unreal as you can get.

So the name of the engine means little other than the games potential, in a VERY loose sense.


Wow, first time I agree with you.
This was the meanings of my message : engine is not enough to define what a game is.


Agreed, and I misunderstood the gist of your post. Apologies.
Posted By: LaserOstrich Re: This is not BG3 but DOS3 - 07/03/20 08:00 PM
Originally Posted by Wiborg Sturmfels
[...] Of course there is a lot of hype in two different camps:

1. D:OS fans who are simply looking forward to a new Larian game

2. Baldur´s Gate veterans who expect a real Baldur´s Gate game. I would even split the BG camp again into the hardcore fans (who hope for a game in the style of the original game) and the moderate fans, who also accept changes / innovations.

In each of the two BG veteran camps, everyone has their own ideas about a Baldur's Gate game. [...]

If you need to do this, than there is in
camp 2 in addition this 'BG isn't just about DnD-movement, this is based too much on the DnD rule'-movement

and you completely left out
camp 3. 'This isn't close enough to the current 5e rules' - camp, so the DnD-purists.

and then, and then....
What a conflict of goals, alone 2 & 3? Is it?
Seen from that perspective, let's just hope that Larian sticks true to their vision, since everybody's darling is everybody's bit*h.
And really no one would like that.

Anyway, I am pretty sure, that nobody ever intended BG or DnD or cRPGs to be something that splits people into camps fight each other personally.

In my handbook of the original saga, right on page 3, within the introduction by David Cook, he says about the game (translated from german):

Quote
That you play it, and have fun with it, that's the point of it.
And I wish you this fun.

I can't find a remark that means to become nasty from playing.
There's an adventure waiting.
This should bring us together.
Camps need a bonfire.
Posted By: Boeroer Re: This is not BG3 but DOS3 - 07/03/20 08:04 PM
Originally Posted by kungfukappa
Right, more evidence that this game is actually being made for people who never liked BG to begin with.


It's just evidence that your broken record shtick beguiles me into teasing you.

I loved BG I & II and presumably did put more hours into RTwP games than any other forum user here (unless there's QA folks for RTwP games here - I know they put humongous amounts of hours into their games). But still: I don't play the fanatic RTwP zealot because TB games can be great, too. D:OS I & II I didn't like that much unfortunately.
Posted By: LaserOstrich Re: This is not BG3 but DOS3 - 07/03/20 08:10 PM
Originally Posted by KillerRabbit
BG3 needs to have high replay value, multiple ways to complete tasks . . . so many things other than combat

I just felt like throwing this in, when I read your sentence:

[Linked Image]
It's from page 40 in the Original Manual smile
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 07/03/20 09:14 PM
Hey, really appreciate your post.

To cut it short, innovation in games YES - always, but copy/pasting 90% DOS2 mechanics while totally ignoring BG vibe, look, gameplay, and calling the game BG3 - HELL NO!
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 07/03/20 09:18 PM
This is really not about the engine. But to make the game practically IDENTICAL to DOS2??

I mean - if you didnt know that BG3 was coming out and you saw the gameplay demo - would you guest it was a BG game or a DOS game. Enough said.

I have nothing against Larian using their engine - but if they are doing that then obviously they should AT LEAST make the game look and feel different than DOS.
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 07/03/20 09:29 PM
Originally Posted by kyrthorsen
This is really not about the engine. But to make the game practically IDENTICAL to DOS2??

I mean - if you didnt know that BG3 was coming out and you saw the gameplay demo - would you guest it was a BG game or a DOS game. Enough said.

I have nothing against Larian using their engine - but if they are doing that then obviously they should AT LEAST make the game look and feel different than DOS.


This.

Incoming people to say you're wrong because it obviously look and feel totally different than DoS smile
Posted By: Raze Re: This is not BG3 but DOS3 - 08/03/20 08:18 AM
Originally Posted by kyrthorsen
This is really not about the engine. But to make the game practically IDENTICAL to DOS2??

It was not made to look like D:OS 2, and there are significant differences. During development, games don't start off looking like the final state. The first presentations of D:OS 2 looked like D:OS 1 in a lot of respects, as well. As the core components / systems get finished, and assets are created, they get added to the game.
The save system wasn't added yet in the build used in the presentation, so why do you assume the lighting and camera systems, character models, et al, are finished?
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 08/03/20 08:35 AM
Originally Posted by Raze
Originally Posted by kyrthorsen
This is really not about the engine. But to make the game practically IDENTICAL to DOS2??

It was not made to look like D:OS 2, and there are significant differences. During development, games don't start off looking like the final state. The first presentations of D:OS 2 looked like D:OS 1 in a lot of respects, as well. As the core components / systems get finished, and assets are created, they get added to the game.
The save system wasn't added yet in the build used in the presentation, so why do you assume the lighting and camera systems, character models, et al, are finished?


Ok so please, can you then inform us on "how it was made to look like BG" according to the first view we had with the game ?
(assuming "visual" things are not done yet and we don't know much about story).

And please don't answer with what's only from D&D. Of course D&D is (an important) part of a BG game but every games using D&D aren't BG.
(This game is named Baldur's Gate 3, not NWN3, Tales of the Sword Coast 2,..... and not D&D video game).


Posted By: Raze Re: This is not BG3 but DOS3 - 08/03/20 09:15 AM

What does looking like BG mean? There have been several topics related to this, and I don't know. A small minority of people mean an isometric camera with 2D graphics. The area around the riverbank in BG3 was too bright and colourful to be BG, despite bright and colourful areas in the first 2 games, and dark areas in the presentation.
I'm not the person to ask about the graphics design for BG3, though, not being involved in the design or development.
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 08/03/20 10:19 AM
Originally Posted by Raze

What does looking like BG mean? There have been several topics related to this, and I don't know. A small minority of people mean an isometric camera with 2D graphics. The area around the riverbank in BG3 was too bright and colourful to be BG, despite bright and colourful areas in the first 2 games, and dark areas in the presentation.
I'm not the person to ask about the graphics design for BG3, though, not being involved in the design or development.


I really find interresting Larian Studio ask "what does looking like BG means" according you decided to create a game named Baldur's Gate 3... Can't you explain why you choose this name and convince players that find this name important ?
Is it me that has to explain why this new game had this name ?

I can also answer questions with questions...
(EDIT : that's why I didnt answer here, but Darkatarn do it quiete well under)

What you showed looks nothing like a BG game and Swen nearly didn't mention anything about it.

You can answer without talking about anything "visual" (such as isometric camera with 2D graphics).
I agree with you, it's too early to talk about that.
Posted By: DaKatarn Re: This is not BG3 but DOS3 - 08/03/20 10:36 AM
Originally Posted by Raze

What does looking like BG mean? There have been several topics related to this, and I don't know. A small minority of people mean an isometric camera with 2D graphics. The area around the riverbank in BG3 was too bright and colourful to be BG, despite bright and colourful areas in the first 2 games, and dark areas in the presentation.
I'm not the person to ask about the graphics design for BG3, though, not being involved in the design or development.


TY for your presence, it is always interesting to feel listened to and to be able to participate in a real feedback.

I think the main plot is doing a Baldur's Gate game and not just a DD5 game ( Baldur's Gate identity before Dungeons and Dragons identity). It's an important nuance.

I propose a small list to answer your question:

- Incantations for spell!!!!!! Not just click and KABOOM FIRE EFFECT!

- A little less colorful ambiance, BG universe is more realistic and less shiny and high fantasy than Divinity.

- Of course the UI is too close of Divinity. We want an UI with wood and stone, a little more gloomy and traditional.

- "Ahh, the Child of Bhaal has awoken."

A VERY VERY BADASS MAIN VILAIN! Sarevok and Irenicus was deep and very iconic, like Hitchcock said "A good story is a story with a good vilain". I hope Illithid Master isn't the real final boss. I have big hope with Cult of the Dead Three (a very good connexion with the Bhaal Legacy and the new context of DD5).

- BG Music' style or remix! Even today the first notes of the main theme of BG1 or BG2 still very iconic.

- One map for one location to visit with a big world map and the possibility of returning from former areas. The system of ONE BIG Map for one Act in Divinity isn't BG friendly and it's an immersion breaker.

- Custom portrait and real character sheet.

- A LOT of charismatic NPC Companions and not just 5 or 6 Origin Divinity' style NPC.... And please true ROMANCES and a lot of PARTY BANTERS.

- A very good and long adventure with local issues and not just ultra epic and cosmic issue, it's an other immersion breacker imo. Less epic for epicness and more coherent and realistic background. Less High Fantasy and more MEDIEVAL fantasy with historic soul and deep conflicts.

In summary, a good glass of old-fashioned wiskhy in front of a crackling fireplace, an old library and a hunting trophy. Not a smooth and clean atmosphere like the design of the latest iphone.

- Of course, a lot of easter eggs with the BG series (Viconia, Sarevok, events, locations, ...).

- Less WTF moments and jokes than Divinity, BG universe is serious and deep with subtle touches of humor like Jan Jansen and Minsc quotes.

An attack of shoes is fun but it's also useless and not the spirit of the licence.

- A true group of 6 adventurers ( During the demo I have seen only 4 slots of characters...). ( we can make a concession with this point I think...)

Posted By: Riandor Re: This is not BG3 but DOS3 - 08/03/20 12:29 PM
Originally Posted by DaKatarn
Originally Posted by Raze

What does looking like BG mean? There have been several topics related to this, and I don't know. A small minority of people mean an isometric camera with 2D graphics. The area around the riverbank in BG3 was too bright and colourful to be BG, despite bright and colourful areas in the first 2 games, and dark areas in the presentation.
I'm not the person to ask about the graphics design for BG3, though, not being involved in the design or development.


TY for your presence, it is always interesting to feel listened to and to be able to participate in a real feedback.

I think the main plot is doing a Baldur's Gate game and not just a DD5 game ( Baldur's Gate identity before Dungeons and Dragons identity). It's an important nuance.

I propose a small list to answer your question:

- Incantations for spell!!!!!! Not just click and KABOOM FIRE EFFECT!

- A little less colorful ambiance, BG universe is more realistic and less shiny and high fantasy than Divinity.

- Of course the UI is too close of Divinity. We want an UI with wood and stone, a little more gloomy and traditional.

- "Ahh, the Child of Bhaal has awoken."

A VERY VERY BADASS MAIN VILAIN! Sarevok and Irenicus was deep and very iconic, like Hitchcock said "A good story is a story with a good vilain". I hope Illithid Master isn't the real final boss. I have big hope with Cult of the Dead Three (a very good connexion with the Bhaal Legacy and the new context of DD5).

- BG Music' style or remix! Even today the first notes of the main theme of BG1 or BG2 still very iconic.

- One map for one location to visit with a big world map and the possibility of returning from former areas. The system of ONE BIG Map for one Act in Divinity isn't BG friendly and it's an immersion breaker.

- Custom portrait and real character sheet.

- A LOT of charismatic NPC Companions and not just 5 or 6 Origin Divinity' style NPC.... And please true ROMANCES and a lot of PARTY BANTERS.

- A very good and long adventure with local issues and not just ultra epic and cosmic issue, it's an other immersion breacker imo. Less epic for epicness and more coherent and realistic background. Less High Fantasy and more MEDIEVAL fantasy with historic soul and deep conflicts.

In summary, a good glass of old-fashioned wiskhy in front of a crackling fireplace, an old library and a hunting trophy. Not a smooth and clean atmosphere like the design of the latest iphone.

- Of course, a lot of easter eggs with the BG series (Viconia, Sarevok, events, locations, ...).

- Less WTF moments and jokes than Divinity, BG universe is serious and deep with subtle touches of humor like Jan Jansen and Minsc quotes.

An attack of shoes is fun but it's also useless and not the spirit of the licence.

- A true group of 6 adventurers ( During the demo I have seen only 4 slots of characters...). ( we can make a concession with this point I think...)


Whilst you’re list includes good points, I have to ask whether you realised that what you saw was a demo right? That means copied assets, missing animations, incomplete voices and effects and lighting and and and.

The showcase was to highlight the TB system and the kind of things you can do with it within the 5e rules. What we are yet to see other than the cinematic sand some early plot devices is, well, the entire game! We are no where near release.

People should be cautious about getting too precious about this until much later on. Not that I disapprove of poking and asking difficult questions!
Posted By: DaKatarn Re: This is not BG3 but DOS3 - 08/03/20 01:13 PM
Originally Posted by Riandor
Originally Posted by DaKatarn
Originally Posted by Raze

What does looking like BG mean? There have been several topics related to this, and I don't know. A small minority of people mean an isometric camera with 2D graphics. The area around the riverbank in BG3 was too bright and colourful to be BG, despite bright and colourful areas in the first 2 games, and dark areas in the presentation.
I'm not the person to ask about the graphics design for BG3, though, not being involved in the design or development.


TY for your presence, it is always interesting to feel listened to and to be able to participate in a real feedback.

I think the main plot is doing a Baldur's Gate game and not just a DD5 game ( Baldur's Gate identity before Dungeons and Dragons identity). It's an important nuance.

I propose a small list to answer your question:

- Incantations for spell!!!!!! Not just click and KABOOM FIRE EFFECT!

- A little less colorful ambiance, BG universe is more realistic and less shiny and high fantasy than Divinity.

- Of course the UI is too close of Divinity. We want an UI with wood and stone, a little more gloomy and traditional.

- "Ahh, the Child of Bhaal has awoken."

A VERY VERY BADASS MAIN VILAIN! Sarevok and Irenicus was deep and very iconic, like Hitchcock said "A good story is a story with a good vilain". I hope Illithid Master isn't the real final boss. I have big hope with Cult of the Dead Three (a very good connexion with the Bhaal Legacy and the new context of DD5).

- BG Music' style or remix! Even today the first notes of the main theme of BG1 or BG2 still very iconic.

- One map for one location to visit with a big world map and the possibility of returning from former areas. The system of ONE BIG Map for one Act in Divinity isn't BG friendly and it's an immersion breaker.

- Custom portrait and real character sheet.

- A LOT of charismatic NPC Companions and not just 5 or 6 Origin Divinity' style NPC.... And please true ROMANCES and a lot of PARTY BANTERS.

- A very good and long adventure with local issues and not just ultra epic and cosmic issue, it's an other immersion breacker imo. Less epic for epicness and more coherent and realistic background. Less High Fantasy and more MEDIEVAL fantasy with historic soul and deep conflicts.

In summary, a good glass of old-fashioned wiskhy in front of a crackling fireplace, an old library and a hunting trophy. Not a smooth and clean atmosphere like the design of the latest iphone.

- Of course, a lot of easter eggs with the BG series (Viconia, Sarevok, events, locations, ...).

- Less WTF moments and jokes than Divinity, BG universe is serious and deep with subtle touches of humor like Jan Jansen and Minsc quotes.

An attack of shoes is fun but it's also useless and not the spirit of the licence.

- A true group of 6 adventurers ( During the demo I have seen only 4 slots of characters...). ( we can make a concession with this point I think...)


Whilst you’re list includes good points, I have to ask whether you realised that what you saw was a demo right? That means copied assets, missing animations, incomplete voices and effects and lighting and and and.

The showcase was to highlight the TB system and the kind of things you can do with it within the 5e rules. What we are yet to see other than the cinematic sand some early plot devices is, well, the entire game! We are no where near release.

People should be cautious about getting too precious about this until much later on. Not that I disapprove of poking and asking difficult questions!


I'm agree with you but it's the goal of a preview to have a feedback and this is my feedback: "Prevention is better than cure".
Posted By: Riandor Re: This is not BG3 but DOS3 - 08/03/20 01:44 PM
Yeah that’s fair...
In fact a lot of the criticism is fair, it’s just not always very constructively put :hihi: (aimed at the forum in general, not You)
Posted By: Emrikol Re: This is not BG3 but DOS3 - 08/03/20 04:38 PM
Is this game being made first and foremost for those who hold BG1 & 2 as the apex of computer RPGs? If not, there is no reason to be so beholden to the original (in whatever way the aforementioned group thinks that should or even can be achieved).
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 08/03/20 04:44 PM
Originally Posted by Emrikol
Is this game being made first and foremost for those who hold BG1 & 2 as the apex of computer RPGs? If not, there is no reason to be so beholden to the original (in whatever way the aforementioned group thinks that should or even can be achieved).


Do you care about the name of this new game ?
No ? so please stay open minded with those waiting it as the messiah for about 20 years and that are really really dissapointed.

(Im' not saying those have all the same opinions, and I really don't want to open new discussions, they are all somewhere on the forum)
Posted By: Emrikol Re: This is not BG3 but DOS3 - 08/03/20 04:56 PM
Originally Posted by Maximuuus
Originally Posted by Emrikol
Is this game being made first and foremost for those who hold BG1 & 2 as the apex of computer RPGs? If not, there is no reason to be so beholden to the original (in whatever way the aforementioned group thinks that should or even can be achieved).


Do you care about the name of this new game ?


I was going to include something on this, but I figured I would wait for it to be asked (as I knew it would). So, to answer, no really I don't care. I know it does to the BG1 &2 devotees. But again, unless this game is being made first and foremost for that group, the doesn't matter. "Baldur's Gate" means nothing to newer gamers, and it doesn't mean to plenty of others (if not a massive majority of others) what it means to the niche group that holds the game so high.
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 08/03/20 05:03 PM
That's right, I think (and you seem to be agree) using another name than Baldur's Gate "3" wouldn't have changed a thing for them.

That's the exact reason why many people think Larian spit on them (and why discussions are so hard and emotional)

They have the rights, WoTC blabla, I know those things of course.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 08/03/20 05:20 PM
Originally Posted by Maximuuus
That's right, I think (and you seem to be agree) using another name than Baldur's Gate "3" wouldn't have changed a thing for them.

That's the exact reason why many people think Larian spit on them (and why discussions are so hard and emotional)

They have the rights, WoTC blabla, I know those things of course.


We don't know what their marketing research told them, so we cannot say if it would or would not have changed anything for them. It is certainly possible that using BG3 is a marketing tactic (not a "cash grab" as some others have said), and that's fine if so. It's a business too.

You're disappointed the game isn't going to be the way you envisioned. I get it and I'm not unsympathetic. But, that doesn't mean it won't come. And I am sure the name doesn't mean as much to the other side either. If Larian was making a game to suite the BG1&2 devotees, but called it something other than BG "3", I doubt there would be much discussion on the matter.
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 08/03/20 05:48 PM
Originally Posted by Emrikol
Originally Posted by Maximuuus
That's right, I think (and you seem to be agree) using another name than Baldur's Gate "3" wouldn't have changed a thing for them.

That's the exact reason why many people think Larian spit on them (and why discussions are so hard and emotional)

They have the rights, WoTC blabla, I know those things of course.


We don't know what their marketing research told them, so we cannot say if it would or would not have changed anything for them. It is certainly possible that using BG3 is a marketing tactic (not a "cash grab" as some others have said), and that's fine if so. It's a business too.

You're disappointed the game isn't going to be the way you envisioned. I get it and I'm not unsympathetic. But, that doesn't mean it won't come. And I am sure the name doesn't mean as much to the other side either. If Larian was making a game to suite the BG1&2 devotees, but called it something other than BG "3", I doubt there would be much discussion on the matter.



I think you're right again with the last sentences. They won't be such discussions if "the waited game" wasn't named Baldur's Gate 3...
Except many wouldn't understand why it's not named BG3.

BG3 is a legendary name for those that waited for it. They were many illusions during this time, many "spiritual sons", many rumors... It's not something that was waited because of only nostalgia. Some BG3 forum on video games website were created in 2001 and have discussions (more or less due to circumstences) every years and this is the same for BG1 and BG2 forums before the EE comes out.

This name "BG3" is really something important for some players and everyone enjoyed to know it was really coming.

But what we see and what they say about it looks nearly nothing like a Baldur's Gate game... That's why I'm dissapointed.
(please don't say I waited for a game of another ages etc... This is not the point, and this is not true).
Posted By: Blade238 Re: This is not BG3 but DOS3 - 08/03/20 06:06 PM
Originally Posted by Maximuuus

I think you're right again with the last sentences. They won't be such discussions if "the waited game" wasn't named Baldur's Gate 3...
Except many wouldn't understand why it's not named BG3.

But what we see and what they say about it looks nearly nothing like a Baldur's Gate game... That's why I'm dissapointed.
(please don't say I waited for a game of another ages etc... This is not the point, and this is not true).

There would likely be some complaints still, but not to the degree that is currently being seen. The main problem is that people are currently making these conclusions without all of the evidence.

What we have right now may look to some more like DOS than BG, but as mentioned by numerous posters and Larian themselves, this is pre-alpha with little to no context, using placeholder assets and without a deal of the content being finalized.

Even when the game is finally released in an alpha early-access state, it will still be utilizing placeholder content, characters, quests, art, gameplay, etc. will still be under development and subject to change.

From what I've gathered the development steps are to 1.) Lay down the lore, narrative, get a plan together, 2.) Get the game in a playable state so that systems can be tested. 3.) Get maps, quests, races, setting and art constructed and slowly implement into the game. 4.) Finalize content and begin polishing. 5.) Release

What we've seen is still at step number 2. When the early access is released, it will still be step number 2 with some of step number 3 being done. Meanwhile step 5 might potentially look like an entirely different game than what was just shown.
Posted By: Raze Re: This is not BG3 but DOS3 - 08/03/20 09:09 PM
Originally Posted by Maximuuus
I really find interresting Larian Studio ask "what does looking like BG means"

I specifically said I was not involved in the development of BG3 so what I said would not be attributed to Larian as a whole.
Let me clarify further:
- I work remotely, not out of one of the offices.
- I was not present when the internal announcement was made.
- I knew of the project, and stuff was mentioned in passing, but otherwise I made zero effort to learn anything about it.
- I started following the development of the game shortly before the public announcement, because that was when it started to become relevant to my duties.
- I have yet to be consulted on design decisions, and while I can certainly weigh in where applicable, I expect that will continue to be the case for the remainder of development.
- When BG3 is finishing and work starts on project xyz, whatever that may be, this pattern is extremely like to repeat.


Originally Posted by Maximuuus
Can't you explain why you choose this name and convince players that find this name important ?

The CEO wanted to make BG3 and asked WotC, who initially declined the proposal. A couple years later, WotC contacted Larian and asked if we still wanted to do BG3.
The name is important because that is the project. That came first.



Originally Posted by DaKatarn
I think the main plot is doing a Baldur's Gate game and not just a DD5 game ( Baldur's Gate identity before Dungeons and Dragons identity). It's an important nuance.

Replacing one subjective term with another doesn't really help; the list is better, though.

Incantations should be ready by Early Access.
Lighting/decorations are not finished, and there are various environments in the game, including at the start, which were not shown.
As stated previously, the UI is not done.
You should be happy with the main villain(s).
I'm not sure if level design has been mentioned (will likely be asked in the AMA if not). You could return to earlier regions in D:OS, so there is no engine limit for that, and in D:OS 2 you were escaping a prison, etc, so it didn't make sense in the narrative to return to previous regions.
We are aiming for a similar amount of content as D:OS 2, so 50 to 100+ hours, depending on difficulty level and playstyle. Of course there are going to be side quests and local issues.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 08/03/20 09:35 PM
Originally Posted by Raze
Originally Posted by kyrthorsen
This is really not about the engine. But to make the game practically IDENTICAL to DOS2??

It was not made to look like D:OS 2, and there are significant differences. During development, games don't start off looking like the final state. The first presentations of D:OS 2 looked like D:OS 1 in a lot of respects, as well. As the core components / systems get finished, and assets are created, they get added to the game.
The save system wasn't added yet in the build used in the presentation, so why do you assume the lighting and camera systems, character models, et al, are finished?


Are you kidding or what?

DOS2 looks a lot like DOS1, the same art style, the same map style, the same story-telling style, the same combat, same items etc.

And now GUESS WHAT - BG3 will have he same art style, the same map style, the same story-telling style, the same combat, same items AS DOS2.

The only tiny little problem with this is that BG is not DOS, and BG3 is actually DOS3.

Of course the Larian fanboys in the house LOVE the fact that DOS3 in disguise as BG3 is being produced.

On the other hand normal people that liked BG games are SHOCKED and STUNNED by the audacity of Larian to sell snake oil like this and promote blatant FALSE ADVERTISING.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 08/03/20 09:38 PM
Originally Posted by Raze

What does looking like BG mean? There have been several topics related to this, and I don't know. A small minority of people mean an isometric camera with 2D graphics. The area around the riverbank in BG3 was too bright and colourful to be BG, despite bright and colourful areas in the first 2 games, and dark areas in the presentation.
I'm not the person to ask about the graphics design for BG3, though, not being involved in the design or development.


Well, I dont mean to be rude but...why dont you go and play BG1 and 2 games and then imagine them with brutally enhanced 3d graphics 20 years later.

But, one word of advice, dont be like Larian and just copy/paste your imagination and creativity from the last game Larian published...because that game is not a BG game.
Posted By: korotama Re: This is not BG3 but DOS3 - 08/03/20 09:40 PM
Give them a chance, kyrthorsen. I have bad vibes about some of the design choices that have been made and much more but it doesn't qualify as false advertising.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 08/03/20 09:44 PM
Originally Posted by Raze

What does looking like BG mean? There have been several topics related to this, and I don't know. A small minority of people mean an isometric camera with 2D graphics. The area around the riverbank in BG3 was too bright and colourful to be BG, despite bright and colourful areas in the first 2 games, and dark areas in the presentation.
I'm not the person to ask about the graphics design for BG3, though, not being involved in the design or development.


First of all, it means not looking like DOS1 and DOS2.

When you get that out of the way...everything else opens up.

If Larian says that BG were darker games...well then, you make a darker looking game (ever played Diablo 1, Diablo 2, Demon Souls, Dark Souls, Bloodborne, Baldurs Gate, most of Infinity Black Isle Games).

These are games that have a darker tone to it...more sinister, serious look.

Larian games on the other hand, have a more light a bit funny looking look.

This is also the art directors and the game designers fault...because really come on...the game looks identical to DOS2, there is no denying this fact.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 08/03/20 09:48 PM
Originally Posted by Emrikol
Is this game being made first and foremost for those who hold BG1 & 2 as the apex of computer RPGs? If not, there is no reason to be so beholden to the original (in whatever way the aforementioned group thinks that should or even can be achieved).


Oh please STOP.

This is not about the original games.

This is SIMPLY about the FACT that the game looks exactly like DOS2.

I wouldnt care less if the game didnt resemble the originals at all.

But what really strikes me hard is that Larian takes the BG franchise and makes it look like DOS2.

I mean really...put some creativity and originality in this game PLEASE.
Posted By: Eguzky Re: This is not BG3 but DOS3 - 08/03/20 09:49 PM
Originally Posted by kyrthorsen
Originally Posted by Raze

What does looking like BG mean? There have been several topics related to this, and I don't know. A small minority of people mean an isometric camera with 2D graphics. The area around the riverbank in BG3 was too bright and colourful to be BG, despite bright and colourful areas in the first 2 games, and dark areas in the presentation.
I'm not the person to ask about the graphics design for BG3, though, not being involved in the design or development.


Well, I dont mean to be rude but...why dont you go and play BG1 and 2 games and then imagine them with brutally enhanced 3d graphics 20 years later.

But, one word of advice, dont be like Larian and just copy/paste your imagination and creativity from the last game Larian published...because that game is not a BG game.


One word of advice? Don't base your comments off of an early demo. (Pre-Alpha means ALLOT) and don't be hostile to one of the crew taking time out to answer questions.

This is not a copy/paste, and it will not look like a copy/paste when it hits early access. Just bloody wait
Posted By: Eguzky Re: This is not BG3 but DOS3 - 08/03/20 09:53 PM
Originally Posted by kyrthorsen
Originally Posted by Emrikol
Is this game being made first and foremost for those who hold BG1 & 2 as the apex of computer RPGs? If not, there is no reason to be so beholden to the original (in whatever way the aforementioned group thinks that should or even can be achieved).


Oh please STOP.

This is not about the original games.

This is SIMPLY about the FACT that the game looks exactly like DOS2.

I wouldnt care less if the game didnt resemble the originals at all.

But what really strikes me hard is that Larian takes the BG franchise and makes it look like DOS2.

I mean really...put some creativity and originality in this game PLEASE.


It. claphands Is. claphands Pre. claphands Alpha. claphands

It. claphands Will. claphands Look. claphands Less. claphands Like. claphands DoS claphands After. claphands More. claphands Time. claphands Being. claphands Worked. claphands On! claphands

(I could not find a normal clap emote)

Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 08/03/20 09:56 PM
Originally Posted by korotama
Give them a chance, kyrthorsen. I have bad vibes about some of the design choices that have been made and much more but it doesn't qualify as false advertising.


The point of this thread is to "give them a chance" as you put it friend.

I would really really like if Larian made a great BG3. That would be great.

However, currently Larian is making DOS3 disguised as BG3 - and I as a consumer and fan BOTH of BG and DOS series, will definitely raise my voice and point out the obvious facts.

The emperor has no clothes people.

Larian - start talking hard with your art people and world design people - they are just making another DOS game.

Also, please for the love of GOD - remove that childish jumping mechanic out of the game ASAP. This is not a Spider man game.
Posted By: korotama Re: This is not BG3 but DOS3 - 08/03/20 10:00 PM
Originally Posted by kyrthorsen
Originally Posted by korotama
Give them a chance, kyrthorsen. I have bad vibes about some of the design choices that have been made and much more but it doesn't qualify as false advertising.


The point of this thread is to "give them a chance" as you put it friend.

I would really really like if Larian made a great BG3. That would be great.

However, currently Larian is making DOS3 disguised as BG3 - and I as a consumer and fan BOTH of BG and DOS series, will definitely raise my voice and point out the obvious facts.

The emperor has no clothes people.

Larian - start talking hard with your art people and world design people - they are just making another DOS game.

Also, please for the love of GOD - remove that childish jumping mechanic out of the game ASAP. This is not a Spider man game.

The gameplay presentation at PAX was only held to showcase combat to my understanding. Larian could have done a better job emphasizing that most of the visuals and assets were just placeholders though so I don't have much pity for them.
Posted By: Eguzky Re: This is not BG3 but DOS3 - 08/03/20 10:01 PM
Originally Posted by kyrthorsen
Originally Posted by korotama
Give them a chance, kyrthorsen. I have bad vibes about some of the design choices that have been made and much more but it doesn't qualify as false advertising.


The point of this thread is to "give them a chance" as you put it friend.

I would really really like if Larian made a great BG3. That would be great.

However, currently Larian is making DOS3 disguised as BG3 - and I as a consumer and fan BOTH of BG and DOS series, will definitely raise my voice and point out the obvious facts.

The emperor has no clothes people.

Larian - start talking hard with your art people and world design people - they are just making another DOS game.

Also, please for the love of GOD - remove that childish jumping mechanic out of the game ASAP. This is not a Spider man game.


Y-you do know that players can jump in D&D, right?
Across gaps, to reach upper ledges. From a higher area onto an enemy to save a friend.

Stop whining about things before the freaking game comes out. I'm sorry but there's no polite way to say it anymore:
You are complaining about a game that IS NOT OUT YET.
If this was early access, then fine; fears would be founded. But it's PRE DAMN ALPHA. 95% of the game WILL change or be added or removed.

Just. Bloody. Wait.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 08/03/20 10:08 PM
Originally Posted by Eguzky
Originally Posted by kyrthorsen
Originally Posted by Raze

What does looking like BG mean? There have been several topics related to this, and I don't know. A small minority of people mean an isometric camera with 2D graphics. The area around the riverbank in BG3 was too bright and colourful to be BG, despite bright and colourful areas in the first 2 games, and dark areas in the presentation.
I'm not the person to ask about the graphics design for BG3, though, not being involved in the design or development.


Well, I dont mean to be rude but...why dont you go and play BG1 and 2 games and then imagine them with brutally enhanced 3d graphics 20 years later.

But, one word of advice, dont be like Larian and just copy/paste your imagination and creativity from the last game Larian published...because that game is not a BG game.


One word of advice? Don't base your comments off of an early demo. (Pre-Alpha means ALLOT) and don't be hostile to one of the crew taking time out to answer questions.

This is not a copy/paste, and it will not look like a copy/paste when it hits early access. Just bloody wait


Wait what - another joke?

They are taking the game EARLY ACCESS this year mate!

This game is already in very mature stages of production.

And YEAH, I WILL base my comment of the demo because that is the only thing I can currently base my comments on.

I was not hostile to anybody...i'm just being sarcastic.

If you or the Larian team member cant take a little bit of sarcasm...well, cant help you with that.

But, I DID NOT make this thread so that Larian's team would answer any questions.

I dont want them to answer questions.

I want them to do their JOBS, make word on their MARKETING and make a REAL BG3, not some DOS clone.

So, Larian team members listen up!!! Stop answering questions and get back to work!
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 08/03/20 10:11 PM
Originally Posted by Eguzky
Originally Posted by kyrthorsen
Originally Posted by Emrikol
Is this game being made first and foremost for those who hold BG1 & 2 as the apex of computer RPGs? If not, there is no reason to be so beholden to the original (in whatever way the aforementioned group thinks that should or even can be achieved).


Oh please STOP.

This is not about the original games.

This is SIMPLY about the FACT that the game looks exactly like DOS2.

I wouldnt care less if the game didnt resemble the originals at all.

But what really strikes me hard is that Larian takes the BG franchise and makes it look like DOS2.

I mean really...put some creativity and originality in this game PLEASE.


It. claphands Is. claphands Pre. claphands Alpha. claphands

It. claphands Will. claphands Look. claphands Less. claphands Like. claphands DoS claphands After. claphands More. claphands Time. claphands Being. claphands Worked. claphands On! claphands

(I could not find a normal clap emote)



And how exactly do you know how the game will look later? What you have a magic sphere and you can see in the future.

What the devs need is constructive fanbase feedback...if they continue like this the game will look like this in the end.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 08/03/20 10:13 PM
Originally Posted by korotama
Originally Posted by kyrthorsen
Originally Posted by korotama
Give them a chance, kyrthorsen. I have bad vibes about some of the design choices that have been made and much more but it doesn't qualify as false advertising.


The point of this thread is to "give them a chance" as you put it friend.

I would really really like if Larian made a great BG3. That would be great.

However, currently Larian is making DOS3 disguised as BG3 - and I as a consumer and fan BOTH of BG and DOS series, will definitely raise my voice and point out the obvious facts.

The emperor has no clothes people.

Larian - start talking hard with your art people and world design people - they are just making another DOS game.

Also, please for the love of GOD - remove that childish jumping mechanic out of the game ASAP. This is not a Spider man game.

The gameplay presentation at PAX was only held to showcase combat to my understanding. Larian could have done a better job emphasizing that most of the visuals and assets were just placeholders though so I don't have much pity for them.


Well if they intended to showcase only combat then GUESS WHAT - the combat looks exactly like DOS1 and DOS2 combat as well.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 08/03/20 10:14 PM
Originally Posted by kyrthorsen
On the other hand normal people that liked BG games...


Normal people, huh? Oh boy.

The game will be a synthesis of DOS2 and D&D. Neither a pure reflection of BG2 nor a clone of DOS2.

The only people who care about the name and 'feel' and how unique it does or does not look are the BG 1 & 2 devotees, who represent a small minority of those who will be interested in this game. It would be counter productive to cater the game to their tastes when doing so might drive away the larger number of prospective customers who would otherwise be very interested in it.


Posted By: korotama Re: This is not BG3 but DOS3 - 08/03/20 10:14 PM
Yep, all they intended was to reveal it was turn-based is my guess.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 08/03/20 10:17 PM
Originally Posted by Eguzky
Originally Posted by kyrthorsen
Originally Posted by korotama
Give them a chance, kyrthorsen. I have bad vibes about some of the design choices that have been made and much more but it doesn't qualify as false advertising.


The point of this thread is to "give them a chance" as you put it friend.

I would really really like if Larian made a great BG3. That would be great.

However, currently Larian is making DOS3 disguised as BG3 - and I as a consumer and fan BOTH of BG and DOS series, will definitely raise my voice and point out the obvious facts.

The emperor has no clothes people.

Larian - start talking hard with your art people and world design people - they are just making another DOS game.

Also, please for the love of GOD - remove that childish jumping mechanic out of the game ASAP. This is not a Spider man game.


Y-you do know that players can jump in D&D, right?
Across gaps, to reach upper ledges. From a higher area onto an enemy to save a friend.

Stop whining about things before the freaking game comes out. I'm sorry but there's no polite way to say it anymore:
You are complaining about a game that IS NOT OUT YET.
If this was early access, then fine; fears would be founded. But it's PRE DAMN ALPHA. 95% of the game WILL change or be added or removed.

Just. Bloody. Wait.


Do players jump like spider man or batman in D&D?

Never IMAGINED it looked like that in FR.

Im not whining my friend...im giving the devs some hard and objective critisism.

Judging by this and other threads...most people agree that the game (BG3):

1. does look like DOS2
2. doesnt look like BG1and2

So - here, now if the devs want to improve the game they should FIRST resolve the above mentioned points 1 and 2.

Posted By: korotama Re: This is not BG3 but DOS3 - 08/03/20 10:18 PM
Originally Posted by Emrikol
Originally Posted by kyrthorsen
On the other hand normal people that liked BG games...


Normal people, huh? Oh boy.

The game will be a synthesis of DOS2 and D&D. Neither a pure reflection of BG2 nor a clone of DOS2.

The only people who care about the name and 'feel' and how unique it does or does not look are the BG 1 & 2 devotees, who represent a small minority of those who will be interested in this game. It would be counter productive to cater the game to their tastes when doing so might drive away the larger number of prospective customers who would otherwise be very interested in it.



Can you prove this? It's okay to make predictions I was just wondering if you had any hard data.
Posted By: Wiborg Sturmfels Re: This is not BG3 but DOS3 - 08/03/20 10:19 PM
Originally Posted by Emrikol
"Baldur's Gate" means nothing to newer gamers, and it doesn't mean to plenty of others (if not a massive majority of others) what it means to the niche group that holds the game so high.


Well, if "Baldur´s Gate" means nothing to newer games then they can log out of the forum and wait until the game is out because it doesn't matter what it looks like anyway.

Because you saying this, are you able to quantify the "plenty of others" or "niche group"?


Originally Posted by Emrikol
95% of the game WILL change or be added or removed.


Are you an official Larian Studios employee who makes decisions about the game or is that just a personal "guess" of you?
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 08/03/20 10:30 PM
Originally Posted by Emrikol
Originally Posted by kyrthorsen
On the other hand normal people that liked BG games...


Normal people, huh? Oh boy.

The game will be a synthesis of DOS2 and D&D. Neither a pure reflection of BG2 nor a clone of DOS2.

The only people who care about the name and 'feel' and how unique it does or does not look are the BG 1 & 2 devotees, who represent a small minority of those who will be interested in this game. It would be counter productive to cater the game to their tastes when doing so might drive away the larger number of prospective customers who would otherwise be very interested in it.




Wow, you are such a business person arent you.

So what you are actually saying is that DOS1 and DOS2 were a success, and that Larian should just make DOS3, but call it BG3? That is what they are doing right?

Making a game called Baldurs gate THREE and ignoring the COMPLETE fanbase of BG ONE and TWO sounds like a pretty dumb business idea to me.

But who knows, maybe old BG fans will play the new BG3/DOS3 and realize how great the new game is, and how the old games just had to be completely thrown out the window (Dont fix what aint broken right!).
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 08/03/20 10:34 PM
Originally Posted by korotama
Yep, all they intended was to reveal it was turn-based is my guess.


Haha, but they revealed a lot more that that!

For instance, they revealed its a game based on DOS2 that looks and feels exactly like DOS2 (should make the DOS fanboys very happy)

Next time, if they ONLY want to reveal what the combat system is like, maybe it would be better if they just say or write it...no need to show the demo just for that, especially if the combat system is exactly the same as DOS2 combat (because we already seen that)
Posted By: Eguzky Re: This is not BG3 but DOS3 - 08/03/20 10:35 PM
Originally Posted by kyrthorsen
Originally Posted by Eguzky
Originally Posted by kyrthorsen
Originally Posted by Emrikol
Is this game being made first and foremost for those who hold BG1 & 2 as the apex of computer RPGs? If not, there is no reason to be so beholden to the original (in whatever way the aforementioned group thinks that should or even can be achieved).


Oh please STOP.

This is not about the original games.

This is SIMPLY about the FACT that the game looks exactly like DOS2.

I wouldnt care less if the game didnt resemble the originals at all.

But what really strikes me hard is that Larian takes the BG franchise and makes it look like DOS2.

I mean really...put some creativity and originality in this game PLEASE.


It. claphands Is. claphands Pre. claphands Alpha. claphands

It. claphands Will. claphands Look. claphands Less. claphands Like. claphands DoS claphands After. claphands More. claphands Time. claphands Being. claphands Worked. claphands On! claphands

(I could not find a normal clap emote)



And how exactly do you know how the game will look later? What you have a magic sphere and you can see in the future.

What the devs need is constructive fanbase feedback...if they continue like this the game will look like this in the end.


It's called knowing, roughly, how much of a game is complete for various Builds (Beta, pre-alpha, Alpha, etc). It's called using my brain to realize that a game in a pre-alpha state is nowhere near playable, because that's what it means to BE in a pre-alpha state.

Therefor, I can infer, again; using my logic, that many, MANY things were not yet in the game in that state they showed us. That pre-alpha state, if you will.

And yelling that a game is a copy/paste, or demanding the devs 'get back to work' or 'get on (their) art team, NOW' is not 'constructive feedback' because it's not constructive.

It's the yelling of a person angry he's not getting what he wants.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 08/03/20 10:36 PM
Originally Posted by Wiborg Sturmfels
Originally Posted by Emrikol
"Baldur's Gate" means nothing to newer gamers, and it doesn't mean to plenty of others (if not a massive majority of others) what it means to the niche group that holds the game so high.


Well, if "Baldur´s Gate" means nothing to newer games then they can log out of the forum and wait until the game is out because it doesn't matter what it looks like anyway.

Because you saying this, are you able to quantify the "plenty of others" or "niche group"?


Originally Posted by Emrikol
95% of the game WILL change or be added or removed.


Are you an official Larian Studios employee who makes decisions about the game or is that just a personal "guess" of you?


The second quote was not mine. As to the first...

I suspect an overwhelming number of those who find BG2 the apex of RPGs are roughly 32-38 years of age (born between 82-88), based on a premise (which certainly could be wrong) that our formative years (roughly 10-16) are the most impactful. Most (by a large margin I suspect) born after 88 probably never even played BG1&2, with there being so many more 'modern' alternatives like EverQuest. Most (by a large margin I suspect) born before 82 had plenty of previous games to fill the sacred slot of 'best game ever' (e.g. table top D&D). So, if the range of possible gamers who might play BG is (say) 10 to 70, that 7 year range of 32-38 are a small minority. I could certainly be off by these figures a bit, but I see no reason to suspect that many gamers younger than 32 or older than 38 hold BG1&2 so high. Hence, the niche.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 08/03/20 10:38 PM
Originally Posted by kyrthorsen
Making a game called Baldurs gate THREE and ignoring the COMPLETE fanbase of BG ONE and TWO sounds like a pretty dumb business idea to me.


I'm saying that fanbase doesn't matter nearly as much as you think it does.
Posted By: Eguzky Re: This is not BG3 but DOS3 - 08/03/20 10:40 PM
Gods, it shows the mentality of those who are upset:

They literally make demands and snide comments about 'better GET WORKING!' and 'this is a lazy copy/paste!' and think it's 'constructive criticism' instead of what it is; outright insults and childish demands.
Posted By: korotama Re: This is not BG3 but DOS3 - 08/03/20 10:44 PM
Originally Posted by Emrikol
Originally Posted by kyrthorsen
Making a game called Baldurs gate THREE and ignoring the COMPLETE fanbase of BG ONE and TWO sounds like a pretty dumb business idea to me.


I'm saying that fanbase doesn't matter nearly as much as you think it does.

Do you think younger folks have more money to spend on luxury products, video games, computers etc. than those in their thirties and forties? I don't see what's wrong with being a niche as long as you can make money off them.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 08/03/20 10:44 PM

Okay, now I understand, you are such an expert that you already know how the game will look when it releases. Good for you.

Me, I just want the game not to look like DOS2 and to look...maybe...a bit similar to BG1and2.

And I disagree...demanding that the devs go back to work is constructive, because only by working can they make the game better.
Posted By: Eguzky Re: This is not BG3 but DOS3 - 08/03/20 10:48 PM
Originally Posted by kyrthorsen
[/quote] It's called knowing, roughly, how much of a game is complete for various Builds (Beta, pre-alpha, Alpha, etc). It's called using my brain to realize that a game in a pre-alpha state is nowhere near playable, because that's what it means to BE in a pre-alpha state.

Therefor, I can infer, again; using my logic, that many, MANY things were not yet in the game in that state they showed us. That pre-alpha state, if you will.

And yelling that a game is a copy/paste, or demanding the devs 'get back to work' or 'get on (their) art team, NOW' is not 'constructive feedback' because it's not constructive.

It's the yelling of a person angry he's not getting what he wants.


Okay, now I understand, you are such an expert that you already know how the game will look when it releases. Good for you.

Me, I just want the game not to look like DOS2 and to look...maybe...a bit similar to BG1and2.

And I disagree...demanding that the devs go back to work is constructive, because only by working can they make the game better.[/quote]

I'm saying I can use logic to know that a game in PRE ALPHA is usually changed, allot, before release into early, or even full, access.

You, on the other hand, are screaming about a game in PRE ALPHA, which, AGAIN, by the standard of every videogame to do pre alpha before this one, means it has allot of work to go.

You are whining to the chefs that the eggs & milk & sugar they just put down don't look like that delicious $500 wedding cake you ordered.

You need to calm down and freaking wait to see what it looks like in early access.

Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 08/03/20 10:49 PM
Originally Posted by Eguzky
Gods, it shows the mentality of those who are upset:

They literally make demands and snide comments about 'better GET WORKING!' and 'this is a lazy copy/paste!' and think it's 'constructive criticism' instead of what it is; outright insults and childish demands.


Eguzky I insulted nobody and demand nothing.

Im just giving suggestions to the devs if they even want my humble opinion.

They have the BG franchise and nothing can stop them from making another DOS game under the BG3 name.

It their legal right and I respect that.
Posted By: Eguzky Re: This is not BG3 but DOS3 - 08/03/20 10:51 PM
Originally Posted by kyrthorsen
Originally Posted by Eguzky
Gods, it shows the mentality of those who are upset:

They literally make demands and snide comments about 'better GET WORKING!' and 'this is a lazy copy/paste!' and think it's 'constructive criticism' instead of what it is; outright insults and childish demands.


Eguzky I insulted nobody and demand nothing.

Im just giving suggestions to the devs if they even want my humble opinion.

They have the BG franchise and nothing can stop them from making another DOS game under the BG3 name.

It their legal right and I respect that.

Every time you comment how it 'looks like DOS3' you are showing how little you know of game making to have your 'humble opinion'.

You can HAVE that opinion, but it can be wrong. You know why I don't give my opinion on art & drawings? Because I can't draw, so I know better than to stomp around demanding artists change their art style to cater to my uninformed opinion.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 08/03/20 10:52 PM
Originally Posted by korotama
Originally Posted by Emrikol
Originally Posted by kyrthorsen
Making a game called Baldurs gate THREE and ignoring the COMPLETE fanbase of BG ONE and TWO sounds like a pretty dumb business idea to me.


I'm saying that fanbase doesn't matter nearly as much as you think it does.

Do you think younger folks have more money to spend on luxury products, video games, computers etc. than those in their thirties and forties? I don't see what's wrong with being a niche as long as you can make money off them.



Teen $ + 20s $ + 40s $ + 50s $+ 60s $ > 30s$
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 08/03/20 10:53 PM
Originally Posted by Eguzky
Originally Posted by kyrthorsen
It's called knowing, roughly, how much of a game is complete for various Builds (Beta, pre-alpha, Alpha, etc). It's called using my brain to realize that a game in a pre-alpha state is nowhere near playable, because that's what it means to BE in a pre-alpha state.

Therefor, I can infer, again; using my logic, that many, MANY things were not yet in the game in that state they showed us. That pre-alpha state, if you will.

And yelling that a game is a copy/paste, or demanding the devs 'get back to work' or 'get on (their) art team, NOW' is not 'constructive feedback' because it's not constructive.

It's the yelling of a person angry he's not getting what he wants.


Okay, now I understand, you are such an expert that you already know how the game will look when it releases. Good for you.

Me, I just want the game not to look like DOS2 and to look...maybe...a bit similar to BG1and2.

And I disagree...demanding that the devs go back to work is constructive, because only by working can they make the game better.[/quote]

I'm saying I can use logic to know that a game in PRE ALPHA is usually changed, allot, before release into early, or even full, access.

You, on the other hand, are screaming about a game in PRE ALPHA, which, AGAIN, by the standard of every videogame to do pre alpha before this one, means it has allot of work to go.

You are whining to the chefs that the eggs & milk & sugar they just put down don't look like that delicious $500 wedding cake you ordered.

You need to calm down and freaking wait to see what it looks like in early access.

[/quote]

I can also use logic and memory.

I remember the games that Larian did before DOS.

They were all ok games, but never did good commercially.

Now Larian/Swen Vincke think they have the GOLDEN FORMULA so they want to milk it as much as they can with BG3.

The only problem is that it can backfire in a way that critics and fans realize that what was sold to them was not BG3 but DOS3.

I do hope that does not happen.
Posted By: korotama Re: This is not BG3 but DOS3 - 08/03/20 10:55 PM
Originally Posted by Emrikol
Originally Posted by korotama
Originally Posted by Emrikol
Originally Posted by kyrthorsen
Making a game called Baldurs gate THREE and ignoring the COMPLETE fanbase of BG ONE and TWO sounds like a pretty dumb business idea to me.


I'm saying that fanbase doesn't matter nearly as much as you think it does.

Do you think younger folks have more money to spend on luxury products, video games, computers etc. than those in their thirties and forties? I don't see what's wrong with being a niche as long as you can make money off them.



Teen $ + 20s $ + 40s $ + 50s $+ 60s $ > 30s$

It's all a string of unfounded claims and speculation so it's best not to dwell on this topic anymore.
Posted By: Madscientist Re: This is not BG3 but DOS3 - 08/03/20 11:18 PM
Originally Posted by Emrikol

I suspect an overwhelming number of those who find BG2 the apex of RPGs are roughly 32-38 years of age (born between 82-88), based on a premise (which certainly could be wrong) that our formative years (roughly 10-16) are the most impactful. Most (by a large margin I suspect) born after 88 probably never even played BG1&2, with there being so many more 'modern' alternatives like EverQuest. Most (by a large margin I suspect) born before 82 had plenty of previous games to fill the sacred slot of 'best game ever' (e.g. table top D&D). So, if the range of possible gamers who might play BG is (say) 10 to 70, that 7 year range of 32-38 are a small minority. I could certainly be off by these figures a bit, but I see no reason to suspect that many gamers younger than 32 or older than 38 hold BG1&2 so high. Hence, the niche.


Those are quite a lot assumptions.

I would say:
- A lot of people know about BG1+2 or have even played it, at least among those who are interested in computer RPGs at all, no matter how old they are.
When players are interested in this genre and they are not completely blind, they will find lots of people who will say that BG1+2 are the best games ever. It does not matter if this is true or if those people are a small minority, all that matters is that it is impossible not to hear them for example if you look at any forum, such as this one. Every new game is compared to them and some people will always say that BG1+2 are better than anything else. You can buy the original games or the EE editions, they are often on sale and there is lots of advertisement for them.
So if you can get the games for a few bucks and several people say its the best game ever, many people will buy them and most of those probably like them.

I have absolutely no idea how large is the group of "fanboys" among all BG players, but I guess its rather small. One reason is that only a small number of players is very active in forums anyway.

my opinion:
BG1+2 were games that defined the genre and they are very good, but they are not perfect.
It is absolutely needed that devs try something new from time to time and it is absolutely normal that a game made now will look very different than a game made 20 years ago. It uses a different rule set (there is absolutely no reason to use DnD 2E now, alone the concept thaco is hard to understand for new players for example).
The technical limitation are completely different now. In BG you could not kick an enemy off a cliff or throw random items at them, but you could definitely do it in a PnP session. It is fine that devs include stuff when they think it looks cool, at least it makes at least some sense in this context.

my prediction:
- Larian will make lots of money with this game.
- The press and players reviews will be very good in general
- Some people will say that BG1+2 were the best games ever, until the end of time.
- Some players will not like it (which is totally normal) and some of those will find the most absurd reasons why it is junk.
Posted By: azarhal Re: This is not BG3 but DOS3 - 08/03/20 11:58 PM
Originally Posted by kyrthorsen

Do players jump like spider man or batman in D&D?


Because you asked...

Running long jump (with a run of 10 feet) distance is your Strength score in feet, half if there is no running. Gear weight and height doesn't matter. Someone with 20 of Strength will cover 20 feet (that's 6.096 meters) on a running long jump. The male world record is 8.95 meters (1991) and that's was done with 131 feets of railway to sprint on and basically naked. Some classes have feature that increase jump distance as well.

Someone amused themselves at making the perfect D&D jumper character : https://www.reddit.com/r/DnD/comments/4uz53d/the_ultimate_guide_to_the_highest_jumping/

And there is a funny calculator too: https://fexlabs.com/5ejump/

In the BG3 gameplay we have seen, movement was consumed by jumping as per the rule, but the distance was a few feet longer than it should be for the characters. Swen said that was because of the tadpole.
Posted By: Raze Re: This is not BG3 but DOS3 - 09/03/20 12:15 AM
Originally Posted by kyrthorsen
Well, I dont mean to be rude but...why dont you go and play BG1 and 2 games and then imagine them with brutally enhanced 3d graphics 20 years later.

So, another entirely subjective criteria, then. People can not even agree on what the original games look like (see the grimdark discussions), and extrapolating 20 years from that is suppose to be useful?


Originally Posted by kyrthorsen
This is SIMPLY about the FACT that the game looks exactly like DOS2.

I'm not sure you know what the word exact means.


Originally Posted by kyrthorsen
And how exactly do you know how the game will look later?

How do you? At least changes and updates are a reasonable position for a pre-alpha build of the game where the save system hadn't been implemented yet.


Originally Posted by kyrthorsen
Making a game called Baldurs gate THREE and ignoring the COMPLETE fanbase of BG ONE and TWO

Complete? Except of course the BG fans that have posted in various topics that they approve of the current direction, are ok with it, on the fence or would have done things differently but it isn't quite time to get the torches and pitchforks.

Also, given that it is literally impossible to please everyone, any features not to your particular preference does not mean you were ignored. The people making the game are gamers, and like any group have various preferences and opinions. With D:OS 1 and 2, various features and design decisions were debated internally before showing up in public sometimes to be echoed in forums, and points raised in forums have triggered internal debates. That will likely be the case when Early Access starts for BG3, as well.
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 09/03/20 05:37 AM
Originally Posted by Raze
Originally Posted by Maximuuus
Can't you explain why you choose this name and convince players that find this name important ?

The CEO wanted to make BG3 and asked WotC, who initially declined the proposal. A couple years later, WotC contacted Larian and asked if we still wanted to do BG3.
The name is important because that is the project. That came first.



This is really an unexpected anwer again...
If first is because it's the project, what came next ? What looks like BG in the "general gameplay overview" we had ?

PS : Sorry if you look "to be" Larian, you're the only one with their name here smile

Originally Posted by Raze
Originally Posted by kyrthorsen
Making a game called Baldurs gate THREE and ignoring the COMPLETE fanbase of BG ONE and TWO

Complete? Except of course the BG fans that have posted in various topics that they approve of the current direction, are ok with it, on the fence or would have done things differently but it isn't quite time to get the torches and pitchforks.

Also, given that it is literally impossible to please everyone, any features not to your particular preference does not mean you were ignored. The people making the game are gamers, and like any group have various preferences and opinions. With D:OS 1 and 2, various features and design decisions were debated internally before showing up in public sometimes to be echoed in forums, and points raised in forums have triggered internal debates. That will likely be the case when Early Access starts for BG3, as well.


You'll probably pleased Larian's fanbase, you'll probably please D&D fanbase... But I still never see any "only" BG video game fan that is happy wherever I read discussions about BG3.

Some BG fans are only video games players. They aren't fans of D&D and neither fans of your games. (Or maybe they are, but they consider BG as BG, no as D&D. Larian's game is something else)
It looks you completely forget them or don't care about them and spit on them.

If this was your intention to pleased them while creating this new game as it is, you would probably just haven't named this BG3.... because it's probably only us that cares about the name of this game. Of course it's impossible to pleased everyone, but here you won't please (m)any video game players that waited BG3 for years.

That's why nearly each thread everywhere arround the world talking about BG3 sucks at the moment.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 09/03/20 05:42 AM
Originally Posted by Madscientist
Originally Posted by Emrikol

I suspect an overwhelming number of those who find BG2 the apex of RPGs are roughly 32-38 years of age (born between 82-88), based on a premise (which certainly could be wrong) that our formative years (roughly 10-16) are the most impactful. Most (by a large margin I suspect) born after 88 probably never even played BG1&2, with there being so many more 'modern' alternatives like EverQuest. Most (by a large margin I suspect) born before 82 had plenty of previous games to fill the sacred slot of 'best game ever' (e.g. table top D&D). So, if the range of possible gamers who might play BG is (say) 10 to 70, that 7 year range of 32-38 are a small minority. I could certainly be off by these figures a bit, but I see no reason to suspect that many gamers younger than 32 or older than 38 hold BG1&2 so high. Hence, the niche.


Those are quite a lot assumptions.


Admittedly. But, I do give what I think are legitimate grounds for those assumptions. To put it differently, with the explosion of 3D rpgs around 1999, I suspect many rpg fans born after 88 wouldn't even give a game like BG the time of day; it very quickly looked archaic compared to the likes of Everquest. On the other side, by the time BG was released, those born before 82 likely had the pedestal reserved for something else (most likely D&D itself). BG just couldn't rival the substance of what came before it (D&D) nor the technology that quickly came after it (FF7, Everquest, Zelda Ocarina, Ultima 9).

Posted By: Nyanko Re: This is not BG3 but DOS3 - 09/03/20 05:50 AM
Originally Posted by Emrikol
Originally Posted by Madscientist
Originally Posted by Emrikol

I suspect an overwhelming number of those who find BG2 the apex of RPGs are roughly 32-38 years of age (born between 82-88), based on a premise (which certainly could be wrong) that our formative years (roughly 10-16) are the most impactful. Most (by a large margin I suspect) born after 88 probably never even played BG1&2, with there being so many more 'modern' alternatives like EverQuest. Most (by a large margin I suspect) born before 82 had plenty of previous games to fill the sacred slot of 'best game ever' (e.g. table top D&D). So, if the range of possible gamers who might play BG is (say) 10 to 70, that 7 year range of 32-38 are a small minority. I could certainly be off by these figures a bit, but I see no reason to suspect that many gamers younger than 32 or older than 38 hold BG1&2 so high. Hence, the niche.


Those are quite a lot assumptions.


Admittedly. But, I do give what I think are legitimate grounds for those assumptions. To put it differently, with the explosion of 3D rpgs around 1999, I suspect many rpg fans born after 88 wouldn't even give a game like BG the time of day; it very quickly looked archaic compared to the likes of Everquest. On the other side, by the time BG was released, those born before 82 likely had the pedestal reserved for something else (most likely D&D itself). BG just couldn't rival the substance of what came before it (D&D) nor the technology that quickly came after it (FF7, Everquest, Zelda Ocarina, Ultima 9).



Once again, if Wizards of the coast had wanted BG3 to look and feel like BG1&2, they would have hired Obsidian and not Larian Studios. Which tells a lot on what their expectations are for the game.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 09/03/20 05:53 AM
Originally Posted by Nyanko
Once again, if Wizards of the coast had wanted BG3 to look and feel like BG1&2, they would have hired Obsidian and not Larian Studios. Which tells a lot on what their expectations are for the game.


Yeah. I doubt very much that a company of that size went into this without a good amount of research on the matter.
Posted By: TheInfinitySock Re: This is not BG3 but DOS3 - 09/03/20 07:00 AM
Originally Posted by Raze
Originally Posted by kyrthorsen
Well, I dont mean to be rude but...why dont you go and play BG1 and 2 games and then imagine them with brutally enhanced 3d graphics 20 years later.

So, another entirely subjective criteria, then. People can not even agree on what the original games look like (see the grimdark discussions), and extrapolating 20 years from that is suppose to be useful?


Originally Posted by kyrthorsen
This is SIMPLY about the FACT that the game looks exactly like DOS2.

I'm not sure you know what the word exact means.


Originally Posted by kyrthorsen
And how exactly do you know how the game will look later?

How do you? At least changes and updates are a reasonable position for a pre-alpha build of the game where the save system hadn't been implemented yet.


Originally Posted by kyrthorsen
Making a game called Baldurs gate THREE and ignoring the COMPLETE fanbase of BG ONE and TWO

Complete? Except of course the BG fans that have posted in various topics that they approve of the current direction, are ok with it, on the fence or would have done things differently but it isn't quite time to get the torches and pitchforks.

Also, given that it is literally impossible to please everyone, any features not to your particular preference does not mean you were ignored. The people making the game are gamers, and like any group have various preferences and opinions. With D:OS 1 and 2, various features and design decisions were debated internally before showing up in public sometimes to be echoed in forums, and points raised in forums have triggered internal debates. That will likely be the case when Early Access starts for BG3, as well.

I do find it funny how people think that Baldur's Gate 3 was going to be more or less like Baldur's Gate 1 & 2 I mean there's games come out like over 20 years ago I do agree with you on you can't please everyone you are going to get people happy but you are also going to get people who are mad at the new look of Baldur's Gate 3 personally I am looking forward to playing Baldur's Gate 3 I have been waiting for a triple A DND video game for a long time I hope Larian Studios does not disappointed me I still have nightmare from Sword Coast Legends
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 09/03/20 07:06 AM
That's what I said earlier, you are waiting a big new D&D video game.Not Baldur's Gate 3. You're a few that tend to confirm I'm right.

I add just a thing : Looking like is not (only) about visual thingd, please keep that in mind.
Posted By: TheInfinitySock Re: This is not BG3 but DOS3 - 09/03/20 07:29 AM
Originally Posted by Maximuuus
That's what I said earlier, you are waiting a big new D&D video game.Not Baldur's Gate 3. You're a few that tend to confirm I'm right.

I add just a thing : Looking like is not (only) about visual thingd, please keep that in mind.

Yup pretty much I really wish people would stop jumping the gun and wait until Baldur's Gate 3 comes out first all we have seen so far is the pre alpha of Baldur's Gate 3 you can hardly make a judgment on a game when it is still in it's pre alpha stage
Posted By: vometia Re: This is not BG3 but DOS3 - 09/03/20 07:50 AM
Originally Posted by TheInfinitySock
all we have seen so far is the pre alpha of Baldur's Gate 3 you can hardly make a judgment on a game when it is still in it's pre alpha stage

Quite; and as has been pointed out repeatedly. I'm still not entirely sure what BG is "supposed" to look like anyway, having only seen a tangential debate about whether or not it's supposed to be "grimdark", and not unreasonable observations that it's perhaps largely futile endeavour to try to transpose 20+ year old graphics to a different generation of games.

But at this point it seems to mostly be going round in circles with BG/DOS comparisons being little more than "yes it is/no it isn't".
Posted By: Raze Re: This is not BG3 but DOS3 - 09/03/20 07:53 AM
Originally Posted by Maximuuus
What looks like BG in the "general gameplay overview" we had ?

This is how our discussion here started. It may be more productive to ask in the AMA, or wait for Early Access to see if the game is closer to what you are looking for.
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 09/03/20 09:58 AM
Originally Posted by vometia
Originally Posted by TheInfinitySock
all we have seen so far is the pre alpha of Baldur's Gate 3 you can hardly make a judgment on a game when it is still in it's pre alpha stage

Quite; and as has been pointed out repeatedly. I'm still not entirely sure what BG is "supposed" to look like anyway, having only seen a tangential debate about whether or not it's supposed to be "grimdark", and not unreasonable observations that it's perhaps largely futile endeavour to try to transpose 20+ year old graphics to a different generation of games.

But at this point it seems to mostly be going round in circles with BG/DOS comparisons being little more than "yes it is/no it isn't".


Nearly each topics gave exemple on what it was in BG.
We have lots of informations on what BG3 won't look like the previous opus.
Maybe "visual" is finally note so interresting for every dissapointed people.
Posted By: Dark_Ansem Re: This is not BG3 but DOS3 - 09/03/20 10:25 AM
Originally Posted by Raze
Originally Posted by Maximuuus
What looks like BG in the "general gameplay overview" we had ?

This is how our discussion here started. It may be more productive to ask in the AMA, or wait for Early Access to see if the game is closer to what you are looking for.


We dont know where the AMA will take place
Posted By: Raze Re: This is not BG3 but DOS3 - 09/03/20 11:05 AM
Originally Posted by Maximuuus
Nearly each topics gave exemple on what it was in BG.

Which in many cases there was disagreement about. That's why I referenced the grimdark debate. There was also discussion of whether the games were often silly and lighthearted or serious with occasional subtle humour, etc.


Originally Posted by Dark_Ansem
We dont know where the AMA will take place

I'm pretty sure that'll be announced before it starts.
Posted By: YezCrusader Re: This is not BG3 but DOS3 - 09/03/20 11:35 AM
Originally Posted by Emrikol
Originally Posted by Madscientist
Originally Posted by Emrikol

I suspect an overwhelming number of those who find BG2 the apex of RPGs are roughly 32-38 years of age (born between 82-88), based on a premise (which certainly could be wrong) that our formative years (roughly 10-16) are the most impactful. Most (by a large margin I suspect) born after 88 probably never even played BG1&2, with there being so many more 'modern' alternatives like EverQuest. Most (by a large margin I suspect) born before 82 had plenty of previous games to fill the sacred slot of 'best game ever' (e.g. table top D&D). So, if the range of possible gamers who might play BG is (say) 10 to 70, that 7 year range of 32-38 are a small minority. I could certainly be off by these figures a bit, but I see no reason to suspect that many gamers younger than 32 or older than 38 hold BG1&2 so high. Hence, the niche.


Those are quite a lot assumptions.


Admittedly. But, I do give what I think are legitimate grounds for those assumptions. To put it differently, with the explosion of 3D rpgs around 1999, I suspect many rpg fans born after 88 wouldn't even give a game like BG the time of day; it very quickly looked archaic compared to the likes of Everquest. On the other side, by the time BG was released, those born before 82 likely had the pedestal reserved for something else (most likely D&D itself). BG just couldn't rival the substance of what came before it (D&D) nor the technology that quickly came after it (FF7, Everquest, Zelda Ocarina, Ultima 9).



Just in my close inner circle of 4 friends, we all like (especially me) BG and none of us have reached 30 yet.

Those are quite a lot of assumptions after all...

Boom!
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 09/03/20 11:56 AM
Originally Posted by Raze
Originally Posted by Maximuuus
Nearly each topics gave exemple on what it was in BG.

Which in many cases there was disagreement about. That's why I referenced the grimdark debate. There was also discussion of whether the games were often silly and lighthearted or serious with occasional subtle humour, etc.


Originally Posted by Dark_Ansem
We dont know where the AMA will take place

I'm pretty sure that'll be announced before it starts.


Disagreement between who ? those waiting for a BG game, those waiting the new larian game, those waiting for the new D&D game.

Posted By: Minsc1122 Re: This is not BG3 but DOS3 - 09/03/20 12:43 PM
Originally Posted by Raze
Originally Posted by Maximuuus
Nearly each topics gave exemple on what it was in BG.

Which in many cases there was disagreement about. That's why I referenced the grimdark debate. There was also discussion of whether the games were often silly and lighthearted or serious with occasional subtle humour, etc.


I think the main issue was, that people did not feel, that the game has enough similarities with the Baldur s Gate series.
Of course a lot of things will change, but based on the demo people are not, that convinced.
After this people, became overly demanding, like me for similarities.... xD xD

If they would have seen a bit some more smaller or some bigger resemblance to the original game, this would not be such a hot topic.
Not necessary for gameplay reasons, but for the reason to show the community, that the original BG
was just as big influence on the game as DAO.

Subjective stuffs was not on the demo like:
1) UI, spell/ability icons, inventory screen, or just bit less flashy/bass heavy divinity ability animations.
UI for artstyle, not necessary for size of UI.
2) BG and/or dnd items.
3) Travel between maps, or an art of concept of the world map.
4) Similar BG style music at menu screen.
5) Combat system totally different, which influence a lot of gameplay mechanism.
Related to animations for spells ect...
6) A huge skull symbol in front of the dungeon, which could have been connected to BG2 lore.
An abandoned temple/cript of bhaal, or
if the game would have started near to city like candelkeep, Athkatla, or some iconic area.
To remind people which game they play.
7) Meeting our main charismatic Villain in the beginning, like Saverok, Jon Irenicus.
8) Way of narrative, chapter introductions, were amazing, in BG, and it ages very-very well despite of its simplicity:
https://www.youtube.com/watch?v=xBrn1PxPaQ0 - Chapter 2
https://www.youtube.com/watch?v=6yWLf2lE1Os - Chapter 5
https://www.youtube.com/watch?v=CvVMSUEvA68 - Chapter 6

I am not saying everything should be the same, I am saying, that if there would be more similarities to BG1&2,
this DOS2/3 vs BG3 debate would be less intense.

Of course the game looked amazing, interactions with companions were amazing and it will change a lot till release.
Posted By: Abits Re: This is not BG3 but DOS3 - 09/03/20 12:58 PM
Again, I implore you all to check out the pre - alpha version of DOS 2. it was really different from the final product. the UI was completely replaced, all the armor system was not even there yet, and all the characters were changed... It's not like this game is gonna come out tomorrow... We don't even have a release date for the early access yet...
Posted By: Riandor Re: This is not BG3 but DOS3 - 09/03/20 12:59 PM
Originally Posted by Minsc1122
Originally Posted by Raze
Originally Posted by Maximuuus
Nearly each topics gave exemple on what it was in BG.

Which in many cases there was disagreement about. That's why I referenced the grimdark debate. There was also discussion of whether the games were often silly and lighthearted or serious with occasional subtle humour, etc.


I think the main issue was, that people did not feel, that the game has enough similarities with the Baldur s Gate series.
Of course a lot of things will change, but based on the demo people are not, that convinced about that.
After this people, became overly demanding, like me for similarities.... xD xD

If they would have seen a bit some more smaller or some bigger resemblance to the original game, this would not be such a hot topic.
Not necessary for gameplay reasons, but for the reason to show the community, that the original BG
was just as big influence on the game as DAO.

Subjective stuffs was not on the demo like:
1) UI, spell/ability icons, inventory screen, or just bit less flashy/bass heavy divinity ability animations.
UI for artstyle, not necessary for size of UI.
2) BG and/or dnd items.
3) Travel between maps, or an art of concept of the world map.
4) Similar BG style music at menu screen.
5) Combat system totally different, which influence a lot of gameplay mechanism.
Related to animations for spells ect...
6) A huge skull symbol in front of the dungeon, which could have been connected to BG2 lore.
An abandoned temple/cript of bhaal, or
if the game would have started near to city like candelkeep, Athkatla, or some iconic area.
To remind people which game they play.
7) Meeting our main charismatic Villain in the beggining, like Saverok, Jon Irenicus.
8) Way of narrative, chapter introductions, were amazing, in BG, and it ages very-very well despite of its simplicity:
https://www.youtube.com/watch?v=xBrn1PxPaQ0 - Chapter 2
https://www.youtube.com/watch?v=6yWLf2lE1Os - Chapter 5
https://www.youtube.com/watch?v=CvVMSUEvA68 - Chapter 6

I am not saying everything should be the same, I am saying, that if there would be more similarities to BG1&2,
this DOS2/3 vs BG3 debate would be less intense.

Of course the game looked amazing, interactions with companions were amazing and it will change a lot till release.


Whether or not Larian should have been more vocal about how pre-alpha this was and how much assets would change going forward is up for debate. I think they were a little naive in the presentation, but one thing I don’t want is to have the juicy details spoiled to me before the game is released grin

I know what you mean, but other than the threat of the Mindflayers, who are still nameless and plotless at this point, I don’t personally want anything beyond visual, changes going into Early Access etc... of course as we get closer to release details will be marketed, YouTube videos etc etc... but we don’t even really have all the details about Doom Eternal and that game is only just over a week away from release and that’s how it should be.
Posted By: korotama Re: This is not BG3 but DOS3 - 09/03/20 02:35 PM
What should the game be renamed then? Baldur's Gate: Cash Grab? Baldur's Gate: Divinity Reboot? I'll be waiting for your reply, kyrthorsen.
Posted By: Archaven Re: This is not BG3 but DOS3 - 09/03/20 02:53 PM
Originally Posted by korotama
What should the game be renamed then? Baldur's Gate: Cash Grab? Baldur's Gate: Divinity Reboot? I'll be waiting for your reply, kyrthorsen.


Divinity Gate: Baldur's Sin cool
Posted By: Emrikol Re: This is not BG3 but DOS3 - 09/03/20 03:25 PM
Originally Posted by YezCrusader
Originally Posted by Emrikol
Originally Posted by Madscientist
Originally Posted by Emrikol

I suspect an overwhelming number of those who find BG2 the apex of RPGs are roughly 32-38 years of age (born between 82-88), based on a premise (which certainly could be wrong) that our formative years (roughly 10-16) are the most impactful. Most (by a large margin I suspect) born after 88 probably never even played BG1&2, with there being so many more 'modern' alternatives like EverQuest. Most (by a large margin I suspect) born before 82 had plenty of previous games to fill the sacred slot of 'best game ever' (e.g. table top D&D). So, if the range of possible gamers who might play BG is (say) 10 to 70, that 7 year range of 32-38 are a small minority. I could certainly be off by these figures a bit, but I see no reason to suspect that many gamers younger than 32 or older than 38 hold BG1&2 so high. Hence, the niche.


Those are quite a lot assumptions.


Admittedly. But, I do give what I think are legitimate grounds for those assumptions. To put it differently, with the explosion of 3D rpgs around 1999, I suspect many rpg fans born after 88 wouldn't even give a game like BG the time of day; it very quickly looked archaic compared to the likes of Everquest. On the other side, by the time BG was released, those born before 82 likely had the pedestal reserved for something else (most likely D&D itself). BG just couldn't rival the substance of what came before it (D&D) nor the technology that quickly came after it (FF7, Everquest, Zelda Ocarina, Ultima 9).



Just in my close inner circle of 4 friends, we all like (especially me) BG and none of us have reached 30 yet.

Those are quite a lot of assumptions after all...

Boom!


I make no claims to certainty. Even so, the issue is with those who hold BG1&2 to be the irreplaceable pinnacle of RPG gaming, not just people who liked the game (among whom I can be counted and probably virtually everyone on both sides of every debate).
Posted By: Madscientist Re: This is not BG3 but DOS3 - 09/03/20 03:27 PM
Originally Posted by Maximuuus


You'll probably pleased Larian's fanbase, you'll probably please D&D fanbase... But I still never see any "only" BG video game fan that is happy wherever I read discussions about BG3.



I think Larian is very happy if they can please Larian and DnD fans.
They can definitely live with having some angry BG lovers.
Posted By: Madscientist Re: This is not BG3 but DOS3 - 09/03/20 03:30 PM
Originally Posted by Archaven
Originally Posted by korotama
What should the game be renamed then? Baldur's Gate: Cash Grab? Baldur's Gate: Divinity Reboot? I'll be waiting for your reply, kyrthorsen.


Divinity Gate: Baldur's Sin cool


I stll prefer my own suggestions:

- Baldurs Gate: The DIVINITYve Edition
- Divinity Original Sin: The Gate of Baldur
- Day of the Tentacle 2: Invasion of the Brain Eaters
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 09/03/20 07:28 PM
Originally Posted by Madscientist
Originally Posted by Maximuuus


You'll probably pleased Larian's fanbase, you'll probably please D&D fanbase... But I still never see any "only" BG video game fan that is happy wherever I read discussions about BG3.



I think Larian is very happy if they can please Larian and DnD fans.
They can definitely live with having some angry BG lovers.


Of course they will, but it could be so easy to pleased everyone calling this game Baldur's Gate : The divinityve edition.
I like the suggestion.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 09/03/20 09:32 PM
Originally Posted by azarhal
Originally Posted by kyrthorsen

Do players jump like spider man or batman in D&D?


Swen said that was because of the tadpole.


Fanboy alert.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 09/03/20 09:41 PM
Originally Posted by Raze
Originally Posted by kyrthorsen
Well, I dont mean to be rude but...why dont you go and play BG1 and 2 games and then imagine them with brutally enhanced 3d graphics 20 years later.

So, another entirely subjective criteria, then. People can not even agree on what the original games look like (see the grimdark discussions), and extrapolating 20 years from that is suppose to be useful?


Originally Posted by kyrthorsen
This is SIMPLY about the FACT that the game looks exactly like DOS2.

I'm not sure you know what the word exact means.


Originally Posted by kyrthorsen
And how exactly do you know how the game will look later?

How do you? At least changes and updates are a reasonable position for a pre-alpha build of the game where the save system hadn't been implemented yet.


Originally Posted by kyrthorsen
Making a game called Baldurs gate THREE and ignoring the COMPLETE fanbase of BG ONE and TWO

Complete? Except of course the BG fans that have posted in various topics that they approve of the current direction, are ok with it, on the fence or would have done things differently but it isn't quite time to get the torches and pitchforks.

Also, given that it is literally impossible to please everyone, any features not to your particular preference does not mean you were ignored. The people making the game are gamers, and like any group have various preferences and opinions. With D:OS 1 and 2, various features and design decisions were debated internally before showing up in public sometimes to be echoed in forums, and points raised in forums have triggered internal debates. That will likely be the case when Early Access starts for BG3, as well.


Excuses, excuses, excuses.

I understand you mate, you work for Larian so you have to defend your company.

But saying its hard to please everyone is a bit two-faced. Larian's team is just taking the easy route and doing what they know how to do, a DOS game.

They are playing it "safe".

Nothing wrong with playing it "safe", but you choose to make a legendary title like BG3, and get the opportunity, then a bit more ambition is expected.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 09/03/20 09:49 PM
Originally Posted by Nyanko
Originally Posted by Emrikol
Originally Posted by Madscientist
Originally Posted by Emrikol

I suspect an overwhelming number of those who find BG2 the apex of RPGs are roughly 32-38 years of age (born between 82-88), based on a premise (which certainly could be wrong) that our formative years (roughly 10-16) are the most impactful. Most (by a large margin I suspect) born after 88 probably never even played BG1&2, with there being so many more 'modern' alternatives like EverQuest. Most (by a large margin I suspect) born before 82 had plenty of previous games to fill the sacred slot of 'best game ever' (e.g. table top D&D). So, if the range of possible gamers who might play BG is (say) 10 to 70, that 7 year range of 32-38 are a small minority. I could certainly be off by these figures a bit, but I see no reason to suspect that many gamers younger than 32 or older than 38 hold BG1&2 so high. Hence, the niche.


Those are quite a lot assumptions.


Admittedly. But, I do give what I think are legitimate grounds for those assumptions. To put it differently, with the explosion of 3D rpgs around 1999, I suspect many rpg fans born after 88 wouldn't even give a game like BG the time of day; it very quickly looked archaic compared to the likes of Everquest. On the other side, by the time BG was released, those born before 82 likely had the pedestal reserved for something else (most likely D&D itself). BG just couldn't rival the substance of what came before it (D&D) nor the technology that quickly came after it (FF7, Everquest, Zelda Ocarina, Ultima 9).



Once again, if Wizards of the coast had wanted BG3 to look and feel like BG1&2, they would have hired Obsidian and not Larian Studios. Which tells a lot on what their expectations are for the game.


True, we shall see how they like it now when it looks like DOS1 and 2.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 09/03/20 09:53 PM
Originally Posted by TheInfinitySock
Originally Posted by Maximuuus
That's what I said earlier, you are waiting a big new D&D video game.Not Baldur's Gate 3. You're a few that tend to confirm I'm right.

I add just a thing : Looking like is not (only) about visual thingd, please keep that in mind.

Yup pretty much I really wish people would stop jumping the gun and wait until Baldur's Gate 3 comes out first all we have seen so far is the pre alpha of Baldur's Gate 3 you can hardly make a judgment on a game when it is still in it's pre alpha stage


Yeah it would be better for everyone to just shut up and let the devs do what they want right?

The point of this is to let the devs know what we the fans want before the game comes out, imo.

We are the end-consumers after all, and you know that old saying: the customer is always right.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 09/03/20 09:58 PM
Originally Posted by vometia
Originally Posted by TheInfinitySock
all we have seen so far is the pre alpha of Baldur's Gate 3 you can hardly make a judgment on a game when it is still in it's pre alpha stage

Quite; and as has been pointed out repeatedly. I'm still not entirely sure what BG is "supposed" to look like anyway, having only seen a tangential debate about whether or not it's supposed to be "grimdark", and not unreasonable observations that it's perhaps largely futile endeavour to try to transpose 20+ year old graphics to a different generation of games.

But at this point it seems to mostly be going round in circles with BG/DOS comparisons being little more than "yes it is/no it isn't".


No, its actually pretty straightforward:

First, BG3 should not look like DOS1 and/or DOS2.

Second, BG3 should have its own visual identity, with "resemblance" to what has been seen in BG1 and 2.

Third, yes it should be grimdark, and no, don't see a problem with transposing a style of a game 20 years old (look what they did to DOOM for example)

Quite simple guidelines actually.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 09/03/20 10:03 PM
Originally Posted by korotama
What should the game be renamed then? Baldur's Gate: Cash Grab? Baldur's Gate: Divinity Reboot? I'll be waiting for your reply, kyrthorsen.


Thanks for waiting bro.

In its current "pre-alpha" state this game's title should be obvious:

Divinity: Original Sin 3 - D&D Edition.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 09/03/20 10:12 PM
Originally Posted by kyrthorsen
First, BG3 should not look like DOS1 and/or DOS2.


Or maybe it should

Originally Posted by kyrthorsen
Second, BG3 should have its own visual identity, with "resemblance" to what has been seen in BG1 and 2.


Or not

Originally Posted by kyrthorsen
don't see a problem with transposing a style of a game 20 years old


I do

Point is, this is all opinion. Bigger issue is, though, there is good reason to suspect the opinions you state are held by no more than a tiny minority, whose satisfaction could easily be counterproductive and detrimental to the whole undertaking.
Posted By: Waeress Re: This is not BG3 but DOS3 - 09/03/20 10:17 PM
Originally Posted by kyrthorsen
and you know that old saying: the customer is always right.


Well, that saying is not really true if it is meant as a carte blanche 'every (potential) customer is right', because every single customer and potential customer certainly can not be the person to decide what the product is or should be. That can in no way work.
Posted By: Eguzky Re: This is not BG3 but DOS3 - 09/03/20 10:20 PM
Originally Posted by kyrthorsen
Originally Posted by azarhal
Originally Posted by kyrthorsen

Do players jump like spider man or batman in D&D?


Swen said that was because of the tadpole.


Fanboy alert.

Really? Someone listens to the devs and forms an opinion based in facts, so they are a fanboy?

As opposed to..what? Someone like you; screaming about a game not even half finished?

I'd rather be a fanboy instead of a miserable person screaming at game developers online because they're not making a multi-million dollar game to cater specifically to you.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 09/03/20 10:34 PM
Originally Posted by Emrikol
Originally Posted by kyrthorsen
First, BG3 should not look like DOS1 and/or DOS2.


Or maybe it should

Originally Posted by kyrthorsen
Second, BG3 should have its own visual identity, with "resemblance" to what has been seen in BG1 and 2.


Or not

Originally Posted by kyrthorsen
don't see a problem with transposing a style of a game 20 years old


I do

Point is, this is all opinion. Bigger issue is, though, there is good reason to suspect the opinions you state are held by no more than a tiny minority, whose satisfaction could easily be counterproductive and detrimental to the whole undertaking.


As one famous philosopher once said: "Better are the opinions of the thoughtful and critical minority, then the fanboy zero-IQ masses".

But you are right in one thing - it would be detrimental for this DOS clone in case the devs start accepting some of the suggestions made here.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 09/03/20 10:35 PM
Originally Posted by Waeress
Originally Posted by kyrthorsen
and you know that old saying: the customer is always right.


Well, that saying is not really true if it is meant as a carte blanche 'every (potential) customer is right', because every single customer and potential customer certainly can not be the person to decide what the product is or should be. That can in no way work.


No it was not meant as a carte blanche.

It was said by a person that has a lot of gaming history and experience specifically within the fantasy rpg genre.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 09/03/20 10:38 PM
Originally Posted by Eguzky
Originally Posted by kyrthorsen
Originally Posted by azarhal
Originally Posted by kyrthorsen

Do players jump like spider man or batman in D&D?


Swen said that was because of the tadpole.


Fanboy alert.

Really? Someone listens to the devs and forms an opinion based in facts, so they are a fanboy?

As opposed to..what? Someone like you; screaming about a game not even half finished?

I'd rather be a fanboy instead of a miserable person screaming at game developers online because they're not making a multi-million dollar game to cater specifically to you.


Aha, so when Swen said that the PC's jump like spider man because of tadpoles that is a fact.

But when some one like me points out some obvious things that can be seen in the gameplay demo - that that is just a miserable person screaming.

Well Eguzky, obviously you are are a very unbiased and objective person (just kidding, you are a fanboy).
Posted By: Waeress Re: This is not BG3 but DOS3 - 09/03/20 10:42 PM
Originally Posted by kyrthorsen
Originally Posted by Waeress
Originally Posted by kyrthorsen
and you know that old saying: the customer is always right.


Well, that saying is not really true if it is meant as a carte blanche 'every (potential) customer is right', because every single customer and potential customer certainly can not be the person to decide what the product is or should be. That can in no way work.


No it was not meant as a carte blanche.

It was said by a person that has a lot of gaming history and experience specifically within the fantasy rpg genre.


Well, that is something that I have too. Over 30 years since I read LOTR for the first time as a little kid and over 30 years of gaming that has leaned a lot towards the fantasy and rpg games. And most of the things that you have listed and said from the posts I have seen is not what I agree with.

So, who's opinion of our two opinions is the one to listen to for Larian?
Posted By: Adgaroth Re: This is not BG3 but DOS3 - 09/03/20 11:33 PM
I don't understand why is so hard to understand people asking a game of a series to resemble the previous installments of said series,we must be crazy indeed and we are ''blinded by nostalgia'' and a ''minority''

First of all YOU saying we're a minority is also an opinion. Want to hear a fact instead of an opinion? A lot of people everywhere is complaining about the same things,I wonder why. And you can come and repeat the same ''There's no consensus on original bg fans opinions'' mantra,but is nothing more than something you tell yourselves to fell better,there has been a lot of feedback on how BG3 can resemble BG1 and 2 WITHOUT taking any crazy measures making the game appeal to everyone but you just choose to ignore it and keep repeating your same old mantras ''it looks like DOS3 and that's a good thing'' ''It's only pre-alpha'' ''You want the game to look like a 20 year old game'' and plenty of other nonsense.

And while I agree is on pre-alpha and some things are bound to change is PRECISELY why is the perfect moment to adress this,not 2 years from now when the game is complete and not undergoing any more changes,really,it's not that hard to understand.

The only thing you do with your unreasonable fanboyism is giving BG original fans more reasons to keep ''fighting'' for the improvement of a new installment of a well known series of games. In fact,I considered myself quite neutral,but seeing such refusal when BG1 and 2 are mentioned makes me feel that most defenders of BG3 are just fanbois with the only intent of play another DOS game and that makes me turn my back on neutrality in favor of old BG people.

Originally Posted by Waeress
Originally Posted by kyrthorsen
Originally Posted by Waeress
Originally Posted by kyrthorsen
and you know that old saying: the customer is always right.


Well, that saying is not really true if it is meant as a carte blanche 'every (potential) customer is right', because every single customer and potential customer certainly can not be the person to decide what the product is or should be. That can in no way work.


No it was not meant as a carte blanche.

It was said by a person that has a lot of gaming history and experience specifically within the fantasy rpg genre.


Well, that is something that I have too. Over 30 years since I read LOTR for the first time as a little kid and over 30 years of gaming that has leaned a lot towards the fantasy and rpg games. And most of the things that you have listed and said from the posts I have seen is not what I agree with.

So, who's opinion of our two opinions is the one to listen to for Larian?


None,because one of their goals is to appeal to new players outside the genre and that's why they want to make the game ''approachable for everyone'' (Their words,not mine) They're well aware of what DOS2 fans want and they've delivered that already.

Posted By: Emrikol Re: This is not BG3 but DOS3 - 10/03/20 12:41 AM
Originally Posted by Adgaroth
I don't understand why is so hard to understand people asking a game of a series to resemble the previous installments of said series


I don't think it is a question of understanding why they would want it to resemble the originals; it is a question of why they would expect so many others to want it.

Originally Posted by Adgaroth
we are ''blinded by nostalgia''


It's a reasonable explanation.

Originally Posted by Adgaroth
and [we're] a ''minority''


Do you think many people in their teens and 20s are clamoring for BG3 to look and play like a game that was made when or before they were born? Do you think the many people over 40 who already felt about something else (e.g D&D) the way you do about BG1&2 are clamoring for BG3 to look and play like something that was just another good game in the history of their RPG playing experience? Why on earth do you think you are anything but a minority?



Posted By: Eguzky Re: This is not BG3 but DOS3 - 10/03/20 01:00 AM
Originally Posted by kyrthorsen


Aha, so when Swen said that the PC's jump like spider man because of tadpoles that is a fact.

But when some one like me points out some obvious things that can be seen in the gameplay demo - that that is just a miserable person screaming.

Well Eguzky, obviously you are are a very unbiased and objective person (just kidding, you are a fanboy).


No, I say you're screaming because of the tone of your posts, from demanding the devs get to work, or do this, or do that, to using 'fanboy' as an insult.

You're a troll who's doing nothing but insulting anyone who disagrees with him. Nothing you do is constructive, because you don't want to listen to any opposing views. You dismiss them as 'fanboys' so you can keep telling yourself that these 'fanboys' will just say anything to defend Larian, and therefor will never say anything you need to listen to.
Posted By: Nyanko Re: This is not BG3 but DOS3 - 10/03/20 01:10 AM
Originally Posted by Eguzky
Originally Posted by kyrthorsen


Aha, so when Swen said that the PC's jump like spider man because of tadpoles that is a fact.

But when some one like me points out some obvious things that can be seen in the gameplay demo - that that is just a miserable person screaming.

Well Eguzky, obviously you are are a very unbiased and objective person (just kidding, you are a fanboy).


No, I say you're screaming because of the tone of your posts, from demanding the devs get to work, or do this, or do that, to using 'fanboy' as an insult.

You're a troll who's doing nothing but insulting anyone who disagrees with him. Nothing you do is constructive, because you don't want to listen to any opposing views. You dismiss them as 'fanboys' so you can keep telling yourself that these 'fanboys' will just say anything to defend Larian, and therefor will never say anything you need to listen to.


As a follow up, what's wrong with being a fanboy of Larian exactly? They delivered some gems in recent years. Why wouldn't we? Just like CDPR, they've proven countless times they could be trusted on consumer friendly policies and their last games are good. I would back them again any time.

So we like their games, we know them very well and I assume we are qualified to discuss whether their systems and mechanics are good or not. Because, well, we had hundreds if not thousands of hours testing their products.

And besides, as a D&D player and DM since 1987, I have no lessons to receive from people who think they know D&D better than me. So some folks are disappointed, fair enough. Just like I was with BG, BG2, Pillars of Eternity and the like being RTwP. And so it's maybe time, we, turn based lovers, enjoy some good D&D video game too.
Posted By: Eguzky Re: This is not BG3 but DOS3 - 10/03/20 01:56 AM
Originally Posted by Nyanko
Originally Posted by Eguzky
Originally Posted by kyrthorsen


Aha, so when Swen said that the PC's jump like spider man because of tadpoles that is a fact.

But when some one like me points out some obvious things that can be seen in the gameplay demo - that that is just a miserable person screaming.

Well Eguzky, obviously you are are a very unbiased and objective person (just kidding, you are a fanboy).


No, I say you're screaming because of the tone of your posts, from demanding the devs get to work, or do this, or do that, to using 'fanboy' as an insult.

You're a troll who's doing nothing but insulting anyone who disagrees with him. Nothing you do is constructive, because you don't want to listen to any opposing views. You dismiss them as 'fanboys' so you can keep telling yourself that these 'fanboys' will just say anything to defend Larian, and therefor will never say anything you need to listen to.


As a follow up, what's wrong with being a fanboy of Larian exactly? They delivered some gems in recent years. Why wouldn't we? Just like CDPR, they've proven countless times they could be trusted on consumer friendly policies and their last games are good. I would back them again any time.

So we like their games, we know them very well and I assume we are qualified to discuss whether their systems and mechanics are good or not. Because, well, we had hundreds if not thousands of hours testing their products.

And besides, as a D&D player and DM since 1987, I have no lessons to receive from people who think they know D&D better than me. So some folks are disappointed, fair enough. Just like I was with BG, BG2, Pillars of Eternity and the like being RTwP. And so it's maybe time, we, turn based lovers, enjoy some good D&D video game too.


There is nothing wrong with being a fanboy.

