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Re: Kult: Heretic Kingdoms. We can make our own ga #250941
28/09/04 02:38 AM
28/09/04 02:38 AM
Joined: Jun 2003
Posts: 48
Dhruin Offline
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Dhruin  Offline
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The only publisher currently is P3 Interactive for Europe. I'm afraid there is no release for the UK, US or Aus at this point (other than imports) - I will ask 3D People for more info on other regions but don't expect any quick releases in other regions.

I'm not sure how much weight to give the editor - I have played a preview version, which didn't include the editor (to my knowledge) and I have interviewed 3D People and iHobo who didn't raise it at all - I suspect it's not really a major feature but I stand to be corrected.

You can find my hands-on preview here, which may be useful for the general gameplay:

http://www.rpgdot.com/index.php?hsaction=10053&ID=1055


Stuff @ RPGWatch http://www.rpgwatch.com/
Re: Kult: Heretic Kingdoms. We can make our own ga #250942
28/09/04 09:23 AM
28/09/04 09:23 AM
Joined: Jun 2003
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Dhruin Offline
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Dhruin  Offline
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From Peter Nagy, lead artist:

Quote:

UK, Australia - P3 handles this, according to my knowledge both areas are
still not covered:-( - although, they are working on it;-)
Russian territory - covered by Logrus + 1C

US - We are negotiating with a few companies, but it will surely takes some
time yet to get something running

Editor: We will provide complete tools we have created Kult with (except of
other companies GFX sofware packages of course;-))
This means, that skilled gamer can create completely its own worlds and
adventures.
Truth is, that we haven't had time to prepare very detailed
descriptions/tutorials for editor tools, so we will solve that with the
information/docs on our websites...





Stuff @ RPGWatch http://www.rpgwatch.com/
Demo is out #250943
01/10/04 06:04 PM
01/10/04 06:04 PM
Joined: May 2003
Posts: 180
frenki Offline
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Re: Demo is out #250944
01/10/04 09:14 PM
01/10/04 09:14 PM
Joined: Aug 2004
Posts: 5,124
Where time stands still
U
Ubereil Offline
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Where time stands still
Sounds nice this...
The main question is if the carractre system works, though... As a huge fan of the Arcanum carractre system I get the feeling it's a little bit too randomized but I don't know. It seems to be a rather good game though and I might try it, let's say for chistmass? That's a nice time since I don't have to pay for it myself, and I'll get plenty of time to finnish BD. If anyone would happen to play it, I think this is a nice place to post some comments, though (I wonder when RPGdot will release their review).

‹bereil


Brain: an apparatus with which we think we think.

Ambrose Bierce
Re: Demo is out #250945
03/10/04 08:38 AM
03/10/04 08:38 AM
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Dhruin Offline
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2-3 weeks for the review. I'm waiting for a final version to travel from The Netherlands to me in Australia (there were 11 new release candidates after the version I previewed).


Stuff @ RPGWatch http://www.rpgwatch.com/
Re: Demo is out #250946
10/10/04 07:39 PM
10/10/04 07:39 PM
Joined: Mar 2003
Posts: 907
Interpreting Divine Will ; )
Mslynx Offline
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Interpreting Divine Will ; )
Good to hear it Dhruin. I have been waiting on this game for almost.. a year? Something like that. I look forward to the reveiw. Cheers!


Step away from your senses! Your senses blind you!
Gaming In The Divine

kult : patch 1.1 #250947
19/10/04 07:37 AM
19/10/04 07:37 AM
Joined: Mar 2003
Posts: 938
Hamburg/germany
ArisEiswind Offline
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Hamburg/germany
the patch ist out


The patch upgrades Kult to v1.1. and fixes all problems with containers and even
contains a major improvement in using the containers. Several other minor problems will be solved with the patch a.o. some Spanish version bugs and a memory usage
issue.
Note: The patch does not fix already existing saves

follows these links

http://www.p3int.com/KULT/default.asp

Re: kult : patch 1.1 #250948
21/10/04 02:17 PM
21/10/04 02:17 PM
Joined: Oct 2004
Posts: 826
California, USA
Kyra_Ny Offline
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California, USA
I downloaded and installed the Demo and I must say I like it!!!

I only have 2 wishes:

I wish the game had a Mini Map so I could know where Iíve been and where Iím going.

I wish there was different camera angle choices so I could zoom in a bit closer on my character.

Other than that, itís an interesting and fun game.

Kyra_Ny


Re: kult : patch 1.1 #250949
04/11/04 10:26 PM
04/11/04 10:26 PM
Joined: Mar 2003
Posts: 19,676
A
AlrikFassbauer Offline
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I've found a link to an interview Interview at RPGDot ... Chris Bateman ... wasn't he at Perfect Entertainment a few years ago, responsible for the Discworld Adventures ?



