In Divinity II, you are a freaking dragon at least half the time. Why should you care about petty mortal concerns like good and evil?
Unlike other fantasy role-playing games with branching plotlines and dialogue trees, you see, Ego Draconis emphasizes choice over morality. Choosing one action over another doesn't net you any karma or change your appearance over time to reflect how good or evil you are.
There is, however, an immediate consequence for almost all of your actions. So when it comes to those branching plotlines and dialogue trees, it pays to pay attention – or at least have a quick-save at the ready.
Also mentions possible date January 5th.
Can't wait for UK Publisher to be announced!