The problem is that people use the term to mean 'someone irrationally devoted to <x>', as a method of dismissing whoever it is, along with whatever argument they have or points that they made.
Mostly as a means to avoid being proven wrong; if they file someone away as 'fanboy', nothing they say is valid anymore. Therefor, any point the 'fanboy' made are no longer destroying their argument.
Posted By: Omegaphallic Re: This is not BG3 but DOS3 - 10/03/20 02:32 AM
Originally Posted by Eguzky
Originally Posted by Nyanko
Originally Posted by Eguzky
Originally Posted by kyrthorsen


Aha, so when Swen said that the PC's jump like spider man because of tadpoles that is a fact.

But when some one like me points out some obvious things that can be seen in the gameplay demo - that that is just a miserable person screaming.

Well Eguzky, obviously you are are a very unbiased and objective person (just kidding, you are a fanboy).


No, I say you're screaming because of the tone of your posts, from demanding the devs get to work, or do this, or do that, to using 'fanboy' as an insult.

You're a troll who's doing nothing but insulting anyone who disagrees with him. Nothing you do is constructive, because you don't want to listen to any opposing views. You dismiss them as 'fanboys' so you can keep telling yourself that these 'fanboys' will just say anything to defend Larian, and therefor will never say anything you need to listen to.


As a follow up, what's wrong with being a fanboy of Larian exactly? They delivered some gems in recent years. Why wouldn't we? Just like CDPR, they've proven countless times they could be trusted on consumer friendly policies and their last games are good. I would back them again any time.

So we like their games, we know them very well and I assume we are qualified to discuss whether their systems and mechanics are good or not. Because, well, we had hundreds if not thousands of hours testing their products.

And besides, as a D&D player and DM since 1987, I have no lessons to receive from people who think they know D&D better than me. So some folks are disappointed, fair enough. Just like I was with BG, BG2, Pillars of Eternity and the like being RTwP. And so it's maybe time, we, turn based lovers, enjoy some good D&D video game too.


There is nothing wrong with being a fanboy.

The problem is that people use the term to mean 'someone irrationally devoted to <x>', as a method of dismissing whoever it is, along with whatever argument they have or points that they made.
Mostly as a means to avoid being proven wrong; if they file someone away as 'fanboy', nothing they say is valid anymore. Therefor, any point the 'fanboy' made are no longer destroying their argument.


Well said. I've seen other ways folks do that, like being called an "incel". Some folks are intellectually lazy.
Posted By: Eguzky Re: This is not BG3 but DOS3 - 10/03/20 02:47 AM
Originally Posted by Omegaphallic

Well said. I've seen other ways folks do that, like being called an "incel". Some folks are intellectually lazy.


Not to be insulting, but an 'incel' is an actual person. And a dangerous one.
They are people who think they are OWED sex, and that the opposite gender is actively working to deny them sex. They can be dangerous, because this mindset of 'It's not me; it's THEM making sure I never get laid' means many incels get actually physically demanding or violent if they are turned down, because they cannot admit that THEY are the reason they can't get a date or sex.
To them it's always 'everyone else's fault.
Posted By: vometia Re: This is not BG3 but DOS3 - 10/03/20 02:53 AM
Originally Posted by kyrthorsen
Fanboy alert.

Originally Posted by kyrthorsen
As one famous philosopher once said: "Better are the opinions of the thoughtful and critical minority, then the fanboy zero-IQ masses".

Originally Posted by kyrthorsen
Well Eguzky, obviously you are are a very unbiased and objective person (just kidding, you are a fanboy).

Stop insulting people or I'll ban you.
Posted By: Raze Re: This is not BG3 but DOS3 - 10/03/20 08:43 AM
Originally Posted by Maximuuus
Disagreement between who ? those waiting for a BG game, those waiting the new larian game, those waiting for the new D&D game.

BG1+2 fans, most or all of whom played and formed opinions of those games before BG3 was announced.
Sorting people into groups based on their opinions doesn't change the fact that there are differing opinions.



Originally Posted by kyrthorsen
Fanboy alert.

It was a factually correct statement with no opinion or comment added.
The warning may have been a bit generous.



Originally Posted by Adgaroth
And you can come and repeat the same ''There's no consensus on original bg fans opinions'' mantra,but is nothing more than something you tell yourselves to fell better,there has been a lot of feedback on how BG3 can resemble BG1 and 2

There has been a lot of feedback, some people agree on some things, a lot of people agree on some things, but there is no universal consensus, unless you are defining away people who don't agree with you as not being BG fans.
I need no mantra; it would make my job easier if there was a clear consensus. Regardless, I'm not involved in the game design, so the only thing that effects is how precise the feedback collected is.


Originally Posted by Adgaroth
The only thing you do with your unreasonable fanboyism

When you were neutral, did you not see any 'unreasonable fanboyism' from BG fans?


Originally Posted by Adgaroth
seeing such refusal

What refusal, people disagreeing with opinions on the internet?
Posted By: Razorback Re: This is not BG3 but DOS3 - 10/03/20 09:40 AM
With all this controversy, hopefully BG3 will not take as long as Duke Nukem Forever to be released wink
Posted By: AranSIRE Re: This is not BG3 but DOS3 - 10/03/20 09:40 AM
Larian needs to realize, that they are dealing with a franchise that has a long history of the franchise, same as Final Fantasy VII, it has nostalgia among its fanbase. The reason for the criticism of mine and many of the fans really is their "imaginative memory" it's very hard to put in words it's a feeling that they want to relive in the sequel. It, of course, hard to step into the shoes, of "old Bioware". People want to feel some nostalgia from the Baldur's gate Franchise like every sequel has to balance between old and new. The problem of this game it needs to establish itself as the sequel of the legendary story and live up to those memories as well as introducing something new as well and it needs to reintroduce itself, to new players that never played the originals. I think that larian has understood that Baldur's gate is about existential crisis conflict as dealing about as the original game the monster within. One thing that could help, is to give nostalgia music some familiar themes, from older games within new arrangements.


Posted By: Maximuuus Re: This is not BG3 but DOS3 - 10/03/20 10:19 AM
Originally Posted by Raze
Originally Posted by Maximuuus
Disagreement between who ? those waiting for a BG game, those waiting the new larian game, those waiting for the new D&D game.

BG1+2 fans, most or all of whom played and formed opinions of those games before BG3 was announced.
Sorting people into groups based on their opinions doesn't change the fact that there are differing opinions.


You're right, but maybe this can help you understand why nearly everywhere consumers talk about BG3 is not a happy place wink
Whatever you know it or you don't care, that's another point.


I think you're not totally right or totally false about nostalgia.
BG was created when games were different than now. The industry was not the same, the players were not the same, the "age" was not the same.
This doens't mean that the receipe can't work now. Old School RPG show it to us. Their public is not only old fans, but players that love playing another way.
That's what I expected and that's why I was so hyped when I learned Larian had the game in his hands : the mix between an "old school way of playing RPG" and the larian's touch, including new macanics, graphics,...

I read somewhere on the forum something I find interresting.. Someone said something like in BG3, you'll probably have a story telling more "impressive", with video during dialogues, events, something more like a film... But the inconvenient of that is that you'll have less choices to create your story (This is probably not the right words, but this was the idea).

That's what BG is according to me : a story... YOUR story in a really coherent and "real" world.
It's not about "accessibility", multiplayer,... It's not only about gameplay and visual effects, it's about your imagination, the way you want to do things in the story.
This freedom, this explorations, this sensations you're in a real rude world you have to deal with, you don't really find it in new games.
As said before it's hard to explain because it's all about feelings...

And this is where I don't totally agree with nostalgia because it don't think it should always be the only way. This is just how it is NOW, because no one try something else at the moment and because they are receipe that actually sells well so, why to try something else ?
I'm convinced that a real modern BG-like game could be a great sucess... This is just not the way Larian and WoTC took for BG3.
Posted By: Boeroer Re: This is not BG3 but DOS3 - 10/03/20 10:27 AM
Originally Posted by vometia

Stop insulting people or I'll ban you.

I would really like this forum to have "like" buttons.
Posted By: Riandor Re: This is not BG3 but DOS3 - 10/03/20 10:28 AM
Originally Posted by Maximuuus
Originally Posted by Raze
Originally Posted by Maximuuus
Disagreement between who ? those waiting for a BG game, those waiting the new larian game, those waiting for the new D&D game.

BG1+2 fans, most or all of whom played and formed opinions of those games before BG3 was announced.
Sorting people into groups based on their opinions doesn't change the fact that there are differing opinions.


You're right, but maybe this can help you understand why nearly everywhere consumers talk about BG3 is not a happy place wink
Whatever you know it or you don't care, that's another point.

Sorry but that is normal for a alot of new games that inherit older franchises. The unhappy are ALWAYS more vocal on any medium. Those that are happy at what they saw often don't even go on forums. Several I have spoken to are simply happy to wait until more presentation videos come out, they don't have time for forums, certainly not with a project still so far in its infancy.

I have been involved in a fair few pre-alpha / Alpha tests for games and it's often the same. Big shouting at the start, acceptance later on and even like when things are actually ready, when it counts. Not everyone sure, but this is why the hyperbole here is dissapointing, it's unnecessary. BG means so many different things to so many. Raze is right there is no 1 group here.

Baldur's Gate 2 was the pinncle of my late teens in terms of gaming, no other RPG came close since until Mass Effect2 or the Witcher series (mostly W3). Not because there weren't good games, but because of the story and timing and my life etc... BG2 was defining. But my reasons for liking it aren't yours and that's fine, but it is why trying to label groups into hardcore or D&D enthusiasts or whatever serves zero purpose.

Comment on what you like and dislike for you, not anyone else and accept that your comments will find traction or not and be apart of the process, but don't be a part of a vocal hate group who are too precious about a cherished childhood memory, because we all have those memories, not 1 person's is more important than anyone elses.
Posted By: Boeroer Re: This is not BG3 but DOS3 - 10/03/20 10:32 AM
Originally Posted by kyrthorsen

It was said by a person that has a lot of gaming history and experience specifically within the fantasy rpg genre.


Oh wait - I have a longer gaming history and more experience specifially within the fantasy RPG genre. Does that mean I automatically win the debate if I disagree with you?

Well that was easy...
Posted By: Riandor Re: This is not BG3 but DOS3 - 10/03/20 10:39 AM
Originally Posted by Boeroer
Originally Posted by kyrthorsen

It was said by a person that has a lot of gaming history and experience specifically within the fantasy rpg genre.


Oh wait - I have a longer gaming history and more experience specifially within the fantasy RPG genre. Does that mean I automatically win the debate if I disagree with you?

Well that was easy...

Oooh ooh, let's compare let's compare!!! ;-P
Posted By: Adgaroth Re: This is not BG3 but DOS3 - 10/03/20 01:17 PM
Originally Posted by Emrikol
Originally Posted by Adgaroth
I don't understand why is so hard to understand people asking a game of a series to resemble the previous installments of said series


I don't think it is a question of understanding why they would want it to resemble the originals; it is a question of why they would expect so many others to want it.

Originally Posted by Adgaroth
we are ''blinded by nostalgia''


It's a reasonable explanation.

Originally Posted by Adgaroth
and [we're] a ''minority''


Do you think many people in their teens and 20s are clamoring for BG3 to look and play like a game that was made when or before they were born? Do you think the many people over 40 who already felt about something else (e.g D&D) the way you do about BG1&2 are clamoring for BG3 to look and play like something that was just another good game in the history of their RPG playing experience? Why on earth do you think you are anything but a minority?





Thq question is not why they would expect so many others to want it, the question is why would you be against it. There's a reason why a game become a series and why the game of the same series resemble each other,there's none for the opposite.

Again,you claim is a reasonable explanation just because you choose to ignore all the extensive explanations people have offered already, you're just proving my point here.

Yes,I am 29 (28 last month) and I played the originals,I got BG1 as a present when I was like...around 10yo and I could barely play it, but still enjoyed it. Then a few years later when I had more gaming knowledge reinstalled it and beated it,same goes for BG2 and later I've played them both over the years from time to time because they're still solid games 20 years after. The EE editions came around...2012-2013? I know for a fact that a lot of people got their first experience with the EE and really liked BG and those people are a lot younger than older BG fans but still won't recognise BG in BG3. Just take a look at people saying they're going to try BG1 and 2 because they're thrilled by BG3 and when they do they won't understand why BG3 is called BG3.

So,long story short,yes I don't think we're a minority,this situation would never had happened if we were,and nobody would have complained about a new D&D game called Baldur's Gate:Divinity Sin but when they choose to call it BG3 to grab old BG fans attention and money and they don't deliver anything that resembles that,then the problem arises. The marketing technique basically backfired,they could have had the same success without it and none of the argument going on now.
Posted By: Madscientist Re: This is not BG3 but DOS3 - 10/03/20 01:19 PM
This discussion reminds me a lot of the monk companion quest in Pillars of Eternity1.

Many players do not seek to experience a good RPG.
The seek to have the same impressive experience they had when playing BG for the first time ages ago.
They are doomed to fail, because they are different people now. The fact that they have played BG (and probably other games) have changed their feelings and opinions about those games since then.
No game will ever satisfy them because it feels different than the feeling they had when playing BG 20 years ago.

PS: I do not suggest to take the same kind of therapy as this char did.
He walks around completely stoned, the world is full of funny colors and he talks to animals, plants and ghosts. Quite a horror trip.
Posted By: Adgaroth Re: This is not BG3 but DOS3 - 10/03/20 01:57 PM
Originally Posted by Raze
Originally Posted by Maximuuus
Disagreement between who ? those waiting for a BG game, those waiting the new larian game, those waiting for the new D&D game.

BG1+2 fans, most or all of whom played and formed opinions of those games before BG3 was announced.
Sorting people into groups based on their opinions doesn't change the fact that there are differing opinions.


Originally Posted by Adgaroth
And you can come and repeat the same ''There's no consensus on original bg fans opinions'' mantra,but is nothing more than something you tell yourselves to fell better,there has been a lot of feedback on how BG3 can resemble BG1 and 2

There has been a lot of feedback, some people agree on some things, a lot of people agree on some things, but there is no universal consensus, unless you are defining away people who don't agree with you as not being BG fans.
I need no mantra; it would make my job easier if there was a clear consensus. Regardless, I'm not involved in the game design, so the only thing that effects is how precise the feedback collected is.


Originally Posted by Adgaroth
The only thing you do with your unreasonable fanboyism

When you were neutral, did you not see any 'unreasonable fanboyism' from BG fans?


Originally Posted by Adgaroth
seeing such refusal

What refusal, people disagreeing with opinions on the internet?


Of course everyone have his own oppinion, that's why we're individuals and not a collective mind,but even if some people want different combat mechanics or different color palet or whatever other thing said on this or other forum they all agree the game does not look like a BG game do they not? I see a 100% agreement on that.
If you know there's no universal consensus you should understand why is normal to have some disagreements even between BG fans.

Again,of course there's no universal consensus,that's the whole point xD and I'm not saying who is or who isn't a BG fan,but when the ''This looks like DOS3 and that's not a bad thing'' phrase exist I think we can safely say 90% of the people,fan or BG or not,don't see BG in this new BG game. And obviously I can safely say too that people who haven't played BG1 and 2 are not BG fans for obvious reasons so they don't care at all about it,and that would be fine,but I'm not fine with them coming here or other forums to pick fights with BG fans just because they want to recognise this game as a part of the series wich is a very reasonable thing, tell me why not if I'm wrong. (It's just an example but even with your eyes closed when you hear the music you hear DOS2,I'm preeetty sure Larian is using the same composer,wich is not bad,but he should try to do somethig a little bit different in my opinion,or maybe I'm wrong and it's not the same composer but then I wonder why I keep hearing DOS2 music)

And again (again) of course I saw and I SEE ''unreasonable fanboyism'' from BG fans, every product has its fanboys, but I think it's not that hard to recognise the demands of fanboys and ''normal fans'' (Just for the sake of differentiate groups,I don't even consider myself a fan of BG1) are very diferent. When one person ask for a change of the engine and other ask for voiced spellcasting and assets that resemble BG1 and 2 I think the line is pretty clear.

What refusal you ask. The refusal of having the game resemble its predecesor without putting at risk Swen/Larian vision for the game. I cannot be more clear.

I know they have a clear view of what they want the game to be and I know they want it to be THEIR game (I'm not in their mind so I don't know exactly what they want) but if a few visual changes (and some other things people is asking for) are in conflict with their overall idea of the game it has to be a very shallow idea (and I don't think that's the case for the record and that's precisely why I don't understand said refusal)


Originally Posted by Madscientits
This discussion reminds me a lot of the monk companion quest in Pillars of Eternity1.

Many players do not seek to experience a good RPG.
The seek to have the same impressive experience they had when playing BG for the first time ages ago.
They are doomed to fail, because they are different people now. The fact that they have played BG (and probably other games) have changed their feelings and opinions about those games since then.
No game will ever satisfy them because it feels different than the feeling they had when playing BG 20 years ago.

PS: I do not suggest to take the same kind of therapy as this char did.
He walks around completely stoned, the world is full of funny colors and he talks to animals, plants and ghosts. Quite a horror trip.


You're assuming way too much but feel free to keep trying to psychoanalyze people instead of actually reading what they say.

''Many players do not seek to experience a good RPG.'' Seriously?
''The seek to have the same impressive experience they had when playing BG for the first time ages ago.'' Or they simply expect a new game of the series that resembles said series,nothing wrong with that.
''They are doomed to fail, because they are different people now. The fact that they have played BG (and probably other games) have changed their feelings and opinions about those games since then.'' Weird that you know better than themselves the kind of people they were and the kind of people they're now. And what about the people that still play BG,are they the same they were now?have they change? I really need your insight here.
''No game will ever satisfy them because it feels different than the feeling they had when playing BG 20 years ago.'' It's nothing more than your opinion wich is far from the truth but neither of us can prove it.
Posted By: LaserOstrich Re: This is not BG3 but DOS3 - 10/03/20 02:14 PM
Originally Posted by Riandor
[...]Sorry but that is normal for a lot of new games that inherit older franchises. The unhappy are ALWAYS more vocal on any medium. Those that are happy at what they saw often don't even go on forums. [...]

The same effect as why angry customers are X times (I can't recall) more likely to leave a (accordingly bad) review on everything in general.

Originally Posted by Riandor
BG means so many different things to so many. [...] But my reasons for liking it aren't yours and that's fine. [...] ...because we all have those memories, not 1 person's is more important than anyone elses.

Originally Posted by Madscientist
Many players [...] seek to have the same impressive experience they had when playing BG for the first time ages ago. They are doomed to fail, because they are different people now. No game will ever satisfy them because it feels different than the feeling they had when playing BG 20 years ago.

Well said.
In addition, there is no developer on this earth, who can write code that exactly recreates memories which were already created by the experience of something good in the past.
And a fool who would even try.
Posted By: Archaven Re: This is not BG3 but DOS3 - 10/03/20 02:18 PM
Originally Posted by LaserOstrich
Originally Posted by Riandor
[...]Sorry but that is normal for a lot of new games that inherit older franchises. The unhappy are ALWAYS more vocal on any medium. Those that are happy at what they saw often don't even go on forums. [...]

The same effect as why angry customers are X times (I can't recall) more likely to leave a (accordingly bad) review on everything in general.

Originally Posted by Riandor
BG means so many different things to so many. [...] But my reasons for liking it aren't yours and that's fine. [...] ...because we all have those memories, not 1 person's is more important than anyone elses.

Originally Posted by Madscientist
Many players [...] seek to have the same impressive experience they had when playing BG for the first time ages ago. They are doomed to fail, because they are different people now. No game will ever satisfy them because it feels different than the feeling they had when playing BG 20 years ago.

Well said.
In addition, there is no developer on this earth, who can write code that exactly recreates memories which were already created by the experience of something good in the past.
And a fool who would even try.


you are wrong. i have that old school feeling with pathfinder kingmaker.
Posted By: azarhal Re: This is not BG3 but DOS3 - 10/03/20 02:19 PM
Originally Posted by Riandor
Originally Posted by Boeroer
Originally Posted by kyrthorsen

It was said by a person that has a lot of gaming history and experience specifically within the fantasy rpg genre.


Oh wait - I have a longer gaming history and more experience specifially within the fantasy RPG genre. Does that mean I automatically win the debate if I disagree with you?

Well that was easy...

Oooh ooh, let's compare let's compare!!! ;-P


Having seen Boeroer's Steam time on certain fantasy RPGs. Good luck! You'll need it.
Posted By: Riandor Re: This is not BG3 but DOS3 - 10/03/20 02:23 PM
Originally Posted by azarhal
Originally Posted by Riandor
Originally Posted by Boeroer
Originally Posted by kyrthorsen

It was said by a person that has a lot of gaming history and experience specifically within the fantasy rpg genre.


Oh wait - I have a longer gaming history and more experience specifially within the fantasy RPG genre. Does that mean I automatically win the debate if I disagree with you?

Well that was easy...

Oooh ooh, let's compare let's compare!!! ;-P


Having seen Boeroer's Steam time on certain fantasy RPGs. Good luck! You'll need it.

I played most of mine outside of Steam, including Witcher 3 on PS4 because my PC needed an upgrade at the time it came out, but yeah... I was only jesting really. Plus I am quite glad I don't have it all on Steam, not sure I want to know how many hours I have invested in certain games (yeah I'm looking at you Homeworld 2, Overwatch, Star Craft 2 and all things Diablo...!!!)
Posted By: Adgaroth Re: This is not BG3 but DOS3 - 10/03/20 02:24 PM
Originally Posted by LaserOstrich
Originally Posted by Riandor
[...]Sorry but that is normal for a lot of new games that inherit older franchises. The unhappy are ALWAYS more vocal on any medium. Those that are happy at what they saw often don't even go on forums. [...]

The same effect as why angry customers are X times (I can't recall) more likely to leave a (accordingly bad) review on everything in general.

Originally Posted by Riandor
BG means so many different things to so many. [...] But my reasons for liking it aren't yours and that's fine. [...] ...because we all have those memories, not 1 person's is more important than anyone elses.

Originally Posted by Madscientist
Many players [...] seek to have the same impressive experience they had when playing BG for the first time ages ago. They are doomed to fail, because they are different people now. No game will ever satisfy them because it feels different than the feeling they had when playing BG 20 years ago.

Well said.
In addition, there is no developer on this earth, who can write code that exactly recreates memories which were already created by the experience of something good in the past.
And a fool who would even try.


I don't understand all this childhood memories thing you so adamant use as an argument.
Harry Potter fans expect Harry Potter things, Witcher fans expect Witcher things,BG fans expect BG things, that's why franchises and series exist,because people know what to expect when buy/consume something from that franchise/series.
For some people it may be the case,but if you think it's all about feelings and unreachable emotional goals for everyone you're very wrong.


I live a lucky life and I live my days playing videogames for 14+h a day,and it's been like that for almost 10 years (been playing since I was 7 tho) and that means nothing,in fact as I said earlier,the opinion of veteran gamers are worth nothing compared to the new gamers for most companies so in any case it may be even detrimental.

I avoid using steam,origin,epic,or any platform like a plague so if you base gaming experience on steam hours...let's say it may not be the most accurate. (Not even mentioning consoles as Riandor pointed out)
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 10/03/20 02:26 PM
Originally Posted by Archaven
Originally Posted by LaserOstrich
Originally Posted by Riandor
[...]Sorry but that is normal for a lot of new games that inherit older franchises. The unhappy are ALWAYS more vocal on any medium. Those that are happy at what they saw often don't even go on forums. [...]

The same effect as why angry customers are X times (I can't recall) more likely to leave a (accordingly bad) review on everything in general.

Originally Posted by Riandor
BG means so many different things to so many. [...] But my reasons for liking it aren't yours and that's fine. [...] ...because we all have those memories, not 1 person's is more important than anyone elses.

Originally Posted by Madscientist
Many players [...] seek to have the same impressive experience they had when playing BG for the first time ages ago. They are doomed to fail, because they are different people now. No game will ever satisfy them because it feels different than the feeling they had when playing BG 20 years ago.

Well said.
In addition, there is no developer on this earth, who can write code that exactly recreates memories which were already created by the experience of something good in the past.
And a fool who would even try.


you are wrong. i have that old school feeling with pathfinder kingmaker.


Well said wink

Ask Larian to create a new Baldur's Gate game with their touch and you'll probably have the same feelings with modern layout and mecanics.

Oh wait..... I was naive.
Posted By: LaserOstrich Re: This is not BG3 but DOS3 - 10/03/20 02:28 PM
Originally Posted by Archaven
you are wrong. i have that old school feeling with pathfinder kingmaker.

I may not have expressed myself so well.
If I understand you correctly, you had a good old experience with a new game.
That would be what I mean by not trying to touch old feelings, but to give ourselves the chance to experience something new, which may end up just as good.
Posted By: Riandor Re: This is not BG3 but DOS3 - 10/03/20 02:40 PM
Originally Posted by Adgaroth
Originally Posted by LaserOstrich
Originally Posted by Riandor
[...]Sorry but that is normal for a lot of new games that inherit older franchises. The unhappy are ALWAYS more vocal on any medium. Those that are happy at what they saw often don't even go on forums. [...]

The same effect as why angry customers are X times (I can't recall) more likely to leave a (accordingly bad) review on everything in general.

Originally Posted by Riandor
BG means so many different things to so many. [...] But my reasons for liking it aren't yours and that's fine. [...] ...because we all have those memories, not 1 person's is more important than anyone elses.

Originally Posted by Madscientist
Many players [...] seek to have the same impressive experience they had when playing BG for the first time ages ago. They are doomed to fail, because they are different people now. No game will ever satisfy them because it feels different than the feeling they had when playing BG 20 years ago.

Well said.
In addition, there is no developer on this earth, who can write code that exactly recreates memories which were already created by the experience of something good in the past.
And a fool who would even try.


I don't understand all this childhood memories thing you so adamant use as an argument.
Harry Potter fans expect Harry Potter things, Witcher fans expect Witcher things,BG fans expect BG things, that's why franchises and series exist,because people know what to expect when buy/consume something from that franchise/series.
For some people it may be the case,but if you think it's all about feelings and unreachable emotional goals for everyone you're very wrong.


Diablo 2 to Diablo 3
Elite to Elite Dangerous
Witcher 2 to Witcher 3

All games I was more cloesely linked to and can attest to seeing the same discussions. It's not my game because (Not dark enough, persistent online, open world, etc...) This always happens when there is a change and these are examples where games stayed within the same company, where the makers of the original games looked to change things up, because they don't just want to make the same thing again. The uproar on may of these things was over proportinally huge. Think Doom 2016 was already mentioned elsewhere.

Oh NWN to NWN2, sheesh... forums will always be forums. Too often too heated for no good reason.
Posted By: vometia Re: This is not BG3 but DOS3 - 10/03/20 02:43 PM
Originally Posted by Riandor
Elite to Elite Dangerous

I remember playing Elite in 1984. Any version of Elite that doesn't require saving to crinkly cassette tape is for lightweights etc.
Posted By: Riandor Re: This is not BG3 but DOS3 - 10/03/20 02:57 PM
Originally Posted by vometia
Originally Posted by Riandor
Elite to Elite Dangerous

I remember playing Elite in 1984. Any version of Elite that doesn't require saving to crinkly cassette tape is for lightweights etc.

Yeah I remember having to deal with your types, pfff, hardcore fangirl edgelord! ;-D

But as we are from the same city, I'll cut you some slack.
Posted By: Adgaroth Re: This is not BG3 but DOS3 - 10/03/20 02:58 PM
Originally Posted by Riandor
Originally Posted by Adgaroth
Originally Posted by LaserOstrich
Originally Posted by Riandor
[...]Sorry but that is normal for a lot of new games that inherit older franchises. The unhappy are ALWAYS more vocal on any medium. Those that are happy at what they saw often don't even go on forums. [...]

The same effect as why angry customers are X times (I can't recall) more likely to leave a (accordingly bad) review on everything in general.

Originally Posted by Riandor
BG means so many different things to so many. [...] But my reasons for liking it aren't yours and that's fine. [...] ...because we all have those memories, not 1 person's is more important than anyone elses.

Originally Posted by Madscientist
Many players [...] seek to have the same impressive experience they had when playing BG for the first time ages ago. They are doomed to fail, because they are different people now. No game will ever satisfy them because it feels different than the feeling they had when playing BG 20 years ago.

Well said.
In addition, there is no developer on this earth, who can write code that exactly recreates memories which were already created by the experience of something good in the past.
And a fool who would even try.


I don't understand all this childhood memories thing you so adamant use as an argument.
Harry Potter fans expect Harry Potter things, Witcher fans expect Witcher things,BG fans expect BG things, that's why franchises and series exist,because people know what to expect when buy/consume something from that franchise/series.
For some people it may be the case,but if you think it's all about feelings and unreachable emotional goals for everyone you're very wrong.


Diablo 2 to Diablo 3
Elite to Elite Dangerous
Witcher 2 to Witcher 3

All games I was more cloesely linked to and can attest to seeing the same discussions. It's not my game because (Not dark enough, persistent online, open world, etc...) This always happens when there is a change and these are examples where games stayed within the same company, where the makers of the original games looked to change things up, because they don't just want to make the same thing again. The uproar on may of these things was over proportinally huge. Think Doom 2016 was already mentioned elsewhere.

Oh NWN to NWN2, sheesh... forums will always be forums. Too often too heated for no good reason.


I can't say for the first 2 because I've never played them, and I'm not saying all the witcher games are the same, but I can recognise them at a glance on the first 5 minutes as being part of the same series,I've played them and enjoyed all without ANY issue (and I player witcher 1 when it came out,not after playing 3,so you could tag me as a purist in that regard)
I'm not against change in videogames,I'm against dishonest marketing.
Posted By: Riandor Re: This is not BG3 but DOS3 - 10/03/20 03:03 PM
Originally Posted by Adgaroth
[quote=Riandor][quote=Adgaroth][quote=LaserOstrich][quote=Riandor][...]

I can't say for the first 2 because I've never played them, and I'm not saying all the witcher games are the same, but I can recognise them at a glance on the first 5 minutes as being part of the same series,I've played them and enjoyed all without ANY issue (and I player witcher 1 when it came out,not after playing 3,so you could tag me as a purist in that regard)
I'm not against change in videogames,I'm against dishonest marketing.


And I'm against hyperbole.
Can we perhaps agree that for now it isn't looking good enough for you and we all wait a little until we see some more before reaching for the pitchforks?
Posted By: Adgaroth Re: This is not BG3 but DOS3 - 10/03/20 03:13 PM
Originally Posted by Riandor
Originally Posted by Adgaroth
[quote=Riandor][quote=Adgaroth][quote=LaserOstrich][quote=Riandor][...]

I can't say for the first 2 because I've never played them, and I'm not saying all the witcher games are the same, but I can recognise them at a glance on the first 5 minutes as being part of the same series,I've played them and enjoyed all without ANY issue (and I player witcher 1 when it came out,not after playing 3,so you could tag me as a purist in that regard)
I'm not against change in videogames,I'm against dishonest marketing.


And I'm against hyperbole.
Can we perhaps agree that for now it isn't looking good enough for you and we all wait a little until we see some more before reaching for the pitchforks?


I've said it multiple times,I can only give my opinion based on what I've seen and a few interviews,and I don't have any problem on changing my opinion if or when I'm proved wrong,maybe one year from now the game screams BG everywhere but divination is not my school of magic so until then this is what it is. And I think is better to give feedback now that things can easily change and not when the game releases, if ''wait and see'' worked they wouldn't be undergoing an EA period.

I can't agree on that because is looking good enough,I'm not saying the game is or will be bad,I'm saying it's not BG enough (or at all) to be called BG3,thus my dishonest marketing problem.
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 10/03/20 03:14 PM
Originally Posted by Riandor
Originally Posted by Adgaroth
[quote=Riandor][quote=Adgaroth][quote=LaserOstrich][quote=Riandor][...]

I can't say for the first 2 because I've never played them, and I'm not saying all the witcher games are the same, but I can recognise them at a glance on the first 5 minutes as being part of the same series,I've played them and enjoyed all without ANY issue (and I player witcher 1 when it came out,not after playing 3,so you could tag me as a purist in that regard)
I'm not against change in videogames,I'm against dishonest marketing.


And I'm against hyperbole.
Can we perhaps agree that for now it isn't looking good enough for you and we all wait a little until we see some more before reaching for the pitchforks?


Why are you trying to convince anyone who's not satisfyed to what they saw to "wait and see" ?
Can't you admit we nearly see nothing remembering BG ? This is a BG game, can't you admit this is disspointing for many ?
This is a fact, not an opinion. As sure as you're positive about the game.

Every negative critics aren't based on hypothesis. *
The first general idea is that... We didn't see anything about BG...
Posted By: Riandor Re: This is not BG3 but DOS3 - 10/03/20 03:20 PM
Originally Posted by Adgaroth
Originally Posted by Riandor
Originally Posted by Adgaroth
[quote=Riandor][quote=Adgaroth][quote=LaserOstrich][quote=Riandor][...]

I can't say for the first 2 because I've never played them, and I'm not saying all the witcher games are the same, but I can recognise them at a glance on the first 5 minutes as being part of the same series,I've played them and enjoyed all without ANY issue (and I player witcher 1 when it came out,not after playing 3,so you could tag me as a purist in that regard)
I'm not against change in videogames,I'm against dishonest marketing.


And I'm against hyperbole.
Can we perhaps agree that for now it isn't looking good enough for you and we all wait a little until we see some more before reaching for the pitchforks?


I've said it multiple times,I can only give my opinion based on what I've seen and a few interviews,and I don't have any problem on changing my opinion if or when I'm proved wrong,maybe one year from now the game screams BG everywhere but divination is not my school of magic so until then this is what it is. And I think is better to give feedback now that things can easily change and not when the game releases, if ''wait and see'' worked they wouldn't be undergoing an EA period.

I can't agree on that because is looking good enough,I'm not saying the game is or will be bad,I'm saying it's not BG enough (or at all) to be called BG3,thus my dishonest marketing problem.

Im not saying don't criticise, heck there are things I am not yet impressed by... I am just saying let's not reach for terms like dishonest marketing whilst we are still in pre-alpha and assets are known to be borrowed/completely missing.

I must admit, whilst I love early previews and being involved in alphas etc... I do sometimes yearn for the time when all we saw was an article in a magazine regarding upcoming titles and then release. Often showcasing early work to the public seems more trouble than it's worth (not aimed at you Adgaroth, just talking out loud).



Posted By: Riandor Re: This is not BG3 but DOS3 - 10/03/20 03:21 PM
Originally Posted by Maximuuus
Originally Posted by Riandor
Originally Posted by Adgaroth
[quote=Riandor][quote=Adgaroth][quote=LaserOstrich][quote=Riandor][...]

I can't say for the first 2 because I've never played them, and I'm not saying all the witcher games are the same, but I can recognise them at a glance on the first 5 minutes as being part of the same series,I've played them and enjoyed all without ANY issue (and I player witcher 1 when it came out,not after playing 3,so you could tag me as a purist in that regard)
I'm not against change in videogames,I'm against dishonest marketing.


And I'm against hyperbole.
Can we perhaps agree that for now it isn't looking good enough for you and we all wait a little until we see some more before reaching for the pitchforks?


Why are you trying to convince anyone who's not satisfyed to what they saw to "wait and see" ?
Can't you admit we nearly see nothing remembering BG ? This is a BG game, can't you admit this is disspointing for many ?
This is a fact, not an opinion. As sure as you're positive about the game.

Every negative critics aren't based on hypothesis. *
The first general idea is that... We didn't see anything about BG...


Im saying to wait and see before going overboard, not wait and see before criticising.
Posted By: LaserOstrich Re: This is not BG3 but DOS3 - 10/03/20 03:28 PM
Originally Posted by Adgaroth
Originally Posted by LaserOstrich
[...]


I don't understand all this childhood memories thing you so adamant use as an argument.
Harry Potter fans expect Harry Potter things, Witcher fans expect Witcher things,BG fans expect BG things, that's why franchises and series exist,because people know what to expect when buy/consume something from that franchise/series.
For some people it may be the case,but if you think it's all about feelings and unreachable emotional goals for everyone you're very wrong.

Because it is a very emotional thing.
And is a very human error to the seek to the relive of individual emotional experiences, by trying to recreate the scene that is tangled with it.
The error is to systemtically overestimte anything that describe the scene in materialisitc, quantifiybale way.

Originally Posted by Riandor
[...] It's not my game because (Not dark enough, persistent online, open world, etc...) This always happens when there is a change and these are examples where games stayed within the same company, where the makers of the original games looked to change things up, because they don't just want to make the same thing again.

Polygons have no soul. We the people, we make things beautiful, and we make them ugly. It is us human beeings who keep memories. The can't be transfered. The same can't get more. There can be new ones, others. Which end up beeing what we were looking for.

I keep certain things, because they remind me of something. It would be possible to copy that thing. But then it is an other thing, that looks the same, but it has no value for me and the the attemp to recreate the memory by recreating the thing, was meant to fail.

But I can seek another adventure (without expecting it to be crap), because that was what I did when something became special for the first time.
Posted By: vometia Re: This is not BG3 but DOS3 - 10/03/20 03:31 PM
Originally Posted by Riandor
Yeah I remember having to deal with your types, pfff, hardcore fangirl edgelord! ;-D

But as we are from the same city, I'll cut you some slack.

We are? How slightly random. Because obviously there are no other gamers here. biggrin Yeah, I have been clocked wearing an N7 hoodie while out and about.

And guilty as charged: I don't get much opportunity as I mostly like all the unfashionable games. I need to reply to that topic listing my top five as Oblivion, Doom 3, HL2, Inquisition and FO3 to feel the derision without anybody even having to comment. Okay, it's not a strictly accurate list (and not just because it changes with my mood) but I am That Personâ„¢ who finds herself on the wrong side of most of these debates.
Posted By: Adgaroth Re: This is not BG3 but DOS3 - 10/03/20 03:31 PM
Originally Posted by Riandor
Originally Posted by Adgaroth
Originally Posted by Riandor
Originally Posted by Adgaroth
[quote=Riandor][quote=Adgaroth][quote=LaserOstrich][quote=Riandor][...]

I can't say for the first 2 because I've never played them, and I'm not saying all the witcher games are the same, but I can recognise them at a glance on the first 5 minutes as being part of the same series,I've played them and enjoyed all without ANY issue (and I player witcher 1 when it came out,not after playing 3,so you could tag me as a purist in that regard)
I'm not against change in videogames,I'm against dishonest marketing.


And I'm against hyperbole.
Can we perhaps agree that for now it isn't looking good enough for you and we all wait a little until we see some more before reaching for the pitchforks?


I've said it multiple times,I can only give my opinion based on what I've seen and a few interviews,and I don't have any problem on changing my opinion if or when I'm proved wrong,maybe one year from now the game screams BG everywhere but divination is not my school of magic so until then this is what it is. And I think is better to give feedback now that things can easily change and not when the game releases, if ''wait and see'' worked they wouldn't be undergoing an EA period.

I can't agree on that because is looking good enough,I'm not saying the game is or will be bad,I'm saying it's not BG enough (or at all) to be called BG3,thus my dishonest marketing problem.

Im not saying don't criticise, heck there are things I am not yet impressed by... I am just saying let's not reach for terms like dishonest marketing whilst we are still in pre-alpha and assets are known to be borrowed/completely missing.

I must admit, whilst I love early previews and being involved in alphas etc... I do sometimes yearn for the time when all we saw was an article in a magazine regarding upcoming titles and then release. Often showcasing early work to the public seems more trouble than it's worth (not aimed at you Adgaroth, just talking out loud).





I know what you mean and it pains me more than you know to call it dishonest marketing but the only things I've seen so far are Swen saying he took BG3 because he thought it could reach more people than DOS2 ever did and that could make more people to play Larian's older games and the demo not showing anything that could remotely resemble BG. Based on that I'm only adding 1+1 (If I'm wrong I'll be the happiest boi in town)

When I heard Larian was making BG3 I was as happy as I could get because I had HUGE respect for Larian and their games (not only DOS and DOS2) I knew they had character,and they were passionate about their trade so the game was in good hands. Now I'm just disappointed but like I said,if things change I'll be the first to acknowledge it and be happy about it
Posted By: Adgaroth Re: This is not BG3 but DOS3 - 10/03/20 03:37 PM
Originally Posted by LaserOstrich
Originally Posted by Adgaroth
Originally Posted by LaserOstrich
[...]


I don't understand all this childhood memories thing you so adamant use as an argument.
Harry Potter fans expect Harry Potter things, Witcher fans expect Witcher things,BG fans expect BG things, that's why franchises and series exist,because people know what to expect when buy/consume something from that franchise/series.
For some people it may be the case,but if you think it's all about feelings and unreachable emotional goals for everyone you're very wrong.

Because it is a very emotional thing.
And is a very human error to the seek to the relive of individual emotional experiences, by trying to recreate the scene that is tangled with it.
The error is to systemtically overestimte anything that describe the scene in materialisitc, quantifiybale way.

Originally Posted by Riandor
[...] It's not my game because (Not dark enough, persistent online, open world, etc...) This always happens when there is a change and these are examples where games stayed within the same company, where the makers of the original games looked to change things up, because they don't just want to make the same thing again.

Polygons have no soul. We the people, we make things beautiful, and we make them ugly. It is us human beeings who keep memories. The can't be transfered. The same can't get more. There can be new ones, others. Which end up beeing what we were looking for.

I keep certain things, because they remind me of something. It would be possible to copy that thing. But then it is an other thing, that looks the same, but it has no value for me and the the attemp to recreate the memory by recreating the thing, was meant to fail.

But I can seek another adventure (without expecting it to be crap), because that was what I did when something became special for the first time.


The fact that you feel like that doesn't mean every other person is as ''emotional'' about games, if the next...let's say witcher (again) game looks like fallout or vice versa I won't be pleased,not because I don't like witcher or fallout,it will be because they're simply not.

EDIT: Sorry for the double post,the page doesn't allow too many quotes xD
Posted By: Riandor Re: This is not BG3 but DOS3 - 10/03/20 03:50 PM
Originally Posted by Adgaroth

I know what you mean and it pains me more than you know to call it dishonest marketing but the only things I've seen so far are Swen saying he took BG3 because he thought it could reach more people than DOS2 ever did and that could make more people to play Larian's older games and the demo not showing anything that could remotely resemble BG. Based on that I'm only adding 1+1 (If I'm wrong I'll be the happiest boi in town)

When I heard Larian was making BG3 I was as happy as I could get because I had HUGE respect for Larian and their games (not only DOS and DOS2) I knew they had character,and they were passionate about their trade so the game was in good hands. Now I'm just disappointed but like I said,if things change I'll be the first to acknowledge it and be happy about it

Fair enough! Let's hope so hehe
Posted By: Ignatius Re: This is not BG3 but DOS3 - 10/03/20 04:07 PM
I agree that BG 1 and 2 aren't reproducible, the spirit is tied up in the people who made it and played it, people pour meaning into these things. So, the best you can do is make a homage of sorts, like a party-based D&D game set in the Forgotten Realms. Which, unsurprisingly, is what Larian is making.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 10/03/20 04:07 PM
Originally Posted by Adgaroth
Thq question is not why they would expect so many others to want it, the question is why would you be against it.


Because without the rose tinted glasses, you see the game for what it is: out-dated.

Originally Posted by Adgaroth
Again,you claim is a reasonable explanation just because you choose to ignore all the extensive explanations people have offered already, you're just proving my point here.


I have not ignored the excuses that have been given; I see nostalgia as the reason these excuses exist.

Originally Posted by Adgaroth
So,long story short ... this situation would never had happened


What has happened? 5-10 upset people are making hundreds of posts in opposition to what was seen in the pre-alpha release? Hardly a calamity.

Originally Posted by Adgaroth
yes I don't think we're a minority


Okay, let's try a different approach. I suspect none, or at most an insignificant number of the hardcore BG1&2 fans would want BG3 to have TB instead of RTwP. If that's the case, the PC Gamer poll showing 53.5% want TB indicates that the BG1&2 camp are a minority. Of the 46.5% who want RTwP, it is reasonable to expect that not all of them are BG1&2 fans, but just RTwP fans (Dragon Age fans, for example), probably even a good amount. So, no matter how you slice, you seem to be the minority.
Posted By: Eguzky Re: This is not BG3 but DOS3 - 10/03/20 04:10 PM
Originally Posted by Adgaroth
Originally Posted by Riandor
Originally Posted by Adgaroth
[quote=Riandor][quote=Adgaroth][quote=LaserOstrich][quote=Riandor][...]

I can't say for the first 2 because I've never played them, and I'm not saying all the witcher games are the same, but I can recognise them at a glance on the first 5 minutes as being part of the same series,I've played them and enjoyed all without ANY issue (and I player witcher 1 when it came out,not after playing 3,so you could tag me as a purist in that regard)
I'm not against change in videogames,I'm against dishonest marketing.


And I'm against hyperbole.
Can we perhaps agree that for now it isn't looking good enough for you and we all wait a little until we see some more before reaching for the pitchforks?


I've said it multiple times,I can only give my opinion based on what I've seen and a few interviews,and I don't have any problem on changing my opinion if or when I'm proved wrong,maybe one year from now the game screams BG everywhere but divination is not my school of magic so until then this is what it is. And I think is better to give feedback now that things can easily change and not when the game releases, if ''wait and see'' worked they wouldn't be undergoing an EA period.

I can't agree on that because is looking good enough,I'm not saying the game is or will be bad,I'm saying it's not BG enough (or at all) to be called BG3,thus my dishonest marketing problem.


It's not dishonest marketing because they're not selling what we saw.
What we saw is meant to drum up interest. Get people thinking 'Hey! A new Baldur's Gate! Let's see how it looks on launch!'
Not 'Let's buy exactly what we see, right at this moment.'

They're not marketing, or selling, the pre-alpha. Save your criticisms for when the game actually releases. THAT is when Larian is saying 'We are happy with what we have done so far, and think you will be, as well.'

Once again; my analogy works:
You are complaining that milk, eggs, flour & sugar don't look like the $500 wedding cake you saw in the photo.
It has to be mixed & baked first. There's still a long way to go.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 10/03/20 04:17 PM
Originally Posted by Madscientist
The seek to have the same impressive experience they had when playing BG for the first time ages ago.They are doomed to fail, because they are different people now.


This is it. The one group I would not try to satisfy are the hardcore BG1&2 fans because nothing will ever be good enough. The experience cannot be reproduced because of the missing crucial ingredient of them being who they were when they first experienced the games. The same goes for all of us, just with different games, but in all manner of things (music, movies, etc.). You can't get it back.
Posted By: Adgaroth Re: This is not BG3 but DOS3 - 10/03/20 04:29 PM
Originally Posted by Emrikol
Originally Posted by Adgaroth
Thq question is not why they would expect so many others to want it, the question is why would you be against it.


Because without the rose tinted glasses, you see the game for what it is: out-dated.

Originally Posted by Adgaroth
Again,you claim is a reasonable explanation just because you choose to ignore all the extensive explanations people have offered already, you're just proving my point here.


I have not ignored the excuses that have been given; I see nostalgia as the reason these excuses exist.

Originally Posted by Adgaroth
So,long story short ... this situation would never had happened


What has happened? 5-10 upset people are making hundreds of posts in opposition to what was seen in the pre-alpha release? Hardly a calamity.

Originally Posted by Adgaroth
yes I don't think we're a minority


Okay, let's try a different approach. I suspect none, or at most an insignificant number of the hardcore BG1&2 fans would want BG3 to have TB instead of RTwP. If that's the case, the PC Gamer poll showing 53.5% want TB indicates that the BG1&2 camp are a minority. Of the 46.5% who want RTwP, it is reasonable to expect that not all of them are BG1&2 fans, but just RTwP fans (Dragon Age fans, for example), probably even a good amount. So, no matter how you slice, you seem to be the minority.


Thank you for being the perfect example of what I said.

The game does not have to be done on the same engine or use any assets from the old ones,the game can look like BG without being updated,you are saying the same old excuses (you want RTwP you want old graphics me no like waaah)

You call those arguments excuses and nostalgia,I call them reasonable feedback,we agree to disagree.

Or 5-10 people adamantly defending the game and arguing with BG fan for no reason? It's not a calamity and it's not going to make the game ''fail'',but it wasn't a good decion.

I'm not going to even bother answering the last one,it's not only about RTwP or not,keep focusing on that if you want. I like both,TB and RTwP.
A poll on PC gamer...wow,Im sure the numbers are very accurate (I didn't even know about it)

Originally Posted by Eguzky
IOnce again; my analogy works:
You are complaining that milk, eggs, flour & sugar don't look like the $500 wedding cake you saw in the photo.
It has to be mixed & baked first. There's still a long way to go.


The photo was a strawberry cake and so far I've only seen chocolate,they may add the strawberies later but so far is what it is. We have seen the game working,not random pieces of it without context,wich is your ingredients. But I get what you mean I just don't agree with it.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 10/03/20 04:43 PM
Originally Posted by Adgaroth
the game can look like BG without being updated


What?

Originally Posted by Adgaroth
I'm not going to even bother answering the last one,it's not only about RTwP or not,keep focusing on that if you want. I like both,TB and RTwP.
A poll on PC gamer...wow,Im sure the numbers are very accurate (I didn't even know about it)


TB vs RTwP isn't directly the point; the poll is (which had over 33k responses on and was conducted on a neutral site, so yes, we can be confident it is accurate).
Posted By: vometia Re: This is not BG3 but DOS3 - 10/03/20 04:48 PM
Enough talk about TB/RTwP. Any posts not in the pinned topic will be deleted.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 10/03/20 04:52 PM
Originally Posted by vometia
Enough talk about TB/RTwP. Any posts not in the pinned topic will be deleted.


It was mentioned in service of a greater point, not as an argument of which is better or which should be in BG3. TB/RTwP is indirectly related to the topic of this thread, so it's going to need to be brought up here to some extent from time to time.
Posted By: Adgaroth Re: This is not BG3 but DOS3 - 10/03/20 04:56 PM
Originally Posted by Emrikol
Originally Posted by Adgaroth
the game can look like BG without being updated


What?

Originally Posted by Adgaroth
I'm not going to even bother answering the last one,it's not only about RTwP or not,keep focusing on that if you want. I like both,TB and RTwP.
A poll on PC gamer...wow,Im sure the numbers are very accurate (I didn't even know about it)


TB vs RTwP isn't directly the point; the poll is (which had over 33k responses on and was conducted on a neutral site, so yes, we can be confident it is accurate).


I meant to say the game can look like BG without looking outdated,my bad.

''TB vs RTwP isn't directly the point'' The poll is RTwP vs TB if I understand correctly and it's almost a 50-50, I can't see how that prove people asking for more BG on BG3 are a minority, I don't specifically want one system or the other so I can't even vote on that poll. You want accurate results? Show me this poll on PC gamer ''Does BG3 looks like it's a game of the BG series?'' then we can discuss numbers.

Originally Posted by vometia
Enough talk about TB/RTwP. Any posts not in the pinned topic will be deleted.


I never intended to bring it up because it's not what I'm discussing,I'm only giving my answer.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 10/03/20 05:10 PM
Originally Posted by Adgaroth
I meant to say the game can look like BG without looking outdated


Originally Posted by Adgaroth
Show me this poll on PC gamer ''Does BG3 looks like it's a game of the BG series?'' then we can discuss numbers.


That isn't where the dispute lies. The dispute lies in if it should "like a BG game." Part of the problem has been trying to define what a "BG looks like." The clearest answer might be something like "it should look more like Pillars of Eternity" to at least bring it current. If that's what you mean, then sure, that's a fair point. In response I would say that PoE 2 and DOS2 came out six months apart; one flopped, one was a huge hit. Based on that, it should be clear on which model to follow. But even so, games in a franchise can change. The most recent God of War game played very different from the predecessors, but was a resounding success. Another problem with the BG2 to BG3 issue is the time difference. How many games in a franchise are more then twenty years apart?
Posted By: Adgaroth Re: This is not BG3 but DOS3 - 10/03/20 05:27 PM
Originally Posted by Emrikol
Originally Posted by Adgaroth
I meant to say the game can look like BG without looking outdated


Originally Posted by Adgaroth
Show me this poll on PC gamer ''Does BG3 looks like it's a game of the BG series?'' then we can discuss numbers.


That isn't where the dispute lies. The dispute lies in if it should "like a BG game." Part of the problem has been trying to define what a "BG looks like." The clearest answer might be something like "it should look more like Pillars of Eternity" to at least bring it current. If that's what you mean, then sure, that's a fair point. In response I would say that PoE 2 and DOS2 came out six months apart; one flopped, one was a huge hit. Based on that, it should be clear on which model to follow. But even so, games in a franchise can change. The most recent God of War game played very different from the predecessors, but was a resounding success. Another problem with the BG2 to BG3 issue is the time difference. How many games in a franchise are more then twenty years apart?


I feel like we're running in circles here.
PoE2 didn't ''flopped'' because of how it looks AFAIK so I wouldnt say that's a fair comparison. And yes,games change,and I've said I'm fine with that,you say the new God of War plays very different to the others and again,I'm fine with that,but the question is,did you know it was a GoW game when you saw it? Because the answer everyone will give you is yes. I've only played one GoW and regardless of gameplay mechanics all the games look like part of the franchise/series to me. BG3 don't, that's where the dispute lies.

I agree with ''Another problem with the BG2 to BG3 issue is the time difference. How many games in a franchise are more then twenty years apart?'' that is true,but again,no one is saying they should use the same engine or the same outdated graphics or any craziness so at the end of the day the time lapse it's not such a huge deal.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 10/03/20 05:37 PM
Originally Posted by Adgaroth
PoE2 didn't ''flopped'' because of how it looks


Even the lead man behind PeE2 cannot say why it flopped. Graphics? Gameplay? Genre fatigue (doubtful because of DOS2 success)? Bottom line is, PoE2 was very BG2ish and it failed, so hardly a good example to follow.

Originally Posted by Adgaroth
I've only played one GoW and regardless of gameplay mechanics all the games look like part of the franchise/series to me. BG3 don't, that's where the dispute lies.


Story and setting are enough to connect BG2 and BG3. Unlike GoW and Witcher, there isn't a character that is the symbol of BG. If the central character in BG1&2 was Drizzt and BG3 had used him as well, the games would instantly be connected in the manner you described; but there isn't something like that to connect them. Gameplay and graphics/design do not need to be similar, especially so with them being so far apart.


Posted By: vometia Re: This is not BG3 but DOS3 - 10/03/20 05:52 PM
Originally Posted by Emrikol
It was mentioned in service of a greater point, not as an argument of which is better or which should be in BG3. TB/RTwP is indirectly related to the topic of this thread, so it's going to need to be brought up here to some extent from time to time.

Originally Posted by Adgaroth
I never intended to bring it up because it's not what I'm discussing,I'm only giving my answer.

Then do so in the pinned topic. It has become a significant problem and it's not up for debate.
Posted By: Rafoca Re: This is not BG3 but DOS3 - 10/03/20 06:17 PM
Originally Posted by Emrikol
Originally Posted by Madscientist
The seek to have the same impressive experience they had when playing BG for the first time ages ago.They are doomed to fail, because they are different people now.


This is it. The one group I would not try to satisfy are the hardcore BG1&2 fans because nothing will ever be good enough. The experience cannot be reproduced because of the missing crucial ingredient of them being who they were when they first experienced the games. The same goes for all of us, just with different games, but in all manner of things (music, movies, etc.). You can't get it back.



EXACTLY!!!
I completely agree!

I felt the same with Dark Souls 2 and 3. While I think both are better than the first, I played Dark Souls 1 before all of them and I had totally different emotions.

We shouldn't dwell on past. Games are supposed to evolve.

And I am a fan of Baldurs Gate games of the old. But I think turn based suits better.

But I would definitely change the visuals a bit, to look less like a DOS3.

I think when the game releases, if larian really tries to translate D&D 5 to BG3, we will see this is not DOS3.
Posted By: Adgaroth Re: This is not BG3 but DOS3 - 10/03/20 06:17 PM
Originally Posted by Emrikol
Originally Posted by Adgaroth
PoE2 didn't ''flopped'' because of how it looks


Even the lead man behind PeE2 cannot say why it flopped. Graphics? Gameplay? Genre fatigue (doubtful because of DOS2 success)? Bottom line is, PoE2 was very BG2ish and it failed, so hardly a good example to follow.

Originally Posted by Adgaroth
I've only played one GoW and regardless of gameplay mechanics all the games look like part of the franchise/series to me. BG3 don't, that's where the dispute lies.


Story and setting are enough to connect BG2 and BG3. Unlike GoW and Witcher, there isn't a character that is the symbol of BG. If the central character in BG1&2 was Drizzt and BG3 had used him as well, the games would instantly be connected in the manner you described; but there isn't something like that to connect them. Gameplay and graphics/design do not need to be similar, especially so with them being so far apart.




My take on PoE2 fail is because it was a bugfest and the main story is really bad and boring,but you can take P:K instead of PoE if you want.

The story in BG3 takes place after Descent into avernus so the story doesn't connect both games,the setting does however but it's not enough,otherwise Dark Alliance and Demon Stone would have been BG3,4 and 5 for example.

Originally Posted by Rafoca
Originally Posted by Emrikol
Originally Posted by Madscientist
The seek to have the same impressive experience they had when playing BG for the first time ages ago.They are doomed to fail, because they are different people now.


This is it. The one group I would not try to satisfy are the hardcore BG1&2 fans because nothing will ever be good enough. The experience cannot be reproduced because of the missing crucial ingredient of them being who they were when they first experienced the games. The same goes for all of us, just with different games, but in all manner of things (music, movies, etc.). You can't get it back.



EXACTLY!!!
I completely agree!

I felt the same with Dark Souls 2 and 3. While I think both are better than the first, I played Dark Souls 1 before all of them and I had totally different emotions.

We shouldn't dwell on past. Games are supposed to evolve.

And I am a fan of Baldurs Gate games of the old. But I think turn based suits better.

But I would definitely change the visuals a bit, to look less like a DOS3.

I think when the game releases, if larian really tries to translate D&D 5 to BG3, we will see this is not DOS3.


The first ''Dark Soul'' wich in my mind is ''Demon's soul'' and all the other 3 DS look pretty close to each other overall,I've only played Demon's souls and DS2 tho.

''But I would definitely change the visuals a bit, to look less like a DOS3.'' That's the whole point basically.
Posted By: Sordak Re: This is not BG3 but DOS3 - 10/03/20 06:19 PM
PoE 2 was crap for the same reason PoE1 was, it looked forgettable as shit and was surrounded by controversy about the developers beeing idiots.
Everyhting about PoE looked milquetoast as fuck.

"hey were making the first Dragon Age again with worse graphics"
Posted By: Emrikol Re: This is not BG3 but DOS3 - 10/03/20 07:51 PM
Originally Posted by Adgaroth
you can take P:K instead of PoE if you want.


Any hard data on the success of P:K? Closest I could find to compare it to DOS2 are:

DOS2 https://steamdb.info/app/435150/graphs/

P:K https://steamdb.info/app/640820/graphs/

Originally Posted by Adgaroth
The story in BG3 takes place after Descent into avernus so the story doesn't connect both games,the setting does however but it's not enough,otherwise Dark Alliance and Demon Stone would have been BG3,4 and 5 for example.


Just because the other games weren't titled BG3, BG4, etc, doesn't mean they could not have been (if setting is enough). BG3's story can be made to connect to BG2. Whether they have done so or not we just cannot know yet.
Posted By: Adgaroth Re: This is not BG3 but DOS3 - 10/03/20 09:21 PM
Originally Posted by Emrikol
Originally Posted by Adgaroth
you can take P:K instead of PoE if you want.


Any hard data on the success of P:K? Closest I could find to compare it to DOS2 are:

DOS2 https://steamdb.info/app/435150/graphs/

P:K https://steamdb.info/app/640820/graphs/

Originally Posted by Adgaroth
The story in BG3 takes place after Descent into avernus so the story doesn't connect both games,the setting does however but it's not enough,otherwise Dark Alliance and Demon Stone would have been BG3,4 and 5 for example.


Just because the other games weren't titled BG3, BG4, etc, doesn't mean they could not have been (if setting is enough). BG3's story can be made to connect to BG2. Whether they have done so or not we just cannot know yet.


I meant P.K is closer to BG than BG3 I wasn't rating P:K or comparing it to DOS2

Even a racing game can be called BG3 if WoTC really wants to but those games weren't named like that for a reason.
They said the story of the first to games was totally closed,and that some people in FR are very long lived so we could see them in BG3. I don't think a couple cameos are a solid link to a story but yes,we don't know about that yet so everything story related are just guesses.

Posted By: Blade238 Re: This is not BG3 but DOS3 - 10/03/20 09:46 PM
Originally Posted by Adgaroth


I meant P.K is closer to BG than BG3 I wasn't rating P:K or comparing it to DOS2

Even a racing game can be called BG3 if WoTC really wants to but those games weren't named like that for a reason.
They said the story of the first to games was totally closed,and that some people in FR are very long lived so we could see them in BG3. I don't think a couple cameos are a solid link to a story but yes,we don't know about that yet so everything story related are just guesses.


I think the point the other user is making is that the recent games that look and play similar to BG have not done nearly as well as DOS2 with the statistics we have.

That being said, while I think it's important to stress what people would like to see and how they think the game can improve (outside of RTwP since it won't happen), it's important for people to also realize that a lot of what's shown thus far is subject to change.

As I've outlined a few times already, from what we've seen they're currently in pre-alpha and they've even admitted to a lot of things changing (like the UI). Right now they're basically laying down a playable framework which still has a ton of placeholders and unfinished pieces. Even when the game is in early access it will be tough to judge the game by anything other than core gameplay and writing/story until the final release.

Edit: Just pointing out the last two pieces are a general to everyone rather than just you.
Posted By: Adgaroth Re: This is not BG3 but DOS3 - 11/03/20 12:04 AM
Originally Posted by Blade238
I think the point the other user is making is that the recent games that look and play similar to BG have not done nearly as well as DOS2 with the statistics we have.


I know,but I highly doubt the reason why they've not done as well as DOS2 has anything to do with visuals wich was the thing I was discussing.

That being said, while I think it's important to stress what people would like to see and how they think the game can improve (outside of RTwP since it won't happen), it's important for people to also realize that a lot of what's shown thus far is subject to change.

Originally Posted by Blade238
That being said, while I think it's important to stress what people would like to see and how they think the game can improve (outside of RTwP since it won't happen), it's important for people to also realize that a lot of what's shown thus far is subject to change.

As I've outlined a few times already, from what we've seen they're currently in pre-alpha and they've even admitted to a lot of things changing (like the UI). Right now they're basically laying down a playable framework which still has a ton of placeholders and unfinished pieces. Even when the game is in early access it will be tough to judge the game by anything other than core gameplay and writing/story until the final release.


Yes,I know it's pre-alpha and a lot of things are bound to change,but I think it's better to give feedback sooner (now that they can add,change or get rid of things easily) rather than later (incurring extra work and time wasted)
And of course we can only talk about what we've seen so far,maybe and hopefully the AMA and the EA serve to placate our worries.
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 11/03/20 12:16 AM
I just have a feeling that more and more people on Larian "side" are getting annoyed by this thread.

Forum moderators threatening to ban me, or delete certain posts.

Larian employees supporting that as well.

I think at a certain point Larian management might also get really annoyed by this specific issue (BG3 actually being DOS3).

Why is that? Its because its simply the TRUTH, truth sometimes hurts, there is no hiding from it after we saw the demo.

When I saw the demo...I was just kinda sad and a bit mad...a bit disappointed with Larian for the first time.

I know they put a lot of effort into this game, their team is really huge, lots of money went into all of this.

This topic is a very uncomfortable issue for Larian.

I would not be surprised if they just shut down this topic all together, because it seems a bit too late to change the entire direction of the game.

This game is DOS3, and I don't see that changing, it would cost so much more money for them to start redesigning the game now.

With that, unfortunately maybe TWO IP's will be ruined irreversibly - DOS and BG.

What is Larian going to do next - do DOS3 after BG3? Dont see that coming anytime soon.

Essentially, the DOS trilogy will be finished with BG3.

Good luck Larian.

Posted By: Eguzky Re: This is not BG3 but DOS3 - 11/03/20 12:35 AM
Originally Posted by kyrthorsen
I just have a feeling that more and more people on Larian "side" are getting annoyed by this thread.

Forum moderators threatening to ban me, or delete certain posts.

Larian employees supporting that as well.

I think at a certain point Larian management might also get really annoyed by this specific issue (BG3 actually being DOS3).

Why is that? Its because its simply the TRUTH, truth sometimes hurts, there is no hiding from it after we saw the demo.

When I saw the demo...I was just kinda sad and a bit mad...a bit disappointed with Larian for the first time.

I know they put a lot of effort into this game, their team is really huge, lots of money went into all of this.

This topic is a very uncomfortable issue for Larian.

I would not be surprised if they just shut down this topic all together, because it seems a bit too late to change the entire direction of the game.

This game is DOS3, and I don't see that changing, it would cost so much more money for them to start redesigning the game now.

With that, unfortunately maybe TWO IP's will be ruined irreversibly - DOS and BG.

What is Larian going to do next - do DOS3 after BG3? Dont see that coming anytime soon.

Essentially, the DOS trilogy will be finished with BG3.

Good luck Larian.



Yeah, no. They're not angry because you're 'preaching truth' and they want to 'silence the brave man'. And not to make the fans happy.
It's because you've insulted people, and make the same point again and again instead of accepting discussions and other peoples points of view.
You're not some brave crusader, seeking to shine the light of truth on the evil Larian devs, being banned because they are scared you'll reveal their deep, dark secret.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 11/03/20 12:36 AM
Originally Posted by kyrthorsen
This game is DOS3


A DOS3 game would not have D&D rules and lore. So, you are incorrect.

Looks and plays more like DOS2 more than BG2? Seems so. Is that a bad thing? No.

Originally Posted by kyrthorsen
I just have a feeling that more and more people on Larian "side" are getting annoyed by this thread.

Forum moderators threatening to ban me, or delete certain posts.

Larian employees supporting that as well.

I think at a certain point Larian management might also get really annoyed by this specific issue (BG3 actually being DOS3).



You are continuing to give yourself and your fellow BG1&2 devotees too much credit.
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 11/03/20 05:25 AM
Originally Posted by Emrikol
Originally Posted by kyrthorsen
This game is DOS3


A DOS3 game would not have D&D rules and lore. So, you are incorrect.

Looks and plays more like DOS2 more than BG2? Seems so. Is that a bad thing? No.



Listen to him, he has the truth.
For you it's not, for me it is.

And it's funny to look on the other thread that the majority of those waiting (and hardly defending) this BG3 don't talk about BG1&2 on their top5 games smile

Every games using the D&D rules aren't BG, your answer is very "weak".
Posted By: Emrikol Re: This is not BG3 but DOS3 - 11/03/20 05:39 AM
Originally Posted by Maximuuus

Listen to him, he has the truth.
For you it's not, for me it is.

And it's funny to look on the other thread that the majority of those waiting (and hardly defending) this BG3 don't talk about BG1&2 on their top5 games smile

Every games using the D&D rules aren't BG, your answer is very "weak".


Sorry. I don't understand what you are trying to say.
Posted By: Archaven Re: This is not BG3 but DOS3 - 11/03/20 06:29 AM
Originally Posted by Emrikol
Originally Posted by Maximuuus

Listen to him, he has the truth.
For you it's not, for me it is.

And it's funny to look on the other thread that the majority of those waiting (and hardly defending) this BG3 don't talk about BG1&2 on their top5 games smile

Every games using the D&D rules aren't BG, your answer is very "weak".


Sorry. I don't understand what you are trying to say.


Or pretending not to?

Just because it's D&D it doesn't mean it's baldurs gate. 4 party character, multiplayer co-op focused, looks exactly and plays like DOS2. people initial reaction genuinely thought this was DOS2 sequel.

seriously Larian why are you making baldurs gate when what you are doing really is just DOS3? People are not stupid or naive
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 11/03/20 06:37 AM
I can add it's not only some players that said it looks like a DoS game...
I heard press reviews that compare what they see to a DoS game with a BG "skin" (according to the rules and the lore).

Everyone is not agree about the quality of it, that's true... But it's still something like a skin.

It doesn't mean the game don't look cool, but it still looks more like DoS than BG..
Posted By: Emrikol Re: This is not BG3 but DOS3 - 11/03/20 06:44 AM
Originally Posted by Archaven
Or pretending not to?


Ah, I've been discovered.

Originally Posted by Archaven
Just because it's D&D it doesn't mean it's baldurs gate


D&D doesn't necessarily mean BG, but BG necessarily means D&D.

Originally Posted by Archaven
4 party character, multiplayer co-op focused, looks exactly and plays like DOS2. people initial reaction genuinely thought this was DOS2 sequel.

seriously Larian why are you making baldurs gate when what you are doing really is just DOS3? People are not stupid or naive


A DOS2 sequel would continue the story of DOS2. BG3 will not. DOS3 would have the same lore and rules (largely) of DOS2. BG3 will have the rules and lore of D&D.

For the above reasons, it is indisputable (to the rationale minded*) that BG3 is not a sequel to DOS2 nor is it a clone of DOS2.

* or to those who do not consider the rules and lore of D&D to be insignificant.
Posted By: Riandor Re: This is not BG3 but DOS3 - 11/03/20 06:54 AM
And round and round we go...

It looks like DOS2 because it is currently borrowing a fair amount of its assets.

This the TB, 4 party, MP stuff grates more with certain fans of BG1&2. Had the demo been delivered with a more BG-esque UI and familiar music and a party of say 5, we might be only discussing the thread that shall not be named.

As for the other thread, last I looked quite a few had BG games as their favorites but those that didn’t still had BG3 at or near the top of their most anticipated. Yes, that means they aren’t as upset over design changes, but change can be good, new blood can be good. I still say for now wait and see and provide constructive criticism to that which you dislike.

In short BG3 =/= DOS3 it just looks a little too similar for the moment.
Posted By: Boeroer Re: This is not BG3 but DOS3 - 11/03/20 08:17 AM
Originally Posted by Sordak
PoE 2 was crap for the same reason PoE1 was, it looked forgettable as shit and was surrounded by controversy about the developers beeing idiots.
Everyhting about PoE looked milquetoast as fuck.

"hey were making the first Dragon Age again with worse graphics"


And that's why they have those abysmal metacritic scores of 89 and 88.

[Linked Image]

Also watch your tone. Just because you despise something you don't need to unleash your imaginary Tourette Syndrome.
Posted By: Archaven Re: This is not BG3 but DOS3 - 11/03/20 04:57 PM
Originally Posted by Emrikol
Originally Posted by Archaven
Or pretending not to?


Ah, I've been discovered.

Originally Posted by Archaven
Just because it's D&D it doesn't mean it's baldurs gate


D&D doesn't necessarily mean BG, but BG necessarily means D&D.

Originally Posted by Archaven
4 party character, multiplayer co-op focused, looks exactly and plays like DOS2. people initial reaction genuinely thought this was DOS2 sequel.

seriously Larian why are you making baldurs gate when what you are doing really is just DOS3? People are not stupid or naive


A DOS2 sequel would continue the story of DOS2. BG3 will not. DOS3 would have the same lore and rules (largely) of DOS2. BG3 will have the rules and lore of D&D.

For the above reasons, it is indisputable (to the rationale minded*) that BG3 is not a sequel to DOS2 nor is it a clone of DOS2.

* or to those who do not consider the rules and lore of D&D to be insignificant.


i'm not even sure i should even reply to you. unless you have reading problems, i stated people initial reaction thought it was a DOS2 sequel. this was not made up by me. it was from the reaction of people who first saw the gameplay reaction. this was my reaction as well. and i do play DOS and DOS2. stop being naive.

no one is saying BG3 is a sequel to DOS2. but it is infact a clone of DOS2, aesthetically and gameplay wise. the assets, the UI, the aesthetics, the graphics, the animations, the effects and even the gameplay. heck even larian themselves admitted in the interview that they wanted to promote their RPG mechanics in DOS2 using the baldur's gate name.

also i'm not the only one who notice the similarity and definitely not the only one who are saying it. half of community of BG is talking about it and even arguing in social media and forum.
Posted By: Eguzky Re: This is not BG3 but DOS3 - 11/03/20 05:05 PM
Originally Posted by Archaven
Originally Posted by Emrikol
Originally Posted by Archaven
Or pretending not to?


Ah, I've been discovered.

Originally Posted by Archaven
Just because it's D&D it doesn't mean it's baldurs gate


D&D doesn't necessarily mean BG, but BG necessarily means D&D.

Originally Posted by Archaven
4 party character, multiplayer co-op focused, looks exactly and plays like DOS2. people initial reaction genuinely thought this was DOS2 sequel.

seriously Larian why are you making baldurs gate when what you are doing really is just DOS3? People are not stupid or naive


A DOS2 sequel would continue the story of DOS2. BG3 will not. DOS3 would have the same lore and rules (largely) of DOS2. BG3 will have the rules and lore of D&D.

For the above reasons, it is indisputable (to the rationale minded*) that BG3 is not a sequel to DOS2 nor is it a clone of DOS2.

* or to those who do not consider the rules and lore of D&D to be insignificant.


i'm not even sure i should even reply to you. unless you have reading problems, i stated people initial reaction thought it was a DOS2 sequel. this was not made up by me. it was from the reaction of people who first saw the gameplay reaction. this was my reaction as well. and i do play DOS and DOS2. stop being naive.

no one is saying BG3 is a sequel to DOS2. but it is infact a clone of DOS2, aesthetically and gameplay wise. the assets, the UI, the aesthetics, the graphics, the animations, the effects and even the gameplay. heck even larian themselves admitted in the interview that they wanted to promote their RPG mechanics in DOS2 using the baldur's gate name.

also i'm not the only one who notice the similarity and definitely not the only one who are saying it. half of community of BG is talking about it and even arguing in social media and forum.


You say it's a clone like this is a fact.

The game is not even out yet.

Pre-alpha means maybe 10% of the game is done. EVERYTHING you listed is being changed or polished before it gets released.

People need to chill out and actually open their ears for something I've been saying for over a week:

What we saw was pre-alpha. Pre-alpha games are so barebones that they are more of a 'test of concept'. Virtually everything you saw will be changed, and most of it was placeholders in order to make a working demo to show people. What we saw was meant to get people interested & aware of the idea of a Baldur's gate 3. NOTHING WE SAW WAS MEANT TO SELL US THE GAME. If it WAS, the game would be in early access. Stop treating a barely-playable pre-alpha state like it's 100% what the game will be. Because it's not!
Posted By: Blade238 Re: This is not BG3 but DOS3 - 11/03/20 05:16 PM
Originally Posted by Adgaroth

Yes,I know it's pre-alpha and a lot of things are bound to change,but I think it's better to give feedback sooner (now that they can add,change or get rid of things easily) rather than later (incurring extra work and time wasted)
And of course we can only talk about what we've seen so far,maybe and hopefully the AMA and the EA serve to placate our worries.

My apologies if I was unclear. I do think it's incredibly important for potential consumers to voice their opinions on stuff like lore, gameplay, assets and design.
I also agree it's better to give this feedback early on, since it's in pre-alpha and all of this stuff is still being designed, it's the perfect time to give this feedback.

My statement was more of a generalized to those continuing to spread misinformation, stating this game is a "clone" or that it's not a BG game because XYZ. Well duh, they've got nothing but a playable framework and assumedly story/dialogue/quests settled on.

It's important to voice opinions and to give feedback or wants, but they need to be based in reality and actually have some common sense or insight. Otherwise it's perceived as unconstructive nonsense (again not you, but others).
Posted By: Emrikol Re: This is not BG3 but DOS3 - 11/03/20 05:26 PM
Originally Posted by Archaven
i'm not even sure i should even reply to you. unless you have reading problems


Originally Posted by Archaven
no one is saying BG3 is a sequel to DOS2


I have reading problems? Me? Notice the title of the thread. How amusing.

Originally Posted by Archaven
but it is infact a clone of DOS2, aesthetically and gameplay wise.


If you wish to limit your definition of "clone" to fit your narrative, perhaps you should just use a different word.

Originally Posted by Archaven
also i'm not the only one who notice the similarity and definitely not the only one who are saying it. half of community of BG is talking about it and even arguing in social media and forum.


Keyword being "similarity." Has anyone disputed that they are similar?
Posted By: Madscientist Re: This is not BG3 but DOS3 - 11/03/20 07:17 PM
Originally Posted by Eguzky

What we saw was pre-alpha. Pre-alpha games are so barebones that they are more of a 'test of concept'. Virtually everything you saw will be changed, and most of it was placeholders in order to make a working demo to show people. What we saw was meant to get people interested & aware of the idea of a Baldur's gate 3. NOTHING WE SAW WAS MEANT TO SELL US THE GAME. If it WAS, the game would be in early access. Stop treating a barely-playable pre-alpha state like it's 100% what the game will be. Because it's not!


This is the main thing everyone should consider.

The presentation was meant to show us the intro movie, some party members, that the game uses DnD rules and dice rolls are used for almost everything and some cool stuff you can do now.
The game will not look exactly like in the video and some game mechanics will probably change too.
There were lots of placeholders and they re used lots of stuff from D:OS in order to show us a playable demo.

So please calm down everyone and stop acting like the end of the world is coming, just because the PRE-ALPHA demo of a game does not look exactly how you want it to be.
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 11/03/20 08:13 PM
Can't none of you understand that some expected to see... BG when you see the first gameplay video of... BG3 ?
If the first thing you show don't highlight "BG-like" elements,, then why is the game named BG3 ?

It's not to launch any other discussions but if you only speak about D&D, about The Forgottent Realms and (new) Larian's (great) mecanics, I still don't see BG.

The game looks great, the way they adapt D&D rules looks cool, DoS is a great and a sucessfull game, things were too old and had to be improved, Larian is a very good studio and we're all happy they are creating games for us all... Nearly everyone agree with that... There are different points of view, some just don't care about BG1&BG2, some were just waiting about a new great D&D video game, etc... this is not a problem...
Of course things can still change, and of course we didn't see anything...

Maybe the title of the thread is bad because it's a shortcut but if you read between the line, it means that this game really doesn't look like a BG game...
Their first intention is not to show BG, because there's not expect a little bit of fan service/easter eggs (venturing forth) and a link with the story... (which is sufficient for some, but not for a lot).

So please, can you explain me what specific elements of BG you saw or read until now ?

(no jurist here ? no stockholders of Larian or WoTC ? please don't talk about the legal rights, we're all players here so speak about video game as the player you are).
Posted By: Eguzky Re: This is not BG3 but DOS3 - 11/03/20 08:18 PM
Originally Posted by Maximuuus
Can't none of you understand that some expected to see... BG when you see the first gameplay video of... BG3 ?
If the first thing you show don't highlight "BG-like" elements,, then why is the game named BG3 ?

It's not to launch any other discussions but if you only speak about D&D, about The Forgottent Realms and (new) Larian's (great) mecanics, I still don't see BG.

The game looks great, the way they adapt D&D rules looks cool, DoS is a great and a sucessfull game, things were too old and had to be improved... Nearly everyone agree with that...
There are different points of view, some just don't care about BG1&BG2, some were just waiting about a new great D&D video game, etc... this is not a problem...

And of course things can still change, and of course we didn't see anything...
Maybe the title of the thread is bad because it's a shortcut but if you read between the line, it means that this game really doesn't look like a BG game...

Their first intention is not to show BG, because there's not expect a little bit of fan service/easter eggs (venturing forth) and a link with the story... (which is sufficient for some, but clearly not for many).

Or please, can you explain me why specific alements of BG you saw or read until now ?
The game is named BG3, so please tell me why this name because I don't understand.

(no jurist here ? no stockholders of Larian or WoTC ? please don't talk about the legal rights, we're all players here so speak about video game as the player you are).


Because, when it is COMPLETED, it will be BG3.

Again; you're acting like the game has to be BG3 before it's even playable.
It. Is. Not. Playable. It's not even a GAME at this point because it's NOT PLAYABLE.

You're acting like what we saw is the entire game, and is everything that will be in said game.

You're complaining that milk, eggs, sugar, & flour don't look like the promised $500 wedding cake; this is NOT A FINISHED PRODUCT.
WHAT WE SAW IS NOT WHAT BALDUR'S GATE 3 WILL LOOK LIKE, SO AT LEAST WAIT UNTIL THE BLOODY EARLY ACCESS COMES OUT.


I'm sorry to sound so snide about it but you're complaining about an UNFINISHED PRODUCT!
'This unpainted, untreated car frame does not look like the 1984 Ford T-Bird you promised me!'

Because. it's. Not. Finished. Hell, it's barely started, from a timeline perspective!
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 11/03/20 08:25 PM
Well, that still doesn't mean we saw anything about it... whatever you talk about visual, gameplay,...
Maybe they should have shown more BG and less D&D rules or lore, just to see your faces now biggrin
Posted By: Blade238 Re: This is not BG3 but DOS3 - 11/03/20 08:33 PM
Originally Posted by Maximuuus
Can't none of you understand that some expected to see... BG when you see the first gameplay video of... BG3 ?
If the first thing you show don't highlight "BG-like" elements,, then why is the game named BG3 ?

Of course things can still change, and of course we didn't see anything...

So please, can you explain me what specific elements of BG you saw or read until now ?

It's called Baldur's Gate 3, because it takes place after Baldur's Gate 2 within the Baldur's Gate IP and universe using the Baldur's Gate lore. I honestly don't know how much clearer this can possibly get as it's been explained countless times across countless threads.

Hey look, you're maybe starting to get it! Things can and will change! You're right, we did not see anything yet

As already said by a ton of other users and myself multiple times, it's in the same universe as Baldur's Gate with the same story. The opening cinematic screams Baldur's Gate and has zip to do with Larian's previous games.

To make this as simple as possible, I'll say it yet again: What has been shown thus far is just a pre-alpha riddled with place-holders and incomplete art assets that will likely all be changed by release. Even the early access won't have much finished content. It's all going to look COMPLETELY DIFFERENT BY LAUNCH
Posted By: Eguzky Re: This is not BG3 but DOS3 - 11/03/20 08:33 PM
Originally Posted by Maximuuus
Well, that still doesn't mean we saw anything about it... whatever you talk about visual, gameplay,...
Maybe they should have shown more BG and less D&D rules or lore, just to see your faces now biggrin


Larian apparently overestimated the fanbase's intelligence. They expected us all to realize a game without a working save function was not meant to do more than let us know they're making it.
Yet everyone is screaming like this game was sold in this state for $60.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 11/03/20 08:36 PM
Originally Posted by Maximuuus
Can't none of you understand that some expected to see... BG when you see the first gameplay video of... BG3 ?


Yeah, sure. The first response to that, though, was "what does that mean?" (took a while to get an idea of what that might mean, but best I can do so far is that a game more similar to PoE or P:K was expected by some). Then it could be asked why that was expected, considering Larian was making it (BG3 is looking like I expected it to). Then it can be asked if that would have been a good idea to do, considering DOS2's success and PoE's and P:K's lack of it (relatively speaking).

The topic keeps shifting a bit, though. My most recent responses have been to the reiterated claim that BG3 is DOS3, which is a subject related to, but not the same as the subject of what some expected to see.


Originally Posted by Maximuuus
Or please, can you explain me why specific alements of BG you saw or read until now ?


I'm in the middle of writing this response, so I cannot check easily, but I believe it was said that familiar faces would be in the game. That's a tenuous link, but it is something. Will there be more? I would be surprised if that's it. I expect the stories to connect somehow.

I don't think it was going to be easy to satisfy the BG devotees with the demo. The game looks and plays differently; that does not mean there are not other elements that can connect the two. Should they have thrown you a bone (e.g. an aged npc from BG1 or 2)? Possibly. I don't think a few story elements or characters would have precluded the uproar over the different look and play of the game, though.
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 11/03/20 08:57 PM
Originally Posted by Blade238
Originally Posted by Maximuuus
Can't none of you understand that some expected to see... BG when you see the first gameplay video of... BG3 ?
If the first thing you show don't highlight "BG-like" elements,, then why is the game named BG3 ?

Of course things can still change, and of course we didn't see anything...

So please, can you explain me what specific elements of BG you saw or read until now ?

The opening cinematic screams Baldur's Gate and has zip to do with Larian's previous games.


Really ? With 3 dragons and fire and explosions and the destruction of a city ? Is this screaming Baldur's Gate to you ? In my memory it was a little bit less "spectacular".
I can't deny it was about the lore, which is not really specific to BG, it's more about D&D and The Forgotten Realms...

Originally Posted by Eguzky
Originally Posted by Maximuuus
Well, that still doesn't mean we saw anything about it... whatever you talk about visual, gameplay,...
Maybe they should have shown more BG and less D&D rules or lore, just to see your faces now biggrin


Larian apparently overestimated the fanbase's intelligence. They expected us all to realize a game without a working save function was not meant to do more than let us know they're making it.
Yet everyone is screaming like this game was sold in this state for $60.


I can't really see the point here... You're answer and the "early access" argument looks something like : they didn't show BG because there is still no BG in BG3.
But don't worry, it's coming. Is that what you mean ?


Originally Posted by Emrikol
Originally Posted by Maximuuus
Can't none of you understand that some expected to see... BG when you see the first gameplay video of... BG3 ?


Yeah, sure. The first response to that, though, was "what does that mean?" (took a while to get an idea of what that might mean, but best I can do so far is that a game more similar to PoE or P:K was expected by some). Then it could be asked why that was expected, considering Larian was making it (BG3 is looking like I expected it to). Then it can be asked if that would have been a good idea to do, considering DOS2's success and PoE's and P:K's lack of it (relatively speaking).

The topic keeps shifting a bit, though. My most recent responses have been to the reiterated claim that BG3 is DOS3, which is a subject related to, but not the same as the subject of what some expected to see.


Originally Posted by Maximuuus
Or please, can you explain me why specific alements of BG you saw or read until now ?


I'm in the middle of writing this response, so I cannot check easily, but I believe it was said that familiar faces would be in the game. That's a tenuous link, but it is something. Will there be more? I would be surprised if that's it. I expect the stories to connect somehow.

I don't think it was going to be easy to satisfy the BG devotees with the demo. The game looks and plays differently; that does not mean there are not other elements that can connect the two. Should they have thrown you a bone (e.g. an aged npc from BG1 or 2)? Possibly. I don't think a few story elements or characters would have precluded the uproar over the different look and play of the game, though.


I'm playing BG1 now. First time I try the EE on switch, so it's probably easier to "remember" what it could means (even if it's probably not the same for everyone).
Similar to PoE and P:K, probably on some points, but not on everything. I find really cool elements in what I see, and only Larian could have done this.
As I already said I was really hyped when I learn Larian took the game.

The story and the familiar faces yea, but that's a small point about the specific BG lore...
Obviously it's a part of the sucess I can't deny but I really don't think it's only about that.
That's why I agree with you again, more story elements or characters wouldn't have changed a thing.

Posted By: Eguzky Re: This is not BG3 but DOS3 - 11/03/20 09:10 PM
Originally Posted by Maximuuus
Originally Posted by Blade238
Originally Posted by Maximuuus
Can't none of you understand that some expected to see... BG when you see the first gameplay video of... BG3 ?
If the first thing you show don't highlight "BG-like" elements,, then why is the game named BG3 ?

Of course things can still change, and of course we didn't see anything...

So please, can you explain me what specific elements of BG you saw or read until now ?

The opening cinematic screams Baldur's Gate and has zip to do with Larian's previous games.


Really ? With 3 dragons and fire and explosions and the destruction of a city ? Is this screaming Baldur's Gate to you ? In my memory it was a little bit less "spectacular".
I can't deny it was about the lore, which is not really specific to BG, it's more about D&D and The Forgotten Realms...

Originally Posted by Eguzky
Originally Posted by Maximuuus
Well, that still doesn't mean we saw anything about it... whatever you talk about visual, gameplay,...
Maybe they should have shown more BG and less D&D rules or lore, just to see your faces now biggrin


Larian apparently overestimated the fanbase's intelligence. They expected us all to realize a game without a working save function was not meant to do more than let us know they're making it.
Yet everyone is screaming like this game was sold in this state for $60.


I can't really see the point here... You're answer and the "early access" argument looks something like : they didn't show BG because there is still no BG in BG3.
But don't worry, it's coming. Is that what you mean ?


Originally Posted by Emrikol
Originally Posted by Maximuuus
Can't none of you understand that some expected to see... BG when you see the first gameplay video of... BG3 ?


Yeah, sure. The first response to that, though, was "what does that mean?" (took a while to get an idea of what that might mean, but best I can do so far is that a game more similar to PoE or P:K was expected by some). Then it could be asked why that was expected, considering Larian was making it (BG3 is looking like I expected it to). Then it can be asked if that would have been a good idea to do, considering DOS2's success and PoE's and P:K's lack of it (relatively speaking).

The topic keeps shifting a bit, though. My most recent responses have been to the reiterated claim that BG3 is DOS3, which is a subject related to, but not the same as the subject of what some expected to see.


Originally Posted by Maximuuus
Or please, can you explain me why specific alements of BG you saw or read until now ?


I'm in the middle of writing this response, so I cannot check easily, but I believe it was said that familiar faces would be in the game. That's a tenuous link, but it is something. Will there be more? I would be surprised if that's it. I expect the stories to connect somehow.

I don't think it was going to be easy to satisfy the BG devotees with the demo. The game looks and plays differently; that does not mean there are not other elements that can connect the two. Should they have thrown you a bone (e.g. an aged npc from BG1 or 2)? Possibly. I don't think a few story elements or characters would have precluded the uproar over the different look and play of the game, though.


I'm playing BG1 now. First time I try the EE on switch, so it's probably easier to "remember" what it could means (even if it's probably not the same for everyone).
Similar to PoE and P:K, probably on some points, but not on everything. I find really cool elements in what I see, and only Larian could have done this.
As I already said I was really hyped when I learn Larian took the game.

The story and the familiar faces yea, but that's only about the specific lore of BG, not about anything else.
Obviously it's a part of the sucess, but I really don't think it's only about that. That's why I agree with you again, more story elements or characters wouldn't have changed a thing.



What I am saying is half that.

What they showed us was supposed to do 2 things:
1) Show how the 5E rules are being implemented so far.
2) Pique our interest in the game as a concept.

What it was NOT supposed to do:
1) Sell the game.
2) Showcase the graphics/UI/etc

When a game is in pre-alpha, it's not only far form finished, it's barely gotten started, when you put it on a time-scale. They're more firmly in the 'beginning' part than the midway or end.
Everything most people are complaining about? The UI, reused assets, etc? Those are what are called 'placeholder assets'. IE: They are NOT going to be in the finished game. Or, in some cases, will be more polished before release. They were used because the proper UI, monsters, characters, skill icons, whatever were not created yet.

Did Larian jump the gun and show us the game a little too early? Maybe, sure. But they can't have forseen just how badly people would miss the point of the pre-alpha video.
We were not meant to expect most of what we saw to make it into the game on launch. That video was just to say 'Hey! We're making BG3! Check out how we're using the 5E ruleset! If you like the 5E rules; you should be happy!'

But instead, people looked at the demo and started acting like the game was going to be released the next day!

Again, to put it another way:
You paid a guy to scratch-build you an old-model car. You then went by a week later, saw the unpainted, unfinished FRAME and started acting like he was trying to give you that as the finished product while he was in the process of ordering more parts.

The game is nowhere near close to finished. Every complaint about how it looks, or the STORY for Nurgle's sake, from a pre-alpha, is baseless at this point in time.
(And yes, I've seen people claim the story is not BG3 as if they somehow time-traveled into the future)
Posted By: Wiborg Sturmfels Re: This is not BG3 but DOS3 - 11/03/20 09:36 PM
Originally Posted by Eguzky
Originally Posted by Maximuuus
Originally Posted by Blade238
[quote=Maximuuus]Can't none of you understand that some expected to see... BG when you see the first gameplay video of... BG3 ?
If the first thing you show don't highlight "BG-like" elements,, then why is the game named BG3 ?

Of course things can still change, and of course we didn't see anything...

So please, can you explain me what specific elements of BG you saw or read until now ?

The opening cinematic screams Baldur's Gate and has zip to do with Larian's previous games.


Really ? With 3 dragons and fire and explosions and the destruction of a city ? Is this screaming Baldur's Gate to you ? In my memory it was a little bit less "spectacular".
I can't deny it was about the lore, which is not really specific to BG, it's more about D&D and The Forgotten Realms...


Yes, it was more about D&D and The Forgotten Realms Lore then Baldur´s Gate. However isn´t it the same at least? The cinematic was not about Baldur´s Gate, the city we saw was Yartar. I was happy to see Yartar again after so a long time.I started my adventure of the D&D Game "Gateway to the Savage Frontier" there. Note: Beware of the thieves!
Posted By: Cirolle Re: This is not BG3 but DOS3 - 11/03/20 11:41 PM
I find it slightly amusing that this is still going, with the same things being said over and over.

I am old enough to remember when the "This is not BG3 but DOS3" started. It was about an hour before the gameplay reveal, when Stadias youtube channel was spammed with "THIS IS DOS3" over and over and over.

An hour before anyone had seen any gameplay at all.

