I think that the summons should get stronger automatically with the player. They should not need to be constantly used in every battle to not fall behind. That worked well in Divinity 2. In Beyond Divinity, the summons started out at a fixed level (lower than the surrounding enemies) and didn't gain XP.
Summons are an expression of the character's skill. They should not gain XP, especially since that would reducing the overall amount everyone else gets.
Summons start with no spells, but eventually, as they gain levels, I'd like them to gain some spells of their own so that they're not just for melee tanking. Maybe a ranged attack that uses mana.
Last edited by Stabbey; 22/04/13 03:34 PM. Reason: added antoher thing