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Joined: May 2006
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I just started a new game and took the inv files and put them all in so that the character had 10 gold a short sword for the death night and one health potion. So I hacked in money and a crystal bag do she could buy new stuff and use the bag. (We have no file past her character)

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Did you get experience points for the BF quests and they remain open in the quest log, or did you do what was necessary to complete the quest and the merchants did not recognize that? There were some problems with BF quests before the patch, but they should be mostly cleared up.


Well I still have all of my stats and experience but what I realized was that it now says that I only have access to level one bf and I know that got the second key from behind the barrels in the deathknight patroll areas (and it's not there anymore, I checked), also I can still get in the second level and everything has been cleared except the 2nd floor where it keeps crashing. I know I completed it because I got the rune stone I did Keiths' task for him and I got the axe but the only one who says the same thing is Keith. I think that when I system restored it set back a clock in the game maybe?? but system restore doesn't change files it just puts the settings back to the day that you choose.

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system restore does change SOME files.... i must admit that i have not checked if it changes any of the BD files.... (maybe some of the config files).... unfortunately i can only check that tomorrow... since my computer has just been upgraded... (new MB with different chipset)... so fresh installation of Windows... and all the added agravation of restoring data and programs....

If what i understand is correct.... there may be some mixup with the "world" file.... since that is the file that remembers your progress....




Your existence alone, is excuse enough for the creation of the entire universe… Il you my darling Jeanne-Dré 
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I emailed you the inventory files from my game just after getting to the imp village. I explored the entire village and did a few of the quests before trying to leave and getting summoned, so I think that save point would probably be the best match for your game.
If you wish you can drop your gold, etc and save, then swap the act 1 inventory files with mine. The inventory files from your save once you reach act 2 would also work.
Alternately, you can just keep going, though you might have to use the inventory swap procedure if you run into any more problems like the missing teleporter stone from the imp historian.


While in the BF the 'exit BF' icon always displays level 1; in the main game the 'enter BF' icon should say level 2. If it doesn't, I'm not sure why.

Did you find the axe on the third level of a dungeon, and does it exactly match the name in the quest log (or what Keith asks for)? Try dropping the axe on the ground, have your hero pick it up again, and then talk to Keith. Rarely an NPC can not recognize that you have an object (most often when you find a quest object before getting the relevant quest), but dropping it and picking it up in that case should help.

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I haven't done anyhing with your inv files yet. I got the level 3 key but I haven't gone to the second dungeon to see if it keeps crashing yet.
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Did you find the axe on the third level of a dungeon, and does it exactly match the name in the quest log (or what Keith asks for)?

I lost my inventory remember??;P so I kinda can't try that. Oh and for the explosives that you make, the woman in the bf won't do anything with it she asks if I have found them and the only answer I can give is no (although I did make it (barell of coal+ barell of salt + sulfer). I tried droping it and picing it up right in front of her but still the same answer), so do I use it or other??

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The explosives that you make are not for a BF quest, but an alternate way to exit act 1 (you can take the stairs in the room north of General Bram's room or use the explosives). Both exit rooms were locked (the keys in Samuel's lair), and if you explored everywhere on that level of the citadel, you should have heard a warning about something where explosives could come in handy (in the <span class='standouttext'>Spoiler : </span><span class='spoiler'>forge, to the east and far north</span>). Using the explosives gives you experience points, where taking the stairs does not.

If a BF merchant is asking for explosives, then there should be some explosives on the third level of the final dungeon in the act 1 BF.

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Ok so there are two types of explosives, I thought she would just tell me to go ther and so on but ok. I still have a problem with my bf 2nd dungeon... <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" /> on the second floor it keeps crashing and I even have the level 3 key... but everywhere else I go it has no problem there is a tiny lag when you refresh an area on your mini map that is covered again but then it's normal. I'll send my file of my character and if it works fine with you then I'm stumped...;P <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

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Your save worked fine here, as long as I avoided running the mouse cursor over any containers (dropped loot appeared to be ok); mousing over a chest or cabinet, etc causes a crash, so I assume hitting the alt key near one would as well.
I moved around by clicking on the mini-map, and control-clicked to attack (less mouse movement minimizes the chance of hitting a container). I didn't get to the third level, so I'm not sure if any quest items lying on the ground there would also be a problem.


For your girlfriend's save, if you are going to try replacing the inventory files rather than deal with any other missing items if and when they crop up, it would probably be safer to start clean than use my set. My inventory from an act 1 save prevents your save from crashing in the BF, but equipment still gets corrupt. If you decide a replacement inventory set is required, you should make a copy of your save at the end of act 1 (ie where you are now), replace the inventory files with those from a new game, reload, head up the stairs to enter act 2, save and use those inventory files.

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mousing over a chest or cabinet, etc causes a crash, so I assume hitting the alt key near one would as well.