This would make a great psychology study
Posted By: Sordak Re: This is not BG3 but DOS3 - 12/03/20 09:03 AM
people who havent played original sin 2 shouldnt talk about what constitutes a sequal to it.
of all things that looked like it, id nominate the world design.

the combat? not very much.
This is probably not evident for those who havent played it, because they only looked at screenshots and dont know how the combat actually works.
but for one, you dont die this fast in OS2, there sno dicerolls, theres no shared initiative, theres no 3 actions like in DnD, theres action points like in XCOM, theres far more elemental reactions, theres no classes

The entire way the combat is structured is different. and since thats the main gameplay loop youd think that have to be pretty damn simmilar for it to be the same kind of game.
Posted By: Riandor Re: This is not BG3 but DOS3 - 12/03/20 09:15 AM
Originally Posted by Sordak
people who havent played original sin 2 shouldnt talk about what constitutes a sequal to it.
of all things that looked like it, id nominate the world design.



Wait what? You mean the very things we have been told are placeholder. i'm shocked...

:hihi:
Posted By: Sordak Re: This is not BG3 but DOS3 - 12/03/20 11:05 AM
honestly, for all i am one of those people defending larian here, i doubt that.

The animations are obviously placeholder and the world design is probably getting a lot more details, but what i mean is very specific stylistic descisions that it shares with divinity.

For example the height and structure of buildings.
Anyone that played OS1 or 2 will definitly recognize the height of the walls on the ruins, they look familliar, not because they are old assets, but because they are new assets created with a simmilar goal in mind.

Now, this isnt a bad thing, but it certainly makes you draw comparisons.
of course the Infinity engien also did this with its prerendered backgrounds.
Anyone that hastn played Icewind Dale or Baldurs Gate will certainly not be able to tell a tavern in Targos apart from one in Baldurs Gate.

Theres just some artstyle things that larian likes.
Larian likes Statues, big Statues that remind you of Catholic saints and generaly christian imagery from the Renaissance. They tend to be a feature of Larian games and have been for a while.
Another thing Larian likes to do is floor pattenrs, things like reliefs or mosaics on the floor, ofthen with a vagueley greco roman or renaissance art theme.

Theres some things you cant help but notice.

another thing Larian likes to do is verticality as map boundries. You dont notice it a lot in Original Sin 1 if you dont pay attention but the game world, despite beeing isometric in view, is very vertical and uses this to seperate areas, rather than using walls, small loadscreens, doors or simmilar things.

The terrain looking like a clustered fissure after an Earthquake is soemthing larian has done in the Original Sin games.

Dont get me wrogn, i think it looks quite frankly amazing.
but i see why people associate it with Original Sin, sepcifically compared to Infinity engine games that feature primarily flat terrain due to the nature of the graphics.


Basically what im saying is that Larian is making itself hard for themselves and easy for their detractors.
They make a game thats actually very different from ORiginal Sin.
Having played both of them multiple times and several infinity engine games i can say that the deadlyness of combat certainly reminds me more of the latter than the former, aswell as the random and erratic nature of it.
but the Artstyle is Larian and this makes people associate it with Original Sin (because they havent seen any other larian games, and probably havent played a lot of CRPGs outside of the classical CRPG era up untill bioware went tits up, so to them, CRPGs that look kind of like a Larian game, and dont look like a Bioware or Infinity engine game, probably is an Original Sin clone
Posted By: Madscientist Re: This is not BG3 but DOS3 - 12/03/20 11:43 AM
Originally Posted by Sordak
honestly, for all i am one of those people defending larian here, i doubt that.

The animations are obviously placeholder and the world design is probably getting a lot more details, but what i mean is very specific stylistic descisions that it shares with divinity.

For example the height and structure of buildings.
Anyone that played OS1 or 2 will definitly recognize the height of the walls on the ruins, they look familliar, not because they are old assets, but because they are new assets created with a simmilar goal in mind.

Now, this isnt a bad thing, but it certainly makes you draw comparisons.
of course the Infinity engien also did this with its prerendered backgrounds.
Anyone that hastn played Icewind Dale or Baldurs Gate will certainly not be able to tell a tavern in Targos apart from one in Baldurs Gate.

Theres just some artstyle things that larian likes.
Larian likes Statues, big Statues that remind you of Catholic saints and generaly christian imagery from the Renaissance. They tend to be a feature of Larian games and have been for a while.
Another thing Larian likes to do is floor pattenrs, things like reliefs or mosaics on the floor, ofthen with a vagueley greco roman or renaissance art theme.

Theres some things you cant help but notice.

another thing Larian likes to do is verticality as map boundries. You dont notice it a lot in Original Sin 1 if you dont pay attention but the game world, despite beeing isometric in view, is very vertical and uses this to seperate areas, rather than using walls, small loadscreens, doors or simmilar things.

The terrain looking like a clustered fissure after an Earthquake is soemthing larian has done in the Original Sin games.

Dont get me wrogn, i think it looks quite frankly amazing.
but i see why people associate it with Original Sin, sepcifically compared to Infinity engine games that feature primarily flat terrain due to the nature of the graphics.


Basically what im saying is that Larian is making itself hard for themselves and easy for their detractors.
They make a game thats actually very different from ORiginal Sin.
Having played both of them multiple times and several infinity engine games i can say that the deadlyness of combat certainly reminds me more of the latter than the former, aswell as the random and erratic nature of it.
but the Artstyle is Larian and this makes people associate it with Original Sin (because they havent seen any other larian games, and probably havent played a lot of CRPGs outside of the classical CRPG era up untill bioware went tits up, so to them, CRPGs that look kind of like a Larian game, and dont look like a Bioware or Infinity engine game, probably is an Original Sin clone


Thats it.

Its not the color or how exactly characters look, but its the general level design.
Yes, statues, mosaic, vertical level structure and those kind of ruins are typically Larian.
I like this, but I can understand if some people complain it does not look like BG.

BG had painted backgrounds and you could not rotate the camera so everything had to be visible from a fixed angle. This prevented them from having some vertical structures that may have looked good but prevented the player from seeing the chars, the path, enemies and so on. So the level design depends a lot of the type of camera you have.
BG3 will be a full 3D game while BG1+2 were not so it will look different, but the level design could be closer to BG1+2.

Some time ago the was a BG1 remake as module for NWN2. I did not play it. Can anybody tell if this game with 3D graphic and a different rule set ( DnD 3.5 ) did "feel like BG"?

PS: WOW, I did not expect something useful in this thread anymore. Sometimes there are positive surprizes.
Posted By: Sordak Re: This is not BG3 but DOS3 - 12/03/20 11:56 AM
i downloaded the NWN2 conversion for BG1 but i havent tried it yet
Posted By: Riandor Re: This is not BG3 but DOS3 - 12/03/20 12:04 PM
Originally Posted by Sordak
honestly, for all i am one of those people defending larian here, i doubt that.

The animations are obviously placeholder and the world design is probably getting a lot more details, but what i mean is very specific stylistic descisions that it shares with divinity.

For example the height and structure of buildings.
Anyone that played OS1 or 2 will definitly recognize the height of the walls on the ruins, they look familliar, not because they are old assets, but because they are new assets created with a simmilar goal in mind.

Now, this isnt a bad thing, but it certainly makes you draw comparisons.
of course the Infinity engien also did this with its prerendered backgrounds.
Anyone that hastn played Icewind Dale or Baldurs Gate will certainly not be able to tell a tavern in Targos apart from one in Baldurs Gate.

Theres just some artstyle things that larian likes.
Larian likes Statues, big Statues that remind you of Catholic saints and generaly christian imagery from the Renaissance. They tend to be a feature of Larian games and have been for a while.
Another thing Larian likes to do is floor pattenrs, things like reliefs or mosaics on the floor, ofthen with a vagueley greco roman or renaissance art theme.

Theres some things you cant help but notice.

another thing Larian likes to do is verticality as map boundries. You dont notice it a lot in Original Sin 1 if you dont pay attention but the game world, despite beeing isometric in view, is very vertical and uses this to seperate areas, rather than using walls, small loadscreens, doors or simmilar things.

The terrain looking like a clustered fissure after an Earthquake is soemthing larian has done in the Original Sin games.

Dont get me wrogn, i think it looks quite frankly amazing.
but i see why people associate it with Original Sin, sepcifically compared to Infinity engine games that feature primarily flat terrain due to the nature of the graphics.


Basically what im saying is that Larian is making itself hard for themselves and easy for their detractors.
They make a game thats actually very different from ORiginal Sin.
Having played both of them multiple times and several infinity engine games i can say that the deadlyness of combat certainly reminds me more of the latter than the former, aswell as the random and erratic nature of it.
but the Artstyle is Larian and this makes people associate it with Original Sin (because they havent seen any other larian games, and probably havent played a lot of CRPGs outside of the classical CRPG era up untill bioware went tits up, so to them, CRPGs that look kind of like a Larian game, and dont look like a Bioware or Infinity engine game, probably is an Original Sin clone


Good post!
Posted By: kanisatha Re: This is not BG3 but DOS3 - 12/03/20 02:39 PM
Originally Posted by Wiborg Sturmfels
Originally Posted by Eguzky
Originally Posted by Maximuuus
Originally Posted by Blade238
[quote=Maximuuus]Can't none of you understand that some expected to see... BG when you see the first gameplay video of... BG3 ?
If the first thing you show don't highlight "BG-like" elements,, then why is the game named BG3 ?

Of course things can still change, and of course we didn't see anything...

So please, can you explain me what specific elements of BG you saw or read until now ?

The opening cinematic screams Baldur's Gate and has zip to do with Larian's previous games.


Really ? With 3 dragons and fire and explosions and the destruction of a city ? Is this screaming Baldur's Gate to you ? In my memory it was a little bit less "spectacular".
I can't deny it was about the lore, which is not really specific to BG, it's more about D&D and The Forgotten Realms...


Yes, it was more about D&D and The Forgotten Realms Lore then Baldur´s Gate. However isn´t it the same at least? The cinematic was not about Baldur´s Gate, the city we saw was Yartar. I was happy to see Yartar again after so a long time.I started my adventure of the D&D Game "Gateway to the Savage Frontier" there. Note: Beware of the thieves!

All well and good, but a cinematic does not count. It is what the game looks like within the game that truly matters.
Posted By: etonbears Re: This is not BG3 but DOS3 - 12/03/20 03:38 PM
I enjoyed BGR; it's worth going through just to experience the story with a new face. It was a bit buggy when I went through it, but is apparently much better now.

Drew Rechner and a small team spent 7 years on this, so even if you don't think it's the best thing ever, their dedication should be appreciated. And they are currently working on a reimplementation of SoA/ToB as well, although I don't know when that will be available.

I must admit that I'm not sure what exactly people expect from something titled BG3. BG2 wasn't even set in BG, so the only real link to the first game was the story arc, which is now closed. I suppose non-human companion characters would still be in their prime, and human wizards like Edwin could still be leading magically extended lives. The idea that I might run into Jan Jansen in BG3 does not actually fill me with joy...



Posted By: dlux Re: This is not BG3 but DOS3 - 13/03/20 07:36 PM
Originally Posted by Cirolle

I am old enough to remember when the "This is not BG3 but DOS3" started. It was about an hour before the gameplay reveal, when Stadias youtube channel was spammed with "THIS IS DOS3" over and over and over.

An hour before anyone had seen any gameplay at all.

D:OS 3 images were leaked early, so everybody pretty much knew that "Baldur's Gate 3" is a D:OS 2 clone right then. This was simply confirmed during the presentation.

Fans just wanted a proper sequel to Baldur's Gate 2, but they are getting a sequel to Divinity: Original Sin 2 instead. That said, you shouldn't be surprised to see so many upset BG fans.
Posted By: Emrikol Re: This is not BG3 but DOS3 - 13/03/20 07:43 PM
Originally Posted by dlux
D:OS 3 images were leaked early, so everybody pretty much knew that "Baldur's Gate 3" is a D:OS 2 clone right then. This was simply confirmed during the presentation.


ugh
Posted By: Cirolle Re: This is not BG3 but DOS3 - 13/03/20 07:55 PM
Originally Posted by dlux
Originally Posted by Cirolle

I am old enough to remember when the "This is not BG3 but DOS3" started. It was about an hour before the gameplay reveal, when Stadias youtube channel was spammed with "THIS IS DOS3" over and over and over.

An hour before anyone had seen any gameplay at all.

D:OS 3 images were leaked early, so everybody pretty much knew that "Baldur's Gate 3" is a D:OS 2 clone right then. This was simply confirmed during the presentation.

Fans just wanted a proper sequel to Baldur's Gate 2, but they are getting a sequel to Divinity: Original Sin 2 instead. That said, you shouldn't be surprised to see so many upset BG fans.


3 people spamming a chat isn't many.
I do understand the concept behind squeaky wheel gets the grease though.

You reply does show that a negative bias had already started from simple pictures. The first thing wasn't the style though, it was the turn based.
This was brought up a lot as a proof that BG3 wasn't BG at all, until one person mentioned that it looked like DOS2.
Suddenly everyone that had been mad about TB turned to this new negative thing.
Posted By: Adgaroth Re: This is not BG3 but DOS3 - 13/03/20 09:00 PM
Originally Posted by Cirolle
The first thing wasn't the style though, it was the turn based.
This was brought up a lot as a proof that BG3 wasn't BG at all, until one person mentioned that it looked like DOS2.
Suddenly everyone that had been mad about TB turned to this new negative thing.


That's completly false but okay,the thing I noticed first what the assets,the music,and the graphics style.


Originally Posted by Cirolle
3 people spamming a chat isn't many.


You can take a look at any forum and is always the same people running around in circles saying their piece. Both sides,and here is not any different.

I'm just saying you're as extreme as the group you're arguing with.
Posted By: Cirolle Re: This is not BG3 but DOS3 - 13/03/20 09:10 PM
Originally Posted by Adgaroth
Originally Posted by Cirolle
The first thing wasn't the style though, it was the turn based.
This was brought up a lot as a proof that BG3 wasn't BG at all, until one person mentioned that it looked like DOS2.
Suddenly everyone that had been mad about TB turned to this new negative thing.


That's completly false but okay,the thing I noticed first what the assets,the music,and the graphics style.


Originally Posted by Cirolle
3 people spamming a chat isn't many.


You can take a look at any forum and is always the same people running around in circles saying their piece. Both sides,and here is not any different.

I'm just saying you're as extreme as the group you're arguing with.


Alright, this conversation took a turn.

I doubt you noticed the music in the leaked screenshots, which makes me doubt we are talking about the same timeline.

I don't do "both sides" or "whataboutism" btw.
Posted By: Adgaroth Re: This is not BG3 but DOS3 - 13/03/20 09:18 PM
Obviously the music part was later on the demo,if it wasn't obvious,my bad.

I guess when you say ''3 people spamming a chat isn't many.''I guess you're refering to the live demo stream,that's why I refer to both the screens and the video.

And this ''You can take a look at any forum and is always the same people running around in circles saying their piece. Both sides,and here is not any different.'' holds true for the presentation,half was ''This looks like DOS3 and I'm totally fine with it'' and the other half was ''This is a DOS2 reskin not BG3''

''I don't do "both sides" or "whataboutism" btw.''
It's hard to believe when you say BG3 ardent detractors are 3 when the amount of ardent defenders is around the exact same.
Posted By: Cirolle Re: This is not BG3 but DOS3 - 13/03/20 09:35 PM
Originally Posted by Adgaroth
Obviously the music part was later on the demo,if it wasn't obvious,my bad.

I guess when you say ''3 people spamming a chat isn't many.''I guess you're refering to the live demo stream,that's why I refer to both the screens and the video.

And this ''You can take a look at any forum and is always the same people running around in circles saying their piece. Both sides,and here is not any different.'' holds true for the presentation,half was ''This looks like DOS3 and I'm totally fine with it'' and the other half was ''This is a DOS2 reskin not BG3''

''I don't do "both sides" or "whataboutism" btw.''
It's hard to believe when you say BG3 ardent detractors are 3 when the amount of ardent defenders is around the exact same.


As I said, the conversation took a turn.

I was talking about a specific moment and place in time and you expanded it to include more moments and places.
There was literally 3 people saying it over and over in chat before the reveal even started. The same 3 people. Yes, it expanded and it got repeated by others. This is how you incite a crowd.
Posted By: Adgaroth Re: This is not BG3 but DOS3 - 13/03/20 09:46 PM
Originally Posted by Cirolle
Originally Posted by Adgaroth
Obviously the music part was later on the demo,if it wasn't obvious,my bad.

I guess when you say ''3 people spamming a chat isn't many.''I guess you're refering to the live demo stream,that's why I refer to both the screens and the video.

And this ''You can take a look at any forum and is always the same people running around in circles saying their piece. Both sides,and here is not any different.'' holds true for the presentation,half was ''This looks like DOS3 and I'm totally fine with it'' and the other half was ''This is a DOS2 reskin not BG3''

''I don't do "both sides" or "whataboutism" btw.''
It's hard to believe when you say BG3 ardent detractors are 3 when the amount of ardent defenders is around the exact same.


As I said, the conversation took a turn.

I was talking about a specific moment and place in time and you expanded it to include more moments and places.
There was literally 3 people saying it over and over in chat before the reveal even started. The same 3 people. Yes, it expanded and it got repeated by others. This is how you incite a crowd.


I was on the PAX2 channel and the only thing I saw was excitment for the preview and people asking if they were on the right place thus why I don't share your point.

Part by part so I don't expand anything.
''There was literally 3 people saying it over and over in chat before the reveal even started''. Didn't see any of that.
''Yes, it expanded and it got repeated by others. This is how you incite a crowd.'' It didn't expand because of what people where saying,it expanded because it looked (and sounded) a lot like DOS2 and some people were fine with it and some other didn't. I still don't see your point unless we're talking about 2 completly different streams.
Posted By: Cirolle Re: This is not BG3 but DOS3 - 13/03/20 09:59 PM
Originally Posted by Adgaroth
Originally Posted by Cirolle
Originally Posted by Adgaroth
Obviously the music part was later on the demo,if it wasn't obvious,my bad.

I guess when you say ''3 people spamming a chat isn't many.''I guess you're refering to the live demo stream,that's why I refer to both the screens and the video.

And this ''You can take a look at any forum and is always the same people running around in circles saying their piece. Both sides,and here is not any different.'' holds true for the presentation,half was ''This looks like DOS3 and I'm totally fine with it'' and the other half was ''This is a DOS2 reskin not BG3''

''I don't do "both sides" or "whataboutism" btw.''
It's hard to believe when you say BG3 ardent detractors are 3 when the amount of ardent defenders is around the exact same.


As I said, the conversation took a turn.

I was talking about a specific moment and place in time and you expanded it to include more moments and places.
There was literally 3 people saying it over and over in chat before the reveal even started. The same 3 people. Yes, it expanded and it got repeated by others. This is how you incite a crowd.


I was on the PAX2 channel and the only thing I saw was excitment for the preview and people asking if they were on the right place thus why I don't share your point.

Part by part so I don't expand anything.
''There was literally 3 people saying it over and over in chat before the reveal even started''. Didn't see any of that.
''Yes, it expanded and it got repeated by others. This is how you incite a crowd.'' It didn't expand because of what people where saying,it expanded because it looked (and sounded) a lot like DOS2 and some people were fine with it and some other didn't. I still don't see your point unless we're talking about 2 completly different streams.


We are talking about two different streams.
Posted By: etonbears Re: This is not BG3 but DOS3 - 13/03/20 10:49 PM
I see a lot of negative comment about BG3 not being acceptable for a whole variety of reasons, but a lot of the time I get no real sense of what WOULD be acceptable. What would a REAL BG3 game actually look like, if this offering from Larian is not good enough.

I can see clear echos from D:OS in the environmental graphics, sure, but what exactly makes a FR tree or rock different from an OS tree or rock? Does anyone really want the studio to expend effort on recreating all their generic assets simply because the assets have been seen before?

It's 20 years since the last BG story, and personally, I don't have any wish to see the limited A/V technologies of those times in a new episode. Allude to them, sure; quote from them, bring references in, whatever, but why in Ao's name would anyone want to make a modern game with the restrictions of vintage technologies?

Posted By: Adgaroth Re: This is not BG3 but DOS3 - 13/03/20 11:10 PM
Originally Posted by etonbears
It's 20 years since the last BG story, and personally, I don't have any wish to see the limited A/V technologies of those times in a new episode. Allude to them, sure; quote from them, bring references in, whatever, but why in Ao's name would anyone want to make a modern game with the restrictions of vintage technologies?


Never seen anyone asking for that and there's been a ton of examples either on this thread or many others.
Posted By: LaserOstrich Re: This is not BG3 but DOS3 - 13/03/20 11:25 PM
There is no actual point in posting or reading in this thread which was started with pure arrogance, titled with an false statement.
I just did both hereby and I just don't know why.
It's coming and it's going to be called BG3 and some gonna complain about everything and Shadowheart's haircut...
[Linked Image]
Posted By: kyrthorsen Re: This is not BG3 but DOS3 - 14/03/20 02:38 AM
Hi,

You are entirely correct.

I actually started this thread as a joke! (i was a bit mad yeah at first, but now...well, lets see what Larian does...i retract all my statements about potential false advertising as completely unfounded rantish b.s.)

I think Larian will do a great job with this game.

This game IS BG3, not DOS3.

Cant believe people are still commenting on this (wish I could just delete the thread). LOL
Posted By: LaserOstrich Re: This is not BG3 but DOS3 - 14/03/20 11:59 AM
That's alright mate, I retract my strong words in my post above then.
Maybe vometia will lock this down when she comes by the next time an reads your note.
Let's have moderately heated discussions on other topics, would be boring without people with a passionate opinions smile
Posted By: vometia Re: This is not BG3 but DOS3 - 14/03/20 12:51 PM
Originally Posted by LaserOstrich
Let's have moderately heated discussions on other topics, would be boring without people with a passionate opinions smile

Well quite.

Originally Posted by kyrthorsen
Cant believe people are still commenting on this (wish I could just delete the thread). LOL

Locked as kinda sorta requested. PM me if you want it re-opened (or moved out of sight, for that matter).
Posted By: Uacari Re: BG3 Vs DOS3 ''The Truth'' - 07/07/20 04:33 AM
I have to agree with Dakatarn WizardPus and some others from the BG era.

We played 2D games with much less gpu capability, and yet we enjoyed them a LOT!

Divinity 2 (I just finished it) has some wonderful capabilities, yet it loses focus on the atmosphere, as these guys eloquently explained above.

I sincerely hope that some people who Directed for BG2 and Planescape Torment were called to help Larian studios with Direction and scriptwriting, so that Larian can focus on what they excel at.

I am sure DOS 1 and 2 required enormous collective effort, and in that sense I take my hat off to Larian Studios.

At the same time, much like with Michael Bay movies, it is possible to ruin great special effects and engines with bad scriptwriting and direction.

BG3 could be the integration of BG2 script, D&D rules with DOS engine and combat mechanics.

It could set the tone for future RPG turn-based games...if , like they wrote above, Larian studios removes the flash/super mario kart type of special effects from some skills, adjusted the atmosphere, scriptwriting for medieval fantasy, and some details that I cannot articulate but still felt while playing DOS 1 and 2.

And the reason why I came here to write, is that Larian studios is like our current Skywalker - you are our hope fo continuing the legacy of old Dragonlance, Baldur´s Gate, Planescape RPG games.

You got the Force...the Source..whatever you want to call it.

Larian studios has an opportunity to become the God/Divinity of RPG turn-based games, evolving from their predecessors.

We count on you...please do not turn to the void, or dark side of the gaming industry.


Posted By: Tarorn Re: BG3 Vs DOS3 ''The Truth'' - 07/07/20 06:21 AM
Man .....just let them finish the game before trying to tear it to pieces. Yes people have differing points of view I agree with the OP & thats Ok - but for anyone who loves D&D let them finish the game, let them take constructive feedback & work on it which they will do I'm sure.

BG 1&2 are held up in history as some of the best there's been no taking that away but they are 20 + something years old - its time for a modern D&D game - who gives a hoot if it says BG3 ...yes yes the legacy I get it but this is Larian's game & their vision.... - RTWP we've had POE 1&2 . They are trying to do something new - of course they will use some of their IP from DOS 1&2 and you'd be crazy to think they wouldn't ....I swear some people have no clue about money - developers don't have unlimited funds - Larian have a huge amount riding on this game & its success.

Im not a Larian fanboy ive not played either of the DOS games - but im a gamer for 30+ years who loves D&D and I just want to see this game succeed so we get more D&D games in development. Hopefully between BG3, Solaster Crown of the Magister & Dark Alliance we will all get at least one game we can be truly happy with. So why not get on board & make these things a success rather than slowly sending the message to all future developers that its just not worth the risk to go near D&D .....ever.....





Posted By: Sir Gareyth Re: BG3 Vs DOS3 ''The Truth'' - 07/07/20 07:50 AM
Originally Posted by Tarorn
Yes people have differing points of view I agree with the OP & thats Ok - but for anyone who loves D&D let them finish the game, let them take constructive feedback & work on it which they will do I'm sure.

BG 1&2 are held up in history as some of the best there's been no taking that away but they are 20 + something years old ...yes yes the legacy I get it but this is Larian's game & their vision.... - Larian have a huge amount riding on this game & its success.

Im not a Larian fanboy ive not played either of the DOS games - but im a gamer for 30+ years who loves D&D and I just want to see this game succeed so we get more D&D games in development.


+1 smile
Posted By: Maximuuus Re: BG3 Vs DOS3 ''The Truth'' - 07/07/20 08:15 AM
Originally Posted by Tarorn
Man .....just let them finish the game before trying to tear it to pieces. Yes people have differing points of view I agree with the OP & thats Ok - but for anyone who loves D&D let them finish the game, let them take constructive feedback & work on it which they will do I'm sure.

BG 1&2 are held up in history as some of the best there's been no taking that away but they are 20 + something years old - its time for a modern D&D game - who gives a hoot if it says BG3 ...yes yes the legacy I get it but this is Larian's game & their vision.... - RTWP we've had POE 1&2 . They are trying to do something new - of course they will use some of their IP from DOS 1&2 and you'd be crazy to think they wouldn't ....I swear some people have no clue about money - developers don't have unlimited funds - Larian have a huge amount riding on this game & its success.

Im not a Larian fanboy ive not played either of the DOS games - but im a gamer for 30+ years who loves D&D and I just want to see this game succeed so we get more D&D games in development. Hopefully between BG3, Solaster Crown of the Magister & Dark Alliance we will all get at least one game we can be truly happy with. So why not get on board & make these things a success rather than slowly sending the message to all future developers that its just not worth the risk to go near D&D .....ever.....



Keep in mind that you can be in love with Baldur's Gate without being a huge fan of D&D.

I like D&D because it's the rules of BG. Nothing more.
You're not only talking to Larian's and D&D's fan when you named a game Baldur's Gate 3.

I guess those don't see (yet?) in BG3 enough of what they loved in BG
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 07/07/20 09:25 AM
...And I think they never gonna see anything of BG in BG3 if they just judge (very harshly) a game not even in EA with a trailer and two gameplays. Self-fulfilling prophecy, anyone?

Many people already have their review of the game made since the first 30-second trailer of the game the last year.




Originally Posted by Tarorn
Man .....just let them finish the game before trying to tear it to pieces. Yes people have differing points of view I agree with the OP & thats Ok - but for anyone who loves D&D let them finish the game, let them take constructive feedback & work on it which they will do I'm sure.

BG 1&2 are held up in history as some of the best there's been no taking that away but they are 20 + something years old - its time for a modern D&D game - who gives a hoot if it says BG3 ...yes yes the legacy I get it but this is Larian's game & their vision.... - RTWP we've had POE 1&2 . They are trying to do something new - of course they will use some of their IP from DOS 1&2 and you'd be crazy to think they wouldn't ....I swear some people have no clue about money - developers don't have unlimited funds - Larian have a huge amount riding on this game & its success.

Im not a Larian fanboy ive not played either of the DOS games - but im a gamer for 30+ years who loves D&D and I just want to see this game succeed so we get more D&D games in development. Hopefully between BG3, Solaster Crown of the Magister & Dark Alliance we will all get at least one game we can be truly happy with. So why not get on board & make these things a success rather than slowly sending the message to all future developers that its just not worth the risk to go near D&D .....ever....


+100
Posted By: Maximuuus Re: BG3 Vs DOS3 ''The Truth'' - 07/07/20 09:53 AM
Originally Posted by _Vic_
...And I think they never gonna see anything of BG in BG3 if they just judge (very harshly) a game not even in EA with a trailer and two gameplays. Self-fulfilling prophecy, anyone?

Many people already have their review of the game made since the first 30-second trailer of the game the last year.



Of course they have.
There are many things we already know after each video/ama. Not every details but chosen paths.
Maybe that doesn't suits them.

i.e think about the word we cannot write, I saw many players here but mainly on other forums saying "I'm done with BG3" just because of this.
Is that bad ?

I wasn't writing the previous message to have another "polemic", just for him to realize that the message he was answering to wasn't maybe written by someone (only/mainly) in love with D&D.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 07/07/20 10:06 AM
It's not bad if you dislike the game, we all have different tastes.

It´s not really fair if you trash talk a game in development only because it does not suit your tastes and does not live to the unrealistic expectations you have beforehand. Just wait until the game is finished and you will have lots of reasons to complaining incessantly, I´m sure.


I could have wanted another CRPG RTwP game from Obsidian like PoS2, but I´m not going to spread hate about "The Outer worlds" just because they decided to create a shooter instead (And yeah, before anyone starts with the "but it is called bg3" bla bla bla... Fallout NV and Final fantasyVII remake still have the same name of their predecessors and they´re very different games in their own, with their failures and successes... and they must be judged by his actions, not his name, no matter what many people think).
Posted By: Maximuuus Re: BG3 Vs DOS3 ''The Truth'' - 07/07/20 10:07 AM
Originally Posted by _Vic_
It's not bad if you dislike the game, we all have different tastes.

It´s bad if you trash talk a game in development only because it does not suit your tastes and does not live to the unrealistic expectations you have beforehand.


And can you tell me where Uacari's message was trash talk and where he said the game doens't suit him ?
Because the conversation was only about his message...

EDIT : sorry I quote it before you edit it. I think it changes nothing.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 07/07/20 10:09 AM
NW, the message was the same, more or less wink
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 07/07/20 02:04 PM
Originally Posted by Tarorn
Hopefully between BG3, Solaster Crown of the Magister & Dark Alliance we will all get at least one game we can be truly happy with. So why not get on board & make these things a success rather than slowly sending the message to all future developers that its just not worth the risk to go near D&D .....ever.....


But what if NONE of these games is a game I'm happy with? By not being critical, aren't I then sending the message that studios should keep making games I WON'T like? And that means I will NEVER get a D&D game that I like. But I'm supposed to be okay with this because a bunch of other people will get to have the games they want? Seems very unfair to me.
Posted By: Sequenze Re: BG3 Vs DOS3 ''The Truth'' - 07/07/20 05:21 PM
Originally Posted by kanisatha

But what if NONE of these games is a game I'm happy with? By not being critical, aren't I then sending the message that studios should keep making games I WON'T like? And that means I will NEVER get a D&D game that I like. But I'm supposed to be okay with this because a bunch of other people will get to have the games they want? Seems very unfair to me.


Hahahahaha.. thank you. Great laugh!
Posted By: Tarorn Re: BG3 Vs DOS3 ''The Truth'' - 08/07/20 12:40 AM
Originally Posted by kanisatha
Originally Posted by Tarorn
Hopefully between BG3, Solaster Crown of the Magister & Dark Alliance we will all get at least one game we can be truly happy with. So why not get on board & make these things a success rather than slowly sending the message to all future developers that its just not worth the risk to go near D&D .....ever.....


But what if NONE of these games is a game I'm happy with? By not being critical, aren't I then sending the message that studios should keep making games I WON'T like? And that means I will NEVER get a D&D game that I like. But I'm supposed to be okay with this because a bunch of other people will get to have the games they want? Seems very unfair to me.


Rarely is anything in life perfect - ive never played the perfect game either - constructive criticism is fine or suggestions of improvements - no issue there its more the people who would appear to want a game to fail entirely (not suggesting you want that) before its even had a chance to prove itself that I get annoyed with.
Posted By: Uacari Re: BG3 Vs DOS3 ''The Truth'' - 08/07/20 05:44 AM

Man .....just let them finish the game before trying to tear it to pieces.

Im not a Larian fanboy ive not played either of the DOS games

ok Tarorn,
If you have played BG1 and 2, but neither of the DOS games, you are in the situation I was a few months ago.
When I saw the news about BG3, in 3D terrains and with other capabilities, I decided to buy and play DOS 1 and 2 to check what Larian did before BG3.

but ok, you have a point - to wait and see BG3.

ps: storywise, Planescape Torment was even cooler than Baldur´s Gate. For me it became a cult, kind of like the first Blade Runner movie.
Posted By: Tarorn Re: BG3 Vs DOS3 ''The Truth'' - 08/07/20 07:16 AM
Originally Posted by Uacari

Man .....just let them finish the game before trying to tear it to pieces.

Im not a Larian fanboy ive not played either of the DOS games

ok Tarorn,
If you have played BG1 and 2, but neither of the DOS games, you are in the situation I was a few months ago.
When I saw the news about BG3, in 3D terrains and with other capabilities, I decided to buy and play DOS 1 and 2 to check what Larian did before BG3.

but ok, you have a point - to wait and see BG3.

ps: storywise, Planescape Torment was even cooler than Baldur´s Gate. For me it became a cult, kind of like the first Blade Runner movie.


I just want a great D&D game - I just purchased DOS2 but i cant bring myself to play it so close to early access BG3 in August (hopefully) - anything else i buy will just sit in steam collecting dust until I get a chance to play BG3 - & you are spot on about Blade Runner - legend of a movie - god the new one was rubbish ..so disappointing
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 08/07/20 10:29 AM
Originally Posted by Tarorn
you are spot on about Blade Runner - legend of a movie - god the new one was rubbish ..so disappointing

What's wrong with you people...
Posted By: Warlocke Re: BG3 Vs DOS3 ''The Truth'' - 08/07/20 04:18 PM
Originally Posted by kanisatha

But what if NONE of these games is a game I'm happy with? By not being critical, aren't I then sending the message that studios should keep making games I WON'T like? And that means I will NEVER get a D&D game that I like. But I'm supposed to be okay with this because a bunch of other people will get to have the games they want? Seems very unfair to me.


That’s a pretty entitled thing to say. Life isn’t fair. You kind of just have to deal with that. If your tastes are out of sync with the broader market, that’s just a reality you have to live with. If BG3 is a financial success, no amount of criticism that you make will have even the slightest impact on how the industry decides to proceed.
Posted By: etonbears Re: BG3 Vs DOS3 ''The Truth'' - 08/07/20 10:15 PM
Originally Posted by Warlocke
Originally Posted by kanisatha

But what if NONE of these games is a game I'm happy with? By not being critical, aren't I then sending the message that studios should keep making games I WON'T like? And that means I will NEVER get a D&D game that I like. But I'm supposed to be okay with this because a bunch of other people will get to have the games they want? Seems very unfair to me.


That’s a pretty entitled thing to say. Life isn’t fair. You kind of just have to deal with that. If your tastes are out of sync with the broader market, that’s just a reality you have to live with. If BG3 is a financial success, no amount of criticism that you make will have even the slightest impact on how the industry decides to proceed.


I think Kanisatha was simply saying that it is unfair that he is criticised for making comments that are intended to try to influence how the game develops, simply because other people don't want the same things.

A minority opinion shouldn't be shouted down, simply because it is a minority. As a minority, it is unlikely to lead to direct change in features, but may lead to developers including optional features or game modes etc to try to please as many people as possible.

As for tastes, profitability and the broader market, well, that's not even applicable to this game. This sort of game with relatively complex rules and turn-based execution ( weather RPG or Grand Strategy ) is not the mainstream market, and not where the real money is.

Obviously Larian need the game to sell, but they are making this game because it's the one they want to make, rather than for its profit potential. I applaud them for that attitude, even if they make design choices I don't personally like.
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 08/07/20 10:48 PM
Originally Posted by etonbears
Originally Posted by Warlocke
Originally Posted by kanisatha

But what if NONE of these games is a game I'm happy with? By not being critical, aren't I then sending the message that studios should keep making games I WON'T like? And that means I will NEVER get a D&D game that I like. But I'm supposed to be okay with this because a bunch of other people will get to have the games they want? Seems very unfair to me.


That’s a pretty entitled thing to say. Life isn’t fair. You kind of just have to deal with that. If your tastes are out of sync with the broader market, that’s just a reality you have to live with. If BG3 is a financial success, no amount of criticism that you make will have even the slightest impact on how the industry decides to proceed.


I think Kanisatha was simply saying that it is unfair that he is criticised for making comments that are intended to try to influence how the game develops, simply because other people don't want the same things.

A minority opinion shouldn't be shouted down, simply because it is a minority. As a minority, it is unlikely to lead to direct change in features, but may lead to developers including optional features or game modes etc to try to please as many people as possible.

This is exactly what I was saying. Thank you for your understanding.
Posted By: Dagless Re: BG3 Vs DOS3 ''The Truth'' - 08/07/20 10:57 PM
Originally Posted by etonbears


I think Kanisatha was simply saying that it is unfair that he is criticised for making comments that are intended to try to influence how the game develops, simply because other people don't want the same things.

A minority opinion shouldn't be shouted down, simply because it is a minority. As a minority, it is unlikely to lead to direct change in features, but may lead to developers including optional features or game modes etc to try to please as many people as possible.

As for tastes, profitability and the broader market, well, that's not even applicable to this game. This sort of game with relatively complex rules and turn-based execution ( weather RPG or Grand Strategy ) is not the mainstream market, and not where the real money is.

Obviously Larian need the game to sell, but they are making this game because it's the one they want to make, rather than for its profit potential. I applaud them for that attitude, even if they make design choices I don't personally like.


The changes that some people want just aren’t going happen. Not because they are unpopular, but because they simply aren’t the game Larian are making. Between them and Wizards of the Coast, they decided what they wanted to achieve and have put in a huge amount of work to build it. I think people should respect or at least accept that.

Some minor changes might be possible through optional game modes, but not things like fundamental mechanics, world design, story, etc. that many complain about. I don’t see much point in arguing about things that are already set.

I think it will be a shame if many fans of the original games don’t give it a chance because they are convinced it isn’t Baldurs Gate enough. Not because I don’t want to hear their opinions, but because they might miss out on enjoying what could be a very good game, even it’s not quite the game they were hoping for.

Most game series that have kept going over similar timescales has changed just as much and sometimes more. Final Fantasy went from turn based to action, GTA from top down to full 3D open world, Resident Evil lost the fixed camera angles, etc. The main difference is that BG disappeared and other companies have released games structurally similar to the originals since. That’s fine, but really no reason why BG3 should have gone the same way.


Posted By: Warlocke Re: BG3 Vs DOS3 ''The Truth'' - 08/07/20 11:07 PM
Originally Posted by etonbears
Originally Posted by Warlocke
Originally Posted by kanisatha

But what if NONE of these games is a game I'm happy with? By not being critical, aren't I then sending the message that studios should keep making games I WON'T like? And that means I will NEVER get a D&D game that I like. But I'm supposed to be okay with this because a bunch of other people will get to have the games they want? Seems very unfair to me.


That’s a pretty entitled thing to say. Life isn’t fair. You kind of just have to deal with that. If your tastes are out of sync with the broader market, that’s just a reality you have to live with. If BG3 is a financial success, no amount of criticism that you make will have even the slightest impact on how the industry decides to proceed.


I think Kanisatha was simply saying that it is unfair that he is criticised for making comments that are intended to try to influence how the game develops, simply because other people don't want the same things.

A minority opinion shouldn't be shouted down, simply because it is a minority. As a minority, it is unlikely to lead to direct change in features, but may lead to developers including optional features or game modes etc to try to please as many people as possible.

As for tastes, profitability and the broader market, well, that's not even applicable to this game. This sort of game with relatively complex rules and turn-based execution ( weather RPG or Grand Strategy ) is not the mainstream market, and not where the real money is.

Obviously Larian need the game to sell, but they are making this game because it's the one they want to make, rather than for its profit potential. I applaud them for that attitude, even if they make design choices I don't personally like.


His post didn’t read that way to me but that’s fair.

There are some aspects of the game, such as it being turn based or being called “Baldur’s Gate 3,” for example, that are absolutely not going to change at this point, but people like to keep exhausting the issue because . . . it makes them feel good? I don’t know. I don’t see the point in retreading that ground on those sorts of matters endlessly.

As to market appeal, broader considerations definitely play into the design. It doesn’t matter that it is a relatively niche market. In order to make all of this effort worth their time and justify the licensing fees to make a sequel to an old school legendary title (even one as niche as BG), Larian needs to deliver a product that maximizes earnings potential within the limits of their particular target market.

This is actually what the essence of 5th edition is, as it was designed to be as approachable and easy to pick up as possible compared to its more esoteric predecessors.
Posted By: IrenicusBG3 Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 12:41 AM
Originally Posted by Warlocke
Originally Posted by etonbears
Originally Posted by Warlocke
Originally Posted by kanisatha

But what if NONE of these games is a game I'm happy with? By not being critical, aren't I then sending the message that studios should keep making games I WON'T like? And that means I will NEVER get a D&D game that I like. But I'm supposed to be okay with this because a bunch of other people will get to have the games they want? Seems very unfair to me.


That’s a pretty entitled thing to say. Life isn’t fair. You kind of just have to deal with that. If your tastes are out of sync with the broader market, that’s just a reality you have to live with. If BG3 is a financial success, no amount of criticism that you make will have even the slightest impact on how the industry decides to proceed.


I think Kanisatha was simply saying that it is unfair that he is criticised for making comments that are intended to try to influence how the game develops, simply because other people don't want the same things.

A minority opinion shouldn't be shouted down, simply because it is a minority. As a minority, it is unlikely to lead to direct change in features, but may lead to developers including optional features or game modes etc to try to please as many people as possible.

As for tastes, profitability and the broader market, well, that's not even applicable to this game. This sort of game with relatively complex rules and turn-based execution ( weather RPG or Grand Strategy ) is not the mainstream market, and not where the real money is.

Obviously Larian need the game to sell, but they are making this game because it's the one they want to make, rather than for its profit potential. I applaud them for that attitude, even if they make design choices I don't personally like.


His post didn’t read that way to me but that’s fair.

There are some aspects of the game, such as it being turn based or being called “Baldur’s Gate 3,” for example, that are absolutely not going to change at this point, but people like to keep exhausting the issue because . . . it makes them feel good? I don’t know. I don’t see the point in retreading that ground on those sorts of matters endlessly.

As to market appeal, broader considerations definitely play into the design. It doesn’t matter that it is a relatively niche market. In order to make all of this effort worth their time and justify the licensing fees to make a sequel to an old school legendary title (even one as niche as BG), Larian needs to deliver a product that maximizes earnings potential within the limits of their particular target market.

This is actually what the essence of 5th edition is, as it was designed to be as approachable and easy to pick up as possible compared to its more esoteric predecessors.


I don't know how going from RtWP to turn-based, removing day/night cycle or limiting exploration, among other things is appealing to large markets. In fact the trend is the opposite where many franchises (JRPGs and cRPGs) went from turn-based to action. RtWP is the midpoint between them and it seems more logic to improve it or create a new system that would be more dynamic. A game with a technology from 20 years ago was able to represent a more believable world.

I agree that at this point they will not change the core mechanics, but it looks they decided to play safe instead of pushing the franchise and the RPG genre forward. It would made more sense to start from where BG2 left instead of starting from where DOS 2 left (which had much lower standards).
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 01:14 AM
Originally Posted by Warlocke
As to market appeal, broader considerations definitely play into the design. It doesn’t matter that it is a relatively niche market. In order to make all of this effort worth their time and justify the licensing fees to make a sequel to an old school legendary title (even one as niche as BG), Larian needs to deliver a product that maximizes earnings potential within the limits of their particular target market.

Any business will always want to maximize their earnings. This is obvious. But the key point, what I believe @etonbears was making, is that the target audience/market for classic, old-school cRPGs is very small. By my estimation it is only about 2 million, roughly the sales number for D:OS2. I don't see how Larian can spend a AAA budget on BG3 and be limited to a max sales number that small. Even DA:I, a game that tried to be both classic cRPG and open world action RPG at the same time and probably disappointed both audiences, still managed to bring in 10 million buyers. So I think any AAA RPG needs to be able to do at least that much in sales numbers to be financially viable.
Posted By: Danielbda Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 02:19 AM
I don't think that WotC's sales forecasts are based on Call of Duty, so probably they are not projecting 10 million+ units.
But it bugs me that they want to sell more and are implementing TB combat, given that JRPGS are changing combat systems from TB to real time because it sells more.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 03:05 AM

Originally Posted by Danielbda
I don't think that WotC's sales forecasts are based on Call of Duty, so probably they are not projecting 10 million+ units.
But it bugs me that they want to sell more and are implementing TB combat, given that JRPGS are changing combat systems from TB to real time because it sells more.


Because they are changing RTwP to TB(Or both in the same game), that sells more, not RTWP to Real time.

That said, I´m perfectly ok that they continue making games that are not ARPG in real-time because there are enough of the former already to choose from. I hope games with alternative mechanics different from ARPGs in RT could still have profit margins so we could have more of them.


Posted By: Warlocke Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 04:23 AM
Originally Posted by IrenicusBG3

I don't know how going from RtWP to turn-based, removing day/night cycle or limiting exploration, among other things is appealing to large markets. In fact the trend is the opposite where many franchises (JRPGs and cRPGs) went from turn-based to action. RtWP is the midpoint between them and it seems more logic to improve it or create a new system that would be more dynamic. A game with a technology from 20 years ago was able to represent a more believable world.

I agree that at this point they will not change the core mechanics, but it looks they decided to play safe instead of pushing the franchise and the RPG genre forward. It would made more sense to start from where BG2 left instead of starting from where DOS 2 left (which had much lower standards).


It was very easy to implement AD&D2 into RtwP because that was a much simpler game. I don't see how you can adapt 5e faithfully into a RtwP game. You would have to cut out so much. Reactions, bonus actions, all would become normal abilities, and then how would you balance all that? Juggling cooldown timers? Yuck. D:OS2 and XCom have proven that turn based tactical games have a market, so it isn't such a big risk. Playing it safe? Sure? Larian are making this game, and they should play to their strengths and do what they do best. That will make the best product possible. And I don't think there is as much hunger for RtwP as you do. Pillars of Eternity sputtered out and died in the second installment. I have never met anybody that says they like the gameplay for Dragon Age: Inquisition. Among those I know that do like it, it is the world, the lore, and the characters which draw them.

Anyway, If this game is successful, hopefully there will be a lot more D&D games to come, spanning a variety of genres and with different budgets. Despite owning the license to such a prolific and influential game as D&D, WotC has been pretty shy about engaging in the video game market. Now they are breaking out a bit. I don't know about Dark Alliance and their GoPro trailer, also, Drizzt . . . Blehg. But If WotC are feeling more comfortable getting their IP out there then maybe you will see the RtwP game of your dreams.
Posted By: Maximuuus Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 05:18 AM
Originally Posted by Warlocke

I don't think there is as much hunger for RtwP as you do.


74000 backers for the PoE's crowdfunding campaign.
That's more than DoS + DoS2.
They obviously missed some things to keep their audience hyped (what Larian did) but the hunger is here.

PoE had a better hype just talking about the video game Baldur's Gate, not about D&D, about The Realms and/or a TB game mode.... Imagine if they were...

I hope Larian won't miss that.
I guess this audience is not (as we can read here) "a few haters that only complain and live in the past".

The name is not the game.

PS : DA:I is bad, but EA sold way more units than every game we're talking about.
Posted By: Uacari Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 05:44 AM

I just want a great D&D game - I just purchased DOS2 but i cant bring myself to play it so close to early access BG3 in August (hopefully) - anything else i buy will just sit in steam collecting dust until I get a chance to play BG3 - & you are spot on about Blade Runner - legend of a movie - god the new one was rubbish ..so disappointing


maybe you have a better strategy ... to wait for BG3.

DOS 2 have many interesting features too...the action points, the ergonomics overall is spectacular, it became easy to manage combat despite the many alternatives, items and spells one could use.

There are so many good aspects of DOS, that they raised expectations for BG3, combining their engine with D&D rules.

as for blade runner 2...well.. I did the opposite...first I lowered my expectations based on average movie sequels...and then enjoyed it a lot.
I like movies with less dialogues and without excessive fast action sequences.

I also suggest for Larian Studios an alternative mode to play BG3 : minimalist mode - with 20% barrels, items and boxes only - kind of like the native indian level of economic trading.

(in this mode...you stick to mostly the same magical items, and just improve them throughout the game...and when you find one, it means a lot more.

I guess they can call it the "Low Carbon emissions mode" ..hahaha..
Posted By: Dagless Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 08:34 AM
Originally Posted by IrenicusBG3

I don't know how going from RtWP to turn-based, removing day/night cycle or limiting exploration, among other things is appealing to large markets. In fact the trend is the opposite where many franchises (JRPGs and cRPGs) went from turn-based to action. RtWP is the midpoint between them and it seems more logic to improve it or create a new system that would be more dynamic. A game with a technology from 20 years ago was able to represent a more believable world.

I agree that at this point they will not change the core mechanics, but it looks they decided to play safe instead of pushing the franchise and the RPG genre forward. It would made more sense to start from where BG2 left instead of starting from where DOS 2 left (which had much lower standards).


Eh? This makes no sense.

You’re saying Dragon Age and many JRPGs moved towards action RPG because that’s where the bigger market is, which is fair enough. So then how is it “playing safe” to go the other way and make BG3 even more tactical and even closer to the tabletop game?

Dragon Age games are one way of “moving the genre forward” from the old Baldurs Gate games. They are still real time with pause, but with 3D graphics, fully voiced dialogue, cinematics, and a more action feel. I like them, although IMO they made some mistakes in Inquisition.

What Larian have done with Baldurs Gate is also moving forward, just in a different direction. You wanted something else, which is fine, but just personal preference. There’s no need to keep dumping on the developers.

Honestly this is a great time for RPG fans in general. A few years ago people were predicting that mainstream single player RPS were a dying breed, and building games around things like micro transactions were the only way developers could justify the costs. BioWare certainly headed in that direction, but they may turn it around for DA4 after the reaction they’ve had recently. The Witcher 3 however had phenomenal success, and with Cyberpunk, CDRP seem to be going much more RPG. Vampire: The Masquerade – Bloodlines 2 looks interesting too. Pillars of Eternity and Pathfinder revived the old Infinity Engine style, while Larian are completely revamping turn based RPGs. Then we have the likes of Disco Elysium snapping up awards for doing things differently again.

The genre is flourishing at the moment, with different developers taking different approaches, so there’s basically something for everyone.
Posted By: vometia Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 11:44 AM
Originally Posted by Many people

TB/RTwP

Use the pinned topic, please. Stray TB/RTwP posts are likely to be deleted.
Posted By: Sven_ Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 04:25 PM
Originally Posted by vometia
Originally Posted by Many people

TB/RTwP

Use the pinned topic, please. Stray TB/RTwP posts are likely to be deleted.



It's getting old. Like as if nobody can think outside of those square boxes anymore. Nu-XCom for instance has proven that turn-based can even have the look&feel of an action movie… it's not simply "good old TB" (capital T, capital B). Additionally, Baldur's Gate has never been solely about its combat -- though being a comparably combat heavy game it was a big part of it.

In general, the only vote that matters is eventually with your wallet. If you don't like something about a game, the setting, the itemization, whatever, you don't buy it, whilst at the same time supporting games that are more to your tastes.

Posted By: Dagless Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 04:46 PM
Originally Posted by Sven_
Originally Posted by vometia
Originally Posted by Many people

TB/RTwP

Use the pinned topic, please. Stray TB/RTwP posts are likely to be deleted.



It's getting old. Like as if nobody can think outside of those square boxes anymore. Nu-XCom for instance has proven that turn-based can even have the look&feel of an action movie… it's not simply "good old TB" (capital T, capital B). Additionally, Baldur's Gate has never been solely about its combat -- though being a comparably combat heavy game it was a big part of it.

In general, the only vote that matters is eventually with your wallet. If you don't like something about a game, the setting, the itemization, whatever, you don't buy it, whilst at the same time supporting games that are more to your tastes.


I think it applies to all of us. I’ll copy my comments to pinned topic if anyone wants to reply to me.

And apologies for my part in it.
Posted By: IrenicusBG3 Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 05:04 PM
Originally Posted by Dagless
Originally Posted by IrenicusBG3

I don't know how going from RtWP to turn-based, removing day/night cycle or limiting exploration, among other things is appealing to large markets. In fact the trend is the opposite where many franchises (JRPGs and cRPGs) went from turn-based to action. RtWP is the midpoint between them and it seems more logic to improve it or create a new system that would be more dynamic. A game with a technology from 20 years ago was able to represent a more believable world.

I agree that at this point they will not change the core mechanics, but it looks they decided to play safe instead of pushing the franchise and the RPG genre forward. It would made more sense to start from where BG2 left instead of starting from where DOS 2 left (which had much lower standards).


Eh? This makes no sense.

You’re saying Dragon Age and many JRPGs moved towards action RPG because that’s where the bigger market is, which is fair enough. So then how is it “playing safe” to go the other way and make BG3 even more tactical and even closer to the tabletop game?

Dragon Age games are one way of “moving the genre forward” from the old Baldurs Gate games. They are still real time with pause, but with 3D graphics, fully voiced dialogue, cinematics, and a more action feel. I like them, although IMO they made some mistakes in Inquisition.

What Larian have done with Baldurs Gate is also moving forward, just in a different direction. You wanted something else, which is fine, but just personal preference. There’s no need to keep dumping on the developers.

Honestly this is a great time for RPG fans in general. A few years ago people were predicting that mainstream single player RPS were a dying breed, and building games around things like micro transactions were the only way developers could justify the costs. BioWare certainly headed in that direction, but they may turn it around for DA4 after the reaction they’ve had recently. The Witcher 3 however had phenomenal success, and with Cyberpunk, CDRP seem to be going much more RPG. Vampire: The Masquerade – Bloodlines 2 looks interesting too. Pillars of Eternity and Pathfinder revived the old Infinity Engine style, while Larian are completely revamping turn based RPGs. Then we have the likes of Disco Elysium snapping up awards for doing things differently again.

The genre is flourishing at the moment, with different developers taking different approaches, so there’s basically something for everyone.


Exactly what I said, the choice for TB has nothing to do with market, which is going towards action. They chosen TB and other DOS2 mechanics for BG3 because they already had that ready for DOS2, so they didn’t have experiment further. They said themselves, they chose TB because they had lots of experience with it.

Keeping the same DOS2 mechanics is a missed opportunity for pushing the genre forward. Of course there are improvements (verticality, branching decisions), but there are many other compromises from prior BG2 mechanics.

Cyberpunk 2077 on other hand is really pushing the genre further in many aspects with a huge amount of new ideas along with fantastic world simulation and immersion.

And regarding the DD 5th edition rule set you always have to do adaptation from tabletop to a video game. Even doing TB you have to adapt (like they are doing with reaction), so this is not an excuse to choose an archaic system.


Posted By: Dagless Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 05:28 PM
I’ve copied my post to the pinned topic if you want to talk about there.
Posted By: Sven_ Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 05:51 PM
Slightly OT: Whether Cyberpunk is really pushing much remains to be seen. The Witcher games are more like side-steps to me, of the "interactive movie" kind. In particular the 3rd game for all its redeeming qualities almost plays itself. The RPG mechanics meanwhile are pretty shallow -- and that's from somebody who argues that Arkane's Prey offers a deeper RPG experience than many a self-proclaimed RPG. Probably a reason why the ad blurb itself lists Cyberpunk as an "open-world action adventure story" kind of game.

I'm personally also getting tired of every big budget game eventually going down the action route, but that's me. laugh Whether BG3 will truly break new ground or not, I'm more interested in the long-term direction Larian may be heading into than CD Projekt Red. Larian also share much more in common with Bioware of old, which is translating the pen&paper feels to a screen. Both companies are hailing from completely different ideas and ideals anyhow.
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 06:16 PM
I agree with @IrenicusBG3 that games like CP2077 are what are really showcasing true roleplying nowadays. And TW3 is a fantastic true roleplaying game with the player's input into playing the role of the Witcher being extensive and significant. As such, CDPR is for me the best RPG studio out there at present. By contrast, beginning with 4e and now with 5e, D&D has become less and less about roleplaying and more and more about combat. D&D now is just a tactical combat game with some RP elements mixed in, and this seems to be how BG3 is shaping up, which is not surprising because this was the case with the D:OS games as well. Now there's nothing inherently wrong with a game being a tactical combat game. Just don't call it an RPG.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 07:34 PM
The 5th edition has its fans and critics, but the common consensus is that 5e is the most-RP focused of the latest editions; for many good reasons.
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 07:43 PM
Originally Posted by _Vic_
The 5th edition has its fans and critics, but the common consensus is that 5e is the most-RP focused of the latest editions; for many good reasons.

Sorry I don't see that. But then again, maybe the very definition and understanding of what constitutes RP has been subverted nowadays. I mean, we have people on this forum saying that in an RPG the story and the characters and the lore don't matter and it's the rules and mechanics that are central to the game. When presented with that as the argument for what is an RPG, what's there for me say to that?
Posted By: Warlocke Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 07:50 PM
Originally Posted by _Vic_
The 5th edition has its fans and critics, but the common consensus is that 5e is the most-RP focused of the latest editions; for many good reasons.


Yeah, 5e has a lot of changes to make combat more fluid and engaging, but there is nothing in there to prevent good role playing. I’ve played a warlock / arcane trickster who was 100% RP, did not have a single combat ability, and it was amazing.
Posted By: Warlocke Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 07:58 PM

Originally Posted by kanisatha
Originally Posted by _Vic_
The 5th edition has its fans and critics, but the common consensus is that 5e is the most-RP focused of the latest editions; for many good reasons.

Sorry I don't see that. But then again, maybe the very definition and understanding of what constitutes RP has been subverted nowadays. I mean, we have people on this forum saying that in an RPG the story and the characters and the lore don't matter and it's the rules and mechanics that are central to the game. When presented with that as the argument for what is an RPG, what's there for me say to that?


That isn’t what I said. I said the core that defined a BG game and differentiated it from many other RPGs was how faithfully it interpreted D&D mechanics.

I didn’t say any of those things don’t matter. Though in the first BG, there are very few choices to make role playing wise, the story is quite straight forward, and there is almost no character development, so I guess by your own definition we have to declare Baldur’s Gate 1 is not an RPG?


Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 08:37 PM
Originally Posted by Warlocke

Originally Posted by kanisatha
Originally Posted by _Vic_
The 5th edition has its fans and critics, but the common consensus is that 5e is the most-RP focused of the latest editions; for many good reasons.

Sorry I don't see that. But then again, maybe the very definition and understanding of what constitutes RP has been subverted nowadays. I mean, we have people on this forum saying that in an RPG the story and the characters and the lore don't matter and it's the rules and mechanics that are central to the game. When presented with that as the argument for what is an RPG, what's there for me say to that?


That isn’t what I said. I said the core that defined a BG game and differentiated it from many other RPGs was how faithfully it interpreted D&D mechanics.

I didn’t say any of those things don’t matter. Though in the first BG, there are very few choices to make role playing wise, the story is quite straight forward, and there is almost no character development, so I guess by your own definition we have to declare Baldur’s Gate 1 is not an RPG?

There's plenty of both story and character development in BG1. The choices you make about how you will react to being a bhalspawn happen pretty early in BG1. And to the extent that character development is limited in the original games (both of them), it is entirely because 2e rules were very limiting. So no. I completely and totally reject the notion that the original BG games were all about faithfully interpreting D&D rules. They both deviated from 2e D&D rules often, and if anything *that* is what makes them so D&D. The FIRST rule of D&D (in every edition) is that the rules are yours to do with as you please. Use them; don't use them; change them; create your own. This is what D&D itself encourages the players to do. That is the very essence of D&D: the rules are not written in stone, and you the player can play the game however you want to play it. So the very notion of "faithfully interpreting D&D mechanics" is both un-D&D and un-RPG.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 08:53 PM
D&D ruleset only affects combat and how you interact with the world, which rarely affects lore and RP; but could make RP easier allowing free space to RP and interact with the world and many other things. The devs of 5e stated that the latter was one of their objectives.

And by that I use the definition of D&D as the "fantasy tabletop game system"
Usually, the worlds where you played, like The Forgotten realms, Eberron, Ravnika, Wyldemount, Greyhawk, etc are referred as "settings", (because you use the D&D ruleset for all those worlds and many more that are based in D&D SRD like Star wars5e, Witcher 5e, etc)
Maybe it´s a misunderstanding about the meaning of the term D&D applied to videogames and you meant what other people call "Forgotten realms" setting to be applied to a videogame (I.e a game taking place in Baldurs gate, Neverwinter, Icewind dale with iconic characters and places of the world)?
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 09:01 PM
Originally Posted by _Vic_
D&D ruleset only affects combat and how you interact with the world, which rarely affects lore and RP; but could make RP easier allowing free space to RP and interact with the world and many other things. The devs of 5e stated that the latter was one of their objectives.

And by that I use the definition of D&D as the "fantasy tabletop game system"
Usually, the worlds where you played, like The Forgotten realms, Eberron, Ravnika, Wyldemount, Greyhawk, etc are referred as "settings", (because you use the D&D ruleset for all those worlds and many more that are based in D&D SRD like Star wars5e, Witcher 5e, etc)
Maybe it´s a misunderstanding about the meaning of the term D&D applied to videogames and you meant what other people call "Forgotten realms" setting to be applied to a videogame (I.e a game taking place in Baldurs gate, Neverwinter, Icewind dale with iconic characters and places of the world)?

Maybe not a misunderstanding so much as talking different things and talking past one another. For some people, their focus is on it being a "D&D game" which means the D&D rules and mechanics. For others, the focus is that it is a "Baldur's Gate game" which means the city of Baldur's Gate and/or the story's continuation from BG1 and 2. And for still others, the focus is that it is a "roleplaying game" where the essence of roleplaying - storytelling and character development - are what matter. That's why I liked that far-too-brief discussion we had in another thread in this subforum about rank-ordering what this games means to each of us. And the very different rank-orderings really said a LOT.
Posted By: SorcererVictor Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 10:58 PM
Originally Posted by dlux
Originally Posted by Warlocke

I don't think there is as much hunger for RtwP as you do.
Turn-based is pretty niche in comparison to real time (with pause). Always has been and always will be. Exceptions only prove the rule.(...)


On 90s and earlier 00s, sure. NWN1 outsold ToEE by a huge margin BUT on modern days, the most popular over the top CRPG is DOS2. Kingmaker and Deadfire aren't popular as dos2 and kingmaker will receive a turn based mode, deadfire got a turn based mode. And even PFWoTR will get a alternative TB mode.

And honestly, the game is too late on the development. Even if everyone wanna RtWP, it will NOT change.

Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 09/07/20 11:31 PM
Originally Posted by dlux

To name a recent example: Final Fantasy 7 Remake has a RTwP combat system

🤣 I mean: COME ON! Final Fantasy7 has so little to do with wester RPGs it's irrelevant to the discussion. Also it didn't sell so well because it's combat system. It sold so well because it's a bloody Final Fantasy 7 Remake.
Posted By: SorcererVictor Re: BG3 Vs DOS3 ''The Truth'' - 10/07/20 01:05 AM
Originally Posted by dlux

To name a recent example: Final Fantasy 7 Remake has a RTwP combat system and over 4 million copies have already been sold (it is a timed PS4 exclusive, so expect that figure to rise). Those are dream numbers for Larian.



FF 7 is nothing like BG. FF1 classic was turn based and sold well. Why not copy all every aspect of FF? Instead of creating your character, you will have to play as a androgynous teenager with a oversized sword. No race/class/alingment choice, you can only play with male 13 yo human fighter specialized on "ridiculous unpractical sword". Also, keep in mind that the console market is completely different than PC market. There are just no in depth RPG for consoles.

Just see the classic CRPG's that got ports to SNES. Ultima 7 Trash on SNES with a lot of missing stuff and censored story and amazing masterpiece on PC. Eye of The Beholder? Unplayable with a controller. Even Diablo 1, the most streamlined 90s PC RPG on P$1 was a shore.

As for "dream numbers for Larian", you are completely wrong. DOS 2 is always on top most purchased games on STEAM. And on Switch where Japanese games dominate, DOS2 still doing well.
Posted By: SorcererVictor Re: BG3 Vs DOS3 ''The Truth'' - 10/07/20 04:57 AM
Originally Posted by IrenicusBG3
Of course many more things come into play to determine how commercially successful a game is.

But the market is trending towards the action end of the spectrum. Some have combined and retained tactical elements (reason why RtWP is a good mix).

Many JRPGs that were primarily TB have become action/RtWP.

And also you can see the proliferation of many western RPGs with action elements across multitple subgenres : Elder Scrolls, Mass Effect, Fallout, Witcher , CP 2077, Vampire Bloodlines 2, etc...

TB can be fun, but it is archaic and unreal.


JRPG's aren't real RPG's. And Real time is used on this games because they are action games. About fallout, fallout 1/2 are turn based.

And look to Larian games. Divine Divinity is a hidden gen and DOS2 is sold pretty well. I prefer DD(no cooldown and stat stickie gear) but jrpg's aren't a good example.

imagine a D&D session with Final Fantasy logic

- DM : Player, here is your character sheet

- Player : But Master, i have already made my character sheet. I wanna make a half elf warlock, chaotic neutral who got expelled from magic academy due racism against elves in Thay and he found a powerful ice demon and pledged apprenticeship in exch...

-DM : No, you will gonna play with this androgynous 13 years old fighter, and you can only chose oversized unpractical sword as specialization, your alignment is lawful good and that is it.

- Player : But i like to play as a magic caster. Can i at least use javelins? A pike? Or a longbow? I actually enjoy a lot longbows IRL and practice archery.

- DM : No, you will play with this character sheet and will follow exactly this strict path, with no checks and zero mechanical and narrative character decision making. You will only do decisions on combat and the combat mechanics will have no relation to the world lore!!! I an only DMing because i failed as a writer and you will play as the most generic anime protagonist or leave.

- Player : fine, i will search another group, if you don't wanna me in your group, you could have said earlier

Posted By: vometia Re: BG3 Vs DOS3 ''The Truth'' - 10/07/20 05:49 AM
Some posts have gone away. A friendly reminder, if you want to discuss RT/TBwP (or what is wrong with that abbreviation) then use the pinned topic.
Posted By: Maximuuus Re: BG3 Vs DOS3 ''The Truth'' - 10/07/20 06:57 AM
edit : I missunderstood what I read.
Posted By: Uacari Re: BG3 Vs DOS3 ''The Truth'' - 11/07/20 08:17 AM
for computer RPG games, I have a practical reference to measure a great storytelling game (again I will mention Planescape Torment)

Because this was the first game, if I remember well (1999, before BG2 was released) where I chose not to min/max a Warrior for combat.

I played as dual class, Fighter->Mage, and I started with low Strength on purpose.

Once I understood that game was about story and the characters (I was never upset that the characters´stories were all pre-made),
I deliberately chose to improve mental stats. Why? Because the producers of that game restricted the best story answers and dialogues for higher mental stats. And I wanted my experience to
focus on the story. Of course, towards the second half of the game you become very strong as a Mage, you meet 2-3 tanks to fight for you, and I think you even find some magical item for Strength.

overall... DOS 2 was a cooler, evolved combat experience, whereas Planescape was a cooler storytelling experience. I enjoyed both indeed.

as for inducing changes in gameplay...DOS 2 induced some changes too: recognizing the value of Persuasion, of elements combination, terrain/ barrels for combat, and of course teleportation.
3 had self-teleportation, except the protagonist, and 3 could teleport others...haha.
(if my group was a british rock band, it would certainly be called "The Teleporters")

Posted By: DrStrange Re: BG3 Vs DOS3 ''The Truth'' - 13/07/20 03:21 AM
The amount of BG 1 and 2 butthurts are hilarious.
Just be glad and play this amazing game, embrace the future, or dont, and stop qqing.
Posted By: Sequenze Re: BG3 Vs DOS3 ''The Truth'' - 13/07/20 05:43 AM
Originally Posted by DrStrange
The amount of BG 1 and 2 butthurts are hilarious.
Just be glad and play this amazing game, embrace the future, or dont, and stop qqing.


This
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 13/07/20 11:09 AM
Originally Posted by DrStrange

Just be glad and play this amazing game, embrace the future, or dont, and stop qqing.

Generally if the games “OF THE FUTURE!” are not fun, then I don’t embrace them. Verdict on BG3 is still to come out - mostly because it is not out.

I thought complaining is kinda the point of the forums, no? Vocal minority and all expressing their discontent.
Posted By: Sordak Re: BG3 Vs DOS3 ''The Truth'' - 13/07/20 12:15 PM
as much as im a proponent of the changes made.
I cannot go with this sentiment.

No, the whiners are not always wrong.
Sometimes complaints have merit.

Sometimes they are right, but especialy they are never "wrong" because "its the future".
Whenever someone says theyre on the right side of history i assume theyre in the wrong.
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 18/07/20 01:03 AM
I doubt this 7 days to get the tadpole out is going to be the entire game. I'm sure there will be a lot more story after that, so maybe there will be a more solid connection to BG1/2 rather than just references. Maybe the events of the earlier games are somehow responsible for this illithid uprising? I'm not saying this will be the case, but we don't actually know much of the story so I don't think we can say it has absolutely nothing to do with BG1/2 yet.

Also BG2 was pretty good at closing up the story line so I'm not sure what a true BG3 could do that wouldn't seem cheesy or anything.
Posted By: Imryll Re: BG3 Vs DOS3 ''The Truth'' - 24/07/20 07:58 AM
Sequel or not, you always have a better chance of enjoying a new game if you don't approach it with a list of features it must and must not have, but a willingness to experience it on its own terms.. Whether BG 3 will feel like a "real" BG game is likely to depend largely on what appealed to you in the originals--and that clearly varies from person to person.

This close to early access it seems to me to make the most sense to wait until you've actually played the game before making broad pronouncements about what it is and isn't--and to remind ourselves that "The Truth"on the subject of BG3 vs. DOS3 will inevitably be a personal one.
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 24/07/20 12:25 PM
Originally Posted by Imryll

Sequel or not, you always have a better chance of enjoying a new game if you don't approach it with a list of features it must and must not have, but a willingness to experience it on its own terms.. Whether BG 3 will feel like a "real" BG game is likely to depend largely on what appealed to you in the originals--and that clearly varies from person to person.

That's a bit disingenuous, when a game is being sold as a "sequel" - in other words sellling the game to the audience, because they already liked previous games in the series. Wanting a benefit that comes with using an existing IP and yet dodging expectations that come with it, does sound like a very one-sided deal. I think it is one thing to thrust expectations on someone else (like: you made such games before and I expect you to make the same game over and over again), another is willingly taking on an existing IP.

If Larian wouldn't welcome comparisons to BG1&2, they shouldn't have taken the IP - new Larian game in DnD setting is fine in itself.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 24/07/20 01:50 PM
I´ve never read any comments from any source of Larian censoring any kind of criticism. As far as I know, they welcome the input, specially in EA.

Devs are usually above the usual fan wars in forums and media.
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 24/07/20 02:17 PM
It is also disingenuous to claim that the only way a person can comment on the game is by first playing the game. That's very convenient. Even if I end up hating the game, Larian gets my money, and also gets to count me as a "fan" in their sales numbers.
Posted By: flick40 Re: BG3 Vs DOS3 ''The Truth'' - 24/07/20 02:41 PM
Correct me if I'm wrong, but in this case "sequel" only means a continuation of the saga. Though there should be nods to the lore in BG3 to tie them together but that has yet to be seen. We will as they either preview it or we see it ourselves in the game. Gameplay technology is going to naturally evolved between BG1 and BG3 and I welcome it.

I'm just gonna play the damn game smile
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 24/07/20 04:22 PM
Originally Posted by flick40
Correct me if I'm wrong, but in this case "sequel" only means a continuation of the saga. Though there should be nods to the lore in BG3 to tie them together but that has yet to be seen.

From interviews I remember some hints that there will be some connection to previous titles beyond using the same location for the setting.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 24/07/20 04:35 PM
We already know "Volo" is in the game. Maybe we would see some other iconic characters too.
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 24/07/20 04:59 PM
Skyrim is a "sequel" to oblivion but doesn't have much to do with oblivion other than the setting. Different story, different game mechanics. But its still a great game.
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 24/07/20 05:08 PM
Originally Posted by neongreg
But its still a great game.

If you say so. Never managed get into either of them.
Posted By: etonbears Re: BG3 Vs DOS3 ''The Truth'' - 24/07/20 08:31 PM
Originally Posted by neongreg
Skyrim is a "sequel" to oblivion but doesn't have much to do with oblivion other than the setting. Different story, different game mechanics. But its still a great game.


Not sure it's really a sequel, just another game set in the same world that makes reference to previous events - the Red Mountain and migration of Dunmer to Skyrim, High Elf-Human war etc.

And I think that is where BG3, by specifically referencing a previous title rather than just the Forgotten Realms, needs to have a more concrete story or character link. Non-humans from BG1/2 can just turn up ( and as we have the Underdark, Drizz't and Viconia have an excuse for appearing, for example ), while Humans seem to have survived the commercial disaster of 4e/Eberron by being petrified ( Minsc/Boo ) or the imprisonment spell ( Volo ). Maybe BG1/2 characters whose subsequent history is unpublished will also appear. There will definitely be more than just Volo.
Posted By: Warlocke Re: BG3 Vs DOS3 ''The Truth'' - 24/07/20 11:24 PM
PSA: when you accuse someone of being disingenuous you are claiming that they are being insincere, either by intentionally lying or omitting relevant information. It isn’t just something you say when you disagree with someone.

Sequel can mean lots of different things in games. Some sequels continue a story or even just a setting and a premise but are in different genres. Resident Evil 4, Gand Theft Auto 3, Red Dead Redemption, Fallout 3, and Metal Gear Solid are all mechanically as different from their predecessors as Baldur’s Gate 3 is to BG1 and 2. I think whether or not you consider these proper sequels is irrelevant to the question of whether or not BG3 should be titled as it is. There is plenty of precedent in video games for this. It’s not anything new.
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 25/07/20 12:18 AM
Originally Posted by Warlocke

PSA: when you accuse someone of being disingenuous you are claiming that they are being insincere, either by intentionally lying or omitting relevant information. It isn’t just something you say when you disagree with someone.

I am fully aware of that, and that's intended. It is not however, directed at the poster, but at the idea itself. If a game wants to benefit from all positive things that come from using an existing IP, it would be disingenuous of it to demand for players to approach it without expectations. "With great IP, come preconceived notions"

[EDIT: After some research perhaps the word I was looking for was hypocritical]

I don't think anyone questions WoC and Larian legal basis for naming their upcoming game "BG3". They can call it Planescape Torment2 - it's their IP, they can do whatever they want. Whenver, BG3 fulfills expectations is of course subjective. In my personal estimate Fallout3 is not really a fallout game, but New Vegas very much is. It is important to me, because I like Fallout1&2, NV, and I was bored to death by Fallout3. And that's really good analogy, because if BG3 is like D:OS2 I might be equally unengaged by a "sequel" to one of my favourite games... or maybe I will like it for different reasons then BG1&2. Time will tell.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 25/07/20 01:24 AM
I understand you want the new game to have strong ties to a game and a story you like, but to be fair games where you are playing the same main character and takes place at roughly the same time of past games and somewhat continues the same story are a rarity. There are few great exceptions, like Mass effect, Gothic, the witcher or POE games.

In most subsequent installments of the same franchise the game advances in time, in place, 95% of the games have a different MC; takes place in another world, or the new game tells the story of other people in the same events that takes place in the other games (Like in valkyria chronicles, where you play different squads fighting in the same war)
But the usual is that the new game takes place many years before with different characters and setting, like in KOTOR and KOTOR2, in the same world but in different locations without much ties to the original story, like in fallout, fo3, fNV or FO4; in other city and other time with different characters, like GTA games; In other galaxy like Mass Effect-Mass effect Andromeda; in the same world but in other place many years later like TES games; in a new setting like FFgames; 50 years before the previous game like in drakensang and drakensang TROT; In different kingdoms of the world at a later time with distinct factions at war, like Suikoden and Fire Emblem games; same place but years later with different story and enemies like NWN or IWD franchises; in a complete alternate reality like Fate games,...


Sometimes you met a few of the people you met in the past games or visit some common places, but they rarely have a huge impact in subsequent installments of the same franchise. If the game takes place a century later, with the previous crisis already resolved, you can expect the world has changed. It´s the usual.

I understand BG is a legendary IP that deserves a great game, but I do not think its fair to impose unrealistic expectations about the new game.


Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 25/07/20 03:22 AM
I don't think anyone is actually saying you can't have expectations for the game. I think they have big expectations in reality. I think most of them expect great characters, a rather excellent story, a great world. These were the things that made BG1/2 great, at least for me. It wasn't the specific story or characters, but how well they were made. I expect this same level of world building from Larian, and I think that's fair. However, I don't expect the same exact characters and story basis, that seems rather restricting.
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 25/07/20 11:17 AM
Originally Posted by _Vic_

I understand you want the new game to have strong ties to a game and a story you like, but to be fair games where you are playing the same main character and takes place at roughly the same time of past games and somewhat continues the same story are a rarity.

Oh don’t get me wrong. My disagreement is purely ideological. I definitely don’t want anyone to touch BG saga. I think it would be very difficult to try to recreate style of those games. Didn’t play Dragonspeare but I hear it didn’t work out so well. Bhaalspawn saga is finished and let it sleep. I had not interest in BG3, and Larian being revealed as people who make it actually got my curiosity.

BG3 as it is being made is the one I can get behind (or rather remain fairly indifferent about until I won’t be able to say I am fan of BG games without adding a lengthy clarification regarding my respect and lack of interest in Larian multiplayer RPG design) , because from what I have seen it’s Larian DND RPG, not attempt to dig out BG out of its grave. Which is fine.

But claiming that one shouldn’t criticise BG3 based on expectations they took on themselves is ridiculous IMO.

See Obsidian. They did PoE1&2, now they are doing Avowed, in the same universe. Avowed is not called PoE3, not even PoE: Avowed. Therefore, I have no expectations as to what Avowed will be.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 25/07/20 12:00 PM
That makes sense.

Well, If they make an EA I think they´re interested in receive all the criticism possible prior to the final installment of the game, so they can fix things.
Posted By: IrenicusBG3 Re: BG3 Vs DOS3 ''The Truth'' - 25/07/20 01:55 PM
Originally Posted by Wormerine
Originally Posted by _Vic_

I understand you want the new game to have strong ties to a game and a story you like, but to be fair games where you are playing the same main character and takes place at roughly the same time of past games and somewhat continues the same story are a rarity.

Oh don’t get me wrong. My disagreement is purely ideological. I definitely don’t want anyone to touch BG saga. I think it would be very difficult to try to recreate style of those games. Didn’t play Dragonspeare but I hear it didn’t work out so well. Bhaalspawn saga is finished and let it sleep. I had not interest in BG3, and Larian being revealed as people who make it actually got my curiosity.

BG3 as it is being made is the one I can get behind (or rather remain fairly indifferent about until I won’t be able to say I am fan of BG games without adding a lengthy clarification regarding my respect and lack of interest in Larian multiplayer RPG design) , because from what I have seen it’s Larian DND RPG, not attempt to dig out BG out of its grave. Which is fine.

But claiming that one shouldn’t criticise BG3 based on expectations they took on themselves is ridiculous IMO.

See Obsidian. They did PoE1&2, now they are doing Avowed, in the same universe. Avowed is not called PoE3, not even PoE: Avowed. Therefore, I have no expectations as to what Avowed will be.



Exactly, that sums up everything.

My main criticism is that they cleared created BG3 from the mechanics of DOS2, instead of reinventing the game or at least using the mechanics of the prior game as a source. It is understandable that is logic and easier, but a game that carries the name of BG should be thought from ground zero.

CP 2077 has absolutely no resemblance to Witcher series. Of course they are different styles, but CD Projetk could have done the same as Bethesda that cleared used Elders Scrolls as a source for Fallout 3.

I would prefer the CD Projekt's approach rather than Bethesda's. Not that BG3 will not be a great game, but so far I see many of the limitations of DOS2 carried over to BG3.
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 25/07/20 03:17 PM
What do you mean they created BG3 from the mechanics of DOS2? Skills aren't on cooldowns, instead of action points there are separate things of movement, actions, bonus actions, reactions, readying am action, help. Instead of classless characters it's now a rather strict class system. Levels unlock skills and features rather than buying skillbooks. Only the wizard has an interest in "skillbooks," and a rather specific group of warlocks. Shadows now play an important part of stealth. Instead of things being pretty strict and predictable, especially persuasion, almost everything is based off of chance now. BG3 also had verticality now. The only similar mechanics are it's turn based, which isn't a new idea by Larian, weapons have a skill that comes with them, and a cone of sight is important to stealth. Mechanics-wise, I think they are very different games.
Posted By: Sven_ Re: BG3 Vs DOS3 ''The Truth'' - 25/07/20 03:21 PM
Originally Posted by kanisatha
It is also disingenuous to claim that the only way a person can comment on the game is by first playing the game. That's very convenient. Even if I end up hating the game, Larian gets my money, and also gets to count me as a "fan" in their sales numbers.


In this age of a thousand streamers and Let's Players nobody has to play anything.
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 25/07/20 03:29 PM
I hate beating a dead horse, by my personal concern is Larian’s coop-centric design. Due to personal preferences I don’t mind at all BG3 being turn-based, but that is not that I didn’t like in D:OS2. I didn’t like the quest design, map design, narrative design, weak companions and constant feeling like I am playing a multiplayer game by myself. One can easily point out to similarities between D:OS2 and BG3, like a origins, which for now I don’t like as a concept.

That said, gameplay they showed did raise my interest, and does seem like a promising improvement.
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 25/07/20 03:30 PM
Also in mechanics I didn't even touch on armor, saving throws, or the rather big change in status effects, mainly that knockdown doesn't cheese your way through combat anymore.
Posted By: Warlocke Re: BG3 Vs DOS3 ''The Truth'' - 25/07/20 08:39 PM
Originally Posted by Wormerine
Originally Posted by Warlocke

PSA: when you accuse someone of being disingenuous you are claiming that they are being insincere, either by intentionally lying or omitting relevant information. It isn’t just something you say when you disagree with someone.

I am fully aware of that, and that's intended. It is not however, directed at the poster, but at the idea itself. If a game wants to benefit from all positive things that come from using an existing IP, it would be disingenuous of it to demand for players to approach it without expectations. "With great IP, come preconceived notions"

[EDIT: After some research perhaps the word I was looking for was hypocritical]

I don't think anyone questions WoC and Larian legal basis for naming their upcoming game "BG3". They can call it Planescape Torment2 - it's their IP, they can do whatever they want. Whenver, BG3 fulfills expectations is of course subjective. In my personal estimate Fallout3 is not really a fallout game, but New Vegas very much is. It is important to me, because I like Fallout1&2, NV, and I was bored to death by Fallout3. And that's really good analogy, because if BG3 is like D:OS2 I might be equally unengaged by a "sequel" to one of my favourite games... or maybe I will like it for different reasons then BG1&2. Time will tell.


Fair enough. I wasn’t talking about a legal precedent, though. Just the convention of precedent. There are lots of sequels in video games that are very different from previous entries. That being said, the comment that started this wasn’t suggesting that we should not expect any resemblances between BG3 and the older games; just that we should judge BG3 on its own merits, and I agree that this is a good way to approach all games.
Posted By: etonbears Re: BG3 Vs DOS3 ''The Truth'' - 25/07/20 08:44 PM
Originally Posted by Wormerine
I hate beating a dead horse, by my personal concern is Larian’s coop-centric design. Due to personal preferences I don’t mind at all BG3 being turn-based, but that is not that I didn’t like in D:OS2. I didn’t like the quest design, map design, narrative design, weak companions and constant feeling like I am playing a multiplayer game by myself. One can easily point out to similarities between D:OS2 and BG3, like a origins, which for now I don’t like as a concept.

That said, gameplay they showed did raise my interest, and does seem like a promising improvement.


Yes, similar. I tried many of the cRPG "revival" games, assuming that the state of the art in cRPG design would have significantly advanced over 20 years. Most (including D:OS) were disappointing, for a variety of reasons.

At least BG3 looks, in many areas, to be making the sort of progress I expected of a new generation of cRPG. But the tension between good SP design and good MP design is still there.
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 26/07/20 02:55 PM
Originally Posted by Wormerine
Originally Posted by _Vic_

I understand you want the new game to have strong ties to a game and a story you like, but to be fair games where you are playing the same main character and takes place at roughly the same time of past games and somewhat continues the same story are a rarity.

Oh don’t get me wrong. My disagreement is purely ideological. I definitely don’t want anyone to touch BG saga. I think it would be very difficult to try to recreate style of those games. Didn’t play Dragonspeare but I hear it didn’t work out so well. Bhaalspawn saga is finished and let it sleep. I had not interest in BG3, and Larian being revealed as people who make it actually got my curiosity.

BG3 as it is being made is the one I can get behind (or rather remain fairly indifferent about until I won’t be able to say I am fan of BG games without adding a lengthy clarification regarding my respect and lack of interest in Larian multiplayer RPG design) , because from what I have seen it’s Larian DND RPG, not attempt to dig out BG out of its grave. Which is fine.

But claiming that one shouldn’t criticise BG3 based on expectations they took on themselves is ridiculous IMO.

See Obsidian. They did PoE1&2, now they are doing Avowed, in the same universe. Avowed is not called PoE3, not even PoE: Avowed. Therefore, I have no expectations as to what Avowed will be.

Very well-said. I agree completely. Wish this forum came with "like"/"agree" buttons.
Originally Posted by Sven_
Originally Posted by kanisatha
It is also disingenuous to claim that the only way a person can comment on the game is by first playing the game. That's very convenient. Even if I end up hating the game, Larian gets my money, and also gets to count me as a "fan" in their sales numbers.


In this age of a thousand streamers and Let's Players nobody has to play anything.

Yes, precisely. Even if I do decide to try this game, it will be some years down the road when the price is right in correspondence with a combat system I will hate. But that doesn't mean I cannot critique the game in the present based on information I can readily access from various sources.
Originally Posted by Wormerine
I hate beating a dead horse, by my personal concern is Larian’s coop-centric design. Due to personal preferences I don’t mind at all BG3 being turn-based, but that is not that I didn’t like in D:OS2. I didn’t like the quest design, map design, narrative design, weak companions and constant feeling like I am playing a multiplayer game by myself. One can easily point out to similarities between D:OS2 and BG3, like a origins, which for now I don’t like as a concept.

Again, I couldn't agree more. And this concern I share, about the game's systems being designed for MP firstly and SP only secondarily is my #1 concern about the game.
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 26/07/20 11:53 PM
What do you mean by narrative design and weak companions? I agree map design and "level-locked" areas was a problem but I think that'll be fixed just by the significant decrease in leveling speed. I thought the companions we're very interesting and rather well made. I wish there was more interaction but story wise I was very invested. I also thought the story was pretty good. Nice plot twists and made me felt important.
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 27/07/20 11:16 AM
Originally Posted by neongreg
What do you mean by narrative design and weak companions?

If you want my full thoughts, click here
In short: what is D:OS2 about? Every coherent adventure has a core around which everything revolves and D:OS2 is all over the place. Then there are more...hmm.. technical issues? Character motivations making no sense, people being unaware to what is happening 5km away from them, characters aren’t immersed in the world around them - they don’t react nor speak in a way that would make sense.

Same with companions - I described it in my post as “twitch” writing. Things a snarky coop-player would say, not a character existing in the moment. I blame that (as well as lack of identity, motivations, personality, reactivity, lack of interactions with the player and each other) on coop design - after all “companions” are empty vessels to be possessed by fellow player, not a full-fledged character to interact with the player and possibly reflect and resonate important aspects of the story and world. D:OS2 companions come with a plot, but not personality - who is Red Prince? He has a short backstory, and objectives to complete but other then that he is an empty shell. And unfortunately, if no one controls Red Prince and defines who he is, he remains empty for the rest of the game. The fact, that companions usually have the same line to read should be a warning sign.

D:OS2 has good bits, but those are short and barely explored. And I also think that what D:OS2 did with companions is brilliant - if you play the game in Coop, which unfortunately I am not quite able to do nowadays, but I would kill for D:OS1&2 in college. And now we get to BG3 - an IP which figured how to focus story around protagonist and create cool characters to surround him. Something that’s been expanded and improved upon in RPGs that follow. And it’s something Origin system simply goes against.
Posted By: spacehamster95 Re: BG3 Vs DOS3 ''The Truth'' - 27/07/20 12:13 PM
Though generally super excited about this title and trust Larian to do their best, I kinda share your misgivings about the origin characters.

It is a bit like playing with premade characters in TableTop: it can be done, it can even be fun at times but it kills a major part of the game, that is creating your own hero to experience the world the DM is building for you.

On the other hand, using Origin characters present a unique opportunity for the writers to create PCs with a real, living and breathing backstory (something I think is always lacking with custom build heroes). For instance, the reason I could never immerse myself with Pathfinder: Kingmaker, is that I felt my protagonist was a total stranger in the game world: they had no past, no personal connections, no nothing.

With its several Origin PCs, I hope BG3 will be able to really situate the player as a character in the game univers.

I reckon the first Dragon Age game really hit the aurea mediocritas there with their origin stories: it was still customizable but with a unique backstory for every new play-through with real consequences throughout the narrative (though imo they could have developed the system further).

In the end, I am hoping that the many origins story Larian is writing (beyond 10 I believe), I will find someone I can really relate to.

I am also curious about what Swen stated about their custom made characters that they will have connection to the game world (even though I am skeptical, as i said I don't think custom heroes will be able to compete with the Origin heroes' immersion in the narrative). Despite all of this, I will surely try a custom hero play-through (I have already built several builds via my Tabletop softwares and sheets, I know, I am such a f... nerd).

And about Larian writing style, I think the developers are really focusing on upping their narratives to a whole new level with this game, hiring a new squad of writers from the get go.
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 27/07/20 01:23 PM
Originally Posted by spacehamster95

On the other hand, using Origin characters present a unique opportunity for the writers to create PCs with a real, living and breathing backstory (something I think is always lacking with custom build heroes). For instance, the reason I could never immerse myself with Pathfinder: Kingmaker, is that I felt my protagonist was a total stranger in the game world: they had no past, no personal connections, no nothing.

I think Kingmaker's issue is a bit different, and it is an issue D:OS2 shares - not really allowing players to express who their characters are. Even BG2, as most Bioware RPGs, which isn't great on reactivity or role-playing bit does often question and confront player on his motivations. That's a bit of role-playing that planescape nailed - not only what you do, but why you do it, what you think etc. At the very beginning of PoE1 you have conversation with a temporary companion which is using background you have picked in character creation in which you can make a statement as to who your character is. This is not reactivity I am talking about BTW (Pathfinder has a lot of choice&consequence, but I don't feel it reflects on my character or how the world sees my character), but game giving player space to express their character - and then if appropriate react to it.

In D:OS2 I think this weight lies on your coop buddies. Companions or NPC aren't set up to react to you, question you or challenge you. They will nicelt fall in line, in spite of conflicting objectives, because no one is controlling them - so who cares.

No things I liked in BG3 demo which made me come to this forum - conversation seem so much much better. Both in options are your disposal and overall quality of interactions. Goblin camp looked like lots of fun, with systemic freedom but also with handcrafter reactions and scenarios with different outcomes. In companion conversation in the demo you got drilled and critiqued on your take on the demon guy - that's great! You get to express your character, and companion gets to express herself.

If game is filled with that kind of content, custom character might work just fine!
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 27/07/20 02:01 PM
As far as I know, in Pathfinder:kingmaker game you do not have a premade character, you can do a character from scratch, choosing everything from alignment to race to skills to class and backstory and you have unique dialogues for different character builds and plenty of reply options; not the dialogue wheel with 3 responses that is common in many games and even thought they do not ask about your past you have plenty of conversations about what you did or the decisions you made in the game or the consequences of that actions in the midgame and beyond.
Heck, you even have different outcomes that rely on your decisions in the Varnhold DLC.

Companions have plenty to say about the world, the latest news or your decisions or have conversations between them at camp. They also leave you or turn against you if you just ignore them or you´ve been a plain jerk. In that regard they the devs of Owlcat have my approval.

There are plenty of fantastic games with a premade character with an story forced into you (Witcher, Mass effect, Last of us, Max Payne, most JRPGS, etc) but you sometimes want the freedom of a character entirely made by you.


Good thing origin characters are optional for people that do not like this kind of feature, but allows other people to enjoy them if they´re into it.



















Posted By: spacehamster95 Re: BG3 Vs DOS3 ''The Truth'' - 27/07/20 02:32 PM
Originally Posted by Wormerine

No things I liked in BG3 demo which made me come to this forum - conversation seem so much much better. Both in options are your disposal and overall quality of interactions. Goblin camp looked like lots of fun, with systemic freedom but also with handcrafter reactions and scenarios with different outcomes. In companion conversation in the demo you got drilled and critiqued on your take on the demon guy - that's great! You get to express your character, and companion gets to express herself.

If game is filled with that kind of content, custom character might work just fine!


I am hopeful, too. Until now, everything they showed us was promising. The environment (the first dnd game ever where the spell Fly could be a thing), the companions (as you pointed out, these npcs wont be passive puppets, they will confront your PC about his/her bullshit). I am also curious if some of the companions will bail on you after the first act when you get rid of the tadpoles (like you playing a good guy and the githyanki gets fed up with your soft attitude at some point after she is freed from the parasite).

