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Okay, Divine Divinity and Beyond Divinity have proven to be my favorite CRPGs. I've enjoyed every moment I've spent playing through the games and they're definitely games that I'll continue to play over and over. While Larian doubtlessly has the adventuring aspect of RPGs down (they nailed it in the original Divinity), there is one aspect that can be improved in future games and that will put the Divinity games beyond being labled as "Diablo II clones."

The combat of the games should be revamped. Every RPG like Divinity has the same combat engine. Diablo, Baldur's Gate, Sacred, Icewind Dale; they all have the same system where you merely click on the enemy and your character(s) attack. Perhaps Divinity 2 could have new depth added into this. Perhaps giving the player the ability to use different types of attacks such as an overhead attack, an attack to the middle of the enemy, an attack that hits the lower region of the enemy, and a block. First, the player would click on the enemy to engage the combat mode. The attack could then be specified using different keys on the keyboard. Depending on the stregnth of the armor that the enemy is using, different amounts of damage will be dealt based on the attack. First of all, there would be a major boost in the amount of strategy used in the game. Second, the game would become far less repetitive since there's more than the simple clicking on the enemy involved in combat.

This would not only add a ton of depth to the combat system, but also add something new to the genre which seems to be something that Larian is intent on doing. The major weakness of RPG games right now is the simplistic combat, and I think that by adding in a deeper combat system such as the one I described, Divinity 2 could be a far more interesting game.

I'm interested in hearing people's opinions on the idea and (if I'm lucky), get some input from Larian.

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Clicking on things is fun. I like clicking on things. Yours wouldn't be bad though, maybe for a differant rpg. It would be more like a Zelda style of combat. The DD universe already has a big enough fanbase who expect certain things from that genere. Your Zeldistic like combat would also change almost everything in the skill and magic gameplay mechanics. It would be more like Zelda. Not a bad a thing, just for this genere of hackandslash games, it wouldn't be quite right. I think a better approach would be to limit the merchants supplys from replenishing. My guys were basically invinicible because of all the potions I obtained threw the course of my journey. Just fine tune some things and make the characters more balanced, rework the skill tree and make that more balanced, I think thats what DD2 needs. I just don't think the majority of fans would want what you want. I could be wrong though.

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Chacranajxy, have you ever played Robin Hood: Legend of Sherwood? A nice game made like Commandos and Lords of the Realm combined.
In that (mind you: 2d) game, you could draw figures with your mouse for combat. You click on your enemy and your character takes out his weapon. A short line means a quick trust, a long line drawn backwards means a precise and slow thrust, a half arc means arc slash to the left/right (depends on the direction) and an infinity figure meant a super deluxe mumbo-jumbo combo which rarely worked because it was slow.
I don't know, it might've worked for DD2 but I am sure Larian already decided to keep things as they are <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />.


As for hansolo, I am very much surprised you haven't been banned yet and have the guts to show up after your previous posts.

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In Evil Islands, you left clicked to attack, but could also press a key on the number pad when clicking, to target your attack to specific areas of the body. The chance of hitting went down, but you could do much more damage with a head shot, or slow down their attack rate and effectiveness by disabling an arm, etc. In most cases the standard attack worked fine, but you have the option of targeting if you wish to use it.

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It would turn this game in a 5 hour battle for only act 1 lol <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

//Inel.


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U mean u went through act 1 in less than 5 hours? <img src="/ubbthreads/images/graemlins/stupid.gif" alt="" /> <img src="/ubbthreads/images/graemlins/freak.gif" alt="" />

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No I mean thats just the fighting of the monsters, then comes the walking, quest solving and looting <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

It would make BD a game that would take a life time to play <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Its good as it is, maybea minor changes in the combat system wouldnt hurt hehe

//Inel.


Don't play when you have a mushroom phobia! o.O xD
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This is a different topic sort of, but when fighting the boss characters it always seemed to me that my DK character who I made a warrior was much more effective than my hero character who was a mage. I also noticed the same thing in DD. I was a mage, but when fighting the bosses I needed to use a weapon instead of my magic. I think this needs to be balanced better for D2.


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This is a different topic sort of, but when fighting the boss characters it always seemed to me that my DK character who I made a warrior was much more effective than my hero character who was a mage. I also noticed the same thing in DD. I was a mage, but when fighting the bosses I needed to use a weapon instead of my magic. I think this needs to be balanced better for D2.

