I kinda agree with you, it would probably look much cooler but what about gameplay?
What if you're in a critical situation and want/need to morph to survive? Do you really want to waste your time watching a 10 seconds (or more) long animation (and die in the end), not being able to do anything?
And that's just an example amongst many other possible scenarii. What if you have to morph quite often? Would it be frustrating? And what if you're falling from a cliff? etc...
I think it's mostly a game design decision. But I'm justs guessing.
From an artist's point of view, it should be possible (even if it might be tricky) to make something more complex, more dramatic but I'm pretty sure Lar or any designer here could give you many reasons on why it was made this way.
And who knows, maybe that's how it happens the first time you morph, to introduce the curse. I don't know...
PS: Using tags is a really good initiative. Well done!
Last edited by Madawg; 29/08/08 11:16 PM.