And looking at the Torment or Witcher 3, maybe having a premade character already present in the world is the secret of great RPG story-telling. This thought that makes me kinda excited about the origin stories despite of myself (who likes to customize everything).

Also, I don't think the coop focus is as strong as it was in Divinity 2, (I can be wrong, we have very little information about the game so far).


Originally Posted by _Vic_

As far as I know, in Pathfinder:kingmaker game you do not have a premade character, you can do a character from scratch, choosing everything from alignment to race to skills to class and backstory and you have unique dialogues for different character builds and plenty of reply options; not the dialogue wheel with 3 responses that is common in many games and even thought they do not ask about your past you have plenty of conversations about what you did or the decisions you made in the game or the consequences of that actions in the midgame and beyond.
Heck, you even have different outcomes that rely on your decisions in the Varnhold DLC.


I wasn't saying Kingmaker had origins characters (though it has premades for beginners to chose from), the exact opposite of that, it has complete customization. And, I agree Kingmaker has the surface level rpg features, like multiple endings depending on your "choices", but has no internal characterization, the story could happen to anybody the exact same way, your pc is faceless and voiceless (I don't mean literally, though the pc character is not voiced, I mean in the sense that you have internal persona, no voice in the story).

And I really don't mean to shit on the Owlcat guys, I backed their kickstarter, I played the game and I thought it was fine. An excellent combat simulator for the 1st Edition Pathfinder ruleset, but not a good RPG imo.

I have high hopes for BG3 on this regard. I think they are on the right path to create a good RPG.

Posted By: Sordak Re: BG3 Vs DOS3 ''The Truth'' - 27/07/20 03:13 PM
kingmakers PC still beats ny premade in beeing an RPG.

premade PCs are only "RPG" in the same sense JRPGs are.

the idea that Kingmaker is "superficially" an RPG is ridiculous.
Its one of those games that activeley tries hard to be an RPG
Posted By: spacehamster95 Re: BG3 Vs DOS3 ''The Truth'' - 27/07/20 03:33 PM
I reckon Planescape:Torment is a pretty decent western rpg and so is Witcher 3.

Originally Posted by Sordak
the idea that Kingmaker is "superficially" an RPG is ridiculous.
Its one of those games that activeley tries hard to be an RPG


I love how verbose your argument is.

What I meant saying Kingmaker only has the surface features of an RPG is that there is no personal interaction between the world of the rpg and your hero. The game doesn't react to your character; it does react to your decision in a superfluous level (you choose B instead of A, then you will have B ending instead of A). You are not part of the narrative, you just scroll through it. But this is not an objective opinion, this is just the feeling I had while playing the game. It was lukewarm, I was not engaged by it. And I agree, the game tries to be an RPG, but for me, it just fails.

It might have a bigger effect on you, then it is good for you.

Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 27/07/20 03:47 PM
Maybe I misunderstood your argument, but i´m pretty sure in PF there are choices that only appear if you have some particular alignment or race, worship a particular diety, etc...not only dialogue choices, some of them quest-solving choices. Your choices and alignment will also determine what allies and companions you will have along the way. And in the end they could change how the world would change at the end of the campaign.

So I would classify this as a "personal interaction" that causes a change in the world. I understand if it´s not enough for you, but you have to admit at least they earnestly try, something lacking in most rpgs I know.


I would define a RPG not only a game that wants to tell you a story about your character, but also a game that allows you to experience different characters and you can feel the differences in your gameplay if you choose a burly evil warrior or a sultry noobish spellcaster.
Posted By: spacehamster95 Re: BG3 Vs DOS3 ''The Truth'' - 27/07/20 04:15 PM
Maybe I wasn't clear about my point. I try to explain it better.

Here Wormerine says it the best, I think he understood the point I was trying to make:

Originally Posted by Wormerine

I think Kingmaker's issue is a bit different, and it is an issue D:OS2 shares - not really allowing players to express who their characters are. Even BG2, as most Bioware RPGs, which isn't great on reactivity or role-playing bit does often question and confront player on his motivations. That's a bit of role-playing that planescape nailed - not only what you do, but why you do it, what you think etc. At the very beginning of PoE1 you have conversation with a temporary companion which is using background you have picked in character creation in which you can make a statement as to who your character is. This is not reactivity I am talking about BTW (Pathfinder has a lot of choice&consequence, but I don't feel it reflects on my character or how the world sees my character), but game giving player space to express their character - and then if appropriate react to it.


Yes, Kingmaker presents you with dialogue options according to your customization choices (race/sex/religion/alignment) but it will never question your choices, these choices will never have an internal effect on the narrative (they will have an external effect, which direction the narrative will take, but your motivation will remain unexplored, if any).

Counter Example: In Planescape: Torment, higher mental scores will trigger secret dialogue options. But this is not the thing that makes Torment a great RPG (though it is cool design idea and I wish other rpg titles would use it more often), the thing that made imo Torment great it is the feels explored behind your choices (made both by you and your past lives).

Because you can say that in Kingmaker, you will have different dialogue options reacting to your character optimization choices and you could say these choices have consequences (it will determine the direction of the story), and this is what RPGs are about.

But you will never know how your hero feels about it, the game does not care about the motivation behind the choice.

And I know, this kind of narrative is very hard to write, and this is where I think premade protagonists have an edge (even though I prefer custom made ones), because writers will have to deal with a lesser number of variables and can write a more solid story for the hero with choices more embedded in the narrative and the actual motivations behind those choices explained.

So this is the reason why, at the end of the day, I am curious what BG3 will make of its origin stories.

I hope I have successfully clarified my point.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 27/07/20 04:43 PM
That´s understandable. It´s more feasible to create deep stories if you have a prefixed character to build upon that giving options for multiple choices.

But if I´m going to be an spectator or a passenger in the journey of a character some guy imposed to me, I prefer a book or a movie, not a RPG. If possible, If I´m playing a D&D adventure I want to play my character, not someone else´s, no matter how deep or well written the character is.
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 27/07/20 04:51 PM
I think origin characters will always have a better story and connection to the world because it's handcrafted. However, I think it would be cool to have a character quest based on your class or background of your custom character, so you could feel more of a part of the world. It would be hard to implement without it being really vague, why does my trickery cleric get the same quest as my tempest cleric? I guess they could do subclass, but that becomes a crazy amount of content to make.
Posted By: spacehamster95 Re: BG3 Vs DOS3 ''The Truth'' - 27/07/20 04:54 PM
Originally Posted by _Vic_

But if I´m going to be an spectator or a passenger in the journey of a character some guy imposed to me, I prefer a book or a movie, not a RPG. If possible, If I´m playing a D&D adventure I want to play my character, not someone else´s, no matter how deep or well written the character is.


This's exactly what the wee DND player inside of me is saying.

As I stated, I have my misgivings about the origin system (something I was not happy about when they announced it), because I want to create my own character, just like in tabletop. On the other hand, I console myself with the stuff I typed out in the previous posts, that this origin pcs thing potentially could be a great opportunity for the writers to shine.

It all depends on the array of origin heroes we will get. Lets hope they will be a good bunch (I am really intrigued by the duo origin stories, those two who have a close link to each other, like potential siblings or a married couple maybe, that could be so interesting narratively, and something truly unique). Or you can build your own custom hero and that will be cool, too.

We will see.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 27/07/20 05:01 PM
I hope they find a balance between the two, if possible.

Let´s cross fingers.
Posted By: Sordak Re: BG3 Vs DOS3 ''The Truth'' - 27/07/20 06:59 PM
i dont think creating a particulary deep story is the point of a roleplaying game.
The idea is to play a role in a fantasy world.

I think kingmaker does a pretty decent job for that, moreso than most other RPGs.

the witcher only lets you play one role, Geralt. Its not an RPG, its a story driven action game with RPG elements
Posted By: spacehamster95 Re: BG3 Vs DOS3 ''The Truth'' - 27/07/20 07:26 PM
I understand...

For me, good story-telling is a must for a good RPG. I can't play a role in a fantasy world that ignores me.

As I said, if Kingmaker did scratch that itch for you, that is great. It didn't for me.
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 27/07/20 09:20 PM
Originally Posted by _Vic_

Maybe I misunderstood your argument, but i´m pretty sure in PF there are choices that only appear if you have some particular alignment or race, worship a particular diety, etc...not only dialogue choices, some of them quest-solving choices. Your choices and alignment will also determine what allies and companions you will have along the way. And in the end they could change how the world would change at the end of the campaign.

Yes, Pathfinder has a story and has reactivity. It just doesn't give a crap about a character I want to play.

As far as pre-determined vs. custom character there is a good balance that needs to be struck, and this will change from game to game. In RPG naturally you want player to have freedom to create character they want but realistically developers have to put some limit on you.

Kingmaker has a good set up - you create a custom character but you are restricted to being a ruled of the kingdom. Where P:K looses me, is that in my 84h with the game (starting 3rd chapter - well actually doing the DLC now) choices weren't interesting. I was never asked to define values of my character, and those values were never challenged. It might be limitation of the alignment system - I decided to be neutral lawful and I get neutral lawful things to pick. I was never challenged if my decisions might not be correct, nor the game made me wonder if I am making a right choice. It's just pick your flavour. It is possible that down the line certain choices will have repercussions and if in unlikely case I would do a 2nd run, I might think harder about what I am about to do, but even so I don't think that's great - not being encourage to think in the moment of making the decision move dlalogue from being engaging to filler inbetween combat.

And while Witcher3 might put you in Geralts shoes and greatly limited your roleplaying abilities, decisions it put in front of you were far more agonizing, and therefore more engaging. Pathfinder so far: "Are you a good boy, a bad boy, or an indifferent boy?" Oh also: will anyone ever notice I am a tiefling? I know its part of the DLCs, so they couldn't reimplement reactivity (they are not Obsidian afterall!), but I was disappointed when Tiefling from the same DLC failed to notice multiple times I am a tiefling too.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 28/07/20 03:54 AM
The fact that you do not find the choices in PF:K interesting does not mean that the game does not offer choices, only that you prefer the choices that the Witcher games gave you instead. And as @Spacehamster and I said before, of course a game with a premade character is going to have a more deep, focused story. You have to deal with much less options.

It´s just a matter of tastes.
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 28/07/20 10:15 AM
Originally Posted by _Vic_
The fact that you do not find the choices in PF:K interesting does not mean that the game does not offer choices.

I never said that the game doesn’t offer choices nor consequence.
Posted By: flick40 Re: BG3 Vs DOS3 ''The Truth'' - 28/07/20 01:16 PM
"I think it would be cool to have a character quest <line> based on your class or background of your custom character, so you could feel more of a part of the world."

^^^^^ This.
Posted By: Torque Re: BG3 Vs DOS3 ''The Truth'' - 28/07/20 02:31 PM
Im one of those old school players who rank BG1+2 as my top games of all time and I was pretty hyped when the news of a sequel hit. I mean, I cant remember the last time I felt genuine excitement over a game, it just doesnt hit the spot like it used to, you know. Since then my excitement has faded and I'm currently luke warm. I'll probably buy it because I have to check it out but there are a couple of key things that I struggle to get over:

a) Flashy effects on mundande things. Why is shooting a regular arrow from a regular bow sparkle? Its needless visual noise.
b) Visual noise. This was a problem with DOS2 too, all the lightning and shadow effects (like trees/bushes moving, not only creating noise in themselves but also in the shadow), every asset looking like its wrapped in saran wrap, its exhausting to look at. I want my screen to be calm if I'm to enjoy a nice little turn-based RPG. I'm pretty sure that the characters in DOS2 has an inherent glow to them but I dont know much about game development so I might be talking out of my ass here.
c) Max party size of 4. Speaking of keeping the "soul of the original games present in the sequel" this is one of those things I dont understand. I like bigger parties, I like to have lots of companions to chose from (thats another thing, I cannot know this obviously but my guess is that there will be very few options when it comes to party composition, an issue with Pathfinder: Kingmaker aswell).
d) Railroad narrative. I think its been confirmed that there wont be an open world to explore? Like, when you enter a new chapter you cant go back to previous areas or enter areas that would be deadly to a low level party. I might be wrong on this one though.

I'm also happy that its turn-based. This news had some people frothing at the mouth with fury (understandable) but I've played alot PnP in my days and turn-based is a natural fit to Baldurs Gate.
Posted By: Sordak Re: BG3 Vs DOS3 ''The Truth'' - 28/07/20 04:09 PM
and im glad the developers seem to have other ideas.
im sick of the tired argument of mroe boring is more real.

Ironically the pathfinder devs had it right about making mundane combat look more interresting
Posted By: IrenicusBG3 Re: BG3 Vs DOS3 ''The Truth'' - 28/07/20 04:50 PM
Honestly, it seems they will handle the story, decision making tree and characters interactions very well. I don't have any concern in that regards.

My concern is with gameplay mechanics and immersion. DOS 2 exploration is terrible, the scenarios and enemies are very repetitive, there are no proper cities, no day/night cycle and as somebody said the UI is very "gamey" with excessive visual effects.

Immersion is one of the key supporting features for enjoying a RPG and its story and I hope they fix it for BG3.


Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 28/07/20 06:34 PM
I agree that the non-magical abilities are a bit over the top in visual effects. I think they should be lot more sound based than visual based (I also wish there was vibration on keyboards). But from what I'm seeing, it looks like they are toning down that gamey, cartoonish look that the world and characters have. I think dynamic lighting makes up for any visual luster lost, and I have high hopes for the finished product. I don't know about anyone else, but I've always felt exploration in point and click navigators is always a little boring.
Posted By: DrunkPunk Re: BG3 Vs DOS3 ''The Truth'' - 28/07/20 07:00 PM
Originally Posted by neongreg
I agree that the non-magical abilities are a bit over the top in visual effects. I think they should be lot more sound based than visual based (I also wish there was vibration on keyboards)


this isn't quite as ideal for the hearing impaired, sadly.

i personally don't think the basic abilities are that flashy, or really flashy at all. they are distinct in their animations, but I welcome that, especially in a MP environment where it helps people stay aware of what abilities people are using. i'm sure we'll have a combat log of sorts, too, but I prefer to see the stuff in action and easily be able to identify what's happening to combing over a combat log.
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 28/07/20 07:17 PM
Originally Posted by DrunkPunk
i personally don't think the basic abilities are that flashy, or really flashy at all. they are distinct in their animations, but I welcome that, especially in a MP environment where it helps people stay aware of what abilities people are using. i'm sure we'll have a combat log of sorts, too, but I prefer to see the stuff in action and easily be able to identify what's happening to combing over a combat log.

Which would be more evidence that the game is being made specifically for MP, even if it means a "lesser" experience in SP.
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 28/07/20 07:18 PM
Originally Posted by Torque

c) Max party size of 4. Speaking of keeping the "soul of the original games present in the sequel" this is one of those things I dont understand. I like bigger parties, I like to have lots of companions to chose from (thats another thing, I cannot know this obviously but my guess is that there will be very few options when it comes to party composition, an issue with Pathfinder: Kingmaker aswell).

I am aware of 5 origins/companions so far. I am sure there will be more to come, but we will see how many. I don't expect to see BG2 amount of companions, though as modern companions tend to have more depth, it is somewhat understandable. Ideally one would want one companion per class, though I think it's unlikely to happen. We can curely make custom merceneries,though that's not quite the same.

4 is below my preference. I though Deadfire worked alright with 5, but 4 always felt too little for me. You will have tank, DPS, healer, caster, and that's kinda it. I feel 5 or 6 gives a bit more room to wiggle.

Quote
d) Railroad narrative. I think its been confirmed that there wont be an open world to explore? Like, when you enter a new chapter you cant go back to previous areas or enter areas that would be deadly to a low level party. I might be wrong on this one though.


No, we don't actually know anything about the structure of the game. Assumingly it will be somewhat similar to D:OS2 - Coop is still a thing, and devs want players to be able to split so there will be most likely fewer, bigger maps, rather then lots of smaller ones like in BG1&2. EA is supposed to come with a zone bigger then EA of D:OS2. But how the story will progress, and there will be any back&forth between locations is unknown. I can't really imagine they would d BG3 and not try to make a proper, central city, which you will visit, stay in and return to throughout the game. Comeon, your RPG is only as good as your city content.
Posted By: DrunkPunk Re: BG3 Vs DOS3 ''The Truth'' - 28/07/20 07:45 PM
Originally Posted by kanisatha
Originally Posted by DrunkPunk
i personally don't think the basic abilities are that flashy, or really flashy at all. they are distinct in their animations, but I welcome that, especially in a MP environment where it helps people stay aware of what abilities people are using. i'm sure we'll have a combat log of sorts, too, but I prefer to see the stuff in action and easily be able to identify what's happening to combing over a combat log.

Which would be more evidence that the game is being made specifically for MP, even if it means a "lesser" experience in SP.


Larian has said they plan on making games that are both great in single player and multiplayer,, and that it will be a focus on their titles moving forward. so you're partially right, it's being made with MP in mind but not specifically. Even for a SP game, this is something I would want, which is why I mentioned the combat log stuff.
Posted By: DrunkPunk Re: BG3 Vs DOS3 ''The Truth'' - 28/07/20 07:47 PM
Originally Posted by Wormerine

No, we don't actually know anything about the structure of the game. Assumingly it will be somewhat similar to D:OS2 - Coop is still a thing, and devs want players to be able to split so there will be most likely fewer, bigger maps, rather then lots of smaller ones like in BG1&2. EA is supposed to come with a zone bigger then EA of D:OS2. But how the story will progress, and there will be any back&forth between locations is unknown. I can't really imagine they would d BG3 and not try to make a proper, central city, which you will visit, stay in and return to throughout the game. Comeon, your RPG is only as good as your city content.


They actually did come out and say it'll be similar to D:OS in that each act will be a zone, and you won't be backtracking. I assume this also means we won't be frequently entering and leaving the city of Baldurs Gate, but it'll be confined to a single act.
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 28/07/20 08:19 PM
Originally Posted by DrunkPunk
Originally Posted by kanisatha
Originally Posted by DrunkPunk
i personally don't think the basic abilities are that flashy, or really flashy at all. they are distinct in their animations, but I welcome that, especially in a MP environment where it helps people stay aware of what abilities people are using. i'm sure we'll have a combat log of sorts, too, but I prefer to see the stuff in action and easily be able to identify what's happening to combing over a combat log.

Which would be more evidence that the game is being made specifically for MP, even if it means a "lesser" experience in SP.


Larian has said they plan on making games that are both great in single player and multiplayer,, and that it will be a focus on their titles moving forward. so you're partially right, it's being made with MP in mind but not specifically. Even for a SP game, this is something I would want, which is why I mentioned the combat log stuff.

Well I play only in SP, and this is something that takes away from my positive SP experience. I hate the idea of using flashy animations as a way of providing information to me as the player. I'd much rather be able to look for that information in a traditional dialog box in the corner of my screen. I hate info being forced upon me, and would rather have it be under my control as to what info I choose to access and when I access it. This is also true of those die rolling animations in the middle of the screen every time a die-based check of some sort happens. I imagine many people think it is "cool." For me it is horrible trash and destroys my immersion. Just tell me what the die roll was in the dialog box.
Posted By: Torque Re: BG3 Vs DOS3 ''The Truth'' - 28/07/20 09:16 PM
Originally Posted by DrunkPunk
Originally Posted by Wormerine

No, we don't actually know anything about the structure of the game. Assumingly it will be somewhat similar to D:OS2 - Coop is still a thing, and devs want players to be able to split so there will be most likely fewer, bigger maps, rather then lots of smaller ones like in BG1&2. EA is supposed to come with a zone bigger then EA of D:OS2. But how the story will progress, and there will be any back&forth between locations is unknown. I can't really imagine they would d BG3 and not try to make a proper, central city, which you will visit, stay in and return to throughout the game. Comeon, your RPG is only as good as your city content.


They actually did come out and say it'll be similar to D:OS in that each act will be a zone, and you won't be backtracking. I assume this also means we won't be frequently entering and leaving the city of Baldurs Gate, but it'll be confined to a single act.

Now that would be an odd descision given its the namesake of the game. More likely Baldurs Gate will function as a hub of sorts where you can come and go all throughout the campaign.
Posted By: DrunkPunk Re: BG3 Vs DOS3 ''The Truth'' - 28/07/20 09:23 PM
Originally Posted by Torque
Originally Posted by DrunkPunk
Originally Posted by Wormerine

No, we don't actually know anything about the structure of the game. Assumingly it will be somewhat similar to D:OS2 - Coop is still a thing, and devs want players to be able to split so there will be most likely fewer, bigger maps, rather then lots of smaller ones like in BG1&2. EA is supposed to come with a zone bigger then EA of D:OS2. But how the story will progress, and there will be any back&forth between locations is unknown. I can't really imagine they would d BG3 and not try to make a proper, central city, which you will visit, stay in and return to throughout the game. Comeon, your RPG is only as good as your city content.


They actually did come out and say it'll be similar to D:OS in that each act will be a zone, and you won't be backtracking. I assume this also means we won't be frequently entering and leaving the city of Baldurs Gate, but it'll be confined to a single act.

Now that would be an odd descision given its the namesake of the game. More likely Baldurs Gate will function as a hub of sorts where you can come and go all throughout the campaign.


I tracked down the AMA and the questions/answers that lead me to believe this, which can be found here: https://www.reddit.com/r/DivinityOriginalSin/comments/fhq897/compiled_baldurs_gate_ama_20200313/

Q: Like the original Baldur's Gate, will locations be broken down into sections or will it be like in DOS2, where you are in a huge terrain.

David: You're in a huge terrain, but between acts you will travel from one huge region to another.

Q: You have mentioned that the scope of Baldur's Gate 3 is huge, but we do not have much to go off of. How many places will we be able to visit and explore? Will it only be a small part of the Sword Coast or can/could we venture off to places like Neverwinter or to the South to see Amn? Is it closer to an open world or will it be closer to D:OS 1/2 in that it is a large map that is sectioned into smaller areas?

Swen: The small portion of the adventure we’ve shown takes place many miles East of Baldur’s Gate, and the initial journey will take players along the banks of the river Chionthar, and surrounding wilderness and settlements, toward BG and the coast. You won’t be walking the whole way to BG in real-time, so there will be several large, open regions. Later, you’ll visit the city of Baldur’s Gate itself, of course. Other places I’m not going to spoil for you because discovery and exploration are part of the joy.
Posted By: Torque Re: BG3 Vs DOS3 ''The Truth'' - 28/07/20 09:28 PM
Originally Posted by Wormerine

I am aware of 5 origins/companions so far. I am sure there will be more to come, but we will see how many. I don't expect to see BG2 amount of companions, though as modern companions tend to have more depth, it is somewhat understandable. Ideally one would want one companion per class, though I think it's unlikely to happen. We can curely make custom merceneries,though that's not quite the same.

4 is below my preference. I though Deadfire worked alright with 5, but 4 always felt too little for me. You will have tank, DPS, healer, caster, and that's kinda it. I feel 5 or 6 gives a bit more room to wiggle.


Not necessary to have a checklist of like 2 of every class (to fit alignment), just plop down compelling and interesting characters with some balancing in mind. Also no need to have a 600 page tome of narrative and story for them, all of them dont need to have a personal quest or an "arc". This is a personal preference sure, but I dont need depth to my companions but I also dont want soulless mercenaries. Where exactly is the balance? Hard to say, the companions of PF:K was fine in how much "space" they took up but again there was just too few of them. So I guess its a matter of prioritizing resources.
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 28/07/20 11:51 PM
Originally Posted by Torque

This is a personal preference sure, but I dont need depth to my companions but I also dont want soulless mercenaries. Where exactly is the balance? Hard to say, the companions of PF:K was fine in how much "space" they took up but again there was just too few of them. So I guess its a matter of prioritizing resources.

Yeah, though differenciating companions in content might lead to "Deadfire" problem - with people being upset why some characters got more content then others. Though personally I felt it worked alright.

[in case you are not familiar, Deadfire featured companions and sidekick - companions had a lot of content, personal quests and, ultimately rather broken, relationship system. Sidekick on the other hand, had a short introduction, custom voice lines, some small conversation trees... and that's pretty much it. Until DLCs that is, that fleshed them out a bit].
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 29/07/20 07:48 PM
Originally Posted by kanisatha
Originally Posted by DrunkPunk
Originally Posted by kanisatha
Originally Posted by DrunkPunk
i personally don't think the basic abilities are that flashy, or really flashy at all. they are distinct in their animations, but I welcome that, especially in a MP environment where it helps people stay aware of what abilities people are using. i'm sure we'll have a combat log of sorts, too, but I prefer to see the stuff in action and easily be able to identify what's happening to combing over a combat log.

Which would be more evidence that the game is being made specifically for MP, even if it means a "lesser" experience in SP.


Larian has said they plan on making games that are both great in single player and multiplayer,, and that it will be a focus on their titles moving forward. so you're partially right, it's being made with MP in mind but not specifically. Even for a SP game, this is something I would want, which is why I mentioned the combat log stuff.

Well I play only in SP, and this is something that takes away from my positive SP experience. I hate the idea of using flashy animations as a way of providing information to me as the player. I'd much rather be able to look for that information in a traditional dialog box in the corner of my screen. I hate info being forced upon me, and would rather have it be under my control as to what info I choose to access and when I access it. This is also true of those die rolling animations in the middle of the screen every time a die-based check of some sort happens. I imagine many people think it is "cool." For me it is horrible trash and destroys my immersion. Just tell me what the die roll was in the dialog box.

I'm actually a fan of the dice rolling. It makes me feel like I'm more in power of the outcome (obviously I'm not). But it also gives that moment of suspense and dread not knowing if it will work. This suspense makes successes feel a lot better. This is just my view on it, but I am very much a fan.
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 29/07/20 11:59 PM
Yes it's obviously a personal preference thing for me as well. That's why I very strongly believe that in any videogame those things that are going to be people's subjective personal preference whether they like it or not should have a toggle to turn them on or off.
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 30/07/20 02:02 AM
Ohhh that's what you mean. Yeah obviously you should be able to turn it off.
Posted By: dlux Re: BG3 Vs DOS3 ''The Truth'' - 01/08/20 04:56 PM
Originally Posted by DrunkPunk

Q: Like the original Baldur's Gate, will locations be broken down into sections or will it be like in DOS2, where you are in a huge terrain.

David: You're in a huge terrain, but between acts you will travel from one huge region to another.

So just like in the D:OS series and not like in the Baldur's Gate series. rolleyes

Is there anything about this game that is even remotely related to the Baldur's Gate series other than the title? Apparently not.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 01/08/20 05:03 PM
I think Larian takes his inspiration in WotC´s D&D 5th edition lore and adventures more than in the previous games, at least that´s the impression they gave us until now.
Posted By: dlux Re: BG3 Vs DOS3 ''The Truth'' - 01/08/20 05:17 PM
Originally Posted by DrunkPunk
They actually did come out and say it'll be similar to D:OS in that each act will be a zone, and you won't be backtracking. I assume this also means we won't be frequently entering and leaving the city of Baldurs Gate, but it'll be confined to a single act.

Imagine calling your game Baldur's Gate, but confining the city to only one act. rolleyes

This is really lame and not how it was done in the Baldur's Gate series. Not to mention that the ability to backtrack, with only minor exceptions, should be available in every RPG.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 01/08/20 05:27 PM
Originally Posted by dlux
Originally Posted by DrunkPunk
They actually did come out and say it'll be similar to D:OS in that each act will be a zone, and you won't be backtracking. I assume this also means we won't be frequently entering and leaving the city of Baldurs Gate, but it'll be confined to a single act.

Imagine calling your game Baldur's Gate, but confining the city to only one act. rolleyes

This is really lame and not how it was done in the Baldur's Gate series. Not to mention that the ability to backtrack, with only minor exceptions, should be available in every RPG.



Just imagine calling your game "Baldur´s Gate 2" and do not come not even nowhere near the city in the entire game...


I think that´s already been done in the BG series =)
Posted By: dlux Re: BG3 Vs DOS3 ''The Truth'' - 01/08/20 05:29 PM
Originally Posted by _Vic_
I think Larian takes his inspiration in WotC´s D&D 5th edition lore and adventures more than in the previous games, at least that´s the impression they gave us until now.

Larian's main inspiration is obviously D:OS 2, which is why they are copy-pasting nearly everything. That said, it is funny how some are now claiming that D:OS 2 is just pretty much just straight up D&D 5E, only in a CRPG form. stupid

Anyway, I wouldn't be surprised if Larian somehow shoehorns in the lame armor and itemization systems from D:OS 2 as well.
Posted By: dlux Re: BG3 Vs DOS3 ''The Truth'' - 01/08/20 05:30 PM
Originally Posted by _Vic_
Just imagine calling your game "Baldur´s Gate 2" and do not come not even nowhere near the city in the entire game...

Well, Shadows of Amn was in the title and it was never locked to a single act. At least not for most of the game.

Next.
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 01/08/20 06:10 PM
Originally Posted by dlux

Is there anything about this game that is even remotely related to the Baldur's Gate series other than the title?

"What's in a name? That which we call a rose, By any other name would smell as sweet."
Posted By: Gt27mustang Re: BG3 Vs DOS3 ''The Truth'' - 01/08/20 11:30 PM
Originally Posted by dlux
Originally Posted by DrunkPunk
They actually did come out and say it'll be similar to D:OS in that each act will be a zone, and you won't be backtracking. I assume this also means we won't be frequently entering and leaving the city of Baldurs Gate, but it'll be confined to a single act.

Imagine calling your game Baldur's Gate, but confining the city to only one act. rolleyes

This is really lame and not how it was done in the Baldur's Gate series. Not to mention that the ability to backtrack, with only minor exceptions, should be available in every RPG.



Baldur's Gate 1 was named after a city in wich you spend 1 chapter out of 7 and you return just for the end game. So yeah, this has already been done in the BG series. And now you're just ASSUMING its gonna be like that AGAIN?
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 01/08/20 11:50 PM
Imagine calling a game Elder Scrolls 5 and only having one quest about an elder scrolls. I'm sure that would never be a good game.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 02:56 AM
Imagine calling a game "The legend of Zelda" and name the protagonist "Link" and make princess Zelda appear only in a few scenes. No way the games are good.
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 05:02 AM
Imagine calling a game series Halo but only a couple games have to do with halos. No way those game are good.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 05:21 AM
Imagine calling a game "Final Fantasy", and then make more than 15 games with that name. No way those games are good.
Posted By: dlux Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 06:20 AM
Sorry guys, it wasn't my intention to trigger you with irrefutable arguments.

I was just pointing out the obvious, which is that BG3 has next to nothing in common with the Baldur's Gate series other than the title.
Posted By: Dagless Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 08:22 AM
Seems to be a lot refuting going on for an irrefutable argument.

Also, “trigger“, LOL.
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 08:58 AM
Originally Posted by neongreg
Imagine calling a game Elder Scrolls 5 (...). I'm sure that would never be a good game.

Sounds like a sound assumption to me. smile
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 11:40 AM
I'm just confused on what's copy-pasted from DOS2 except that it's turn based?
Posted By: Gt27mustang Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 11:43 AM
Originally Posted by dlux
Sorry guys, it wasn't my intention to trigger you with irrefutable arguments.

I was just pointing out the obvious, which is that BG3 has next to nothing in common with the Baldur's Gate series other than the title.


"Irrefutable"...yeah keep telling yourself that.

As for what BG3 and the rest of the series have in common, unless you''ve played a secret beta that no one is aware of and you know the whole story, you're just talking through your hat.
Posted By: Dagless Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 12:55 PM
Originally Posted by DrunkPunk
Originally Posted by Torque
Originally Posted by DrunkPunk
Originally Posted by Wormerine

No, we don't actually know anything about the structure of the game. Assumingly it will be somewhat similar to D:OS2 - Coop is still a thing, and devs want players to be able to split so there will be most likely fewer, bigger maps, rather then lots of smaller ones like in BG1&2. EA is supposed to come with a zone bigger then EA of D:OS2. But how the story will progress, and there will be any back&forth between locations is unknown. I can't really imagine they would d BG3 and not try to make a proper, central city, which you will visit, stay in and return to throughout the game. Comeon, your RPG is only as good as your city content.


They actually did come out and say it'll be similar to D:OS in that each act will be a zone, and you won't be backtracking. I assume this also means we won't be frequently entering and leaving the city of Baldurs Gate, but it'll be confined to a single act.

Now that would be an odd descision given its the namesake of the game. More likely Baldurs Gate will function as a hub of sorts where you can come and go all throughout the campaign.


I tracked down the AMA and the questions/answers that lead me to believe this, which can be found here: https://www.reddit.com/r/DivinityOriginalSin/comments/fhq897/compiled_baldurs_gate_ama_20200313/

Q: Like the original Baldur's Gate, will locations be broken down into sections or will it be like in DOS2, where you are in a huge terrain.

David: You're in a huge terrain, but between acts you will travel from one huge region to another.

Q: You have mentioned that the scope of Baldur's Gate 3 is huge, but we do not have much to go off of. How many places will we be able to visit and explore? Will it only be a small part of the Sword Coast or can/could we venture off to places like Neverwinter or to the South to see Amn? Is it closer to an open world or will it be closer to D:OS 1/2 in that it is a large map that is sectioned into smaller areas?

Swen: The small portion of the adventure we’ve shown takes place many miles East of Baldur’s Gate, and the initial journey will take players along the banks of the river Chionthar, and surrounding wilderness and settlements, toward BG and the coast. You won’t be walking the whole way to BG in real-time, so there will be several large, open regions. Later, you’ll visit the city of Baldur’s Gate itself, of course. Other places I’m not going to spoil for you because discovery and exploration are part of the joy.


This snippet of interview is interesting, but it’s not actually very clear how it’s going to work.

Both David and Swen use the word “Region”, but I’m not sure they are talking about the same thing.

David mentions traveling to different regions between acts, but Swen talks about there being several regions in the “initial journey” towards BG and the coast. It doesn’t seem to make much sense for that journey to take place over serval acts, so I think it’s more likely that Swen means that the journey is serval maps covering the river Chionthar, and surrounding wilderness and settlements, which is what David is calling a “huge region” (and therefore an act).

If so, I suspect that would be the same for subsequent acts. So maybe act 2 takes place in several maps covering Baldurs Gate and coast, which could well be the biggest part of the game. Perhaps then act 3 takes you further afield and act 4 brings you back to the city, or something?



Posted By: etonbears Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 01:15 PM
Right. Nothing that's been said ties Larian down to any particular exploration structure, except we know there are multiple disconnected areas.

Chapters or Acts usually relate to major story changes, which may or may not make any difference to where you can go. I would hope that if there is no good story reason for closing off an area, then that will not happen.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 02:21 PM
Originally Posted by neongreg
I'm just confused on what's copy-pasted from DOS2 except that it's turn based?


Strictly speaking not even that, because in DoS games, even it´s turn-based you do not have simultaneous initiative if your characters are together and you have an action cost in AP points that you manage to allow you to move and do actions, in BG3 you roll for initiative and then you have limited number of actions by type every turn: 1 bonus action, 1 move action and a standard action like in the D&D5e tabletop game.
Those are different TB combat mechanics.
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 02:29 PM
Originally Posted by Gt27mustang
Originally Posted by dlux
Sorry guys, it wasn't my intention to trigger you with irrefutable arguments.

I was just pointing out the obvious, which is that BG3 has next to nothing in common with the Baldur's Gate series other than the title.


"Irrefutable"...yeah keep telling yourself that.

As for what BG3 and the rest of the series have in common, unless you''ve played a secret beta that no one is aware of and you know the whole story, you're just talking through your hat.

Well it's August now, and soon we will have access to the whole game. So all you BG3 cheerleaders better start working on your excuses and spin for why even after we know all that's in the game no one can criticize anything about the game. I fully expect you all will move those goalposts. wink
Posted By: Sordak Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 02:37 PM
what?
you still gotta convince people the game is shit , i dont have to prove anyhting, if i lik ethe game ill get it
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 03:03 PM
You can criticize all you want, but it doesn't make sense to say it's the same as dos2 cause it's turn based. Cause by that logic, knights of the old republic is just a baldurs gate rip off. I mean they're both RTwP.
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 03:28 PM
Originally Posted by Sordak
what?
you still gotta convince people the game is shit , i dont have to prove anyhting, if i lik ethe game ill get it

That's fine. And I also don't have to prove anything with respect to my personal take on the game.

My point is that for months now people have been telling critics like me that we can't criticize the game because it isn't out yet. And I'm simply saying that even after the game is released, these people will find some excuse to continue to tell me I can't criticize the game.
Originally Posted by neongreg
You can criticize all you want, but it doesn't make sense to say it's the same as dos2 cause it's turn based. Cause by that logic, knights of the old republic is just a baldurs gate rip off. I mean they're both RTwP.

In general I would agree. But in this case the context matters. And the context is a comparison of BG3 to BG2 versus D:OS2. And in that very limited and specific context, saying the combat system is more like D:OS2 than like BG2 is quite accurate.
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 03:32 PM
Maybe system, but combat mechanics not exactly. Actions are different than both, bit armor, no cooldowns, saving throws, all of that is closer to bg2. Seeing how much dos2 relies on destroying armor and knocking people down, I think bg3 offers a nice change. Idk of that makes sense though lol
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 04:12 PM
Originally Posted by neongreg
Maybe system, but combat mechanics not exactly. Actions are different than both, bit armor, no cooldowns, saving throws, all of that is closer to bg2. Seeing how much dos2 relies on destroying armor and knocking people down, I think bg3 offers a nice change. Idk of that makes sense though lol

Okay, fair enough. I do agree that the mechanics of D&D 5e combat, assuming they are being implemented accurately (which I won't be entirely convinced is the case until I see the final game), are quite different from D:OS2 combat mechanics.
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 04:19 PM
Also I'm hoping ability checks and saving throws give a very tangible difference from dos2
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 04:26 PM
Originally Posted by neongreg
Also I'm hoping ability checks and saving throws give a very tangible difference from dos2

Me too. As I've said many times in past posts, my displeasure with BG3 is much less about the combat system and much more about wanting it to NOT be like D:OS. I did not like D:OS at all, considered it to be a rather silly game, and my dislike of it goes WAY beyond just my combat system preference.
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 04:30 PM
Dos2 had it's flaws, like it's rather poor map exploration. But with a better stealth system and ability checks rather than a high persuasion to get non combat scenarios, I think there will be a lot more opportunities in this and ways to do things, which is fantastic.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 04:42 PM
Originally Posted by neongreg
Also I'm hoping ability checks and saving throws give a very tangible difference from dos2



We already know BG3 uses the D20 system for skllchecks and saving throws and do not have the "armor immunity" to debuffs so no, it´s not working the same as in DoS games.
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 04:44 PM
Well I know that, but I mean I hope they give a good sense of chance in the game. Idk if over a long time and lots of checks if it will start to feel less random. If that makes any sense
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 04:46 PM
Not really, Could you please elaborate, if I may ask? =)

Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 04:59 PM
So I'm hoping this also extends to combat, and that gives me a good comparison. In Dos2, even with only 75% accuracy, I got no joy from a hit. I just expected it. In XCOM however, even with 90% chance to hit, I got so happy when I would hit. It really felt like chance played a role in the game and it made it more fun. Plans would always get messed up, you'd have to adapt all the time and it was a lot of fun. I'm hoping bg3 has some of that feeling. It doesn't have to be as tough of course, but I want to feel the effects of the d20 gods. Even though dos2 had some chance to it, it never felt like it.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 05:05 PM
I do not know if that´s what you meant but in D20 systems you always have a 5% chance of a critical fail and a 5% chance of a critical success, no matter what is your proficiency, stat or ability/saving throw/ attack/spell attack expertise. The chances of getting a success or a failure in any check improves if you have a very high number of a particular attribute, skill etc in comparison with the difficulty of the thing you want to surpass, and in the same manner, even if you have abysmal scores in a particular action you want to make, there´s always a possibility that you can achieve it.

There are people that like it , there are people that don´t , but since this game is supervised by WOTC and the D20 is kind of the core of D&D I assume this is what´s the game is going to use yes or yes.

In my experience with D&D the % to hit or fail a saving throw oscilates to a great extent because it depends in several factors and the stats of the creatures and player characters change a lot.
Being a videogame, they can change the odds to favor the player or the monsters, of course... dunno if it´s going to be made in the game. I hope not.
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 05:13 PM
Sorry I should have said I'm a d&d player lol. Yeah I know what you mean, but I want there to be enough fails that the dread is there. I don't want my critical fails to be sugar coated or anything.
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 05:17 PM
I guess the best way to put it is I want a fail to mess up my plans but it doesn't mean I fail.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 05:53 PM
aaah ok, yeah, I gotcha.

If possible I want to have ingame those glorious moments when your 20dex rogue with expertise in stealth just rolls a nat 1 and messes up badly and your sorcerer just kills a minotaur with his rusty knife and a nat20 XDD
I hope they do not load the dice, or if it´s already made, I hope it´s optional.
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 06:01 PM
Yeah that's exactly what I mean, those are the best moments. And I'm definitely not a fan of pre-loader dice
Posted By: etonbears Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 09:34 PM
Originally Posted by neongreg
So I'm hoping this also extends to combat, and that gives me a good comparison. In Dos2, even with only 75% accuracy, I got no joy from a hit. I just expected it. In XCOM however, even with 90% chance to hit, I got so happy when I would hit. It really felt like chance played a role in the game and it made it more fun. Plans would always get messed up, you'd have to adapt all the time and it was a lot of fun. I'm hoping bg3 has some of that feeling. It doesn't have to be as tough of course, but I want to feel the effects of the d20 gods. Even though dos2 had some chance to it, it never felt like it.


I think that the degree of tension/dread/excitement (delete as appropriate) in a game with randomised outcomes is directly related to how significant the outcome of an action might be.

My memory of XCOM is that both you and your opponents can do significant damage ( or almost none ), leading to potential 1 or 2 hit kills, which naturally leads to more riding on the randomised result of each action.

Compare this to something like DA:I where the health bars are generally significant ( and damage is not random ), needing many hits to whittle away; each individual action is less important, but they are more of them occuring. Such a game needs to find other ways to generate tension.

That's my pop-psychology analysis of what you are saying, anyway smile
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 09:42 PM
Hey Larian if you're reading these, this etonbears guy knows what's up and he'd probably be a good systems designer.

Also that makes sense. I hope Larian can find a good balance where I won't die on just a couple bad rolls (most of the time) but still get that dread
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 10:13 PM
Originally Posted by etonbears

I think that the degree of tension/dread/excitement (delete as appropriate) in a game with randomised outcomes is directly related to how significant the outcome of an action might be.

Definitely. If win/loose has immediate impact each roll becomes tense.

I wouldn't also ommit the visual presentation. I think bringing camera to 3rd person in XCOMs, and having you wonder if you will hit or not, with satisfying zoom on kill controbutes to this effect. Honestly, I don't remember missing much in DoS2. Most of the hits tended to be guaranteed to hit, with armor being the main gameplay mechanic. Luckily, DnD doesn't do that.
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 02/08/20 10:18 PM
Yeah hits were guaranteed basically, but even at 75% I didn't seem to miss a lot. Also I do think the camera in XCOM helped, I kind of forgot a out that.
Posted By: Torque Re: BG3 Vs DOS3 ''The Truth'' - 03/08/20 05:54 PM
As for the "dice rolling". I like that it will be a neat little visual and you have to click the dice to roll it. I'm so used to D&D so its wierd that the game straight up tells me "You need to roll 11" or whatever. I would prefer if the DC was visible aswell as your bonus to the die. So "You need to roll 11" may be exactly the same as "The DC is 25 and your bonus is +14" but not really, because as the game progress you will see your bonus increase and even if the DC also increase you feel like your character is becoming stronger.

A level 1 character "Needs to roll 11" but so does a level 10 character but if I have +27 to my check I see that my character has progressed from when he only had +10 to the check. Do I make sense? Feel like this was a bit of a ramble but whatever.
Posted By: neongreg Re: BG3 Vs DOS3 ''The Truth'' - 03/08/20 06:42 PM
I totally get what you're saying and I would prefer that too. Not only do you get to see yourself progress, but you could to see just how hard your task is. I'd my rogue is trying to pick a lock I might just need a 15, which isn't awful. But it was actually a dc25 wish is frickin tough, and would make me feel more accomplished.
Posted By: LoneSky Re: BG3 Vs DOS3 ''The Truth'' - 04/08/20 01:59 PM
If the randomness is adjustable with difficulty settings + stats, then gradually can go to both extremes: completely random vs. nothing random. Everything in-between is a matter of preference; what makes one tick, another hates it. The pendulum jump from a bridge is rightly crazy for some, and exciting for others.

I usually despise RNG, because it's just a cheap way to create "content", but properly used can create fun and realistic situations, though that is extremely rare in recent games, so I would rather have control over how much RNG and where that happens, through options and character stats.
Posted By: Baraz Re: BG3 Vs DOS3 ''The Truth'' - 04/08/20 06:45 PM
In response to the first sentences of the original message.

Without an actual poll, I cannot conclude that "fans of BG are angry".

I can read a vocal bunch, many of which do not have arguments that are meaningful in my opinion.

I played BG2 and numerous old digital RPG, going back to the original ones like, for example, Pool of Radiance and The Bard's Tale on Commodore 64. And many modern ones like Pillars of Eternity 1-2 and Pathfinder: Kingmaker.

So as an old gamer (48), I do not feel represented by the whiners, haters and those who say it is like DoS which I find to be superficial nonsense. It is not an old-school BG either, but it is totally in the same universe, with the same lore, and I am totally supportive and excited for it. Likewise, the old gamers I know love D&D 5e and we are looking forward for video games like BG3 and Solasta for example.

When the game is released, the majority of us will need to actively up-vote the game on polling sites, as a minority will flood it with radical low votes initially. They do that for movies they hate: a few thousand guys vote 1, giving it a horrible score, and then 25K more people come along and give a fair vote.

EDIT: as noted wisely by others, what I meant is we will need to actively give it our fair vote to cancel those who radically vote unfairly (you know, those who vote 1 on 10 to bomb).
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 04/08/20 07:15 PM
Originally Posted by Baraz

When the game is released, the majority of us will need to actively up-vote the game on polling sites, as a minority will flood it with radical low votes initially. They do that for movies they hate: a few thousand guys vote 1, giving it a horrible score, and then 25K more people come along and give a fair vote.

And that's why audience ratings are a completely worthless, and not worth paying attentiont to. Still, I honestly don't think there will be enough disgrunted BG1&2 fans to make much difference, especially that I also expect that not all of them will review bomb the game out of sheer spite.
Posted By: DrunkPunk Re: BG3 Vs DOS3 ''The Truth'' - 04/08/20 07:26 PM
I'll give it a good review if it deserves one. I suspect it probably will, but I don't discount the possibility. I also suspect there are more excited BG1 and 2 fans than there are disgruntled ones, the unhappy are more likely to go out of their way to speak their mind.
Posted By: etonbears Re: BG3 Vs DOS3 ''The Truth'' - 04/08/20 09:17 PM
Originally Posted by Baraz
When the game is released, the majority of us will need to actively up-vote the game on polling sites, as a minority will flood it with radical low votes initially. They do that for movies they hate: a few thousand guys vote 1, giving it a horrible score, and then 25K more people come along and give a fair vote.


I think you should play the game for a while, decide what works for you and what what doesn't, write a short review outlining your experience, and give it a fair vote.

Just reflexively upvoting because you think others reflexively downvote doesn't exactly seem like the best way to help others decide if the game is for them.
Posted By: Baraz Re: BG3 Vs DOS3 ''The Truth'' - 04/08/20 09:44 PM
Originally Posted by DrunkPunk
I'll give it a good review if it deserves one. I suspect it probably will, but I don't discount the possibility. I also suspect there are more excited BG1 and 2 fans than there are disgruntled ones, the unhappy are more likely to go out of their way to speak their mind.

Yes, true : good point/nuance ; that is what I meant :P
A fair vote based on our subjective appreciation.
Posted By: Tarorn Re: BG3 Vs DOS3 ''The Truth'' - 05/08/20 07:12 AM
Originally Posted by Baraz
In response to the first sentences of the original message.

Without an actual poll, I cannot conclude that "fans of BG are angry".

I can read a vocal bunch, many of which do not have arguments that are meaningful in my opinion.

I played BG2 and numerous old digital RPG, going back to the original ones like, for example, Pool of Radiance and The Bard's Tale on Commodore 64. And many modern ones like Pillars of Eternity 1-2 and Pathfinder: Kingmaker.

So as an old gamer (48), I do not feel represented by the whiners, haters and those who say it is like DoS which I find to be superficial nonsense. It is not an old-school BG either, but it is totally in the same universe, with the same lore, and I am totally supportive and excited for it. Likewise, the old gamers I know love D&D 5e and we are looking forward for video games like BG3 and Solasta for example.

When the game is released, the majority of us will need to actively up-vote the game on polling sites, as a minority will flood it with radical low votes initially. They do that for movies they hate: a few thousand guys vote 1, giving it a horrible score, and then 25K more people come along and give a fair vote.

EDIT: as noted wisely by others, what I meant is we will need to actively give it our fair vote to cancel those who radically vote unfairly (you know, those who vote 1 on 10 to bomb).


Yes ! Older gamers (51 here) know where its at & we dont all moan & complain because its not a replica of BG1 & 2 - give it a rest its 20 years old !! enjoy it for what it was & look forward to a modern day classic.
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 06/08/20 02:32 PM
Originally Posted by Tarorn
Originally Posted by Baraz
In response to the first sentences of the original message.

Without an actual poll, I cannot conclude that "fans of BG are angry".

I can read a vocal bunch, many of which do not have arguments that are meaningful in my opinion.

I played BG2 and numerous old digital RPG, going back to the original ones like, for example, Pool of Radiance and The Bard's Tale on Commodore 64. And many modern ones like Pillars of Eternity 1-2 and Pathfinder: Kingmaker.

So as an old gamer (48), I do not feel represented by the whiners, haters and those who say it is like DoS which I find to be superficial nonsense. It is not an old-school BG either, but it is totally in the same universe, with the same lore, and I am totally supportive and excited for it. Likewise, the old gamers I know love D&D 5e and we are looking forward for video games like BG3 and Solasta for example.

When the game is released, the majority of us will need to actively up-vote the game on polling sites, as a minority will flood it with radical low votes initially. They do that for movies they hate: a few thousand guys vote 1, giving it a horrible score, and then 25K more people come along and give a fair vote.

EDIT: as noted wisely by others, what I meant is we will need to actively give it our fair vote to cancel those who radically vote unfairly (you know, those who vote 1 on 10 to bomb).


Yes ! Older gamers (51 here) know where its at & we dont all moan & complain because its not a replica of BG1 & 2 - give it a rest its 20 years old !! enjoy it for what it was & look forward to a modern day classic.

Except for that this is all completely a straw man because nobody is moaning for a replica of the original BG games or for this game to be the same as games made twenty years ago. Some people here don't want to acknowledge the very real, meaningful, and legitimate criticisms that have been leveled at this game, so they conveniently hide behind the completely false claim that the critics just want a replica of the old games.
Posted By: spacehamster95 Re: BG3 Vs DOS3 ''The Truth'' - 06/08/20 04:26 PM
Originally Posted by kanisatha

Except for that this is all completely a straw man because nobody is moaning for a replica of the original BG games or for this game to be the same as games made twenty years ago. Some people here don't want to acknowledge the very real, meaningful, and legitimate criticisms that have been leveled at this game, so they conveniently hide behind the completely false claim that the critics just want a replica of the old games.


Sure let’s have a debate about the pros and contras of the new BG entry…

Though, I admit sometimes it is very hard to distinguish genuine criticism from bad faith trolling.

Like, you mentioned “very real, meaningful, and legitimate criticism” of a game we have only seen around two hours pre-alpha footage of. For me, from these two separate gameplay streams, the only thing I have taken away is Larian’s will and ability to improve their product by listening to their consumers.

I have no actual idea what the final product will look like (as it is not even EA yet), or about the writing and the story (which is the major focus for me). About the Origins PCs revealed, we only have suggestions, sneak peaks of dialogue so again sounding the death squad on their character writing seems a bit hasty for me (something I have seen both here and on reddit).

For full disclosure, I am a younger guy (mid-twenties) who is a huge fan of the original games. I didn’t play much the former Larian games (my issue with them was always that they weren’t DnD-esque enough). I am excited about the title and like almost everything from what we have seen (only I have a bit of a bone to pick with origin character mechanic, something I have raved about on this topic). I plan to join EA in the winter (I need to update some stuff on my pc before jumping in) and this is a first for me (this kinda shows how intrigued I am by this title).

So, I shall just address some of the criticisms of the game I have seen here so far (for fun):

- “Larian’s writing is silly and not serious enough for a Baldurs Gate game”: I mean, really? The original series is filled with silly humour and pop cultural references (In BG1, you can meet an actual gay porn star). From the very first moment, it is clear that this is going to be a darker story where it is hard to be a good guy and much more rewarding to do bad things to get ahead (the whole tadpole temptation). And, even though I really dig the whole eldritch horror vibe of the mindflayer main plot (I think Mindflayers are one of the single most unexploited gold mines of DnD lore story-wise), I hope there will be levity and silly humour also. I mean, in the original series we had Jan Jansen, Korgan, Minsc and Boo, et cetera, none of them series or sombre figures, yet they didn’t break the narrative immersion. They were harbours in the storm.
- “You guys cannot like the game, because we know so little so far, but I can already loathe it with every fibre of my being”: this is a return to my original point that we have really limited information about the game, and if these little pieces gave you a bad vibe and you want to rant about that is cool, that is the purpose of the forum. But to say, that “those f-ing Larian fanboys” cannot be excited about the title because you have a bad feeling about it, that is just childish. A lot of critiques came in with a stone-hard negative opinion: for instance, Larian is a bad faith developer (which is laughable, they are really the best when it comes to their corporate attitude) and other malicious non-sense that just doesn’t hold up to empirical reality.
- “This is a Divinity Clone”: The game is using the same engine but already developing its own unique visual identity. We have seen it from the second gameplay already. Look at the first showings of Divinity 2, it looks nothing like the finished product. I don’t even want to engage this further.
- “This cannot be a good game, it is turn-based”: let’s not even go there.

So yeah, I reckon it is hard sometimes to take these kinds of non-arguments seriously.

And for the counterpoint coming in that our hype is equally unjustified, yes it is, that is the point of hype, to be irrationally excited for something.

But this hype is the exact reason why I spend time reading and posting on this forum, to talk about something I am really excited about with people who might share my interest.

Posted By: LoneSky Re: BG3 Vs DOS3 ''The Truth'' - 06/08/20 04:46 PM
There are many games where each part of the series changed a lot, even if the devs were mostly the same.

What will really matter in the end is: it's the game fun? Including system X and repeating anything done years ago wouldn't guarantee success. The expectations today are beyond what was fine 20 years ago. Innovation means taking risks, and blending old with new it's always a complicated process, making it fit and somehow work together.

If we really want to look as "experts", at least those of us expecting things done in a certain way, then we should know that failure is a real option. Careful with putting too much pressure when things can go wrong anyway.
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 06/08/20 07:53 PM
Originally Posted by spacehamster95
Originally Posted by kanisatha

Except for that this is all completely a straw man because nobody is moaning for a replica of the original BG games or for this game to be the same as games made twenty years ago. Some people here don't want to acknowledge the very real, meaningful, and legitimate criticisms that have been leveled at this game, so they conveniently hide behind the completely false claim that the critics just want a replica of the old games.


Sure let’s have a debate about the pros and contras of the new BG entry…

Though, I admit sometimes it is very hard to distinguish genuine criticism from bad faith trolling.

Like, you mentioned “very real, meaningful, and legitimate criticism” of a game we have only seen around two hours pre-alpha footage of. For me, from these two separate gameplay streams, the only thing I have taken away is Larian’s will and ability to improve their product by listening to their consumers.

I have no actual idea what the final product will look like (as it is not even EA yet), or about the writing and the story (which is the major focus for me). About the Origins PCs revealed, we only have suggestions, sneak peaks of dialogue so again sounding the death squad on their character writing seems a bit hasty for me (something I have seen both here and on reddit).

For full disclosure, I am a younger guy (mid-twenties) who is a huge fan of the original games. I didn’t play much the former Larian games (my issue with them was always that they weren’t DnD-esque enough). I am excited about the title and like almost everything from what we have seen (only I have a bit of a bone to pick with origin character mechanic, something I have raved about on this topic). I plan to join EA in the winter (I need to update some stuff on my pc before jumping in) and this is a first for me (this kinda shows how intrigued I am by this title).

So, I shall just address some of the criticisms of the game I have seen here so far (for fun):

- “Larian’s writing is silly and not serious enough for a Baldurs Gate game”: I mean, really? The original series is filled with silly humour and pop cultural references (In BG1, you can meet an actual gay porn star). From the very first moment, it is clear that this is going to be a darker story where it is hard to be a good guy and much more rewarding to do bad things to get ahead (the whole tadpole temptation). And, even though I really dig the whole eldritch horror vibe of the mindflayer main plot (I think Mindflayers are one of the single most unexploited gold mines of DnD lore story-wise), I hope there will be levity and silly humour also. I mean, in the original series we had Jan Jansen, Korgan, Minsc and Boo, et cetera, none of them series or sombre figures, yet they didn’t break the narrative immersion. They were harbours in the storm.
- “You guys cannot like the game, because we know so little so far, but I can already loathe it with every fibre of my being”: this is a return to my original point that we have really limited information about the game, and if these little pieces gave you a bad vibe and you want to rant about that is cool, that is the purpose of the forum. But to say, that “those f-ing Larian fanboys” cannot be excited about the title because you have a bad feeling about it, that is just childish. A lot of critiques came in with a stone-hard negative opinion: for instance, Larian is a bad faith developer (which is laughable, they are really the best when it comes to their corporate attitude) and other malicious non-sense that just doesn’t hold up to empirical reality.
- “This is a Divinity Clone”: The game is using the same engine but already developing its own unique visual identity. We have seen it from the second gameplay already. Look at the first showings of Divinity 2, it looks nothing like the finished product. I don’t even want to engage this further.
- “This cannot be a good game, it is turn-based”: let’s not even go there.

So yeah, I reckon it is hard sometimes to take these kinds of non-arguments seriously.

And for the counterpoint coming in that our hype is equally unjustified, yes it is, that is the point of hype, to be irrationally excited for something.

But this hype is the exact reason why I spend time reading and posting on this forum, to talk about something I am really excited about with people who might share my interest.


Firstly, let's be clear that whatever criticisms from people you are trying to paraphrase here are not necessarily things I have said. Given that you are directly responding to my post, this incorrectly gives the impression that all those things you've put into your post are things I have literally said.

As for the issues themselves, some of these I agree with and others I don't. And there are several more that you have not touched on. But the bottom line is, if your attitude is to just dismiss all the criticisms as "non-arguments," then what is there to even talk about? Why even bother talking to someone like me? You should just limit yourself to only interacting with those posters who gush about the game and ignore posters like me who are not happy with the game.
Posted By: IrenicusBG3 Re: BG3 Vs DOS3 ''The Truth'' - 07/08/20 01:26 AM
Originally Posted by spacehamster95
Originally Posted by kanisatha

Except for that this is all completely a straw man because nobody is moaning for a replica of the original BG games or for this game to be the same as games made twenty years ago. Some people here don't want to acknowledge the very real, meaningful, and legitimate criticisms that have been leveled at this game, so they conveniently hide behind the completely false claim that the critics just want a replica of the old games.


Sure let’s have a debate about the pros and contras of the new BG entry…

Though, I admit sometimes it is very hard to distinguish genuine criticism from bad faith trolling.

Like, you mentioned “very real, meaningful, and legitimate criticism” of a game we have only seen around two hours pre-alpha footage of. For me, from these two separate gameplay streams, the only thing I have taken away is Larian’s will and ability to improve their product by listening to their consumers.

I have no actual idea what the final product will look like (as it is not even EA yet), or about the writing and the story (which is the major focus for me). About the Origins PCs revealed, we only have suggestions, sneak peaks of dialogue so again sounding the death squad on their character writing seems a bit hasty for me (something I have seen both here and on reddit).

For full disclosure, I am a younger guy (mid-twenties) who is a huge fan of the original games. I didn’t play much the former Larian games (my issue with them was always that they weren’t DnD-esque enough). I am excited about the title and like almost everything from what we have seen (only I have a bit of a bone to pick with origin character mechanic, something I have raved about on this topic). I plan to join EA in the winter (I need to update some stuff on my pc before jumping in) and this is a first for me (this kinda shows how intrigued I am by this title).

So, I shall just address some of the criticisms of the game I have seen here so far (for fun):

- “Larian’s writing is silly and not serious enough for a Baldurs Gate game”: I mean, really? The original series is filled with silly humour and pop cultural references (In BG1, you can meet an actual gay porn star). From the very first moment, it is clear that this is going to be a darker story where it is hard to be a good guy and much more rewarding to do bad things to get ahead (the whole tadpole temptation). And, even though I really dig the whole eldritch horror vibe of the mindflayer main plot (I think Mindflayers are one of the single most unexploited gold mines of DnD lore story-wise), I hope there will be levity and silly humour also. I mean, in the original series we had Jan Jansen, Korgan, Minsc and Boo, et cetera, none of them series or sombre figures, yet they didn’t break the narrative immersion. They were harbours in the storm.
- “You guys cannot like the game, because we know so little so far, but I can already loathe it with every fibre of my being”: this is a return to my original point that we have really limited information about the game, and if these little pieces gave you a bad vibe and you want to rant about that is cool, that is the purpose of the forum. But to say, that “those f-ing Larian fanboys” cannot be excited about the title because you have a bad feeling about it, that is just childish. A lot of critiques came in with a stone-hard negative opinion: for instance, Larian is a bad faith developer (which is laughable, they are really the best when it comes to their corporate attitude) and other malicious non-sense that just doesn’t hold up to empirical reality.
- “This is a Divinity Clone”: The game is using the same engine but already developing its own unique visual identity. We have seen it from the second gameplay already. Look at the first showings of Divinity 2, it looks nothing like the finished product. I don’t even want to engage this further.
- “This cannot be a good game, it is turn-based”: let’s not even go there.

So yeah, I reckon it is hard sometimes to take these kinds of non-arguments seriously.

And for the counterpoint coming in that our hype is equally unjustified, yes it is, that is the point of hype, to be irrationally excited for something.

But this hype is the exact reason why I spend time reading and posting on this forum, to talk about something I am really excited about with people who might share my interest.



I am actually not worried about the story. Everything so far looks promising and DOS2's story is not that light either, it has a lot of dark elements. I think both the narrative and characters development will be far superior than DOS2. And it looks like that side quests will be deeper too.

The gameplay mechanics, though, concerns me. It is heavily inspired by DOS2 and I am afraid it will carry all the major flaws like limited exploration, lack of immersive cities, repetitive scenarios/art design (the ones they showed on demos remind me a lot of DOS2 art design), lack of day/night cycle, overly animated UI and poor physics etc...
Posted By: qhristoff Re: BG3 Vs DOS3 ''The Truth'' - 08/08/20 10:06 PM
Originally Posted by neongreg
Skyrim is a "sequel" to oblivion but doesn't have much to do with oblivion other than the setting. Different story, different game mechanics. But its still a great game.

it also isn't called Oblivion 2, or Morrowind 3, or Daggerfall 4. It's "The Elder Scrolls 5: Skyrim"
Posted By: LoneSky Re: BG3 Vs DOS3 ''The Truth'' - 08/08/20 11:15 PM
Originally Posted by qhristoff
Originally Posted by neongreg
Skyrim is a "sequel" to oblivion but doesn't have much to do with oblivion other than the setting. Different story, different game mechanics. But its still a great game.

it also isn't called Oblivion 2, or Morrowind 3, or Daggerfall 4. It's "The Elder Scrolls 5: Skyrim"


All of those are called "The Elder Scrolls" + word(s). Dragon Age: Origins same case, DA + numbers/words. Mass Effect and Witcher are closer to naming used by Baldur's Gate. They all have something in common, but also enough difference.The Star Wars RPG series, Final Fantasy and even Divinity Original Sin 1 vs. 2 are very different. All these are more different than alike, except the Assassin Creed series or something like FIFA.
Posted By: qhristoff Re: BG3 Vs DOS3 ''The Truth'' - 08/08/20 11:37 PM
Thanks for saying the same thing I just did?
Posted By: LoneSky Re: BG3 Vs DOS3 ''The Truth'' - 09/08/20 12:12 AM
Sorry, it's a long thread, a lot to read (or skip) smile

Really, BG3 can become a great game, despite being different to BG 2 & 1. Being an exact replica wouldn't help either. I hope will be good enough to follow with a BG 4 after, though calling it something else would set less expectations.
Posted By: qhristoff Re: BG3 Vs DOS3 ''The Truth'' - 09/08/20 01:00 AM
I think that the only real issue is the expectations set by that number 3 in the title.

Everyone wants a new D&D game.

Everyone is excited about a new Baldur's Gate game.

But the 3 on that title sets certain expectations that are never going to be met (nor should they be, necessarily).

Wizards forced this on Larian, but Larian is still running with it.
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 09/08/20 03:23 PM
Originally Posted by qhristoff
Wizards forced this on Larian, but Larian is still running with it.

Wasn't Larian signed precisely to make BG3? Whenever it was Wizards who approached Larian, or Larian who approached Wiz (I remember as the 2nd, but I can't remember if they wanted DnD or BG IP). Either way, both parties believe that Larian way is appropriate for BG IP.

Which I see a sense in it. As far as translating table-top to PC Larian has developed quite a novel and effective way of doing it. It's no wonder WotSC wants them to revive their most valuable PC IP.

The conflict comes from subset of fans who liked BG for being BG, and never wanted it to be more table-top-like multiplayer experience. And that player base is irrelevant. We are unlikely to generate more income then theotherBG/DnD/Divinity fanbase, Larian has their own design ideals, so they might not be the best fit to make BG-like BG3 in the first place, and if Wizards were interested in continuing BG IP more in line with what it was - they would have done so.

[shrug] I guess I am in the "I DON'T EVEN CARE ANYMORE" mood today.
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 09/08/20 05:11 PM
Originally Posted by qhristoff
I think that the only real issue is the expectations set by that number 3 in the title.

Everyone wants a new D&D game.

Everyone is excited about a new Baldur's Gate game.

But the 3 on that title sets certain expectations that are never going to be met.

This is it exactly, at least for me. Everything else about the game could have been exactly the same as it is today, but just with a title that had nothing to do with the original BG games. Heck, it could even have had the words 'BG' in the title, something like 'BG: The New Generation,' or whatever, and that would've clearly signaled this was a new franchise that was not part of the old BG franchise.

The irony for me is that had this game not gone the route of using the BG3 title (or in any way being a sequel to the old BG games), I would be quite open to this game and even be interested in playing it. Yes of course I would still have the same criticisms I have of the game right now, but the big difference being that I would not be anywhere near as passionate about it and could dispassionately just accept the game for what it is, namely a new D&D 5e RPG that is not quite to my liking but as a D&D fan I'll go ahead and give it a shot. Something like how I approached SCL, or am currently approaching Solasta and Realms Beyond. But the moment the game took on the BG3 title, along with all the implications of being a sequel to BG1 & 2, my expectations of the game fundamentally and radically changed.
Posted By: qhristoff Re: BG3 Vs DOS3 ''The Truth'' - 09/08/20 08:09 PM
What I get a kick of is how vehemently some try to delineate that 2e and 5e are different games, despite the fact that they are both still D&D; one just happens to have more "patches" than the other.
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 09/08/20 08:31 PM
Originally Posted by qhristoff
What I get a kick of is how vehemently some try to delineate that 2e and 5e are different games, despite the fact that they are both still D&D; one just happens to have more "patches" than the other.

The game being 5e doesn't bother me. I accept that it is very reasonable for WotC to insist that all new D&D games use the current D&D rules-set. It's a logical business decision.
Posted By: etonbears Re: BG3 Vs DOS3 ''The Truth'' - 10/08/20 09:40 PM
Originally Posted by qhristoff
What I get a kick of is how vehemently some try to delineate that 2e and 5e are different games, despite the fact that they are both still D&D; one just happens to have more "patches" than the other.


Yeah, I'm sure there are differences, but it isn't important in a videogame as you just have to acclimatise to what has actually been implemented. I couldn't even tell you which versions of TT were used in each DnD videogame, and I think some games have updated their TT version over time.
Posted By: qhristoff Re: BG3 Vs DOS3 ''The Truth'' - 10/08/20 09:43 PM
BG and BG2 were 2e, as was IWD. IWD2 was 3e, as was NWN. ToEE was 3.5, as is the upcoming Realms Beyond. BG3 and Solasta are the first games using 5e.
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 11/08/20 02:12 AM
Originally Posted by qhristoff
BG and BG2 were 2e, as was IWD. IWD2 was 3e, as was NWN. ToEE was 3.5, as is the upcoming Realms Beyond. BG3 and Solasta are the first games using 5e.

You forgot NwN2, also 3.5e.

Realms Beyond and Solasta use the D20 SRD but do NOT use D&D settings or lore. So for me they're not *true* D&D games.
Posted By: qhristoff Re: BG3 Vs DOS3 ''The Truth'' - 11/08/20 05:08 AM
Originally Posted by kanisatha
Originally Posted by qhristoff
BG and BG2 were 2e, as was IWD. IWD2 was 3e, as was NWN. ToEE was 3.5, as is the upcoming Realms Beyond. BG3 and Solasta are the first games using 5e.

You forgot NwN2, also 3.5e.

Realms Beyond and Solasta use the D20 SRD but do NOT use D&D settings or lore. So for me they're not *true* D&D games.

Would you say that about any D&D game that doesn't use an officially licensed setting? like .. 80% of games and campaigns made by players for their own tables?

And no, I didn't forget NwN2. But we all ought to.
Posted By: Dagless Re: BG3 Vs DOS3 ''The Truth'' - 11/08/20 11:58 AM
Originally Posted by kanisatha

This is it exactly, at least for me. Everything else about the game could have been exactly the same as it is today, but just with a title that had nothing to do with the original BG games. Heck, it could even have had the words 'BG' in the title, something like 'BG: The New Generation,' or whatever, and that would've clearly signaled this was a new franchise that was not part of the old BG franchise.

The irony for me is that had this game not gone the route of using the BG3 title (or in any way being a sequel to the old BG games), I would be quite open to this game and even be interested in playing it. Yes of course I would still have the same criticisms I have of the game right now, but the big difference being that I would not be anywhere near as passionate about it and could dispassionately just accept the game for what it is, namely a new D&D 5e RPG that is not quite to my liking but as a D&D fan I'll go ahead and give it a shot. Something like how I approached SCL, or am currently approaching Solasta and Realms Beyond. But the moment the game took on the BG3 title, along with all the implications of being a sequel to BG1 & 2, my expectations of the game fundamentally and radically changed.


Interesting. I wonder where these high expectations come from?

Usually when I hear there’s a new sequel (or worse a reboot) of a franchise I enjoyed coming out, I assume it will be shite. Hollywood has certainly lived up to my low expectations, although with games it’s a bit more of a mixed bag. Resident Evil 2 remake was pretty good for example.

I’m generally more likely to be hopeful about a new IP though.
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 11/08/20 01:52 PM
Originally Posted by qhristoff

And no, I didn't forget NwN2. But we all ought to.

Just to play it again, you mean?
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 11/08/20 02:40 PM
I still played NWN2: Mask of the Betrayer recently, and it aged well. Still as amazing story as always.


I wonder if the tadpole "Force persuade" powers you get and the continuous references about "a price to pay" when you use those powers would be related to something akin to the mechanics of the "Spirit hunger" of MOTB. You get powers, but you can lose yourself in the hunger.
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 11/08/20 03:10 PM
Originally Posted by _Vic_
I wonder if the tadpole "Force persuade" powers you get and the continuous references about "a price to pay" when you use those powers would be related to something akin to the mechanics of the "Spirit hunger" of MOTB. You get powers, but you can lose yourself in the hunger.

That more or less vibe I was getting, though difficult to say without knowing more mechanically wise (and if it continues throughout the entire adventure as I suspect, we might not even see it in EA).
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 11/08/20 03:52 PM
Originally Posted by qhristoff
Originally Posted by kanisatha
Originally Posted by qhristoff
BG and BG2 were 2e, as was IWD. IWD2 was 3e, as was NWN. ToEE was 3.5, as is the upcoming Realms Beyond. BG3 and Solasta are the first games using 5e.

You forgot NwN2, also 3.5e.

Realms Beyond and Solasta use the D20 SRD but do NOT use D&D settings or lore. So for me they're not *true* D&D games.

Would you say that about any D&D game that doesn't use an officially licensed setting? like .. 80% of games and campaigns made by players for their own tables?

And no, I didn't forget NwN2. But we all ought to.

No, a "homebrew" TT D&D game is still a D&D game. But (a) for me personally, and (b) in a VIDEO game (I don't have much interest in TT gaming anymore), I play the game much more so for the setting and the lore and much less so for the game mechanics. I think for all of us, whether we consciously think of it or not, it is the setting of a cRPG that is the starting point, the foundation for whether we end up liking the game or not. I have said in previous posts that my dislike of D:OS begins with my utter dislike of the Rivellon setting, and that is what--I feel--then cascades down into dislike of a bunch of other things about the game. This is not a putdown of Larian. These things are entirely subjective. There are a LOT of people out there who absolutely hate the Forgotten Realms setting. I however, absolutely love that setting. So the very reason for me to play a D&D videogame is NOT for the D&D mechanics or rules (which btw I actually dislike; I find the D20 system to be archaic and stupid) but rather for the game being set in the Forgotten Realms and involving a bunch of FR lore (being that I'm an FR lore junkie smile ).

As for NwN2, I guess we will politely agree to disagree. For me, NwN1 sucks, whereas NwN2 is the best D&D game after the BG games.
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 11/08/20 04:08 PM
Originally Posted by Dagless
Originally Posted by kanisatha

This is it exactly, at least for me. Everything else about the game could have been exactly the same as it is today, but just with a title that had nothing to do with the original BG games. Heck, it could even have had the words 'BG' in the title, something like 'BG: The New Generation,' or whatever, and that would've clearly signaled this was a new franchise that was not part of the old BG franchise.

The irony for me is that had this game not gone the route of using the BG3 title (or in any way being a sequel to the old BG games), I would be quite open to this game and even be interested in playing it. Yes of course I would still have the same criticisms I have of the game right now, but the big difference being that I would not be anywhere near as passionate about it and could dispassionately just accept the game for what it is, namely a new D&D 5e RPG that is not quite to my liking but as a D&D fan I'll go ahead and give it a shot. Something like how I approached SCL, or am currently approaching Solasta and Realms Beyond. But the moment the game took on the BG3 title, along with all the implications of being a sequel to BG1 & 2, my expectations of the game fundamentally and radically changed.


Interesting. I wonder where these high expectations come from?

Usually when I hear there’s a new sequel (or worse a reboot) of a franchise I enjoyed coming out, I assume it will be shite. Hollywood has certainly lived up to my low expectations, although with games it’s a bit more of a mixed bag. Resident Evil 2 remake was pretty good for example.

I’m generally more likely to be hopeful about a new IP though.

In general, it's a mixed bag with me: BG1 over 2; IwD2 over 1; NwN2 over 1; PoE 1 & 2 break even (1 has better story and atmosphere, 2 has better mechanics including esp. multiclassing); DA:O over DA:I. And yes, I also agree that usually I strongly prefer a new IP over a sequel.

But the BG videogame franchise, for me personally, falls into its own completely separate category. Here's something about this whole issue I posted in another forum that may help you understand:

I grew up in an Asian developing country in the '70s and '80s where there was never even a question of owning a computer. I came to the US to go to college as an international student in 1986, and that's when I first began playing computer games, although only on my friends' computers. This was primarily wargames, like Harpoon for example. No cRPGs. On to very many years of grad school thereafter, but still couldn't afford my own computer. Then in 1998, a close grad school friend bought BG as soon as it came out. I house-sat for him and his wife when they went home for the holidays, and I started playing this new game on his computer just out of curiosity. I started playing around 7 pm, and the next time I checked the clock it was 6 am!! I was so hooked, drawn-in and fascinated by this game, and knew I had to have my own copy. So, even though I was still quite poor, and living entirely off of my research assistant stipend, I scrounged every penny until I could afford one of those cheap E-Machines computers and my own copy of BG.

BG was my first cRPG, and the first videogame I ever owned. It is what made me into a hardcore cRPG fan. So the BG franchise just has a very special place in me.

Posted By: Gt27mustang Re: BG3 Vs DOS3 ''The Truth'' - 11/08/20 06:49 PM
Originally Posted by qhristoff


And no, I didn't forget NwN2. But we all ought to.


Why? I think it had really good writing and story, and very good character/party interaction. Gameplay was good/ok
Posted By: Torque Re: BG3 Vs DOS3 ''The Truth'' - 12/08/20 08:52 AM
Originally Posted by Gt27mustang
Originally Posted by qhristoff


And no, I didn't forget NwN2. But we all ought to.


Why? I think it had really good writing and story, and very good character/party interaction. Gameplay was good/ok

My opinion on NWN is that it didnt age as well as BG simply because of the 3D graphics. There isnt much you can "enhance" in either NWN game because of it. It does have a charm to it though and even though I dont remember much (atleast from midgame/late) from the story I would like to recall that I was properly engaged with the antagonist(s).
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 13/08/20 06:00 PM
Maybe I´m wrong, but I think that only applies to the first NWN game. NWN2 uses the Aurora engine, same as the first Witcher game. wink

Still look as good as always.
Posted By: etonbears Re: BG3 Vs DOS3 ''The Truth'' - 13/08/20 08:31 PM
The Witcher 1 used RedEngine, which was the NWN Aurora Engine with a completely re-wriitten renderer. NWN2 used an evolved Aurora Engine, which Obsidian called the Electron Engine.

I would actually say the NWN1/2 engines are much more capable of enhancement than BG1/2, because they were specifically designed for creating additional content, modules, persistent worlds and new story modules.

Beamdog seem to have a roadmap to update NWN1 ( for which they have the rights ), such that old content continues to work, while enabling new content of much higher graphical quality. They have even published a document describing the data formats they will use and rendering techniques they wish to enable.

The old content also benefits wherever possible from updated rendering code; for example, a new lighting model that they have recently been previewing in news feeds ( not sure when the updated code will actually appear ).

There is also a DLC/game for NWN:EE written by Silverstring Media/Phantom Compass called "Dark Dreams of the Furiae", a Planescape story coinciding with the events of Descent into Avernus.

I haven't played it myself, so I can't vouch for it, but it shows there is still some life in the old NWN engines.





Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 13/08/20 08:39 PM
Originally Posted by Torque

My opinion on NWN is that it didnt age as well as BG simply because of the 3D graphics.

No argument here from me. Whatever "custom content" benefits NWN1/2 engines had, I felt they were poorly suited for crafting compelling main campaigns.

Still, campaign itself is solid. Reasonably well paced, and while story isn't terribly exciting, companions are enjoyable and it had some really creative and influencial bits. MotB expansion is just good.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 13/08/20 09:28 PM
I kinda liked the SoZ campaign too, not for the story, I mean, the entire campaign is a big sandbox so that evidently that wasn´t a priority, but I the way you made your entire group like in IWD and all the management of the caravan company felt different from most adventures and fun in a certain way.
MoTB is still my favorite tho.
Posted By: etonbears Re: BG3 Vs DOS3 ''The Truth'' - 14/08/20 09:14 PM
SoZ was quite fun to play, and definitely different as it was mainly designed around adding the scripting capabilities and features most requested by content creators, such as the "overland map".
But, yes, MotB stands out as the best NWN2 game.
Posted By: NeeraWM Re: BG3 Vs DOS3 ''The Truth'' - 14/08/20 11:23 PM
Joining here after all these messages.

I was among the angry mob when they released the first footage ever (and I had never played DOS before).
I just didn't like it, it was not BG for me. Why?
I'll try to be short: those anime-like jumps with explosion when they land (also during stealth? D'oh!), all that blood and gore, the camera system like a first-person shooter (and I hate it now that I tried DOS 2 as well), and many other things.

I agree with the OP who said that Larian is risking a lot here, but already in the second public live playtest it was much better (at least they fixed those unacceptable dialogues).
Still I miss the atmosphere, the character of BG, BG2, P:T, IWD and the like ... those dialogs, with written options (which even DOS2 could not replicate, come on, that narrator, please ...).

But the true reason of this writing of mine is... has anyone realised that the beginning of BG3 and the beginning of DOS2 are practically the same?
In DOS2 ok, you get an intro (but maybe we'll get it as well in BG3) and then you are a stranded shipwrecked.
In BG3 ... you are a stranded nautiloid-wrecked ...
I mean wait ... a company with offices in strategic parts of the globe so that they can have 24h uptime, with a developed franchise and so on and so forth ... could really not come up with a more original story? A more original beginning?
I realised this when I played for the first time the beginning of DOS2 few days ago (yes, I hadn't before and I am pretty sure I won't go after the first playthrough, to me cRPG are not this, I'm sorry, already a Diablo 2-3 like interface and camera system would have been enough to me...).
...and I couldn't believe my eyes ...

I will see what changed on the 18th, and yes, even if I won't be able to play this until it comes on Mac (no Google, you won't get my money nor my everything else), I will still play it ... but I'm pretty sure I won't like it...
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 14/08/20 11:33 PM
Originally Posted by NeeraWM

But the true reason of this writing of mine is... has anyone realised that the beginning of BG3 and the beginning of DOS2 are practically the same?
In DOS2 ok, you get an intro (but maybe we'll get it as well in BG3) and then you are a stranded shipwrecked.
In BG3 ... you are a stranded nautiloid-wrecked ...
I mean wait ... a company with offices in strategic parts of the globe so that they can have 24h uptime, with a developed franchise and so on and so forth ... could really not come up with a more original story? A more original beginning?

There seem to be some similarities, yes. Though I can think of quite a few RPGs that start with a shipreck - KOTOR2, PoE2, Risen, Arcanum, I am probably missing something. It's a bit of a trope by now I suppose? And a fairly irrelevant in itself. Baldur's Gate embraced tropes - how it's done is more important, then what exactly it is. And as it seems we will be escaping from capture, rather then getting attacked does somewhat change the flow of D:OS2.
Posted By: qhristoff Re: BG3 Vs DOS3 ''The Truth'' - 14/08/20 11:52 PM
The source collar and the larva also serve similar purposes.
Posted By: flick40 Re: BG3 Vs DOS3 ''The Truth'' - 15/08/20 04:09 AM
It should start like any other D&D adventure; So a rogue, a barbarian and a cleric walk into a bar......
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 15/08/20 08:17 AM
... and receive a task to clear some rats in the cellar

Originally Posted by qhristoff
The source collar and the larva also serve similar purposes.


The source collar forbids casting of source spells in Dos2; the larva gives you "force persuade" powers in bg3, I assume it allows vampires to walk in daylight and prohibit nothing that we know of. Also the source collar does not turn you into an abomination in a week.
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 15/08/20 09:49 AM
Originally Posted by qhristoff
The source collar and the larva also serve similar purposes.

I personally believe it’s more that source=larva=Bhaal’s heritage

It ties our protagonist together, grants special powers, and possibly will be a driving our heroes and companions forward, through the story.

Keep in mind this is not a traditional tadpole that turns host into Mind flayer After couple days. From what I gather from interviews it’s more of Captain America tadpole which will put you under Mind flashers influence if you accept its powers.
Posted By: Gray Ghost Re: BG3 Vs DOS3 ''The Truth'' - 15/08/20 10:54 AM
I mean on the very surface they're similar but once you start digging at all the differences become pronounced.

D:OS2- Your ship gets wrecked and you wash up on the prison island you were going to anyway. You're trapped with many others in the same situation that aren't related to your party directly. Your powers are inhibited and you must figure out a way to break out of prison and free yourselves of the collars. Narratively speaking nothing is stopping the characters from just existing in captivity that way, Their status quo is the thing they're trying to escape from effectively.

BG3- You're captives who escape when your captors ship crashes, which immediately derails their plans. You're effectively free from that point and you're on the run. Only your party is in the same position as you are, I presume at least. You have an active pressure to act because there's a direct consequence for inaction.

And as for the collar and larva serving similar purposes, they serve similar structural purposes of tying the characters together like Wormerine says, but within their individual stories their purposes are very different.
Posted By: _Vic_ Re: BG3 Vs DOS3 ''The Truth'' - 15/08/20 11:49 AM
The thing that ties the characters in DoS2 game is that


all the origin characters are sorcerers, so they have to be chained using a collar, all of them are captured and chased by the Magisters because of it and all of them are the chosen of a particular god or devil, and the gods offer to them the possibility of becoming the new divine.




The source collar is accessory, you can get rid of it after half-hour in the first chapter.
Posted By: qhristoff Re: BG3 Vs DOS3 ''The Truth'' - 15/08/20 05:59 PM
Originally Posted by Wormerine
Originally Posted by qhristoff
The source collar and the larva also serve similar purposes.

I personally believe it’s more that source=larva=Bhaal’s heritage

It ties our protagonist together, grants special powers, and possibly will be a driving our heroes and companions forward, through the story.

Keep in mind this is not a traditional tadpole that turns host into Mind flayer After couple days. From what I gather from interviews it’s more of Captain America tadpole which will put you under Mind flashers influence if you accept its powers.

The Bhaal Heritage never specifically held you back or required you to do something about it in order to unlock your ability to play the game.
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 15/08/20 07:03 PM
Originally Posted by qhristoff
The Bhaal Heritage never specifically held you back or required you to do something about it in order to unlock your ability to play the game.

Nor does the source, and possibly larva.

Source was occasionally required but overall I used it as much as I did Bhaal's powers (so not much).

And it seems that larva, like Slayer form in BG2, grants power at a cost of... something.
Posted By: qhristoff Re: BG3 Vs DOS3 ''The Truth'' - 15/08/20 09:26 PM
They are contrivances to force mechanics in to the plot.
Posted By: Gray Ghost Re: BG3 Vs DOS3 ''The Truth'' - 17/08/20 06:42 AM
I'm not exactly sure what your argument is here to be honest. Let me preface by saying I've never played any of the original Baldurs Gate games so I can't judge what they did. But as for the source and the larva being contrivances to force mechanics into the plot of their respective games...yeah, and? Games do that all the time. Dark Souls is full of contrivances needed to get mechanics into the game; dying and being reborn, the way you use souls, humanity and the way reversing hollowing gives you extra powers. In Mario, all those power-ups are contrivances to get mechanics into the plot. In fact it's more accurate to say that they're contrivances to explain mechancis in a plot, since the mechanics would in most cases be there in some form no matter what, since the devs want those mechanics in the game.

As for your earlier point about the Bhall heritage never specifically holding you back or requiring you to deal with it to unlock your ability to play the game, I want to address the implication that the source collar and larva do do those things. I feel the need to point out that doing something about the source collar isn't *unlocking* your ability to play the game, it's part of the story of the game that you're playing, as is the larva. That would be like saying becoming a Gray Warden in Dragon age is something you need to do something about in order to unlock your ability to play that game.
Posted By: Daniel213 The game looks exactly like DOS2. - 28/08/20 07:41 PM
I'm really excited for a successor to Baldur's Gate. Having seen ingame footage, it looks exactly like DOS2. I'm not sure if that's because during development they're just using DOS2 assets, or if that's how it's going to look. But since EA starts in a month, I'm almost convinced that is how the game will look. Now I'm personally no big fan of DOS2. So having BG3 look exactly like it, dampens my enthusiasm for the game. But the problem I see is, that in general the game is not able to visually distance itself from DOS2 enough. Making it look more like an expansion act for DOS2 that brings slightly different game play and rules. I don't think that the Lead Art Designer is doing a very good job, more like a one-trick pony.

They said "We were afraid that people would say that it was just Divinity: Original Sin 2 with a skin on top of it. We want no one to think that when they see it,*" and they failed that promise.

Posted By: Daniel213 Re: BG3 Vs DOS3 ''The Truth'' - 28/08/20 08:01 PM
Originally Posted by flick40
It should start like any other D&D adventure; So a rogue, a barbarian and a cleric walk into a bar......


Already a more original start than DOS2...
Posted By: Maximuuus Re: The game looks exactly like DOS2. - 28/08/20 09:08 PM
*eating popcorn and waiting for those that are going to say it looks not so much like DoS2*
Posted By: Annyliese Re: The game looks exactly like DOS2. - 28/08/20 09:14 PM
There are a lot of valid complaints about BG3, but even as an infinity engine baby, I can't really find the validity in this, as of the recent gameplay video.

You can see how much effort they went through to change the UI and make it its own thing, and while there are still holdovers here and there, given the progress they'd made by the Panel from Hell, I think it's pretty safe to assume this was a criticism they took pretty seriously, or at the very least something they had intended to work on since day one.

I don't want to illegitimize your complaint, though, I just don't understand what it would take for people to consider it to not look like a DOS2 reskin. Does it have to be 2D? Does it have to be RTWP in order to not 'look' like DOS2?

My biggest issue is that the game sounds like DOS2 a lot of the time, not so much that it looks like it.
Posted By: Warlocke Re: The game looks exactly like DOS2. - 28/08/20 09:36 PM
There are a lot of mechanical and aesthetic similarities between BG3 and DOS2. I would say just as much as there is between Skyrim and Fallout 3 or Death Stranding and Metal Gear Solid 5. That’s what happens when a developer has a particular stylistic sensibility about them.

This game does not look exactly the same, however. For example, DOS2 has much more stylized proportions for characters and armor, while BG3 is more representational in its visual approach. If that isn’t enough of a differentiation for you, fair enough.
Posted By: flick40 Re: The game looks exactly like DOS2. - 28/08/20 10:21 PM
Say for a second that BG3 came out first.. then DOS2. Would people be screaming, OMG it's BG3 with a skin! Probably. Except its a different world/location, different mechanics, and different coded rules in place with advanced graphics. Look, this isn't Bioware's BG3, it's Larian's. DOS2 was a good game, I just wished it used DnD rules. Now I get to have that and more.
Posted By: Daniel213 Re: The game looks exactly like DOS2. - 29/08/20 12:15 AM
Just look at this.

https://youtu.be/B9hU6UJX_pc?t=2170

The firebolt casting animation is the same as DOS2. The area of effect animation is the same. It also creates an area of steam. Even the sound effects are the same as in DOS. Same thing with the jumping down the cliff that follows a few seconds later. If you remove the HUD, there would not be a difference.

Quote
I would say just as much as there is between Skyrim and Fallout 3 or Death Stranding and Metal Gear Solid 5.


The difference being, if you place the hero if DOS2 into BG3, you wouldn't even notice something out of place. Try that with Fallout. And Fallout also has a vastly different gameplay AND storytelling than Skyrim.
Posted By: IrenicusBG3 Re: The game looks exactly like DOS2. - 29/08/20 02:27 AM
If the similiarities were not enough, they even implemented speaking to the dead and animals to extinguish any doubts. They are basically doing a DOS with D&D ruleset. Looks like they only know how to make one game.

I really hope they change the UI, because it looks very MMO.

Posted By: Warlocke Re: The game looks exactly like DOS2. - 29/08/20 02:45 AM
Originally Posted by Daniel213
Just look at this.

https://youtu.be/B9hU6UJX_pc?t=2170

The firebolt casting animation is the same as DOS2. The area of effect animation is the same. It also creates an area of steam. Even the sound effects are the same as in DOS. Same thing with the jumping down the cliff that follows a few seconds later. If you remove the HUD, there would not be a difference.

Quote
I would say just as much as there is between Skyrim and Fallout 3 or Death Stranding and Metal Gear Solid 5.


The difference being, if you place the hero if DOS2 into BG3, you wouldn't even notice something out of place. Try that with Fallout. And Fallout also has a vastly different gameplay AND storytelling than Skyrim.


I already conceded that they are very similar and said that if the differences that are there are not enough for you, that is fine. You don't have anything to prove to me.

Originally Posted by IrenicusBG3
If the similiarities were not enough, they even implemented speaking to the dead and animals to extinguish any doubts. They are basically doing a DOS with D&D ruleset. Looks like they only know how to make one game.

I really hope they change the UI, because it looks very MMO.


You know that talking to the dead and animals were in Dungeons & Dragons long before DOS2 was a thing, don't you?
Posted By: IrenicusBG3 Re: The game looks exactly like DOS2. - 29/08/20 02:57 AM
Originally Posted by Warlocke
Originally Posted by Daniel213
Just look at this.

https://youtu.be/B9hU6UJX_pc?t=2170

The firebolt casting animation is the same as DOS2. The area of effect animation is the same. It also creates an area of steam. Even the sound effects are the same as in DOS. Same thing with the jumping down the cliff that follows a few seconds later. If you remove the HUD, there would not be a difference.

Quote
I would say just as much as there is between Skyrim and Fallout 3 or Death Stranding and Metal Gear Solid 5.


The difference being, if you place the hero if DOS2 into BG3, you wouldn't even notice something out of place. Try that with Fallout. And Fallout also has a vastly different gameplay AND storytelling than Skyrim.


I already conceded that they are very similar and said that if the differences that are there are not enough for you, that is fine. You don't have anything to prove to me.

Originally Posted by IrenicusBG3
If the similiarities were not enough, they even implemented speaking to the dead and animals to extinguish any doubts. They are basically doing a DOS with D&D ruleset. Looks like they only know how to make one game.

I really hope they change the UI, because it looks very MMO.


You know that talking to the dead and animals were in Dungeons & Dragons long before DOS2 was a thing, don't you?


Sure, but why bring that to BG3 when you don’t even do day night cycle?

