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#342174 25/12/06 01:07 PM
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so whould u like this game be based on the divine or beyond divnity story? <img src="/ubbthreads/images/graemlins/mage.gif" alt="" />


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#342175 25/12/06 01:11 PM
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it should be like divine divinity because there you only have to play with one caracter its better with only one caracter with 2 caracters its harder but i stil like <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> larian rulezz <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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#342176 25/12/06 02:12 PM
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I recon it should be based on both. Perhaps there could be two storylines...you could get to the end of one, and then you think, oh the game's over...then BAM!!

#342177 25/12/06 02:20 PM
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DD, but party based <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

4 to 6 characters with well thought out backgrounds & personalities would be great <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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#342178 25/12/06 02:24 PM
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DD, but party based <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

4 to 6 characters with well thought out backgrounds & personalities would be great <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


That'd be very hard to structure with the 3rd person perspective the game is using and would most likely break gameplay. AI is very hard to program properly and make it convincing..


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#342179 25/12/06 04:08 PM
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i hate games where you control more then 2 caracters its hard and boring and i dont feel good when i play that kind of game i like games where you are alone you are the hero in the game and when you finish the game you feel good because you did it by your self not with some party.. if you finish a game with party you feel like you are not good enough so you need party the game become more strategy then rpg this it should be a rpg not a strategy game..mad


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#342180 25/12/06 07:03 PM
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Cool ! One or two loooong sentences without any sentence marks at all ! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I'll try that as well, one day ! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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#342181 25/12/06 07:57 PM
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The DD and BD story lines are the same, though BD's story is more of an aside than a direct continuation. The DD story dealt with the events leading up to the ritual placing part of the Lord of Chaos into a baby. The novella covered the growth of that child up to his exile from Rivellon. The BD story line dealt with the duration of the exile. The next game will have him back in Rivellon.


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I have no strong preference for single character or party based games. Either can be done well or poorly; it all depends on how the game and controls are designed. Single character may be easier to control and better for role playing, but parties allow much more flexibility in creating characters.


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#342182 25/12/06 10:30 PM
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DD, but party based <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

4 to 6 characters with well thought out backgrounds & personalities would be great <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


That'd be very hard to structure with the 3rd person perspective the game is using and would most likely break gameplay. AI is very hard to program properly and make it convincing..


Planescape: Torment proved it can be done <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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#342183 25/12/06 10:57 PM
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Larian stated when they were working on BD, or when it was just released I can't recall... anyway they stated that they were working on a sequel on a complete new engine and BD was a sidestory made for those hungry fans.


So I'd say its safe to assume it will be most likely a DD sequel.


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#342184 26/12/06 09:59 AM
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hope its DD sequel, i think most people do. Anyway, I would prefer a single character too, but if its really done well, a party could be nice too


#342185 26/12/06 11:14 AM
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I'd prefer DD but like I already said somewhere on this forum, the other worlds of BD are also very interesting so best is to combine them with maybe new worlds as well

#342186 27/12/06 01:06 AM
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i realy like a single character.
Because that way you can concentrate to "perfectonize" your character.
See him/her grow into something great.
if you play with 2 chars or more, you have to deal with all of them, divide armor, commands, dealing with the AI...
And since i'm not a womman <img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> things would go out of hand i'm afraid <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> i had the feeling that i was babysitting my deathknight all off the game, it was a bummer for me.

about story lines , it has to do with the child of chaos probably, or even better , in the time of the lord of chaos itself 1000 years ago, with all of the epic battles and see history repeaten {in real time} <img src="/ubbthreads/images/graemlins/mage.gif" alt="" />


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#342187 29/12/06 11:43 AM
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In Guild Wars the party-system is pretty good. You can hire henchmen, they have their own armor, spells, weapons... And their armor value depands on their level, how stronger they are, how better their armor. They only require a part of the gold you gain from slain enemies, any items you can keep yourself. You don't need to control them, they all know what to do.
It's a pretty good system and with a few tweaks it would be perfect.


#342188 02/01/07 02:13 PM
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I would prefer it to be single player. Mainly due to the fact that it's a lot easier than having a party. I think a sort of pet system would be best in terms of AI. This means people and animals. If you controlled a dog and it was set on defend it would try to block enemies from getting near you. Attack makes it attack the closest enemy until it is dead. Let's say that there is a move command. You simply choose what spots the dog would run to and confirm. This would be useful for things such as luring monsters or sneaking into places which you aren't allowed to reach...Humans or summons could act just like pets, except some may be able to move objects and such. Who knows...


#342189 02/01/07 05:55 PM
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but let it be optional then! it wouldn't be fun if you were almost obligated to have a pet, that the game will be almost impossible to complete without a pet.
like when you want to play though kick *ss warrior that can save himself for example <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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#342190 02/01/07 06:44 PM
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I like a small group that I can equip & that will carry out orders in combat - not least because I will sometimes wish to retreat and nothing is worse at such times than suicidal minions.

A pet is like the poor cousin of a party member: no personality or equipment needed, and never adds anything to the story.


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#342191 02/01/07 09:10 PM
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I like a small group that I can equip & that will carry out orders in combat - not least because I will sometimes wish to retreat and nothing is worse at such times than suicidal minions.

A pet is like the poor cousin of a party member: no personality or equipment needed, and never adds anything to the story.


Perhaps DD2 can change that <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> ?


#342192 04/01/07 08:38 AM
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DD, but party based <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

4 to 6 characters with well thought out backgrounds & personalities would be great <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


That'd be very hard to structure with the 3rd person perspective the game is using and would most likely break gameplay. AI is very hard to program properly and make it convincing..


Planescape: Torment proved it can be done <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


The 3rd Person perspective is much different than the isometric perspective - lots of different gameplay possibilities are available exclusively to each and parties like that or Baldur's Gate is one of those exclusives to the isometric perspective.

But Larian is welcome to prove me wrong if that's the case :P

Last edited by Zephyrus; 04/01/07 08:46 AM.

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#342193 04/01/07 12:56 PM
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DD, but party based <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

4 to 6 characters with well thought out backgrounds & personalities would be great <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


That'd be very hard to structure with the 3rd person perspective the game is using and would most likely break gameplay. AI is very hard to program properly and make it convincing..


Planescape: Torment proved it can be done <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


The 3rd Person perspective is much different than the isometric perspective - lots of different gameplay possibilities are available exclusively to each and parties like that or Baldur's Gate is one of those exclusives to the isometric perspective.

But Larian is welcome to prove me wrong if that's the case :P


My mistake! I should have been thinking Tomb Raider <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

You're right - party based 3rd person perspective would be incredibly hard. I can't see any way it would work, in fact.


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