Larian Studios
Monsters
I hope the game has a wide variety of monsters and giant bosses.
D&D has a HUGE list of amazing monsters.
https://www.dndbeyond.com/monsters
Don't make this game repetitive with 80% human/humanoid enemies,This is boring! (Also, do not add generic creatures that are not in D&D)

Day/night cycle and Dynamic weather
I really hope the game has a day/night cycle and dynamic weather
NPCs with routines, NPCs that react to the weather.
Pillars Of Eternity Deadfire has all these details and more.
I don't want a generic, linear and dead world frown
+1 for beholders, liches & dynamic weather/day night
I'm assuming both would be true, no reason to expect otherwise, especially for the monsters.
Isn't a bit weird to ask for "more monsters" without a single clue about how many/which ones they already included so far?
A bit. But wanting a lot of monster types seems reasonable, and I'm assuming that's what Erwin meant.
getting forward with requests
Back to the relevant stuff, I'm not sure if Larian ever said a word about night and day cycle.
I know it was cut from D: OS 2 production for budget reasons, but I would be fairly disappointed if it's not in BG3 either.
Im hopeful because the first enemy was Intellect devourers but i totally agree. Espically if there is going to be a DM mode at any point
The biggest thing is if they start just changing stat blocks at later levels to keep wolves relevent or what ever. Thats going to be the big siren that they dont have enough.

ABSOLUTELY for day night and dynamic weather. With their stealth system this is an absolute must
Originally Posted by Tuco
Back to the relevant stuff, I'm not sure if Larian ever said a word about night and day cycle.
I know it was cut from D: OS 2 production for budget reasons, but I would be fairly disappointed if it's not in BG3 either.

It would be very disappointing frown
Baldur's Gate 1/2 also has cycle and weather.
+1
Beholders are probably a given, we already saw dragons.

That beeing said, the graphical fidelity of this game and the requirement of unique animations is going to make this a challenge.

When looking at the screenshots so far tho, im quite impressed with them going with some... i wouldnt say exactly uncommon but more obscure monsters.
Specifically the Wolf like things you see in the goblin screenshots, im fairly sure thats a barghest
I mean, Bioware did it. Almost 20 years ago.
Oh you know who I really want to see? the "mindwitness" creature, ie a beholder with a tadpole!

Or perhaps a Neothelid. It would make for a great spectacular encounter.
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