Why Vincke believes that spell slots are are "unin - 19/06/20 01:09 PM
Why Vincke believes that spell slots are are "unintuitive"?
I was watching that interview ( https://youtu.be/yecUvbMnkhM ) and din't got. Why Vincke believes that spell slots are hard to new players grasp? A lot of games uses it. From Final Fantasy 1, PS1 Suikuden to modern games like Dark Souls 2. And note that i an mentioning consoele RPG's. For me, spell slots are easy to understand. You attune a spell and when cast, need to rest to "re attune" and use it again. And more powerful the magician is, more powerful and in greater quantity of spells he can "attune". It is a very simplistic abstraction. Same with spell circles. In a fantasy world, makes sense that someone who learned magic yesterday can only use the most basic magics while the strongest archagicians can use the most powerful spells ever. Even some games who uses "mana" tends to have spell circles like Gothic 1/2. On World of Darkness, they also separate spells by "dots"
1st Dot: Initiate
2nd Dot: Apprentice
3rd Dot: Disciple
4th Dot: Adept
5th Dot: Master
Anything above 5th dot is reserved to archmagicians which has access to archspheres. The same abstration is used on physical things. Firearms skill and even fame, where 5 dot fame is famous all around the world. I never saw anyone criticizing spell slots on dark souls. Nor magical effects from weapons which degrades the weapon durability.
I get AAA industry tends to underestimate their player base. EA was concerned that people would't recognize WW1 for BF1. But there are so many games which uses spell slots...
I was watching that interview ( https://youtu.be/yecUvbMnkhM ) and din't got. Why Vincke believes that spell slots are hard to new players grasp? A lot of games uses it. From Final Fantasy 1, PS1 Suikuden to modern games like Dark Souls 2. And note that i an mentioning consoele RPG's. For me, spell slots are easy to understand. You attune a spell and when cast, need to rest to "re attune" and use it again. And more powerful the magician is, more powerful and in greater quantity of spells he can "attune". It is a very simplistic abstraction. Same with spell circles. In a fantasy world, makes sense that someone who learned magic yesterday can only use the most basic magics while the strongest archagicians can use the most powerful spells ever. Even some games who uses "mana" tends to have spell circles like Gothic 1/2. On World of Darkness, they also separate spells by "dots"
1st Dot: Initiate
2nd Dot: Apprentice
3rd Dot: Disciple
4th Dot: Adept
5th Dot: Master
Anything above 5th dot is reserved to archmagicians which has access to archspheres. The same abstration is used on physical things. Firearms skill and even fame, where 5 dot fame is famous all around the world. I never saw anyone criticizing spell slots on dark souls. Nor magical effects from weapons which degrades the weapon durability.
I get AAA industry tends to underestimate their player base. EA was concerned that people would't recognize WW1 for BF1. But there are so many games which uses spell slots...