When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
Re: kult : patch 1.1 #250950
05/11/04 11:34 AM
05/11/04 11:34 AM
Joined: Jun 2003
Posts: 48
Dhruin Offline
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Yep, he was lead designer on the brilliant Discworld Noir for starters. He has since started International Hobo doing contract consulting on game scripts and dialogue. Definitely had a big impact on Kult.


Stuff @ RPGWatch http://www.rpgwatch.com/
Re: kult : patch 1.1 #250951
24/11/04 03:59 PM
24/11/04 03:59 PM
Joined: Mar 2003
Posts: 19,676
A
AlrikFassbauer Offline
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Yes, I've read in an interview (linked by RPGDot), that he indeed is involved ...

A thing that slightly surprised (mildly speaking ) me was that only female heroines can be played ... is that true ?

If so, then it is... unique.



When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
Re: kult : patch 1.1 #250952
24/11/04 04:54 PM
24/11/04 04:54 PM
Joined: Aug 2004
Posts: 882
Somewhere, Anywhere, At the mi...
MASTER_GUROTH Offline
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Somewhere, Anywhere, At the mi...
Quote:

is that true ?



it is true alrik
the hero is female...
just bought the game... don't know if it is worth yet...


MG!!! The most infamous member these forums have ever got!
Re: Kult: please help #250953
24/11/04 07:09 PM
24/11/04 07:09 PM
Joined: Aug 2004
Posts: 882
Somewhere, Anywhere, At the mi...
MASTER_GUROTH Offline
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Somewhere, Anywhere, At the mi...
does anyone know how to get out of the monastery... in the beginning?
i'm stuck


MG!!! The most infamous member these forums have ever got!
Re: Kult: please help #250954
26/11/04 12:15 PM
26/11/04 12:15 PM
Joined: Nov 2004
Posts: 251
Fafnir Offline
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Fafnir  Offline
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My wife played the Demo Master Guroth and I remember, as I watched her play, that you need to go into Dreamland/Dreamworld to see things too.
In Dreamland/Dreamworld you'll encounter other creatures and you'll see chests and other doorways.
Your master will let you leave as soon as you have completed all of the taskes in there.

Good luck
Fafnir

Kult: THK #250955
03/12/04 11:45 PM
03/12/04 11:45 PM
Joined: Aug 2004
Posts: 882
Somewhere, Anywhere, At the mi...
MASTER_GUROTH Offline
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Somewhere, Anywhere, At the mi...
just finished the game (very short 15-20 hours in normal setting i think with all quests completed except one... well two but one is a bug...)...

liked it... good Action/RPG game...
good story. good sense of humour.
some opportunities to roleplay (even if it is mostly an action game IMO)
very simple but efficient and often funny skill system.
i was not convinced but the stat system though as i finished the game with 3/4 stats @ max lvl... (ok it's more an action game than a rpg but yet...)

i was disapointed by the ends though... there are several ends but there are all decideable in the 30 last seconds of the game by dialog boxes and not inducted by the consequences of our acts (i think it could be though... but as it is we can choose an end in complete contradiction to what we've done...)

even if there are some terrific fights in the game the "bosses" are surprisingly weaks...

ok i had some fun with that game anyway...


MG!!! The most infamous member these forums have ever got!
Kult coming to NA! #250956
23/02/05 07:33 AM
23/02/05 07:33 AM
Joined: Mar 2003
Posts: 130
Running them Rifts
JaggedJim Offline
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Running them Rifts
I just read on RPGDot that they are finally bringing this game over to North America. It looks like they are dropping the "Kult" part of the title and instead calling it "Heretic Kingdoms: The Inquisition."


The Phantom Lurker strikes again! My Walkthroughs Beware of Walking Mushrooms
Re: Kult coming to NA! #250957
23/02/05 07:41 AM
23/02/05 07:41 AM
Joined: May 2003
Posts: 8,265
Seattle
LewsTherinKinslayer13 Offline
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Seattle
w00t! I will probably buy it then.



Re: Kult coming to NA! #250958
24/02/05 10:01 PM
24/02/05 10:01 PM
Joined: Jun 2003
Posts: 3,553
Canada
D
DEATHATTHEDOOR Offline
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Canada
Quote:

"Heretic Kingdoms: The Inquisition."



Suddently all I can think of is Monty Pythoon...

Re: Kult coming to NA! #250959
24/02/05 11:26 PM
24/02/05 11:26 PM
Joined: May 2003
Posts: 8,265
Seattle
LewsTherinKinslayer13 Offline
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Nobody suspects the Spanish inquisition!



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