It is an interesting feature (that will mean tons of extra work) that will only be available for a few character builds. It seems like a Larian obsession to replicate a successful formula rather making something new.
Posted By: deathidge Re: The game looks exactly like DOS2. - 29/08/20 04:12 AM
Originally Posted by IrenicusBG3
It seems like a Larian obsession to replicate a successful formula rather making something new.

Originally Posted by IrenicusBG3
obsession to replicate a successful formula rather making something new.

Originally Posted by IrenicusBG3
replicate a successful formula

Originally Posted by IrenicusBG3
a successful formula


Posted By: Stabbey Re: The game looks exactly like DOS2. - 29/08/20 04:27 AM
Originally Posted by IrenicusBG3

Sure, but why bring that to BG3 when you don’t even do day night cycle?


A conversation system is already required for the main game. Talking to the dead and animals is merely a conditional way to access that system. That is a far, far simpler thing to do than to create a day/night system which the world reacts to, and developing that system takes a lot more resources and time than the conversation system (which already exists and is a refinement of what Larian has done for their previous two games).

The amount of content needed for speak with dead and speak with animals will be tremendous, but that's the content. The actual system is simple and already exists. Not so much with a day/night system. Even if nothing else reacts, the stealth system would need to work with day/night.

If a day/night system makes it into the game, it'll likely be later into development, and they would not want to announce it unless they're sure they can get it working with a reasonable devotion of time and resources.
Posted By: Wormerine Re: The game looks exactly like DOS2. - 29/08/20 08:00 AM
Originally Posted by IrenicusBG3

Sure, but why bring that to BG3 when you don’t even do day night cycle?

That's a fair point. Speaking to animals would be far more interesting, if we could only find said type of animals in certain times of day. For example someones hamster is a witness to the murder, which won't talk to you during the day as it's sleepy, but you can come back at night to talk to it. Of course that requires breaking into the home.

Might a bit too much detail for one optional feature (at least it seems to be like that this time around). Not sure what D&N cycle has to do with dead though.
Posted By: Nyanko Re: The game looks exactly like DOS2. - 29/08/20 11:24 AM
They made one of the best turn based CRPGs of all times. So you expect they will just skip all their systems when they take on a license from D&D 5, which is a match in heaven for what they can deliver in terms of visuals and mechanics? Hell no. I am glad they are refining their formula on a setting like forgotten realms because I like D&D as much as I like Larian games.
Posted By: Torque Re: The game looks exactly like DOS2. - 29/08/20 12:22 PM
Originally Posted by Daniel213


Man, I really hope you can turn off those screen shake effects or I wont be able to play this game. The screen shakes three times when he casts fireball, once when he clicks the icon, once when he "charge/aim" the spell, and once when the fireball hits the ground.
Posted By: Sordak Re: The game looks exactly like DOS2. - 29/08/20 12:36 PM
and you look like the exact same account with a handfull of posts that keeps registering here to repeat the same phrases
Posted By: Torque Re: BG3 Vs DOS3 ''The Truth'' - 29/08/20 12:46 PM
Originally Posted by flick40
It should start like any other D&D adventure; So a rogue, a barbarian and a cleric walk into a bar......


Yea, you can never go wrong with the basics. Actually, a game where you just idle at the inn at the beginning with no particular objective would be refreshing at this point. All these Chosen One tropes with world saving consequences having me doze off at the desk.
Posted By: IrenicusBG3 Re: The game looks exactly like DOS2. - 29/08/20 02:02 PM
The amount of work to implement speaking to the dead and animals is TREMENDOUS, especially in a fully voiced game with cinematics of the scope of BG3.

And, unlike DOS2, not all characters can speak to the dead. Should not be a priority when the system lacks other basic features.

Originally Posted by deathidge
Originally Posted by IrenicusBG3
It seems like a Larian obsession to replicate a successful formula rather making something new.


It is really hard to surpass something you are trying to blindly copy.
Posted By: Emrikol Re: BG3 Vs DOS3 ''The Truth'' - 29/08/20 02:44 PM
Originally Posted by Torque
Originally Posted by flick40
It should start like any other D&D adventure; So a rogue, a barbarian and a cleric walk into a bar......


Yea, you can never go wrong with the basics. Actually, a game where you just idle at the inn at the beginning with no particular objective would be refreshing at this point. All these Chosen One tropes with world saving consequences having me doze off at the desk.

Can't say I disagree. Ambition and curiosity are good enough motivators. We can do better than just the inn, though. Something should tie the party together. Just need to have a good premise for a group that can bring characters of all backgrounds together.
Posted By: Dark_Ansem Re: The game looks exactly like DOS2. - 29/08/20 02:58 PM
I mean, I think it has the same base, but characters look much better. After all, different camera means different cinematics and different LoD
Posted By: Dark_Ansem Re: BG3 Vs DOS3 ''The Truth'' - 29/08/20 02:58 PM
Can be both tbh.
Posted By: Gray Ghost Re: BG3 Vs DOS3 ''The Truth'' - 29/08/20 03:00 PM
Speaking as a DM myself, I personally steer clear of those kinds of starts and try to give my players some sort of primary thread to follow until they go their own way. Everyone meeting in a bar is kind of cliche frankly, and there are better ways to hook players. Then there's the fact that this is a video game, not a tabletop game. Starting in a bar wrks better around a table because you're with your friends, with new characters and you've all set aside a few hours to play around and have fun together. A video game has to hook you earlier on so that they make sure they've convinced you to continue devoting time to that particular game and not any of the others you could pick from. I convinced a friend of mine who is familiar with cRPGs and TTRPGS to play the first Pillars of Eternity, a game I absolutely adore, and they told me that the beginning was too aimless and didn't give them a clear, coherent goal to be going towards and that killed his sense of investment. And having gone back and played the game again, I can agree that vague beginning was definitely the weakest part of the game.

Also maybe I missed something, but BG3 doesn't seem to be a save the world story, just a save yourself story. You're not chosen ones, you've just been caught up in a bad situation that you need to get yourself out of.
Posted By: Wormerine Re: The game looks exactly like DOS2. - 29/08/20 03:01 PM
Originally Posted by IrenicusBG3

Originally Posted by deathidge
Originally Posted by IrenicusBG3
It seems like a Larian obsession to replicate a successful formula rather making something new.

It is really hard to surpass something you are trying to blindly copy.

Ok, that’s quite unfair. While BG3 does follow Larian design and uses the same engine, this is not copy and paste. Making “pet pal” not universal skill, which player will have on every playthrough is.... great. D:OS2 needed depth, and better storytelling through Larian’s sandbox design, and BG3 seems already like a step up.

CDPR took 3 witcher3 before they did a really good one. D:OS2 has a lot going for it, but I think there is room to improvement, and hearing Sven talk: they believe the same. Let them explore further what they can do. It might be controversial that they use BG IP for that, but Larian DND game is quite an excellent thing to have.
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 29/08/20 03:03 PM
Originally Posted by Torque

Yea, you can never go wrong with the basics. Actually, a game where you just idle at the inn at the beginning with no particular objective would be refreshing at this point. All these Chosen One tropes with world saving consequences having me doze off at the desk.

https://youtu.be/X7rAnaKId3E
Posted By: Dragon_Master Re: The game looks exactly like DOS2. - 29/08/20 03:30 PM
Aside from a few placeholder assets and a TB combat system, I don't see any similarity between what we've been shown for BG3 and DOS2.

Animations or other aesthetics? Placeholders until we get closer to final release. If they're still around, ask myself if it really is worth getting upset over it.

TB combat? D&D 5E is TB. There are multiple class features that require a TB combat system such as monks using patient defense or step of the wind or rogue's using their cunning action or a bard inspiring others. Changing to RTwP automatically means redesigning all the classes.

Larian as the developer....so what?
Posted By: kanisatha Re: The game looks exactly like DOS2. - 29/08/20 04:08 PM
Originally Posted by Dragon_Master
Animations or other aesthetics? Placeholders until we get closer to final release. If they're still around, ask myself if it really is worth getting upset over it.

Fair enough, but for me (and perhaps others) the aesthetics do matter. And I'm not at all convinced these are placeholders. To be clear, I repeat here what I've said again and again elsewhere, that when I say this game looks too much like D:OS, I do NOT mean the setting or the characters or the story or the rules and mechanics. Yes very obviously these things are different. I literally mean how the game *looks*, as in how it visually looks on my display, and even here NOT in terms of better graphics fidelity (which I love) but rather the style of the various art assets (and no this has nothing to do with the engine), for example how the trees and shrubs and grass and rocks and floors and walls and buildings and so on look. These things have an unmistakable D:OS "look" to them, and for me personally, that's something I strongly dislike.
Posted By: IrenicusBG3 Re: The game looks exactly like DOS2. - 29/08/20 04:20 PM
Originally Posted by Wormerine
Originally Posted by IrenicusBG3

Originally Posted by deathidge
Originally Posted by IrenicusBG3
It seems like a Larian obsession to replicate a successful formula rather making something new.

It is really hard to surpass something you are trying to blindly copy.

Ok, that’s quite unfair. While BG3 does follow Larian design and uses the same engine, this is not copy and paste. Making “pet pal” not universal skill, which player will have on every playthrough is.... great. D:OS2 needed depth, and better storytelling through Larian’s sandbox design, and BG3 seems already like a step up.

CDPR took 3 witcher3 before they did a really good one. D:OS2 has a lot going for it, but I think there is room to improvement, and hearing Sven talk: they believe the same. Let them explore further what they can do. It might be controversial that they use BG IP for that, but Larian DND game is quite an excellent thing to have.


Although I agree that Larian will possibly reach its full potential at BG4, I think they already are at a position that can create a masterpiece.

Just with a better allocation of resources and choices.
Posted By: Dragon_Master Re: The game looks exactly like DOS2. - 29/08/20 04:53 PM
Originally Posted by kanisatha
Originally Posted by Dragon_Master
Animations or other aesthetics? Placeholders until we get closer to final release. If they're still around, ask myself if it really is worth getting upset over it.

Fair enough, but for me (and perhaps others) the aesthetics do matter. And I'm not at all convinced these are placeholders. To be clear, I repeat here what I've said again and again elsewhere, that when I say this game looks too much like D:OS, I do NOT mean the setting or the characters or the story or the rules and mechanics. Yes very obviously these things are different. I literally mean how the game *looks*, as in how it visually looks on my display, and even here NOT in terms of better graphics fidelity (which I love) but rather the style of the various art assets (and no this has nothing to do with the engine), for example how the trees and shrubs and grass and rocks and floors and walls and buildings and so on look. These things have an unmistakable D:OS "look" to them, and for me personally, that's something I strongly dislike.


I get what you're saying. It's a common complaint over on the Steam forums, where I'm an active member in the discussions there.

I personally just am not that invested in the aesthetics of a game that's a sequel to a 20 year old, hand-drawn, 2-D, 8-bit computer game that was based on AD&D 2E. I'm personally a lot more interested in the story, setting, lore and whether or not the mechanics for the game work and if the game is fun, and whether or not I'll recognize any references to the previous games.

Maybe run into Minsc and Boo, who were recently released from being petrified. Maybe run into Liche Edwin (since the Red Wizards of Thay are ruled by liches) or maybe Viconia or Aerie. Will there be books or references to the Iron Crises and the Bhaalspawn? Will the influence of those things still be noticeable as we progress?

Those are the links to the older games I'm looking for.
Posted By: kanisatha Re: The game looks exactly like DOS2. - 29/08/20 05:41 PM
Originally Posted by Dragon_Master
Originally Posted by kanisatha
Originally Posted by Dragon_Master
Animations or other aesthetics? Placeholders until we get closer to final release. If they're still around, ask myself if it really is worth getting upset over it.

Fair enough, but for me (and perhaps others) the aesthetics do matter. And I'm not at all convinced these are placeholders. To be clear, I repeat here what I've said again and again elsewhere, that when I say this game looks too much like D:OS, I do NOT mean the setting or the characters or the story or the rules and mechanics. Yes very obviously these things are different. I literally mean how the game *looks*, as in how it visually looks on my display, and even here NOT in terms of better graphics fidelity (which I love) but rather the style of the various art assets (and no this has nothing to do with the engine), for example how the trees and shrubs and grass and rocks and floors and walls and buildings and so on look. These things have an unmistakable D:OS "look" to them, and for me personally, that's something I strongly dislike.


I get what you're saying. It's a common complaint over on the Steam forums, where I'm an active member in the discussions there.

I personally just am not that invested in the aesthetics of a game that's a sequel to a 20 year old, hand-drawn, 2-D, 8-bit computer game that was based on AD&D 2E.

But from this I would have to say you're again missing my point. I'm not saying any of this in the context of those old BG games. I would be saying this even if this game were a new IP game and not BG3. In other words:
Saying BG3 looks too much like the D:OS games.
NOT saying BG3 doesn't look enough like BG1&2.

So, nothing to do with the old BG games. I wouldn't want ANY new non-D:OS game being made by Larian to look like the D:OS games.
Posted By: Daniel213 Re: The game looks exactly like DOS2. - 29/08/20 06:12 PM
Originally Posted by Sordak
and you look like the exact same account with a handfull of posts that keeps registering here to repeat the same phrases



And you look like someone who doesn't have much to say, other than being insulting.
Posted By: Warlocke Re: The game looks exactly like DOS2. - 29/08/20 06:13 PM
Originally Posted by IrenicusBG3

It is really hard to surpass something you are trying to blindly copy.


Iterating and refining an idea are a great way to progress it. It seems like larian have chosen not to mess with a formula that they feel worked well and are focusing on scale. More characters, more dialogue options, more choices, more outcomes. I think this is a fantastic use of their resources and talents.
Posted By: Dragon_Master Re: The game looks exactly like DOS2. - 29/08/20 06:26 PM
Originally Posted by kanisatha
Originally Posted by Dragon_Master
Originally Posted by kanisatha
Originally Posted by Dragon_Master
Animations or other aesthetics? Placeholders until we get closer to final release. If they're still around, ask myself if it really is worth getting upset over it.

Fair enough, but for me (and perhaps others) the aesthetics do matter. And I'm not at all convinced these are placeholders. To be clear, I repeat here what I've said again and again elsewhere, that when I say this game looks too much like D:OS, I do NOT mean the setting or the characters or the story or the rules and mechanics. Yes very obviously these things are different. I literally mean how the game *looks*, as in how it visually looks on my display, and even here NOT in terms of better graphics fidelity (which I love) but rather the style of the various art assets (and no this has nothing to do with the engine), for example how the trees and shrubs and grass and rocks and floors and walls and buildings and so on look. These things have an unmistakable D:OS "look" to them, and for me personally, that's something I strongly dislike.


I get what you're saying. It's a common complaint over on the Steam forums, where I'm an active member in the discussions there.

I personally just am not that invested in the aesthetics of a game that's a sequel to a 20 year old, hand-drawn, 2-D, 8-bit computer game that was based on AD&D 2E.

But from this I would have to say you're again missing my point. I'm not saying any of this in the context of those old BG games. I would be saying this even if this game were a new IP game and not BG3. In other words:
Saying BG3 looks too much like the D:OS games.
NOT saying BG3 doesn't look enough like BG1&2.

So, nothing to do with the old BG games. I wouldn't want ANY new non-D:OS game being made by Larian to look like the D:OS games.


I get your point, I just don't think it's such a big deal that it's something I should care about and then listed the things I care about more.

BG3 is being made from the same engine of DOS2 and is being heavily modified for BG3. Until all the kinks are worked out it makes sense that a lot of the animations, assets and other things will be similar or the same as DOS2.

I'm just not judging those things until we get closer to final release. DOS2 looked VERY different going into EA than it does now, after it left it.
Posted By: Torque Re: BG3 Vs DOS3 ''The Truth'' - 29/08/20 06:48 PM
Originally Posted by Gray Ghost
Speaking as a DM myself, I personally steer clear of those kinds of starts and try to give my players some sort of primary thread to follow until they go their own way. Everyone meeting in a bar is kind of cliche frankly, and there are better ways to hook players. Then there's the fact that this is a video game, not a tabletop game. Starting in a bar wrks better around a table because you're with your friends, with new characters and you've all set aside a few hours to play around and have fun together. A video game has to hook you earlier on so that they make sure they've convinced you to continue devoting time to that particular game and not any of the others you could pick from. I convinced a friend of mine who is familiar with cRPGs and TTRPGS to play the first Pillars of Eternity, a game I absolutely adore, and they told me that the beginning was too aimless and didn't give them a clear, coherent goal to be going towards and that killed his sense of investment. And having gone back and played the game again, I can agree that vague beginning was definitely the weakest part of the game.

Also maybe I missed something, but BG3 doesn't seem to be a save the world story, just a save yourself story. You're not chosen ones, you've just been caught up in a bad situation that you need to get yourself out of.


Thats an interesting critique of Pillars and is probably one reason why I like it alot more than Pillars 2. You are just a normie travelling down the road and you piece by piece discover more things about yourself. The fact that there is no clear goal is to the strenght of the game, not detriment. There is a mystery and you are aware there is a bigger picture but you dont care because you're having so much fun exploring the world. Its probably why BG1 resonates so well with me too. The prologue is basically: "myserious bad guy wants to get you" and what do you do with this information? Fuck man, just go east and talk some friends of your father, perhaps go into the woods to the south? Dunno, there is some troubles with kobolds in the mine to the south maybe you want to check that out.

The story reveals the importance of the main character piece by piece. You can probably ignore 95% of the content in BG1 and still complete the game. Perfect storytelling for computer games in my opinion.
Posted By: Gogopotato Re: The game looks exactly like DOS2. - 29/08/20 07:24 PM
They already said in the livestream that a percentage of the DOS2 engine still remains in BG3, and that percentage is decreasing each day, presumably this includes assets. They are initially using old assets as EA placeholders so they can focus on the development of new systems, characters, quests, etc which need more EA testing time. This avoids the developer from having to focus on reinventing the wheel up front and later rush out an unpolished mechanic. Using older assets as place holders is considered standard practice in game studios.
Posted By: Tyndaleon Re: The game looks exactly like DOS2. - 29/08/20 07:29 PM
Originally Posted by Dragon_Master


I get your point, I just don't think it's such a big deal that it's something I should care about and then listed the things I care about more.

BG3 is being made from the same engine of DOS2 and is being heavily modified for BG3. Until all the kinks are worked out it makes sense that a lot of the animations, assets and other things will be similar or the same as DOS2.

I'm just not judging those things until we get closer to final release. DOS2 looked VERY different going into EA than it does now, after it left it.



Agreed 100% on all of this, its far more about the gameplay/D&D system and story than anything else. Additionally as it relates to DOS2 similarities, Dave Walgrave, Larian's exec producer, said in an interview anyway that they started out working to expand and add things to the engine that existed in DOS2, and: "There’s about 20-30% of the Original Sin engine left and we rewrote so many systems and so many things." (this was from an article back on February on geek.com).

The other significant point besides your underscoring of before/after EA changes and further development is that, even with what exists as-of-today, people are placing so much judgement on what little they've shown us thus far....which by all accounts is just the smallest slice possible of what's there to experience even in just Act one. Which, sure, I get that we can only judge on what we're given, but there's also a great deal we simply haven't been exposed to yet.

As far as art style goes, I don't really follow kanisatha's line of thought there....what I've seen of the revealed gameplay thus far seems fine to me. And while I know he stressed his perspective isn't based off a BG1/2 comparative, I can say for myself that I've seen nothing that troubles me about BG3's artstyle as someone who has played thorugh all of the original BG games multiple times and loves them. I'd be curious to see examples of what artstyle he's thinking of or would expect to be used for it to supposedly be. Otherwise, if he's just saying "I'd want this to look 100% different from anything in DOS2 just for the sake of being different", that's just more than a bit nitpicky at that point to me.

Posted By: Gray Ghost Re: BG3 Vs DOS3 ''The Truth'' - 29/08/20 07:33 PM
Originally Posted by Torque


Thats an interesting critique of Pillars and is probably one reason why I like it alot more than Pillars 2. You are just a normie travelling down the road and you piece by piece discover more things about yourself. The fact that there is no clear goal is to the strenght of the game, not detriment. There is a mystery and you are aware there is a bigger picture but you dont care because you're having so much fun exploring the world. Its probably why BG1 resonates so well with me too. The prologue is basically: "myserious bad guy wants to get you" and what do you do with this information? Fuck man, just go east and talk some friends of your father, perhaps go into the woods to the south? Dunno, there is some troubles with kobolds in the mine to the south maybe you want to check that out.

The story reveals the importance of the main character piece by piece. You can probably ignore 95% of the content in BG1 and still complete the game. Perfect storytelling for computer games in my opinion.


I generally agree that the approach PoE took to storytelling was great, I do love that it wasn't super linear and more about discovery and exploring the world to uncover what's happening, I just think that in the beginning that introduction could have been tighter. It drops you into theyou world, you lear you're going ot Gilded Vale and then suddenly you're left to wander the woods and can potentially come across your first sidequest in an area that's just a patch of woods. I'd probably have made it so the player goes straight from the tutorial area to Gilded Vale, just to tighten that up a bit. In general I'd have streamlined everything leading up to you discovering that you're a Watcher, then let everything continue as normal. I think that giving the player a bit more of a sense of purpose early on before openning things up would have made for a more cohesive beginning.

And bringing this back to BG3, the ending we're presented, where we start off having a clear, firm goal-escape the Mindflayers ship-and then being faced with the fullness of the world and our freedom to explore it after that, feels like it'll make for a stronger beginning.
Posted By: kanisatha Re: BG3 Vs DOS3 ''The Truth'' - 29/08/20 08:16 PM
Originally Posted by Torque
Originally Posted by Gray Ghost
Speaking as a DM myself, I personally steer clear of those kinds of starts and try to give my players some sort of primary thread to follow until they go their own way. Everyone meeting in a bar is kind of cliche frankly, and there are better ways to hook players. Then there's the fact that this is a video game, not a tabletop game. Starting in a bar wrks better around a table because you're with your friends, with new characters and you've all set aside a few hours to play around and have fun together. A video game has to hook you earlier on so that they make sure they've convinced you to continue devoting time to that particular game and not any of the others you could pick from. I convinced a friend of mine who is familiar with cRPGs and TTRPGS to play the first Pillars of Eternity, a game I absolutely adore, and they told me that the beginning was too aimless and didn't give them a clear, coherent goal to be going towards and that killed his sense of investment. And having gone back and played the game again, I can agree that vague beginning was definitely the weakest part of the game.

Also maybe I missed something, but BG3 doesn't seem to be a save the world story, just a save yourself story. You're not chosen ones, you've just been caught up in a bad situation that you need to get yourself out of.


Thats an interesting critique of Pillars and is probably one reason why I like it alot more than Pillars 2. You are just a normie travelling down the road and you piece by piece discover more things about yourself. The fact that there is no clear goal is to the strenght of the game, not detriment. There is a mystery and you are aware there is a bigger picture but you dont care because you're having so much fun exploring the world. Its probably why BG1 resonates so well with me too. The prologue is basically: "myserious bad guy wants to get you" and what do you do with this information? Fuck man, just go east and talk some friends of your father, perhaps go into the woods to the south? Dunno, there is some troubles with kobolds in the mine to the south maybe you want to check that out.

The story reveals the importance of the main character piece by piece. You can probably ignore 95% of the content in BG1 and still complete the game. Perfect storytelling for computer games in my opinion.

I agree 100% about what you say here about Pillars 1, and this is one of the main reasons I love that game myself.
Posted By: kanisatha Re: The game looks exactly like DOS2. - 29/08/20 08:35 PM
Originally Posted by Tyndaleon

As far as art style goes, I don't really follow kanisatha's line of thought there....what I've seen of the revealed gameplay thus far seems fine to me. And while I know he stressed his perspective isn't based off a BG1/2 comparative, I can say for myself that I've seen nothing that troubles me about BG3's artstyle as someone who has played thorugh all of the original BG games multiple times and loves them. I'd be curious to see examples of what artstyle he's thinking of or would expect to be used for it to supposedly be. Otherwise, if he's just saying "I'd want this to look 100% different from anything in DOS2 just for the sake of being different", that's just more than a bit nitpicky at that point to me.

For me personally, the art style in the D:OS games, for whatever reason, felt like the equivalent of fingernails on a chalkboard. So that's why I don't like it. I don't care what the art style ends up looking like, just so long as it is not the D:OS art style. So I'm not saying I want a particular style; I'm saying I don't want this particular style and am okay with anything other than this one. Now is that nitpicking? I don't think so at all because for me it is something important, but if you think so then that's fine with me. I thought 90% of the criticisms leveled at the PoE games and P:Km were nitpicking, but that doesn't make them invalid. People are allowed to have things that bother them personally, even if those things don't bother too many other people. And on this particular issue I'm merely expressing my feelings, even though I have no expectation that Larian will care because I agree that it is probably not something very many other people care about so Larian won't see any need to care either.
Posted By: Tyndaleon Re: The game looks exactly like DOS2. - 29/08/20 09:00 PM
Originally Posted by kanisatha
Originally Posted by Tyndaleon

As far as art style goes, I don't really follow kanisatha's line of thought there....what I've seen of the revealed gameplay thus far seems fine to me. And while I know he stressed his perspective isn't based off a BG1/2 comparative, I can say for myself that I've seen nothing that troubles me about BG3's artstyle as someone who has played thorugh all of the original BG games multiple times and loves them. I'd be curious to see examples of what artstyle he's thinking of or would expect to be used for it to supposedly be. Otherwise, if he's just saying "I'd want this to look 100% different from anything in DOS2 just for the sake of being different", that's just more than a bit nitpicky at that point to me.

For me personally, the art style in the D:OS games, for whatever reason, felt like the equivalent of fingernails on a chalkboard. So that's why I don't like it. I don't care what the art style ends up looking like, just so long as it is not the D:OS art style. So I'm not saying I want a particular style; I'm saying I don't want this particular style and am okay with anything other than this one. Now is that nitpicking? I don't think so at all because for me it is something important, but if you think so then that's fine with me. I thought 90% of the criticisms leveled at the PoE games and P:Km were nitpicking, but that doesn't make them invalid. People are allowed to have things that bother them personally, even if those things don't bother too many other people. And on this particular issue I'm merely expressing my feelings, even though I have no expectation that Larian will care because I agree that it is probably not something very many other people care about so Larian won't see any need to care either.


No worries/no issues there kan, please continue expressing your thoughts feelings certainly. I of course had no way of knowing your history or where you were coming from going in either in regards to what you were saying about it and why. That said....as we're all individuals with different perspectives, I also have no way of really understanding what it is about the "DOS artstyle" that bothers you, even if you described it to me or us in detail, because let's be honest: 2 people can see the same building/tree/etc in the real world and have very different thoughts and opinions on that as well. But, I doubt whatever artstyle they're using is going to be something that changes in any major way in EA however of course.
Posted By: Gt27mustang Re: The game looks exactly like DOS2. - 30/08/20 12:47 AM
I don't care that some of the UI stuff looks like it carries over from D:OS2, even during the EA. I'm sure it will get changed before the full release, and it's certainely not worth getting pissed over. I give the benefit of the doubt to Larian yet.

Funny, I remember following the developpement of POE from the beginning right until release and some of the last footage they showed, like a month from the full release, they were still using the spell icons and some UI items from Icewindale, like litterally. No one complained, yet it was copying another game...
Posted By: Tarorn Re: The game looks exactly like DOS2. - 30/08/20 04:52 AM
As long as the graphics look good & its got the D&D vibe i'll be happy - i thought the armour & shields etc looked pretty good so far - I hope there are a few variables so your characters can mix it up a bit ..
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 30/08/20 11:44 AM
Originally Posted by Torque
Everyone meeting in a bar is kind of cliche frankly, and there are better ways to hook players.

Originally Posted by kanisatha

Thats an interesting critique of Pillars and is probably one reason why I like it alot more than Pillars 2. You are just a normie travelling down the road and you piece by piece discover more things about yourself.

That's a big topic. I personally always enjoyed the low key beginnings - even BG2 which has more of a dramatic intro comes to life once you are set free in Athkatla. It's more about living in the world, and interacting with stuff, then following an action packed story. I always thought PoE1 opening was really strong and game's later content had issues (as well as thick lore - I enjoyed PoE1 far more on 2nd and 3rd playthrugh, while one the first one I liked it alright, but lacked interest to see more of it). The gold standard for me as far as RPGs go is Fallout1 though. A relatable origins and hook, clear objective, a suggestion to go but not really a linear plot progresson. Also a rather low profile character - yes, we are "a saviour" of our vault (maybe) but it's a thankless, dangerous job, rather then a powerful chosen one journey.

I am somewhat reserved about the opening of BG3. Captured by mindflayers, going to hell and back... it does sound like the game is playing some strong cards from the very beginning, and I feel it might lessen the impact of seeing those kind of worlds later in the game. However, it also might be a clever way of teasing things to come early and make them treatening to show how much we have progressed, when we get to return later in the game.
Posted By: Wormerine Re: The game looks exactly like DOS2. - 30/08/20 11:55 AM
Originally Posted by Gt27mustang
Funny, I remember following the developpement of POE from the beginning right until release and some of the last footage they showed, like a month from the full release, they were still using the spell icons and some UI items from Icewindale, like litterally. No one complained, yet it was copying another game...

It seems like UI is one of the last things to be worked on, once everything else is in place. Same was with PoE2, UI got final overhaul right before 1.0... and shockingly I found it to make the big difference. Currently, Phoenix Point is aparently to get a UI update next and I am looking forward to it - so far it felt very place-holder-y.

My main hope is that they make skill bar better then D:OS2. That's was one of the frustrations with D:OS2 but Kingmaker as well. Custom skill bars are all good, but I feel there must be a more functional default, like in IE games or Pillars. Something you can just take and play fairly efficently with every character. D:OS2 and Kingmaker require too much maintenance to be useful and with constant switching of skills, spells and items in both, it's a nightmare.
Posted By: Gray Ghost Re: BG3 Vs DOS3 ''The Truth'' - 30/08/20 01:00 PM
I think low key opennings can definitely be good, I just think they have to give the player a clear hook and direction. For example in Pathfinder: Kingmaker you start off as just another adventurer, but you have a clear purpose and goal right from the beginning before the game opens up and gives you complete freedom. PoE 1 on the other hand, it leaves you kidn of aimless for a while since you don't really have a clear understanding of what's happening to your character and why you should feel any urgency about it until after you've probably completed a bunch of side quests and explored the available areas.
Posted By: Wormerine Re: BG3 Vs DOS3 ''The Truth'' - 30/08/20 01:21 PM
Originally Posted by Gray Ghost
For example in Pathfinder: Kingmaker you start off as just another adventurer, but you have a clear purpose and goal right from the beginning before the game opens up and gives you complete freedom. PoE 1 on the other hand, it leaves you kidn of aimless

Yhhh, it might be very much preference... but PoE1 opening was full of intriguing stuff - and objectives are there - get to town, consult watcher, etc. At no point is player left without a thread to follow. Your character was on the way to Gilded Vale with customisable reasons for it. Events happening on the road can be confusing but effective. Gilded Vale when reached aren’t what was promised and things start happening. Similarly BG1 it might create an illusion of being lost but game points players toward right direction in multiple ways and and lays foundation for further reveals most likely under player’s radar.
Posted By: Gt27mustang Re: The game looks exactly like DOS2. - 31/08/20 01:01 AM
Originally Posted by Wormerine
Originally Posted by Gt27mustang
Funny, I remember following the developpement of POE from the beginning right until release and some of the last footage they showed, like a month from the full release, they were still using the spell icons and some UI items from Icewindale, like litterally. No one complained, yet it was copying another game...

It seems like UI is one of the last things to be worked on, once everything else is in place. Same was with PoE2, UI got final overhaul right before 1.0... and shockingly I found it to make the big difference. Currently, Phoenix Point is aparently to get a UI update next and I am looking forward to it - so far it felt very place-holder-y.

My main hope is that they make skill bar better then D:OS2. That's was one of the frustrations with D:OS2 but Kingmaker as well. Custom skill bars are all good, but I feel there must be a more functional default, like in IE games or Pillars. Something you can just take and play fairly efficently with every character. D:OS2 and Kingmaker require too much maintenance to be useful and with constant switching of skills, spells and items in both, it's a nightmare.



Agreed. At least in KM, you had the option to stop the skill/spell bar from filling itself everytime you got a new ability and altogether scraping all the work you had done. Can't remember if you could turn this off in D:OS2...
Posted By: Wormerine Re: The game looks exactly like DOS2. - 31/08/20 01:14 AM
Originally Posted by Gt27mustang
Agreed. At least in KM, you had the option to stop the skill/spell bar from filling itself everytime you got a new ability and altogether scraping all the work you had done. Can't remember if you could turn this off in D:OS2...

Yes, which helped me stayed sane, but didn't quite adress the issue for me. In D:OS2 all had to be adjusted if I lost/received new skill from items, gaingng/loosing requirements, or just unlocking new skills (hey, new healing skill. Lets move entire bar by one then). The game also needed function similar to the item bag mod - too bad mod messed with bartering. In Kingmaker everything goes to hell as soon as I have to change most of my spells to match a particular engagement - which happens fairly regularly.
Posted By: Warlocke Re: The game looks exactly like DOS2. - 31/08/20 03:35 AM
Originally Posted by Gt27mustang
Originally Posted by Wormerine
Originally Posted by Gt27mustang
Funny, I remember following the developpement of POE from the beginning right until release and some of the last footage they showed, like a month from the full release, they were still using the spell icons and some UI items from Icewindale, like litterally. No one complained, yet it was copying another game...

It seems like UI is one of the last things to be worked on, once everything else is in place. Same was with PoE2, UI got final overhaul right before 1.0... and shockingly I found it to make the big difference. Currently, Phoenix Point is aparently to get a UI update next and I am looking forward to it - so far it felt very place-holder-y.

My main hope is that they make skill bar better then D:OS2. That's was one of the frustrations with D:OS2 but Kingmaker as well. Custom skill bars are all good, but I feel there must be a more functional default, like in IE games or Pillars. Something you can just take and play fairly efficently with every character. D:OS2 and Kingmaker require too much maintenance to be useful and with constant switching of skills, spells and items in both, it's a nightmare.



Agreed. At least in KM, you had the option to stop the skill/spell bar from filling itself everytime you got a new ability and altogether scraping all the work you had done. Can't remember if you could turn this off in D:OS2...


There definitely now is an option in DOS2 that let’s you tailor what types of items / abilities get automatically added to your skill bar, but I don’t know if it was there from the start.
Posted By: The Composer Re: The game looks exactly like DOS2. - 31/08/20 05:38 AM
Originally Posted by Warlocke

There definitely now is an option in DOS2 that let’s you tailor what types of items / abilities get automatically added to your skill bar, but I don’t know if it was there from the start.


That was added either in late classic or along with Definitive Edition if I remember correctly. I know it wasn't there from the start, though. Memory is a bit fuzzy at this point!
Posted By: arvid Re: BG3 Vs DOS3 ''The Truth'' - 31/08/20 03:21 PM
I think the heritage of Bhaal or the image of the BG1+2 games in mind of the fans are not suited for a BG3 story. You followed a corrupted path in the first and second installment in the world of forgotten realms, a part of D&D. Players learned classic P&P experience. The game master was scripted with dice decisions while for battles.

WotC decided to give this franchise to larian. I asume if you look at the roleplaying market no other game engine like the one from DoS2 combines a good orientation in three dimensional turn based setting with the possibility of a truly handcrafted grafic system. Clearly there has to be a divide between world of warcraft and so on mass market games and individual concepted storytelling. But if you look backwards to the great games series of might & magic: the mandate of heaven, ultima 7 or wizardry 8, there is the must have for D & D to reorientate to its core values: turn based battle on a turn based grid and in different pros and cons to use the altitude levels of the environment, for examble the higher the stand of an archer the more distance his arrows fly. That positive effect BG3 from larian will have.

What it cannot be is to continue the story for god players from the end of Throne of Bhaal. There was a cut, an ending, a story ended and it was finished. I personally enjoy the fact of fresh wind and a good new start for the series of Baldurs gate with a larian interpreted part 3.

Guys as much as I like DOS2 (I loathe the armor system though) I think is bad that this game looks too similar to DOS2, it is supposed to be a new IP and as such it should look different, many 3d models are even the same, the menus many look like the DOS2 menus etc.

I get that you are using the same engine but seriously, change it more because it doesn't look appealing to have a game that looks almost exactly the same when they are supposed to be different games and IPs.
to be fair, the new improved camera makes a world of difference.
I very much disagree with this assessment.
Originally Posted by TheWhiteRabbit
I very much disagree with this assessment.


You can't disagree with facts and you know this statement is true this is why you didn't even bothered to come and prove what I am saying is wrong because you know I am right.

How can the game don't look like DOS2 if it is being made on the same engine?

Moron.
I also very much disagree with this assessment.
I also very much disagree with this assessment.
Posted By: porrage Feedback: Make it feel like 5e and not DOS3 - 07/10/20 04:35 AM
Okay, I'm a fan of Divinity Original Sin 2. It's the only game of the series that I've played, but I enjoyed the gameplay quite a bit. All the ground interactions and whatnot are dope; I got many hours of enjoyment out of it.

However I bought this game because it's Baldur's Gate 3, and it's supposed to be based off the 5e D&D system. This doesn't feel like dungeons and dragons at all. It doesn't feel like 5e at all. Why does my Firebolt leave fire on the ground and deal 1d6 damage instead of being a far ranged attack that deals moderate single target damage? Why is Disengage lumped in with jump and takes a bonus action instead of an Action? (there's a reason it takes an Action and not a Bonus Action in the table top). Why on Earth is "dip" a thing? I put my longbow into a fire, it gets set on fire, and then it deals bonus fire damage. Uhhh what? (note: these things wouldn't be out of place in DOS3, but I'm supposed to be playing Baldur's Gate 3)

Now, I understand that there needs to be differences. Afterall, 5e is a tabletop RPG with limitless possibilities, and a video game can't be limitless. And there obviously needs to be gameplay considerations, because a straight one to one port probably wouldn't be as fun as a video game... But could you at least make it feel like this is dungeons and dragons and not DOS3? You've got the action economy, dice rolling, all these abilities (many of which are in name only), but then the game just inexplicably throws random stuff in that doesn't feel like it belongs in D&D
I agree that changes need to be made to adapt 5e to a videogame, but lots of the changes don't really seem that necessary. Firebolt doing D6? Staves and spears no longer versatile? Dual wielding adding the modifier to damage?
Really hoping they change the cantrips. I'm ok with Fireball leaving a fire surface, for example, but cantrips like firebolt shouldn't be better than Burning Hands. I'm not sure how all the damage is calculated for Firebolt, but I think I've seen it do damage from the initial hit, the fire effect on the same turn, and then the fire effect on the next turn. It's pretty overkill.
I totally agree with your few exemples.
Jumps arez totally broken, I hate that I can put my hand and my bow in fire to create fire bow and once gain, surfaces in way to important in the gameplay.

My fear comes true : this game absolutely look like DoS 3 way more than D&D/BG game.
I'm hoping they tone down the surface effects because archers are less archers and more fire and acid throwers. I had a fire effect that I created from a cantrip EXPLODE my Web spell that I cast the turn after. Just like in DOS I sometimes find myself going "Wait, why did this crazy huge explosion just happen?" Of course, mods in the full game will make the game feel more like 5e, but they shouldn't have to do that...

I still really like it so far though. All the bugs are totally expected and I think they will be fixed soon.
I'm a real 5e nerd too... But!

I don't mind tweaking the 5e rules. Most important thing is that we get a good game.

And I fully understand the need for tweaking - as the game must be sold wider than just "us", the ad&d nerds.
Played a bit longer, and yeah the surface effects are driving me crazy. This absolutely doesn't feel like playing Baldur's Gate/D&D at all. Everything about the combat feels like I'm playing a mod that one guy made for DOS2.

I used Acid Splash on a group of enemies and then sent a melee character to fight. They got tagged with an "Acid" debuff that lowered their AC by 2. I actually exclaimed at my screen because that's.not.how.acid.splash.works. Furthermore, there is no Acid debuff in 5e that lowers your armor class by 2. I'm literally waffling between playing more or hitting the refund button on steam. I wanted Baldur's Gate/5e. If I wanted to play DOS2, I'd load that back up.
Originally Posted by porrage
Played a bit longer, and yeah the surface effects are driving me crazy. This absolutely doesn't feel like playing Baldur's Gate/D&D at all. Everything about the combat feels like I'm playing a mod that one guy made for DOS2.

I used Acid Splash on a group of enemies and then sent a melee character to fight. They got tagged with an "Acid" debuff that lowered their AC by 2. I actually exclaimed at my screen because that's.not.how.acid.splash.works. Furthermore, there is no Acid debuff in 5e that lowers your armor class by 2. I'm literally waffling between playing more or hitting the refund button on steam. I wanted Baldur's Gate/5e. If I wanted to play DOS2, I'd load that back up.



This is staggering. I get that one would implement rules in a simpler way by cutting off unnecessary stuff but... I don't get why Larian leaves off some of the 5e key features for the sake of gameplay & simplification (backgrounds being just brushed off, starter kits for classes, uncanny dodge / cunning action for rogue...), and yet manage to INVENT new rules out of nowhere. Like they're starting from scratch instead of using the years of D&D5 playtesting to use the core rules as a whole.

D&D5e was already simplified to prevent the use of modifiers AFTER the die is rolled. Compared to 3e and 3.5e, where you had tons of post-roll modifiers like that acid splash reducing AC or whatever, the main goal of 5e was to bring a nice flow by squishing all modifiers into either advantages or disadvantages.

The spells and abilities now work taking this into account and usually, when a spell or ability (take Fairy Fire for example) grants you an advantage, it means it already deals with this spell's environmental effects to grant you a boon (in this spell case, the advantage coming from the bright light surrounding the creatures inside the area of effect).
You don't have to add other bonus/minus on top of this, it's already materialized as an advantage on your throw ! No need to add further surface damage and combos like in Divinity : it's already been taken into consideration by your abilities or spells in D&D5 !

Instead of merging key features from DOS2 and D&D5, Larian should leave them to their respective games : BG3 with little to no surfaces whatsoever and the D&D rules (action economy etc), and DOS3 (whenever this comes out) with action points and surfaces all over.


Originally Posted by porrage
Okay, I'm a fan of Divinity Original Sin 2. It's the only game of the series that I've played, but I enjoyed the gameplay quite a bit. All the ground interactions and whatnot are dope; I got many hours of enjoyment out of it.

However I bought this game because it's Baldur's Gate 3, and it's supposed to be based off the 5e D&D system. This doesn't feel like dungeons and dragons at all. It doesn't feel like 5e at all. Why does my Firebolt leave fire on the ground and deal 1d6 damage instead of being a far ranged attack that deals moderate single target damage? Why is Disengage lumped in with jump and takes a bonus action instead of an Action? (there's a reason it takes an Action and not a Bonus Action in the table top). Why on Earth is "dip" a thing? I put my longbow into a fire, it gets set on fire, and then it deals bonus fire damage. Uhhh what? (note: these things wouldn't be out of place in DOS3, but I'm supposed to be playing Baldur's Gate 3)

Now, I understand that there needs to be differences. Afterall, 5e is a tabletop RPG with limitless possibilities, and a video game can't be limitless. And there obviously needs to be gameplay considerations, because a straight one to one port probably wouldn't be as fun as a video game... But could you at least make it feel like this is dungeons and dragons and not DOS3? You've got the action economy, dice rolling, all these abilities (many of which are in name only), but then the game just inexplicably throws random stuff in that doesn't feel like it belongs in D&D


Agreed.

Cantrips need to have their additional effects removed. Nowhere in the D&D manuals does it say "Fire Bolt causes 1 D6 damage and causes the ground beneath your enemy to ignite, dealing X damage and lasting X turns."

It specifically says it deals 1D10 damage and "ignites flammable objects not being worn or carried". This doesn't mean the stone or grass beneath their feet. This means you can throw it at a tree and ignite it.

Not to mention, Rogues feel INCREDIBLY weak right now as a class. They genuinely feel like a generic class with no skills or abilities, because everyone can do what they do (while wearing heavy armor or casting spells).

I would much rather follow stricter D&D 5e rules than have Fire Bolt deal DoT damage "just because".
I don't want to play DOS3. I don't want a ton of ground effects unless I've thrown a Fireball into a big patch of grass or bushes. I don't want every water or blood puddle electrified or frozen because I threw a Ray of Frost/etc.

I want to play D&D 5e. Simple as that.
1D10 still feels excellent (ie. Eldritch Blast). Fire Bolt doesn't need any special crap added to it; it's already the best ranged damage-dealing Cantrip for Wizards/Sorcerers.
Agreed!!
smile
Originally Posted by porrage
Played a bit longer, and yeah the surface effects are driving me crazy. This absolutely doesn't feel like playing Baldur's Gate/D&D at all. Everything about the combat feels like I'm playing a mod that one guy made for DOS2.

I used Acid Splash on a group of enemies and then sent a melee character to fight. They got tagged with an "Acid" debuff that lowered their AC by 2. I actually exclaimed at my screen because that's.not.how.acid.splash.works. Furthermore, there is no Acid debuff in 5e that lowers your armor class by 2. I'm literally waffling between playing more or hitting the refund button on steam. I wanted Baldur's Gate/5e. If I wanted to play DOS2, I'd load that back up.


What he said! (or she)
have to admit, yeah I'd generally prefer things moved closer to D&D 5e and further from Divinity, and I do love Divinity. Right now it kind of feels like a game that is struggling with its identity and as a result is putting off D&D 5e fans AND DOS fans.
I concur that more needs to be done to make this a D&D game and not DOS3.
This. Sometimes I want meatloaf and sometimes I want a steak. When you promise me a steak and you give me meatloaf then even if it's great meatloaf I'm going to be mad.
First of all, i'm not native english so excuse my weird english but better call it Divnity Sin 3, I feel like Fallout 3 and Bethesda scam at this point. This is not at all what i expected, oversimplified and stupid rules you made.

Where are the skills point by class and by level gain, than modified by stats, that give an actual number that you compare to a dd check that you try to reach with the help of dice? Check would become trivial if you boosted the skills and impossible if you didnt. In your game, i never took persuasion but my character is able to roll any persuasion check succesfully even with low charisma, that non sense. And you dont get individual xp from accomplish those skill check. Xp is given to the party equaly even if your companion stand at camp, resulting in all level up at the same time for action they didnt make. All those character become clone with one boosted stat, you cant build 2 same classe differently, the class determine all, you lost a big part of character customisation. With a tool like nwn2db.com/builder , you can play with the number during dozen of hours before find the right balance of a multiclass char.


The list go on and is too long to detail, your argument that Dnd rules are not made for videogames is falacious, DnD rules arent adapted, they are heavily modified to look like divinity, probably cause you choose to use your divnity engine in stead of developp a new one that feat DnD rules like infinty engine was made for baldur's gate, so you just made an excuse and make false promise. The result is even worse that ds2 in my opinion, bastard child with non-sense like a warrior with 0 in acrobatic ,8 dex but able to jump 3 meter away with a full plate lol..., why the hell i need 100 po to write a spell when i should earn xp for succesfully copy it in my book, 100 po for who ?? i found this scroll why i have to pay a taxes from nowhere lol...! How an halfling is able to push away a creature 10 times heavier than him lol, and the lol list is endless....

there is a ton of example like that, pure non-sense that make your game broken, i want gather my party before continuing , not teleporting to camp that made the sleep system completely useless and not challenging at all.

Any post baldur's gate game like neverwinter night etc....feel like an DnD game, even Pathfinder who isnt a DnD game feel more like DnD...this is not at all a DnD game,i feel betrayed and i will go refund at this point, even if i did like divinity sin a lot. But i want to play Baldur's gate 3, not Divinity Sin 3 and you lied about it.

If i want to play fallout 3, the closest experience will be Atom RPG those days, and if i want to play Bg3, the closest experience will be Pathfinder, not your divnity sin 3.
Originally Posted by biboul
First of all, i'm not native english so excuse my weird english but better call it Divnity Sin 3, I feel like Fallout 3 and Bethesda scam at this point. This is not at all what i expected, oversimplified and stupid rules you made.

Where are the skills point by class and by level gain, than modified by stats, that give an actual number that you compare to a dd check that you try to reach with the help of dice? Check would become trivial if you boosted the skills and impossible if you didnt. In your game, i never took persuasion but my character is able to roll any persuasion check succesfully even with low charisma, that non sense. And you dont get individual xp from accomplish those skill check. Xp is given to the party equaly even if your companion stand at camp, resulting in all level up at the same time for action they didnt make. All those character become clone with one boosted stat, you cant build 2 same classe differently, the class determine all, you lost a big part of character customisation. With a tool like nwn2db.com/builder , you can play with the number during dozen of hours before find the right balance of a multiclass char.


D&D 5e doesn't work like that. In 5e, you pick skills to be proficient in and those skills add your proficiency bonus plus relevant attribute bonus. This is actually one of the things done "correctly" in BG3. You're thinking of D&D 3.5 (well 3e actually for NWN1), which was very different and hugely complicated by comparison to D&D 5e.

Originally Posted by biboul

The list go on and is too long to detail, your argument that Dnd rules are not made for videogames is falacious, DnD rules arent adapted, they are heavily modified to look like divinity, probably cause you choose to use your divnity engine in stead of developp a new one that feat DnD rules like infinty engine was made for baldur's gate, so you just made an excuse and make false promise. The result is even worse that ds2 in my opinion, bastard child with non-sense like a warrior with 0 in acrobatic ,8 dex but able to jump 3 meter away with a full plate lol..., why the hell i need 100 po to write a spell when i should earn xp for succesfully copy it in my book, 100 po for who ?? i found this scroll why i have to pay a taxes from nowhere lol...! How an halfling is able to push away a creature 10 times heavier than him lol, and the lol list is endless....


Again, in D&D 5e jumping is athletics typically, so jump distance is calculated from that. And you pay money to learn spells, you don't earn XP for it. Technically Im not sure you even got XP for learning spells in 2e, that was a BG thing.


Originally Posted by biboul

there is a ton of example like that, pure non-sense that make your game broken, i want gather my party before continuing , not teleporting to camp that made the sleep system completely useless and not challenging at all.

Any post baldur's gate game like neverwinter night etc....feel like an DnD game, even Pathfinder who isnt a DnD game feel more like DnD...this is not at all a DnD game,i feel betrayed and i will go refund at this point, even if i did like divinity sin a lot. But i want to play Baldur's gate 3, not Divinity Sin 3 and you lied about it.

If i want to play fallout 3, the closest experience will be Atom RPG those days, and if i want to play Bg3, the closest experience will be Pathfinder, not your divnity sin 3.


Pathfinder technically IS a D&D game, pathfinder is often referred to as D&D 3.75, it was made by a bunch of the team that worked on 3.5 and didn't like where D&D 4e was going so moved to paizo and made pathfinder.




There are plenty of valid complaints about the game to be made, but you really do seem to have gone in with very unrealistic expectations, they said from the start it was based on D&D 5e, perhaps you need to take a little time to look into that system and then look at the differences with what them made to that, whilst there are quite a few things that could/should be closer to D&D 5e, the things you listed actually aren't amonth them. Also, they need to follow 5e because that is what Wizards of the Coast now make, so any license to make a game like this would have had to use the ruleset.
Disagreing doesn't do anything because you are just in DENIAL because you are fanboys, you bring 0 counter arguments because you are being purposefully dishonest and just throwing a "thought terminating cliche" phrase to stop the conversation.

Morons.
Yawn. A tired old point that has belabored elsewhere.
Indeed, this game should not be DoS 3 but Baldur's Gate 3.

Currently, they are too many details that remind me DoS 2 (chain/unchain system, Inventory screen, loot UX, right click menu ...).
DoS 2 is a very good game, I admit and I live it ... but it's not a Baldur's Gate.

We're still in early access so I keep to hope to see changes coming smile
I disagree on the graphic/model part.
But I agree on UX part. The right-click menu is a good example for me, we find exactly the same options in the same order than DoS2
Originally Posted by Dark_Ansem
to be fair, the new improved camera makes a world of difference.

Improved? Oh boy. I'm constantly battling for a good view and rarely succeed. I have not had that much trouble in DOS2 with the camera!
Long time 5e player here. I am hoping this game comes closer to representing 5e.

Played the EA a bunch, and I have to concur, it does feel a lot like DOS2. I have played DOS2 many hours, and liked it somewhat, but I do not think that the trademark "surface-gameplay" should play a major role in this adaptation of 5e. Alchemists fire is a fine candidate for creating some lasting fire effects, but that fire should stay on individual characters IMO. Don't want every battle to end with a soup of surfaces you have to either wade through or wait to go away. A couple times after a decent battle, a party member would die from stepping in a surface due to pathing. It is no fun when your party member could bravely stand up to a gith deathforce, only to later be vanquished by auto-running through a surface.

Some UI hassles also seems to have bridged from DOS2 into BG3 - namely that your hotbar is automatically filled with all kinds of odds and ends you pick up, which is confusing and tedious to manage. Adding to the hassle is that you do need that hotbar for spells that have reappliable effects (hunters mark for rangers is one example).

As others have said, we are in early access and changes are bound to happen.
I really do hope that the game will start to feel more like BG3 then DOS3 taking place in Forgotten Realms... The whole thing with surface feels so random that I right now avoid using any thing that might create something burning or a pool of acid. I dont mind if you throw a fire spell after using a grease spell, that is just classical way of burning your enemies but it should not be burning as if you have used that when you are standing on a normal surface.
d&d should never be anything like linear. it's a game of imagination with a lot to explore, ideally nothing less than the limits your mind and the setting will give you. same goes with the character creation/progression... nvm the ruleset i guess it's video games not pen and paper... don't hate me now, but many will disagree.

It's still early access... ofc there is much to do!
Agreed, whole heartedly.
Couldn't agree with this more. Spamming fire/acid/frost/etc puddles in combat is not what DnD is about, and feels fundamentally different from the tactical team combat that DnD is known for.

And tying jump and disengage together as a bonus action is just poorly considered. It's now drastically better than the tabletop disengage and might as well be hotkeyed since you'll be spamming it nearly every turn if you have a lick of sense.
Originally Posted by Daniel213
Originally Posted by Dark_Ansem
to be fair, the new improved camera makes a world of difference.

Improved? Oh boy. I'm constantly battling for a good view and rarely succeed. I have not had that much trouble in DOS2 with the camera!



I meant the conversation one
Originally Posted by Emrikol
Yawn. A tired old point that has belabored elsewhere.


It's being repeated by so many people, in so many reviews, and in so many forums simply because it's obviously and painfully true after just a few minutes of gameplay, and only gets more noticeable as you go on.
I disagree:
This is a video game and I do not think that 1:1 translations of pen and paper mechanics would make a good video game. The negative points mentioned in the early posts of this thread are not negative for me. For example I like the surfaces and that they are less dominant than in DOS3. Keeping to pure DnD mechanics would drastically restrict creative freedom and personally I'm indifferent to the game being like any abstract rules set - I only care about the game itself.
Originally Posted by Meril
I disagree:
This is a video game and I do not think that 1:1 translations of pen and paper mechanics would make a good video game. The negative points mentioned in the early posts of this thread are not negative for me. For example I like the surfaces and that they are less dominant than in DOS3. Keeping to pure DnD mechanics would drastically restrict creative freedom and personally I'm indifferent to the game being like any abstract rules set - I only care about the game itself.


Aside the fact that this is supposed to be a follow up to beloved seriesm which did adhere to it's source material very closely... 5e rules are pretty freeform, so it would be far less restrictive to stick with them than you think.
i care only about adapting a d&d character in the game, to build him/her as i imagine and it will work out as in d&d... i am not afraid to learn game mechanics... but d&d should be the core game, if OS mechanics get implemented... personally i'd love a gamemaster, who would tell me i detonated 2km² around my person, and set my hair on fire... it's just not like poison explodes fire, it's more like... poison cripples ur body and such...
My personal observation is that it certainly feels very same to the other larian games. Especially noticeable when we do a jump- the dotted curved line, the awkward animation that looks like someone winding up for a jump by crouching down and then launching themselves- just yuck.
The game feels like a baldurs gate skin has been applied to an original sin "way of doing things". Its like when the same movie director makes several movies, you can see same elements starting to show through.
I think its a cost cutting and efficiency measure, in that they already have systems in place to control various aspects, and they have reused code as much as possible, which is sound software engineering practice but as an end user that is not what I fundamentally want.
It would be nice to have an alternative intermediate "ui-skin" layer so people can decide for themselves what look and feel of menus and movement should look like, but that could also come in as mods further down the line.
Originally Posted by TheStoryTeller
My personal observation is that it certainly feels very same to the other larian games. Especially noticeable when we do a jump- the dotted curved line, the awkward animation that looks like someone winding up for a jump by crouching down and then launching themselves- just yuck.


Well, they got that hilarity explained by simply giving all characters "strange mind powers"... which include awkward jumping, apparently. Convenient! wink
I also agree. Acid, fire, electricity needs rework.
Originally Posted by Meril
I disagree:
This is a video game and I do not think that 1:1 translations of pen and paper mechanics would make a good video game.


I quite literally said that I don't expect nor want a direct 1 to 1 translation of 5e.
I completely disagree. Just the new cutscene camera angles completely improves the whole dynamic in a positive way. The fact that its "bones" remind you a bit of DOS2 is not only irrelevant, but obvious. Did Dragon Age's blueprint (so to speak) not remind you of Mass Effect, for example? Seriously.
I also very much disagree with this assessment.
It certainly does, I hope the UI is more unique.
Posted By: st33d I don't want another Divinity Original Sin - 08/10/20 10:55 AM
Lot's of complaints that this game isn't Divinity Original Sin.

I like the fact that this isn't Divinity Original Sin, in fact I found the system in DOS 1&2 confusing and opaque. I really don't like DOS 1 or 2. I do like the direction this game is going in.

What I don't like is that this game is basically the DOS engine trying to do D&D5 - because a character's turn in DOS is slow. In D&D5 it's designed to be as fast as possible. I think there's some conceptual wrangling that needs to be done to make this game it's own thing instead of DOS in a D&D suit.

But if the community just ends up backtracking this game into DOS then I think that would be disappointing. Let Baldurs Gate 3 be a D&D game.
Well you wont get confused with this game because its hollow and empty, congrats on the wish commng true.
Originally Posted by st33d
But if the community just ends up backtracking this game into DOS then I think that would be disappointing. Let Baldurs Gate 3 be a D&D game.


I doubt WotC would be fine with that... then again, who even knows what their standards are these days?
Originally Posted by porrage
However I bought this game because it's Baldur's Gate 3, and it's supposed to be based off the 5e D&D system. This doesn't feel like dungeons and dragons at all. It doesn't feel like 5e at all. Why does my Firebolt leave fire on the ground and deal 1d6 damage instead of being a far ranged attack that deals moderate single target damage? Why is Disengage lumped in with jump and takes a bonus action instead of an Action? (there's a reason it takes an Action and not a Bonus Action in the table top). Why on Earth is "dip" a thing? I put my longbow into a fire, it gets set on fire, and then it deals bonus fire damage. Uhhh what? (note: these things wouldn't be out of place in DOS3, but I'm supposed to be playing Baldur's Gate 3)


I think that the change about disengage being a bonus action has been made to make the combat more interesting. It is obvious for a tabletop player that in order to disengage as a bonus action, you have to be a rogue, but it is not obvious to a casual player who might think "hey, why Astarion can jump/disengage as a bonus and my Heavy Armor Warrior cannot?" It's obvious for 5e players and DM's, but not for a random player who could feel like he wasted time by playing a class that cant jump and attack in the same round.

The firebolt leaving the train on surface is a bummer to me as well, like, i hoped so much that this game won't be DoS III, but with all the flammable/oil/acid barrels set in random-ass places, it sure does feel like another DoS game. I'm glad that they're calculating hit chance the movement and so on in accord with 5e rules, but i yet have to see a 5e rulebook that has encounters set in Underdark... with Oil barrels all around. It just doesnt make any sense. I understand the yearning for an interactive surrounding to use in battle, but in DnD 5e it means tables that you can flip to get some cover, and not 8 flammable moonshine barrels in 12 by 12 feet baker's storage. It would be interesting as heck if the enemies would make use of that materials as well, but they just ignore it, whereas i can totally see a vicious DM having the enemy in a tabletob game just cast a firebolt into a random-ass barrel of oil that the players decided to surround.

The pathfinding for the AI is also so horrid as for now. In DoS games if one of the characters spotted a trap, he pointed it out so the others would just trail around it. Here? "Nah, imma totally walk on that pressure plate with spikes coming out of it, what is the worst thing that can happen". I know that this is an early access game, but, if they work on the same engine as DoS, they could at least copy some of the AI settings to spare themselfes some time.
+1
+1

If it ain't broke don't break it. If Larian just follows 5E balance from the outset, THEN they can figure out what needs to be changed for the gameplay. As it is, most issues with balance and gameplay stem directly from deviations from 5E ruleset and 5E ruleset offers the solutions. (Seriously guys, you gave phase spiders ranged AoE and poison resistance? And eating food lets you heal up to full making clerical magic replaceable by a potato!)
Originally Posted by Oakmaster
And eating food lets you heal up to full making clerical magic replaceable by a potato!


I think that is probably fine. It's a better solution than short rest spam after every single encounter. It's not like you really want to waste your cleric spells outside of an encounter anyway. I think abuse of food healing could very easily be solved by a "Can't eat anymore, I'm full" after you've stuffed yourself. Make it so your character is "Full" untill your next long or short rest - that could encourage a clever use of both healing magic and food HP replenishment, as long as we have a "Fullness" gauge that is visible for your character.
YEESSSSSS. This entire thread. I was going to post a thread myself saying make the game less divinity and more 5e.
The divinity-like additions to this game ruin it.

We want 5e and just 5e, not a "divinity 5e". Divinity 5e ruins 5e, and many things in divinity are way too powerful for a 5e ruleset. Example: special archer arrows, grenades, the list could go on forever.

If the "divinity" parts of this game are not removed, this will go down in history as the worst Baldur's Gate ever made.

I can understand how the studio creating this game wants to put their "stamp" on it, but I for one wanted a 5e game.

If you are not willing to remove divinity features from this game, rename the game to "Divinity - Baldur's Gate" because that is exactly what this game is right now.

Originally Posted by Armageddonis


...

I think that the change about disengage being a bonus action has been made to make the combat more interesting. It is obvious for a tabletop player that in order to disengage as a bonus action, you have to be a rogue, but it is not obvious to a casual player who might think "hey, why Astarion can jump/disengage as a bonus and my Heavy Armor Warrior cannot?" It's obvious for 5e players and DM's, but not for a random player who could feel like he wasted time by playing a class that cant jump and attack in the same round.


Looking at this, jump should be a bonus action, but it shouldn't ignore Attacks of Opportunity. They just need a separate Disengage ability that takes a full action to use to move out of melee for Attacks of Opportunity.
Originally Posted by Armageddonis


I think that the change about disengage being a bonus action has been made to make the combat more interesting.



But it doesn't make it more interesting. My Wizard isn't really using Bonus Actions for anything else. So when someone engages me in melee, I can just bunny hop away and use my action without any penalties. In my opinion it cheapens/weakens positioning. Why should I care if I have my wizard on the frontline? It literally doesn't matter if someone gets into melee combat with him because my bonus action would normally be reserved for spells like Misty Step. Which... Uh... Literally is a bonus action disengage. Why would I ever prepare Misty Step when I have one built into my character?
Originally Posted by Beenker
The divinity-like additions to this game ruin it.

We want 5e and just 5e, not a "divinity 5e". Divinity 5e ruins 5e, and many things in divinity are way too powerful for a 5e ruleset. Example: special archer arrows, grenades, the list could go on forever.

If the "divinity" parts of this game are not removed, this will go down in history as the worst Baldur's Gate ever made.

I can understand how the studio creating this game wants to put their "stamp" on it, but I for one wanted a 5e game.

If you are not willing to remove divinity features from this game, rename the game to "Divinity - Baldur's Gate" because that is exactly what this game is right now.




See I don't mind "some" of the surfaces remaining. I think there's definitely a place for a player to be like "I want to cast freezing ray on the water to freeze it." Those scenarios definitely exist when I'm DMing a game of 5e, and the surface interaction system from DOS2 could make those scenarios a bit more fun. But the problem is that everything seems to make a surface, casting single target spells make a surface at the person's feet regardless (dumb), and they invented random surfaces that don't even exist in 5e (acid splash anyone?).
+1
I fully agree they need to heavily tone down the "fun gameplay" additions they've made to 5e.

This includes:

- dipping weapons into fire (somehow metal catches fire and wood isn't destroyed?)
- eating mundane food items as a bonus action to heal while fighting in melee
- every cantrip creating surfaces (add an option to target ground if you want to create a surface)
- jumping in combat (Rogues and Monks have these abilities, not everyone)
- jumping ridiculously high
- the sheer amount of barrels, explosives, elemental AoE arrows, acid pools etc etc. gamey fun stuff

It's mostly a question of tone. While DOS can be wacky and tongue in cheek and go over the top, Baldurs Gate and D&D can not. BG and DnD carry a more realistic expectation. Original BG, IWD, NWN, all DnD games before have got this right. So let's respect this tradition please.

Originally Posted by hylandpad
Originally Posted by Oakmaster
And eating food lets you heal up to full making clerical magic replaceable by a potato!


I think that is probably fine. It's a better solution than short rest spam after every single encounter. It's not like you really want to waste your cleric spells outside of an encounter anyway. I think abuse of food healing could very easily be solved by a "Can't eat anymore, I'm full" after you've stuffed yourself. Make it so your character is "Full" untill your next long or short rest - that could encourage a clever use of both healing magic and food HP replenishment, as long as we have a "Fullness" gauge that is visible for your character.

Yes I very much agree with that, food healing a little bit is a nice addition. It IS annoying when you need to top off your health or start short rest scumming. That said short rest healing should be limited due to 5E hit die rules. I.E you can only restore so much health over a number of short rests before you need a long rest to heal. I think the suggestions of a "fullness" gauge and limiting short rests to maybe 2 per long rest would satisfy most of us.
Originally Posted by porrage

See I don't mind "some" of the surfaces remaining. I think there's definitely a place for a player to be like "I want to cast freezing ray on the water to freeze it." Those scenarios definitely exist when I'm DMing a game of 5e, and the surface interaction system from DOS2 could make those scenarios a bit more fun. But the problem is that everything seems to make a surface, casting single target spells make a surface at the person's feet regardless (dumb), and they invented random surfaces that don't even exist in 5e (acid splash anyone?).


holy hell yeah, acid splash.
best cantrip in the game, at the moment. no matter if you "hit" or not, they get a pretty nifty debuff, and then the fighter or rogue can make confetti out of them.
there is so much hilariously broken stuff, that comes just from changing 5e rules. and those were deliberate design choices, that don't have anything to do with limitiations of video games.
the good thing is, that 80% of these changes to the rule set can be changed back in about a week or so, because they have a lot to do, with removing effects of spells or changing the cost from bonus action to action. the other 20% could take a bit more, depending on how everything is implemented.
so it isn't hard, to go closer to the 5e ruleset and since we are in early access, it is definitly in the realm of possibility, that they make that change.
and if larian reads the overwhelming majority of posts in this subforum, i think they will do exactly that. because they are a development studio with a heart. smile
Originally Posted by 1varangian
I fully agree they need to heavily tone down the "fun gameplay" additions they've made to 5e.

This includes:

- dipping weapons into fire (somehow metal catches fire and wood isn't destroyed?)
- eating mundane food items as a bonus action to heal while fighting in melee
- every cantrip creating surfaces (add an option to target ground if you want to create a surface)
- jumping in combat (Rogues and Monks have these abilities, not everyone)
- jumping ridiculously high
- the sheer amount of barrels, explosives, elemental AoE arrows, acid pools etc etc. gamey fun stuff

It's mostly a question of tone. While DOS can be wacky and tongue in cheek and go over the top, Baldurs Gate and D&D can not. BG and DnD carry a more realistic expectation. Original BG, IWD, NWN, all DnD games before have got this right. So let's respect this tradition please.



I pretty much agree with all of this. At first I was super averse to any surfaces that weren't explicitly mentioned in the player's handbook, but I do think there's wiggle room for explicitly targeting a puddle of water with a ray of frost to change the environment (as a DM, I sometimes feel excited when players combine their spells with the environment creatively, and I think there's room for that). And when I say target the puddle, I mean the player making a conscious choice not to target an enemy, but to sacrifice their action to perhaps turn the battle in their favor by interacting with the environment. I don't think that if a player targets a creature, the ground at their feet should change over a single target spell.

I'd love to see spells like Bonfire have a place. It seems like the perfect setup to create a new surface while adhering to the 5e ruleset, but instead they gave that feature to firebolt.


Originally Posted by mahe4

holy hell yeah, acid splash.
best cantrip in the game, at the moment. no matter if you "hit" or not, they get a pretty nifty debuff, and then the fighter or rogue can make confetti out of them.



When I realized how powerful acid splash was (despite the fact that it can mess up my melee characters if I'm not careful), I immediately regretted my choice in literally every other cantrip for my main character. Originally the power of Acid Splash was that it was a cantrip that could hit two creatures at once. Now it's an AOE that deals damage and lowers AC. Holy hell what's not to love?
I don't know what everyone is on about. Using cantrips to change an area seems good to me. If anything, id like to see more options for other surface manipulations. Ive played alot of both BG1 & 2 as well as DoS2 - and it simply makes for more creative combat. Why would you want to dumb the game down? Its already quite repetitive to play as a ranger/warrior/thief. I really enjoy jumping around in combat with my high str warrior as well.
Originally Posted by 1varangian
I fully agree they need to heavily tone down the "fun gameplay" additions they've made to 5e.

This includes:

- dipping weapons into fire (somehow metal catches fire and wood isn't destroyed?)
- eating mundane food items as a bonus action to heal while fighting in melee
- every cantrip creating surfaces (add an option to target ground if you want to create a surface)
- jumping in combat (Rogues and Monks have these abilities, not everyone)
- jumping ridiculously high
- the sheer amount of barrels, explosives, elemental AoE arrows, acid pools etc etc. gamey fun stuff

It's mostly a question of tone. While DOS can be wacky and tongue in cheek and go over the top, Baldurs Gate and D&D can not. BG and DnD carry a more realistic expectation. Original BG, IWD, NWN, all DnD games before have got this right. So let's respect this tradition please.
+1
Originally Posted by Danneuber
Why would you want to dumb the game down?


Not "dumb down", but make it more like the game it is made as - D&D 5e.

None of those effects are present in the tabletop game, and while it may be more interesting to have them, actually having them is turning the game into something else.

Also, many of these effects severely break the balance of 5e, further changing not just the options available, but the very playstyle of what makes 5e into what it is.
Exactly. The D:OS surface mechanics and D&D 5E rules are very different, and mixing them together is like putting whipped cream on beef stew.
+1 to the post. There are tones off environment altering spells/ability's in D&D let them be what they are and tone down or take out other spells taking there place (Bonfire, shape earth, control water, black tentacles, ever wall spell...ect ). Why is a brief blast off magic fire setting bricks on fire or a small beam off cold turning the ground to ice when it hit the target? I love the idea of targeting the ground to get these effect but leave the spells as there base versions otherwise.

Originally Posted by Beenker
The divinity-like additions to this game ruin it.

If the "divinity" parts of this game are not removed, this will go down in history as the worst Baldur's Gate ever made.



Wow. Take easy Champ. I agree that the cantrips needs rework (mostly because they are OP), food shouldn't heal (that is just absurd), and disengage shouldn't be a bonus action together with jump. However, people got really hyperbolic and nitpicking here. The game is awesome. I see the D:OS influency over BG3 as positive, it is cool that the environement plays a role in the game and it is not only background. But yeah, it needs to be toned down a little bit to be more in line with D&D ruleset.
I don't think anyone wants the environment stuff removed. It's really cool. But it's overpowered and overabundant.

At some point it will also get old that archers are climbing to "high ground" in every single encounter. The terrain and height is really cool, and also rewards versatility (finally a reason to have both str and dex as a fighter since you can't ignore ranged weapons) but when you use surface and height in every single encounter it becomes a chore.
Originally Posted by Danneuber
I don't know what everyone is on about. Using cantrips to change an area seems good to me. If anything, id like to see more options for other surface manipulations. Ive played alot of both BG1 & 2 as well as DoS2 - and it simply makes for more creative combat. Why would you want to dumb the game down? Its already quite repetitive to play as a ranger/warrior/thief. I really enjoy jumping around in combat with my high str warrior as well.


It's not "dumbing the game down." It's adding in a system that D&D wasn't designed to accommodate, while still trying to pretend the game is 5e. Running through numerous fire surfaces that were generated by spells that weren't designed to make such surfaces and then taking full damage without being afforded a saving throw is so ass backwards for D&D.

As I've said elsewhere: we already have divinity original sin 2; either stick with that and make DOS3, or actually make a D&D game with Baldur's Gate 3. Pick a lane.
Originally Posted by porrage
Originally Posted by Danneuber
I don't know what everyone is on about. Using cantrips to change an area seems good to me. If anything, id like to see more options for other surface manipulations. Ive played alot of both BG1 & 2 as well as DoS2 - and it simply makes for more creative combat. Why would you want to dumb the game down? Its already quite repetitive to play as a ranger/warrior/thief. I really enjoy jumping around in combat with my high str warrior as well.


It's not "dumbing the game down." It's adding in a system that D&D wasn't designed to accommodate


This. The game simply isn't balanced. The encounters are too hard to play using actual tactics and too easy to cheese with frosty blood and boomy barrels and infinite food/rest. It's a mess.
I agree with some parts of this thread, but not all of it.

I think the surface system is good, but just like in DOS2, Larian is a bit too liberal with spreading oils and acids around.
It also gets a bit old when every goblin archer seems to be stocked up like a commando wink

I also don't think that Fire Bolt in itself should generate a surface, and neither should ray of frost create a frozen surface,
I think it would make more sense to have them act as catalysts to flammable/ freezable surfaces only.

As for the Disengaging as a Bonus Action, I do agree it is annoying. I can see why it was made the way it is now to create a more "free" feeling, but it kind of ruins the point of trying to tie up the enemy in melee with your heavy hitters to protect your squishies.
I don't know if I would go so far as to call it DOS3.
DOS2 could get seriously insane with the ground effects! It's what made it fun, but still, insane! I don't feel BG3 is anywhere near those levels. However, I agree that it'll need to go on Cantrips because it makes them way to powerful!

Currently my best way to get through almost every encounter is having 2 mages with Ray of frost. You don't really have to do much damage as long as you make everything fall over. Next you just use you melee guys to kick their lights out while they're on the ground.

Of course there is the other stuff that's absolutely insane like the -2 AC when you accidentally stumble through an acid puddle! That's an insane debuff!

How much fire damage does that cantrip do anyway? I swear I've had Astarion die once because he got hit once, next got fire damage, and started his next round with fire damage. You could call that bad luck, but last time I checked the rules you'd get a save to avoid a fireball. Guess you're reflexes don't work against flames on the ground? (Which is odd because you can make saves against the Ice floor effect?)

So, my suggestion would be, keep the effects for real spells and allow guys to make saves against them. Remove them from the cantrips.


I really don't like the acid debuff of -2AC that even has the "acid all over you" VFX. What... your armor corrodes and then magically rebuilds itself?

Why does every little cantrip have to have some extra effect on it, even if it doesn't make sense? We have a lot of spells that debuff. Make a Daze cantrip that debuffs AC, it makes sense.
Is there a way to group up these posts into one megathread of nostalgia and entitlement? There are at least one of these a day, typically two.
Originally Posted by Tzelanit
Is there a way to group up these posts into one megathread of nostalgia and entitlement? There are at least one of these a day, typically two.



The original post was practically made in the first first day the game was available. And this is hardly a post about "nostalgia and entitlement." It's legit feedback and if you feel like having a discussion, feel free to post. Otherwise, useless comments like these are... well... useless.
Originally Posted by Tzelanit
Is there a way to group up these posts into one megathread of nostalgia and entitlement? There are at least one of these a day, typically two.


Add something useful or don't make troll posts thanks
Originally Posted by 1varangian

Why does every little cantrip have to have some extra effect on it, even if it doesn't make sense? We have a lot of spells that debuff. Make a Daze cantrip that debuffs AC, it makes sense.

Maybe because "okay I do 1d6 damage... that's all, your turn" is kinda boring in a video game.

The surfaces are way tuned down from D:OS2 to the point it that all these complaints feel silly. Yes, the party pathfinding needs work to not run into them like idiots, but they have a very small impact on how combat plays out and the game is better for it.
Originally Posted by Camkitty
And something useful or don't post please


Bruh this is a unmoderated gaming forum, people gonna post whatever they want. If you want a productive discussion go join a community that doesn't suck.
I don't mind some things, but there's plenty of mechanical changes that simply don't work with the game. So yeah, +1 to the thread.

At least give us the option to turn off surfaces and the like. Like, a list homebrew options we'd like to use, as D&D is at its strongest when you let the table decide how to do things.
Originally Posted by clanpot
Originally Posted by 1varangian

Why does every little cantrip have to have some extra effect on it, even if it doesn't make sense? We have a lot of spells that debuff. Make a Daze cantrip that debuffs AC, it makes sense.

Maybe because "okay I do 1d6 damage... that's all, your turn" is kinda boring in a video game.



But the overwhelming majority of damaging cantrips don't work this way. You have some high damage cantrips that just deal damage (eldritch blast, firebolt, toll the dead), but the cantrips that deal less damage than the core cantrips usually have some other effect, like giving a creature disadvantage on attacks, moving slower, pulling them closer, forcing them to move away, and so on. Furthermore, they're cantrips. They're supposed to be repeatable spells that are essentially basic attacks for casters. Casters already get way more options to mess with the environment, and to a greater degree, than any of the other classes.
Originally Posted by porrage
But the overwhelming majority of damaging cantrips don't work this way. You have some high damage cantrips that just deal damage (eldritch blast, firebolt, toll the dead), but the cantrips that deal less damage than the core cantrips usually have some other effect, like giving a creature disadvantage on attacks, moving slower, pulling them closer, forcing them to move away, and so on. Furthermore, they're cantrips. They're supposed to be repeatable spells that are essentially basic attacks for casters. Casters already get way more options to mess with the environment, and to a greater degree, than any of the other classes.

This is a great argument for giving non-casters more and more interesting abilities.
Originally Posted by clanpot
Originally Posted by porrage
But the overwhelming majority of damaging cantrips don't work this way. You have some high damage cantrips that just deal damage (eldritch blast, firebolt, toll the dead), but the cantrips that deal less damage than the core cantrips usually have some other effect, like giving a creature disadvantage on attacks, moving slower, pulling them closer, forcing them to move away, and so on. Furthermore, they're cantrips. They're supposed to be repeatable spells that are essentially basic attacks for casters. Casters already get way more options to mess with the environment, and to a greater degree, than any of the other classes.

This is a great argument for giving non-casters more and more interesting abilities.



So to balance out a revamp of the cantrips (which are already more interesting and complex by default than regular attacks), there needs to be an overhaul to the core abilities of 6 or so non caster classes?
Originally Posted by blindhamster
have to admit, yeah I'd generally prefer things moved closer to D&D 5e and further from Divinity, and I do love Divinity. Right now it kind of feels like a game that is struggling with its identity and as a result is putting off D&D 5e fans AND DOS fans.


I agree, and it wasn't advertised as a DOS3, its BG3 and heavily advertised as using 5E rules. So for the divide of people asking for something like a DOS3 and those pleading for it to be actually 5E, Larian will have lied only to the 5E crowd if the game ends up as a DOS3 clone with a light frosting of D&D to it. They never promised DOS3, they have promised 5E in BG3, exhaustively, as a selling point.
Posted By: Zuun Re: Feedback: Make it feel like 5e and not DOS3 - 10/10/20 09:36 PM
I agree with many of the comments in this thread. The more I look at this game, the more it becomes aparent I'm playing a game built by the makers of DOS1 and 2.

I do not want that, and I hope my $60 spent early is enough moving power for the developers to listen.
I love D:OS2, but I agree that some of the surfaces and items seem out of place in some areas. Also some of these areas seem lived in enough that people would at least put in a sign that said "Beware of killer vines" or something.

I also agree on the cantrips needing to be just straight damage, or if used on a surface it can ignite/freeze/ect, but not both.

I haven't tried eating food in combat to regain hitpoints because I was playing this like a D&D game, and it didn't cross my mind that it would heal you in combat. I can see a case being made for it being able to heal some out of combat, because of how wonky the rest system is at the moment, or add some health packs/bandages or something. I have some faith they plan on adding some of this in later patches, but we'll see.

The big problem between trying to play 5e like a video game is that a session in 5e is probably one to two encounters and then you can rest, but for characters exploring a wilderness like we start in, they aren't going to be stopping every ten minutes to rest, so there needs to be some concession to making the game flow smoother (like eating food out of combat to regain hit points, leave potions and bandages for combat). That said, we also want health, spell slots, and resting to matter so it is going to be tricky finding that balance.

Lastly I like the idea of dipping your weapons, but I think without a durability system it is just another way to cheese the game. It doesn't really fit with D&D. I would love to see it in D:OS3, but it feels like it fits that world, and doesn't really feel like it fits in D&D (unless there's a chance your weapon will break every time you dip, with a higher chance for wood weapons, and a lower chance for magical weapons maybe?)

I can't wait to see how this game turns out though and I'll keep playing as I can.
+1. Copying from the other 5e thread:


Please please please this.

Why is there no dodge? Why can everyone bonus action disengage?

Verticality is strong enough as a way to gain cover/LOS enemies. It doesn't need to also make it WAY easier to hit enemies from as well, because it makes there be no point to playing a STR character when you could just run DEX with a heavy crossbow, take highground, and never miss a shot or take damage. Every single encounter overground allows this: The Gith patrol, the Gnolls, inside and outside the goblin camp, Blighted Village incl. the ogres.

Why is there so much access to healing via food, potions, and short/long rests? Why bother with a cleric? (Compounded by the ability for wizards to learn healing spells)

% to hit vs dice roll just feels way worse, especially because sometimes you'll get numbers that are just mathematically impossible to get on a d20 system. 99% to hit? Sure. How?

Why are throwables so common? Why does everyone have alchemists fire/acid/bombs? One to two a fight from a unique enemy type among goblins would be fine, I guess, but its way too common now. Fire Bolt and Acid Splash should NOT be the way they are now. Conversely, I will say I like the throwables you get from the Nautiloid - they're unique and you won't find them past the starting area (for at least a long while). Extremely limited unique effects for players to play with is fun! Having 19 alchemists fire, one for every combat in the game, is not!
+1 to the post.
Especially the exploding barrels/surfaces do not give me the feeling of playing a D&D game.

And every time I have the feeling that something is not right / too strong and I check the intranet if this is really 5e or not (I only know 3.5e), it always turns out that it is a Larian house rule that completely destroys the balance between mage user and fighter.
I respectfully disagree. What we have is what I think is a brilliant compromise between 5e (which would NOT be fun if strictly brought into video game format) and what Larian's proven to be successful (DOS2). IMO I'm super impressed with the adaptation.
Adding my voice in support as well.

It really feels like they took div sin 2 and tried to tweak it to kinda resemble 5e instead of just making a 5e game.

There is a lot of div sin in this game that doesn't need to be in it:
- Finding 500 consumable potions/food/scrolls/bombs every 5 feet is just annoying as it clutters your inventory and hotbars.
- Having 50 different lootable bookshelves/boxes/vases in every room is also annoying. This is not div sin. We don't have lucky looter. I am fine with some RNG loot to make playthroughs more varied but it is just annoying looting 50 empty book cases in a room.
- Explodey barrels and such in many encounters, i get it, you want more clever ways to get through encounters but it shouldnt be so common. why are there a buncha explodey barrels in some crypt some people are robbing? who leaves those there?
- as has been mention, jumping in combat is totally OP.

I think a lot of it comes down to them wanting it to be a more action-focused game like div sin 1-2 rather than a more hardcore experience like BG1/2 and stuff like Pathfinder Kingmaker.
from an economical standpoint they may choose (or kinda have to) stick with that to turn a big profit... though maybe it would be more profitable if it was a true D&D game?

There is a couple of ways to make it win-win though:
1. Pull a Total War: Three Kingdoms and have two modes of play. Give us the Div Sin mode and the 5E mode.
2. Modders will create the 5E mode.

I hope they go with #1 even though modders would tweak it further I am sure, but I could see them picking #2 since it takes less effort from them. But look at Pathfinder Kingmaker recently putting full turn based mode out years after release after seeing the success of a mod. Turn based mode made that game 10x better than playing it real time. So there are definitely ways to keep fans of 5E and Div sin happy.

So much of the combat feels "wacky" to me. Getting stunned by blood dripping from the enemy. Getting proned from a "greaseray" (frostray). I love so many aspects of the game. They try to stay gritty and serious with the setting, but then we get wacky videogamey Larian combat. I actually like the Larian games, but the worst part is that they add damaging surfaces to every combat so you just stay at your spot and avoid moving when necessary. This is anthetical to D&D. D&D already has massive spells that change surfaces. Stick to that. Larian, you don't need to add your gimmick to every cantrip.
to the people that say, that combat would be too boring with true 5e rules:
Have you actually played 5e yet?
i mean, yeah, there can be some repetitiveness, but that can easily be mitigated, by making standard actions a single click.
assign a cantrip as your main way to attack and then all you have to do is click on the enemy and end your turn.
that would speed up combat a lot.
i understand, that they try to make every encounter special this way, but all these ground effects just make every battle to a combat puzzle. and i get easily tired to think about all the 100 options every turn, because of all the spells and items i have.
combat is important, but larian has proven with this very early access release, that story telling is their strong side and they should focus on that.
combat is just part of telling a story. and often video games have a lot more combat encounters that TT games. but that is the very reason, why combat should be speed up. it is slowed down considerably by complicating all the 5e rules.
Originally Posted by Tzelanit
Is there a way to group up these posts into one megathread of nostalgia and entitlement? There are at least one of these a day, typically two.


+1

Lets give them a room with all kinds of dices, rule books and assorted figurines, don't forget the measuring tapes for the most hardcore DMs, and then lets get a great VIDEO GAME.
Originally Posted by Firesong
Originally Posted by Tzelanit
Is there a way to group up these posts into one megathread of nostalgia and entitlement? There are at least one of these a day, typically two.


+1

Lets give them a room with all kinds of dices, rule books and assorted figurines, don't forget the measuring tapes for the most hardcore DMs, and then lets get a great VIDEO GAME.


can we just move all the trolls in another forum, if we are at it, so we don't have to deal with YOUR entitlement?
Originally Posted by mahe4
Originally Posted by Firesong
Originally Posted by Tzelanit
Is there a way to group up these posts into one megathread of nostalgia and entitlement? There are at least one of these a day, typically two.


+1

Lets give them a room with all kinds of dices, rule books and assorted figurines, don't forget the measuring tapes for the most hardcore DMs, and then lets get a great VIDEO GAME.


can we just move all the trolls in another forum, if we are at it, so we don't have to deal with YOUR entitlement?


+1
Yeah one issue I found with BG3 EA, despite enjoying it immensely, is how much Divinity is in it. There is way too much Divinity in BG3. I wouldn't say its DOS3 but I'd say its Divinity: Baldurs Gate 3.

I've been playing a mage main and well, I don't really see the point of long rests? Beyond healing? I primarily use cantrips to kill things. Their initial damage isn't amazing but the surface fire deals damage overtime that blasts my other spells out of the water. And Acid splash is amazing with lowering AC. In essence I'm using them more for their surface effects rather than direct impact on hit. Which is more of a Divinity thing than it is DnD.

While its kind of neat that cantrips are super useful even in late EA combat, its kinda odd seeing it be the preferable tactic in my case to using anything else.

Less surface focused stuff would be nice, less random explosive barrels. That just screams video games and is more of a Divinity thing.

I'm also not a fan of how every character in your party is somewhat a special snowflake. I get that its because each of them is suppose to be a main character, but at this point its a party of main characters. And that feels incredibly silly. I can't imagine seeing a party like this in a tabletop game without most folk going "what are you doing thats a bit much dont you think?". That, while not a mechanic, feels more like Divinity thing than a DnD thing to me. In essence "This would only ever happen in these super extremely specific circumstances and only be held together by these specific contrived circumstances." type deal. Though DOS2 handled this infinitely better with the party and it didn't feel nearly as silly. Bit too over the top for DnD but that might just be how I experience the tabletop?
I requested this thread and the similar one be added to the feedback compendium: http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=687814#Post687814

Although, it's a bit general so specific requests from the thread may still need to be added.

I think the ground effects have their place, they just have to be proportionate to the spell they are coming from. As i am sure many other posters have pointed out, setting the ground on fire feels right for a fireball spell. Firebolt on the other hand shouldn't. Perhaps having a very slim chance would be ok (rolling a 20 anyone?) but even then 5e has its way of dealing with crits which is already adequate.
Originally Posted by noodles666
I think the ground effects have their place, they just have to be proportionate to the spell they are coming from. As i am sure many other posters have pointed out, setting the ground on fire feels right for a fireball spell. Firebolt on the other hand shouldn't. Perhaps having a very slim chance would be ok (rolling a 20 anyone?) but even then 5e has its way of dealing with crits which is already adequate.

exactly. as i already said on multiple threads, ground effects are nice. but if a cantrip can cause all these, then it isn't rewarding anymore, it's just normal gameplay.
that makes ground effects a lot less exciting in a game, that isn't based/build around these mechanics (like DOS 1 and 2 are).
dnd 5e has a lot of game mechanics. i think that stuffing even more mechanics in there overwhelms players, that don't know 5e yet ant need to learn it (together with all the extra mechanics that larian invented)
and all players, that already know 5e mechanics are pissed, because it imbalances everything.
ground effects shouldn't be the main selling point for BG3. it will just be called DOS 3. BG3 main selling point should be the dnd rule set.
Originally Posted by mahe4
Originally Posted by noodles666
I think the ground effects have their place, they just have to be proportionate to the spell they are coming from. As i am sure many other posters have pointed out, setting the ground on fire feels right for a fireball spell. Firebolt on the other hand shouldn't. Perhaps having a very slim chance would be ok (rolling a 20 anyone?) but even then 5e has its way of dealing with crits which is already adequate.

exactly. as i already said on multiple threads, ground effects are nice. but if a cantrip can cause all these, then it isn't rewarding anymore, it's just normal gameplay.
that makes ground effects a lot less exciting in a game, that isn't based/build around these mechanics (like DOS 1 and 2 are).
dnd 5e has a lot of game mechanics. i think that stuffing even more mechanics in there overwhelms players, that don't know 5e yet ant need to learn it (together with all the extra mechanics that larian invented)
and all players, that already know 5e mechanics are pissed, because it imbalances everything.
ground effects shouldn't be the main selling point for BG3. it will just be called DOS 3. BG3 main selling point should be the dnd rule set.


Yeah, I think Larian's DOS engine will be wonderful when you start moving into the realm of Fireball, Spiderweb, Shatter, Gust of wind and Ice storm to name a few from the top of my head. I already have Thunderwave on my mage and think the engine does an amazing job with that spell! It's just to much for the cantrips. It throws everything out of wack. It's not like those cantrips are badly designed in 5e and needed fixing either. I feel the effects that Larian gave them moves them beyond cantrip level:

Ray of Frost: There is a huge difference between losing 10 ft of speed when you're hit by a ray of frost or falling prone even when you're missed by it.
Acid Splash: Giving you the ability to hit 2 targets if they are next to each other is something radically different from a -2 on AC! 2 AC is a shield's worth! And you don't even have to get hit, just stumble through the puddle.
Friends: Anyone not casting that on every person they speak to? It's annoying to do but gives you advantage on every Charisma check that comes up, no consequences.
Firebolt: From wonderful little blast spell in 5e to the reason having melee fighters is pointless in BG3. They'll just hurt themselves on the fire anyway. (If they hadn't lost their armor in a puddle of acid earlier.)

So, yeah, could use some work I'd say...
Posted By: CreepAngel I'm so sorry - 14/10/20 09:20 AM
I bought the game on the same day as it was released, convinced that it would be my home for the next few months, but the enthusiasm faded shortly after, I'm really sorry to say it, but this is not and will not be the sequel either " spiritual "of Baldur's Gate

I want to clarify that I have played both DoS 1 & 2 in EE versions, and this looks much more like a DoS 3 than a BG3, I really say this with a lot of disappointments, I'm very sorry, I had already seen the various introductory and gameplay videos, as I had been following the game for some time

I told myself that even if it looked like a DoS 3 I would have to play it to really understand if it was so, and I was convinced that I was wrong, after all the mechanics of D&D would have made a difference, but I was still wrong

I tried the game and tried to convince myself that it was different, but it wasn't enough to add more interaction with the environment, in the movements, and the rules of D&D, the roll of the dice, the characters, the universe of D&D in this context it fits really tight

my opinion is personal and I really say it with huge regret, as I have been waiting for this game more than any other for years, after 3 days I had to ask for a refund from Steam, I have never asked for a refund of any game since I have steam since far 2004, and I never expected to ask for it for this game.
Posted By: pnu Re: I'm so sorry - 14/10/20 09:26 AM
Another "this looks like DOS3" post. Everyone, take a shot.