Is there any way to fix it?? that never happend before and I had it all cleared.

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For your girlfriend's save, if you are going to try replacing the inventory files rather than deal with any other missing items if and when they crop up, it would probably be safer to start clean than use my set. My inventory from an act 1 save prevents your save from crashing in the BF, but equipment still gets corrupt. If you decide a replacement inventory set is required, you should make a copy of your save at the end of act 1 (ie where you are now), replace the inventory files with those from a new game, reload, head up the stairs to enter act 2, save and use those inventory files.


Is that all refering to her file?? Or did you switch over to mine when you put [color:"yellow"]"My inventory from an act 1 save prevents your save from crashing in the BF..." [/color]

Last edited by Hunter_D; 22/05/06 08:29 PM.
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I don't think you cleared the level 2 dungeon in this save, since there are still lots of opponents around. Anyway, I assume when you had to replaced your inventory files there is something in them not lining up with the BF dungeon containers. If you used files from a new save, they might not have entries for BF containers (the BF dungeons are randomly generated when you first enter the BF each act).

The only thing I can think of that might fix it would be to drop all your stuff and save, then replace the inventory with a set from a save just after reaching the BF (you can get the first BF key pretty quick in a new game, especially if you boost your stats and hex teleport directly to the arena). After loading that save you could pick up your loot (the game may remove some of the equipment when you mouse over it), then enter and exit the BF a few times to buy replacements for anything removed or corrupt.

Since you are at the end of the act, it might just be easier to skip the second dungeon and check out the third. There are 6 dungeons each BF in later acts, so skipping 1 or 2 from the first act will not make a big difference (I only ever used the BFs for the traders).



I'll rephrase part of what I said about the inventory file sets (I did switch over, as an example);
My inventory files from an act 1 save keep your save from crashing in the level 2 dungeon. However, they also result in most equipment being corrupt. If you try my act 2 inventory files in your girlfriend's act 2 save, the same thing may happen.
Also, I don't recall if I had been to the BF yet in that save. If that is what is causing your BF crashing, then that would be another possible complication trying to fix your girlfriend's inventory.

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Ok I got things to work (yeay <img src="/ubbthreads/images/graemlins/XmasJump.gif" alt="" /> ) and this is how I got things to work... I swaped inv files that you gave me with my girlfriend's and went around to see if it crashed in the places it usualy does and nope not a thing;P So I decided to see if she could keep her things and if thay changed so I put her things back in but I realized something I accidnently missed one of the inv files (the inv.i1) (I went oh shi$ in my head) but decided to see what would happen and to my suprise everything was there and it didn't crash anywhere *yeay*. BUT!! it still has problems, she did the entire Northeast forest killed everything (except the poet spider and the other spider...which I forget and thie imp scouts as well as the imp "hero"). The spider queen didn't drop anything, and the spider north of the imp "hero" didn't drop a leg. So I decided to download the items droped by the spider queen and the spider leg. First she went to the poisoned imp and cured him/her (I forget) then to the imp "hero" but after talking to the imp "hero" she couldn't move anyone not even the sommoning doll, I decided to try adn teleport to the bf and see if that would help since no one was encumbered. But no it didn't niether did going back to the forrest. So I reloded her file but this time I went to the imp "hero" first and got the item (she goet encumbered but was able to move) then wen't to the poisoned imp and saved him/her, and everything was fine until you go back to the village and find the imp "hero" and when she talks to him it freezes and the cursor dissapears and the characters pictures dissapear. Now in my file I decided to do the same thing and copy your inv.i1 into my file and surely everything was fixed (this is before I found out about her file freezing)I was able to move around the entire level without it crashing and got the items again and to them to their respecfull owners, and so far nothing has happend. So I hope to find out why her's is freezing (I guess it's almost as bad as crashing) and what exactly the inv.i1 keeps track of. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

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[color:"orange"]Ok I got things to work[/color]

<img src="/ubbthreads/images/graemlins/party.gif" alt="" />


[color:"orange"]everything was fine until you go back to the village and find the imp "hero" and when she talks to him it freezes and the cursor dissapears and the characters pictures dissapear.[/color]

That is a know problem that a few people have encountered, so hopefully the workarounds will work in this case as well. Try exiting the conversation with the imp 'hero' right away (by clicking on the X icon) rather than follow it through to the end, or leave the DK on the other side of the village, and approach the imp with just the main character.


[color:"orange"]what exactly the inv.i1 keeps track of.[/color]

I never bothered to play with individual inventory files to see which does what. I would guess the inv.b0 file primarily keeps track of character inventories, while the inv.i1 is for containers. The size of the inv.i1 file roughly doubles after entering the BF (when lots of containers get added with the dungeons).

