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E3 #306802
19/05/05 07:48 PM
19/05/05 07:48 PM
Joined: Mar 2003
Posts: 3,295
brokeTM
Draghermosran Offline OP

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Draghermosran  Offline OP

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Is it me, or is there just little exciting things on E3 for the RPG fan? maybe we're missing Larian?


It's one of these days...
Re: E3 #306803
19/05/05 08:17 PM
19/05/05 08:17 PM
Joined: Aug 2004
Posts: 5,124
Where time stands still
U
Ubereil Offline
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Ubereil  Offline
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Where time stands still
What is E3. And do you mean not much to be exited about or little exitement?

‹bereil


Brain: an apparatus with which we think we think.

Ambrose Bierce
Re: E3 #306804
19/05/05 08:23 PM
19/05/05 08:23 PM
Joined: Jan 2005
Posts: 1,080
When evil lurks in the hearts ...
Tsel Offline
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Tsel  Offline
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When evil lurks in the hearts ...
Some of the RPG reveals were:

Oblivion
Gothic 3
The Witcher
Gauntlet
Sacred 2
Hellgate: London
Dungeon Seige 2

Tsel


Oloth zhah tuth abbil lueth ogglin
Re: E3 #306805
19/05/05 08:30 PM
19/05/05 08:30 PM
Joined: Aug 2004
Posts: 5,124
Where time stands still
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Ubereil Offline
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Ubereil  Offline
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Where time stands still
Svar till:

Oblivion




Oh no...

Svar till:

Sacred 2




OH NO!

Svar till:

Dungeon Siege 2




AAAAARRRRGGGH!!!!!!!!!!

‹bereil


Brain: an apparatus with which we think we think.

Ambrose Bierce
Re: E3 #306806
20/05/05 12:13 AM
20/05/05 12:13 AM
Joined: Mar 2003
Posts: 3,295
brokeTM
Draghermosran Offline OP

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Draghermosran  Offline OP

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Joined: Mar 2003
Posts: 3,295
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Quote:

Quote:

Oblivion




Oh no...

Quote:

Sacred 2




OH NO!

Quote:

Dungeon Siege 2




AAAAARRRRGGGH!!!!!!!!!!

‹bereil



my toughts exactly


It's one of these days...
Re: E3 #306807
20/05/05 01:49 AM
20/05/05 01:49 AM
Joined: Jun 2003
Posts: 4,357
malaysia
janggut Offline
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janggut  Offline
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i am sad to see hellgate: london is in first-person view. knowing my nausea, this one i have to pass.

borrowed a friend's dungeon siege: legend of arrana, at first it was good but later on it got so boring that instead of fun, it was a chore finishing the game. mayeb it's meant for multiplayer as there is very little interaction other than hack & slash. never mind DS2.



......a gift from LaFille......
Re: E3 #306808
20/05/05 12:42 PM
20/05/05 12:42 PM
Joined: Jan 2005
Posts: 1,080
When evil lurks in the hearts ...
Tsel Offline
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Tsel  Offline
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When evil lurks in the hearts ...
Some people like Hack-n-Slash games.
I know many individuals, not here, that loved the Icewind Dale games.
I personally thought they were just okay.
Others Rave about how good Planescape Torment is and I admit it is a well made game, but I did not like it; because, I don't like playing games where you have to guess out of the thin air to solve something. I can't stand games where you need a walkthrough created by one of the game creators in order to find out what you need to do next because they never gave you any clues in the game.

Yes, it comes to personal preferences.
For one I found Divine Divinity very enjoyable and loads of fun, but Beyond Divinity was one of the most absolutely mind numbing boring games I've ever forced myself to play in my entire life. Many said it got better later, but to me it simply got even more boring.

My point, you should not judge one game based upon another.
Try a demo and then decide.

Tsel


Oloth zhah tuth abbil lueth ogglin
Re: E3 #306809
22/05/05 11:51 PM
22/05/05 11:51 PM
Joined: Oct 2004
Posts: 542
Massachusetts, USA
MysterD Offline
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MysterD  Offline
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Quote:


Others Rave about how good Planescape Torment is and I admit it is a well made game, but I did not like it; because, I don't like playing games where you have to guess out of the thin air to solve something. I can't stand games where you need a walkthrough created by one of the game creators in order to find out what you need to do next because they never gave you any clues in the game.



I never needed a walkthrough for PST.
*gives you a funny look*


Last edited by MysterD; 22/05/05 11:51 PM.
Re: E3 #306810
23/05/05 08:24 AM
23/05/05 08:24 AM
Joined: Aug 2004
Posts: 5,124
Where time stands still
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Ubereil Offline
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Ubereil  Offline
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Where time stands still
Svar till:

Svar till:


Others Rave about how good Planescape Torment is and I admit it is a well made game, but I did not like it; because, I don't like playing games where you have to guess out of the thin air to solve something. I can't stand games where you need a walkthrough created by one of the game creators in order to find out what you need to do next because they never gave you any clues in the game.



I never needed a walkthrough for PST.
*gives you a funny look*





Maybe I didn't, but I used one anyway ... (Couldn't bare ther thought of missing anything .)

‹bereil


Brain: an apparatus with which we think we think.

Ambrose Bierce
Re: E3 #306811
23/05/05 12:10 PM
23/05/05 12:10 PM
Joined: Jan 2005
Posts: 1,080
When evil lurks in the hearts ...
Tsel Offline
old hand
Tsel  Offline
old hand

Joined: Jan 2005
Posts: 1,080
When evil lurks in the hearts ...
Quote:

Quote:


Others Rave about how good Planescape Torment is and I admit it is a well made game, but I did not like it; because, I don't like playing games where you have to guess out of the thin air to solve something. I can't stand games where you need a walkthrough created by one of the game creators in order to find out what you need to do next because they never gave you any clues in the game.



I never needed a walkthrough for PST.
*gives you a funny look*





I usually don't go around killing everything I see or I try to avoid killing things if I don't have to, so in considering that how would you have figured out in getting the wooden head guys head back?
You wouldn't have.

How would you have known you needed higher WIS and INT as a mage to get Dak'kon's circles open?
You wouldn't have.

These are only a couple of situations out of many that I can name.

I wasn't talking about finishing the game.
I was talking about some of the individual quests that had nothing to do with finishing the game.
I do not like games that do not give some sort of real clue to figuring out a quest. PS:T is riddled with either no clues or out of the blue abstract clues.
Tsel


Oloth zhah tuth abbil lueth ogglin

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