There is no such thing as DOS3. This is BG3. Im sorry for you that a few inherited UI elements and environmental effects convinced you that its similar to DOS2 and prevents you from enjoying a great game.
Posted By: Dark_Ansem Re: I'm so sorry - 14/10/20 09:27 AM
Originally Posted by CreepAngel
I bought the game on the same day as it was released, convinced that it would be my home for the next few months, but the enthusiasm faded shortly after, I'm really sorry to say it, but this is not and will not be the sequel either " spiritual "of Baldur's Gate

I want to clarify that I have played both DoS 1 & 2 in EE versions, and this looks much more like a DoS 3 than a BG3, I really say this with a lot of disappointments, I'm very sorry, I had already seen the various introductory and gameplay videos, as I had been following the game for some time

I told myself that even if it looked like a DoS 3 I would have to play it to really understand if it was so, and I was convinced that I was wrong, after all the mechanics of D&D would have made a difference, but I was still wrong

I tried the game and tried to convince myself that it was different, but it wasn't enough to add more interaction with the environment, in the movements, and the rules of D&D, the roll of the dice, the characters, the universe of D&D in this context it fits really tight

my opinion is personal and I really say it with huge regret, as I have been waiting for this game more than any other for years, after 3 days I had to ask for a refund from Steam, I have never asked for a refund of any game since I have steam since far 2004, and I never expected to ask for it for this game.


You made an account just to complain?
Posted By: DumbleDorf Re: I'm so sorry - 14/10/20 09:34 AM
I guess it helps I never played DOS because this clearly looks and feels like BG3 to me.

I don't remember people hating Fallout 3 onwards for being clones of Elder Scrolls games.

Posted By: Firesnakearies Re: I'm so sorry - 14/10/20 09:52 AM
Apology accepted.
Posted By: 0Muttley0 Re: I'm so sorry - 14/10/20 09:53 AM
DOS 1&2 basically tided me over til the next D&D game.

Sword Coast Legends fell flat on it's face(sadly). I'd had a lot of hope pinned on that game as it had a toolset and DM mode.

So for me this game doesn't 'scratch that itch' it eliminates that itch completely. I have been waiting for a decent multiplayer
D&D game since NWN2 basically. Finally we have it, and I am very happy with what we have. It could only get better with
a DM mode and a toolset. Larian have yet to clarify one way or the other on that, and we are only in EA anyways. The only
thing I see stopping Larian from doing a toolset/DM mode is Wizards(and if they still want to monetise their D&D MMOs).
Posted By: spaceweed10â„¢ Re: I'm so sorry - 14/10/20 10:04 AM
Originally Posted by CreepAngel
I bought the game on the same day as it was released, convinced that it would be my home for the next few months, but the enthusiasm faded shortly after, I'm really sorry to say it, but this is not and will not be the sequel either " spiritual "of Baldur's Gate

I want to clarify that I have played both DoS 1 & 2 in EE versions, and this looks much more like a DoS 3 than a BG3, I really say this with a lot of disappointments, I'm very sorry, I had already seen the various introductory and gameplay videos, as I had been following the game for some time

I told myself that even if it looked like a DoS 3 I would have to play it to really understand if it was so, and I was convinced that I was wrong, after all the mechanics of D&D would have made a difference, but I was still wrong

I tried the game and tried to convince myself that it was different, but it wasn't enough to add more interaction with the environment, in the movements, and the rules of D&D, the roll of the dice, the characters, the universe of D&D in this context it fits really tight

my opinion is personal and I really say it with huge regret, as I have been waiting for this game more than any other for years, after 3 days I had to ask for a refund from Steam, I have never asked for a refund of any game since I have steam since far 2004, and I never expected to ask for it for this game.



Bye o/.
Posted By: deserk Re: I'm so sorry - 14/10/20 10:37 AM
Originally Posted by DumbleDorf
I guess it helps I never played DOS because this clearly looks and feels like BG3 to me.

I don't remember people hating Fallout 3 onwards for being clones of Elder Scrolls games.


Oh they sure did back then. They called it "Oblivion with guns". A lot of original Fallout fans were pissed off.

But for me, getting the same mechanics as the original games isn't as important as getting the setting and narrative right. When it comes to Bethesda and Fallout, I don't feel they understood the universe, and to them Fallout was more of a "post-apocalypse theme-park" rather than a post apocalyptic setting where civilization and new nations are being born again from the ashes.

I feel Larian has done a good job in depicting the Realms as well as making reference and homage to the story of Baldur's Gate 1 & 2, which I'm sure there'll be loads more of in the full version of the game. And though overall I am pleased by BG3, I have to say that the comparisons to Divinity 1 & 2 are PERFECTLY valid. Larian does need to put effort into distinguishing this game from their previous games, because this is Baldur's Gate. It may not work mechanically like BG1 & 2, but it deserves to have it's own identity. And there are lot of tweaks they could do to separate it from Divinity, which I'm sure they will put effort into considering. It could be small things like not having this Divinity-esque "power-up" GFX effect when using an ability like Jump.
Posted By: Dinvan Re: I'm so sorry - 14/10/20 11:13 AM
Am I the only one who thought DOS 1 and 2 where just D&D games with out the rule set? Cause that is how I played them. They were more D&D than the D&D licenced games imho.
That said, I agree with the original post, this does feel like DOS3, but that to me is 100% a win.

Baldurs gate 1 and 2 were good, and a top down rpg like the original games would be cool but it would be highly restrictive I feel. I am glad we are not going to be capped at level 10 now that I say that too, as levels 11-16 are some of my favourite (just being shy of level 17 wizards warping reality and shape shifting into dragons of which I wont object to either)

We have a great game in BG3, with a multitude of opportunity ahead. Its up to Larian now to make this all come together and up to us to provide feed back to help Larian do just that.

Posted By: Vitani Re: I'm so sorry - 14/10/20 11:16 AM
All those arguments about it not being BG3 flying around these formus and I have yet to find a person to actualy explain why. So let me try here: OP, what exactly should be made for it to be a Baldur's Gate 3?
Posted By: Divine Star Re: I'm so sorry - 14/10/20 11:19 AM
Okay? I mean I understand if people don't like the game (and it's early access, which a lot of people don't seem to be wrapping their minds around), but can you at least give some helpful criticism about why you don't like it?
Posted By: Dark_Ansem Re: I'm so sorry - 14/10/20 11:23 AM
Originally Posted by Vitani
All those arguments about it not being BG3 flying around these formus and I have yet to find a person to actualy explain why. So let me try here: OP, what exactly should be made for it to be a Baldur's Gate 3?


It should use AD&D rules obvs, despite them being 2 editions out of date. And be in 2D, because, technology, FECK technology. And continue the Bhaalspawn story, despite it being concluded in Throne of Bhaal.
Posted By: Labayu Re: I'm so sorry - 14/10/20 11:41 AM
Originally Posted by Dark_Ansem
Originally Posted by Vitani
All those arguments about it not being BG3 flying around these formus and I have yet to find a person to actualy explain why. So let me try here: OP, what exactly should be made for it to be a Baldur's Gate 3?


It should use AD&D rules obvs, despite them being 2 editions out of date. And be in 2D, because, technology, FECK technology. And continue the Bhaalspawn story, despite it being concluded in Throne of Bhaal.
Nah, but a more thorough implementation of 5e would help.
Posted By: Infiltrator Re: I'm so sorry - 14/10/20 11:44 AM
I can't feel any sympathy for you, OP. You could have made an informed decision before buying and deduced whether this game was what you're looking for or isn't - there were many sources/videos even before EA that conveyed the gameplay well enough... but instead of informing yourself, you rushed in blind, and then -SHOCKINGLY- got disappointed.
Posted By: 0Muttley0 Re: I'm so sorry - 14/10/20 12:00 PM
Originally Posted by Dark_Ansem
Originally Posted by Vitani
All those arguments about it not being BG3 flying around these formus and I have yet to find a person to actualy explain why. So let me try here: OP, what exactly should be made for it to be a Baldur's Gate 3?


It should use AD&D rules obvs, despite them being 2 editions out of date. And be in 2D, because, technology, FECK technology. And continue the Bhaalspawn story, despite it being concluded in Throne of Bhaal.




This!

Exactly Neverwinter Nights 2 wasn't a direct sequel to NWN1. Nor did they use the same rule edition.
Icewind Dale II wasn't a direct sequel to Icewind Dale. Again they switched to a later edition of the rules.

So anybody who tries to say it isnt BG3 is making a redundant argument.

It is set in and around the city of Baldur's Gate. That is all that is needed to make it a Baldur's Gate game.
Posted By: Maximuuus Re: I'm so sorry - 14/10/20 12:05 PM
Originally Posted by Dinvan
Am I the only one who thought DOS 1 and 2 where just D&D games with out the rule set? Cause that is how I played them. They were more D&D than the D&D licenced games imho.
That said, I agree with the original post, this does feel like DOS3, but that to me is 100% a win.

Baldurs gate 1 and 2 were good, and a top down rpg like the original games would be cool but it would be highly restrictive I feel. I am glad we are not going to be capped at level 10 now that I say that too, as levels 11-16 are some of my favourite (just being shy of level 17 wizards warping reality and shape shifting into dragons of which I wont object to either)

We have a great game in BG3, with a multitude of opportunity ahead. Its up to Larian now to make this all come together and up to us to provide feed back to help Larian do just that.



Yes, I think you're the only one grin
Posted By: Maximuuus Re: I'm so sorry - 14/10/20 12:07 PM
Originally Posted by 0Muttley0


It is set in and around the city of Baldur's Gate. That is all that is needed to make it a Baldur's Gate game.


That's YOUR point of view, because that's what define BG to YOU.
This is as stupid as saying BG3 doesn't look DoS at all because the rules are not the same.
Posted By: 0Muttley0 Re: I'm so sorry - 14/10/20 12:22 PM
Originally Posted by Maximuuus
Originally Posted by 0Muttley0


It is set in and around the city of Baldur's Gate. That is all that is needed to make it a Baldur's Gate game.


That's YOUR point of view, because that's what define BG to YOU.
This is as stupid as saying BG3 doesn't look DoS at all because the rules are not the same.


No its not saying BG3 doesn't look like DoS at all. Thats you putting words in my mouth and is you saying I have
said something I clearly haven't. This is akin to outright lying on your part, and it also a totally irrational thing to infer.

Fact: The game is set in and around the city of Baldur's Gate.This makes it a Baldur's Gate game. It isn't opinion at all
on any level whatsover. There is no valid argument to say it is not a Baldur's Gate game. Sure it might not be the
Baldur's Gate game a lot of people want, but it is a Baldur's Gate game nonetheless.

Anyone trying to rationale that it isn't a Baldur's Gate game, no matter what 'evidence' they provide is like trying to
prove the earth is flat. All the details like game engine, rulesets,UI, gameplay etc are 100% redundant.

The game is set in and around the city of Baldur's Gate. That by definition makes it a Bauldur's Gate game.
You know it, I know it, and everyone else knows it.

Learn to admit, and accept you are wrong(and maybe re-evaluate your life too if this is your mindset).
Posted By: Mky Re: I'm so sorry - 14/10/20 12:35 PM
Originally Posted by pnu
Another "this looks like DOS3" post. Everyone, take a shot.

There is no such thing as DOS3. This is BG3. Im sorry for you that a few inherited UI elements and environmental effects convinced you that its similar to DOS2 and prevents you from enjoying a great game.



If you're hearing that so much then it means that it is a shared feeling and that there's some truth in it, don't try to minimize their opinions please, why should everyone be enthusiastic about a same product ? Let's be honest, there's many similarities for 2 games not sharing the same rulesets nor the same lore.

If it can convice the devs to try making something realy unique then it's good. There's many things that can remind you of dos : UI, color used, way of playing, level design, ... I understand why some people think that this game has no proper identity so far, which does not mean it's not good (have perspective).


Originally Posted by Dark_Ansem
You made an account just to complain?



Sadly it's often the unique way to be heard these days : jumping on personal forums or DC, as even steam forums & reddit seems to be utterly ignored.
Posted By: Maximuuus Re: I'm so sorry - 14/10/20 12:38 PM
Originally Posted by 0Muttley0
Originally Posted by Maximuuus
Originally Posted by 0Muttley0


It is set in and around the city of Baldur's Gate. That is all that is needed to make it a Baldur's Gate game.


That's YOUR point of view, because that's what define BG to YOU.
This is as stupid as saying BG3 doesn't look DoS at all because the rules are not the same.


No its not saying BG3 doesn't look like DoS at all. Thats you putting words in my mouth and is you saying I have
said something I clearly haven't. This is akin to outright lying on your part, and it also a totally irrational thing to infer.

Fact: The game is set in and around the city of Baldur's Gate.This makes it a Baldur's Gate game. It isn't opinion at all
on any level whatsover. There is no valid argument to say it is not a Baldur's Gate game. Sure it might not be the
Baldur's Gate game a lot of people want, but it is a Baldur's Gate game nonetheless.

Anyone trying to rationale that it isn't a Baldur's Gate game, no matter what 'evidence' they provide is like trying to
prove the earth is flat. All the details like game engine, rulesets,UI, gameplay etc are 100% redundant.

The game is set in and around the city of Baldur's Gate. That by definition makes it a Bauldur's Gate game.
You know it, I know it, and everyone else knows it..


Please, give me such unstoppable arguments to proove BG2 is not a BG game because it's arround Athkatla and not BG.....
And please try to find at least a single personn that agree with your statement^^

Originally Posted by 0Muttley0
Learn to admit, and accept you are wrong(and maybe re-evaluate your life too if this is your mindset).


biggrin
things like that make you looks like a selfish and capricious child
Posted By: CreepAngel Re: I'm so sorry - 14/10/20 12:41 PM
no, I created the account to express my opinion, after all the forums are made for this, or am I wrong?
Posted By: 0Muttley0 Re: I'm so sorry - 14/10/20 12:46 PM
Originally Posted by Maximuuus
Originally Posted by 0Muttley0
Originally Posted by Maximuuus
Originally Posted by 0Muttley0


It is set in and around the city of Baldur's Gate. That is all that is needed to make it a Baldur's Gate game.


That's YOUR point of view, because that's what define BG to YOU.
This is as stupid as saying BG3 doesn't look DoS at all because the rules are not the same.


No its not saying BG3 doesn't look like DoS at all. Thats you putting words in my mouth and is you saying I have
said something I clearly haven't. This is akin to outright lying on your part, and it also a totally irrational thing to infer.

Fact: The game is set in and around the city of Baldur's Gate.This makes it a Baldur's Gate game. It isn't opinion at all
on any level whatsover. There is no valid argument to say it is not a Baldur's Gate game. Sure it might not be the
Baldur's Gate game a lot of people want, but it is a Baldur's Gate game nonetheless.

Anyone trying to rationale that it isn't a Baldur's Gate game, no matter what 'evidence' they provide is like trying to
prove the earth is flat. All the details like game engine, rulesets,UI, gameplay etc are 100% redundant.

The game is set in and around the city of Baldur's Gate. That by definition makes it a Bauldur's Gate game.
You know it, I know it, and everyone else knows it..


Please, give me such unstoppable arguments to proove BG2 is not a BG game because it's arround Athkatla and not BG.....
And please try to find at least a single personn that agree with your statement^^

Originally Posted by 0Muttley0
Learn to admit, and accept you are wrong(and maybe re-evaluate your life too if this is your mindset).


biggrin
things like that make you looks like a selfish and capricious child


But we aren't talking about Baldur's Gate 2.

Why the deflection?
Posted By: Sadurian Re: I'm so sorry - 14/10/20 12:48 PM
Originally Posted by CreepAngel
no, I created the account to express my opinion, after all the forums are made for this, or am I wrong?

I think the problem you have is that you are not expressing any constructive criticism and have stated that you are not going to continue playing, and even that you will demand a refund. Presumably at that point the game will be removed from your life.

Why, do you believe, should anyone else care? You offer no suggestion for improvement beyond 'it is not what I thought it would be'. Well, okay, what you envisaged is probably clear in your own mind but that doesn't mean that your vision is the One and Only and that the game is bad because it doesn't meet those standards. All you are saying is that you don't like it and you are not gong to play it. Do you not see how making an account and thread to declare this is seen as odd?
Posted By: Limz Re: I'm so sorry - 14/10/20 12:50 PM
Originally Posted by Dark_Ansem
Originally Posted by Vitani
All those arguments about it not being BG3 flying around these formus and I have yet to find a person to actualy explain why. So let me try here: OP, what exactly should be made for it to be a Baldur's Gate 3?


It should use AD&D rules obvs, despite them being 2 editions out of date. And be in 2D, because, technology, FECK technology. And continue the Bhaalspawn story, despite it being concluded in Throne of Bhaal.


I agree, resurrect Irenicus, he was an awesome protagonist and did nothing wrong.

That being said though...

Originally Posted by CreepAngel
no, I created the account to express my opinion, after all the forums are made for this, or am I wrong?


The ability to do something doesn't mean you should. It would be really awesome if you were capable of digging into your emotions and elaborating them. You bore me, mageling.
Posted By: CreepAngel Re: I'm so sorry - 14/10/20 12:57 PM
Because it seems to me a stretch, the setting, the characters, the rules of the game seem to be forced into a wrong context, I repeat, it is my personal opinion, I wanted to share it, everyone can share it or not share it, but not for this I have to think I'm stupid for what I wrote.
Posted By: 0Muttley0 Re: I'm so sorry - 14/10/20 12:58 PM
Originally Posted by Limz
The ability to do something doesn't mean you should. It would be really awesome if you were capable of digging into your emotions and elaborating them. You bore me, mageling.



Exactly!

This is why I gave up flying at the age of about 4yo...

I remember it clearly. Mum had run me a bath and 'left me to it' whilst she went to cook the family's tea. I undressed myself, then I had a thought: Wait, climbing into the bath like others is so much hassle and also
time consuming(I was obsessed with time management at that age but that's another story). Why not just simply fly into the bath? Because, after all, I did have that ability when I was younger. Unfortunately I made
a mess of my takeoff, smashed my shins on the side of the bath and fell in with an almighty SPLASH! My mum came into the bathroom after hearing the commotion and walked into a scene where it looked like the
place had been hit by a tsunami. She asked me what happened, at which I gave her a condescening look as if the answer was obvious and mansplained what had happened to her.

The whole situation left me scarred and I stopped using my flying powers and now 36 years later I have lost the ability.
Posted By: CreepAngel Re: I'm so sorry - 14/10/20 12:59 PM
Because it seems to me a stretch, the setting, the characters, the rules of the game seem to be forced into a wrong context, I repeat, it is my personal opinion, I wanted to share it, everyone can share it or not share it, but not for this I have to think I'm stupid for what I wrote.
Originally Posted by Vitani
All those arguments about it not being BG3 flying around these formus and I have yet to find a person to actualy explain why. So let me try here: OP, what exactly should be made for it to be a Baldur's Gate 3?


because it seems to me a stretch, the setting, the characters, the rules of the game seem to be forced into a wrong context, I repeat, it is my personal opinion, I wanted to share it, everyone can share it or not share it, but not for this I have to think I'm stupid for what I wrote.
Posted By: Limz Re: I'm so sorry - 14/10/20 01:04 PM

Originally Posted by CreepAngel
Because it seems to me a stretch, the setting, the characters, the rules of the game seem to be forced into a wrong context, I repeat, it is my personal opinion, I wanted to share it, everyone can share it or not share it, but not for this I have to think I'm stupid for what I wrote.
Originally Posted by Vitani
All those arguments about it not being BG3 flying around these formus and I have yet to find a person to actualy explain why. So let me try here: OP, what exactly should be made for it to be a Baldur's Gate 3?


because it seems to me a stretch, the setting, the characters, the rules of the game seem to be forced into a wrong context, I repeat, it is my personal opinion, I wanted to share it, everyone can share it or not share it, but not for this I have to think I'm stupid for what I wrote.


You have yet to share your actual opinion, you have shared a preamble that's pretty much skippable.
Posted By: CrestOfArtorias Re: I'm so sorry - 14/10/20 01:07 PM
Originally Posted by Vitanil
So let me try here: OP, what exactly should be made for it to be a Baldur's Gate 3?



Not the OP but its rather simple, implement 5e faithfully, Larian promised the game would operate on the 5e ruleset. Its hard to even recognize the relation to 5e at this point, its probably even worse for some of the old school BG players cause they hoped the game would be 2nd Edition. The simple answer you are looking for is this: it is not a faithful adaption of either 2nd Edition (for the Old Guard) and not a faithful adaption of 5e (for the New Guard).

The expectations were to not find a hybrid of DoS and DnD but to find DnD with changes made so the ruleset would work in a video game.

And no, none of the changes they have made so far are required for a video game, a good example of a very faithful implementation is Solasta, which is pretty much 5e and works like a charm.
Posted By: Sosaythedice Re: I'm so sorry - 14/10/20 01:14 PM
Posts like this make me wonder why people would buy an early access game when they know nothing about it? I have been following this game for a while before release. I knew it was turn based, I've seen gameplay, and I knew it wouldn't be like the previous titles, and I was still excited because I love 5e and I always wanted a turn based D&D game. Also why would you buy an early access with the kind of mindset and enthusiasm you would have for a full release game? This seems to be a pattern with early access games, I saw the same type of deal with Bannerlord.
Posted By: Braxton Re: I'm so sorry - 14/10/20 01:14 PM
Originally Posted by CrestOfArtorias
Its hard to even recognize the relation to 5e at this point


What about it makes you think this? The classes, the character sheet, the skill checks, the abilities, the action economy, the spells etc are all in pretty close alignment to 5e. There are some changes because there was going to have to be in adapting a tabletop to a video game where you can't program in DM judgement or the full scope of player creativity. I wouldn't say they're so great as to make the game unrecognisable. Some classes clearly need more pass over (like the rogue), jump and disengage should be separated out, the DC calculation is a bit confusing but adds up to the same thing. Other than that the only significant changes are with the combat where they've replaced the idea of 3/4 and half cover with elevation, and added environmental effects presumably in an effort to give tools for players to be creative.
Posted By: Raiyan Re: I'm so sorry - 14/10/20 01:20 PM
I'm having a hard time understanding these complaints. BG3 is D&D 5th edition and it plays exactly like a 5E tabletop session. The gameplay is wonderful in that regard. I know many are comparing it to DOS, but have you considered that DOS might've been inspired by D&D and not the other way around? I think the main reason they can create BG3 right now is because they've already set the foundation for it with their DOS games. They don't have to invent all of the game mechanics and instead they can focus on improving graphics, better music and story and adding in those lovely cutscenes. BG1 and BG2, i believe, were using the 2nd edition or 3.5 edition of D&D, so it makes sense for them to be different gameplay-wise.

Posted By: mr_planescapist Re: I'm so sorry - 14/10/20 01:21 PM
Funny when people say <amazing game!> <just wow, cant get enough> with no detail whatsoever on why they like it, no one criticizes. But when someone just give they short opinion on why they disliked it , then everyone goes bananas.
I also think its more DOS2.5 than BG3.
My biggest complaint <right now> are the items. AGAIN being Larianized. TOO MANY MAGICAL ITEMS. Too much JUNK as in DOS and DOS2 AGAIN.
Posted By: Sadurian Re: I'm so sorry - 14/10/20 01:26 PM
Originally Posted by CrestOfArtorias
Its hard to even recognize the relation to 5e at this point,

I've seen this s few times and cannot understand how people draw this conclusion. The game is quite clearly using D&D5, with a few modifications it is true. The races, classes, leveling, spells, attributes, skills, feats/class abilities, monsters, combat system, action/turn system.... and so many more fundamental parts of the game are D&D5. Not only is easy to recognise the relation to 5e, it is hard to miss it!

Originally Posted by CrestOfArtorias
its probably even worse for some of the old school BG players cause they hoped the game would be 2nd Edition.

I'm an old-school BG player, and also and old-school PnP AD&D player. Larian stated from the outset that the game would be using D&D 5e. The continued to reiterate this throughout the development process. The BG3 Steam page states that it is 'based on the D&D 5e ruleset'. At this point, anyone expecting the game to use an outdated rule edition that hasn't seen light of day for 20 years is seriously lacking somewhere. Buying a game at EA without reading any of the accompanying information? You get what you deserve.

"I once bought a FIFA football game and was appalled to see that it didn't feature golf but instead some strange game of kicking a ball."
Posted By: Ascorius Re: I'm so sorry - 14/10/20 01:30 PM
Originally Posted by Braxton
Originally Posted by CrestOfArtorias
Its hard to even recognize the relation to 5e at this point


What about it makes you think this? The classes, the character sheet, the skill checks, the abilities, the action economy, the spells etc are all in pretty close alignment to 5e. There are some changes because there was going to have to be in adapting a tabletop to a video game where you can't program in DM judgement or the full scope of player creativity. I wouldn't say they're so great as to make the game unrecognisable. Some classes clearly need more pass over (like the rogue), jump and disengage should be separated out, the DC calculation is a bit confusing but adds up to the same thing. Other than that the only significant changes are with the combat where they've replaced the idea of 3/4 and half cover with elevation, and added environmental effects presumably in an effort to give tools for players to be creative.


I agree with some of your points here, but the "changes needs to be made when adapting" argument is trite. I am sure he is referring to changes that was unnecessary when adapting the game to a video game form. Like the action economy and spells you mention yourself. What you view as minor changes, he views as major changes. Stuff like that is very subjective.
Posted By: Labayu Re: I'm so sorry - 14/10/20 01:30 PM
Originally Posted by Raiyan
BG3 is D&D 5th edition and it plays exactly like a 5E tabletop session.
A lot of important aspects of 5e have been changed or are missing, for no apparent reason. It's not clear how much of this was inadvertent vs deliberate.
Posted By: CrestOfArtorias Re: I'm so sorry - 14/10/20 01:30 PM
Originally Posted by Braxton
Originally Posted by CrestOfArtorias
Its hard to even recognize the relation to 5e at this point


What about it makes you think this? The classes, the character sheet, the skill checks, the abilities, the action economy, the spells etc are all in pretty close alignment to 5e. There are some changes because there was going to have to be in adapting a tabletop to a video game where you can't program in DM judgement or the full scope of player creativity. I wouldn't say they're so great as to make the game unrecognisable. Some classes clearly need more pass over (like the rogue), jump and disengage should be separated out, the DC calculation is a bit confusing but adds up to the same thing. Other than that the only significant changes are with the combat where they've replaced the idea of 3/4 and half cover with elevation, and added environmental effects presumably in an effort to give tools for players to be creative.



Aight, lets start with action economy.

Some of the core aspects of combat are missing and some of the changes to the classes are really bad.

[Action Economy Stuff]
[*]Dodge Action is missing
[*]Disengage is a bonus action for everyone
[*]Ready Action is not present
[*]No idea why "Dip" has a dedicated button in the UI
[*]Shove is an action and not a bonus action, this change severly lessens the impact of the Shieldmaster Feat
[*]The Help/Aid action does not confer advantage

[Classes]
[*]Rogues, you are aware of it so no need to repeat it
[*]Abjuration Wizards were nerfed for no apparent reason and the spells meant to fuel their ward ability are essentially gone
[*]No ritual casting for any of the classes
[*]Druids die when their wildshape is defeated
[*]Warlocks Hex now lasts till the next long rest, Warlocks should get their spell slots back after a short rest, hence why they only have so few

[Spells]
[*]Several spells integral to base 5e are missing (Shield, Spiritual Weapon etc)
[*]Several were altered to allows for a surface interactions that were never part of the combat system in 5e. Don't get me wrong spell like Minor Illusion are great but are too complex to be fully implemented into a video game but Mage Hand not being able to trigger traps, loot inventories, but able to "shove", please.
[*]Spells like Find Familar have been completely changed and the abilities of the familars have also been changed.

I can go on and on, but the easiest way would be you checking out Solasta then boot up BG3 and tell me which one plays more like 5e.



Posted By: mr_planescapist Re: I'm so sorry - 14/10/20 01:35 PM
Here we go again, the D&D mob going at it again, sucking all the FUN out of the game with their demands to make it like PnP 5e. For D&Desk simulation just go play Pathfinder: Kingmaker. Its got everything you'll ever want in stats, numbers, classes, spells etc.... wink
Posted By: CrestOfArtorias Re: I'm so sorry - 14/10/20 01:36 PM
Originally Posted by Sadurian
Originally Posted by CrestOfArtorias
Its hard to even recognize the relation to 5e at this point,

I've seen this s few times and cannot understand how people draw this conclusion. The game is quite clearly using D&D5, with a few modifications it is true. The races, classes, leveling, spells, attributes, skills, feats/class abilities, monsters, combat system, action/turn system.... and so many more fundamental parts of the game are D&D5. Not only is easy to recognise the relation to 5e, it is hard to miss it!

Originally Posted by CrestOfArtorias
its probably even worse for some of the old school BG players cause they hoped the game would be 2nd Edition.

I'm an old-school BG player, and also and old-school PnP AD&D player. Larian stated from the outset that the game would be using D&D 5e. The continued to reiterate this throughout the development process. The BG3 Steam page states that it is 'based on the D&D 5e ruleset'. At this point, anyone expecting the game to use an outdated rule edition that hasn't seen light of day for 20 years is seriously lacking somewhere. Buying a game at EA without reading any of the accompanying information? You get what you deserve.

"I once bought a FIFA football game and was appalled to see that it didn't feature golf but instead some strange game of kicking a ball."



Eh yeah I agree its supposed to be 5e. I haven't stated otherwise. I was pointing out that there are two factions in the forums who have a similar argument, the difference being which edition they are focused on.

I won't gatekeep or downplay your experience, but not only do I think so, literally everyone in my 5e sessions, said essentially the same, some have already refunded the game and some hope it changes. We could argue what makes the game more like 5e or less like 5e, we might just have different understandings of what "being 5e" means.
Posted By: CrestOfArtorias Re: I'm so sorry - 14/10/20 01:36 PM
Originally Posted by mr_planescapist
Here we go again, the D&D mob going at it again, sucking all the FUN out of the game with their demands to make it like PnP 5e. For D&Desk simulation just go play Pathfinder: Kingmaker. wink

Not gonna happen. So get used to it.
Posted By: Braxton Re: I'm so sorry - 14/10/20 01:38 PM
Originally Posted by CrestOfArtorias

Aight, lets start with action economy...



I guess this boils down to subjective interpretation. Despite these changes I'd say it's really recognisable that the system is 5e based, as opposed to 3.5 or a non D&D system. Many of the changes I expect are a consequence of EA like certain spells being missing, I'd be surprised if stuff like that and class abilities weren't worked in and polished over time.
Posted By: CrestOfArtorias Re: I'm so sorry - 14/10/20 01:43 PM
Originally Posted by Braxton
Originally Posted by CrestOfArtorias

Aight, lets start with action economy...



I guess this boils down to subjective interpretation. Despite these changes I'd say it's really recognisable that the system is 5e based, as opposed to 3.5 or a non D&D system. Many of the changes I expect are a consequence of EA like certain spells being missing, I'd be surprised if stuff like that and class abilities weren't worked in and polished over time.

I agree with that sentiment, however as game designer myself and seeing their timeline, I highly doubt that they will ever change some of the core mechanic changes they have already made, considering the time and effort that would take, plus you know, finishing the game.

At this point I am almost confident all these changes are by design and not by oversight or lack of time, but thats just me.
Posted By: Braxton Re: I'm so sorry - 14/10/20 01:49 PM
Some of them I'm sure are a matter of design. Things like environmental damage and replacing cover with elevation seem to be attempts to give tools for creative play, which is going to be harder to program in a game than at the table. Things like spell lists and class abilities I'd be surprised if they didn't change and expand.
Posted By: Maximuuus Re: I'm so sorry - 14/10/20 01:54 PM
Originally Posted by 0Muttley0
Originally Posted by Maximuuus
Originally Posted by 0Muttley0
Originally Posted by Maximuuus
[quote=0Muttley0]

It is set in and around the city of Baldur's Gate. That is all that is needed to make it a Baldur's Gate game.


That's YOUR point of view, because that's what define BG to YOU.
This is as stupid as saying BG3 doesn't look DoS at all because the rules are not the same.


No its not saying BG3 doesn't look like DoS at all. Thats you putting words in my mouth and is you saying I have
said something I clearly haven't. This is akin to outright lying on your part, and it also a totally irrational thing to infer.

Fact: The game is set in and around the city of Baldur's Gate.This makes it a Baldur's Gate game. It isn't opinion at all
on any level whatsover. There is no valid argument to say it is not a Baldur's Gate game. Sure it might not be the
Baldur's Gate game a lot of people want, but it is a Baldur's Gate game nonetheless.

Anyone trying to rationale that it isn't a Baldur's Gate game, no matter what 'evidence' they provide is like trying to
prove the earth is flat. All the details like game engine, rulesets,UI, gameplay etc are 100% redundant.

The game is set in and around the city of Baldur's Gate. That by definition makes it a Bauldur's Gate game.
You know it, I know it, and everyone else knows it..


Please, give me such unstoppable arguments to proove BG2 is not a BG game because it's arround Athkatla and not BG.....
And please try to find at least a single personn that agree with your statement^^

Originally Posted by 0Muttley0
Learn to admit, and accept you are wrong(and maybe re-evaluate your life too if this is your mindset).


biggrin
things like that make you looks like a selfish and capricious child


But we aren't talking about Baldur's Gate 2.

Why the deflection?
[/quote]

Oh men seriously...
I'm done with you because you are totally inconsistent.
Posted By: CrestOfArtorias Re: I'm so sorry - 14/10/20 01:56 PM
Originally Posted by Braxton
Some of them I'm sure are a matter of design. Things like environmental damage and replacing cover with elevation seem to be attempts to give tools for creative play, which is going to be harder to program in a game than at the table. Things like spell lists and class abilities I'd be surprised if they didn't change and expand.

Hells you might be right, but I seriously doubt its going to be anywhere what I would consider a faithful adaption of 5e, but its possible thats just me.
Originally Posted by Maxximenez
I agree that changes need to be made to adapt 5e to a videogame, but lots of the changes don't really seem that necessary. Firebolt doing D6? Staves and spears no longer versatile? Dual wielding adding the modifier to damage?



Thats exactly what the feat does in 5e, it allows you to add the modifier to your off hand weapon................
Posted By: Ursus007 Re: I'm so sorry - 14/10/20 02:06 PM
After playing for a bit I think that overall the combat will be less varied if 5e rules are enforced however right now we're in this weird place where some DOS combat is preserved while DnD rules are bent to accomodate. Mostly it has to do with barrels and surfaces. What is a big part of tactical combat in Divinity really has no place in Baldur's Gate. DnD combat doesn't rely around a rogue sneaking around and stacking 5 barrels of explosives around all enemies. It's a neat trick for sure, but I feel that it's gimmicky and doesn't feel like DnD.

Early game encounters in DnD are mostly swings and misses. They are not very exciting. But that doesn't mean that it should be replaced by a system of weird weapon skills and magic scrolls to spice it up. The progression to later levels reflects the character curve from simple combattants to proficient warriors to demigods all by itself. So keep the shoving, jumping (although not as a disengage bonus action) and other cool tricks but combat needs to be designed around DnD ruleset. That means a bit simpler early level combats but more "realism" which is inherent to DnD - loot is scarce but powerful, same for spells, enemies don't all have bombs and scroll to use etc.

I see the problem Larian has with early combat but right now it feels like reusing stuff from Divinity instead of embracing DnD to solve the problem instead of fully embracing the ruleset.
Posted By: Braxton Re: I'm so sorry - 14/10/20 02:12 PM
Originally Posted by Ursus007
DnD combat doesn't rely around a rogue sneaking around and stacking 5 barrels of explosives around all enemies. It's a neat trick for sure, but I feel that it's gimmicky and doesn't feel like DnD.


This totally feels like D&D to me. Not in the specifics but players trying really intricate tricks to solve problems is a big part of play. The environmental stuff IMO is there to try and capture some of that tabletop creativity. Certainly could do with some tweaks and changes throughout EA but I am sure that if as a DM I put an explosive barrel in a game the party would start collecting all they could to set up exactly this kind of trick.
Posted By: CrestOfArtorias Re: I'm so sorry - 14/10/20 02:16 PM
Originally Posted by Vekkares
Originally Posted by Maxximenez
I agree that changes need to be made to adapt 5e to a videogame, but lots of the changes don't really seem that necessary. Firebolt doing D6? Staves and spears no longer versatile? Dual wielding adding the modifier to damage?



Thats exactly what the feat does in 5e, it allows you to add the modifier to your off hand weapon................

Correction, thats what the Fighting Style does.
Posted By: Eugerome Re: I'm so sorry - 14/10/20 02:26 PM
Originally Posted by Ursus007
DnD combat doesn't rely around a rogue sneaking around and stacking 5 barrels of explosives around all enemies. It's a neat trick for sure, but I feel that it's gimmicky and doesn't feel like DnD.


You don't need to do that to win encounters, neither in DOS nor in BG3. But you can if you want to.

In terms of environmental damage, I like it, particularly fire. It is present in older editions of DnD (at least 4e) and I believe Pathfinder?

I am really glad it is not in 5e because keeping track of it is a pain, but in BG3 the game does it for me, so that is great in my book.
Posted By: Raiyan Re: I'm so sorry - 14/10/20 02:35 PM
I'm having a hard time understanding these complaints. BG3 is D&D 5th edition and it plays exactly like a 5E tabletop session. The gameplay is wonderful in that regard. I know many are comparing it to DOS, but have you considered that DOS might've been inspired by D&D and not the other way around? I think the main reason they can create BG3 right now is because they've already set the foundation for it with their DOS games. They don't have to invent all of the game mechanics and instead they can focus on improving graphics, better music and story and adding in those lovely cutscenes. BG1 and BG2, i believe, were using the 2nd edition or 3.5 edition of D&D, so it makes sense for them to be different gameplay-wise.

Posted By: Stabbey Re: I'm so sorry - 14/10/20 03:28 PM
Originally Posted by Raiyan
I'm having a hard time understanding these complaints. BG3 is D&D 5th edition and it plays exactly like a 5E tabletop session. The gameplay is wonderful in that regard. I know many are comparing it to DOS, but have you considered that DOS might've been inspired by D&D and not the other way around? I think the main reason they can create BG3 right now is because they've already set the foundation for it with their DOS games. They don't have to invent all of the game mechanics and instead they can focus on improving graphics, better music and story and adding in those lovely cutscenes. BG1 and BG2, i believe, were using the 2nd edition or 3.5 edition of D&D, so it makes sense for them to be different gameplay-wise.



You posted this exact same post, letter for letter on the last page. Don't just copy and paste your same comment repeatedly.
Posted By: Temperance Re: I'm so sorry - 14/10/20 04:05 PM
Originally Posted by Raiyan
I'm having a hard time understanding these complaints. BG3 is D&D 5th edition and it plays exactly like a 5E tabletop session. The gameplay is wonderful in that regard.



I'm pretty sure in my weekly TT sessions, players don't jump around like kangaroos everytime they enter combat, don't spam magic scrolls like they've stored all of Waterdeeps library in their bag of holding, I can tell right off the bat the difference between my rogue and my warrior or my cleric and wizard players, and they definitely don't have to deal with huge amount of over-the-top surfaces bypassing the games basic mechanics (AC or saving throws).

And I'm pretty sure I'm not the only one DMing like that, given how any D&D stream available out there feels like any of my TT sessions for the past 20 years. I'd advise players saying BG3 plays like D&D5 to check some of them out.

So, no, BG3 doesn't play exactly like a 5E tabletop session. It actually plays very differently.

It plays like Divinity though.
Posted By: Mky Re: I'm so sorry - 14/10/20 04:17 PM
Originally Posted by mr_planescapist
Funny when people say <amazing game!> <just wow, cant get enough> with no detail whatsoever on why they like it, no one criticizes. But when someone just give they short opinion on why they disliked it , then everyone goes bananas.


So much this. Now I have a closer understanding on why many studios seems to be so "stubborn" despite a lot of critics here and there. Their main medias are "censored" by a majority of huge fans that won't be disapointed no matter what but are extremely hostile to different opinions.


Posted By: CrestOfArtorias Re: I'm so sorry - 14/10/20 04:23 PM
Originally Posted by Stabbey
Originally Posted by Raiyan
I'm having a hard time understanding these complaints. BG3 is D&D 5th edition and it plays exactly like a 5E tabletop session. The gameplay is wonderful in that regard. I know many are comparing it to DOS, but have you considered that DOS might've been inspired by D&D and not the other way around? I think the main reason they can create BG3 right now is because they've already set the foundation for it with their DOS games. They don't have to invent all of the game mechanics and instead they can focus on improving graphics, better music and story and adding in those lovely cutscenes. BG1 and BG2, i believe, were using the 2nd edition or 3.5 edition of D&D, so it makes sense for them to be different gameplay-wise.



You posted this exact same post, letter for letter on the last page. Don't just copy and paste your same comment repeatedly.

I thought that post was familar... .
Posted By: Firesnakearies Re: I'm so sorry - 14/10/20 04:41 PM
Originally Posted by Braxton
Originally Posted by CrestOfArtorias
Its hard to even recognize the relation to 5e at this point


What about it makes you think this? The classes, the character sheet, the skill checks, the abilities, the action economy, the spells etc are all in pretty close alignment to 5e. There are some changes because there was going to have to be in adapting a tabletop to a video game where you can't program in DM judgement or the full scope of player creativity. I wouldn't say they're so great as to make the game unrecognisable. Some classes clearly need more pass over (like the rogue), jump and disengage should be separated out, the DC calculation is a bit confusing but adds up to the same thing. Other than that the only significant changes are with the combat where they've replaced the idea of 3/4 and half cover with elevation, and added environmental effects presumably in an effort to give tools for players to be creative.



Sir, you are being far too rational and concise for this discussion. I'm gonna have to ask you to take your seat.
Posted By: Firesnakearies Re: I'm so sorry - 14/10/20 04:59 PM
Originally Posted by Vitani
OP, what exactly should be made for it to be a Baldur's Gate 3?



Not the OP, but I think I can field this one:

1. Add Imoen to the game. Only she hasn't aged at all (obviously). And this time we can romance her cuz she's not our sister! BOOM, we call that a Character Arc.

2. Bring back Jon Irenicus. Only now he's a companion. Because remember that time when Sarevok was like, the big evil boss, but then in the next game he was like, in our party for some reason? Yeah, we gotta do that again for sure.

3. Honestly you only need #1 and #2, but if you gotta go for a trifecta, I guess . . . add in more easter eggs and pop culture references that don't fit with the tone of the narrative?
Posted By: kondenado Re: I'm so sorry - 14/10/20 05:11 PM
Originally Posted by Temperance
Originally Posted by Raiyan
I'm having a hard time understanding these complaints. BG3 is D&D 5th edition and it plays exactly like a 5E tabletop session. The gameplay is wonderful in that regard.



I'm pretty sure in my weekly TT sessions, players don't jump around like kangaroos everytime they enter combat, don't spam magic scrolls like they've stored all of Waterdeeps library in their bag of holding, I can tell right off the bat the difference between my rogue and my warrior or my cleric and wizard players, and they definitely don't have to deal with huge amount of over-the-top surfaces bypassing the games basic mechanics (AC or saving throws).

And I'm pretty sure I'm not the only one DMing like that, given how any D&D stream available out there feels like any of my TT sessions for the past 20 years. I'd advise players saying BG3 plays like D&D5 to check some of them out.

So, no, BG3 doesn't play exactly like a 5E tabletop session. It actually plays very differently.

It plays like Divinity though.


Totally agree. I am Pathfinder kingsmaker, and it changes a lot the gameplay. Ranged combat is much more important, elevetion is now crucial, surface combat is key now. Its not to make some tweaks to a TT game, which i totally agree with. If you want to change some stats, give additional power, or even modify 5E to give more feats, stats, or power to players, I would be ok with that. At the end of the day there are tweaks, that change the game but does not change the playstyle.

but now the combat is radically different.
There's isn't quite the same level of Splatoon covered floors like in DOS yet. Firebolt does ignite a flammable object in DnD and if they're covered in grease, it makes sense there would be an explosion. Now a stone floor, that shouldn't turn into a fire surface. Larian should take advantage of the game world, to flavor up game mechanics or make the world more alive where they can. Homebrew rules are a thing and can help make a game more fun. In DnD, if a player used ray of frost on wet ground a good DM would make the enemy do an acrobatics check. That's part of the imagination and creative problem solving of DnD. Not everything has to be in the 5e rulebook. Fire dipping is weird though

A darker aesthetic and lighting could help with the Baldur's Gate feel
Originally Posted by Braxton
Originally Posted by Ursus007
DnD combat doesn't rely around a rogue sneaking around and stacking 5 barrels of explosives around all enemies. It's a neat trick for sure, but I feel that it's gimmicky and doesn't feel like DnD.


This totally feels like D&D to me. Not in the specifics but players trying really intricate tricks to solve problems is a big part of play. The environmental stuff IMO is there to try and capture some of that tabletop creativity. Certainly could do with some tweaks and changes throughout EA but I am sure that if as a DM I put an explosive barrel in a game the party would start collecting all they could to set up exactly this kind of trick.


You are entitled to your opinion, of course, but I do not understand you guys when you use buzz words like creativity and connect it to the insane spam of ground effects. I engange a group of goblins, and literally everyone of them, spam me with fire and acid and darkness (from archers of all things). Archers, melee and spellcasters all feel the same, they all spam area effect. And spellcasters are nothing special, archers duplicate their effects.

And my abilities are no better. It is not like I am choosing between an area denial that might hamper them or a damage effect. Many of my abilities do both. And if often feels like most of my actions feel like they end up in explosions. If I intend to or not. This sure is a game for Michael Bay fans.

Lets say the cantrips either did damage, or made a ground effect if you targeted the ground, then I could agree that there would be a small, tiny bit of creativity involved. But currently, you are kidding yourself if you think of creativity when you shoot a frostray at someone and they happen to fall over (Yeah I know I am oversimplifying).

And if you give your players as many explosive barrels as there are in this game, I hope your TTRPG campaigns are set in some explosive storage facility. Or else your players would instantly call you out: "Why are there explosive barrels everywhere?".

And calling this kind of stuff intricate is trite at best. A simple flanking maneuver by two martials is more intricate than setting grease on fire for the umpteenth time.
What I don't understand about this game is why they went the route of attempting to rip off the 5e ruleset by picking and choosing costs or lack of costs for certain actions/motions such as disengage not being an action but a bonus action which allows you to do things with little thought or strategy, the lack of dodge action as an example of the picking and choosing that I talked about. I understand dodge action isn't the most fun thing to do but neither is lying dead on the ground because you didn't have that option. Area of effect is not a super common thing in DnD (not rare either) but just thinking I think I'll throw a grenade is not DnD that is X-Com and DOS.


DnD is designed to be a slow paced game so I don't understand anyone who complains about combat being slow, that's the point and there are far more fast paced games than there is slow/turn based ones.
Great points you're making and I agree. I was wondering why my firebolt damage was lowered and left surface damage. Now, I'm okay of igniting some grease on the floor with firebolt which is possible in 5e. Or freezing blood on the ground to make it ice. Larian feels like they just did a lot of house rules for 5e.

I did play DoS1 and 2, they were fun but in the end, not my cup of tea. I did play lots of BG1, BG2 and it's spiritual successors. Playing BG3 feels like more like DoS with a 5e (loaded with house rules) thin coat of paint. That's not what I was hopping for.
Originally Posted by Ascorius
Originally Posted by Braxton
Originally Posted by Ursus007
DnD combat doesn't rely around a rogue sneaking around and stacking 5 barrels of explosives around all enemies. It's a neat trick for sure, but I feel that it's gimmicky and doesn't feel like DnD.


This totally feels like D&D to me. Not in the specifics but players trying really intricate tricks to solve problems is a big part of play. The environmental stuff IMO is there to try and capture some of that tabletop creativity. Certainly could do with some tweaks and changes throughout EA but I am sure that if as a DM I put an explosive barrel in a game the party would start collecting all they could to set up exactly this kind of trick.


You are entitled to your opinion, of course, but I do not understand you guys when you use buzz words like creativity and connect it to the insane spam of ground effects. I engange a group of goblins, and literally everyone of them, spam me with fire and acid and darkness (from archers of all things). Archers, melee and spellcasters all feel the same, they all spam area effect. And spellcasters are nothing special, archers duplicate their effects.



I think Larian have been far too ham-fisted with all their changes and additions. They seem to have forgotten that for all it's fantastical elements D&D has it's own logic and natural laws the same as our world does. Their lack of finesse might have worked in a whimsical world like DOS but it wont fly in D&D. They haven't stopped to think:

A) Does this make thematic sense?
B) Does this make logical sense?
C) Does this make gameplay sense?

For example lets take throwables:

A) Does grease explode like a grenade when it comes into contact with fire? Does Acid instantly burn through metal/treated leather armor and boots?
B) How big would a bottle have to be to create a 2-3-4m square of [insert liquid] and could you realistically store/throw it effectively?
C) If said vial of a suitable size to carry/throw shatters on impact with someone would it also create a giant puddle around them?
D) How are we going to implement these items so they are not annoying and overutilized to the point were Wizards are irrelevant and Fighters are guaranteed suicide?
E) Why would every goblin be running around with dozens of complicated to manufacture arrows/containers full of equally complicated to manufacture alchemical liquids and who would trust basic grunts with such items?
F) Why when looting said goblin is there no arrow/container on their corpse even after I savescum and kill it before it can use said item?

I just hope they can rework the backstab system.
I agree to a point - making some fun encounters & occasional use of barrels etc is actually great.

I do think the surface part of the game needs some work - largely due to the fact that cantrips are supposed to be relatively weak spells. I guess the balance comes with how quickly mages will run out of spells ...

Someone commented on how it differs a lot from how d&d combat plays out and I concur with that.

This game is going to be epic - a bit of fine tuning & a couple of rule changes/closer adaption to D& D and Larian will have a fantastic game - constructive criticism & feedback is what we need
I think the game benefits in every way if they stick closer to 5e. Lets make it like 5e THEN see what needs to change. Instead of making a hybrid and telling us the full 5e wouldnt have worked. I honestly believe most things would be for the better if they did it the way 5e has been doing it. IT was already a simplified system that would have translated easily to this medium. We kind of all hoped that is what was happening. But this is very far removed from DND I belive Divinity and Baldur Gate should use the same engine BUT BE COMPLETELY different experiences.

Divinity should be about high fantasy multi attack battles using the elements to bend the battlefield. Baldurs Gate should be a structured game that utilizes Combat battles, Social encounters, and exploration activities to show a breathing world driven by the characters and the multiple players controlling them.

Make both series great by standing them further apart. Stop trying to make DIvinity dnd now that you have dnd. Start making Baldurs Gate better by cutting off your other child. There are already plenty of 5e players ready to play BG3 5e. We are just waiting for you to do it. Then you implement a playtested Game Master mode and let our dreams come true.

Originally Posted by IAmPageicus
I think the game benefits in every way if they stick closer to 5e. Lets make it like 5e THEN see what needs to change. Instead of making a hybrid and telling us the full 5e wouldnt have worked. I honestly believe most things would be for the better if they did it the way 5e has been doing it. IT was already a simplified system that would have translated easily to this medium. We kind of all hoped that is what was happening. But this is very far removed from DND I belive Divinity and Baldur Gate should use the same engine BUT BE COMPLETELY different experiences.

Divinity should be about high fantasy multi attack battles using the elements to bend the battlefield. Baldurs Gate should be a structured game that utilizes Combat battles, Social encounters, and exploration activities to show a breathing world driven by the characters and the multiple players controlling them.

Make both series great by standing them further apart. Stop trying to make DIvinity dnd now that you have dnd. Start making Baldurs Gate better by cutting off your other child. There are already plenty of 5e players ready to play BG3 5e. We are just waiting for you to do it. Then you implement a playtested Game Master mode and let our dreams come true.



Totally agree. I mean there is already a DoS I and DoS II. BG should be a different game.
Originally Posted by kondenado


Totally agree. I mean there is already a DoS I and DoS II. BG should be a different game.



I disagree, they should all be the same game
Posted By: Akunu Re: BG3 Vs DOS3 ''The Truth'' - 25/10/20 02:40 PM
Originally Posted by Hawke
I honestly don't get why you are still complaining the game is going to be out next year and it will more or less be what we have seen. Larian doesn't care what the old-school fans want because they are an insignificant minority DOS2 success showed them that A game which old-school fans hated but everyone else called it the best RPG ever and yet it sold better than all the Pathfinder, POE, Underrails combined.

I see it similarly.

... Better sales is THE killer argument.
Allusions to a continuation of BG1+2 will draw in lots of fans, that would have ignored this game otherwise. More attention means more money.
This is the reason why every boardroom meeting will decide to use the Baldurs Gate name.

The people that control wizards of the coast could have totally bombed the current story or simply demanded that Larian uses a different name. Now, imagine 'The Illithid Saga' set in your favorite sword coast city. ... Less attention, less sales, less money for everyone involved. Yes, Wizards would have earned less money.
No one wants to earn less money. So, they let them do whatever, as long as money rolls in and lawsuits stay out.

P.S.
I would have bought a game named 'The Illithid Saga', despite disliking most things Illithid in D&D, simply because it would have tried to implement 5e and because I trust Larian to make a cool game. (Just not a cool 'Baldurs Gate' -game)
Posted By: robertthebard Re: BG3 Vs DOS3 ''The Truth'' - 25/10/20 05:18 PM
Originally Posted by Delicieuxz
Originally Posted by Adgaroth
"We were afraid that people would say that it was just Divinity: Original Sin 2 with a skin on top of it. We want no one to think that when they see it,"

https://www.usgamer.net/articles/baldurs-gate-3-preview

Wow. They were conscious of it, and yet that's precisely what happened and everybody is saying it looks like a D:OS2 clone because it really does. Larian's "BG3" even uses the D:OS2 mouse cursors, text font, and goofyish movement animation style, so it looks and feels all the more like playing D:OS2. It really doesn't give an impression that it's a different game.

What's funny, to me, is that I understand reusing these kinds of assets in an engine. They have thousands of hours into creating them, and who knows how much money they can save for other stuff by reusing them. So to me, this starts looking more and more like a "buzz word" than an actual argument. I understand that "buzz word" is the key to arguments these days, but I'm really not into that.
Posted By: Abits Re: BG3 Vs DOS3 ''The Truth'' - 25/10/20 05:25 PM
I really don't get the criticism about the graphics. The environment maybe looking a little similar, but the character models are completely different. DOS2 characters were cartoony and kinda ugly, but BG3 characters are absolutely beautiful.
Right now, BG3 feels like Larian is trying to make D&D 5th Edition rules work in an Original Sin game, and it does not feel like a game that was conceived and designed from the start as a CRPG using the 5e ruleset.
The UI, the party controls, the reliance on consumables and environmental effects are all Original Sin and aren't meshing with the 5e ruleset the way this game needs them to.

UI: Character screens need to put all the information that would be on a tabletop character sheet at players' fingertips. They also need breakdowns and tooltips explaining all the character's race and class features, where they come from, how the numbers are being generated and what they do. The combat log needs to be more prominent and provide more options for sorting the information displayed. Spells need their full descriptions and spellcasting needs its own hot bars that auto-sort available spells by level. The single, giant catchall hot bar is entirely inadequate for a class based game where some classes can end up with dozens of spells/abilities that change availability regularly.

Party Controls: Being able to select only one character at a time in a game that requires the player to control a party of four is ridiculous. CRPGs figured this **** out twenty years ago and almost every other CRPG since then has had an RTS style control scheme that is FAR less clunky and cumbersome to deal with than BG3's. We don't need companions to automatically follow the selected character and we don't need a portrait chain to pull characters on and off of. We need to be able to select multiple characters at once, drag select as many as needed, shift click select as many as needed, click directly on their character models to select them, and issue group orders to multiple characters at once. Basically, this game needs to control like a Baldur's Gate game and not make the basic act of moving the party around the world a pain in the ***.

Reliance on consumables and environmental effects: I get it, 5e combat is boring at low levels because the classes don't have much going on. And I actually like that BG3 does offer more potions, scrolls, and environmental interactions, like explosive barrels, than you're likely to find in a 5e tabletop module ... but the game can't lean on that stuff to the extent it eclipses the classes and their abilities. This is a D&D game, and supposed to be a bridge between gamers and the tabletop RPG, so it needs to focus enough on what the classes can do that those abilities are the player's primary set of tools. Right now we've got Divinity, where the most effective way to defeat our enemies is generally to find a way to blow up an explosive barrel near them. Or coat the ground in water/blood/acid. Or cast a zillion spells from scrolls. All those things are great in moderation and when they can combo with a class's abilities, but I'm finding it more effective to lean on barrels, ground effects, and scrolls to a much greater degree than most of my class specific abilities and spell slots.

The result of all this is that BG3 in its current form feels like I'm playing DoS with a 5e conversion mod on it, and not a game that was designed from the ground up as a 5e CRPG.
Well, it's far too late for anything to happen "from the ground up". The "ground" is far, far behind us now.

I do not agree that BG3 feels like playing DOS2, I think it feels very different, and quite enough like D&D to satisfy me.

However, I do agree with all three of your actual points. UI needs work, controls REALLY need work, and there are definitely too many consumables right now.
From the ground up was a bit misleading. I think those changes are still in scope for the project.

But the original post was spot on. There's too much of the divinity DNA in BG3 to my liking, and not enough D&D.

I really like the 3D environment to be a part of the gameplay but it's overdone. Surfaces are really cool but they're so hideously overabundant. I also want battles in close flat spaces without constantly climbing up for that massive advantage swing. Battles that are resolved through class abilities and teamwork rather than shoving people off ledges, spamming scrolls and exploding arrows and eating pigs heads every turn. Or plopping down huge explosive barrels from magic pockets. :-/ There's too much cheese that feels really gamey that has never been a problem in previous D&D crpgs.

And I want Faerun to feel more realistic and immersive like it does in BG 1&2, IWD, NWN 1&2...
Yeah, I don't mean to say Larian needs to burn it all down and start over, just that they need to rethink their design approach here. Everything about BG3 looks like they're designing a DoS game but using 5e's ruleset, and those two things aren't wholly compatible. The game can really only be D&D or DoS; not both. They can certainly work elements of DoS into a D&D game (barrelmancy and ground effects, in moderation, is a fine idea) they just can't overwhelm the mechanics that are core to the D&D ruleset.

And yes, the 3D environments with their verticality and hidden paths are super cool. 100%. I want this level of exploration in all my CRPGs now, it's great. But in BG3 it's also really exacerbating the terrible party control issue. Being able to jump gaps to explore new paths and spread the party out to take advantage of elevation is awesome but super annoying to actually do when you can only select one character at a time and have to deal with the dumb auto-follow and portrait chain systems.

I don't think BG3 is a lost cause, I really do want to like it, but Larian hasn't really made a D&D game here. They've just put some of 5e in DoS and it doesn't really fit or feel good to play.
How far in actually are you? They go out of their way to make the goblin camp fertile with barrels and the like as its the first non missable dungeon of the game, but i don't think if seen a barrel since then, no one in the underdark.
I guess I'd need to hear an example of what a D&D game is, because a 5e ruleset on the backdrop of The Forgotten Realms feels like a D&D game to me.
I'm playing through DOS2 for the 7th time and alternate back and forth between the games, and the core feel and tone are very, very different.
Great post @Mogan.

I might make a post dedicated to this but for me this issue boils down to this -- whether it feels like D&D depends on whether you are focusing on combat or on exploring and social interaction.

For me exploring and social interaction feel like D&D.

Exploring and social interaction

Lighting a torch, rooting through empty boxes *, pushing boulders, attacking weak beams, all of these feel like D&D. And in this regard BG3 has been ever better than BG2 -- in BG 1 / 2 infravision was a wasted spell and there were few ways to use out of the box solutions to problems. Social interactions also feel like D&D, the dice rolls, the persuasion and intimidation checks all feel true to form. And I like the writing.

Combat


But you are right about environmental effects. Combat feels like Larian. Meaning it's fun but it's not D&D. Environment is just Larian's thing. Did you freeze that pool of water, blow up that brine solution, find your way to high ground?

This mirrors DOS which was all about surfaces -- how do you get yourself on the surface you want to be on and your enemy of the surface they don't want to be on. If you are on a surface you don't want to be on is it better to nullify it or make the most of it? I just feels like the people who designed the combat didn't fully understand or appreciate D&D combat. Well, and we know this for a fact because Larian told us they didn't like D&D combat. And that's what upsetting people -- to succeed you need to think like a DOS fan and not, say, an IWD fan.

In IWD you get "advantage" by casting buffing spells, using magic items and/or through you class features. Good party builds / good use of spells won the day. In BG3 I use firebolt and magic missile more often than not. Let's blow up that barrel that seems to have made its way to just the right spot. And I'm not going to waste a spell slot on bless -- the AC is already lowered and combat is going to over soon anyway. Why lose a turn using Faerie Fire when you can just jump up a ledge to get advantage?


* (sorry, know it's not a popular opinion but I think empty containers give the feeling of a thorough search)
But why spend the resources to build a game from the ground up when you have a workable engine and could throw those resources into content?
Yeah - I agree larian won’t remove the essence of what made them successful- this game definitely feels like D&D to me. The effort that’s clearly gone in already is amazing.
Realistically a lot of the core feedback around mechanics of the game only really need a bit of balancing & maybe yes some removal of things - not completely as this game is targeting a wide audience & it’s really going for the doctor in terms of scope - I think over time this game is really going to be something special - I want them to keep up the quality throughout the whole game and if that means some reliance on previous LarianIP then so be it.
Originally Posted by N7Greenfire
How far in actually are you? They go out of their way to make the goblin camp fertile with barrels and the like as its the first non missable dungeon of the game, but i don't think if seen a barrel since then, no one in the underdark.

Literally everywhere.

In the Underdark it's explosive mushrooms. Mushrooms that create gas clouds. Gas clouds which are highly explosive. Boom boom boom.

At this point I believe Larian is simply unable to create any area that doesn't have big chain reaction explosions and hazards everywhere.

Just like every single fight comes down to who has the high ground. Tactical positioning is really cool but there isn't a single fight where you are not playing king of the hill and shoving enemies down. Ever. It becomes one dimensional, forced and boring.
UI and Party controls hardly has anything to do with DnD 5e though, you are muddling together two topics I feel.

I totally agree that Larian needs to read the Players Handbook again, and all the spell rules, and make the game like that first, then see where they can add the "Larian flair". While I think the game feels like DnD and not DOS2, the game feels like it was adapted from DOS2, and they haven't adapted all the functionality yet.
I guess "D&D From the ground" doesn't mean they should remove what makes their success.

Their mechanics are awesome but I think the Larian / D&D balance is not good at the moment.
D&D should be the basis while the Larian touch should enhance the experience.

Currently the game is played very little like an improved D&D game, it is mostly played as a modified/improved Larian game.

I guess it's a matter of opinion but I'm not here because it's a Larian game smile
(nor because it's the "only" D&D5e experience)

Anyway I trust them and I think it's still time to anything. It's all about balance and how a few mechanics are actually timplemented.
I like the Divinity engine. But I agree the starting point should be core 5e D&D rules before moving forward. Currently everyone is arguing the merits of the homebrew stuff vs the 5e rule set that hasn't even been implemented. How can you argue something is better/worse if it hasn't been tried? Make barrels heavy so you cannot pick them up. If the 5e rules suck in game then change it but at least try.
I think the consensus at the moment among gamers is the Larian mechanics are too over the top compared to D&D core rules and should be toned down. And if we keep commenting on the matter, they might eventually tweak some stuff.

Personally my concern is barrelmancy and hoardermancy being so powerful, it will overshadow spells like fireball or cone of cold. And it would be quite sad.
The game doesn’t need to fit your idea of 5th edition. Dos with 5th edition flavour. What is exactly wrong with that? Nothing. DoS series sold very well And is an award winning formula, combined with 5th edition flavour, is a winning strategy.
Originally Posted by Nyanko
I think the consensus at the moment among gamers is the Larian mechanics are too over the top compared to D&D core rules and should be toned down. And if we keep commenting on the matter, they might eventually tweak some stuff.

Personally my concern is barrelmancy and hoardermancy being so powerful, it will overshadow spells like fireball or cone of cold. And it would be quite sad.


I wouldn't call it a consensus. In fact, the players hardly agree on anything, just go to the Steam forum, it looks different there than here.
And as for overshadow it won't be a problem (at least for most), the game doesn't really give you any reason to use them, unlike the broken height advantage (trying to avoid it is hard).
If someone really takes care of stacking barrels, and at the same time hates this mechanic, he will spoil the game himself. The game as it stands is very simple.
Originally Posted by KillerRabbit

Combat

But you are right about environmental effects. Combat feels like Larian. Meaning it's fun but it's not D&D. Environment is just Larian's thing. Did you freeze that pool of water, blow up that brine solution, find your way to high ground?

This mirrors DOS which was all about surfaces -- how do you get yourself on the surface you want to be on and your enemy of the surface they don't want to be on. If you are on a surface you don't want to be on is it better to nullify it or make the most of it? I just feels like the people who designed the combat didn't fully understand or appreciate D&D combat. Well, and we know this for a fact because Larian told us they didn't like D&D combat. And that's what upsetting people -- to succeed you need to think like a DOS fan and not, say, an IWD fan.

In IWD you get "advantage" by casting buffing spells, using magic items and/or through you class features. Good party builds / good use of spells won the day. In BG3 I use firebolt and magic missile more often than not. Let's blow up that barrel that seems to have made its way to just the right spot. And I'm not going to waste a spell slot on bless -- the AC is already lowered and combat is going to over soon anyway. Why lose a turn using Faerie Fire when you can just jump up a ledge to get advantage?

This is my only problem with BG3. And it's a big one. Most other aspects of BG3 are great but the most important one is not.

DOS exists. Don't mutilate D&D combat into a half arsed replica of the DOS system. I can go play DOS already.

This game is D&D and it's Baldur's Gate. The focus here should be character builds and teamwork, with the environment and surface stuff as spice. And about resource management and smart resting. But it's completely flipped around in BG3. It's all about uber powerful high ground, shoving ridiculous distances, blowing up barrels and mushrooms, eating magic food for unlimited healing and long resting whenever, with a small spice of D&D sprinkled on top for show.

It's time for Larian to prove they are not one trick ponies who can only make environmental puzzle gameplay where everything is overpowered and comical.
Originally Posted by T2aV
The game doesn’t need to fit your idea of 5th edition. Dos with 5th edition flavour. What is exactly wrong with that? Nothing. DoS series sold very well And is an award winning formula, combined with 5th edition flavour, is a winning strategy.


What is wrong with that?

Quote
From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.

(snip) based on the D&D 5e ruleset.

Baldur's Gate 3 Steam Page


Larian was contracted by the WotC to created a game based on the 5e ruleset. They have promoted the game as based on the 5e ruleset. They have sold copies of the game based on their claims that they're following the 5e ruleset.

Right now this is a hodgepodge of incompatible rules and systems created with two completely different gameplay balances in mind.
Originally Posted by Tzelanit
I guess I'd need to hear an example of what a D&D game is, because a 5e ruleset on the backdrop of The Forgotten Realms feels like a D&D game to me.
I'm playing through DOS2 for the 7th time and alternate back and forth between the games, and the core feel and tone are very, very different.


If you play BG1 and 2, or the Icewind Dale series, or Kingmaker (since Pathfinder is just off brand D&D), just about every element of the gameplay in those games is tied to the ruleset they're adapting. Class features are the go to (and almost only) tool players have to deal with combat which makes the D&D classes the stars of the show. In BG3, my class features haven't played as big a role in my progressing through the early access build as the elements brought over from DoS. My fighter eats food to heal more often than he uses his second wind, because it's just more effective and plentiful. Astarion is casting spells from scrolls about as often as he's setting up a sneak attack because I've got a zillion scrolls and they don't need stealth or an ally nearby. And if I can carry an explosive barrel or two around with me I am, because setting one of those up and then firebolting it does way more damage than anything Gale can do by himself at level 4. The end result is that the classes don't actually feel very important and none of the class features seem especially useful, so the parts of the game that are unique to 5e D&D really take a back seat the parts that remind me of DoS2.

I don't want every spell scroll, barrel, or bit of food removed from the game, I just want the game designed so that the classes and which ones are in the party feel more important to the gameplay.
Originally Posted by Mogan
Originally Posted by Tzelanit
I guess I'd need to hear an example of what a D&D game is, because a 5e ruleset on the backdrop of The Forgotten Realms feels like a D&D game to me.
I'm playing through DOS2 for the 7th time and alternate back and forth between the games, and the core feel and tone are very, very different.


If you play BG1 and 2, or the Icewind Dale series, or Kingmaker (since Pathfinder is just off brand D&D), just about every element of the gameplay in those games is tied to the ruleset they're adapting. Class features are the go to (and almost only) tool players have to deal with combat which makes the D&D classes the stars of the show. In BG3, my class features haven't played as big a role in my progressing through the early access build as the elements brought over from DoS. My fighter eats food to heal more often than he uses his second wind, because it's just more effective and plentiful. Astarion is casting spells from scrolls about as often as he's setting up a sneak attack because I've got a zillion scrolls and they don't need stealth or an ally nearby. And if I can carry an explosive barrel or two around with me I am, because setting one of those up and then firebolting it does way more damage than anything Gale can do by himself at level 4. The end result is that the classes don't actually feel very important and none of the class features seem especially useful, so the parts of the game that are unique to 5e D&D really take a back seat the parts that remind me of DoS2.

I don't want every spell scroll, barrel, or bit of food removed from the game, I just want the game designed so that the classes and which ones are in the party feel more important to the gameplay.


BG3 is set in the world of D&D and is based on the 5e ruleset. Expecting a faithful 1:1 interpretation 20 years after any of those games were relevant is a bit silly. There are a lot of quality of life changes that I'm thankful for. Not feeling constantly deprived or starved of resources streamlines the flow of the game. Later down the line, it won't be as viable to eat an apple as opposed to using Second Wind. Shooting an explosive barrel likely won't be viable in every situation at mid to endgame. This is still early access and although the retail release likely won't be dramatically different, I think it's silly to shove two decades of advances and sensibility in RPGs under the rug just because you're not struggling as hard as you think you should be to preserve an odd sense of integrity.

And if you want the experience of feeling like a Cleric is your only option for healing and the whim of your dice rolls is your only option for damage, you could certainly just play the game in that fashion. It's a weird thing to complain about optional accessibility and then choose to reap the benefits of it. The beauty of this game is, you can choose to play how you'd like, and asking for things to be removed because they don't suit you to preserve your nostalgia and claim that "this isn't Baldur's Gate" when you could simply just not do those things is ridiculous.
Originally Posted by Aurgelmir
UI and Party controls hardly has anything to do with DnD 5e though, you are muddling together two topics I feel.

I totally agree that Larian needs to read the Players Handbook again, and all the spell rules, and make the game like that first, then see where they can add the "Larian flair". While I think the game feels like DnD and not DOS2, the game feels like it was adapted from DOS2, and they haven't adapted all the functionality yet.


The UI has everything to do with D&D, because its job is to convey all the elements and information of the game's ruleset to the player in an effective way. Party control is important for any CRPG, D&D or not, and is a fundamental element of game design that should be designed around the needs of the game. Currently, the UI doesn't coveny 5e D&D well at all and the party controls make playing the game a chore. These issues are especially irritating for somebody who has seen both done far better in CRPGs for the last twenty years (including the two previous games in the series BG3 proports to be a part of).

I'd be way less worried about this is Larian's last two games hadn't used very similar UIs and basically identical control schemes, which makes me think this is just how they do things and not a crude first effort for early access that they'll continue building on.
Originally Posted by Tzelanit
[quote=Mogan]

BG3 is set in the world of D&D and is based on the 5e ruleset. Expecting a faithful 1:1 interpretation 20 years after any of those games were relevant is a bit silly.

Almost half of the times I'm crossing you, you keep using this argument about "20 years old design" but I'm not sure if I've ever seen a sensible argument about why this "new and modern" take would be an improvement in any discernable way.
This, even ignoring that Pathfinder is actually a 2018 release. One that technical issues aside got almost universal praise despise its limited budget, I may add.
Originally Posted by Tzelanit
Originally Posted by Mogan
Originally Posted by Tzelanit
I guess I'd need to hear an example of what a D&D game is, because a 5e ruleset on the backdrop of The Forgotten Realms feels like a D&D game to me.
I'm playing through DOS2 for the 7th time and alternate back and forth between the games, and the core feel and tone are very, very different.


If you play BG1 and 2, or the Icewind Dale series, or Kingmaker (since Pathfinder is just off brand D&D), just about every element of the gameplay in those games is tied to the ruleset they're adapting. Class features are the go to (and almost only) tool players have to deal with combat which makes the D&D classes the stars of the show. In BG3, my class features haven't played as big a role in my progressing through the early access build as the elements brought over from DoS. My fighter eats food to heal more often than he uses his second wind, because it's just more effective and plentiful. Astarion is casting spells from scrolls about as often as he's setting up a sneak attack because I've got a zillion scrolls and they don't need stealth or an ally nearby. And if I can carry an explosive barrel or two around with me I am, because setting one of those up and then firebolting it does way more damage than anything Gale can do by himself at level 4. The end result is that the classes don't actually feel very important and none of the class features seem especially useful, so the parts of the game that are unique to 5e D&D really take a back seat the parts that remind me of DoS2.

I don't want every spell scroll, barrel, or bit of food removed from the game, I just want the game designed so that the classes and which ones are in the party feel more important to the gameplay.


BG3 is set in the world of D&D and is based on the 5e ruleset. Expecting a faithful 1:1 interpretation 20 years after any of those games were relevant is a bit silly. There are a lot of quality of life changes that I'm thankful for. Not feeling constantly deprived or starved of resources streamlines the flow of the game. Later down the line, it won't be as viable to eat an apple as opposed to using Second Wind. Shooting an explosive barrel likely won't be viable in every situation at mid to endgame. This is still early access and although the retail release likely won't be dramatically different, I think it's silly to shove two decades of advances and sensibility in RPGs under the rug just because you're not struggling as hard as you think you should be to preserve an odd sense of integrity.

And if you want the experience of feeling like a Cleric is your only option for healing and the whim of your dice rolls is your only option for damage, you could certainly just play the game in that fashion. It's a weird thing to complain about optional accessibility and then choose to reap the benefits of it. The beauty of this game is, you can choose to play how you'd like, and asking for things to be removed because they don't suit you to preserve your nostalgia and claim that "this isn't Baldur's Gate" when you could simply just not do those things is ridiculous.

I didn't say anything about making a 1:1 recreation of the old infinity engine games, I explained why their D&D rulesets defined those games far more than 5e is defining BG3. And the controls and UI of BG3 do not reflect two decades of game design advancement. Virtually EVERY CRPG since BG1 has controlled more easily and quickly than Larian's clunky one-selected-character-only system, and their UIs managed to convey information on their rules more effectively. I don't want actual quality of life advancements thrown out, I just want BG3 to be a D&D game first.
You're right, this is still early access and Larian has a long way and I'm sure a lot of changes to go before final release. But the point of EA is for players to provide feedback on what they'd like those changes to be.
Originally Posted by Tuco
Originally Posted by Tzelanit
[quote=Mogan]

BG3 is set in the world of D&D and is based on the 5e ruleset. Expecting a faithful 1:1 interpretation 20 years after any of those games were relevant is a bit silly.

Almost half of the times I'm crossing you, you keep using this argument about "20 years old design" but I'm not sure if I've ever seen a sensible argument about why this "new and modern" take would be an improvement in any discernable way.
This, even ignoring that Pathfinder is actually a 2018 release. One that technical issues aside got almost universal praise despise its limited budget, I may add.


I provided a fairly specific example of how the overall experience feels better when you're not just stuck chowing down scarce consumables and relying on healing spells from a specific class to progress.
Giving the player an option to remove pointless downtime that was once considered to be "roleplaying" but was really just how we justified the limitations of the technology at the time is a "new and modern" take that's an improvement.

Willingly ignoring the sensible arguments just because they don't line up with your thinking or expectations don't mean that they're not there.
Ground up is a bit dramatic. There is a good base setup already here, with some great things. However, just like a lot of threads have pointed out, there is a lot that needs to change to give this game a clear identity as a DnD game . Surface effects, cantrips, height advantage, backstab, food, push, disengage, jump, hide, dodge, ready, reactions, stealth, barrels, special arrows... etc etc etc
Originally Posted by Mogan
The result of all this is that BG3 in its current form feels like I'm playing DoS with a 5e conversion mod on it, and not a game that was designed from the ground up as a 5e CRPG.

Agreed!
Originally Posted by Firesnakearies
Well, it's far too late for anything to happen "from the ground up". The "ground" is far, far behind us now.

Not really. These are carry-overs of the engine. Time and work just needs to be put into these areas instead of leaving them as they were from a previous (unrelated) game franchise.
Originally Posted by 1varangian


But the original post was spot on. There's too much of the divinity DNA in BG3 to my liking, and not enough D&D.




Could you please give a definition of what "being D&D" means for you?
Originally Posted by Tzelanit


I provided a fairly specific example of how the overall experience feels better when you're not just stuck chowing down scarce consumables and relying on healing spells from a specific class to progress.

No, you didn't. You just stated that's the case as if was a matter of fact, which is questionable at best.
I don't particularly agree. In fact, I probably don't agree at all.

Quote
Giving the player an option to remove pointless downtime that was once considered to be "roleplaying" but was really just how we justified the limitations of the technology at the time is a "new and modern" take that's an improvement.

This line of thinking that anything that can be summarized as "immediate convenience" should always be perceived as an overall improvement of the experience is something I'm strongly against.

Originally Posted by KillerRabbit
I just feels like the people who designed the combat didn't fully understand or appreciate D&D combat. Well, and we know this for a fact because Larian told us they didn't like D&D combat.

Sadly, I agree with this.
You know, I've been a big critic of Larian since we've seen all the mechanics come out with the problems mentioned here, not designed for D&D.

But to be fair, Swen did once say he thought that in D&D you "missed" too much as if it was kinda boring. Well, I'm glad they didn't change the attack system right. Although they might have taken dodge out for this very reason.

It really surprises me why developers don't design D&D games to follow the rules as it should be. When it's a videogame limitation thing I don't mind - but when u give every class a bonus disengage, take away dodge, create dips and surfaces, it's like they are trying to leave their imprint in D&D.

The only person I know who is not from Wizards and can do that is Matt Mercer. But he's earned that right.

Larian designs cool games, but they don't know shit about D&D. Leave the game as it is, at its core. Simple.
Originally Posted by Tzelanit
Originally Posted by Mogan
Originally Posted by Tzelanit
I guess I'd need to hear an example of what a D&D game is, because a 5e ruleset on the backdrop of The Forgotten Realms feels like a D&D game to me.
I'm playing through DOS2 for the 7th time and alternate back and forth between the games, and the core feel and tone are very, very different.


If you play BG1 and 2, or the Icewind Dale series, or Kingmaker (since Pathfinder is just off brand D&D), just about every element of the gameplay in those games is tied to the ruleset they're adapting. Class features are the go to (and almost only) tool players have to deal with combat which makes the D&D classes the stars of the show. In BG3, my class features haven't played as big a role in my progressing through the early access build as the elements brought over from DoS. My fighter eats food to heal more often than he uses his second wind, because it's just more effective and plentiful. Astarion is casting spells from scrolls about as often as he's setting up a sneak attack because I've got a zillion scrolls and they don't need stealth or an ally nearby. And if I can carry an explosive barrel or two around with me I am, because setting one of those up and then firebolting it does way more damage than anything Gale can do by himself at level 4. The end result is that the classes don't actually feel very important and none of the class features seem especially useful, so the parts of the game that are unique to 5e D&D really take a back seat the parts that remind me of DoS2.

I don't want every spell scroll, barrel, or bit of food removed from the game, I just want the game designed so that the classes and which ones are in the party feel more important to the gameplay.


BG3 is set in the world of D&D and is based on the 5e ruleset. Expecting a faithful 1:1 interpretation 20 years after any of those games were relevant is a bit silly. There are a lot of quality of life changes that I'm thankful for. Not feeling constantly deprived or starved of resources streamlines the flow of the game. Later down the line, it won't be as viable to eat an apple as opposed to using Second Wind. Shooting an explosive barrel likely won't be viable in every situation at mid to endgame. This is still early access and although the retail release likely won't be dramatically different, I think it's silly to shove two decades of advances and sensibility in RPGs under the rug just because you're not struggling as hard as you think you should be to preserve an odd sense of integrity.

And if you want the experience of feeling like a Cleric is your only option for healing and the whim of your dice rolls is your only option for damage, you could certainly just play the game in that fashion. It's a weird thing to complain about optional accessibility and then choose to reap the benefits of it. The beauty of this game is, you can choose to play how you'd like, and asking for things to be removed because they don't suit you to preserve your nostalgia and claim that "this isn't Baldur's Gate" when you could simply just not do those things is ridiculous.


"BG3 is set in the world of D&D and is based on the 5e ruleset. Expecting a faithful 1:1 interpretation 20 years after any of those games were relevant is a bit silly."

Not even speaking about the fact they were based on a different D&D ruleset and weren't a faithful representation either.

" Not feeling constantly deprived or starved of resources streamlines the flow of the game. Later down the line, it won't be as viable to eat an apple as opposed to using Second Wind. Shooting an explosive barrel likely won't be viable in every situation at mid to endgame. "

It makes it easier, and that's pretty much it. The barrel thing will only get worse if we look at their previous games but granted, it's an ignorable cheese strat.

"This is still early access and although the retail release likely won't be dramatically different, I think it's silly to shove two decades of advances and sensibility in RPGs under the rug just because you're not struggling as hard as you think you should be to preserve an odd sense of integrity."

Making games easier isn't exactly advancement. It's making them more accessible for a wider public. Fast travel is huge QoL of newer games. The food -> Granted, you would heal anyways and get your resources back anyways so it can be seen as a faster way to get things done and QoL only. But worth pointing out here at this point (I'm extrapolating) auto-resolve for fighs is the next stage. Every single detail when it comes to game combat design matters. If managing resources impacts how combat looks then trivializing it's not something to be put aside as QoL. The food is a very bad example though cause you don't need food in BG3, 2, 1 or any other. You can just spam sleep.


"And if you want the experience of feeling like a Cleric is your only option for healing and the whim of your dice rolls is your only option for damage, you could certainly just play the game in that fashion. It's a weird thing to complain about optional accessibility and then choose to reap the benefits of it. The beauty of this game is, you can choose to play how you'd like, and asking for things to be removed because they don't suit you to preserve your nostalgia and claim that "this isn't Baldur's Gate" when you could simply just not do those things is ridiculous."

I strongly agree with a part of it. " Play it the way you want " is definitely something that shows in every aspect of Larian's game design. And it's perfect. But it becomes an issue when it comes to higher difficulties. ^^ I might be mistaken but statements like " remove food, remove barrels, remove 90% of what Larian put in the game" doesn't necessarily have to come from purists or people who have no idea what they want. They want difficulty. The game itself is supposed to offer you a challenge. If you have to come up with your problems yourself you're fighting with...well...yourself. ^^
Originally Posted by Soul-Scar
I like the Divinity engine. But I agree the starting point should be core 5e D&D rules before moving forward. Currently everyone is arguing the merits of the homebrew stuff vs the 5e rule set that hasn't even been implemented. How can you argue something is better/worse if it hasn't been tried? Make barrels heavy so you cannot pick them up. If the 5e rules suck in game then change it but at least try.

Wrong premise. It's not really about which is better. I really enjoyed DOS2 and even praised it as a spiritual successor of BG (not mechanically). This game was promoted as a D&D game, where as it's really a D&D skin on DOS. Larian has been deliberately deceptive about their intentions for the game, taking on the mantle of a legendary title and claiming they would do a FAITHFUL PORT while also abusing the Dungeon Master's role as the ultimate referee as to what goes, as an excuse for their radical change.

QUOTE: "We started by taking the ruleset that's in the Player's Handbook. We ported it as faithfully as we could, then there were some number of things that we saw that doesn't work that well, and so we started looking for solutions to do that. The hardest part—and this is the most interesting part also about it, because there's a lot of stuff from the rules that actually ports quite well, so—but the most interesting part is the role of the Dungeon Master...

Whatever is not in the book he'll say "Well, I'll do this," and the Dungeon Master says "Sure!" And then he'll think about what type of check he's going to make you do, and then that's going to be what you're going to roll with, and the entire party will work with that. In a video game, you don't have that, so in a video game you have to make systems that allow you to do this. And so, coming up with those systems has been a lot of fun, and making them link to the ruleset as it is has been the interesting bit about that."


https://arstechnica.com/gaming/2019...-turn-based-rpgs-and-dreams-coming-true/

The changes Larian has done will require a host of changes to correct imbalances caused to the point this is D&D in name only. This is a faithful port of DOS with a D&D-skin. Meme-combat is the name of the game. Sweeping changes that generate ever more need for changes by ruining balance is so many ways.

Let's just ramble a little to illustrate what is going on behind the scenes: Super easy advantage on attack rolls and flaming weapons are amazingly strong buffs to the martial classes in particular. Except Barbarians who are broken (Reckless Attack gives them and their opponents advantage). "Barrelmancy" is overpowered and is a relative nerf to Wizards, Warlocks and Sorcerers as now even a fighter has readily available mini-fireballs. To balance this imbalance, Larian has made resting super permissive. A strong buff to casters...as well as being blatantly immersion-breaking. Except Warlocks who are designed to not need long rest as much and are relatively nerfed and will need buffs in comparison with Wizards and Sorcerers in particular. Even worse when compared with Warlocks, Wizards/Sorcerers attack cantrips have been buffed both out of the box, buffed by easy advantage, buffed by magic items (+5 average spell attack), and as environmental effect detonators, which leaves the Warlocks and Clerics high and dry. On top of that Wizards (the love-child of the Larian boss) have been buffed by stronger magic items as well as being able to learn any spell from any class - furthering the class balance gap. This is again a large relative nerf to Bards who get a much more limited version of this as one of their strongest class features (Magical Secrets). This is the butterfly effect except Larian instead started with Gale-level winds (pardon the pun).
+1 to OP
Originally Posted by Mogan
Right now, BG3 feels like Larian is trying to make D&D 5th Edition rules work in an Original Sin game, and it does not feel like a game that was conceived and designed from the start as a CRPG using the 5e ruleset.
The UI, the party controls, the reliance on consumables and environmental effects are all Original Sin and aren't meshing with the 5e ruleset the way this game needs them to.

UI: Character screens need to put all the information that would be on a tabletop character sheet at players' fingertips. They also need breakdowns and tooltips explaining all the character's race and class features, where they come from, how the numbers are being generated and what they do. The combat log needs to be more prominent and provide more options for sorting the information displayed. Spells need their full descriptions and spellcasting needs its own hot bars that auto-sort available spells by level. The single, giant catchall hot bar is entirely inadequate for a class based game where some classes can end up with dozens of spells/abilities that change availability regularly.

Party Controls: Being able to select only one character at a time in a game that requires the player to control a party of four is ridiculous. CRPGs figured this **** out twenty years ago and almost every other CRPG since then has had an RTS style control scheme that is FAR less clunky and cumbersome to deal with than BG3's. We don't need companions to automatically follow the selected character and we don't need a portrait chain to pull characters on and off of. We need to be able to select multiple characters at once, drag select as many as needed, shift click select as many as needed, click directly on their character models to select them, and issue group orders to multiple characters at once. Basically, this game needs to control like a Baldur's Gate game and not make the basic act of moving the party around the world a pain in the ***.

Reliance on consumables and environmental effects: I get it, 5e combat is boring at low levels because the classes don't have much going on. And I actually like that BG3 does offer more potions, scrolls, and environmental interactions, like explosive barrels, than you're likely to find in a 5e tabletop module ... but the game can't lean on that stuff to the extent it eclipses the classes and their abilities. This is a D&D game, and supposed to be a bridge between gamers and the tabletop RPG, so it needs to focus enough on what the classes can do that those abilities are the player's primary set of tools. Right now we've got Divinity, where the most effective way to defeat our enemies is generally to find a way to blow up an explosive barrel near them. Or coat the ground in water/blood/acid. Or cast a zillion spells from scrolls. All those things are great in moderation and when they can combo with a class's abilities, but I'm finding it more effective to lean on barrels, ground effects, and scrolls to a much greater degree than most of my class specific abilities and spell slots.

The result of all this is that BG3 in its current form feels like I'm playing DoS with a 5e conversion mod on it, and not a game that was designed from the ground up as a 5e CRPG.


I agree with a lot of your points as well. I do not think they need to completely redesign the engine and infrastructure to fix most of this though. A lot of this is however because they are using the same engine as there DOS games.
Originally Posted by Mogan
Right now, BG3 feels like Larian is trying to make D&D 5th Edition rules work in an Original Sin game, and it does not feel like a game that was conceived and designed from the start as a CRPG using the 5e ruleset.
The UI, the party controls, the reliance on consumables and environmental effects are all Original Sin and aren't meshing with the 5e ruleset the way this game needs them to.

UI: Character screens need to put all the information that would be on a tabletop character sheet at players' fingertips. They also need breakdowns and tooltips explaining all the character's race and class features, where they come from, how the numbers are being generated and what they do. The combat log needs to be more prominent and provide more options for sorting the information displayed. Spells need their full descriptions and spellcasting needs its own hot bars that auto-sort available spells by level. The single, giant catchall hot bar is entirely inadequate for a class based game where some classes can end up with dozens of spells/abilities that change availability regularly.

Party Controls: Being able to select only one character at a time in a game that requires the player to control a party of four is ridiculous. CRPGs figured this **** out twenty years ago and almost every other CRPG since then has had an RTS style control scheme that is FAR less clunky and cumbersome to deal with than BG3's. We don't need companions to automatically follow the selected character and we don't need a portrait chain to pull characters on and off of. We need to be able to select multiple characters at once, drag select as many as needed, shift click select as many as needed, click directly on their character models to select them, and issue group orders to multiple characters at once. Basically, this game needs to control like a Baldur's Gate game and not make the basic act of moving the party around the world a pain in the ***.

Reliance on consumables and environmental effects: I get it, 5e combat is boring at low levels because the classes don't have much going on. And I actually like that BG3 does offer more potions, scrolls, and environmental interactions, like explosive barrels, than you're likely to find in a 5e tabletop module ... but the game can't lean on that stuff to the extent it eclipses the classes and their abilities. This is a D&D game, and supposed to be a bridge between gamers and the tabletop RPG, so it needs to focus enough on what the classes can do that those abilities are the player's primary set of tools. Right now we've got Divinity, where the most effective way to defeat our enemies is generally to find a way to blow up an explosive barrel near them. Or coat the ground in water/blood/acid. Or cast a zillion spells from scrolls. All those things are great in moderation and when they can combo with a class's abilities, but I'm finding it more effective to lean on barrels, ground effects, and scrolls to a much greater degree than most of my class specific abilities and spell slots.

The result of all this is that BG3 in its current form feels like I'm playing DoS with a 5e conversion mod on it, and not a game that was designed from the ground up as a 5e CRPG.


Its weird that I agree with your 3 supporting points and yet I disagree with your conclusion.

I have been playing CRPGs with the majority being DnD since Pool of Radiance on the C64 in 1989. I have played at least 20 DnD computer titles. I have played many tabletop campaigns. To say this is not DnD is absurd. I did not play DOS/DOS2. I don't know or care how similar the core is. The question is did they produce a DnD game? Clearly. Can it be improved? Clearly.

Using an existing engine and essentially modding it to fit your goal is a popular software development path. Expecting Larian to not use their DOS engine and build one from the ground up is unrealistic.
Originally Posted by Tuco
Originally Posted by Tzelanit


I provided a fairly specific example of how the overall experience feels better when you're not just stuck chowing down scarce consumables and relying on healing spells from a specific class to progress.

No, you didn't. You just stated that's the case as if was a matter of fact, which is questionable at best.
I don't particularly agree. In fact, I probably don't agree at all.

Quote
Giving the player an option to remove pointless downtime that was once considered to be "roleplaying" but was really just how we justified the limitations of the technology at the time is a "new and modern" take that's an improvement.

This line of thinking that anything that can be summarized as "immediate convenience" should always be perceived as an overall improvement of the experience is something I'm strongly against.



It's not immediate convenience if it's an alternative in which you can choose to benefit from or not. Having those quality of life changes in a game as an option will be a boon to some and not to others.
If it's not to you, then it's as simple as just not taking advantage of them. Calling for a removal of those things or speaking fervently against them when they're entirely optional seems like a waste of energy.
Every time you smugly parrot "If you don't like it simply don't use it", both the concept of resource management and its potential impact on game design seem to fly completely over your head.
Let's immediately skip the arguments that this is D&D so it has to play like D&D because then we'll never get anywhere. Each of us has a different definition of what D&D is.

Let's assume for a moment that they remove all combat rule changes. Will the game really get better then?
Will the game be balanced?
As for the latter, I can immediately say that it is not.
The very changes in how rest works have crushed the whole balance, enormously strengthening rest classes.
Even if you cut back somehow (unless you set a hard limit, but we all know Larian won't) you will still be able to rest several times more than you normally should.
The system itself is broken from scratch and you can't fix it without making the game annoying.
People are very confused about what things are actually rules changes, and which things are already optional rules in 5e, or standard DM prerogative as granted in the 5e books.

Changing Fire Bolt is a rules change. Changing Hide, Shove, and Disengage to bonus actions is a rules change. Allowing Wizards to scribe Cleric spells is a rules change. And there are several rules changes in the game, and I think it's valid for people to criticize those if they want the game to adhere more closely to RAW 5e.