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I would guess the inv.b0 file primarily keeps track of character inventories, while the inv.i1 is for containers. The size of the inv.i1 file roughly doubles after entering the BF (when lots of containers get added with the dungeons).


well I guess that's why every chest I lock picked in the prison was empty. I'll see if that works and if it does then <img src="/ubbthreads/images/graemlins/party.gif" alt="" /> and hopefully there will be no problems afterwards.

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Well so far there has been no crashing <img src="/ubbthreads/images/graemlins/party.gif" alt="" /> There is the ocasinal problem with missing items, but I can just hack those in if absolutely needed. But thank you both for all of the help it was very much needed (before the game got destroyed by my girlfriend;P). Oh and I have a question does the DD game save editor work for BD?? (So I don't accidently mess up the game with the hex editor.)

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The DD save editor does not work for BD (there were quite a few changes to the file format between games, due to the 2 main characters and summoning dolls in BD vs 1 main character in DD, different NPCs and creatures, different skill system, etc).


From your Inventory files topic post;
[color:"orange"]Durring the second necromancer quest, in lady Moreena's room the chest that is supposedly containing the crystal fragment and other gems has only a manuscript and nothing else.[/color]

Here are the inventory files (download, 17KB) from a save just before opening the chest Sir Patrick stashed his gems in. Both the crystal fragment and the gems trigger something when first picked up, so they are still in the chest. Save the game in the room, do the inventory swap, empty the chest, save the game and restore your original inventory files before leaving the room.

For some reason the save upstairs in the inn locks up trying to load, even though a save a minute earlier downstairs works. I never had any problems the first time around reloading a save upstairs. That may or may not have anything to do with the inventory files, but I'll try it again in a bit and edit this post afterwards.


EDIT: Heading upstairs, killing the ghosts, opening the room door, then going back downstairs to save does not help. It locks up in about the same place. <img src="/ubbthreads/images/graemlins/question.gif" alt="" />
If you have any problems with the inventory files above, try these ones (18KB) from a save before I went upstairs for the final time. I don't think the fact that I had not killed the ghosts yet in this save will make any difference with the inventory.

Unless you have problems with both inventory sets, I'm not going to bother trying to track down whatever is causing the saves after going upstairs to lockup when loading.

Last edited by Raze; 29/05/06 07:33 AM.
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OMG <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" /> yet annother problem... durring her third task she is supposed to get the final herb and annother crystal fragment after she goes down a flight of stairs. The problem is that she had gone downstairs before her second summoning and now the stairs have collapsed and cannot go down them. (this is why I said she should start over) So more help please sir. can I have some more?? lol

P.S. The first inventory file you sent me crashed the game durring the loading screen and froze. But the second one worked just fine, thanks;P.

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[color:"orange"]The problem is that she had gone downstairs before her second summoning and now the stairs have collapsed and cannot go down them.[/color]

This is in the mushroom cave originally sealed under a rock in the burnt forest? Once the collapsed stairs seal you in the second level of the cave, you can find the yellow bafflimiri mushroom and a crystal fragment, as well as stairs back up (in a locked room). After touching the crystal and being summoned, you get returned to the locked room, where you can use the levers to open the door, and/or take the stairs up to leave.

If your girlfriend left the cave using the stairs, she can return that way by heading to the south east room on the first level, rather than the collapsed stairs in the northern room. If she left by teleporter stone and didn't leave a teleporter stone behind, or at least unlock the doors first, then there are a couple ways to get back into the locked room with the stairs: hex teleport or use the procedure in the topic armory trick in act 1 to get a summoning doll into the locked room.


BTW, complete all other quests before giving the ingredients to the alchemist.

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Well I found the other entrance and got the mushroom (didn't find a crystal though??), but this actually deals with the pyramids... again.. well I went back to the false pit and the historian didn't give me the stone when I said yes or when I said no... I put the pyramids into her inventory and well I can only teleport to the ones I place. So therefore leaving me trapt inside the cave.

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[color:"orange"]didn't find a crystal though??[/color]

You would have gotten that the first time though the cave (otherwise you can not get out).


[color:"orange"]I put the pyramids into her inventory and well I can only teleport to the ones I place.[/color]

Do the file swap, load the game, move one teleporter stone in the inventory, then click on it (without touching the other). If that doesn't work, re-load the save and try again with the other teleporter.
I didn't try in BD, but in DD the game didn't have a problem with two sets of teleporter stones. The last moved teleporter of each type would become the active one. If you load the save and only move one teleporter, then hopefully the game will leave the one in the mushroom forest active so you can teleport to it.

Alternately, do the file swap before triggering the trap, and after restoring your original inventory files pick up one teleporter and leave the other on the ground.
The game will show one teleporter on the ground in the little mushroom forest, but if you mouse over it before triggering the trap it will disappear (so it may not actually be there). If both teleporters are suppose to start off in the imp historian's inventory, then you will need to do the swap before the trap, or hex teleport out.

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