Larian Banner: Baldur's Gate Patch 9
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#238653 26/05/04 08:09 PM
Joined: May 2004
ariana Offline OP
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The Larians aren't much on explanations - each patch they say they changed sharpen but they never explain how, it seems. Part of the philosophy that we need to learn by playing, perhaps.

What 1.45 does is go back to the former system where each skill level of sharpen increases the agility needed to use the weapon significantly. The 1.44 patch changed the agility needed to use a weapon with no base agility requirement to 8 for skill level one of sharpen, nine for skill level two etc.

Under 1.45 you now need agility of nine (not eight) for sharpening skill 1. As your sharpening skill increases the agility required is 13, 17, 21, 25 and 30 through skill level 6. That is all I could test in my current game. I have no idea why the agility boost is consistantly 4 points and suddenly increases to 5 points - maybe this is to trick those of us that detect patterns and rely on them when assigning attribute points. On the other hand, maybe it is a bug that will be fixed in 1.46 <grin>.

I must say that I agree with this change. Sharpen was an unbalancing skill that made much of the game trivially easy if acquired and used as early as possible (as soon as one reached the arena). Two level 4-5 characters shouldn't be able to clean out the first battleground in five minutes (more for the dungeon) with no risk of death (if carefully played) and maybe the need to take 2-3 potions total.

I suspect that we will be seeing a lot of warriors with low strength, low constitution and real high agility again.

By edit - for those who may not have thought I was serious about an all agility party - I was. I just started a new party (as I do for each new patch) and got it to level 7 a few minutes ago. About all they have is agility (now at 30) - strength is 4 and speed and survivor are at 1. With high agility they have not only never lost a fight they have never taken a healing potion - not once - nor rested either. They cleared out the dungeon to the level with all the traps (the one after the sick imp level) and 1/3 of the battlefield with OUT using sharpen - though they finally used sharpen to kill a boss on the bottem of the first dungeon (still needing no potions).

Agility is a super attribute in act one - you don't NEED any other unless you insist <smile> on casting the pathetic act 1 spells in which case a few points of intelligence helps.

Last edited by ariana; 26/05/04 10:15 PM.

Reality is for those who cannot cope with fantasy. Fortunately, I can cope quite well.
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Eek.... That's going to make my hardcore game a tad more difficult. :x I may just have to unlearn Sharpen then only put one point in it.

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As far as I remember you needed 6 agility for level 1 sharpen in patch 1.44 not 8.

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maybe dumb question but still,
what r agility based weapons????
using a hammer and a 2handed sword(no agility req on it)

i admit, i kinda "cheat" in the game with the sharpen ability...
find a weapon, unlearn a skill, upgrade sharpen to lvl 6, sharpen the weapon and then unlearn the sharpen skill again (cheat or tactical dunno <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />)
but then again, i'm still capped @ lvl 6(i'm lvl 20 now and enough agility) but still cant go to lvl 7... do i need to buy them then?


thnx in advance,
Bonezy


The more u sweat in training, the less u bleed in combat
Joined: Mar 2003
Location: Canada
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Bows and spears are primarily agility based, partly strength. Daggers are purely agility based.
Swords are primarily strength based, and partly agility, while hammers are purely strength based.


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