But many of the complaints are NOT rules changes. They fall within the realm of normal, intended DM prerogative. Facing is already an optional rule in the DMG (pg. 252), and it awards advantage to attackers from behind. (And before you complain about an optional rule, stop and remember that FEATS are also an optional rule in 5e, and nobody is complaining about those.) Granting advantage and disadvantage for any circumstances that the DM thinks are appropriate is already a power given to DMs. "Characters often gain advantage or disadvantage through the use of special abilities, actions, spells, or other features of their classes or backgrounds. In other cases, you decide whether a circumstance influences a roll in one direction or another, and you grant advantage or impose disadvantage as a result. Consider granting advantage when circumstances not related to a creature's inherent capabilities provide it with an edge, or some aspect of the environment contributes to the character's chance of success." (pg. 239 DMG) Higher ground advantage isn't a rules change. It's the DM doing exactly what the DMG says they should.

Changes to monster stats? Not a rules change. Stat blocks are not rules. Every experienced DM I know changes monster stats, makes up new monsters, adds NPC levels to monsters, or adds abilities to monsters, frequently. For at least the last three editions of D&D, including 5e, signficant space in the DMG has been devoted to just this topic. "Part of the D&D experience is the simple joy of creating new monsters and customizing existing ones, if for no other reason than to surprise and delight your players with something they've never faced before." "A stat block in the Monster Manual might make a good starting point for your monster." (pg. 273 DMG) Monster stat blocks are a quick, ready-to-play convenience feature for DMs. They're good for when you're short on time, or lazy, or uncreative, or as a starting point for creating your own unique content. Even in official published adventures, it is very common to see modified versions of creatures, especially changes to a monster's AC or HP.

Also, monsters have a RANGE of hit points. The exact number listed is just the numerical average, again to save time. Complaining about goblins with 13 HP instead of 7 is ridiculous, as even the standard goblin has 2d6 HP base, and full rules exist for making custom NPCs with the race "goblin" and for adding class levels to an existing goblin. As a DM of 30+ years, I virtually always modify creatures in my games from their stock Monster Manual "starting point" stat block. So does Chris Perkins, so does Jerry Holkins, so does Matt Mercer, and on and on. It's not a rules change, it's DM prerogative.

Numerous other things fall into this category, I don't feel like going through the full list of "this is not D&D!" complaints right now. But probably at least half of those issues are not actual rules changes, they're just DM prerogative. Which means that you could dislike how Larian is as a DM, but you have much less ground to stand on when it comes to claiming that the game is some wild divergence from 5e rules. Yes, there are clear rules changes, but honestly not very many of them.
Originally Posted by Rhobar121
Let's immediately skip the arguments that this is D&D so it has to play like D&D because then we'll never get anywhere. Each of us has a different definition of what D&D is.

Let's assume for a moment that they remove all combat rule changes. Will the game really get better then?
Will the game be balanced?
As for the latter, I can immediately say that it is not.
The very changes in how rest works have crushed the whole balance, enormously strengthening rest classes.
Even if you cut back somehow (unless you set a hard limit, but we all know Larian won't) you will still be able to rest several times more than you normally should.
The system itself is broken from scratch and you can't fix it without making the game annoying.


It's not broken from scratch. I get what you're saying here, and you have a valid point. But the two things you're saying aren't connected after me.

In D&D resource management is a thing in BG3 not necessarily. You either need a hard limit to limit rest or deal with the consequences of a fully rested party. The game doesn't need to become " annoying" from a rest limitation ( if implemented in a smart way - we had a discussion about it in one of the "sleep threads" few days ago).

Let's admit you ignore it and just leave rest as it is ( it would be a shame, but it could work). You just have a game that needs to be ready for all spells you might have at given point in the game(encounters need to be balanced around it when it comes to type and number of enemies).

Now admitting you have it (it's arguably the case in BG3 EA for some encounters) your D&D mechanics ( like AC ) will balance the fight in the intended way.

While rest makes certain classes shine brighter than they should on long -term, on short - term they can still be on a similar power level.
@Firesnakes, I responded to you on a different thread, but I'll repeat it here

While it is technically true that Facing rules are in the DMG, there are a other important components to that rule that Larian didn't implement.
Namely, the "a creature can change its facing as a reaction to another creature's move." This component of the rule basically negates facing unless you are surrounded by enemies because you only have 1 reaction. Thus, Larian's implementation IS a rule change.

In addition, DMG Facing: "A creature can only target creatures in its front or side arc." Depending on how you equate "threatening" with "targeting", this might imply that you'd provoke an AoO from circling around a creature. Not implemented by Larian.

On all your other points I agree. Monsters can have ranges of HP, the only reason DMs don't typically do this is because it is a hassle to run encounters with differing-HP goblins.
The DM is allowed to change monsters or make up new ones.
These ^ follow the rules. I argue with Larian's implementation (decrease AC+increase HP+don't change Saves=nerfed ST/HP-affecting spells) but Larian is not going against the rules of 5e in these cases.
Originally Posted by virion
Originally Posted by Rhobar121
Let's immediately skip the arguments that this is D&D so it has to play like D&D because then we'll never get anywhere. Each of us has a different definition of what D&D is.

Let's assume for a moment that they remove all combat rule changes. Will the game really get better then?
Will the game be balanced?
As for the latter, I can immediately say that it is not.
The very changes in how rest works have crushed the whole balance, enormously strengthening rest classes.
Even if you cut back somehow (unless you set a hard limit, but we all know Larian won't) you will still be able to rest several times more than you normally should.
The system itself is broken from scratch and you can't fix it without making the game annoying.


It's not broken from scratch. I get what you're saying here, and you have a valid point. But the two things you're saying aren't connected after me.

In D&D resource management is a thing in BG3 not necessarily. You either need a hard limit to limit rest or deal with the consequences of a fully rested party. The game doesn't need to become " annoying" from a rest limitation ( if implemented in a smart way - we had a discussion about it in one of the "sleep threads" few days ago).

Let's admit you ignore it and just leave rest as it is ( it would be a shame, but it could work). You just have a game that needs to be ready for all spells you might have at given point in the game(encounters need to be balanced around it when it comes to type and number of enemies).

Now admitting you have it (it's arguably the case in BG3 EA for some encounters) your D&D mechanics ( like AC ) will balance the fight in the intended way.

While rest makes certain classes shine brighter than they should on long -term, on short - term they can still be on a similar power level.


A few days ago I wrote a post for ways to reduce rest.
I have come to the conclusion that creating a system that is actually limited in a meaningful way (and fairly easy to understand) is terribly difficult in a computer game with the fast travel option.
We'll probably end up with the option to use most resources in combat, which is not that bad option.
That this will affect the balance of some classes, which causes the need for additional changes.
Originally Posted by Rhobar121
Originally Posted by virion
Originally Posted by Rhobar121
Let's immediately skip the arguments that this is D&D so it has to play like D&D because then we'll never get anywhere. Each of us has a different definition of what D&D is.

Let's assume for a moment that they remove all combat rule changes. Will the game really get better then?
Will the game be balanced?
As for the latter, I can immediately say that it is not.
The very changes in how rest works have crushed the whole balance, enormously strengthening rest classes.
Even if you cut back somehow (unless you set a hard limit, but we all know Larian won't) you will still be able to rest several times more than you normally should.
The system itself is broken from scratch and you can't fix it without making the game annoying.


It's not broken from scratch. I get what you're saying here, and you have a valid point. But the two things you're saying aren't connected after me.

In D&D resource management is a thing in BG3 not necessarily. You either need a hard limit to limit rest or deal with the consequences of a fully rested party. The game doesn't need to become " annoying" from a rest limitation ( if implemented in a smart way - we had a discussion about it in one of the "sleep threads" few days ago).

Let's admit you ignore it and just leave rest as it is ( it would be a shame, but it could work). You just have a game that needs to be ready for all spells you might have at given point in the game(encounters need to be balanced around it when it comes to type and number of enemies).

Now admitting you have it (it's arguably the case in BG3 EA for some encounters) your D&D mechanics ( like AC ) will balance the fight in the intended way.

While rest makes certain classes shine brighter than they should on long -term, on short - term they can still be on a similar power level.


A few days ago I wrote a post for ways to reduce rest.
I have come to the conclusion that creating a system that is actually limited in a meaningful way (and fairly easy to understand) is terribly difficult in a computer game with the fast travel option.
We'll probably end up with the option to use most resources in combat, which is not that bad option.
That this will affect the balance of some classes, which causes the need for additional changes.





"I have come to the conclusion that creating a system that is actually limited in a meaningful way (and fairly easy to understand) is terribly difficult in a computer game with the fast travel option."

Yes....now we're talking resources you spend on combat anyways. So you only need a reliable way to calculate how much resources a player would need per encounter...But is it really a problem? Like as you said, more spells per combat - more possibilities. I think with how the game looks currently it's straight up easier to just go for endless rest.
Originally Posted by virion



"I have come to the conclusion that creating a system that is actually limited in a meaningful way (and fairly easy to understand) is terribly difficult in a computer game with the fast travel option."

Yes....now we're talking resources you spend on combat anyways. So you only need a reliable way to calculate how much resources a player would need per encounter...But is it really a problem? Like as you said, more spells per combat - more possibilities. I think with how the game looks currently it's straight up easier to just go for endless rest.


I would say this is a problem.
You have to take into account a lot of factors such as team composition, character builds (some players create optimized characters but others not necessarily), as well as different skill levels and knowledge of D&D rules.
If we add to this the different levels of difficulty there is a problem.
Sure, we can balance under the lowest common denominator, but does that make sense?
There is a reason why Bioware didn't even try.

Resource management is a very minor thing in a sense because it makes an assumption that you have X available against Y encounters per Z. Though when it comes down to a more micro level such as within that day then resource management becomes important.

And then you can browse through any thread talking about resource management and you'll find players and DMs divided on that issue.

Then there's this giant nugget.

Quote

Jeremy Crawford: Changing a skill and changing your subclass are great examples of the fun nuggets we like to include in a book like this that weren't necessarily in Unearthed Arcana, because we always like there to be a few surprises. People saw a version changing skills back in Unearthed Arcana in our Class Feature Variant article where we explored this as an option, customized for each class, but we decided when finishing the book, it was better to just provide a general rule for everybody.
Changing your subclass, though, is truly something people haven't seen. We give you concrete guidance on when is a good time to change your subclass, how you might go about it, some comments for the DM on whether some in-world training should be involved in this transformation of your character. This is the kind of thing many DMs let their players already do with their characters, but what we often find is that some DMs are hesitant to allow this sort of liberty unless we, basically, give "official permission" to do it.

So this is really us telling DMs, "It's okay to let people do this." You know? If they find their subclass just isn't playing the way they'd hoped, or if there's been a major story transformation for their character, changing your subclass is a great way to address those different things... These all go under what I often refer to as the "follow your bliss" umbrella of giving people the permission – and the encouragement – to make tweaks that will enhance their enjoyment of their character and of D&D more broadly.


But you know what's nice about a CRPG? Mods.
Originally Posted by Firesnakearies
They fall within the realm of normal, intended DM prerogative.

Most DMs would only adopt one or two optional rules, making it feel largely as intended with a slight tweak. This is a host of optional rules, combined with lots of things way outside those, and adding a ton of changes after. "DM prerogative" is being so loosely interpreted here that we could say writing an entirely new rules system would count as "DM prerogative".
I knew from the footage that this was just DOS2 with some different rules, but they didn't even make the tiniest effort to make the game *feel* like Baldurs Gate.

The music, atmosphere, tone - nothing feels anything like the original series. It's "Divinity: Original Sin 2: Forgotten Realms" - that's it.

There aren't any soundtrack riffs that throwback to BG1/BG2, and even the story just starts out ridiculous by going with some of the zaniest fringe D&D lore (brains with legs, githyanki riding around on red dragons everywhere)

Baldurs Gate made you feel like you were part of a bigger, grounded world with fantasy elements.

I don't know what this game is. I just wish they had tried a little bit
Stop it! There are like a dozen whining threads about this.


Balder's Gate is 20 years old. Most of the developers that worked on that game have moved on to other things.

The owners of the game liked what Larian did with Divinity. So if you want to complain, take it up with the owners. I think moderators need to start locking up this threads. I bet you didn't even get the game but want to ride the hate train.
What a surprise. The thing you already "knew" prior to investigation turned out to be "true".

I disagree with you on all points.

And intellect devourers and dragon-riding githyanki are not "fringe" lore. They go back a long, long way, and have been featured in many products, adventures, and video games.

They worked very hard, and they are still working very hard, to make a great new Baldur's Gate game for a 2020 audience. You suggesting, no, outright asserting, that they didn't try even "a little bit" is just insulting.
You should stop rabidly defending them

If they're going to take the "Baldurs Gate" name - they could have at least tried to make it feel like a Baldurs Game in some way

It does not. At all.

I'm good with turn based, new engine, all that stuff. But it's just 5e DOS2 and everyone knows it.

I'm just here to provide my feedback that I'm unhappy about that.

Metroid Prime managed to make the game feel like a Metroid game. Anyhow I'll keep playing this but it's really sad. Maybe I can ride on a red dragon named Falcor or something equally silly.

Do you even get to wander different wilderness areas, or do they just have several big giant maps like in DOS2? Probably has four areas like DOS2 too lol.
Larian should name some In-Game trolls after some of the folks posting on these boards.

Repeat after me. BG3 takes place 100 game years, 20 Real World years, and three editions of D&D later than BG1 and 2.

References to the Sword Coast and Baldurs Gate region are all over the place. A "sequel" to the events of BG1 and 2 already was written, and are cannon in the Realms Lore.

And stop with the ridiculous comparisons to DoS2 - if you get deep enough ALL RPG's are the same.

OMGawd - BG3 is just a bad version of (fill -in game name). Both have protagonists, both have a posse, both have evil nefarious plots by evil characters, both have locations you visit where you kill people trying to kill you and get phat lewt, both have a beginning, a middle and an end, both have music and animated action!!

I hated (fill -in game name) and thus I hate BG3. And since I hate it, clearly everyone hates it.
Having played a lot of DnD 5e and DOS, the game feels very close to 5e with homebrew rules and not much like DOS.

If Bioware hadn't destroyed their credibility, they could have been the ones making it in the way that you picture it, but they have let themselves go... maybe you should direct your negativity towards them?

Last point, games change. Resident evil 1 and resident evil 4 play much differently. Time allows for new ways to do things and make improvements. Why should Larian try to make a game play like a game that came out 20 years ago, when they can make a better one?
https://forgottenrealms.fandom.com/wiki/Githyanki Githyanki have extensive relationships with dragons according to d&d lore. Ctrl-f finds 32 instances of the word "dragon." Seems like normal lore to me! ^_^
I get that some of you kids love love love DOS2

I liked it too - it's a good game

I also really liked Baldurs Gate, and I would have liked it if the team tried to make this feel like a Baldurs Gate game. Instead they're just using the DOS2 engine and making that with a forgotten realms setting.

BG1/2 were serious games with some humor.


Originally Posted by Firesnakearies


And intellect devourers and dragon-riding githyanki are not "fringe" lore. They go back a long, long way, and have been featured in many products, adventures, and video games.

.


LMAO!!

Yeah dude everyone's first couple experiences are with brains with legs hahahaha. Give me a break dude. This is fringe Spelljammer stuff.

They could have like .... eased us into that, and started us off with some more classic gnolls and hobgoblins and stuff

But nope - straight to a bunch of red dragons (there was like 2 red dragons in baldurs gate and they had names and personalities. here they're just horses for some githyanki lmao)
Originally Posted by Evandir
Having played a lot of DnD 5e and DOS, the game feels very close to 5e with homebrew rules and not much like DOS.

If Bioware hadn't destroyed their credibility, they could have been the ones making it in the way that you picture it, but they have let themselves go... maybe you should direct your negativity towards them?

Last point, games change. Resident evil 1 and resident evil 4 play much differently. Time allows for new ways to do things and make improvements. Why should Larian try to make a game play like a game that came out 20 years ago, when they can make a better one?


It doesn't have to play the exact same way. But they didn't even try to capture the essence. It doesn't sound like BG, it doesn't look like BG - not even the UI, the writing doesn't even read like BG.

Nothing about this game is Baldurs Gate except the name.
Originally Posted by Traycor
Originally Posted by Firesnakearies
They fall within the realm of normal, intended DM prerogative.

Most DMs would only adopt one or two optional rules, making it feel largely as intended with a slight tweak. This is a host of optional rules, combined with lots of things way outside those, and adding a ton of changes after. "DM prerogative" is being so loosely interpreted here that we could say writing an entirely new rules system would count as "DM prerogative".



Most DM's are only running a game for half dozen or less people - not the tens of thousands of potential players of BG3. Hella more people and play styles to take into consideration.
Maybe you will enjoy installing Baldur's Gate 1 and 2 again and playing them again. This sounds like it is too much change for you and you would be happier with little to no change from what you already experienced in life.
Legit a troll thread, nothing more to this.
This is yet another formal request to condense all of these into one megathread where everyone can troll each other making the same tired, terrible points.
Maybe they can get their own section of the forum.
I don't appreciate valid criticism from a longtime fan of BG being dismissed as a "troll thread"

It's not inclusive to all fans of the game, and it's offensive.
Originally Posted by merkmerk73


LMAO!!

Yeah dude everyone's first couple experiences are with brains with legs hahahaha. Give me a break dude. This is fringe Spelljammer stuff.




Sometimes when I'm deeply ignorant of a subject, I just start laughing maniacally.

So we're in the same boat, there.

Intellect devourers came out in the very FIRST Monster Manual for D&D, way back in 1977. Long before Spelljammer was even a thing. It's a core D&D monster.
Being a longtime fan doesn't give you credentials or give you rights over how a game should be made.
The shear mental gymnastics required to state that:

1. The forums are filled with complaints about the game feeling like DoS rather than BG
but also
2. That is somehow not a problem for a game that is supposed to be the third game in a trilogy that only *exists at all* because of the 20+ years of popularity of those BG games

is staggering.
Originally Posted by Anfindel
Originally Posted by Traycor
Originally Posted by Firesnakearies
They fall within the realm of normal, intended DM prerogative.

Most DMs would only adopt one or two optional rules, making it feel largely as intended with a slight tweak. This is a host of optional rules, combined with lots of things way outside those, and adding a ton of changes after. "DM prerogative" is being so loosely interpreted here that we could say writing an entirely new rules system would count as "DM prerogative".



Most DM's are only running a game for half dozen or less people - not the tens of thousands of potential players of BG3. Hella more people and play styles to take into consideration.


Did we just come to the conclusion the problem isn't BG2 or BG3 but actually D&D? xD
Originally Posted by FreshRevenge
Stop it! There are like a dozen whining threads about this.


Balder's Gate is 20 years old. Most of the developers that worked on that game have moved on to other things.

The owners of the game liked what Larian did with Divinity. So if you want to complain, take it up with the owners. I think moderators need to start locking up this threads. I bet you didn't even get the game but want to ride the hate train.




I actually laughed, reminded me of Arnold.
Githyanki have always had red dragons and rode on red dragons for hundreds if not thousands of years and is actual normal acceptable lore


Baldur's Gate 3 takes place 100 years in lore after the second game. We go through 4th edition and 5th edition before we get Baldur's Gate 3. Between 3.0/3/5 to 5th edition that is 20 years.
Originally Posted by FreshRevenge
Balder's Gate is 20 years old.

While I disagree with the OP, this "20 years old" argument is silly. The latest Baldur's Gate expansion was only 3 years ago, for one. For another, it's a very popular series that defined a genre. There are going to be players who expect the legacy of the series to be carried on faithfully. Larian wanted that audience, or they wouldn't have called the game "Baldur's Gate" otherwise. It would just be Forgotten Realms and have its own unique name. If you call it Baldur's Gate 3, that carries with it a lot of expectations.
Baldur's Gate 2: Shadows of Amn released September 24, 2000 and the expansion for it released in June 21, 2001. That is still close to 20 years ago and wasn't released 3 years ago
Originally Posted by Iszaryn
Baldur's Gate 2: Shadows of Amn released September 24, 2000 and the expansion for it released in June 21, 2001. That is still close to 20 years ago and wasn't released 3 years ago

Dragonspear for BG1. They even brought back the original voice actors and everything. It was to serve as a bridge expansion filling the time gap between BG1 and BG2.
Originally Posted by Isaac Springsong
The shear mental gymnastics required to state that:

1. The forums are filled with complaints about the game feeling like DoS rather than BG
but also
2. That is somehow not a problem for a game that is supposed to be the third game in a trilogy that only *exists at all* because of the 20+ years of popularity of those BG games

is staggering.


I absolutely concur with you on this statement. Some of the DOS fans are starting to look like twisted contortionists unable to straighten out.
Wtf is with people on this forum being really immature then proceeding to accuse everyone who disagrees with them of being children?
Originally Posted by Tzelanit
This is yet another formal request to condense all of these into one megathread where everyone can troll each other making the same tired, terrible points.
Maybe they can get their own section of the forum.

I've been meaning to do that for ages as it's not exactly an original observation in these parts. I should at least make a start.
Originally Posted by Lisentia
Originally Posted by Isaac Springsong
The shear mental gymnastics required to state that:

1. The forums are filled with complaints about the game feeling like DoS rather than BG
but also
2. That is somehow not a problem for a game that is supposed to be the third game in a trilogy that only *exists at all* because of the 20+ years of popularity of those BG games

is staggering.


I absolutely concur with you on this statement. Some of the DOS fans are starting to look like twisted contortionists unable to straighten out.


I completely agree with the above.


Things blatantly similar to DOS/DOS2:

3D World design / camera
Character creator
Origin stories
4 playable characters
Short list of companions. From 6 to 8 probably.
No time; no calendar, no day/night
Dialogue Tags
Cursors
UI
Inventory management
Character selection
Color palette
Barrel/grenades/no ammo...
Surfaces
Itemization
Menus
Trade system/windows
Wacky physics (jumps for example..)
Enemy HP bloat.
More wacky stuff from DOS I probably forgot to mention..


Things similar to Baldurs gate:

Top down view
DnD system
World of Faerun
aaaand....uuuh....Minsc??

New stuff:

Cinematic dialogues
Hardcore cringy sex scenes.



Come one everyone now, this is 2020. We are all supposed to LOVE the current game not criticize it. Game <names> don't mean anything anymore. Like movie remakes.


Originally Posted by FreshRevenge
Being a longtime fan doesn't give you credentials or give you rights over how a game should be made.

Translation: I'm happy with playing DOS3 and if you're not, then shut up! Larian being deceptive about their intentions of doing a faithful port of D&D does not matter! 50 pages of voicing this complaint is just trolling.

Nice shilling.
Guys, quit throwing around stuff like troll, shill and other inflammatory comments, please. I don't really care about your PoV regarding the subject matter but I do care about people being civil.
Originally Posted by vometia
Guys, quit throwing around stuff like troll, shill and other inflammatory comments, please. I don't really care about your PoV regarding the subject matter but I do care about people being civil.

That was not me being uncivil. That was me using a decoder key on an attempt to shoot down this conversation.
Originally Posted by Lisentia
Originally Posted by Isaac Springsong
The shear mental gymnastics required to state that:

1. The forums are filled with complaints about the game feeling like DoS rather than BG
but also
2. That is somehow not a problem for a game that is supposed to be the third game in a trilogy that only *exists at all* because of the 20+ years of popularity of those BG games

is staggering.


I absolutely concur with you on this statement. Some of the DOS fans are starting to look like twisted contortionists unable to straighten out.


I always thought dividing people into groups of DOS-fans, BG-fans and D&D-fans were a bit of a false dichotomy. I'm a bit of a fan of all, much more recently a fan of DOS2 which I praised as a spiritual successor of Baldur's Gate.

I shot down people voicing the BG3 is DOS3 complaint prior to early access as premature and immature as I thought, and still think parts of the complaints are petty. Now though, I definitely agree with most of the criticisms. Not only because of the perception of Larian not really respecting the legendary title this game would not exist without, but because Larian themselves ensured us they would do a faithful port of D&D as far as they could - when this is obviously blatantly deceptive. I even think BG3 has promise of greatness, but mostly despite Larian's meme-combat, excessive loot /gear focus, and radical departure from D&D 5e.
Saying that the game doesn't "feel" like D&D, to YOU, is perfectly fine feedback. Accusing people of being deceptive, with no proof other than your personal feelings, is most definitely not civil.
I love BG1 and 2 and the rest of the Infinity Engine games. And I also love D:OS 1 and 2. And on top of that I also love what I've seen of BG3 so far. Does that make be crazy?
For me it currently feels like Turn-based WoW instead of BG3. There is something about it, I can't pinpoint exactly. Maybe it's the still goofy animations. A death animation for example looks ridiculous, they jump up and die like cartoon characters. And the silly combat dance is equally off-putting. The super glowy icons, the over the top effects for spells don't help either. Every spell has super duper over the top flashy effects. The magic missiles for example, I would tone down the super glow and add trails/tracers. The hulk jumps are silly, the insane force pushes look out of place, etc..

As I said before, I think this game is too far gone in terms of Art direction.
Originally Posted by mrfuji3
@Firesnakes, I responded to you on a different thread, but I'll repeat it here

While it is technically true that Facing rules are in the DMG, there are a other important components to that rule that Larian didn't implement.
Namely, the "a creature can change its facing as a reaction to another creature's move." This component of the rule basically negates facing unless you are surrounded by enemies because you only have 1 reaction. Thus, Larian's implementation IS a rule change.

In addition, DMG Facing: "A creature can only target creatures in its front or side arc." Depending on how you equate "threatening" with "targeting", this might imply that you'd provoke an AoO from circling around a creature. Not implemented by Larian.

On all your other points I agree. Monsters can have ranges of HP, the only reason DMs don't typically do this is because it is a hassle to run encounters with differing-HP goblins.
The DM is allowed to change monsters or make up new ones.
These ^ follow the rules. I argue with Larian's implementation (decrease AC+increase HP+don't change Saves=nerfed ST/HP-affecting spells) but Larian is not going against the rules of 5e in these cases.

Common sense should also apply with the facing.

Being able to leapfrog back and forth over a melee opponent to always attack with advantage in a 1v1 situation is just... well dumb.

But I'm afraid the devs at Larian might think it's good to let players do this. They seem to be all about removing restrictions and letting players do OP stuff.

But the restrictions are what make the game. As a player, I feel rewarded when I master those restrictions and become good at the game. I'd love to hear from Larian what they think of all this.
Originally Posted by Firesnakearies
Saying that the game doesn't "feel" like D&D, to YOU, is perfectly fine feedback. Accusing people of being deceptive, with no proof other than your personal feelings, is most definitely not civil.

Really now? This is just me saying this kind of feels like DOS3? Objectively this is a pretty radical departure from D&D which Larian did in fact assert they were faithfully porting. YOU are the uncivil one to so easily dismiss this as purely based on "feeling" of a few malcontents when it is so clearly NOT. I even stated as much in the post you responded to. Stop this hypocrisy NOW.

This is what Larian said regarding this very issue a year and a half ago:

"We asked Vincke about the experience of adapting D&D, to which he replied:

We started by taking the ruleset that's in the Player's Handbook. We ported it as faithfully as we could, then there were some number of things that we saw that doesn't work that well, and so we started looking for solutions to do that. The hardest part—and this is the most interesting part also about it, because there's a lot of stuff from the rules that actually ports quite well, so—but the most interesting part is the role of the Dungeon Master...

Whatever is not in the book he'll say "Well, I'll do this," and the Dungeon Master says "Sure!" And then he'll think about what type of check he's going to make you do, and then that's going to be what you're going to roll with, and the entire party will work with that. In a video game, you don't have that, so in a video game you have to make systems that allow you to do this. And so, coming up with those systems has been a lot of fun, and making them link to the ruleset as it is has been the interesting bit about that."


The second paragraph of this quote is the caveat that Larian took and went crazy with to excuse not really sticking with the first paragraph. If you agree this is a faithful D&D port, then fine - this wouldn't be deceptive, but I guess that would make you a denier of objective reality. The changes already made WILL INEVITABLY force an avalanche of homebrew to fix now broken classes, feats and spells so this issue will get worse unless Larian begins to adjust to the feedback provided. Which is the meaning of early access after all.


https://arstechnica.com/gaming/2019...-turn-based-rpgs-and-dreams-coming-true/
Originally Posted by Seraphael
Originally Posted by Firesnakearies
Saying that the game doesn't "feel" like D&D, to YOU, is perfectly fine feedback. Accusing people of being deceptive, with no proof other than your personal feelings, is most definitely not civil.

Really now? This is just me saying this kind of feels like DOS3? Objectively this is a pretty radical departure from D&D which Larian did in fact assert they were faithfully porting. YOU are the uncivil one to so easily dismiss this as purely based on "feeling" of a few malcontents when it is so clearly NOT. I even stated as much in the post you responded to. Stop this hypocrisy NOW.

This is what Larian said regarding this very issue a year and a half ago:

"We asked Vincke about the experience of adapting D&D, to which he replied:

We started by taking the ruleset that's in the Player's Handbook. We ported it as faithfully as we could, then there were some number of things that we saw that doesn't work that well, and so we started looking for solutions to do that. The hardest part—and this is the most interesting part also about it, because there's a lot of stuff from the rules that actually ports quite well, so—but the most interesting part is the role of the Dungeon Master...

Whatever is not in the book he'll say "Well, I'll do this," and the Dungeon Master says "Sure!" And then he'll think about what type of check he's going to make you do, and then that's going to be what you're going to roll with, and the entire party will work with that. In a video game, you don't have that, so in a video game you have to make systems that allow you to do this. And so, coming up with those systems has been a lot of fun, and making them link to the ruleset as it is has been the interesting bit about that."


The second paragraph of this quote is the caveat that Larian took and went crazy with to excuse not really sticking with the first paragraph. If you agree this is a faithful D&D port, then fine - this wouldn't be deceptive, but I guess that would make you a denier of objective reality. The changes already made WILL INEVITABLY force an avalanche of homebrew to fix now broken classes, feats and spells so this issue will get worse unless Larian begins to adjust to the feedback provided. Which is the meaning of early access after all.


https://arstechnica.com/gaming/2019...-turn-based-rpgs-and-dreams-coming-true/


"There are some things on the chopping block, however. It's an interpretation of D&D, specifically 5th Edition, because porting the core rules, which Larian tried to do, doesn't work. Or it works, Vincke clarifies, but it's no fun at all. One of the culprits is missing when you're trying to hit an enemy, and while the combat system has yet to be revealed, you can at least look forward to being able to smack people more consistently.

"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's shit. Our approach has been implementing it as pure as we can, and then just seeing what works and what doesn't. Stuff that doesn't work, we start adapting until it does."

This interpretation should still be more true to the tabletop RPG than its predecessors, however, capturing the feel of D&D even if it's not borrowing every single system and rule. Some of this is because of a difference in technology. Black Isle faced a lot of limitations that Larian doesn't."

https://www.pcgamer.com/baldurs-gate-3-will-combine-the-best-of-divinity-and-dandd-5th-edition/
Originally Posted by 1varangian

Common sense should also apply with the facing.

Being able to leapfrog back and forth over a melee opponent to always attack with advantage in a 1v1 situation is just... well dumb.

But I'm afraid the devs at Larian might think it's good to let players do this. They seem to be all about removing restrictions and letting players do OP stuff.

But the restrictions are what make the game. As a player, I feel rewarded when I master those restrictions and become good at the game. I'd love to hear from Larian what they think of all this.

This is pertinent criticisms I agree fully with. It feels like a cheap gimmick...and the ever-burning candles for dipping weapons in flame is an even worse offender. Meme combat. For all my criticisms, I am appreciative of Larian's efforts toward making the combat more tactical by increased mobility and incentivising using advantageous positioning. This really worked in DOS2. I also know Larian is trying to balance the binary RNG-nature of D&D - nobody likes to miss. But this all feels like abuse more than use. An exploit more than a feature. Boring not fun.
Originally Posted by Rhobar121

This interpretation should still be more true to the tabletop RPG than its predecessors, however, capturing the feel of D&D even if it's not borrowing every single system and rule. Some of this is because of a difference in technology. Black Isle faced a lot of limitations that Larian doesn't."

https://www.pcgamer.com/baldurs-gate-3-will-combine-the-best-of-divinity-and-dandd-5th-edition/

Relativism I would disagree with despite firmly of the opinion that turn based combat is a better approximation than Baldur's Gate's real time with pause. The rest of the game was pretty firmly D&D 2e outside the story element changes (which I enjoy in BG3 more than in BG1/2), whereas BG3 is unadulterated homebrew. I do agree with some of the homebrew, I'm not basing my criticisms on some kind of "D&D-purism". When I criticize Larian for failing to live up to expectations of a more "faithful port", I'm firmly in favor of playing an engaging game, as opposed to a D&D simulator. Solasta exists for those kinds of people.

I also disagree with the gushing "promotional" article you linked to, though I would be much more inclined to agree had they stated it would contain the best of the original Baldur's Gate and DOS2 and not the best of D&D and DOS2. Except they are bringing on one of the most widely criticized aspects of DOS2, which is pretty incompatible with D&D (yet a better fit with BG1/2); MMO, Diablo, Fallout 4-style of hyper focus on loot and gear. Compulsive pack-mule roleplaying wink


Originally Posted by Seraphael
MMO, Diablo, Fallout 4-style of hyper focus on loot and gear. Compulsive pack-mule roleplaying wink


That may have been DOS (for which gear also had levels, so turned useless every couple hours), but I don't see it here. Quite the contrary, the (hand-placed) unique items/loot seems reasonably rare. That is, compared to other modern games, obviously BG1 is an entirelly different beast of its own (one I miss very much).

I'm curious what the game will play like come full release, anyhow. It's clear there may be significant changes coming, including "stabilized" pseudo-RNG, loaded dialogue dice, and more.
Originally Posted by Sven_

That may have been DOS, but I don't see it here. Quite the contrary, the (hand-placed) unique items/loot seems reasonably rare. That is, compared to other modern games, obviously BG1 is an entirelly different beast of its own (one I miss very much).

Well, we are already in a much better place than in the past (I FIERCELY hated the randomized loot in both DOS 1 and 2) but I'd say there's still some fine tuning to do to reach an ideal spot with loot distribution.
Right now there are arguably a bit too many magic items for a level 4 cap and UNQUESTIONABLY way too much random low value loot cluttering our inventories in the most annoying way.

At least Kingmaker "solved" this issue by systemic design:
1) by having a shared stash between all party members that made the minute busywork a little less busy (and yes, I think it's one of these cases where giving up a bit of "realism" is beneficial)
2) by giving strong incentives to actually travel light (tiredness mechanics and effects on travel speed plus bland time limits that rewarded you for moving quickly) and making non-magic equipment (armors and weapons) too heavy/cheap to even deserve being carried around.
Originally Posted by Sven_
That may have been DOS, but I don't see it here. Quite the contrary, the (hand-placed) unique items/loot seems reasonably rare. That is, compared to other modern games, obviously BG1 is an entirelly different beast of its own (one I miss very much).

Subjective opinion. Let's raise some specifics to make this more tangible, but let me start by saying hand-placed loot does not mean it's not excessive loot in the game. This is a common criticism on this board as well as DOS2, so it is a repeating pattern for a reason.

I take too many issues with what I perceive as a loot/gear focus to address in detail here, but let me quickly summarize the gist of it:

1. There is no real/realistic limitation to the amount of loot the party can carry. Combine this with an excess of loot, hand-placed or not, means the player is incentivised into compulsive "pack-muleing" lest you don't raise enough money to be extorted by the next trader. This permissiveness is not realistic and detracts from immersion.
2. The alternative is robbing every trader blind. The traders tend to have the best gear/money, and as per DOS2 pickpocketing is the most powerful "skill" in the game by far. This completely destroys any risk vs. reward mechanisms otherwise found in the game.
3. Almost all the magical items are "hand-placed" Larian homebrew and quite overpowered, especially for such a low-level setting. They cause all kinds of class imbalances and helps trivialize the content (as do the super permissive, anti-immersive rest mechanic as do the easy advantage as do the elemental effects). Ie. the 18 int headband which allows for metagaming character builds dumping int, the magic missile amulet doubling the damage, the staff providing +5 average spell attack rolls and 1-4 dex saves. The love-child of your namesake at Larian, is the Wizard - and it shows! wink
4. Despite arguably overpowered magical items being readily available, decent non-magical medium or heavy armor don't even exist in the game (outside Lae'Zel). Maybe to offset the D&D RNG problem - high AC makes for more misses and can potentially unbalance a low-level setting. Still this breaks the internal realism of Forgotten Realms and is detrimental for my immersion.
5. Gear becomes so important that it detracts focus from character and character build. Some of the gear is already arguably character defining. And this is available from level 2 onwards.

Larians opinion that 5e combat is boring and needs to be improved upon to be fun, speaks volumes of the game design that led to threads like this one.
I've said before but I'd like to reiterate that this game is the closest a CRPG has come to my experience with combat on tabletop campaigns. And yes, my tabletop group makes use of the environment and shoves at least as much as this game does....I'd say more, actually. I haven't really encountered a computer game that quite managed to feel right about things like this until now.

With all the comparison about Divinity I pulled up the copy my brother gifted me with and played a bit.....it didn't feel nearly as fun and I didn't really care about the companions, especially as most of them don't seem all that concerned with working together where as even the githyanki here is pushing teamwork and investigating our mutual situation. The story was a bit bleh too...but, granted...I only got through to the beach before I decided to put it up.

So far it feels like a mix of the escape from Irenicus's prison and bit of randomly wandering about the wilderness that BG1 starts you at.
Originally Posted by Svalr
Wtf is with people on this forum being really immature then proceeding to accuse everyone who disagrees with them of being children?



Welcome to the internet. Try not to let the hate consume you.
+1
Haters gonna hate. I really love what Larian has done so far. The environmental interactivity is wonderful and does make it feel more like an actual D&D ttrpg.
Originally Posted by xarallei
Haters gonna hate. I really love what Larian has done so far. The environmental interactivity is wonderful and does make it feel more like an actual D&D ttrpg.


Thank you! I keep wondering if my group is the only one that has players who immediately hone in on the nearest high ledge to yeet gnolls off of. Or stairwells to bounce villains down.
Originally Posted by KillerRabbit
I just feels like the people who designed the combat didn't fully understand or appreciate D&D combat. Well, and we know this for a fact because Larian told us they didn't like D&D combat.

Did they say that? Or was it that they didn't like combat in previous D&D crpgs? I'm pretty sure it was the latter.
Originally Posted by Emrikol
Originally Posted by KillerRabbit
I just feels like the people who designed the combat didn't fully understand or appreciate D&D combat. Well, and we know this for a fact because Larian told us they didn't like D&D combat.

Did they say that? Or was it that they didn't like combat in previous D&D crpgs? I'm pretty sure it was the latter.


This is the result of a number of threads being merged that I wish hadn't been merged. I get the desire to clean up but I tried to post in constructive feedback threads and avoid trolling threads and an unintended consequence of the merger is it harder to tell which comments are which.

To be clear, I'm all for the creative solutions -- pushing boulders, breaking beams, bringing down chandeliers. I like that they've incorporated sneaking and surprise.

What I don't want is repeat of DOS2 surface strategies and for those strategies to dominate and / or replace class features. I specifically want surface effects on cantrips to eliminated and the HP bloat / AC lowering to be changed and for barrels to be less common and weigh more. Throw the bottle of water, hit it with ray of frost cantrip and the enemies are all prone is the sort of thing I'm talking about. It's not a creative solution, it's standard tactic that relies on homebrew rules and is stronger than any class feature at that level.

I intend this as constructive criticism.

The interview with Swen has been posted many times but I can't find it right now. The upshot is that they made a game that followed the 5th ed rules, played it and didn't find it much fun. Then they started changing the rules until they found something fun

The "not fun" came down to "in 5th edition you miss often". So they lowered AC. They added height advantage. But this come from a misunderstanding. You use class features -- bless spells, bardic inspiration, true strike ect to be able to hit. Now with the changed rules a jump to higher level is a better way to get advantage than is properly using your cleric, bard and wizard in the first round.

If I can find the interview(s) I'll post it but I'm guessing others will beat me to it.
Originally Posted by KillerRabbit
Originally Posted by Emrikol
Originally Posted by KillerRabbit
I just feels like the people who designed the combat didn't fully understand or appreciate D&D combat. Well, and we know this for a fact because Larian told us they didn't like D&D combat.

Did they say that? Or was it that they didn't like combat in previous D&D crpgs? I'm pretty sure it was the latter.


This is the result of a number of threads being merged that I wish hadn't been merged. I get the desire to clean up but I tried to post in constructive feedback threads and avoid trolling threads and an unintended consequence of the merger is it harder to tell which comments are which.

To be clear, I'm all for the creative solutions -- pushing boulders, breaking beams, bringing down chandeliers. I like that they've incorporated sneaking and surprise.

What I don't want is repeat of DOS2 surface strategies and for those strategies to dominate and / or replace class features. I specifically want surface effects on cantrips to eliminated and the HP bloat / AC lowering to be changed and for barrels to be less common and weigh more. Throw the bottle of water, hit it with ray of frost cantrip and the enemies are all prone is the sort of thing I'm talking about. It's not a creative solution, it's standard tactic that relies on homebrew rules and is stronger than any class feature at that level.

I intend this as constructive criticism.

The interview with Swen has been posted many times but I can't find it right now. The upshot is that they made a game that followed the 5th ed rules, played it and didn't find it much fun. Then they started changing the rules until they found something fun

The "not fun" came down to "in 5th edition you miss often". So they lowered AC. They added height advantage. But this come from a misunderstanding. You use class features -- bless spells, bardic inspiration, true strike ect to be able to hit. Now with the changed rules a jump to higher level is a better way to get advantage than is properly using your cleric, bard and wizard in the first round.

If I can find the interview(s) I'll post it but I'm guessing others will beat me to it.


https://www.pcgamer.com/baldurs-gate-3-will-combine-the-best-of-divinity-and-dandd-5th-edition/
Posted By: KillerRabbit Re: This is not BG3 but DOS3 - 07/11/20 05:13 PM
Here's one of the interviews. Not with one the quote I was looking for but it will do:

Quote
There are some things on the chopping block, however. It's an interpretation of D&D, specifically 5th Edition, because porting the core rules, which Larian tried to do, doesn't work. Or it works, Vincke clarifies, but it's no fun at all. One of the culprits is missing when you're trying to hit an enemy, and while the combat system has yet to be revealed, you can at least look forward to being able to smack people more consistently.

"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's shit. Our approach has been implementing it as pure as we can, and then just seeing what works and what doesn't. Stuff that doesn't work, we start adapting until it does."


https://www.pcgamer.com/baldurs-gate-3-will-combine-the-best-of-divinity-and-dandd-5th-edition/
I still think that this is simply a consequence of different playerbases crashing, which was a predictable outcome since this Dev studio had to choose that name for a game based in the 5th edition of D&D.

So they chose that name to generate hype, and draw people that played and loved the game 20 years ago. They chose the current ruleset, because PnP is becoming quite the mainstream phenomenon now. They have good RPGs in their portfolio with unique mechanics that are popular so they developed a new game.

Personally I only purchased BG3, because I liked BG2, which was my entry. I have not played the first until 2017. In 2016 I learned what 1d6 stands for and in 2017 for the first time I noticed that THAC0 stands for To hit armor class 0. I still do not know what that means, though. Regardless I played through BG2 6 times or so (and many starts) and played BG1 twice. I do not care about the D&D ruleset, I never understood it, never wanted to, never was necessary.
I do not really care for the Forgotten Realms license, either, although a game that is called Deepwater, Neverwinter, Atkathla Sunrise, Real Ankheg Simulator or simply Minsc & Edwin, will immediately peak my interest.
I have Divinity Ego Draconis here, played it for two hours, thought it was okay, never touched it again or any of the other Divinity Games. Totally uninterested, although I acknowledge that they are good and have a wide audience.

So naturally with this we have a game where multiple crowds meet and none of them is instantly satisfied. I am unsatisfied, because it is not an actual BG3, just referencing space hamsters and the vague promise of Minsc is not enough. This might change. The story so far could also happen in any fantasy realm and the FR license is not needed.
If you liked the D&D in BG2 you are out of luck, too, because 5th edition is totally different from the D&D of 20 years ago apparently.
If you liked Divinity you will feel familiar, but with a lot of concessions to D&D.
Posted By: KillerRabbit Re: This is not BG3 but DOS3 - 07/11/20 06:45 PM
I'll write something longer on this at some point but I think it helps to separate the:

Social and exploring aspects of BG3
-- which feel like D&D and hint at BG2. (although like you I want more of BG2 feel -- which will only happen with a 6 person party and more banters outside of camp). Love the light, sneaking, exploring, environmental manipulation and so on.

Combat aspects
-- which feel like DOS2 with a D&D mod attached. Yes, 5th is a different system but all versions of D&D share the "how do I make it past the armor" aspect. In BG, NWN, ToEE, Solasta, Pathfinder etc you hit the unhittable by using a class based buff. Cast bless, true strike, get a +1 sword, make sure you are proficient in your weapon and suddenly you can hit.

Once they decided "it works . . .but it's no fun at all" they should have brought in a 5th edition fan to explain the system and how hit something instead of deciding to tweak the system.

And they could make missing more interesting with animations. A battle axe hitting armor but not penetrating, ducking, swords clashing, ducking under a slash. Sure "miss" is boring but jumping over the slash of the blade -- that would be great.
Posted By: Rhobar121 Re: This is not BG3 but DOS3 - 07/11/20 06:56 PM
Originally Posted by KillerRabbit
I'll write something longer on this at some point but I think it helps to separate the:

Social and exploring aspects of BG3
-- which feel like D&D and hint at BG2. (although like you I want more of BG2 feel -- which will only happen with a 6 person party and more banters outside of camp). Love the light, sneaking, exploring, environmental manipulation and so on.

Combat aspects
-- which feel like DOS2 with a D&D mod attached. Yes, 5th is a different system but all versions of D&D share the "how do I make it past the armor" aspect. In BG, NWN, ToEE, Solasta, Pathfinder etc you hit the unhittable by using a class based buff. Cast bless, true strike, get a +1 sword, make sure you are proficient in your weapon and suddenly you can hit.

Once they decided "it works . . .but it's no fun at all" they should have brought in a 5th edition fan to explain the system and how hit something instead of deciding to tweak the system.

And they could make missing more interesting with animations. A battle axe hitting armor but not penetrating, ducking, swords clashing, ducking under a slash. Sure "miss" is boring but jumping over the slash of the blade -- that would be great.


I wouldn't say. You can do the best possible animations but in the end you will most likely end up flustration when you die because you can't hit the enemy for several rounds in a row.
The vast majority of people who will buy the game probably have only contact with D&D systems in previous games (or even not).
Even if you know the rules (more or less), the need to load due to bad rng can be annoying.
In RTwP games this is not a problem but it is a turn based game.
There is no DM in the game to help you with a bad RNG and AI will just kill you ruthlessly.
You can complain about the changes but it cannot be said that the reason for their introduction is unfounded.


Posted By: mrfuji3 Re: This is not BG3 but DOS3 - 07/11/20 07:02 PM
Originally Posted by Rhobar121
I wouldn't say. You can do the best possible animations but in the end you will most likely end up flustration when you die because you can't hit the enemy for several rounds in a row.
The vast majority of people who will buy the game probably have only contact with D&D systems in previous games (or even not).
Even if you know the rules (more or less), the need to load due to bad rng can be annoying.
In RTwP games this is not a problem but it is a turn based game.
You can complain about the changes but it cannot be said that the reason for their introduction is unfounded.

But isn't this the reason for difficulty levels? If people get frustrated at missing a lot, then they could decrease a difficulty level (where, say, all monsters have -2 or -5 AC/Saves for easy or story difficulty, respectively). Isn't this option easier, and would have less cascading effects, than adding all these ways to get advantage and hit?

Larian has a reason for making all these changes, sure. But there are still good arguments that:
1.) their reasoning is wrong (who are they to assert that "missing isn't fun"?)
2.) their implementation is poor
Posted By: Abits Re: This is not BG3 but DOS3 - 07/11/20 07:06 PM
I find it interesting that the way Larian "solved" the "not fun" combat is by keeping the mechanics from dos 2
Posted By: Rhobar121 Re: This is not BG3 but DOS3 - 07/11/20 07:21 PM
Originally Posted by mrfuji3
Originally Posted by Rhobar121
I wouldn't say. You can do the best possible animations but in the end you will most likely end up flustration when you die because you can't hit the enemy for several rounds in a row.
The vast majority of people who will buy the game probably have only contact with D&D systems in previous games (or even not).
Even if you know the rules (more or less), the need to load due to bad rng can be annoying.
In RTwP games this is not a problem but it is a turn based game.
You can complain about the changes but it cannot be said that the reason for their introduction is unfounded.

But isn't this the reason for difficulty levels? If people get frustrated at missing a lot, then they could decrease a difficulty level (where, say, all monsters have -2 or -5 AC/Saves for easy or story difficulty, respectively). Isn't this option easier, and would have less cascading effects, than adding all these ways to get advantage and hit?

Larian has a reason for making all these changes, sure. But there are still good arguments that:
1.) their reasoning is wrong (who are they to assert that "missing isn't fun"?)
2.) their implementation is poor


You can argue whether the implementation is good or not.
However, considering how much experience they have in creating games, I would be inclined to assume that they know how to design games to make them enjoyable for players.
Otherwise, they would never get a license (Obsidian failed to get it).
Even Obsidian in PoE introduced a graze mechanic to minimize the number of misses.

In the spoiler I put a piece of an interview with Josh Sawyer from the time of PoE production.

Q: Wait...so neither the enemy nor your party members can ever miss? As in causing 0 damage/duration? Also what about critical misses?

Not currently, no. There is no special effect for a "critical miss".

Q: What made you decide that there shouldn't be a 0 damage miss. That is to say, what problem did you see with prior implementations of this that made you decide to try a new approach?

All-or-nothing results tend to produce large spikes in conflict resolution. On the extreme end, you have traditional AD&D spells like Disintegrate that either annihilate the target completely or... do nothing. More typically you have the standard to-hit roll that either results in normal damage or absolutely nothing. Because the gulf between success and failure results is so large, random chance has a very large impact how the conflict works out. This system normalizes the results. Our goal is to make your choice of tactic ultimately more important than the results of the die roll (though the die rolls still matter). If we're only implementing mechanics that are proven to be fun in RPGs, I'm not sure why we're talking about D&D's THAC0/BAB system. Players generally dislike the all-or-nothing results of those mechanics, which is why you saw a move away from it in 4E.

Q: Do you have any sort of source material on which you're basing this system? I'd assumed you're only implementing mechanics that have been proven to be fun in RPGs, ideally CRPGs.

As for source inspiration, 4E's dailies' miss results are a pretty good start. Also a lot of RTSs and MOBAs have moved to much more deterministic systems.

Q: That doesn't mean you should preclude 0 damage misses completely, especially in something as resource cheap as melee damage. Disintegrate was a resource heavy spell and I can understand that. Why not weigh your probability distributions and still have a 0 damage for those unable to pass a threshold like you are intending with lockpick and other events. Afterall, even a failed lockpick doesn't allow half of the party members through a locked door.

Locked doors are a traditionally problematic conflict resolution in games (as are most all-or-nothing checks) and, I think, highlight the problem rather than absolve it. My question is: how do "full" misses make gameplay better than mitigated results?

Q: It becomes a problem of victory through attrition. It can also limit the number of enemies attacking a party at one time. If you have 100 goblins and each always gets 1 point of damage even when they miss, that's a problem. Have you considered how this scales with lower-level and high-level party members? I can't simulate this, but does this adversely affect certain stages of the game more than others?

We're not planning on hundred enemy combats, but even at normal IE stages, I don't think it's a large problem. As for how it scales, we already know how standard THAC0/BAB scales (poorly), but it is one area we will continue to test.

Q: I'd wager that you're underestimating the fun of dodging and missing. It doesn't need to be as prominent as it was in Baldur's Gate-era missfests, but people like making characters that dodge all incoming damage. Also, the risk of doing no damage is fun.

I think you're overestimating the fun of dodging and missing. I don't think most players find it particularly enjoyable, and it's exacerbated/amplified in games like the new XCOM where players are constantly in stunned disbelief at the RNG.


Posted By: KillerRabbit Re: This is not BG3 but DOS3 - 07/11/20 07:29 PM
It's a relevant example -- I actually think Sawyer's decision to incorporate 4th ed mechanics was part of the reason PoE failed. He was quick to embrace a system that most D&D fans rejected. PoE combat was tiresome and "never miss" aspect was a large part of that.

If I could have the PoE plot and visuals with ToEE combat that would be perfection itself. It's just sad that Troika never put any energy into story telling because their rule implementation was perfect.
Posted By: mrfuji3 Re: This is not BG3 but DOS3 - 07/11/20 07:32 PM
@Rhobar121

There is no reason to assume Larian knows how to design *all* games. They have had huge success with DOSI&II, designing a type of wacky, whimsical game that is nearly class-less and characters have multiple actions per turn.
This game here, BG3, is Larian's test to see if they can design a game that isn't DOS. Specifically, if they can design a game based on 5e.

Re: the interview you quoted
1.) grazing sounds more balanced than Larian's current implementation. So this is not a point in Larian's favor.
2.) again, opinions.
Originally Posted by Interview
Q: I'd wager that you're underestimating the fun of dodging and missing. It doesn't need to be as prominent as it was in Baldur's Gate-era missfests, but people like making characters that dodge all incoming damage. Also, the risk of doing no damage is fun.

I think you're overestimating the fun of dodging and missing. I don't think most players find it particularly enjoyable, and it's exacerbated/amplified in games like the new XCOM where players are constantly in stunned disbelief at the RNG.

The interviewer thinks Josh Sawyer is underestimating the fun of dodging an missing.
Josh explicitly "thinks most players don't find it particularly enjoyable"
Posted By: Rhobar121 Re: This is not BG3 but DOS3 - 07/11/20 07:41 PM
Originally Posted by KillerRabbit
It's a relevant example -- I actually think Sawyer's decision to incorporate 4th ed mechanics was part of the reason PoE failed. He was quick to embrace a system that most D&D fans rejected. PoE combat was tiresome and "never miss" aspect was a large part of that.

If I could have the PoE plot and visuals with ToEE combat that would be perfection itself. It's just sad that Troika never put any energy into story telling because their rule implementation was perfect.


The first PoE sold better than the rest of the "classic" RTwP RPGs. The PoE2 fell because in the first one they tried too much to sell the game based on the sentiment from the IE era in first PoE.
And as it turned out, it was such a serious mistake that in PoE2 they modernized a large part of the project. They changed the system from "per rest" to "per fight" and practically removed the rest restriction.
Unfortunately, as it turned out, they did it too late and many players, disappointed with PoE, did not even buy PoE2 (which is definitely a better game).
As it turned out, relying on fans of old RPGs is not a very good idea if you want to use a fairly large budget.
Posted By: KillerRabbit Re: This is not BG3 but DOS3 - 07/11/20 07:56 PM


I still found PoE2 combat tiresome until the they came out with the turn based system. And while PoE did somethings better -- the freedom to ignore the main plot and just explore -- the story suffered some.

Don't get me wrong, I want the PoE engine to be used for a future BG game! I just don't think they will do it by going further away from the rules. 5th ed is just better than the 3.5 / 4th hybrid that Obsidian designed.

(OT but: I have no way to prove this but I question those sales numbers -- sales numbers are now based on steam sales but the classic RtwP games were sold on platforms / mediums that didn't track numbers as well. No way to prove this really but I don't think we really know how many copies of the IE games sold)
Posted By: Danielbda Re: This is not BG3 but DOS3 - 07/11/20 08:03 PM
Originally Posted by Abits
I find it interesting that the way Larian "solved" the "not fun" combat is by keeping the mechanics from dos 2

I'd find it interesting if that was their reasoning, that is, 5e combat is not fun.
Because Solasta is implementing 5e combat almost to a fault, and people are praising it as the best thing in the game.
Posted By: Rhobar121 Re: This is not BG3 but DOS3 - 07/11/20 08:13 PM
Originally Posted by KillerRabbit


I still found PoE2 combat tiresome until the they came out with the turn based system. And while PoE did somethings better -- the freedom to ignore the main plot and just explore -- the story suffered some.

Don't get me wrong, I want the PoE engine to be used for a future BG game! I just don't think they will do it by going further away from the rules. 5th ed is just better than the 3.5 / 4th hybrid that Obsidian designed.

(OT but: I have no way to prove this but I question those sales numbers -- sales numbers are now based on steam sales but the classic RtwP games were sold on platforms / mediums that didn't track numbers as well. No way to prove this really but I don't think we really know how many copies of the IE games sold)


I compared it with other RTwP games that came out shortly after PoE / PoE2, hence classic in "".
As for them, we can easily compare sales.
Posted By: VincentNZ Re: This is not BG3 but DOS3 - 07/11/20 08:17 PM
Originally Posted by Rhobar121
Originally Posted by KillerRabbit
It's a relevant example -- I actually think Sawyer's decision to incorporate 4th ed mechanics was part of the reason PoE failed. He was quick to embrace a system that most D&D fans rejected. PoE combat was tiresome and "never miss" aspect was a large part of that.

If I could have the PoE plot and visuals with ToEE combat that would be perfection itself. It's just sad that Troika never put any energy into story telling because their rule implementation was perfect.


The first PoE sold better than the rest of the "classic" RTwP RPGs. The PoE2 fell because in the first one they tried too much to sell the game based on the sentiment from the IE era in first PoE.
And as it turned out, it was such a serious mistake that in PoE2 they modernized a large part of the project. They changed the system from "per rest" to "per fight" and practically removed the rest restriction.
Unfortunately, as it turned out, they did it too late and many players, disappointed with PoE, did not even buy PoE2 (which is definitely a better game).
As it turned out, relying on fans of old RPGs is not a very good idea if you want to use a fairly large budget.


That is only one interpretation, though. I daresay that the market and the audience for CRPGs was never that great to begin with. Obsidian was the first, delivered and it was well-received. And that sparked a sort-of revival of the genre that the players could not fill. Tyranny, for example, is an even better game than PoE, it is simpler, more accessible, threw away a lot of the ballast of PoE (like it's successor) and also told a very fresh story with very high replay value, yet was not hugely popular. I daresay the biggest issue of PoE 2 is the setting. It simply came four years after the pirate hype in the media was over and everyone was saturated. Gameplay-wise it was what BG2 was to BG1, but it did lack a fitting arch-enemy, Irenicus is just an unavoidable villain.

So I would put the "failure" of PoE2 down to the setting and to a lesser extent, the story, with an audience that is smaller and more unforgiving than expected.
Posted By: Rhobar121 Re: This is not BG3 but DOS3 - 07/11/20 08:20 PM
Originally Posted by Danielbda
Originally Posted by Abits
I find it interesting that the way Larian "solved" the "not fun" combat is by keeping the mechanics from dos 2

I'd find it interesting if that was their reasoning, that is, 5e combat is not fun.
Because Solasta is implementing 5e combat almost to a fault, and people are praising it as the best thing in the game.


There is no point in comparing these games. Solasta doesn't even have 2k reviews on Steam where BG is over 25k.
In addition, both games have a different target audience as well as different budgets.
Solasta as it's a small niche game whose creators can afford to please only D&D fans, which is not possible in the case of BG.
Posted By: virion Re: This is not BG3 but DOS3 - 07/11/20 09:51 PM
Originally Posted by Rhobar121

In addition, both games have a different target audience as well as different budgets.




Yes, that's why inviting fans of BG to what they wanted to do seems...strange. Larian had to know this kind of threads will pop up ^^ I think it would have been "safer" to start of with a D&D game not related to BG and then move in into BG3 eventually?

Like i have to admit simply poiting at BG while being clearly focused on dos when it comes to the gameplay they want ultimately works as a formula. I think those who whine the most expected more " patting on the back". More things showing that you're back in BG series. Hard to blame them really, BG still sells 20 years after it's success ^^ Not many games which achieved this.

There are always people who will say " it's not the same". Every series be it games , films or anything else have this problem.

I totally think BG3 put aside some of the features from BG2 it didn't need to though. More " winks" towards the old bastards known more commonly as BG fans wouldn't hurt. Which exactly we discuss daily on this forum in other threads. This thread is clearly a " my butt hurts" one.
Posted By: Danielbda Re: This is not BG3 but DOS3 - 07/11/20 09:53 PM
Originally Posted by Rhobar121
Originally Posted by Danielbda
Originally Posted by Abits
I find it interesting that the way Larian "solved" the "not fun" combat is by keeping the mechanics from dos 2

I'd find it interesting if that was their reasoning, that is, 5e combat is not fun.
Because Solasta is implementing 5e combat almost to a fault, and people are praising it as the best thing in the game.


There is no point in comparing these games. Solasta doesn't even have 2k reviews on Steam where BG is over 25k.
In addition, both games have a different target audience as well as different budgets.
Solasta as it's a small niche game whose creators can afford to please only D&D fans, which is not possible in the case of BG.

Makes a lot of sense comparing these games because they are both party isometric RPGS based on the same system. Having 2k reviews on Steam doesn't change that.
They have the same audience as well, which is fans of isometric RPGs.

And if Larian wants the game to sell more they SHOULD follow the rules closely since tabletop D&D fanbase is far bigger than DoS. Have you seem how (more) massive D&D has become in the last 5 years?
Posted By: Rhobar121 Re: This is not BG3 but DOS3 - 07/11/20 10:07 PM
Originally Posted by Danielbda
Originally Posted by Rhobar121
Originally Posted by Danielbda
Originally Posted by Abits
I find it interesting that the way Larian "solved" the "not fun" combat is by keeping the mechanics from dos 2

I'd find it interesting if that was their reasoning, that is, 5e combat is not fun.
Because Solasta is implementing 5e combat almost to a fault, and people are praising it as the best thing in the game.


There is no point in comparing these games. Solasta doesn't even have 2k reviews on Steam where BG is over 25k.
In addition, both games have a different target audience as well as different budgets.
Solasta as it's a small niche game whose creators can afford to please only D&D fans, which is not possible in the case of BG.

Makes a lot of sense comparing these games because they are both party isometric RPGS based on the same system. Having 2k reviews on Steam doesn't change that.
They have the same audience as well, which is fans of isometric RPGs.

And if Larian wants the game to sell more they SHOULD follow the rules closely since tabletop D&D fanbase is far bigger than DoS. Have you seem how (more) massive D&D has become in the last 5 years?


Do you really think most D&D fans will buy this game even if it's 100% RAW D&D? I sincerely doubt.
As for those who buy it, I doubt most would care about the modified rules if the game is good.
Of course, there will be those who will not buy for this reason, but it will be a definite minority.
In addition, the computer game is governed by different rules than PnP.
A large part of the players will be people who do not have contact with D&D on a daily basis, or those who don't play regularly.
Posted By: KillerRabbit Re: This is not BG3 but DOS3 - 07/11/20 10:13 PM
Originally Posted by Danielbda
Originally Posted by Rhobar121
Originally Posted by Danielbda
Originally Posted by Abits
I find it interesting that the way Larian "solved" the "not fun" combat is by keeping the mechanics from dos 2

I'd find it interesting if that was their reasoning, that is, 5e combat is not fun.
Because Solasta is implementing 5e combat almost to a fault, and people are praising it as the best thing in the game.


There is no point in comparing these games. Solasta doesn't even have 2k reviews on Steam where BG is over 25k.
In addition, both games have a different target audience as well as different budgets.
Solasta as it's a small niche game whose creators can afford to please only D&D fans, which is not possible in the case of BG.

Makes a lot of sense comparing these games because they are both party isometric RPGS based on the same system. Having 2k reviews on Steam doesn't change that.
They have the same audience as well, which is fans of isometric RPGs.

And if Larian wants the game to sell more they SHOULD follow the rules closely since tabletop D&D fanbase is far bigger than DoS. Have you seem how (more) massive D&D has become in the last 5 years?


+1
Posted By: Danielbda Re: This is not BG3 but DOS3 - 07/11/20 10:18 PM
Originally Posted by Rhobar121


Do you really think most D&D fans will buy this game even if it's 100% RAW D&D? I sincerely doubt.
As for those who buy it, I doubt most would care about the modified rules if the game is good.
Of course, there will be those who will not buy for this reason, but it will be a definite minority.
In addition, the computer game is governed by different rules than PnP.
A large part of the players will be people who do not have contact with D&D on a daily basis, or those who do not play regularly.

Yes, I think that following 5e more closely will bring in more D&D players. Speaking for myself, being able to see your tabletop character in action is a huge selling point.
Originally Posted by Rhobar121

In addition, the computer game is governed by different rules than PnP.

The whole point of comparing BG3 to Solasta is that Solasta is implementing 5e rules almost literally, and it works effectively. Solasta addresses most common complaints regarding BG3's combat, which are related to things that players should be able to do according to 5e rules but can't.
Posted By: mr_planescapist Re: This is not BG3 but DOS3 - 07/11/20 11:57 PM
On the subject of PoE2 (Pillars of eternity 2 , deadfire) I really think the game is criminally under-rated.
The modding community is very active (this is a super easy game to mod for apparently) Particularly with all the current mods the game feels great (community patch, deadfire tweaks, enhanced user interface, more AI conditions, wizard revisions, The funnening improved classes etc... ) Please give it a chance. Most little nit-pick has basically been addressed. I adore the setting and atmosphere. Only played it in realtime/pause not that clanky <takes forever> turn based mode.
I prefer the music to BG3.
I prefer the atmosphere (realtime day/night cycles, overworld map travel, NPCs reacting to you AND weather and other stuff...etc...)
I prefer the UI and dialogues.
And basically lots and lots of cool little details.
Originally Posted by Seraphael
Originally Posted by Firesnakearies
Saying that the game doesn't "feel" like D&D, to YOU, is perfectly fine feedback. Accusing people of being deceptive, with no proof other than your personal feelings, is most definitely not civil.

Really now? This is just me saying this kind of feels like DOS3? Objectively this is a pretty radical departure from D&D which Larian did in fact assert they were faithfully porting. YOU are the uncivil one to so easily dismiss this as purely based on "feeling" of a few malcontents when it is so clearly NOT. I even stated as much in the post you responded to. Stop this hypocrisy NOW.

This is what Larian said regarding this very issue a year and a half ago:

"We asked Vincke about the experience of adapting D&D, to which he replied:

We started by taking the ruleset that's in the Player's Handbook. We ported it as faithfully as we could, then there were some number of things that we saw that doesn't work that well, and so we started looking for solutions to do that. The hardest part—and this is the most interesting part also about it, because there's a lot of stuff from the rules that actually ports quite well, so—but the most interesting part is the role of the Dungeon Master...

Whatever is not in the book he'll say "Well, I'll do this," and the Dungeon Master says "Sure!" And then he'll think about what type of check he's going to make you do, and then that's going to be what you're going to roll with, and the entire party will work with that. In a video game, you don't have that, so in a video game you have to make systems that allow you to do this. And so, coming up with those systems has been a lot of fun, and making them link to the ruleset as it is has been the interesting bit about that."


The second paragraph of this quote is the caveat that Larian took and went crazy with to excuse not really sticking with the first paragraph. If you agree this is a faithful D&D port, then fine - this wouldn't be deceptive, but I guess that would make you a denier of objective reality. The changes already made WILL INEVITABLY force an avalanche of homebrew to fix now broken classes, feats and spells so this issue will get worse unless Larian begins to adjust to the feedback provided. Which is the meaning of early access after all.


https://arstechnica.com/gaming/2019...-turn-based-rpgs-and-dreams-coming-true/



So like they said right there, they started with a strict port of the rules, then had to start adjusting things to make a more enjoyable video game. That's not "deceptive", it's having a different opinion than you about how much house ruling is acceptable in making a D&D video game. They aren't sitting around in their board room cackling and twirling moustaches, saying, "We will make those suckers BELIEVE that this is based on D&D, but we always intended it to be completely NOT D&D, hahahahahaha!" You can disagree with their specific rules changes and design philosophies all you want, say that Solasta does it better or whatever, but you don't have any grounds to say that they are deliberately being "deceptive". They're trying to make the best D&D game they can, for the largest audience.
Originally Posted by Tuco
Originally Posted by Sven_

That may have been DOS, but I don't see it here. Quite the contrary, the (hand-placed) unique items/loot seems reasonably rare. That is, compared to other modern games, obviously BG1 is an entirelly different beast of its own (one I miss very much).

Well, we are already in a much better place than in the past (I FIERCELY hated the randomized loot in both DOS 1 and 2) but I'd say there's still some fine tuning to do to reach an ideal spot with loot distribution.
Right now there are arguably a bit too many magic items for a level 4 cap and UNQUESTIONABLY way too much random low value loot cluttering our inventories in the most annoying way.

At least Kingmaker "solved" this issue by systemic design:
1) by having a shared stash between all party members that made the minute busywork a little less busy (and yes, I think it's one of these cases where giving up a bit of "realism" is beneficial)
2) by giving strong incentives to actually travel light (tiredness mechanics and effects on travel speed plus bland time limits that rewarded you for moving quickly) and making non-magic equipment (armors and weapons) too heavy/cheap to even deserve being carried around.





So did you actually enjoy how Kingmaker made your party both encumbered and exhausted practically all the time? Because that was not an element that I liked at all.
Originally Posted by Firesnakearies
Originally Posted by Tuco
Originally Posted by Sven_

That may have been DOS, but I don't see it here. Quite the contrary, the (hand-placed) unique items/loot seems reasonably rare. That is, compared to other modern games, obviously BG1 is an entirelly different beast of its own (one I miss very much).

Well, we are already in a much better place than in the past (I FIERCELY hated the randomized loot in both DOS 1 and 2) but I'd say there's still some fine tuning to do to reach an ideal spot with loot distribution.
Right now there are arguably a bit too many magic items for a level 4 cap and UNQUESTIONABLY way too much random low value loot cluttering our inventories in the most annoying way.

At least Kingmaker "solved" this issue by systemic design:
1) by having a shared stash between all party members that made the minute busywork a little less busy (and yes, I think it's one of these cases where giving up a bit of "realism" is beneficial)
2) by giving strong incentives to actually travel light (tiredness mechanics and effects on travel speed plus bland time limits that rewarded you for moving quickly) and making non-magic equipment (armors and weapons) too heavy/cheap to even deserve being carried around.





So did you actually enjoy how Kingmaker made your party both encumbered and exhausted practically all the time? Because that was not an element that I liked at all.


Limit on weight isn't a enjoyable feature for sure, but necessary or you'll be carrying around 90 potatoes that weigh 8 pounds lol smile
Originally Posted by fallenj
Limit on weight isn't a enjoyable feature for sure, but necessary or you'll be carrying around 90 potatoes that weigh 8 pounds lol smile


I have imagined PC with a large sack of potatoes on his back.
Agony suits you, suffering less so
Now I know what she meant to.
Originally Posted by Firesnakearies


So did you actually enjoy how Kingmaker made your party both encumbered and exhausted practically all the time? Because that was not an element that I liked at all.


Yeah but -- as you know -- precisely nobody is asking for that. Or to make us find diamonds to raise people from the dead. Or to have people remove armor at night before they sleep. But there have been some fun, faithful ports of D&D combat rules -- ToEE, BG1 & 2, IWD were more faithful ports of the rulesets of their respective editions than is BG3 to 5th ed. and combat was very fun.
Originally Posted by Firesnakearies


So did you actually enjoy how Kingmaker made your party both encumbered and exhausted practically all the time? Because that was not an element that I liked at all.

Sure, once I started understanding the system I GREATLY enjoyed that it forced me to be wary of that aspect and it gave me genuine benefits for paying attention to it.

What's best, at the same time between "bags of holdings" and a generic understanding of what was valuable and what not it made it fairly easy to manage. Far less busywork than the current management of the bags in BG3 involves.

I always traveled trying to stay "light" or at worst medium at the beginning (when I was packing rations) and as a result I could travel in a single day 4-5 times the distance of when the party was heavily encumbered.
That's precisely what allowed me to complete the first major goal in under a month and get that sweet +2 dueling sword as a bonus reward, for instance (and even later in the game, to hardly ever suffer from the restriction of "time limits" to complete questlines).


Originally Posted by KillerRabbit
Originally Posted by Firesnakearies


So did you actually enjoy how Kingmaker made your party both encumbered and exhausted practically all the time? Because that was not an element that I liked at all.


Yeah but -- as you know -- precisely nobody is asking for that. Or to make us find diamonds to raise people from the dead. Or to have people remove armor at night before they sleep. But there have been some fun, faithful ports of D&D combat rules -- ToEE, BG1 & 2, IWD were more faithful ports of the rulesets of their respective editions than is BG3 to 5th ed. and combat was very fun.


That's per person for sure, not enjoying BG1 combat at all atm. I could walk down stairs, get some coffee, and these dorks would still be swinging away.
Originally Posted by fallenj

That's per person for sure, not enjoying BG1 combat at all atm. I could walk down stairs, get some coffee, and these dorks would still be swinging away.



Yep. I've never understood why so many people say the combat in the original BG games was so great. I mean, it was fun at the time, but at the time I didn't know any better. And then they say the combat in Planescape: Torment is so much "worse" than BG, but that boggles my mind as well, since it's the same damn combat.
Posted By: Baraz Re: This is not BG3 but DOS3 - 08/11/20 04:02 AM
Did you know that the original creators of BG1 and BG2, had begun creating a BG3 that had *nothing* to do with the previous stories, with NONE of the previous characters and was going to be turn-based. LOL

I wonder how some here would have reacted to "Baldur's Gate III: The Black Hound (2003)" from Black Isle Studios (dev) and to Interplay (planned publisher).

nb : I am not saying it was necessary to use the term Baldur's Gate 3, but Black Isle Studios had some rights for that term/IP, but not of other names, so they had planned on using it. Of course, Larian is not the original creators of BG1 and BG2, so it is not the same decision/choice and is of course about marketing. Still ironic to see the original BG3 was going to be a whole different story with turn-base combat.

https://en.wikipedia.org/wiki/Baldur%27s_Gate_III:_The_Black_Hound

( sorry if it was stated before in this thread, but it is 54 pages long )
Posted By: virion Re: This is not BG3 but DOS3 - 08/11/20 05:12 AM
Originally Posted by Baraz
Did you know that the original creators of BG1 and BG2, had begun creating a BG3 that had *nothing* to do with the previous stories, with NONE of the previous characters and was going to be turn-based. LOL



In a very similar way, so they cancelled the project lol. Or at least that's what they were afraid of I guess. Afraid is the wrong word obviously.
Posted By: Tuco Re: This is not BG3 but DOS3 - 08/11/20 05:56 AM
Well, it got cancelled because Black Isle disbanded, mostly.


Also, no, it wasn't going to be turn-based. These were DARK TIMES when turn-based tactical combat was considered a dated mechanic basically unmarketable to a broad audience.
Posted By: KillerRabbit Re: This is not BG3 but DOS3 - 08/11/20 05:58 AM
It was actually the Black Isle / IWD dale group making the black hound. There was some Bioware / Interplay licensing issues and disputes that probably played a part in killing it.

J.E. Sawyer has recently said he never wanted it be called BG3 but BG: Black Hound. Btw, did you notice that the stained glass in window in the pub PoE is the same from the BG: Black Hound game? And that you get a stray dog as a pet in that same pub?
Posted By: Taramafor Re: This is not BG3 but DOS3 - 08/11/20 07:19 AM
Baldur's Gate has been about two man things.

1: Baldur's Gate itself. This will be in the game. It's made clear even in early access. HOWEVER...

2: Bhaal. His FACE is on BG1. And BG2. I had concerns he wouldn't be in BG3 but people are saying he is. Made a thread about Bhaal. See for yourself.
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=730070#Post730070

It does seem a bit underwhelming having mindflayers be the main bad guys so far. I'm hoping that changes later in the game. Maybe they'll become potential allies later on for complicated reasons and the party learns to coexist with the parasites instead of fighting for control without turning into mindflayers? It won't be what the mindflayers planned of course but they won't have a choice if the parasites and the people they inhabit are more capable, stronger and effective then a normal mind flayer. Of course if you only fight each other then that will lead to the parasite trying to consume you again. Due to fighting for control instead if being in it together.

Is that already a thing? Hosts and parasites that coexist without turning into mindflayers? Likely not in BG lore of course but it wouldn't surprise me if it's been done somewhere in D&D.
Posted By: Firesnakearies Re: This is not BG3 but DOS3 - 08/11/20 08:34 AM
Larian already said that the Dead Three (which includes Bhaal) were behind the big plot of the game.

Have a look at this:

[Linked Image]
Posted By: VincentNZ Re: This is not BG3 but DOS3 - 08/11/20 08:45 AM
Originally Posted by Firesnakearies
Originally Posted by fallenj

That's per person for sure, not enjoying BG1 combat at all atm. I could walk down stairs, get some coffee, and these dorks would still be swinging away.



Yep. I've never understood why so many people say the combat in the original BG games was so great. I mean, it was fun at the time, but at the time I didn't know any better. And then they say the combat in Planescape: Torment is so much "worse" than BG, but that boggles my mind as well, since it's the same damn combat.


It wasn't even fun back then. I only played BG2 when it came out and I recall the arena fight in the copper coronet where my dual-wielding bard would swing away endlessly. As would the enemy. Even at level 7 some classes simply could not engage in melee. Nobody understand that back then. However the enemies misses as well and since it was real-time it was hard to keep up with misses and hits and there were 6 people in the group multiplying your hit chances. Had it been really turnbased it would have been unbearable. Which interestingly is precisely why this game feels so slow. One attack at a time at 45%-95% hit chance. Many players still do not like that.

In any case, BG1 and 2 were not successful because their combat was adhering to the rules, but because of how the game presented itself to the player. You hade the fantasy world full of the known tropes, lovely drawn backgrounds and maps, and a good (BG1) to excellent story (BG2). Just picture the best DM you can find and you have the essence of BG. That felt enticing to the PnP crowd that saw their wet dreams come to life, while the gamers were drawn into a very immersive RPG that could mesmerise them as well.
Posted By: KillerRabbit Re: BG3, DOS and the D&D rule-set - 08/11/20 09:02 AM
Eh, I think it's quite a stretch to say that the most replayed game in video game history didn't have compelling combat. I mean really smile

Check out the beamdog forums -- people are playing the game right now. Today. At this moment. The story hasn't changed but people can't get enough of it.

ToEE was turn based and not at all unbearable. In fact the combat was better than any D&D game to date. (too bad they forgot to include a story)

Oh and we need six people. Period. But that's another thread.
Posted By: Taramafor Re: This is not BG3 but DOS3 - 08/11/20 09:18 AM
I play these games for the story and choices and branching paths. Not for the combat. BG2's combat IS outdated. But the IMMERSIOn in the game keeps people hooked. And you can transform and shapeshift and have sieges. So yes, PLanescape Torment is underwhelming and worse in that regard. Plus it's clearly an unpolished game for so many reasons. Good but very flawed.

BG2: Drow city. Demons. Dragons. Werewolves. Spells with raining down meteors among other things.
Neverwinter NIght's 1: SIEGES at times. Transforming. Shapeshifting. Even into a DRAGON. Even if the combat and constant "whack whack whack" gets old you're going to enjoy seeing that.
Planescape Torment: A few skirmish fights. That's... basically it. And the story is underwhelming compared to BG2 and Neverwinter NIghts 1 as well. Since we're going through HELL. And back. And then some. With tons of characters spread out all over with missions and interesting things to say instead of "a few NPCs". How do you even compete against that? Simply put, you can't. Even BG3 has to compete against itself. There better be demons and dragons we're not forced to fight again! Depending on what the player chooses to do of course.
Originally Posted by Tuco
[quote=Sven_]way too much random low value loot cluttering our inventories in the most annoying way.


Just like Baldur's Gate. All those drops of standard stuff (every enemy dropped their weapons and armor) I did never pick up. I was amused to find out though that unlike me, many did. Those games must have been a pain in the butt to play for anybody who did, given the limited inventory. laugh Fortunately, you were never required to loot everything. I'm replaying Icewind Dale too at the moment, and all I pick up is the unique stuff, nothing else. Clearly this was never meant to be all looted, rather, it was meant to "simulate" that, well, opposition carries gear too. Why should it magically disappear once they drop dead?
Posted By: 1varangian Re: This is not BG3 but DOS3 - 08/11/20 11:50 AM
I just wish they would stop taking so many liberties with D&D rules and making changes that fundamentally change the gameplay.

All the successful D&D crpg's have been very faithful to tabletop rules BG, IWD, NWN... And their take on Faerun has felt credible and immersive. The ones that "adapted" to be a better videogame, not so much. Sword Coast Legends failed horribly. And the action RPG's weren't that big either. You don't need the DOS gimmicks to make a wildly successful D&D crpg. You just need 5e rules and a great story. Immersion is much more important with this one.

Likely BG3 will be much better and more successful than the bad example above but there's still too much of the comical divinity gameplay in BG3. It's distracting and unnecessary. Larian can put their stamp on the franchise with far less. And they already have with the player agency and many permutations to everything.
Posted By: Danielbda Re: This is not BG3 but DOS3 - 08/11/20 02:57 PM
Originally Posted by 1varangian
I just wish they would stop taking so many liberties with D&D rules and making changes that fundamentally change the gameplay.

All the successful D&D crpg's have been very faithful to tabletop rules BG, IWD, NWN... And their take on Faerun has felt credible and immersive. The ones that "adapted" to be a better videogame, not so much. Sword Coast Legends failed horribly. And the action RPG's weren't that big either. You don't need the DOS gimmicks to make a wildly successful D&D crpg. You just need 5e rules and a great story. Immersion is much more important with this one.

Likely BG3 will be much better and more successful than the bad example above but there's still too much of the comical divinity gameplay in BG3. It's distracting and unnecessary. Larian can put their stamp on the franchise with far less. And they already have with the player agency and many permutations to everything.

I really don't know if their mindset is that they need to take liberties so that it is a better video game. Because as a tabletop player I love 5e combat, and it seems to me to be very easy to be implemented 100% RAW in a video game, again, Solasta is doing it.
What Larian should've done was when the project was in pre-development they should've bought sets of 5e books for every employee to take home and play as homework, I don't how else you can get to know the system you are suposed to be implementing.

EDIT: actually Wizards should've given them plenty of books for research.
Posted By: Rhobar121 Re: This is not BG3 but DOS3 - 08/11/20 03:16 PM
Originally Posted by Danielbda
Originally Posted by 1varangian
I just wish they would stop taking so many liberties with D&D rules and making changes that fundamentally change the gameplay.

All the successful D&D crpg's have been very faithful to tabletop rules BG, IWD, NWN... And their take on Faerun has felt credible and immersive. The ones that "adapted" to be a better videogame, not so much. Sword Coast Legends failed horribly. And the action RPG's weren't that big either. You don't need the DOS gimmicks to make a wildly successful D&D crpg. You just need 5e rules and a great story. Immersion is much more important with this one.

Likely BG3 will be much better and more successful than the bad example above but there's still too much of the comical divinity gameplay in BG3. It's distracting and unnecessary. Larian can put their stamp on the franchise with far less. And they already have with the player agency and many permutations to everything.

I really don't know if their mindset is that they need to take liberties so that it is a better video game. Because as a tabletop player I love 5e combat, and it seems to me to be very easy to be implemented 100% RAW in a video game, again, Solasta is doing it.
What Larian should've done was when the project was in pre-development they should've bought sets of 5e books for every employee to take home and play as homework, I don't how else you can get to know the system you are suposed to be implementing.

EDIT: actually Wizards should've given them plenty of books for research.


Nobody says that it is impossible, the only question is whether they should.
From the interviews, you can learn that they initially tried to implement the most accurate rules and then changed those that did not work or were not fun in the game.
The game is not intended for D&D players only, so some changes had to be made to make the fight more enjoyable for the public.
Posted By: alice_ashpool Re: This is not BG3 but DOS3 - 08/11/20 03:27 PM
the veils of nostalgia: the combat in BG1 was enjoyable and ultra faithful to D&D rules

the combat in BG1: kiting around a bear while missing with a shortbow for 20 minutes
Posted By: alice_ashpool Re: This is not BG3 but DOS3 - 08/11/20 03:30 PM
I hate how much cheese there is in this game and how you are forced to use it to win, not like in baldurs gate 2 which was 100% cheese free *sets a hundred traps to kill demogorgon*
Posted By: Abits Re: This is not BG3 but DOS3 - 08/11/20 03:31 PM
Originally Posted by alice_ashpool
I hate how much cheese there is in this game and how you are forced to use it to win, not like in baldurs gate 2 which was 100% cheese free *sets a hundred traps to kill demogorgon*

Lol funny but true
Posted By: alice_ashpool Re: This is not BG3 but DOS3 - 08/11/20 03:38 PM
Originally Posted by Abits
Originally Posted by alice_ashpool
I hate how much cheese there is in this game and how you are forced to use it to win, not like in baldurs gate 2 which was 100% cheese free *sets a hundred traps to kill demogorgon*

Lol funny but true

*3 project images in a chain contingency* ah, just as gary gygax intended
Posted By: Danielbda Re: This is not BG3 but DOS3 - 08/11/20 03:40 PM
Originally Posted by alice_ashpool
I hate how much cheese there is in this game and how you are forced to use it to win, not like in baldurs gate 2 which was 100% cheese free *sets a hundred traps to kill demogorgon*

Enemies cheesed a lot as well. Specially dragons, liches and every fucking mage in BG2.
Chain contingency -> every protection spell in the game -> time stop
Posted By: alice_ashpool Re: This is not BG3 but DOS3 - 08/11/20 03:44 PM
each of my project images are now summoning planetars and using lvl-9 inventory scrolls
Posted By: Abits Re: This is not BG3 but DOS3 - 08/11/20 03:50 PM
I just wanna say fuck the TOB mages and their constant time stop
Posted By: Emrikol Re: This is not BG3 but DOS3 - 08/11/20 03:52 PM


Originally Posted by Rhobar121
Originally Posted by KillerRabbit
Originally Posted by Emrikol
Originally Posted by KillerRabbit
I just feels like the people who designed the combat didn't fully understand or appreciate D&D combat. Well, and we know this for a fact because Larian told us they didn't like D&D combat.

Did they say that? Or was it that they didn't like combat in previous D&D crpgs? I'm pretty sure it was the latter.


This is the result of a number of threads being merged that I wish hadn't been merged. I get the desire to clean up but I tried to post in constructive feedback threads and avoid trolling threads and an unintended consequence of the merger is it harder to tell which comments are which.

To be clear, I'm all for the creative solutions -- pushing boulders, breaking beams, bringing down chandeliers. I like that they've incorporated sneaking and surprise.

What I don't want is repeat of DOS2 surface strategies and for those strategies to dominate and / or replace class features. I specifically want surface effects on cantrips to eliminated and the HP bloat / AC lowering to be changed and for barrels to be less common and weigh more. Throw the bottle of water, hit it with ray of frost cantrip and the enemies are all prone is the sort of thing I'm talking about. It's not a creative solution, it's standard tactic that relies on homebrew rules and is stronger than any class feature at that level.

I intend this as constructive criticism.

The interview with Swen has been posted many times but I can't find it right now. The upshot is that they made a game that followed the 5th ed rules, played it and didn't find it much fun. Then they started changing the rules until they found something fun

The "not fun" came down to "in 5th edition you miss often". So they lowered AC. They added height advantage. But this come from a misunderstanding. You use class features -- bless spells, bardic inspiration, true strike ect to be able to hit. Now with the changed rules a jump to higher level is a better way to get advantage than is properly using your cleric, bard and wizard in the first round.

If I can find the interview(s) I'll post it but I'm guessing others will beat me to it.


https://www.pcgamer.com/baldurs-gate-3-will-combine-the-best-of-divinity-and-dandd-5th-edition/


There is nothing in there about them not liking D&D combat.
Posted By: alice_ashpool Re: This is not BG3 but DOS3 - 08/11/20 03:57 PM
Originally Posted by Danielbda
Originally Posted by alice_ashpool
I hate how much cheese there is in this game and how you are forced to use it to win, not like in baldurs gate 2 which was 100% cheese free *sets a hundred traps to kill demogorgon*

Enemies cheesed a lot as well. Specially dragons, liches and every fucking mage in BG2.
Chain contingency -> every protection spell in the game -> time stop


Originally Posted by Abits
I just wanna say fuck the TOB mages and their constant time stop


Spell immunity divination + staff of magi + going to make a cup of coffee. nOrMaL gAmEpLaY
Posted By: Seraphael Re: This is not BG3 but DOS3 - 08/11/20 03:58 PM
Originally Posted by alice_ashpool
the veils of nostalgia: the combat in BG1 was enjoyable and ultra faithful to D&D rules

the combat in BG1: kiting around a bear while missing with a shortbow for 20 minutes

Your recollection needs a swift kick in the pants. That "bear" happened to be legendary ranger Drizzt Do'Urden. A character you really, really, really wasn't supposed to kill. Cave bears, who you also weren't supposed to kill at level one, basically took the same tactics but a fraction of the time you mention (low AC, high HP).

Funny that you should mention it. The closest creature in BG3 you really aren't supposed to kill is the adult red dragon. Guess what? You can kill it and the githyanki creche in a second using barrelmancy. Who needs 9th level Meteor Swarms when they have Larian meme-combat (coupled again with as broken AI as in the original series)? This is novelty fun, but I predict it will cool pretty quickly and feel like a cheap gimmick that detracts from the many other great aspects of the game.
Posted By: alice_ashpool Re: This is not BG3 but DOS3 - 08/11/20 04:14 PM
Originally Posted by Seraphael
Originally Posted by alice_ashpool
the veils of nostalgia: the combat in BG1 was enjoyable and ultra faithful to D&D rules

the combat in BG1: kiting around a bear while missing with a shortbow for 20 minutes

Your recollection needs a swift kick in the pants. That "bear" happened to be legendary ranger Drizzt Do'Urden.

never heard of him
Posted By: Seraphael Re: This is not BG3 but DOS3 - 08/11/20 04:18 PM
Originally Posted by alice_ashpool
Originally Posted by Seraphael
Originally Posted by alice_ashpool
the veils of nostalgia: the combat in BG1 was enjoyable and ultra faithful to D&D rules

the combat in BG1: kiting around a bear while missing with a shortbow for 20 minutes

Your recollection needs a swift kick in the pants. That "bear" happened to be legendary ranger Drizzt Do'Urden.

never heard of him

Well. The bear you mentioned would go down in a second in BG1. A cave bear would take maybe 20 seconds for a level 1 party. If you don't know Drizzt, then maybe you don't know BG or Forgotten Realms as good as you think you do. Sorry to demolish your meme. smile
Posted By: alice_ashpool Re: This is not BG3 but DOS3 - 08/11/20 04:19 PM
Originally Posted by Seraphael
Originally Posted by alice_ashpool
Originally Posted by Seraphael
Originally Posted by alice_ashpool
the veils of nostalgia: the combat in BG1 was enjoyable and ultra faithful to D&D rules

the combat in BG1: kiting around a bear while missing with a shortbow for 20 minutes

Your recollection needs a swift kick in the pants. That "bear" happened to be legendary ranger Drizzt Do'Urden.

never heard of him

Well. The bear you mentioned would go down in a second in BG1. A cave bear would take maybe 20 seconds for a level 1 party. If you don't know Drizzt, then maybe you don't know BG or Forgotten Realms as good as you think you do. Sorry to demolish your meme. smile

The forgotten what?
Posted By: Seraphael Re: This is not BG3 but DOS3 - 08/11/20 04:22 PM
Troll harder.
Posted By: alice_ashpool Re: This is not BG3 but DOS3 - 08/11/20 04:27 PM
Originally Posted by Seraphael
Troll harder.

is this a... sex thing?
Posted By: arajaja Re: This is not BG3 but DOS3 - 08/11/20 04:35 PM
Really? You wanna discuss in which game you can cheese more? lmao

Yea BG1+2 is full of cheese but you can win Every.Single.Encounter in BG3 EA with fog and a bow so yea. Thats a lvl 1 spell btw. You dont need Staff of Magi, you don't need Spell Immunities (lets be real thse type of spell arent going to be in the final game of BG3 anyway) or anything of that sort. All you need is a bow and fog thats it. nOrMaL gAmEpLaY
Posted By: Rhobar121 Re: This is not BG3 but DOS3 - 08/11/20 05:08 PM
How most of the fights in BG1 looked like (at the beginning).
1. Does the opponent have archers?
If not, go to step 4
2. Is the enemy an ordinary kobold, goblin, bandit or other weak enemy? If so, just kill. If not, go to step 3.
3. Walk as one character to the opponents to take aggro. Let the rest of the characters murder them with impunity.
4. Approach as one character, the enemies will start chasing you. Other characters can shoot at them with impunity.
5. If by some miracle the enemy changes target, switch characters and return to point 4
6. The enemy dies.
7. Rest
Later, in most of the fights, you didn't even have to worry about any tactics.

Tactics in BG2
1. Use Death Fog
2. If anything survives use explosive skull
3. If the targets are alive, send the pets.
4. Repeat step 2 as necessary.
5. Rest

Posted By: arajaja Re: This is not BG3 but DOS3 - 08/11/20 05:11 PM
Originally Posted by Rhobar121
How most of the fights in BG1 looked like (at the beginning).
1. Does the opponent have scorers (most fights don't have any)?
If not, go to step 4
2. Is the enemy an ordinarykobold, goblin or bandit? If so, just kill. If not, go to step 3.
3. Walk as one character to the opponents to collect aggro. Let the rest of the characters murder them with impunity.
4. Approach as one character, the enemies will start chasing you. Other characters can shoot at them with impunity.
5. If by some miracle the enemy changes target, switch characters and return to point 2
6. The enemy dies.
7. Rest
Later, in most of the fights, you didn't even have to worry about any tactics.

