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Recommended second mage damage spell #255286
15/07/04 06:27 PM
15/07/04 06:27 PM
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Craig234 Offline OP
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Craig234  Offline OP
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I have a level 19 mage. Just got to steel scorpions, which of course are immune to Meteorstrike.

I see three main choices for how to deal with them:

1. Use the Spider statuette and pass them without killing them.
2. The 'Hellspikes' spell.
3. The spell with metal discs.

In testing, I put two points into Hellspikes for one test and two points into the discs for another test.

The discs seemed to kill it much faster (in fact I had to put more points into Hellspikes to kill it).

What would people suggest, to use the skill points well, for the 'next big spell' since apparently Meterostrike needs to be supplemented?

Is there much use in the other damage spells using elements, or is better instead to just add the physical damage spell(s) above?

Re: Recommended second mage damage spell #255287
15/07/04 07:57 PM
15/07/04 07:57 PM
Joined: Mar 2004
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Berlin, Germany
GlanceALot Offline
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GlanceALot  Offline
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Steel? => Lightning!


In times of crisis it is of the utmost importance not to lose your head (Marie Antoinette)
Re: Recommended second mage damage spell #255288
15/07/04 10:16 PM
15/07/04 10:16 PM
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Posts: 26,696
Canada
Raze Offline

Larian Studios
Raze  Offline

Larian Studios

Joined: Mar 2003
Posts: 26,696
Canada

Re: Recommended second mage damage spell #255289
15/07/04 10:24 PM
15/07/04 10:24 PM
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Cleglaw Offline
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Cleglaw  Offline
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Max hellspikes. you won't regret it.


The question is not, Can they reason? nor, Can they talk? but, Can they suffer?
~Jeremy Bentham
Re: Recommended second mage damage spell #255290
16/07/04 01:12 PM
16/07/04 01:12 PM
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Posts: 3,390
Berlin, Germany
GlanceALot Offline
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GlanceALot  Offline
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Berlin, Germany
I strongly endorse Cleglaw's hint!


In times of crisis it is of the utmost importance not to lose your head (Marie Antoinette)
Re: Recommended second mage damage spell #255291
23/07/04 06:10 PM
23/07/04 06:10 PM
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Midfit Offline
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Midfit  Offline
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Hellspikes?!
Oh man I hate that spell!
I really should max it? Wot's so good about it? I invested 1 point in it in the beginning - and meteorstrike was just better.
I stopped putting skill points in it after I saw the differences between it and meteorstrike.
It's area-damage and a very small one - if I may add.

Re: Recommended second mage damage spell #255292
24/07/04 01:10 AM
24/07/04 01:10 AM
Joined: Mar 2003
Posts: 26,696
Canada
Raze Offline

Larian Studios
Raze  Offline

Larian Studios

Joined: Mar 2003
Posts: 26,696
Canada
The area covered by Hell Spikes increases at higher levels, becoming much more effective on level 4 or 5. The spell does physical damage, so can not be resisted. Since it does not require a target, you can use a shadow potion or Fade From Sight, cast Hell Spikes near an opponent to do damage without turning visible. Alternately, Blind + Hell Spikes is an effective combination.
Save the game, boost the spell as much as you can and try it out.


Welcome to the forum.

Re: Recommended second mage damage spell #255293
24/07/04 06:29 AM
24/07/04 06:29 AM
Joined: Jun 2004
Posts: 39
far, far away country called P...
Toshi Offline
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Toshi  Offline
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far, far away country called P...
what dmg does it do on lvl 5?

Re: Recommended second mage damage spell #255294
24/07/04 07:08 AM
24/07/04 07:08 AM
Joined: Mar 2003
Posts: 26,696
Canada
Raze Offline

Larian Studios
Raze  Offline

Larian Studios

Joined: Mar 2003
Posts: 26,696
Canada
Hell Spikes, from The Locus Inn - Skill System (individual paths, and a skill table for each class)

Level 1 A maximum of 1 spike can be summoned. Each spike does three times 4+10 damage.
Required level is 1. Magic cost is 2.

Level 2 A maximum of 2 spikes can be summoned. Each spike does three times 8+20 damage.
Required level is 7. Magic cost is 8.

Level 3 A maximum of 2 spikes can be summoned. Each spike does three times 12+30 damage.
Required level is 13. Magic cost is 14.

Level 4 A maximum of 4 spikes can be summoned. Each spike does three times 16+40 damage.
Required level is 19. Magic cost is 20.

Level 5 A maximum of 5 spikes can be summoned. Each spike does three times 20+50 damage.
Required level is 25. Magic cost is 26.

Re: Recommended second mage damage spell #255295
24/07/04 06:26 PM
24/07/04 06:26 PM
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Posts: 39
far, far away country called P...
Toshi Offline
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Toshi  Offline
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well... 2050 dgm max... it's quite like a lawnmover
do you advice developing and using this skill as a warrior?

Re: Recommended second mage damage spell #255296
24/07/04 09:37 PM
24/07/04 09:37 PM
Joined: Mar 2003
Posts: 26,696
Canada
Raze Offline

Larian Studios
Raze  Offline

Larian Studios

Joined: Mar 2003
Posts: 26,696
Canada
I did not use Hell Spikes playing a warrior, but by all means try it out yourself and see if you find it useful.

Re: Recommended second mage damage spell #255297
25/07/04 05:48 PM
25/07/04 05:48 PM
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Craig234 Offline OP
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Craig234  Offline OP
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Raze, thanks for the nice welcome.

At the point I saw a couple of strong tips to get Hellspikes, before the note of concern, I got it. We'll see.:)

Often hard in these games to know the nuances of which skills are good.

Re: Recommended second mage damage spell #255298
29/07/04 05:10 AM
29/07/04 05:10 AM
Joined: Mar 2003
Posts: 26,696
Canada
Raze Offline

Larian Studios
Raze  Offline

Larian Studios

Joined: Mar 2003
Posts: 26,696
Canada
Mage spell books can be bought (and sometimes found in bookcases) and there is plenty of gold in the game, so you can experiment with that spell class anyway, depending on your luck finding them.

Free skills, and spell books you can buy

Re: Recommended second mage damage spell #255299
30/07/04 01:41 PM
30/07/04 01:41 PM
Joined: Jun 2004
Posts: 42
Indonesia
shootnrun73 Offline
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shootnrun73  Offline
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Indonesia
Hi, Craig234

I'm new to this game just like you. I've been playing for a few weeks and I've been experimenting with some skills. I have to agree with Cleglaw angd the others. Hellspike is nasty! My level 43 mage has Hellspike lvl 5. She can kill everything in seconds including bosses. I think you should also train Freeze. Just Freeze the monster then hellspike like crazy. If you can click fast enough, you'll send out lots of spikes in a second. Even Josephina falls rather quickly!

Some people also suggest the use of such spells as Elememntal Hail or Elemental Strike. I found those two skills less powerful compared to Hellspikes. On the other hand, Divine Death is very powerful. But you have to go through the blessing ritual first to get that reward.

In the end , though, it's your choice as this game gets a lot easier late game. Btw, Hellpikes work effectively on easy and normal modes. I don't know about hard mode. Not sure if I want to try.



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