I do not think it needs to be further balanced.

It's the other way arround for me. Although I often use melee and bow, I find that Nature Magic and Elemental Curses are invaluable against bigger foes.

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Can anyone tell me where in gods name is the crypt where i can make these holy items into a useful artefact? i cant bloddy get past the lord of chaos guy with just my normal weapon also HOW DO YOU PUT THOSE ORB THINGS INTO YOUR WEAPONS IN ARMOUR IVE TRIED EVERY TYPE OF ORB ON MY WEAPON AND NONE WILL GO IN!!!

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There are separate forums for Beyond Divinity and Divine Divinity.

If you are fighting the Lord of Chaos, you are past the place of sacrifice for the holy items. The entrance is hidden in a small group of trees/brush just north east of the church in Rivertown (you can not get back there now, except by hex editing).

Gathering the Holy Items and the Sacrifice

However, there is potentially a better sword (Sword of the Gods) in the wastelands, in a cupboard in the southern house of a group of 3 houses.

Enchanting weapons/armour/items

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Heh I made lvl 181 on battlefield after beating the game, Monsters/Bosses are also lvl 179/182

Try to kill them with lightning storm <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> it takes forever and by the time you killed something with it you have used many mana potions and health potions <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

//Inel.


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Hammer takes out half of the opponents. The ones it doesn't kill it stuns.
As for lightening storm, I find it rather weak.

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Lightning storm is rather weak, elemental attack is strong, you can do upto 1k dmg with it easy, but you will lose around 900 mana with just 1 shot smirk

//Inel.


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Can anyone tell me where in gods name is the crypt where i can make these holy items into a useful artefact? i cant bloddy get past the lord of chaos guy with just my normal weapon also HOW DO YOU PUT THOSE ORB THINGS INTO YOUR WEAPONS IN ARMOUR IVE TRIED EVERY TYPE OF ORB ON MY WEAPON AND NONE WILL GO IN!!!



Wrong Forum, I guess. Move on to the "Divine Divinity" section, you're currently posting into the <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> section. Sorry.


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ok i ahve one thing to say. if u think attacking in rpg games requires no stragedy u are wrong. now i agree with u for single player but in multiplayer u need much stradegy. for example, in diablo 2 if u are a sorceres then u warp thunderstrom and the use main attack if u wish but wait. THIS DOESNT CONCERN LARIAN BECAUSE THEY DONT MAKE DIVINITY ONLINE

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ok i ahve one thing to say. if u think attacking in rpg games requires no stragedy u are wrong. now i agree with u for single player but in multiplayer u need much stradegy. for example, in diablo 2 if u are a sorceres then u warp thunderstrom and the use main attack if u wish but wait. THIS DOESNT CONCERN LARIAN BECAUSE THEY DONT MAKE DIVINITY ONLINE


You do need the pause function loads as mage when taking on loads of monsters to change through skills etc.

And you can use the flash skill, pause the game, switch to Thunder storm (Or any other Magic attack you had in mind) use it while paused, unpause the game again, Hail and kill! <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

Although to be honest I never paused the game on none of my chars, the monsters aren't really that hard to beat (Air Elementals and Blood Knights were the most annoying <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />), atleast not when you clear the battlefields like I did hehe.

DD and BD were never created to be played online and it makes this game special that its just SP, just my opinion though.

//Inel.


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As it stands, attacking in RPG games requires a small amount of strategy, but very little. There's:

Click on the enemy
Run away or drink potions if health is getting low
Use magic sometimes

That's it.

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ok i ahve one thing to say. if u think attacking in rpg games requires no stragedy u are wrong.


Those two sentences likely make English professors cry.

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As it stands, attacking in RPG games requires a small amount of strategy, but very little. There's:

Click on the enemy
Run away or drink potions if health is getting low
Use magic sometimes

That's it.


I don't know, mate, some FPS require you to find medkits, use alternative fire and click too.

Probably the most "complex" FPS I ever played was Undying. Dual weilding, new combos, banish spirits, change ammunition, watch for hiding enemies, switch weapons, dodge attacks while charging, run for cover, disable traps, scry for hidden tips... I just made myself want to replay this game.

Wheel of Time multiplayer was interesting too but sadly nobody played.

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Those two sentences likely make English professors cry.

I am not an english professor yet I can't hold the tears.


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