Tactics in BG2
1. Use Death Fog
2. If anything survives use explosive skull
3. If the targets are alive, send the pets.
4. Repeat step 2 as necessary.
5. Rest



Tactis used in BG3 (this works on any difficulty btw, unlike what you describe in BG1+2 - you might want to get off easy mode buddy, i can also recommend SCS)

cast Fog
step out of fog
shoot enemy
step into fog
hide

wait half an hour for enemies to take their turn
repeat the above

doesnt matter what encounter it is or if they have mages etc. Works on anything.
Posted By: Rhobar121 Re: This is not BG3 but DOS3 - 08/11/20 05:15 PM
Originally Posted by arajaja
Originally Posted by Rhobar121
How most of the fights in BG1 looked like (at the beginning).
1. Does the opponent have scorers (most fights don't have any)?
If not, go to step 4
2. Is the enemy an ordinarykobold, goblin or bandit? If so, just kill. If not, go to step 3.
3. Walk as one character to the opponents to collect aggro. Let the rest of the characters murder them with impunity.
4. Approach as one character, the enemies will start chasing you. Other characters can shoot at them with impunity.
5. If by some miracle the enemy changes target, switch characters and return to point 2
6. The enemy dies.
7. Rest
Later, in most of the fights, you didn't even have to worry about any tactics.

Tactics in BG2
1. Use Death Fog
2. If anything survives use explosive skull
3. If the targets are alive, send the pets.
4. Repeat step 2 as necessary.
5. Rest



Tactis used in BG3 (this works on any difficulty btw, unlike what you describe in BG1+2 - you might want to get off easy mode buddy, i can also recommend SCS)

cast Fog
step out of fog
shoot enemy
step into fog
hide

wait half an hour for enemies to take their turn
repeat the above

doesnt matter what encounter it is or if they have mages etc. Works on anything.



Neither BG1 nor BG2 have ever been difficult games.
Virtually every harder fight in BG2 you could win just spamming the skull trap.
A powerful dragon? No problem, you set a million traps with him and watch him die.
Posted By: KillerRabbit Re: BG3, DOS and the D&D rule-set - 08/11/20 05:16 PM
Quote
There is nothing in there about them not liking D&D combat.


Hmm?


Quote
There are some things on the chopping block, however. It's an interpretation of D&D, specifically 5th Edition, because porting the core rules, which Larian tried to do, doesn't work. Or it works, Vincke clarifies, but it's no fun at all. One of the culprits is missing when you're trying to hit an enemy, and while the combat system has yet to be revealed, you can at least look forward to being able to smack people more consistently.

"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's shit. Our approach has been implementing it as pure as we can, and then just seeing what works and what doesn't. Stuff that doesn't work, we start adapting until it does."
Posted By: arajaja Re: This is not BG3 but DOS3 - 08/11/20 05:18 PM
Originally Posted by Rhobar121
Originally Posted by arajaja
Originally Posted by Rhobar121
How most of the fights in BG1 looked like (at the beginning).
1. Does the opponent have scorers (most fights don't have any)?
If not, go to step 4
2. Is the enemy an ordinarykobold, goblin or bandit? If so, just kill. If not, go to step 3.
3. Walk as one character to the opponents to collect aggro. Let the rest of the characters murder them with impunity.
4. Approach as one character, the enemies will start chasing you. Other characters can shoot at them with impunity.
5. If by some miracle the enemy changes target, switch characters and return to point 2
6. The enemy dies.
7. Rest
Later, in most of the fights, you didn't even have to worry about any tactics.

Tactics in BG2
1. Use Death Fog
2. If anything survives use explosive skull
3. If the targets are alive, send the pets.
4. Repeat step 2 as necessary.
5. Rest



Tactis used in BG3 (this works on any difficulty btw, unlike what you describe in BG1+2 - you might want to get off easy mode buddy, i can also recommend SCS)

cast Fog
step out of fog
shoot enemy
step into fog
hide

wait half an hour for enemies to take their turn
repeat the above

doesnt matter what encounter it is or if they have mages etc. Works on anything.



Neither BG1 nor BG2 have ever been difficult games.
Virtually every harder fight in BG2 you could win just spamming the skull trap.
A powerful dragon? No problem, you set a million traps with him and watch him die.




Yes you can win any fight on LoB difficulty with that tactic. Go ahead and try. Report how it goes.

If you find BG1+2 too easy, download SCS and play that on insane. It vastly improves enemy AI + spell selection and overall makes the game a lot more challenging. But that is a mod, so i guess not allowed in this discussion? Anyway, like i said. Go play on LoB difficulty and try your tactic there.
Posted By: KillerRabbit Re: This is not BG3 but DOS3 - 08/11/20 05:44 PM
Yeah SCS removes many of the exploits. And Ascension is really a "semi official" mod made by the game designer that include elements that were removed from the final game -- ToB is sooo much harder with Ascension installed. (but ToB just isn't as fun as BG2)

I never used skull trap because I was always playing a good character who had a problem with grabbing a skull an making it into a trap. Same goes for skeletal warriors.

There are other ways to destroy combat but most people either avoid them or use a mode that prevents them form using them. And some use them and have fun doing so. There isn't a battle in BG2 that requires cheese.
Posted By: Abits Re: This is not BG3 but DOS3 - 08/11/20 05:50 PM
Originally Posted by KillerRabbit
Yeah SCS removes many of the exploits. And Ascension is really a "semi official" mod made by the game designer that include elements that were removed from the final game -- ToB is sooo much harder with Ascension installed. (but ToB just isn't as fun as BG2)

I never used skull trap because I was always playing a good character who had a problem with grabbing a skull an making it into a trap. Same goes for skeletal warriors.

There are other ways to destroy combat but most people either avoid them or use a mode that prevents them form using them. And some use them and have fun doing so. There isn't a battle in BG2 that requires cheese.

But that's true for bg3 as well. And considering the fact it's not even a full game, that's impressive
Posted By: KillerRabbit Re: This is not BG3 but DOS3 - 08/11/20 06:09 PM
BG3 is impressive. And fun. Make no mistake. smile

I just want that while implementing a more faithful port of the ruleset. The hag fight is a good example -- I didn't have to use any of the homebrew rules on that fight. I just care about the D&D feel. BG had it, ToEE had it, Pathfinder had it -- BG3 not there yet.


On the need to cheese -- right now there is a problem in the AI that makes the Dror Ragzlin fight tiresome without cheese. When pathfinding fails the AI takes forever to acknowledge that. Same goes for creatures that are afraid and have no actions. So when the rest of the camp goes hostile, the goblins that can't find their way (it's not processing power -- I monitor cpu and its not being used) it takes forever for each goblin to give up and realize they will never figure out how to move away from that pillar. I can make a pot of coffee and scrape the frost off my car windows in the time it takes the game to figure out that goblin #3 is stuck.

Of course I know how to metagame to avoid 'all hostile camp' now. But if didn't it would come down to cheese or boredom.
Posted By: tsundokugames Re: This is not BG3 but DOS3 - 08/11/20 06:11 PM
Originally Posted by Rhobar121


Neither BG1 nor BG2 have ever been difficult games.
Virtually every harder fight in BG2 you could win just spamming the skull trap.
A powerful dragon? No problem, you set a million traps with him and watch him die.





but they sure as hell were better written and are more fun to play. still. to this day. after 20 years.
Posted By: arajaja Re: This is not BG3 but DOS3 - 08/11/20 06:11 PM
woops double post my apologies
Posted By: arajaja Re: This is not BG3 but DOS3 - 08/11/20 06:12 PM
Originally Posted by arajaja
[quote=KillerRabbit]BG3 is impressive. And fun. Make no mistake. smile

I just want that while implementing a more faithful port of the ruleset. The hag fight is a good example -- I didn't have to use any of the homebrew rules on that fight. I just care about the D&D feel. BG had it, ToEE had it, Pathfinder had it -- BG3 not there yet.


On the need to cheese -- right now there is a problem in the AI that makes the Dror Ragzlin fight tiresome without cheese. When pathfinding fails the AI takes forever to acknowledge that. Same goes for creatures that are afraid and have no actions. So when the rest of the camp goes hostile, the goblins that can't find their way (it's not processing power -- I monitor cpu and its not being used) it takes forever for each goblin to give up and realize they will never figure out how to move away from that pillar. I can make a pot of coffee and scrape the frost off my car windows in the time it takes the game to figure out that goblin #3 is stuck.

Of course I know how to metagame to avoid 'all hostile camp' now. But if didn't it would come down to cheese or boredom.


Its still early access im sure that will be fixed when the final game releases. Id also be surprised if the fog cheese stays in the final game. That is most likely getting fixed aswell. Probably by improving the AI (they will look in the fog for u or smth similar)

Posted By: vometia Re: This is not BG3 but DOS3 - 08/11/20 06:18 PM
Fog cheese? ew.
Posted By: CommissarChloe Re: This is not BG3 but DOS3 - 08/11/20 06:58 PM
I'm so stupid I thought this entire time they meant actual in game cheese... like the food..
My two cents are that i enjoyed my first play through but it is very reminiscent of Dos2, and even though i personally havent played a proper dnd campaign before it still leaves a lot of 5E to be desired
Posted By: Emrikol Re: This is not BG3 but DOS3 - 08/11/20 09:09 PM
Originally Posted by KillerRabbit
Quote
There is nothing in there about them not liking D&D combat.


Hmm?


Quote
There are some things on the chopping block, however. It's an interpretation of D&D, specifically 5th Edition, because porting the core rules, which Larian tried to do, doesn't work. Or it works, Vincke clarifies, but it's no fun at all. One of the culprits is missing when you're trying to hit an enemy, and while the combat system has yet to be revealed, you can at least look forward to being able to smack people more consistently.

"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's shit. Our approach has been implementing it as pure as we can, and then just seeing what works and what doesn't. Stuff that doesn't work, we start adapting until it does."

How does a complete porting of the 5e rules not being fun equal "We don't like D&D combat"? They never said they don't like the combat in D&D. Also, the fact that "There are a lot of people at Larian who play D&D and there are a lot of game sessions going on continuously" seems to indicate that they do in fact like it.
Posted By: KillerRabbit Re: This is not BG3 but DOS3 - 08/11/20 09:34 PM
Clearly the "There are a lot of people at Larian who play D&D and there are a lot of game sessions going on continuously" PR lines are intended to address this criticism. In fact this week's interview seemed to be all about addressing that criticism.


It's an indication of dislike because other games have ported the rules successfully without altering them to degree that Larian has -- BG series, ToEE, Pathfinder, Solasta.

it's just a misunderstanding of the rules -- clearly the D&D fans weren't in the room when "it's not fun at all" decision was made. If you are missing you aren't buffing yourself properly. Use a class feature. Use a spell. Find a magic sword. So, so much about D&D combat is about "how can I hit what can't be hit".

Why do people want a +2 sword? Answer: you are more likely to hit. If hitting isn't a problem the value of that sword goes down considerably.

The DOS model -- always hitting something with lots of hit points is simply a different system, clearly one they prefer.

And that interview isn't the only bit of evidence in another (video) interview Swen even offered to tell WotC how they should change the rules to make better video games. I won't be able to find it again but someone else might know where it is.

But, let's hope the most recent PR means they are going to make the rules optional. People who don't like to miss can play with loaded dice.
Posted By: Baraz Re: This is not BG3 but DOS3 - 08/11/20 09:47 PM
One second, I have played a lot of D&D 5e ...

This is not 3.5.

Hitting is not that hard in 5e. AC tends to be rather low. Many, many, many 5e games have almost no magical weapons, sometimes +1, often none. Not hard to hit at all. Players can gain Ability points (L4, L8) and gain Proficiency Bonus (L5, L9), while AC tend to be rather moderate.

I am NOT saying Larian implemented the rules well. No, I feel their design feels very improvised and it looks like a very early playtest in terms of stats / combat.
But the argument about +2 swords in not really in line with the 5e tendencies. That varies based on the DMs, some of which might like the older D&D games where characters ended-up having their basic +3 kit (ring, weapon, cloak, etc.) and more.

BG3 will clearly have more magical weapons, at release, than many 5e games that often make them rather exceptionally rare (again, depends on DM).
Posted By: Rhobar121 Re: This is not BG3 but DOS3 - 08/11/20 09:49 PM
Originally Posted by KillerRabbit
Clearly the "There are a lot of people at Larian who play D&D and there are a lot of game sessions going on continuously" PR lines are intended to address this criticism. In fact this week's interview seemed to be all about addressing that criticism.


It's an indication of dislike because other games have ported the rules successfully without altering them to degree that Larian has -- BG series, ToEE, Pathfinder, Solasta.

it's just a misunderstanding of the rules -- clearly the D&D fans weren't in the room when "it's not fun at all" decision was made. If you are missing you aren't buffing yourself properly. Use a class feature. Use a spell. Find a magic sword. So, so much about D&D combat is about "how can I hit what can't be hit".

Why do people want a +2 sword? Answer: you are more likely to hit. If hitting isn't a problem the value of that sword goes down considerably.

The DOS model -- always hitting something with lots of hit points is simply a different system, clearly one they prefer.

And that interview isn't the only bit of evidence in another (video) interview Swen even offered to tell WotC how they should change the rules to make better video games. I won't be able to find it again but someone else might know where it is.

But, let's hope the most recent PR means they are going to make the rules optional. People who don't like to miss can play with loaded dice.


The main goal of the game is to sell.
Of course, they can make a game that is almost 100% similar to D&D, but that doesn't mean the game will be any better or that it will sell.
The current changes have been made to make the game more accessible for players who do not know D&D.
Comparing BG3 to Solasty makes as much sense as comparing Risen and The Witcher 3. Maybe both games are RPGs, but they have different priorities, budget and design assumptions.
In the case of Solasta, the creators do not have to worry about large sales, thanks to the fact that they have a smaller budget. Thanks to this, they do not have to worry about compromises.
BG3 is a much bigger game and for the project to be successful they have to sell many more copies, which means they have to make a game that is accessible to as many people as possible.



Posted By: KillerRabbit Re: This is not BG3 but DOS3 - 08/11/20 09:58 PM
Originally Posted by Baraz
One second, I have played a lot of D&D 5e ...

This is not 3.5.

Hitting is not that hard in 5e. AC tends to be rather low. Many, many, many 5e games have almost no magical weapons, sometimes +1, often none. Not hard to hit at all. Players can gain Ability points (L4, L8) and gain Proficiency Bonus (L5, L9), while AC tend to be rather moderate.

I am NOT saying Larian implemented the rules well. No, I feel their design feels very improvised and it looks like a very early playtest in terms of stats / combat.
But the argument about +2 swords in not really in line with the 5e tendencies. That varies based on the DMs, some of which might like the older D&D games where characters ended-up having their basic +3 kit (ring, weapon, cloak, etc.) and more.


Baraz, I think we largely agree and I think we're on the same side of this issue. You are right, magical weapons have been de emphasized -- the +2 is just one example among many.

But we're really addressing emphasis. Mechanisms like advantage / disadvantage. Inspiration points. Bardic inspiration. Bless. Etc are all buffs intended to increase chances to hit. Right? smile
Posted By: virion Re: This is not BG3 but DOS3 - 08/11/20 09:59 PM
Originally Posted by Rhobar121
Originally Posted by KillerRabbit
Clearly the "There are a lot of people at Larian who play D&D and there are a lot of game sessions going on continuously" PR lines are intended to address this criticism. In fact this week's interview seemed to be all about addressing that criticism.


It's an indication of dislike because other games have ported the rules successfully without altering them to degree that Larian has -- BG series, ToEE, Pathfinder, Solasta.

it's just a misunderstanding of the rules -- clearly the D&D fans weren't in the room when "it's not fun at all" decision was made. If you are missing you aren't buffing yourself properly. Use a class feature. Use a spell. Find a magic sword. So, so much about D&D combat is about "how can I hit what can't be hit".

Why do people want a +2 sword? Answer: you are more likely to hit. If hitting isn't a problem the value of that sword goes down considerably.

The DOS model -- always hitting something with lots of hit points is simply a different system, clearly one they prefer.

And that interview isn't the only bit of evidence in another (video) interview Swen even offered to tell WotC how they should change the rules to make better video games. I won't be able to find it again but someone else might know where it is.

But, let's hope the most recent PR means they are going to make the rules optional. People who don't like to miss can play with loaded dice.


The main goal of the game is to sell.
Of course, they can make a game that is almost 100% similar to D&D, but that doesn't mean the game will be any better or that it will sell.
The current changes have been made to make the game more accessible for players who do not know D&D.
Comparing BG3 to Solasty makes as much sense as comparing Risen and The Witcher 3. Maybe both games are RPGs, but they have different priorities, budget and design assumptions.
In the case of Solasta, the creators do not have to worry about large sales, thanks to the fact that they have a smaller budget. Thanks to this, they do not have to worry about compromises.
BG3 is a much bigger game and for the project to be successful they have to sell many more copies, which means they have to make a game that is accessible to as many people as possible.
The same goes for Pathfinder.




The main goal of the game is to sell.
Of course, they can make a game that is almost 100% similar to D&D, but that doesn't mean the game will be any better or that it will sell. -> it will for some of the people here.

They are also the public of this game. Why not make it viable for those who want to experience it without throwing away some classes?
I really don't see why people are stuck in some kind of " it's either this way, or this way". It can be both.
Posted By: Danielbda Re: This is not BG3 but DOS3 - 08/11/20 10:51 PM
Quote
There are some things on the chopping block, however. It's an interpretation of D&D, specifically 5th Edition, because porting the core rules, which Larian tried to do, doesn't work. Or it works, Vincke clarifies, but it's no fun at all. One of the culprits is missing when you're trying to hit an enemy, and while the combat system has yet to be revealed, you can at least look forward to being able to smack people more consistently.

"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's shit. Our approach has been implementing it as pure as we can, and then just seeing what works and what doesn't. Stuff that doesn't work, we start adapting until it does."


These don't add up. First if tabletop 5e combat is fun, a translation to a video game has to be fun, because its just tabletop visualized. Solasta again, the combat is pretty fun.
Vincke says that missing sucks, but is pretty easy to miss attacks in early DOS and percentages in BG3 rarely go above 70%.
Posted By: Patient Re: This is not BG3 but DOS3 - 09/11/20 02:00 AM
Simply put, I don't want another Infinity Engine game.

As someone who enjoys D&D, this is so far the best translation of the tabletop game to the PC. There's some liberties that were taken with the rules, but none of them really detract from the experience. People complain about the disengage as a bonus action, but if RAW disengage mechanics were kept, every fight would involve half the party being locked down the entire fight because they're spending every turn running away from stuff. The terrain and barrel mechanics were carried over from Divinity:OS, which is a questionable decision, but only really an issue if you can't stop yourself from exploiting them. With so many Infinity Engine successors, I don't get why people are so desperate to have this game be a glorified small-party RTS game(rtwp), especially when they've been released constantly and never reached the success of Larian's last two games, which shows that it really is just a small, overly vocal minority that wants a mechanically similar sequel to that type of game..

Yea, maybe the game doesn't have the same mechanics as the original Baldur's Gate games, but I'm not looking for that. There's been already been 5 of those(and their enhanced editions), and tons of isometric RPG's that follow in the footsteps of the Infinity Engine games, with Pillars of Eternity 1 & 2, Tides of Numera, Tyranny, Pathfinder:Kingmaker, Underrail, and countless others currently in development, but I don't think it was ever the intention of Larian or WoTC to create yet another one.

What we're getting is the closest representation of the table top experience of D&D(as opposed to the RTS engine it was shoehorned into 22 years ago) with the current ruleset. Baldur's Gate is older than the first video games that depicted it, and just because Baldur's Gate 3 doesn't play the same as the first two doesn't make it any less of a Baldur's Gate game.
Posted By: KillerRabbit Re: This is not BG3 but DOS3 - 09/11/20 02:11 AM
There's another thread about RtwP. We're talking about 5th ed mechanics in this one.
Posted By: Shepherd81 Re: This is not BG3 but DOS3 - 09/11/20 02:13 AM
Originally Posted by kyrthorsen
Original title: This is not BG3 but DOS3

Hi,

I loved DoS1 and DoS2 and BG2 is best game I have ever played.

Simply put, this "BG3" is actually not a BG game, it is a reskin or updated version of DoS, and it should actually be called DoS3.

I know this might sound harsh or cruel to the devs that put so much effort in this game, but this is the sad truth.

If you really wanted to create an entirely new BG game, then using DoS2 as a template that will be tweaked and modified to be similair to BG, was a completely wrong move IMO.

However, probably the funding was low so this is the best we can get. I hope Larian will eventually move on from their DoS template and create a new original game.

All the best.


Edited to change title of merged thread to encompass several different viewpoints without making a statement in itself. -v

Aye, I am on the same page here.
You cant deny the fact that BG3 nearly has nothing to do with old games and it feels 99,99% as a reskinned DOS2. So calling it DOS3 is not only fair its actually more suiting.
Hope they will listen to Baldurs Gate fans and do some changed regarding that.
At least some changes in the art design and a Real Time Combat with Pause would do it for me!


Originally Posted by KillerRabbit
There's another thread about RtwP. We're talking about 5th ed mechanics in this one.


No we are talking about BG3 beeing more a DOS3 than a BG game here.
Posted By: KillerRabbit Re: This is not BG3 but DOS3 - 09/11/20 02:27 AM
Originally Posted by Shepherd81


No we are talking about BG3 beeing more a DOS3 than a BG game here.


6 of 1 I say. To be BG it needs to feel like D&D and like FR. Right? smile
Posted By: Patient Re: This is not BG3 but DOS3 - 09/11/20 02:56 AM
Originally Posted by KillerRabbit
There's another thread about RtwP. We're talking about 5th ed mechanics in this one.


The crux of the post is essentially how the game doesn't feel like Baldur's Gate 1 and 2 and that many people were expecting or hoping for a game using a modernized Infinity Engine, or at least one very similar mechanically to those games. Essentialy, BG1 & 2 are 20 year old games made in an engine that was designed for a completely different genre(RTS) that just so happened to work with the rules for D&D, and both those games and BG are implementations of the D&D rules into a computerized format, albeit different editions.

Aside from Sword Coast Legends, an isometric RPG in the same style as the Infinity Engine games which was apparently not received very well, and BG3. Even then, I don't see anything in the original post about what edition rules should be used, but even if that was the case, why would anyone release a game using a 20 year old ruleset that has updated multiple times?

The game feels like D&D, and the engine is well suited to it, much better than Infinity Engine was. Even ignoring the turn-based combat vs real-time with pause, the engine in BG3 is much better suited to D&D than Infinity Engine ever was. It feels like Divinity:OS 3 because that series used the engine first, but that doesn't mean people just saying this game is a sequel to Divinity:OS 2 are right, just like Planescape: Torment and Icewind Dale weren't "just Baldur's Gate 3 & 4".
Posted By: Emrikol Re: This is not BG3 but DOS3 - 09/11/20 03:00 AM
Originally Posted by KillerRabbit
Clearly the "There are a lot of people at Larian who play D&D and there are a lot of game sessions going on continuously" PR lines are intended to address this criticism. In fact this week's interview seemed to be all about addressing that criticism.

That article is from June 2019, well before anyone know knew to what extent the rules would be modified, and hence, the criticism for it.

In any event, going back to the original point ("Well, and we know this for a fact because Larian told us they didn't like D&D combat"), Larian did not say they don't like the combat from D&D. If that is your interpretation, that's on you; but don't try to pass it off as fact.
Posted By: KillerRabbit Re: This is not BG3 but DOS3 - 09/11/20 03:17 AM
Then @Emrikol, we've reached the point where we can only agree to disagree. When you have one set of game devs that implements the combat rules as written -- Solasta -- and finds them fun and another set of devs that explicitly says the rules not are not fun when ported to a video game it's hard to conclude anything other than (a) the second devs either weren't fans of the ruleset or (b) didn't understand them.

To me it looks like the 5th ed didn't play like DOS so they made it more like DOS. Which is fine. Which is fun. But isn't D&D. Hockey and figure skating have many things in common and they are both fun -- but they aren't the same sport.
Posted By: KillerRabbit Re: This is not BG3 but DOS3 - 09/11/20 03:23 AM
Originally Posted by Patient
Originally Posted by KillerRabbit
There's another thread about RtwP. We're talking about 5th ed mechanics in this one.


The crux of the post is essentially how the game doesn't feel like Baldur's Gate 1 and 2 and that many people were expecting or hoping for a game using a modernized Infinity Engine, or at least one very similar mechanically to those games. Essentialy, BG1 & 2 are 20 year old games made in an engine that was designed for a completely different genre(RTS) that just so happened to work with the rules for D&D, and both those games and BG are implementations of the D&D rules into a computerized format, albeit different editions.


That's this thread:

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=652913#Post652913

BG3 is turn based. Which is an improvement imo. You can't reduce BG feel to this issue. People who want to fight that battle do that on that very active thread. I think it's a lost battle.

It's confusing because this thread was a locked thread that combined three other threads about DOS and 5th ed rules. I was talking about HP bloat / AC reduction & dipping when the thread got merged. You may want to talk about 2nd ed vs 5th or RtwP vs turn based to make you point but that's not the conversation.
Posted By: Shepherd81 Re: This is not BG3 but DOS3 - 09/11/20 03:39 AM
Originally Posted by KillerRabbit
Originally Posted by Shepherd81


No we are talking about BG3 beeing more a DOS3 than a BG game here.


6 of 1 I say. To be BG it needs to feel like D&D and like FR. Right? smile

No you are not right but its ok. You do you!
Posted By: Sven_ Re: This is not BG3 but DOS3 - 09/11/20 03:50 AM
Originally Posted by Rhobar121

BG3 is a much bigger game and for the project to be successful they have to sell many more copies, which means they have to make a game that is accessible to as many people as possible.


A significant difference to the original right there. Bioware would have been happy with shipping a couple hundred thousand copies (which Larian have already way surpassed). They were also clearly communicating to the core D&D audience first. https://www.theringer.com/2018/12/21/18150363/baldurs-gate-bioware-1998-video-games

Quote
BioWare members began to talk up the game themselves, providing updates and answering questions on Usenet and message boards devoted to D&D. By the time the game came out, BioWare’s infectious, patient, and transparent posts had built up anticipation in the target market. Greig remembers one of the major trade magazines projecting Baldur’s Gate for 100,000 copies sold. Even internally, BioWare hoped for only 200,000, which would be enough to justify a sequel.


You're right though. Nothing inherently "wrong" with that. At times I'm still astonished that the blockbuster games market from time to time still produces games as uncompromised as Alien:Isolation or Prey (Arkane).
Posted By: Patient Re: This is not BG3 but DOS3 - 09/11/20 05:02 AM
Originally Posted by KillerRabbit
Originally Posted by Patient
Originally Posted by KillerRabbit
There's another thread about RtwP. We're talking about 5th ed mechanics in this one.


The crux of the post is essentially how the game doesn't feel like Baldur's Gate 1 and 2 and that many people were expecting or hoping for a game using a modernized Infinity Engine, or at least one very similar mechanically to those games. Essentialy, BG1 & 2 are 20 year old games made in an engine that was designed for a completely different genre(RTS) that just so happened to work with the rules for D&D, and both those games and BG are implementations of the D&D rules into a computerized format, albeit different editions.


That's this thread:

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=652913#Post652913

BG3 is turn based. Which is an improvement imo. You can't reduce BG feel to this issue. People who want to fight that battle do that on that very active thread. I think it's a lost battle.

It's confusing because this thread was a locked thread that combined three other threads about DOS and 5th ed rules. I was talking about HP bloat / AC reduction & dipping when the thread got merged. You may want to talk about 2nd ed vs 5th or RtwP vs turn based to make you point but that's not the conversation.



I don't know why you're getting hung up on the turn-based vs rtwp here, that's you, not me. That's just an aspect of the engine I dislike, but my point is that an RTS engine that Bioware forced D&D into is not as good as the RPG engine that Larian forced D&D into. RTwP vs TB is a part of that argument, but not the entirety of it, and you seem to be reducing my argument that that singular aspect, which is not what I'm trying to communicate here. Bioware took liberties with the AD&D 2e rules just like Larian is with the 5e rules. It's a requirement when converting them to a digital format. I feel that the changes to the rules and the engine that Larian is using are better than what the developers of BG 1/2 used. While the combat format is included in that, there are many other aspects that go along with it.

I'm saying that yes, the game is going to feel more like D:OS 1/2 than BG 1/2, because BG 3 is built using the D:OS engine, and the primary reason for it being better is that the developers of BG 3 are using an engine that was designed for RPG's from the ground up, rather than Bioware who just forced the D&D ruleset into an RTS engine. I don't want another isometric RPG, there's already a ton of them on the market. Even with their alterations to the rules, I'm still enjoying BG3 far more than I have any other digital iteration of D&D.
Posted By: Firesnakearies Re: This is not BG3 but DOS3 - 09/11/20 05:28 AM
Originally Posted by KillerRabbit
Clearly the "There are a lot of people at Larian who play D&D and there are a lot of game sessions going on continuously" PR lines are intended to address this criticism. In fact this week's interview seemed to be all about addressing that criticism.




Larian has been talking about playing D&D campaigns in the office and being huge fans of Baldur's Gate since the Kickstarter campaign for the FIRST Original Sin. This isn't just something they made up now.
Posted By: KillerRabbit Re: BG3, DOS and the D&D rule-set - 09/11/20 06:06 AM
I remember reading that. I also remember Vinke saying he wasn't bg fan and was more into Final Fantasy and that he some limited experience a German rip off of D&D but not D&D itself.

And there a statements in the interview that make me scratch my head like:

Quote
"One example is the Fighter class. In the tabletop game it’s basically a tutorial class to teach people how to play D&D"


<insert question mark meme>

Not really something that someone with a good understanding of the game would say.

The proof of the pudding is in the eating. Let's remember that before the game came out I was saying we can't if this is DOS3 until we play. And DOS3 is an exaggeration but DOS with a BG mod captures it pretty well. Rules that buff "to hit" probabilities and comparatively nerf savings throw based attacks are problems. Sacred flame and hold person are problematic right now and that has everything to do with the changing of the rules.

Now your proposed solution is to further change the rules to buff sacred flame. Putting at "to hit" would be a stop gap that may or may cause more problems. But all the other savings throw based spells are at a comparative disadvantage. Martial cleric is the way to go, use those "to hit" spells and use food for healing. The back of the line healer / buffer has been nerfed and/or made irrelevant.

And Vinke hasn't addressed the issue that keeps coming up in the thread -- ToEE was faithful to rules, BG2 was faithful and Solasta is faithful so why the need to make them "more fun"? When will Larian address the concerns of those who don't want to play a surface based game?

Quote
If we can stick to the rules then we stick to the rules, but if we need to modify them to make them more fun, or if they don’t work in a video game setting, then we’ll adapt them.


Now all of this is just combat. Clearly there are some D&D fans working on the social aspects. And graphics. And lighting. And exploring. And the pushing is great and the rolls for persuasion and the like are right on.

It's the combat that has been messed with to make it "more fun" and more fun = more like DOS.
Posted By: Firesnakearies Re: BG3, DOS and the D&D rule-set - 09/11/20 08:44 AM
Originally Posted by KillerRabbit


And there a statements in the interview that make me scratch my head like:

Quote
"One example is the Fighter class. In the tabletop game it’s basically a tutorial class to teach people how to play D&D"


<insert question mark meme>

Not really something that someone with a good understanding of the game would say.




I agree with you there. That's . . . not a great quote. But as we all know, Swen loves wizards, only plays wizards, as he said in an interview. So he probably considers fighters and rogues to be "boring", as a lot of pure-caster players do. It's not a great guiding principle going into designing a D&D game, though.
Posted By: Maximuuus Re: BG3, DOS and the D&D rule-set - 09/11/20 08:53 AM
Originally Posted by Firesnakearies
Originally Posted by KillerRabbit


And there a statements in the interview that make me scratch my head like:

Quote
"One example is the Fighter class. In the tabletop game it’s basically a tutorial class to teach people how to play D&D"


<insert question mark meme>

Not really something that someone with a good understanding of the game would say.




I agree with you there. That's . . . not a great quote. But as we all know, Swen loves wizards, only plays wizards, as he said in an interview. So he probably considers fighters and rogues to be "boring", as a lot of pure-caster players do. It's not a great guiding principle going into designing a D&D game, though.


BG3 hates melee character and you can feel it everywhere in the game.
Disengage as a bonus action, useless and broken AOO, number of ennemies spellcaster / archers / range weapon (incl. surfaces potions)... etc...

That's very sad because I like melee character and because they could be important part of the tactical component in such party based games.
The warrior is usefull if the game allow him to be useful... Larian's rules just don't, becausr they don't care about such classes.
Posted By: Firesnakearies Re: BG3, DOS and the D&D rule-set - 09/11/20 08:57 AM
Melee characters are still pretty beast in BG3. And I get Opportunity Attacks all the time, against pretty much everything except for goblins.
Posted By: Stikyard Re: This is not BG3 but DOS3 - 01/12/20 09:44 AM
I'm not getting a Baldurs Gate feel at all. I created a topic and got rerouted, so I post this here.

1. Nothing to do with OG storyline (I could be wrong, haven't finished yet)

2. Menus and interface are not like BG at all.

3. 4 man party instead of 6

4. No map traveling with possible random encounters

5. Go to Camp feature. What happened to camping where you are (possible encounter) or buying an Inn bed?

6. Have yet to visit an actual town

7. Where in Faerun are we?

8. New combat system, not necessarily bad but, not like BG.

9. Can't set formation for party.

10, No day / night cycle.

I feel like we've been given the bait and switch, Last Jedi treatment. I remember the Devs saying how honored they were to be granted the BG IP then, just made Divinity 3 anyway.
Posted By: Fikoley Re: This is not BG3 but DOS3 - 01/12/20 09:47 AM
This game could be anything but definitly not dos3, ı was thinking same before palying and searching around this forum but after dos2 when ı start this game, ı realized. It is so wrong to call this game dos 3
Posted By: Stikyard Re: This is not BG3 but DOS3 - 01/12/20 09:51 AM
Well, its not BG so, what the hell is it?
Posted By: mr_planescapist Re: This is not BG3 but DOS3 - 01/12/20 10:22 AM
Lets try to be positive here.

So what DOES <BG3> share in story, gameplay, sound, and graphics with Baldurs gate 1 and 2?

Or does it need not share anything with the previous games in this 2020 <remake> <remastered> world.
Posted By: Maximuuus Re: This is not BG3 but DOS3 - 01/12/20 10:23 AM
Originally Posted by Firesnakearies
Melee characters are still pretty beast in BG3. And I get Opportunity Attacks all the time, against pretty much everything except for goblins.


And how many times are ennemies attacking you with AOO ?
Let me guess... When you miss click...?
Posted By: Stikyard Re: This is not BG3 but DOS3 - 01/12/20 10:40 AM
It share party creation (up to 4 only) and decision making. It shares official D&D IP. Have you played the OG's?
Posted By: Stikyard Re: This is not BG3 but DOS3 - 01/12/20 10:44 AM
Honestly, I wouldn't have wasted all the resources on complex animations during dialog. This is just flashy trash. I would have kept the camera top down, with solid voice acting and a vast array of simple emotes for the character models. A close zoom is all that is needed to inspect character models, new gear and emotes.
Posted By: Nyloth Re: This is not BG3 but DOS3 - 01/12/20 11:25 AM
Maybe you don't need to compare BG2 and BG3 because they are of different times? BG3 is not created just for BG2 fans. I'll tell you more, I've never played BG2 and I won't, because it's too old for me to get into it. BG3 is created not only for fans of the series, but also to attract new players. So I don't understand people who constantly compare a new game to a literally VERY OLD game, and expect same from it. Besides, I see that many people complain without even watching the first act. Wut do you mean 'Where in Faerun are we?' ??? You can find a map and Astarion will tell you how far you are from BG.

Also in my party Lae'zel and Astarion are very strong in melee. Although now there are not enough skills that would move you to the enemy, which complicates melee fight. So it's very strange for me to hear someone crying about melee. (btw gale dead 24 on 7 Q_Q)
Posted By: Uncle Lester Re: This is not BG3 but DOS3 - 01/12/20 12:01 PM
Originally Posted by Nyloth
Maybe you don't need to compare BG2 and BG3 because they are of different times? BG3 is not created just for BG2 fans. I'll tell you more, I've never played BG2 and I won't, because it's too old for me to get into it. BG3 is created not only for fans of the series, but also to attract new players. So I don't understand people who constantly compare a new game to a literally VERY OLD game, and expect same from it.


You said it yourself. "Not ONLY for the fans of the series". But ALSO, if not primarily for them. Currently it's so far from BG it could be any other franchise. If the game is claimed (and marketed) to be a proper entry in a series, it's fair to expect it to be at least remotely recognizable as such. If they don't care about the franchise, they could just make D:OS3. Or Faerun Adventures, or whatever. It's also not a matter of "expecting same" - clearly the game is expected to be more "modern" or even "driving the genre forward" - but it can be BOTH modern and faithful to the series.

And that VERY OLD game is still VERY GOOD. It makes sense to compare it, both because it's the previous entry and because it's just a great game in the same genre.
Posted By: Capt.Wells Re: This is not BG3 but DOS3 - 01/12/20 12:25 PM
I have a previous history with Bioware games, having loved both of their Mass Effect and Dragon Age franchises; I literally played through each of those games dozens of times and still pull them out for nostalgia occasionally.

Baldur's Gate 2, etc. was just a name for me, before my time you see and while I understood the significance of that game ..... Baldur's Gate 3 is all new to me. I came to it out of a sense of curiosity and after seeing the various teaser videos and snippets prior to release. However this type of rpg experience is again, new to me. I'm playing it on Stadia.

I've read many of the comments here from those who are perhaps somewhat offput by differences between this entry and the previous versions, and the comments from those representing new players that are here for the first time like myself. There is always a disparity between such parties no matter the game or format for something previously enjoyed by others and who perpetually want to see everything that they had loved about said property continue as is. I get that!

But as BG3 is going to remain in early access for some time to come, I feel that giving the benefit of the doubt is not too much to ask. The whole point of this exercise is to allow Larian Studios to see and hear feedback, to monitor what is going over well with gamers and what is not ..... isn't it?

Positive and negative feedback is the order of the day when it comes to early access endeavors such as this one, but how and why you express your thoughts or remarks will determine how the developers craft anything going forward. Consider whether you want to partner with them during the process or if you just prefer to hear yourself gripe, moan and complain for little or no return? It's all in the investment!
Posted By: ash elemental Re: This is not BG3 but DOS3 - 01/12/20 12:28 PM
Originally Posted by Nyloth
Maybe you don't need to compare BG2 and BG3 because they are of different times? BG3 is not created just for BG2 fans.

Whether BG3 was created for fans or not, it was Larian's decision to make it part of the series. BG2 may be old, but it was highly acclaimed at the time it came out. If Larian didn't want their game to be put next to the prequels, they'd have named it something else, but in my opinion this comparison is what they are counting on.

Also, considering the hints dropping about the Dead Three I suspect storywise they will be tying it more closely to BG2 as the story progresses.
Posted By: Nyloth Re: This is not BG3 but DOS3 - 01/12/20 12:30 PM
Originally Posted by Uncle Lester
Originally Posted by Nyloth
Maybe you don't need to compare BG2 and BG3 because they are of different times? BG3 is not created just for BG2 fans. I'll tell you more, I've never played BG2 and I won't, because it's too old for me to get into it. BG3 is created not only for fans of the series, but also to attract new players. So I don't understand people who constantly compare a new game to a literally VERY OLD game, and expect same from it.


You said it yourself. "Not ONLY for the fans of the series". But ALSO, if not primarily for them. Currently it's so far from BG it could be any other franchise. If the game is claimed (and marketed) to be a proper entry in a series, it's fair to expect it to be at least remotely recognizable as such. If they don't care about the franchise, they could just make D:OS3. Or Faerun Adventures, or whatever. It's also not a matter of "expecting same" - clearly the game is expected to be more "modern" or even "driving the genre forward" - but it can be BOTH modern and faithful to the series.

And that VERY OLD game is still VERY GOOD. It makes sense to compare it, both because it's the previous entry and because it's just a great game in the same genre.


I didn't say it was bad, I said it was old. And old mechanics can be reworked. I just see how many people argue their dissatisfaction with the fact that " BG3 is not like BG2 " or something similar. But it's normal that it's not exactly the same.

Forgive me, but the person above is literally picking on menu and interface, expecting it to be the same as 20 years ago. And this is very strange for me...
Just think about how uncomfortable old things can be for new players.

For example, I started playing mass effect 2, and later, just for fun, I wanted to play the first one. So, I hate the first mass effect, because it's just inconvenient to play after a newer game. Old mechanics can be very inconvenient. Old types of menus may look too uncomfortable, even if they make you feel nostalgic.

Another fun fact, DAO is very different from Dragon Age 2, but it's still the same series of games. And then DAi very different from Dragon Age 2. Everything except lore. Each game in the series can be completely different, but this is normal.


If we leave out the mechanics, we still have the story, the world, the characters, and much more, which in some ways is more important for series. The problem is that we can't judge these things by the first act. We don't have enough information.
Posted By: Nyloth Re: This is not BG3 but DOS3 - 01/12/20 12:33 PM
Originally Posted by ash elemental
Originally Posted by Nyloth
Maybe you don't need to compare BG2 and BG3 because they are of different times? BG3 is not created just for BG2 fans.

Whether BG3 was created for fans or not, it was Larian's decision to make it part of the series. BG2 may be old, but it was highly acclaimed at the time it came out. If Larian didn't want their game to be put next to the prequels, they'd have named it something else, but in my opinion this comparison is what they are counting on.

Also, considering the hints dropping about the Dead Three I suspect storywise they will be tying it more closely to BG2 as the story progresses.


Yes, you maybe right. But we come back to the fact that we don't have enough information to call the game just a DOS2 clone because of the mechanics/gameplay part. Because any games in the series are not just interfaces and mechanics.
Posted By: Sharp Re: This is not BG3 but DOS3 - 01/12/20 12:49 PM
Originally Posted by alice_ashpool
Originally Posted by Danielbda
Originally Posted by alice_ashpool
I hate how much cheese there is in this game and how you are forced to use it to win, not like in baldurs gate 2 which was 100% cheese free *sets a hundred traps to kill demogorgon*

Enemies cheesed a lot as well. Specially dragons, liches and every fucking mage in BG2.
Chain contingency -> every protection spell in the game -> time stop


Originally Posted by Abits
I just wanna say fuck the TOB mages and their constant time stop


Spell immunity divination + staff of magi + going to make a cup of coffee. nOrMaL gAmEpLaY


Hey, with mods and self imposed challenges, the combat in BG 2 could be great. I personally enjoyed doing things like this.



The opportunity to cheese very much did exist though :P
Posted By: Uncle Lester Re: This is not BG3 but DOS3 - 01/12/20 01:12 PM
Originally Posted by Nyloth
I just see how many people argue their dissatisfaction with the fact that " BG3 is not like BG2 " or something similar. But it's normal that it's not exactly the same.

Forgive me, but the person above is literally picking on menu and interface, expecting it to be the same as 20 years ago. And this is very strange for me...


I think you (and many other people who present this argument) overinterpret those criticisms by quite a lot. It's not that BG fans want Larian to copy-paste BG2, Infinity Engine included, and call it a day. It's not that they don't want ANYTHING modern in BG3. But if almost every element of the game looks NOT like BG, you're going to get "it does not look like BG" complaints. "It doesn't remind me of BG" is not the same as "I don't like that the game isn't a carbon copy of BG2". There's a lot of space between "exactly the same" and "not similar at all".

Again, it's not a call of copy-pasting, it's a call for introducing elements that bring familiarity and are reminiscent of the old games. Like I said before, you can be both modern and keep the series identity. It's not quite the same, but there's a bunch of modern revivals/remakes that do a great job of staying true to the respective series and being clearly made very recently.

Originally Posted by Nyloth
Another fun fact, DAO is very different from Dragon Age 2, but it's still the same series of games. And then DAi very different from Dragon Age 2. Everything except lore. Each game in the series can be completely different, but this is normal.


I actually consider DA to be a good example of how a series changed its subgenre and went downhill.

And I'd say changing style mid-series is very hit-or-miss. Some series do well with it - like Divinity - and it's "normal" for them. They're just the type of franchise to feature very different entries. Then you have series that have "early instalment weirdness" and the first game doesn't really know what it is - like The Witcher (gameplay-wise, anyway). But some (I would say most) series are better left as they are, and if not, a spin-off can be created. Like Dark Alliance for BG. And that's fine. For a main BG entry it's just jarring that it's so different... And I'd say DA:I is more similar to DA:O than BG3 is to BG1&2.
Posted By: ash elemental Re: This is not BG3 but DOS3 - 01/12/20 01:48 PM
Originally Posted by Nyloth
Originally Posted by ash elemental
Originally Posted by Nyloth
Maybe you don't need to compare BG2 and BG3 because they are of different times? BG3 is not created just for BG2 fans.

Whether BG3 was created for fans or not, it was Larian's decision to make it part of the series. BG2 may be old, but it was highly acclaimed at the time it came out. If Larian didn't want their game to be put next to the prequels, they'd have named it something else, but in my opinion this comparison is what they are counting on.

Also, considering the hints dropping about the Dead Three I suspect storywise they will be tying it more closely to BG2 as the story progresses.


Yes, you maybe right. But we come back to the fact that we don't have enough information to call the game just a DOS2 clone because of the mechanics/gameplay part. Because any games in the series are not just interfaces and mechanics.



Interface and mechanics are important too, though. I like the interface in BG3, but the party control mechanics are frankly terrible. In BG2 I could move my party around without any bigger issues, and I could easily switch between controlled characters. In BG3 not only we don't have party formations, having to chain/unchain characters just to navigate maps adds to unnecessary micromanagement.
Posted By: Eldath Re: This is not BG3 but DOS3 - 01/12/20 02:01 PM
Originally Posted by Nyloth

Another fun fact, DAO is very different from Dragon Age 2, but it's still the same series of games. And then DAi very different from Dragon Age 2. Everything except lore.


Yeah and all DA games are consecutively worse then the last one. Origins is still the best DA in no small part to some classic RPG elements that are no longer present in DA2. Inquisition practically played like an MMO.
We can look at Mass Effect too, which peaked in Mass Effect 2, went downhill in ME3, and blew into tiny little smithereens in Andromeda to the point that Mass Effect is now a dead franchise.
BTW I don't think that Larian is actually interested in much of our feedback, they are just using these forums as a barometer to see how angry/pleased people are with their product, but they aren't going to change anything major.
Posted By: Rieline Re: This is not BG3 but DOS3 - 01/12/20 02:10 PM
Originally Posted by Stikyard
I'm not getting a Baldurs Gate feel at all. I created a topic and got rerouted, so I post this here.

1. Nothing to do with OG storyline (I could be wrong, haven't finished yet)

2. Menus and interface are not like BG at all.

3. 4 man party instead of 6

4. No map traveling with possible random encounters

5. Go to Camp feature. What happened to camping where you are (possible encounter) or buying an Inn bed?

6. Have yet to visit an actual town

7. Where in Faerun are we?

8. New combat system, not necessarily bad but, not like BG.

9. Can't set formation for party.

10, No day / night cycle.

I feel like we've been given the bait and switch, Last Jedi treatment. I remember the Devs saying how honored they were to be granted the BG IP then, just made Divinity 3 anyway.


1.There are a lot of hints that says otherwise.

2.Ui and interface are indeed not like BG and while i do believe the UI needs a major rework the old Bg Ui was not so different or optimal.

3.Baldur's gate 3 is based on the 5th edition and the 5th edition is tailored for group of four adventurers.

4.I do believe there is map traveling when you reach some points you will see an old style map just like bg1 and 2 as for random encounters we don't know.

5.Camp feature is there ues as for buying an inn bed? Maybe it will be possible? In the early access there are not inns.

6.Yes we have yet to visit an actual town

7.Between Elturel and Baldur's gate along the river it is hinted several times.

8. Again 5th edition with a series of custom rules. The old baldur's gate were using the Advanced Dungeons and Dragons a dated edition that were still using ThacO. It is still D&D.

9.Again early access.

10. Yeah that feature is missing and is a shame is the only thing i really don't agree on.

But your whole argument can be debunked easily the combat is like that because they are using 5th edition. There are many things i don't agree upon like the power of the elemental surface and the presence of carefully placed explosive barrels but again. The game is in early access.
Posted By: Nyloth Re: This is not BG3 but DOS3 - 01/12/20 02:15 PM
Originally Posted by ash elemental


Interface and mechanics are important too, though. I like the interface in BG3, but the party control mechanics are frankly terrible. In BG2 I could move my party around without any bigger issues, and I could easily switch between controlled characters. In BG3 not only we don't have party formations, having to chain/unchain characters just to navigate maps adds to unnecessary micromanagement.


I didn't say that mechanics BG3 are perfect, I said it's OK if it differs from the mechanics BG2.

Just like you, I think that many things need to be changed. For example, I hate jumping and I also want party formations and other things. But these mechanics (like party formations) was not only in BG or BG2.
I say "we need changes, these mechanics are inconvenient", but I don't say "we need what was in BG2!" because I don't think this is quite correct.

I just think lore, characters, and events more important when you compare one game in a series with another. Many games have similar mechanics this is not something unique. So when someone says "this game is not like the previous one!" I think they're talking about lore or atmosphere or other things like this, not about menu and font...
Posted By: Nyloth Re: This is not BG3 but DOS3 - 01/12/20 02:22 PM
Originally Posted by Eldath
Originally Posted by Nyloth

Another fun fact, DAO is very different from Dragon Age 2, but it's still the same series of games. And then DAi very different from Dragon Age 2. Everything except lore.


Yeah and all DA games are consecutively worse then the last one. Origins is still the best DA in no small part to some classic RPG elements that are no longer present in DA2. Inquisition practically played like an MMO.
We can look at Mass Effect too, which peaked in Mass Effect 2, went downhill in ME3, and blew into tiny little smithereens in Andromeda to the point that Mass Effect is now a dead franchise.
BTW I don't think that Larian is actually interested in much of our feedback, they are just using these forums as a barometer to see how angry/pleased people are with their product, but they aren't going to change anything major.



Just don't tell that DAI fans. They will eat you. Many people are also waiting DA4. So I can agree with you about MEA cuz game was just raw, but not about Dragon Age. A new generation of players likes DAI. To be honest I don't like DAI because I played DAO and DA2 I can compare. But they did not play and they like it, they are waiting for a new part, thats how it's work.
Posted By: DanteYoda Re: This is not BG3 but DOS3 - 01/12/20 02:35 PM
I would like to see the D&D rules enforced more, things like spells, skills and monsters to be accurate more. Dodge added and disengage should be returned to standard etc.

Things along those lines.. Barrelmancy can go as well.
Posted By: ash elemental Re: This is not BG3 but DOS3 - 01/12/20 05:12 PM
Originally Posted by Nyloth


I didn't say that mechanics BG3 are perfect, I said it's OK if it differs from the mechanics BG2.

Just like you, I think that many things need to be changed. For example, I hate jumping and I also want party formations and other things. But these mechanics (like party formations) was not only in BG or BG2.
I say "we need changes, these mechanics are inconvenient", but I don't say "we need what was in BG2!" because I don't think this is quite correct.

I just think lore, characters, and events more important when you compare one game in a series with another. Many games have similar mechanics this is not something unique. So when someone says "this game is not like the previous one!" I think they're talking about lore or atmosphere or other things like this, not about menu and font...

Games are interactive media; mechanics & interface determine the interactions between the player and the game's lore, setting and characters. In my opinion BG2's huge success (at that time) was due to the developers finding the right combination of an epic story, a D&D-based fantasy setting, a memorable companion cast and enjoyable gameplay and mechanics. Such as for example being able to play with a party of six, as opposed to four. Six is, after all, a number much closer to the original fellowship of the ring. And yet somehow many developers fail to consider that it was a fellowship, not just adventures of Frodo, even as they keep reusing Tolkien-inspired content in their games.
Posted By: Danielbda Re: This is not BG3 but DOS3 - 01/12/20 06:32 PM
Originally Posted by Nyloth
I just see how many people argue their dissatisfaction with the fact that " BG3 is not like BG2 " or something similar. But it's normal that it's not exactly the same.





That is incorrect, or partially incorrect.
The main criticism is that it deviates from the D&D ruleset too much, the current one, not the one from the BG times. No one is saying that it should follow AD&D ruleset from 1989.
Another criticism is that up to now at least the story has nothing to do with the events of the BG games at all.
Posted By: Stikyard Re: This is not BG3 but DOS3 - 01/12/20 07:25 PM
Everytime I have to make the whole party jump over something...
Posted By: Stikyard Re: This is not BG3 but DOS3 - 01/12/20 08:25 PM
I remember DoS2 has like 4 game modes. I would like to see Core Rule set mode and, Iron Man mode.
Posted By: Eldath Re: This is not BG3 but DOS3 - 01/12/20 09:48 PM
Originally Posted by Nyloth


Just don't tell that DAI fans. They will eat you. Many people are also waiting DA4. So I can agree with you about MEA cuz game was just raw, but not about Dragon Age. A new generation of players likes DAI. To be honest I don't like DAI because I played DAO and DA2 I can compare. But they did not play and they like it, they are waiting for a new part, thats how it's work.

I told it to my BF too, he got pissy about it lol. But he is an idiot because he even likes ME:Andromeda.
Oh well, some peopel just have no taste.
Posted By: etonbears Re: This is not BG3 but DOS3 - 01/12/20 10:55 PM
Originally Posted by Eldath

BTW I don't think that Larian is actually interested in much of our feedback, they are just using these forums as a barometer to see how angry/pleased people are with their product, but they aren't going to change anything major.


I partly agree. The basic game spirit and structure are based on DOS2, with rules derived from DnD5e and story derived from BG/FR. That was clearly what they were showing in all the pre-EA teasers and streams, and that is what we have.

Most of the complaints in the forum ( like this one ) really arise from that game design blend not meeting the personal preferences of the complainant.

This is fine, as personal preferences of gamers will be very varied, but it would be impossible for Larian to actually change the game so that it catered to everyone's preferences.

From that perspective, you are right that they will not listen to feedback that demands major changes, unless that feedback if overwhelming and one-sided.

But I think they will find ideas, or inspiration from ideas aired on the forum, so long as they are presented in a way that makes it clear how the game might benefit. Unfortunately, most complaints do not actually do that.
Posted By: Eldath Re: This is not BG3 but DOS3 - 01/12/20 11:45 PM
Originally Posted by etonbears
Originally Posted by Eldath

BTW I don't think that Larian is actually interested in much of our feedback, they are just using these forums as a barometer to see how angry/pleased people are with their product, but they aren't going to change anything major.


I partly agree. The basic game spirit and structure are based on DOS2, with rules derived from DnD5e and story derived from BG/FR. That was clearly what they were showing in all the pre-EA teasers and streams, and that is what we have.

Most of the complaints in the forum ( like this one ) really arise from that game design blend not meeting the personal preferences of the complainant.

This is fine, as personal preferences of gamers will be very varied, but it would be impossible for Larian to actually change the game so that it catered to everyone's preferences.

From that perspective, you are right that they will not listen to feedback that demands major changes, unless that feedback if overwhelming and one-sided.

But I think they will find ideas, or inspiration from ideas aired on the forum, so long as they are presented in a way that makes it clear how the game might benefit. Unfortunately, most complaints do not actually do that.



I think they won't listen to minor stuff either. They expect modders to take care of it for them. And to be fair I feel the same way. I can't expect companies to give me stuff I actually want anymore.
Oh well playing as an origin character will still be fun.
Posted By: Stikyard Re: This is not BG3 but DOS3 - 02/12/20 07:37 AM
Furthermore, I've seen the argument that a lot of new players will want to jump in and enjoy a new game and don't care about BG1 and BG2, how they looked, felt, played, ect.

My question is, Why even bother to title this game BG3 if you weren't going to try to appeal to the hardcore fans, the D&D fans.

As far as I know DoS was a pretty successful game. You could have just made DoS3 and let someone who actually wanted to make BG3 do it right.
Posted By: Warlocke Re: This is not BG3 but DOS3 - 02/12/20 07:41 AM
Originally Posted by Stikyard
Furthermore, I've seen the argument that a lot of new players will want to jump in and enjoy a new game and don't care about BG1 and BG2, how they looked, felt, played, ect.

My question is, Why even bother to title this game BG3 if you weren't going to try to appeal to the hardcore fans, the D&D fans.

As far as I know DoS was a pretty successful game. You could have just made DoS3 and let someone who actually wanted to make BG3 do it right.


Larian did want to make BG3, along with many other studios that were also pitching to make the game. WotC awarded them the license because they felt that Larian was the right studio for the job.
Posted By: Stikyard Re: This is not BG3 but DOS3 - 02/12/20 08:44 AM
I think Larian could have pulled this off, even with their DoS system tweaked to D&D rules more or less but, they haven't managed to bring any of the aesthetic from BG.

1. Similar menu, tabs, interface would go a long way to make it feel like home.
2. I miss the little green circle around my feet
3. The way characters emote when you click on them "STOP TOUCHING ME!"
4. The little things

I think they forgot one simple rule, K.I.S.S.
Posted By: Nyloth Re: This is not BG3 but DOS3 - 02/12/20 08:49 AM
Originally Posted by Stikyard
I think Larian could have pulled this off, even with their DoS system tweaked to D&D rules more or less but, they haven't managed to bring any of the aesthetic from BG.

1. Similar menu, tabs, interface would go a long way to make it feel like home.
2. I miss the little green circle around my feet
3. The way characters emote when you click on them "STOP TOUCHING ME!"
4. The little things

I think they forgot one simple rule, K.I.S.S.





Someone here wrote to me "no, no, it's just about DnD rules", look at this person, and repeat it to me. It is literally a request 'I want everything as in the old days'. meh...
Posted By: Stikyard Re: This is not BG3 but DOS3 - 02/12/20 07:38 PM
Core Rules mode is not too much to ask for. DoS2 had like four different game modes. This is a D&D game, Core Rules is a no brainer.

As far as Aesthetics, this is supposed to be a BG game. You would think that you might want to appeal to the classic fans. Setting up a similar interface set up to the classics, immediately tells me where everything is. I know exactly where to look and feel immediately at home.

These suggestion seem actually quite simple to me.
Posted By: Stikyard Re: This is not BG3 but DOS3 - 02/12/20 07:59 PM
Core Rules as a D&D fan, tells me everything I need to know. I know what racial benefits to expect, I know what classes are capable of and, I know the core mechanics of the game and combat.
Posted By: Some_Twerp753 Re: This is not BG3 but DOS3 - 06/12/20 03:48 AM
Originally Posted by Danielbda

Another criticism is that up to now at least the story has nothing to do with the events of the BG games at all.

I really, really, really don't want it to have much to do beyond "Oh yeah, baldur's gate 2 happened before this". The bhaalspawn's story is done, dusted, and the more they reference it the more likely something will conflict with a player's experience of the game. Keep the themes of power/corruption? Sure, but nothing more, please.
Posted By: simsurf Re: This is not BG3 but DOS3 - 06/12/20 11:23 PM
If you want to see DnD 5e done right in 2020, try Solasta. Uninstalled BG3 after playing it. This DOS 2.5 is a shitty homebrew at best, I wouldn't play past session 0. My hopes were pretty low, but Larian went even lower.
Posted By: Rieline Re: This is not BG3 but DOS3 - 07/12/20 12:23 AM
Originally Posted by simsurf
If you want to see DnD 5e done right in 2020, try Solasta. Uninstalled BG3 after playing it. This DOS 2.5 is a shitty homebrew at best, I wouldn't play past session 0. My hopes were pretty low, but Larian went even lower.


Solasta is mostly about rules and combat. But i dislike the artstyle. It has a pretty dull boring generic story. And the ambience is too much structural geometric for my taste. But i think is the limitation of the grid based system.
Posted By: Uncle Lester Re: This is not BG3 but DOS3 - 07/12/20 08:41 AM
Originally Posted by Rieline
Solasta is mostly about rules and combat. But i dislike the artstyle. It has a pretty dull boring generic story. And the ambience is too much structural geometric for my taste. But i think is the limitation of the grid based system.


I haven't played Solasta yet, but I was following the development and I must say I have high hopes for their next game. With more cash from Solasta's success (that I expect), they could work out a lot of its flaws (you've pinpointed them quite well, I think), maybe move away from the grid system, improve graphics. My main hope for the next game is more story focus though.

But as for Solasta itself... honestly, I'm impressed that looking at this game makes want to play it. Me, who isn't a fan of "combat-first" and custom parties in cRPGs, and who hates TB. And the devs seem to work hard on improving the game; I'm curious about the "Winter Patch". As far as I can tell from the preview, the character models improved considerably.
Posted By: Sordak Re: This is not BG3 but DOS3 - 07/12/20 08:58 AM
its a combat first dungeon crawler based on an edition that does combat horribly and makes dungeon crawling boring.

congratulations on having poor taste
Posted By: Ixal Re: This is not BG3 but DOS3 - 07/12/20 01:18 PM
Originally Posted by Rieline

1.There are a lot of hints that says otherwise.

2.Ui and interface are indeed not like BG and while i do believe the UI needs a major rework the old Bg Ui was not so different or optimal.

3.Baldur's gate 3 is based on the 5th edition and the 5th edition is tailored for group of four adventurers.

4.I do believe there is map traveling when you reach some points you will see an old style map just like bg1 and 2 as for random encounters we don't know.

5.Camp feature is there ues as for buying an inn bed? Maybe it will be possible? In the early access there are not inns.

6.Yes we have yet to visit an actual town

7.Between Elturel and Baldur's gate along the river it is hinted several times.

8. Again 5th edition with a series of custom rules. The old baldur's gate were using the Advanced Dungeons and Dragons a dated edition that were still using ThacO. It is still D&D.

9.Again early access.

10. Yeah that feature is missing and is a shame is the only thing i really don't agree on.

But your whole argument can be debunked easily the combat is like that because they are using 5th edition. There are many things i don't agree upon like the power of the elemental surface and the presence of carefully placed explosive barrels but again. The game is in early access.




The relation with the previous BG games will be minimal at best, limited to Bhaal is involved, thanks to the time jump and WotC panic reaction to retcon everything from 4E.

Also, the default party size is not defined in 5E. Most adventures say 4-5 and in 4E the default size was specifically 5.

And yes, the question what makes this game Baldurs Gate besides tge name is certainly relevant.
Even the style is different from the previous BG games and I would say Kingmaker is closer to BG than BG2 is.
Posted By: Seleniumcodec Re: This is not BG3 but DOS3 - 07/12/20 05:20 PM
No it isn't is the simple answer, you can cheat and steal and rob in DOS plus combat isn't MISS MISS MISS whilst the enemy hits 9/10 times no matter what set up you choose, IN BG3 you can't fight well against crazily OP mobs like at the twisted tree or steal at all due to the "Ahh, let them hit with a spell at least one out of 5 to make it seem fair" way I see this game heading, that isn't enjoyable Larian, that's just annoying, I told you this during DOS2 classic and you didn't change it for the better till Definitive, do I have to wait that long again for you to sort your act out as you didn't learn lessons then?, I say this after seriously failing a 0 roll, yes a 0 roll on an invis potion theft pickpocketing after buffing Astarion with Shadowhearts Guidance..I'm to the point of almost rage quiting EA and going back to DOS and other games so I can feel good about my characters and not so negative as this is my second day of misery playing patch 3, IMO patch 3 is great for the good guy players but awful on balanced like myself or evil players..So far to be honest BG3 for me when compared to English football is proving to be a champions league match whilst the Divinity series are all in the Premiership..So NO, I hate to be the bugbear but please don't compare a fledgeling unbalanced and frankly quite annoying game as it's proving to be this patch to a masterpiece..Patch 2 was better, this patch since doing play throughs is a real let down. Yes, I'm contridicting earlier posts as I was all excited when I started patch 3 with all the improvements but now after many attempts I'm just left feeling deflated, fed up of the nerf on pickpocket, fed up of constantly low rolling during fights and fed up of feeling like my character is tarred and feathered being run over by steam trains..I'm off to play the doom eternal expansion I missed to play this to calm down for a while and feel good actually hitting things. There's utter honesty from me after yet again another very unsatisfactory day of play I could have spent elsewhere, I do forgive you as it is EA, but I can't take the depression my gripes are causing with the game in it's present state.
Posted By: Firesnakearies Re: This is not BG3 but DOS3 - 07/12/20 06:02 PM
Originally Posted by Seleniumcodec
No it isn't is the simple answer, you can cheat and steal and rob in DOS plus combat isn't MISS MISS MISS whilst the enemy hits 9/10 times no matter what set up you choose, IN BG3 you can't fight well against crazily OP mobs like at the twisted tree or steal at all due to the "Ahh, let them hit with a spell at least one out of 5 to make it seem fair" way I see this game heading, that isn't enjoyable Larian, that's just annoying, I told you this during DOS2 classic and you didn't change it for the better till Definitive, do I have to wait that long again for you to sort your act out as you didn't learn lessons then?, I say this after seriously failing a 0 roll, yes a 0 roll on an invis potion theft pickpocketing after buffing Astarion with Shadowhearts Guidance..I'm to the point of almost rage quiting EA and going back to DOS and other games so I can feel good about my characters and not so negative as this is my second day of misery playing patch 3, IMO patch 3 is great for the good guy players but awful on balanced like myself or evil players..So far to be honest BG3 for me when compared to English football is proving to be a champions league match whilst the Divinity series are all in the Premiership..So NO, I hate to be the bugbear but please don't compare a fledgeling unbalanced and frankly quite annoying game as it's proving to be this patch to a masterpiece..Patch 2 was better, this patch since doing play throughs is a real let down. Yes, I'm contridicting earlier posts as I was all excited when I started patch 3 with all the improvements but now after many attempts I'm just left feeling deflated, fed up of the nerf on pickpocket, fed up of constantly low rolling during fights and fed up of feeling like my character is tarred and feathered being run over by steam trains..I'm off to play the doom eternal expansion I missed to play this to calm down for a while and feel good actually hitting things. There's utter honesty from me after yet again another very unsatisfactory day of play I could have spent elsewhere, I do forgive you as it is EA, but I can't take the depression my gripes are causing with the game in it's present state.



I'm sorry you're frustrated. Maybe wait a bit and see if they hotfix some of this stuff?
Posted By: Kaptin Re: This is not BG3 but DOS3 - 07/12/20 06:47 PM
Originally Posted by Nyloth
Originally Posted by Eldath
Originally Posted by Nyloth

Another fun fact, DAO is very different from Dragon Age 2, but it's still the same series of games. And then DAi very different from Dragon Age 2. Everything except lore.


Yeah and all DA games are consecutively worse then the last one. Origins is still the best DA in no small part to some classic RPG elements that are no longer present in DA2. Inquisition practically played like an MMO.
We can look at Mass Effect too, which peaked in Mass Effect 2, went downhill in ME3, and blew into tiny little smithereens in Andromeda to the point that Mass Effect is now a dead franchise.
BTW I don't think that Larian is actually interested in much of our feedback, they are just using these forums as a barometer to see how angry/pleased people are with their product, but they aren't going to change anything major.



Just don't tell that DAI fans. They will eat you. Many people are also waiting DA4. So I can agree with you about MEA cuz game was just raw, but not about Dragon Age. A new generation of players likes DAI. To be honest I don't like DAI because I played DAO and DA2 I can compare. But they did not play and they like it, they are waiting for a new part, thats how it's work.


I'm never tired of the delicious tears from DAI and Andromeda fans after I tell them these games are shit, if there would be some town where all these people lived together I would paint that town red
Posted By: fallenj Re: This is not BG3 but DOS3 - 08/12/20 01:17 AM
Originally Posted by Seleniumcodec
I'm to the point of almost rage quiting EA and going back to DOS

That would probably be for the best, Patch 3 broke a lot of stuff and if you are not having fun, just play something else. Why play something that you don't like playing...

Originally Posted by Kaptin
I'm never tired of the delicious tears from DAI and Andromeda fans after I tell them these games are shit, if there would be some town where all these people lived together I would paint that town red

Why would anyone care...
Posted By: Choosen of KEK Re: This is not BG3 but DOS3 - 08/12/20 01:26 AM
Originally Posted by Seleniumcodec
IN BG3 you can't fight well against crazily OP mobs like at the twisted tree or steal at all due to the "Ahh, let them hit with a spell at least one out of 5 to make it seem fair"

That's one of more interesting fights out there. You can totally do it with some good planning. Place your casters with height advantage where nobody can reach them in melee. Use fire on the beefy tree guys. Level 3 doable after 1-2 reloads. Level 4 should totally waste it. Just don't bring Astarion.

Originally Posted by Seleniumcodec

I say this after seriously failing a 0 roll, yes a 0 roll on an invis potion theft pickpocketing after buffing Astarion with Shadowhearts Guidance..

Something is off with dice in patch 3. I see it rolling less than target and succeeding. That doesn't mean you can't steal at will. It was way too easy before, now it is somewhat balanced. At least it didn't prevent me from stealing all the gold from the 1st trader a few times and getting all the relevant gear in the grove before even going to the goblin camp.

Originally Posted by Seleniumcodec
I do forgive you as it is EA, but I can't take the depression my gripes are causing with the game in it's present state.

If anything, pick pocketing will get even harder in release.
Posted By: Terminator2020 Re: This is not BG3 but DOS3 - 08/12/20 11:41 PM
You may call me a TROLL if you want but I never played DOS1 so I can say nothing of it... DOS2 felt rather average to me not bad, but not good.

This is due to I am hardcore Dungeons Dragons fan and not because DOS2 is a bad game.

Well I believe this game is a mix between DOS2 and Dungeons Dragons 5.

It is still Baldurs Gate 3...

However I hope they fix some broken mechanics. I did see a youtube video with someone taking control of 2 Minotaurs and Beholder and have them as party members ... that is way broken probably a bug I hope they fix it.

To judge this game is to early for me. I do like Baldurs Gate 3 much more then DOS2 because it is Dungeons Dragons.

I have played Enchanted Baldurs Gate 1 DD2ndedition, Enchanted Baldurs Gate 2 DD2ndedition, Neverwinter Nights 1 and 2 that are Dungeons Dragons 3.5 edition.

Neverwinter MMO for more then 2 years until I got bored on that that in Dungeons Dragons 4th edition.

Of all Dungeons Dragons versions the 4th edition was most disliked... and the most confusing rules and less dice rolls.

I am very happy that this is Dungeons Dragons 5. Dungeons Dragons 5 fixes many mistakes with Dungeons Dragons 4. Dungeons Dragons 5 is a bit more simple and closer to older Dungeons Dragons 3.5 then 4th edition ever was.

You may complain, but I like this game. I only hope they fix some bugs and broken mechanics. Oh and I also hope they include more classes and all Players Handbook Cleric domains.

Finally I have played Dungeons Dragons Pen and Paper and I am GURU in some editions of Dungeons Dragons rules.
Posted By: zyr1987 Re: This is not BG3 but DOS3 - 15/12/20 12:19 PM
(I made this post for another topic, but decided to tweak it and stick it where it was on-topic)

I hear that Baldur's Gate III deviates from the core rules of D&D 5e from time to time, but it never made sense to me, and when I google something like Baldur's Gate III D&D 5e, I mostly get results about how it's very similar to 5e, and keeping to most of the rules though having some differences. Examples include these three articles:

https://gamerant.com/baldurs-gate-3-dungeons-dragons-5e-different-same/ ("Overall, Baldur's Gate 3 does an excellent job translating the dice-throwing role-playing experience to a virtual medium.")
https://www.thegamer.com/baldurs-gate-3-biggest-differences-dnd-dungeons-dragons/ ("Baldur's Gate 3 does a great job of staying true to most of the rules, but a few major changes were made to accommodate the shift to video game.")
https://www.polygon.com/2020/10/7/21506293/baldurs-gate-3-early-access-impressions-pc ("Being so faithful to 5th Edition rules means that Baldur’s Gate 3 is constantly illustrating concepts and rules for me.")

(Yes, I'm relying on outside articles, mostly because I don't have any experience with D&D on the tabletop. Call it what you want.)
Posted By: Dexai Re: This is not BG3 but DOS3 - 15/12/20 12:43 PM
They're following the rules in a lot of instances -- more than not by far. The ones where they've decided to make their own additions kinda mess up the rules in some major ways, though. So that's the the reason people get loud about it.
Posted By: YT-Yangbang Re: This is not BG3 but DOS3 - 15/12/20 01:17 PM
So what kinds of examples did BG1 and 2 stay more to DnD rules, than that of BG3? I've played DOS2 and BG3 is vastly different. Idk how people are saying there are similarities of the 2 games. I've never played DnD but after having read many guides and rulesets of DnD 5e to better learn how to play BG3. I feel like they got it pretty reflected. Granted some mechanics must be WIP because it feels pretty exploitable, ie the jumping and long rest mechanics.

So again the question, what about BG1 and 2 stayed more to DnD than how BG3 is handling?
Posted By: Balls Re: This is not BG3 but DOS3 - 17/12/20 09:08 PM
I've played every incarnation of pen and paper D&D and the early Baldur's gate games, as well as DOS2. I also own a copy of Solasta. I've worked as a gaming conceptual artist for PC games for over 20 years.

In my opinion, BG III shouldn't be trying to copy the limitations of a PC game made in 1998 that was then designed to try and simulate another game designed to be played with pen and paper and people's imaginations. That is an idiotic idea.

BG III needs to stretch what is possible in 2020 with today's computer tech. It ought to foremostly attempt to bring the creativity, sense of awe, excitement and RPG elements of the truly imaginative strengths of D&D to the computer.

One can do this today much better than one could in 1998. The computer can now simulate things that were abstracted greatly in 1998, and it also does not need the abstraction found in D&D to portray real world physics that only happen "in your head" using very abstract simplified rules found in pen and paper.

Larian was chosen for this game because of their skills at portraying exciting, turn based combat that features a tactical, thinking approach and the use of strategy in a fantasy setting. They are quite good at this. Their earlier game has spells and physical combat, under a different ruleset than D&D. Upon moving to Baldur's Gate, they have changed to D&D's use of the game's races, classes, spells, and combat rules, as well the D&D setting.

What the heck else could anyone expect?

There is a huge difference in a game like Solasta, and BG III. Solasta is similar to a "ruleset simulator". It has little in the way of immersion, imagination, and any sort of soul. It parrot's D&D's systems without too much in the way of any creative impact.

BG III, in my opinion anyway, is instantly memorable. It is specific, creative and unlike anything I've played before.

It manages this with the trappings of the newest edition of D&D. It does not slavishly "stick in" the ruleset, because, like translating a book to a film, or a poem to a painting, there are different requirements in the two mediums.

A computer game in 2020 doesn't need the simplification found in the pen and paper rules when it comes to many things found in the actual world being simulated. A great part of what the pen and paper rules are written is to facilitate the ability of one very human dungeon master to manage his campaign and everyday occurances. Thus, there is a great deal of abstraction built into the rules to simplify the process.

When you play Solasta, (which has a quite wonderful and accurate D&D character creation system), the best part of the game is the player sheet. I don't feel invested in the characters in Solasta. No one feels as alive as anyone in BGIII. It feels like an abstracted game- where BGIII feels like a breathing and unpredictable world.

I understand the desire to "want to revisit" the games of old, when we were younger. We carry fond memories of the early RPGs we all played.

But, I think the complaints are quite misguided. Larian's vision is not complete and there are plenty, lots, tons of changes and additions begging to be made.

At it's core, I think, this is the finest, most intimate, splashy, immersive and exciting RPG based around Dungeons & Dragons ever.

We ought not condemn it's originality- it's approach if you will, if it works well and is fun as all get out.

For me, anyways, it is that and a lot more. It does not need to transport me to the limitations, the shortcuts, the abstractions of computers in the 1990s, nor do I need a very limiting number-fest of pen & paper graphs when I can see what is blowing up and causing me terror in living, noisy, GEForce RTX 2080 TI splendor.

I think this will be one of the great RPG's, upon completion.
Posted By: YT-Yangbang Re: This is not BG3 but DOS3 - 17/12/20 10:22 PM
Well said, I see it completely the same way. The end product, from what we've got to test so far, looks to be a cinematic and story telling master piece. Thats one of the things all my dnd friends have always tried to entices me with to join their pen and paper games. The wild stories and personalized adventures, and the randomly amazing twist of events.
Posted By: Danielbda Re: This is not BG3 but DOS3 - 17/12/20 10:23 PM
Originally Posted by Balls
There is a huge difference in a game like Solasta, and BG III. Solasta is similar to a "ruleset simulator". It has little in the way of immersion, imagination, and any sort of soul. It parrot's D&D's systems without too much in the way of any creative impact.
You know you can have both right? The game can be a ruleset simulator AND have great characters and story. The whole point of my "side" is that Larian should not choose between great gameplay and story, just look at how Solasta is doing and see that a RAW adaptation plays better, the story and characters are already implemented.
Posted By: Etruscan Re: This is not BG3 but DOS3 - 17/12/20 11:46 PM
Originally Posted by Balls
In my opinion, BG III shouldn't be trying to copy the limitations of a PC game made in 1998 that was then designed to try and simulate another game designed to be played with pen and paper and people's imaginations. That is an idiotic idea.

BG III needs to stretch what is possible in 2020 with today's computer tech. It ought to foremostly attempt to bring the creativity, sense of awe, excitement and RPG elements of the truly imaginative strengths of D&D to the computer.

One can do this today much better than one could in 1998. The computer can now simulate things that were abstracted greatly in 1998, and it also does not need the abstraction found in D&D to portray real world physics that only happen "in your head" using very abstract simplified rules found in pen and paper.

I doubt whether most dissenters are suggesting a remake of a 20 year old game, that would be stupid given the technological advances we now have. Personally I would like to see more tangible links to the original BG games, whether that be in art direction, story, familiar mechanics, UI.

At the moment these issues really spoil the game for me, mostly in terms of immersion:

-The lack of a day/night/weather cycle (imagine playing a rogue who can't be active at night)
-No calendar/clock (which leads me onto the story-apparently we are pressed for time to find a cure for the tadpole in our heads but you never know what hour or day of the week it is)
-4 person party limit
-The immersion breaking camp mechanic (the party can be half way through the Underdark but simply walks or ports back out to rest at the same place each night?!). Why can we only rest at night? Why can we not rest in our current location?
-Lack of subtlety- Our companions want to jump our bones almost immediately and most have such crazy backgrounds, it's a little overwhelming. No doubt some of the other characters in store will tone down proceedings a little (though apparently there is a werewolf in store too-what are the odds, a party of 4 with a vampire and a werewolf?)
-Waystone portals-I'm all for the convenience of fast travel but just keep it simple with waypoints, not magical portals that apparently everyone else in Faerun is totally oblivious to.


Originally Posted by Balls
Larian was chosen for this game because of their skills at portraying exciting, turn based combat that features a tactical, thinking approach and the use of strategy in a fantasy setting. They are quite good at this. Their earlier game has spells and physical combat, under a different ruleset than D&D. Upon moving to Baldur's Gate, they have changed to D&D's use of the game's races, classes, spells, and combat rules, as well the D&D setting.

There are elements of combat I like in BG3 but the ridiculous jumping, 'King of the Hill' tactics to gain advantage and endless explosive barrels/consumables/surfaces would suggest a strong counterpoint to your argument.


Originally Posted by Balls
BG III, in my opinion anyway, is instantly memorable. It is specific, creative and unlike anything I've played before.

At it's core, I think, this is the finest, most intimate, splashy, immersive and exciting RPG based around Dungeons & Dragons ever.

We ought not condemn it's originality- it's approach if you will, if it works well and is fun as all get out.

I think this will be one of the great RPG's, upon completion.

I'm glad that you feel this way and I have high hopes the game will be excellent once finally finished but as things stand, I find the story, characters, UI and a host of other things flawed. I truly hope to be proven wrong eventually because I am crying out to lose myself for endless hours in a game like this, like I did with BG1 & 2.
Posted By: Nyloth Re: This is not BG3 but DOS3 - 18/12/20 01:36 AM
Originally Posted by Balls
I've played every incarnation of pen and paper D&D and the early Baldur's gate games, as well as DOS2. I also own a copy of Solasta. I've worked as a gaming conceptual artist for PC games for over 20 years.

In my opinion, BG III shouldn't be trying to copy the limitations of a PC game made in 1998 that was then designed to try and simulate another game designed to be played with pen and paper and people's imaginations.

This +++
Posted By: Sordak Re: This is not BG3 but DOS3 - 18/12/20 08:40 AM
i agree with the day and night cycle and the teleporting. funnly enaugh neither of htose have anyhting to do with the ruleset beeing used...
Posted By: DanStrummer Re: This is not BG3 but DOS3 - 18/12/20 09:58 PM
I disagree. As a longtime Baldur's Gate fan, BG3 feels more Baldur's Gate than BG2.
Posted By: IrenicusBG3 Re: This is not BG3 but DOS3 - 18/12/20 10:55 PM
Originally Posted by Balls
In my opinion, BG III shouldn't be trying to copy the limitations of a PC game made in 1998 that was then designed to try and simulate another game designed to be played with pen and paper and people's imaginations. That is an idiotic idea.

BG III needs to stretch what is possible in 2020 with today's computer tech. It ought to foremostly attempt to bring the creativity, sense of awe, excitement and RPG elements of the truly imaginative strengths of D&D to the computer.

One can do this today much better than one could in 1998. The computer can now simulate things that were abstracted greatly in 1998, and it also does not need the abstraction found in D&D to portray real world physics that only happen "in your head" using very abstract simplified rules found in pen and paper.

Larian was chosen for this game because of their skills at portraying exciting, turn based combat that features a tactical, thinking approach and the use of strategy in a fantasy setting. They are quite good at this. Their earlier game has spells and physical combat, under a different ruleset than D&D. Upon moving to Baldur's Gate, they have changed to D&D's use of the game's races, classes, spells, and combat rules, as well the D&D setting.

Still trying to make sense of this. How exactly BG3 apply modern technology to the game apart from cosmetics?

In fact, it has fairly obselete mechanics and I would even say BG2 had more complex mechanics.
Posted By: Etruscan Re: This is not BG3 but DOS3 - 18/12/20 11:07 PM
Originally Posted by DanStrummer
I disagree. As a longtime Baldur's Gate fan, BG3 feels more Baldur's Gate than BG2.

I'd be interested to hear your reasons why you feel this way.
Posted By: zyr1987 Re: This is not BG3 but DOS3 - 19/12/20 01:36 AM
Originally Posted by IrenicusBG3
Originally Posted by Balls
In my opinion, BG III shouldn't be trying to copy the limitations of a PC game made in 1998 that was then designed to try and simulate another game designed to be played with pen and paper and people's imaginations. That is an idiotic idea.

BG III needs to stretch what is possible in 2020 with today's computer tech. It ought to foremostly attempt to bring the creativity, sense of awe, excitement and RPG elements of the truly imaginative strengths of D&D to the computer.

One can do this today much better than one could in 1998. The computer can now simulate things that were abstracted greatly in 1998, and it also does not need the abstraction found in D&D to portray real world physics that only happen "in your head" using very abstract simplified rules found in pen and paper.

Larian was chosen for this game because of their skills at portraying exciting, turn based combat that features a tactical, thinking approach and the use of strategy in a fantasy setting. They are quite good at this. Their earlier game has spells and physical combat, under a different ruleset than D&D. Upon moving to Baldur's Gate, they have changed to D&D's use of the game's races, classes, spells, and combat rules, as well the D&D setting.

Still trying to make sense of this. How exactly BG3 apply modern technology to the game apart from cosmetics?

In fact, it has fairly obselete mechanics and I would even say BG2 had more complex mechanics.
In what way?
Posted By: AnonySimon Re: This is not BG3 but DOS3 - 19/12/20 12:55 PM
Originally Posted by Sordak
i agree with the day and night cycle and the teleporting. funnly enaugh neither of htose have anyhting to do with the ruleset beeing used...

I beg to differ. Because long rests are always 8 hours long, and short rests are always 1 hour long, having a day/night cycle really does make sense to exist. This isn't like D&D 3.5 where resting could potentially only take 4 hours (or 1-2 hours with specific magic items). Resting in D&D 5e has a very strict effect on the time of day, so having a day and night cycle is important for both the ruleset and immersion.
Posted By: KillerRabbit Re: This is not BG3 but DOS3 - 20/12/20 09:17 PM
Originally Posted by IrenicusBG3
Originally Posted by Balls
In my opinion, BG III shouldn't be trying to copy the limitations of a PC game made in 1998 that was then designed to try and simulate another game designed to be played with pen and paper and people's imaginations. That is an idiotic idea.

BG III needs to stretch what is possible in 2020 with today's computer tech. It ought to foremostly attempt to bring the creativity, sense of awe, excitement and RPG elements of the truly imaginative strengths of D&D to the computer.

One can do this today much better than one could in 1998. The computer can now simulate things that were abstracted greatly in 1998, and it also does not need the abstraction found in D&D to portray real world physics that only happen "in your head" using very abstract simplified rules found in pen and paper.

Larian was chosen for this game because of their skills at portraying exciting, turn based combat that features a tactical, thinking approach and the use of strategy in a fantasy setting. They are quite good at this. Their earlier game has spells and physical combat, under a different ruleset than D&D. Upon moving to Baldur's Gate, they have changed to D&D's use of the game's races, classes, spells, and combat rules, as well the D&D setting.

Still trying to make sense of this. How exactly BG3 apply modern technology to the game apart from cosmetics?

In fact, it has fairly obselete mechanics and I would even say BG2 had more complex mechanics.

Agreed. The chaining mechanic is obsolete. With BG2EE my characters move where I want them to when I want them to. My toons do block the enemy but they don't block other party members. When I want to separate a character, I simply click and move them and when I want the party to move as a group I just click a single button. If I want to move two or three I use and shift and click. No tiresome: unchain-unchain-unchain / chain-chain/ move / unchain / select / chain, chain, chain. The amount of micromanaging you need to get your party to move is irritating and 20 year old game does party control sooo much better.
Posted By: Il_Rettile Re: This is not BG3 but DOS3 - 02/01/21 09:24 PM
Also there is a important condition about how this game will go on: "Playable for everyone"

Yes, one thing that Larian wants (every SH wants beacause it's important to survive in actual videogames market), is to make Baldur's Gate 3 and D&D mechanics in general just more appeal and ideal also for Newbie-Friendly. USe a 20 years-old mechanic with late '90 videogame mechanics is not so newbie-friendly for today standards.
Posted By: KillerRabbit Re: This is not BG3 but DOS3 - 02/01/21 10:24 PM
Originally Posted by Il_Rettile
Also there is a important condition about how this game will go on: "Playable for everyone"

Yes, one thing that Larian wants (every SH wants beacause it's important to survive in actual videogames market), is to make Baldur's Gate 3 and D&D mechanics in general just more appeal and ideal also for Newbie-Friendly. USe a 20 years-old mechanic with late '90 videogame mechanics is not so newbie-friendly for today standards.

But the irony is that the 20 year old movement mechanic is superior to the one we have now both in terms of functionality and in newbie-friendliness. It's the same mechanic that PoE, Numenera and Solasta use.
Posted By: biomag Re: This is not BG3 but DOS3 - 03/01/21 09:25 AM
Originally Posted by KillerRabbit
Originally Posted by Il_Rettile
Also there is a important condition about how this game will go on: "Playable for everyone"

Yes, one thing that Larian wants (every SH wants beacause it's important to survive in actual videogames market), is to make Baldur's Gate 3 and D&D mechanics in general just more appeal and ideal also for Newbie-Friendly. USe a 20 years-old mechanic with late '90 videogame mechanics is not so newbie-friendly for today standards.

But the irony is that the 20 year old movement mechanic is superior to the one we have now both in terms of functionality and in newbie-friendliness. It's the same mechanic that PoE, Numenera and Solasta use.

Agreed. Its like saying clicking on characters is an obsolete mechanic because we started using it all the way back in the 90s when mouses were added...

DOS2 & BG3 party controls are awful. I never had less responsive and unprecise controlls of my party as this 'modern' approach. It tries to iterate on NWN2 (didn't play NWN1, so maybe its there as well) and its a typical console approach where you controll a single character and the AI takes care of the rest. On top of that the party reacts slowly to your character's movement and this delay causes formations to be disrupted (not that you could set them up properly anyway).

The whole controls are clunky and slow in BG3 and not at all newbie friendly (actually it requires to adjust to BG3's approach from those that you would use based on experience with other games in the same market).
Posted By: zyr1987 Re: This is not BG3 but DOS3 - 03/01/21 10:48 AM
Originally Posted by biomag
Originally Posted by KillerRabbit
Originally Posted by Il_Rettile
Also there is a important condition about how this game will go on: "Playable for everyone"

Yes, one thing that Larian wants (every SH wants beacause it's important to survive in actual videogames market), is to make Baldur's Gate 3 and D&D mechanics in general just more appeal and ideal also for Newbie-Friendly. USe a 20 years-old mechanic with late '90 videogame mechanics is not so newbie-friendly for today standards.

But the irony is that the 20 year old movement mechanic is superior to the one we have now both in terms of functionality and in newbie-friendliness. It's the same mechanic that PoE, Numenera and Solasta use.

Agreed. Its like saying clicking on characters is an obsolete mechanic because we started using it all the way back in the 90s when mouses were added...

DOS2 & BG3 party controls are awful. I never had less responsive and unprecise controlls of my party as this 'modern' approach. It tries to iterate on NWN2 (didn't play NWN1, so maybe its there as well) and its a typical console approach where you controll a single character and the AI takes care of the rest. On top of that the party reacts slowly to your character's movement and this delay causes formations to be disrupted (not that you could set them up properly anyway).

The whole controls are clunky and slow in BG3 and not at all newbie friendly (actually it requires to adjust to BG3's approach from those that you would use based on experience with other games in the same market).
I'm of the opposite opinion on controlling the party. I find it very easy and smooth to use, personally, and rarely have issues since the update that lets the party jump with you (before that, my only real issue was getting my party to follow me over gaps), in spite of the fact that my main character is the fastest of my party by far after clearing out the goblin fort (between natural elven speed and crusher's ring, her speed is 13.5 meters per round). In fact, I would say going back to 90s would be a step backwards, if only because I still remember the godawful pathfinding in BG I and II. Trying to leave a map and hearing "You must gather your party before venturing forth" repeatedly because Minsc or Jaheira decided to take a long, circuitous, or completely blocked route was far, far more frustrating than DOS 2 and BG III movement ever was at its worst, in my opinion. (also, I literally never saw the point of formations, so there is that)

The only issue I can think of off the top of my head was when Lae'zel, leading the trapped man from the burning inn while following my Tav headed up to a burning room on the other side of the inn instead of actually following her out, but that happened all of once and that was back when the camera liked going above the ceiling.
Posted By: Dexai Re: This is not BG3 but DOS3 - 03/01/21 12:13 PM
Originally Posted by zyr1987
In fact, I would say going back to 90s would be a step backwards, if only because I still remember the godawful pathfinding in BG I and II. Trying to leave a map and hearing "You must gather your party before venturing forth" repeatedly because Minsc or Jaheira decided to take a long, circuitous, or completely blocked route was far, far more frustrating than DOS 2 and BG III movement ever was at its worst, in my opinion. (also, I literally never saw the point of formations, so there is that)

Which have nothing to do with what people are complaining about? Bad pathfinding is bad pathfinding regardless of how you control the characters. If there was bad pathfinding that would just make the chaining system even worse because every time a character took a detour you'd have to go through the tedious chore of unchaining and rechaining the characters before you take control of them and lead them right, otherwise your whole party will just turn around on the spot and run back to the detoured character instead of staging where you want them.

See for example Astarion in the Owlbear cave choosing to rather run a lap around the whole area, straight into the face of the Owlbear, rather than pass over the tiniest stream of running water with the rest of your party. Talk about great pathfinding >_>
Posted By: DuskHorseman Re: This is not BG3 but DOS3 - 03/01/21 12:50 PM
Originally Posted by Dexai
Originally Posted by zyr1987
In fact, I would say going back to 90s would be a step backwards, if only because I still remember the godawful pathfinding in BG I and II. Trying to leave a map and hearing "You must gather your party before venturing forth" repeatedly because Minsc or Jaheira decided to take a long, circuitous, or completely blocked route was far, far more frustrating than DOS 2 and BG III movement ever was at its worst, in my opinion. (also, I literally never saw the point of formations, so there is that)

Which have nothing to do with what people are complaining about? Bad pathfinding is bad pathfinding regardless of how you control the characters. If there was bad pathfinding that would just make the chaining system even worse because every time a character took a detour you'd have to go through the tedious chore of unchaining and rechaining the characters before you take control of them and lead them right, otherwise your whole party will just turn around on the spot and run back to the detoured character instead of staging where you want them.

See for example Astarion in the Owlbear cave choosing to rather run a lap around the whole area, straight into the face of the Owlbear, rather than pass over the tiniest stream of running water with the rest of your party. Talk about great pathfinding >_>
That's probably because he would take damage, and it would be even more annoying if he just walked straight through something that would injure him than taking the long road around.
Posted By: Dexai Re: This is not BG3 but DOS3 - 03/01/21 01:00 PM
Of course it is because he would take damage. 1d4 or whatever. The point is -- how much damage don't you think he takes from running, solo, straight into the Owlbear while the rest of the party is still hanging out looking at corpse containers at the other side of the cave? It's shit pathfinding all the same.
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