Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#261319 31/08/04 03:28 PM
Joined: Aug 2004
stranger
OP Offline
stranger
Joined: Aug 2004
I meet a strange felow near the graveyard he was loking for shrimpo where is shrimpo?

#261320 31/08/04 03:49 PM
Joined: Mar 2004
Location: Berlin, Germany
veteran
Offline
veteran
Joined: Mar 2004
Location: Berlin, Germany
In the northeast corner of the graveyard you find some graves the inscriptions on which (the names) read in the right sequence reveal S.H.R.I.M.P.O.


In times of crisis it is of the utmost importance not to lose your head (Marie Antoinette)
#261321 31/08/04 07:46 PM
Joined: Mar 2004
Location: The Underworld
addict
Offline
addict
Joined: Mar 2004
Location: The Underworld
beware, he is tough if you are not a high level yet.


#261322 31/08/04 11:34 PM
Joined: May 2003
enthusiast
Offline
enthusiast
Joined: May 2003
I dont really like that part... to easter eggy


#261323 01/09/04 11:03 AM
Joined: Aug 2004
S
apprentice
Offline
apprentice
S
Joined: Aug 2004
Hmmm-Here is "Another" one I somehow missed. I did the Graveyard A long time ago and I never did meet anyone looking for "Shrimpo". Is there something
that needs to be done to "Trigger" this Guy to appear thats Looking for Shrimpo?
Probably too late now as I did that Graveyard many Moons ago. Weird stuff.

#261324 01/09/04 11:25 AM
Joined: Mar 2003
Location: Germany
veteran
Offline
veteran
Joined: Mar 2003
Location: Germany
If you leave the graveyard after exiting Iona's dungeon. Apollo (fat man) approaches you on the road. He normally turned up a bit SW of the graveyard. Please, try running around the southern exit a bit - it is a cut scene. And Apollo is looking for his friend Shrimpo. I'm sure, you can try again.

Or: check your conversation log, please => do you see a chat with Apollo? If so, simply click on the tombstones like this:

http://www.kiya1.de/images/Div_Shrimpo1.jpg.html

and if you are on this screenie link - take the next pic as well: Apollo dialogue <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


#261325 01/09/04 04:05 PM
Joined: Aug 2004
S
apprentice
Offline
apprentice
S
Joined: Aug 2004
Well,well, how "Lucky" can I be? Of the Multitude (seemingly meaningless)of tombstones in there and the Only one I miss is "Ionas"--egads! Thankee kindly kiya.

#261326 01/09/04 08:24 PM
Joined: Aug 2004
S
apprentice
Offline
apprentice
S
Joined: Aug 2004
Doh! OK,I went back to the Graveyard and to the Spot you show the entrance to Iona's --yet there is nothing there--just like it was before.There IS a Pit there that does not open--is that it? What am I missing here kiya? Am I supposed to do something in particular to gain entry to Iona's? Beats me--I have No clue,even when I resort to looking at your map I still cannot get in there. I have never used a walkthrough before but I am sorely tempted to do it for this game--seems like I am somehow "missing" just too many "Little" things. Dunno-*Scratches Bald head*
again.

#261327 01/09/04 08:26 PM
Joined: Mar 2004
Location: The Underworld
addict
Offline
addict
Joined: Mar 2004
Location: The Underworld
go to Strom First Castle. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


#261328 01/09/04 08:37 PM
Joined: Mar 2003
Location: Germany
veteran
Offline
veteran
Joined: Mar 2003
Location: Germany
Hm, you can enter this graveyard earlier, but in order to let Shrimpo appear, you need Apollo to come first! Otherwise the tombstones in the NE corner will have no effect. Hitting them in the correct order (names on the tombstones form the name SHRIMPO) should let the monster appear - but only after Apollo gave you the quest.

<img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> click with lockpick lvl 5 on the RIGHT graveyard door to enter. I do not know, if Apollo only comes after you have been in Stormfist Castle and survived kidnapping (Iona's pit exit is the exit out of the place you're kidnapped).

Forgot: Apollo comes after you leave the graveyard. So, your walking direction had to be from north (graveyard) to south, southwest (leaving via gates).

Last edited by kiya; 02/09/04 07:45 AM.
#261329 02/09/04 02:01 PM
Joined: Aug 2004
S
apprentice
Offline
apprentice
S
Joined: Aug 2004
Quote
Hm, you can enter this graveyard earlier, but in order to let Shrimpo appear, you need Apollo to come first! Otherwise the tombstones in the NE corner will have no effect. Hitting them in the correct order (names on the tombstones form the name SHRIMPO) should let the monster appear - but only after Apollo gave you the quest.

<img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> click with lockpick lvl 5 on the RIGHT graveyard door to enter. I do not know, if Apollo only comes after you have been in Stormfist Castle and survived kidnapping (Iona's pit exit is the exit out of the place you're kidnapped).

Forgot: Apollo comes after you leave the graveyard. So, your walking direction had to be from north (graveyard) to south, southwest (leaving via gates).


Yep--Apollo only shows up After having been to Stormfist Castle and getting out of Iona's Prison. Gads-these Quests are sooo Linear but You have sooo Many ways to "Break" them or run all over the map trying to "Redo" them If and When you discover you need to do so.

For instance,I have already Explored a Great Majority of the Sewer System long ago,Killing everything in sight--great experience-- but after I go to Verdistis and Join the Thieves Guild Rob "Marks" the Spot on the map where I need to go to gain entrance to Stormfist--hehe--LAIN's in the Poor Section which I had already done. Lain's was the second entrnce to Sewers I took after the Market
Hatch. Biggest problem I have down there is that Lockpiking Doors does not Work
and I could have "Sworn" I had read a post on here that Lockpicking Did work down there. Must have been wrong about that. hehe--well,itcertainly is keeping me "Busy".




#261330 02/09/04 05:46 PM
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
Why would you have to have map locations flagged before exploring the area? Or why would exploring first prevent Rob from adding the flags? Seems pretty non-linear to me...

There are several doors in the sewers that must be opened by levers from the other side.

#261331 02/09/04 07:50 PM
Joined: Aug 2004
S
apprentice
Offline
apprentice
S
Joined: Aug 2004
Quote
Why would you have to have map locations flagged before exploring the area? Or why would exploring first prevent Rob from adding the flags? Seems pretty non-linear to me...

I don't understand the Question. I explored all those areas Long ago Flagging My Own Map Locations as I went. It was only after I joined the Thieves Guild that Rob Marks the Same locations I had Already Flagged. No it didn't Prevent him from "Adding the Red Flag" but just like Iona"s Dungeon,which I had been to much earlier but Apollo did Not appear Until I went to Verdistis and then Back to the Graveyard.
Are You saying that Quests Can't be "Broken"?


Quote
There are several doors in the sewers that must be opened by levers from the other side.


Yes,but like Lockpick Telekenisis doesn't appear to throw them down there--at least I have not been able to do it.

#261332 02/09/04 09:16 PM
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
I'm saying Rob's map flags are not a good example of a linear quest being broken.

The guilds must be entered by joining the guild or by reaching a certain part of a quest. If the levers for the sewer entrances were close enough to use telekinesis on, or the doors were lockpickable, that would allow you to bypass a quest or skip part of the plot.


Moderated by  Larian_QA, Lar_q, Lynn, Macbeth 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5