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Re: 30FPS CAP limit. [Re: Baresark] #424892
09/11/10 11:01 PM
09/11/10 11:01 PM
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Posts: 76
UK
K
Knight Flyer Offline
journeyman
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journeyman
K

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Posts: 76
UK
Is it possible to tweak the camera settings in these files ?

Thanks in advance.

Re: 30FPS CAP limit. [Re: Knight Flyer] #424906
09/11/10 11:48 PM
09/11/10 11:48 PM
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Posts: 27,371
Canada
Raze Offline

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No, not that is mentioned in the Hotfix for DKS/FOV topic.

Re: 30FPS CAP limit. [Re: EternalWinds] #425202
10/11/10 09:46 PM
10/11/10 09:46 PM
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salad10203 Offline
journeyman
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journeyman

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I have steam so I am still waiting on the hotfix, can someone who has compatible version give us their best results with tweaks?

Re: 30FPS CAP limit. [Re: salad10203] #425205
10/11/10 10:13 PM
10/11/10 10:13 PM
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Kein Offline OP
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Same here.
Has anyone tried this?

Re: 30FPS CAP limit. [Re: Kein] #425210
10/11/10 10:26 PM
10/11/10 10:26 PM
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Soulmancer Offline
apprentice
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Steam already released the hotfix but you have to download it manually I think. It wont update automaticly through the steam console... awesome eh?

Re: 30FPS CAP limit. [Re: Soulmancer] #425313
11/11/10 08:51 AM
11/11/10 08:51 AM
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EternalWinds Offline
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 Originally Posted By: Soulmancer
Steam already released the hotfix but you have to download it manually I think. It wont update automaticly through the steam console... awesome eh?


Strangely enough, I fired up my DKS last night and it was smooth as butter for no reason, my graphics were still on the same setting but I was able to run free outside without any slowdown whatsoever! So, I tempted fate setting everything turned on and back up to very high and lo! It stayed smoother than a freshly shaven... lamb!

From a 5-10 fps slog through the first few goblin camps to a sudden smack of constant high framerate, I was almost tempted to start a new game.

Either this patch has been stealthily applied or my PC decided to take some steroids because even previous loading times of 19+ seconds between "those altar stone things" (sorry I forgot :> ) was about... 2 seconds. To any destination.

What the flute?!

Re: 30FPS CAP limit. [Re: EternalWinds] #425370
11/11/10 01:26 PM
11/11/10 01:26 PM
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Posts: 25
Shinuz Offline
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Ok i applied the steam hotfix and oh my god!
Thanks Larian! you guys/girls are the best developers ever : )

Now inside dungeons i am getting constant 60fps and outside 40-60fps with no stuttering at all, i am playing with eXtreme graphic details at 1920x1080 with Vsync enabled using D3D Overrider.

The game is so much more enjoyable now \:\)

For those wondering i have a I5 760 @ 4ghz + 2 gtx 260 Sli (yes its enabled) on windows 7 64bit

Re: 30FPS CAP limit. [Re: Shinuz] #426165
14/11/10 01:44 AM
14/11/10 01:44 AM
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Demens Offline
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Having trouble finding the steam hotfix, anyone able to point me in the right direction?

Re: 30FPS CAP limit. [Re: Demens] #426168
14/11/10 01:50 AM
14/11/10 01:50 AM
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Posts: 54
salad10203 Offline
journeyman
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journeyman

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Re: 30FPS CAP limit. [Re: salad10203] #426170
14/11/10 02:06 AM
14/11/10 02:06 AM
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Looks like steam patch has gone live (auto update) can edit config file etc. Might be why link was pulled from that link salad.

Just wish steam had said something-- ohwell.

Re: 30FPS CAP limit. [Re: Kein] #605909
27/06/17 06:55 PM
27/06/17 06:55 PM
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Posts: 16
hexaae Offline
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Joined: May 2013
Posts: 16
The Steam version as of today 27 Jun 2017 is still internally running at 30fps (hardcoded at 30 ticks?). Even if you set 60fps or more only player animations will actually run at 60fps, camera panning is visibly choppy and still moving at 30fps on a 60Hz+ screen frown

P.S.
Sorry for necro-posting but just wanted to make Larian notice the issue.

Last edited by hexaae; 27/06/17 07:01 PM.

Gaming laptop ASUS G751JY [Intel HM87 Lynx Point, i7-4860HQ, 24GB DDR3L 2133MHz, GTX 980M 4GB GDDR5 G-Sync], Windows 10 x64, display: LG Philips LGD046C 17", desktop res: 1080p 75Hz
Re: 30FPS CAP limit. [Re: Kein] #605918
27/06/17 08:38 PM
27/06/17 08:38 PM
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Kein Offline OP
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Yeah, it is unfortunate but it is unlikely any chances will be made at this point,

Re: 30FPS CAP limit. [Re: Kein] #609184
06/09/17 07:45 AM
06/09/17 07:45 AM
Joined: May 2013
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hexaae Offline
stranger
hexaae  Offline
stranger

Joined: May 2013
Posts: 16
If you edit "...\steamapps\common\Divinity II - Dragon Knight Saga\data\globalswitches.xml":
render_framerate="1"
then you can display in the upper left your current FPS for the 3 engines as explained here:
White: The frequency of screen updates (i.e. what is usually called frame rate)
Red: The frequency of updates of the gameworld simulation
Green: The frequency of updates of the physics simulation

For me ATM (Sept. 2017, Steam version) it says:
W: 75
R: 46
G: 50
and not 75, 75, 75 unfortunately, which is quite strange for this system:
Gaming laptop ASUS G751JY [Intel HM87 Lynx Point, i7-4860HQ, 24GB DDR3L 2133MHz, GTX 980M (GM204M, 10DE-1617/1043-22DA Rev A1, vBIOS v84.04.48.00.39), 4GB GDDR5 (Micron), G-Sync], Windows 10 x64, display: LG Philips LP173WF4-SPD1 (LGD046C) 17", desktop res: 1080p 75Hz, Audio: Realtek

It looks like an engine issue not correctly scaling (75,75,75) on some modern HW...

Last edited by hexaae; 06/09/17 08:01 AM.

Gaming laptop ASUS G751JY [Intel HM87 Lynx Point, i7-4860HQ, 24GB DDR3L 2133MHz, GTX 980M 4GB GDDR5 G-Sync], Windows 10 x64, display: LG Philips LGD046C 17", desktop res: 1080p 75Hz
Re: 30FPS CAP limit. [Re: Kein] #609289
07/09/17 09:30 AM
07/09/17 09:30 AM
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Posts: 2,033
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Kein Offline OP
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Wasn't it Gamebryo D2 used? I think Gamebryo has physic/simulation engine render speed is always fixed/capped at specific rate just like Unity's is by default?

Re: 30FPS CAP limit. [Re: Kein] #609305
07/09/17 11:37 AM
07/09/17 11:37 AM
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Posts: 3,660
The Frog & Hounds
vometia Offline

Duchess of Gorgombert
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It is Gamebryo, though I have no idea what it's doing behind the scenes. I was about to use Oblivion as another example but its notorious "micro-stutter" probably just confuses matters, though I have noticed that its performance is rather uninspiring even on the latest hardware.


J'aime le fromage.
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